Настройки

Укажите год
-

Небесная энциклопедия

Космические корабли и станции, автоматические КА и методы их проектирования, бортовые комплексы управления, системы и средства жизнеобеспечения, особенности технологии производства ракетно-космических систем

Подробнее
-

Мониторинг СМИ

Мониторинг СМИ и социальных сетей. Сканирование интернета, новостных сайтов, специализированных контентных площадок на базе мессенджеров. Гибкие настройки фильтров и первоначальных источников.

Подробнее

Форма поиска

Поддерживает ввод нескольких поисковых фраз (по одной на строку). При поиске обеспечивает поддержку морфологии русского и английского языка
Ведите корректный номера.
Ведите корректный номера.
Ведите корректный номера.
Ведите корректный номера.
Укажите год
Укажите год

Применить Всего найдено 3374. Отображено 100.
12-01-2012 дата публикации

Complete inner and outer jigsaw puzzle

Номер: US20120007310A1
Автор: William C. Schulte
Принадлежит: LATE FOR SKY PRODUCTIONS CO Inc

A jigsaw puzzle is provided with a plurality of inner puzzle pieces defining a complete inner jigsaw puzzle depicting a preselected object, and a plurality of outer puzzle pieces defining a complete outer jigsaw puzzle depicting a frame around an opening having the shape of the preselected object.

Подробнее
12-01-2012 дата публикации

Stacking discs removal game

Номер: US20120007311A1
Автор: Donald Henry Pullman
Принадлежит: Individual

A strategy dice game that incorporates a game platform that includes four color-coded pegs inserted into holes formed on the platform with an equal same number of twenty matching color discs placed thereon. The game also includes at least one numbered die and three colored die. Each numbered die includes twelve sides with two sides assigned to dots one thru four. Each colored disc also includes twelve sides. The first colored die has six faces with one dot that matches the color of one stack of disc and six faces with one dot that matches the color of another stack of discs. A second colored die has twelve faces divided so that four faces have three different colored dots. The third colored die has twelve faces divided so that three faces have four different colored dots. During play, each player takes turns simultaneously tossing the numbered die and one colored die. The player having the option of removing discs for from their assigned stack of discs or blocking other players from removing discs. The first player to remove all of their discs is declared the winner.

Подробнее
09-02-2012 дата публикации

Adjustable electronic game piece

Номер: US20120032395A1
Автор: Jonathan E. Levine
Принадлежит: Levine Jonathan E

An electronic game piece is illustrated and described. The electronic game piece can include a light, a proximity sensor, and a proximity-sensor target. Activation of the proximity sensor can cause the light to illuminate. The electronic game piece can be configured to light up when arranged with other electronic game pieces. The proximity sensor, for example, can be configured to be activated by a proximity-sensor target substantially identical to the proximity-sensor target of the electronic game piece, but separate from the electronic game piece. In some versions of the electronic game piece illustrated and described, the proximity-sensor target is magnetic and the proximity sensor can be activated by a magnetic field. Separate electronic game pieces can be capable of interlocking, such as interlocking when a top major surface of one electronic game piece is adjacent to a bottom major surface of another electronic game piece.

Подробнее
03-05-2012 дата публикации

Device support system and support device

Номер: US20120106042A1
Принадлежит: Nintendo Co Ltd

A terminal device 7 includes a housing 50 , and a first terminal (charging terminal). The housing 50 is generally plate-shaped and includes an engagement hole formed therein. The first terminal is provided on a surface (bottom surface) of the housing 50 on which the engagement hole is formed. A stand 210 , which is a support device, includes a support member 211 , a second terminal (charging terminal) 212 , and guide members 213 a and 213 b which are rotating members. The second terminal 212 can be connected to a terminal of the terminal device 7 . The support member 211 supports a predetermined surface (back surface) of the housing 50 when the first terminal and the second terminal 212 are connected to each other. Each of the guide members 213 a and 213 b can rotate in a predetermined direction and is provided at such a position that it is inserted into the engagement hole when the first terminal and the second terminal 212 are connected to each other.

Подробнее
31-05-2012 дата публикации

Lottery game system and method of playing

Номер: US20120135793A1
Принадлежит: INTRALOT INTERNATIONAL Ltd

A lottery game system includes a number of lottery tickets, a playing area disposed on each lottery ticket, the playing area having a number of paths each traversing in the playing area. A starting point and a finishing point are disposed on the playing area. A first winning predetermined path begins at the starting point and ends at the finishing point and is initially concealed from a player prior to commencing play of the lottery game. A special point is disposed among the various paths and a second winning path, defined as a portion of the first winning path, begins at the starting point and ends at the special point. The special point is positioned before the finishing point. The second winning path results in a higher winning amount than the first winning path. The lottery game system may further include a lottery wand manipulated by a user wherein the lottery wand remains in contact with said lottery ticket along said winning path. Further, the lottery game system may include at least one lottery terminal which is operative to print at least one playing area and to dispense at least one lottery ticket.

Подробнее
07-06-2012 дата публикации

One-piece toy figure having changeable expressions

Номер: US20120142250A1
Принадлежит: Home Focus Development Ltd

One or more toy figures are described herein, as is a method for making such toy figures. The toy figures preferably include a changeable facial image. The figures include injection molded, single-piece body portions, including a head having a sticker receiving area. The sticker receiving area is provided as a recessed portion of the body portion. A sticker is placed on the sticker receiving area. The sticker is provided as a sticker having a lenticular image, the sticker including an image having at least one first image and having at least one second image as part of the lenticular image. The sticker will show the first image if held in a first position (or first orientation or first angle), and the second image if held in a second position (or second orientation or second angle).

Подробнее
14-06-2012 дата публикации

Providing information through interaction with a printed page

Номер: US20120147433A1
Принадлежит: SILVERBROOK RESEARCH PTY LTD

A method for providing information is disclosed. Page descriptors are stored in a server. A printed page is printed by a printer with visible and invisible data. The invisible data is indicative of one or more of the page descriptors. A sensing device senses the invisible data when placed in an operative position relative to the printed page, and transmits information extracted from sensed invisible data to the server. The page descriptor of the printed page is identified by the server, and information associated with the page descriptor and positioning of the sensing device relative to the printed page is provided by the server.

Подробнее
04-10-2012 дата публикации

Convertible item for folding into a play field

Номер: US20120252304A1
Автор: Michael Lee Vaughan
Принадлежит: Individual

Described is a convertible item that is portable and that can be easily folded into a playing field through the use of one or more pop-up elements. For example, the convertible item is a substantially flat item that can transition between a first state, in which it is substantially flat, to a second state, in which the pop-up element is affixed in an upright position. In the second state, the convertible item operates as a playing field to allow users to play on its surface. For example, the playing field includes goals (in a soccer or hockey aspect) or can be formed to include a ramp (in a toy skateboard aspect). The convertible item is any suitably flat item, such as a folder for papers, or a greeting card. Thus, it can transition between a folder or card, to a playing field.

Подробнее
13-12-2012 дата публикации

Multimedia memory game

Номер: US20120315967A1
Принадлежит: NXP BV

The invention relates to a method of playing and configuring a multimedia memory game; to a computer program product comprising computer-executable instructions for carrying out the steps of a method of playing and configuring a multimedia memory game; to a mobile device; to an electronic data carrier; and to a multimedia memory game comprising a mobile device, a first electronic data carrier and a second electronic data carrier. During a turn of the game, the content stored on the first electronic data carrier is read and the content stored on the second electronic data carrier is read. Then it is verified whether the first content and the second content satisfy a predetermined associative relationship. Only if the first content and the second content satisfy the predetermined associative relationship, it is concluded that the turn is successful. The predetermined associative relationship may be preconfigured or configured by a user.

Подробнее
10-01-2013 дата публикации

Tablet computer game device

Номер: US20130012313A1
Автор: Robert Chen
Принадлежит: RAZOR USA LLC

A game piece includes conductive touch points. The conductive touch points are configures to contact a touchscreen of a computing device and register a touch event with the computing device. The game pieces may include an input component that can receive signals from the touchscreen device and generate an effect based on the signals. Game pieces may include momentary touch points allowing for variable game play. Game pieces may also have different touch point patterns allowing the touchscreen computing device to generate effects or responses based on the touch point pattern of the game piece.

Подробнее
21-03-2013 дата публикации

Puzzle toy

Номер: US20130069305A1
Принадлежит: TRAINING KIT CO Ltd

A puzzle toy including: a piece set containing a plurality of component pieces; and a main body for accommodating the piece set therein, wherein each of the plurality of component pieces has a rear surface on which a plurality of lattices is formed, and the main body includes: light-emitting devices, which are arranged to correspond to the respective lattices and emit light towards the lattices, and light-receiving devices for detecting light reflected from the lattices; a signal analyzer for determining colors of the lattices by signals detected by the light-receiving devices and generating output signals for the lattices; a feedback call unit for analyzing the output signals for the lattices, recognizing the lattice arrangement of the piece set, and determining the assembly success/failure of the piece set and a type of the piece set; and a feedback processing unit for outputting information regarding the assembled piece set.

Подробнее
11-04-2013 дата публикации

Cap re-usable as interlocking building blocks

Номер: US20130090033A1
Принадлежит: Solange Maio MOURA

The invention pertains to the field of caps and toys designed as building blocks, and relates in particular to a functional cap that can be re-used as a playing toy designed as interlocking or stackable blocks after the cap has been used for sealing packaging containers. The cap comprises a body ( 1 ) with a top surface ( 2 ) provided with projections ( 3 ) that can take the shape of rings, pins or any other shapes that fit into recesses or cavities ( 41 ) provided in the lower region of the body ( 1 ) or in structures provided in the sidewalls ( 5 ) thereof.

Подробнее
18-04-2013 дата публикации

Novelty device for communication between a human being and universal consciousness

Номер: US20130093137A1
Автор: Alexander Shvedov
Принадлежит: Individual

Novelty device for communication between a human being and universal consciousness (Universal Mind) is a mechanical device with a Central body, suspended on several substantially upright supports, so that the Central body can move (swing) in horizontal plane. The upright supports are attached to a stationary frame. A diagram is attached to the same stationary frame. The diagram displays symbols, numbers, pictures and the like. A clear transparent surface with a colored dot indicator is attached to the moving Central body. In communication, the user holds the frame in his or her hands, observes the movements of the dot indicator over the diagram and interprets the dialog.

Подробнее
25-04-2013 дата публикации

Humanoid game-playing robot, method and system for using said robot

Номер: US20130103196A1
Принадлежит: Aldebaran Robotics SA

The invention relates to a player humanoid robot, a method and computer programs associated therewith. The prior art does not disclose any humanoid robot able to move on its lower limbs, to perform gestures, to communicate visual and/or audible signs, to receive same and interpret them so as to deduce therefrom appropriate behaviors for participating in a game in time as compere, questioner, questioned, investigator or mobile stake for the game. The hardware architectures, internal software and software for programming the robot of the invention make it possible to carry out these functions and to create new game experiences in which the boundaries between virtual world and real world are shifted once again.

Подробнее
13-06-2013 дата публикации

Computer-readable storage medium storing program instructions for a wireless computer gaming system

Номер: US20130150155A1
Принадлежит: Creative Kingdoms LLC

A computer-readable storage medium storing program instructions for conducting a game on a gaming system having a wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. An optional display screen displays short text messages received through wireless communications with the wireless-compatible game console.

