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Небесная энциклопедия

Космические корабли и станции, автоматические КА и методы их проектирования, бортовые комплексы управления, системы и средства жизнеобеспечения, особенности технологии производства ракетно-космических систем

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Мониторинг СМИ

Мониторинг СМИ и социальных сетей. Сканирование интернета, новостных сайтов, специализированных контентных площадок на базе мессенджеров. Гибкие настройки фильтров и первоначальных источников.

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Форма поиска

Поддерживает ввод нескольких поисковых фраз (по одной на строку). При поиске обеспечивает поддержку морфологии русского и английского языка
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Применить Всего найдено 2806. Отображено 197.
25-10-2021 дата публикации

СПОСОБ И СИСТЕМА ДЛЯ ОПТИКО-ИНЕРЦИАЛЬНОГО ТРЕКИНГА ПОДВИЖНОГО ОБЪЕКТА

Номер: RU2758036C1

Изобретение относится к способу и системе для обратного оптико-инерциального трекинга подвижного объекта. Способ включает в себя следующие шаги: (а) обеспечивают излучение множеством маркеров света в ИК-диапазоне; (б) посредством первого устройства обработки данных считывают изображение с оптического датчика, физически связанного с подвижным объектом, и выявляют в считанном изображении пиксели, соответствующие заранее заданным условиям; (в) на основе выявленных пикселей посредством первого устройства обработки данных выявляют изображения маркеров и определяют параметры этих изображений маркеров; (г) посредством первого устройства обработки данных считывают данные с, по меньшей мере, одного инерциального датчика, физически связанного с подвижным объектом; (д) посредством первого устройства обработки данных формируют объединенный поток данных, содержащий параметры изображений маркеров и данные с упомянутого, по меньшей мере, одного инерциального датчика, и посредством первого устройства связи ...

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17-11-2010 дата публикации

Protective pouch for video game console

Номер: GB0002470235A
Принадлежит:

A protective pouch (1) for a portable video game console 8, comprises a holding element for the console provided inside the protective pouch. The holding element is in the form of an attachment system in two parts, a first, support, element 31 fixed inside the pouch and arranged so as to cooperate with a second, interchangeable latch, element 41,51 the shape of which is selected as a function of the format of the console so as to be able to hold it. The support element and latch element preferably comprise cooperating grooves and tabs. The latch element may be provided with tabs that engage with the support element so as to hold the video game console in place.

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30-01-2013 дата публикации

Entertainment seat

Номер: GB0201222663D0
Автор:
Принадлежит:

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21-11-2012 дата публикации

A gaming apparatus

Номер: GB0002484759B

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14-09-2005 дата публикации

Gaming furniture

Номер: GB0002396295B

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11-06-2008 дата публикации

Joystick for video game machine

Номер: GB0000807954D0
Автор:
Принадлежит:

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28-12-2011 дата публикации

Detachable handle arrangement for portable electronic devices

Номер: GB0002481477A
Принадлежит:

An apparatus enabling a portable hand-held electronic device 4 to be more easily held comprises a securement part 2 and at least one handle 3. The securement part is shaped and dimensioned such that it extends securely around at least an edge of the portable electronic device 4. The securement part 2 has means to engage and mate with at least one handle 3. The component parts of the handle apparatus 1 are held together by cooperatively formed and releasable connection means 5. The securement part 2 and/or the at least one handle may have apertures 6 which align with respective features of the portable electronic device 4 in order to access them. Provides a detachable handle arrangement for use in playing games on a portable electronic device such as a mobile phone, a smart phone or a PDA.

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30-03-1994 дата публикации

Improvements in simulation apparatus

Номер: GB0009401899D0
Автор:
Принадлежит:

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24-10-2018 дата публикации

Portable device and system

Номер: GB0201814843D0
Автор:
Принадлежит:

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10-06-2020 дата публикации

Gaming Device

Номер: GB0202005910D0
Автор:
Принадлежит:

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15-08-2018 дата публикации

Controller for a computer application

Номер: AT0000519543A4
Принадлежит:

Bei einem Steuergerät für eine Computeranwendung, insbesondere Controller für Computerspiele, das im Wesentlichen eine Kugelform aufweist und wenigstens zwei Bedientasten an der Kugeloberfläche aufweist, die angeordnet sind, um von zwei Fingern einer die Kugel zumindest teilweise umfassenden Hand betätigt zu werden, weiters umfassend wenigstens einen Beschleunigungssensor zur Erfassung einer Beschleunigung des Steuergeräts, umfasst das Steuergerät eine Einrichtung zur Messung des elektrischen Leitungswiderstandes der Haut, die wenigstens zwei im Bereich der oder an den Bedientasten angeordnete Elektroden aufweist, und es ist ein Sensor zur berührungslosen Temperaturmessung, insbesondere ein IR-Temperatursensor, zur Messung der Temperatur der Handfläche der die Kugel zumindest teilweise umfassenden Hand vorgesehen.

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21-02-2019 дата публикации

Payment cards, devices, systems, and methods for providing game actions with payment data, social networking mechanisms and information exchange mechanisms

Номер: AU2019200568A1
Принадлежит: FPA Patent Attorneys Pty Ltd

Abstract Payment cards and devices are provided that allow a user to select an action associated with a video game by making a payment. Such a video game may be, for 5 example, a video game operated on a remote server and operable to be accessed by multiple players such as a multiplayer game accessed via a social networking website. A card may receive, store, purchase and/or share one or more coupon offers (e.g., promotions, 10 awards, rewards, or incentives). Coupon offers, associated details, and associated coupon detail updates may be displayed onto one or more displays of a card. A card, or other device (e.g., a mobile telephonic device), may provide transaction, feature 15 information, and/or any other type of information to a merchant terminal based upon check-in options that may be selected by the user on the card, which may be shared with network entities to track cardholder movement.

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12-07-2012 дата публикации

A support apparatus for a hand held motion sensitive game controller

Номер: AU2008229663B2
Принадлежит:

A support apparatus for a hand held motion sensitive game controller, said apparatus including, a main body, fastening means to fasten the main body to a substantially planar base or platform, a first arm member rotatably and pivot 5 ably supported within the main body for substantial spherical movement about said main body support, a second arm member pivot ably fasten able to said first arm member for either/or, lateral or vertical rotation in conjunction with the said spherical movement of said first arm, said second arm adapted to have said hand held motion sensitive game controller mounted thereto, such that 10 when the hand held motion sensitive game controller is mounted to the user support apparatus, the relative movement of the first and second arm mimic the motion sensitivity of the player suitable for the required manipulated simulation expected by the player within the game environment. In~ rJl rnl ...

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09-07-2004 дата публикации

GAMING FURNITURE

Номер: AU2003295128A1
Принадлежит:

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07-06-2004 дата публикации

TARGETS FOR USE WITH INTERACTIVE ACTIVITY DEVICES

Номер: AU2003288938A1
Принадлежит:

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07-06-2004 дата публикации

Clothes with tracking marks for computer games

Номер: AU2003288938A8
Принадлежит:

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07-09-2017 дата публикации

GAME CONTROLLER WITH FLEXIBLE BRIDGE SUPPORTING TOUCH SCREEN

Номер: AU2017210587B1
Принадлежит: MINTER ELLISON

A device directed to a combination computing and input device. The computing device providing a plurality of sides, each of the plurality of sides are disposed between an electronic display screen and a back of the computing device. The input device communicates with the computing device and provides a pair of control modules adjacent to and confining the computing device on at least two opposing sides of the computing device. The input device further provides a structural bridge securing the pair of control modules one to the other, and a touch sensitive input module. The structural bridge adaptively and snugly accommodate the length of the computing device. A first of the pair of control modules features a retention mechanism communicating with the structural bridge. The retention mechanism adaptively secures the structural bridge such that the pair of control modules snugly accommodate the length of the computing device.

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24-05-1984 дата публикации

CABINET FOR VIDEO GAME CONSOLES

Номер: AU0000536799B2
Принадлежит:

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22-04-1986 дата публикации

SERVICE TRAY WITH ELECTRONIC GAME

Номер: CA1203552A
Принадлежит: THOREK MICHAEL, FUNG JOHN, THOREK, MICHAEL, FUNG, JOHN

Disclosed is a service tray on which food or beverage containers may be supported and which at other times may provide for entertainment of a person proximate the tray. The tray has generally planar top and bottom surfaces and a peripheral edge and includes frame means generally defining the periphery of the tray and providing internal rigidity to the tray. Bottom support means is secured to the frame means, the outer surface of the support means defining the generally planar bottom surface. The video game apparatus includes circuit board means, screen display means, function key assembly means for manual control operation of the game apparatus, and access control means for selective controlled access to the operation of the game apparatus. Means mount at least the circuit board means and display means on the bottom support, the display means overlying the circuit board means and means mount the function key assembly means for operative and electrical association with the circuit board ...

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27-11-2014 дата публикации

CONTROLLER FOR A GAMES CONSOLE

Номер: CA0002999162A1
Принадлежит:

... ²The invention provides an improved controller (10) for a games console. The ²invention is a ²games controller (10) that is intended to be held by a user in both hands in ²the same manner as ²a conventional controller (1). Additionally, the controller of the invention ²(10) may comprise the ²same controls (2, 3, 4, 5, 6, 7, 8, 9) as a conventional controller (1). The ²controller of the present ²invention (10) is advantageous as it additionally comprises four additional ²controls (11A, 11B, ²110, 11D) located on the rear of the controller (10) in a position to be ²operated by the middle ²fingers of a user (12). The additional controllers (11A, 11B, 110, 11D) may be ²paddle levers and ²may replicate the functions of one or more of the controls (2, 3, 4, 5, 6, 7, ²8, 9) located on the ²front or top of the controller (10).² ...

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10-08-2017 дата публикации

COMMUNICANT ARTICLE OF SMART CLOTHING AND METHOD AND APPARATUS FOR TWO-WAY COMMUNICATION WITH SUCH AN ARTICLE OF CLOTHING

Номер: CA0003013793A1
Принадлежит:

Article vestimentaire intelligent et communicant, procédé et installation de communication bidirectionnelle avec un tel article vestimentaire Article vestimentaire (1), notamment du type chaussure,comprenant au moins un module de radiocommunication (23) bidirectionnelle apte à émettre et recevoir des signaux, au moins un capteur de force (4)placé sur l'article vestimentaire et apte à détecter un effort appliqué par un porteur sur le capteur de force, au moins un avertisseur (50, 51, 52) apte à émettre un signal d'avertissement, une batterie (3), et un centre de traitement numérique(20) apte à: -piloter au moins un module de radiocommunication pour émettre un signal porteur, suite à la détection d'au moins une séquence d'efforts successifs sur ledit capteur de force;et -piloter au moins un avertisseur pour émettre un signal d'avertissement suite à la réception d'un signal externe par au moins un module de radiocommunication ou suite à la détection d'au moins une séquence d'efforts successifs ...

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12-07-2018 дата публикации

CONTROLLERS WITH MOVEABLE ACTUATORS

Номер: CA0003049007A1
Принадлежит: MBM INTELLECTUAL PROPERTY LAW LLP

A controller can include a controller body having a cavity disposed in a back side of the controller body, a module member that is physically distinct and separate from the controller body removably coupleable to the controller body, the module member having a body sized and shaped to be received in the cavity, and at least one actuator that protrudes from a side of the member body.

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21-09-2021 дата публикации

CONTROLLER FOR A GAMES CONSOLE

Номер: CA2999162C
Принадлежит: IRONBURG INVENT LTD, IRONBURG INVENTIONS LTD

The invention provides an improved controller (10) for a games console. The invention is a games controller (10) that is intended to be held by a user in both hands in the same manner as a conventional controller (1). Additionally, the controller of the invention (10) may comprise the same controls (2, 3, 4, 5, 6, 7, 8, 9) as a conventional controller (1). The controller of the present invention (10) is advantageous as it additionally comprises four additional controls (11A, 11B, 110, 11D) located on the rear of the controller (10) in a position to be operated by the middle fingers of a user (12). The additional controllers (11A, 11B, 110, 11D) may be paddle levers and may replicate the functions of one or more of the controls (2, 3, 4, 5, 6, 7, 8, 9) located on the front or top of the controller (10).

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27-11-2014 дата публикации

CONTROLLER FOR A GAMES CONSOLE

Номер: CA0002999149A1
Принадлежит:

... ²The invention provides an improved controller (10) for a games console. The ²invention is a ²games controller (10) that is intended to be held by a user in both hands in ²the same manner as ²a conventional controller (1). Additionally, the controller of the invention ²(10) may comprise the ²same controls (2, 3, 4, 5, 6, 7, 8, 9) as a conventional controller (1). The ²controller of the present ²invention (10) is advantageous as it additionally comprises four additional ²controls (11A, 11B, ²110, 11D) located on the rear of the controller (10) in a position to be ²operated by the middle ²fingers of a user (12). The additional controllers (11A, 11B, 110, 11D) may be ²paddle levers and ²may replicate the functions of one or more of the controls (2, 3, 4, 5, 6, 7, ²8, 9) located on the ²front or top of the controller (10).² ...

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08-03-2018 дата публикации

CONTROLLER HAVING ACCESSORY CONNECTORS FOR EXTERNALIZING CONTROLS

Номер: CA0003031520A1
Принадлежит:

An accessory apparatus includes a housing, an apparatus connector, a plurality of auxiliary accessory interfaces, and an internal microcontroller. The connection connector is configured to mate with a corresponding accessory connector of a physical controller to electrically connect the internal microcontroller to the physical controller. Each auxiliary accessory connector is configured to enable a separate auxiliary user input device to operatively connect to the accessory apparatus and electrically connect with the internal microcontroller. The internal microcontroller is configured to: (1) receive an input control signal from an auxiliary user input device operatively connected to an auxiliary accessory connector of the plurality of auxiliary accessory connectors, (2) map the input control signal to a mapped control signal corresponding to a physical control of the physical controller, and (3) send the mapped control signal to the physical controller via the apparatus connector.

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08-12-2017 дата публикации

GAME CONTROLLER APPARATUS

Номер: CA0002969968A1
Принадлежит:

An adapter for use in a video game controller includes a housing having a shape adapted to be securely placed in a compartment or attached to the controller; a console port adapted to interface with a game console for transmitting game information and actions to the game console; a controller port adapted to interface with the controller to receive game functions from the controller; at least one game actuator; and a function control module operatively connected to the console port, the controller port and the at least one game actuator mechanism.

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09-12-2016 дата публикации

GAME CONTROLLER APPARATUS

Номер: CA0002932358A1
Принадлежит:

An adapter for use in a video game controller includes a housing having a shape adapted to be securely placed in a compartment or attached to the controller; a console port adapted to interface with a game console for transmitting game information and actions to the game console; a controller port adapted to interface with the controller to receive game functions from the controller; at least one game actuator; and a function control module operatively connected to the console port, the controller port and the at least one game actuator mechanism.

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10-11-2011 дата публикации

SYSTEM AND METHOD FOR TRACKING AND MAPPING AN OBJECT TO A TARGET

Номер: CA0002798148A1
Принадлежит:

A method and system for a user interactive game capable of training and monitoring motor and cognitive skills of a patient, is provided. The method includes obtaining an image of an object being manipulated by the user, said image having an image frame; within the image frame, defining a shape of a field of movement; adding a bounding rectangle to the shape of the field of movement; mapping a coordinate from within the object to the bounding rectangle; mapping the coordinate from the bounding rectangle to the image frame; mapping the coordinate from the image frame to the target; and displaying the coordinate on the a computer monitor as an icon.

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14-08-2015 дата публикации

Operator interface for a touch screen.

Номер: CH0000709255A2
Автор: ADAM MICHAEL
Принадлежит:

Bei einer Bedienerschnittstelle (0) eines Computers zum lösbaren Aufsetzen auf eine Oberfläche (50) eines berührungsempfindlichen Bildschirms (5), umfassend einen Steuerhebel (1), einen Berührungskörper (2) und einen Saugnapf (31), soll realistischere joystickartige Steuerung von virtuellen Steuerbereichen diverser Anwendungen geschaffen werden. Dies wird dadurch erreicht, dass der Saugnapf (31) mittels einer Brücke (30) lateral vom Berührungskörper (2) und vom Steuerhebel (1) in einer Ebene senkrecht zur Längsachse (L) des Steuerhebels (1) beabstandet angeordnet ist und der Berührungskörper (2) eine konvex gewölbte Abrolloberfläche (21) an einer dem Steuerhebel (1) entgegengesetzten Seite aufweist, auf welcher der Berührungskörper (2) auf der Oberfläche (50) verschwenkbar lagerbar ist. Die Brücke (30) kann aus einem flexiblen Material hergestellt sein.

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15-03-2017 дата публикации

Combination of computer device and play price increase with flexible bridge portion.

Номер: CH0000711533A2
Принадлежит:

Die Erfindung betrifft eine Vorrichtung, die allgemein auf eine Kombination aus Computergerät (102) und Eingabevorrichtung (114) gerichtet ist. Die Eingabevorrichtung stellt eine strukturelle Brücke und ein Paar von Steuerungsmodulen (120, 122) bereit. Das Paar von Steuerungsmodulen begrenzt das Computergerät auf wenigstens zwei gegenüberliegenden Seiten. Das Paar von Steuerungsmodulen (120, 122) nimmt die Breite des Computergeräts (102) adaptiv und passend auf, und es nimmt alternativ eine Breite eines zweiten Computergeräts adaptiv und passend auf, wobei das zweite Computergerät eine Breite aufweist, die grösser als die Breite des Computergeräts ist. Die strukturelle Brücke fixiert das Paar von Steuerungsmodulen (120, 122) aneinander und nimmt die Länge des Computergeräts (102) adaptiv und passend auf.

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31-05-2017 дата публикации

Combination of computing device and games control with flexible bridge portion.

Номер: CH0000711533A8
Принадлежит:

Die Erfindung betrifft eine Vorrichtung, die allgemein auf eine Kombination aus Computergerät (102) und Eingabevorrichtung (114) gerichtet ist. Die Eingabevorrichtung stellt eine strukturelle Brücke und ein Paar von Steuerungsmodulen (120, 122) bereit. Das Paar von Steuerungsmodulen begrenzt das Computergerät auf wenigstens zwei gegenüberliegenden Seiten. Das Paar von Steuerungsmodulen (120, 122) nimmt die Breite des Computergeräts (102) adaptiv und passend auf, und es nimmt alternativ eine Breite eines zweiten Computergeräts adaptiv und passend auf, wobei das zweite Computergerät eine Breite aufweist, die grösser als die Breite des Computergeräts ist. Die strukturelle Brücke fixiert das Paar von Steuerungsmodulen (120, 122) aneinander und nimmt die Länge des Computergeräts (102) adaptiv und passend auf.

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14-09-2018 дата публикации

Combination of computing device and games touch screen control input.

Номер: CH0000713565A2
Принадлежит:

Die Erfindung betrifft eine Kombination aus Computergerät (102) und Eingabevorrichtung (114). Das Computergerät stellt eine Vielzahl von Seiten bereit. Die Eingabevorrichtung stellt eine strukturelle Brücke, ein Paar von Steuerungsmodulen und ein an der Rückseite der Eingabevorrichtung befestigtes, berührungsempfindliches Eingabemodul bereit. Das Paar von Steuerungsmodulen begrenzt das Computergerät auf wenigstens zwei gegenüberliegenden Seiten der Vielzahl von Seiten (104, 106, 108, 126). Das Paar von Steuerungsmodulen nimmt die Breite des Computergeräts adaptiv und passend auf, und es nimmt alternativ eine Breite eines zweiten Computergeräts adaptiv und passend auf, wobei das zweite Computergerät eine Breite aufweist, die grösser als die Breite des Computergeräts ist. Die strukturelle Brücke fixiert das Paar von Steuerungsmodulen aneinander und nimmt die Länge entweder des ersten Computergeräts oder des zweiten Computergeräts adaptiv und passend auf, wobei das zweite Computergerät eine ...

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14-09-2018 дата публикации

Game control with flexible bridge for screen support.

Номер: CH0000713567A2
Принадлежит:

Eine Vorrichtung, die auf eine Kombination aus Computergerät (302) und Eingabevorrichtung (318) gerichtet ist. Das Computergerät stellt eine Vielzahl von Seiten (304) bereit, wobei jede der Vielzahl von Seiten zwischen einem elektronischen Bildschirm des Computergeräts und einer Rückseite (308) des Computergeräts angeordnet ist. Die Eingabevorrichtung ist in Verbindung mit dem Computergerät und stellt ein Paar von Steuerungsmodulen (252) bereit, welche neben dem Computergerät liegen und dieses auf wenigstens zwei gegenüberliegenden Seiten des Computergeräts begrenzen. Die Eingabevorrichtung umfasst ferner eine strukturelle Brücke, welche das Paar von Steuerungsmodulen aneinander fixiert, und ein berührungsempfindliches Eingabemodul. Die strukturelle Brücke nimmt die Länge des Computergeräts adaptiv und passend auf. Ein erstes Modul des Paars von Steuerungsmodulen weist einen mit der strukturellen Brücke zusammenwirkenden Befestigungsmechanismus (320) auf. Der Befestigungsmechanismus sichert ...

