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Небесная энциклопедия

Космические корабли и станции, автоматические КА и методы их проектирования, бортовые комплексы управления, системы и средства жизнеобеспечения, особенности технологии производства ракетно-космических систем

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Мониторинг СМИ

Мониторинг СМИ и социальных сетей. Сканирование интернета, новостных сайтов, специализированных контентных площадок на базе мессенджеров. Гибкие настройки фильтров и первоначальных источников.

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Поддерживает ввод нескольких поисковых фраз (по одной на строку). При поиске обеспечивает поддержку морфологии русского и английского языка
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05-01-2012 дата публикации

Program Mode Transition

Номер: US20120004041A1
Принадлежит: Gaikai Inc

A computing system is configured to execute a computer program on a server and to provide a video stream of the program output to a geographically remote client over a communication network. The computing system is further configured to provide executable content of the computer program to the client over the communication network in parallel with the video stream. When a sufficient amount of the executable content has been provided to the client execution of the computer program is transitioned from the server to the client. The transition optionally includes communicating a state of the computer program from the server to the client. The executable content can be provided to the client in an order that is determined based on the state of the computer program. Those parts of the executable content deemed most likely to be necessary to support game play on the client are given priority.

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12-01-2012 дата публикации

Ubiquitous unified player identity tracking system

Номер: US20120009999A1
Принадлежит: Microsoft Corp

Systems and method for providing a single sign in a gaming console that associates online activity that is out-of-game/cross game, and/or online activity that is in-game, and/or activity that is offline and in-game with that account. While online, a service tracks activity of gamers and provides usage statistics in a profile. While offline, the game console tracks the player's activity via a mechanism to collect detailed information about a specific player's in-game statistics and accomplishments. The offline activity is cached and uploaded when the console connects to the online service. Players can accumulate achievements offline that are credited towards online activities.

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12-01-2012 дата публикации

Interactive hybrid asynchronous computer game infrastructure with dynamic difficulty adjustment

Номер: US20120010734A1
Автор: Eui-Joon Youm
Принадлежит: TETRIS ONLINE Inc

In embodiments of the present invention improved capabilities are described for a gaming method, comprising the steps of: (a) receiving, from a live participant, a request for game play, the request including desired opponent information; (b) in response to the request, evaluating prior game play data associated with the live participant to assess the live participant's recent success in gaming, forming a satisfaction score; (c) in further response to the request, causing another user's prior game play data to be selected and retrieved based on the following (i) a substantial match with the desired opponent information; and (ii) a substantial match with the satisfaction score; and presenting a multi-player game environment where the live gaming participant can play against and have two-way interactions with an apparently live opponent, the apparently live opponent's interaction being based on the other user's prior game play data.

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19-01-2012 дата публикации

Game system capable of evaluating the correlation of user operation on a game machine with displayed operational information and user operation on another game machine

Номер: US20120015727A1
Принадлежит: Nintendo Co Ltd

In a game played by a plurality of game machines through teamwork, an evaluation is performed according to the correlation among operation information obtained through communications with each of the game machines. A plurality of game machines communicate with one another to establish timing synchronization. After the game, input timings at which buttons are operated during the game are collected and then evaluated so as to determine an absolute and relative timing coincidence in a predetermined period (unison part). A predetermined number of points are added to its game score based on the evaluation.

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26-01-2012 дата публикации

Information storage medium and game-providing system

Номер: US20120021836A1
Автор: Shusuke SHIRAKU
Принадлежит: Namco Bandai Games Inc

A server includes an acquisition section that provides a user with information about a virtual event area selected based on acquired current position information and position information linked to the virtual event area, the virtual event area being linked to position information that indicates a position within a predetermined range from an acquired current position, and stores the virtual event area as acquisition information about the user when an acquisition request for the virtual event area has been received, the virtual event area being linked to user identification information, a visit processing section that provides the user with information about the virtual event area having position information that indicates a position within a predetermined range from the acquired current position, based on the acquired current position information and the position information linked to the virtual event area, and receives a visit request, and a parameter calculation section that changes a result value or a predetermined game parameter of the user when a visit request for the virtual event area stored as the acquisition information about the user has been received from another user.

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09-02-2012 дата публикации

High-Dimensional Touchpad Game Controller with Multiple Usage and Networking Modalities

Номер: US20120034978A1
Автор: Seung E. Lim
Принадлежит: Individual

A device comprising a High Dimensional Touch Parameter (HDTP) touch capability that can selectively function, as desired by the user, as one or more of a game controller that connects to a game console via network connections, an independent portable/mobile game device with limited but sufficient capacity of processor/memory, a controller for a game console connected remotely through the internet and or a storage device/media player that can store gaming history, personal information, or media files. In an embodiment the device comprises at least one processor for executing at least one algorithm, the algorithm including at least a game, at least one touch sensor providing real-time tactile information to at least one algorithm, the algorithm implementing at least on HDTP function, and at least one networking element configured to network the device to at least the internet.

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16-02-2012 дата публикации

Game-based incentives for location-based actions

Номер: US20120040745A1
Принадлежит: Individual

The present disclosure generally relates to systems and methods for providing game-based incentives to users of online games as a reward for performing actions at physical locations.

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16-02-2012 дата публикации

Game-Based Incentives for Location-Based Actions

Номер: US20120040761A1
Принадлежит: Zynga Game Network Inc

The present disclosure generally relates to systems and methods for providing game-based incentives to users of online games as a reward for performing actions at physical locations.

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23-02-2012 дата публикации

Low-latency remote display rendering using tile-based rendering systems

Номер: US20120044253A1
Автор: Kim Pallister
Принадлежит: Individual

Apparatus, systems and methods for low latency remote display rendering using tile-based rendering systems are disclosed. In one implementation, a system includes a network interface and a content source coupled to the network interface. The content source being capable of rendering at least one tile of a tiled image, encoding the at least one tile, and providing the at least one encoded tile to the network interface before all tiles of the tiled image are rendered.

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01-03-2012 дата публикации

Offline Progress of Console Game via Portable Device

Номер: US20120052954A1
Принадлежит: Sony Computer Entertainment Inc

Methods systems and computer programs method for playing a game using a portable device are presented. One method includes operations for establishing a connection between a portable device and a computing system executing a game, and for receiving a task at the portable device from the computing system. Further, the portable device is disconnected from the computing system allowing the task to be performed using the portable device independently from the computing system. The method includes interaction of a user with the portable device to receive at the portable device input from the user to perform the task. Once the task is performed, the portable device reports that the task has been performed to the computing system. As a result, the game being executed in the computing system progresses after the portable device reports that the task has been performed.

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08-03-2012 дата публикации

Photographing device having game function, and method of executing game

Номер: US20120057008A1
Принадлежит: Hoya Corp

A photographing device having a game function which determines win/loss of photographing devices based on information regarding image files, is provided with a first parameter obtaining unit configured to obtain a first parameter regarding a first image file which was generated by the photographing device, a second parameter obtaining unit configured to obtain a second parameter regarding a second image file which is stored in another photographing device, a score calculating unit configured to calculate scores regarding the first image file and the second image file based on the first parameter and the second parameter, respectively, a win/loss determining unit configured to determine win/loss of the photographing device and the other photographing device, and generate win/loss information, a recording unit configured to store the win/loss information, in accumulated manner, as intrinsic information which is intrinsic to the photographing device, and a notifying unit configured to output the accumulated win/loss information.