Подробнее
06-01-2022 дата публикации

RANDOM SELECTION DEVICE

Номер: US20220001269A1
Принадлежит:

The present invention relates to a device () for randomly selecting a symbol among a plurality of pre-determined symbols, comprising a main body () having a polyhedral shape provided with a plurality of sides () in even number parallel and in pairs parallel and opposite to each other, a plurality of containment compartments () equal to the number of sides (), provided with a transparent cover () at the side () and a support base (), opposite the transparent cover () within the main body (), and a plurality of secondary devices () for randomly selection, each arranged within one of the containment compartments () and comprising a secondary body having a polyhedral shape provided with a plurality of sides () in even number parallel and in pairs opposite to each other, wherein each face () of the secondary devices for randomly selection is able to be placed onto the support base () by arranging only one face (), corresponding to the face () parallel and opposite to the support base (). parallel to the support base () and at tltc transparent cover (). 1. A device for randomly selecting a symbol among a plurality of pre determined symbols , said device for randomly selection comprises a main body having a polyhedral shape provided with a plurality of sides in even number and in pairs parallel and opposite to each other , wherein each of said sides is able to be placed on a plane by placing the corresponding parallel and opposite side in a position parallel to , and spaced from , said plane;said device for randomly selection comprises a plurality of containment compartments equal to the number of said sides, wherein each of said containment compartment is made at one of said sides within said main body and is provided with a transparent cover at said side and a support base, opposite said transparent cover within said main body,wherein said device for randomly selection further comprises a plurality of secondary devices for randomly selection, each arranged within one of ...

Подробнее
05-01-2017 дата публикации

PUZZLE SYSTEM CAPABLE OF COOPERATING WITH EXTERNAL DEVICE

Номер: US20170001102A1
Автор: KIM Jong-Yong
Принадлежит: MTEK C&K CO., LTD.

The present invention relates to a puzzle system capable of cooperating with an external device. More specifically, it relates to a puzzle system capable of cooperating with an external device, whereby a user's continuous interest can be stimulated by automatically detecting a type of puzzle that includes a plurality of puzzle pieces, and expressing various implementation operations corresponding to the puzzle when the puzzle is completed. To this end, the present invention includes: a puzzle device for transmitting a detection signal by detecting the completion of placement of a plurality of puzzle pieces forming a puzzle; and an implementation device operating in response to the signal transmitted from the puzzle device, wherein the puzzle device includes: a frame having a placement face on which the plurality of puzzle pieces is placed; a detection module for detecting the completion of placement of the puzzle pieces; and a main communication module for transmitting a signal detected at the detection module. 1. A puzzle system capable of cooperating with an external device , the puzzle system which is characterized in that it comprises:{'b': 100', '160', '170, 'a puzzle device () transmitting a detection signal by detecting completion of placement of a plurality of puzzle pieces (, ) that form a puzzle; and'}{'b': 200', '100, 'an implementation device () operating in response to the signal transmitted from the puzzle device ().'}2100. The puzzle system of claim 1 , wherein the puzzle device () includes:{'b': 110', '112', '160', '170, 'a frame () having a placement face (), on which the plurality of puzzle pieces (, ) are placed;'}{'b': 140', '150', '160', '170, 'a detection module (, ) detecting the completion of placement of the puzzle pieces (, ); and'}{'b': 120', '140', '150, 'a main communication module () transmitting a signal detected by the detection module (, ).'}3140. The puzzle system of claim 2 , wherein the detection module () includes:{'b': 142', ' ...

Подробнее
04-01-2018 дата публикации

SHOPPING INCENTIVE APPLICATION

Номер: US20180005256A1
Принадлежит:

A shopping incentive and discount system and method for consumers including: a processing system, where the processing system includes a database, memory and a processor; software residing of the memory of the processing system, wherein the software enables functions related to the shopping incentive and discount system; and a portable computing device, where a user utilizes the portable computing device to access the shopping incentive and discount system. The functions available through the shopping incentive and discount system may include coupon retrieval, prize contests, rewards system, winning number generation and interactive features. The shopping incentive and discount system preferably includes downloadable interactive software for consumer users. 1. A shopping incentive and discount system for consumers comprising:a. a processing system, where the processing system includes a database, memory and a processor;b. software residing of the memory of the processing system, wherein the software enables functions related to the shopping incentive and discount system; andc. a portable computing device, where a user utilizes the portable computing device to access the shopping incentive and discount system.2. The shopping incentive and discount system according to claim 1 , where the functions include coupon retrieval claim 1 , prize contests claim 1 , rewards system claim 1 , winning number generation and interactive features.3. The shopping incentive and discount system according to claim 1 , further including downloadable interactive software for consumer users.4. A method of shopping incentive and discount offerings comprising the steps of:a. implementing an interactive system in a shopping facility, where the interactive system includes a processor, memory, database and software;b. allowing consumer access to the interactive system through a portable electronic device;c. creating at least the following functions through the interactive system a coupon ...

Подробнее
20-01-2022 дата публикации

Game device

Номер: US20220016517A1
Автор: Takashi Araki
Принадлежит: Individual

To achieve a pseudo experience of launching a shuriken with improved presence feeling. A game device includes: a housing; a light source; an optical mechanism; a movement detection sensor; and a light source driver. The housing is configured to be held on a first palm of an operator. The housing includes a front protruding portion which protrudes forward and an upper surface which faces upward. The light source is housed in the housing and configured to emit light. The optical mechanism is housed in the housing and projects the light from the light source forward from a tip of the front protruding portion. The movement detection sensor detects forward movement of a second palm of the operator on the upper surface, wherein the second palm is different from the first palm. The light source driver drives the light source based on movement detection by the movement detection sensor.

Подробнее
12-01-2017 дата публикации

SIDED GAME ACCESSORY DEVICE

Номер: US20170007917A1
Автор: BACK NIMROD, SHAI SAAR
Принадлежит:

A device that is an accessory for or a component of games, such as tabletop games, board games, card games and the like includes an actuator, a microprocessor and a power source, and one or more of a timer, sound sensor, light emitter, sound emitter, orientation sensor, motion sensor, optical sensor, communicator, charger and randomizer. The device is programmed through sound transmitted from an external source, such as a computer. The device responds to sounds such as voice commands, hand claps, or other types of sound by a series of programmed behaviors that include rolling, jumping, bouncing and/or displaying one or more lights. When embodied as a die or other sided object, the actuator is mounted at an angle with respect to the device sides. Alternate embodiments could be configured in the shape of a character, such as an animal, person, design of a fictional character or the like. 1. A sided device comprising:A housing, the housing including a plurality of sides to form an enclosure, the housing further including a plurality of components, comprising:an actuator;a sound sensor;a light emitter;a timer;a microprocessor; anda source of electric power;the actuator and microprocessor in electronic communication with the sound detector, the light emitter, the timer, and the source of electric power; the actuator having a movable end, the actuator mounted within the enclosure and positioned such that when actuated, the movable end contacts a side, causing movement of the sided device; the actuator positioned within the housing and at an angle with respect to the sides proximate the ends of the actuator.2. The device as described in claim 1 , wherein when the sound sensor detects a sound claim 1 , the sound sensor communicates with the microprocessor which communicates with the actuator to cause movement of the device.3. The device as described in claim 2 , wherein when the sound sensor detects a sound claim 2 , the sound sensor communicates with the microprocessor ...

Подробнее
14-01-2016 дата публикации

Sport equipment input mode control

Номер: US20160008660A1
Принадлежит: Wilson Sporting Goods Co

An apparatus comprises a sensor to be carried by a piece of sporting equipment and a non-transitory computer-readable medium containing program logic that operates different operational modes. The program logic receives signals from the sensor, determines from the signals whether the piece of sporting equipment is in a sport action state or a mode input state, records a sport action result in response to determination that the piece of sporting equipment is in a sport action state, and switches the program logic to a different operational mode in response to determination that the piece of sporting equipment is in a mode input state.

Подробнее
11-01-2018 дата публикации

Die Having Spherical Members

Номер: US20180008885A1
Автор: Antohi Octavian
Принадлежит:

A die having spherical members is provided. The die includes a central member, wherein a plurality of spherical members, each having a radius, are disposed on the central member. The radius is such that each of the plurality of spherical members is in tangential contact with each adjacent spherical member. The die can rest on at least three of the plurality of spherical members. An alternate embodiment includes a central member having an equator, wherein a plurality of spherical members are disposed about the equator. The plurality of spheres are disposed at a vertex of a polygon inscribed within the equator, such that the radius allows each of the plurality of spheres to tangentially contact each adjacent sphere. The die rests on two of the plurality of spheres and one of a first end of the central member and a second end of the central member. 1) A die , comprising:a central member;a plurality of spherical members having a radius disposed on the central member;wherein the radius is configured such that each of the plurality of spherical members is in tangential contact with each adjacent spherical member;wherein the die is configured to rest on at least three of the plurality of spherical members when disposed on a surface.2) The die of claim 1 , wherein the central member comprises a polyhedral shape having a plurality of vertices.3) The die of claim 2 , wherein one of the plurality of spherical members is disposed on each of the plurality of vertices.4) The die of claim 1 , further comprising indicia disposed on each of the plurality of spherical members.5) The die of claim 1 , further comprising a plurality of planar members extending between the plurality of spherical members.6) The die of claim 5 , further comprising indicia disposed on each of the plurality of planar members.7) The die of claim 4 , wherein the indicia are disposed on a protrusion extending from the plurality of spherical members.8) A die claim 4 , comprising:a central member having an ...

Подробнее
27-01-2022 дата публикации

Politicsophy

Номер: US20220023748A1
Автор: Burrell Sophia L.
Принадлежит:

Politicsophy is a clever and comical board-game of politics that questions the ideologies of both left and right side of politics in the US with a satirical and historical lens. Blue or left, red or right, both are ideological and comical. The game is strongly satirical, but the historical perspective gives it balance. Notwithstanding, the White house challenges give players the opportunity to campaign for the presidency and make decisions like real events. How much does anyone know about congress and the judiciary system is often evident in the answers provided. Consequently, players will get a history lesson while at the same time ascribe to a friendly competition showing no one wants to lose no matter their ideological differences. 1ELEMENT 1nine pictured presidents marked with their quotes to choose from at start of game;ELEMENT 2depending on the choice of president at start, players go left (blue) or right (red) on the board;ELEMENT 3a question about republicans or democrats on every block (blue, red & white) that must be answered to gain points;ELEMENT 4an option to buy an answer from any player if one gets stumped;ELEMENT 5an option to participate in congress and judiciary playing card challenges;ELEMENT 6an option to participate in four challenges that leads to winning the presidency;ELEMENT 7a Politicsophy Rap which is an opportunity to recite/perform/dramatize sited speeches and slogans;ELEMENT 8eight white blocks on the board are satirical questions that can be politically incorrect/opinionated views;ELEMENT 9all players will be given $150 at start, allowing the opportunity to buy an answer, pay when someone lands on their start/finish block, pay for political favors, pay to support a candidate;ELEMENT 10the winner is deemed a Politicsophy Master;ELEMENT 11titled sets of playing cards, white house cards, congress cards judiciary cards;ELEMENT 12three ways to win the game, completing all white house challenges, finish a complete lap around the board and ...

Подробнее
10-01-2019 дата публикации

TABLE GAME SYSTEM

Номер: US20190009165A1
Автор: SHIGETA Yasushi
Принадлежит:

A table game system is provided that includes a plurality of association tables, each of which makes it possible to obtain the correlation between codes attached to shuffled playing cards and the ranks thereof, and prevents the correlation between the codes of the shuffled playing cards and the ranks thereof from being known by a person who intends to commit cheating by changing the association table used as appropriate. A card shoe apparatus of the table game system of the present invention includes a barcode reader that reads a barcode attached to a shuffled playing card set, and thereby reads a shuffled card ID that can uniquely identify the shuffled playing card set. The shuffled card ID of the shuffled playing cards to be used is subjected to a process of association to identify one of association table numbers or database numbers, and the rank and the suit of a card that are attached to the card are identified based on a code with an association table. If the code does not match a code defined in the association table, an error occurs and it is determined that cheating may be committed. 1shuffle playing cards composed of playing cards made up of a plurality of number of decks shuffled to have a unique arrangement order, a uniquely identifiable shuffled card ID being attached to the shuffled playing cards as an ID code;a card shoe apparatus that houses the shuffled playing cards such that the said shuffled playing cards can be manually dealt one by one onto a game table and reads from the card a code printed on the card concerning the rank thereof;a means capable of identifying the shuffled card ID; anda control unit that includes a memory for storing a plurality of association tables or a plurality of databases, each of which makes it possible to obtain the rank of each card based on the code of each card,wherein each association table or database is recorded in association with the shuffled card ID, and one of the plurality of association tables or databases ...