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15-02-2019 дата публикации

Apparatus, comprising a computing device and a game controller with bridge portion.

Номер: CH0000712137B1
Принадлежит: WIKIPAD INC, Wikipad, Inc.

Eine Vorrichtung betrifft allgemein eine Kombination aus Computergerät (102) und Spielesteuerung. Das Computergerät (102) stellt eine Vielzahl von Seiten (304) bereit, wobei jede der Seiten zwischen einem elektronischen Anzeigebildschirm und einer Rückseite des Computergeräts (102) angeordnet ist. Die Vorrichtung umfasst ein Paar von Begrenzungsstrukturen (316), wobei das Paar von Begrenzungsstrukturen (316) an das Computergerät (102) auf mindestens zwei gegenüberliegenden Seiten der Vielzahl von Seiten des Computergeräts (102) angrenzt und dieses begrenzt. Die Vorrichtung umfasst ein Paar von Steuermodulen (252) und eine strukturelle Brücke. Die strukturelle Brücke umfasst eine Leitung zwischen dem Paar von Steuermodulen (252) sowie einen Befestigungsmechanismus (320), der das Paar von Begrenzungsstrukturen (316) aneinander befestigt.

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18-07-2017 дата публикации

Combination computing device and game controller with flexible bridge section

Номер: CN0106955491A
Принадлежит:

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03-01-2003 дата публикации

DEVICE ALLOWING TO IMPROVE PROGRESSIVENESS OF the ANALOGICAL JOYSTICKS OF the LEVERS OF GAME CONSOLES AND COMPUTERS

Номер: FR0002826589A1
Принадлежит:

Dispositif améliorant la progressivité des joysticks analogiques. L'invention concerne un dispositif qui, après installation sur le joystick, oblige l'utilisateur a augmenter progressivement la force qu'il exerce sur le joystick pour augmenter son inclinaison. Le dispositif est caractérisé par son corps (1) constitué de matière compressible et élastique, présentant un orifice central (2) qui permet de l'enfiler sur le joystick (4+5) par élasticité. Après installation le corps (1) du dispositif est traversé en son centre (2) par le levier du joystick (5), est compressé entre la partie proéminente (4) et le bâti (6) du joystick (4+5). Lorsque l'utilisateur incline le joystick (4+5) il exerce une force antagoniste a celle du corps du dispositif (1). Le dispositif selon l'invention est particulièrement destiné à améliorer la progressivité des joysticks analogiques des manettes de console de jeu et d'ordinateur.

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18-10-2002 дата публикации

Two contestant video game screen separator having rigid separator section mounted pedestal pole dividing screen two half sections/allowing only half screen viewing each contestant.

Номер: FR0002823448A1
Принадлежит:

La présente invention concerne un dispositif pour séparer un écran de jeu vidéo en deux parties égales, permettant ainsi une totale confidence pour chaque adversaire. En référence à ces dessins, le dispositif comprend : . Un pied (6) constitué de trois éléments distincts à assembler (Fig 2). . Une pièce principale (1; 3) à fixer sur ce pied à hauteur nécessaire, comportant une fixation (2) qui permet un réglage en hauteur et en inclinaison et supportant l'élément séparateur (8) d'écran. . Un élément rigide (8) faisant office de séparateur.

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02-10-2015 дата публикации

HANDLE ADAPTABLE FOR TOUCHPAD

Номер: FR0003019058A1
Принадлежит:

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22-07-1977 дата публикации

APPARATUS TO BE PLAYED ON SCREEN OF THE TELEVISION TYPE

Номер: FR0002336737A1
Автор:
Принадлежит:

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11-09-2015 дата публикации

INTERACTIVE TOY FOR VIDEO GAMES

Номер: FR0003018198A1
Принадлежит:

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22-03-2018 дата публикации

TRADING CARD AND TRADING CARD SET

Номер: US20180078864A1
Принадлежит:

A trading card includes a main portion having any character of a plurality of characters represented on at least one surface and an electronic component for contactless communication, which is contained in the main portion. The electronic component includes a storage portion which stores data related to the character represented on the main portion and a circuit which writes data received from an external apparatus through contactless communication into the storage portion. 1. A trading card , comprising:a main portion having any character of a plurality of characters represented on at least one surface; andan electronic component for contactless communication, which is contained in the main portion, a storage portion which stores data related to a character represented on the main portion, and', 'a circuit which writes data received from an external apparatus through contactless communication into the storage portion, wherein, 'the electronic component including'}identification information for specifying the character is represented on the at least one surface.2. The trading card according to claim 1 , whereininformation for sensing erroneous recognition is represented on the at least one surface.3. The trading card according to claim 1 , whereininformation for playing is represented on the at least one surface.4. The trading card according to claim 1 , whereinthe data related to the character represented on the main portion includes identification information for specifying the character.5. The trading card according to claim 1 , whereinthe data related to the character represented on the main portion includes identification information representing an application in which the character is available or a series of applications in which the character is available.6. The trading card according to claim 1 , whereinthe storage portion includes a first storage area in which writing of additional data is restricted and a second storage area in which writing of ...

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26-03-2015 дата публикации

REMOVABLE INPUT MODULE

Номер: US20150084900A1
Принадлежит:

A removable input module for a touch-screen device is described. The input module comprises an attachment mechanism to attach the module to the touch-screen device, one or more input controls and an accelerometer and/or magnetometer. The accelerometer and/or magnetometer are configured to provide signals to be used to determine the orientation of the input module relative to the touch-screen device and/or to another input module which is attached to the same touch-screen device. In an embodiment, the input module comprises a processor arranged to analyze the output of the accelerometer and/or magnetometer and determine the orientation of the input module.

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08-06-2021 дата публикации

Two-environment game play system

Номер: US0011027193B2
Принадлежит: FLYINGTEE TECH, LLC, FLYINGTEE TECH LLC

A game-play environment includes a tee box, a range surface, and a monitor. The tee box is configured to permit a player to hit a golf ball onto the range surface. The range surface has a plurality of physical markers. The monitor depicts a virtual environment that includes a plurality of virtual components. Some of the virtual components are visual cues that correspond to the physical markers. A player is able to play the game by targeting the appropriate physical marker that corresponds to the desired visual cue.

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17-02-2022 дата публикации

ACCESSORY FOR PRESENTING INFORMATION ASSOCIATED WITH AN APPLICATION

Номер: US20220047939A1
Принадлежит: STEELSERIES ApS

A system that incorporates teachings of the present disclosure may include, for example, an accessory having a plurality of tactile-sensitive buttons, a plurality of light sources, wherein each light source emits a controllable spectrum of light through a corresponding one of the plurality of tactile-sensitive buttons, and a controller coupled to the plurality of tactile-sensitive buttons, and the plurality of light sources. The controller can be operable to detect tactile contact of each of the plurality of tactile-sensitive buttons, receive status information associated with a video game, and adjust the spectrum of light emitted by at least a portion of the plurality of light sources according to the status information to indicate one or more aspects of the video game. Additional embodiments are disclosed.

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22-09-2011 дата публикации

Electronic Device and the Input and Output of Data

Номер: US20110227871A1
Автор: Bruce Cannon, CANNON BRUCE
Принадлежит: MATTEL, INC.

The present invention relates to an electronic device, and in particular, to the input and output of data from the electronic device. The present invention also relates to an object that is identifiable by an electronic device having a touch screen. The object includes contact members that can engage or be positioned proximate to the touch screen. The contact members create contact points that are sensed or detected by the touch screen. The object is at least partly conductive and includes at least a first contact member and a second contact member spaced from the first contact member. The first and second contact members define the pattern of contact points. An output is generated and displayed by the touch screen when the object engages or is proximate to the touch screen and is identified.

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11-08-2016 дата публикации

MULTIPURPOSE CASING FOR A COMPUTER BASED DEVICE

Номер: US20160233914A1
Принадлежит: SENSEAPP INTERNATIONAL LTD.

The present invention relates to a casing for accommodating a computer based device or an activity board having an input/output port interface and/or an interface in form of a touch sensitive screen, comprising one or more operating means (e.g., levers, handles, buttons, knobs) and/or one or more apertures for interacting with said device, wherein said casing, at least partially, can cover the interface of said device.

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21-12-2021 дата публикации

Balanced game controller clip

Номер: US0011202963B2
Принадлежит: Microsoft Technology Licensing, LLC

A display mount for connecting electronic devices includes a body, a display support, and a movable arm connected to the body and the display support. The body has a lower surface and an upper surface. The body further includes a controller connection mechanism. The arm is positioned above the upper surface to hold the display support above the body and opposite the lower surface.

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05-01-2021 дата публикации

Virtualized tangible programming

Номер: US0010885801B2
Принадлежит: Tangible Play, Inc., TANGIBLE PLAY INC

Systems and methods for virtualized tangible programming are described. In an example implementation, a method includes detecting an object in image data, performing a comparison between the object and a predefined set of object definitions, recognizing the object as a visually quantified object or a visually unquantified object based on the comparison, processing a command region and a quantifier region for the visually quantified object and identifying a corresponding command, and executing a set of commands for the object.

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11-02-2020 дата публикации

Smartphone case having reconfigurable input control features for controlling smartphone apps

Номер: US0010560558B1
Принадлежит: KOSA DEVAN, Kosa Devan

A smartphone case for holding and protecting a smartphone, while also having various features for controlling an app, such as a video game running on the smartphone. The smartphone case includes a case body having a case back, and a case side wall that extends circumferentially around the case back, including four corners. The case side wall also extends above and below a smartphone held by the case, thereby forming a front rim and a back rim. The case side wall also includes corner connectors configured to connect with a swappable input control module. The case back also includes dedicated controls, and at least one recess for storing a swappable control module while not in use. A long side of the case side wall includes a left bumper and a right bumper. An app provides a GUI for assigning the dedicated and swappable controls for an app to be controlled.

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26-06-2014 дата публикации

INTERACTIVE VIDEO GAME WITH TOYS HAVING INTERCHANGEABLE PARTS

Номер: US20140179446A1
Принадлежит:

A video game includes a peripheral device that senses the presence and identity of physical toys and/or toy parts near or on the peripheral device. Each of the toy parts and toys includes an identification device such as an RFID tag. Each of the toys parts may be combined to form a toy assembly which may be associated with a corresponding game character or object. The toy parts included in a toy assembly may store information about the status of the corresponding character or object in the game, for example, a name of characters configured using the toy part, a score, a number of times the toy part has been used, and/or a video game level achieved during video game play by a video game character associated with the toy part. The information about the toy part and configured toy assembly may be updated during game play.

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07-11-2002 дата публикации

Electroluminescent apparatus for illuminating a portable elecronic or computing device

Номер: US2002163797A1
Автор:
Принадлежит:

An electroluminescent ("EL") illumination apparatus for illuminating an object associated with a portable electronic or computing device having a port in electrical connection with at least one power source. The EL illumination apparatus includes at least one electroluminescent (EL) member to illuminate an object associated with the portable electronic or computing device, and a plug connected to at least one EL member for plugging the apparatus into the port of the portable electronic or computing device for powering at least one EL member by at least one power source. A method of using the apparatus includes plugging the plug of the EL apparatus into the port of the portable electronic or computing device, and lighting at least one EL member with the power source to illuminate the object associated with the portable electronic or computing device.

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15-03-2018 дата публикации

METHOD AND APPARATUS FOR PROCESSING STIMULUS SIGNALS GENERATED BY ACCESSORY DEVICES

Номер: US20180071623A1
Принадлежит: STEELSERIES ApS

A system that incorporates teachings of the present disclosure may include, for example, determining first and second stimulus signals from first and second input functions of first and second gaming equipment devices used by first and second users to control a video game. A first contest between the first and second users is based on first and second game action results determined based on the first and second stimulus signals. A relative performance between the first and second users is determined from a comparison of first and second measures of the first and second stimulus signals. A second contest between the first user and the second user is based on the relative performance. Additional embodiments are disclosed. 1. A method comprising:modifying, by a competition system comprising a processor, a first stimulus signal from a first gaming accessory device in a gaming session of a game application used by a first contestant of a plurality of contestants according to a first gaming action result, resulting in a modified first stimulus signal;modifying, by the competition system, a second stimulus signal from the first gaming accessory device used by the first contestant according to a second gaming action result in the gaming session of the game application resulting in a modified second stimulus signal;determining, by the competition system, a quantitative performance measure based on the modified first stimulus signal and the modified second stimulus signal based on proficiencies of the first contestant in performing a first gaming action and a second gaming action with the first gaming accessory device, respectively; andproviding, by the competition system, feedback that includes the quantitative performance measure via a graphical user interface coupled to the competition system.2. The method of claim 1 , further comprising:associating, by the competition system, the first stimulus signal with the first gaming action; andassociating, by the competition system ...

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15-06-2017 дата публикации

LAUNCHING VIRTUAL OBJECTS USING A RAIL DEVICE

Номер: US20170168556A1
Принадлежит:

Embodiments herein describe a throwing apparatus that includes a projectile that slides on a rail. In one example, as the user makes a throwing action, the projectile slides along the rail and locks into place at an end of the rail. In response, the throwing apparatus launches a virtual object representing the projectile along a virtual path extending away from the throwing apparatus. The apparatus may include an emitter that transmits a signal indicative of the signal path of the virtual object. An external device receiving the signal can determine whether the device is on the path and whether it is struck by the virtual object. The apparatus may also include a speaker that outputs a sound simulating the projectile flying through free space. The speaker may change the volume of the sound depending on whether the virtual object is moving away or towards the throwing apparatus.

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03-01-2017 дата публикации

Wireless sound charging methods and systems for game controllers, based on pocket-forming

Номер: US0009537357B2
Принадлежит: Energous Corporation, ENERGOUS CORP

The present invention provides wireless charging methods and systems for powering game controllers. The methods and systems may include one or more transmitters and one or more receivers. In some embodiments the transmitters and receivers may be embedded to game console and game controllers, respectively. In other embodiments, the transmitters and receivers may be connected as a separate device to the game console and game controllers, respectively. The method may include wireless power transmission through suitable techniques such as pocket-forming utilizing sound waves.

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15-12-2016 дата публикации

METHODS AND APPARATUS FOR USING ILLUMINATION MARKS FOR SPATIAL POINTING

Номер: US20160361629A1
Принадлежит:

An elongated member such as a bar includes spaced-apart infrared light illumination ports at opposite ends thereof. Exemplary spacing between the two spaced-apart light ports may be 20 centimeters or more. Each light port comprises an array of plural light sources. The plural light sources in each array may be directionally aimed to as to provide different illumination directions. The plural light sources in each array may emit different colors or frequencies of light. Example applications include targeting or marking capabilities for a video game or other system handheld pointing device.

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15-12-2016 дата публикации

INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING DEVICE, CONTROLLER DEVICE AND ACCESSORY

Номер: US20160361641A1
Принадлежит:

An example information processing system includes a main unit, a first controller device and a second controller device. The main unit includes a display. The first controller device is configured to be removably attached to the main unit, and the first controller device transmits first operation data representing an operation performed on the first controller device to the main unit, irrespective of whether the first controller device is attached to the main unit. The second controller device is configured to be removably attached to the main unit, and the second controller device transmits second operation data representing an operation performed on the second controller device to the main unit, irrespective of whether the second controller device is attached to the main unit. The main unit displays, on the display, an execution result of an information process based on the first and the second operation data.

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03-07-2018 дата публикации

Enhanced social expression card for use with a videogame

Номер: US0010010795B2

The present invention generally relates to methods and systems involving an enhanced social expression card that comprises machine-readable storage for data relating to one or more virtual goods. The one or more virtual goods may be, for example, redeemable in a virtual environment such as a videogame or an online virtual world.

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31-08-2021 дата публикации

Method for providing customized button mapping pre-sets

Номер: US0011103774B2

Buttons on the add-on may be mapped to controller buttons using customized button mapping pre-sets. A button mapping may indicate that a selected preset is to be hidden during a switching operation Upon receiving a switching operation input, the selected pre-set is skipped during the switching operation.

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24-10-2023 дата публикации

Game controller with removable controller accessory

Номер: US0011794098B2
Принадлежит: Microsoft Technology Licensing, LLC

A game controller includes an electronic input sensor and a mounting platform. The mounting platform includes an accessory-retention feature and a sensor-activation feature. The accessory-retention feature is configured to removably affix a selected removable controller accessory to the mounting platform. The selected removable controller accessory is one of a plurality of differently configured removable controller accessories removably affixable to the mounting platform. The mounting platform is configured to move from a default posture to an activation posture responsive to finger manipulation of the selected removable controller accessory when the selected removable controller accessory is affixed to the mounting platform. The sensor-activation feature interfaces with the electronic input sensor to generate an activate control signal in the activation posture.

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22-06-2022 дата публикации

WHOLE-BODY HUMAN-COMPUTER INTERFACE

Номер: EP3014394B1
Принадлежит: Rubin, Jacob A., Crockett, Robert S.

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28-08-2018 дата публикации

ИГРОВОЙ КОНТРОЛЛЕР С АДАПТИВНЫМ МОСТОМ, ПОДДЕРЖИВАЮЩИМ СЕНСОРНЫЙ ЭКРАН

Номер: RU2665293C1
Принадлежит: ВИКИПЭД, ИНК. (US)

Изобретение относится к объединенным вычислительным устройствам с устройством ввода для управления игрой. Технический результат заключается в расширении арсенала средств того же назначения. Вычислительное устройство снабжено множеством сторон, где каждая из множества сторон расположена между экраном электронного дисплея вычислительного устройства и задней стороной вычислительного устройства. Устройство ввода поддерживает связь с вычислительным устройством и предоставляет пару управляющих модулей, прилегающих и удерживающих вычислительное устройство по меньшей мере по двум противоположным сторонам вычислительного устройства. Устройство ввода дополнительно предоставляет структурный мост, скрепляющий пару управляющих модулей друг с другом, и сенсорный модуль ввода. Структурный мост адаптивно и плотно вмещает длину вычислительного устройства. Первый из пары управляющих модулей отличается удерживающим механизмом, соотносящимся со структурным мостом. Удерживающий механизм адаптивно скрепляет ...

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24-02-2011 дата публикации

Lichtsensor, gekoppelt an Computermaus zur automatischen Erkennung der Nullposition im MMOG Shot Online (OnNet)

Номер: DE202010014878U1
Автор:
Принадлежит: MANZEI UWE, MANZEI, UWE

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14-01-2015 дата публикации

Wahlweise aktives oder passives Surf (Wellenreit-) Übungs- und Simulationsgerät mit Möglichkeit zum Anschluss an eine Spielkonsole

Номер: DE202014008815U1
Автор:

Das Surftrainingsgerät ist dadurch gekennzeichnet, daß das Surfbrett auf einer Spiralfeder befestigt ist, welches sich über einen Kugellagerblock um 360 Grad zum Aufnahmegestell verdrehen kann.

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19-04-2018 дата публикации

Adapter Raspberry Pi® auf Jamma Schnittstelle

Номер: DE202018000897U1
Автор:
Принадлежит: ZURBORG JOCHEN, Zurborg, Jochen

Platine (1), insbesondere Platine Adapter Raspberry Piauf Jamma, dadurch gekennzeichnet,dass die Platine (1) direkt auf eine weitere Platine über Schnittstelle GPIO (5), nämlich einen Raspberry Pisteckbar ist, wobei die Platine (1) eine elektronische Schaltung aufweist, um die Spielkontrolle, Grafik- und Audioausgabe über eine JAMMA konforme Schnittstelle für einen Videospielautomaten zu ermöglichen undwobei eine Bildausgabe über die Signale Rot, Grün, Blau und Sync (RGBS) Jamma Schnittstelle (2) ausgebbar ist unddie Audioausgabe Raspberry Piüber die Audio Buchse (4) an die Jamma Schnittstelle (2) an den Videospielautomaten weiter gegeben wird unddie Spielkontrollelemente wie Joysticks und Buttons vom Raspberry Piüber die Schnittstelle GPIO (5) an die Jamma Schnittstelle (2) gegeben wird.

