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Небесная энциклопедия

Космические корабли и станции, автоматические КА и методы их проектирования, бортовые комплексы управления, системы и средства жизнеобеспечения, особенности технологии производства ракетно-космических систем

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Мониторинг СМИ

Мониторинг СМИ и социальных сетей. Сканирование интернета, новостных сайтов, специализированных контентных площадок на базе мессенджеров. Гибкие настройки фильтров и первоначальных источников.

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Форма поиска

Поддерживает ввод нескольких поисковых фраз (по одной на строку). При поиске обеспечивает поддержку морфологии русского и английского языка
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Применить Всего найдено 382. Отображено 114.
25-10-2007 дата публикации

ARTICLE SUPPORT APPARATUS, SYSTEM AND METHOD

Номер: WO2007120743A2
Автор: KOLBABA, Scott, L.
Принадлежит:

An article support apparatus facilitates article interaction such as game play upon an oblong game table. The article or game support apparatus comprises a support plate, an anchor plate, and an article-positioning assembly extending therebetween. The article- positioning assembly may comprise a plate-extending assembly and a plate-rotating assembly. The plate-extending assembly functions to extend the game support plate away from the anchor plate. The anchor plate is of sufficient mass to interface the game support apparatus with a support surface and prevent the extended game support apparatus from tipping. The support plate functions to support an interactive article such as a gaming device or a common board game. The selected gaming device is supportable atop the game support plate and is thus extendable to separated player stations about the game support surface. The article or game support apparatus functions to enable game play in a spaced player setting.

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02-09-2004 дата публикации

Mobile play station for partially disabled children with congenital heart defects consists of box with two large main wheels on centers of long sides and stabilizing arms with rollers at ends

Номер: DE202004008562U1
Автор:
Принадлежит: DAEWERITZ DANA, DAEWERITZ, DANA

The mobile play station consists of a box (1) with two large main wheels (4) on the centers of the long sides. There are stabilizing arms with rollers at ends and a column at the front with a profile frame (2) carrying a playing surface (3) to hold sheets of paper etc. The box may move around easily on the wheels and rollers.

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25-10-2007 дата публикации

ARTICLE SUPPORT APPARATUS, SYSTEM AND METHOD

Номер: WO000002007120743A3
Автор: KOLBABA, Scott, L.
Принадлежит:

An article support apparatus facilitates article interaction such as game play upon an oblong game table. The article or game support apparatus comprises a support plate (21), an anchor plate (50), and an article-positioning assembly extending therebetween. The article- positioning assembly may comprise a plate-extending assembly (30) and a plate-rotating assembly (40). The plate-extending assembly (30)functions to extend the game support plate away from the anchor plate (50). The anchor plate (50) is of sufficient mass to interface the game support apparatus with a support surface and prevent the extended game support apparatus from tipping. The support plate (21) functions to support an interactive article such as a gaming device or a common board game. The selected gaming device is supportable atop the game support plate (21) and is thus extendable to separated player stations about the game support surface. The article or game support apparatus functions to enable game play in a spaced ...

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09-08-2022 дата публикации

Table with expanding top surface

Номер: US0011406178B1
Автор: Frederick Medanich
Принадлежит: Coronado Casuals Inc.

A table comprising an upper surface and a lower surface attached to the upper surface via an attachment means, at least one table support attached to the lower surface, and at least one table support attached to the upper surface.

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18-11-2008 дата публикации

Portable cooler and table

Номер: US0007451709B2

A portable cooler and table assembly that may be easily transported in a single, self-contained unit is disclosed. The assembly may be converted for use as a table for a variety of recreational activities, e.g., dining, drinking, games such as ping pong, beer pong, table hockey, card games, board games, preparation for sporting events and meals. The table and cooler may be permanently attached to each other, or alternatively, the cooler may be detachable from the table. The table may fold or collapse to assist in converting the assembly from a compact, lightweight transportable unit into a fully extended and operable table and cooler. The table surface may contain surface features such as grooves, indentations, nets, game pieces, etc. The cooler may comprise any container that is capable of containing ice or some other refrigeration or heating system, e.g., a conventional 54 quart beverage cooler. Alternatively, the cooler may be replaced with a storage container or other storage device ...

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25-09-2007 дата публикации

Article support apparatus, system, and method

Номер: US0007273212B1
Принадлежит: KOLBABA SCOTT L

An article support apparatus facilitates article interaction such as game play upon an oblong game table. The article or game support apparatus comprises a support plate, an anchor plate, and an article-positioning assembly extending therebetween. The article-positioning assembly may comprise a plate-extending assembly and a plate-rotating assembly. The plate-extending assembly functions to extend the game support plate away from the anchor plate. The anchor plate is of sufficient mass to interface the game support apparatus with a support surface and prevent the extended game support apparatus from tipping. The support plate functions to support an interactive article such as a gaming device or a common board game. The selected gaming device is supportable atop the game support plate and is thus extendable to separated player stations about the game support surface. The article or game support apparatus functions to enable game play in a spaced player setting.

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04-08-1942 дата публикации

Номер: US0002292016A1
Автор:
Принадлежит:

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18-10-2007 дата публикации

ARTICLE SUPPORT APPARATUS, SYSTEM, AND METHOD

Номер: US20070241509A1
Автор: Scott Kolbaba
Принадлежит:

An article support apparatus facilitates article interaction such as game play upon an oblong game table. The article or game support apparatus comprises a support plate, an anchor plate, and an article-positioning assembly extending therebetween. The article-positioning assembly may comprise a plate-extending assembly and a plate-rotating assembly. The plate-extending assembly functions to extend the game support plate away from the anchor plate. The anchor plate is of sufficient mass to interface the game support apparatus with a support surface and prevent the extended game support apparatus from tipping. The support plate functions to support an interactive article such as a gaming device or a common board game. The selected gaming device is supportable atop the game support plate and is thus extendable to separated player stations about the game support surface. The article or game support apparatus functions to enable game play in a spaced player setting.

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18-10-2007 дата публикации

ARTICLE SUPPORT APPARATUS, SYSTEM, AND METHOD

Номер: US2007241509A1
Принадлежит:

An article support apparatus facilitates article interaction such as game play upon an oblong game table. The article or game support apparatus comprises a support plate, an anchor plate, and an article-positioning assembly extending therebetween. The article-positioning assembly may comprise a plate-extending assembly and a plate-rotating assembly. The plate-extending assembly functions to extend the game support plate away from the anchor plate. The anchor plate is of sufficient mass to interface the game support apparatus with a support surface and prevent the extended game support apparatus from tipping. The support plate functions to support an interactive article such as a gaming device or a common board game. The selected gaming device is supportable atop the game support plate and is thus extendable to separated player stations about the game support surface. The article or game support apparatus functions to enable game play in a spaced player setting.

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30-03-2006 дата публикации

Portable cooler and table

Номер: US2006065665A1
Принадлежит:

A portable cooler and table assembly that may be easily transported in a single, self-contained unit is disclosed. The assembly may be converted for use as a table for a variety of recreational activities, e.g., dining, drinking, games such as ping pong, beer pong, table hockey, card games, board games, preparation for sporting events and meals. The table and cooler may be permanently attached to each other, or alternatively, the cooler may be detachable from the table. The table may fold or collapse to assist in converting the assembly from a compact, lightweight transportable unit into a fully extended and operable table and cooler. The table surface may contain surface features such as grooves, indentations, nets, game pieces, etc. The cooler may comprise any container that is capable of containing ice or some other refrigeration or heating system, e.g., a conventional 54 quart beverage cooler. Alternatively, the cooler may be replaced with a storage container or other storage device ...

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25-06-2024 дата публикации

Table with expanding top surface

Номер: US0012016454B2
Автор: Frederick Medanich

A table comprising an upper surface and a lower surface attached to the upper surface via an attachment, such as a drawer slide that may freely allow motion of the upper surface, at least one table support attached to the lower surface, and at least one table support attached to the upper surface.

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30-03-2006 дата публикации

Portable cooler and table

Номер: US20060065665A1
Принадлежит:

A portable cooler and table assembly that may be easily transported in a single, self-contained unit is disclosed. The assembly may be converted for use as a table for a variety of recreational activities, e.g., dining, drinking, games such as ping pong, beer pong, table hockey, card games, board games, preparation for sporting events and meals. The table and cooler may be permanently attached to each other, or alternatively, the cooler may be detachable from the table. The table may fold or collapse to assist in converting the assembly from a compact, lightweight transportable unit into a fully extended and operable table and cooler. The table surface may contain surface features such as grooves, indentations, nets, game pieces, etc. The cooler may comprise any container that is capable of containing ice or some other refrigeration or heating system, e.g., a conventional 54 quart beverage cooler. Alternatively, the cooler may be replaced with a storage container or other storage device ...

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04-08-1942 дата публикации

Game table

Номер: US2292016A
Автор:
Принадлежит:

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18-08-2009 дата публикации

Collapsible game table

Номер: US0007575240B1
Принадлежит: VODEN JUSTIN L

A folding game table having a collapsible construction is disclosed. The folding game table has a pair of table members interconnected with at least one hinge and movable between an extended position and a folded position. At least one game template is configured to be removably positioned on at least one of the pair of table sections for game play thereon.

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22-03-2012 дата публикации

System and Method for Puzzle Solving Utilizing Letter and Visual Representations

Номер: US20120071220A1
Принадлежит: Individual

A method and system for providing a puzzle game containing an answer category clue, a letter grid containing multiple letters, numbers or characters, an image, and an answer grid which contains blanks for each letter that will be used to fill-in the correct answer. The game allows a letters from the letter grid to be selected and automatically placed onto the answer grid. Points are awarded if the letter selected is the next available blank in the answer grid. As the player selects a letter from the letter grid, that letter disappears and a portion of an image appears. As additional letters are removed from the letter grid, additional portions of the image are displayed, which provides another clue for the solution to the puzzle.

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03-05-2012 дата публикации

Word and money game

Номер: US20120104695A1
Автор: T. Ashok Shenoy
Принадлежит: Individual

One example embodiment includes a method of playing a word and money game. The method includes determining an order in which players will play and distributing a pre-determined amount of money to each player. The method also includes distributing a pre-determined number of letter tiles to each player and allowing a first player to create a word using the provided letter tiles. The method further includes allowing each player in turn to build words, using the player's tiles, that connect to pre-existing words and providing replacement letter tiles to each player based on the number of letter tiles used. The method also includes paying each player for any words produced.

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05-09-2013 дата публикации

Strategic slide mechanic for replacing tiles in word games

Номер: US20130231167A1
Автор: Christopher D. Patnoe
Принадлежит: Disney Enterprises Inc

A word game with a sliding mechanic. A game board includes a play area including a plurality of tiles and at least two bench areas, each including a set of tiles. Each of the bench areas is arranged as a column or a row adjacent to the play area. Each tile in the plurality of tiles and the second plurality of tiles specifies a letter and a point value. At least one round of the word game is played. A round includes a turn for each player. A turn includes receiving an ordered selection of tiles within the play area that form a word, removing the tiles in the ordered selection of tiles from the play area, and receiving a selection of one of the at least two bench areas. Empty tiles within the play area are replaced by sliding tiles from the selected bench area onto the play area.

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12-09-2013 дата публикации

System and method for providing and managing a competitive puzzle-based game having at least one risk element and at least one advertising element

Номер: US20130237299A1
Принадлежит: Blonde Lab LLC

A puzzle-based game system and method, having at least one risk element (e.g., wagering), is provided, enabling players to compete in a puzzle-based game of skill utilizing a system of risk-element-based rules, that are applied in a predetermined manner to: first partition a set of puzzles into a predefined plurality of puzzle elements, thereafter “dealing” the puzzle elements sequentially in a “round by round” sequence, and enabling, during at least a portion of the total game rounds, each player to selectively take one or more predefined risk-based actions (e.g., wagering), during a predefined time in each “risk” (e.g., wagering) round. The inventive system and method may also include an optional system and method enabling provision and management of dynamic online game environments and related infrastructures advantageously usable in plural multi-player online games having social interaction and competitive aspects, and utilizing virtual currency, with optional educational applications and/or advertising elements.

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10-10-2013 дата публикации

SpaceStones

Номер: US20130267294A1
Принадлежит: Individual

SpaceStones is a board game. Any number of players, including a computer media, place their numbered stones in turn on a game board. Each stone scores the number of spaces it bears on Based on a castle in a chess game, though the stones do not capture; rather they score the number of spaces that they bear on like the squares a castle would threaten in a chess game. Different from Sidoku, though all stones are blocking, including one's own, the goal of the game is to capture squares, which are totaled at the end of each round, when all players have played. The number of rounds is based on half the size of the game board divided by the number of players. At the end of the number of rounds a winner is announced.

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04-01-2018 дата публикации

System and Methods for Generating a Game Board and Playing Games Therewith

Номер: US20180001186A1
Принадлежит:

The present disclosure relates to a system and methods for a board game in which boards, each containing multiple letters are combined in numerous combinations and configurations in order to generate and play different board games on different game boards. The object of the board game is for a player or team to place that team's colored translucent chips or tokens on letters and adjacent letters to create words, thereby creating a line or path of chips. By using this line of chips and adding to the line at each turn, the player or team can meet certain objectives, such as connecting various locations or ends on the game board, or racing from one end of the game board to the other, and other objectives as necessary to play each game. 1. A board game that incorporates a game board for generating words during game play , comprising a plurality of boards , each of said plurality of boards comprising a plurality of letters , said game board created by placing at least a first of said plurality of boards adjacent to at least a second of said plurality of boards such that some of said plurality of letters on said first board are adjacent to some of the plurality of letters on said second board , and such that words can be generated by connecting at least three letters on the first board by using the plurality of letters on the first board , words can be generated by connecting at least three letters on the second board by using the plurality of letters on the second board , and words can be generated by connecting at least three letters on both the first and second boards by using the plurality of letters on both the first and second boards , wherein during the game play , a player places a plurality of translucent colored chips on top of the plurality of letters on said first board , said second board or both said first and said second boards to create words and a path , said path being generated by the connection of the words , with the objective of the board game to be ...

