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Небесная энциклопедия

Космические корабли и станции, автоматические КА и методы их проектирования, бортовые комплексы управления, системы и средства жизнеобеспечения, особенности технологии производства ракетно-космических систем

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Мониторинг СМИ

Мониторинг СМИ и социальных сетей. Сканирование интернета, новостных сайтов, специализированных контентных площадок на базе мессенджеров. Гибкие настройки фильтров и первоначальных источников.

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Форма поиска

Поддерживает ввод нескольких поисковых фраз (по одной на строку). При поиске обеспечивает поддержку морфологии русского и английского языка
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27-03-2010 дата публикации

Рекламно-информационное устройство для установки на торговых автоматах и полуавтоматах, информационных терминалах

Номер: RU0000092734U1

1. Рекламно-информационное устройство, содержащее не менее двух рекламно-информационных дисплеев, закрепленных к корпусу и подключенных к блоку управления одного торгового автомата или одного терминала, причем рекламно-информационное устройство закреплено сверху торгового автомата или терминала, отличающееся тем, что дисплеи установлены экранами под углом α друг к другу исходя из соотношения: α=360/К, где К - число дисплеев, установленных на торговом автомате или терминале, причем К>2, а при К=2, дисплеи установлены экранами в противоположные стороны. ! 2. Рекламно-информационное устройство по п.1, отличающееся тем, что содержит не менее одного звуковоспроизводящего устройства. ! 3. Рекламно-информационное устройство по п.1, отличающееся тем, что содержит не менее одного приспособления для информационных буклетов. ! 4. Рекламно-информационное устройство по п.1, отличающееся тем, что содержит не менее одного устройства видеозаписи и/или аудиозаписи. ! 5. Рекламно-информационное устройство по п.1, отличающееся тем, что содержит не менее одного печатающего устройства. ! 6. Рекламно-информационное устройство по п.4, отличающееся тем, что содержит не менее одного накопителя бумаги с функцией удержания материалов, распечатанных с помощью печатающего устройства. РОССИЙСКАЯ ФЕДЕРАЦИЯ (19) RU (11) 92 734 (13) U1 (51) МПК G06F 19/00 (2006.01) ФЕДЕРАЛЬНАЯ СЛУЖБА ПО ИНТЕЛЛЕКТУАЛЬНОЙ СОБСТВЕННОСТИ, ПАТЕНТАМ И ТОВАРНЫМ ЗНАКАМ (12) ОПИСАНИЕ ПОЛЕЗНОЙ МОДЕЛИ К ПАТЕНТУ(титульный лист) (21), (22) Заявка: 2009132032/22, 26.08.2009 (24) Дата начала отсчета срока действия патента: 26.08.2009 (72) Автор(ы): Кавтарадзе Леван Шотаевич (RU), Ермаков Павел Владимирович (RU) Адрес для переписки: 125480, Москва, ул. Вилиса Лациса, 7, корп.1, кв.260, Е.Г. Бондаренко U 1 9 2 7 3 4 R U Ñòð.: 1 ru U 1 (57) Формула полезной модели 1. Рекламно-информационное устройство, содержащее не менее двух рекламно-информационных дисплеев, закрепленных к корпусу и подключенных к блоку управления одного ...

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12-01-2012 дата публикации

Methods for forecasting flight paths, and associated systems, devices, and software

Номер: US20120010806A1
Автор: Philip Tseng
Принадлежит: AppOven LLC

Mobile computing device implemented methods, and associated systems, devices, and software for forecasting flight paths associated with a unique-flight. Methods may include prior to departure of the unique-flight, retrieving from a flight-data-server via the Internet an initial-forecasted-flight-path based on flight-path-data for the unique-flight, and displaying indicia associated with the initial-forecasted-flight-path.

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19-01-2012 дата публикации

Game system capable of evaluating the correlation of user operation on a game machine with displayed operational information and user operation on another game machine

Номер: US20120015727A1
Принадлежит: Nintendo Co Ltd

In a game played by a plurality of game machines through teamwork, an evaluation is performed according to the correlation among operation information obtained through communications with each of the game machines. A plurality of game machines communicate with one another to establish timing synchronization. After the game, input timings at which buttons are operated during the game are collected and then evaluated so as to determine an absolute and relative timing coincidence in a predetermined period (unison part). A predetermined number of points are added to its game score based on the evaluation.

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02-02-2012 дата публикации

Image contrast enhancement in depth sensor

Номер: US20120026085A1
Автор: Scott McEldowney
Принадлежит: Microsoft Corp

Embodiments related to the enhancement of contrast in an image pattern in a structured light depth sensor are disclosed. For example, one disclosed embodiment provides, in a structured light depth sensor system comprising a structured light depth sensor, a method comprising projecting a light pattern onto an object, detecting via an image sensor an image of the light pattern as reflected from the object, increasing a contrast of the light pattern relative to ambient light present in the image of the light pattern as reflected from the object to form a contrast-enhanced image of the light pattern as reflected from the object, and based upon a motion of the object as detected via the contrast-enhanced image of the light pattern, controlling an application that is providing output to a display.

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23-02-2012 дата публикации

Remote telepresence gaze direction

Номер: US20120044365A1
Автор: Gary Stephen Shuster
Принадлежит: Gary Stephen Shuster

A method and apparatus for controlling a live avatar include features for directing the live avatar gaze to be consistent with a remote operator's view of the live avatar's surroundings. Indication of gaze direction may be continuously provided to the live avatar using movable optics, for example a heads-up display, or a movable optical prism or lens. Gaze direction or operator commands may be communicated using a haptic device. Video and control streams from multiple live avatars may be aggregated through a host server and allocated via an online interface to multiple prospective remote operators.

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01-03-2012 дата публикации

Coordinated Motion and Audio Experience Using Looped Motions

Номер: US20120053015A1
Автор: Chris Esaki, Keiichi Yano
Принадлежит: Microsoft Corp

A system for interacting with an application via a user interface is provided. A user is prompted to perform a looped motion such as an exercise move or dance move depicted by the application. User motion data is received from one or more sensors connected to a computing device executing the application. The user's progress of performing a sequence of a looped motion is determined based on the user motion data. In one embodiment, a user may perform one or more looped motions by choosing from multiple looped motions depicted by the application. In another embodiment, a user may perform looped motions at different skill levels based on a skill level determined for the user. In one embodiment, the looped motions performed by the user are displayed to the user, in an order of the looped motions performed by the user, via the user interface.

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08-03-2012 дата публикации

Photographing device having game function, and method of executing game

Номер: US20120057008A1
Принадлежит: Hoya Corp

A photographing device having a game function which determines win/loss of photographing devices based on information regarding image files, is provided with a first parameter obtaining unit configured to obtain a first parameter regarding a first image file which was generated by the photographing device, a second parameter obtaining unit configured to obtain a second parameter regarding a second image file which is stored in another photographing device, a score calculating unit configured to calculate scores regarding the first image file and the second image file based on the first parameter and the second parameter, respectively, a win/loss determining unit configured to determine win/loss of the photographing device and the other photographing device, and generate win/loss information, a recording unit configured to store the win/loss information, in accumulated manner, as intrinsic information which is intrinsic to the photographing device, and a notifying unit configured to output the accumulated win/loss information.

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08-03-2012 дата публикации

Selection interface

Номер: US20120058822A1
Принадлежит: Individual

A selection interface has a control module, a display with screen operable to display an image, a region selector and an element selector. The region selector enables the selection of a single region of the image and further operable to cause the display to display an expanded view of the selected single region thereby facilitating selection of any one of the elements within the selected region. The selection interface is suitable for use in implementing a selection game such as spot the ball in which case the image is a digital photograph of a ball game which has been cropped and sized so that it has the desired dimensions and the image is divided into a plurality of square regions. The center of the ball is recorded by overlaying an object of a substantially similar size, shape and orientation with the ball and recording the center of that object when the two objects coincide. The element containing the center of the ball is found and recorded. The ball is then electronically removed from the image. Users attempt to guess the location of the element containing the center of the ball and select the same using the selection interface.

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08-03-2012 дата публикации

Game device, control method for game device, and information storage medium

Номер: US20120058829A1
Принадлежит: Konami Digital Entertainment Co Ltd

A game situation information storage section ( 71 ) stores game situation information. A moving destination acquiring section ( 72 ) acquires one of a plurality of positions and a plurality of regions in a game space as a plurality of moving destinations to which a game character should be headed. A priority information acquiring section ( 74 ) acquires priority information about priorities of the plurality of moving destinations. A determining section ( 76 ) determines, while selecting in turn one of the plurality of moving destinations in an order determined based on the priority information, a game character to be moved to the selected one of the plurality of moving destinations from among the plurality of game characters based on a content stored in the game situation information storage section ( 71 ). A game character control section ( 78 ) controls movements of the plurality of game characters.

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22-03-2012 дата публикации

Storage medium having stored thereon display control program, display control apparatus, display control system, and display control method

Номер: US20120068980A1
Принадлежит: Nintendo Co Ltd

Captured image acquisition means acquires a captured image captured by a real camera. Color detection means, in the captured image acquired by the captured image acquisition means, detects at least one pixel having specific range color information in color information including at least one selected from the group including RGB values, a hue, a saturation, and a brightness. Image generation means, on the basis of the specific range color information of the at least one pixel detected by the color detection means, generates an image of an object to be placed in a virtual world. Image display control means displays the image generated by the image generation means on a display device.