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12-04-2018 дата публикации

Handset mit Virtual Reality Brille

Номер: DE102017123157A1
Автор: AZMY JOHN, Azmy, John
Принадлежит:

Ein Handset bzw. Handgerät für ein Unterhaltungssystem eines Transportfahrzeugs mit einer Virtual Reality bzw. virtueller Realität(VR)-Brille wird zur Verfügung gestellt. Der Handset wird mit einem Sitz unter Verwendung eines Kabels bzw. einer Leitung gekoppelt und enthält ein erstes Segment mit Optionen zur Steuerung der Punktion eines Passagiersitzes und ein zweites Segment mit einem Anzeige- bzw. Display-Bildschirm zur Darstellung von VR-Inhalt bzw. -Content, wenn der Handset als VR-Brille arbeitet bzw. dient.

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29-03-2017 дата публикации

Sensing apparatus and method

Номер: GB0201702352D0
Автор:
Принадлежит:

Подробнее
26-11-1997 дата публикации

Improvements relating to play stations

Номер: GB0009720702D0
Автор:
Принадлежит:

Подробнее
24-09-2014 дата публикации

Computer controlled furniture and method

Номер: GB0201414290D0
Автор:
Принадлежит:

Подробнее
05-07-2017 дата публикации

Input device and method

Номер: GB0201708310D0
Автор:
Принадлежит:

Подробнее
13-05-2009 дата публикации

Protective case for video game console

Номер: GB2454551A
Принадлежит:

A protective pouch or case 1 for a video game console 8, said pouch comprising an upper face 2 and a lower face 3 pivoting relative to one another at the rear zone 4. The lower face has console holding members in the form of clips 14 having tapered pawls that locate in the groove 19 formed between the hinge and the lower part 9 of the console, which act against stop members 15 to retain the console. The pouch can be provided with case or pocket (27, Fig.4b) at the hinge portion for an accessory such as a stylus, and also a notch (24, Fig.3c) on the lower face to facilitate access to a pen or stylus stored in housing 20 even when pouch is closed.

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10-03-2004 дата публикации

Computer action game controller support

Номер: GB0002392718A
Принадлежит:

A foldable action games controller support 1 comprises a baseplate 2 upon which the feet of a games player can rest, and an extendable arm 7 that is pivoted on the baseplate. At its free end, a platform 10 is fitted, allowing a game controller to be fitted. Additionally, there is a leg 14 attached to the baseplate 2 that extends from the baseplate, and has a section 15 that allows the support to be hooked in place during play behind a chair or similar. When play is finished, the game controllers such as a steering wheel and pedals can be removed from the support, and arm 7 can be folded so allow easy storage of the device.

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08-01-2020 дата публикации

A case assembly for a mobile electronic device with a screen

Номер: GB0201916972D0
Автор:
Принадлежит:

Подробнее
09-11-2011 дата публикации

Tracking and Mapping an Object to a Target

Номер: GB0002480140A
Принадлежит:

The position of an object (11, 12), such as a part of a body or an optionally coloured object being manipulated by a user, is established within a frame, e.g. an image frame, for example by the acquisition of images. The shape (e.g. an ellipse or rounded rectangle) of the field of movement (16) of the object is defined and a bounding rectangle defines the shape of the field of movement. A coordinate from within the object is mapped to the bounding rectangle, then the coordinate is mapped from the bounding rectangle to the image frame, which may be a rectangle. The coordinate is then snapped from the image frame to the target, e.g. a monitor screen. The coordinate (11', 12') may be displayed on a computer monitor (15) as an icon. The foregoing may provide a user interactive game capable of training and monitoring motor and cognitive skills of a patient, e.g. hand motion trajectory or range.

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09-10-2002 дата публикации

Improvements in and relating to computer action game controller supports

Номер: GB0000220481D0
Автор:
Принадлежит:

Подробнее
22-01-2003 дата публикации

Gaming furniture

Номер: GB0000229428D0
Автор:
Принадлежит:

Подробнее
11-11-1991 дата публикации

AUXILIARY IMAGE-OBSERVING DEVICE FOR PORTABLE LIQUID CRYSTAL DISPLAY SYSTEM

Номер: AU0007655491A
Автор: SHIJO IKUO, IKUO SHIJO
Принадлежит:

Подробнее
30-01-2002 дата публикации

Light apparatus for illuminating a compact computer video screen

Номер: AU0002295302A
Принадлежит:

Подробнее
07-07-2016 дата публикации

Exercise system and controller

Номер: AU2011230070B2
Принадлежит:

The invention relates to an exercise system/device for exercising a user's upper limb. The exercise system/device is intended for use in rehabilitating patients suffering hemiparesis that causes one upper limb to be at least partially paralysed. For example, the exercise system/device can be used for neuroplastic retraining rehabilitation techniques for enabling patients to regain control of their paralysed upper extremities, including shoulders, elbows, wrists and fingers, but primarily their shoulders and elbows via larger arm movements. This is achieved through the use of an elongate handle and a motion sensing device associated with the handle for communicating the user's movements of the handle to a gaming system. Although the exercise system/device is primarily for rehabilitation of patients suffering hemiparesis, it will be appreciated that it may also be used by any person for bilateral training and exercising upper limbs.

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27-09-2012 дата публикации

Exercise system and controller

Номер: AU2011230070A1
Принадлежит:

The invention relates to an exercise system/device for exercising a user's upper limb. The exercise system/device is intended for use in rehabilitating patients suffering hemiparesis that causes one upper limb to be at least partially paralysed. For example, the exercise system/device can be used for neuroplastic retraining rehabilitation techniques for enabling patients to regain control of their paralysed upper extremities, including shoulders, elbows, wrists and fingers, but primarily their shoulders and elbows via larger arm movements. This is achieved through the use of an elongate handle and a motion sensing device associated with the handle for communicating the user's movements of the handle to a gaming system. Although the exercise system/device is primarily for rehabilitation of patients suffering hemiparesis, it will be appreciated that it may also be used by any person for bilateral training and exercising upper limbs.

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24-01-2019 дата публикации

Controller having accessory connectors for externalizing controls

Номер: AU2017321007A1
Принадлежит: Davies Collison Cave Pty Ltd

An accessory apparatus includes a housing, an apparatus connector, a plurality of auxiliary accessory interfaces, and an internal microcontroller. The connection connector is configured to mate with a corresponding accessory connector of a physical controller to electrically connect the internal microcontroller to the physical controller. Each auxiliary accessory connector is configured to enable a separate auxiliary user input device to operatively connect to the accessory apparatus and electrically connect with the internal microcontroller. The internal microcontroller is configured to: (1) receive an input control signal from an auxiliary user input device operatively connected to an auxiliary accessory connector of the plurality of auxiliary accessory connectors, (2) map the input control signal to a mapped control signal corresponding to a physical control of the physical controller, and (3) send the mapped control signal to the physical controller via the apparatus connector.

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16-09-2021 дата публикации

Controller having accessory connectors for externalizing controls

Номер: AU2017321007B2
Принадлежит:

An accessory apparatus includes a housing, an apparatus connector, a plurality of auxiliary accessory interfaces, and an internal microcontroller. The connection connector is configured to mate with a corresponding accessory connector of a physical controller to electrically connect the internal microcontroller to the physical controller. Each auxiliary accessory connector is configured to enable a separate auxiliary user input device to operatively connect to the accessory apparatus and electrically connect with the internal microcontroller. The internal microcontroller is configured to: (1) receive an input control signal from an auxiliary user input device operatively connected to an auxiliary accessory connector of the plurality of auxiliary accessory connectors, (2) map the input control signal to a mapped control signal corresponding to a physical control of the physical controller, and (3) send the mapped control signal to the physical controller via the apparatus connector.

Подробнее
15-05-2014 дата публикации

Methods and apparatus for revectoring game displays

Номер: AU2012327964A1
Принадлежит:

The present disclosure relates to methods and apparatus for providing an enhanced game play experience via enabling a player to engage in game play on a primary portion of a display while simultaneously receiving separate, unassociated media displayed on at least one secondary portion of the display.

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17-01-2019 дата публикации

PORTABLE MEDIA CASE

Номер: CA0003072560A1
Принадлежит: LAMBERT INTELLECTUAL PROPERTY LAW

Generally described, aspects of the disclosed subject matter are directed to portable gaming, entertainment, and media cases. The case generally includes an enclosure having a base and a lid hingedly coupled to the base. The lid includes a video display and is pivotable between an open position, such that the display is viewable, and a closed position. The enclosure includes a retaining bracket to form a console chamber partially surrounding and retain a gaming, media, or other console. The case includes one or more interface panels with communication ports accessible with the lid in the open position. The enclosure may be configured to maintain electrical communication between the first interface panel and the video display while the lid pivots between the open and closed positions. The enclosure may include a power supply for providing electrical power to at least one of the video display, the interface panels, and the console.

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30-03-2017 дата публикации

GAMES CONTROLLER

Номер: CA0003094900A1
Принадлежит: RIDOUT & MAYBEE LLP

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13-09-2018 дата публикации

COMBINATION COMPUTING DEVICE AND GAME CONTROLLER WITH TOUCH SCREEN INPUT

Номер: CA0002975040A1
Принадлежит:

A combination computing device and input device. The computing device provides a plurality of sides. The input device providing a structural bridge, a pair of control modules, and a touch sensitive input module attached to the back side of the input device. The pair of control modules confine the computing device on at least two opposing sides of the plurality of sides. The pair of control modules adaptively and snugly accommodate the width of the computing device, and alternatively, adaptively and snugly accommodate a width of a second computing device, the second computing device having a width greater than the width of the computing device. The structural bridge secures the pair of control modules one to the other, and, adaptively and snugly, accommodate the length of either the computing device or, the second computing device, the second computing device having a length greater than the length of the computing device.

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22-09-2016 дата публикации

BIMANUAL ARM TRAINER

Номер: CA0002979844A1
Принадлежит:

A bimanual arm trainer that provides therapeutic bimanual repetitive exercise to improve upper body movement and flexibility has a top support that is elevated relative to a ground surface. The trainer further includes: (a) first and second arm holders that are pivotable relative to the top support; and (b) first and second arm holder housings that are pivotably coupled to the top support and can be moved into a plurality of different positions and locked in place in one of the plurality of different positions relative to the top support. The first arm holder is pivotably coupled to the first arm holder and the second arm holder is pivotably coupled to the second arm holder. A reciprocating translation mechanism operatively connects the first and second arm holders such that the motion of one of the first and second arm holders is mirrored in the other of the first and second arm holders.

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29-09-2011 дата публикации

TACTILE COMMUNICATION DEVICE FOR THE NECK

Номер: CA0002793714A1
Принадлежит:

A device 10 comprised of a plurality of evenly spaced tactile actuators 1 1 arranged in the form of a generally C-shaped structure and worn snug around the neck 20 by a subject 30 to apply tactile stimuli to the subject's neck skin. An electronic controller operated by a computer program controls the actuators 1 1 of the device 10 based on signals received from an external source. The device impresses sequences of tactile stimuli around the subject's neck to provide intelligible information, cues and warnings or certain game-related sensations.

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09-06-2015 дата публикации

CONTROLLER DEVICE, CONTROLLER SYSTEM, AND INFORMATION PROCESSING DEVICE

Номер: CA0002748627C
Принадлежит: NINTENDO CO., LTD., NINTENDO CO LTD

A terminal device 7 includes a generally plate-shaped housing 50, an LCD 51 provided on the front side of the housing, analog sticks 53A and 53B, a second L button 54K, and a second R button 54L. The analog sticks 53A and 53B are provided respectively in left and right portions of the LCD 51 above the center of the housing 50. The second L button 54K and the second R button 54L are provided on the back side of the housing 50 so as to generally correspond to the analog sticks 53A and 53B on the front side of the housing 50.

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01-03-2012 дата публикации

board game with dynamic characteristic tracking

Номер: US20120052934A1
Принадлежит: TWEEDLETECH LLC

A board game comprises one or more game objects such as a game board and game pieces, at least one memory device and at least one controller. Each of the game objects comprise a globally unique identifier and dynamic characteristic values associated with the unique identifier, stored in the memory device, that define the characteristics/attributes of the corresponding game object when used in the game. A user is able to play the game by utilizing the game objects according to their characteristic values. During the course of game play, the events of the game are able to dynamically change the characteristic values of each game object affected by the event. Similarly, outside of game play, external events are also able to dynamically change the characteristic values of a game object. These characteristic values are able to be kept and updated during and in between games.

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22-03-2012 дата публикации

Video Game Device Case for Enhanced Playing Experience

Номер: US20120071248A1
Автор: Lawrence D. Hovseth
Принадлежит: Imation Corp

A video game device case includes a body configured to receive a hand-held video game device and a plurality of video game cartridges. In some examples, the video game device case includes a selector switch, which may be used to select between the plurality of video game cartridges housed in the video game device case. In some examples, the body of the video game device case is configured to receive a battery. Upon being electrically connected to the hand-held video game device, the video game device case may provide power to the hand-held device and different games for play at the touch of a switch, thus enhancing the length of playing time and the variety of gaming experiences available when using the hand-held gaming device.

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19-04-2012 дата публикации

Holder and user interface structure for handheld mobile device

Номер: US20120091313A1
Автор: Barrett Cohn
Принадлежит: JUNO BABY Inc

Various embodiments of user interface structures for handheld mobile devices are disclosed. In some embodiments, the user interface structure can include a frame surrounding a carrier portion which secures a mobile device. The shape of the frame can be related to an intended use or application of the mobile device. For example, in embodiments wherein the mobile device is used to play a driving-type video game, the frame can be in the shape of a steering wheel. The structure can be configured to allow the user to grasp and move the frame so as to simultaneously move the handheld mobile device. The structure can further serve as a protective enclosure that can prevent the mobile device from being damaged.

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03-05-2012 дата публикации

Device support system and support device

Номер: US20120106042A1
Принадлежит: Nintendo Co Ltd

A terminal device 7 includes a housing 50 , and a first terminal (charging terminal). The housing 50 is generally plate-shaped and includes an engagement hole formed therein. The first terminal is provided on a surface (bottom surface) of the housing 50 on which the engagement hole is formed. A stand 210 , which is a support device, includes a support member 211 , a second terminal (charging terminal) 212 , and guide members 213 a and 213 b which are rotating members. The second terminal 212 can be connected to a terminal of the terminal device 7 . The support member 211 supports a predetermined surface (back surface) of the housing 50 when the first terminal and the second terminal 212 are connected to each other. Each of the guide members 213 a and 213 b can rotate in a predetermined direction and is provided at such a position that it is inserted into the engagement hole when the first terminal and the second terminal 212 are connected to each other.

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17-05-2012 дата публикации

Smart shell to a game controller

Номер: US20120122576A1
Автор: Xiaodong Mao
Принадлежит: Sony Computer Entertainment Inc

Devices, systems, and methods of use are presented for a smart shell that can be fitted by an end user to a video game controller that routes signals from various buttons or other sensors on the smart shell to a video game console. Signals can flow from the video game console back to the shell to operate tactile feedback motors, lights, or speakers. The smart shell can be clipped to the game controller by the end user and released after a game is played. The smart shell can be in the shape of a gun with sensors to determine which grips are being held and a sensor to determine if a player is holding the gun's scope to his face. Logic using the three sensors can robustly determine whether the user is holding the gun as a pistol, machine gun, or a sniper rifle, and can reflect the player's choice of style in the video game.

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07-06-2012 дата публикации

Location based media display

Номер: US20120140048A1
Автор: David Levine
Принадлежит: AT&T INTELLECTUAL PROPERTY I LP

A method includes receiving media content of a particular program at a media device. The media content of the particular program is received via a plurality of video streams, where each of the plurality of video streams is associated with a different viewing perspective. The method includes determining locations of one or more viewers of a display device relative to a plurality of viewing zones of the display device. The method also includes selecting a video stream of the particular program to display to each viewer of the one or more viewers based on the location of each viewer. One video stream is selected for each viewer, and different video streams are selected for viewers in different viewing zones. The method further includes sending the selected video streams to the display device from the media device

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05-07-2012 дата публикации

Portable gaming and entertainment system

Номер: US20120172116A1
Принадлежит: G A E M S Inc

A portable gaming and entertainment system (or “environment”) for use with a game console and related components that allows the user thereof to easily, safely and conveniently transport the system. The system comprises a case having a lid pivotally attached to a base. One or more custom inserts are provided to securely receive the game console therein. The custom inserts permit the system to be usable with a variety of supported game consoles. The lid includes a monitor and speakers, and is operative to be opened and maintained at a position to provide a desirable viewing angle for a user. The lid closes against the base to enclose the game console and other related components so that the user may easily transport and/or store the system.

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02-08-2012 дата публикации

Identifiable Object and a System for Identifying an Object by an Electronic Device

Номер: US20120194457A1
Принадлежит: Mattel Inc

An object is identifiable by an electronic device having a touch screen. The object includes contact members that can engage or be positioned proximate to the touch screen. The contact members create contact points that are sensed or detected by the touch screen. The object is at least partly conductive and includes at least a first contact member and a second contact member spaced from the first contact member. The first and second contact members define the pattern of contact points. An output is generated and displayed by the touch screen when the object engages or is proximate to the touch screen and is identified.

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23-08-2012 дата публикации

Game controller using kiss

Номер: US20120214596A1
Автор: Hye Yeon NAM
Принадлежит: Individual

A game controller includes a magnetic field generation unit to be attached to a tongue of a first user, and a control signal output device to be provided outside a mouth of a second user for outputting a game control signal according to a position of the magnetic field generation unit in the mouth when the tongue of the first user to which the magnetic field generation unit is attached is inserted into the mouth of the second user, wherein the control signal output device measures a magnetic field intensity of the magnetic field generation unit, calculates the position of the magnetic field generation unit in the mouth according to magnetic field intensities measured by the magnetic field sensors, generates a game control signal according to the calculated position, and transmits the generated game control signal to the game apparatus.

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20-09-2012 дата публикации

Video game hardware systems and software methods using physical objects for immersive interactions with video games

Номер: US20120238365A1
Принадлежит: Individual

Player may manipulate a physical cube or polygon directly identifying its actions performed on 3-axis in physical space with the corresponding actions performed on 3-axis in the virtual space by moving a solid, a polygon or a similar shape displayed on screen or monitor. Additionally or alternatively, player may wear plastic clips or belt (or made of different materials, colors, shapes), used as holders for motion detection control/input devices or other control/input devices, in order to play games by player's body movements not requiring use of player's hands in order to use such control/input devices (for example, dancing games). Player may wear clips or belt in order to secure the control/input device for easy and quick accessibility, used as safe holders for the control/input devices while keeping other input devices in its hands (for example, a microphone).

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13-12-2012 дата публикации

Gaming accessory and interface apparatus for multifunctional gaming platform

Номер: US20120315972A1
Принадлежит: Discovery Bay Games Inc

An interface apparatus for multifunctional gaming platform is provided. The interface apparatus couples a host device featuring a display and a gaming accessory. The host device is configured to generate at least one set of host-data. At least one set of host-data is selected from the group consisting of: a change of color of a display of the host-device; a variation of intensity of color of the display of the host-device; a sequence of flashing patterns generated by the display of the host-device; and a change of a background theme of the display of the host-device. The host data is used to enable the operation of the gaming accessory.

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10-01-2013 дата публикации

Tablet computer game device

Номер: US20130012313A1
Автор: Robert Chen
Принадлежит: RAZOR USA LLC

A game piece includes conductive touch points. The conductive touch points are configures to contact a touchscreen of a computing device and register a touch event with the computing device. The game pieces may include an input component that can receive signals from the touchscreen device and generate an effect based on the signals. Game pieces may include momentary touch points allowing for variable game play. Game pieces may also have different touch point patterns allowing the touchscreen computing device to generate effects or responses based on the touch point pattern of the game piece.

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28-02-2013 дата публикации

Apparatus for Covering a Game Console

Номер: US20130053153A1
Автор: Victor J. Bailey
Принадлежит: Individual

An apparatus comprises a cover for top and side surfaces of an electronics device operable for playing games. The cover comprises an opening being configured for enabling access to a game slot of the electronic device. The cover further comprising a first part of a capturing mechanism disposed proximally about at least a portion of a perimeter of the opening. An opening cover is configured to at least cover the opening. The opening cover comprises a second part of the capturing mechanism being configured to be removably joined to the first part of the capturing mechanism to form a seal where the cover and the opening cover are operable for mitigating entry of liquids and particles in covered areas of the electronics device and for mitigating impact and abrasion damage to covered areas of the electronic device.

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06-06-2013 дата публикации

Operating device for game machine

Номер: US20130143661A1
Автор: Hiroki Ogata, Teiyu Goto
Принадлежит: Sony Computer Entertainment Inc

An operating device used in a game machine for playing a television game includes a main body and first and second finger-manipulatable operating units positioned symmetrically on the main body. The operating device may include first and second grips projecting at spaced positions from the main body, with the first and second operating units being positioned adjacent the first and second grips. The operating device may further include vibration-imparting units for imparting vibrations to the user's hands.

