Настройки

Укажите год
-

Небесная энциклопедия

Космические корабли и станции, автоматические КА и методы их проектирования, бортовые комплексы управления, системы и средства жизнеобеспечения, особенности технологии производства ракетно-космических систем

Подробнее
-

Мониторинг СМИ

Мониторинг СМИ и социальных сетей. Сканирование интернета, новостных сайтов, специализированных контентных площадок на базе мессенджеров. Гибкие настройки фильтров и первоначальных источников.

Подробнее

Форма поиска

Поддерживает ввод нескольких поисковых фраз (по одной на строку). При поиске обеспечивает поддержку морфологии русского и английского языка
Ведите корректный номера.
Ведите корректный номера.
Ведите корректный номера.
Ведите корректный номера.
Укажите год
Укажите год

Применить Всего найдено 6184. Отображено 100.
12-01-2012 дата публикации

Breathable blanket

Номер: US20120005831A1
Принадлежит: Breathablebaby LLC

A breathable blanket may be made from a breathable mesh material to improve airflow through the blanket. The breathable blanket may include a multi-layer material having a combination of light-weight liner fabric and a mesh fabric. The blanket may be have a shape similar to an animal and include attachments, such as a stuff polyfill head. Additionally, the blanket may include ornamental additions of satin to further convey the animal shape.

Подробнее
12-01-2012 дата публикации

Apparatus and method for strategy games

Номер: US20120007309A1
Автор: John F. Stanoch
Принадлежит: Individual

A flight stand apparatus for use in playing a airplane combat game including a deck having a first attachment device and a deck top surface, a base having a first opening, and an altitude pole having a first end and an opposing second end. The altitude pole and the base may be configured so that the first end of the altitude pole is adapted to be inserted into the first opening of the base, and the altitude pole is thereby temporarily fixed to the base so that the altitude pole is substantially at a right angle with respect to the base. The first attachment device of the deck is configured to temporarily fix the deck on the altitude pole between the first end and the second end of the altitude pole, so that the deck top surface is substantially at a right angle with respect to the altitude pole and substantially parallel to the base.

Подробнее
09-02-2012 дата публикации

Crib shield system and other breathable apparatus

Номер: US20120030879A1
Принадлежит: Breathablebaby LLC

An apparatus and method for making same utilizing a breathable mesh material having a reduced suffocation resistance level for infant and toddler use. The breathable mesh material includes an inner and outer fabric that includes larger openings on the front substructure than on the back substructure and a pile substructure is integrated and extends between the front and back substructures allowing air to substantially move effectively therethrough.

Подробнее
01-03-2012 дата публикации

board game with dynamic characteristic tracking

Номер: US20120052934A1
Принадлежит: TWEEDLETECH LLC

A board game comprises one or more game objects such as a game board and game pieces, at least one memory device and at least one controller. Each of the game objects comprise a globally unique identifier and dynamic characteristic values associated with the unique identifier, stored in the memory device, that define the characteristics/attributes of the corresponding game object when used in the game. A user is able to play the game by utilizing the game objects according to their characteristic values. During the course of game play, the events of the game are able to dynamically change the characteristic values of each game object affected by the event. Similarly, outside of game play, external events are also able to dynamically change the characteristic values of a game object. These characteristic values are able to be kept and updated during and in between games.

Подробнее
15-03-2012 дата публикации

Poquere: An Online Game Blending Word Skills with Psychology and Strategy

Номер: US20120061916A1
Принадлежит: UBETCHHA! Inc

Poquere is a unique game that blends word creation and scoring with the competitive and psychological aspects of Texas Holdem style Poker, making it engaging and addictive. Several innovations are defined that make the game exciting in an online social gaming context and allow unique monetization capabilities.

Подробнее
22-03-2012 дата публикации

board game for enhancing mental skills through formation of shapes and patterns

Номер: US20120068407A1
Автор: Leonardo M. Yu
Принадлежит: Individual

A board game for two to four players comprising a playing board having twenty-five recessed square spaces arranged in a grid of five rows and five columns. One-hundred triangular chips in four colors consisting of twenty-five chips per color intended to removably fill said square spaces wherein four triangular chips capable of being snugly fitted within one square space. The objective is to fill the spaces with chips forming different forms or shapes as well as patterns corresponding to points or score wherein the first player that reached at least twenty-one points and calls “DEAL” wins. Players should therefore prevent each opponent from reaching the winning point. Any player, who calls “DEAL” whose combination of forms is below twenty-one points, commits “FALSE ALARM” and shall be penalized. In an event when no player has earned twenty-one points, the winner will be the player with the highest point.

Подробнее
22-03-2012 дата публикации

System and Method for Puzzle Solving Utilizing Letter and Visual Representations

Номер: US20120071220A1
Принадлежит: Individual

A method and system for providing a puzzle game containing an answer category clue, a letter grid containing multiple letters, numbers or characters, an image, and an answer grid which contains blanks for each letter that will be used to fill-in the correct answer. The game allows a letters from the letter grid to be selected and automatically placed onto the answer grid. Points are awarded if the letter selected is the next available blank in the answer grid. As the player selects a letter from the letter grid, that letter disappears and a portion of an image appears. As additional letters are removed from the letter grid, additional portions of the image are displayed, which provides another clue for the solution to the puzzle.

Подробнее
03-05-2012 дата публикации

Word and money game

Номер: US20120104695A1
Автор: T. Ashok Shenoy
Принадлежит: Individual

One example embodiment includes a method of playing a word and money game. The method includes determining an order in which players will play and distributing a pre-determined amount of money to each player. The method also includes distributing a pre-determined number of letter tiles to each player and allowing a first player to create a word using the provided letter tiles. The method further includes allowing each player in turn to build words, using the player's tiles, that connect to pre-existing words and providing replacement letter tiles to each player based on the number of letter tiles used. The method also includes paying each player for any words produced.

Подробнее
17-05-2012 дата публикации

Game Apparatus for Enhanced Play Including Web Site Play

Номер: US20120122537A1
Принадлежит: Pollard Banknote LP

A game for a plurality of players includes a set of instant win tickets and a programmed computer system creating a web site associated with the tickets to be accessed by the player. The system provides additional game data elements arranged to cooperate with at least one game data element on the ticket such that the game played is dependent on both the data element on the ticket and the additional game data elements on the web site. This arrangement allows the ticket to be played as a probability ticket where the player can play the game using the game data on the ticket and by selecting one of a plurality of game data elements on the site where the selection is part of the determination as to whether the ticket is a winner.

Подробнее
14-06-2012 дата публикации

Providing information through interaction with a printed page

Номер: US20120147433A1
Принадлежит: SILVERBROOK RESEARCH PTY LTD

A method for providing information is disclosed. Page descriptors are stored in a server. A printed page is printed by a printer with visible and invisible data. The invisible data is indicative of one or more of the page descriptors. A sensing device senses the invisible data when placed in an operative position relative to the printed page, and transmits information extracted from sensed invisible data to the server. The page descriptor of the printed page is identified by the server, and information associated with the page descriptor and positioning of the sensing device relative to the printed page is provided by the server.

Подробнее
19-07-2012 дата публикации

Racing table game

Номер: US20120181748A1
Принадлежит: Individual

The present invention comprises a racing table game and method for playing. Game components include, but are not limited to: a table gaming surface having a plurality of lanes with start and finish lines; a plurality of racers; at least two dice; and a plurality of race tickets each corresponding to a racer. In one embodiment of a method of play, game setup and dealer selection occurs. The dealer then randomizes and distributes the race tickets. A player rolls the dice and acts either by paying chip(s) into a purse or moving a racer, as instructed by the dice. Play continues with each player rolling the dice and acting, until a winner is determined with a racer crossing the finish line. That race is over and the purse is divided into shares and distributed to winning ticket holders. When the role of the dealer is transferred, the next race commences.

Подробнее
16-08-2012 дата публикации

System for playing board games

Номер: US20120205867A1
Автор: Craig Andrew Smith
Принадлежит: Individual

A system for playing board games in which a game piece moves unconstrained by any set path across a game board, comprising: a plurality of board panels, each board panel having at least one edge portion abutable with an edge portion of another board panel to form a game board; each said board panel having marked thereon a pattern comprising contiguous spaces for accommodating one or more game pieces during game play, said spaces bearing indicia which govern game play in conjunction with the rules of the game; wherein said board panels can be arranged in a plurality of different configurations, and wherein each configuration results in a workable path for movement in accordance with the rules of the game between said board panels.

Подробнее
04-10-2012 дата публикации

Convertible item for folding into a play field

Номер: US20120252304A1
Автор: Michael Lee Vaughan
Принадлежит: Individual

Described is a convertible item that is portable and that can be easily folded into a playing field through the use of one or more pop-up elements. For example, the convertible item is a substantially flat item that can transition between a first state, in which it is substantially flat, to a second state, in which the pop-up element is affixed in an upright position. In the second state, the convertible item operates as a playing field to allow users to play on its surface. For example, the playing field includes goals (in a soccer or hockey aspect) or can be formed to include a ramp (in a toy skateboard aspect). The convertible item is any suitably flat item, such as a folder for papers, or a greeting card. Thus, it can transition between a folder or card, to a playing field.

Подробнее
04-10-2012 дата публикации

Methods and systems for facilitating table games

Номер: US20120252564A1
Принадлежит: Walker Digital Table Systems LLC

A gaming table provides for use of RFID technology to track chip movement on a table game and to infer an association between a wager and a player position based on a chip identifier of a chip placed on a particular position of the table. In some embodiments, previous position history of the chip is also taken into account in determining a player position associated with a wager.

Подробнее
20-12-2012 дата публикации

Apparatus for table poker games

Номер: US20120322554A1
Автор: Tien-Shu Hsu
Принадлежит: Individual

An apparatus for table poker games aims to increase odds of the table poker games. The apparatus includes an electronic display panel which has at least one display zone to represent a corresponding betting zone and display a dynamic raising odds. Banker can pay player's bets according to the dynamic raising odds. Thus an expected value of the table poker games can be increased to give players extra award, thereby can increase the attraction of the table poker games and also enhance utilization of the poker tables.

Подробнее
20-12-2012 дата публикации

Math Master - A Math Card Game

Номер: US20120322559A1
Автор: Jianfei Tang, Ying Liu
Принадлежит: Individual

A mathematical card game and a method of play are provided. The cards consist of a suit of numeric cards, a wild card and a set of non-numeric cards. The numeric cards and wild card are mixed well and divided evenly among players. Each player places two cards face up in the center. The players use common mathematical operations to make mathematical relationships of the value of the four cards that equals a number determined prior to the game. The first player who correctly explains the relationship of the cards using the non-numeric card pile collects the entire four cards. The wild card can be any numbers from one to thirteen. When no successful match occurs, each player takes their two cards back. At the end of the game the player who has most cards wins.

Подробнее
20-12-2012 дата публикации

Set of blocks and methods of play and diagnosis

Номер: US20120323084A1
Принадлежит: Individual

A set of blocks, for playing a game comprises a plurality of blocks, each block having one characteristic selected from the first category and one characteristic selected from the second category. At least some of the characteristics in the first category are different from one another and at least some of the characteristics in the second category are different from one another. Categories can include a degree of abstraction and may include shape, size, colour, texture, weight and surface finish. The blocks can be provided with a game board and a die, for playing a game or for diagnosis. The blocks can be used for play, and for diagnosis of children with autism or other individuals with other neurological disorders.

Подробнее
10-01-2013 дата публикации

Racing Table Game

Номер: US20130009361A1
Принадлежит: Pardo Leonard P, Ramona Pardo

The present invention comprises a racing table game and method for playing. Game components include, but are not limited to: a table gaming surface having a plurality of lanes with start and finish lines; a plurality of racers; at least two dice; and a plurality of race tickets each corresponding to a racer. In one embodiment of a method of play, game setup and dealer selection occurs. The dealer then randomizes and distributes the race tickets. A player rolls the dice and acts either by paying chip(s) into a purse or moving a racer, as instructed by the dice. Play continues with each player rolling the dice and acting, until a winner is determined with a racer crossing the finish line. That race is over and the purse is divided into shares and distributed to winning ticket holders. When the role of the dealer is transferred, the next race commences.

Подробнее
24-01-2013 дата публикации

Personalized Game Board and Display Case

Номер: US20130020763A1
Принадлежит: Individual

A customizable game board adaptable for display on a horizontal or vertical surface, such that the customizable components remain in their appropriate locations on the game board regardless of the orientation with respect to the direction force of gravity.