Подробнее
15-01-2015 дата публикации

ELECTRONIC GAMING DIE

Номер: US20150014923A1
Принадлежит:

An electronic gaming die includes an enclosure, a flexible substrate, a number of light emitting diodes, a sensor, a processor and a battery. The enclosure has N sides where N is equal to or greater than 4. The flexible substrate folds into N sides and fits into an interior of the enclosure, wherein each side has an inner face, an outer face and is assigned an integer from 1 to N. The light emitting diodes are disposed on the outer face of each side of the flexible substrate, wherein the number of light emitting diodes equals the integer assigned to the side of the flexible substrate. The sensor, processor and battery are disposed on one of the inner faces of the flexible substrate. 1. An electronic gaming die comprising:an enclosure having N sides where N is equal to or greater than 4;a flexible substrate that folds into N sides and fits into an interior of the enclosure, wherein each side has an inner face, an outer face and is assigned an integer from 1 to N;a number of light emitting diodes disposed on the outer face of each side of the flexible substrate, wherein the number of light emitting diodes equals the integer assigned to the side of the flexible substrate;a sensor disposed on one of the inner faces of the flexible substrate;a processor disposed on one of the inner faces of the flexible substrate and communicably coupled to the sensor and the one or more light emitting diodes; anda battery disposed on one of the inner faces of the flexible substrate and electrically connected to the one or more light emitting diodes, the sensor and the processor.2. The electronic gaming die as recited in claim 1 , wherein the sensor claim 1 , the processor and the battery are disposed on an outer face of one or more additional sides of the flexible substrate that fold inside the N sides.3. The electronic gaming die as recited in claim 1 , further comprising an insert disposed within an interior of the folded flexible substrate and sized to maintain a position of the ...

Подробнее
03-02-2022 дата публикации

Electromagnetic game board

Номер: US20220032167A1
Автор: Charles McCoy, True Xiong

An electromagnetic game board includes a configurable grid of electromagnets under a game board to move game pieces on the board. Alternative to electromagnets is acoustic levitation through soundwave. In an oscillating electric field (four sides), a magnet can create excite ultrasound that quickly contract and rebound its original shape to push out pulses of air.

Подробнее
03-02-2022 дата публикации

MEANINGFUL COMBINATION GENERATING LOGIC CUBE

Номер: US20220032171A1
Автор: Bhavsar Harshad
Принадлежит:

A logic cube for teaching, learning, entertainment and motivation is presented. The logic cube has indicia arranged in well-defined orientations including radial symmetry, pairing pattern and triple logic. The pairing pattern helps to generate meaningful combinations for applications involving sets of two (2). The triple logic helps to generate meaningful combinations for applications involving sets of three (3). Radial symmetry helps generate meaningful combinations involving a greater number of indicia. Applying the exclusion logic helps to avoid meaningless or undesirable combinations and ambigrams help to include indicia which can be read in multiple orientations. The invention of logic cube provides a new function which can be applied to numerous areas such as science, arts, food, fashion, motivation and general education and it provides a novel experience as compared to prior art. The invention of logic cube could be applied to other geometric shapes such as tetrahedron (Pyraminx®) and dodecahedron (Megaminx®) and sizes other than 3×3×3. 120-. (canceled)21. A logic cube for generating meaningful combinations comprising:a first cubic solid having three large axes and six large faces, the first cubic solid further comprising:a plurality of small cubic solids, the plurality of small cubic solids each having three axes parallel to the three large axes and at least one visible face coplanar with one of the large faces of the first cubic solid and the remaining faces internal to the first cubic solid, said plurality of small cubic solids further comprising a plurality of center cubic solids having one visible face coplanar with one of the large faces, a plurality of edge cubic solids having two visible faces coplanar with two of the large faces, and a plurality of corner cubic solids having three visible faces coplanar with three of the large faces; andthe small cubic solids retained within the first large cubic solid in rotatable layers, wherein layers are ...

Подробнее
17-01-2019 дата публикации

CUBE SET OPERATING BASED ON SHORT-DISTANCE WIRELESS COMMUNICATION AND METHOD AND SYSTEM FOR RECOGNIZING CUBE PATTERN USING SAME

Номер: US20190015736A1
Принадлежит:

Provided is a cube set operating based on short-distance wireless communication and a method and system for recognizing a cube pattern using the same. The cube set includes a plurality of cubes having different patterns formed on faces and a cube case in which a plurality of partition spaces where the plurality of cubes is respectively seated has been formed. One or more magnetic bodies are formed in at least some of the faces of the cube, and a plurality of magnetic sensors is formed in each of the partition spaces of the cube case. 1. A cube set operating in conjunction with a terminal device using short-distance wireless communication , comprising:a plurality of cubes having different patterns formed on faces; anda cube case in which a plurality of partition spaces where the plurality of cubes is respectively seated has been formed,wherein one or more magnetic bodies are formed in at least some of the faces of the cube, anda plurality of magnetic sensors is formed in each of the partition spaces of the cube case.2. The cube set of claim 1 , wherein a different number of magnetic bodies are formed in each of the faces of the cube.3. The cube set of claim 1 , wherein one or more magnetic bodies are formed at different locations of the faces of the cube.4. The cube set of claim 1 , wherein an identical number of the magnetic sensors are formed in the partition spaces of the cube case.5. The cube set of claim 1 , wherein the magnetic sensors are formed at locations corresponding to locations of the magnetic bodies formed in each of the faces of the cube.6. The cube set of claim 1 , wherein the cube case comprises a short-distance communication module for transmitting magnetism information detected by the magnetic sensors to the terminal device.7. The cube set of claim 1 , wherein patterns of the cubes seated in the partition spaces are recognized based on a number or locations of magnetic sensors having magnetism of a reference value or more from among the magnetic ...

Подробнее
16-01-2020 дата публикации

ENCAPSULATED ILLUMINATED DIE

Номер: US20200016481A1
Принадлежит:

An illuminated game piece, such as a die or dice in which an electrical circuit powering a light source are encapsulated by a material forming a body of the game piece. The electrical circuit includes an inductive charging coil, an energy storage device and at least one illumination device. The inductive charging coil may be coupled to an inductive charger to replenish the energy storage device. When encapsulated, there are no ports or external connectors and the integrity of the game piece is assured so that is no change in game play. 1. An illuminated die for game play comprising: an inductive charging coil oriented subjacent to an outer face of the body;', 'an energy storage device carried within the body and configured to store an electrical charge from the inductive charging coil; and', 'one or more light sources carried within the body, the one or more light sources operatively connected to the energy storage device for illumination by the electrical charge of the energy storage device., 'a body formed as a geometric solid by an encapsulating material to sealingly contain an electrical illumination circuit, the electrical illuminating circuit comprising;'}2. The illuminated die of claim 1 , further comprising:control electronics to selectively illuminate the one or more light sources.3. The illuminated die of claim 2 , wherein the control electronics include a motion activated switch.4. The illuminated die of claim 2 , wherein the control electronics include a timer configured to extinguish the one or more light sources after a predetermined temporal period.5. The illuminated die of claim 2 , wherein each of the inductive charging coil claim 2 , the energy storage device claim 2 , and the control electronics are encapsulated by the encapsulating material forming a solid body.6. The illuminated die of claim 5 , wherein the encapsulating material is a translucent material.7. The illuminated die of claim 5 , wherein the encapsulating material is a transparent ...

Подробнее
21-01-2016 дата публикации

HANDHELD COMPUTER SYSTEMS AND TECHNIQUES FOR CHARACTER AND COMMAND RECOGNITION RELATED TO HUMAN MOVEMENTS

Номер: US20160018902A1
Принадлежит:

Systems and methods for human hand gesture recognition through a training mode and a recognition mode are disclosed. In the training mode, a user can move a handheld device with a hand gesture intended to represent a command. Sensors within the handheld device can record raw data, which can be processed to obtain a set of values corresponding to a set of discrete features, which is stored in a database and associated with the intended command. The process is repeated for various hand gestures representing different commands. In the recognition mode, the user can move the handheld device with a hand gesture. A computer system can compare a set of values corresponding to a set of discrete features derived from the hand gesture with the sets of values stored in the database, select a command with the closest match and displays and/or executes the command.

Подробнее
23-01-2020 дата публикации

Puzzle cube and a method for making same

Номер: US20200023266A1
Автор: Jerich Jaewon Lee
Принадлежит: Individual

A puzzle cube and a method for making same are provided. In some embodiments, a puzzle cube is provided, the puzzle cube comprising: a central core assembly including a center cross member having six arms perpendicular to each other, wherein each arm is connected to an assembly member that connects the center cross member with one of a plurality of center blocks; the plurality of center blocks, wherein each center block includes a plurality of wings formed along a base portion of the center block; a plurality of edge blocks, wherein each edge block includes a ridge structure that is formed to fit with the plurality of wings of the center block; and a plurality of corner blocks, wherein each corner block includes a protrusion structure that is formed to fit with the plurality of wings of the center block, wherein: (i) an edge track assembly that includes an edge track member and an edge holder member is formed on the ridge structure of each edge block; (ii) two protrusion structures of two corner blocks of the plurality of corner blocks are positioned to abut opposing ends of the edge track member of the edge track assembly of the edge block; and (iii) the edge holder member of the edge track assembly stabilizes the two protrusion structures that are positioned to abut opposing ends of the edge track member of the edge track assembly of the edge block.

Подробнее
23-01-2020 дата публикации

STORAGE CONTAINER FOR PUZZLES

Номер: US20200023267A1
Автор: Anthony Candice
Принадлежит:

A container to store a reinforced puzzle therein, the container including a top surface, a plurality of walls extending perpendicularly away from the top surface, an inner surface formed by the plurality of walls, such that the inner surface is a surface on a side of the container opposite from the top surface, and a lip disposed around an edge of the plurality of walls to extend perpendicularly therefrom and inwardly toward a center of the container. 1. A container to store a reinforced puzzle therein , the container comprising:a top surface;a plurality of walls extending perpendicularly away from the top surface, such that at least one of the plurality of walls has a first height at a first end and a second height at a second end, such that the first height is greater than the second height;an inner surface formed by the plurality of walls, such that the inner surface is a surface on a side of the container opposite from the top surface; anda lip disposed around an edge of the plurality of walls to extend perpendicularly therefrom and inwardly toward a center of the container.2. The container of claim 1 , wherein the container is constructed from at least one of rubber claim 1 , silicone claim 1 , latex claim 1 , and a flexible material that provides elasticity.3. The container of claim 1 , wherein the container is flexible and deformable to allow the completed reinforced puzzle to enter between the plurality of walls.4. The container of claim 1 , further comprising:a plurality of corners each disposed between a meeting point of two of the plurality of walls and the top surface.5. The container of claim 4 , wherein the plurality of corners are rounded. The present general inventive concept relates generally to a storage container, and specifically, to a storage container for puzzles.Jigsaw puzzles and children's puzzles that have backboards are great sources of fun for people of all ages, but ironically, what can make puzzles so magical can also be their biggest ...

Подробнее
28-01-2016 дата публикации

SYSTEMS AND METHODS FOR DETECTION OF GAMING EXPERIENCE MANAGEMENT IMPLEMENTATIONS

Номер: US20160027246A1
Принадлежит:

Systems, methods, and articles of manufacture provide for detection and/or utilization of gaming experience management. Various player and/or gameplay data may be utilized, for example, to alter an existing or default metric for a game—such as a probability of achieving a winning outcome. In some cases, instances of such “gaming experience management” may be identified such as by analyzing game play outputs with respect to known game play inputs. 1. A method , comprising:determining, by a processing device, a first value of a game play metric for an electronic game;determining, by the processing device, player data of a player of the electronic game;determining, by the processing device and based on the player data, a second value of the game play metric, the second value being different than the first value; andfacilitating, by the processing device and in accordance with the second value of the game play metric, a play of the electronic game by the player.2. The method of claim 1 , further comprising:determining the game play metric.3. The method of claim 2 , wherein the determining of the game play metric claim 2 , comprises:selecting the game play metric from a plurality of available game play metrics.4. The method of claim 3 , wherein the selecting is conducted in accordance with one or more stored rules.5. The method of claim 1 , wherein the determining of the first value of the game play metric comprises querying a database of game play variables.6. The method of claim 1 , wherein the determining of the player data comprises determining one or more previous game play outcomes achieved by the player.7. The method of claim 1 , wherein the determining of the player data comprises determining one or more previous game play actions taken by the player.8. The method of claim 1 , wherein the determining of the player data comprises determining one or more payments made by the player.9. The method of claim 1 , wherein the determining of the player data comprises ...