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20-06-2013 дата публикации

Mobile device controller

Номер: US20130154542A1
Принадлежит: Wikipad Inc

An apparatus can have a casing that provides a first rigid interface that is configured to engage a second rigid interface of a mobile electronics device to form a direct electrical connection via rigid attachment. The casing may further have a charge controller connected to a circuitry board and configured to distribute charge power from at least a solar panel and external power input to a rechargeable battery.

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15-08-2013 дата публикации

Portable User Control Device and Method for Vehicle Information Systems

Номер: US20130210525A1
Принадлежит: Panasonic Avionics Corp

A personal user control device suitable for use in cooperation with information systems, such as vehicle information systems, and methods for manufacturing and using same. The personal user control device provides a user-friendly interface system for interacting with the information system. Unlike conventional control devices, the user interface system includes no dedicated buttons and provides a customizable environment for interacting with the information system. When in communication with the information system, the personal user control device can automatically detect system status information, such as available system functionality, available viewing content, and/or a current system operation mode, of the information system and provides a user interface system that instinctively adapts for use with the information system in light of the detected system status information. The personal user control device thereby provides a versatile and intuitive manner for interacting with the information system.

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05-09-2013 дата публикации

Image display device, computer readable storage medium, and game control method

Номер: US20130231184A1
Автор: Tetsuo Hatanaka
Принадлежит: Konami Digital Entertainment Co Ltd

An image display device of an embodiment includes an image display means for displaying a parallax image on a display screen, a first coordinate calculating means for calculating virtual spatial coordinates of a stereoscopic image recognized by a viewer of the parallax image, a second coordinate calculating means for calculating spatial coordinates of an operating body to be operated by the viewer, and an event generating means. The event generating means generates a certain event accompanying a change of at least one of the parallax image or an image on the display screen other than the parallax image when a distance between the spatial coordinates of at least one point of the stereoscopic image calculated by the first coordinate calculating means and the spatial coordinates of at least one point of the operating body calculated by the second coordinate calculating means is equal to or less than a certain threshold.

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05-12-2013 дата публикации

Apparatus and method of augmenting video

Номер: US20130321464A1
Принадлежит: Sony Computer Entertainment Europe Ltd

A method of generating an internally consistent model of the state of a book captured in a video image is provided. The method comprises obtaining a plurality of pieces of evidence relating to the state of a corresponding plurality of aspects of the book in the video image, associating a quality score with each piece of evidence, generating an initial model of the state of the book wherein the state of the book is constrained by physical properties of the book and at least the highest scoring piece of evidence, and sequentially constraining the model in response to one or more successive pieces of evidence whose scores meet a respective predetermined first threshold value.

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26-12-2013 дата публикации

Gaming accessory for a portable electronic device, gaming systems and methods

Номер: US20130341214A1

A case for a portable electronic device, such as a mobile telephone (e.g., a smart phone, etc.), a portable media player or a tablet computer, includes at least one game control element for use in playing a game on the portable electronic device. In addition to the game control element, the protective case may include a receptacle and a base, which may be part of the receptacle or operatively associated with the receptacle. The receptacle is configured to receive or otherwise carry the portable electronic device, and may be configured to protect the portable electronic device. The receptacle may be configured to move relative to the base in a manner that enables a user to select an orientation of a display of the portable electronic device relative to the at least one game control element. The at least one game control element may be moved between a storage position, where it may appear to be an integral part of the case, and a gaming position where it is accessible from a location laterally beyond the receptacle and any portable electronic device held by the receptacle. A gaming system may include a case and a portable electronic device. A gaming method may include use of the case to play a game on a portable electronic device.

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02-01-2014 дата публикации

Game object control using pointing inputs to rotate a displayed virtual object control device

Номер: US20140004946A1
Принадлежит: Nintendo Co Ltd

A vehicle simulation such as for example a driving game can be provided by displaying an image of a steering wheel on a touch sensitive screen. Touch inputs are used to control the rotational orientation of displayed steering wheel. The rotational orientation of the displayed steering wheel is used to apply course correction effects to a simulated vehicle. Selective application of driver assist and different scaling of touch inputs may be provided.

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13-03-2014 дата публикации

Operating device for game machine

Номер: US20140073431A1
Автор: Hiroki Ogata, Teiyu Goto
Принадлежит: Sony Computer Entertainment Inc, Sony Corp

An operating device used in a game machine for playing a television game includes a main body and first and second finger-manipulatable operating units positioned symmetrically on the main body. The operating device may include first and second grips projecting at spaced positions from the main body, with the first and second operating units being positioned adjacent the first and second grips. The operating device may further include vibration-imparting units for imparting vibrations to the user's hands.

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13-03-2014 дата публикации

Wireless communication system for portable gaming device

Номер: US20140073433A1
Принадлежит: CANE WIRLESS Inc

A portable wireless communication device configured for attachment to a portable electronic video game device, facilitating voice or data communication, or both, between one or many users. The invention includes a two-way radio transceiver that is preferably powered by alkaline or rechargeable type batteries.

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02-01-2020 дата публикации

WIRELESS INTERACTIVE GAME HAVING BOTH PHYSICAL AND VIRTUAL ELEMENTS

Номер: US20200001176A1
Принадлежит:

Embodiments of the invention provide a unique interactive game that connects both physical and virtual play environments and includes multiple dynamic layers in which a participant may complete a variety of challenges and/or tasks. For example, the participant may obtain a physical gaming item such as a toy from a retail phase that is usable in an interactive entertainment phase that provides virtual play via computer animation. The interactive entertainment phase may include multiple interrelated layers such that progress in one or more layers may affect the participant's experience in one or more other layers. The participant may also receive training on how to use and improve the physical gaming item to help achieve one or more special effects or complete one or more adventures and/or quests. During or following the interactive entertainment phase, the participant may use accumulated points and/or powers to redeem prizes and/or compete against other participants, such as in a duel or other face-off challenge. 110.-. (canceled)11. A gaming platform in which a virtual play environment associated with a game is represented through one or more computer-animated visual , aural or tactile effects , said gaming platform comprising: a processor and associated non-volatile programmable memory;', 'at least one first internal power source;', 'at least one first motion sensing element configured to generate motion data responsive to one or more sensed motions of said base component; and', 'at least one speaker configured to provide audible information to the user;', 'at least one wireless communication processor configured to wirelessly communicate with one or more auxiliary components; and, 'a base component comprising a housing, said housing configured to be manipulated by a hand of a user to play or operate said game, said housing comprising an internal cavity sized and configured to include at least one second internal power source;', 'at least one button configured to ...

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04-01-2018 дата публикации

REMOVABLE, EXTERNAL PERIPHERAL HOLDER FOR A VIDEO GAME CONTROLLER

Номер: US20180001217A1
Принадлежит:

A removable, external peripheral holding device for a game-controller is disclosed. The device has left and right retaining annuli, each made to be a circumscribing, external fit to the respective left and right holding portions of a game controller, enabling the device to be removably attached to the game-controller. A receiving receptacle is connected to the retaining annuli by a cantilevered connecting element that extends forward of the game controller when the game controller is held in a playing orientation. This can accept a removable tab that is attached to a structural element. In one embodiment, the structural element is a lateral vision shield that may be foldable. In a second embodiment the structural element accommodates a smart phone. 1: A removable , external peripheral holder for a hand-held game controller , comprising:a left retaining annulus and a right retaining annulus, shaped and sized to be a circumscribing, external fit to a respective left and a right holding portion of said game controller;a receiving receptacle comprising a front retaining element and a rear retaining element separated by a gap, and wherein said retaining elements comprise surfaces oriented perpendicular to a direction of play of said game controller and one or more locating slots; anda cantilevered connecting element, extending forward of said game controller when held in a playing orientation, and joining said receiving receptacle to said left and right retaining annuli.2: The external peripheral holding device of further comprising:a removable tab shaped and sized to be a lock-and-key fit to said receiving receptacle having one or more locating taps corresponding in shape and location to said locating slots; anda structural element attached to said removable tab.3: The external peripheral holding device of wherein said structural element further comprises a lateral vision shield.4: The external peripheral holding device of wherein said lateral vision shield is a ...

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03-01-2019 дата публикации

Apparatus movement system, apparatus, apparatus movement control method, storage medium having stored therein apparatus movement control program, and cardboard member

Номер: US20190001233A1
Принадлежит: Nintendo Co Ltd

A first grounded portion is at least one of portions of an apparatus that are grounded, and vibrates in accordance with a vibration of at least a first vibration unit. A second grounded portion is at least one of the portions of the apparatus that are grounded, and vibrates in accordance with a vibration of at least a second vibration unit. Then, a first control signal for controlling the vibration of the first vibration unit and a second control signal for controlling the vibration of the second vibration unit are generated, whereby, in a state where the apparatus is on a certain surface, the apparatus moves on the certain surface by a vibration of the first grounded portion grounded on the certain surface and/or a vibration of the second grounded portion grounded on the certain surface.

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20-01-2022 дата публикации

DEVICE HOLDER AND DEVICE HOLDING SYSTEM

Номер: US20220019262A1
Автор: KAMATA Hideaki
Принадлежит:

A device holder 1 holds a portable electronic device having a display. The device holder has: a main body for holding the device in a state with the device placed with one side surface downward; and, a swivel block attached to the main body to be able to swivel. The main body has a main body connector connected to a device connector provided at the side surface of the device. The swivel block has, at one side surface thereof, an external connector for video output. The swivel block can swivel between a first swivel position where the side surface, with which the external connector is provided, faces a first side surface side of the main body and a second swivel position where the side surface, with which the external connector is provided, faces a second side surface side at an opposite side to the first side surface. 1. A device holder for holding a portable electronic device provided with a display at its front surface ,the device holder comprising: a main body configured to hold the portable electronic device in a state with the portable electronic device placed with one side surface downward; and, a swivel block attached to the main body to be able to swivel, whereinthe main body is provided with a main body connector configured to connect to a device connector provided at the side surface of the portable electronic device when the portable electronic device is held at that main body,the swivel block is provided at one side surface thereof with an external connector for video output for outputting video data based on data input through the main body connector to an external video display device, and is able to swivel between a first swivel position where the side surface, with which the external connector for video output is provided, faces a first side surface side of the main body and a second swivel position where the side surface, with which the external connector for video output is provided, faces a second side surface side at an opposite side to the first ...

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14-01-2021 дата публикации

COVER

Номер: US20210008459A1
Принадлежит:

A cover for housing a portable electronic device that includes: a first main surface formed in a rectangular shape, 1. A cover for housing a portable electronic device that includes:a first main surface formed in a rectangular shape,a second main surface formed in a rectangular shape on a side opposite to the first main surface,a peripheral edge surface that joins peripheral edge portions of the first main surface and the second main surface and has an upper edge surface, a lower edge surface, and a pair of side edge surfaces,at least one joystick that protrudes from the first main surface,operation portions that are provided on portions of the upper edge surface toward the pair of side edge surfaces and protrude toward the second main surface, andprotruding portions that protrude from the second main surface and are located on the lower edge surface sides of the operation portions,the cover comprising:a front cover for covering the first main surface;a rear cover for covering the second main surface; anda connection portion that connects the front cover and the rear cover,wherein the connection portion connects the front cover and the rear cover such that it is configured to enter a closed state in which the front cover is closed with respect to the rear cover so as to form an inner space in which the portable electronic device is housed, and an open state in which the front cover is open with respect to the rear cover,the front cover includes an inner surface that opposes the first main surface in the closed state, and an outer surface on a side opposite to the inner surface,the inner surface of the front cover includes a recessed portion that is formed at a position corresponding to the joystick so as to cover at least a portion of the joystick in the closed state,the outer surface of the front cover includes a bulging portion that is formed at a position on a side opposite to the recessed portion and bulges,the rear cover includes:a first base portion for ...

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09-01-2020 дата публикации

Information processing apparatus, information processing system, and program

Номер: US20200009454A1
Принадлежит: Sony Corp

More flexible contactless communication is made possible. There is provided an information processing apparatus including a detection unit that detects a position of a device to be detected relative to a detection surface, a first communication unit that performs contactless communication with the device on the basis of the position, and a second communication unit that performs predetermined communication with an information processing terminal on the basis of acquisition of identification information of the device based on the contactless communication.

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19-01-2017 дата публикации

Wireless interactive game having both physical and virtual elements

Номер: US20170014714A1
Принадлежит: MQ Gaming LLC

Embodiments of the invention provide a unique interactive game that connects both physical and virtual play environments and includes multiple dynamic layers in which a participant may complete a variety of challenges and/or tasks. For example, the participant may obtain a physical gaming item such as a toy from a retail phase that is usable in an interactive entertainment phase that provides virtual play via computer animation. The interactive entertainment phase may include multiple interrelated layers such that progress in one or more layers may affect the participant's experience in one or more other layers. The participant may also receive training on how to use and improve the physical gaming item to help achieve one or more special effects or complete one or more adventures and/or quests. During or following the interactive entertainment phase, the participant may use accumulated points and/or powers to redeem prizes and/or compete against other participants, such as in a duel or other face-off challenge.

Подробнее
18-01-2018 дата публикации

WIRELESS INTERACTIVE GAME HAVING BOTH PHYSICAL AND VIRTUAL ELEMENTS

Номер: US20180015364A1
Принадлежит:

Embodiments of the invention provide a unique interactive game that connects both physical and virtual play environments and includes multiple dynamic layers in which a participant may complete a variety of challenges and/or tasks. For example, the participant may obtain a physical gaming item such as a toy from a retail phase that is usable in an interactive entertainment phase that provides virtual play via computer animation. The interactive entertainment phase may include multiple interrelated layers such that progress in one or more layers may affect the participant's experience in one or more other layers. The participant may also receive training on how to use and improve the physical gaming item to help achieve one or more special effects or complete one or more adventures and/or quests. During or following the interactive entertainment phase, the participant may use accumulated points and/or powers to redeem prizes and/or compete against other participants, such as in a duel or other face-off challenge. 110.-. (canceled)11. A gaming toy for playing a game that combines elements of physical play and virtual play , said gaming toy comprising:a plurality of modular components configured to be selectively and detachably assembled by a game participant to form a doll or action figure;at least one of said modular components comprising a plastic body having an internal cavity formed therein; anda passive radiofrequency identification (RFID) tag disposed within said internal cavity, said RFID tag comprising: (i) a unique identifier; (ii) non-volatile memory storing a first selection of information identifying a virtual game character in a computer-animated game played by said game participant on a compatible gaming platform; (iii) a radiofrequency (RF) transceiver configured to provide two-way wireless communications with said compatible gaming platform over a limited wireless communication range of less than 60 cm; and (iv) an antenna electrically coupled to said ...

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15-01-2015 дата публикации

SYSTEM AND METHOD FOR INTERACTIVE MOBILE GAMING

Номер: US20150018095A1
Автор: Segal Edo
Принадлежит:

Disclosed are a method and apparatus for providing isolated actuations in a plurality of animated points of an object. A base portion and an object portion are provided with an apparatus, and a plurality of light receiving elements are configured with the base portion that are operable to detect light emanating from pixels that flash on a computing device display screen. A plurality of actuators are provided with the base portion and each is configured to independently actuate in response to the light detected by the light receiving elements. A plurality of passive mechanical components is provided with the object portion. The mechanical portions are operatively coupled to respective ones of the plurality of actuators, wherein independent movement of respective parts of the object portion is provided by the respective actuators in response to the light detected from the computing device. 1. An apparatus for providing isolated actuations in a plurality of points of an object , the apparatus comprising:a base portion and an object portion;a plurality of light receiving elements configured with the base portion and operable to detect light emanating from pixels that illuminate on a computing device display screen;a plurality of actuators provided with the base portion and each configured to independently actuate in response to the light detected by the light receiving elements; anda plurality of passive mechanical components provided with the object portion, the mechanical components further operatively coupled to respective ones of the plurality of actuators, wherein independent movement of respective parts of the object portion is provided by the respective actuators in response to the light detected from the computing device.2. The apparatus of claim 1 , further comprising an integrated circuit provided with the base portion and configured to translate signals from the light receiving elements to instruct the actuators to actuate.3. The apparatus of claim 1 , ...

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15-01-2015 дата публикации

APPARATUS AND METHOD FOR CONTROLLER ACCESSORY

Номер: US20150018101A1
Принадлежит:

An electronic smart device controller comprising a right side panel, a left side panel, and optionally a chassis and a detachable cradle. The right side panel and the left side panel can receive the chassis or the detachable cradle. 2. The controller of claim 1 , wherein the detachable chassis can be fastened between the right side panel and the left side panel claim 1 ,3. The controller of claim 1 , wherein the detachable cradle can be fastened between the right side panel and the left side panel claim 1 ,4. The controller of claim 1 , wherein the detachable chassis can be completely removed and substituted with a detachable cradle claim 1 ,5. The controller of claim 1 , wherein the detachable cradle is substantially planar with a depression portion and serves as a housing for a smart device.6. The controller of claim 1 , wherein the smart device is inserted into the depression portion of the cradle so that the cradle can support the smart device.7. The controller of claim 1 , wherein the cradle with the smart device is attached to the right side panel and the left side panel.8. The controller of claim 1 , wherein the detachable cradle has a raised wall claim 1 , wherein the raised wall is at least on one side of the cradle so that the smart device is leaning against the raised wall once the smart device is inserted into the cradle.9. The controller of claim 1 , wherein the detachable cradle has dimensions fit for supporting a smart phone or a tablet.10. The controller of claim 1 , wherein the detachable cradle has dimensions fit for supporting an iPhone claim 1 , an iPad claim 1 , or an iPad Mini.11. The controller of claim 1 , wherein the controller can serve as a controller for Apple TV when the chassis is attached to the right side panel and the left side panel.12. The controller of claim 1 , wherein the cradle has a central opening.13. The controller of claim 1 , wherein the controller has at least one wireless connection.14. The controller of claim 1 , ...

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16-01-2020 дата публикации

Input Apparatus for a Games Console

Номер: US20200016485A1
Принадлежит:

The invention provides an improved controller () for a games console. The invention is a games controller () that is intended to be held by a user in both hands in the same manner as a conventional controller (). Additionally, the controller of the invention () may comprise the same controls () as a conventional controller (). The controller of the present invention () is advantageous as it additionally comprises four additional controls ( A, B, C, D) located on the rear of the controller () in a position to be operated by the middle fmgers of a user (). The additional controllers ( A, B, C, 11 D) may be paddle levers comprising an attachment mechanism which does not require any tools for the attachment of the paddle levers to the controller () or the removal of the paddle levers from the controller (). 1. An input apparatus for a computer comprising an outer case having at least one detachably mounted control member , the member comprising first parts of an attachment system for mating with second parts of an attachment system provided on the outer case of the controller , the attachment system comprising a first complementary engagement mechanism , a second complementary engagement mechanism and a complementary locking mechanism , wherein the first complementary engagement mechanism is operably engagable without engaging the second complementary engagement mechanism and the complementary locking mechanism , the second complementary engagement mechanism is operably engagable upon engagement of the first complementary engagement mechanism , the second complementary engagement mechanism is operably engagable without engaging the complementary locking mechanism , the complementary locking mechanism is operably engagable upon engagement of the first and second complementary engagement mechanisms.2. The input apparatus according to wherein the first complementary engagement mechanism comprises a first part and a second part claim 1 , the first part may be one of a ...

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21-01-2016 дата публикации

System and Method for Smart Registration of Wireless Power Receivers in a Wireless Power Network

Номер: US20160020649A1
Принадлежит: Energous Corp

A system and method for smart registration of wireless power receivers within a wireless power network is disclosed. Each wireless power device may include a universally unique identifier (UUID). Each wireless power device bought by a customer may be registered, at the time of purchase or later. The registry may be stored in an energy domain service, where energy domain service may be one or more cloud-based servers. The method for smart registration may include the steps of detecting a customer device; establishing a connection with a wireless power receiver to read its UUID; sending wireless power transmitter manager's UUID and wireless power receiver's UUID to energy domain service; inspecting wireless power transmitter manager registry; verifying wireless power receiver registry; authorizing power transfer to wireless power receiver; and reporting energy consumption for subsequent billing of customer depending on billing policy of wireless power transmitter manager specified within registry.