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02-01-2020 дата публикации

System and method for controlling technical processes

Номер: US20200004407A1
Принадлежит: Supercell Oy

In a method and a system for improving a user's experience with a graphical user interface corresponding to a gaming or simulation environment on an electronic device, the interface renders multiple graphical objects and user selectable options corresponding to the graphical object. The user selects one or more selectable option, and performs a touching or a swiping operation through multiple points on the display screen. The touching or swiping operation leads to deploying of multiple resources corresponding to the selected option, at different locations on the interface. For controlling the different deployed resources, the user can swipe through different regions of the display screen. The number of resources deployed at the different locations on the screen depends on certain parameters, including the pressure applied by the user on the screen. Results of the simulation can be employed to control real technical systems, for example for food production.

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14-01-2016 дата публикации

Poker-type games

Номер: US20160008705A1
Автор: Lucio Tonello
Принадлежит: Individual

Methods of playing poker-type card games are disclosed. A board is provided with M×N number of cells. Initially at least two cards face down are dealt to at least two players. Then, at least a first group of community cards are drawn and placed face up on the board. Each card is placed in a cell of a different column. After each betting step of one or more betting round, each of the community cards is displaced towards a first direction along the corresponding column. When said displacing forces a card beyond the last cell of the column a replacement card is drawn.

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08-01-2015 дата публикации

Method and apparatus for providing a mirror-world based digital board game service

Номер: US20150011314A1
Принадлежит: MOTIONBLUE Inc

Disclosed is a method for providing a minor-world based digital board game service at a server that is connected over a network with a common screen device and a multiple number of mobile terminals that includes: transmitting at least one of map information and game story information for a board game to the common screen device; receiving game progress information from the mobile terminals, once the arrangement of a multiple number of property blocks on a gameboard is completed according to the map information and a board game is started; and transmitting response information corresponding to the game progress information to the common screen device, where the common screen device recognizes the arrangement of the property blocks and the piece blocks that move over the property blocks, and displays an image corresponding thereto and an image corresponding to the response information.

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21-01-2021 дата публикации

Mutual Shared-Rights in Commoditerial History in the Fairtrade Markets Board Game

Номер: US20210016158A1
Принадлежит: Individual

The present invention is a commodity trading multi-player game, and the game is played with a plurality of cards. It can be played “Face to Face” or “Online.” The game comprises a game board, coin chips, game cards, customized dice which is a dodecahedron pentagonal prism, regulations, and rules. The game was constructed and arranged so that acquiring more commodities and money, by uniquely following the game's rules, would be the key to win the game. The present invention applies a new proposed economic theory of mutual shared-rights of the commoditerial history in fairtrade markets board game. It has a three-pronged approach: a) learning by training the expert systems about economy and markets, b) education by teaching informative, knowledgeable subjects about the US states, and c) entertainment.

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24-01-2019 дата публикации

Chemistry Based Board/Video Game

Номер: US20190022518A1
Принадлежит:

Chemistry game systems and methods are provided. The systems and methods provide an analog and a video portion which may be employed together or separate. Characters in the game battle each other and the outcomes may be based on character statistics and or chance. When employed together the video portion may display a graphical display of an interaction that takes place between the characters in the analog game. 1. A combined analog and digital chemistry based game , the game comprising:a plurality of character cards, wherein each of the plurality of character cards includes an attribute of a character; wherein the character represents an element from a periodic table;at least two character pieces respectively associated with at least two of the character cards;a card reader that determines the attributes of the at least two characters from the at least two character cards and applies the determined attributes to a graphical representation of the at least two characters;a game board; wherein the at least two character pieces are supported by the game board during play of the game; anda processor based graphical display that, in response to receiving the attributes of the at least two characters from the card reader, portrays an interaction between the at least two characters; wherein the portrayed interaction represents an interaction between the at least two character pieces.2. The game according to wherein the video device is synchronized to the game board.3. The game according to wherein the card reader includes a storage device.4. The game according to wherein at least one character card includes an integrated circuit (IC); wherein the integrated circuit contains data associated with the at least one character card.5. The game according to wherein the card reader includes circuitry that enables the card reader to read the data from the IC.6. The game according to further including at least two character cards that can be combined and replaced by a molecule card. ...

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28-01-2021 дата публикации

Cooler with game lid

Номер: US20210025633A1
Принадлежит: Trinity International Industries LLC

A cooler can include a game table formed in a top surface thereof. The game table can include a game surface surrounded by side walls about its perimeter for storage of the game elements and to prevent game elements, such as game balls, from escaping from the recessed game surface. The game surface can include elements for various games, including foosball, hockey, football, pool, craps, roulette, chess, checkers, backgammon or the like. In some embodiments, the game elements may be interchanged to provide multiple different games that can be played in the recessed gaming surface. In some embodiments, game players may be disposed on arms that extend across the game table in a manner similar to conventional foosball players. Such arms may be made removable to permit changing between game player-based games and games that can be played directly on the recessed surface.

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29-01-2015 дата публикации

Number-Matching Game Board Apparatus and Method of Use Thereof

Номер: US20150031433A1
Автор: Porter Sammy D.
Принадлежит:

A game board apparatus for a numbering matching game is played between two players. The apparatus includes a gridded board, a first set of sequentially numbered tiles, a second set of sequentially numbered tiles, a first numbered die, and a second numbered die. The dice are rolled by one player. The separate values of the dice or the combined values of the dice are marked on the gridded board by the player with their set of tiles. The aforementioned process is repeated by another player. Whichever player marks all of their corresponding blocks on the gridded board wins the game. 1. A number-matching game board apparatus comprises:a gridded board;a first set of sequentially numbered tiles;a second set of sequentially numbered tiles;a first numbered die;a second numbered die;said gridded board comprises a first column of sequentially numbered blocks, a second column of sequentially numbered blocks, and a column of dice-combination reference blocks;said first column of sequentially numbered blocks and said second column of sequentially numbered blocks being positioned opposite to each other across said gridded board; andsaid column of dice-combination reference blocks being positioned in between the first column of sequentially numbered blocks and said second column of sequentially numbered blocks.2. The number-matching game board apparatus as claimed in comprises:a selected tile from said first set of sequentially numbered tiles being positioned adjacent to a corresponding block from said first column of sequentially numbered blocks.3. The number-matching game board apparatus as claimed in comprises:each of said first set of sequentially numbered tiles being uniquely printed with a number between a range of one to ten; andeach of said first column of sequentially numbered blocks being uniquely printed with a number between a range of one to ten.4. The number-matching game board apparatus as claimed in comprises:a selected tile from said second set of sequentially ...

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11-02-2016 дата публикации

System and Method for Puzzle Solving Utilizing Letters and Visual Representations

Номер: US20160038829A1
Принадлежит:

A method and system for providing a puzzle game containing an answer category clue, a letter grid containing multiple letters, numbers or characters, an image, and an answer grid which contains blanks for each letter that will be used to fill-in the correct answer. The game allows a letters from the letter grid to be selected and automatically placed onto the answer grid. Points are awarded if the letter selected is the next available blank in the answer grid. As the player selects a letter from the letter grid, that letter disappears and a portion of an image appears. As additional letters are removed from the letter grid, additional portions of the image are displayed, which provides another clue for the solution to the puzzle. 1. A method for providing a puzzle game containing letters in a letter grid , a category clue , an answer grid , a mystery answer and an image , said image being hidden beneath the letters in the letter grid , comprising a network server , a microprocessor , a memory and computer software , said computer software being located in said memory and run by said microprocessor , said computer software comprising a puzzle game algorithm , wherein said puzzle game algorithm comprises the steps of:a. displaying the puzzle game on a screen of an electronic device;b. allowing a player to select a first letter from the letter grid;c. displaying the first selected letter in the correct location on the answer grid corresponding to the mystery answer;d. removing the first selected letter from the letter grid to display an additional portion of the image;e. allowing said player to select a next letter from the letter grid;f. displaying the next selected letter in the correct location on the answer grid corresponding to the mystery answer;g. removing the next selected letter from the letter grid to display an additional portion of the image;h repeating steps e through g until there are no more letters to be selected.2. The method for providing a puzzle ...

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15-05-2014 дата публикации

Word games anyone can win & more better BANANAGRAMS, BOGGLE, and SCRABBLE games

Номер: US20140131945A1
Автор: Guy L. McClung, III
Принадлежит: Individual

Word games played so that they can result in a score for a player, a non-acting player; in certain aspects, word games with an element of chance so that a non-acting player can score and/or win against other players and, in certain aspects, a score awarded to a non-acting player based, in whole or in part, on chance.

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03-03-2016 дата публикации

Game configuration based on selectable digital content

Номер: US20160059117A1
Принадлежит: Kobo Inc, Rakuten Kobo Inc

Game configuration based on selectable digital content. In accordance with a first method embodiment of the present invention, a computer implemented method includes accepting a difficulty level and at least one media title from a user via a graphical user interface and selecting a plurality of words from the at least one media title. The plurality of words corresponds to the difficulty level. The method also includes determining a definition for each of the plurality of words, displaying, on the graphical user interface, a free-form crossword puzzle corresponding to the plurality of words and displaying, on the graphical user interface, the definition for each of the plurality of words. The plurality of words may be relatively unique to the at least one media title.

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03-03-2016 дата публикации

Systems and methods for modifying a game interface of an online game

Номер: US20160063798A1
Принадлежит: Gamesys Ltd

In accordance with some embodiments, a system for facilitating a card game provide for outputting a game interface which includes a plurality of card positions into which cards are placed, the card positions being configured in a triangle configuration, wherein the plurality of card positions include at least one subset of card positions within the triangle configuration, each of the at least one subset arranged in a respective sub-triangle located within the triangle configuration into which the plurality of card positions are arranged. A plurality of cards are dealt for a game event and placed into the card positions. If the plurality of dealt cards includes a first winning combination of cards, a prize is awarded to the player. In some embodiments, a prize is also awarded for any sub-combination of cards in a subset of card positions that qualifies as a winning card combination.

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10-03-2016 дата публикации

DEVICES, SYSTEMS, AND METHODS FOR A TOUCHSCREEN GAMEBOARD

Номер: US20160067594A1
Автор: Schwind Janet
Принадлежит:

Digital gameboard systems and devices for providing games and interactive content to two or more co-located users are described, as well as methods of using the same. A gameboard device of the present disclosure comprises a housing with a screen extending across the top thereof, and a mobile computer positioned within the housing. At least a portion of the device's screen comprises a touchscreen technology. Additionally, at least a portion of the gameboard device is foldable about at least one axis. Methods of using the devices and systems hereof are also provided, an exemplary method including the steps of downloading content to the aforementioned device, receiving input from at least two co-located users via the screen of the digital gameboard device, and displaying output via the screen of the digital gameboard device to the two or more co-located users in connection with the gaming program. 1. A digital gameboard device comprising:a housing comprising a length, a width, and a thickness;a mobile computer positioned within the housing, the mobile computer comprising a processor, a storage medium, and one or more applications executable by the processor and configured to interact with the storage medium; anda screen extending across a top of the housing and at least a portion thereof comprising touchscreen technology;wherein the device is configured to be foldable about at least one axis and to provide games and interactive content to two or more co-located users by running at least one of the applications on the processor.2. The digital gameboard of claim 1 , wherein the device is configured to move about the at least one axis between a substantially open configuration and a substantially closed configuration.3. The digital gameboard of claim 1 , wherein the device further comprises one or more hinges positioned along at least a portion of the at least one axis.4. The digital gameboard of claim 3 , wherein at least one of the hinges is lockable.5. The digital ...

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15-03-2018 дата публикации

Board Game Using Indicator Cube Having Hierarchical Symbols

Номер: US20180071614A1
Автор: Van Havermaet Gary
Принадлежит:

A board game is described that is playable with a game board, game pieces, and one or more indicator cubes configured with three hierarchical symbols. An example method for playing the game may include players taking turns as attackers and defenders where an attacker rolls an indicator cube to indicate a hierarchical symbol used to determine a direction of movement of an attacker game piece. A defender rolls an indicator cube to indicate a hierarchical symbol that determines a hierarchical strength of a defender game piece when the attacker game piece is within a specified proximity of the defender game piece. And the attacker rolls an indicator cube to indicate a hierarchical symbol that determines a hierarchical strength of the attacker game piece. The defender game piece is captured when the hierarchical strength of the attacker game piece is stronger than the hierarchical strength of the defender game piece. 1. A game comprising:a game board having a plurality of hexagonally shaped spaces arranged in rows and columns on a surface of the game board indicating a first side and an opposing side;a plurality of game pieces configured for placement on the hexagonally shaped spaces of the game board, the plurality of game pieces comprising two groups of game pieces that are distinguishably different from one another, and the two groups of game pieces containing a same number of game pieces;at least one indicator cube having one of three hierarchical symbols on each face of the at least one indicator cube, where the hierarchical symbol on a face corresponds to the hierarchical symbol on an opposing face of the at least one indicator cube; andwherein the plurality of game pieces are arranged on the game board on the first side and the opposing side where each game piece included in one of the two groups of game pieces occupies a hexagonally shaped space on the first side or the opposing side, movement of the game pieces is determined by the hierarchical symbol of the ...