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22-03-2012 дата публикации

System and Method for Puzzle Solving Utilizing Letter and Visual Representations

Номер: US20120071220A1
Принадлежит: Individual

A method and system for providing a puzzle game containing an answer category clue, a letter grid containing multiple letters, numbers or characters, an image, and an answer grid which contains blanks for each letter that will be used to fill-in the correct answer. The game allows a letters from the letter grid to be selected and automatically placed onto the answer grid. Points are awarded if the letter selected is the next available blank in the answer grid. As the player selects a letter from the letter grid, that letter disappears and a portion of an image appears. As additional letters are removed from the letter grid, additional portions of the image are displayed, which provides another clue for the solution to the puzzle.

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22-03-2012 дата публикации

Method, apparatus and recording medium for game using touch input

Номер: US20120071241A1
Автор: Min Hwan O
Принадлежит: Neowiz Games Corp

Disclosed is game technology, and more particularly to a method, an apparatus, and a recording medium for a game using touch input, which can more variously control the display, etc. of elements of a game screen, thereby providing games capable of employing various game schemes.

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29-03-2012 дата публикации

Sound processing device, sound processing method, information storage medium, and program

Номер: US20120077592A1
Автор: Yuichi Asami
Принадлежит: Individual

Sound output units ( 201 A, 201 B) output sounds, respectively. A detection unit ( 202 ) detects existence/absence of depression performed by a player on each of a plurality of operation targets to be operated. A sound volume changing unit ( 203 ) changes the volume ratio of a sound to be output from each of the sound output units ( 201 A, 201 B) based on an operation target whose depression has been detected among the plurality of operation targets. For example, the sound volume changing unit ( 203 ) relatively increases the volume of a sound to be output from a sound output unit among the sound output units ( 201 A, 201 B) which is far from the operation target whose depression has been detected.

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29-03-2012 дата публикации

Apparatuses, Methods and Systems For An Interactive Proximity Display Tether With Remote Co-Play

Номер: US20120079080A1
Автор: Shervin Pishevar
Принадлежит: PLATFORM G Inc

The APPARATUSES, METHODS AND SYSTEMS FOR AN INTERACTIVE PROXIMITY DISPLAY TETHER WITH REMOTE CO-PLAY (“CO-PLAY”) teaches an interactive cooperative gameplay platform, which provides an interactive communications and display tether between a source device and a remote display device, and between a source device and a co-play client device. The CO-PLAY allows multiple users to operate an application platform, e.g., in game environments. For example, a user may employ a mobile device, such as the Apple iPhone, and launch a CO-PLAY implemented video game to query and connect to an available client device (e.g., another Apple iPhone) to co-play the video game. In one implementation, the CO-PLAY may tether the mobile device with a remote display device for visualization on a larger display.

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29-03-2012 дата публикации

Computer-readable storage medium having display control program stored therein, display control apparatus, display control system, and display control method

Номер: US20120079426A1
Принадлежит: HAL Laboratory Inc, Nintendo Co Ltd

A game apparatus obtains a real world image ( 71 L, 71 R) taken with an imaging device, and detects a marker ( 60 ) from the real world image ( 71 L, 71 R). The game apparatus calculates a relative position of the imaging device and the marker ( 60 ) on the basis of the detection result of the marker ( 60 ), and sets a virtual camera in a virtual space on the basis of the calculation result. The game apparatus locates a selection object ( 01 ) that is associated with a menu item selectable by a user and is to be selected by the user, as a virtual object at a predetermined position in the virtual space that is based on the position of the marker ( 60 ). The game apparatus takes an image of the virtual space with the virtual camera, generates an object image of the selection object ( 01 ), and generates a superimposed image in which the object image is superimposed on the real world image ( 71 L, 71 R).

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05-04-2012 дата публикации

Generation of animation playback sequences for online game achievements

Номер: US20120083335A1
Принадлежит: Individual

Example systems and methods related to the generation of animation playback sequences of events constituting a player achievement in an online game are presented. In an example, events resulting from actions of a player in an online game are captured. Event records are generated for the captured events. An achievement of the player in the online game is detected. The achievement results from at least some of the captured events. At least some of the event records are aggregated to generate an achievement playback sequence for playback of at least some of the captured events resulting in the achievement.

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19-04-2012 дата публикации

Method and system for electronic game real world interaction and role playing

Номер: US20120094767A1
Принадлежит: Individual

Real world interactive role playing games (“RWIRPG”) is a new intellectual property aimed at revolutionizing the gaming industry. No longer will garners be forced to stay inside in order to play and socialize with other garners. The embodiments of the invention are aimed at creating an interactive “real world” gaming experience, placing a new emphasis on human interaction in order to advance electronic gaming. Utilizing the latest GPS/GPRS mapping technology and software, RWIRPG would be location-aware of the player and any other players of any particular game. Once two or more players of a particular game are within a predetermined radius of each other, that game would allow them to directly interact and socialize with each other. Primary gaming will involve aspects of role playing, player vs. player combat, real world awareness, and the ability to think outside of conventional games.

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19-04-2012 дата публикации

Storage medium having stored thereon game program, image processing apparatus, image processing system, and image processing method

Номер: US20120094773A1
Автор: Toshiaki Suzuki
Принадлежит: Nintendo Co Ltd

A face image is acquired during a predetermined game or before a start of the predetermined game, and a first character object is created, the first character object including the face image. Then, in the predetermined game, a game related to the first character object is advanced in accordance with an operation of a player. At least when a success in the game related to the first character object has been determined, the face image is saved in a storage area in an accumulating manner.

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19-04-2012 дата публикации

Real Time Fantasy Game Engine

Номер: US20120095577A1
Автор: Richard Golding
Принадлежит: Individual

A system inputs predictions about plays in athletic competitions or other live or recorded events before the events are broadcast or viewed. A related system inputs information about the plays or events in real time. The system uses the predictions by the users to award points to correct predictions in a predetermined manner. The result is a game of skill that can be played using a computer or mobile computing device. Alternatively, the game can be played without computers, but rather by players manually signaling predictions on a board and one or more operators awarding the points, or a hybrid of the computer and non-computer modes of play.

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10-05-2012 дата публикации

Apparatus and method for providing a fishing game using a mobile projector

Номер: US20120115555A1
Принадлежит: SAMSUNG ELECTRONICS CO LTD

An apparatus and method for providing a fishing game using a mobile projector are provided. The apparatus includes an output unit for outputting a fishing game image; a projector for projecting the fishing game image output from the output unit onto a projection surface; a sensor unit for calculating a direction and a speed in and at which the apparatus is moved, upon detecting a motion of the apparatus during the fishing game; and a controller for projecting the fishing game image using the projector module, and controlling a change in motion of a specific object in the fishing game image projected onto the projection surface, depending on the calculated direction and speed of the apparatus.

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10-05-2012 дата публикации

Data management apparatus and data distribution system

Номер: US20120116551A1
Принадлежит: Nintendo Co Ltd

Ghost data used for reproducing a game process executed by user operations are transmitted from game apparatuses to a data management apparatus. The data management apparatus stores the received ghost data, according to a definition of a database in which score sections are defined based on a value represented by score data, and a maximum registration allowable number of users for which the ghost data are registered is defined for each of the score sections, or is defined so as to be the same among the score sections. The data management apparatus transmits, when a ghost data distribution request is received, the ghost data for at least one user for which the ghost data is registered so as to be associated with one of the score sections, the scores section being associated with the score data included in the ghost data distribution request, to the one of the game apparatuses.

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17-05-2012 дата публикации

Smart shell to a game controller

Номер: US20120122576A1
Автор: Xiaodong Mao
Принадлежит: Sony Computer Entertainment Inc

Devices, systems, and methods of use are presented for a smart shell that can be fitted by an end user to a video game controller that routes signals from various buttons or other sensors on the smart shell to a video game console. Signals can flow from the video game console back to the shell to operate tactile feedback motors, lights, or speakers. The smart shell can be clipped to the game controller by the end user and released after a game is played. The smart shell can be in the shape of a gun with sensors to determine which grips are being held and a sensor to determine if a player is holding the gun's scope to his face. Logic using the three sensors can robustly determine whether the user is holding the gun as a pistol, machine gun, or a sniper rifle, and can reflect the player's choice of style in the video game.

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31-05-2012 дата публикации

System and Method for Pain Reduction

Номер: US20120136274A1
Принадлежит: Bright Cloud International Corp

Systems and methods for treating pain are described. Systems and methods for treating pain using video games, tilt tables and bio-sensors are described wherein the level of the video game is controlled by a computer based on the feedback from a patient. Corresponding systems are also disclosed.

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07-06-2012 дата публикации

Location based media display

Номер: US20120140048A1
Автор: David Levine
Принадлежит: AT&T INTELLECTUAL PROPERTY I LP

A method includes receiving media content of a particular program at a media device. The media content of the particular program is received via a plurality of video streams, where each of the plurality of video streams is associated with a different viewing perspective. The method includes determining locations of one or more viewers of a display device relative to a plurality of viewing zones of the display device. The method also includes selecting a video stream of the particular program to display to each viewer of the one or more viewers based on the location of each viewer. One video stream is selected for each viewer, and different video streams are selected for viewers in different viewing zones. The method further includes sending the selected video streams to the display device from the media device

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07-06-2012 дата публикации

Game device, control method for a game device, and non-transitory information storage medium

Номер: US20120142436A1
Автор: Keiko Sato
Принадлежит: Konami Digital Entertainment Co Ltd

A game device in which a first comparison unit compares an exemplary model posture (posture that is supposed to be adopted by a player) at a reference time and a posture of the player indicated by posture data acquired by a posture data acquiring unit at a compared time. A second comparison unit executes at least one of: a comparison between a different posture from the exemplary model posture at the reference time and the posture of the player indicated by the posture data acquired at the compared time; and a comparison between the exemplary model posture at the reference time and a different posture from the posture of the player indicated by the posture data acquired at the compared time. An output control unit causes an output based on a comparison between results from the first and second comparison units.