Подробнее
25-01-2018 дата публикации

GAMING MACHINE

Номер: US20180025575A1
Автор: Yukimura Tatsunori
Принадлежит:

There is provided a gaming machine capable of providing diverse type of image representation. The gaming machine includes: a screen unit whose surface at least partially includes curved portions ; and a projector accommodated inside a casing , which is configured to project light to the screen unit . Light projected by the projector is incident on a back surface side of the screen unit from the inside of the casing . The screen unit lets the light incident on the back surface side of the screen unit pass the screen unit , thereby enabling displaying of an image on the front surface side of the screen unit positioned on the surface of the casing 1. A gaming machine , comprising:a screen whose surface at least partially includes a curved surface; anda projector accommodated inside a casing, which is configured to project light to the screen,whereinthe light projected by the projector is incident on a back surface side of the screen from the inside of the casing;the screen lets the light incident on the back surface side of the screen pass to a front surface side of the screen, thereby displaying an image on the front surface side of the screen positioned on the surface of the casing.2. The gaming machine claim 1 , according to claim 1 , whereinthe screen includes a light-transmissive plate made of a light-transmissive material, a screen sheet disposed on the back surface side of the light-transmissive plate, and an interposing member having a press surface configured to press the screen sheet against the light-transmissive plate, whereinthe press surface of the interposing member has a curved shape portion whose shape matches with the curved surface.3. The gaming machine according to claim 1 , further comprising:an exterior member having at least its front surface side opened; anda front side member having the screen, which is disposed on the front surface side of the exterior member,whereinthe exterior member is provided with a protrusion protruding from an inner ...

Подробнее
28-01-2021 дата публикации

Cooler with game lid

Номер: US20210025633A1
Принадлежит: Trinity International Industries LLC

A cooler can include a game table formed in a top surface thereof. The game table can include a game surface surrounded by side walls about its perimeter for storage of the game elements and to prevent game elements, such as game balls, from escaping from the recessed game surface. The game surface can include elements for various games, including foosball, hockey, football, pool, craps, roulette, chess, checkers, backgammon or the like. In some embodiments, the game elements may be interchanged to provide multiple different games that can be played in the recessed gaming surface. In some embodiments, game players may be disposed on arms that extend across the game table in a manner similar to conventional foosball players. Such arms may be made removable to permit changing between game player-based games and games that can be played directly on the recessed surface.

Подробнее
02-02-2017 дата публикации

Game controller and game system

Номер: US20170028297A1
Автор: Akio Ikeda
Принадлежит: Nintendo Co Ltd

A first control unit includes a first operation data generation section for generating first operation data in accordance with a motion of a first control unit body included in the first control unit. A second control unit includes a second operation data generation section for generating second operation data in accordance with a direction input operation performed by a player or a motion of a second control unit body included in the second control unit. Further, one of the first control unit and the second control unit includes a transmission section for transmitting the first operation data and the second operation data to a computer at a predetermined timing.

Подробнее
01-02-2018 дата публикации

MULTI SOURCED POINT ACCUMULATION INTERACTIVE GAME

Номер: US20180028920A1
Принадлежит:

Gaming systems and methods for integrated computer-related and physical game play interactions between a game player, a physical game piece and an electronic device are defined. The physical game piece measures motion quantity and transmits motion data using a signal emitter when the signal emitter is actuated. The electronic device receives the transmitted signal, which a game application inputs along with user input. The game application uses the user input and the transmitted signal to tally game player score data in an accumulator. 1. A gaming system for integrated computer-related and physical game play interactions comprising: a motion detector that measures motion quantity based on a pattern of an user input;', 'a signal emitter in communication with the motion detector and configured to emit one or more signals wherein each signal relates to a measured motion quantity; and', 'an actuator coupled to the signal emitter and configured to actuate the signal emitter; and, 'a physical game piece comprising a smart phone or a tablet computer;', 'a receiver configured to receive signals emitted from the signal emitter;', 'a user input interface; and', an accumulator for the pattern of user input;', 'a first program module stored on the smart phone or tablet computer with the game application responsive to the user input interface and in communication with the accumulator that receives user input based on the pattern of user input; and, 'a game application stored on the smart phone or tablet computer comprising], 'an electronic device comprisinga second program module stored on the smart phone or tablet computer with the game application in communication with the receiver that inputs the signals emitted from the signal emitter.2. The gaming system recited in claim 1 , the game application further comprising:the first program module further comprising a plurality of sequentially accessible gaming program modules wherein a game player may accumulate a game tally and ...

Подробнее
30-01-2020 дата публикации

CARD GAME PLAYING CARD

Номер: US20200030685A1
Автор: Inkster Bela
Принадлежит:

A playing card having a substrate entirely of a first predetermined colour overlaid with a removable surface coating entirely of a second predetermined colour contrasting with said first predetermined colour, said removable surface being sufficiently friable so as to be able to be scratched off by a player in a pattern predetermined by said player to reveal said substrate in said pattern. The scratched playing card uses the high contrasting colors (typically primary and secondary colors) to produce letters or image(s). These cards are interchangeably used in a strategic and non gambling card game often utilising the Stroop effect. 1. A playing card having a substrate with a first surface substantially entirely of a first predetermined colour overlaid with a removable surface coating having a second surface substantially entirely of a second predetermined colour contrasting with said first predetermined colour , said removable surface being sufficiently friable so as to be able to be scratched off by a player in a pattern predetermined by said player to reveal said substrate in said pattern.2. A playing card as claimed in wherein said removable surface coating entirely overlays said substrate.3. A deck of playing cards comprising at least one card as claimed in .4. A deck of playing cards comprising at least one card as claimed in .5. A deck of playing cards comprising a plurality of playing cards as claimed in claim 1 , provided with a plurality of different first predetermined colors and different second predetermined colors.6. A deck of playing cards comprising a plurality of playing cards as claimed in claim 2 , provided with a plurality of different first predetermined colors and different second predetermined colors.7. A playing card to be used in a deck of playing cards used in a card game where players take turns to call out information where the card game utilizes the Stroop effect claim 2 , said playing card having a substrate with a first surface ...

Подробнее
05-02-2015 дата публикации

PUZZLE GAME HAVING ASSOCIATED INTERNAL AND EXTERNAL IMAGES

Номер: US20150035231A1
Автор: Dyrdahl Link
Принадлежит: Rainstorm Ventures

A puzzle game, such as a puzzle game adapted for use by small children, is described. In some example embodiments, the puzzle game may include two or more puzzle pieces, the puzzle pieces each having an image located on a top surface of the puzzle piece that depicts an external portion of an object, and a base having two or more puzzle piece reception areas corresponding to the two or more puzzle pieces, the puzzle piece reception areas each including an image located on an internal surface of the puzzle piece reception area that depicts an internal portion of the object. 1. A puzzle game , comprising:two or more puzzle pieces, the puzzle pieces each having an image located on a top surface of the puzzle piece that depicts an external portion of an object; anda base having two or more puzzle piece reception areas corresponding to the two or more puzzle pieces, the puzzle piece reception areas each including an image located on an internal surface of the puzzle piece reception area that depicts an internal portion of the object.2. The puzzle game of claim 1 , wherein the images of the two or more puzzle pieces form a complete image of the object when the two or more puzzle pieces are placed at matching puzzle piece reception areas of the base; and wherein the puzzle piece reception areas of the base are located on the base such that the two or more puzzle pieces form a complete shape of the object when the two or more puzzle pieces are placed at the matching puzzle piece reception areas of the base.3. The puzzle game of claim 1 , wherein the images of the two or more puzzle pieces form a complete image of the object when the two or more puzzle pieces are placed at matching puzzle piece reception areas of the base.4. The puzzle game of claim 1 , wherein the puzzle piece reception areas of the base are located on the base such that the two or more puzzle pieces form a complete shape of the object when the two or more puzzle pieces are placed at matching puzzle piece ...

Подробнее
04-02-2016 дата публикации

Multi sourced point accumulation interactive game

Номер: US20160035178A1
Принадлежит: Hasbro Inc

Gaming systems and methods for integrated computer-related and physical game play interactions between a game player, a physical game piece and an electronic device are defined. The physical game piece measures motion quantity and transmits motion data using a signal emitter when the signal emitter is actuated. The electronic device receives the transmitted signal, which a game application inputs along with user input. The game application uses the user input and the transmitted signal to tally game player score data in an accumulator.

Подробнее
09-02-2017 дата публикации

Puzzle with Attachable and Releasable Pieces

Номер: US20170036103A1
Автор: Chazen Margo Sheryl
Принадлежит:

The puzzle with attachable and releasable pieces includes shaped puzzle pieces and a two-part base, which includes a front base section and a back baseplate. The puzzle pieces have rear-facing engaging mechanisms that are attachable to forward-facing male studs carried by the back baseplate. The puzzle pieces each have a particular outer shape determining placement. The puzzle may be stored with the puzzle pieces engaged to the back baseplate, but may be later released for repeat play by using a provided puzzle release mechanism. 1. A puzzle unit , comprising: a back baseplate having a front surface and a back surface with multiple baseplate male studs protruding forwardly from said front surface; and', 'a front base section attached via complementary front-to-back attachment mechanisms to said back baseplate; said front base section comprising an inner surface, an outer surface, and an outer frame supporting an interior flat perforated section having multiple perforations defined by perforation edges; wherein the positioning of said multiple perforations has a correspondence to the positioning of said multiple baseplate male studs; wherein said outer frame comprises side flanges having lever-accommodating openings on two opposing lateral sides;, 'a two-part base comprisinga template comprising a flat sheet of material having upper and opposing lower broad flat surfaces extending laterally to opposing perimeter lateral sides and extending longitudinally to opposing perimeter longitudinal sides; wherein said template further comprises at least one puzzle piece-receiving hole edge extending through said flat sheet of material to define a puzzle piece-receiving hole; wherein said puzzle piece-receiving hole edge has a particular shape;at least one puzzle piece having an outer shape that corresponds to said particular shape of said puzzle piece-receiving hole edge; wherein said at least one puzzle piece has at least one rear-facing engaging mechanism configured to ...

Подробнее
09-02-2017 дата публикации

Wireless entertainment device, system, and method

Номер: US20170036105A1
Принадлежит: MQ Gaming LLC

A wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. An optional display screen displays short text messages received through wireless communications with the wireless-compatible game console.

Подробнее
16-02-2017 дата публикации

Automatic playing card shuffler and other card-handling devices configured to detect marked cards and method of using the same

Номер: US20170043242A1

An automatic playing card shuffler incorporating means for detecting marked cards. One or more light spectrum emitters or variable light spectrum illuminators transmit light at frequencies/wavelengths which is reflected off card backs through one or more spectrum filters causing invisible markings to become visible. A camera may capture images of the now visible markings. A camera and software collaborate to capture images and analyze the same for markings on the card backs such as smudges, nicks and scuffs and edge demarcations. The automatic playing card shufflers are configured to not only detect marked cards but to detect patterns relative to the card markings. The automatic card shufflers are communicatively linked with a casino management system and/or security system such that casino personnel may be alerted in real time to the discovery of marked cards.