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15-03-2018 дата публикации

CUSTOM GAME BOARDS

Номер: US20180071616A1
Принадлежит:

A system, computer-readable storage medium storing at least one program, and a computer-implemented method for providing custom features in a game is provided. A themed game board associated with a first set of rules of a computer-implemented game is generated. The first set of rules relates to a theme of the themed game board and is different than a second set of rules associated with a game board without a theme. Game board display data is provided to a first client device of a first player to display the themed game board. A move on the themed game board is received from the first client device, and a score associated with the move is generated. The score is based on the first set of rules relating to the theme, where the score is different than a score associated with the move on the game board without a theme. 120.-. (canceled)21. A computer-implemented method of a computer-implemented game comprising , at a game server system configured to provide gaming to one or more user devices:receiving a request at the game server system from a third party system to provide a themed game board to a first player, the request provided in response to the first player participating in an activity offered by the third party system, the activity comprising player interaction with sponsored content;receiving, from a first client device, a selection of a theme from a plurality of themes;generating, using the game server system, the themed game board based on playable words semantically related to the selected theme;providing, to the first client device of the first player, in response to receiving the request, game board display data to display the themed game board;receiving, from the first client device, a move on the themed game board;generating a score associated with the move, the score being based on the playable words; andcausing display of the score in a graphical user interface for the game on the first client device.22. The method of claim 21 , wherein the computer- ...

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07-03-2019 дата публикации

Systems and methods for distinguishing multiple distinct wagers at a single bet spot of a game table

Номер: US20190073855A1
Принадлежит: Walker Digital Table Systems LLC

In accordance with some embodiments there is provided an electronic gaming table system (e.g., a smart table operable to facilitate a card game, such as baccarat, blackjack or poker) which includes (i) at least one detecting mechanism for detecting a plurality of game elements (e.g., wagering chips) placed on, or removed from, a particular physical position of a physical table of the gaming table system to represent at least one wager for a particular game event; and (ii) a game controller operable to identify, based at least on data received from the at least one detecting mechanism, whether the plurality of game elements represent a single wager or multiple distinct wagers placed on the particular physical position and for the particular game event. In some embodiments, the detecting mechanism is an RFID antenna.

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21-04-2016 дата публикации

CUSTOM GAME BOARDS

Номер: US20160107073A1
Принадлежит:

A system, computer-readable storage medium storing at least one program, and a computer-implemented method for providing custom features in a game is provided. A themed game board associated with a first set of rules of a computer-implemented game is generated. The first set of rules relates to a theme of the themed game board and is different than a second set of rules associated with a game board without a theme. Game board display data is provided to a first client device of a first player to display the themed game board. A move on the themed game board is received from the first client device, and a score associated with the move is generated. The score is based on the first set of rules relating to the theme, where the score is different than a score associated with the move on the game board without a theme. 120-. (canceled)21. A computer-implemented , tangible method operable at a server , the method comprising:receiving a request from a third party to provide a themed game board to a first player, the request provided in response to the first player participating in an activity offered by the third party, the activity comprising player interaction with sponsored content;generating, using a hardware processor, the themed game board associated with a first set of rules of a computer-implemented game, the first set of rules relating to a theme of the themed game board and being different than a second set of rules associated with a game board without any theme;providing, to a first client device of the first player, in response to receiving the request, game board display data to display the themed game board;receiving, from the first client device, a move on the themed game board; andgenerating a score associated with the move, the score being based on the first set of rules relating to the theme, the score being different than a score associated with the move on the game board without any theme.22. The method of claim 21 , wherein the computer-implemented ...

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13-04-2017 дата публикации

Method and System for Playing the Game of Chess

Номер: US20170103617A1
Автор: Eyal Navon
Принадлежит: Individual

A computer-implemented method for playing chess between first and second player each of whom in turn moves a selected chess piece across a chess board in conformity with predefined rules and each having a respective display device. Information relating to a current state of the board is relayed to each respective display device, each player making alternate moves and receiving information representative of a resulting chess board wherein an identity and source location of a piece moved by either one of the players is revealed to a respective opponent but a destination location of the moved piece is not explicitly relayed to the opponent until immediately after the opponent makes a move. At any stage during play an attempted illegal move that does not conform to the predefined rules is ignored while notifying the player who made the illegal move and prompting him to make a different move.

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02-04-2020 дата публикации

FOOTBALL BOARD GAME

Номер: US20200101370A1
Принадлежит:

A football-style chess game and method for opposed players includes an eight-by-eight checkerboard-style game board having an End Zone at each player end of the board, two sets of game pieces, each set including conventional chess pieces, e.g. a Quarterback (QB), a Fullback (FB), a Running Back (RB), a Wide Receiver/Defensive Back (WR/DB), a Linebacker (LB), and eight Front Line (FL) pieces. A method is also disclosed wherein the chess game is played for a fixed duration of time, and points (dollar values) are awarded to the players. The player having the highest cumulative point total at the end of the game is then declared the winner. A method is also disclosed for adapting the chess game for play electronically, such as through a global network of computers. 1. A chess game for two opposed players , comprising:(a) an eight-by-eight checkerboard-style game board having first and second ends, a pair of opposed sides, and a playing surface comprising a plurality of alternating dark and light field squares to form a checkerboard pattern; the squares forming a plurality of rows extending between the sides, and a plurality of columns extending between the ends; wherein the game board further comprises a row made up of a single space creating a first End Zone and a second End Zone space that is immediately adjacent the first and second end of the game board thereby creating a total of sixty-four field squares and two End Zone rectangles;(b) two sets of distinguishable game pieces, including a set of light colored pieces for one of the opposed players, and a set of dark colored pieces for the other of the opposed players; each the set of game pieces consisting of one Quarterback (QB), one Fullback (FB), two Wide Receivers/Defensive Backs (WR/DB), two Running Backs (RB), two Linebackers (LB), and eight Front Line (FL) pieces;(c) the Quarterback (QB), the Fullback (FB), the Running Backs (RB), the Linebackers (LB), and the Wide Receivers/Defensive Backs (WR/DB) of the set ...

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03-06-2021 дата публикации

SYSTEM AND METHOD FOR CONTROLLING TECHNICAL PROCESSES

Номер: US20210162303A1
Принадлежит: Supercell Oy

In a method and a system for improving a user's experience with a graphical user interface corresponding to a gaming or simulation environment on an electronic device, the interface renders multiple graphical objects and user selectable options corresponding to the graphical object. The user selects one or more selectable option, and performs a touching or a swiping operation through multiple points on the display screen. The touching or swiping operation leads to deploying of multiple resources corresponding to the selected option, at different locations on the interface. For controlling the different deployed resources, the user can swipe through different regions of the display screen. The number of resources deployed at the different locations on the screen depends on certain parameters, including the pressure applied by the user on the screen. Results of the simulation can be employed to control real technical systems, for example for food production. 117-. (canceled)18. An electronic device comprising:a display screen; and detect a selection of a graphical object in a first portion of the user interface;', 'identify a resource corresponding to the selected graphical object;', 'detect a selection of a first point and a selection of a second point in a second portion of the user interface;', 'cause an action associated with the identified resource to be executed on a target object in the second portion of the user interface to be executed; and', 'change a state of the target object from a first state to a second state, the second state corresponding to the execution of the action associated with the identified resource on the target object., 'a computing hardware configured to execute a software product, wherein execution of the software product by the computing hardware generates and renders a graphical user interface on the display screen, the graphical user interface being configured to facilitate user interaction, the computing hardware, graphical user ...

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07-05-2020 дата публикации

SYSTEMS AND METHODS FOR DISTINGUISHING MULTIPLE DISTINCT WAGERS AT A SINGLE BET SPOT OF A GAME TABLE

Номер: US20200143626A1
Принадлежит:

In accordance with some embodiments there is provided an electronic gaming table system (e.g., a smart table operable to facilitate a card game, such as baccarat, blackjack or poker) which includes (i) at least one detecting mechanism for detecting a plurality of game elements (e.g., wagering chips) placed on, or removed from, a particular physical position of a physical table of the gaming table system to represent at least one wager for a particular game event; and (ii) a game controller operable to identify, based at least on data received from the at least one detecting mechanism, whether the plurality of game elements represent a single wager or multiple distinct wagers placed on the particular physical position and for the particular game event. In some embodiments, the detecting mechanism is an RFID antenna. 1. A non-transitory , computer-readable medium for facilitating recognition of multiple distinct wagers placed on a single physical wager placement position of a table apparatus , storing instructions which cause a processor to perform a method , the method comprising:identifying a plurality of gaming elements detected in association with a particular physical wager placement position of a first number of physical wager placement positions and for a particular game wagering opportunity; and (a) receiving first data indicating a first time of movement, the first time of movement corresponding to a movement of at least one first gaming element recognized by a gaming element detecting mechanism associated with the particular physical wager placement position;', '(b) receiving second data indicating a second time of movement, the second time of movement corresponding to a movement of at least one second gaming element recognized by the gaming element detecting mechanism associated with the particular physical wager placement position;', '(c) determining a time interval between the first time and the second time; and', '(d) making a first determination that ...

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07-06-2018 дата публикации

BOARD GAME

Номер: US20180154248A1
Автор: Duprey Becky
Принадлежит: QT3.14 LLC

A method of playing a board game includes a game board arranged as a grid. The board is set up before play where certain playing squares include first or second indicia such that respective numbered tiles with matching indicia may be randomly placed on the certain playing squares. Players may then perform a series turns placing tiles having a third indicia on the board in a single straight line using at least one of the numbered tiles already placed on the board. The tiles must create one or more linear sequences wherein the sum of the numbered tiles within each linear sequence equals a predetermined value. Points are awarded to the player based at least in part on the number of linear sequences created during the turn. The winner may be the player with the highest total awarded points at the end of the game. Other aspects are also provided. 1. A method of playing a board game having at least two players , the board game comprising a game board arranged as a grid of a plurality of playing squares , wherein the plurality of playing squares includes a first set of playing squares having a first indicia , a second set of playing squares having a second indicia , and a third set of playing squares having a third indicia; a first set of numbered tiles having the first indicia; a second set of numbered tiles having the second indicia; and a third set of numbered tiles having the third indicia , the method comprising:A) placing a respective number of numbered tiles from the first set of numbered tiles on each playing square in the first set of playing squares;B) placing a respective number of numbered tiles from the second set of numbered tiles on each playing square in the second set of playing squares;C) placing the third set of numbered tiles in a draw pool;D) each of the at least two players removing a predetermined number of numbered tiles from the draw pool to form respective player pools; i) passes on the current turn to a next successive player, wherein the next ...

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07-06-2018 дата публикации

Crossword and Anagram Game and Method of Playing Such a Game

Номер: US20180154249A1
Автор: Wik Dennis
Принадлежит:

A method of playing a combination crossword and anagram game is disclosed. By manipulating movable tabular letter tiles or their digital, electronic or other equivalents, players take turns building a single free-form grid of intersecting words, crossword style, on any suitable surface. Each letter in each new word is worth one point, so game play favors long words. There is no game board, so the grid can grow in any direction, without constraint. Words are not locked in place, so they can be relocated at will to a different part of the grid in order to make room for the placement of new words. Furthermore, any individual word in the grid can be changed into another word by the addition and/or subtraction of letters, or even detached from the grid so that its letters can be used to create a new word. The game encourages and rewards anagrams. 1. A method of playing a crossword and anagram game , without a game board , further comprising the steps of:(a) spreading a determined number of letter tiles face down out on a playing surface to form a stockpile, each of said letter tiles having a letter of the alphabet on one face, the other face being blank;(b) players each drawing one of said letter tiles from the stockpile in order to determine the order of play, the player drawing the letter tile with the letter closest to the beginning of the alphabet taking the first turn, play thereafter passing to the left;(c) players returning said drawn letter tiles to said stockpile, face down, scrambling the letter tiles of said stockpile, each player then drawing a determined number of said letter tiles and placing said drawn letter tiles onto letter trays configured to hold said letter tiles in a semi-upright position, out of sight of other players;(d) the first player turning a determined number of said letter tiles in said stockpile face up on the playing surface to form a common pile, the component letter tiles of said common pile thereafter being available to each player at ...

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29-09-2022 дата публикации

Game toy

Номер: US20220305367A1
Принадлежит: Bandai Co Ltd

One objective is to provide a trading card game that prevents the game progress from becoming monotonous. A game toy played with a first player and a second player includes a play field configured such that a first placement region that is provided for each of the players and that allows a physical game component associated with a game element to be placed thereon is visually identifiable and an indicator configured to indicate which one of the players currently takes their action turn during game progress. The indicator includes a marker movable in accordance with at least one of placement of the physical game component in the first placement region and use of the physical game component during game play, and the indicator indicates which one of the players currently takes their action turn by using a position at which the marker is placed.

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30-06-2016 дата публикации

WORD GAME AND SYSTEM AND METHODS FOR PLAYING THE WORD GAME

Номер: US20160184696A1
Автор: Hughes Dwayne Scott
Принадлежит:

A first set of letters may be assigned to a first player who may be prompted to form a first word using at least one of the first set of letters. A validity of the first word formed by the first player may be determined. When the first word is valid, a flag may be moved from a first position to a second position towards a first finish line based on the first word formed by the first player. If the second position is not beyond the first finish line, the second player may be prompted to form a subsequent word using a last letter of the first word and at least one of a second set of letters. The flag may be moved, based on the subsequent word formed by the second player, to a subsequent position towards a second finish line associated with the second player. 1. A method of playing a word game comprising:receiving a first word formed by a first player using at least one of a first set of letters assigned to the first player;determining that the first word formed by the first player is a valid word;moving in response to the determination that the first word is the valid word, a flag from a first position to a second position towards a first finish line associated with the first player based on the first word formed by the first player;determining whether the second position is beyond the first finish line;receiving, in response to the determination that the second position is not beyond the first finish line, a second word formed by a second player using a last letter of the first word and at least one of a second set of letters;moving, based on the second word formed by the second player, the flag from the second position to a third position towards a second finish line associated with the second player;determining whether the third position is beyond the second finish line; andreceiving, in response to the determination that the second position not beyond the second finish line, a third word formed by the first player using a last letter of the second word and at ...