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21-06-2012 дата публикации

Computer-readable storage medium having stored therein display control program, display control apparatus, display control system, and display control method

Номер: US20120154377A1
Принадлежит: Nintendo Co Ltd

A game apparatus acquires a designated position Q, on an image, which corresponds to a touch position T detected by a touch panel, and a depth value of the designated position Q. A game apparatus calculates a designated three-dimensional position P in a three-dimensional virtual space, based on the designated position Q on the image and the depth value. The game apparatus next determines an orientation of a cursor object to arrange the cursor object at the calculated designated three-dimensional position P. The game apparatus next uses a virtual camera to take an image of the virtual space including the cursor object, and displays the image on an upper LCD.

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21-06-2012 дата публикации

First person shooter control with virtual skeleton

Номер: US20120155705A1
Принадлежит: Microsoft Corp

A virtual skeleton includes a plurality of joints and provides a machine readable representation of a human target observed with a three dimensional depth camera. A relative position of a hand joint of the virtual skeleton is translated as a gestured aiming vector control, and a virtual weapon is aimed in proportion to the gestured aiming vector control.

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21-06-2012 дата публикации

Image generation method

Номер: US20120155744A1
Принадлежит: RED CLOUD MEDIA Ltd

A method of generating output image data representing a view from a specified spatial position in a real physical environment. The method comprises receiving data identifying the spatial position in the physical environment, receiving image data, the image data having been acquired using a first sensing modality and receiving positional data indicating positions of a plurality of objects in the real physical environment, the positional data having been acquired using a second sensing modality. At least part of the received image data is processed based upon the positional data and the data representing the specified spatial position to generate the output image data.

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21-06-2012 дата публикации

Driving simulator control with virtual skeleton

Номер: US20120157198A1
Принадлежит: Microsoft Corp

Depth-image analysis is performed with a device that analyzes a human target within an observed scene by capturing depth-images that include depth information from the observed scene. The human target is modeled with a virtual skeleton including a plurality of joints. The virtual skeleton is used as an input for controlling a driving simulation.

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28-06-2012 дата публикации

Interactive guitar game designed for learning to play the guitar

Номер: US20120165087A1
Принадлежит: Individual

An interactive game designed for learning to play a guitar. A guitar may be connected to a computer or other platform, capable of loading music and displaying notes and chords and other feedback and visual learning aids on a display screen, allowing a user to read music and play along. The goal of the software or interactive game engine is for players to learn how to play a guitar. Users may operate the game in a number of modes with different goals, playing mini-games throughout the levels of the game. The game provides feedback and statistics to help users learn how to play the guitar.

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12-07-2012 дата публикации

Computer-readable storage medium having display control program stored therein, display control apparatus, display control system, and display control method

Номер: US20120178531A1
Принадлежит: Nintendo Co Ltd

First, at least a player object and a non-player object are placed in a virtual three-dimensional space. Next, the player object is moved based on an input from predetermined operation means. Subsequently, current position data is obtained which indicates the current position, in the virtual three-dimensional space, of the player object which has been moved. Based on the current position data, the orientation of the non-player object is controlled such that a predetermined plane of the non-player object faces the current position of the player object.

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12-07-2012 дата публикации

Semantic Gaming and Application Transformation

Номер: US20120178533A1
Автор: Arno Penzias
Принадлежит: Hillcrest Laboratories Inc

A gaming system comprises a handheld user input device, a processor for receiving input data from the handheld user input device and a gaming application for receiving data from the processor based on the received input data from the handheld user input device. The handheld user input device emulates one of a plurality of different devices associated with the gaming application. Each of the plurality of different devices have a set of input commands associated therewith. The set of input commands associated with the one of a plurality of different devices includes a command based on one of motion and orientation of the handheld device.

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26-07-2012 дата публикации

Method of image processing and computer-readable recording medium

Номер: US20120190447A1
Автор: Tamotsu MAENO
Принадлежит: Sega Corp

A computer, functioning as separate units, places at least first, second and viewed objects within a virtual space; displays the objects in a screen by performing a coordinate conversion based on a viewpoint and a viewed point set within the virtual space; moves the first object within the virtual space based on an operation by a player; controls movement of the viewpoint and the viewed point within the virtual space based on an operation by the player; generates an event based on relationship between the first and the second objects which move within the virtual space; determines a center point of the event based on coordinates of the first and the second objects; and sets a target point set on the viewed object as the viewed point, and sets the viewpoint on a half line starting from the viewed point to be passing the center point of the event.

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02-08-2012 дата публикации

Identifiable Object and a System for Identifying an Object by an Electronic Device

Номер: US20120194457A1
Принадлежит: Mattel Inc

An object is identifiable by an electronic device having a touch screen. The object includes contact members that can engage or be positioned proximate to the touch screen. The contact members create contact points that are sensed or detected by the touch screen. The object is at least partly conductive and includes at least a first contact member and a second contact member spaced from the first contact member. The first and second contact members define the pattern of contact points. An output is generated and displayed by the touch screen when the object engages or is proximate to the touch screen and is identified.

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02-08-2012 дата публикации

Systems, Methods, And Computer Readable Media For Providing Information Related To Virtual Environments To Wireless Devices

Номер: US20120196576A1
Принадлежит: AT&T INTELLECTUAL PROPERTY I LP

Methods, systems, and computer-readable media are disclosed for providing information related to virtual environments. One such method includes receiving user input identifying an event related to the virtual environment for which a notification is to be provided to a mobile wireless communication device. User input is also received identifying an output to be provided by the mobile wireless communication device in response to receipt of the notification. A determination is then made that the event related to the virtual environment has occurred. In response to determining that the event occurred, the mobile wireless communication device is provided with the notification, and the output identified by the user input is provided by the mobile wireless communication device.

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02-08-2012 дата публикации

Apparatus and method for displaying player character showing special movement state in network game

Номер: US20120196678A1
Принадлежит: Square Enix Co Ltd

In a network game, player characters manipulated by individual players of video game apparatuses belong to the same party to battle with an opponent character. When a player character making a special move is not present in the party, the display screen of each video game apparatus becomes a screen focusing on the player character of the player who uses this video game apparatus. When one of the player characters makes a special move, not only the display screen of the video game apparatus corresponding to this player, but also the display screens of the video game apparatuses corresponding to the other player characters in the party become screens focusing on the player character which makes the special move.

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13-09-2012 дата публикации

Storage medium having information processing program stored thereon, information processing apparatus, information processing system, and information processing method

Номер: US20120229372A1
Принадлежит: Nintendo Co Ltd

Data which is output from an input device capable of allowing a body of a user to get thereon and is based on a load applied on the input device is usable. Data is acquired from the input device is processed. A center-of-gravity position of a load applied on the input device is repeatedly acquired based on data output from the input device. A user direction a stepping action made on the input device is calculated using the center-of-gravity position. Predetermined processing is performed based on the user direction.

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13-09-2012 дата публикации

Domain-Based Game Interfaces and Servers

Номер: US20120231889A1
Принадлежит: FOURTH WALL STUDIOS Inc

A gaming platform is presented where various types of non-game domains can be incorporated into a game as a game component. Two or more domains, possibly a website, can become a territory within an online game where players cooperate or compete to dominate the website. The domains can be bridged or otherwise linked to form a game map topology, and allow movement of a player's units from one domain to another. The game space can be presented to players as an overlay in a browser allowing players to engage the game and browse domain content without necessarily affecting the underlying website.

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04-10-2012 дата публикации

System And Method For Dynamically Determining Paths Between Destinations In A Virtual Space

Номер: US20120252569A1
Принадлежит: Maslow Six Entertainment Inc

A system may be configured to host a virtual space for access by users. The virtual space may be a game space in which users control one or more characters (or sets of characters) to achieve game objectives. The system may be configured such that the travel paths within the virtual world are determined dynamically. This may provide for travel which may have dynamic aspects at a lower cost than providing full interactivity between destinations.

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25-10-2012 дата публикации

Music game improvements

Номер: US20120266738A1
Принадлежит: STARPLAYIT PTY LTD

The present invention provides a method of processing musical information. A user can perform a musical piece, using a real musical instrument (e.g. a guitar), which is received as audio input. The audio input is then assessed to determine whether it meets various quality standards—for example, whether the user played at the right pitch, at the right time, or at the right volume. If the audio input meets the standards, audio output is then provided of a professional performance of the musical piece, such that it sounds as if the user is performing the professional audio. The standards can be adjusted to different levels, depending on the user's skill on the musical instrument. At an easy level, low standards may be applied, such that even unskilled or beginner musicians can sound like a professional. For more skilled users, the standards may be more difficult to meet. If the user does not meet the quality standards, alternative audio output may be provided, indicating incorrect performance of the musical piece.

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25-10-2012 дата публикации

Augmented reality for live events

Номер: US20120269494A1
Принадлежит: Qualcomm Inc

Arrangements for using augmented reality in conjunction with a live event are presented. A data stream corresponding to a live event may be received. The data stream may comprise live video, wherein the live video comprises a live object. Input from a user may be received, wherein the input affects behavior of a virtual object. The live event augmented by the virtual object may be presented. The behavior of the live object of the live event may affect the behavior of the virtual object.

