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Небесная энциклопедия

Космические корабли и станции, автоматические КА и методы их проектирования, бортовые комплексы управления, системы и средства жизнеобеспечения, особенности технологии производства ракетно-космических систем

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Мониторинг СМИ

Мониторинг СМИ и социальных сетей. Сканирование интернета, новостных сайтов, специализированных контентных площадок на базе мессенджеров. Гибкие настройки фильтров и первоначальных источников.

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Поддерживает ввод нескольких поисковых фраз (по одной на строку). При поиске обеспечивает поддержку морфологии русского и английского языка
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12-01-2012 дата публикации

Interactive hybrid asynchronous computer game infrastructure with dynamic difficulty adjustment

Номер: US20120010734A1
Автор: Eui-Joon Youm
Принадлежит: TETRIS ONLINE Inc

In embodiments of the present invention improved capabilities are described for a gaming method, comprising the steps of: (a) receiving, from a live participant, a request for game play, the request including desired opponent information; (b) in response to the request, evaluating prior game play data associated with the live participant to assess the live participant's recent success in gaming, forming a satisfaction score; (c) in further response to the request, causing another user's prior game play data to be selected and retrieved based on the following (i) a substantial match with the desired opponent information; and (ii) a substantial match with the satisfaction score; and presenting a multi-player game environment where the live gaming participant can play against and have two-way interactions with an apparently live opponent, the apparently live opponent's interaction being based on the other user's prior game play data.

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19-01-2012 дата публикации

Position-dependent gaming, 3-d controller, and handheld as a remote

Номер: US20120014558A1
Принадлежит: Sony Computer Entertainment Inc

Methods and systems for using a position of a mobile device with an integrated display as an input to a video game or other presentation are presented. Embodiments include rendering an avatar on a mobile device such that it appears to overlay a competing user in the real world. Using the mobile device's position, view direction, and the other user's mobile device position, an avatar (or vehicle, etc.) is depicted at an apparently inertially stabilized location of the other user's mobile device or body. Some embodiments may estimate the other user's head and body positions and angles and reflect them in the avatar's gestures.

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19-01-2012 дата публикации

Program, information storage medium, image processing device, image processing method, and data structure

Номер: US20120014658A1
Автор: Tatsuya Suzuki
Принадлежит: Sony Computer Entertainment Inc

To provide a program, an information storage medium, an image processing device, an image processing method, and a data structure capable of collaboration between replay data and a motion picture produced by an image capturing unit during a period corresponding to the replay data. A replay data obtaining unit obtains replay data for reproducing the status of execution of a program. A captured motion picture obtaining unit obtains a captured motion picture that is produced by the image capturing unit during an image capturing period including at least a part of a reproduction period in which the status of execution of the program is reproduced based on replay data. A data holding unit holds replay data and a captured motion picture so as to be correlated to each other.

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19-01-2012 дата публикации

Game system capable of evaluating the correlation of user operation on a game machine with displayed operational information and user operation on another game machine

Номер: US20120015727A1
Принадлежит: Nintendo Co Ltd

In a game played by a plurality of game machines through teamwork, an evaluation is performed according to the correlation among operation information obtained through communications with each of the game machines. A plurality of game machines communicate with one another to establish timing synchronization. After the game, input timings at which buttons are operated during the game are collected and then evaluated so as to determine an absolute and relative timing coincidence in a predetermined period (unison part). A predetermined number of points are added to its game score based on the evaluation.

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26-01-2012 дата публикации

Techniques for improved user interface helping super guides

Номер: US20120021840A1
Принадлежит: Nintendo Co Ltd

User interface approaches to providing help to players by playing back previously recorded inputs. Certain exemplary embodiments involve displaying, with the recorded playback, an input device icon to show where the inputs are occurring and/or where the inputs should occur if the player were to make them. Modifications are made to the previously recorded input to improve the user's ability to see what is happening, as well as making the playback seem more consistent, mechanical, and automatic. The help makes the computer application seem like the user interface is operating itself in a way that is easy to follow, rather than giving the impression that a previously recorded user input stream simply is being played back in accordance with the more organic and potentially idiosyncratic behaviors of the recorded person. The modifications may in certain exemplary embodiments include, for example, path smoothing/correction, automatic snapping, delay periods, speed normalization, etc.

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23-02-2012 дата публикации

Method of mind influencing through subliminal messages

Номер: US20120046099A1
Автор: John Mraovic
Принадлежит: Individual

A computer-readable medium contains software code that, when executed on a computer causes the computer to implement a method for exposing subliminal messages. The method comprises creating a new object, covering a whole or a part of a subliminal message, and uncovering the whole or the part of the subliminal message.

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01-03-2012 дата публикации

board game with dynamic characteristic tracking

Номер: US20120052934A1
Принадлежит: TWEEDLETECH LLC

A board game comprises one or more game objects such as a game board and game pieces, at least one memory device and at least one controller. Each of the game objects comprise a globally unique identifier and dynamic characteristic values associated with the unique identifier, stored in the memory device, that define the characteristics/attributes of the corresponding game object when used in the game. A user is able to play the game by utilizing the game objects according to their characteristic values. During the course of game play, the events of the game are able to dynamically change the characteristic values of each game object affected by the event. Similarly, outside of game play, external events are also able to dynamically change the characteristic values of a game object. These characteristic values are able to be kept and updated during and in between games.

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01-03-2012 дата публикации

Hand-held game apparatus and game program

Номер: US20120052945A1
Принадлежит: Nintendo Co Ltd

A hand-held game apparatus and a game program are provided which allow a user to play a game while going back and forth between a narrow-range image and a broad-range image of map. The user can manipulate a touch panel which mounted on a display section for displaying the broad-range image. If the user manipulates the touch panel to point to a coordinate position on the broad-range image, thus designating coordinates for the narrow-range image, a changed narrow-range is displayed. If the user indicates a moving direction on the broad-range image, thus designating a scroll direction, the displayed broad-range image is moved (scrolled).

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01-03-2012 дата публикации

Offline Progress of Console Game via Portable Device

Номер: US20120052954A1
Принадлежит: Sony Computer Entertainment Inc

Methods systems and computer programs method for playing a game using a portable device are presented. One method includes operations for establishing a connection between a portable device and a computing system executing a game, and for receiving a task at the portable device from the computing system. Further, the portable device is disconnected from the computing system allowing the task to be performed using the portable device independently from the computing system. The method includes interaction of a user with the portable device to receive at the portable device input from the user to perform the task. Once the task is performed, the portable device reports that the task has been performed to the computing system. As a result, the game being executed in the computing system progresses after the portable device reports that the task has been performed.

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01-03-2012 дата публикации

Coordinated Motion and Audio Experience Using Looped Motions

Номер: US20120053015A1
Автор: Chris Esaki, Keiichi Yano
Принадлежит: Microsoft Corp

A system for interacting with an application via a user interface is provided. A user is prompted to perform a looped motion such as an exercise move or dance move depicted by the application. User motion data is received from one or more sensors connected to a computing device executing the application. The user's progress of performing a sequence of a looped motion is determined based on the user motion data. In one embodiment, a user may perform one or more looped motions by choosing from multiple looped motions depicted by the application. In another embodiment, a user may perform looped motions at different skill levels based on a skill level determined for the user. In one embodiment, the looped motions performed by the user are displayed to the user, in an order of the looped motions performed by the user, via the user interface.

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08-03-2012 дата публикации

Photographing device having game function, and method of executing game

Номер: US20120057008A1
Принадлежит: Hoya Corp

A photographing device having a game function which determines win/loss of photographing devices based on information regarding image files, is provided with a first parameter obtaining unit configured to obtain a first parameter regarding a first image file which was generated by the photographing device, a second parameter obtaining unit configured to obtain a second parameter regarding a second image file which is stored in another photographing device, a score calculating unit configured to calculate scores regarding the first image file and the second image file based on the first parameter and the second parameter, respectively, a win/loss determining unit configured to determine win/loss of the photographing device and the other photographing device, and generate win/loss information, a recording unit configured to store the win/loss information, in accumulated manner, as intrinsic information which is intrinsic to the photographing device, and a notifying unit configured to output the accumulated win/loss information.