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14-07-2016 дата публикации

Chiralkine

Номер: US20160199725A1
Автор: Hay Martin Alexander
Принадлежит:

A game in which the moves players can make simulate both the symmetric and antisymmetric couplings of muscle pairs that accompany co-ordinated movement of the two sides of the human body, and in which each player's move comprises two components, one beneficial to the player and the other beneficial to the player(s) opponents (herein called chiralkines); a kit for playing the game; an electronic gaming device for use in playing the game; left- and right handed money and left- and right-handed property rights for use in a game or commerce; and apparatuses adapted for use with these. 1. Left- and right-handed money.2. An electronic gaming device for use by one or more players , which comprises: a set of second tokens (D) and (L) each representing a function that in relation to the players is the symmetric opposite of the other; and', 'a game field provided with a plurality of token spaces;, '(a) display means for displaying a game apparatus compri sing at least two sets of first tokens, one for each player, each set consisting of two kinds of first token (A) and (C) each representing a function that in relation to the players is the antisymmetric opposite of the other;'}(b) a game controller adapted to receive two instructions from each player regarding placement of first tokens in token spaces in the game field, one of which is for a first token (C) and the other for a first token (A); C+A>L; A+C>D;', 'L+C>C; L+A>A;', 'D+C>C; and D+A>A., '(c) data processing means for converting said instructions into output for the display means such that functions are displayed in token spaces according to the following play sequences3. A device as claimed in claim 2 , which further comprises:(d) display means for displaying at least two hunting tokens and said first and second tokens, but in which the first tokens all appear the same;(e) a game controller adapted to receive two instructions from a hunter, one for the movement of each hunting token; and(f) data processing means for ...

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19-07-2018 дата публикации

WORD FORMING GAME AND METHODS TO PLAY THE GAME

Номер: US20180200612A1
Автор: Russocki Martin
Принадлежит:

A word-forming game and methods to play the game are disclosed. In one implementation, the method includes obtaining a plurality of game pieces amongst which at least one game piece bears a rotatable indicia on a face thereof, wherein the rotatable indicia depicts a different set of one or more letters when viewed from different viewing orientations. The method further includes linearly arranging the game pieces on a gaming surface to form a first word, wherein the first word includes a first set of one or more letters depicted by the rotatable indicia when viewed from a first viewing orientation, and rotating the at least one game piece bearing the rotatable indicia to form a second word different from the first word, wherein the second word includes a second set of one or more letters depicted by the rotatable indicia when viewed from a second viewing orientation. 1. A method of game play , the method comprising:obtaining a plurality of game pieces amongst which at least one game piece bears a rotatable indicia on a face thereof, wherein the rotatable indicia depicts a different set of one or more letters when viewed from different viewing orientations;linearly arranging the game pieces on a gaming surface to form a first word, wherein the first word includes a first set of one or more letters depicted by the rotatable indicia when viewed from a first viewing orientation; androtating the at least one game piece bearing the rotatable indicia to form a second word different from the first word, wherein the second word includes a second set of one or more letters depicted by the rotatable indicia when viewed from a second viewing orientation.2. The method of claim 1 , wherein the obtaining step further comprises:distributing a plurality of game pieces on the gaming surface such that a face-up set of game pieces have indicias thereon facing away from the gaming surface and a face-down set of game pieces have indicias thereon facing towards the game surface and hidden ...

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20-07-2017 дата публикации

Word games anyone can win & more better bananagrams, boggle, and scrabble games

Номер: US20170203201A1
Автор: III Guy L., McClung
Принадлежит:

Methods and apparatuses for word games in which a non-acting player may score points based on a score awarded to an acting player. 1. A method for playing a word game , the word game playable by a plurality of players ,the plurality of players comprising at least a first player and a second player,the word game comprising a game piece location structure, the game piece location structure having multiple game piece locations, the multiple game piece locations including a first plurality of first game piece locations each with a location designator indicating the first player and a second plurality of game piece locations each with a location designator indicating the second player, each location designator either preprinted on the game piece location structure or created on the game piece location structure before the game commences, the word game further comprising a plurality of lettered game pieces each placeable on a game piece location of the game piece location structure and positionable adjacent each other to form words produced by the players, a first group of the plurality of lettered, game pieces having indicia thereon indicating the first player and a second group of the the method comprising', 'the players receiving point scores of game points for producing a word,, 'plurality of lettered game pieces having indicia thereon indicating the second player,'}the first player producing a first word, the first player producing the first word using at least one lettered game piece, the first player producing the first word toy placing the at least one lettered game piece on a game piece location of the game piece location structure and positioning the at least one lettered game piece to spell out the first word, the first word produced toy the first player alone in a first turn,the first player receiving a first point score of game points for production of the first word,the second player taking no action in the game during the first player's production of the ...

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04-07-2019 дата публикации

System and Methods for Generating a Game Board and Playing Games Therewith

Номер: US20190201781A1
Принадлежит:

The present disclosure relates to a system and methods for a board game in which boards, each containing multiple letters are combined in numerous combinations and configurations in order to generate and play different board games on different game boards. The object of the board game is for a player or team to place that team's colored translucent chips or tokens on letters and adjacent letters to create words, thereby creating a line or path of chips. By using this line of chips and adding to the line at each turn, the player or team can meet certain objectives, such as connecting various locations or ends on the game board, or racing from one end of the game board to the other, and other objectives as necessary to play each game. 1. A board game that incorporates a game board for generating words during game play , comprising a plurality of boards , each of said plurality of boards comprising a plurality of letters , said game board created by placing at least a first of said plurality of boards adjacent to at least a second of said plurality of boards such that some of said plurality of letters on said first board are adjacent to some of the plurality of letters on said second board , and such that words can be generated by connecting at least three letters on the first board by using the plurality of letters on the first board , words can be generated by connecting at least three letters on the second board by using the plurality of letters on the second board , and words can be generated by connecting at least three letters on both the first and second boards by using the plurality of letters on both the first and second boards , wherein during the game play , a player places a plurality of translucent colored chips on top of the plurality of letters on said first board , said second board or both said first and said second boards to create words and a path , said path being generated by the connection of the words , with the objective of the board game to be ...

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05-08-2021 дата публикации

Maze game and method for playing

Номер: US20210236913A1
Автор: Walter Jermaine Grant
Принадлежит: Individual

A board game kit comprising a gameboard with markings that define a maze for a player to escape to win the game. The markings define a plurality of enclosed areas, a plurality of walls, a plurality of first directional arrows on the spaces, at least one passageway directing the player to skip at least one adjacent space, a plurality of different first graphical characters disposed on spaces within the maze, and a second graphical character on at least one space of the maze. The board game kit further includes at least one game piece assigned to each player to be moved within the maze, at least one die for each player to roll to provide a first instruction for each player to move within the maze, and a deck of a plurality of playing cards to provide a second instruction for each player to move within the maze.

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09-07-2020 дата публикации

Dice Game as a Combination Game

Номер: US20200219360A1
Принадлежит:

A gambling hybrid game with a gambling integrated game is disclosed. The gambling hybrid game includes a mobile device that provides a dice game as an entertainment game to a user, a real world engine that provides gambling games to one or more users, and a game world engine that monitors the entertainment game and provides gambling games when appropriate. When a die roll event occurs in the dice game, the mobile device resolves the die roll event and provides the results of the die roll event to the game world engine. The game world engine receives the results of the die roll event and determines gambling results based upon the results of the die roll event. 1. A system for providing a gambling hybrid game including a gambling integrated game that provides a dice game as an entertainment game , comprising:a currency input device; execute the dice game as the entertainment game;', 'detect a die roll event is to occur during execution of the dice game;', 'request, from the game world server, odds for the die roll event;', 'display the odds for the die roll event to the player;', 'accept player instructions to resolve the die roll event;', 'resolve the die roll event to generate a die roll event result wherein the die roll event includes a roll of one or more die;', 'communicate, to the game world server, the die roll event result and an occurrence of a gambling event in a gambling game based on play of the entertainment game;', 'communicate, to the game world server, a request for gambling information for the die roll event;', 'receive, from the game world server, a result of the gambling event;', 'receive, from the game world server, the gambling information for the die roll event;', 'display, to the player, the result of the gambling event; and', 'display the gambling information to the player during execution of the dice game;, 'a mobile device constructed to receive, from the game world server, a request for a resolution of the gambling event and the die roll ...

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01-08-2019 дата публикации

Board game system, etc.

Номер: US20190232154A1
Автор: Shuichi Kurabayashi
Принадлежит: Cygames Inc

The present invention provides a board game system in which an electrostatic-capacitance-based touchscreen that is capable of detecting a plurality of touched positions by detecting changes in electrostatic capacitance is used as a board. The board game system includes an electronic device equipped with the touchscreen; and game pieces that are used while being placed on the touchscreen and that are constituted at least partially of a conductive section. The conductive section is laid out so as to be intervened by a non-conductive section or gaps on the contact face. In the case where the game piece is placed on the touchscreen, the conductive section causes the predetermined or greater amount of change in the electrostatic capacitance at the contact positions of the conductive section on the contact face in the case where the conductive section is touched by the user. The electronic device recognizes the game piece.

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13-11-2014 дата публикации

Board game

Номер: US20140333023A1
Автор: Lea Rusha
Принадлежит: Individual

A board for playing games, especially strategy games and in particular variants on the game of chess, which is rotationally asymmetric in orders greater than 2, such that different players have differently sized “home” playing areas. The main embodiment is a four player board, with variants which have additional diagonals to allow attacking routes against players adjacent to each other. A number of rule variants for four player chess are disclosed.

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13-11-2014 дата публикации

Life and death judgement system for go game

Номер: US20140335925A1
Принадлежит: PANDANET Inc

Provided is a life and death judgment system for a go game played with a computer, having an input reception unit that receives an input, a life and death judgment processing unit that judges whether judgment subject stones or target stones are alive, and an output processing unit that outputs the result of the life and death judgment. The life and death judgment processing unit tentatively determines the priority of a move at each point when processing life and death judgment in a predetermined judgment realm, judges a point of a move with a high possibility and/or a move with a low possibility of giving a result of the life and death judgment, changes the priority of the point of the move at each tentatively determined point, and undertakes the move of each stone in accordance with the priority after such change, thereby processing the life and death judgment.

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24-09-2015 дата публикации

USER-INITIATED FILLING OF GAME BOARD

Номер: US20150265910A1
Принадлежит: BIG FISH GAMES, INC.

A game board associated with a game and that includes one or more tiles and one or more hazards may be presented to a user. The user may select or match one or more tiles, which may cause a hazard in close proximity to the one or more tiles and the selected one or more tiles to be removed from the game board. During gameplay, the user may cause the game board to be filled, thereby causing additional tiles and/or hazards to be introduced onto the game board. Upon detecting a user selection to fill the game board, it may determined whether the user has one or more remaining fills. If so, the user may be authorized to fill the game board with one or more hazards and/or tiles. 1. A method comprising:presenting, by one or more computing devices, a game board associated with a game, the game board including one or more hazards and a plurality of tiles;removing at least one of a hazard of the one or more hazards or a tile of the plurality of tiles from the game board based at least partly on user interaction with one or more tiles of the plurality of tiles;detecting a user selection to initiate a fill of the game board; andbased at least partly on the user selection, filling the game board with at least one of one or more additional hazards or one or more additional tiles.2. The method as recited in claim 1 , further comprising:receiving a selection of two or more matching tiles of the plurality of tiles, the two or more matching tiles including the tile;determining that the tile is in proximity to the hazard; andremoving the two or more matching tiles and the hazard from the game board in response to determining that the tile is in proximity to the hazard.3. The method as recited in claim 1 , further comprising claim 1 , at least partly in response to removing the hazard or the tile from the game board claim 1 , dynamically presenting an updated version of the game board that does not include the hazard or the tile.4. The method as recited in claim 1 , further comprising: ...

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06-08-2020 дата публикации

Systems and Methods for Rendering a Virtual Content Object in an Augmented Reality Environment

Номер: US20200246699A1
Автор: Hariton Nicholas T.
Принадлежит:

Systems and methods for rendering of a virtual content object in an augmented reality environment based on a physical marker are discussed herein. Virtual content objects may be rendered by a display device in an augmented reality environment based on the field of view seen through the display device and a position of a marker (and one or more linkage points associated with the marker) in the real world. When rendered in the augmented reality environment, the virtual content objects may be visualized from any angle, from the exterior or interior of the object, and manipulated in response to user input. Virtual content objects and/or user visualizations of virtual content objects may be shared with other users (local and/or remote), enabling multiple users to potentially build, modify, and/or interact with a virtual content object simultaneously and/or cooperatively. 1. A system configured to convey virtual content in an augmented reality environment , via a presentation device , by causing superimposition of images of the virtual content over physical objects and/or physical surroundings visible within a field of view of a user as if the images of the virtual content were present in a real world , wherein the augmented reality environment includes (i) the physical objects and/or the physical surroundings visible within the field of view of the user and (ii) the images of the virtual content presented in conjunction with the physical objects and/or the physical surroundings , the system comprising: obtain user input representing an appearance of a virtual surface, the user input including values for virtual surface parameters that define the appearance of the virtual surface, and linkage points that correlate to edges of a physical surface within the field of view of the user upon which the virtual surface is to be applied to;', 'generate an image of the virtual surface to be presented in the augmented reality environment, wherein the image of the virtual surface is ...