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25-10-2012 дата публикации

Video games including real-life attributes and/or fantasy team settings

Номер: US20120270615A1
Принадлежит: VOODOO GAMING LLC

A video gaming system and related network interfaces with an online fantasy sports game. The video game play is enhanced using various features of a fantasy sports game. Similarly, the fantasy sports game can be enhanced using various features of the video game play. In one aspect of the invention the video game system acquires a team roster of the fantasy sport game and the team roster is used to define the sports video game team. The sports video game also acquires sports video game parameters that are associated with real-life attributes of video game team members that are associated with the real-life team members. The video game play changes frequently over a sports season due to the changing video game parameters and fantasy sports settings being used to define video game play.

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25-10-2012 дата публикации

Inflatable Vehicles for Simulating Driving for use with Handheld Video Games

Номер: US20120270663A1
Автор: Leo Markowitz
Принадлежит: Individual

An inflatable vehicle for simulating a driving experience while playing realistic computer-video driving games such as the WII games and handheld game players. The vehicle is life-like in construction and allows a player to sit therein while playing driving game. A steering wheel or handle bar is configured to receive a game controller or a motion-sensitive handheld game player. Movement of the steering wheel, thus, correspondingly controls images on a video game screen.

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01-11-2012 дата публикации

Video games including real-life attributes and/or fantasy team settings

Номер: US20120276964A1
Принадлежит: VOODOO GAMING LLC

A video gaming system and related network interfaces with an online fantasy sports game. The video game play is enhanced using various features of a fantasy sports game. Similarly, the fantasy sports game can be enhanced using various features of the video game play. In one aspect of the invention the video game system acquires a team roster of the fantasy sport game and the team roster is used to define the sports video game team. The sports video game also acquires sports video game parameters that are associated with real-life attributes of video game team members that are associated with the real-life team members. The video game play changes frequently over a sports season due to the changing video game parameters and fantasy sports settings being used to define video game play.

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15-11-2012 дата публикации

Information processing device, and information processing system

Номер: US20120287152A1
Принадлежит: Sony Computer Entertainment Inc

A displayed image generation unit enlarges, reduces, or scrolls a displayed image in accordance with a command for change from a user. When a clip command receiving unit receives a clip command, a clipping area identification unit identifies an area to be clipped according to the clip command. A thumbnail image generation unit generates a thumbnail image corresponding to the identified area. A positional information acquisition unit acquires positional information identifying a position of the identified area in an image as a whole. A content ID acquisition unit acquires identification information identifying an image when the clipping command is received. A hard disk drive maps the identification information, the thumbnail image, and the positional information and stores the mapped information.

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22-11-2012 дата публикации

Game device, game control method, and non-transitory information recording medium that records a program

Номер: US20120295705A1
Автор: Norio HANAWA
Принадлежит: Konami Digital Entertainment Co Ltd

An image of a player photographed by an image capturer and a timing of an operation of a controller by the player is sensed by a sensor, and if the record by an evaluator is a record that exceeds a fixed evaluation, image processing is performed and displayed on a monitor by a display. In addition, if an individual other than the player is photographed, the face of the individual is recognized by a recognizer, and determination is made by the detector as to whether the face is moving, and the player is identified by the determination of the sensor.

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13-12-2012 дата публикации

Geographic data acquisition by user motivation

Номер: US20120315992A1
Принадлежит: Microsoft Corp

Architecture that motivates and utilizes users as the means for capturing geographical data of a desired location. The architecture incentivizes users (e.g., large numbers of mobile-phone and mobile-computer users) to provide the data in the form of geolocation information trails and images captured by user devices. Thus, users take multiple pictures, for example, and can validate existing coverage of specific points of interest based on variable needs of the requestor. One motivational technique is by using augmented reality (AR) games, which include shooting targets associated with the point of interest (e.g., a street). Thus, the game can be designed for the data accumulation, which includes visual data. Additionally, the architecture can determine the areas or points of interest for validation and/or additional coverage by comparing live video data to an image database to decide of the need for update.

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20-12-2012 дата публикации

Method and System for Object Recognition, Authentication, and Tracking with Infrared Distortion Caused by Objects for Augmented Reality

Номер: US20120320216A1
Принадлежит: Disney Enterprises Inc

There are presented methods and systems for virtual environment manipulation by detection of physical objects. An example method includes projecting an infrared pattern onto a physical environment having a physical object, capturing an infrared image of the physical environment using an infrared camera, detecting, in the infrared image, an infrared distortion caused by at least a portion of the physical object, the at least portion of the physical object comprising patterned materials affecting an infrared light, modifying a virtual environment based on the infrared distortion caused by the patterned materials affecting the infrared light, and rendering the modified virtual environment on a display. For example, the at least portion of the physical object is a tag placed on the physical object.

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03-01-2013 дата публикации

Determination of controller three-dimensional location using image analysis and ultrasonic communication

Номер: US20130002550A1
Автор: Gary M. Zalewski
Принадлежит: Sony Computer Entertainment America LLC

Methods, systems, and computer programs are presented for determining the location of a controller. One method includes an operation for capturing image data of a capture area in front of a display. Additionally, the method includes another operation for capturing sound data emitted by the controller in the capture area in front of the display. The two-dimensional location of the controller is calculated based on the captured image data, and the third dimensional location of the controller is calculated based on the captured sound data.

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10-01-2013 дата публикации

Game system, game system control method, and computer program for game system

Номер: US20130012314A1
Автор: Takayuki Ishikawa
Принадлежит: Konami Digital Entertainment Co Ltd

Provided is a game system which causes a player to be aware of an operation position during operation. An operation performed by the player is evaluated according to a degree of concordance between timings and a degree of concordance between positions, and a result of evaluation thus made is reflected in proceedings of the game. Accordingly, the player is aware of not only matching timings of operating operation portions with operation timings but also matching positions for operating the operation portions with operation positions constituted from a plurality of regions. The difficulty level of the game is therefore increased. Consequently, interest of the player in the game may be prevented from being lost.

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17-01-2013 дата публикации

Fantasy sports trade evaluator system and method

Номер: US20130018492A1
Принадлежит: Yahoo Inc until 2017

Disclosed is a trade evaluator for evaluating trades based on statistics of players to be traded, statistics of other players on each fantasy team, and settings of a fantasy league. A computer receives a request to analyze a trade of one or more players for one or more other players. The computer determines league settings and player statistics. For each player on the teams, the computer determines a position in a roster. The computer determines a highest value player for each position. If there is only one slot that can hold the highest ranked player still available to place, the computer fills the slot with that player. If there are multiple slots left, and each of those slots can also hold other player positions, the computer places the player in a slot with a lowest opportunity cost. The computer determines a point total for the teams with and without execution of the trade.

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31-01-2013 дата публикации

Social network based virtual assembly places

Номер: US20130031475A1
Принадлежит: SCENE 53 Inc

A method of providing virtual meeting environments for user controlled avatars. Each avatar is associated with user information from at least one social network (Facebook), and the user's profile picture and sex controls the general appearance of the avatars. The avatar's appearance can also be customized according to their user's social network relationships such as friends, friends of friends, or strangers. Various online virtual events, such as virtual parties, meeting rooms and the like may be created, and other social network users invited to participate by sending their avatars to the meeting environment. There the avatars may move about and interact with one another according to real-world rules, such as the rule that only avatars that are portrayed as physically being closely associated to each other in the virtual world may chat or interact, as well as exchange social network user information. Virtual environment search engines are also provided.

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07-02-2013 дата публикации

Display apparatus and control method thereof

Номер: US20130033614A1
Автор: In-Sik Chang
Принадлежит: SAMSUNG ELECTRONICS CO LTD

A display apparatus and control method are provided. The display apparatus includes an image receiver which receives an image of a portion of a user's body; an image processor which processes the received image to be displayed; a display which displays the image processed by the image processor; and a controller which extracts a contour of the portion of the user's body from the image, generates a shadow image that distinguishes an internal region of the contour from an external region of the contour, and displays the generated shadow image on the display.

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14-02-2013 дата публикации

Apparatus and method for generating sensory vibration

Номер: US20130038603A1
Автор: Sungho Bae
Принадлежит: LG ELECTRONICS INC

In an image display apparatus for outputting a vibration with a sense of realism and an realistic sense and a method for adjusting an intensity of vibration for implementing a vibration with sense of realism and an realistic sense, a user of the image display apparatus can directly recognize (experience) a situation happened on a space formed by a screen by virtue of the vibration with the sense or presence and the realistic sense, output in association with an effect of a displayed image, and also can feel more the sense of realism and the realistic sense from the situation in the game or a virtual reality.

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28-02-2013 дата публикации

Data generation system, data generation method, and a storage medium storing a computer program

Номер: US20130053143A1
Принадлежит: Individual

The disclosed data generation system is provided with a monitor for displaying a game area and a touch panel, wherein in a game for displaying two operation reference units and an object which moves therebetween upon the game area, sequence data used as data for designating an operation time period for touch-operation and operation reference units are generated. The data generation system displays, upon a display unit, an editing screen including a time period information display area for displaying information of all operation time periods chronologically and a criteria unit designation area for displaying information of operation time periods of each of the operation reference units chronologically, and for displaying, upon a criteria unit designation area, information for associating information of each of the objects corresponding to each operation time period with information of the operation reference unit where display of each of the objects is started.