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25-01-2018 дата публикации

APPARATUS, SYSTEM AND METHOD FOR ENHANCING A GAMING EXPERIENCE

Номер: US20180021675A1
Принадлежит:

An apparatus comprises a housing configured to be added to a body associated with a software application implemented by a computer. The apparatus also comprises a sensor, a transceiver, a power supply, a memory, and a processor inside the housing. The processor is communicatively coupled with the sensor, the transceiver, the power supply, and the memory. The processor is configured to be communicatively coupled with the computer by way of the transceiver based, at least in part, on a determination that the housing is added to the body. The processor is also configured to cause the computer to generate a virtual representation of the body in a virtual reality viewable by way of a display associated with the computer. The processor is further configured to cause the computer to orient the virtual representation of the body in the virtual reality based on data collected by the sensor. 1. An apparatus comprising:a housing configured to be added to a body associated with a software application implemented by a computer;a sensor;a transceiver;a power supply;a memory including computer program code for one or more programs; anda processor inside the housing, the processor being communicatively coupled with the sensor, the transceiver, the power supply, and the memory, cause the processor to be communicatively coupled with the computer by way of the transceiver based, at least in part, on a determination that the housing is added to the body;', 'cause the computer to generate a virtual representation of the body in a virtual reality viewable by way of a display associated with the computer; and', 'cause the computer to orient the virtual representation of the body in the virtual reality based on data collected by the sensor., 'the processor is configured to execute an instruction from the memory to, 'wherein'}2. The apparatus of claim 1 , wherein the processor is configured to determine the housing is added to the body based claim 1 , at least in part claim 1 , on an ...

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25-01-2018 дата публикации

INTERACTIVE VIDEO GAME SYSTEM COMPRISING TOYS WITH REWRITABLE MEMORIES

Номер: US20180021685A1
Принадлежит:

The invention disclosed herein relates to a video game system comprising a video game console and an object or toy used in connection with the video game console, wherein the object or toy has a rewritable data storage device, and wherein the video game console stores information in the rewritable data storage device in response to game play events occurring in a first gaming session. The stored information is subsequently retrieved by the video game console in a second gaming session, and the retrieved information is used to conduct the game play of the second gaming session. 115.-. (canceled)16. A system useful in providing videogame play , comprising:a game device including at least one processor;a first toy including rewritable memory storing information relating to a first game character;a peripheral device in communication with the game device, the peripheral device including circuitry for wirelessly commanding reads and writes to the rewritable memory of the toy; load information relating to the first game character from the first toy into the game device through the peripheral;', 'provide gameplay in which a first game character under control of user inputs to the game device encounters a second game character, the second game character controlled by video game instructions of the video game;', 'detect a game play event indicating capture of the second game character;', 'command writing of information of the second game character to memory of a second toy; and', 'command presentation of a sensory perceptible simulated transfer of the second game character to the toy., 'the at least one processor configured by program instructions to17. The system of claim 16 , wherein the peripheral includes a light source claim 16 , and the processor is configured to command presentation of the sensory perceptible simulated transfer by commanding generation of light by the light source.18. The system of claim 17 , wherein the second toy includes at least some translucent ...

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22-01-2015 дата публикации

Textured Screen Cover for Tactile Game Play and Method of Use Thereof

Номер: US20150024844A1
Автор: Mon Pere Susan E.
Принадлежит:

An improved screen cover that is configured for tactile game play and a method of utilizing the screen cover for tactile game play. The screen cover is sized and configured to be utilized over the useable area on the upper surface of a tablet, smart phone, computer screen or other touch screen device that displays a video game or the like which is played on the device. The screen cover comprises a transparent sheet having a top surface and a bottom surface, with a plurality of textured elements that extend above the top surface. The textured elements can be in a non-Braille pattern. The bottom surface removably attaches to the upper surface of the touch screen device. The user moves his or her finger along the textured elements over the game to better control the movement or operation of a game object to better enjoy and learn from the game. 1. A screen cover for use on a touch screen device having an upper surface and a useable screen area , said screen cover comprising:a transparent sheet having a top surface and a bottom surface, said bottom surface configured to be placed in abutting relation to the upper surface of the touch screen device; anda plurality of textured elements disposed on said transparent sheet so as to extend above said top surface of said transparent sheet, said plurality of textured elements positioned on said transparent sheet so as to facilitate use of said screen cover for moving or controlling an object while playing a game when the touch screen device displays the game in the useable area thereof.2. The screen cover of claim 1 , wherein said transparent sheet is sized and configured to at least substantially cover the useable area of the touch screen device when said screen cover placed on the touch screen device in abutting relation with the upper surface thereof.3. The screen cover of claim 2 , wherein said textured elements sufficiently extend across said transparent sheet so as to place said textured elements substantially over the ...

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28-01-2021 дата публикации

MULTI-DEVICE GAMING INTERFACE

Номер: US20210023460A1
Принадлежит:

A headset including speakers, a transmitter, and audio processing circuitry, where the audio processing circuitry is operable to: process a received audio signal for output via said one or more speakers; detect, in said audio signal, an occurrence of a particular video game audio clip; and in response to said detection, trigger a transmission, via said transmitter, of a command associated with said particular video game audio clip. Parameter settings for the headset are associated, in memory, with the particular video game audio clip. The parameter settings may be automatically sent to the headset in response to detection, by the audio processing circuitry, of an occurrence of the particular audio clip in an audio signal output by a game console. The parameter settings may determine a manner in which the headset processes game audio received by the headset and/or a manner in which the headset processes chat audio. 1. A method for audio communication , the method comprising in a headset comprising one or more speakers , a transmitter , and audio processing circuitry:processing a received audio signal for output via said one or more speakers;detecting, in said audio signal, an occurrence of a particular video game audio clip; andin response to said detection, triggering a transmission, via said transmitter, of a command associated with said particular video game audio clip.2. The method of claim 1 , wherein parameter settings for said headset are associated claim 1 , in memory claim 1 , with said particular video game audio clip.3. The method of claim 2 , comprising automatically receiving said parameter settings in said headset in response to detection claim 2 , by said audio processing circuitry claim 2 , of an occurrence of said particular audio clip in an audio signal output by a game console.4. The method of claim 1 , wherein said parameter settings determine one or both of:a manner in which said headset processes game audio received by said headset; anda manner ...

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24-01-2019 дата публикации

APPARATUS HOLDING STRUCTURE

Номер: US20190025879A1
Автор: KORIYAMA Kazuhiko
Принадлежит:

A holding structure according to an exemplary embodiment includes a rotation axis, a stand body, and a clicker. The stand body is rotatable about the rotation axis. When the stand body is rotated about the rotation axis, an upper end portion of the stand body contacts with the clicker. When the stand body is further rotated from a position at which the stand body and the clicker contacts with each other, the stand body rotates beyond the clicker. Thus, the stand body enters an opened state and holds an orientation of an apparatus. When the upper end portion of the stand body rotates beyond the clicker, the clicker is restored from a deformed state to an initial state, and a clicking sound occurs. 1. A holding structure that holds , when an apparatus is placed on a placement surface , an orientation of the apparatus , the holding structure comprising:an axis portion;a body portion configured to be rotatable about the axis portion and to hold an orientation of the apparatus; anda stopping portion, whereinthe body portion is rotatable about the axis portion from a first position to a second position, and a part of the body portion contacts with the stopping portion at an intermediate rotational position during rotation of the body portion from the first position to the second position, andthe stopping portion stops rotation of the body portion in at least one direction.2. The holding structure according to claim 1 , whereinthe axis portion is disposed at an upper portion of the body portion, and a support portion that extends from the axis portion to a lower end of the body portion and supports the apparatus, and', 'a projection portion that projects from an upper end of the support portion and contacts with the stopping portion when the body portion rotates about the axis portion., 'the body portion includes'}3. The holding structure according to claim 2 , wherein an angled portion is provided at an end portion of the projection portion.4. The holding structure ...

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02-02-2017 дата публикации

DEVICE FOR MANAGING OPERATIONS OF ACCESSORIES

Номер: US20170028296A1
Принадлежит:

A system that incorporates teachings of the present disclosure may include, for example, an apparatus having a processor to detect a gaming accessory stimulation associated with a programmable layer of a number of programmable layers. The processor identifies a substitute gaming accessory stimulation of the programmable layer of the number of programmable layers of the gaming accessory. The substitute gaming accessory stimulation of the programmable layer is associated with the gaming accessory stimulation of the programmable layer of the number of programmable layers, according to a user profile of a number of user profiles associated with a user account. Other predetermined associations of stimulations of the gaming accessory with other substitute accessory stimulations are recorded in other user profiles of the number of user profiles, and the substitute gaming accessory stimulation is provided to a computing device to manage a gaming software application. Additional embodiments are disclosed. 1. An apparatus , comprising:a controller; and determining a user profile of a plurality of user profiles associated with a gaming accessory comprising a plurality of programmable layers; and', 'identifying a substitute accessory stimulation for a gaming accessory stimulation of the gaming accessory by way of a predetermined association of the gaming accessory stimulation with the substitute accessory stimulation of the programmable layer of the plurality of programmable layers,', 'wherein the predetermined association is recorded in the user profile of the plurality of user profiles, and', 'wherein other predetermined associations of stimulations of the gaming accessory with other substitute accessory stimulations are recorded in other user profiles of the plurality of user profiles., 'a memory that stores executable instructions that, when executed by the controller, facilitate performance of operations comprising2. The apparatus of claim 1 , wherein the gaming accessory ...

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01-02-2018 дата публикации

PROTECTIVE CASE FOR MOBILE TERMINAL PROVIDING REAL-TIME VIBRATION FEEDBACK

Номер: US20180028909A1
Автор: Kim Jung-Hoon
Принадлежит:

The present invention relates to a protective case for preventing damage to a mobile terminal, comprising: an actuator () comprising a piezoelectric vibrating screen () formed by attaching a piezoelectric element layer () to at least one side of a substrate (), at least one or more weight pieces () which are fixedly attached to the piezoelectric element layer () and increase the vibration force, and a bracket () provided so that both ends of the substrate () are fixedly attached thereto; an auxiliary battery () which supplies power to the actuator () and is used for charging in the case where a battery of a mobile terminal () is discharged or consumed; and a Bluetooth receiving module () for receiving a signal transmitted from a Bluetooth transmitting module () of the mobile terminal (). As the actuator (), which provides real-time vibration feedback, is installed in the inner side of the protective case ()() which is worn for preventing damage to the mobile terminal (), the protective case has an effect of giving a user simultaneous sensory stimulation by providing the user with a haptic signal corresponding to an image and sound outputted from the mobile terminal () as a rapid vibration response. In addition, the protective case can transfer various vibration patterns including strong vibration and micro vibration as the vibration amount of the actuator () is adjusted according to the magnitude of vibration, or a vibration motor () is controlled so as to provide vibration feedback at low frequency, and thus, the protective case has an effect of giving the user a sense of realism. 1. A protective case for a mobile terminal providing real-time vibration feedback , the protective case comprising:{'b': 12', '17', '20', '18', '22', '17', '24', '18, 'an actuator () comprising a piezoelectric vibrating screen () formed by attaching a piezoelectric element layer () to at least one side of a substrate (), at least one or more weight piece () which are fixedly attached to ...

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01-02-2018 дата публикации

Boot Stick

Номер: US20180028922A1
Автор: Paliotti Tam Mitchell
Принадлежит:

A device with a pliable middle section to allow bending of the device. The open square shape at each end of the device allow it to be inserted into another device. 1. A device comprising of 2 open squares at each end are specifically measured to hold analogue sticks in an outward position on a controller.2. A device comprising of a specifically measured pliable middle section to bend to allow the device to be inserted in between analogue sticks on a controller. The application relates to a device with open ends on each side to be inserted in between analogue sticks on a game controller.Game controllers for the PS4 and Xbox have analogue sticks on each side to be moved while playing games. The material used for the device is a Lexan plastic cut to be pliable so that it can be inserted in between the analogue sticks to hold them outward to keep a player consistently in motion in the game if the player has to temporarily walk away from the game.The device is made of Lexan plastic cut to the specific measurements in .The device is flat plastic shape which is pliable to withstand a short bend to insert in between analogue sticks on a game controller.When the device is inserted onto a game controller, it holds the analogue sticks in an outward position.The outward positions holds the character in a game in a moving position to prevent the player from being booted or kicked out of the game.The character in the game will remain active while the player steps away from the game for a several minutes or a time at which the game completes.The square shape on each end of the device will hold the analogue sticks of the controller and hold them in an outward position.Further properties of the device in this application will be described in the detailed descriptionIn the following detailed description, the device for this application will be described by the embodiments. It should be noted that this device will work with controllers for the PS4, PS3, and Xbox.A first embodiment of ...

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17-02-2022 дата публикации

Game pad holder for virtual reality video games, comprising a mechanical force feedback device

Номер: US20220047940A1
Автор: Romain Armand
Принадлежит: PROTUBEVR

A game pad holder for video games adapted to simulate a weapon, the holder has a mechanical force feedback device designed to simulate the recoil of the weapon at the moment of a trigger pressure during a game event, and the force feedback device includes: a casing in the form of a butt in physical contact with a zone of the body of the player, a firing pin forming a physical contact with the zone of the body of the player, and the firing pin is mounted mobile in the casing between: a folding position, and an advanced position to impact the zone of the body of the player. The device further includes a spring element, an actuator and an electronic management unit so that only pressure exerted on the firing pin the player allows to make the firing pin to pass from an advanced position to the folding position.

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31-01-2019 дата публикации

GAME SYSTEM, ACCESSORY, STORAGE MEDIUM HAVING STORED THEREIN GAME PROGRAM, AND GAME PROCESSING METHOD

Номер: US20190030423A1
Принадлежит:

A first fixing portion of an accessory fixes a first game controller so as to rotate about at least a certain axis, and a second fixing portion of the accessory fixes a second game controller. Then, based on a difference value indicating a difference between a first value indicating an orientation of the first game controller and a second value indicating an orientation of the second game controller, a certain game process is executed. 1. A game system comprising a first game controller comprising a first gyro sensor , a second game controller comprising a second gyro sensor , an accessory to and from which the first game controller and the second game controller are attachable and detachable , and a computer configured to execute game processing , a first fixing portion configured to fix the first game controller so as to rotate about at least a certain axis; and', 'a second fixing portion configured to fix the second game controller,, 'the accessory comprising based on an output from the first gyro sensor of the first game controller fixed to the first fixing portion, calculate a first value indicating an orientation of the first game controller;', 'based on an output from the second gyro sensor of the second game controller fixed to the second fixing portion, calculate a second value indicating an orientation of the second game controller; and', 'calculate a difference value indicating a difference between the first value and the second value, wherein', 'the computer configured to execute the game processing executes a first game process based on the difference value., 'the game system comprising at least one computer configured to2. The game system according to claim 1 , whereinbased on the orientation of the first game controller or the orientation of the second game controller, the computer configured to execute the game processing further executes a second game process different from the first game process.3. The game system according to claim 2 , whereinthe ...

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30-01-2020 дата публикации

GAMING SUPPORT ASSEMBLY AND CONTROLLER HOLSTER

Номер: US20200030691A1
Принадлежит:

A gaming support apparatus that includes a holster body is provided. The holster body receives a gaming controller disposed therein and includes a peripheral wall. The peripheral wall, in an operational configuration, partially encloses the gaming controller received by the holster body. The holster body further includes a support web that, in the operational configuration, supports the gaming controller received by the holster body. The holster body further includes at least one opening in the holster body that, in the operational configuration, allows access to one or more input elements of the gaming controller received by the holster body. In the operational configuration, the holster body supports the gaming controller such that a user may actuate the one or more input elements of the gaming controller without supporting the weight of the gaming controller. 1. A gaming support apparatus comprising: a peripheral wall, wherein the peripheral wall is configured to, in an operational configuration, partially enclose the gaming controller received by the holster body;', 'a support web configured to, in the operational configuration, support the gaming controller received by the holster body; and', 'at least one opening in the holster body configured to, in the operational configuration, allow access to one or more input elements of the gaming controller received by the holster body,, 'a holster body, wherein the holster body is configured to receive a gaming controller disposed therein, the holster body definingwherein, in the operational configuration, the holster body is configured to support the gaming controller such that a user may actuate the one or more input elements of the gaming controller without supporting the weight of the gaming controller.2. The gaming support apparatus according to claim 1 , wherein claim 1 , in the operational configuration claim 1 , the support web is disposed proximate a second surface of the gaming controller claim 1 , and a ...

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30-01-2020 дата публикации

GAME CONTROLLER

Номер: US20200030693A1
Принадлежит:

The present invention is a game controller, the game controller comprises a body, at least one socket, at least one fastening receptor, at least one actuating module, at least one fixed and at least one fastening member. The socket is formed in the body. The fastening receptor is formed in the body. The actuating module is removably mounted in the socket. The fixed frame is configured to receive the actuating module. The fixed frame comprises at least one first positioning hole. The actuating module is fixed in the socket by a combination of the fixed frame and the fastening member, wherein the fastening member passes the first positioning hole and fastens in the fastening receptor. 1. A game controller , comprising:a body;at least one socket formed in the body;at least one fastening receptor formed in the body;at least one actuating module removably mounted in the socket;at least one fixed frame configured to receive the actuating module, the fixed frame comprising at least one first positioning hole;at least one fastening member;wherein the actuating module is fixed in the socket by a combination of the fixed frame and the fastening member, the fastening member passes the first positioning hole and fastens in the fastening receptor.2. The game controller as claimed in claim 1 , wherein the socket accommodates two actuating modules.3. The game controller as claimed in claim 2 , wherein at least one fastening receptor is arranged in the socket.4. The game controller as claimed in claim 3 , wherein two fastening receptors are arranged in a middle of the socket claim 3 , and the two fastening receptors divide the socket into two symmetric parts.5. The game controller as claimed in claim 4 , wherein each of the fastening receptors has a screw thread.6. The game controller as claimed in claim 2 , wherein the socket comprises two contacting areas.7. The game controller as claimed in claim 6 , wherein each of the contacting areas has pogo pins with the same layout.8. The ...

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30-01-2020 дата публикации

CONTROLLER AND COVER MEMBER

Номер: US20200030694A1
Принадлежит: HORI CO., LTD

Provided is a technology of allowing operation of four push buttons of a controller including the four push buttons provided in place of a cross key pad as if operating the cross key pad. The controller includes a third push-button input module () being a cylindrical recess including four push buttons (A to D) on a bottom surface of the third push-button input module (). A recessed portion (E) is formed in the bottom surface. Meanwhile, the controller includes a cover member () having a circular plate portion () including a cross-key-pad portion (). A column portion having a circular column shape is provided on a back surface of the cover member (). The cover member () is fixed to the third push-button input module () through insertion of the column portion into the recessed portion (E). When a user presses the cross-key-pad portion (), freely selected one of the four push buttons (A to D) positioned below the circular plate portion () can be pressed. 1. A controller , comprising:a push-button input module, which is provided in a main body to be grasped by a user, and includes a set of four push buttons configured to give input when pressed, the push buttons each being arranged at positions of vertices of a square; and a cover fixing portion configured to removably fix the cover member to the push-button input module; and', 'a cover portion, which is an integrated and plate-shaped part, and is configured to cover at least all of the four push buttons of the push-button input module when the cover fixing portion is fixed to the main body,, 'a cover member includingwherein input by the four push buttons is given by pressing a predetermined position of the cover portion under a state in which the cover fixing portion is fixed to the push-button input module.2. A controller according to claim 1 , wherein recesses and protrusions are formed on a surface of the cover portion on a front side claim 1 , and are configured to allow a user who touches the surface of the cover ...

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04-02-2021 дата публикации

Method for providing customized button mapping pre-sets

Номер: US20210031099A1
Принадлежит: Sony Interactive Entertainment Inc

Buttons on the add-on may be mapped to controller buttons using customized button mapping pre-sets. A button mapping may indicate that a selected preset is to be hidden during a switching operation Upon receiving a switching operation input, the selected pre-set is skipped during the switching operation.

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04-02-2021 дата публикации

PHYSICAL DEVICE INTERFACE FOR VIRTUAL REALITY SYSTEM

Номер: US20210031102A1
Автор: Frend Chauncey Eugene

A physical device interface for a virtual reality system is provided, comprising: a microprocessor board including a microprocessor, a plurality of control outputs, a first communication port and a second communication port; a plurality of receptacles configured to provide power to a corresponding plurality of physical devices; and a power board coupled to the plurality of control outputs and the plurality of receptacles, the power board including a plurality of channels controlled by the plurality of control outputs to provide power to the plurality of receptacles. The first communication port is configured to communicate with a computer for configuration of the interface and the second communication port is configured to communicate with another interface. 1. A physical device interface for a virtual reality system , comprising:a microprocessor board including a microprocessor, a plurality of control outputs, a first communication port and a second communication port;a plurality of receptacles configured to provide power to a corresponding first plurality of environmental feedback devices; anda power board coupled to the plurality of control outputs and the plurality of receptacles, the power board including a plurality of channels controlled by the plurality of control outputs to provide power to the plurality of receptacles;wherein the first communication port is configured to communicate with a computer for configuration of the interface and the second communication port is configured to communicate with at least one other physical device interface.2. The physical device interface of claim 1 , wherein the first communication port is an Ethernet port.3. The physical device interface of claim 1 , wherein the second communication port is a USB port.4. The physical device interface of claim 1 , wherein the microprocessor is configured to automatically determine an IP address associated with the at least one other physical device interface.5. The physical device ...