Подробнее
31-01-2013 дата публикации

Dice board game apparatus and method of play

Номер: US20130026710A1
Автор: Joseph Sambriski
Принадлежит: Individual

The present invention comprises a board game for teaching basic arithmetic and mathematical operations (such as addition, subtraction and multiplication) along with the order of operations to children in need of such skills. The game board includes a continuous playing path having a series of playing positions there along, with each of the positions requiring a player to roll combinations of polyhedral dice and using mathematical operations to achieve a score for each turn along the playing path. Play proceeds as described above until a predetermined total amount of points is achieved.

Подробнее
07-02-2013 дата публикации

Pattern building game assembly with launching apparatus and methods

Номер: US20130033004A1
Автор: Craig Steven Van Ness
Принадлежит: Hasbro Inc

A game apparatus and a method using trays as the game board with vertical support columns, two sets of playing pieces and two launching devices. The one or more vertical support columns attach to the one or more trays to support the trays horizontally above a support surface. On the surface of each of the trays is a matrix and each element of the matrix has a recessed compartment orthogonal to the surface of the tray. Each recessed compartment is sized to hold a multiplicity of both types of playing pieces in a stacked manner. The recessed compartments may also be created so that the order and the number of the playing pieces in each recessed compartment are observable for additional variety in game play.

Подробнее
21-02-2013 дата публикации

Building Base Plates Assembled to Build Blocks Set in Cube Dimensional Configurations

Номер: US20130043654A1
Автор: Ming-Hsien Cheng
Принадлежит: LonPos Braintelligent Co Ltd

A set of overturn building block cube, including building block and flat for overturn, which is characterized in that: Said building block is consisted of two to eight cubes, including at least eight corners and twelve ridges; said ridges is designed with balls outside and every balls has the same diameter outside; said flat has the same distance with said hole, which is a dimple, and the distance between two holes equals to the side length of cube ball; thus balls of the building block can function with hole and makes building block stands on the flat after the ball is inserted into the hole; said building block can work with any two balls as rotate axis to rotate 90 degrees of front, back, right and left side on the flat; through many times of overturn, the building block can go from beginning place to the end and reach the effect of fun competition and brain exercise.

Подробнее
21-03-2013 дата публикации

Board game

Номер: US20130069308A1
Автор: Mimi Kingsley
Принадлежит: Individual

A board game that combines the traditional Asian counting system of tally marks; basic addition skills; vertical and horizontal tracking of tally numeral combinations; and strategic sequential placement of same-color Game Tiles is disclosed. Generally, the goal is to place five same-color game tiles in a sequential row or column—and have their collective tally sum equal to the white tally numeral on the black tiles that flank both ends of the sequential row or column. The first person or team to place five same-color game tiles in a sequential row or column—and have their collective tally sum equal to the white tally numeral on the black tiles that flank both ends of the sequential row or column—is the winner of the game. The winner is the first person or team to win three games.

Подробнее
21-03-2013 дата публикации

Board game

Номер: US20130072272A1
Автор: Mimi Kingsley
Принадлежит: Individual

A board game that combines the traditional Asian counting system of tally marks; basic addition skills; vertical and horizontal tracking of tally numeral combinations; and strategic sequential placement of same-color Game Tiles is disclosed. Generally, the goal is to place five same-color game tiles in a sequential row or column—and have their collective tally sum equal to the while tally numeral on the black tiles that flank both ends of the sequential row or column. The first person or team to place five same-color game tiles in a sequential row or column—and have their collective tally sum equal to the white tally numeral on the black tiles that flank both ends of the sequential row or column—is the winner of the game. The winner is the first person or team to win three games.

Подробнее
28-03-2013 дата публикации

Bocce modifying game

Номер: US20130075972A1
Автор: Christopher M. Payer
Принадлежит: Individual

A bocce modifying game includes a gameplay setup, the gameplay setup including at least one target object and at least two movable objects, wherein the at least two moveable objects contain indicia thereon; assigning a plurality of players to at least two opposing teams, wherein at least one player on each team is assigned at least one of the moveable objects containing indicia; commencing gameplay, wherein teams attempt to project at least one of the corresponding assigned moveable objects containing indicia closest to the at least one target object; first scoring opportunity, wherein the moveable object of the corresponding team closest to the at least one target object determines a distribution of points; and modifying gameplay, wherein there is a second scoring opportunity, wherein further distribution of points during gameplay is effected by a display of a plurality of indicia corresponding to the at least two moveable objects.

Подробнее
02-05-2013 дата публикации

Magnetic piece for play board and magnetic play board

Номер: US20130106055A1
Автор: Scott Knox
Принадлежит: Individual

A magnetic piece for a display board is disclosed. The magnetic piece includes a housing, a chamber defined by the housing and a magnet disposed within the chamber. A magnetic display board incorporating such as magnetic piece is also disclosed. The magnetic display board incorporates a base, a ferrous surface engaged with the base, a sheet disposed above the ferrous surface and a brace. The magnetic piece is disposed within a void defined by the ferrous surface and the sheet. The magnetic display board also includes a magnetic stylus for moving the at least one magnetic piece.

Подробнее
20-06-2013 дата публикации

Toy figure, board game involving the use of a toy figure, and method of playing a board game involving the use of a toy figure

Номер: US20130154189A1
Автор: Peter Alan Fish
Принадлежит: Peter Alan Fish

A toy figure including one or more appendages each made of a coil spring and a magnet disposed at an end portion of each of the one or more appendages. A plurality of such toy figures may be used in a board game that requires players to position a respective one of the toy figures relative to a game board.

Подробнее
20-06-2013 дата публикации

Online Political Prediction Game

Номер: US20130157737A1
Автор: Patrick D. Daly
Принадлежит: Individual

This is a method and system for a computerized online apparatus allowing users to engage in political prediction games based on contemporary American elections at the presidential, congressional, state, and local level, assigning points based on the results from the actual political election contests, the user's predictive accuracy relative to the actual outcomes and results of those aforementioned elections, and by comparing the user's predictive success relative to other users.

Подробнее
18-07-2013 дата публикации

Game

Номер: US20130181403A1
Принадлежит: Palo Alto Institute

A game is disclosed. The game includes two or more tiers or levels in which a player must achieve certain benchmarks or goals at each tier to advance to the next tier, whereby each tier of the game represents a certain phase or definable segment in a person's life based upon one or more of the following: career goals; personal goals; educational goals or geographic location.

Подробнее
18-07-2013 дата публикации

Fusible bead toy

Номер: US20130183881A1
Автор: Kei KAMIYAMA
Принадлежит: Epoch Co Ltd

A fusible bead toy includes a particulate bead. The particulate bead is made of a transparent and water soluble resin. The particulate bead has a shape of polyhedron.

Подробнее
01-08-2013 дата публикации

Online Gaming with Real-World Data

Номер: US20130196777A1
Автор: Otho Dale Hill
Принадлежит: Internet Gaming Services International

Online gaming integrating sensory data and/or gameplay data from a real-world environment is provided within an environment incorporating playback of a recorded instance of an original, live card game played in a real-world environment delayed or in real-time. Data from a live card game in a real-world environment can be recorded for delayed playback or streamed live and a remote player can participate on-line in the game as if the remote player had been present at the original, live card game. The remote player may play in the online game at the position/seat occupied by areal-world player. In games where a player is dealt his or her own hand of cards, the remote player will receive cards as they were dealt to the original, real-world player that occupied the same position/seat and may make strategic decisions during gameplay that differ from those of the original, real-world player.

Подробнее
05-09-2013 дата публикации

Strategic slide mechanic for replacing tiles in word games

Номер: US20130231167A1
Автор: Christopher D. Patnoe
Принадлежит: Disney Enterprises Inc

A word game with a sliding mechanic. A game board includes a play area including a plurality of tiles and at least two bench areas, each including a set of tiles. Each of the bench areas is arranged as a column or a row adjacent to the play area. Each tile in the plurality of tiles and the second plurality of tiles specifies a letter and a point value. At least one round of the word game is played. A round includes a turn for each player. A turn includes receiving an ordered selection of tiles within the play area that form a word, removing the tiles in the ordered selection of tiles from the play area, and receiving a selection of one of the at least two bench areas. Empty tiles within the play area are replaced by sliding tiles from the selected bench area onto the play area.

Подробнее
12-09-2013 дата публикации

Strategy Game

Номер: US20130234390A1
Автор: Javier Pabon
Принадлежит: Tructo LLC

A game set and method for playing a strategy game on a playing surface by one or more persons including a plurality of playing pieces, each playing piece having a predetermined number of edges, wherein each edge is at least one of an exterior edge and a connecting edge; a plurality of playing cards, each playing card containing an indicia corresponding to the shape of one of the plurality of playing pieces; and a playing surface. Each player randomly selects a plurality of playing cards; exchanges each of the playing cards for a corresponding one of a plurality of playing pieces, and places each playing piece obtained by the exchange on a playing surface by (i) orienting an exterior edge according to a perimeter of the playing surface and (ii) orienting a connecting edge according to a corresponding connecting edge of an adjacent playing piece. The strategy game may be played in various configurations, including without playing cards, without playing pieces, without a game board, or with a timer.

Подробнее
12-09-2013 дата публикации

System and method for providing and managing a competitive puzzle-based game having at least one risk element and at least one advertising element

Номер: US20130237299A1
Принадлежит: Blonde Lab LLC

A puzzle-based game system and method, having at least one risk element (e.g., wagering), is provided, enabling players to compete in a puzzle-based game of skill utilizing a system of risk-element-based rules, that are applied in a predetermined manner to: first partition a set of puzzles into a predefined plurality of puzzle elements, thereafter “dealing” the puzzle elements sequentially in a “round by round” sequence, and enabling, during at least a portion of the total game rounds, each player to selectively take one or more predefined risk-based actions (e.g., wagering), during a predefined time in each “risk” (e.g., wagering) round. The inventive system and method may also include an optional system and method enabling provision and management of dynamic online game environments and related infrastructures advantageously usable in plural multi-player online games having social interaction and competitive aspects, and utilizing virtual currency, with optional educational applications and/or advertising elements.

Подробнее
19-09-2013 дата публикации

Method of Simultaneous Multidirectional Word Construction Gameplay for Multiple Players

Номер: US20130241150A1
Автор: Saleem Ahmed
Принадлежит: Individual

A method of simultaneous multidirectional word construction gameplay for multiple users provides a process by which users construct a plurality of word formations connecting with an initial word formation to gain points. A game layout comprises a plurality of bounded spaces, forming a uniform grid. Character tiles are placed within the bounded spaces to form words. All users create word formations using the same set of letters. Each user creates word formations on a personal user board simultaneously with the other users. Gameplay proceeds in rounds. The word formations of the highest scoring user in a round are transferred to the game layout, and are used as the initial word formation for the subsequent round. A plurality of scoring methods include fixed point values for character tiles and creating word formations in specific manners relative to special score modification tiles placed around the game layout.

Подробнее
10-10-2013 дата публикации

SpaceStones

Номер: US20130267294A1
Принадлежит: Individual

SpaceStones is a board game. Any number of players, including a computer media, place their numbered stones in turn on a game board. Each stone scores the number of spaces it bears on Based on a castle in a chess game, though the stones do not capture; rather they score the number of spaces that they bear on like the squares a castle would threaten in a chess game. Different from Sidoku, though all stones are blocking, including one's own, the goal of the game is to capture squares, which are totaled at the end of each round, when all players have played. The number of rounds is based on half the size of the game board divided by the number of players. At the end of the number of rounds a winner is announced.

Подробнее
21-11-2013 дата публикации

Pull Apart Foam Motion Card

Номер: US20130305574A1
Принадлежит: America Greetings Corp

Three-dimensional lightweight foam greeting cards are described herein having a foam body with a perimeter wall that extends between two spaced apart parallel pieces of planar sheet material such as heavy gauge paper, cardboard, or other such material. The greeting cards have a partially hollowed foam body or one or more cavities in the foam body concealed in the front and back by the planar sheet material which may be pre-cut in the shape of the foam body are decorated consistent with the design of the foam body. The cavities in the foam body may contain various electronic components that enable the greeting card to produce sound, record and playback a personalized message, trigger light activation, trigger the movement of moveable parts, display digital video, photographs or slideshows, or a combination thereof

Подробнее
26-12-2013 дата публикации

Board game for drug dealing sensitivity

Номер: US20130341865A1
Автор: Jerry Lamar Mallett
Принадлежит: Individual

A board game for drug dealing sensitivity, which includes a playing board, a pair of dice, a plurality of chips/cards, and a plurality of playing pieces. The playing board has a path thereon. The path of the playing board is in a generally figure 8 configuration and is divided into a plurality of landing spaces. The plurality of landing spaces of the path of the playing board have instructional indicia thereon, respectively, instructing what to do if landed upon. The plurality of chips/cards have instructional indicia thereon, respectively. Each chip/card is disposed adjacent to a corresponding landing space and whose instructional indicia corresponds to the instructional indicia of the corresponding landing space of the path of the playing board. The pair of dice determine an amount of landing spaces of the path of the playing board that a respective playing piece moves along the path of the playing board.