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08-03-2012 дата публикации

Selection interface

Номер: US20120058822A1
Принадлежит: Individual

A selection interface has a control module, a display with screen operable to display an image, a region selector and an element selector. The region selector enables the selection of a single region of the image and further operable to cause the display to display an expanded view of the selected single region thereby facilitating selection of any one of the elements within the selected region. The selection interface is suitable for use in implementing a selection game such as spot the ball in which case the image is a digital photograph of a ball game which has been cropped and sized so that it has the desired dimensions and the image is divided into a plurality of square regions. The center of the ball is recorded by overlaying an object of a substantially similar size, shape and orientation with the ball and recording the center of that object when the two objects coincide. The element containing the center of the ball is found and recorded. The ball is then electronically removed from the image. Users attempt to guess the location of the element containing the center of the ball and select the same using the selection interface.

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08-03-2012 дата публикации

Minimizing latency in network program through transfer of authority over program assets

Номер: US20120059783A1
Автор: Glenn Fiedler
Принадлежит: Sony Computer Entertainment America LLC

Authority over an artificial intelligence (AI) asset can be controlled among two or more processing devices running a common program over a network using a technique in which authority can be transferred. A first processing device can exercise authority over the AI asset by executing code that controls one or more actions of the AI asset according to a decision tree. The decision tree can determine whether to engage the program asset based on criteria other than a distance between the AI asset and the program asset. The first processing device can broadcast a state of the AI asset to one or more other devices running the program. If the decision tree determines that the AI asset should engage a program asset over which another processing device has authority the first processing device can relinquish authority over the AI asset and transfer authority to the other device.

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15-03-2012 дата публикации

Information storage medium, server, network system, and game service-providing method

Номер: US20120064969A1
Автор: Tamaki UCHIBORI
Принадлежит: Namco Bandai Games Inc

A server performs a parameter calculation process that changes an event parameter of a game event based on event identification information that is linked to a help destination regardless of whether or not a user of a second terminal is a member of a game application when the server has received help request data from a first terminal and also received an access request for the help destination (help URL) about the first terminal from the second terminal.

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29-03-2012 дата публикации

Apparatuses, Methods and Systems For An Interactive Proximity Display Tether With Remote Co-Play

Номер: US20120079080A1
Автор: Shervin Pishevar
Принадлежит: PLATFORM G Inc

The APPARATUSES, METHODS AND SYSTEMS FOR AN INTERACTIVE PROXIMITY DISPLAY TETHER WITH REMOTE CO-PLAY (“CO-PLAY”) teaches an interactive cooperative gameplay platform, which provides an interactive communications and display tether between a source device and a remote display device, and between a source device and a co-play client device. The CO-PLAY allows multiple users to operate an application platform, e.g., in game environments. For example, a user may employ a mobile device, such as the Apple iPhone, and launch a CO-PLAY implemented video game to query and connect to an available client device (e.g., another Apple iPhone) to co-play the video game. In one implementation, the CO-PLAY may tether the mobile device with a remote display device for visualization on a larger display.

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05-04-2012 дата публикации

Generation of animation playback sequences for online game achievements

Номер: US20120083335A1
Принадлежит: Individual

Example systems and methods related to the generation of animation playback sequences of events constituting a player achievement in an online game are presented. In an example, events resulting from actions of a player in an online game are captured. Event records are generated for the captured events. An achievement of the player in the online game is detected. The achievement results from at least some of the captured events. At least some of the event records are aggregated to generate an achievement playback sequence for playback of at least some of the captured events resulting in the achievement.

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19-04-2012 дата публикации

Methods, devices, and systems for video gaming

Номер: US20120094757A1
Принадлежит: Individual

There is a game console, wherein the game console further comprises a set of computer readable instructions for: transmitting login data to at least one game server, wherein the at least one game server is associated with a game service for a gaming community; transmitting data from the game console to the at least one game server to associate the first gamer and a second gamer as members of a semi-permanent gaming clan using the personally identifiable data for the first gamer and the second gamer, wherein the gaming clan has a clan identifier associated therewith; c) transmitting data from the game console to the at least one game server to establish one of the first gamer and the second gamer as a semi-permanent clan leader.

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19-04-2012 дата публикации

Method and system for electronic game real world interaction and role playing

Номер: US20120094767A1
Принадлежит: Individual

Real world interactive role playing games (“RWIRPG”) is a new intellectual property aimed at revolutionizing the gaming industry. No longer will garners be forced to stay inside in order to play and socialize with other garners. The embodiments of the invention are aimed at creating an interactive “real world” gaming experience, placing a new emphasis on human interaction in order to advance electronic gaming. Utilizing the latest GPS/GPRS mapping technology and software, RWIRPG would be location-aware of the player and any other players of any particular game. Once two or more players of a particular game are within a predetermined radius of each other, that game would allow them to directly interact and socialize with each other. Primary gaming will involve aspects of role playing, player vs. player combat, real world awareness, and the ability to think outside of conventional games.

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19-04-2012 дата публикации

Real Time Fantasy Game Engine

Номер: US20120095577A1
Автор: Richard Golding
Принадлежит: Individual

A system inputs predictions about plays in athletic competitions or other live or recorded events before the events are broadcast or viewed. A related system inputs information about the plays or events in real time. The system uses the predictions by the users to award points to correct predictions in a predetermined manner. The result is a game of skill that can be played using a computer or mobile computing device. Alternatively, the game can be played without computers, but rather by players manually signaling predictions on a board and one or more operators awarding the points, or a hybrid of the computer and non-computer modes of play.

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03-05-2012 дата публикации

Device support system and support device

Номер: US20120106042A1
Принадлежит: Nintendo Co Ltd

A terminal device 7 includes a housing 50 , and a first terminal (charging terminal). The housing 50 is generally plate-shaped and includes an engagement hole formed therein. The first terminal is provided on a surface (bottom surface) of the housing 50 on which the engagement hole is formed. A stand 210 , which is a support device, includes a support member 211 , a second terminal (charging terminal) 212 , and guide members 213 a and 213 b which are rotating members. The second terminal 212 can be connected to a terminal of the terminal device 7 . The support member 211 supports a predetermined surface (back surface) of the housing 50 when the first terminal and the second terminal 212 are connected to each other. Each of the guide members 213 a and 213 b can rotate in a predetermined direction and is provided at such a position that it is inserted into the engagement hole when the first terminal and the second terminal 212 are connected to each other.

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03-05-2012 дата публикации

Detecting Lag Switch Cheating in Game

Номер: US20120108327A1
Автор: Jake Devore, Vinod Tandon
Принадлежит: Sony Computer Entertainment America LLC

Detecting lag switch cheating in a gaming network is disclosed. Data packets are received from a client. The data packets have tracking data including at least one of a sequence number and a time stamp. The tracking data is monitored to determine that a cheat-detection event has occurred.

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10-05-2012 дата публикации

Apparatus and method for providing a fishing game using a mobile projector

Номер: US20120115555A1
Принадлежит: SAMSUNG ELECTRONICS CO LTD

An apparatus and method for providing a fishing game using a mobile projector are provided. The apparatus includes an output unit for outputting a fishing game image; a projector for projecting the fishing game image output from the output unit onto a projection surface; a sensor unit for calculating a direction and a speed in and at which the apparatus is moved, upon detecting a motion of the apparatus during the fishing game; and a controller for projecting the fishing game image using the projector module, and controlling a change in motion of a specific object in the fishing game image projected onto the projection surface, depending on the calculated direction and speed of the apparatus.