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22-03-2012 дата публикации

Computer System, Computer System Control Method, Program, And Information Storage Medium

Номер: US20120068924A1
Принадлежит: Sony Computer Entertainment Inc

To prevent a user from sensing change in feeling of operation of a pointing device. There is provided a computer system control method for controlling a computer system having a coordinate designation system for producing base data for calculating position coordinates, the method comprising the steps of obtaining the position coordinates calculated based on the base data; when a predetermined application program is activated from another application program, obtaining position coordinates notified by the other application program, and showing a designated position image on a display screen based on the position coordinates obtained; and when the predetermined application program is activated from an operating system, showing the designated position image on the display screen based on the position coordinates obtained at the step of obtaining the position coordinates.

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22-03-2012 дата публикации

Storage medium having stored thereon display control program, display control apparatus, display control system, and display control method

Номер: US20120068980A1
Принадлежит: Nintendo Co Ltd

Captured image acquisition means acquires a captured image captured by a real camera. Color detection means, in the captured image acquired by the captured image acquisition means, detects at least one pixel having specific range color information in color information including at least one selected from the group including RGB values, a hue, a saturation, and a brightness. Image generation means, on the basis of the specific range color information of the at least one pixel detected by the color detection means, generates an image of an object to be placed in a virtual world. Image display control means displays the image generated by the image generation means on a display device.

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22-03-2012 дата публикации

Method, apparatus and recording medium for game using touch input

Номер: US20120071241A1
Автор: Min Hwan O
Принадлежит: Neowiz Games Corp

Disclosed is game technology, and more particularly to a method, an apparatus, and a recording medium for a game using touch input, which can more variously control the display, etc. of elements of a game screen, thereby providing games capable of employing various game schemes.

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29-03-2012 дата публикации

Sound processing device, sound processing method, information storage medium, and program

Номер: US20120077592A1
Автор: Yuichi Asami
Принадлежит: Individual

Sound output units ( 201 A, 201 B) output sounds, respectively. A detection unit ( 202 ) detects existence/absence of depression performed by a player on each of a plurality of operation targets to be operated. A sound volume changing unit ( 203 ) changes the volume ratio of a sound to be output from each of the sound output units ( 201 A, 201 B) based on an operation target whose depression has been detected among the plurality of operation targets. For example, the sound volume changing unit ( 203 ) relatively increases the volume of a sound to be output from a sound output unit among the sound output units ( 201 A, 201 B) which is far from the operation target whose depression has been detected.

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29-03-2012 дата публикации

Storage medium storing save controlling program, game apparatus and save controlling method

Номер: US20120077601A1
Принадлежит: Nintendo Co Ltd

An example game apparatus stores a state of a game during execution as execution state information in a memory, and stores a captured image of the game screen by bringing it into correspondence with the execution state information in the memory. Furthermore, during execution of the game, the captured image is displayed on a lower LCD while the game screen is displayed on an upper LCD. In a state that the game screen and the captured image are thus displayed, a selecting operation from a user is accepted. Then, by using the execution state information which is brought into correspondence with the captured image selected in response to a selecting operation, the state of the game is restored.

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05-04-2012 дата публикации

Generation of animation playback sequences for online game achievements

Номер: US20120083335A1
Принадлежит: Individual

Example systems and methods related to the generation of animation playback sequences of events constituting a player achievement in an online game are presented. In an example, events resulting from actions of a player in an online game are captured. Event records are generated for the captured events. An achievement of the player in the online game is detected. The achievement results from at least some of the captured events. At least some of the event records are aggregated to generate an achievement playback sequence for playback of at least some of the captured events resulting in the achievement.

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19-04-2012 дата публикации

Method and system for electronic game real world interaction and role playing

Номер: US20120094767A1
Принадлежит: Individual

Real world interactive role playing games (“RWIRPG”) is a new intellectual property aimed at revolutionizing the gaming industry. No longer will garners be forced to stay inside in order to play and socialize with other garners. The embodiments of the invention are aimed at creating an interactive “real world” gaming experience, placing a new emphasis on human interaction in order to advance electronic gaming. Utilizing the latest GPS/GPRS mapping technology and software, RWIRPG would be location-aware of the player and any other players of any particular game. Once two or more players of a particular game are within a predetermined radius of each other, that game would allow them to directly interact and socialize with each other. Primary gaming will involve aspects of role playing, player vs. player combat, real world awareness, and the ability to think outside of conventional games.

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19-04-2012 дата публикации

Storage medium having stored thereon game program, image processing apparatus, image processing system, and image processing method

Номер: US20120094773A1
Автор: Toshiaki Suzuki
Принадлежит: Nintendo Co Ltd

A face image is acquired during a predetermined game or before a start of the predetermined game, and a first character object is created, the first character object including the face image. Then, in the predetermined game, a game related to the first character object is advanced in accordance with an operation of a player. At least when a success in the game related to the first character object has been determined, the face image is saved in a storage area in an accumulating manner.

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19-04-2012 дата публикации

Real Time Fantasy Game Engine

Номер: US20120095577A1
Автор: Richard Golding
Принадлежит: Individual

A system inputs predictions about plays in athletic competitions or other live or recorded events before the events are broadcast or viewed. A related system inputs information about the plays or events in real time. The system uses the predictions by the users to award points to correct predictions in a predetermined manner. The result is a game of skill that can be played using a computer or mobile computing device. Alternatively, the game can be played without computers, but rather by players manually signaling predictions on a board and one or more operators awarding the points, or a hybrid of the computer and non-computer modes of play.

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03-05-2012 дата публикации

Device support system and support device

Номер: US20120106042A1
Принадлежит: Nintendo Co Ltd

A terminal device 7 includes a housing 50 , and a first terminal (charging terminal). The housing 50 is generally plate-shaped and includes an engagement hole formed therein. The first terminal is provided on a surface (bottom surface) of the housing 50 on which the engagement hole is formed. A stand 210 , which is a support device, includes a support member 211 , a second terminal (charging terminal) 212 , and guide members 213 a and 213 b which are rotating members. The second terminal 212 can be connected to a terminal of the terminal device 7 . The support member 211 supports a predetermined surface (back surface) of the housing 50 when the first terminal and the second terminal 212 are connected to each other. Each of the guide members 213 a and 213 b can rotate in a predetermined direction and is provided at such a position that it is inserted into the engagement hole when the first terminal and the second terminal 212 are connected to each other.

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10-05-2012 дата публикации

Apparatus and method for providing a fishing game using a mobile projector

Номер: US20120115555A1
Принадлежит: SAMSUNG ELECTRONICS CO LTD

An apparatus and method for providing a fishing game using a mobile projector are provided. The apparatus includes an output unit for outputting a fishing game image; a projector for projecting the fishing game image output from the output unit onto a projection surface; a sensor unit for calculating a direction and a speed in and at which the apparatus is moved, upon detecting a motion of the apparatus during the fishing game; and a controller for projecting the fishing game image using the projector module, and controlling a change in motion of a specific object in the fishing game image projected onto the projection surface, depending on the calculated direction and speed of the apparatus.

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10-05-2012 дата публикации

Data management apparatus and data distribution system

Номер: US20120116551A1
Принадлежит: Nintendo Co Ltd

Ghost data used for reproducing a game process executed by user operations are transmitted from game apparatuses to a data management apparatus. The data management apparatus stores the received ghost data, according to a definition of a database in which score sections are defined based on a value represented by score data, and a maximum registration allowable number of users for which the ghost data are registered is defined for each of the score sections, or is defined so as to be the same among the score sections. The data management apparatus transmits, when a ghost data distribution request is received, the ghost data for at least one user for which the ghost data is registered so as to be associated with one of the score sections, the scores section being associated with the score data included in the ghost data distribution request, to the one of the game apparatuses.