Подробнее
09-01-2014 дата публикации

Active learning card game and method for game based teaching and learning of periodic table of chemical elements

Номер: US20140008869A1
Принадлежит: Individual

An educational card game comprises a set of cards and rules for playing card games using them to facilitate Game Based Teaching and Learning is presented. Each card represents a respective one of the chemical elements listed in the Periodic Table of Chemical Elements. The rules prescribe for cards to be distributed to the players who, in their turns in a particular round of the game, attempt to use the cards to win the round by creating meaningful patterns using the played card or by playing the highest value card in that round, or to spoil the round or to save a round from being spoiled by an opponent and optionally using the earned card to form chemical compounds or to form ironing equations, points being scored according the nature of the cards used or the nature of the compound formed, or both.

Подробнее
27-02-2014 дата публикации

Intelligent board game system with visual marker based game object tracking and identification

Номер: US20140057691A1
Принадлежит: TWEEDLETECH LLC

A board game system comprises one or more game objects, a processing device, a memory device and one or more cameras. Each of the game objects comprise a unique visual marker positioned on a top surface of the game object, wherein the unique visual marker comprises a series of concentric rings that represent data that uniquely identifies the game object. As s result, during the course of game play, the location and identification of the game objects are able to be determined by the processing device by analyzing images captured by the one or more cameras of the visual markers of the game objects on the game board. The processing device is able to compare the data of the visual markers to a table stored in the memory device that associates the data with a specific game object.

Подробнее
06-03-2014 дата публикации

Chess game variant and method of playing the same

Номер: US20140062021A1
Автор: Charles Johnson
Принадлежит: Individual

A board game that includes a traditional chessboard and two sets of playing pieces, where the playing pieces correspond to that of Western chess, but where each playing piece (possibly save the king) has a top portion and a removable corresponding bottom portion. Each player also is given a second group of top portions that can be interchanged with the original top portions. While game set up and playing piece movement is similar to Western chess, a piece is not “captured” when an opponent lands on the same board square but “converted.” The opponent removes the top portion and replaces the piece with a different tone top portion to provide visual indication that the playing piece has been converted to the other side. That converted piece stays on the board instead of being removed with few exceptions. The game ends when one player checkmates the other player's king.

Подробнее
13-03-2014 дата публикации

Game, method of playing the same, and collapsible game board

Номер: US20140070489A1
Автор: Robert F. Spencer
Принадлежит: Individual

A collapsible three-dimensional game board having platforms separated by pillars, there being elastic cords which allow the game board to be held in an erect or collapsed position. The board may be used to play a game in which tokens, which may carry numbers or letters or be in the shape of numbers or letters, are placed into empty spaces of the platforms to achieve a desired effect.

Подробнее
27-03-2014 дата публикации

Word Game

Номер: US20140084540A1
Автор: Joe Parsons Hedgecock
Принадлежит: Individual

A word game has a plurality of game pieces, each game piece implemented in a geometric shape common to other game pieces, and having one or more surfaces displaying one or more letters, one or more playing surfaces, each playing surface having designated regions for placing single game pieces, a mechanism enabling selection of one or more categories for words in a specific game, and a mechanism for enabling selection of a specific rule set from a plurality of rule sets to govern play and determine a winner of a game played by two or more players.

Подробнее
27-03-2014 дата публикации

Persian alphabet teaching and learning game and method thereof

Номер: US20140087337A1
Автор: Hossein Mirahmadi
Принадлежит: Individual

A teaching and learning chess-based game designed to help teach and learn the letters, and sequence of alphabet, as well as dictation of words written in the Persian (Farsi) alphabet, Persian alphabet including 32 characters and being no Letter name 1     A,e 2     B,e 3     P,e 4     T,e 5     S,e 6     Jim 7     Che 8     He 9     Khe 10     Dal 11     Zal 12     R,e 13     Z,e 14     Zh,e 15     Sin 16     Shin 17     Sad 18     Zad 19     Ta 20     Za 21     Aein 22     Ghaein 23     Fe 24     Ghaf 25     Kaf 26     Gaf 27     Lam 28     Mim 29     Non 30     Vav 31     He 32     Y,e and being different from the western alphabets in that they are written from right to left. According to the embodiments of the present invention the letters of Persian (Farsi) alphabet are either used as, or printed on, chess pieces, are set on a chessboard and are used following the rules of the chess game. The game shall continue one of the players can make a full Persian (Farsi) word by capturing its last letter or they can complete the last of the number of words the two players have initially agreed upon. This way not only do the player(s) learn the shape and sequence of the 32 Persian (Farsi) letters of alphabet, they can also learn the dictation of some words through the game.

Подробнее
02-01-2020 дата публикации

Shower shade for covering hot and cold shower knobs and for providing intellectual engagement

Номер: US20200000289A1
Принадлежит: Individual

A shower shade includes a curtain support and a curtain coupled to and hanging from the curtain support. The curtain may be made of a water impermeable material. A connector is coupled to the curtain support and is configured to releasably couple the curtain support to a shower head, a shower arm, or a shower caddy of a shower so that the curtain covers at least one hot and cold water knob in the shower. The shower shade further provides intellectual engagement.

Подробнее
07-01-2021 дата публикации

METHOD OF PLAYING SUDOKU USING A MAGNETIC SUDOKU BOARD WITH COLOR-CODED MAGNETS TO PROVIDE VISUAL ASSISTANCE

Номер: US20210001208A1
Автор: Martinez John A.
Принадлежит:

A magnetic sudoku board has a housing, a closeable lid and an inner playing surface. The inner playing surface having gridlines to form the magnetic sudoku board. An assortment of magnetic playing pieces includes a large set and small set. To distinguish between the numbers, -, the assortment of magnetic playing pieces has a certain color that corresponds to a specific number. Accordingly, the same number in both the large set and the small set have coordinating colors. These colors visually assist the player so that the same numbers are not repeated in each column, row, and 3×3 grid box. 1. A method of playing sudoku , comprising:determining initial game layout and placing one or more large playing pieces in corresponding positions to the initial game layout on a sudoku board;placing each small playing piece on the board to signify a possible solution;placing each large playing piece on the board when the solution has been confirmed;wherein each small playing piece has a unique number-color configuration; andwherein each large playing piece has a unique number-color configuration that matches that of the small playing pieces.2. The method of claim 1 , wherein the player nests the large playing piece on the small playing piece when the solution is confirmed.3. The method of claim 1 , wherein each small piece has a unique shape claim 1 , the player identifying solutions using the number claim 1 , color claim 1 , or shape.4. The method of claim 3 , wherein each large piece has a unique shape claim 3 , the player identifying solutions using the number claim 3 , color claim 3 , or shape.5. The method of claim 1 , wherein each piece is magnetic and the player magnetically couples each small piece and large piece to the board magnetically.6. A method of playing sudoku claim 1 , comprising:determining an initial layout of sudoku; a housing comprising an inner playing surface with a plurality of grid squares,', 'a closeable lid to cover the inner playing surface,', 'a metal ...

Подробнее
07-01-2016 дата публикации

Multi-Layered Game Board

Номер: US20160001171A1
Автор: Burrow James, Burrow Traci
Принадлежит:

A portable board game that allows the player to journey through different terrains, providing a fun and educational foundation for learning all types of information with a unique game board; the Multi-layered game board allows for choice within the gaming experience. The polarities of game components all have a secure, designated spot within the board game case. This platform provides an addition outlet for absorbing information while having fun at the same time. 24. (Label in the drawing) Cars/planes/people/animals the moving game piecesEach unit will provide up to eight game pieces with a variety of color choices. Further choices for some game components are the choices of top, middle and bottom layers of metal die cast cars. Each layer of the cars will be interchangeable with each of the other car components. The middle of the blue car will fit with the bottom of the red card and it can be topped with the yellow car for example. Special colors or types of cars will be offered in some units.Alternatively, some board game units will provide game pieces appropriate to the content of the game. For a game about animals and their habitats, the game pieces provided would be animals. For a game about the different continents, we will provide game pieces in the form of airplanes boats or other transportation appropriate for the content.31. (Label in the drawing) Multi-layers game boardThis multi-layered game board allows a unique way to play a board game and therefore a unique gaming experience. The layers or levels allow many choices for the player. We will have a minimum of three layers and a max of ten layers depending on the age of the player. A younger child or a child with a shorter attention span may chose to play one layer in a sitting, and older players can chose to play several or all layers. The player can chose to begin on the first layer (the top layer) or they can chose to begin on the second layer, or the third and so on, or they can chose to begin and only ...

Подробнее
07-01-2016 дата публикации

Board Game: Six In a Dream

Номер: US20160001172A1
Автор: OConnor Martin Emory
Принадлежит:

Disclosed is an amusement device having a board or other field and game-pieces movable over said board or field by contestants according to pre-set rules. 1. A board game featuring a dynamic area.2. The board game of wherein said dynamic area is defined by a perimeter and at least one neutral game-piece movable within said perimeter by opponents according to pre-set rules.3. The board game of further comprising a plurality of non-neutral game-pieces movable within said perimeter by said opponents according to said preset rules and dependant on proximity to said neutral game-piece.4. The board game of wherein said plurality of game-pieces is defined by rival first and second sets of game-pieces.5. The board game of wherein each game-piece within said first and second sets of game-pieces may be captured according to said pre-set rules.6. The board game of wherein:said first and second sets of game-pieces respectively feature a hierarch game-piece; and,said pre-set rules provide a point system which awards at least a fraction of a point to said opponents for endangering with capture said hierarch game-piece.7. The board game of wherein each of said first and second sets of game-pieces feature at least one split personality game-piece with sequential movement durations.8. The board game of wherein each of said first and second sets of game-pieces feature at least one upgradeable game-piece.9. The board game of wherein said upgradeable game-piece is upgraded via stacking one of said game-pieces that is respectively allied with said first or second set claim 8 , thereon.10. The board game of wherein said area is defined by tessellated hexagons claim 7 , said pre-set rules permitting said movement within said perimeter only between start and terminal hexagons.11. The board game of wherein said game-piece with a split personality claim 10 , intermittently shifts between said personalities according to said pre-set rules.12. The board game of wherein said movability of said ...

Подробнее
04-01-2018 дата публикации

System and Methods for Generating a Game Board and Playing Games Therewith

Номер: US20180001186A1
Принадлежит:

The present disclosure relates to a system and methods for a board game in which boards, each containing multiple letters are combined in numerous combinations and configurations in order to generate and play different board games on different game boards. The object of the board game is for a player or team to place that team's colored translucent chips or tokens on letters and adjacent letters to create words, thereby creating a line or path of chips. By using this line of chips and adding to the line at each turn, the player or team can meet certain objectives, such as connecting various locations or ends on the game board, or racing from one end of the game board to the other, and other objectives as necessary to play each game. 1. A board game that incorporates a game board for generating words during game play , comprising a plurality of boards , each of said plurality of boards comprising a plurality of letters , said game board created by placing at least a first of said plurality of boards adjacent to at least a second of said plurality of boards such that some of said plurality of letters on said first board are adjacent to some of the plurality of letters on said second board , and such that words can be generated by connecting at least three letters on the first board by using the plurality of letters on the first board , words can be generated by connecting at least three letters on the second board by using the plurality of letters on the second board , and words can be generated by connecting at least three letters on both the first and second boards by using the plurality of letters on both the first and second boards , wherein during the game play , a player places a plurality of translucent colored chips on top of the plurality of letters on said first board , said second board or both said first and said second boards to create words and a path , said path being generated by the connection of the words , with the objective of the board game to be ...