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21-09-2017 дата публикации

CHESS VARIANT GAME AND METHOD

Номер: US20170266567A1
Автор: Thomas Elgin Delome
Принадлежит:

An exemplary embodiment of a chess game variant comprises a game board and four sets of eighteen chess pieces each. The game board has an inner zone and four panel zones thereabout. The inner zone presents eighty-one playing positions in a nine-by-nine square array. Each panel zone presents twenty-seven playing positions arranged in a three-by-nine rectangular array. The board includes universal rows which adapt for chess-like play on an unbalanced board. Each set of game pieces include institutional pieces and citizen pieces. Most of the citizen pieces are matched in status with corresponding institutional pieces, and are subject to rules of promotion which are driven, in part, by these status relationships. Most of the game pieces include covert or overt markings, which also drive game play and strategy. In certain aspects of game play, a player may take control of the game pieces of one or more opposing players.

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27-09-2018 дата публикации

GAME FOR AMUSEMENT AND TEACHING

Номер: US20180272229A1
Автор: Tunny Joan Cappello
Принадлежит:

An educational board-type game for a plurality of players has world currency as the primary subject matter. The object of the game is to travel the world and earn back the travel expense in 90 days. The game includes a durable, flexible, reusable, portable playing surface, a measuring device, color marker playing pieces and eraser, playing cards, rules, a guide, a log, and a storage cylinder. Players choose destinations and randomly select playing cards that have distance, time and money as transaction values. Players use strategic thinking to determine their moves and calculate foreign currency exchange and borrowing and lending to earn the expense of traveling to choice destinations. A primary intention of the game is to provide an enjoyable recreation activity for social interaction between family and friends. The game is an engaging learning activity for instruction in the social sciences that is programmable for use on an electronic device. 1. An amusement and teaching apparatus , specifically a board-type game for a plurality of players , comprising:a playing field surface having a measureable graphic with a plurality of demarcated regions;a measuring device that measures distance between the plurality of demarcated regions on the playing field surface;a plurality of playing pieces, each characterized by a different erasable color element, that mark game play;a first plurality of playing cards, characterized by a first type corresponding to a demarcated region;a second plurality of playing cards characterized by a second type different than the first type and corresponding to a demarcated region;a third plurality of playing cards characterized by a third type different than the first type and the second type;a game guide rules and log comprising the game playing system data;a portable storage container configured to enclose the game playing components;whereby the game playing components are constructed of a treated polypropylene film characterized by the ...

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18-12-2014 дата публикации

Method and Apparatus for Playing a Game

Номер: US20140367916A1
Автор: Darren C. Ranalli
Принадлежит: RUBEN HOUSE LLC

Disclosed herein is a class of games and a method of playing games that are played by manipulating objects on a grid. The objects have defined properties that control how the objects are moved. Objects may optionally be connected to each other which alters how the objects may be moved on the grid. The object of the game is for the player to accumulate points based upon arranging the objects in predetermined patterns according to specific rules.

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06-10-2016 дата публикации

USER INTERFACE

Номер: US20160291827A1
Автор: Ionita Bogdan
Принадлежит:

A computer-implemented method comprising: storing in a memory information of one or more game objects; causing to be displayed on a user interface of a touchscreen display a game board comprising one or more of said game objects; in response to determining contact or proximity of a selector at a first location of said display, determining by the processor one or more of said game objects stored in said memory that are displayed on and/or proximate to said location; and causing one or more of said game objects that are displayed on and/or proximate to said first location to be displayed on said display in a magnified region at a second location, wherein said second location is spaced from said first location. 1. A computer-implemented method comprising:storing in a memory information of one or more game objects;causing to be displayed on a user interface of a touchscreen display a game board comprising one or more of said game objects;in response to determining contact or proximity of a selector at a first location of said display, determining by the processor one or more of said game objects stored in said memory that are displayed on and/or proximate to said first location; andcausing one or more of said game objects that are displayed on and/or proximate to said first location to be displayed on said display in a magnified region at a second location, wherein said second location is spaced from said first location.2. A method as set forth in claim 1 , wherein said magnified region overlies or at least partially overlies said game board.3. A method as set forth in claim 2 , wherein the method comprises texturing said user interface as a series of layers claim 2 , the game board comprised in a first layer and the magnified region comprised in a second layer.4. A method as set forth in claim 1 , wherein said first location of said game board is represented at a central position of said magnified region.5. A method as set forth in claim 1 , wherein said method ...

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19-10-2017 дата публикации

TABLE TOP GAME BOARD SYSTEM AND COOPERATING COMPONENTS

Номер: US20170296910A1
Принадлежит:

The present invention comprises a chance and strategy game system wherein pawns race to home through a continuously changing maze. The movement of the maze barrier members and the pawns, which occurs with each player's turn, has the surprising benefit of continually rebalancing the likelihood of winning. Because of this characteristic, the game works well for a mixture all ages and experience levels. It is a very family friendly game since all players experience many little wins throughout the game. The game works for 2 or more players as individuals or as teams. In addition, it is one of the few board games that can end in a tie. 1. A game board system comprising in combination:a. a substantially flat equal-sided polygonal playing surface of predetermined thickness that is sub-divided into a plurality of reticulated equal-sided polygonal pads with contiguous sides and an interposing border means disposed continuously at all said contiguous sides,b. a plurality of home position indicium that are unique for each said equal-side of said equal-sided polygonal playing surface wherein said indicium are disposed on said polygonal pads that are further disposed on the periphery of said equal-sided polygonal playing surface,c. a plurality of pawns each having a means for releasable placement on said polygonal pads generally mesial to said border means, each said pawn having at least one indicium that provides assignment to one of a plurality of pawn sets thereby providing a means for identifying each player's pawns and differentiating each player's game progress,d. a plurality of barrier member structures each having a means for releasable placement at said border means thereby providing for pathway designation for said pawns to move toward said home position,e. a random selection generator means with substantially equal opportunity for any one of a plurality of consecutive numbers wherein the lowest number is one and the greatest number equals the fewest number of said ...

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03-11-2016 дата публикации

WORD GAME AND SYSTEM AND METHODS FOR PLAYING THE WORD GAME

Номер: US20160317908A1
Автор: Hughes Dwayne Scott
Принадлежит:

A first set of letters may be assigned to a first player who may be prompted to form a first word using at least one of the first set of letters. A validity of the first word formed by the first player may be determined. When the first word is valid, a flag may be moved from a first position to a second position towards a first finish line based on the first word formed by the first player. If the second position is not beyond the first finish line, the second player may be prompted to form a subsequent word using a last letter of the first word and at least one of a second set of letters. The flag may be moved, based on the subsequent word formed by the second player, to a subsequent position towards a second finish line associated with the second player. 1. A method of playing a word game comprising:receiving a first word formed by a first player using at least one of a first set of letters assigned to the first player;determining that the first word formed by the first player is a valid word;moving in response to the determination that the first word is the valid word, a flag from a first position to a second position towards a first finish line associated with the first player based on the first word formed by the first player;determining whether the second position is beyond the first finish line;receiving, in response to the determination that the second position is not beyond the first finish line, a second word formed by a second player using a last letter of the first word and at least one of a second set of letters;moving, based on the second word formed by the second player, the flag from the second position to a third position towards a second finish line associated with the second player;determining whether the third position is beyond the second finish line; andreceiving, in response to the determination that the second position not beyond the second finish line, a third word formed by the first player using a last letter of the second word and at ...

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03-10-2019 дата публикации

VIRTUAL IMAGE INTERACTION METHOD, VIRTUALIZATION DEVICE AND AUGMENTED REALITY SYSTEM

Номер: US20190299095A1
Принадлежит:

A virtual image interaction method and relevant devices are disclosed. The virtual image interaction method for use in a master virtualization device includes: projecting a first virtual image to a first predetermined position, and transmitting projection data for projection of the first virtual image to a slave virtualization device; acquiring an operational instruction for the first virtual image; updating the first virtual image in accordance with the operational instruction, to acquire a second virtual image; and projecting the second virtual image to the first predetermined position, and transmitting projection data for projection of the second virtual image to the slave virtualization device. 1. A virtual image interaction method for use in a master virtualization device , comprising:projecting a first virtual image to a first predetermined position, and transmitting projection data for projection of the first virtual image to a slave virtualization device;acquiring an operational instruction for the first virtual image;updating the first virtual image in accordance with the operational instruction, to acquire a second virtual image; andprojecting the second virtual image to the first predetermined position, and transmitting projection data for projection of the second virtual image to the slave virtualization device.2. The virtual image interaction method according to claim 1 , wherein acquiring the operational instruction for the first virtualization image comprises at least one of:identifying the operational instruction given by a first user with respect to the first virtual image; andacquiring the operational instruction transmitted by the slave virtualization device and given by a second user with respect to the first virtual image,wherein the first user is a user of the master virtualization device, and the second user is a user of the slave virtualization device.3. The virtual image interaction method according to claim 2 , wherein the first virtual ...

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03-10-2019 дата публикации

Life and Death Judgement System for Go Game

Номер: US20190299106A1
Принадлежит: PANDANET INC.

A life and death judgment system for a go game played with a computer comprising an input reception unit that receives an input by a player, a life and death judgment processing unit that judges whether judgment subject stones or target stones are alive, and an output processing unit that outputs the result of the life and death judgment is provided. The life and death judgment processing unit tentatively determines the priority of a move at each point when implementing the judgment in a judgment realm, judges a point of a move with a high possibility and/or a move with a low possibility of a result of the judgment, changes the priority of the point of the move with a high possibility with respect to each priority of the tentatively determined point, and undertakes the move of each stone based on the priority after such change, thereby implement the judgment. 1. A computer system connected over a computer network to a server supporting a Go game by two players , each player having their own respective computer terminal connected to the server and on which a computer screen shows a representation of a Go board on which the two players are playing Go; the computer system being capable of making a reliably accurate , high speed identification of a winning point(s) of first move in a designated judgment realm selected by a first player associated with Go stones of a first color , said winning point(s) being by said first player and resulting in capture of a group(s) of judgment object stones of a second color in the designated judgment realm: said identification being accomplished by making a life or death prediction within the designated judgment realm of the group(s) of judgment object stones; said identification taking place on a 19×19 size computer Go game board in the middle of a computer Go game; the computer system comprising:(a) an input system receiving from said first player's computer terminal input data containing a command signal for making said high speed ...

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12-11-2015 дата публикации

Chess game

Номер: US20150321080A1
Принадлежит: Individual

A chess game variant includes a wildcard piece that starts play off the playing area and that may be introduced on to the playing area in a space adjacent the king upon occurrence of a pre-defined condition, for example after an officer other than the king is captured for a first time. The movement ability of the wildcard piece may be randomly determined from the movement abilities of other officers, including any non-standard pieces used in the game. A non-standard piece may also be included in the chess game, for example a hybrid piece having a movement ability that is a hybrid of a queen and a knight where the hybrid piece can move in any direction and jump over other pieces but whose movement is restricted to no more than three spaces.

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26-11-2015 дата публикации

Board game- 2 players. 7 Movable Squares, w/4 holes each, on a 3 x 3 grid. To win, make a square, taking turns dropping one marble at a time onto the Movable Squares. Squares can be made on 1, 2 or 4 of the Movable Squares. Players are allowed 2 Movable Square moves in addition to placing one of 14 (each) marbles into the holes

Номер: US20150335990A1
Автор: Gary M. Grill
Принадлежит: Individual

Board Game for 2 players. The exact size of the board and its pieces are not crucial to what is unique about this invention. This unique game includes 7 Movable Squares. There are 4 holes on each square. All holes are equally spaced. The board is a 3×3 grid. The nine spaces on the grid comprise the 7 movable squares and 2 blank spaces. Each player starts with 14 marbles. To win, the players must make a square shape with the marbles, taking turns dropping one marble at a time into the holes on the Movable Squares. Square shape can be made on 1, 2 or 4 of the Movable Squares. For each turn, players are allowed 2 Movable Square moves, in addition to placing one marbles into any available hole.

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17-11-2016 дата публикации

ELECTRONIC GAME WORDBUSTER

Номер: US20160332068A1
Принадлежит:

An electronic game consisting of a playing grid and individual letter tiles on racks, which allows players to create words for placement on the playing grid without having all of the letters of their chosen word on their tile rack. Players only need to imagine a word, for which they must hold the first and last letter tiles on their tile racks. When their chosen word is typed on a keyboard and transferred to the playing grid that word will in most cases comprise full tone and half tone tiles. Full tone tiles are those essential first and last letters of the word tiles that were on the players tile rack and have transferred to the playing grid. Half tone tiles are those tiles which complete the spelling of the chosen word and are automatically provided by the games management system, and which were not on the players tile rack. 1. An electronic game that can be played by two or more players , comprising:a playing grid; anda plurality of individual letter tiles on more than one rack;wherein players create a word for placement on the playing grid without having all letters of the given word on the tile rack.2. The electronic game of claim 1 , wherein players alter words placed on the playing grid by changing at least one letter of any word placed on the playing grid to create a new word.3. The electronic game of claim 1 , wherein the playing grid is displayed on at least one visual display unit; and placement of a given letter tile is conducted by means selected from the group consisting of: keyboard; mouse; or computer control devices.4. (canceled)5. The electronic game of claim 1 , wherein the playing grid comprises fifteen tile lines horizontally claim 1 , and fifteen tile lines vertically claim 1 , forming a square playing board.6. The electronic game of claim 1 , wherein the playing grid comprises at least ten tile lines horizontally claim 1 , and at least ten tile lines vertically claim 1 , forming a rectangular playing board.7. (canceled)8. The electronic game ...