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17-05-2012 дата публикации

Smart shell to a game controller

Номер: US20120122576A1
Автор: Xiaodong Mao
Принадлежит: Sony Computer Entertainment Inc

Devices, systems, and methods of use are presented for a smart shell that can be fitted by an end user to a video game controller that routes signals from various buttons or other sensors on the smart shell to a video game console. Signals can flow from the video game console back to the shell to operate tactile feedback motors, lights, or speakers. The smart shell can be clipped to the game controller by the end user and released after a game is played. The smart shell can be in the shape of a gun with sensors to determine which grips are being held and a sensor to determine if a player is holding the gun's scope to his face. Logic using the three sensors can robustly determine whether the user is holding the gun as a pistol, machine gun, or a sniper rifle, and can reflect the player's choice of style in the video game.

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17-05-2012 дата публикации

Automated Video Game Rating

Номер: US20120122592A1
Принадлежит: Sony Computer Entertainment Inc

In one embodiment described herein, an automated rating system for an electronic game includes a collector configured to collect game data pertaining to the electronic game and to collect implicit user data pertaining to one or more users, a rating processor configured to rate the game based on the collected game data and implicit user data, and a recommender configured to provide a recommendation as a function of the operation of the game rating.

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24-05-2012 дата публикации

Systems And Methods For Applying Model Tracking to Motion Capture

Номер: US20120127176A1
Автор: Jeffrey Margolis
Принадлежит: Microsoft Corp

An image such as a depth image of a scene may be received, observed, or captured by a device and a model of a user in the image may be generated. The model may then be adjusted to mimic one or more movements by the user. For example, the model may be a skeletal model having joints and bones that may be adjusted into poses corresponding to the movements of the user in physical space. A motion capture file of the movement of the user may be generated in real-time based on the adjusted model. For example, a set of vectors that define the joints and bones for each of the poses of the adjusted model may be captured and rendered in the motion capture file.

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24-05-2012 дата публикации

System and method for integrating live statistical data of a real-life event into a real-time, online multi-player game

Номер: US20120129610A1
Принадлежит: GAME TIME LIVE SPORTS SERVICES LLC

Certain embodiments of the present invention provide for a system and method for integrating live statistical data of a real-life event into a real-time, online mass multi-player game. The method includes receiving a first stat event corresponding to a first real-life event and determining whether the first stat event is related to at least one game. The method includes parsing the first stat event into a first game event if the first stat event is related to the at least one game. The method includes storing the first game event, retrieving the stored first game event, and processing the retrieved first game event to change a game state. The method includes communicating the game state to a client to update the client display.

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07-06-2012 дата публикации

Game device, control method for a game device, and non-transitory information storage medium

Номер: US20120142436A1
Автор: Keiko Sato
Принадлежит: Konami Digital Entertainment Co Ltd

A game device in which a first comparison unit compares an exemplary model posture (posture that is supposed to be adopted by a player) at a reference time and a posture of the player indicated by posture data acquired by a posture data acquiring unit at a compared time. A second comparison unit executes at least one of: a comparison between a different posture from the exemplary model posture at the reference time and the posture of the player indicated by the posture data acquired at the compared time; and a comparison between the exemplary model posture at the reference time and a different posture from the posture of the player indicated by the posture data acquired at the compared time. An output control unit causes an output based on a comparison between results from the first and second comparison units.

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14-06-2012 дата публикации

Mobile device, and method and computer readable storage medium therefor

Номер: US20120149395A1
Принадлежит: Fujitsu Ltd

A mobile device includes: a location detecting unit configured to detect a location of the mobile device; an operation instructing unit configured to instruct a user to perform a specific operation when the location detecting unit detects a specific location; an operation detecting unit configured to detect the specific operation of the user; a determining unit configured to determine whether the specific operation has been performed at the specific location; and a status changing unit configured to change a status of the mobile device when the determining unit determines that the specific operation has been performed at the specific location.

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21-06-2012 дата публикации

Computer-readable storage medium having stored therein display control program, display control apparatus, display control system, and display control method

Номер: US20120154377A1
Принадлежит: Nintendo Co Ltd

A game apparatus acquires a designated position Q, on an image, which corresponds to a touch position T detected by a touch panel, and a depth value of the designated position Q. A game apparatus calculates a designated three-dimensional position P in a three-dimensional virtual space, based on the designated position Q on the image and the depth value. The game apparatus next determines an orientation of a cursor object to arrange the cursor object at the calculated designated three-dimensional position P. The game apparatus next uses a virtual camera to take an image of the virtual space including the cursor object, and displays the image on an upper LCD.

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21-06-2012 дата публикации

First person shooter control with virtual skeleton

Номер: US20120155705A1
Принадлежит: Microsoft Corp

A virtual skeleton includes a plurality of joints and provides a machine readable representation of a human target observed with a three dimensional depth camera. A relative position of a hand joint of the virtual skeleton is translated as a gestured aiming vector control, and a virtual weapon is aimed in proportion to the gestured aiming vector control.

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21-06-2012 дата публикации

Image generation method

Номер: US20120155744A1
Принадлежит: RED CLOUD MEDIA Ltd

A method of generating output image data representing a view from a specified spatial position in a real physical environment. The method comprises receiving data identifying the spatial position in the physical environment, receiving image data, the image data having been acquired using a first sensing modality and receiving positional data indicating positions of a plurality of objects in the real physical environment, the positional data having been acquired using a second sensing modality. At least part of the received image data is processed based upon the positional data and the data representing the specified spatial position to generate the output image data.

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21-06-2012 дата публикации

Driving simulator control with virtual skeleton

Номер: US20120157198A1
Принадлежит: Microsoft Corp

Depth-image analysis is performed with a device that analyzes a human target within an observed scene by capturing depth-images that include depth information from the observed scene. The human target is modeled with a virtual skeleton including a plurality of joints. The virtual skeleton is used as an input for controlling a driving simulation.

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21-06-2012 дата публикации

Pose tracking pipeline

Номер: US20120157207A1
Принадлежит: Microsoft Corp

A method of tracking a target includes receiving from a source a depth image of a scene including the human subject. The depth image includes a depth for each of a plurality of pixels. The method further includes identifying pixels of the depth image that belong to the human subject and deriving from the identified pixels of the depth image one or more machine readable data structures representing the human subject as a body model including a plurality of shapes.

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28-06-2012 дата публикации

Method and system for vision-based interaction in a virtual environment

Номер: US20120162378A1
Принадлежит: Edge 3 Technologies LLC

Method, computer program and system for tracking movement of a subject. The method includes receiving data from a plurality of fixed position sensors comprising a distributed network of time of flight camera sensors to generate a volumetric three-dimensional representation of the subject, identifying a plurality of clusters within the volumetric three-dimensional representation that correspond to features indicative of motion of the subject relative to the fixed position sensors and one or more other portions of the subject, and presenting one or more objects on one or more three dimensional display screens. The plurality of fixed position sensors are used to track motion of the features of the subject to manipulate the volumetric three-dimensional representation to determine interaction of one or more of the features of the subject and one or more of the one or more objects on one or more of the one or more three dimensional display screens.

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28-06-2012 дата публикации

Interactive guitar game designed for learning to play the guitar

Номер: US20120165087A1
Принадлежит: Individual

An interactive game designed for learning to play a guitar. A guitar may be connected to a computer or other platform, capable of loading music and displaying notes and chords and other feedback and visual learning aids on a display screen, allowing a user to read music and play along. The goal of the software or interactive game engine is for players to learn how to play a guitar. Users may operate the game in a number of modes with different goals, playing mini-games throughout the levels of the game. The game provides feedback and statistics to help users learn how to play the guitar.