Подробнее
16-02-2017 дата публикации

Studded Jigsaw Puzzle with Pry Tool

Номер: US20170043243A1
Автор: Chazen Margo Sheryl
Принадлежит:

The jigsaw puzzle includes a baseplate used with attachable puzzle pieces. The baseplate has multiple upward-facing engagement mechanisms that are engaged with corresponding and complementary puzzle piece rear-facing engagement mechanisms. The rear-facing engagement mechanisms and the complementary puzzle piece rear-facing engagement mechanisms are designed so as to leave a space between the bottom of the puzzle piece and the top surface of the baseplate. Therefore, even when the puzzle piece rear-facing engagement mechanisms are engaged with the upward-facing engagement mechanisms, this space can accommodate the provided pry tool. The pry tool can be inserted in to the space to easily remove the puzzle pieces after play, storage, or display. Therefore, the puzzle can be used over and over. 1. A puzzle system , comprising:a baseplate comprising a broad, planar base foundation extending left to right between opposing lateral edges and extending top to bottom between opposing longitudinal edges and including a front surface and a back portion; said baseplate further comprising a number of upwardly-protruding male studs protruding from said front surface;a first set of coordinating puzzle pieces, each of said puzzle pieces having a front surface, opposing back portion, and shaped lateral and longitudinal edges; wherein said back portion comprises multiple puzzle piece engagement mechanisms that are complementary to said male studs and manually engageable with said male studs; wherein the height of at least some of said puzzle piece engagement mechanisms is greater than the height of any of said male studs; wherein, upon manual installation of one of said puzzle pieces onto said baseplate, the height of said multiple puzzle piece engagement mechanisms causes forces the creation of a small gap between said puzzle pieces and said front surface of said baseplate; anda pry tool having a handle with a proximal and distal end and a wedge disposed at said distal end; wherein ...

Подробнее
15-02-2018 дата публикации

Table game system

Номер: US20180043240A1
Автор: Yasushi Shigeta
Принадлежит: Angel Playing Cards Co Ltd

A table game system is provided that includes a plurality of association tables, each of which makes it possible to obtain the correlation between codes attached to shuffled playing cards and the ranks thereof, and prevents the correlation between the codes of the shuffled playing cards and the ranks thereof from being known by a person who intends to commit cheating by changing the association table used as appropriate. A card shoe apparatus 2 of the table game system of the present invention includes a barcode reader 100 that reads a barcode 3 attached to a shuffled playing card set 1 s , and thereby reads a shuffled card ID that can uniquely identify the shuffled playing card set 1 s . The shuffled card ID of the shuffled playing cards to be used is subjected to a process of association to identify one of association table numbers (T 1 to T 10 ) or database numbers, and the rank and the suit of a card 1 that are attached to the card 1 are identified based on a code C with an association table (T 3 ). If the code C does not match a code defined in the association table (T 3 ), an error occurs and it is determined that cheating may be committed.

Подробнее
03-03-2022 дата публикации

Dice Game and Method of Playing

Номер: US20220062747A1
Автор: Cox Beverly, Cox Valerie
Принадлежит:

This present invention relates to a family-friendly dice rolling game that includes eighteen dice, a rolling cup, and a score pad. The dice game allows each player to participate in the game by rolling the dice three times in each turn across three different game phases. The game offers an entertaining activity for any number of players, thereby making it an ideal game for any occasion or gathering. Further, the dice game of the present invention includes simplified rules and a score calculation method that encourages the players to use their mathematical and counting skills to keep score.

Подробнее
14-02-2019 дата публикации

TABLE GAME SYSTEM

Номер: US20190046862A1
Автор: SHIGETA Yasushi
Принадлежит:

A table game system is provided capable of identifying shuffled playing cards used at the time of the occurrence of a problem in a card shoe apparatus, thereby enabling an investigation of the cause thereof or the taking of countermeasures therefor. A card shoe apparatus of the table game system of the present invention includes a barcode reader that reads a barcode provided in a shuffled playing card set, thereby reading a shuffled card ID that uniquely identifies the shuffled playing card set. A sensor for detecting the opening/closing of the lid is provided under the lid to detect the opening/closing of the lid, thereby detecting replacement of the shuffled playing card set. A control unit further includes a function of storing security items in connection with a shuffled card ID. 1. A table game system , comprising:a plurality of shuffled playing cards made up of a plurality of number of decks shuffled to have a unique arrangement order;a shuffled card ID given to the shuffled playing cards as an ID code;a shuffled-card-ID-obtaining means capable of obtaining the shuffled card ID;a control unit for storing the shuffled card ID obtained by the shuffled-card-ID-obtaining means; a card housing unit for housing the shuffled playing cards,', 'an opening through which allows the shuffled playing cards being drawn from the housing unit one by one,', 'a card reading unit for reading information on rank from each of the cards drawn from the card housing unit onto the game table, and', 'a display unit for outputting a result of a winner/loser determination by a winner/loser determination unit; and, 'a card shoe apparatus for holding the shuffled playing cards such that the held shuffled playing cards are manually dealt one by one onto a game table, the card shoe apparatus comprising,'} the control unit identifies a card set which is used in a current game with the shuffled card ID,', 'the database contains game table information which indicates one of the game tables on ...

Подробнее
25-02-2021 дата публикации

SOMATOSENSORY ELECTRONIC PUZZLE

Номер: US20210052973A1
Автор: CHEN Meifen, Wu Bo
Принадлежит:

A somatosensory electronic puzzle comprises a puzzle base and puzzle blocks. The puzzle blocks are detachably connected to the puzzle base. The puzzle base comprises a bottom plate and a frame. The frame is disposed with a control module and a storage module for storing a graphic code, and an outer surface of the frame is disposed with a function selection switch. The function selection switch is connected to an input terminal of the control module. The puzzle blocks comprise a combination of one or more light-emitting puzzle blocks, a wind generating puzzle block, a smell generating puzzle block, a rain generating puzzle block, a tree puzzle block, a lightning and thunder generating puzzle block, a person puzzle block, or an animal puzzle block. The one or more light-emitting puzzle blocks comprise a puzzle block comprising a constant color and a puzzle block comprising variable colors. 1. A somatosensory electronic puzzle , comprising:a puzzle base, and the plurality of puzzle blocks are detachably connected to the puzzle base,', 'the puzzle base comprises a bottom plate and a frame,', 'an inner side of the frame is disposed with a control module and a storage module for storing a graphic code,', 'an outer surface of the frame is disposed with a function selection switch,', 'the function selection switch is connected to an input terminal of the control module,', 'the plurality of puzzle blocks comprise a combination of one or more light-emitting puzzle blocks, a wind generating puzzle block, a smell generating puzzle block, a rain generating puzzle block, a tree puzzle block, a lightning and thunder generating puzzle block, a person puzzle block, or an animal puzzle block,', 'the one or more light-emitting puzzle blocks comprise a puzzle block comprising a constant color and a puzzle block comprising variable colors,', 'the puzzle block comprising the constant color comprises a first light emitting diode (LED) lamp,', 'the puzzle block comprising variable colors ...

Подробнее
22-02-2018 дата публикации

MANAGEMENT SYSTEM AND MANAGEMENT METHOD FOR PACKAGES OF SHUFFLED PLAYING CARDS

Номер: US20180050262A1
Автор: SHIGETA Yasushi
Принадлежит: ANGEL PLAYING CARDS CO., LTD.

To prevent a loss or replacement of card packages while operating casinos using packages of multiple cards in the casinos or other card game facilities using card game tables, a management system for managing packages of shuffled playing cards is provided. The management system including a management control device () stores ID codes () attached to a plurality of packages () brought into a management/storage box (), constructs a database, reads the ID codes () of the plurality of packages () brought into the management/storage box () at predetermined time intervals, confirms existence of each ID code () registered in the database in the management/storage box (), and manages the ID codes () of the packages () before use and the ID codes () of the drawn packages (). 1. A management system for managing packages of shuffled playing cards , the management system comprising:packages of shuffled playing cards in which playing cards configuring a predetermined number of decks are shuffled in random order and are packed individually as one package and to which unique ID codes are attached;a game table on which a game is played using the shuffled playing cards;a card shooter device which is arranged on the game table, receives the shuffled playing cards in the packages, enables the shuffled playing cards to be manually fed one by one at the game table, and reads at least ranks of the playing cards;a storage box which is installed on the game table, stores the plurality of packages, and includes an opening/closing cover which allows the packages to be taken out one by one;one or more ID code readers which read ID codes of all of the packages stored in the storage box as ID codes of packages before use;a registration device of an ID code which registers ID codes of the packages being taken out or having been taken out from the storage box, as taken out packages; anda management control device which includes a memory storing ID codes of the plurality of packages brought into ...

Подробнее
25-02-2016 дата публикации

Safe illumination for computerized facial recognition

Номер: US20160055372A1
Принадлежит: Bally Gaming Inc

In an embodiment, a method is provided. The method includes setting an IR (infrared) level to a first predetermined level. The method also includes reading an image and determining if a face is detected. If a face is not detected, the method sets the IR level to zero and waits a first predetermined amount of time. The method further includes repeating the setting the IR level to the first predetermined level and the reading an image. The method also includes determining a face is detected. The method further includes setting the IR level to a second predetermined level. The method also includes reading an image and determining if a face is recognized. The method may further include setting the IR level to zero and waiting a second predetermined amount of time. The method may also include setting the IR level to the first predetermined level, reading an image and determining if a face is detected.

Подробнее
14-02-2019 дата публикации

Intelligence toy used with graph cards

Номер: US20190051213A1
Автор: Ping-Hung Su
Принадлежит: LonPos Braintelligent Co Ltd

An intelligence toy used with graph cards, comprising: a base, a building block base, a building block set, and at least one graph card. The building block base includes twenty five perforations, the building blocks consist of six different building blocks, each consisting of 3 to 5 block units, and the graph card includes at least one mark, the mark corresponds to the perforation of the building block base above and is visible through the perforation, and then the six building blocks are arranged in the twenty five perforations of the building block base corresponding to the marks, whereby a variety of games are displayed through the different marks displayed on the graph card, providing to young children aged 3-6 in order to understand and operate, and to achieve the effect of inspired intelligence.

Подробнее
10-03-2022 дата публикации

Tier-on-Tier Multiple Level Jigsaw Puzzle

Номер: US20220072415A1
Принадлежит:

A tier-on-tier multiple level jigsaw puzzle comprised of varying thickness and irregular interlocking pieces which, when assembled, form an image with visible surfaces in relief relative to the tabular surface. The puzzle is formed of a lower, base puzzle and an upper puzzle, which when combined have variable distinct surfaces and variable thickness with planar and/or textured surfaces to result in a raised relief 3D effect. The specific mix of individual pieces exhibiting variable thicknesses & distinct surfaces enhances enjoyment by adding strategic elements to puzzle assembly and optimizes the quality of the image. 1. A tier-on-tier multiple level jigsaw puzzle , wherein the tier-on-tier multiple level jigsaw puzzle comprises a plurality of puzzle pieces further comprising:{'claim-text': ['wherein the base puzzle face is composed of an image adapted to interact with an upper puzzle to form a tiered or three-dimensional image;', 'wherein the base puzzle upper puzzle interface is composed of printed facts pertaining to the tiered or three-dimensional image of the puzzle, a color, a message, a lip bordering the base puzzle upper puzzle interface, a pattern, or textured material adapted to engage a bottom face of the upper puzzle, or a recreation of an image on the upper puzzle;', {'claim-text': [{'claim-text': ['at least a base tier, wherein the base tier has a top face, a bottom face, and at least three irregular edges disposed between the top face and the bottom face;', 'at least one knob or hole disposed on at least one irregular edge of the at least a base tier, wherein the knob or hole is complementary to and interlocking with an adjacent puzzle piece;'], '#text': 'a plurality of single tier puzzle pieces, wherein the single tier puzzle pieces comprise:'}, {'claim-text': ['a base tier, wherein the base tier has a top face, a bottom face, and at least three irregular edges disposed between the top face and the bottom face;', 'a first elevated tier disposed on ...