Подробнее
02-01-2020 дата публикации

IMPROVEMENTS RELATING TO BOARD GAMES AND DICE

Номер: US20200001169A1
Автор: Riley Leigh David
Принадлежит:

A game () comprising: a game board () comprising a series of ridges, each of the ridges () comprising a first face () and a second face (), wherein the second face () of each ridge () faces toward a first player at one side () of the game board () and the first face () of each ridge () faces toward a second player sitting opposite the first player at an opposite side () of the game board (); a playing piece () comprising a base () which corresponds to the faces () of the ridges (); and a die () comprising four or more faces (), each face () indicating a numeric value (), wherein at least one of the numeric values () is indicated on at least two of the faces (). 1. A game kit comprising:a game board comprising a series of adjacent prismatic ridges, each of the ridges comprising a first face and a second face, wherein the second face of each ridge faces toward a first player at one side of the game board and the first face of each ridge faces toward a second player sitting opposite the first player at an opposite side of the game board, wherein first and second faces of each ridge slope, on average, down and away from each other,wherein the ridges are divided into cells, the cells being arranged side by side, lengthwise along respective ridges to form rows of cells, and the cells of respective ridges being aligned to form columns of cells, the number of cells per column being equal to the number of cells per row, the columns and rows of cells forming a cell grid,wherein each cell extends over first and second faces of its respective ridge, such that each cell comprises a first cell face on the first face of the ridge and a second cell face on the second face of the ridge,wherein each of the cell faces comprises a two-digit grid co-ordinate in a numeral base, each two-digit grid co-ordinate forming a numeral with an integer value, the numerals being arranged in a sequence,wherein adding the numeral on a first cell face of a cell to the numeral on the corresponding ...

Подробнее
02-01-2020 дата публикации

Board game apparatus and method of playing the same

Номер: US20200001170A1

The board game includes a board game apparatus that is adapted to be placed on a table. The apparatus includes a board and a plurality of chips. The board includes a stand to support the board on the table. The stand is attached to the bottom surface of the board. With the stand, a player can tilt the board in different directions. Before the board is tilted, the board lies flat on the table. A player can tilt the board in a manner such that one side of the board contacts the table surface and another side of the board opposite to that side lifts up from the table surface. The board includes rows of grooves. The chips include a protrusion configured to fit in the grooves and move in the grooves. The chips are configured to slide on the board in response to the tilting movement.

Подробнее
04-01-2018 дата публикации

Multizone On-Demand Printable Construct

Номер: US20180001684A1
Принадлежит:

A laminated construct such as a ticket or game piece includes an internal on-demand thermally printable layer hidden between substantially opaque substrates. One of the substrates is a metallized film and the other substrate is a direct thermal print medium. The construct can be arranged in various ways including an arrangement for presenting some thermally printed information for immediate viewing and other thermally printed information that is temporarily hidden from view beneath the metallized film. The arrangements include arranging the metallized film as a plurality of island that are individually peelable apart from the direct thermal print medium for revealing the temporarily hidden information. 1. A direct thermal printable construct comprising:a cover substrate comprising a metallized film;a base substrate comprising a thermally printable medium including a thermosensitive imaging layer subject to color change by thermal printing;the cover substrate being divided into a plurality of islands of metallized film that are individually releasably bonded to the thermosensitive imaging layer of the base substrate;the base substrate includes first areas that are covered by the plurality of islands of the metallized film and a second area that is not covered by the plurality of islands of the metallized film;the thermosensitive imaging layer being thermally printable by exposing the plurality of islands of metallized film to localized heat and pressure of a thermal printhead for inducing local changes in the color of the thermosensitive imaging layer that are obscured from view by the plurality of islands of metallized film; andthe plurality of islands of metallized film being individually peelable apart from the base substrate for revealing the local changes in the color of the thermosensitive imaging layer.2. The direct thermal printable construct of in which the plurality of islands of metallized film are releasably bonded to the base substrate by a clean-release ...

Подробнее
05-01-2017 дата публикации

INFORMATION REPRODUCTION/I/O METHOD USING DOT PATTERN, INFORMATION REPRODUCTION DEVICE, MOBILE INFORMATION I/O DEVICE, AND ELECTRONIC TOY USING DOT PATTERN

Номер: US20170004337A1
Автор: Yoshida Kenji
Принадлежит:

The present invention proposes a dot pattern on which code information and x and y coordinate information can be defined even if the dot pattern is extremely small, and proposes an information reproducing method and an information reproducing device based on the dot pattern. More specifically, a medium such as a printed material on which is formed a dot pattern portion by arranging in accordance with a given rule dots generated by a dot code generating algorithm in order to recognize various kinds of multimedia information is scanned as image data by scanning means. Then, the image data is converted into code data. Multimedia information corresponding to the code data is read out of storing means to be reproduced. 1. A trace device comprising:a touch panel including a transparent film on which is formed a dot pattern formed by arranging in accordance with a given rule dots generated by a dot code generating algorithm for recognition of various kinds of multimedia information; andscanning means for scanning image data of the dot pattern of the touch panel,wherein the touch panel is arranged over a paper sheet, and the paper sheet is traced by the scanning means by successively recognizing image data of points.2. The trace device using the dot pattern according to comprising an infrared cutoff filter arranged between the touch panel and the paper sheet.3. A portable information inputting/outputting device using a camera inputting method comprising:a camera unit for scanning only image data of a dot pattern printed on the printed material, the dot pattern formed by arranging in accordance with a given rule dots generated by a dot code generating algorithm for recognition of various kinds of information and an information transfer portion which includes a text or an illustration to be recognized as information content being printed on a same surface of the printed material;an image processing portion for digitalizing the image data into numeric values;processing means ...

Подробнее
05-01-2017 дата публикации

Information reproduction/i/o method using dot pattern, information reproduction device, mobile information i/o device, and electronic toy using dot pattern

Номер: US20170004339A1
Автор: Kenji Yoshida
Принадлежит: Individual

The present invention proposes a dot pattern on which code information and x and y coordinate information can be defined even if the dot pattern is extremely small, and proposes an information reproducing method and an information reproducing device based on the dot pattern. More specifically, a medium such as a printed material on which is formed a dot pattern portion by arranging in accordance with a given rule dots generated by a dot code generating algorithm in order to recognize various kinds of multimedia information is scanned as image data by scanning means. Then, the image data is converted into code data. Multimedia information corresponding to the code data is read out of storing means to be reproduced.

Подробнее
02-01-2020 дата публикации

System and method for controlling technical processes

Номер: US20200004407A1
Принадлежит: Supercell Oy

In a method and a system for improving a user's experience with a graphical user interface corresponding to a gaming or simulation environment on an electronic device, the interface renders multiple graphical objects and user selectable options corresponding to the graphical object. The user selects one or more selectable option, and performs a touching or a swiping operation through multiple points on the display screen. The touching or swiping operation leads to deploying of multiple resources corresponding to the selected option, at different locations on the interface. For controlling the different deployed resources, the user can swipe through different regions of the display screen. The number of resources deployed at the different locations on the screen depends on certain parameters, including the pressure applied by the user on the screen. Results of the simulation can be employed to control real technical systems, for example for food production.

Подробнее
05-01-2017 дата публикации

Tabletop teaching device and method of using the same

Номер: US20170004716A1
Автор: Wayne L. Davis
Принадлежит: Individual

A tabletop teaching device and a method of using the same may include a box having an interior housing, a top and a floor. The box may include within the interior housing, at least one printout of a scene placed on the floor of the box, at least one printout of a grid placed over the at least one printout of a scene, and at least one miniature item placed above the at least one printout of a grid, wherein each miniature item represents a potential victim, a fixed point, an object item, or a potential weapon. An instructor can then place a potential victim miniature item and a fixed point miniature item spaced apart along the at least one grid printout so as to instruct a first student to determine distances and angles between the potential victim utilizing the grid of the at least one printout of a grid.

Подробнее
02-01-2020 дата публикации

GAMING TABLE SYSTEM PERMITTING PLAY OF A SHARED PLAYER HAND BY MULTIPLE PLAYERS

Номер: US20200005585A1
Автор: Chun Jay
Принадлежит:

An electronic gaming table for hosting live table games involving wagers can include a physical surface, a dealer station, a plurality of player terminals, and a table controller. The physical surface permits the play of live table games with a live dealer and physical game components. The dealer station is situated proximate the physical surface and allows the presence of a live dealer who facilitates game play. Player terminals allow live players to play the games and include player terminal processors coupled to player interfaces having input and output devices. A table controller coupled to the player terminals controls various table functions and administers a live table game pitting a first hand against a second hand. Each of multiple live players can make different live game decisions independently based upon the same second hand, wherein resolution of the game varies by player depending upon the different live game decisions. 1. A player terminal comprising:a display device;a processor; and cause the display device to display a first table game outcome,', 'receive data associated with a collective decision regarding the first table game outcome,', 'receive data associated an individual decision regarding the first table game outcome, wherein the individual decision is independent of any other individual decisions regarding the first table game outcome made at any other player terminals associated with the play of the table game,', 'determine, based on at least one of the first table game outcome, the individual decision and the collective decision, a second table game outcome,', 'cause the display device to display the second table game outcome, and', 'cause the display device to display an award associated with the second table game outcome., 'a memory device that stores a plurality of instructions that, when executed by the processor for a play of a table game played at a gaming table remote from the player terminal, cause the processor to2. The player ...

Подробнее
20-01-2022 дата публикации

APPLYING IMAGING SPECIALTY INKS TO SCRATCH-OFF DOCUMENTS

Номер: US20220016515A1
Принадлежит:

A security-enhanced document including a substrate, at least one lower portion of graphic imaging with or without first variable indicia directly or indirectly digitally imaged on the substrate, at least one release coat applied over the lower portion, at least one scratch-off layer over the release coat to maintain the lower portion imaging unreadable until removal of the scratch-off layer, and at least one second surface material portion. 1. A method for producing multiple security layered scratch-off coating documents with variable indicia on an inline web press , the method comprising:printing with fixed plates lower security layers on a substrate, the lower security layers comprising a lower opacity layer printed on the substrate and a higher contrast background layer;printing, with a first digital imager, variable indicia over the lower security layers;printing an upper security stack over the variable indicia, the upper security stack comprising a water based transparent or translucent seal coat and a direct energy cured transparent or translucent release coat;printing, with at least a second digital imager, a specialty ink adhesive layer that is applied to at least a portion of the upper security stack and/or the second surface material, and wherein the second digital imager is synchronized with the first digital imager;affixing portions of the second surface material directly in contact with an upper portion scratch-off coating layer using a nip roller;curing the specialty ink adhesive layer; andapplying a rollback mechanism to lift away excess portions of the second surface material, wherein portions of the second surface material in areas where the specialty ink adhesive layer was applied remain attached to the scratch-off coating.2. The method of claim 1 , wherein the at least the second digital imager applies at least one specialty ink adhesive layer in a pattern that differs with at least two of the documents.3. The method of claim 1 , wherein the ...

Подробнее
14-01-2016 дата публикации

BLACKJACK VARIATION WITH AUTOMATICALLY ELIMINATED CARD

Номер: US20160008702A1
Автор: Hall Geoffrey William
Принадлежит:

A method to implement a blackjack variation includes that, when the dealer is resolving the dealer's hand, if the dealer's point total is a preset total, then the dealer would automatically burn a card in the dealer's hand (such as the last card dealt to the dealer). The preset total can be twenty-one, so that, whenever the dealer's point total (after the dealer is done resolving the dealer's hand) is twenty-one, the dealer would burn a card in the dealer's hand. Thus, the dealer would typically have to draw another card, which could result in a better outcome for the player. (E.g., the dealer could bust or end up with a point total less than twenty-one). 1. A method of administering a blackjack game , the method comprising:providing a physical gaming table with a felt layout on top of the physical gaming table, the felt layout including at least one betting circle associated with each of a plurality of player positions designated on the felt layout;providing one or more physical decks of physical playing cards;receiving a wager from a player in the form of one or more physical chips in a betting circle associated with at least one player position of the plurality of player positions;dealing an initial hand of two physical playing cards using one or more physical decks of physical playing cards to each of the at least one player position and to a dealer;determining a point total of each of the initial hands of physical playing cards of the dealer and the at least one player position;replacing at least one physical playing card of at least one of the initial hands of two physical playing cards with at least one replacement physical playing card when the point total of the at least one of the initial hands of two physical playing cards is a value of a predetermined set of values;playing out the at least one hand including the at least one replacement physical playing card; andresolving the wager according to predetermined blackjack rules.2. The method of claim 1 , ...

Подробнее
14-01-2016 дата публикации

Multi-player casino table and dice game with side bets

Номер: US20160008704A1
Автор: Howland Kim Vaughn
Принадлежит:

Method and apparatus for original table () and dice game for casino play is disclosed. Game expands childhood pastime tic-tac-toe for multiple players. Integrated side bet () feature expands competitive aspect of game. Game uses standard casino dice as random number generators and standard chip sets () for betting, as well as game-specific sequentially numbered discs () and cylinder markers to indicate winning plays (). Game is easy to learn, can be managed by one person and can fit comfortably into existing casino operations. Casinos can adjust return in several ways, including rule variations, set-up, table limit bets, and pay-outs. Game is adaptable for home play as well as on-line, video, digital, and any other electronic platform including image projection and touchscreen applications. Several practical embodiments use common table () and game boards () with grids () having various number of cells (). 1. A method and apparatus for competitive table and dice game , comprising:2. The method and apparatus of claim 1 , wherein tic-tac-toe is expanded with added features for multiple players and side betting.3. The method and apparatus of designed for casino play.4. The apparatus of comprising horizontal claim 3 , elongated semi-circular table made of durable material whose diameter defines back edge of table claim 3 , where casino dealer (House) stands to manage game.5. The apparatus of wherein table has flat felt covered surface with imprinted medial pass line to help insure fair dice rolls.6. The apparatus of whereby half-circumference of table is bordered by vertical rail where inside margin limits lateral movement of dice rolls and outside margin accommodates plurality of seated players with horizontal portion suitable for player betting chips and refreshment.7. The apparatus of whereby portion of table comprises pair of elevated lateral platforms aligned along table diameter claim 4 , where interior vertical wall is used as target and barrier to contain ...