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28-06-2012 дата публикации

Visual based identitiy tracking

Номер: US20120165097A1
Принадлежит: Microsoft Corp

A video game system (or other data processing system) can visually identify a person entering a field of view of the system and determine whether the person has been previously interacting with the system. In one embodiment, the system establishes thresholds, enrolls players, performs the video game (or other application) including interacting with a subset of the players based on the enrolling, determines that a person has become detectable in the field of view of the system, automatically determines whether the person is one of the enrolled players, maps the person to an enrolled player and interacts with the person based on the mapping if it is determined that the person is one of the enrolled players, and assigns a new identification to the person and interacts with the person based on the new identification if it is determined that the person is not one of the enrolled players.

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12-07-2012 дата публикации

User Interface and Method of User Interaction

Номер: US20120178529A1
Принадлежит: Sony Computer Entertainment Europe Ltd

A method of user interaction with an entertainment device comprises generating an audio-visual output for use with audio-visual reproduction equipment, initiating an audio visual event as part of the generated audio-visual output, receiving input data from one or more game control devices associated with the entertainment device, analysing the received input data to evaluate an involuntary physical response by a user interacting with the or each game control device occurring within a predetermined period associated with the initiation of the audio-visual event, and adjusting subsequently generated audio-visual output responsive to the evaluation of the user's involuntary physical response.

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12-07-2012 дата публикации

Computer-readable storage medium having display control program stored therein, display control apparatus, display control system, and display control method

Номер: US20120178531A1
Принадлежит: Nintendo Co Ltd

First, at least a player object and a non-player object are placed in a virtual three-dimensional space. Next, the player object is moved based on an input from predetermined operation means. Subsequently, current position data is obtained which indicates the current position, in the virtual three-dimensional space, of the player object which has been moved. Based on the current position data, the orientation of the non-player object is controlled such that a predetermined plane of the non-player object faces the current position of the player object.

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12-07-2012 дата публикации

Semantic Gaming and Application Transformation

Номер: US20120178533A1
Автор: Arno Penzias
Принадлежит: Hillcrest Laboratories Inc

A gaming system comprises a handheld user input device, a processor for receiving input data from the handheld user input device and a gaming application for receiving data from the processor based on the received input data from the handheld user input device. The handheld user input device emulates one of a plurality of different devices associated with the gaming application. Each of the plurality of different devices have a set of input commands associated therewith. The set of input commands associated with the one of a plurality of different devices includes a command based on one of motion and orientation of the handheld device.

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26-07-2012 дата публикации

Information Processing Apparatus

Номер: US20120190445A1
Принадлежит: Sony Computer Entertainment Inc

At least application programs and display files used to generate display images associated with the applications are recorded in a cartridge-type game recording medium. A storage is a built-in type recording medium. When the game recording medium is loaded in a drive, an installer processing unit acquires the display files from the game recording medium and installs the acquired display files in the storage. A board image generating unit generates a board image using the display file installed.

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26-07-2012 дата публикации

Device and method for controlling the movement of a game character

Номер: US20120190451A1
Автор: Hyungsuk Kang
Принадлежит: NCSoft Corp

The present invention relates to a device and method for controlling the movement of a games character, which enable character movement of a type in which a character in the game jumps down and falls freely from an elevated height following an action by the games player, or progresses forwards in the direction of movement if another action is performed. The present invention has the advantageous effect that the appeal of a game is maximized as the movement time and the movement distance differ depending on the terrain and updrafts in the game even though the degree of freedom for actions is small.

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26-07-2012 дата публикации

Game apparatus, game interruption program, storage medium stored with game interruption program

Номер: US20120190459A1
Принадлежит: Sony Computer Entertainment Inc

A game execution unit 101 of a game apparatus 2 executes game processing in conformity with predetermined setting information including a game program, and terminates the game processing in progress in response to a command for temporary interruption from a user. A storage control unit 102 restores the state at the time of game termination by the game execution unit 101 , and stores in a storage unit 107 interruption information allowing resumption of the game processing in conformity with the command for temporary interruption from the user. A setting changing unit 103 changes the predetermined setting information in response to a change command from the user. The storage control unit 102 deletes the interruption information stored in the storage unit 107 in accordance with setting change carried out by the setting changing unit 103.

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02-08-2012 дата публикации

Identifiable Object and a System for Identifying an Object by an Electronic Device

Номер: US20120194457A1
Принадлежит: Mattel Inc

An object is identifiable by an electronic device having a touch screen. The object includes contact members that can engage or be positioned proximate to the touch screen. The contact members create contact points that are sensed or detected by the touch screen. The object is at least partly conductive and includes at least a first contact member and a second contact member spaced from the first contact member. The first and second contact members define the pattern of contact points. An output is generated and displayed by the touch screen when the object engages or is proximate to the touch screen and is identified.

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02-08-2012 дата публикации

Advanced touch control of interactive map viewing via finger angle using a high dimensional touchpad (hdtp) touch user interface

Номер: US20120194461A1
Автор: Seung E. Lim
Принадлежит: Individual

High Dimensional Touchpad (HDTP) or other user interface technology implemented in touch screens used on computers, smartphones, or other mobile devices provides advanced touch control of a variety of interactive map applications using one or more of a user's finger position or movement in one or more of the roll angle, pitch angle, yaw angle, and downward pressure directions. Implementations also can be responsive to a user's finger position or movement in the left-right and forward-backward directions. Implementations can also use HDTP or other user interface technology implemented on the back of a mouse. Also, the interactive map imaging application may use a connection over the internet or other network.

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02-08-2012 дата публикации

Apparatus and method for displaying player character showing special movement state in network game

Номер: US20120196678A1
Принадлежит: Square Enix Co Ltd

In a network game, player characters manipulated by individual players of video game apparatuses belong to the same party to battle with an opponent character. When a player character making a special move is not present in the party, the display screen of each video game apparatus becomes a screen focusing on the player character of the player who uses this video game apparatus. When one of the player characters makes a special move, not only the display screen of the video game apparatus corresponding to this player, but also the display screens of the video game apparatuses corresponding to the other player characters in the party become screens focusing on the player character which makes the special move.

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16-08-2012 дата публикации

Method and system for creating a virtual world where user-controlled characters interact with non-player characters

Номер: US20120208642A1
Автор: Karl Joseph Borst
Принадлежит: GANZ

A method of providing an interactive virtual environment is provided. The method includes using a computer system to receive registration information, establish an account for a user and associating a virtual character with the account. In response to an interaction between the virtual character and a non-player character in the virtual environment, task information is served over the communication network for presenting the user controlling the virtual character with a request from the non-player character to perform a task. An invitation is received over the communication network inviting at least one additional virtual character to participate in performing the task. In response to receiving an acceptance of the task on behalf of the additional virtual character, task content is served over the communication network to allow both the virtual character and the additional virtual character to take actions to perform the task included in the request.

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23-08-2012 дата публикации

Control method for information input device, information input device, program therefor, and information storage medium therefor

Номер: US20120212429A1
Принадлежит: Sony Computer Entertainment Inc

Provided is a control method for an information input device capable of facilitating an operation input performed by a user. The control method for an information input device includes: acquiring a moving distance of an object when a user performs a movement operation for moving the object on a detection surface of a touch sensor for detecting a position of the object on the detection surface; acquiring a value regarding an operation mode of the movement operation; and outputting a value calculated based on the acquired moving distance and the acquired value regarding the operation mode, as an operation input amount exhibited in the movement operation performed by the user.

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30-08-2012 дата публикации

Media Controller with Fingerprint Recognition

Номер: US20120219193A1
Автор: Michael James MUTH
Принадлежит: Broadcom Corp

A system and method for retaining, associating, and reloading a user's preferences in a video game system without requiring active participation from the user is provided. The system may include an object control mechanism for receiving a passive indication from the user to perform a fingerprint scan of the user's fingertip. A fingerprint scanner may be coupled to the object control mechanism for transparently performing the fingerprint scan to generate identifying data for the user. If the identifying data for the user matches identifying data for a preexisting user, then preferences associated with the preexisting user may be reloaded. If the identifying data for the user does not match identifying data for a preexisting user, then preferences of the user may retained and associated with the user's identifying data.