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10-05-2012 дата публикации

Data management apparatus and data distribution system

Номер: US20120116551A1
Принадлежит: Nintendo Co Ltd

Ghost data used for reproducing a game process executed by user operations are transmitted from game apparatuses to a data management apparatus. The data management apparatus stores the received ghost data, according to a definition of a database in which score sections are defined based on a value represented by score data, and a maximum registration allowable number of users for which the ghost data are registered is defined for each of the score sections, or is defined so as to be the same among the score sections. The data management apparatus transmits, when a ghost data distribution request is received, the ghost data for at least one user for which the ghost data is registered so as to be associated with one of the score sections, the scores section being associated with the score data included in the ghost data distribution request, to the one of the game apparatuses.

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10-05-2012 дата публикации

Extended and editable gamer profile

Номер: US20120116553A1
Принадлежит: Microsoft Corp

A user profile for an online gaming service is created. The user profile contains user gaming information received from a first location. The user profile is stored in a database, and the user is permitted to access the user profile from a second location.

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17-05-2012 дата публикации

Peripheral Management Device for Virtual Game Interaction

Номер: US20120122585A1
Автор: Binh T. Nguyen
Принадлежит: Individual

In one embodiment, a peripheral management device may have a controller configured to communicate with a gaming machine and a portable electronic device. The controller may be configured to: (i) receive a peripheral data packet from a gaming machine processor, the peripheral data packet including at least one command; (ii) determine whether to process the peripheral data packet on at least one peripheral device of the gaming machine or at least one virtual peripheral device of the portable electronic device; (iii) generate an instructional data packet for the at least one virtual peripheral device if the peripheral data packet is determined to be processed on the at least one virtual peripheral device; and (iv) transmit the instructional data packet to the portable electronic device.

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17-05-2012 дата публикации

Automated Video Game Rating

Номер: US20120122592A1
Принадлежит: Sony Computer Entertainment Inc

In one embodiment described herein, an automated rating system for an electronic game includes a collector configured to collect game data pertaining to the electronic game and to collect implicit user data pertaining to one or more users, a rating processor configured to rate the game based on the collected game data and implicit user data, and a recommender configured to provide a recommendation as a function of the operation of the game rating.

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17-05-2012 дата публикации

Automatic increasing of capacity of a virtual space in a virtual world

Номер: US20120124189A1
Принадлежит: International Business Machines Corp

A system for automatically increasing a capacity of a virtual space in a virtual world may include a processor and a module operating on the processor for detecting an attempt by an avatar to enter a virtual space in a virtual world. The system may also include another module for determining if an allowable number of avatars is currently in the virtual space. The allowable number of avatars may be determined by at least a capacity of a server that is hosting the virtual space. Another module may be provided for increasing a capacity of the virtual space when the allowable number of avatars is currently in the virtual space. Increasing the capacity of the virtual space may include spawning a replicate new virtual space on a different server in response to the capacity of the server that is hosting the virtual space reaching the allowable number of avatars.

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24-05-2012 дата публикации

Client account managing arrangement on an online gaming system

Номер: US20120129591A1
Принадлежит: Individual

A client account managing arrangement on an online gaming system includes a game server system ( 20 ) having at least one game logic (G 1, G 2 ) managing clients (P 1 -P 5 ) participating in at least one game session (GAME 1, GAME 2 ). Each client has a permanent account (A 1 -A 5 ) on an accounting system ( 24 ). Proxies (PROXY 1, PROXY 2, PROXY 3 A, PROXY 3 B, PROXY 4, PROXY 5 ), one for each client/game session combination, are connected to the respective game logics. An asynchronous communication server system ( 22 ) is connected to the proxies. The accounting system ( 24 ) is connected to the asynchronous communication server system and is configured to i) create a temporary reservation account (T 1, T 2, T 3 A, T 3 B, T 4, T 5 ) for each client/game session combination, ii) transfer money from the permanent accounts to the respective temporary reservation accounts as clients start to participate in game sessions, iii) update the temporary reservation accounts during ongoing game sessions, iv) transfer remaining money from the temporary reservation accounts to the respective permanent accounts as clients end their participation in game sessions, v) closing the temporary reservation accounts for each ended client/game session combination.

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14-06-2012 дата публикации

Providing information through interaction with a printed page

Номер: US20120147433A1
Принадлежит: SILVERBROOK RESEARCH PTY LTD

A method for providing information is disclosed. Page descriptors are stored in a server. A printed page is printed by a printer with visible and invisible data. The invisible data is indicative of one or more of the page descriptors. A sensing device senses the invisible data when placed in an operative position relative to the printed page, and transmits information extracted from sensed invisible data to the server. The page descriptor of the printed page is identified by the server, and information associated with the page descriptor and positioning of the sensing device relative to the printed page is provided by the server.

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21-06-2012 дата публикации

Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming

Номер: US20120157178A1
Принадлежит: Winview Inc

A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with respect to real-time entertainment based on the unfolding games played along with the telecasts. Systemic delays, arbitrarily imposed delays of a broadcast signal and variances in the precise broadcast times of taped television programs have to be equalized so as to provide fair entertainment.

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21-06-2012 дата публикации

Information processing system and information processing method

Номер: US20120157209A1
Автор: Yoshikazu Yamashita
Принадлежит: Nintendo Co Ltd

A handheld terminal 200 performs wireless communication with a game apparatus 103 and determines whether the wireless communication with the game apparatus 103 is possible. The game apparatus 103 performs wireless communication with the handheld terminal 200 and determines whether the wireless communication with the handheld terminal 200 is possible. The game apparatus 103 performs a return home determination process, based on the determination about whether the wireless communication is possible, when the wireless communication with the handheld terminal 200 has become, after having become disabled, enabled again.

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21-06-2012 дата публикации

Apparatus and method for generating virtual game clients

Номер: US20120158830A1

Disclosed herein are an apparatus and method for generating virtual game clients. The apparatus includes a description grammar module, a description generation module, and a client generation and control module. The description grammar module includes a game packet description grammar. The description generation module generates a game protocol description corresponding to the structure of a packet protocol of a game and a game protocol sequence description corresponding to the relationship of transmission and reception between packets, based on the game packet description grammar. The client generation and control module generates a virtual game client using the game protocol description and the game protocol sequence description.

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28-06-2012 дата публикации

Visual based identitiy tracking

Номер: US20120165097A1
Принадлежит: Microsoft Corp

A video game system (or other data processing system) can visually identify a person entering a field of view of the system and determine whether the person has been previously interacting with the system. In one embodiment, the system establishes thresholds, enrolls players, performs the video game (or other application) including interacting with a subset of the players based on the enrolling, determines that a person has become detectable in the field of view of the system, automatically determines whether the person is one of the enrolled players, maps the person to an enrolled player and interacts with the person based on the mapping if it is determined that the person is one of the enrolled players, and assigns a new identification to the person and interacts with the person based on the new identification if it is determined that the person is not one of the enrolled players.

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05-07-2012 дата публикации

Portable gaming and entertainment system

Номер: US20120172116A1
Принадлежит: G A E M S Inc

A portable gaming and entertainment system (or “environment”) for use with a game console and related components that allows the user thereof to easily, safely and conveniently transport the system. The system comprises a case having a lid pivotally attached to a base. One or more custom inserts are provided to securely receive the game console therein. The custom inserts permit the system to be usable with a variety of supported game consoles. The lid includes a monitor and speakers, and is operative to be opened and maintained at a position to provide a desirable viewing angle for a user. The lid closes against the base to enclose the game console and other related components so that the user may easily transport and/or store the system.

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26-07-2012 дата публикации

Information Processing Apparatus

Номер: US20120190445A1
Принадлежит: Sony Computer Entertainment Inc

At least application programs and display files used to generate display images associated with the applications are recorded in a cartridge-type game recording medium. A storage is a built-in type recording medium. When the game recording medium is loaded in a drive, an installer processing unit acquires the display files from the game recording medium and installs the acquired display files in the storage. A board image generating unit generates a board image using the display file installed.