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28-02-2013 дата публикации

Autopilot simulation system and method

Номер: US20130053989A1
Автор: Louis Edward Miller
Принадлежит: CBS INTERACTIVE INC

A computer implemented method is described. A computer-implemented method provides determining if an extended absence flag has been triggered for a first participant. If the extended absence flag has been triggered, the computer-implemented method automatically performs one or more of a plurality of actions required to continue game play on behalf of the first participant as if the first participant was still actively involved in game play. By automatically conducting play of the first participant as if the first participant was still involved, the computer-implemented method maintains competitiveness as well as the game experience for other participants.

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14-03-2013 дата публикации

Video game processing apparatus and video game processing program

Номер: US20130065654A1
Принадлежит: Square Enix Co Ltd

A video game processing apparatus for controlling progress of a video game is provided. It is determined whether a predetermined command is effectively received for a predetermined number of times or more or not when a predetermined period of time is measured from a time when a time measuring start condition is satisfied. A specific process corresponding to the fact that the predetermined command is effectively received for the predetermined number of times is carried out in a case where the predetermined command is effectively received for the predetermined number of times. In this case, it is confirmed whether an effective reception number reaches the effective reception upper limit number or more when the predetermined command is received, and it is determined that the predetermined command is effectively received in a case where the effective reception number does not reach the effective reception upper limit number.

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28-03-2013 дата публикации

System and method of gamification of real-life events

Номер: US20130079128A1
Принадлежит: Individual

There is a system and method for gamification of real-life events over a computerized network. The system includes an observer module configured to generate real-life data in response to observation of a real-life event. The system includes an interface engine module configured to operate an ongoing computerized game that includes game objects. The system includes an implementation module configured to receive an implementation instruction and automatically effect a real-world occurrence associated with the implementation instruction. The system includes a control module, including a processor, configured to convert real-life data from the observer module into a game object, provide the created game object to the interface engine module for injection into an ongoing computer game, and convert a player interaction into an implementation instruction and provide the same to the implementation module. The system includes a player module configured to permit a player to play the ongoing game.

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11-04-2013 дата публикации

Gathering path data from a massively multiplayer on-line role-playing game

Номер: US20130090167A1
Автор: Jun Fang, Xiaodong Wang
Принадлежит: EMPIRE TECHNOLOGY DEVELOPMENT LLC

Technologies are generally disclosed for gathering path data from a massively multiplayer on-line role-playing game to determine a path through a mapping plane that may be a real-world or virtual-world representation.

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25-04-2013 дата публикации

Method of Simulation Reproductive Creatures

Номер: US20130102379A1
Принадлежит: Individual

The present invention is an interactive simulation of animate creatures. This program is a computerized method of simulating reproductive virtual pets that display complex patterns of genetic variation, but which will not consume excessive amounts of system resources. This program is comprised of computerized simulations, manufacturers, compositions of matter and processes including reproducing objects, such as pets.

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25-04-2013 дата публикации

Motion determination apparatus, game apparatus therefor, and computer program therefor

Номер: US20130102388A1
Принадлежит: Konami Digital Entertainment Co Ltd

The game apparatus ( 1 ) has a fixed main unit ( 100 ) and a movable operating device ( 8 ) that is held by a player and is capable of detecting the body motion of the player and of transmitting a signal to, receiving from, the main unit ( 100 ). The operating device ( 8 ) has an acceleration sensor ( 86 ) for detecting acceleration, a light source ( 85 ), and a transmitter ( 87 ) for transmitting a value detected by the acceleration sensor ( 86 ) to the main unit ( 100 ). The main unit ( 100 ) has light receiving units ( 9 L, 9 R) that receive the light emitted from the light source ( 85 ) to detect the intensity of the received light, a RAM ( 14 ), and a processor ( 16 ). Processor ( 16 ) repeats a process of detecting the position of the operating device ( 8 ) based on the intensity of light detected by each of the light receiving units ( 9 L, 9 R), causes a RAM ( 14 ) to store the detected position history, determines whether a player has performed a predetermined motion based on the position history and the detected value of the acceleration sensor ( 86 ).

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25-04-2013 дата публикации

Virtual world operating system and operating method

Номер: US20130103755A1
Принадлежит: KOREA ELECTRONICS TECHNOLOGY INSTITUTE

The present invention relates to a virtual world operating system and operating method, and is adapted to support a variety of virtual worlds so as to allow linked operation or individual operation of the same by providing a base able to commonly define virtual objects and avatars present in a virtual world. Disclosed is a configuration that comprises: at least one service server which stores data for building at least one virtual world of the present invention and which builds a virtual world based on the data; and a network which supports a communication pathway for service server access, wherein the service server defines common feature types of virtual object types and avatar types positioned in the virtual world based on MPEG-V.

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02-05-2013 дата публикации

Depth Image Compression

Номер: US20130106994A1
Принадлежит: Microsoft Corp

Depth image compression is described for example, to enable body-part centers of players of a game to be detected in real time from depth images or for other applications such as augmented reality, and human-computer interaction. In an embodiment, depth images which have associated body-part probabilities, are compressed using probability mass which is related to the depth of an image element and a probability of a body part for the image element. In various examples, compression of the depth images using probability mass enables body part center detection, by clustering output elements, to be speeded up. In some examples, the scale of the compression is selected according to a depth of a foreground region and in some cases different scales are used for different image regions. In some examples, certainties of the body-part centers are calculated using probability masses of clustered image elements.

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09-05-2013 дата публикации

System and Method for Augmented and Virtual Reality

Номер: US20130117377A1
Автор: Samuel A. Miller
Принадлежит: Magic Leap Inc

One embodiment is directed to a system for enabling two or more users to interact within a virtual world comprising virtual world data, comprising a computer network comprising one or more computing devices, the one or more computing devices comprising memory, processing circuitry, and software stored at least in part in the memory and executable by the processing circuitry to process at least a portion of the virtual world data; wherein at least a first portion of the virtual world data originates from a first user virtual world local to a first user, and wherein the computer network is operable to transmit the first portion to a user device for presentation to a second user, such that the second user may experience the first portion from the location of the second user, such that aspects of the first user virtual world are effectively passed to the second user.

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16-05-2013 дата публикации

Game apparatus

Номер: US20130123000A1
Принадлежит: Konami Digital Entertainment Co Ltd

A game apparatus has an operation unit and a radio communication unit for performing radio communication with the outside and a connection unit that establishes a connection with an external terminal device via the radio communication unit, and stores the number of credits in association with a player ID obtained and also stores this player ID in association with a terminal ID of the external terminal device for which the connection has been established by the connection unit. Also, the game apparatus controls a first game that advances based on an operation of the operation unit while consuming credit corresponding to a player ID and a second game that advances while consuming credit corresponding to a player ID that is associated with the terminal ID of the external terminal device for which the connection has been established by the connection unit so that the first game and the second game advance simultaneously. The game apparatus reduces the number of credits corresponding to the player ID depending on credit consumed respectively in the first and the second game.

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23-05-2013 дата публикации

System and method for product-based gaming

Номер: US20130130784A1
Принадлежит: Mahoot Inc

Disclosed are new approaches for providing a product based game. A host may receive a user selection of one or more products. Products may be selected by scanning optical codes using a camera or other device. According to an outcome of the game, one or both of a product and a promotional offer are selected, including discounts and these are communicated to the user. Graphical representations of the one or more products selected by the user may be used as interface elements in a game interface. In some embodiments, a multi-player game may be initiated from a social networking interface and invitations issued to users linked to an inviter's networking interface. A player may pay a fee to buy points or for the privilege of playing. In some embodiments, the promotional offer is a discount and the discount amount is at least as great as a game fee.

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13-06-2013 дата публикации

Computer-readable storage medium storing program instructions for a wireless computer gaming system

Номер: US20130150155A1
Принадлежит: Creative Kingdoms LLC

A computer-readable storage medium storing program instructions for conducting a game on a gaming system having a wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. An optional display screen displays short text messages received through wireless communications with the wireless-compatible game console.

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20-06-2013 дата публикации

Game device, method of controlling a game device, and information storage medium

Номер: US20130157762A1
Принадлежит: Konami Digital Entertainment Co Ltd

A current value guide unit of a game device shows a user a current value of one game parameter indicating a current state of an operation subject. An action control unit causes the operation subject to perform an action in response to an operation performed by the user. A game parameter changing unit causes the one game parameter to change in a case where the operation subject moves, a case where the operation subject attacks an enemy, and a case where the operation subject receives damage due to an attack from the enemy. A determination unit determines whether or not the current value of the one game parameter is within a predetermined range. An inhibition unit inhibits the operation subject from performing an action when it is determined that the current value of the one game parameter is within the predetermined range.

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27-06-2013 дата публикации

Method and system for matchmaking connections within a gaming social network

Номер: US20130165234A1
Принадлежит: Zynga Inc

Techniques for recommending and establishing connections between users within a gaming social network, designed for connecting users having common gaming interests or characteristics. Embodiments include methods for recommending connections from members of an out-of-game social network, the gaming social network, and gaming activity participants; evaluating user profile information and user characteristics in a gaming social network and gaming activity in a game networking system to determine an appropriate set of connections for a selected user; and presenting graphical user interface content and configurations to enable the suggestion, review, and accepting of recommended connections in the gaming social network.