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13-09-2012 дата публикации

Storage medium having information processing program stored thereon, information processing apparatus, information processing system, and information processing method

Номер: US20120229372A1
Принадлежит: Nintendo Co Ltd

Data which is output from an input device capable of allowing a body of a user to get thereon and is based on a load applied on the input device is usable. Data is acquired from the input device is processed. A center-of-gravity position of a load applied on the input device is repeatedly acquired based on data output from the input device. A user direction a stepping action made on the input device is calculated using the center-of-gravity position. Predetermined processing is performed based on the user direction.

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13-09-2012 дата публикации

Methods, Systems, and Products for Centralized Control of Gaming Applications

Номер: US20120231875A1
Принадлежит: AT&T INTELLECTUAL PROPERTY I LP

Methods, systems, and products bookmark gaming applications. When a player wishes to pause a gaming application, a bookmark may be created. The bookmark identifies a location in the gaming application at which play is paused. Play may then be resumed from the bookmark, whether at a same device or at a different device.

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13-09-2012 дата публикации

Game Device Provided with Touch Panel, Game Control Program, And Method for Controlling Game.

Номер: US20120231884A1
Автор: Masaharu Sakai
Принадлежит: Sony Computer Entertainment Inc

A game device includes: a display device; a rear touch panel provided on the other side of a surface on which the display device is mounted; an activation control unit operative, when the rear touch panel detects an operation of bringing an input means into contact with the rear touch panel and moving the input means in a predetermined direction, to activate a function determined in accordance with the direction; and a screen image managing unit operative to display a screen image displayed by the function activated by the activation control unit on the display device so that the screen image slides from an edge of the screen of the display device in the direction.

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20-09-2012 дата публикации

Video game hardware systems and software methods using physical objects for immersive interactions with video games

Номер: US20120238365A1
Принадлежит: Individual

Player may manipulate a physical cube or polygon directly identifying its actions performed on 3-axis in physical space with the corresponding actions performed on 3-axis in the virtual space by moving a solid, a polygon or a similar shape displayed on screen or monitor. Additionally or alternatively, player may wear plastic clips or belt (or made of different materials, colors, shapes), used as holders for motion detection control/input devices or other control/input devices, in order to play games by player's body movements not requiring use of player's hands in order to use such control/input devices (for example, dancing games). Player may wear clips or belt in order to secure the control/input device for easy and quick accessibility, used as safe holders for the control/input devices while keeping other input devices in its hands (for example, a microphone).

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27-09-2012 дата публикации

Methods and systems for utilizing global positioning information with an online game

Номер: US20120244945A1
Автор: Aaron Winters, Brian Kolo
Принадлежит: Individual

We present a system and method for incorporating geolocation information into an online game to enhance the enjoyment of the online game. The geolocation of a player is communicated to the online game servers which modify the gaming environment of the player based on the player's current geolocation. If the player changes geolocation, the online game may modify the player's gaming experience as the player's geolocation changes.

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04-10-2012 дата публикации

System And Method For Dynamically Determining Paths Between Destinations In A Virtual Space

Номер: US20120252569A1
Принадлежит: Maslow Six Entertainment Inc

A system may be configured to host a virtual space for access by users. The virtual space may be a game space in which users control one or more characters (or sets of characters) to achieve game objectives. The system may be configured such that the travel paths within the virtual world are determined dynamically. This may provide for travel which may have dynamic aspects at a lower cost than providing full interactivity between destinations.

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25-10-2012 дата публикации

Augmented reality for live events

Номер: US20120269494A1
Принадлежит: Qualcomm Inc

Arrangements for using augmented reality in conjunction with a live event are presented. A data stream corresponding to a live event may be received. The data stream may comprise live video, wherein the live video comprises a live object. Input from a user may be received, wherein the input affects behavior of a virtual object. The live event augmented by the virtual object may be presented. The behavior of the live object of the live event may affect the behavior of the virtual object.

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25-10-2012 дата публикации

System and method for dynamic matchmaking population herding

Номер: US20120270643A1
Принадлежит: Disney Enterprises Inc

Techniques are disclosed for dynamically herding a matchmaking population for a multi-player game. A new player requesting to play a multi-player game is presented with a gameplay selection mode interface based on metrics gathered by monitoring the matchmaking population for the different gameplay modes of the multi-player game. The metrics are evaluated by a metric evaluation engine to determine a configuration of the gameplay mode selection interface that is designed to herd the matchmaking population to evenly balance the players across the different gameplay modes of the multi-player game. A herding incentive may be determined based on the evaluation of the metrics and included in the gameplay mode selection interface.

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01-11-2012 дата публикации

Manual and camera-based avatar control

Номер: US20120276995A1
Принадлежит: Microsoft Corp

Manual and camera-based avatar control is described for example, in computer game systems. In one embodiment, an image capture system tracks motion of a player's arm holding a real world object and the player also makes input to the game system at the same time, using a manual controller. In an example, tracked motion of a player's arm is used to control aim of a virtual dart in a game display and the player makes manual input at the controller to fire the dart. In various embodiments, position of a part of a player is detected and mapped to screen space using a mapping function which may vary. For example, a mapped position of a player's hand in screen space is used to control the position of an avatar's hand by extending the avatar's arm. In examples, conditions are met before camera-based control of an avatar.

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08-11-2012 дата публикации

Metrics-based gaming operations

Номер: US20120283021A1
Автор: Joseph Riego
Принадлежит: Sony Computer Entertainment America LLC

Methods and systems for metrics-based gaming operations are provided. Information concerning game play for each play may be received and stored. Such information may be used to generate certain metrics. The generated metrics, in turn, may be used to determine how to customize a game operation. Such game operations may include providing training to a player, matching a player up with another player or with a team, adjusting a game event, etc.

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22-11-2012 дата публикации

Method and system for tracking of a subject

Номер: US20120293412A1
Принадлежит: Edge 3 Technologies Inc

Method, computer program and system for tracking movement of a subject. The method includes receiving data from a distributed network of camera sensors employing one or more emitted light sources associated with one or more of the one or more camera sensors to generate a volumetric three-dimensional representation of the subject, identifying a plurality of clusters within the volumetric three-dimensional representation that correspond to motion features indicative of movement of the motion features of the subject, presenting one or more objects on one or more three dimensional display screens, and using the plurality of fixed position sensors to track motion of the motion features of the subject and track manipulation of the motion features of the volumetric three-dimensional representation to determine interaction of one or more of the motion features of the subject and one or more of the one or more objects on the three dimensional display.

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22-11-2012 дата публикации

Game device, game control method, and non-transitory information recording medium that records a program

Номер: US20120295705A1
Автор: Norio HANAWA
Принадлежит: Konami Digital Entertainment Co Ltd

An image of a player photographed by an image capturer and a timing of an operation of a controller by the player is sensed by a sensor, and if the record by an evaluator is a record that exceeds a fixed evaluation, image processing is performed and displayed on a monitor by a display. In addition, if an individual other than the player is photographed, the face of the individual is recognized by a recognizer, and determination is made by the detector as to whether the face is moving, and the player is identified by the determination of the sensor.

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22-11-2012 дата публикации

Computer and recording medium

Номер: US20120295712A1
Автор: Daisuke Nonaka
Принадлежит: Capcom Co Ltd

A computer to which multiple operation units can be connected is caused to function as a reception unit that receives identification information and operation information from each operation unit that is connected, an association setting unit that sets an association between connected operation units based on the identification information received from the connected operation units and an association condition that is set in advance, and an execution unit that executes processing on the same processing target based on the operation information received from the associated operation units.

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06-12-2012 дата публикации

Storage medium, image processing apparatus, image processing method, and image processing system

Номер: US20120308117A1
Принадлежит: Nintendo Co Ltd

An example of a game apparatus as an image processing apparatus includes a CPU, and the CPU controls a movement, etc. of a player object according to an instruction from a player. In a case that a predetermined condition is satisfied, a two-dimensional surface is displayed within a virtual three-dimensional space. When the player moves a first controller, a two-dimensional image is depicted on the two-dimensional surface in response thereto. Then, it is determined whether or not the depicted two-dimensional image is a predetermined image. If it is determined that the two-dimensional image is the predetermined image, a three-dimensional object corresponding to the predetermined image appears, and the two-dimensional surface and the two-dimensional image depicted thereon are erased.