Подробнее
14-01-2016 дата публикации

Poker-type games

Номер: US20160008705A1
Автор: Lucio Tonello
Принадлежит: Individual

Methods of playing poker-type card games are disclosed. A board is provided with M×N number of cells. Initially at least two cards face down are dealt to at least two players. Then, at least a first group of community cards are drawn and placed face up on the board. Each card is placed in a cell of a different column. After each betting step of one or more betting round, each of the community cards is displaced towards a first direction along the corresponding column. When said displacing forces a card beyond the last cell of the column a replacement card is drawn.

Подробнее
11-01-2018 дата публикации

Last Peg Lose

Номер: US20180008883A1
Автор: Carter Huey L.
Принадлежит:

Last peg lose is a game played with two people. Each person takes turns moving. The flipping of a coin determines the first move. The game is designed for movement of pegs from each row. You may move as many pegs from one row at a time trying to leave your opponent with the last peg. 1. A competitive game, played with pegs on a small pegboard, in which two players take turns removing pegs with the objective being to leave one's opponent with the last peg standing, essentially as described herein. The present invention pertains to the field of toys and games, and more specifically to the field of competitive board games.The prior art has put forth several designs for competitive board games. Among these are:U.S. Pat. No. 4,645,209 to Victor H. Goulter and Barbara W. Goulter describes a board game using an elevated board having fourteen rows, each of fourteen holes, so as to total ninety six holes. The board is divided into four quarters, each of forty nine holes, by lines into which two to four players play in turn, by placing colored playing pieces from swivel mounted storage drawers. Each player attempts to construct patterns to score points. Playing pieces have colors at one end for forming patterns and are reversible to a transparent end for cancellation after scoring by placing score pegs in appropriate holes. Color identification of inverted playing pieces is made possible through transparent end for visual score checking at any time. Each player also attempts to prevent his or her opponents from forming patterns by inserting a playing piece to block pattern formations. When four patterns are completed in first started quarter, a player can move into next quarter, but only if his or her first move completes or stops a pattern which straddles the border. Playing piece ends are shaped to be touch identifiable for blind players. Pattern shapes are permanent on board margin on the sides of board for international player reference.U.S. Pat. No. 3,693,976 to Walter ...

Подробнее
11-01-2018 дата публикации

Polar Coordinate Board Game and Method of Play

Номер: US20180008884A1
Автор: Antohi Octavian
Принадлежит:

A board game and method of play. The board game includes a plurality of game boards each having a circular path thereon, each of the circular paths having a plurality of angle spaces each corresponding to an angle between zero and three hundred sixty degrees, and a central space disposed on a center of each game board. Each player has a number of uniquely colored tokens. A first die is configured to provide an outcome of either one or zero when rolled, and a second die is configured to provide an outcome between zero and three hundred sixty when rolled. The method of play includes rolling each die and placing a token on a space corresponding to the outcome of each die roll. The game ends when one player aligns three tokens on a majority of the game boards. 1. A board game , comprising:a plurality of game boards each having a circular path thereon, each of the circular paths having a plurality of angle spaces each corresponding to an angle between zero and three hundred sixty degrees;a plurality of token groups, wherein each token group comprises a plurality of tokens of a same unique color;a first die configured to provide an outcome of either one or zero when rolled;a second die configured to provide an outcome between zero and three hundred sixty when rolled.2. The board game of claim 1 , further comprising a central space disposed on a center of each game board.3. The board game of claim 1 , wherein the first die comprises at least one first face having a first indicia thereon claim 1 , the first indicia comprising a number zero thereon claim 1 , and a plurality of second faces each comprising a second indicia thereon claim 1 , the second indicia comprising a number one thereon.4. The board game of claim 1 , wherein the second die comprises a plurality of faces claim 1 , wherein each face of the plurality of faces comprises an indicia thereon claim 1 , wherein the indicia comprises a number value in the range of zero to three hundred sixty.5. The board game of ...

Подробнее
27-01-2022 дата публикации

Politicsophy

Номер: US20220023748A1
Автор: Burrell Sophia L.
Принадлежит:

Politicsophy is a clever and comical board-game of politics that questions the ideologies of both left and right side of politics in the US with a satirical and historical lens. Blue or left, red or right, both are ideological and comical. The game is strongly satirical, but the historical perspective gives it balance. Notwithstanding, the White house challenges give players the opportunity to campaign for the presidency and make decisions like real events. How much does anyone know about congress and the judiciary system is often evident in the answers provided. Consequently, players will get a history lesson while at the same time ascribe to a friendly competition showing no one wants to lose no matter their ideological differences. 1ELEMENT 1nine pictured presidents marked with their quotes to choose from at start of game;ELEMENT 2depending on the choice of president at start, players go left (blue) or right (red) on the board;ELEMENT 3a question about republicans or democrats on every block (blue, red & white) that must be answered to gain points;ELEMENT 4an option to buy an answer from any player if one gets stumped;ELEMENT 5an option to participate in congress and judiciary playing card challenges;ELEMENT 6an option to participate in four challenges that leads to winning the presidency;ELEMENT 7a Politicsophy Rap which is an opportunity to recite/perform/dramatize sited speeches and slogans;ELEMENT 8eight white blocks on the board are satirical questions that can be politically incorrect/opinionated views;ELEMENT 9all players will be given $150 at start, allowing the opportunity to buy an answer, pay when someone lands on their start/finish block, pay for political favors, pay to support a candidate;ELEMENT 10the winner is deemed a Politicsophy Master;ELEMENT 11titled sets of playing cards, white house cards, congress cards judiciary cards;ELEMENT 12three ways to win the game, completing all white house challenges, finish a complete lap around the board and ...

Подробнее
14-01-2021 дата публикации

Non-commission pai gow poker games, devices, systems and methods thereof

Номер: US20210008441A1
Автор: Daniel C. Lubin
Принадлежит: Lubin-Jones LLC

Methods of playing commission-free pai gow poker games are disclosed. The commission-free pai gow poker games have multiple features, including a novel push mechanism and a novel copy-fostering mechanism, that provide a gaming establishment with an adequate house edge without the need to charge a commission on player wins. The features of the commission-free pai gow poker games may be incorporated in one or more instruction sets or software configured in one or more mechanical devices and/or electronic devices. Furthermore, the features may be configured in one or more displays in communication with one or more servers as desired. Furthermore, the commission-free pai gow poker games may be offered in a non-gaming media environment as desired.

Подробнее
14-01-2021 дата публикации

METHODS AND DEVICES FOR PLAYING BOARD GAME

Номер: US20210008442A1
Автор: Nashert Paul
Принадлежит:

A modified chess game is disclosed including a game board having 81 squares arranged in nine columns and nine rows, wherein the first and second rows respectively define outer and inner wards for first and second players. Example game pieces for each player include a king, a housecarl, a templar, two lancers, two archers, two priests, and eight sentries, having initial positions, from left to right along the first row, a first lancer, a first priest, a first archer, the housecarl, the king, the templar, a second archer, a second priest, and a second lancer, and from left to right along the second row, four sentries in the first four squares, an empty square, and the remaining four sentries in the last four squares. 1. A modified chess game comprising:a game board having 81 squares arranged in nine columns and nine rows, the squares having alternating colors, wherein the first and second rows respectively define a first outer ward and a first inner ward for a first player, and the eighth and ninth rows respectively define a second inner ward and a second outer ward for a second player; andfirst and second sets of game pieces corresponding respectively to the first and second players, each set of game pieces comprising a king, a housecarl, a templar, two lancers, two archers, two priests, and eight sentries, wherein an initial position of the first set of game pieces comprises, from left to right along the first row, a first lancer, a first priest, a first archer, the housecarl, the king, the templar, a second archer, a second priest, and a second lancer, and from left to right along the second row, four sentries in the first four squares, an empty square, and the remaining four sentries in the last four squares, and wherein an initial position of the second set of game pieces mirrors the first set and is positioned in the eighth and ninth rows.2. The modified chess game of claim 1 , wherein the third through seventh rows define a theatre claim 1 , and wherein the ...

Подробнее
14-01-2021 дата публикации

Board Game for Teaching Probability

Номер: US20210008443A1
Автор: Caleb Fishkin
Принадлежит: Individual

The present invention provides a board game comprising a board having spaces, a game piece for moving sequentially along the spaces, area designations for demarking game play modes according to a location of each of the spaces, a die for rolling according to a first game play phase wherein a player has a chance to encounter an opponent by rolling the die and a second game play phase wherein a player has a chance to defeat the opponent upon roll of two six-sided dice.

Подробнее
10-01-2019 дата публикации

BASEBALL BOARD GAME

Номер: US20190009166A1
Автор: Brauch Adam
Принадлежит:

A baseball board game and method for playing same, wherein the board game includes means for observing a field baseball game and the method includes watching a field baseball game and using the actions of the field baseball players to determine the movement of markers on the game board. 1. A baseball board game comprising: i) four base representations arranged as the four corners of a quadrangle;', 'ii) four base-path representations connecting the four base representations and forming, together with the four base representations, a closed circuit;', 'iii) a plurality of marker locations arranged in two tracks along the circuit such that each track comprises an equal number of marker locations, each track includes a marker location at each base representation, and each track includes a plurality of marker locations on each base-path representation;, 'a) a board having a representation of a baseball field thereon, wherein the representation includes'}b) two markers that are identifiably different;c) a chart indicating the number of locations a marker is to be moved based on the action of a field baseball team; andd) means for observing a field baseball game.2. The baseball board game of claim 1 , wherein the means for observing a field baseball game is a television set.3. The baseball board game of claim 1 , wherein the means for observing a field baseball game is a radio.4. (canceled)5. The baseball board game of claim 1 , wherein the chart indicates that the marker is moved one location if the team hits a foul ball out of play claim 1 , the marker is moved two locations if the team hits a ball into the infield but the batter does not safely reach first base claim 1 , the marker is moved two locations if the team hits a bunt out of play claim 1 , the marker is moved three locations if the team hits a single claim 1 , the marker is moved three locations if the team hits a bunt in play but the runner is tagged out claim 1 , the marker is moved four locations if the ...

Подробнее
10-01-2019 дата публикации

Highly Configurable Game System

Номер: US20190009167A1
Автор: Payne Jordan
Принадлежит:

Methods and systems for versatile and scalable board games include a double dovetail scalable board, crown, bridge, and door game pieces, tilting mechanisms and game play, rolling sphere game play, and a marble kinetic timer. 1. A gameboard , comprising:a board;a mechanism for tilting by which the board may be tilted toward or away from any one of at least three distinct edges;a mechanism for holding the board indefinitely at rest, in a position tilted toward or away from any one of at least three distinct edges.2. The gameboard of claim 1 , wherein the gameboard includes patterned securement mechanisms.3. The gameboard of claim 2 , wherein the patterned securement mechanisms include at least one of extrusions claim 2 , holes claim 2 , magnets claim 2 , and threaded receivers.4. The gameboard of claim 1 , wherein the patterned extrusions or holes are holes.5. The gameboard of claim 1 , further comprising channels.6. The gameboard of claim 4 , wherein the patterned holes are sized such that they hold a rolling object in place.7. The gameboard of claim 2 , wherein each of the patterned extrusions or holes is configured to secure a bridge claim 2 , door claim 2 , or crown.8. The gameboard of claim 7 , wherein the bridge claim 7 , door claim 7 , or crown is stackable with each other and are configured to support at least one rolling object.9. The gameboard of claim 8 , further comprising features for non-tilting board games.10. The gameboard of claim 1 , wherein the mechanism for tilting comprises at least one of:a centralized support;an edge support;a magnet system;a wheel and lever system; andan apparatus for rotating the gameboard;11. A method claim 1 , comprising:using a tilting gameboard to play a game;performing an action;cycling the tilting to an adjacent tilted state;wherein the gameboard comprises at least two tilted states.12. The method of claim 10 , wherein the gameboard comprises at least two tilted states that are adjacent to each other.13. The method of ...