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26-07-2012 дата публикации

Game system and game apparatus

Номер: US20120190457A1
Автор: Noriyoshi Fujimoto
Принадлежит: Square Enix Co Ltd

A communication play is performed between a master machine and a slave machine. The slave machine can obtain an item according to the result of the communication play and the item is deposited to the master machine. After the communication play ends, if a cartridge is mounted to the slave machine and the master machine and the slave machine perform communication, the item that has been deposited to the master machine is delivered to the slave machine.

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02-08-2012 дата публикации

Systems, Methods, And Computer Readable Media For Providing Information Related To Virtual Environments To Wireless Devices

Номер: US20120196576A1
Принадлежит: AT&T INTELLECTUAL PROPERTY I LP

Methods, systems, and computer-readable media are disclosed for providing information related to virtual environments. One such method includes receiving user input identifying an event related to the virtual environment for which a notification is to be provided to a mobile wireless communication device. User input is also received identifying an output to be provided by the mobile wireless communication device in response to receipt of the notification. A determination is then made that the event related to the virtual environment has occurred. In response to determining that the event occurred, the mobile wireless communication device is provided with the notification, and the output identified by the user input is provided by the mobile wireless communication device.

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02-08-2012 дата публикации

Apparatus and method for displaying player character showing special movement state in network game

Номер: US20120196678A1
Принадлежит: Square Enix Co Ltd

In a network game, player characters manipulated by individual players of video game apparatuses belong to the same party to battle with an opponent character. When a player character making a special move is not present in the party, the display screen of each video game apparatus becomes a screen focusing on the player character of the player who uses this video game apparatus. When one of the player characters makes a special move, not only the display screen of the video game apparatus corresponding to this player, but also the display screens of the video game apparatuses corresponding to the other player characters in the party become screens focusing on the player character which makes the special move.

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02-08-2012 дата публикации

Communication hub for video game development systems

Номер: US20120196687A1
Принадлежит: Disney Enterprises Inc

A video game development system for enhancing communications between development tools and video game platforms or running games. The system includes a communications hub module running on a computer or server and communicatively linked with first and second video game platforms to allow the communications hub module to forward messages to and receive messages from the game platforms. Memory accessible by the communications hub module stores communication data sets or libraries controlling communications with the game platforms. A video game development tool is provided in the system and is communicatively linked with the communications hub module. The development tool transmits messages formatted based on a client-side communications library defining communications with the hub module. The hub module receives the transmitted messages, generates game platform messages from the received messages based on the platform communication libraries, and forwards the game platform messages to the first and second video game platforms.

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02-08-2012 дата публикации

Information processing device and information processing method

Номер: US20120198185A1
Автор: Keiichi Aoki
Принадлежит: Sony Computer Entertainment Inc

A newer generation game terminal according to one embodiment of the present invention is provided with a storage access control unit. The storage access control unit accesses a newer generation storage according to a request for access from an AP designed to execute a synchronization process on the assumption of a speed of access to an older generation storage. The storage access control unit estimates time required to access the older generation storage in accordance with an evaluation function for calculating the required time. The storage access control unit executes an adjustment process to fill time gap between record time required to access the newer generation storage and time estimated to be required for access.

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09-08-2012 дата публикации

Automatic player information generation for interactive entertainment

Номер: US20120202602A1
Автор: Brian D. Buhr
Принадлежит: Sony Computer Entertainment America LLC

Automatic player profile generation may be implemented for an interactive online game in which one or more players interact via one or more client devices connected to a server device via a network. Information relating to game activity may be collected for the one or more players during one or more game sessions with the server device. One or more player statistics relevant to the game activity may be calculated for each of the one or more players during the game session based on the information relating to game activity with the server device. A player profile may be generated for each of the one or more players with the server. Each player profile may include the one or more player statistics for a corresponding one of the one or more players.

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16-08-2012 дата публикации

Methods, Server System and Browser Clients for Providing a Game Map of a Browser-Based Online Multi-Player Game

Номер: US20120208636A1
Автор: Oliver Feige
Принадлежит: Travian Games GmbH

The present invention concerns a method for displaying a game map of a browser-based online multi-player game, wherein each browser client displays only a selectable portion of the game map and wherein the game map is modified by actions of a plurality of players of the game, the method comprising the following steps: a. performing at least one game action by a first browser client of a first player that leads to a modification on the game map; and b. upon changing a selection of the game map to be displayed by a second browser client of a second player, updating at least the selected portion of the game map to reflect the modification for display at the second browser client.

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13-09-2012 дата публикации

Methods, Systems, and Products for Centralized Control of Gaming Applications

Номер: US20120231875A1
Принадлежит: AT&T INTELLECTUAL PROPERTY I LP

Methods, systems, and products bookmark gaming applications. When a player wishes to pause a gaming application, a bookmark may be created. The bookmark identifies a location in the gaming application at which play is paused. Play may then be resumed from the bookmark, whether at a same device or at a different device.

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13-09-2012 дата публикации

Domain-Based Game Interfaces and Servers

Номер: US20120231889A1
Принадлежит: FOURTH WALL STUDIOS Inc

A gaming platform is presented where various types of non-game domains can be incorporated into a game as a game component. Two or more domains, possibly a website, can become a territory within an online game where players cooperate or compete to dominate the website. The domains can be bridged or otherwise linked to form a game map topology, and allow movement of a player's units from one domain to another. The game space can be presented to players as an overlay in a browser allowing players to engage the game and browse domain content without necessarily affecting the underlying website.

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27-09-2012 дата публикации

System and method for defining an augmented reality character in computer generated virtual reality using coded stickers

Номер: US20120244939A1
Автор: Edwin Braun
Принадлежит: Edwin Braun

A system and method for defining an augmented reality character in a computer game having multiple players uses a portable cellular communications device having a camera. Tags are used comprising patterns which are scanned by the camera and transmitted to a game server. The pattern is translated by the server into an augmented reality item, being either a person or a character. The augmented reality item is transmitted to the camera and displayed to the gamer transposed over the object upon which the tag is placed.

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27-09-2012 дата публикации

Methods and systems for utilizing global positioning information with an online game

Номер: US20120244945A1
Автор: Aaron Winters, Brian Kolo
Принадлежит: Individual

We present a system and method for incorporating geolocation information into an online game to enhance the enjoyment of the online game. The geolocation of a player is communicated to the online game servers which modify the gaming environment of the player based on the player's current geolocation. If the player changes geolocation, the online game may modify the player's gaming experience as the player's geolocation changes.

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27-09-2012 дата публикации

In-Game Contextual Telemetry Systems and Methods

Номер: US20120245715A1
Автор: Gregory T. Short

A gaming analysis engine is presented. The analysis engine acquires gaming telemetry data representative of a game player's interactions with a game. The engine can compare the acquired telemetry data against known gaming contexts comprising disparate telemetry data sets or marketing performance data to determine if the telemetry data satisfies triggering criteria. When the triggering criteria are satisfies, the engine can trigger an event representing a signal that desirable information is available to a user or an action is to be taken.

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04-10-2012 дата публикации

System And Method For Dynamically Determining Paths Between Destinations In A Virtual Space

Номер: US20120252569A1
Принадлежит: Maslow Six Entertainment Inc

A system may be configured to host a virtual space for access by users. The virtual space may be a game space in which users control one or more characters (or sets of characters) to achieve game objectives. The system may be configured such that the travel paths within the virtual world are determined dynamically. This may provide for travel which may have dynamic aspects at a lower cost than providing full interactivity between destinations.