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04-07-2013 дата публикации

Game apparatus, recording medium having game program recorded thereon, and game system

Номер: US20130172082A1
Принадлежит: Nintendo Co Ltd

A game system is composed of a TV, a hand-held game machine, and a game apparatus, for example. A hand-held game machine and a plurality of controllers are connected to the game apparatus, for example. The hand-held game machine displays a first game screen which indicates the positions of first to fourth characters in a game space. The TV displays second game screens which respectively correspond to second to fourth characters, each of the second game screens displaying only a limited extent of the game space. When a predetermined condition is satisfied, an operable character for a player is switched from a first character to a second character. Since different extents of game space are displayed for different characters, an interesting game can be provided.

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25-07-2013 дата публикации

Social interaction during online gaming

Номер: US20130190062A1
Автор: John Lawrence Coulson
Принадлежит: EMPIRE TECHNOLOGY DEVELOPMENT LLC

Technology is described for enabling social interaction during online gaming. In some examples, the technology can include receiving from a remote device a movement signal indicating an actual movement of a human sports player during a real sporting event in which the human sports player is participating; receiving from a local control device a control signal from a user, wherein the control signal indicates input to a simulation; comparing the received movement signal with the received control signal; computing based on the comparison a score to award to the user; and awarding the computed score to the user.

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22-08-2013 дата публикации

Camera based sensing in handheld, mobile, gaming, or other devices

Номер: US20130215014A1
Автор: Timothy R. Pryor
Принадлежит: GESTURE TECHNOLOGY PARTNERS LLC

Method and apparatus are disclosed to enable rapid TV camera and computer based sensing in many practical applications, including, but not limited to, handheld devices, cars, and video games. Several unique forms of social video games are disclosed.

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22-08-2013 дата публикации

Game system, game control method, game device, and computer-readable storage medium

Номер: US20130217452A1
Принадлежит: Nintendo Co Ltd

An exemplary embodiment sets the game background image with surface objects (bricks, coins, item closed box baffles, monsters, and the like) arranged therein in the middle of the tennis court within a virtual space for executing a tennis game containing the motion of hitting the tennis ball according to an operation by the player, and scrolls the surface objects arranged in the game background image. Then, there is provided an effect corresponding to the type of the surface object (benefit object, the hit map switching object, scoring object, or the like) arranged in a position of the game background image, where the tennis ball shot in response to a player-operation has reached.

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22-08-2013 дата публикации

Information processing system, computer-readable non-transitory storage medium, information processing method and information processor

Номер: US20130217503A1
Принадлежит: Nintendo Co Ltd

Each information processor executes a mission which allows participation of users of a plurality of information processors using wireless communication. While the mission is being executed, a mission beacon including personal score information is repeatedly transmitted to an unspecified apparatus from each of the information processors. Each information processor calculates a total score based on the personal score information included in the mission beacon of each of other information processors and determines whether the mission has been successful or not based on the total score.

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05-09-2013 дата публикации

Image display device, computer readable storage medium, and game control method

Номер: US20130231184A1
Автор: Tetsuo Hatanaka
Принадлежит: Konami Digital Entertainment Co Ltd

An image display device of an embodiment includes an image display means for displaying a parallax image on a display screen, a first coordinate calculating means for calculating virtual spatial coordinates of a stereoscopic image recognized by a viewer of the parallax image, a second coordinate calculating means for calculating spatial coordinates of an operating body to be operated by the viewer, and an event generating means. The event generating means generates a certain event accompanying a change of at least one of the parallax image or an image on the display screen other than the parallax image when a distance between the spatial coordinates of at least one point of the stereoscopic image calculated by the first coordinate calculating means and the spatial coordinates of at least one point of the operating body calculated by the second coordinate calculating means is equal to or less than a certain threshold.

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03-10-2013 дата публикации

Entertainment system and method of providing entertainment

Номер: US20130260885A1
Принадлежит: PLAYOKE GMBH

In order to allow the simultaneous 3D tracking of a large number of players in an entertainment system, the system includes a server computer, a plurality of client computers each connected to the server computer via a data communication network, a plurality of 3D scanners connected to each client computer, each 3D scanner continuously captures 3D data of at least one player and transmits the 3D data to the client computer. Each client computer includes a data processor for subjecting the 3D data to a motion analysis including a feature extraction of a plurality of characteristic body parts per player thereby obtaining user body motion tracking data of the player. The server computer includes a processor for comparing the user body motion tracking data from each player with reference body motion tracking data, thereby obtaining matching quality data for each player.

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17-10-2013 дата публикации

Method for saving the state of a part of a game and method for restoring the corresponding game

Номер: US20130273999A1
Принадлежит: GEMALTO SA

The invention relates in particular to a method for saving the state of a session of a game played by at least two players, the game including game elements having chips that are capable of contactless communication with a terminal via an interface. The terminal includes a screen, the game consisting of presenting game elements to the interface, each player being identified by the terminal by a game element referred to as the master element. According to the invention, the saving method involves: recording the history of the game session, recording the game elements which have not been in play, if applicable, and recording the game elements in the possession of the players at the time that the game was interrupted, by means of master elements, so as to be able subsequently to resume the game session in the same state in which the game was when interrupted.

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17-10-2013 дата публикации

System, method and graphical user interface for controlling a game

Номер: US20130275868A1
Принадлежит: Supercell Oy

An electronic device includes a display screen, and computing hardware to execute a software product. Executing the software product results in generating and rendering a graphical user interface on the display screen to facilitate user interaction. The graphical user interface, when rendered, presents one or more graphical objects, a pointer object configured to be movable over one or more of the one or more graphical objects, and configured to invoke a menu list containing one or more user selectable options as the pointer object is clicked or tapped over the one or more of the one or more of the graphical objects. A user selectable option is selected the pointer object swipes a touch sensitive object and the software product can maintain an effect corresponding to the selected option to be applied to the graphical objects and enable a change in status of the graphical objects.

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07-11-2013 дата публикации

Cross-realm zones for interactive gameplay

Номер: US20130296045A1
Принадлежит: Individual

Methods, computer-readable media, and specially configured machines are described for hosting an instance of a cross-realm zone that manages interaction among characters from different instances of a virtual world in a massively multiplayer online game. Different zones of the virtual world may support different numbers of realms or different combinations of realms, and some zones of the virtual world may remain as single-realm zones. When a character enters a zone, the character may be added to an instance of a cross-realm zone based on the virtual world for which the character is a member. A single cross-realm zone may handle all characters that enter the zone from a subset of realms, but not characters that enter the zone from other realms that are not in the subset of realms. Characters in a cross-realm zone might not have any affiliation or prior social connection or interaction with each other.

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07-11-2013 дата публикации

Advertising impression determination

Номер: US20130297411A1
Принадлежит: Sony Computer Entertainment America LLC

Systems and methods for defining and tracking advertising campaigns across a channel video game network are disclosed. The system allows advertisements to be dynamically activated in video games. Advertisements are tracked to determine user impressions and user exposure to the advertisement. In the system, an impression area is defined relative an advertisements in the game. Methods for redefining the impression area or for accounting for the existence of obstructions that distort the view of the advertisement are also provided.

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21-11-2013 дата публикации

Gaming Systems and Method Providing Game With Multidirectional Spinning Symbol Displays

Номер: US20130310134A1
Принадлежит: INTERNATIONAL GAME TECHNOLOGY

A gaming system and method which displays a plurality of symbol displays having symbol sets distributed about circumferential paths thereof. The gaming system enables the player to select one or more directions of spin or circumferential paths for the symbol displays, and then spins the symbol displays in the selected direction(s) or along the selected circumferential paths. After the gaming system stops the spinning, each symbol display displays at least one randomly generated symbol of the symbol set extending along the circumferential path of that symbol display which corresponds to the direction of spin of that symbol display. The gaming system evaluates the displayed symbols for any winning combinations. The gaming system provides the player any awards associated with the displayed winning combinations.

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28-11-2013 дата публикации

System and method for providing a progress indicator of an amount of time left in a users turn in a virtual game environment

Номер: US20130316824A1
Автор: Evgeny Olomskiy
Принадлежит: KamaGames Ltd

A system and method provide a virtual game environment to users. The virtual game environment may enable the users to participate in a game within the virtual game environment. The game may be a turn-based game. A progress indicator may be included in views of the virtual game environment provided to the users that indicates an amount of time left in a present turn of a user in an enhanced manner. For example, the progress indicator may unobtrusively indicate an amount of time left in the present turn in a clear, distinctive manner.

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28-11-2013 дата публикации

Device Linking

Номер: US20130318247A1
Принадлежит: Microsoft Corp

Device linking is described. In one or more implementations, data is maintained at a network service that describes characteristics of a plurality of devices that are associated with a user account of the network service. A communication is formed to be received by one of the plurality of devices that includes a portion of the data that pertains to another one of the plurality of devices and that is suitable by the receiving device to discover the other one of the plurality of devices to initiate a local network connection between the devices.

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05-12-2013 дата публикации

Systems and methods for providing fantasy sports contests with wagering opportunities

Номер: US20130324228A1
Автор: David Barber
Принадлежит: United Video Properties Inc

Systems and methods for providing to a user the ability to use a fantasy sports contest application to access fantasy sports contests and wagering opportunities are presented. In some embodiments of the present invention, the fantasy sports contest application may provide to the user the ability to place a wager based on the user's performance in a fantasy sports contest. In some embodiments of the present invention, the fantasy sports contest may provide to the user the ability to place a wager based on a real-life sporting event that is related to a fantasy sports contest in which the user participates. The fantasy sports contest application may provide to the user the ability to place a wager for money, fantasy sports contest points, non-cash prizes and points redeemable for prices.