Подробнее
21-02-2019 дата публикации

EASTER EGG GAME DEVICE & METHOD OF PLAY

Номер: US20190054368A1
Автор: OSUCH LEE E.
Принадлежит:

The invention herein is directed to an Easter related game and method of play. The invention is intended to be played during Easter celebration, preferably by re-using found Easter Eggs or alternatively with any rollable oval, oblong, or ovoid object. The game of this invention comprising the following tools or game pieces: a rolling ramp and a plurality of oval, oblong, or ovoid objects, preferably Easter eggs. The game may be played by one or more participant or groups of participants. 1) An Easter holiday related game playing kit comprisingone or more ovoid object and a linear ramp,each said one or more ovoid object comprising solid organic or inorganic material or a combination thereof,each said one or more ovoid object being no less than 1 inch long and no greater than 5 inches long,said linear ramp having two centrally declining side walls and an open central space forming a V-shaped cross section,said linear ramp having a first and second cross sectional end,said linear ramp having two parallel top linear edges where said two declining side walls terminate,the width between said two parallel top linear edges being no less than one inch and no greater than five inches,said linear ramp being no less than 12 inches in length and no greater than 48 inches in length,said linear ramp positionable at less than 45 degrees above the ground floor from its second end by a stand element,said stand element being swivelly connectable to said first or second end of said linear ramp such that said stand element is rotatable around said linear ramp atsaid swivel connection for a first optional position of use or a second optional position for storage.2) An Easter holiday related game playing kit of wherein said stand element being positionable in parallel position with said linear ramp in its second optional position for storage purposes.3) An Easter holiday related game playing kit of wherein said stand element being detachably connectable to said linear ramp.4) A method of ...

Подробнее
21-02-2019 дата публикации

THREE-DIMENSIONAL CHARACTER DICE, GAME, AND METHOD OF MAKING

Номер: US20190054369A1
Автор: Edwards Brian Kelly
Принадлежит:

Two games, “Sugar Rush” and “Candy Grab” are disclosed using 3D character dice and a deck of candy cards. The dice can take one of many forms and may have any even number of sides from 4 to 20 and may develop into a collectible set of characters. These boardless games can be learned easily and enjoyed by all. A product by process is also disclosed. 1. A game played with a plurality of three-dimensional character dice and a deck of cards comprising the steps of:a) place one card from the deck of cards in the middle of the table;b) upon one player saying “On your mark, get set, roll!”; all players roll all of their three-dimensional character dice simultaneously;c) each player moves each of the three-dimensional character dice which has landed face up to a position atop the one card in the middle of the table;d) each player rolls the remaining three-dimensional character dice as rapidly as possible, as often as necessary, to obtain all their plurality of three-dimensional character dice in a face up position;e) the first player to roll and place all their three-dimensional character dice face up on the card, wins the card;f) repeat steps a)-e) until a player obtains a pre-agreed upon requisite number of cards;g) declare this player the winner.2. The game of wherein the requisite number of cards is preferably 43. A game played with a plurality of three-dimensional character dice and a deck of cards comprising the steps of:a) place the deck of cards in a center of a table where the game is to be played;b) each player sequentially rolls their plurality of three-dimensional character dice attempting to have each one of them land face up; i) take from the deck of cards, a number of cards equal to a number of three-dimensional character dice which landed face up; or,', 'ii) “Go for more” by re-rolling all dice trying to obtain a greater number of face up dice;, 'c) during their turn, each player may opt to'}d) each player repeatedly opts in accordance with those selections ...

Подробнее
04-03-2021 дата публикации

THREE DIMENSIONAL PUZZLE WITH TACTILE RESPONSE

Номер: US20210060410A1
Автор: Sakdinan Shaun
Принадлежит:

A jigsaw puzzle kit is provided having a plurality of interlocking puzzle pieces configured for assembly to form a three dimensional image, each puzzle piece having a surface an image applied thereon, a resilient layer for generating a tactile response when the puzzle piece is depressed, and a rigid backing layer below the resilient layer for providing support. Also provided is a method of manufacturing a jigsaw puzzle which includes the steps of applying an image onto the surface of a resilient material; applying a mold to the resilient material so as to create variations in the height of the resilient layer; adhering a rigid backing material to the molded resilient material; and die cutting the resilient material and the rigid backing material to create a plurality of interlocking puzzle pieces. 1. A jigsaw puzzle kit comprising: a surface having a portion of the image applied thereon;', 'a resilient layer for generating a tactile response when the puzzle piece is depressed;', 'a rigid backing layer below the resilient layer for providing support;, 'a plurality of interlocking puzzle pieces configured for assembly to form an image, each puzzle piece havingwherein the height of the resilient layer varies in the assembled image.2. The apparatus of claim 1 , wherein the resilient layer comprises a material selected from one of polyvinyl chloride claim 1 , polyurethane leather claim 1 , and leather.3. The apparatus of claim 1 , wherein the surface is integral with the resilient layer.4. The apparatus of claim 1 , wherein the resilient layer is bonded to the backing layer.5. The apparatus of claim 1 , wherein the elevated portions of the resilient layer comprise characters within the assembled image.69-. (canceled) Jigsaw puzzles with tactile responseThe following paragraphs are not an admission that anything discussed in them is prior art or part of the knowledge of persons skilled in the art.Jigsaw puzzles are typically made of interlocking cardboard, wood, or ...

Подробнее
20-02-2020 дата публикации

MODULAR DICE SYSTEM

Номер: US20200054938A1
Принадлежит: Brian's Toys Inc.

A modular dice system includes a block member including a plurality of sides each having a same shape and size. Each of the sides includes a first mating member. A plurality of tiles is provided and each has an interior surface, an exterior surface and a perimeter edge. Each of the interior surfaces includes a second mating member. Each of the second mating members is releasably couplable to one of the first mating members. The exterior surfaces each have indicia thereon and the indicia differ from tile to tile. The perimeter edges of the tiles are exposed when the tiles are attached to the block member such that the perimeter edges abut an upper side of a rolling surface when the block member is rolled on the rolling surface. The perimeter edges retain a space between the block member and the rolling surface. 1. A modular die assembly comprising:a block member having an exterior surface comprising a plurality of sides, each of the sides having a same shape and size, the plurality of sides being at least four sides, each of the sides being planar and adjacently positioned sides defining a respective linear edge between the adjacently positioned sides;a plurality of first mating members being attached to the exterior surface such that each of the sides includes one of the first mating members, each of the first mating members comprising a male coupler extending outwardly from the exterior surface, each male coupler having an outer face parallel and spaced from the exterior surface such that the outer face of each male coupler is outwardly offset from each linear edge of the side of the block member associated with the male coupler;a plurality of tiles each having an interior surface, an exterior surface and a perimeter edge extending between the interior and exterior surfaces, each of the tiles having a same shape as the sides, the exterior surface of each of the tiles being planar;a plurality of second mating members being attached to the interior surfaces such that ...

Подробнее
17-03-2022 дата публикации

Modular playing block system

Номер: US20220080330A1
Принадлежит: Individual

A modular playing block system is provided. The block system comprises at least one storage container. The at least one storage container is has a hole. The block system also comprises a plurality of connectors, wherein each of the plurality of connectors is inserted in a hole of the plurality of holes to form different arrangements, and each of the plurality of connectors act as a support for the arrangements.

Подробнее
04-03-2021 дата публикации

Lens system for a camera objective, camera objective and method for producing a lens system

Номер: US20210067713A1
Автор: Benjamin VOELKER
Принадлежит: CARL ZEISS AG

A lens system for a camera objective has a plurality of optical lenses that are arranged one after another along an optical axis and are configured for imaging in the visually perceivable spectral range. At least a part of the optical lenses has two types of lens faces that intersect a beam path of the camera objective. At least three of said lens faces are provided with a first anti-reflective coating which has a larger reflectance in at least one partial region of the visible spectral range than a second anti-reflective coating of the remaining lens faces. In addition, a camera objective including the lens system and a method for producing a lens system are provided.

Подробнее
08-03-2018 дата публикации

Multi-Functional Weight Rack and Exercise Monitoring System for Tracking Exercise Movements

Номер: US20180064992A1
Принадлежит:

Systems and methods for tracking user movement during physical fitness activities are presented. A camera tracks movements of objects of interest in a field of view thereof during an exercise routine to log, instruct and provide feedback data to assist the user in reaching fitness goals. The user can also share his data with friends or teammates, for example through social media or in a client-server environment. 1. An exercise monitoring system for use with exercise equipment , comprising:a camera assembly having at least one imaging sensor configured and arranged to generate an image comprising a matrix of distance values;a motorized driver that moves said camera assembly in at least one degree of freedom to track a movement of at least one object in a field of view of said at least one imaging sensor;a processor coupled to said camera assembly and receiving a matrix of distance values from said camera assembly;a controller, in data communication with said processor, and coupled to said motorized driver, which controls movement of said motorized driver so as to track the movement of said object;a housing containing each of said camera assembly, motorized driver, processor and controller, the housing further configured to mechanically couple said exercise monitoring system to an external support.2. The system of claim 1 , said imaging sensor comprising a visible light image capture camera assembly.3. The system of claim 1 , said imaging sensor comprising a three-dimensional camera assembly.4. The system of claim 3 , said three-dimensional camera assembly comprising a plurality of infra-red image sensors claim 3 , spatially separated from one another and configured and arranged to capture respective infra-red imagery and further being coupled to a processor that computes a position for each pixel in a multi-pixel position image based on said infra-red imagery from each of the plurality of infra-red image sensors.5. The system of claim 3 , said three-dimensional ...

Подробнее
11-03-2021 дата публикации

CROWN CAP GAME DEVICE

Номер: US20210069581A1
Автор: ORYL Radoslaw
Принадлежит:

A crown cap game device characterized in that a measurement device consisting of electronic board the battery covered by the casing clings to the wall is installed inside below the teeth All electronic elements on measurement device like sensors, button, led diode are located on electronic board and covered by the casing The battery provides power to the electronic board and casing covers electronic board to protect electronic board against the influence of external factors. Casing as well as crown bottle cap may be in the any other form of small item enabling to perform fast tricks in the air and on the surface like coin shape. 1. A crown cap game device using a crown cap or other similar small object remaining a cap shape , comprisinga measurement device configured with a Bluetooth module installed in a bottom of a crown cap, wherein the measurement device clings to a wall and the Bluetooth module provides a connection with a mobile device equipped with a mobile application which analyzes and displays data from the measurement device equipped with accelerometer and gyroscope.2. The crown cap game device according to claim 1 , wherein the crown cap comprises a measurement device configured accelerometer and gyroscope to evaluate spinning performance on the surface and tossing performance in the air.3. The crown cap game device according to claim 1 , wherein the crown cap performs fast tricks in the air or on the surface claim 1 , comprising a measurement device that clings to the wall of the crown bottle cap via casing that protect electronics board from physical damages.4. The crown cap game device according to claim 1 , wherein the crown cap performs fast tricks in the air or on the surface claim 1 , comprising a measurement device configured with a battery that can be removable and charged wirelessly.5. The crown cap game device according to claim 1 , wherein the crown cap performs fast tricks in the air or on the surface claim 1 , comprising a measurement ...

Подробнее
10-03-2016 дата публикации

ELECTRONIC APPARATUS

Номер: US20160073017A1
Принадлежит:

An exemplary portable electronic apparatus includes a display provided at a front surface, an infrared camera and a distance measuring sensor which are provided at a side surface, and a vibrator. When a user holds the portable electronic apparatus with their left hand and makes a gesture with their right hand, the portable electronic apparatus analyzes an image from the infrared camera to detect the gesture made by the user. The portable electronic apparatus causes the vibrator to vibrate in accordance with a result of detection of the gesture. 1. A hand-held electronic apparatus comprising:a camera;a vibrator;an acquirer configured to acquire an input image captured by the camera;a detector configured to detect a gesture made by a user, on the basis of the input image acquired by the acquirer; anda vibration controller configured to provide vibration to the user by using the vibrator in accordance with a result of detection of the gesture by the detector.2. The hand-held electronic apparatus according to claim 1 , whereinthe detector detects a gesture made with a hand of the user, andvibration is provided by the vibration controller to a hand of the user different from the hand with which the gesture is made.3. The hand-held electronic apparatus according to claim 1 , wherein the camera is capable of capturing an image in a side surface direction of the hand-held electronic apparatus.4. The hand-held electronic apparatus according to claim 3 , wherein the camera is provided at a side surface of the hand-held electronic apparatus.5. The hand-held electronic apparatus according to claim 3 , wherein a held portion to be held by the user is provided in the hand-held electronic apparatus at least at a side opposite to a portion at an imaging direction side of the camera.6. The hand-held electronic apparatus according to claim 5 , wherein an input section configured to accept an input performed by the user is provided to the held portion.7. The hand-held electronic ...