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04-10-2012 дата публикации

Portable electronic device

Номер: US20120252577A1
Автор: David Webster
Принадлежит: Individual

A portable electronic device including: a memory for storing information including gaming information and location information; a display for displaying at least a portion of the information stored on the memory; a first data interface for communicating with a storage server and for transmitting gaming information to and receiving gaming information from the storage server; a second data interface for communicating with at least one other adjacent portable electronic device and for transmitting location information to and receiving location information from the at least one other portable electronic device wherein the information displayed on the display is dependent at least in part on the location information.

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18-10-2012 дата публикации

Internet family history game interacting with databases

Номер: US20120264494A1
Принадлежит: FUNIUM LLC

An family history game in which progress is measured at least partially by a player's family history research. In some embodiments, the family history game may comprise a computer game that may be played online to facilitate interaction between a player and a database. The player may use avatars that represent real people, who may or may not be related to or otherwise associated with the player. The player may retrieve documents or other information from searching one or more online databases that include information about a real person who corresponds to an avatar used by the player. Multiple players may interact with one another in the family history game through online social media.

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25-10-2012 дата публикации

Augmented reality for live events

Номер: US20120269494A1
Принадлежит: Qualcomm Inc

Arrangements for using augmented reality in conjunction with a live event are presented. A data stream corresponding to a live event may be received. The data stream may comprise live video, wherein the live video comprises a live object. Input from a user may be received, wherein the input affects behavior of a virtual object. The live event augmented by the virtual object may be presented. The behavior of the live object of the live event may affect the behavior of the virtual object.

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25-10-2012 дата публикации

Video games including real-life attributes and/or fantasy team settings

Номер: US20120270615A1
Принадлежит: VOODOO GAMING LLC

A video gaming system and related network interfaces with an online fantasy sports game. The video game play is enhanced using various features of a fantasy sports game. Similarly, the fantasy sports game can be enhanced using various features of the video game play. In one aspect of the invention the video game system acquires a team roster of the fantasy sport game and the team roster is used to define the sports video game team. The sports video game also acquires sports video game parameters that are associated with real-life attributes of video game team members that are associated with the real-life team members. The video game play changes frequently over a sports season due to the changing video game parameters and fantasy sports settings being used to define video game play.

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25-10-2012 дата публикации

System and method for dynamic matchmaking population herding

Номер: US20120270643A1
Принадлежит: Disney Enterprises Inc

Techniques are disclosed for dynamically herding a matchmaking population for a multi-player game. A new player requesting to play a multi-player game is presented with a gameplay selection mode interface based on metrics gathered by monitoring the matchmaking population for the different gameplay modes of the multi-player game. The metrics are evaluated by a metric evaluation engine to determine a configuration of the gameplay mode selection interface that is designed to herd the matchmaking population to evenly balance the players across the different gameplay modes of the multi-player game. A herding incentive may be determined based on the evaluation of the metrics and included in the gameplay mode selection interface.

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01-11-2012 дата публикации

Video games including real-life attributes and/or fantasy team settings

Номер: US20120276964A1
Принадлежит: VOODOO GAMING LLC

A video gaming system and related network interfaces with an online fantasy sports game. The video game play is enhanced using various features of a fantasy sports game. Similarly, the fantasy sports game can be enhanced using various features of the video game play. In one aspect of the invention the video game system acquires a team roster of the fantasy sport game and the team roster is used to define the sports video game team. The sports video game also acquires sports video game parameters that are associated with real-life attributes of video game team members that are associated with the real-life team members. The video game play changes frequently over a sports season due to the changing video game parameters and fantasy sports settings being used to define video game play.

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08-11-2012 дата публикации

Metrics-based gaming operations

Номер: US20120283021A1
Автор: Joseph Riego
Принадлежит: Sony Computer Entertainment America LLC

Methods and systems for metrics-based gaming operations are provided. Information concerning game play for each play may be received and stored. Such information may be used to generate certain metrics. The generated metrics, in turn, may be used to determine how to customize a game operation. Such game operations may include providing training to a player, matching a player up with another player or with a team, adjusting a game event, etc.

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15-11-2012 дата публикации

Products and processes for targeting offers to players in a video game

Номер: US20120289315A1
Автор: Andrew Van Luchene
Принадлежит: Individual

According to an embodiment, a video game is capable of providing offer to player of the video game. For example, the video game can provide to the player an offer to receive a particular virtual item (a virtual object or a virtual service delivered in the video game) in exchange for a particular price. The time at which the offer is provided to the player can be governed by the status in the game of the player character of the player.

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29-11-2012 дата публикации

Conditional Access System and Method

Номер: US20120304309A1
Принадлежит: Scientific Games Holdings Ltd

The present invention relates to methods of and systems for providing conditional access to electronic content. Electronic content is provided to a user along with authorization information. The electronic content may be transmitted to the user, and the user may use the authorization information to access the electronic content. An authorization code may be provided to the user such that the user may be granted access to the content based on a comparison of the provided authorization code and a second authorization code transmitted with the electronic content, and transmission of the second authorization code may be controlled by a content provider to control access by the user.

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13-12-2012 дата публикации

Graphic capture in a mobile loyalty network

Номер: US20120315984A1
Автор: Danny Miles, David Carrico
Принадлежит: INTERNATIONAL GAME TECHNOLOGY

A gaming system compatible with user-controlled mobile devices controlled is described. The gaming system can include gaming devices, such as slot machines, and signage distributed throughout a casino enterprise that transmit gaming information in an optical format, such as via 1-D or 2-D bar codes. An application executing on the user's mobile device can be configured to capture and process the optically formatted gaming information and transmit it to a remote server. The remote server can be configured to provide various games that are affected by the received game information. In particular embodiments, the remote server can be configured to provide lottery type games and scavenger hunt type games.

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27-12-2012 дата публикации

Entertainment system for performing human intelligence tasks

Номер: US20120330445A1
Автор: Gary Stephen Shuster
Принадлежит: Individual

A game engine is configured to accept human intelligence tasks as in-game content and present the in-game content to the game player. Human intelligence tasks, such as visual discrimination, are thus enabled in a video game context. The game engine may receive a definition of human intelligence tasks from one or more remote sources present the human intelligence tasks to multiple video game participants as in-game content. The game engine defines and enables game play rules for the in-game content. The game play rules set parameters for the multiple video game participants to perform the human intelligence tasks to achieve desired results. The game engine may award each of the multiple video game participants an improved game score upon successful performance of the human intelligence tasks in accordance with the game play rules. The game engine may measure success by consistency in responses between different participants or trials.

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03-01-2013 дата публикации

Friend recommendation system based on an active social network

Номер: US20130005478A1
Принадлежит: Individual

Social network information of a player of a computer-implemented game is accessed to identify active players from the social network information. The active players each have a minimum number of reciprocated communications with the player within a time range. A recommendation of players is generated to the player based on the identified active players.

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03-01-2013 дата публикации

Content-related information display system

Номер: US20130005490A1
Автор: Kazuhiro Ooya
Принадлежит: Square Enix Co Ltd

An object of the present invention is to provide a content-related information display system capable of acquiring related information corresponding to a reproduced content during the reproduction of contents such as a game, without stopping reproducing the content and taking time and effort. A player progresses a game while operating a game apparatus. When a predefined predetermined condition is satisfied by the progress of the game, information on a progress status of the game is transmitted from the game apparatus to a portable game apparatus. The portable game apparatus receiving the predetermined information specifies content-related information according to the received information, and displays the specified content-related information on a display screen.