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20-12-2012 дата публикации

Method and System for Object Recognition, Authentication, and Tracking with Infrared Distortion Caused by Objects for Augmented Reality

Номер: US20120320216A1
Принадлежит: Disney Enterprises Inc

There are presented methods and systems for virtual environment manipulation by detection of physical objects. An example method includes projecting an infrared pattern onto a physical environment having a physical object, capturing an infrared image of the physical environment using an infrared camera, detecting, in the infrared image, an infrared distortion caused by at least a portion of the physical object, the at least portion of the physical object comprising patterned materials affecting an infrared light, modifying a virtual environment based on the infrared distortion caused by the patterned materials affecting the infrared light, and rendering the modified virtual environment on a display. For example, the at least portion of the physical object is a tag placed on the physical object.

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27-12-2012 дата публикации

Method and device for fantasy sports player recommendations

Номер: US20120330443A1
Принадлежит: Disney Enterprises Inc

A method and device generates a fantasy sports recommendation. The method includes receiving a plurality of ranking values associated with a sport player, each of the ranking values being generated from a respective source. The method includes assigning a weight value to each of the ranking values, the weight value being associated with the respective source. The method includes generating a recommendation value for the sport player as a function of the ranking values and the corresponding weight values. The method includes receiving a selection value for the sport player. The method includes determining a further weight value for each of the sources as a function of the selection value, the recommendation value, and the weight value for the corresponding source.

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27-12-2012 дата публикации

Entertainment system for performing human intelligence tasks

Номер: US20120330445A1
Автор: Gary Stephen Shuster
Принадлежит: Individual

A game engine is configured to accept human intelligence tasks as in-game content and present the in-game content to the game player. Human intelligence tasks, such as visual discrimination, are thus enabled in a video game context. The game engine may receive a definition of human intelligence tasks from one or more remote sources present the human intelligence tasks to multiple video game participants as in-game content. The game engine defines and enables game play rules for the in-game content. The game play rules set parameters for the multiple video game participants to perform the human intelligence tasks to achieve desired results. The game engine may award each of the multiple video game participants an improved game score upon successful performance of the human intelligence tasks in accordance with the game play rules. The game engine may measure success by consistency in responses between different participants or trials.

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03-01-2013 дата публикации

Determination of controller three-dimensional location using image analysis and ultrasonic communication

Номер: US20130002550A1
Автор: Gary M. Zalewski
Принадлежит: Sony Computer Entertainment America LLC

Methods, systems, and computer programs are presented for determining the location of a controller. One method includes an operation for capturing image data of a capture area in front of a display. Additionally, the method includes another operation for capturing sound data emitted by the controller in the capture area in front of the display. The two-dimensional location of the controller is calculated based on the captured image data, and the third dimensional location of the controller is calculated based on the captured sound data.

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03-01-2013 дата публикации

Friend recommendation system based on an active social network

Номер: US20130005478A1
Принадлежит: Individual

Social network information of a player of a computer-implemented game is accessed to identify active players from the social network information. The active players each have a minimum number of reciprocated communications with the player within a time range. A recommendation of players is generated to the player based on the identified active players.

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03-01-2013 дата публикации

Content-related information display system

Номер: US20130005490A1
Автор: Kazuhiro Ooya
Принадлежит: Square Enix Co Ltd

An object of the present invention is to provide a content-related information display system capable of acquiring related information corresponding to a reproduced content during the reproduction of contents such as a game, without stopping reproducing the content and taking time and effort. A player progresses a game while operating a game apparatus. When a predefined predetermined condition is satisfied by the progress of the game, information on a progress status of the game is transmitted from the game apparatus to a portable game apparatus. The portable game apparatus receiving the predetermined information specifies content-related information according to the received information, and displays the specified content-related information on a display screen.

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03-01-2013 дата публикации

Providing rewards to users based on their levels of influence over other users

Номер: US20130006736A1
Принадлежит: Individual

A method of providing rewards to users based on their levels of influence over other users is disclosed. A level of influence of a user of a system over other users of the system is determined. An incentive reward that is to be provided to the user based on a success of the user at influencing the other users to perform a location-based action within a time period is determined. The determining of the incentive reward is based on the level of influence of the user. A success of the user at influencing the other users to perform the location-based action is determined. A reward is provided to the user based on the determining of the success of the user at influencing the other users to perform the location-based action.

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10-01-2013 дата публикации

Game system, game system control method, and computer program for game system

Номер: US20130012314A1
Автор: Takayuki Ishikawa
Принадлежит: Konami Digital Entertainment Co Ltd

Provided is a game system which causes a player to be aware of an operation position during operation. An operation performed by the player is evaluated according to a degree of concordance between timings and a degree of concordance between positions, and a result of evaluation thus made is reflected in proceedings of the game. Accordingly, the player is aware of not only matching timings of operating operation portions with operation timings but also matching positions for operating the operation portions with operation positions constituted from a plurality of regions. The difficulty level of the game is therefore increased. Consequently, interest of the player in the game may be prevented from being lost.

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17-01-2013 дата публикации

Fantasy sports trade evaluator system and method

Номер: US20130018492A1
Принадлежит: Yahoo Inc until 2017

Disclosed is a trade evaluator for evaluating trades based on statistics of players to be traded, statistics of other players on each fantasy team, and settings of a fantasy league. A computer receives a request to analyze a trade of one or more players for one or more other players. The computer determines league settings and player statistics. For each player on the teams, the computer determines a position in a roster. The computer determines a highest value player for each position. If there is only one slot that can hold the highest ranked player still available to place, the computer fills the slot with that player. If there are multiple slots left, and each of those slots can also hold other player positions, the computer places the player in a slot with a lowest opportunity cost. The computer determines a point total for the teams with and without execution of the trade.

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14-02-2013 дата публикации

Apparatus and method for generating sensory vibration

Номер: US20130038603A1
Автор: Sungho Bae
Принадлежит: LG ELECTRONICS INC

In an image display apparatus for outputting a vibration with a sense of realism and an realistic sense and a method for adjusting an intensity of vibration for implementing a vibration with sense of realism and an realistic sense, a user of the image display apparatus can directly recognize (experience) a situation happened on a space formed by a screen by virtue of the vibration with the sense or presence and the realistic sense, output in association with an effect of a displayed image, and also can feel more the sense of realism and the realistic sense from the situation in the game or a virtual reality.

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28-02-2013 дата публикации

Data generation system, data generation method, and a storage medium storing a computer program

Номер: US20130053143A1
Принадлежит: Individual

The disclosed data generation system is provided with a monitor for displaying a game area and a touch panel, wherein in a game for displaying two operation reference units and an object which moves therebetween upon the game area, sequence data used as data for designating an operation time period for touch-operation and operation reference units are generated. The data generation system displays, upon a display unit, an editing screen including a time period information display area for displaying information of all operation time periods chronologically and a criteria unit designation area for displaying information of operation time periods of each of the operation reference units chronologically, and for displaying, upon a criteria unit designation area, information for associating information of each of the objects corresponding to each operation time period with information of the operation reference unit where display of each of the objects is started.

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07-03-2013 дата публикации

Interactive video game console

Номер: US20130059661A1
Принадлежит: Zeroplus Technology Co Ltd

An interactive video game console includes a machine base, a control unit, a controller, and an image sensor. A display is provided on the machine base. The controller has a case, two light emitting devices on the case to emit predetermined light, and a motion sensor. The motion sensor is electrically connected to the control unit to sense a motion of the case and transmit it to the control unit. The image sensor senses images of the light emitting devices. The control unit controls the display to show a game image thereon, and a location of the game image on the display is determined by signals from the image sensor, a movement of the game image is determined by signals from the motion sensor.