Подробнее
07-03-2019 дата публикации

Puzzles including element fragments

Номер: US20190070489A1
Принадлежит: Individual

An example puzzle in accordance with an aspect of the present disclosure includes a substrate and at least one element fragment dispersed over the substrate. A solvable element is solvable by arranging the substrate to unify at least a portion of the element fragments to form the solvable element.

Подробнее
05-03-2020 дата публикации

Method and system for improved playing of domino board games

Номер: US20200070057A1
Принадлежит: Individual

The present invention automates the playing of the game of dominoes. This automation will allow players in different geographic locations to compete against each other in real-time as if the players were across the table from each other. This invention also captures the sites and sounds of the atmosphere during a domino game and transmits to sites and sounds to all of the contestants of a domino game. This new domino game overcomes the barrier of distance and allows players from around the country and around the world to compete against each other. This present invention also automates functions necessarily performed during a game which can include keeping score, determining if a domino play result in a score for that player and establishing a play timer to promote consistent and efficient flow during a domino game.

Подробнее
24-03-2016 дата публикации

Crane Controller Method and PCB

Номер: US20160082345A1
Автор: Balaban Gary, Maurer John
Принадлежит:

A controller provides a GUI for accessing a PCB. The controller is used to retrieve information from the controller PCB and to also program other information into it as well as perform diagnostics of the game and machine. The owner of the crane machine can place an object in the crane's claw and then enter a setup mode using the PCB. The game will then proceed to, based on an algorithm, make its own adjustments to properly set the strength of the crane's claw to have the game play properly. The controller is equipped with a wireless access point to allow the owner to remotely access and control all of the same functions as from the controller. An owner is able to program the value of the prize in the game along with the desired amount of money to be collected, to maintain a profitable win ratio. 1. A method for controlling a crane machine comprising:providing a PCB with a memory;accessing the PCB from a controller;retrieving information from the PCB memory;programming information into the PCB;performing diagnostics of the game and machine via the PCB;establishing a setup mode using the PCB;making adjustments, based on an algorithm, to properly set the strength of the crane's claw to have the game play properly.2. The method of claim 1 , wherein claim 1 , based on an algorithm claim 1 , the PCB makes its own adjustments to set the strength of the crane's claw.3. The method of further comprising:equipping the controller with a wireless access point to allow the owner to remotely to access and control the functions.4. The method of further comprising:providing remote access to the controller via the Internet.5. The method of wherein access is provided by any mobile electronic device with an Internet connection.6. The method of further comprising:programming the value of the prize in the game along with the desired amount of money to be collected, on average, to maintain a profitable win ratio.6. The method of further comprisingstatus LEDs on the controller to assist in ...

Подробнее
23-03-2017 дата публикации

Game apparatus with matched outer and inner vessels and method of playing

Номер: US20170080328A1
Автор: Robert Rodems
Принадлежит: Individual

The invention provides a game apparatus having matched inner and outer vessels and a set of cards that can be used to play a game. Each vessel of the game apparatus is configured to hold a liquid such as water or beer, which can be dispensed into the vessel body through the open top. The outer vessel is larger than the inner vessel and configured to hold the inner vessel in a substantially upright position and rotatable in its hollow interior. The matched inner and outer vessels can be used to play a game in which two or more players take turn adding at least a drop of water to an inner vessel placed in a fluid-filled outer vessel until a player loses by causing the inner vessel to sink by adding more fluid than the inner vessel can hold. The invention also provides a plurality of karma cards that are content matched to a two-vessel game apparatus. A karma card can stipulate one or more actions to be taken when a player causes the inner cup to sink to a position identified by an outcome element on the outer cup. The invention methods for playing games using the matched two-vessel game apparatus, as well as score cards.

Подробнее
12-03-2020 дата публикации

Attachable and Releasable Puzzle Pieces for Attaching to a Baseplate

Номер: US20200078665A1
Автор: Chazen Margo Sheryl
Принадлежит:

The disclosed puzzle piece is attachable to, and releasable from, a baseplate where the baseplate includes forwardly extending male studs. The puzzle piece has at least one rear-facing engaging mechanism that is attachable to at least one of the forward-facing male studs carried by the baseplate. The puzzle piece has a particular outer shape defined by the outer shaped wall. The provided baseplate-piece(s) unit may be stored with the puzzle pieces engaged to the baseplate, but the puzzle pieces may be later detached for repeat use. 1. A puzzle piece for connecting to a baseplate with multiple male projections , comprising:a front member forming the front portion of said puzzle piece;an outer shaped wall designating the outer shape of the puzzle piece which corresponds to a particular shape; wherein said outer shaped wall comprises a side wall and a side wall bottom edge; and wherein said side wall extends a side wall height downwardly from said top surface to said side wall bottom edge; andat least one rear-facing engaging mechanism comprising a cell wall and a cell wall edge; said cell wall extending a cell wall height downwardly from said front member to said cell wall bottom edge; wherein said cell wall height is greater than said side wall height; wherein said rear-facing engaging mechanism is configured to frictionally engage with at least one of said multiple baseplate male studs.2. The puzzle piece as recited in claim 1 , wherein claim 1 , when said puzzle piece is attached to said baseplate claim 1 , said side wall bottom edge is positioned above said multiple male projections.3. The puzzle piece as recited in claim 1 , wherein said cell wall comprises multiple interior ribs that frictionally engage with one of said multiple baseplate male studs.4. The puzzle piece as recited in claim 1 , wherein said cell wall comprises an inner cylinder configured to frictionally engage with one of said multiple baseplate male studs.5. The puzzle piece as recited in claim ...

Подробнее
25-03-2021 дата публикации

SMOKING IMPLEMENT CONTAINER AND SPINNER COMBINATION ASSEMBLY

Номер: US20210084969A1
Автор: Strohl Jacob
Принадлежит:

A smoking implement container and spinner combination assembly includes a housing having a bottom wall and a perimeter wall. The housing has a top side having a first opening and a second opening extending therethrough. A first compartment is positioned in the housing and has an interior is aligned with the first opening. A second compartment is positioned in the housing and has an interior aligned with the second opening. The first and second openings are closable. A disc is rotatably mounted on the housing. The disc has an outer surface having indicia thereon dividing the outer surface into a plurality of sections. Each of the sections has an action indicia thereon. A pointer is mounted on the housing and extends over the outer surface to indicate one of the sections after rotation of the disc terminates. 1. A dugout and spinner combination assembly wherein the dugout is configured to retain articles for smoking , said assembly comprising:a housing having a bottom wall and a perimeter wall being attached to and extending upwardly from said bottom wall, said perimeter wall including a front wall, a rear wall, a first side wall and a second side wall, said housing having a top side having a first opening and a second opening extending therethrough;a first compartment being positioned in said housing adjacent to said first side wall and having an interior being aligned with said first opening, a second compartment being positioned in said housing adjacent to said second side wall and having an interior aligned with said second opening, said first and second openings being closable;a disc being rotatably mounted on said housing, said disc having an outer surface facing away from said housing, said outer surface having indicia thereon dividing said outer surface into a plurality of sections, each of said sections having an action indicia thereon; anda pointer being mounted on said housing, said pointer extending over said outer surface and indicating one of said ...

Подробнее
31-03-2022 дата публикации

GESTURE RECOGNITION DEVICE WITH MINIMAL WAND FORM FACTOR

Номер: US20220100280A1
Принадлежит:

Provided is a gesture-recognition (GR) device that includes a printed circuit board (PCB) and a controller. The circuit board has an aspect ratio exceeding a threshold value that corresponds to at least a 70 percent difference between length and width of the PCB. The PCB includes a first unit and a second unit. The first unit corresponds to a base unit to be grasped by hand of a user. The second unit corresponds to an elongate unit that extends outward from the first unit. The second unit is characterized by a minimal wand form factor. A rigid strength of the second unit is based on at least a shape of an outer shell and a structural attribute of the second unit. The controller controls illumination of a plurality of light sources mounted on the second unit of the circuit board based on assertion signals. 1. A gesture recognition (GR) device , comprising:a memory for storing instructions; and{'claim-text': {'claim-text': ['wherein the circuit board comprises a first unit and the second unit,', 'wherein the circuit board has an aspect ratio exceeding a threshold value,', {'b': '70', '#text': 'wherein the threshold value corresponds to at least percent difference between length and width of the circuit board,'}, 'wherein the first unit corresponds to a base unit configured to be grasped by hand of a user,', 'wherein the second unit corresponds to an elongate unit that extends outward from the first unit,', 'wherein the second unit is configured to have a minimal wand form factor, and', 'wherein rigid strength of the second unit is based on at least a shape of an outer shell and a structural attribute of the second unit.'], '#text': 'controlling illumination of a plurality of light sources mounted on a second unit of a circuit board based on assertion signals,'}, '#text': 'a processor for executing the instructions to perform a method, the method comprising:'}2. The GR device according to claim 1 , wherein the outer shell mounted on the second unit illuminates based on ...

Подробнее
31-03-2022 дата публикации

MANAGING STATES OF A GESTURE RECOGNITION DEVICE AND AN INTERACTIVE CASING

Номер: US20220100281A1
Принадлежит:

Provided is a system that includes an interactive casing and a GR device. The interactive casing receives a first signal based on activation of a masked electrical switch by release of a magnetic assertion when a lid member of an interactive casing is disengaged from a base member of the interactive casing. A first system state of the interactive casing is converted to a second system state. Audio-visual feedback is generated and a second signal is communicated to the GR device based on the conversion. Based on the received second signal, a first device state of the GR device is converted to a second device state. Power levels of a first power storage device of the interactive casing and a second power storage device of the GR device are maintained during the first system state and the first device state, respectively. 1. A system , comprising:a memory for storing instructions; and receiving a first signal based on an activation of a masked electrical switch by release of a magnetic assertion when a lid member of an interactive casing is disengaged from a base member of the interactive casing;', 'converting a first system state of the interactive casing to a second system state upon the receipt of the first signal;', 'generating audio-visual feedback to provide first-time user experience based on the conversion to the second system state from the first system state; and', wherein, based on the received second signal, a first device state of the GR device is converted to a second device state, and', 'wherein power levels of a first power storage device of the interactive casing and a second power storage device of the GR device are maintained during the first system state and the first device state, respectively., 'communicating a second signal to a GR device based on the conversion to the second system state from the first system state,'}], 'a first processor for executing the instructions to perform a method, the method comprising2. The system according to claim 1 ...

Подробнее
29-03-2018 дата публикации

TOYS THAT RESPOND TO PROJECTIONS

Номер: US20180085663A1
Принадлежит: Intel Corporation

An embodiment of an interactive play apparatus may include a camera to capture a projected image, an image recognizer communicatively coupled to the camera to recognize the captured projection image, and a projection responder communicatively coupled to the image recognizer to respond to the recognized projection image. Other embodiments are disclosed and claimed. 1. An interactive play system , comprising:one or more play devices;one or more remote control devices; and a camera to capture images of a play area;', 'a visual analyzer communicatively coupled to the camera to analyze the captured images;', 'a projector to project images on the play area; and', 'a projection coordinator communicatively coupled to the visual analyzer and the projector to coordinate images projected by the projector in accordance with the directed play,, 'a game director communicatively coupled to the one or more play devices and the one or more remote control devices to direct play between the one or more play devices, the game director includingwherein the one or more play devices are further to respond to the images projected by the projector.2. The interactive play system of claim 1 , further comprising:a story module to provide a set of projections to direct play of the one or more play devices.3. The interactive play system of claim 1 , wherein at least one play device of the one or more play devices includes a mobile play device comprising:a device camera on the mobile play device to capture images;a device projector on the mobile play device to project images; anda projection responder communicatively coupled to the device camera and the device projector to respond to one or more of the game director, an image projected by the projector of the game director, or an image projected by the device projector based on a set of projection response rules.4. An interactive play apparatus claim 1 , comprising:a camera to capture a projected image;an image recognizer communicatively coupled ...