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03-01-2013 дата публикации

Providing rewards to users based on their levels of influence over other users

Номер: US20130006736A1
Принадлежит: Individual

A method of providing rewards to users based on their levels of influence over other users is disclosed. A level of influence of a user of a system over other users of the system is determined. An incentive reward that is to be provided to the user based on a success of the user at influencing the other users to perform a location-based action within a time period is determined. The determining of the incentive reward is based on the level of influence of the user. A success of the user at influencing the other users to perform the location-based action is determined. A reward is provided to the user based on the determining of the success of the user at influencing the other users to perform the location-based action.

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17-01-2013 дата публикации

System for Optimizing Processing Capacity for a Group of Gaming Applicances Engaged in Play of an Online Game

Номер: US20130017889A1
Автор: Semen Kozlov
Принадлежит: Individual

A network-connected system serving digital games includes a game server having a first software application executing from a non-transitory physical medium coupled to the server, the server serving a digital game to individual ones of network-connected digital appliances, and distributed client software applications executing from non-transitory physical mediums coupled to the network-connected digital appliances. The client software applications monitor local processing capability for real-time processing of served objects and effects, communicate capability information to the game server, and the game server serves objects and effects compatible with a higher level of processing capability or objects and effects compatible with a lower level of processing capability depending on the capability information communicated.

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31-01-2013 дата публикации

Social network based virtual assembly places

Номер: US20130031475A1
Принадлежит: SCENE 53 Inc

A method of providing virtual meeting environments for user controlled avatars. Each avatar is associated with user information from at least one social network (Facebook), and the user's profile picture and sex controls the general appearance of the avatars. The avatar's appearance can also be customized according to their user's social network relationships such as friends, friends of friends, or strangers. Various online virtual events, such as virtual parties, meeting rooms and the like may be created, and other social network users invited to participate by sending their avatars to the meeting environment. There the avatars may move about and interact with one another according to real-world rules, such as the rule that only avatars that are portrayed as physically being closely associated to each other in the virtual world may chat or interact, as well as exchange social network user information. Virtual environment search engines are also provided.

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07-03-2013 дата публикации

Image processing system, image processing terminal, image processing method, program, information storage medium, and image processing device

Номер: US20130057586A1
Принадлежит: Sony Computer Entertainment Inc

Provided is an image processing system, which allows images that are registered in each image management server to be easily grasped, and also allows a user that is registered as an associated user in each image management server to be easily grasped. A registered image acquisition unit ( 34 ) acquires, for each of image management servers ( 16 ), registered images stored in association with an account corresponding to a user. An associated-user-corresponding-image acquisition unit ( 38 ) acquires, for the each of the image management servers ( 16 ), associated-user-corresponding-images, which are images corresponding to an account of an associated user. A display output unit ( 42 ) outputs for display a screen including a registered image placement region, in which the registered image is placed in association with a corresponding one of the image management servers ( 16 ), and an associated-user-corresponding-image placement region, in which the associated-user-corresponding-image is placed in association with a corresponding one of the image management servers ( 16 ).

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07-03-2013 дата публикации

Gaming Method and System

Номер: US20130059639A1

Disclosed herein are a method and system for distributing funds associated with a game. The method receives a plurality of requests to enter the game and processes each request to issue a corresponding ticket in the game. Each ticket is associated with a donation to a selected charity and a pledge amount. The method determines a total pool of funds derived from the tickets and determines a winning ticket of the game from the plurality of tickets issued in response to the requests. The method then distributes the total pool of funds between a charity pool and a prize pool, dependent upon the donations and the pledge amount associated with the winning ticket.

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07-03-2013 дата публикации

Method and apparatus for receiving game streaming data, and method and server for transmitting game streaming data

Номер: US20130059654A1
Автор: Zhang-hoon Oh
Принадлежит: SAMSUNG ELECTRONICS CO LTD

A game streaming data providing method and server for assigning some control rights for a game to a user terminal that participates in the game, and a method and apparatus for receiving game streaming data. The game streaming data providing method, may obtaining game list information from the server; displaying the game list information; transmitting to the server information regarding a game selected by a first user, and game setting information permitting a second user to participate in the game; and receiving control right information and game streaming data regarding the game from the server, wherein the control right information comprises at least one of first control right information defining a range of control rights for the game assigned to the first user, and second control right information defining a range of control rights for the game assigned to the second user.

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21-03-2013 дата публикации

Information processing apparatus, application provision system, application provision server, and information processing method

Номер: US20130069869A1
Принадлежит: Sony Computer Entertainment Inc

In an information processing apparatus, a motion vector acquisition unit acquires the movement of a cursor of a pointing device as a motion vector. A display unit displays an execution screen for an application. The display unit displays an operation area for operating an operation target in the application in an area of a display screen different from an area for displaying the execution screen. A conversion unit obtains the moving direction and the amount of displacement of the display position of the operation target based on the motion vector, acquired by the motion vector acquisition unit, of the cursor of the pointing device in the operation area.

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21-03-2013 дата публикации

Method for exchanging npc data between computer devices

Номер: US20130072296A1
Принадлежит: Namco Bandai Games Inc

A special enemy character appears in a game world when a given appearance condition has been satisfied in a node (game device). When a game status relating to the special enemy character has satisfied a given game world-to-game world transfer condition (e.g., when the special enemy character has been severely damaged), the node transmits current character data of the special enemy character to another node (another game device), and deletes the special enemy character from the game world. When the appearance condition has been satisfied in the other node, the special enemy character appears in the game world generated by the other node while maintaining the state before transfer.

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28-03-2013 дата публикации

Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming

Номер: US20130079081A1
Принадлежит: Winview Inc

A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with respect to real-time entertainment based on the unfolding games played along with the telecasts. Systemic delays, arbitrarily imposed delays of a broadcast signal and variances in the precise broadcast times of taped television programs have to be equalized so as to provide fair entertainment.

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28-03-2013 дата публикации

System and method of gamification of real-life events

Номер: US20130079128A1
Принадлежит: Individual

There is a system and method for gamification of real-life events over a computerized network. The system includes an observer module configured to generate real-life data in response to observation of a real-life event. The system includes an interface engine module configured to operate an ongoing computerized game that includes game objects. The system includes an implementation module configured to receive an implementation instruction and automatically effect a real-world occurrence associated with the implementation instruction. The system includes a control module, including a processor, configured to convert real-life data from the observer module into a game object, provide the created game object to the interface engine module for injection into an ongoing computer game, and convert a player interaction into an implementation instruction and provide the same to the implementation module. The system includes a player module configured to permit a player to play the ongoing game.

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28-03-2013 дата публикации

Networked Television and Method Thereof

Номер: US20130079129A1
Принадлежит: AT&T INTELLECTUAL PROPERTY I LP

A television includes a display, a first network interface to a packet-based network, and a decoder operable to process a multimedia data stream received via the first network interface. The television is operable to display content of the multimedia data stream on the display promptly upon receipt of a user request to power up the television. A method includes receiving a multimedia data stream at a network interface of a television, processing the multimedia data stream to generate content, and providing the video content to a display of the television.

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28-03-2013 дата публикации

Mobile device interface for online games

Номер: US20130079131A1
Принадлежит: Individual

The present disclosure generally relates games and applications in general and in particular to computer-implemented online games playable on mobile devices.

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28-03-2013 дата публикации

Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming

Номер: US20130079135A1
Принадлежит: Winview Inc

A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with respect to real-time entertainment based on the unfolding games played along with the telecasts. Systemic delays, arbitrarily imposed delays of a broadcast signal and variances in the precise broadcast times of taped television programs have to be equalized so as to provide fair entertainment.