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14-03-2013 дата публикации

Video game processing apparatus and video game processing program

Номер: US20130065654A1
Принадлежит: Square Enix Co Ltd

A video game processing apparatus for controlling progress of a video game is provided. It is determined whether a predetermined command is effectively received for a predetermined number of times or more or not when a predetermined period of time is measured from a time when a time measuring start condition is satisfied. A specific process corresponding to the fact that the predetermined command is effectively received for the predetermined number of times is carried out in a case where the predetermined command is effectively received for the predetermined number of times. In this case, it is confirmed whether an effective reception number reaches the effective reception upper limit number or more when the predetermined command is received, and it is determined that the predetermined command is effectively received in a case where the effective reception number does not reach the effective reception upper limit number.

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21-03-2013 дата публикации

Information processing apparatus, application provision system, application provision server, and information processing method

Номер: US20130069869A1
Принадлежит: Sony Computer Entertainment Inc

In an information processing apparatus, a motion vector acquisition unit acquires the movement of a cursor of a pointing device as a motion vector. A display unit displays an execution screen for an application. The display unit displays an operation area for operating an operation target in the application in an area of a display screen different from an area for displaying the execution screen. A conversion unit obtains the moving direction and the amount of displacement of the display position of the operation target based on the motion vector, acquired by the motion vector acquisition unit, of the cursor of the pointing device in the operation area.

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21-03-2013 дата публикации

Method for exchanging npc data between computer devices

Номер: US20130072296A1
Принадлежит: Namco Bandai Games Inc

A special enemy character appears in a game world when a given appearance condition has been satisfied in a node (game device). When a game status relating to the special enemy character has satisfied a given game world-to-game world transfer condition (e.g., when the special enemy character has been severely damaged), the node transmits current character data of the special enemy character to another node (another game device), and deletes the special enemy character from the game world. When the appearance condition has been satisfied in the other node, the special enemy character appears in the game world generated by the other node while maintaining the state before transfer.

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28-03-2013 дата публикации

Streaming from a Media Device

Номер: US20130081009A1
Принадлежит: Stream Theory Inc

A technique for streaming from a media device involves enabling a local device to function as a streaming server. An example of a method according to the technique includes inserting a removable storage device that includes programs associated with a streaming application, running one or more of the programs, ensuring that a streaming software player is installed, and executing a streaming-related activity associated with the streaming application. An example of a system according to the technique includes a means for providing a streaming application that expects content to be found on a media drive, a means for intercepting requests for content expected to be found on the media drive, and a means for honoring the requests with content from a different media location.

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04-04-2013 дата публикации

Gaming assistance system and method

Номер: US20130084985A1
Принадлежит: Sony Computer Entertainment Europe Ltd

A method of assisting a first player of a videogame is provided. The method includes making a game state of the first player accessible to a second player. The game state describes a state of the videogame as played by the first player. The method also includes executing the videogame for the second player using the game state of the first player to define the initial state of the videogame for the second player, allowing the second player to play the videogame based upon the game state of the first player until a first predetermined criterion is met, and providing to the first player data for updating their game state in response to the play of the second player.

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11-04-2013 дата публикации

Systems and methods for determining controller functionality based on position, orientation or motion

Номер: US20130090166A1
Автор: Noam Rimon, Xiaodong Mao
Принадлежит: Individual

Methods and systems for providing input to an interactive program are presented. An interactive system includes a server for executing the interactive program, and a game client interfaced with the server over a network. The game client is configured to send, over the network, position data defining a position of a controller device. The server is configured to define interactive zones, each interactive zone being defined by a spatial region having an associated specified function for an action of the controller device when the controller device is located within that interactive zone. The server is further configured to set the functionality of the action of the controller device to the specified function associated with the interactive zone within which the controller device is located.

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18-04-2013 дата публикации

Hand-held video game platform emulation

Номер: US20130095922A1
Автор: Patrick J. Link
Принадлежит: Nintendo Co Ltd

A software emulator for emulating a handheld video game platform such as GAME BOY®, GAME BOY COLOR® and/or GAME BOY ADVANCE® on a low-capability target platform (e.g., a seat-back display for airline or train use, a personal digital assistant, a cell phone) uses a number of features and optimizations to provide high quality graphics and sound that nearly duplicates the game playing experience on the native platform. Some exemplary features include use of bit BLITing, graphics character reformatting, modeling of a native platform liquid crystal display controller using a sequential state machine, and selective skipping of frame display updates if the game play falls behind what would occur on the native platform.

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25-04-2013 дата публикации

Motion determination apparatus, game apparatus therefor, and computer program therefor

Номер: US20130102388A1
Принадлежит: Konami Digital Entertainment Co Ltd

The game apparatus ( 1 ) has a fixed main unit ( 100 ) and a movable operating device ( 8 ) that is held by a player and is capable of detecting the body motion of the player and of transmitting a signal to, receiving from, the main unit ( 100 ). The operating device ( 8 ) has an acceleration sensor ( 86 ) for detecting acceleration, a light source ( 85 ), and a transmitter ( 87 ) for transmitting a value detected by the acceleration sensor ( 86 ) to the main unit ( 100 ). The main unit ( 100 ) has light receiving units ( 9 L, 9 R) that receive the light emitted from the light source ( 85 ) to detect the intensity of the received light, a RAM ( 14 ), and a processor ( 16 ). Processor ( 16 ) repeats a process of detecting the position of the operating device ( 8 ) based on the intensity of light detected by each of the light receiving units ( 9 L, 9 R), causes a RAM ( 14 ) to store the detected position history, determines whether a player has performed a predetermined motion based on the position history and the detected value of the acceleration sensor ( 86 ).

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25-04-2013 дата публикации

System and method for processing sensory effects

Номер: US20130103703A1

A system and method for processing sensory effects. According to an embodiment of the present disclosure, sensory effects included in content may be implemented in the real world by generating command data for controlling a sensory device based on sensory effect information and specific information about the sensory device. In addition, the data transmission rate is high and a low bandwidth may be used by encoding metadata as binary before transmission, or encoding as XML before transmission, or encoding as XML and then further encoding as binary before transmission.

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02-05-2013 дата публикации

Depth Image Compression

Номер: US20130106994A1
Принадлежит: Microsoft Corp

Depth image compression is described for example, to enable body-part centers of players of a game to be detected in real time from depth images or for other applications such as augmented reality, and human-computer interaction. In an embodiment, depth images which have associated body-part probabilities, are compressed using probability mass which is related to the depth of an image element and a probability of a body part for the image element. In various examples, compression of the depth images using probability mass enables body part center detection, by clustering output elements, to be speeded up. In some examples, the scale of the compression is selected according to a depth of a foreground region and in some cases different scales are used for different image regions. In some examples, certainties of the body-part centers are calculated using probability masses of clustered image elements.

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09-05-2013 дата публикации

Storage medium, input terminal device, control system, and control method

Номер: US20130113698A1
Принадлежит: Nintendo Co Ltd

An input terminal device of one example includes a CPU, and the CPU transmits operation data to a game apparatus executing game processing in response to an operation by a user. Furthermore, when a TV remote control button provided to the input terminal device is operated, the CPU sets a TV control mode capable of operating a television, to thereby display a TV remote controller image on an LCD of the input terminal device. By using this image, the user inputs operation data of the television.

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09-05-2013 дата публикации

Methods for Interfacing With an Interactive Application Using a Controller With an Integrated Camera

Номер: US20130113878A1
Автор: Gary Zalewski
Принадлежит: Sony Computer Entertainment America LLC

A method for determining a position of a controller in a three-dimensional space is disclosed. One method includes an operation to calibrate a computer program to identify a group of recognized fixed points from a plurality of fixed points within the three-dimensional space using a depth camera integrated with the controller. Another operation activates use of the controller and depth camera during interface with the application. During use of the controller, image and depth data within the three-dimensional space is captured with the depth camera of the controller. The captured data can then be used to enable input to a computer system.