Подробнее
10-01-2019 дата публикации

Physical-Virtual Game Board and Content Delivery System

Номер: US20190009168A1
Принадлежит:

A physical-virtual gaming system comprising a game board including a multiplicity of physical locations, a game overlay including a multiplicity of logical locations, and game pieces for moving throughout the logical locations. The system tracks the physical locations of the game pieces and translates these physical locations into the logical locations using pre-known physical-to-logical location mapping information. Game boards, game overlays and game pieces can be individualized with their own unique identifiers. As game pieces are moved, a game database comprising at least current game piece locations and the game state are maintained. Based at least in part upon the current game piece locations and game state the system provides actions including outputting any of virtual content and information on any of a shared or private computing device running a game app. Actions also include causing changes to game devices including wearables. 1. A physical-virtual gaming system , comprising:one or more game piece bases capable of being detected by electronic means, where each game piece provides a means for unique identification;one or more game board overlays, where each overlay comprises a layout of spaces indicating allowed locations for the movement of a game piece base in accordance with a game, and where each overlay provides a means for unique identification;a game board base comprising a multiplicity of physical locations for electronically detecting the presence of a game piece base, where the game board overlay is fit over the game board base, where the detectable physical locations are relatable to the game board overlay spaces for determining the current overlay space at which a game piece base is located, where the game board base outputs at least game piece physical location datum including at least a physical location at which a game piece base is detected and the unique identifier of the detected game piece base, anda computer program game app being ...

Подробнее
10-01-2019 дата публикации

SYSTEMS AND METHODS TO ENHANCE LOGICAL GAMES, ACTIVITIES AND PUZZLES

Номер: US20190009174A1
Автор: Anand Indu M., Anand Ishan
Принадлежит:

A class of games and activities of skill and logic, particularly puzzles based on reason and logic are described. Disclosed are a method and a system for comparing solutions to the puzzles based on the paths to solution and for completion of the activities based on the order of carrying out the steps of the activity. A number of applications of the method are disclosed for development of further puzzles and activities from the initial puzzle or activity, as well as for other enriching experiences and expressions, particularly the method of providing a priori or real time hints to a participant to solve the puzzle or advance in the activity. Also disclosed is a particular, novel method for participation by remote audience in logic and skill based activities such as creating or improving known logic puzzles and wagering. 2. The method of claim 1 , wherein claim 1 , associating said second or subsequent label with second or subsequent step of filling an empty space for a path comprises the following acts:(d1) determining at the step of filling the empty space a subset of given distinct characters not inconsistent with a given rule, a given non-empty space or a space filled at prior steps of the path;(d2) filling the empty space with each character in said subset, one at a time, as a trial to solve the puzzle;(d3) counting the number of steps to a logical error for each failed trial of filling a distinct character into the empty space;(d4) finding an integer value based on the numbers of steps to the step ending in error for the failed trials of filling characters from said subset into the empty space;(d5) identifying, based on the trials, a label from the sequence of labels that follows the step of filling the empty space by at least the said integer value;(d6) associating the label identified based on the trials, or a successive label from the sequence of labels, with the step of filling the empty space with the character in the subset that does not end in a failed ...

Подробнее
08-01-2015 дата публикации

Method and apparatus for providing a mirror-world based digital board game service

Номер: US20150011314A1
Принадлежит: MOTIONBLUE Inc

Disclosed is a method for providing a minor-world based digital board game service at a server that is connected over a network with a common screen device and a multiple number of mobile terminals that includes: transmitting at least one of map information and game story information for a board game to the common screen device; receiving game progress information from the mobile terminals, once the arrangement of a multiple number of property blocks on a gameboard is completed according to the map information and a board game is started; and transmitting response information corresponding to the game progress information to the common screen device, where the common screen device recognizes the arrangement of the property blocks and the piece blocks that move over the property blocks, and displays an image corresponding thereto and an image corresponding to the response information.

Подробнее
14-01-2021 дата публикации

RFID ANTENNA ARRAY FOR GAMING

Номер: US20210011107A1
Принадлежит:

An RFID system includes multiple antennas and uses amplitude and phase information of the RFID signals received by each antenna to determine the position of RFID tags in the vicinity. More than one antenna can receive the RFID signals during a single read cycle, enabling the RFID system to operate more quickly than a system that energizes antennas separately. 1. A system for determining locations of objects in a gaming environment , the system comprising:a plurality of main antennas associated with an area on a gaming table, wherein each of the plurality of main antennas has a “figure 8” shape;a first plurality of antennas oriented in a first direction and associated with the area on the gaming table;a second plurality of antennas oriented in a second direction, wherein the second direction differs from the first direction, wherein the second plurality of antennas overlaps the first plurality of antennas, and wherein the first plurality of antennas and the second plurality of antennas intersect at a plurality of locations within the area;a main radio frequency identification (RFID) transmitter coupled to the plurality of main antennas;an RFID receiver; anda controller that controls the main RFID transmitter to generate an RFID inventory command, wherein each of a plurality of RFID tags in the area responds to the RFID inventory command according to an anti-collision process,wherein in response to the RFID inventory command, the RFID receiver receives a first plurality of responses from the plurality of RFID tags via the first plurality of antennas and a second plurality of responses from the plurality of RFID tags via the second plurality of antennas,wherein the controller determines an identifier for each of the plurality of RFID tags using at least one of the first plurality of responses and the second plurality of responses, andwherein the controller determines a position of each of the plurality of RFID tags by correlating information of the first plurality of ...

Подробнее
15-01-2015 дата публикации

Solitaire peg jumping game

Номер: US20150014929A1
Автор: Mark Bauer
Принадлежит: Individual

A game device which is used to play a solitaire peg jumping game, and a method of playing the game, functions by requiring the user to jump pegs, where the jumped pegs are removed, and the user continues jumping until one peg remains. The design is in a particular hexagonal shape, which can be produced in a travel size to support portability for traveling.

Подробнее
03-02-2022 дата публикации

Electromagnetic game board

Номер: US20220032167A1
Автор: Charles McCoy, True Xiong

An electromagnetic game board includes a configurable grid of electromagnets under a game board to move game pieces on the board. Alternative to electromagnets is acoustic levitation through soundwave. In an oscillating electric field (four sides), a magnet can create excite ultrasound that quickly contract and rebound its original shape to push out pulses of air.

Подробнее
03-02-2022 дата публикации

MEANINGFUL COMBINATION GENERATING LOGIC CUBE

Номер: US20220032171A1
Автор: Bhavsar Harshad
Принадлежит:

A logic cube for teaching, learning, entertainment and motivation is presented. The logic cube has indicia arranged in well-defined orientations including radial symmetry, pairing pattern and triple logic. The pairing pattern helps to generate meaningful combinations for applications involving sets of two (2). The triple logic helps to generate meaningful combinations for applications involving sets of three (3). Radial symmetry helps generate meaningful combinations involving a greater number of indicia. Applying the exclusion logic helps to avoid meaningless or undesirable combinations and ambigrams help to include indicia which can be read in multiple orientations. The invention of logic cube provides a new function which can be applied to numerous areas such as science, arts, food, fashion, motivation and general education and it provides a novel experience as compared to prior art. The invention of logic cube could be applied to other geometric shapes such as tetrahedron (Pyraminx®) and dodecahedron (Megaminx®) and sizes other than 3×3×3. 120-. (canceled)21. A logic cube for generating meaningful combinations comprising:a first cubic solid having three large axes and six large faces, the first cubic solid further comprising:a plurality of small cubic solids, the plurality of small cubic solids each having three axes parallel to the three large axes and at least one visible face coplanar with one of the large faces of the first cubic solid and the remaining faces internal to the first cubic solid, said plurality of small cubic solids further comprising a plurality of center cubic solids having one visible face coplanar with one of the large faces, a plurality of edge cubic solids having two visible faces coplanar with two of the large faces, and a plurality of corner cubic solids having three visible faces coplanar with three of the large faces; andthe small cubic solids retained within the first large cubic solid in rotatable layers, wherein layers are ...

Подробнее
19-01-2017 дата публикации

CHESS GAME AND METHOD OF PLAY

Номер: US20170014709A1
Автор: DOWELL JOSEPH
Принадлежит:

A fantasy-based variant of chess that can be played by two to six players on one of several distinct game boards. Game boards are two-dimensional, and comprise a plurality of square or hexagonal play spaces arranged into a variety of polygonal shapes. Square play spaces alternate in color (e.g., light, dark), while hexagonal play spaces may be arranged in concentric rings or “circuits” of alternating color (e.g., light, dark). New types of pieces are introduced, including Dragons, Giants, Beasts, Wizards, and Mercenaries. The number and arrangement of game pieces per player varies depending on the game board. 1. A modified chess apparatus , comprising: a center area with at least 120 center play spaces of the same size and shape, each play space with at least four sides and at least four corners, in a geometric arrangement with at least four vertices or corners and at least four sides, at least two of the center area play spaces specially marked as Dragon spaces and at least two of the center area play spaces specially marked as Wizard spaces, distinct from said Dragon spaces, wherein a grouping of contiguous center play spaces containing a Wizard space is marked as a Wizard control area;', 'at least two player home areas, each comprising a plurality of home area spaces of the same size and shape as the center play spaces, wherein at least some of the home area spaces are located outside of the center area but being contiguous with at least some of the center play spaces; and, 'a game board comprisingat least two Dragon Lair spaces, distinct from center area Dragon spaces, each Dragon Lair space extending from a vertex or side of the center area, wherein each Dragon Lair space is isolated and connected to only one other space on the game board through a mutual corner or side;at least two sets of differently colored chess pieces, each of said sets comprising eleven types of distinct pieces, physically identifiable as a king piece, a queen piece, at least one bishop ...

Подробнее
21-01-2021 дата публикации

TABLETOP GAME

Номер: US20210016156A1
Автор: Herman Tyler J.
Принадлежит:

The present invention relates to a tabletop game, a more particular to a multiple player board game having multiple modes and levels of play that can be constructed into various gameplay tiers. 1. A tabletop game , comprising:a game path comprised of a plurality of game spaces, where the game spaces comprise a gameplay direction along the game path;a plurality of game pieces for movement along the game spaces according to one or more rules;a plurality of players each player having their own game piece which they move along the game spaces in a series of turns.2. The invention of whereby if two game pieces occupy the same game space at the same time the game pieces can be stacked on each other thereby affecting the movement of the games pieces in the stack.3. The invention of where the movement of the games pieces in the stack is restricted based on the position of the game piece in the stack.4. The invention of where the restricted movement prevents a player with a game piece in the stack from taking a turn.5. The invention of where the restricted movement only affects the player(s) that do not have game pieces at the top of the stack.6. The invention of where the movement requires the stack to move together instead as individual game pieces to fulfill an objective in the game.7. The invention of where at least one of the game spaces if two game pieces occupy the same game space at the same time the game pieces are unaffected by the presence the other game pieces.8. The invention of where the at least one game space is a double game space.9. The invention of further comprising game cards that determine the movement of the game pieces on the game spaces of the game board.10. The invention of where the game cards are color coded to at least 10 colors of the games spaces whereby the game pieces move to a game space of the same color as the color of the game card.11. The invention of where at least one of the game spaces are objective spaces having additional rules ...

Подробнее
21-01-2021 дата публикации

Game

Номер: US20210016157A1
Принадлежит: Individual

A game has a plurality of value pieces and playing pieces of different colors for different players, a surface having a boundary formed as a circle or a square and two lines inside and outside of the boundary so that players are positioned on the second line and throw the playing pieces to strike outwardly of the boundary, and structural elements placeable on the surface and each having a flexible elongated part to form the boundary formed as the circle or the square, the first line, and the second line, and each of the structural elements is provided with engaging formations introduceable into the surface to retain them.

Подробнее
21-01-2021 дата публикации

Mutual Shared-Rights in Commoditerial History in the Fairtrade Markets Board Game

Номер: US20210016158A1
Принадлежит: Individual

The present invention is a commodity trading multi-player game, and the game is played with a plurality of cards. It can be played “Face to Face” or “Online.” The game comprises a game board, coin chips, game cards, customized dice which is a dodecahedron pentagonal prism, regulations, and rules. The game was constructed and arranged so that acquiring more commodities and money, by uniquely following the game's rules, would be the key to win the game. The present invention applies a new proposed economic theory of mutual shared-rights of the commoditerial history in fairtrade markets board game. It has a three-pronged approach: a) learning by training the expert systems about economy and markets, b) education by teaching informative, knowledgeable subjects about the US states, and c) entertainment.