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24-11-2016 дата публикации

METHOD AND APPARATUS FOR PERFORMING INTERACTION IN CHESSBOARD INTERFACE

Номер: US20160339340A1
Автор: GONG ZHUO
Принадлежит:

A method for performing interaction in a chessboard interface includes: detecting an operation of triggering a chessboard interface to select an interaction area; locating a square in which the operation is located; determining a first movement amount of the square, where the first movement amount is obtained by counting movement operations of a user performed on squares in the chessboard interface; and magnifying the chessboard interface according to the first movement amount. 1. A method for performing interaction in a chessboard interface , comprising:at a computing device having one or more processors and memory storing programs executed by the one or more processors,detecting an operation of triggering a chessboard interface to select an interaction area;locating a square in which the operation is located;determining a first movement amount of the square, the first movement amount being associated with movement operations of a user performed on squares in the chessboard interface; andmagnifying the chessboard interface according to the first movement amount.2. The method according to claim 1 , wherein the locating a square in which the chess piece placing operation is located comprises:acquiring a location at which the operation of triggering the chessboard interface to select the interaction area is located;obtaining, through calculation according to a height and a width of the square by using a determined location in the chessboard interface as a basis point, the quantity of squares between the location at which the operation is located and the determined location; andlocating, in the chessboard interface according to the quantity of the squares, the square in which the operation is located.3. The method according to claim 1 , wherein after the step of magnifying the chessboard interface according to the first movement amount claim 1 , the method further comprises:detecting the movement operations of the user on the square in the magnified chessboard ...

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15-11-2018 дата публикации

DICE GAME AS A COMBINATION GAME

Номер: US20180330570A1
Принадлежит:

A gambling hybrid game with a gambling integrated game is disclosed. The gambling hybrid game includes a mobile device that provides a dice game as an entertainment game to a user, a real world engine that provides gambling games to one or more users, and a game world engine that monitors the entertainment game and provides gambling games when appropriate. When a die roll event occurs in the dice game, the mobile device resolves the die roll event and provides the results of the die roll event to the game world engine. The game world engine receives the results of the die roll event and determines gambling results based upon the results of the die roll event. 1. A system for providing a gambling hybrid game including a gambling integrated game that provides a dice game as an entertainment game , comprising:a currency input device; execute the dice game as the entertainment game;', 'detect a die roll event is to occur during execution of the dice game;', 'request, from the game world server, odds for the die roll event;', 'display the odds for the die roll event to the player;', 'accept player instructions to resolve the die roll event;', 'resolve the die roll event to generate a die roll event result wherein the die roll event includes a roll of one or more die;', 'communicate, to the game world server, the die roll event result and an occurrence of a gambling event in a gambling game based on play of the entertainment game;', 'communicate, to the game world server, a request for gambling information for the die roll event;', 'receive, from the game world server, a result of the gambling event;', 'receive, from the game world server, the gambling information for the die roll event;', 'display, to the player, the result of the gambling event; and', 'display the gambling information to the player during execution of the dice game;, 'a mobile device constructed to receive, from the game world server, a request for a resolution of the gambling event and the die roll ...

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14-12-2017 дата публикации

Fitfreak - Board Game - Lessons on Fitness, in a game

Номер: US20170354862A1
Автор: Lalchand Basanth
Принадлежит:

A board game and method of implementing the game comprise displaying a squared oblong rectangular game board comprising a width comprising at least ten squares. A set of player pawns or markers pieces on the game board is envisaged. The player pawns are initially arranged for beginning play by retention with the players themselves. Game play is enabled by one or more users following the standard set of rules. 1. A claim is made to the title of the game currently representing a board game. The same title may be used for different purposes thereon namely an electronic version of the game , a two dimensional or 3 dimensional character associate with the same.2. A claim is made to the concept of the game which envisages advancing the players age , faster advancing age due to bad habits , ability to reverse the fast advancing age due to good habits , sudden death of the in the event of following certain rules described above.3. A claim is made to the terms , concept and numeric specifications of harmful habit cards and challenge cards. Harmful habit cards affiliate a player to a certain age and penalize them for a harmful health habit in the event of a certain occurrence in the game. Challenge cards can help a player mitigate the adverse effects of a harmful habit card , provided the player completes the challenge mentioned successfully.4. A claim is made to the concept depicted on the different squares of the board pertinent to a health habit. From the player's perspective—adherence to the healthy habit depicted on the square is beneficial and advances his or her age at a regular pace and the non-adherence to the healthy habit depicted , adversely impact the players in the game. Not ApplicableNot ApplicableNot ApplicableNot ApplicableThe earlier specification was not submitted per the required format. It only contained Figures which were marked as specifications. The new specification submitted herein is per the requisite format. It however does not contain any new ...

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31-12-2020 дата публикации

Methods and Systems for Generating Dynamic Displays on a Game Display and Respective Player Displays

Номер: US20200406159A1
Автор: OWOC Greg John
Принадлежит:

A method for generating dynamic displays on a game screen and player display screens for a live event performed on a stage in front of an audience and hosted by a host located on the stage. Each of the player display screens corresponds respectively to a player. The method includes displaying a playing phrase on the game screen. The playing phrase is generated from a winning phrase and includes blank spaces. The game screen is located in a fixed position with respect to the stage to be viewable by the players. For each round of a predetermined number of rounds, the method includes identifying, by one of the players, a first game to display on the game screen. The first game is displayed on a game selector in response to the player actuating the game selector. The method includes obtaining a first set of rules corresponding to the first game. 1. A method for transforming , in real-time dynamic displays on a game screen and a plurality of player display screens for a live event performed on a stage in front of an audience and hosted by a host located on the stage , each of the plurality of player display screens corresponding respectively to one of a plurality of players , the method comprising:displaying a playing phrase on the game screen, wherein the playing phrase is generated from a winning phrase and includes blank spaces, and wherein the game screen is located in a fixed position with respect to the stage to be viewable by the plurality of players; identifying, by one of the plurality of players, a first game of a plurality of games to display on the game screen, wherein the first game is displayed on a game selector in response to the player actuating the game selector;', 'upon the first game being identified, obtaining a first set of rules corresponding to the first game, wherein the first set of rules includes a first predetermined time and a first answer;', 'generating an invitation, for display on the game screen, to the plurality of players to transmit ...

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24-11-2022 дата публикации

SPELLING GAME COMPRISING REMOVABLE TOKENS POSITIONED ON A TRACK

Номер: US20220370889A1
Автор: Ondov Brian
Принадлежит:

The presently disclosed subject matter is generally directed to an educational and entertaining game that includes a playing board and a plurality of game tokens. The game board includes a track configured as an internal channel for receiving a plurality of tokens. The board is configured such that the track includes a first height that gradually lowers to a second height. The difference in height allows the tokens to travel along the track in a single row. Each token includes an indicator that can be one or more letters, numbers, words, or symbols. The tokens can be removed from the track to spell words with the remaining tokens configured on the track. As a token is removed, the remaining tokens will travel towards the lower end of the board due to the sloped configuration of the track. In this way, the ordering of the tokens is preserved. 1. A game apparatus comprising:a game board defined by a bottom support surface and a top playing surface with a height;at least one track configured as a channel within the top playing surface, wherein each track includes a mechanism that advances one or more tokens along the track;a plurality of tokens sized and shaped to be at least partially housed within the one or more tracks in a received order;wherein when a token is removed from a track, any tokens positioned before the removed token in the received order will advance towards tokens positioned after the removed token in the received order.2. The apparatus of claim 1 , wherein the track is defined by:a first end comprising a first height;a second end comprising a second height; anda length spanning the first and second ends;wherein the first height is greater than the second height such that the track comprises a gradient from the first end to the second end and the mechanism that advances one or more tokens along the track is gravity.3. The apparatus of claim 1 , wherein each token comprises an indicator selected from a single letter claim 1 , two or more letters claim ...

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22-12-2022 дата публикации

Plot Compass For Creating Gameboards and Moving Pieces

Номер: US20220401822A1
Автор: Burczyk Adam
Принадлежит:

The invention relates to a strategy game that uses a new game device, called a plot compass, that enables two or more players to create a custom gameboard map with tiles of congruent regular polygons. The different circumstances by which these plot compasses create new types of tile allows the game to mark such tile types differently. Differently-marked tiles can signify different kinds of terrain, such as allied or enemy houses of any given individual player—houses that can be as short as one-story huts, or as tall as multi-story towers. When other circumstances create other types of tile, they can be marked as natural terrains that are player-neutral, like mountains, plains, or lakes, along with one cratered hole, and one volcano that can shift its position vis-a-vis all the other tiles during each round of tile creation. Such terrains together can form, in each game, the distinctive geography of a customized one-of-a-kind gameboard, each gameboard resembling an irregularly-shaped island of Micronesia, surrounded by sea. 1. A game of gameboard creation whose plot compass enables two or more players to create a custom gameboard made from connected , congruent , and contiguous tiles of a single regular polygon shape , comprising the steps of:a) selecting one shape from the list of either a 4-sided regular polygon, or a 6-sided regular polygon, thereby creating a selected shape,b) placing one surface of that selected shape face up upon an empty plane of space, thereby creating a seed tile,c) assigning unique compass directions to any subset of the set exhausting every side, corner, and extra-dimensional aspect of that seed tile, thereby creating a frame compass as a template surrounding that seed tile,d) providing to each player an individualized version of that frame compass template, thereby creating two or more player plot compasses,e) allowing each player, during each round of simultaneous gameboard creation, to select a direction of plotting from one's own ...

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27-11-2003 дата публикации

Playing set

Номер: RU2217207C2
Принадлежит: Зоран Павлович

FIELD: table games, in particular, mathematical puzzle type games. SUBSTANCE: playing set has predetermined total number of different playing members with at least one playing surface having four sides, certain mark being applied to each of four sides. Mark is selected from at least four and no more than five various versions of said marks. Mark of each indicated kind occurs on some playing members at least once, on some members at least twice, on some members at least three times and on some members at least four times. All marks have various digital values and are centered on respective side of playing surface. When only two marks of certain kind are applied to playing surface, these marks are on opposite sides of playing surface. Each of indicated kinds of marks occurs, respectively, only twice on ten playing surfaces with total number of various playing members of sixty five, on six playing surfaces with total number of various playing members of thirty four, or thirty, or six, on three playing surface at total number of various playing members of twenty seven or twenty four. Third and fourth sides of playing surfaces are occupied with combination of remaining kinds of marks. EFFECT: wider playing capabilities and simplified construction. 13 cl, 23 dwg ДОС сс ПЧ сэ (19) РОССИЙСКОЕ АГЕНТСТВО ПО ПАТЕНТАМ И ТОВАРНЫМ ЗНАКАМ ВИ” 2 217 207‘ (51) МПК? 13) С2 А 6 ЗЕ 9/20 12) ОПИСАНИЕ ИЗОБРЕТЕНИЯ К ПАТЕНТУ РОССИЙСКОЙ ФЕДЕРАЦИИ (21), (22) Заявка: 97110157/12, 19.12.1995 (24) Дата начала действия патента: 19.12.1995 (30) Приоритет: 19.12.1994 Ц$ 08/359,054 (43) Дата публикации заявки: 20.06.1999 (46) Дата публикации: 27.11.2003 (56) Ссылки: 4$ 4659085 А, 21.04.1987. СВ 2091112 А, 28.07.1982. Ц$ 2024541 А, 17.12.1935. 4$ 1450814 А, 03.04.1923. 4$ 1666448 А, 17.04.1928. 4$ 2451020 А, 21.12.1948. Ц$ 3482333 А, 09.12.1969. Ц$ 2228180 А, 07.01.1941. (85) Дата перевода заявки РСТ на национальную фазу: 18.06.1997 (86) Заявка РСТ: 1$ 95/16604 (19.12.1995) (87) Публикация РСТ: М/О ...

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17-04-2001 дата публикации

Games and puzzles

Номер: CA2190980C
Принадлежит: CHESSMATE Pty Ltd

A game or puzzle including a plurality of polyomino pieces which have the ob verse sides and reverse sides marked with different markings, there being at least three markings in total on the obverse and re verse sides of the pieces. The pieces may be assembled u sing both sides into different arrays of eight by eight squares defining checkerb oard patterns for use in playing the game of chess or ch eckers. The pieces may also be assembled into a cube comprising four by four by four squares.

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18-03-2004 дата публикации

Math Puzzle Game

Номер: KR100401292B1
Автор: 조란 파블로빅
Принадлежит: 조란 파블로빅

본 발명은 동일한 크기 및 기하학적 배열을 가진 한 세트의 2차원(도 1,3) 또는 3차원(도4-9) 게임 조각을 포함하여 이루어지는 게임 및 컴퓨터를 사용하거나 사용하지 않고, 상기 게임 세트를 이용하는 놀이 방법에 관한 것이다. 바람직한 실시형태에서, 각각의 게임 조각은 정사각형 놀이면을 가진다. 각각의 게임 조각의 각각의 놀이면의 네 가장자리는 각각 선정된 시각적 표시를 가진다. 상기 표시가 가장자리에서 어떻게 배열되는지를 결정하는 기준은 수학적으로 선택되므로, 게임을 수학 퍼즐로 사용할 수 있다. 게임 조각은 서로 나란히 인접한 관계로 배열되며(도 2B), 각각의 가장자리 상의 표시는, 그 세트 중의 다른 게임 조각의 각각의 인접 가장자리 상의 표시 및 정사각형을 형성하는 인접 게임조각의 상부표면과 맞추어 정렬된다(도 2C). The present invention utilizes the game set with or without a game and a computer comprising a set of two-dimensional (FIGS. 1, 3) or three-dimensional (FIGS. 4-9) game pieces of the same size and geometry. It is about play method to use. In a preferred embodiment, each game piece has a square play surface. The four edges of each play face of each game piece each have a predetermined visual indication. The criterion for determining how the marks are arranged at the edges is mathematically chosen so that the game can be used as a math puzzle. The game pieces are arranged side by side adjacent to each other (FIG. 2B), and the marks on each edge are aligned with the top surface of adjacent game pieces forming a square and a mark on each adjacent edge of the other game pieces in the set. (Figure 2C).