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07-02-2019 дата публикации

METHOD AND APPARATUS FOR DETERMINING PERFORMANCE OF A GAMER

Номер: US20190038967A1
Принадлежит: STEELSERIES ApS

A system that incorporates teachings of the present disclosure may include, for example, a method for detecting a plurality of stimulus signals generated by a gaming accessory device, identifying a plurality of substitute gaming stimulations associated with the plurality of stimulus signals, substituting the plurality of stimulus signals with the plurality of substitute gaming stimulations, incorporating in each of the plurality of substitute gaming stimulations a first unique identifier to generate a plurality of updated substitute gaming stimulations, transmitting the plurality of updated substitute gaming stimulations to a computing device executing a gaming application, and receiving from the computing device a plurality of game action results, where each of the plurality of gaming action results comprises the first unique identifier of a corresponding one of the plurality of updated substitute gaming stimulations. Additional embodiments are disclosed. 1. A method , comprising:generating, by an accessory management software (AMS) application executed by a computing device including a processor, a plurality of substitute gaming stimulations associated with a plurality of stimulus signals generated by a gaming accessory device;adding, by the AMS application, a first unique identifier to each of the plurality of substitute gaming stimulations;transmitting, by the AMS application, the plurality of substitute gaming stimulations to a gaming application being executed on the computing device, wherein the first unique identifier enables tracking of a plurality of gaming action results generated by the gaming application responsive to the plurality of substitute gaming stimulations transmitted to the computing device;receiving, by the AMS application from the gaming application, the plurality of game action results, wherein each of the plurality of gaming action results comprises the first unique identifier of a corresponding one of the plurality of substitute gaming ...

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06-02-2020 дата публикации

NETWORKED GAMING HEADSET

Номер: US20200038754A1
Принадлежит:

In an audio setup including at least one audio headset configurable to process audio for a first player (e.g., when participating in an online multiplayer game), a headset preset may be configured, and a token (or similar identifier) may be assigned to the headset preset. The headset preset may be uploaded into a central headset preset depository, which may be accessible by a plurality of players. The first player may share the token, via a network connection, with a second player, and second player may use the token to download the headset preset from the central headset preset depository into a second audio setup, including at least one other audio headset configurable to process audio for the second player. The downloaded headset preset may be utilized in configuring the other audio headset, for processing audio for the second player (e.g., when participating in the online multiplayer game). 1. A method , comprising: configuring a headset preset, wherein the headset preset comprises values for one or more configurable parameter settings relating to operation or functions of the headset;', 'assigning a token to the headset preset;', 'uploading the headset preset to a central headset preset depository that is accessible by a plurality of players; and', 'sharing the token via a network connection with a second player., 'in an audio setup comprising at least one audio headset that is configurable to process audio for a first player participating in an online multiplayer game2. The method of claim 1 , comprising managing access to the central headset preset depository via web-accessed service claim 1 , wherein the web-accessed service supports web-based user interactions for uploading and/or downloading headset presets.3. The method of claim 1 , comprising:downloading the headset preset from the central headset preset depository into a headset that is used by the second player; andconfiguring the headset used by the second player based on the headset preset, for ...

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06-02-2020 дата публикации

ADAPTER FOR ATTACHMENT TO A GAME CONTROLLER

Номер: US20200038766A1
Автор: ALI Darren, DORNBUSCH Ken
Принадлежит:

A video game controller adapter for use with a video game controller includes a housing adapted for attachment to the controller, a game actuator mechanism, and a function control module. The function control module is operatively connectable to the game console for transmitting electronic signals to the game console. The function control module is operatively connectable to the controller for receiving game functions from the controller. The function control module is operatively connected to the at least one game actuator mechanism, and configurable to, in response to actuation of the game actuator mechanism, transmit an adapter game function assigned to the game actuator mechanism to the game console. A method of adding a game control actuation mechanism to a game controller, includes the steps of: attaching the adapter to the game controller; and establishing a connection between the function control module and both of the controller and the game console. 1. A video game controller adapter for use with a video game controller and a game console , the adapter comprising:(a) a housing adapted for attachment to the controller without modifying the controller;(b) at least one game actuator mechanism; and the game console for transmitting electronic signals to the game console;', 'the controller for receiving game functions from the controller; and', 'the at least one game actuator mechanism, and wherein the function control module is configurable to, in response to actuation of the game actuator mechanism, transmit an adapter game function assigned to the game actuator mechanism to the game console., '(c) a function control module comprising electronic circuitry, wherein the function control module is operatively connected or connectable to2. The adapter of wherein the housing is adapted for attachment to the controller by having a shape adapted to be placed in a compartment of the controller.3. The adapter of wherein the at least one game actuator mechanism ...

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18-02-2016 дата публикации

ADJUSTABLE AIMING AID DEVICE FOR FIRST-PERSON VIDEO GAMES, VIDEO SIMULATORS, AND SIMILAR VIDEO-BASED HUMAN-COMPUTER INTERACTIONS

Номер: US20160045831A1
Принадлежит:

One embodiment of an adjustable aiming aid device for first-person video games, video simulators, and similar video-based human-computer interactions in which the protagonist launches projectiles on targets. The device comprises an attachment unit and a sighting unit. The attachment unit is utilized to attach the device to a monitor, the monitor having a screen on which the software-generated visual environment is displayed. The sighting unit is utilized to position a sight at a predetermined location between the user and the screen, in a plane approximately parallel to the screen. The sight assists the user in aligning one's line of vision with the location on the screen towards which the software-simulated projectiles are launched. The sight is positioned in a different plane of focus than the screen, thus creating a new user experience. Other embodiments are described. 1. An adjustable aiming aid device that attaches to a computer or television monitor , said monitor having a screen , a back surface , a top edge , side edges , and a bottom edge , said aiming aid device comprising:(a) an attachment unit, said attachment unit utilized to removably attach said aiming aid device to one of said edges of said monitor, ensuring that said aiming aid device does not change its position in space unless manually repositioned by the user, ["(i) a sight, said sight utilized to assist in aligning the user's line of vision with a predetermined location on the screen of said monitor,", '(ii) means for connecting said sight to said attachment unit so as to adjustably position said sight at a predetermined location in a plane approximately parallel to the screen of said monitor and at a predetermined distance from said monitor, ensuring that said sight does not change its position in space unless manually repositioned by the user,, '(b) a sighting unit, comprisingwhereby said sight will improve the user's ability to aim at intended targets in software-generated visual environments ...

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15-02-2018 дата публикации

ATTACHMENT AND GAME SYSTEM

Номер: US20180043248A1
Принадлежит:

An attachment configured to be attached to a game controller with a camera is provided. The attachment includes a housing and an operation portion in the housing. The housing includes a support portion which supports the game controller such that a direction of shooting of the camera is oriented to the inside of the housing. The operation portion has a movable portion in the housing, a position of the movable portion being changed in accordance with a pressing operation onto the operation portion, and at least one of a shape of and a pattern on the movable portion viewed from the camera being changed in accordance with a rotation operation onto the operation portion. 1. An attachment configured to be attached to a game controller with a camera , the attachment comprising:a housing; andan operation portion in the housing,the housing comprising a support portion which supports the game controller such that a direction of shooting of the camera is oriented to inside of the housing, andthe operation portion comprising a movable portion in the housing, a position of the movable portion being changed in accordance with a pressing operation onto the operation portion, and at least one of a shape of and a pattern on the movable portion viewed from the camera being changed in accordance with a rotation operation onto the operation portion.2. The attachment according to claim 1 , whereinthe movable portion is made of a reflective material.3. The attachment according to claim 1 , whereinat least one of the shape of and the pattern on the movable portion viewed from the camera is gradually changed by rotation along a direction substantially in parallel to a direction of the pressing operation onto the operation portion.4. The attachment according to claim 3 , whereinthe movable portion has a varying width viewed from the camera.5. The attachment according to claim 4 , whereinthe movable portion is formed in a tapered shape.6. The attachment according to claim 3 , whereina ...

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15-02-2018 дата публикации

Attachment and game system

Номер: US20180043270A1
Принадлежит: Nintendo Co Ltd

An attachment configured to be attached to a game controller with a camera is provided. The attachment includes a housing having a support portion which supports the game controller and an operation portion in the housing. The support portion supports the game controller such that a direction of shooting of the camera is oriented to the inside of the housing and supports the game controller such that a field of view of shooting with the camera includes a first region including a first indication in the housing as a subject and a second region including a second indication in the housing as a subject. The first indication is located such that a position thereof is maintained regardless of an operation onto the operation portion, and the second indication is located such that a position thereof is variable in accordance with an operation onto the operation portion.

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18-02-2016 дата публикации

COMPUTER CONTROLLED FURNITURE AND METHOD

Номер: US20160048134A1
Автор: Thomason Andy
Принадлежит:

A re-configurable item of furniture is provided, and includes at least a first reconfigurable portion having in turn a plurality of deformable cells, each having electrically operated valves to control a gas inflow to the respective cells from a gas inflow source, and a gas outflow from the respective cells, to thereby modify the pressure within respective cells. The gas inflow source includes a high-pressure reservoir cell among the plurality of deformable cells. The item of furniture also includes a control unit arranged to transmit control signals to a plurality of the electrically operated valves, including a valve of the high-pressure reservoir cell, to modify the pressure within a plurality of the cells in a coordinated manner selected to generate a new configuration of support for a user of the furniture. 1. A re-configurable item of furniture , comprising: a plurality of deformable cells, each respective one of the plurality of deformable cells having electrically operated valves to control a gas inflow to the respective cells from a gas inflow source, and a gas outflow from the respective cells, to thereby modify a pressure within respective cells; and', 'a control unit arranged to transmit control signals to a plurality of the electrically operated valves to modify the pressure within a plurality of the cells in a coordinated manner selected to generate a new configuration of support for a user of the furniture;, 'at least a first reconfigurable portion comprising in turnand wherein the gas inflow source comprises a high-pressure reservoir cell among the plurality of deformable cells.2. A re-configurable item of furniture according to claim 1 , in whichthe first reconfigurable portion comprises an array of the deformable cells arranged to occupy a seating area to be sat on by a user.3. A re-configurable item of furniture according to claim 1 , in which the gas inflow source is supplied by an air compressor.4. A re-configurable item of furniture according ...

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03-03-2022 дата публикации

PERIPHERAL DEVICE

Номер: US20220062755A1
Принадлежит:

A peripheral device adapted for connecting to a mobile device is provided. The peripheral device includes a main body, at least one connecting arm, and at least one control module. The main body includes a clamping unit to clamp a mobile device in place. One end of the connecting arm is movably connected to one side of the main body, the connecting arm is movable and close to the one side of the main body to be in a storage position, or extends away from thereof to be in an expanded position. Each of the control modules includes at least one input unit, and the control module is detachably connected to another end of the connecting arm. When the connecting arm is in the expanded position, the control module is electrically connected to the mobile device, so as to provide control thereof.

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14-02-2019 дата публикации

METHOD AND APPARATUS FOR MANAGING USE OF AN ACCESSORY

Номер: US20190046877A1
Принадлежит: STEELSERIES ApS

A system that incorporates the subject disclosure may include, for example, a system having a processor that performs operations including receiving from an accessory device a control signal for controlling a software application, determining that the control signal corresponds to a first action of a plurality of actions for controlling the software application, monitoring a frequency of usage of the first action, and presenting at the accessory device or a display device coupled to the accessory device a measure of the frequency of usage of the first action. Additional embodiments are disclosed. 1. A method comprising:tracking, by a system comprising a processor, a frequency of usage of a first gaming action of a video game;identifying an over usage state responsive to detecting that the frequency of usage of the first gaming action has exceeded a threshold;selecting a second gaming action according to a user profile; andresponsive identifying the over usage state, transmitting the second gaming action in place of the first gaming action.2. The method of claim 1 , further comprising presenting a measure of the frequency of usage by way of an input interface of a gaming accessory.3. The method of claim 2 , wherein the input interface of the gaming accessory comprises a button and wherein the gaming accessory includes a proximity sensor that is an electromagnetic sensor claim 2 , a capacitive sensor claim 2 , an inductive sensor claim 2 , an image sensor or a combination thereof.4. The method of claim 3 , wherein the button comprises a touch screen button claim 3 , a depressible button claim 3 , or a combination thereof.5. The method of claim 1 , wherein a measure of the frequency of usage of the first gaming action is presented by an illumination of a portion of a gaming accessory.6. The method of claim 5 , wherein the illumination comprises a color that identifies the measure of the frequency of usage.7. The method of claim 1 , further comprising blocking a control ...

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14-02-2019 дата публикации

Dynamic Adjustment of Game Controller Sensitivity Based on Audio Analysis

Номер: US20190046881A1
Автор: Kulavik Richard
Принадлежит:

An electronic device may receive a plurality of channels of game and/or chat audio during play of a game. The electronic device may detect one or more sounds on one or more of the audio channels during the monitoring of the plurality of audio channels. The electronic device may control, based on the detected one or more sounds, operation of a game controller that interacts with the game during play. The controlling of the operation of the game controller may comprise adjusting sensitivity of the game controller. The electronic device may determine directionality of the detected one or more sounds and adjust the sensitivity of the game controller based on the determined directionality of the detected one or more sounds. The electronic device may increase and/or decrease the sensitivity of the game controller in response to changes in the determined directionality of the detected one or more sounds. 1. A system comprising: analyze audio received from a gaming console; and', 'adjust, based on said analysis of said audio received from said gaming console, sensitivity of a game controller coupled to said gaming console., 'a game headset with circuitry that is operable to2. The system of claim 1 , wherein said analysis comprises a determination of directionality of a sound in said received audio.3. The system of claim 2 , wherein said adjustment of said sensitivity of said game controller comprises:setting of said sensitivity of said controller to a higher level when said directionality indicates a source of said sound is behind said game player's character; andsetting of said sensitivity of said controller to a lower level when said directionality indicates said source of said sound is in front of said game player's character.4. The system of claim 2 , wherein said adjustment of said sensitivity of said game controller comprises:an increase of said sensitivity of said controller as said directionality indicates a source of said sounds is getting further from a game ...

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25-02-2016 дата публикации

COMBINATION COMPUTING DEVICE AND GAME CONTROLLER WITH FLEXIBLE BRIDGE SECTION

Номер: US20160051900A1
Принадлежит:

A device generally directed to a combination computing device and input device. The computing device provides a plurality of sides. The input device providing a structural bridge, and a pair of control modules. The pair of control modules confine the computing device on at least two opposing sides of the plurality of sides. The pair of control modules adaptively and snugly accommodate the width of the computing device, and alternatively, adaptively and snugly accommodate a width of a second computing device, the second computing device having a width greater than the width of the computing device. The structural bridge secures the pair of control modules one to the other, and adaptively and snugly accommodate the length of the computing device and alternatively, adaptively and snugly accommodate a length of the second computing device, the second computing device having a length greater than the length of the computing device. 1. A device comprising:a computing device, the computing device providing a plurality of sides, each of the plurality of sides are disposed between an electronic display screen of the computing device and a back of the computing device, the computing device having a length greater than a width of the computing device;an input device in electronic communication with the computing device, the input device providing a pair of control modules, the pair of control modules adjacent to and confining the computing device on at least two opposing sides of the plurality of sides of the computing device, the pair of control modules configured such that the pair of control modules adaptively and snugly accommodate the width of the computing device, alternatively the pair of control modules adaptively and snugly accommodate a width of a second computing device, wherein the width of the second computing device is greater than the width of the computing device, and in which the second computing device having a length greater than the width of the second ...

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25-02-2016 дата публикации

COMBINATION COMPUTING DEVICE AND GAME CONTROLLER WITH FLEXIBLE BRIDGE SECTION

Номер: US20160051901A1
Принадлежит:

A device directed to a combination computing and input device. The computing device providing a plurality of sides, each of the plurality of sides are disposed between an electronic display screen and a back of the computing device. The input device communicates with the computing device and provides a pair of control modules adjacent to and confining the computing device on at least two opposing sides of the computing device. The input device further provides a structural bridge securing the pair of control modules one to the other. The structural bridge adaptively and snugly accommodate the length of the computing device. A first of the pair of control modules features a retention mechanism communicating with the structural bridge. The retention mechanism adaptively secures the structural bridge such that the pair of control modules snugly accommodate the length of the computing device. 1. A device comprising:a computing device, the computing device providing a plurality of sides, each of the plurality of sides are disposed between an electronic display screen of the computing device and a back of the computing device, the computing device having a length greater than a width of the computing device;an input device in electronic communication with the computing device, the input device providing a pair of control modules, the pair of control modules adjacent to and confining the computing device on at least two opposing sides of the plurality of sides of the computing device, the pair of control modules are configured such that the pair of control modules adaptively and snugly accommodate the length of the computing device, while the width of the computing device extends above and below the confines of a length of the pair of control modules;a structural bridge securing the pair of control modules one to the other, the structural bridge configured such that the structural bridge adaptively and snugly accommodate the length of the computing device, wherein a first ...

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25-02-2016 дата публикации

COMBINATION COMPUTING DEVICE AND GAME CONTROLLER WITH FLEXIBLE BRIDGE SECTION

Номер: US20160051902A1
Принадлежит:

A combination computing device, input device, structural bridge, and a communication link is provided. The computing device, with a length greater than its width, provides a plurality of sides, a display screen, and a back. The input device electronically communicates with the computing device. The input device provides a pair of control modules. The control modules adaptively confine the width of the computing device. The structural bridge, masks a mid-portion of the back of the computing device, secures the pair of control modules one to the other, and adaptively accommodates the length of the computing device. A first of the pair of control modules includes at least a tensioning mechanism secured to the structural bridge. The tensioning mechanism accommodates the length of the computing device. The communication link facilitates communication between the control modules, the computing device, and a second display, which is mechanically disassociated from electronic display. 1. A device comprising:a computing device, the computing device providing a plurality of sides, each of the plurality of sides are disposed between an electronic display screen of the computing device and a back of the computing device, the computing device having a length greater than a width of the computing device;an input device in electronic communication with the computing device, the input device providing a pair of control modules, the pair of control modules adjacent to and confining the computing device on at least two opposing sides of the plurality of sides of the computing device, the pair of control modules are configured such that the pair of control modules adaptively and snugly accommodate the length of the computing device, while the width of the computing device extends above and below the confines of a length of the pair of control modules;a structural bridge securing the pair of control modules one to the other, the structural bridge configured such that the structural ...

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13-02-2020 дата публикации

Dynamic Adjustment of Game Controller Sensitivity Based on Audio Analysis

Номер: US20200047070A1
Автор: Kulavik Richard
Принадлежит:

An electronic device may receive a plurality of channels of game and/or chat audio during play of a game. The electronic device may detect one or more sounds on one or more of the audio channels during the monitoring of the plurality of audio channels. The electronic device may control, based on the detected one or more sounds, operation of a game controller that interacts with the game during play. The controlling of the operation of the game controller may comprise adjusting sensitivity of the game controller. The electronic device may determine directionality of the detected one or more sounds and adjust the sensitivity of the game controller based on the determined directionality of the detected one or more sounds. The electronic device may increase and/or decrease the sensitivity of the game controller in response to changes in the determined directionality of the detected one or more sounds. 1. A system comprising: analyze audio received during play of a game; and', 'adjust, based on said analysis of said received audio, sensitivity of a game controller that interacts with said game during play., 'a game headset with circuitry that is operable to2. The system of claim 1 , wherein said analysis comprises a determination of directionality of a sound in said received audio.3. The system of claim 2 , wherein said adjustment of said sensitivity of said game controller comprises:setting of said sensitivity of said controller to a higher level when said directionality indicates a source of said sound is behind said game player's character; andsetting of said sensitivity of said controller to a lower level when said directionality indicates said source of said sound is in front of said game player's character.4. The system of claim 2 , wherein said adjustment of said sensitivity of said game controller comprises:an increase of said sensitivity of said controller as said directionality indicates a source of said sounds is getting further from a game player's character; ...