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28-03-2013 дата публикации

Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming

Номер: US20130079151A1
Принадлежит: Winview Inc

A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with respect to real-time entertainment based on the unfolding games played along with the telecasts. Systemic delays, arbitrarily imposed delays of a broadcast signal and variances in the precise broadcast times of taped television programs have to be equalized so as to provide fair entertainment.

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04-04-2013 дата публикации

Apparatuses, methods and systems for a live online game tester

Номер: US20130084927A1
Принадлежит: Individual

A method for testing a set of new game features for an online gaming application is provided. The method initiates with selecting a new game feature for testing from the set of new game features. Users are assigned to a test group or control group. Each of the test group users is provided a gaming application including the selected new game feature enabled. Each of the control group users is provided the gaming application without the selected new game feature enabled. Evaluation scores are generated based on gaming activity and social network activity. A score comparison report is generated comparing the evaluations scores of the test group and the control group. Based on the score comparison report, it is determined whether to continue testing one or more additional new game features from the set of new game features.

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04-04-2013 дата публикации

System and method for remote rendering of content on an electronic gaming machine

Номер: US20130084959A1
Принадлежит: INTERNATIONAL GAME TECHNOLOGY

A gaming system is described. The gaming system can include one or more host devices and EGM clients that communicate with one another over a network. Various non-gaming applications can be maintained on the host device. In response to a request received from an EGM client, a non-gaming application program can be executed on the host device. Content from the non-gaming application can be converted to a media stream that is sent to the EGM client for output. The media stream can be processed using a codec executed on the EGM. Input data associated with the content can be received at the EGM and sent to the host device. The content from the non-gaming application executed on the host can be adjusted in response to the input data received from the EGM.

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04-04-2013 дата публикации

Gaming assistance system and method

Номер: US20130084985A1
Принадлежит: Sony Computer Entertainment Europe Ltd

A method of assisting a first player of a videogame is provided. The method includes making a game state of the first player accessible to a second player. The game state describes a state of the videogame as played by the first player. The method also includes executing the videogame for the second player using the game state of the first player to define the initial state of the videogame for the second player, allowing the second player to play the videogame based upon the game state of the first player until a first predetermined criterion is met, and providing to the first player data for updating their game state in response to the play of the second player.

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11-04-2013 дата публикации

Gathering path data from a massively multiplayer on-line role-playing game

Номер: US20130090167A1
Автор: Jun Fang, Xiaodong Wang
Принадлежит: EMPIRE TECHNOLOGY DEVELOPMENT LLC

Technologies are generally disclosed for gathering path data from a massively multiplayer on-line role-playing game to determine a path through a mapping plane that may be a real-world or virtual-world representation.

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25-04-2013 дата публикации

Matching system, information processing apparatus, server, matching method, and storage medium storing matching program

Номер: US20130102392A1
Принадлежит: Nintendo Co Ltd

A game system 100, which is an example of a matching system, includes a game server 500 and a plurality of game devices 300 that are connected to the game server 500 over a network. The game system 100 includes a related player presenting section 331 for presenting, to a participating player who is attempting to join a game and for whom matchmaking is to be performed in any of matching rooms that are matching ranges, a related player related to the participating player, a matching room identification section 54 for identifying a matching room that is associated with the related player presented by the related player presenting section 331, and a matching processor 55 for performing matchmaking in the matching room identified by the matching room identification section 54.

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25-04-2013 дата публикации

System and method for processing sensory effects

Номер: US20130103703A1

A system and method for processing sensory effects. According to an embodiment of the present disclosure, sensory effects included in content may be implemented in the real world by generating command data for controlling a sensory device based on sensory effect information and specific information about the sensory device. In addition, the data transmission rate is high and a low bandwidth may be used by encoding metadata as binary before transmission, or encoding as XML before transmission, or encoding as XML and then further encoding as binary before transmission.

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25-04-2013 дата публикации

Virtual world operating system and operating method

Номер: US20130103755A1
Принадлежит: KOREA ELECTRONICS TECHNOLOGY INSTITUTE

The present invention relates to a virtual world operating system and operating method, and is adapted to support a variety of virtual worlds so as to allow linked operation or individual operation of the same by providing a base able to commonly define virtual objects and avatars present in a virtual world. Disclosed is a configuration that comprises: at least one service server which stores data for building at least one virtual world of the present invention and which builds a virtual world based on the data; and a network which supports a communication pathway for service server access, wherein the service server defines common feature types of virtual object types and avatar types positioned in the virtual world based on MPEG-V.

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09-05-2013 дата публикации

Storage medium, input terminal device, control system, and control method

Номер: US20130113698A1
Принадлежит: Nintendo Co Ltd

An input terminal device of one example includes a CPU, and the CPU transmits operation data to a game apparatus executing game processing in response to an operation by a user. Furthermore, when a TV remote control button provided to the input terminal device is operated, the CPU sets a TV control mode capable of operating a television, to thereby display a TV remote controller image on an LCD of the input terminal device. By using this image, the user inputs operation data of the television.

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09-05-2013 дата публикации

System and Method for Augmented and Virtual Reality

Номер: US20130117377A1
Автор: Samuel A. Miller
Принадлежит: Magic Leap Inc

One embodiment is directed to a system for enabling two or more users to interact within a virtual world comprising virtual world data, comprising a computer network comprising one or more computing devices, the one or more computing devices comprising memory, processing circuitry, and software stored at least in part in the memory and executable by the processing circuitry to process at least a portion of the virtual world data; wherein at least a first portion of the virtual world data originates from a first user virtual world local to a first user, and wherein the computer network is operable to transmit the first portion to a user device for presentation to a second user, such that the second user may experience the first portion from the location of the second user, such that aspects of the first user virtual world are effectively passed to the second user.

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16-05-2013 дата публикации

Game apparatus

Номер: US20130123000A1
Принадлежит: Konami Digital Entertainment Co Ltd

A game apparatus has an operation unit and a radio communication unit for performing radio communication with the outside and a connection unit that establishes a connection with an external terminal device via the radio communication unit, and stores the number of credits in association with a player ID obtained and also stores this player ID in association with a terminal ID of the external terminal device for which the connection has been established by the connection unit. Also, the game apparatus controls a first game that advances based on an operation of the operation unit while consuming credit corresponding to a player ID and a second game that advances while consuming credit corresponding to a player ID that is associated with the terminal ID of the external terminal device for which the connection has been established by the connection unit so that the first game and the second game advance simultaneously. The game apparatus reduces the number of credits corresponding to the player ID depending on credit consumed respectively in the first and the second game.

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16-05-2013 дата публикации

Information-processing device, information-processing system, information-processing method, and computer-readable storage medium

Номер: US20130123022A1
Принадлежит: Nintendo Co Ltd

An exemplary information-processing device includes: a switching unit configured to switch an operating mode of the information-processing device to an active mode or a sleep mode; a receiving unit configured to receive, when the information-processing device is in the active mode, an instruction to download data specified by a user; and a downloading unit configured to start download of the data when the operating mode of the information-processing device is switched from the active mode to the sleep mode.

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13-06-2013 дата публикации

Computer-readable storage medium storing program instructions for a wireless computer gaming system

Номер: US20130150155A1
Принадлежит: Creative Kingdoms LLC

A computer-readable storage medium storing program instructions for conducting a game on a gaming system having a wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. An optional display screen displays short text messages received through wireless communications with the wireless-compatible game console.