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28-10-1997 дата публикации

Compatibility game

Номер: US5681046A
Автор: Elliot C. Lawrence
Принадлежит: Individual

A compatibility game provides a series of questions in several categories relating to personal traits and characteristics, which a player may ask of two or more respondents. The player provides a numerical value for each response, in accordance with the degree to which that response agrees with the needs and desires of the player. The aggregate numerical response totals may be added and/or averaged to provide a relative ranking of compatibility between the player and each of the respondents. The present game is primarily intended for use between members of the opposite sex, with a player being of one sex (e.g., male) and the plural respondents being of the sex opposite the questioning player. While the game is primarily intended for entertainment purposes, it can serve as a way to "break the ice" at various gatherings, and for individuals to get to know more about one another and their common interests, or even provide some insight to the player as to potential partners. The game is well adapted for computer play, depending upon the specific program required for a given operating system and hardware, or alternatively may be played as a board game.

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05-11-1998 дата публикации

Board game method and equipment

Номер: JP2820923B2
Автор: 雅人 渡辺
Принадлежит: 雅人 渡辺

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05-02-2019 дата публикации

System and method for controlling technical processes

Номер: US10198157B2
Принадлежит: Supercell Oy

In a method and a system for improving a user's experience with a graphical user interface corresponding to a gaming or simulation environment on an electronic device, the interface renders multiple graphical objects and user selectable options corresponding to the graphical object. The user selects one or more selectable option, and performs a touching or a swiping operation through multiple points on the display screen. The touching or swiping operation leads to deploying of multiple resources corresponding to the selected option, at different locations on the interface. For controlling the different deployed resources, the user can swipe through different regions of the display screen. The number of resources deployed at the different locations on the screen depends on certain parameters, including the pressure applied by the user on the screen. Results of the simulation can be employed to control real technical systems, for example for food production.

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06-12-1998 дата публикации

Mathematical puzzle type game

Номер: IL116380A
Автор:
Принадлежит: Pavlovic Zoran

A card game which comprises a set of cards of the same size and geometrical configuration, each having a square playing surface. Each of the four sides of each card has a selected visible indicia. The criteria determining how the indicia are to be arranged on the sides of the cards are mathematically selected so as to permit the use of the game as a mathematical puzzle that may be played by one player, played competitively by two players, or for other purposes of entertainment or intellectual stimulation. In many of the games the cards or other playing pieces are arranged in a mutually abutting side-by-side relationship whereby the indicia on each of the sides may match and align with the indicia on respective abutting sides of other cards of the set, and with the top surfaces of the abutting cards forming a square. [US5524898A]

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12-07-1996 дата публикации

EDUCATIONAL GAME SUPPORT AND THE CORRESPONDING GAME.

Номер: FR2678175B1
Автор: Jean-Loup Druon
Принадлежит: Individual

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25-08-1989 дата публикации

Board game simulating ball game - is marked with squares on which pieces representing ball and teams of players are moved

Номер: FR2627397A1
Автор: [UNK]
Принадлежит: CHATARD ROLAND

The game is played on one or two flat rectangular boards (10) which is marked with a grid of squares (12), like a chess board. One piece, which represents a ball, and pieces, representing two teams of players, are moved on the squares. Three dice are used to indicate the moves of the ball and the players. The ball must be in the same square as one player of a team, or in the goal. Certain squares (30) are marked with a star and give an advantage or a penaly when a piece lands on it. USE - The game, for two players, simulates a ball game.

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08-10-2014 дата публикации

System and method for controlling technical processes

Номер: CN104093463A
Принадлежит: Shu Peisaier Co

一种用于改善用户和与游戏或者仿真环境对应的图形用户界面的体验的方法和系统在电子设备的计算硬件上执行与游戏或者仿真对应的软件产品。界面渲染多个图形对象和与图形对象对应的用户可选择选项。用户选择一个或者多个可选择选项,并且最终经过图形对象在显示屏幕上的多个点执行触摸或者滑动操作。触摸或者滑动操作造成在界面上的不同位置部署与选择的选项对应的多个资源。为了控制不同的部署的资源,用户可以基于他的/她的希望经过显示屏幕的不同区域滑动。在屏幕上的不同位置部署的资源数目依赖于某些参数,参数包括在执行触摸或者滑动操作期间用户在屏幕上施加的压力。可以运用仿真的结果来控制真实技术系统以例如用于食品生产。

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16-11-1990 дата публикации

SIMULATED BALL GAME DEVICE FOR AT LEAST TWO PARTICIPANTS

Номер: FR2627397B1
Автор: [UNK]
Принадлежит: CHATARD ROLAND

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03-06-1994 дата публикации

EDUCATIONAL PHILATELIC GAME.

Номер: FR2662950B1
Автор: Kapp Jean Jacques
Принадлежит: Kapp Jean Jacques

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17-01-1990 дата публикации

Board game

Номер: GB2220579A
Автор: John Michael Jeavons
Принадлежит: Individual

Game apparatus comprises a board 10 providing a square grid of playing spaces 12 each bearing a number from 1 to 6. Playing pieces 14 of various shapes are formed to be able to cover a group of playing spaces. One or more dice are selected by a player in turn and are rolled to show the numbers which must be covered on the board by an appropriately placed and shaped playing piece in order for a player to score. The score is the number of playing spaces 12 which can be covered by one of the shapes 14. The game could be played on a computer screen. <IMAGE>

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15-12-2020 дата публикации

System and method for controlling technical processes

Номер: US10864442B2
Принадлежит: Supercell Oy

In a method and a system for improving a user's experience with a graphical user interface corresponding to a gaming or simulation environment on an electronic device, the interface renders multiple graphical objects and user selectable options corresponding to the graphical object. The user selects one or more selectable option, and performs a touching or a swiping operation through multiple points on the display screen. The touching or swiping operation leads to deploying of multiple resources corresponding to the selected option, at different locations on the interface. For controlling the different deployed resources, the user can swipe through different regions of the display screen. The number of resources deployed at the different locations on the screen depends on certain parameters, including the pressure applied by the user on the screen. Results of the simulation can be employed to control real technical systems, for example for food production.

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16-09-2022 дата публикации

Game progress information generation system, storage medium, and control method

Номер: KR102443399B1

플레이어 P1, P2가 물리적인 유희 매체의 일례로서의 카드 C를 게임 필드 GF에 배치하면서 대전하는 게임을 대상으로 하여 그 진행 정보를 생성하는 게임 진행 정보 생성 시스템 1에 있어서, 게임 필드 GF에 배치된 카드 C의 식별에 필요한 화상 정보를 취득하는 카메라(2A)와, 카메라(2A)가 취득된 화상에 기초하여 카드 C를 식별하는 카드 식별부(14)와, 플레이어의 소작 및 발화의 식별에 필요한 행위 정보를 취득하는 카메라(2B, 2C) 및 마이크로폰(3)과, 행위 정보에 기초하여 플레이어의 소작 및 발화를 식별하는 소작 식별부(15) 및 발화 식별부(16)와, 각 식별부(14 내지 16)의 식별 결과를 참조하면서 게임의 진행 상황을 반복하여 판별하여, 얻어진 판별 결과에 기초하여 진행 정보를 생성하는 진행 정보 생성부(17)를 마련한다.

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14-02-1989 дата публикации

Games playing apparatus

Номер: US4804185A
Принадлежит: Individual

An amusement machine on which a dominoes game can be played between a player and the machine comprises a domino-alotting apparatus which presents a selection of pairs of hands of dominoes (face up to the player) on a color monitor (10) and comprises selector buttons (12) enabling the player to choose from the selection offered the particular pair of hands to be played. The machine comprises an apparatus (14) enabling the player in his turn to select from his hand a domino to be played next, and whereby the machine can in its turn select from its hand a domino to be played next, the state of play being presented on the monitor. The selection of pairs of hands presented initially is chosen by the machine from a recorded register of notional pairs of hands suitable for games to be played.

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27-07-2005 дата публикации

Mathematical puzzle type game

Номер: EP0799080B1
Автор: Zoran Pavlovic
Принадлежит: Zoran Pavlovic

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16-11-2010 дата публикации

Orbitrace—racing game

Номер: US7832729B2
Автор: Alexander C Park
Принадлежит: Individual

The open frame form of the polyhedron-shaped game structures are disclosed for playing a three-dimensional racing game. A variety of spacers and polyhedron shapes are introduced to configure the shape of the present invention. The preferred embodiment of the game structure is constructed with cubic frame and orbital routes. Each player has single set of game pieces and advances each game piece on the game structure according to the number shown on the die. The players are challenged to race and capture the opponent's game pieces according to their strategic plan. After orbiting the game structure, the first player who races back all of his or her game pieces to the predetermined finish point becomes the winner.

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08-03-2022 дата публикации

Lottery gaming system and method

Номер: US11270557B2
Принадлежит: IGT Global Solutions Corp

A lottery gaming system and method providing players with various different lottery ticket purchase options, wherein higher wager levels have higher average expected payouts.

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10-10-2017 дата публикации

System and method for control technology process

Номер: CN104093463B
Принадлежит: Shu Peisaier Co

一种用于改善用户和与游戏或者仿真环境对应的图形用户界面的体验的方法和系统在电子设备的计算硬件上执行与游戏或者仿真对应的软件产品。界面渲染多个图形对象和与图形对象对应的用户可选择选项。用户选择一个或者多个可选择选项,并且最终经过图形对象在显示屏幕上的多个点执行触摸或者滑动操作。触摸或者滑动操作造成在界面上的不同位置部署与选择的选项对应的多个资源。为了控制不同的部署的资源,用户可以基于他的/她的希望经过显示屏幕的不同区域滑动。在屏幕上的不同位置部署的资源数目依赖于某些参数,参数包括在执行触摸或者滑动操作期间用户在屏幕上施加的压力。可以运用仿真的结果来控制真实技术系统以例如用于食品生产。

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24-11-1998 дата публикации

Method and apparatus for playing a casino game

Номер: US5839731A
Автор: John Feola
Принадлежит: New Vision Gaming and Dev Inc

A casino game based on a selected card game in which a player wagers on one or more of a group of hands, and where the chances of winning are not enhanced by the skills of the player and no discretion in the selection of cards is vested in either the player or dealer. A card game, such as blackjack, baccarat, or stud poker, is selected. A number of hands are dealt as lines on a playing surface and players wager as to which hand will win. The playing surface has a dealer position including a line for each hand dealt, and player positions in a semicircle around the dealer position, each including a location at which wagers are placed. Winning wagers are paid a multiple of the wager. Optionally, the multiple is based on the odds of obtaining the particular winning combination.

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21-06-2017 дата публикации

Board game system etc.

Номер: JP6152211B1
Автор: 修一 倉林
Принадлежит: Cygames Inc

【課題】既存の静電容量式のタッチパネルをボードゲームのボードとして利用可能なシステムを提供する。【解決手段】静電容量の変化を検出することにより複数のタッチ位置を検出可能な静電容量式タッチパネルをボードとして用いるボードゲームシステム10であって、タッチパネルを備える電子装置100と、タッチパネル上に載置して用いられ、少なくとも一部が導電部から構成される1又は複数のゲーム用駒200と、を備える。導電部は、接触面においては非導電部又は空隙を介して隔てて配置され、ゲーム用駒がタッチパネル上に載置された場合において、ユーザにより導電部が触れられない場合は接触面の導電部の接触位置において所定量以上の静電容量の変化を生じさせず、かつユーザにより導電部が触れられた場合は接触面の導電部の接触位置において所定量以上の静電容量の変化を生じさせるものであり、電子装置は、ゲーム用駒を認識し、移動状態を決定する。【選択図】図1

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17-05-1991 дата публикации

Modulable and adaptable parlour game

Номер: FR2654360A1
Автор: Kuttene Philippe
Принадлежит: Kuttene Philippe

The invention relates to a modulable and adaptable parlour game with interchangeable tracks. This game consists principally of a storage box (10), equipped with a plate (20) with multiple uniformly distributed perforations (21), on top of which is placed a semi-rigid sheet constituting a playing track (30) including, itself, perforations (31) located between lines (32, 33) delimiting a circuit (34), through which pieces are plugged in, said pieces consisting of a peg surmounted by a head pierced with an axial orifice, of small figures, of cancelling tiles or of markers. Applications: parlour game.

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31-08-1997 дата публикации

Mathematical puzzle type game

Номер: HRP950600A2
Автор: Zoran Pavlovic
Принадлежит: Zoran Pavlovic

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24-11-2004 дата публикации

GAME DEVICE, IMAGE DISPLAY METHOD, AND RECORDING MEDIUM

Номер: JP3593943B2
Автор: 信洋 山田, 聡 下村
Принадлежит: Konami Corp

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17-01-2013 дата публикации

Method and apparatus for playing board game

Номер: WO2013009611A1
Принадлежит: Blanchard Peter Floodstrand

A game of skill and strategy wherein at least two players alternate turns and place at least one game token in at least one open border slot surrounding one or more playing zones. Each player can then claim one or more zones by placing at least one game token within one or more of the zones when one of said players converts the last open border slot to a closed border slot, thereby completely surrounding said one or more of the zones. A winner is determined by evaluating the number of zones claimed by each player, and there are various ways to win.