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13-02-2020 дата публикации

MANIPULABLE OBJECT AND HOLDER FOR MANIPULABLE OBJECTS

Номер: US20200050291A1
Принадлежит:

Objects are provided that can be manipulated relative to a touch-sensitive surface, in particular game pieces or buttons for interacting with a touch screen. A manipulable includes at least one lug enabling an interaction with the touch-sensitive surface; and a slot suitable for inserting the manipulable object on a holder that can be positioned relative to the touch-sensitive surface. The placement of the slot over the height of the manipulable object is suitable for keeping the at least one lug of the manipulable object in interaction with the touch-sensitive surface. Thus, the manipulable object allows the touch-sensitive surface to be interacted with at any time without any interaction errors, regardless of the position of this touch-sensitive surface relative to the horizontal. The touch-sensitive surface identifies any interaction (at a point or sliding) of the manipulable object and a non-erroneous location of this interaction on the tactile surface. 1. A manipulable object comprising:at least one lug allowing an interaction with a touch-sensitive surface, anda slot suitable for inserting the manipulable object onto a holder that can be positioned relative to the touch-sensitive surface, a location of the slot over a height of the manipulable object being suitable for keeping the at least one lug of the manipulable object interacting with the touch-sensitive surface.2. The manipulable object as claimed in claim 1 , wherein the at least one lug is conductive.3. The manipulable object as claimed in claim 1 , wherein claim 1 , the manipulable object comprises several lugs claim 1 , and the location of the slot is suitable for keeping all the lugs of the manipulable object interacting with the touch-sensitive surface.4. The manipulable object as claimed in claim 1 , wherein location of the slot over the height of the manipulable object is suitable for keeping the at least one lug of the manipulable object in contact with the touch-sensitive surface.5. The ...

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10-03-2022 дата публикации

GAME CONTROLLER

Номер: US20220072417A1
Принадлежит:

An example game controller is removably attachable to a main unit. The game controller includes a controller-side slide member. The controller-side slide member protrudes from a first surface of the game controller and is configured to slidably engage with the main unit-side slide member in a slide direction. The controller-side slide member has a first end and a second end in the slide direction, and the game controller is configured to be attached to the main unit by inserting the controller-side slide member into the main unit-side slide member. The controller-side slide member includes a protruding portion and at least one terminal. The protruding portion protrudes from the first end side of the controller-side slide member in the slide direction and has a facing surface that faces the first surface of the game controller. The at least one terminal is between the facing surface and the first surface. 120.-. (canceled)21. A game controller which is removably attachable to a main unit having a main unit-side slide member and configured to execute a game process , the game controller comprising:a controller-side slide member positioned on a first side surface of the game controller and configured to slidably engage with the main unit-side slide member, the game controller being configured to be attached to the main unit by sliding the controller-side slide member relative to the main unit-side slide member;at least one terminal on a slide-direction side relative to a center of the controller-side slide member and configured to be electrically connected to the main unit when the game controller is slidably attached to the main unit; anda stop member positioned on an opposite side from the slide-direction side relative to the center of the controller-side slide member, the stop member including a stop surface configured to releasably engage a corresponding surface of the main unit-side slide member to resist relative sliding movement between the controller-side slide ...

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01-03-2018 дата публикации

Controller having accessory connectors for externalizing controls

Номер: US20180056180A1
Принадлежит: Microsoft Technology Licensing LLC

An accessory apparatus includes a housing, an apparatus connector, a plurality of auxiliary accessory interfaces, and an internal microcontroller. The connection connector is configured to mate with a corresponding accessory connector of a physical controller to electrically connect the internal microcontroller to the physical controller. Each auxiliary accessory connector is configured to enable a separate auxiliary user input device to operatively connect to the accessory apparatus and electrically connect with the internal microcontroller. The internal microcontroller is configured to: (1) receive an input control signal from an auxiliary user input device operatively connected to an auxiliary accessory connector of the plurality of auxiliary accessory connectors, (2) map the input control signal to a mapped control signal corresponding to a physical control of the physical controller, and (3) send the mapped control signal to the physical controller via the apparatus connector.

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01-03-2018 дата публикации

Multi-Device Gaming Interface

Номер: US20180056197A1
Принадлежит: Voyetra Turtle Beach Inc

An electronic device may be configured to present a user interface via which a user can select from a plurality of commands associated with a particular video game. In response to a selection of one of the plurality of commands, the electronic device may transmit the selected one of the plurality of commands to a user interface device. The selected command may cause said user interface device to transmit a corresponding one or more simulated user inputs to a game console. The selection of the command may occur automatically in response to detection, by audio processing circuitry, of an occurrence of the particular audio clip in an audio signal output by the game console.

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21-02-2019 дата публикации

WRAPAROUND PERIPHERAL DEVICE GRIP

Номер: US20190054382A1
Принадлежит:

A wraparound peripheral device grip comprising a substantially flat continuous sheet is provided. The grip includes a first side and a second side. The first side is configured to adhere to a grip of a peripheral device and the second side is configured to provide improved gripping to a user of the peripheral device. The substantially flat continuous sheet can be cut to fit a geometry of a particular model of peripheral device, or gaming controller. The wraparound peripheral device grip is capable of being placed onto a peripheral device by wrapping the grip around the factory surfaces of a peripheral device. The gripping friction of the grip can be achieved by disposing abrading particles thereon, such as sandpaper, silicon carbide, or grip tape material. Alternatively, the grip side can be made from an elastomer, such as a synthetic rubber, or other material with the property of viscoelasticity. 1. A wraparound peripheral device grip , comprising:a substantially flat continuous flexible sheet having a first side and a second side, the first side for adhering to a gripping area of a peripheral device and the second side for providing improved gripping to a user of the peripheral device, the substantially flat continuous flexible sheet cut to fit a model of the peripheral device.2. The wraparound peripheral device grip of claim 1 , wherein the substantially flat continuous flexible sheet defines an area of material including a peripheral cut shape completely surrounding the area of material.3. The wraparound peripheral device grip of claim 2 , wherein the substantially flat continuous flexible sheet includes a first portion configured to bend out of a plane defining the substantially flat continuous flexible sheet and wrap around a majority of a curved three-dimensional protuberance of the peripheral device.4. The wraparound peripheral device grip of claim 3 , wherein the peripheral cut shape includes a plurality of cuts extending into the area of material at least ...

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02-03-2017 дата публикации

INTERACTIVE GAME SYSTEM WITH AN HMD AND A GROUND PAD

Номер: US20170056760A1
Принадлежит: HTC CORPORATION

An interactive game system is provided. The interactive game system includes a head-mounted device (HMD), a game suit, a battery and a ground pad. The HMD executes a virtual reality program and displays video information of the virtual reality program to a user. The game suit is worn by the user and connected to the HMD. The game suit includes wireless sensors. The battery provides power to the HMD. The ground pad includes wireless charging devices arranged in a matrix to provide power. When the wireless charging device detects an approaching wireless sensor, the position information of the wireless charging device is transmitted to the approaching wireless sensor and a signal indicating whether the battery needs to be charged is transmitted to the wireless charging device. If the battery needs to be charged, the wireless charging device charges the battery via the approaching wireless sensor. 1. An interactive game system , comprising:a head-mounted device, worn by a user, wherein the head-mounted device executes a virtual reality program and displays video information of the virtual reality program to the user;a game suit, worn by the user and connected to the head-mounted device, wherein the game suit comprises a plurality of wireless sensors which are embedded on foot regions of the game suit and capable of receiving power;a battery, embedded on the game suit and used to provide power to the head-mounted device; anda ground pad, comprising a plurality of wireless charging devices that are arranged in a matrix and connected to a power outlet to provide power, wherein when the wireless charging device detects that some of the wireless sensors are approaching, position information of the approaching wireless charging devices is transmitted to the approaching wireless sensor and a signal indicating whether the battery needs to be charged is transmitted to the wireless charging device;wherein if the battery needs to be charged, the wireless charging device charges ...

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20-02-2020 дата публикации

Sensing Apparatus And Method

Номер: US20200054940A1
Автор: Andall Hogarth

A biofeedback sensor attachment for a controller, the biofeedback sensor attachment comprising one or more sensors for obtaining biofeedback information arranged such that at least one sensor is in contact with a user's hand during normal use of the controller, and an output unit operable to output the biofeedback information about measurements made by the one or more sensors. 1. A biofeedback sensor attachment for a controller , the biofeedback sensor attachment comprising:one or more sensors for obtaining biofeedback information arranged such that at least one sensor is in contact with a user's hand during normal use of the controller; andan output unit operable to output the biofeedback information about measurements made by the one or more sensors as an audio signal to be input to the controller.2. An attachment according to claim 1 , wherein the biofeedback information comprises one or more selected from the list consisting of:i. electrodermal activity measurements, andii. heart rate measurements.3. An attachment according to claim 1 , wherein the sensors are arranged on one or more sleeves that fit at least a portion of the controller.4. An attachment according to claim 1 , wherein the output information is interpreted by a controller as a button press and communicated as such to a processing device associated with the controller.5. An attachment according to claim 4 , wherein the output information is interpreted as a user pressing a button which has no physical presence on the controller.6. An attachment according to claim 1 , wherein the output unit outputs the biofeedback information to a processing device associated with the controller.7. An attachment according to claim 1 , comprising a processor operable to perform processing on the biofeedback information before it is output.8. An attachment according to comprising an output port adapted to interface with an input port of the controller operable to accept audio signals.9. A method for providing ...

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20-02-2020 дата публикации

VIDEO GAME CONTROLLER

Номер: US20200054942A1
Принадлежит:

A video game controller can include a body with a top surface and a bottom surface, multiple control inputs (e.g., thumbsticks, directional pads, buttons), and a face plate removably coupleable to the body over the top surface so that the plurality of control inputs extend through the face plate. One or more of the multiple control inputs are removable and replaceable without the use of tools by decoupling the face plate from the body and decoupling the control input from the body without disassembling the body. 1. (canceled)2. A video game controller , comprising:a controller body having a top surface and a bottom surface and a pair of handles;a plurality of control inputs comprising one or more thumbsticks, one or more of the plurality of control inputs removably mounted on the controller body through the top surface to releasably connect with electronics disposed within the controller body below the top surface of the controller body, each of the plurality of control inputs operable to control one or more operations of the video game controller;a face plate having a plurality of openings and being removably coupleable to the controller body so that the plurality of control inputs extend through the plurality of openings in the face plate when the face plate is coupled to the controller body; anda detachable paddle unit removably coupled to an underside of the controller body, one or more portions of the paddle unit being movable relative to the bottom surface of the controller body,wherein one or more of the plurality of control inputs are removable and replaceable by decoupling the face plate from the controller body and decoupling said one or more of the plurality of control inputs from the controller body without disassembling the controller body.3. The video game controller of claim 2 , wherein the plurality of control inputs comprises one or more directional pads and one or more buttons.4. The video game controller of claim 2 , wherein the one or more ...

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02-03-2017 дата публикации

INFORMATION PROCESSING DEVICE INCLUDING HEAD MOUNTED DISPLAY

Номер: US20170059871A1
Принадлежит:

[Problem to be Solved] 1. An information processing device , comprising:an operation unit that is configured to be hand-held or wearable by an operator of the information processing device;a head mounted display that is mounted to a head of the operator of the information processing device in such a manner as to be disposed in front of the eyes of the operator;a first motion sensor that is configured to detect a motion of the head of the operator, including at least a triaxial acceleration sensor and a triaxial geomagnetic sensor;a second motion sensor that is configured to detect a motion of the operation unit, including at least a triaxial acceleration sensor and a triaxial geomagnetic sensor; andan information processing unit that displays, on the display, an image in a predetermined angle-of-view frame in a global image defined on a preset world coordinate system, where the predetermined angle-of-view frame corresponds to an orientation of the head of the operator detected using the first motion sensor, and where the information processing unit has a processor to execute a specific process corresponding to a posture of the operation unit detected using the second motion sensor;where the information processing unit, further includesa basic posture acquisition unit that acquires a basic posture of the head of the operator on a first local coordinate system from a detection output of the triaxial acceleration sensor included in the first motion sensor, and a posture of the operation unit on a second local coordinate system from a detection output of the triaxial acceleration sensor included in the second motion sensor, respectively;a specific absolute azimuthal direction acquisition unit that acquires a specific absolute azimuthal direction of the head of the operator based on a specific azimuthal direction component detected using the triaxial geomagnetic sensor included in the first motion sensor and a vertical downward direction component detected using the ...

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05-03-2015 дата публикации

Multipurpose casing for a computer based device

Номер: US20150065210A1
Автор: Aliza Almagor, Rami Drori
Принадлежит: SENSEAPP INTERNATIONAL Ltd

The present invention relates to a casing for accommodating a computer based device or an activity board having an input/output port interface and/or an interface in form of a touch sensitive screen, comprising one or more operating means (e.g., levers, handles, buttons, knobs) and/or one or more apertures for interacting with said device, wherein said casing, at least partially, can cover the interface of said device.

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05-03-2015 дата публикации

MICROCHIPPED TOY FOR INTERACTIVE ENTERTAINMENT

Номер: US20150065258A1
Принадлежит:

Systems and methods are provided for using one or more scannable microchips embedded in a toy to allow for an interactive play experience. Through the use of an interactive gameplay application associated with the toy, commands or other data associated with a scannable microchip can be used to alter the gameplay experience. In specific embodiments, data associated with a scannable microchip embedded in a toy is used to alter traits of a playable character associated with the gameplay application and provide an enhanced gameplay experience. 1. A system for an interactive toy experience comprising:a toy;a first scannable microchip tag embedded in the toy;an interactive gameplay application associated with the toy; anda first set of data stored on the first scannable microchip tag, wherein the first set of data is associated with a first command capable of being received by the interactive gameplay application, and wherein the interactive gameplay application is configured to alter a first attribute of a virtual gaming character associated with the interactive gameplay application in response to receiving the first command.2. The system of claim 1 , wherein the toy comprises a representation of a physical characteristic of a first creature and a representation of a physical characteristic of a second creature.3. The system of claim 2 , further comprising a second scannable microchip tag embedded in the toy and a second set of data stored on the second scannable microchip tag claim 2 , wherein the second set of data is associated with a second command capable of being received by the interactive gameplay application claim 2 , and wherein the interactive gameplay application is configured to alter a second attribute of the virtual gaming character associated with the interactive gameplay application in response to receiving the second command.4. The system of wherein the first scannable microchip tag is embedded in a first portion of the toy and wherein the second ...

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28-02-2019 дата публикации

GAMING PERIPHERAL WITH INTELLIGENT AUDIO CONTROL

Номер: US20190060751A1
Автор: Strahle Brad
Принадлежит:

A gaming controller can include a housing; a plurality of input components; a processor; a wired or wireless interface communicatively couplable with a headset; a wired or wireless interface communicatively couplable with a gaming console, the gaming console communicatively couplable with an audiovisual system; an audio headset detection circuit that detects if a headset is coupled with the gaming controller; a transmitter that transmits an audio control signal causing the audio of the audiovisual system to be adjusted if the audio headset detection circuit detects (automatically or on command) that no audio headset is coupled with the gaming controller; and a transmitter that transmits an audio control signal causing the audio of the headset to be adjusted if the audio headset detection circuit detects (automatically or on command) that an audio headset is coupled with the gaming controller. 1. A gaming controller , comprising:a housing coupled with a plurality of input components;a processor;an audio jack for receiving an audio connector of an audio headset, the audio jack communicatively coupled with the processor;a communications circuit communicatively coupled to the processor, wherein the communications circuit is to establish a connection to a gaming console, the gaming console configured to be communicatively coupled to an audiovisual system using a cable;an audio headset detection circuit communicatively coupled to the processor, the audio headset detection circuit comprising a switch coupled to the audio jack, the switch caused to be in a first state when an audio connector has been plugged into the audio jack, the switch caused to be in a second state when no audio connector has been plugged into the jack; anda transmitter that transmits an audio control signal, responsive to actuation of one or more of the plurality of input components corresponding to an audio control operation, causing the audiovisual system to adjust an audio attribute of sound ...

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17-03-2022 дата публикации

Game controller

Номер: US20220080300A1
Автор: Ho-Lung Lu
Принадлежит: Dexin Corp

A game controller includes a first handle body. The first handle body includes a first operation interface, a first connection portion, a first control circuit, a first battery, and a first communication module. The first operation interface is electrically connected to the first connection portion. The first communication module includes a first wireless communication circuit and a first wired communication circuit. The first control circuit is electrically connected to the first communication module, the first battery, the first operation interface and the first connection portion. The first mobile device is disposed at a side of the first handle body. When the first mobile device is electrically connected to the first connection portion of the first handle body, the first control circuit turns on the first wired communication circuit of the first communication module to communicate with the first mobile device by the first connection portion.

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17-03-2022 дата публикации

ultra-lightweight thin stabilizing friction reducing video gaming vambrace

Номер: US20220080325A1
Автор: Dylan Drake
Принадлежит: Individual

The present disclosure provides an ultra-lightweight bendable or heat moldable friction reducing, stabilizing wearable device worn on the underside wrist and forearm of a user, whereby the device provides 3.5 millimeters of clearance for the user's hand and decreases friction on a mouse pad surface or the like. The current application is about increasing stability and lowering the friction of garners under side wrists and forearms on support surfaces by applying an ultra-thin layer of polytetrafluoroethylene.

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10-03-2016 дата публикации

Wireless interactive gaming toy and gaming system

Номер: US20160067600A1
Принадлежит:

Embodiments of the invention provide an interactive toy or gaming device for actuating various interactive play effects within a compatible play environment. The gaming device comprises a portable housing having an internal cavity configured to receive one or more batteries or other power sources for powering the device. Optional lighting, laser or sound effects may be provided as well as one or more optionally-powered infrared (IR) or radio frequency (RF) wireless communications devices. The interactive toy or gaming device may also comprise an optional RFID (radio frequency identification device) transponder that is operable to provide relatively short-range non-battery-powered RF communications with one or more receivers or transceivers provided within a compatible play environment. The interactive toy or gaming device may further include an optional magnetic inductance energy source or motion-generated energy source for wirelessly powering the device by motion and/or using an externally applied electromagnetic field. 120-. (canceled)21. A gaming toy and system for entertaining one or more game participants , said gaming toy and system comprising: a microprocessor;', 'programmable non-volatile memory;', 'a first radio frequency (RF) transceiver configured to exchange omnidirectional wireless communications with an RF-compatible device;, 'a portable gaming toy configured to be carried or worn by a game participant, said portable gaming toy comprising a housing having an internal cavity configured to accommodate one or more batteries and associated electronic circuitry configured to power and operate said portable gaming toy, said electronic circuitry comprising at least one target play object configured to produce one or more associated play effects, said at least one target play object comprising:', 'a second RF transceiver configured to exchange omnidirectional wireless communications with said first RF transceiver;', 'a second IR transmitter or receiver ...

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10-03-2016 дата публикации

DEVICE FOR MANAGING OPERATIONS OF ACCESSORIES

Номер: US20160067614A1
Принадлежит:

A system that incorporates teachings of the present disclosure may include, for example, an apparatus having a processor to detect a gaming accessory stimulation associated with a programmable layer of a number of programmable layers. The processor identifies a substitute gaming accessory stimulation of the programmable layer of the number of programmable layers of the gaming accessory. The substitute gaming accessory stimulation of the programmable layer is associated with the gaming accessory stimulation of the programmable layer of the number of programmable layers, according to a user profile of a number of user profiles associated with a user account. Other predetermined associations of stimulations of the gaming accessory with other substitute accessory stimulations are recorded in other user profiles of the number of user profiles, and the substitute gaming accessory stimulation is provided to a computing device to manage a gaming software application. Additional embodiments are disclosed. 1. An apparatus , comprising:a controller; and determining a user profile of a plurality of user profiles associated with a gaming accessory comprising a plurality of programmable layers;', 'detecting a gaming accessory stimulation signal of the gaming accessory associated with a programmable layer of the plurality of programmable layers; and', 'identifying a substitute accessory stimulation based on the gaming accessory stimulation by way of a predetermined association of the gaming accessory stimulation with the substitute accessory stimulation of the programmable layer of the plurality of programmable layers,', 'wherein the predetermined association is recorded in a user profile associated with a user account,', 'wherein other predetermined associations of stimulations of the gaming accessory with other substitute accessory stimulations are recorded in other user profiles of the plurality of user profiles, and', 'wherein the substitute accessory stimulation of the ...