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13-06-2013 дата публикации

Online game community with controlled cross-promotion

Номер: US20130151342A1
Принадлежит: Gree Inc

A cross-promotion system that controls promotion between video game makers in an online video game community is described. A video game user operates an instance of a video game on a computing device. Information about the operation of the video game and/or the video game user is transmitted to a server of the online cross-promotion system. The online cross-promotion server determines that the maker of the video game is participating is a cross-promotion message, and therefore a cross-promotion message should be displayed within the instance of the video game. The online cross-promotion server can further customize the cross-promote message to increase its relevance to the video game user. The promotion message is transmitted from the online cross-promotion server to the computing device and is displayed within the instance of the video game that is operating on the computing device.

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20-06-2013 дата публикации

Online Political Prediction Game

Номер: US20130157737A1
Автор: Patrick D. Daly
Принадлежит: Individual

This is a method and system for a computerized online apparatus allowing users to engage in political prediction games based on contemporary American elections at the presidential, congressional, state, and local level, assigning points based on the results from the actual political election contests, the user's predictive accuracy relative to the actual outcomes and results of those aforementioned elections, and by comparing the user's predictive success relative to other users.

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20-06-2013 дата публикации

Monitoring method and system using collective intelligence and rating propagation in virtual world community

Номер: US20130159069A1
Принадлежит: International Business Machines Corp

A method and system for monitoring and judging activities in a virtual world environment are disclosed. The method comprises a first user engaging in an activity in the virtual world environment, a witness witnessing the first activity and reporting the activity to a monitor as possibly malicious, and the monitor organizing a jury comprised of a plurality of jurors. The jurors view and judge the activity in the virtual world environment; and on the basis of this judging, defined benefits in the virtual world environment are awarded to the witness, monitor and jurors. The method may further comprise penalizing the first user in the virtual world environment. For instance, if the first user has friends in the virtual world environment, the penalizing may include penalizing these friends.

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27-06-2013 дата публикации

Game system

Номер: US20130165233A1
Автор: Yoichi Wada
Принадлежит: Square Enix Co Ltd

An object of the present invention is to provide a high-preference game system that can reduce a game development burden of a game system operator, can increase the desire of a player to iteratively play a game, and enables a player to play a game without aversion. When a player requests a game open in a dungeon, 5 points among the points retained by the player is consumed, and 3 points are temporarily pooled in the dungeon. When the player succeeds in satisfying a clear condition of the dungeon, a total of 13 temporarily-pooled and not pooled points is added to a retention point of the player. Also, when the player fails to satisfy the clear condition of the dungeon, the temporarily pooled points are pooled in the dungeon.

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27-06-2013 дата публикации

Method and system for matchmaking connections within a gaming social network

Номер: US20130165234A1
Принадлежит: Zynga Inc

Techniques for recommending and establishing connections between users within a gaming social network, designed for connecting users having common gaming interests or characteristics. Embodiments include methods for recommending connections from members of an out-of-game social network, the gaming social network, and gaming activity participants; evaluating user profile information and user characteristics in a gaming social network and gaming activity in a game networking system to determine an appropriate set of connections for a selected user; and presenting graphical user interface content and configurations to enable the suggestion, review, and accepting of recommended connections in the gaming social network.

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04-07-2013 дата публикации

Wearable personal digital flexible cloud game, multimedia, communication and computing device

Номер: US20130172068A1
Принадлежит: Individual

Provided is a wearable personal digital (WPD) flexible cloud game, multimedia, communication and computing device, a method for accessing game and multimedia data and performing communications using the WPD flexible cloud game, multimedia, communication and computing device, and a method for facilitating payments using a WPD flexible cloud game, multimedia, communication and computing device. The WPD flexible cloud game, multimedia, communication and computing device comprises a flexible display, a flexible power source, a processor, a memory unit, and a communication circuit. The processor is configured to communicate with a game and multimedia server and a communication server over a network to transfer game, multimedia and communication data, and transmit, upon a user's request, the game, multimedia and communication data to one or more external devices.

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04-07-2013 дата публикации

Game apparatus, recording medium having game program recorded thereon, and game system

Номер: US20130172082A1
Принадлежит: Nintendo Co Ltd

A game system is composed of a TV, a hand-held game machine, and a game apparatus, for example. A hand-held game machine and a plurality of controllers are connected to the game apparatus, for example. The hand-held game machine displays a first game screen which indicates the positions of first to fourth characters in a game space. The TV displays second game screens which respectively correspond to second to fourth characters, each of the second game screens displaying only a limited extent of the game space. When a predetermined condition is satisfied, an operable character for a player is switched from a first character to a second character. Since different extents of game space are displayed for different characters, an interesting game can be provided.

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04-07-2013 дата публикации

Techniques for providing a narrative summary for fantasy games

Номер: US20130173673A1
Автор: Louis E. Miller
Принадлежит: CBS INTERACTIVE INC

Various embodiments for providing a narrative summary for fantasy games are described. Embodiments may include a summary engine executing on a logic device. The summary engine may select a beat writer and a story type. The summary writer may select new content from one or more databases of fantasy league data. The beat writer may affect what story type is selected. The summary engine may construct a master template according to the story type that has empty slots. The summary engine may fill the empty slots of the master template with data from the new content to generate a narrative summary, and publish the narrative template with the slots filled. Other embodiments are described and claimed.

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25-07-2013 дата публикации

Social interaction during online gaming

Номер: US20130190062A1
Автор: John Lawrence Coulson
Принадлежит: EMPIRE TECHNOLOGY DEVELOPMENT LLC

Technology is described for enabling social interaction during online gaming. In some examples, the technology can include receiving from a remote device a movement signal indicating an actual movement of a human sports player during a real sporting event in which the human sports player is participating; receiving from a local control device a control signal from a user, wherein the control signal indicates input to a simulation; comparing the received movement signal with the received control signal; computing based on the comparison a score to award to the user; and awarding the computed score to the user.

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08-08-2013 дата публикации

Game Execution Environments

Номер: US20130203508A1

Systems and methods for executing multiple video games, or other sources of video, include a game execution environment in which each game application is executed on the same operating system but within a virtual I/O shell. The virtual I/O shell includes virtual video, audio and input channels that allow each game application to operate as if it had dedicated drivers. In some embodiments, the systems and methods of the invention are used to provide video streams to a plurality of clients over the internet.

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08-08-2013 дата публикации

Virtual location check-in

Номер: US20130203509A1
Принадлежит: Microsoft Corp

Virtual location information is received at one or more devices as part of a virtual location check-in request for a user. The virtual location information identifies a virtual location of the user in a virtual environment. A notification of the virtual location of the user in the virtual environment is sent from the one or more devices to one or more additional users external to the virtual environment. One or more gameplay features can also be made available to the user based on the virtual location.

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22-08-2013 дата публикации

Information processing system, computer-readable non-transitory storage medium, information processing method and information processor

Номер: US20130217503A1
Принадлежит: Nintendo Co Ltd

Each information processor executes a mission which allows participation of users of a plurality of information processors using wireless communication. While the mission is being executed, a mission beacon including personal score information is repeatedly transmitted to an unspecified apparatus from each of the information processors. Each information processor calculates a total score based on the personal score information included in the mission beacon of each of other information processors and determines whether the mission has been successful or not based on the total score.

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29-08-2013 дата публикации

Expanded 3d space-based virtual sports simulation system

Номер: US20130225305A1

An expanded 3D space-based virtual sports simulation system is provided. The expanded 3D space-based virtual sports simulation system includes: a plurality of user tracking devices configured to track a user's body motion; a first display device configured to display a first image including content; a second display device configured to display a second image including an image of the user's body motion tracked through the user tracking devices; and a control unit configured to set image display spaces of the respective display devices such that physical spaces for displaying an image including a 3D image are divided or shared among the respective display devices, and to provide images to the respective display devices according to a scenario.

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