Подробнее
03-02-2022 дата публикации

TABLE GAME MANAGEMENT SYSTEM AND GAME TOKEN

Номер: US20220036688A1
Автор: SHIGETA Yasushi
Принадлежит:

A detection system according to the present invention includes a control device that detects fraud conducted on a game table by using the image analysis result obtained by an image analysis device. In addition, each game token used in this detection system has a multilayer structure having plastic layers with a plurality of different colors stacked on each other, with a colored layer being provided at least intermediately, and white layers or light-colored layers (not illustrated, but may be any layers lighter in color than the colored layer) being stacked on two sides of the intermediate colored layer. As described above, this game token has a multi-layer structure including the colored layer, with the white layers or light-colored layers (not illustrated, but may be any layers lighter in color than the colored layer) being stacked on the two sides of the intermediate colored layer. 1. A system configured to determine a value of each of one or more game tokens that are put on a game table and constitute one or more stack , wherein the game token has a notation of value of the game token on a flat surface and has a first color part representing the value by a color thereof and a second color part not representing the value on a side surface , the system comprising:a camera configured to capture a game token put on the game table and generate an image; and analyze the image in which the one or more first color part and the one or more second color part appear; and', 'determine the value of the one or more game token that constitute one or more stack and are captured in the image based on the color of the one or more first color part in the image., 'one or more processor configured to, using a deep learning technology2. The system according to claim 1 , wherein the one or more processor is configured to determine a position of the game token.3. The system according to claim 1 , wherein the one or more processor is configured to determine a total value of the game ...

Подробнее
16-01-2020 дата публикации

RFID Antenna Array For Gaming

Номер: US20200018810A1
Принадлежит:

An RFID system includes multiple antennas and uses amplitude and phase information of the RFID signals received by each antenna to determine the position of RFID tags in the vicinity. More than one antenna can receive the RFID signals during a single read cycle, enabling the RFID system to operate more quickly than a system that energizes antennas separately. 1. A system for determining locations of objects in a gaming environment , the system comprising:a main antenna associated with an area on a gaming table, wherein the main antenna has a “figure 8” shape;a first plurality of antennas oriented in a first direction and associated with the area on the gaming table;a second plurality of antennas oriented in a second direction, wherein the second direction differs from the first direction, wherein the second plurality of antennas overlaps the first plurality of antennas, and wherein the first plurality of antennas and the second plurality of antennas intersect at a plurality of locations within the area;a main radio frequency identification (RFID) transmitter coupled to the main antenna;an RFID receiver; anda controller that controls the main RFID transmitter to generate an RFID inventory command, wherein each of a plurality of RFID tags in the area responds to the RFID inventory command according to an anti-collision process,wherein in response to the RFID inventory command, the RFID receiver receives a first plurality of responses from the plurality of RFID tags via the first plurality of antennas and a second plurality of responses from the plurality of RFID tags via the second plurality of antennas,wherein the controller determines an identifier for each of the plurality of RFID tags using at least one of the first plurality of responses and the second plurality of responses, andwherein the controller determines a position of each of the plurality of RFID tags by correlating information of the first plurality of responses, and information of the second plurality ...

Подробнее
22-01-2015 дата публикации

Competitive Game with Spinning Game Wheel and Playing Pieces

Номер: US20150021855A1
Автор: Craig Joseph Bierly
Принадлежит: Individual

A competitive table game includes a rapidly spinning game wheel, an annular collection area, a base, and a plurality of rollable playing pieces. The game wheel is rotatably connected onto the base while the annular collection area is concentrically positioned around the game wheel. During each game, the players roll the plurality of rollable playing pieces on a smooth top surface of the game wheel as the plurality of rollable playing pieces is tangentially positioned on the smooth top surface and released attempting to match the linear velocity at the respective position on the game wheel. Then the plurality of rollable playing pieces moves across the smooth top surface and drops into the annular collection area, where the winner of each game is determined according to the game rules of each different game and the positioning of the plurality of rollable playing pieces. Other embodiments are described and shown.

Подробнее
28-01-2016 дата публикации

System and method for playing and teaching games

Номер: US20160023098A1
Автор: Jo-Anne Dressendofer
Принадлежит: Individual

A system for playing a game that includes a plurality of instructions. One instruction is provided to a player before each move the player makes, and is preferably selected at random. The instruction may identify the specific game piece to be moved, or may impose restrictions or grant allowance associated with the move. The instruction may also dictate the addition and subtraction to the score. The system may be used to modify existing games.

Подробнее
21-01-2021 дата публикации

Systems, methods and devices for monitoring betting activities

Номер: US20210019989A1
Принадлежит: ARB Labs INC

System, processes and devices for monitoring betting activities using bet recognition devices and a server. Each bet recognition device has an imaging component for capturing image data for a gaming table surface. The bet recognition device receives calibration data for calibrating the bet recognition device. A server processor coupled to a data store processes the image data received from the bet recognition devices over the network to detect, for each betting area, a number of chips and a final bet value for the chips.

Подробнее
21-01-2021 дата публикации

APPARATUS AND METHOD TO AUTOMATICALLY ADMINISTER MULTI-LEVEL PROGRESSIVE WAGERS

Номер: US20210019994A1
Принадлежит: Seven Aces LLC

A method, system, and computer readable storage to implement a multi-denominational progressive jackpot wagering system. A color sensor is utilized to determine a color of a chip placed on a progressive wager betting area. Once the color of the chip is determined, then the denomination will be indicated on the table by lighting up a particular colored LED, and the player will be entitled to different progressive jackpot protocols based on which denomination of chip the player placed. 1. An apparatus , comprising:a plurality of bet administration units, each bet administration unit out of the plurality of bet administration units comprising a color sensing unit configured to detect a presence of a chip therein in the respective bet administration unit and color values of the chip therein, and a colored light unit configured to selectively display a first color and a second color;at least one processing unit connected to the plurality of bet administration units, the at least one processing unit configured to read and execute computer readable instructions stored on a computer readable storage medium, the computer readable instructions programmed to:for each of the plurality of bet administration units, when the chip therein is detected, use the color values to implement a first progressive jackpot protocol when the chip therein is a third color and implement a second progressive jackpot protocol when the chip therein is a fourth color.2. The apparatus as recited in claim 1 , wherein the at least one processing unit is further programmed such that each of the plurality of bet administration units operates such that the colored light unit is configured to display the first color when the color sensing unit detects the chip therein being the third color and configured to display the second color when the color sensing unit detects the chip therein being the fourth color.3. The apparatus as recited in claim 2 , wherein the first color is approximately a same color as the ...

Подробнее
25-01-2018 дата публикации

RESONANT COILS FOR USE WITH GAMES AND TOYS

Номер: US20180021666A1
Принадлежит: MATTEL, INC.

An electronic card game system and method using NFC or RFID electromagnetic communication, including an initiator having a driving coil, a first card having a secondary coil with a capacitor, and a playing piece having a receiving coil. The initiator and the first card may be placed on a playing surface so that at least a portion of the driving coil and at least a portion of the secondary coil overlap. Similarly, the first card and the playing piece may be placed on a playing surface so that at least a portion of the receiving coil and at least a second portion of the secondary coil overlap. These overlapped coils allow a driving signal initiated at the driving coil to be transmitted through the secondary coil and received by the receiving coil. 1. An electronic card game system for use with an initiator having a driving coil , comprising:a first card having a secondary coil with a capacitor;a playing piece having a receiving coil;wherein the initiator and the first card may be placed on a playing surface so that at least a portion of the driving coil and at least a portion of the secondary coil overlap; andwherein the first card and the playing piece may be placed on the playing surface so that at least a portion of the receiving coil and at least a second portion of the secondary coil overlap;wherein a driving signal initiated at the driving coil may be transmitted through the secondary coil and received by the receiving coil.2. The electronic card game system according to claim 1 , further comprising:a second card having a secondary coil with a capacitor;wherein the first card and the second card may be placed on the playing surface so that at least a first portion of the secondary coil of the second card and at least the second portion of the secondary coil of the first card overlap; andwherein the second card and the playing piece may be placed on a playing surface so that at least a portion of the receiving coil and at least a second portion of the secondary ...

Подробнее
24-01-2019 дата публикации

Card gaming method and card gaming system

Номер: US20190022515A1
Автор: Kai-Ping Hung
Принадлежит: Kai-Ping Hung

A card gaming method and a card gaming system are provided. The card gaming method is adapted for the card gaming system including at least one deck of playing cards and a dedicated gaming table. The dedicated gaming table is designed to include an ante area, a play area and a revenge area. The ante area accepts an ante wager being not less than a minimum ante. The card gaming method includes: dealing initial two cards to a player side in response to an ante wager being placed in the ante area by the player side; dealing a third card to the player side in response to a play wager being placed in the play area by the player side when a player score of the initial two cards on the player side is less than a play threshold; dealing a fourth card to the player side in response to a revenge wager being placed in the revenge area by the player side when a player score of the three cards on the player side is less than a revenge threshold.

Подробнее
24-01-2019 дата публикации

Chemistry Based Board/Video Game

Номер: US20190022518A1
Принадлежит:

Chemistry game systems and methods are provided. The systems and methods provide an analog and a video portion which may be employed together or separate. Characters in the game battle each other and the outcomes may be based on character statistics and or chance. When employed together the video portion may display a graphical display of an interaction that takes place between the characters in the analog game. 1. A combined analog and digital chemistry based game , the game comprising:a plurality of character cards, wherein each of the plurality of character cards includes an attribute of a character; wherein the character represents an element from a periodic table;at least two character pieces respectively associated with at least two of the character cards;a card reader that determines the attributes of the at least two characters from the at least two character cards and applies the determined attributes to a graphical representation of the at least two characters;a game board; wherein the at least two character pieces are supported by the game board during play of the game; anda processor based graphical display that, in response to receiving the attributes of the at least two characters from the card reader, portrays an interaction between the at least two characters; wherein the portrayed interaction represents an interaction between the at least two character pieces.2. The game according to wherein the video device is synchronized to the game board.3. The game according to wherein the card reader includes a storage device.4. The game according to wherein at least one character card includes an integrated circuit (IC); wherein the integrated circuit contains data associated with the at least one character card.5. The game according to wherein the card reader includes circuitry that enables the card reader to read the data from the IC.6. The game according to further including at least two character cards that can be combined and replaced by a molecule card. ...

Подробнее
29-01-2015 дата публикации

STRATEGIC BOARD GAME

Номер: US20150028543A1
Автор: Reid Perrin Isaac
Принадлежит:

The present invention dates to a board game in which a three piece rivalry system allows for interaction of player pieces in a battle simulation type game. 1. A game board and playing pieces for playing a board game for two players consisting of:a) stackable game pieces consisting of 24 game pieces for each player, the pieces for each player divided into three visually different types of stackable game pieces, eight of each type being visually identical wherein each of the game pieces has a bottom designed to sit on a flat tile; andb) a square grid game play board consisting of 9 tiles long by 9 tiles wide having an opposite assigned to each player, each side having a plurality of starting tiles and having a home area comprising a center nine tiles of the game board with each of a corner four tiles of the center nine tiles is constructed as an impassable tile by shaping them such that game pieces cannot sit on the impassable tiles, the remaining tiles on the board assigned as flat passable tiles, the passable tiles between the impassable tiles assigned as doorway tiles.2. The board game according to which further comprises a device for tallying points for capture of pieces during game play.3. The board game according to which further comprises a set of instructions.4. The board game according to wherein the impassable tiles are constructed as a raised surface that the game pieces will not sit on.5. The board game according to wherein the impassable tiles are constructed as a lowered surface that the game pieces will not sit on. This application is a continuation-in-part of U.S. non-provisional application Ser. No. 13/314,247 filed on Dec. 8, 2011 and is incorporated in its entirety by reference.A portion of the disclosure of this patent contains material that is subject to copyright protection. The copyright owner has no objection to the reproduction by anyone of the patent document or the patent disclosure as it appears in the Patent and Trademark Office patent ...