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09-05-2013 дата публикации

System and Method for Augmented and Virtual Reality

Номер: US20130117377A1
Автор: Samuel A. Miller
Принадлежит: Magic Leap Inc

One embodiment is directed to a system for enabling two or more users to interact within a virtual world comprising virtual world data, comprising a computer network comprising one or more computing devices, the one or more computing devices comprising memory, processing circuitry, and software stored at least in part in the memory and executable by the processing circuitry to process at least a portion of the virtual world data; wherein at least a first portion of the virtual world data originates from a first user virtual world local to a first user, and wherein the computer network is operable to transmit the first portion to a user device for presentation to a second user, such that the second user may experience the first portion from the location of the second user, such that aspects of the first user virtual world are effectively passed to the second user.

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16-05-2013 дата публикации

Interactive television promotions

Номер: US20130125160A1
Принадлежит: Microsoft Corp

Embodiments for executing interactive television promotions are disclosed. One example embodiment includes an entertainment system comprising a sensor input to receive from one or more sensors observation information indicating a natural user interface behavior of a viewer, a program input to receive from a broadcaster a video program, an output configured to output to a display the video program, and a module input to receive from an interaction authority an experience module associated with the video program, the experience module configured to execute an experience instruction if the natural user interface behavior of the viewer satisfies a condition defined by the experience module.

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23-05-2013 дата публикации

Method and apparatus for conducting or facilitating a promotion

Номер: US20130130787A1
Принадлежит: Walker Digital LLC

A method and apparatus for conducting a promotion and for distributing promotions to potential users provide a merchant or promotion organizer flexibility in the way they conduct the promotion as well as an ability to change one or more aspects of the promotion during the operation of the promotion. One or more outcomes are generated by a controller and provided to a user. In addition, one or more codes which allow the outcomes to be revealed or unlocked are generated by the controller and provided to an intermediary. In exchange for completing or satisfying a qualifying action or criteria, the user may receive a code from the intermediary. The user can then unlock an outcome to reveal a prize, benefit, symbol, value, etc., associated with the unlocked outcome. The user may provide a redemption request to either the controller or the intermediary based on the unlocked outcome to receive a benefit or prize associated with the unlocked outcome.

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13-06-2013 дата публикации

Computer-readable storage medium storing program instructions for a wireless computer gaming system

Номер: US20130150155A1
Принадлежит: Creative Kingdoms LLC

A computer-readable storage medium storing program instructions for conducting a game on a gaming system having a wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. An optional display screen displays short text messages received through wireless communications with the wireless-compatible game console.

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13-06-2013 дата публикации

Method and Apparatus for Tracking of a Plurality of Subjects in a Video Game

Номер: US20130150160A1
Принадлежит: Edge 3 Technologies Inc

Method, computer program and system for tracking movement of a subject. The method includes receiving data from a distributed network of camera sensors employing one or more emitted light sources associated with one or more of the one or more camera sensors to generate a volumetric three-dimensional representation of the subject, identifying a plurality of clusters within the volumetric three-dimensional representation that correspond to motion features indicative of movement of the motion features of the subject, presenting one or more objects on one or more three dimensional display screens, and using the plurality of fixed position sensors to track motion of the motion features of the subject and track manipulation of the motion features of the volumetric three-dimensional representation to determine interaction of one or more of the motion features of the subject and one or more of the one or more objects on the three dimensional display.

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20-06-2013 дата публикации

Online Political Prediction Game

Номер: US20130157737A1
Автор: Patrick D. Daly
Принадлежит: Individual

This is a method and system for a computerized online apparatus allowing users to engage in political prediction games based on contemporary American elections at the presidential, congressional, state, and local level, assigning points based on the results from the actual political election contests, the user's predictive accuracy relative to the actual outcomes and results of those aforementioned elections, and by comparing the user's predictive success relative to other users.

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27-06-2013 дата публикации

Game system

Номер: US20130165233A1
Автор: Yoichi Wada
Принадлежит: Square Enix Co Ltd

An object of the present invention is to provide a high-preference game system that can reduce a game development burden of a game system operator, can increase the desire of a player to iteratively play a game, and enables a player to play a game without aversion. When a player requests a game open in a dungeon, 5 points among the points retained by the player is consumed, and 3 points are temporarily pooled in the dungeon. When the player succeeds in satisfying a clear condition of the dungeon, a total of 13 temporarily-pooled and not pooled points is added to a retention point of the player. Also, when the player fails to satisfy the clear condition of the dungeon, the temporarily pooled points are pooled in the dungeon.

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04-07-2013 дата публикации

Pause and resume schemes for gesture-based game

Номер: US20130172070A1
Автор: Seungil Kim, Youngil Ko
Принадлежит: EMPIRE TECHNOLOGY DEVELOPMENT LLC

Technologies are generally described for pausing and resuming a gesture-based game. In some examples, a method performed under control of a gesture-based game system includes receiving a pause command that indicates pausing play of a gesture-based game and in response to the receipt of the pause command, capturing a first image of a player currently playing the gesture-based game, the first image being associated with a first posture of the player substantially at the time of the pause command and generating an outline of the player corresponding to the first image of the player.

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04-07-2013 дата публикации

Game apparatus, recording medium having game program recorded thereon, and game system

Номер: US20130172082A1
Принадлежит: Nintendo Co Ltd

A game system is composed of a TV, a hand-held game machine, and a game apparatus, for example. A hand-held game machine and a plurality of controllers are connected to the game apparatus, for example. The hand-held game machine displays a first game screen which indicates the positions of first to fourth characters in a game space. The TV displays second game screens which respectively correspond to second to fourth characters, each of the second game screens displaying only a limited extent of the game space. When a predetermined condition is satisfied, an operable character for a player is switched from a first character to a second character. Since different extents of game space are displayed for different characters, an interesting game can be provided.

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04-07-2013 дата публикации

System And Method For Facilitating Access To An Online Game Through A Plurality Of Social Networking Platforms

Номер: US20130172085A1
Принадлежит: Kabam Inc

Participation in an online game through a plurality of different social network platforms may be facilitated. This may include enabling an individual user to log in to the online game, which may take place in a virtual space, through a plurality of different social network platforms, thereby extending the accessibility of the online game with respect to the individual user. The online game may be provided to users through different social network platforms such that a first user accessing the online game through a first social network platform may access a common instance of the online game (and/or the virtual space) with a second user accessing the online game through a second social network platform.

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11-07-2013 дата публикации

Method of operating an online game using terraformed game spaces

Номер: US20130178256A1
Принадлежит: Individual

The present invention provides methods for modifying the topography of a game space to produce in-game benefits. In a preferred embodiment, a player may raise the topography to create hills and mountains, or lower the topography to create ponds, rivers, and lakes, with each such modification resulting in additional in-game benefits.

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25-07-2013 дата публикации

Information processing system, information processing method, information processing program, and computer-readable recording medium on which information processing program is stored

Номер: US20130187886A1
Автор: Makoto Ishii
Принадлежит: Sony Computer Entertainment Inc

When a game operation image is displayed on a touch panel of a portable terminal, the size of a game display screen and the operation image are small and therefore the progress of a game becomes difficult. Even in the case of a terminal having only a touch panel of a limited size, an operation image having a size that affects the progress of a game as little as possible is displayed on the touch panel by superimposing the operation image on a game display screen at a position that affects the progress of the game as little as possible.

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25-07-2013 дата публикации

Social interaction during online gaming

Номер: US20130190062A1
Автор: John Lawrence Coulson
Принадлежит: EMPIRE TECHNOLOGY DEVELOPMENT LLC

Technology is described for enabling social interaction during online gaming. In some examples, the technology can include receiving from a remote device a movement signal indicating an actual movement of a human sports player during a real sporting event in which the human sports player is participating; receiving from a local control device a control signal from a user, wherein the control signal indicates input to a simulation; comparing the received movement signal with the received control signal; computing based on the comparison a score to award to the user; and awarding the computed score to the user.

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