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27-02-2020 дата публикации

SINGLE USER MULTIPLE PRESENCE IN MULTI-USER GAME

Номер: US20200061473A1
Автор: Shuster Gary S.
Принадлежит:

A method for providing a single user multiple presence implementation may include providing access for a user identified by a user account to a virtual environment hosted by a computer. The method may further include generating multiple avatars for the user account to concurrently coexist and be operative within the virtual environment. The method may further include controlling the multiple avatars at least partly in response to input from the user. The method may further include communicating virtual environment data regarding more than one of the multiple avatars to at least one client operated by the user. An apparatus for performing the method may include a processor coupled to a memory holding encoded instructions for performing operations of the method on a computer configured as a network entity. 1. An apparatus , comprising:at least one computer server, configured to manage a virtual reality environment;the at least one computer server further configured to receive input from a first human user transmitted by a first computer;the at least one computer server further configured to receive or generate input from a second user, where the second user may be a human, a computer-controlled user, or a combination thereof;the at least one computer server further configured to control a first avatar in response to input received from the first computer;the at least one computer server further configured to control one or more second avatars in response to input from the second user;the at least one computer server further configured to receive automated inputs from the first computer, or to generate such automated inputs, and to control the first avatar based on those inputs; andwhere the computer server automatically switches from automated control of the first avatar to human control of the first avatar based at least in part on proximity of the first and the one or more second avatars, movement by the one or more second avatars, visibility of the one or more ...

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09-03-2017 дата публикации

INTERACTIVE GAMING TOY

Номер: US20170065879A1
Принадлежит:

An interactive gaming toy is provided for playing a game having both physical and virtual gameplay elements. The gaming toy comprises a physical toy, such as a toy wand, doll or action figure, having an RFID tag pre-programmed with a unique identifier that identifies the toy within an associated computer-animated game. The RFID tag stores information describing certain attributes or abilities of a corresponding virtual character or object in the computer-animated game. Additional information may be stored on the RFID tag as the corresponding virtual character evolves or changes over time based on player performance and/or gameplay progression. The interactive gaming toy thus allows developed character attributes and the like to be stored and easily transported to other games and compatible gaming platforms. One or more optional auxiliary components may be attached to the gaming toy to selectively create a modified gaming toy having additional desired functionality and/or aesthetics. 16-. (canceled)7. A gaming toy for playing a game having both physical and virtual gameplay elements , said gaming toy comprising:a plurality of interchangeable modular components configured to be selectively and detachably assembled by a game participant to form a physical object corresponding to a virtual object in a computer-animated game played by said game participant on a compatible gaming platform;a first at least one of said interchangeable modular components comprising a base component comprising a first attachment interface;a second at least one of said interchangeable modular components comprising an auxiliary component comprising a second attachment interface configured to detachably mate with said first attachment interface; andwherein said base component further comprises a passive RFID tag comprising: (i) a microprocessor, (ii) non-volatile memory storing a first selection of information comprising a unique identifier, (iii) programmable non-volatile memory storing a ...

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08-03-2018 дата публикации

ELECTRONIC CHIP TRAY WITH CHIP SENSORS

Номер: US20180068517A1
Принадлежит:

A system and method to receive side wagers such as progressive wager. A plurality of sensors is located on or near the dealer's chip tray at a casino table, there is one such sensor for each player that the table can accommodate. Before a new game is dealt at the table, players place their main wagers and their side wagers. The dealer will then move all of the side wagers to their respective sensors of the plurality of sensors. The dealer will then deal the game from start to finish, and will use the side wagers placed on the plurality of sensors to determine which players have made the side wager. Only players who have made the side wager are eligible for a side wager payout. 1. A method to receive wagers on a table game , the method comprising:providing a gaming table comprising a plurality of betting areas, each betting area comprising a main wager betting area and a side wager betting area;providing a plurality of sensors on or near a chip rack, wherein each one of the plurality of sensors corresponds to each of the plurality of betting areas, wherein each of the plurality of sensors is configured to detect a chip placed therein;receiving, from a player playing at a first player betting area, a main wager on a respective main wager betting area and a side wager on a respective side wager betting area;taking, by a dealer, the side wager from the side wager betting area and putting the side wager on a first player sensor out of the plurality of sensors, wherein the putting the side wager on the first player sensor causes the first player sensor to light up;completing the game by the dealer;resolving the side wager based on results of the game, wherein the dealer identifies that the first player made the side wager based on the first player sensor, and pays a payout on the side wager to the first player.2. The method as recited in claim 1 , wherein the side wager is a progressive wager.3. The method as recited in claim 1 , wherein each of the plurality of sensors ...

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09-03-2017 дата публикации

Communication apparatus and battery cover

Номер: US20170070256A1
Принадлежит: Nintendo Co Ltd

An exemplary configuration of a battery cover covers a battery accommodation portion in a main body of a communication apparatus to detach or attach a battery from or to the communication apparatus and includes a band threading portion through which a band member can pass, and an engagement portion detachably engaged with the main body of the communication apparatus.

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17-03-2016 дата публикации

SINGLE USER MULTIPLE PRESENCE IN MULTI-USER GAME

Номер: US20160074757A1
Автор: Shuster Gary S.
Принадлежит:

A method for providing a single user multiple presence implementation may include providing access for a user identified by a user account to a virtual environment hosted by a computer. The method may further include generating multiple avatars for the user account to concurrently coexist and be operative within the virtual environment. The method may further include controlling the multiple avatars at least partly in response to input from the user. The method may further include communicating virtual environment data regarding more than one of the multiple avatars to at least one client operated by the user. An apparatus for performing the method may include a processor coupled to a memory holding encoded instructions for performing operations of the method on a computer configured as a network entity. 1. A method comprising:providing a user with access to a virtual environment wherein the user's account is associated with more than one avatar;receiving one or more inputs from the user, wherein at least one of the inputs is the user's voice;analyzing a tone of the user's voice; anddetermining which of the more than one avatar to direct input data to based on the tone of the user's voice.2. The method of claim 1 , wherein the input data directed to the avatar is voice input.3. The method of claim 1 , wherein the input data directed to the avatar comprises one or more of a keyboard claim 1 , a joystick claim 1 , and a game controller.4. A method comprising:for a plurality of human operators numbering N, the plurality logged into a single user account in a virtual environment; anda number of avatars numbering X associated with the user account, wherein N is less than X and at least one avatar not actively controlled by a human operator;using an automatic control algorithm configured to cause the at least one avatar to appear to be actively controlled by a human operator;monitoring the virtual environment for a triggering event; andafter occurrence of the triggering ...

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24-03-2022 дата публикации

VIDEO GAMING SUPPORT DEVICE

Номер: US20220088495A1
Автор: Shier Andrew
Принадлежит:

Provided is a device for supporting a user while playing video games. The device has a height adjustable support base and an angle adjustable platform mounted to the support base. The device supports a user's arms during a forward leaning “engaged gaming position”. 1. A device for supporting a user while playing video games comprising:a support base, the support base comprising an upper portion and a lower portion, the support base further comprising at least one interlocking block, wherein the number of the interlocking block is N, wherein N is a positive integer; andan angle-adjustable platform mountable to the upper portion of the support base, wherein the angle-adjustable platform is adapted to support a user's arms while the user is seated.2. The device of claim 1 , further comprising:an adjustment bar extending from the angle-adjustable platform, anda plurality of protrusions spaced along the upper portion of the support base,wherein the protrusions are adapted to securely engage the adjustment bar to provide support for the angle-adjustable platform at various angles.3. The device of claim 1 , further comprising:a removable block mountable to the upper portion of the support base for supporting the angle-adjustable platform,wherein the removable block is adapted to support the angle-adjustable platform at a plurality of angles based on placement of the removable block.4. The device of claim 3 , wherein the removable block comprises a triangular shape.5. The device of claim 1 , wherein the interlocking block comprises a protrusion and recess at opposed top and bottom ends of the interlocking block claim 1 , each protrusion and recess adapted to respectively securely engage the recess and protrusion of another interlocking block.6. The device of claim 1 , wherein the lower portion of the support base is flared.7. The device of claim 1 , further comprising a plurality of support legs extending downward from the lower portion of the support base.8. The device of ...

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19-03-2015 дата публикации

Multi-Device Gaming Interface

Номер: US20150080126A1
Принадлежит:

An electronic device may be configured to present a user interface via which a user can select from a plurality of commands associated with a particular video game, wherein the video game runs on a game console separate from the electronic device. In response to a selection of one of the plurality of commands, the electronic device may transmit the selected one of the plurality of commands to a user interface device. The selected command may cause said user interface device to transmit a corresponding one or more simulated user inputs to the game console. The selection of the command may occur automatically in response to detection, by audio processing circuitry, of an occurrence of the particular audio clip in an audio signal output by the game console. 1. A system comprising: present a user interface via which a user can select from a plurality of commands associated with a particular video game, wherein the video game runs on a game console separate from said electronic device; and', 'said selected one of said commands causes said user interface device to transmit a corresponding one or more simulated user inputs to said game console.', 'in response to a selection of one of said plurality of commands, transmit said selected one of said plurality of commands to a user interface device, wherein], 'an electronic device configured to2. The system of claim 1 , wherein said one of said plurality of commands is associated claim 1 , in memory claim 1 , with a particular audio clip from said video game.3. The system of claim 2 , wherein said selection of said one of said plurality of commands occurs automatically in response to detection claim 2 , by audio processing circuitry claim 2 , of an occurrence of said particular audio clip in an audio signal output by said game console.4. The system of claim 1 , wherein parameter settings for a headset communicatively coupled to said electronic device are associated claim 1 , in memory claim 1 , with a particular audio clip from ...

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18-03-2021 дата публикации

Accessory device

Номер: US20210077901A1
Принадлежит: Nintendo Co Ltd

The first operation portion is configured to be pressed by one hand of a user holding a grip portion. The first button depression portion is configured to move toward a first button of a game controller secured in a compartment, thereby pressing the first button of the game controller secured in the compartment, in response to the pressing operation on the first operation portion. The second operation portion is configured to be pressed by the other hand of the user holding the grip portion. The second button depression portion is configured to move toward a second button of the game controller secured in the compartment, thereby pressing the second button of the game controller secured in the compartment, in response to the pressing operation on the second operation portion.

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18-03-2021 дата публикации

Controller support for virtual reality video games

Номер: US20210077912A1
Автор: Romain Armand
Принадлежит: PROTUBEVR

A controller support for virtual reality video games, where the support is presented in the form of a stick simulating an object in the virtual reality video game, at least one housing is adapted to receive a controller by interlocking, the controller housing is secured to the stick by way of a pin, the controller housing is grippable and configured to be removably engaged on the pin, a magnetic connection exerting a magnetic force ensures the holding in position of the controller housing on the pin, the magnetic connection is configured such that the engagement/disengagement of the controller housing on the pin is done by a lateral movement of said housing, the magnetic force being oriented in the direction of this lateral movement.

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15-03-2018 дата публикации

DUAL-ORIENTATION STAND

Номер: US20180076648A1
Принадлежит: Microsoft Technology Licensing, LLC

A dual-orientation stand for supporting a user input device in two device orientations is provided. The stand may comprise a first planar surface configured to rest on a support surface in a first stand orientation, and a second planar surface extending from the first planar surface at an obtuse angle. A third planar surface is spaced from the second planar surface and extends from the first planar surface. A concave portion between the second and third surfaces is configured to hold the device in a first device orientation when the stand is in the first stand orientation. The second planar surface is configured to support the device in a second device orientation when the stand is in a second stand orientation in which the third planar surface rests on the support surface. 1. A dual-orientation stand for a user input device , comprising:a first planar surface configured to rest on a support surface in a first stand orientation;a second planar surface extending from the first planar surface at an obtuse angle to the first planar surface;a third planar surface spaced from the second planar surface and extending from the first planar surface; anda concave portion between the second planar surface and the third planar surface configured to hold the user input device in a first device orientation when the dual-orientation stand is in the first stand orientation,wherein the second planar surface is configured to support the user input device in a second device orientation when the dual-orientation stand is in a second stand orientation in which the third planar surface rests on the support surface.2. The stand of claim 1 , wherein the third planar surface extends from the first planar surface at an acute angle to the first planar surface.3. The stand of claim 1 , wherein the second planar surface and the third planar surface are parallel.4. The stand of claim 1 , wherein the obtuse angle to the first planar surface at which the second planar surface extends from the ...

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22-03-2018 дата публикации

GAME SYSTEM

Номер: US20180078863A1
Принадлежит:

A game system, comprising: a data processing system configured to execute program instructions allowing a user to engage in digital game play; a physical toy; and a detection device configured to detect a presence of the toy within a detection area of the detection device; wherein the toy comprises two or more identification elements each detectable by the detection device when the identification element is positioned within the detection area, wherein the toy is configured to allow a user to selectively position the toy with a user-selected subset of one or more of said identification elements within the detection area; and wherein the data processing system is configured to control said digital game play responsive to the detected subset of identification elements. 2. A game system according to ; wherein the physical toy is a coherent toy structure comprising a first part and a second part claim 1 , movably interconnected with each other; wherein the first part comprises a first one of the two or more identification elements and the second part comprises a second of the two or more identification elements; wherein the second part can be brought into a first position relative to the first part such that claim 1 , when the first identification element is positioned within a detection area of the detection device claim 1 , the second identification element is not within a detection area of the detection device; and wherein the second part may be brought into a second position relative to the first part such that claim 1 , when the first identification element is positioned within a detection area of the detection device claim 1 , the second identification element is also within a detection area of the detection device.3. A game system according to any one of the preceding claims; wherein the detection device comprises at least two detection areas and the detection device is configured to detect the presence of an identification element within each of the detection ...

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23-03-2017 дата публикации

Multi-device gaming interface

Номер: US20170080347A1
Принадлежит: Voyetra Turtle Beach Inc

An electronic device may be configured to present a user interface via which a user can select from a plurality of commands associated with a particular video game. In response to a selection of one of the plurality of commands, the electronic device may transmit the selected one of the plurality of commands to a user interface device. The selected command may cause said user interface device to transmit a corresponding one or more simulated user inputs to a game console. The selection of the command may occur automatically in response to detection, by audio processing circuitry, of an occurrence of the particular audio clip in an audio signal output by the game console.

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31-03-2022 дата публикации

MAGNETICALLY ATTACHABLE GAMING ACCESSORY

Номер: US20220096923A1
Принадлежит: Apple Inc.

Accessories that can improve a specific functionality of an electronic device, can readily attach to an electronic device, can be easy to use, and can have a small and efficient form factor. One example can provide a gaming accessory that can improve the game playing functionality of an electronic device, such as a phone, tablet, or other computing device. This gaming accessory can provide a physical interface for controlling game activities on the electronic device such that a screen of the electronic device remains at least largely unobstructed during game play. 1. A gaming accessory comprising:a tray to support an electronic device;a first game controller configured to attach to a first side of the tray; anda second game controller configured to attach to a second side of the tray.2. The gaming accessory of wherein the first side of the tray is opposite the second side of the tray.3. The gaming accessory of wherein the first game controller is further configured to alternatively attach to a third side of the tray and the second game controller is further configured to alternatively attach to a fourth side of the tray claim 2 , wherein the third side is adjacent to the first side and the second side and opposite the fourth side.4. The gaming accessory of wherein the first game controller comprises a directional joystick and the second game controller comprises a button array.5. The gaming accessory of further comprising a battery located in the first game controller.6. The gaming accessory of further comprising a battery located in the tray.7. A gaming accessory comprising:a tray to support an electronic device;a cover that can be positioned over the electronic device, wherein the cover has a cutout such that a section of a screen is unobstructed when the cover is positioned over the electronic device; anda hinge to attach the tray to the cover.8. The gaming accessory of wherein the cover further comprises a plurality of user-interface controls.9. The gaming ...

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31-03-2022 дата публикации

APPARATUS AND METHOD

Номер: US20220096924A1
Принадлежит:

An example of an apparatus includes a ring-shaped portion, a detector and a main portion. At least a part of the ring-shaped portion is elastically deformable. The detector detects deformation of the ring-shaped portion. The main portion is secured to the ring-shaped portion. The main portion includes an attachment portion, a terminal and a transmitter. A game controller can be attached to the attachment portion. The terminal is for electrical connection with the game controller. The transmitter transmits data regarding a detection result of the detector to the game controller through the terminal. 1. An extension apparatus to which a controller is attached , the controller including an analog stick at a position on a front surface of the controller , and at least one button below the analog stick on the front surface , the extension apparatus comprising:a pocket having an opening on an upper side of the pocket, wherein the pocket is dimensioned and configured so that, in a case where the controller is accommodated in the pocket from a lower side of the controller, the button is accommodated inside the pocket, and the analog stick is exposed above the pocket; anda band in a left-right-direction of the pocket, the band being configured to be fastened to a user.2. The extension apparatus according to claim 1 , whereinthe pocket is shaped so that a lower left corner of the pocket is more rounded than a lower right corner of the pocket so as to accommodate a lower left corner on the front surface of the controller that is more rounded than a lower right corner on the front surface of the controller.3. The extension apparatus according to claim 1 , whereina through hole is at a position where the pocket is between the band and the through hole, andthe band is configured to be passed through the through hole.4. The extension apparatus according to claim 3 , further comprising:a first surface fastener on a surface of the band; anda second surface fastener on the surface, ...

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31-03-2022 дата публикации

Wearing member

Номер: US20220096943A1
Принадлежит: Sony Interactive Entertainment Inc

A wearing member ( 2 ) includes a support member ( 31 ) extending in a first direction, a belt ( 34 ) extending from a site in the first direction of the support member ( 31 ), a sliding member ( 33 ) which is connected to one end of the belt ( 34 ) and which slides in the first direction along the support member ( 31 ), and a locking section which is provided in a direction opposite to the first direction in relation to the support member ( 31 ) and which locks a site on the other end side of the belt ( 34 ). In a state in which the belt ( 34 ) is locked by the locking section, a space (SP) surrounded by the support member ( 31 ) and the belt ( 34 ) is formed, and a part of the sliding member ( 33 ) is disposed inside the space (SP).

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26-03-2015 дата публикации

Device for managing operations of accessories

Номер: US20150087421A1
Принадлежит: STEELSERIES ApS

A system that incorporates teachings of the present disclosure may include, for example, an apparatus having a controller to identify a programming layer of a gaming accessory, to establish communications with a computing device communicatively coupled to a gaming software application, to establish communications with the gaming accessory, to receive from the gaming accessory a gaming accessory stimulation, to detect a match between the association and the received stimulation, to retrieve the substitute accessory stimulation, and to transmit the substitute accessory stimulation to the gaming software application. The detecting of the match between the gaming accessory stimulation and the substitute accessory stimulation for the programmable layer is by way of a predetermined association of the stimulation with the substitute accessory stimulation recorded in a user profile associated with a user account. Additional embodiments are disclosed.

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12-06-2014 дата публикации

Curvate Motion Sensing and Control System

Номер: US20140162779A1
Автор: Takuo Kawaguchi
Принадлежит: Morinoske Co Ltd

Gaming system based on curvate movement of a jacketed device which may be a smartphone through space on trajectories determined by a user to provide visual, acoustic or physical output based on the user-determined trajectory of the device where the device has a gyroscope sensor for sensing angular acceleration of the device and an accelerometer for determining the magnitude of any acceleration of the device, the gyroscope sensor and the accelerometer cooperate to track the user-determined trajectory of the device, and the jacket has a rotary member for moving the device through space on the trajectory determined by the user.

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12-03-2020 дата публикации

VIDEO GAME CONTROLLER

Номер: US20200078672A1
Принадлежит:

A video game controller can include a body with a top surface and a bottom surface, multiple control inputs (e.g., thumbsticks, directional pads, buttons), and a face plate removably coupleable to the body over the top surface so that the plurality of control inputs extend through the face plate. One or more of the multiple control inputs are removable and replaceable without the use of tools by decoupling the face plate from the body and decoupling the control input from the body without disassembling the body. 1. A video game controller , comprising:a controller body having a top surface and a bottom surface and a pair of handles;a plurality of control inputs removably mounted on the controller body through the top surface to releasably connect with electronics disposed within the controller body below the top surface of the controller body, each of the plurality of control inputs operable to control one or more operations of the video game controller; anda face plate having a plurality of openings and being removably coupleable to the controller body over at least a portion of the top surface so that the plurality of control inputs extend through the plurality of openings in the face plate, at least one of the plurality of openings in the face plate having a cross shape,wherein one or more of the plurality of control inputs are removable and replaceable by decoupling the face plate from the controller body and decoupling said one or more of the plurality of control inputs from the controller body without disassembling the controller body.2. The video game controller of claim 1 , wherein the plurality of control inputs comprises one or more thumbsticks.3. The video game controller of claim 2 , wherein the plurality of control inputs comprises one or more directional pads and one or more buttons.4. The video game controller of claim 2 , wherein the one or more thumbsticks are interchangeable thumbsticks having different heights or shapes.5. The video game ...

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