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29-07-2016 дата публикации

System and method for controlling technical processes

Номер: KR101641627B1
Принадлежит: 슈퍼셀 오와이

게임 또는 시뮬레이션 환경에 대응되는 그래픽 사용자 인터페이스에서의 사용자의 사용감을 향상시키기 위한 방법 및 시스템으로서, 전자 장치의 컴퓨팅 하드웨어에서 게임 또는 시뮬레이션에 대응되는 소프트웨어 제품을 실행시킨다. 상기 인터페이스에는 다수의 그래픽 객체와 이 그래픽 객체에 대응되는 사용자 선택가능 옵션들이 렌더링된다. 사용자는 하나 이상의 선택가능한 옵션을 선택하여서, 최종적으로 그래픽 객체의 표시 화면 상에서 다수의 위치를 걸쳐서 접촉 또는 밀기 동작을 행한다. 접촉 또는 밀기 동작에 의해서 그래픽 사용자 인터페이스의 여러 지점에, 선택된 옵션에 대응되는 다수의 리소스들이 배치된다. 배치된 여러 상이한 리소스들을 제어하기 위하여 사용자는 그가 원하는대로 표시 화면의 여러 구역에서 밀기 동작을 행할 수 있다. 화면의 여러 지점에 배치된 리소스들의 수는 특정 파라미터(접촉 또는 밀기 동작 중에 화면 상에 사용자에 의해 가해지는 압력 등)에 의존한다. 시뮬레이션의 결과는 실제의 기술 시스템(가령, 음식물 제조)을 제어하는 데 적용할 수 있다. A method and system for enhancing a user's sense of use in a graphical user interface corresponding to a game or simulation environment, the software product corresponding to a game or simulation in the computing hardware of the electronic device. The interface is rendered with a plurality of graphic objects and user selectable options corresponding to the graphic objects. The user selects one or more selectable options and finally makes a contact or push operation across a plurality of positions on the display screen of the graphic object. A plurality of resources corresponding to the selected option are placed at various points of the graphical user interface by touching or pushing operations. In order to control the various different resources deployed, the user can perform a push operation in various areas of the display screen as he wishes. The number of resources deployed at various points on the screen depends on certain parameters (such as the pressure exerted by the user on the screen during a touch or push operation). The results of the simulation can be applied to control an actual technical system (e.g., food manufacturing).

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12-10-2012 дата публикации

Game device for playing online word forming games in e.g. mobile phone, has unit for positioning mobile elements such that letters associated with grid appears with same position on another grid when one of letters is placed on former grid

Номер: FR2973713A1

The device has two identical grids comprising two boxes for forming a word, and a communication unit for providing communication between the boxes. Mobile elements combine in a predetermined manner to form different alphabetic letters (2). A positioning unit positions the mobile elements such that the different letters associated with one of the grids appears with same position on the other grid when one of the letters is placed on the former grid. The two grids are placed on faces of a perforated vertical game board, where holes of the board represent the boxes of the grids. An independent claim is also included for a method for entertainment utilization of a game device.

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29-08-1985 дата публикации

Games apparatus

Номер: GB8518354D0
Автор: [UNK]
Принадлежит: Noble J B

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16-12-2015 дата публикации

A virtual game used on touch-screen devices

Номер: GB2527133A
Автор: Samuel Vaughan
Принадлежит: Individual

The application is relating to a virtual game for playing on touch screen devices. The virtual game used on touch-screen devices comprises of a theme selection menu 1 for selecting from a number of game themes 2, a level difficulty menu for selecting from a number of difficulty levels, a virtual dice 18, a number of game tokens 19 for moving on the virtual board by number of units indicated on the virtual dice 18, a virtual board 14 having a number of squares 15 and a number of predetermined images 16,17 drawn thereon in a number of locations, wherein a player has to take part in a mini-game when the game token lands on the square with predetermined image, an indicator means indicating players scores and a sub-menu for accessing additional functions. In a preferred embodiment the virtual game has the ability to share scores and progress on social media websites.

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20-06-2019 дата публикации

Football board game with team strategies and tactics

Номер: WO2019115740A1
Принадлежит: Dm Giochi S.R.L.S.

The present invention relates to a football board game comprising: 1) an element representing a football field comprising a rectangular grid subdivided into bands, each band being in turn subdivided into boxes and comprising action boxes having at least one symbol associated with a possibility of game action and/ or neutral boxes not having any symbol associated with a possibility of game action; 2) a plurality of player pieces, each player piece having at least one value associated with at least one playing parameter of the player to which it refers; 3) a piece representing a football; 4) at least one device capable of providing from time to time a random value to be combined with a playing parameter of at least one player piece so as to determine the outcome of at least one type of game action; and 5) a set of game rules. The game according to the invention is able to reproduce a very large number of the situations which typically arise during a football match, also depending on specific and varied parameters, which may also be related to real football players and teams.

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30-01-2002 дата публикации

Mathematic puzzle type game

Номер: CN1078484C
Принадлежит: Individual

一种包含一组相同尺寸和几何构造的二维或三维游戏拼图的游戏组和一种使用或不使用计算机、用该游戏组做游戏的方法。每一游戏拼图具有正方形游戏表面。每一游戏表面的四个侧边均有一辩识标记。标记如何配置于侧边上的标准采用数字方式来选择,以允许将游戏组当做数字拼图,游戏拼图可以侧边对侧边的方式相邻,于是每一侧边上的标记可匹配和对准同组其他游戏拼图的相邻侧边上的标记,且连同相邻游戏拼图的顶端表面组成一正方形。

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27-10-2022 дата публикации

Multi-dimensional word spelling board game

Номер: US20220339529A1
Автор: Jon L. Keener
Принадлежит: Individual

A multi-dimensional word spelling game includes game pieces formed as stackable hexagonal letter tiles with letters and point values printed thereon and configured to be placed together to forms words in at least vertical (up/down), downward, upward and stacked relation to each other on a gaming surface. Tiles can include a notch on their top surface and a bump on their bottom surface that is complimentary in size and location to the notch formed on the top surface of each tile. Bump can rest in trenches as words are being spelled by stacking tiles on a gaming surface. The gaming surface can be a gameboard formed in a honeycomb layout of hexagon-shaped interconnected spaces that enable game pieces to be positioned next to each other. Spaces can include a notch for receiving bumps formed on the bottom surface of stackable hexagonal letter tiles that are placed to rest on the gameboard.

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30-08-2001 дата публикации

Game machine, image display method, and recording medium

Номер: US20010018366A1
Принадлежит: Individual

In a game machine, a card game is performed by displaying a plurality of cards/characters on a display device. In this game machine, an image of each card/character is divided into a plurality of partial images, and the divided partial images are stored. The partial images are then combined to create a composite card. An image creating method used in the above type of game machine and a recording medium storing a program implementing the image creating method are also be provided. Accordingly, a greater number of cards can be obtained than the original number of cards. Thus, many cards/characters can be displayed with a small memory capacity. Additionally, data concerning the partial images, such as the attacking ability indices and the defending ability indices, are determined by computations, thereby reducing the storage capacity required for storing such data.

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14-02-1986 дата публикации

Device for a parlour game

Номер: FR2568785A1
Автор: [UNK]
Принадлежит: SERROR JOSYANE

The invention relates to a device having small rules of variying dimensions bearing symbols (letters, figures or graphic symbols) which slide on the rails of a rigid plate in parallel lines. These movements, which are random depending on the whim of the player or players, determine new perpendicular alignments which allow possible solutions to appear in the frame delimited by a cut-out or transparent tongue, which slides at will. This game lends itself to all types of commercial uses and/or to applications in the field of teaching, depending on the size of the game (pocket size, table size, press size etc.) and the level of difficulty of the rules of the game which are chosen and of the variants adopted by combinations of the series.

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25-05-2001 дата публикации

System and method for playing a card game

Номер: WO2001036058A1
Автор: Naftali Merari
Принадлежит: Naftali Merari

A system and method for playing a card game where the primary object of the game is to acquire more cards than your opponent without exceeding a predetermined point value limit. A dealer and at least one player are dealt two cards by the dealer, creating a player's hand and a dealer's hand. A player may elect to receive additional cards until the player's hand has a predetermined total point value no greater than 23. The dealer is required to receive additional cards if the dealer's hand has a predetermined total point value of 18 or less. The total point value and the total number of cards is determined for the dealer's hand and the player's hand. The participant with the largest total number of cards and a total point value that does not exceed 23 is declared the winner.

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28-09-2006 дата публикации

Game

Номер: US20060214377A1
Автор: Aurelio Rodriguez
Принадлежит: Aurelio Rodriguez

A game having at least two boards, each having a frame with a substantially flat surface, said board determinative of a playing level, an object piece, the frame having a playing surface with a predetermined entrance and exit, game pieces arranged to travel over the frame surface. The object piece and game pieces collectively should occupy less than the entire area of the frame surface wherein there remains an unoccupied space (such as half or equal to the area of the game piece). Pieces are allowed lateral movement within the frame where the object of the level is to permit the game piece to exit at the exit point to the next level of play. A puzzle strip may also be included. Other features could include magnetized surfaces, transparent sheets to secure the pieces. An embodiment of the game on a computer is also provided.

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06-02-2003 дата публикации

Casino game with multiple playing modes and wagering options

Номер: US20030027614A1
Автор: Derek Webb
Принадлежит: Prime Table Games LLC

A casino game incorporates at least a first compulsory playing mode and one or more optional playing modes without a house advantage. Preferably, the first playing mode is a three-, five- or seven-card poker game against a payout scale based on the respective hand poker rank or against both a payout scale and the dealer. Optional modes without a house advantage include head-to-head poker games against the dealer only and poker games against other players. Side wager options are also available for high hands, thereby increasing player interest by providing a chance for a high payout.

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07-02-1990 дата публикации

Amusement machine

Номер: GB2221400A
Автор: Peter Robert Drury
Принадлежит: NOBLE ORGANISATION Ltd

A video amusement machine, comprising a screen on which sequences of images are presented by the machine in the course of games played by players on the machine, is arranged to play dominoes games of skill. In the event that a player loses a game the machine can show the player how the game could have been won, by playing the game right through from beginning to end with the player winning.

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21-01-2019 дата публикации

System and method for controlling technical processes

Номер: KR101940701B1
Принадлежит: 슈퍼셀 오와이

게임 또는 시뮬레이션 환경에 대응되는 그래픽 사용자 인터페이스에서의 사용자의 사용감을 향상시키기 위한 방법 및 시스템으로서, 전자 장치의 컴퓨팅 하드웨어에서 게임 또는 시뮬레이션에 대응되는 소프트웨어 제품을 실행시킨다. 상기 인터페이스에는 다수의 그래픽 객체와 이 그래픽 객체에 대응되는 사용자 선택가능 옵션들이 렌더링된다. 사용자는 하나 이상의 선택가능한 옵션을 선택하여서, 최종적으로 그래픽 객체의 표시 화면 상에서 다수의 위치를 걸쳐서 접촉 또는 밀기 동작을 행한다. 접촉 또는 밀기 동작에 의해서 그래픽 사용자 인터페이스의 여러 지점에, 선택된 옵션에 대응되는 다수의 리소스들이 배치된다. 배치된 여러 상이한 리소스들을 제어하기 위하여 사용자는 그가 원하는대로 표시 화면의 여러 구역에서 밀기 동작을 행할 수 있다. 화면의 여러 지점에 배치된 리소스들의 수는 특정 파라미터(접촉 또는 밀기 동작 중에 화면 상에 사용자에 의해 가해지는 압력 등)에 의존한다. 시뮬레이션의 결과는 실제의 기술 시스템(가령, 음식물 제조)을 제어하는 데 적용할 수 있다. A method and system for enhancing a user's sense of use in a graphical user interface corresponding to a game or simulation environment, the software product corresponding to a game or simulation in the computing hardware of the electronic device. The interface is rendered with a plurality of graphic objects and user selectable options corresponding to the graphic objects. The user selects one or more selectable options and finally makes a contact or push operation across a plurality of positions on the display screen of the graphic object. A plurality of resources corresponding to the selected option are placed at various points of the graphical user interface by touching or pushing operations. In order to control the various different resources deployed, the user can perform a push operation in various areas of the display screen as he wishes. The number of resources deployed at various points on the screen depends on certain parameters (such as the pressure exerted by the user on the screen during a touch or push operation). The results of the simulation can be applied to control an actual technical system (e.g., food manufacturing).

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18-06-2014 дата публикации

Proximity

Номер: GB201407898D0
Автор:
Принадлежит: Individual

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25-06-2019 дата публикации

Game toy

Номер: CN109937074A
Принадлежит: Bandai Co Ltd

实现一种不使游戏进展单调化的集换式卡片游戏。游戏玩具是由第一玩家和第二玩家玩的游戏玩具,具有:游戏物品,其被设置为供各玩家使用,并对应有游戏元素;玩游戏场,在该玩游戏场中,以能够视觉识别的方式构成有用于配置游戏物品的第一配置部;以及显示器具,其显示在游戏进展中处于哪个玩家的行动回合,其中,显示器具的显示包括标记,该标记构成为能够根据向第一配置部进行的游戏物品的配置以及玩游戏时的游戏物品的使用中的至少一个而进行移动,显示器具根据标记的配置位置来显示处于哪个玩家的行动回合。

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