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02-01-2014 дата публикации

Portable proprioceptive peripatetic polylinear video player

Номер: US20140002581A1
Принадлежит: MONKEYmedia Inc

Departing from one-way linear cinema played on a single rectangular screen, this multi-channel virtual environment involves a cinematic paradigm that undoes habitual ways of framing things, employing architectural concepts in a polylinear video/sound construction to create a type of experience that allows the world to reveal itself and permits discovery on the part of participants. Techniques are disclosed for peripatetic navigation through virtual space with a handheld computing device, leveraging human spatial memory to form a proprioceptive sense of location, allowing a participant to easily navigate amongst a plurality of simultaneously playing videos and to center in front of individual video panes in said space, making it comfortable for a participant to rest in a fixed posture and orientation while selectively viewing any one of the video streams, and providing spatialized 3D audio cues that invite awareness of other content unfolding simultaneously in the virtual environment.

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02-01-2014 дата публикации

Game object control using pointing inputs to rotate a displayed virtual object control device

Номер: US20140004946A1
Принадлежит: Nintendo Co Ltd

A vehicle simulation such as for example a driving game can be provided by displaying an image of a steering wheel on a touch sensitive screen. Touch inputs are used to control the rotational orientation of displayed steering wheel. The rotational orientation of the displayed steering wheel is used to apply course correction effects to a simulated vehicle. Selective application of driver assist and different scaling of touch inputs may be provided.

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09-01-2014 дата публикации

Game apparatus

Номер: US20140011585A1
Принадлежит: Square Enix Co Ltd

The present invention provides a game apparatus in which the variation width of a computation result in a battle between a player character and an enemy character is increased, and a difference in result can be brought about even with the same attack by a player's operation, and furthermore, a player can play a game while he/she feels the sense of realism and tension where he/she manipulates the character that is difficult to manipulate as intended. A chain used by a main character to manipulate a dragon is displayed on a display screen. A player manipulates the dragon by loosening or tightening the chain by performing an operation on a touch panel. The control level of the dragon is represented by an uncontrollability parameter. A status such as the offensive power of the dragon changes according to the uncontrollability parameter.

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06-02-2014 дата публикации

Large group interactions

Номер: US20140038725A1
Принадлежит: Invoke Solutions Inc

A method of managing an on-going interactive event. The method includes transferring statements between participants over a computer network, during a live interactive event, analyzing, by a computer, at least some of the transferred statements, so as to generate feedback on said event and controlling the event responsive to the generated feedback.

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27-02-2014 дата публикации

Interactivity With A Mixed Reality

Номер: US20140055492A1
Автор: Ronald H. Cohen
Принадлежит: NANT HOLDINGS IP LLC

Methods of interacting with a mixed reality are presented. A mobile device captures an image of a real-world object where the image has content information that can be used to control a mixed reality object through an offered command set. The mixed reality object can be real, virtual, or a mixture of both real and virtual.

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07-01-2021 дата публикации

LOCATION-BASED GAMES AND AUGMENTED REALITY SYSTEMS

Номер: US20210001211A1
Автор: Mullen Jeffrey David
Принадлежит:

Handheld location based games are provided in which a user's physical location correlates to the virtual location of a virtual character on a virtual playfield. 13-. (canceled)4. A portable device comprising:a display that is operable to be head-worn, wherein 3-D video game indicia is operable to be provided on said display with respect to a physical playfield, and said 3-D video game indicia is associated with a location-based video game;a detector that is operable to be head-worn, wherein said detector is operable to determine landscape characteristics of said physical playfield, wherein said landscape characteristics are utilized by said location-based video game; anda device for updating the physical location of said device on said physical playfield, wherein the physical location of said device is utilized by said location-based video game.5. The portable device of claim 4 , wherein said detector includes reflecting sensing.6. The portable device of claim 4 , wherein said detector includes a camera.7. The portable device of claim 4 , wherein said display is a transparent display.8. The portable device of claim 4 , wherein said display is a non-transparent display.9. The portable device of claim 4 , wherein said display is a non-transparent display and said detector is a camera.10. The portable device of claim 4 , wherein said display is a transparent display and said detector is a camera.11. The portable device of claim 4 , wherein said device includes a global positioning system.12. The portable device of claim 4 , wherein said device includes a local positioning system.13. The portable device of claim 4 , wherein said device includes an accelerometer.14. The portable device of claim 4 , wherein said device includes an accelerometer and a global positioning system.15. The portable device of claim 4 , wherein said display is a non-transparent display claim 4 , said device includes an accelerometer claim 4 , and said detector includes a camera.16. The portable ...

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07-01-2021 дата публикации

VIDEO GAME WITH AUTOMATED SCREEN SHOTS

Номер: US20210001221A1
Автор: Imai Hitoshi
Принадлежит: Gree, Inc.

A system obtains game medium information associated with a game medium in a virtual space. When a predetermined event occurs, the system determines a generation condition for an image of the virtual space based on the game medium information. The system generates an image including the game medium based on the generation condition. 1. A non-transitory computer-readable medium that stores a computer-executable instruction , wherein the instruction , when executed by circuitry of a system , causes the circuitry to:obtain game object information associated with a game object in a virtual space of a game;in response to a predetermined event occurring, determine a generation condition for an image of the virtual space and the game object based on the game object information; andautomatically generate the image based on the generation condition by automatically photographing the virtual space and the game object.2. The non-transitory computer-readable medium according to claim 1 , whereinthe game object information includes information on a size of the game object.3. The non-transitory computer-readable medium according to claim 1 , whereinthe game object is one of a plurality of game objects, andthe game object information includes relative positions of the game objects.4. The non-transitory computer-readable medium according to claim 1 , whereinthe instruction, when executed by the circuitry, causes the circuitry to determine the generation condition based on an attribute of the game object and a background of the virtual space.5. The non-transitory computer-readable medium according to claim 1 , whereinthe instruction, when executed by the circuitry, causes the circuitry to determine the generation condition based on at least one of the game object information set in advance in a memory and the game object information that is changed when the game progresses.6. The non-transitory computer-readable medium according to claim 1 , whereinthe game object is one of a ...

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07-01-2021 дата публикации

SYSTEMS AND METHODS TO PROVIDE A SPORTS-BASED INTERACTIVE EXPERIENCE

Номер: US20210001225A1
Автор: Panec Timothy M.
Принадлежит:

This disclosure presents systems and methods to provide sports-based interactive experiences. The interactive experiences may be facilitated by providing users' views of virtual content related to a particular sport. The systems and methods may utilize action sequence information and/or other information. The action sequence information may specify anticipated sequences of output signals generated by sensors coupled to real-world items of playing equipment. The output signals in the anticipated sequences of output signals may be associated with anticipated control signals for controlling the virtual content. 1. A system configured to provide a sport-based augmented reality experience , the system comprising: environment record information, the environment record information defining a composition of a real-world environment comprising a sports playing area, the composition of the real-world environment including one or more reference points in the sports playing area;', 'virtual content information, the virtual content information defining a virtual environment including virtual content, the virtual environment being specified with respect to the one or more reference points within the real-world environment, the virtual content including one or more virtual objects, individual virtual objects being configured to experience locomotion within the virtual environment, the one or more virtual objects including a first virtual object depicting an item of playing equipment specific to the sports playing area; and', 'action sequence information, the action sequence information specifying anticipated sequences of output signals generated by sensors coupled to real-world items of playing equipment, output signals in the anticipated sequences of output signals being associated with anticipated control signals for controlling the virtual content, such that the action sequence information specifies a first anticipated sequence of output signals including a first output signal ...

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07-01-2021 дата публикации

INFORMATION DISPLAY METHOD AND APPARATUS FOR VIRTUAL OBJECT, TERMINAL, SERVER, AND STORAGE MEDIUM

Номер: US20210001235A1

An information display method for a virtual object, performed by a terminal on which a virtual object application program is run, is provided. The method includes: obtaining an instruction to display genealogy information corresponding to a target virtual object; obtaining the genealogy information of the target virtual object based on the instruction, the genealogy information of the target virtual object comprising information about n virtual objects having a genetic relationship with the target virtual object, n being a positive integer; and displaying the information about the n virtual objects, the information about the n virtual objects comprising an image of a virtual object determined by genes of the virtual object based on a genetic inheritance rule. Counterpart apparatus, terminal, server, and non-transitory computer-readable medium embodiments are also contemplated. 1. An information display method for a virtual object , performed by a terminal on which a virtual object application program is run , the method comprising:obtaining an instruction to display genealogy information corresponding to a target virtual object;obtaining the genealogy information of the target virtual object based on the instruction, the genealogy information of the target virtual object comprising information about n virtual objects having a genetic relationship with the target virtual object, n being a positive integer; anddisplaying the information about the n virtual objects, the information about the n virtual objects comprising an image of a virtual object determined by genes of the virtual object based on a genetic inheritance rule.2. The method according to claim 1 , wherein types of the n virtual objects are classified according to extrinsic features of the n virtual objects claim 1 , andwherein a virtual object of a particular type has an extrinsic feature of which an occurrence probability is less than a preset probability and/or an extrinsic feature of which a feature ...

