24-05-2012 дата публикации
Номер: US20120129591A1
A client account managing arrangement on an online gaming system includes a game server system ( 20 ) having at least one game logic (G 1, G 2 ) managing clients (P 1 -P 5 ) participating in at least one game session (GAME 1, GAME 2 ). Each client has a permanent account (A 1 -A 5 ) on an accounting system ( 24 ). Proxies (PROXY 1, PROXY 2, PROXY 3 A, PROXY 3 B, PROXY 4, PROXY 5 ), one for each client/game session combination, are connected to the respective game logics. An asynchronous communication server system ( 22 ) is connected to the proxies. The accounting system ( 24 ) is connected to the asynchronous communication server system and is configured to i) create a temporary reservation account (T 1, T 2, T 3 A, T 3 B, T 4, T 5 ) for each client/game session combination, ii) transfer money from the permanent accounts to the respective temporary reservation accounts as clients start to participate in game sessions, iii) update the temporary reservation accounts during ongoing game sessions, iv) transfer remaining money from the temporary reservation accounts to the respective permanent accounts as clients end their participation in game sessions, v) closing the temporary reservation accounts for each ended client/game session combination.
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