Подробнее
29-01-2015 дата публикации

Modular Board Game

Номер: US20150028544A1
Принадлежит:

A board game is provided that includes a game board, game board enhancement pieces, game pieces and a rule set. The game board has a plurality of similarly shaped pieces configurable for connection to construct a variety of game playing surfaces. The game board enhancement pieces are configured to alter the game board through rule modifications or changes, physical barriers, elevated surfaces, depressed surfaces, or a combination thereof. The game pieces rest on the playing surface. The rule set is supplied either in print or via digital application or internet connection, and is modular to alter the game board and/or play of the board game. 1. A board game comprising:a game board having a plurality of similarly shaped pieces configurable for connection to construct a variety of game playing surfaces;a plurality of game board enhancement pieces configured to alter the game board through rule modifications or changes, physical barriers, elevated surfaces, depressed surfaces, or a combination thereof; a plurality of game pieces for resting on the playing surface;a rule set supplied either in print or via digital application or internet connection, the rule set being modular to alter the game board and/or play of the board game.2. A board game comprising:a game board having a plurality of similarly shaped pieces configurable for connection to construct a variety of game playing surfaces;a plurality of game board enhancement pieces configured to alter the game board through rule modifications or changes, physical barriers, elevated surfaces, depressed surfaces, or a combination thereof;a plurality of first game pieces for resting on the playing surface;a plurality of second game pieces for resting on the playing surface and for acting as protagonist or antagonist within the board game;a rule set supplied either in print or via digital application or internet connection, the rule set being modular to alter the game board and/or play of the board game.3. A board game ...

Подробнее
28-01-2021 дата публикации

Cooler with game lid

Номер: US20210025633A1
Принадлежит: Trinity International Industries LLC

A cooler can include a game table formed in a top surface thereof. The game table can include a game surface surrounded by side walls about its perimeter for storage of the game elements and to prevent game elements, such as game balls, from escaping from the recessed game surface. The game surface can include elements for various games, including foosball, hockey, football, pool, craps, roulette, chess, checkers, backgammon or the like. In some embodiments, the game elements may be interchanged to provide multiple different games that can be played in the recessed gaming surface. In some embodiments, game players may be disposed on arms that extend across the game table in a manner similar to conventional foosball players. Such arms may be made removable to permit changing between game player-based games and games that can be played directly on the recessed surface.

Подробнее
23-01-2020 дата публикации

HANDHELD PROJECTOR AND GAMING AID FOR TABLETOP GRID MAT

Номер: US20200025984A1
Принадлежит:

A handheld projector for visually defining an event zone on a grid mat of a tabletop game to obviate the need to manually make proximity calculations during game play to determine whether players indicated on a game board are located in sufficient proximity to a virtual event to be effected. 1. A handheld projector and tabletop gaming aid comprising:an outer housing defining two recesses: a circular projector beam recess and a rectangular viewfoil recess through which one more detachable viewfoils insert;an electronic projector for projecting a beam of light;one or more detachable viewfoils disposed between the projector and the projector beam recess, each viewfoil comprising a transparent sheet bearing an image consisting of an event zone defined only by a plurality of two dimensional sectors;wherein the image is exclusively associated with a virtual event occurring during gameplay;wherein, the image of the event zone is projected onto a grid mat of a tabletop game to visually define boundaries of an event zone on the grid mat.2. The handheld projector of claim 1 , further comprising a carousel having a plurality of viewfoils claim 1 , the carousel adapted to rotate axially within the projector.3. The handheld projector of claim 1 , wherein the housing is spherical for improved ergonomics.4. The handheld projector of claim 1 , further comprising a tripod for mounting the handheld projector.5. The handheld projector of claim 1 , further comprising a plurality of projectors claim 1 , each projector disposed behind a detachable viewfoil.6. A handheld projector and tabletop gaming aid comprising:an outer housing defining a circular projector beam recess;an electronic projector for projecting a beam of light;one or more viewfoils disposed between the projector and the projector beam recess, each viewfoil comprising an SLM having LCD adapted to display an image consisting of an event zone defined only by a plurality of two dimensional sectors;wherein the image is ...

Подробнее
01-02-2018 дата публикации

CRIB LINER

Номер: US20180027999A1
Принадлежит:

A crib liner, suitable for use with a crib, wherein the crib has a first, second, third and fourth side configured for receiving a mattress is disclosed. The crib also includes four corners, wherein each corner is constructed as part of where two adjacent sides meet; wherein at least one first, second, third or fourth sides has a horizontal top bar and a plurality of vertical spaced support elements. The crib liner includes at least a first panel configured to cover a portion of the vertical spaced support elements. The first panel includes a breathable body portion, a bottom border, a top border and side borders and at least a first and second fastener at each end to attach the first panel to the crib. The breathable body portion includes a first material having a front layer and a back layer attached to each other and having different fabric weaves; the breathable body portion having an air permeability of between 385 CFM to 1530 CFM and a light permeability of between 47 and 99%. 1. A crib liner , suitable for use with a crib , wherein the crib has a first , second , third and fourth side configured for receiving a mattress; wherein the crib also includes four corners , wherein each corner is constructed as part of where two adjacent sides meet; wherein at least one first , second , third or fourth sides has a horizontal top bar and a plurality of vertical spaced support elements , the crib liner comprising: a breathable body portion, a bottom border, a top border and side borders; and', 'at least a first and second fastener at each end to attach the first panel to the crib;', 'wherein the breathable body portion includes a first material having a front layer and a back layer attached to each other and having different fabric weaves., 'at least a first panel configured to cover a portion of the vertical spaced support elements, the first panel including2. The crib liner of claim 1 , wherein the body portion further comprises a mesh-type material having a mesh ...

Подробнее
29-01-2015 дата публикации

Board game for learning arithmetic

Номер: US20150031000A1
Автор: G Balasekaran
Принадлежит: Individual

A board game for a plurality of players to learn arithmetic by playing the game with game pieces representative of the players. Each of the players has a first number of tokens, and the game is played on a game board with a dice rollable to advance the game pieces. The board game comprises a vessel for storing a second number of tokens. The game board comprises a plurality of locations extended around a perimeter of the game board. The plurality of locations is delineated for advancement of the game pieces according to a roll of the dice. Each delineated location indicates an arithmetic function operable by each of player based on their corresponding first number of tokens, when the representing game piece arrives on each delineated location.

Подробнее
24-04-2014 дата публикации

Gaming system, device and method involving wagering on a consecutive competition outcome

Номер: US20140113701A1
Принадлежит: WARR Gaming LLC

A gaming system, device and method are operable upon a bet. The system, in one embodiment, receives a bet related to a plurality of different outcome generators. The system provides an award based, at least in part, on consecutive occurrences of a competition outcome.

Подробнее
29-01-2015 дата публикации

STRATEGY GAME WITH TWO- OR THREE-DIMENSIONAL MATRIX AND DISCS OR BALLS AND METHOD OF PLAYING THEREOF

Номер: US20150031424A1
Принадлежит:

A strategy game, and a method of playing said strategy game, comprising a board including a matrix, a first set of pieces, and a second set of pieces differing from the first set of pieces by an attribute such as color, wherein, a first plurality of the first set of pieces are placed in the matrix, the first plurality of the second set of pieces are placed in the matrix, and a winning position is determined when a second plurality of the first or second set of pieces are placed in a continuous line in the matrix, with the second plurality greater than the first plurality. The pieces may be placed in adjacent or non-adjacent positions in the matrix. In a particular embodiment, the second plurality is greater than the first plurality by at least three. 1. A strategy game , comprising:a board including a matrix;a first set of pieces; anda second set of pieces, differing from the first set of pieces by an attribute; a first plurality of the first set of pieces are placed in the matrix;', 'the first plurality of the second set of pieces are placed in the matrix, and', 'a winning position is determined when a second plurality of the first set of pieces are placed in a continuous line in the matrix; and', 'the second plurality is greater than the first plurality., 'wherein2. The game of claim 1 , wherein the second plurality is greater than the first plurality by at least three.3. The game of claim 2 , wherein after the first plurality of the first set of pieces and the first plurality of the second set of pieces are placed in the matrix claim 2 , and before the winning position is determined claim 2 , the first plurality of the first set of pieces are placed in the matrix claim 2 , and the first plurality of the second set of pieces are placed in the matrix.4. The game of claim 3 , wherein:the pieces are placed at the lowest available position in a column in the matrix.the board including the matrix is a Connect Four game; andthe continuous line is one of horizontal, ...

Подробнее
29-01-2015 дата публикации

Number-Matching Game Board Apparatus and Method of Use Thereof

Номер: US20150031433A1
Автор: Porter Sammy D.
Принадлежит:

A game board apparatus for a numbering matching game is played between two players. The apparatus includes a gridded board, a first set of sequentially numbered tiles, a second set of sequentially numbered tiles, a first numbered die, and a second numbered die. The dice are rolled by one player. The separate values of the dice or the combined values of the dice are marked on the gridded board by the player with their set of tiles. The aforementioned process is repeated by another player. Whichever player marks all of their corresponding blocks on the gridded board wins the game. 1. A number-matching game board apparatus comprises:a gridded board;a first set of sequentially numbered tiles;a second set of sequentially numbered tiles;a first numbered die;a second numbered die;said gridded board comprises a first column of sequentially numbered blocks, a second column of sequentially numbered blocks, and a column of dice-combination reference blocks;said first column of sequentially numbered blocks and said second column of sequentially numbered blocks being positioned opposite to each other across said gridded board; andsaid column of dice-combination reference blocks being positioned in between the first column of sequentially numbered blocks and said second column of sequentially numbered blocks.2. The number-matching game board apparatus as claimed in comprises:a selected tile from said first set of sequentially numbered tiles being positioned adjacent to a corresponding block from said first column of sequentially numbered blocks.3. The number-matching game board apparatus as claimed in comprises:each of said first set of sequentially numbered tiles being uniquely printed with a number between a range of one to ten; andeach of said first column of sequentially numbered blocks being uniquely printed with a number between a range of one to ten.4. The number-matching game board apparatus as claimed in comprises:a selected tile from said second set of sequentially ...

Подробнее
01-02-2018 дата публикации

CHOOSE YOUR OWN PATH GAME

Номер: US20180028901A1
Принадлежит:

A game using cards or virtual cards that are used by players during game play to dynamically create a board representing a territorial expanse. Game play takes place within the context of a narrative or story line for the characters playing the game wherein the narrative develops and unfolds according to explicit choices the player makes at multiple opportunities to choose among several options. The player choices that direct the game play and narrative are intended to ultimately resolve a goal-oriented quest or attain an objective assigned to the player's character. The game play and the assembly of the cards or virtual cards to form the territory arise from the characters' exploration of territory represented by a plurality of numbered cards and by the characters' interaction with other features of the cards and with the features of non-numbered cards. 1. A game comprising: the first deck comprising a plurality of numbered cards with indicia representing a territorial expanse and also non-territorial indicia,', 'the first deck further comprising a plurality of numbered cards that do not represent a territorial expanse and instead show only non-territorial indicia,, 'numbered cards arranged in a first deck,'} 'wherein the non-numbered cards do not include indicia of a territorial expanse and instead show only non-territorial indicia,', 'non-numbered cards comprising at least one second deck,'} numbered cards, including both the numbered cards with indicia of territorial expanse and numbered cards without indicia of territorial expanse,', 'non-numbered cards,', 'a contiguous territorial expanse comprising the portions of the board made up of numbered cards with indicia of territorial expanse, 'a board dynamically assembled during game play comprising,'}one or more tokens, each representing a player's character, placed on the territorial expanse,the non-territorial indicia appearing on the numbered or non-numbered cards comprising, for each such card, indicia of a ...

Подробнее
01-02-2018 дата публикации

Game board with a play surface that is movable around a fixed game piece and related board game rules

Номер: US20180028902A1
Автор: OConnor Martin Emory
Принадлежит:

Disclosed is an amusement device having a board or other field and game-pieces movable over said board or field by contestants according to pre-set rules. 1. A game board comprising:a tablea fixed upright post in the center of the table;ninety tessellated hexagonal tiles arranged on the table in a first pattern of ninety one tessellated hexagons where an empty hexagonal space is positioned at the center of the pattern and where the fixed upright post is run-through the empty hexagonal space at the center of the pattern;wherein the game board further involves the process of removing one or more of the hexagonal tiles from the first pattern to create a second pattern of ninety one tessellated hexagons with less than ninety of the hexagonal tiles so that a path of empty hexagonal spaces is created;moving the second pattern over the table relative to the fixed upright post that is affixed to the table so that the fixed upright post moves relative to the second pattern along the path;reassembling said one or more tiles that were removed to create the path into a third pattern of ninety one tessellated hexagons where an empty hexagonal space is positioned off center of the third pattern and where the fixed upright post is run-through the empty hexagonal space that is off center of the pattern.2. A method of playing a board game comprising the steps of:obtaining a board comprising a field defined by tessellated hexagons;obtaining at least two sets of rival game-pieces respectively movable between a start and a terminal hexagon by at least two rival contestants;wherein the game board that is defined by ninety tessellated hexagonal tiles plus one empty hexagonal space arranged so that the game board defines a pattern of ninety one tessellated hexagons where the empty hexagonal space is positioned at the center of the pattern, wherein six of the tessellated hexagons occupy each side of the hexagonal field and movement of game-pieces is only permitted inside the perimeter of ...

Подробнее