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04-01-2018 дата публикации

Uniform Game Display Across Multiple Devices

Номер: US20180001190A1
Автор: Kerr John T.
Принадлежит: Roblox Corporation

A system serves a multi-player virtual-reality (VR) game to two appliances used by players. The server receives data from the first computerized appliance indicating new activity of a controllable object controlled by the first player, determines instant state of the controlled object, accesses predictive display data, selects, according to the instant state of the controlled object, specific predictive display data associated with the first player, and sends the specific predictive display data to the second computerized appliance, where it is utilized to display a predicted movement over time of the first controlled object in the second display. 1. A system , comprising:a network-connected, computerized server executing software from a non-transitory medium, coupled to a data repository, serving a multi-player virtual-reality (VR) video game based on a virtual world, the VR video game stored in the data repository;a first computerized appliance having a first display, connected to the network, used by a first player to manipulate a first controllable object in the multi-player VR game;a second computerized appliance having a second display, connected to the network, used by a second player to manipulate a second controllable object in the multi-player VR game; andfirst predictive display data associated uniquely with the first player, the first controllable object controlled by the first player, and states of the object, states including at least location in the virtual world and proximity to other objects in the virtual world, the first predictive display data stored in the data repository;wherein the network-connected computerized server, executing the software, receives first data from the first computerized appliance indicating new activity of the first controllable object controlled by the first player, determines instant state of the controlled object, accesses the first predictive display data, selects, according to the instant state of the controlled ...

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04-01-2018 дата публикации

Systems and methods for manipulating a virtual object

Номер: US20180001192A1
Автор: Robert Lawson Vaughn
Принадлежит: Intel Corp

Various examples are directed to a haptic device for manipulating a virtual projectile. The haptic device may receive a trajectory of the virtual projectile. A position circuit may determine a first position of a body part of a user based at least in part on a motion signal received from a motion sensor. A comparator circuit may determine a first distance between the first position of the body part and the trajectory. A feedback circuit may excite a haptic actuator of the haptic device at a first level. The position circuit may also determine a second position of the body part. The comparator circuit may also determine a second distance between the second position of the body part and the trajectory. The second distance may be different than the first distance. The feedback circuit may excite the haptic actuator at a second level different than the first level.

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04-01-2018 дата публикации

Using HMD Camera Touch Button to Render Images of a User Captured During Game Play

Номер: US20180001198A1
Автор: Frappiea Phillip
Принадлежит:

Methods and systems for presenting an image of a user interacting with a video game includes providing images of a virtual reality (VR) scene of the video game for rendering on a display screen of a head mounted display (HMD). The images of the VR scene are generated as part of game play of the video game. An input provided at a user interface on the HMD received during game play is used to initiate a signal to pause the video game and to generate an activation signal to activate an image capturing device. The activation signal causes the image capturing device to capture an image of the user interacting in a physical space. The image of the user captured by the image capturing device during game play is associated with a portion of the video game that corresponds with a time when the image of the user was captured. The association causes the image of the user to be transmitted to the HMD for rendering on the display screen of the HMD. 1. A method for processing content for head mounted display (HMD) use , comprising:providing images of a virtual reality (VR) scene of a video game for rendering on a display screen of the HMD, the images of the VR scene generated in response to a request for game play of the video game received from a user wearing the HMD;receiving a user input provided at a user interface on the HMD, during game play of the video game;in response to receiving the user input, pausing the game play of the video game, wherein the pausing includes storing a current location of the video game for later resuming game play;generating a signal to activate an image capturing device to capture an image of the user interacting in a physical space, wherein the image capturing device is external to the HMD and is oriented toward the user;processing the image of the user received from the image capturing device, wherein the processing includes associating the image of the user to a portion of the game play of the video game, the association allowing the image of ...

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02-01-2020 дата публикации

WIRELESS INTERACTIVE GAME HAVING BOTH PHYSICAL AND VIRTUAL ELEMENTS

Номер: US20200001176A1
Принадлежит:

Embodiments of the invention provide a unique interactive game that connects both physical and virtual play environments and includes multiple dynamic layers in which a participant may complete a variety of challenges and/or tasks. For example, the participant may obtain a physical gaming item such as a toy from a retail phase that is usable in an interactive entertainment phase that provides virtual play via computer animation. The interactive entertainment phase may include multiple interrelated layers such that progress in one or more layers may affect the participant's experience in one or more other layers. The participant may also receive training on how to use and improve the physical gaming item to help achieve one or more special effects or complete one or more adventures and/or quests. During or following the interactive entertainment phase, the participant may use accumulated points and/or powers to redeem prizes and/or compete against other participants, such as in a duel or other face-off challenge. 110.-. (canceled)11. A gaming platform in which a virtual play environment associated with a game is represented through one or more computer-animated visual , aural or tactile effects , said gaming platform comprising: a processor and associated non-volatile programmable memory;', 'at least one first internal power source;', 'at least one first motion sensing element configured to generate motion data responsive to one or more sensed motions of said base component; and', 'at least one speaker configured to provide audible information to the user;', 'at least one wireless communication processor configured to wirelessly communicate with one or more auxiliary components; and, 'a base component comprising a housing, said housing configured to be manipulated by a hand of a user to play or operate said game, said housing comprising an internal cavity sized and configured to include at least one second internal power source;', 'at least one button configured to ...

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05-01-2017 дата публикации

SYSTEM AND METHOD FOR OPERATING A FANTASY SPORTS LEAGUE

Номер: US20170001120A1
Автор: Mueller John
Принадлежит:

A method and system is disclosed for operating a fantasy sports league independent of actual game-based time keeping or actual game-based segmenting such as innings, quarters, periods, halves, etc. The method includes storing, in a computer database, statistical performance data for a set of real-world athletes, time-stamping each statistic or player performance metric at a time the statistic or player performance metric was monitored, defining qualifying statistics and player performance metrics for accrual into a fantasy sports point system based upon the time-stamp associated with the statistic and player performance metric, and scoring the fantasy league based upon a user defined time range. 1. A fantasy game adapted to be played by a plurality of fantasy-players , said game comprising:monitoring actual statistics and performance metrics of a plurality of sports-players participating in one or more sporting games;time-stamping each statistic or player performance metric at a time the statistic or player performance metric was monitored;defining qualifying statistics and player performance metrics for eligibility into a fantasy sports point system based upon the time-stamping of each of the statistics or player performance metrics; andscoring the fantasy game based upon the qualifying statistics and performance metrics.2. The fantasy game of claim 1 , wherein the qualifying statistics and performance metrics are define as having a time-stamp within a time range.3. The fantasy game of claim 1 , wherein the qualifying statistics and performance metrics are defined being associated with a time-stamp within a user-specified time range.4. The fantasy game of claim 3 , wherein the user-specified time range is a time range less than associated with a game clock associated with the one or more sporting games.5. The fantasy game of claim 1 , wherein the time-stamping includes an hour parameter and a minute parameter.6. The fantasy game of claim 1 , further comprising: ...

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03-01-2019 дата публикации

SYSTEM FOR GENERATING GAME REPLAY VIDEO

Номер: US20190001221A1
Принадлежит: MINKONET CORPORATION

Provided are a system for generating a game replay video, and more particularly, a system for generating a game replay video as a virtual reality (VR) video by recording a game play situation to be viewed on a replay terminal. According to the system for generating a game replay video, a VR video in a form of inducing a user to easily view important scenes of a game video may be provided to the user, thereby increasing the users' motive for and interest in viewing the VR video. 1. A system for generating a game replay video , comprising:a game object storage unit storing, as game object information, shape data corresponding to respective identification numbers of game objects to appear in a game replay video;a game replay information storage unit storing, as game replay information, motion data of the game objects in virtual space according to passage of time during game playing;a sound object storage unit storing sound objects that are added to the game replay video and generate a sound in the form of spatial audio having perspective and directivity at a designated position in virtual space;a game replay information editing unit configured to edit the game replay information stored in the game replay information storage unit to add information for arranging the sound objects stored in the sound object storage unit, in the virtual space; anda replay video generating unit configured to generate the game replay video in the form of one of a VR video and a 360-degree video in real time in conjunction with the game replay information edited by using the game replay information editing unit, the game object information stored in the game object storage unit, and the sound objects stored in the sound object storage unit and to display the game replay video on a display of a replay terminal.2. The system for generating a game replay video of claim 1 , wherein the game replay information editing unit edits the game replay information such that the sound object is arranged ...

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02-01-2020 дата публикации

MOTION RESTRICTION SYSTEM AND METHOD

Номер: US20200001461A1
Принадлежит: Sony Interactive Entertainment Inc.

A system for restricting user motion using a robot includes a robot comprising one or more barrier elements, a processing unit operable to identify one or more boundaries in a real environment and/or a virtual environment, the boundaries corresponding to a predetermined extent of allowed motion in that environment, and a control unit operable to control the robot such that at least one barrier element is arranged at a position corresponding to one of the identified boundaries. 1. A system for restricting user motion using a robot , the system comprising:a robot comprising one or more barrier elements;a processing unit operable to identify one or more boundaries in a real environment, the or each boundary corresponding to a predetermined extent of allowed motion in that environment; anda control unit operable to control the robot such that at least one barrier element is arranged at a position corresponding to one of the identified boundaries.2. The system according to claim 1 , wherein one or more of the barrier elements are rotatable.3. The system according to claim 1 , wherein one or more of the barrier elements comprise one or more different surfaces that may be selectively presented to a user.4. The system according to claim 1 , comprising one or more cameras operable to capture images of the real environment.5. The system according to claim 1 , wherein one or more boundaries correspond to the locations of objects in the real environment.6. The system according to claim 1 , wherein the robot positions itself between a user and the closest boundary to the user.7. The system according to claim 1 , wherein the robot positions itself between a user and a boundary that the user is moving towards.8. The system according to claim 1 , wherein one or more boundaries correspond to the perimeter of a predefined region of the real environment.9. The system according to claim 1 , wherein the configuration of one or more barrier elements is determined in dependence upon a ...

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