Подробнее
31-03-2016 дата публикации

JIGSAW PUZZLE

Номер: US20160089597A1
Автор: WANG Yung-Hsih
Принадлежит:

A jigsaw puzzle includes a plurality of first pieces, each having a coupling part, and a plurality of second pieces, each having a second coupling part. Each of the first pieces and second pieces is coupled with the corresponding first piece or second piece via the first coupling part and the second coupling part to form a first predetermined shape, and each of the second pieces is further coupled with the corresponding second piece via the second coupling part to form a second predetermined shape. 1. A jigsaw puzzle , comprising:a plurality of first pieces, each having a first coupling part; anda plurality of second pieces, each having a second coupling part,wherein each of the first pieces and second pieces is coupled to the corresponding first piece or second piece via the first coupling part and the second coupling part, to form a first predetermined shape,wherein each of the second pieces is coupled with the corresponding second piece via the second coupling part, to form a second predetermined shape.2. The jigsaw puzzle of claim 1 , wherein a sub-image is formed on one face of each of the first pieces and the second pieces claim 1 , and when each of the first pieces is coupled with each of the second pieces to form the first predetermined shape claim 1 , the sub-images formed on one surface of each of the first pieces and the second pieces are assembled together to form a complete picture.3. The jigsaw puzzle of claim 1 , wherein each of the first pieces and the second pieces is in a geometrical shape claim 1 , human shape claim 1 , animal shape or plant shape.4. The jigsaw puzzle of claim 1 , wherein the first predetermined shape is in a geometrical shape claim 1 , human shape claim 1 , animal shape or plant shape.5. The jigsaw puzzle of claim 1 , wherein the second predetermined shape is in a geometrical shape claim 1 , human shape claim 1 , animal shape or plant shape. 1. Field of the InventionThe present invention relates to jigsaw puzzles that can be ...

Подробнее
30-03-2017 дата публикации

Modular Holographic Game Assembly

Номер: US20170087454A1
Автор: Gregory R. Reichmuth
Принадлежит: Individual

A modular gaming apparatus allows for board games such as chess to be played on one or more levels. A base structure include a drawer and a fixed game board, with one or more playing units being provided for stacking atop the base structure. Each playing unit includes a game board, legs, and a track mechanism that allows the game board to slide out for easier player access. A virtual game piece generating unit is also provided, the virtual game piece generating unit allowing for non-physical representations of game pieces to be created. A computing system allows for pairing of electronic devices and processing by means of a processing module and a communications module. The electronic components control the virtual game piece generating unit and also allow for remote play.

Подробнее
02-04-2015 дата публикации

Game console

Номер: US20150094147A1
Принадлежит: Nintendo Co Ltd

A portable, handheld game console includes a main body incorporating a touch-sensitive display screen and a variety of input devices. The input devices can include shoulder buttons located on a peripheral side surface of the main body, as well as input devices located on the main body adjacent the touch-sensitive display screen.

Подробнее
05-05-2022 дата публикации

DRONE-PASSING MULTIPLE DETECTION SENSOR GATE AND DRONE GAME SYSTEM USING SAME

Номер: US20220134217A1
Принадлежит:

The present invention provides a drone-passing multiple detection sensor gate comprising: a gate having a ring-like structure through which a drone can pass during flight; a first sensor, disposed on the front or the inner front of the gate, for detecting whether the drone approaches the gate or passes through the front side of the gate; a second sensor, disposed on the inner rear of the gate, for detecting whether the drone sensed by the first sensor passes through the rear side of the gate; a detection signal transmitter, disposed inside or on a surface of the gate, for receiving, from the first sensor and the second sensor, the detection signal indicating whether the drone approaches or passes through the gate, and wirelessly transmitting the detection signal. In addition, the present invention provides a drone game system using a multiple detection sensor gate.

Подробнее
09-04-2015 дата публикации

Box and pack comprising the box between four cups

Номер: US20150096981A1
Автор: Bo Yu
Принадлежит: Gervais Danone SA

A box is positioned and fastened in the interspace ( 40 ) between four cups of a food pack (P), the four cups ( 4 ) being arranged in two adjacent rows (R 1 , R 2 ). The box body ( 1 ) is provided with two ends respectively having an end cover ( 2 a ), wherein at least one said end cover ( 2 a ) is provided with protruding parts ( 3 ) at its edges. The box, which is positioned in a staggered manner with respect to the cups, can be fastened to the multi-joint packing cups without the help of external means and is used for loading small articles, such as spoons and little gifts for promotion. The box is adapted to various kinds of multi-joint packing cups.

Подробнее
05-05-2022 дата публикации

Playing Card Scanner Apparatus

Номер: US20220139259A1
Автор: Timothy Novak
Принадлежит: Individual

A playing card scanner apparatus for helping the visually impaired play card games includes a housing having a transparent housing top side dimensioned to be larger than a standard playing card. A scanner, a central processing unit (CPU), and a rechargeable battery are coupled within the housing. A charging port is coupled to the housing and is in operational communication with the rechargeable battery. A speaker port is coupled to the housing and is in operational communication with the CPU to receive an earpiece or headphone. A scan button is coupled to the housing to activate the scanner and produce a reading of the number and suit of the standard playing card through the speaker port.

Подробнее
07-04-2016 дата публикации

GAME CONTROLLER AND GAME SYSTEM

Номер: US20160096108A1
Автор: IKEDA Akio
Принадлежит:

A first control unit includes a first operation data generation section for generating first operation data in accordance with a motion of a first control unit body included in the first control unit. A second control unit includes a second operation data generation section for generating second operation data in accordance with a direction input operation performed by a player or a motion of a second control unit body included in the second control unit. Further, one of the first control unit and the second control unit includes a transmission section for transmitting the first operation data and the second operation data to a computer at a predetermined timing. 1. A game controller , comprising:an elongated housing having a substantially rectangular shape, the housing comprising:a top surface,a bottom surface,a front end, anda rear end;a touch-sensitive panel located at an upper half of the top surface of the housing;a home button located at the top surface of the housing, the home button positioned between the touch-sensitive panel and the rear end of the housing;an inertial sensor configured to produce data usable in detecting attitude and/or orientation of the housing of the game controller; andprocessing circuitry operatively coupled to the touch-sensitive panel, the home button, and the inertial sensor, and configured to process data in response to input made in association with the touch-sensitive panel, the home button, and/or the inertial sensor.2. The game controller of claim 1 , further comprising a wireless transceiver configured to execute short-distance wireless communication.3. The game controller of claim 1 , wherein the inertial sensor includes at least a gyroscope and an accelerometer.4. A handheld electronic device usable to play a game claim 1 , comprising:a housing having a substantially oblong shape, comprising at least:a top surface, anda bottom surface;a button located at the top surface of the housing;a touch-sensitive panel located at the ...

Подробнее
05-04-2018 дата публикации

MECHANICAL PROJECTILE AND TARGET GAME

Номер: US20180093170A1
Принадлежит: Scienz Group L.L.C.

In one implementation, a game apparatus includes a base with a playing surface that has (i) a first end with a first designated area for cups and (ii) a second end; a game piece; a tether that attaches the game piece to the base so as to permit the game piece to move freely within the tether's range; and a first launcher that includes a mechanism to launch the game piece as a projectile, the first launcher being positioned at or around the second end to launch the game piece toward the first designated area for cups, wherein the first designated area for cups and at least a portion of the first launcher are within the tether's range. 1. A beer pong game comprising:a base with a playing surface that has (i) a first end with a first designated area for cups and (ii) a second end;a game piece;a tether that attaches the game piece to the base so as to permit the game piece to move freely within the tether's range; anda first launcher that includes a mechanism to launch the game piece as a projectile, the first launcher being positioned at or around the second end to launch the game piece toward the first designated area for cups, wherein the first designated area for cups and at least a portion of the first launcher are within the tether's range.2. The beer pong game of claim 1 , further comprising:a second designated area for cups at the second end of the playing surface; anda second launcher that is positioned at or around the first end to launch the game piece toward the second designated area for cups, wherein the second designated area for cups and at least a portion of the second launcher within the tether's range.3. The beer pong game of claim 2 , wherein:the first launcher is positioned at the second end behind the second designated area for cups such that the second designated area for cups is located between the first end than the first launcher along the playing surface, andthe second launcher is positioned at the first end behind the first designated area ...

Подробнее
12-05-2022 дата публикации

SMART CUBE AND METHOD OF OPERATING THE SAME

Номер: US20220143492A1
Автор: LEE Tae Hyung, LEE Woo Jun
Принадлежит:

Disclosed are a smart cube including a core housing having an accommodation space therein, a plurality of blocks having a surface formed therein to correspond to an outer circumference of the core housing and coupled to each other to be rotatable in a group around the core housing, and a controller configured to recognize a position of at least one of the blocks and to calculate a solution to place blocks having the same outer surface on at least one surface of the cube, wherein the block includes types of shaft blocks coupled to a center of each of top, bottom, front, rear, left, and right surfaces of the core housing, edge blocks in contact with each side surface of the shaft block, and corner blocks interposed between the adjacent edge blocks, the controller recognizes a position of at least one of the blocks based on a rotation direction and a rotation amount of the shaft block, and the plurality of blocks visually outputs a next step of a current step of the solution including a plurality of steps. 1. A smart cube comprising:a core housing having an accommodation space therein;a plurality of blocks having a surface formed therein to correspond to an outer circumference of the core housing and coupled to each other to be rotatable in a group around the core housing; anda controller configured to recognize a position of at least one of the blocks and to calculate a solution to place blocks having the same outer surface on at least one surface of the cube,wherein:the block includes types of shaft blocks coupled to a center of each of top, bottom, front, rear, left, and right surfaces of the core housing, edge blocks in contact with each side surface of the shaft block, and corner blocks interposed between the adjacent edge blocks;the controller recognizes a position of at least one of the blocks based on a rotation direction and a rotation amount of the shaft block; andthe plurality of blocks visually outputs a next step of a current step of the solution including ...

Подробнее
28-03-2019 дата публикации

Game controller and game system

Номер: US20190091564A1
Автор: Akio Ikeda
Принадлежит: Nintendo Co Ltd

A first control unit includes a first operation data generation section for generating first operation data in accordance with a motion of a first control unit body included in the first control unit. A second control unit includes a second operation data generation section for generating second operation data in accordance with a direction input operation performed by a player or a motion of a second control unit body included in the second control unit. Further, one of the first control unit and the second control unit includes a transmission section for transmitting the first operation data and the second operation data to a computer at a predetermined timing.

Подробнее
05-04-2018 дата публикации

NAVIGATION SYSTEMS AND ASSOCIATED METHODS

Номер: US20180094945A1
Автор: Rosario Barbara
Принадлежит:

Navigation systems and associated methods for providing navigation services are provided. Information associated with a desired route for a vehicle, such as a route between a current location and a desired destination, may be determined. Additionally, contextual information associated with the vehicle may be identified. Based upon the desired route and the contextual information, a direction may be generated for presentation to one or more users, and the generated direction may be output for presentation. 1. (canceled)2. A vehicle electronic system , comprising:at least one processor;an input/output (I/O) interface to couple to the at least one processor to one or more output devices;a communications interface to transmit information to and receive information from a user's mobile device; and ["cause a communication, via the communications interface, of user information between user's mobile device and the vehicle electronic system, wherein the user information includes address information;", "cause a determination of a destination based on the user information from the user's mobile device;", 'cause a determination of data corresponding to a route to the destination; and', 'cause a communication of the data corresponding to the route to the destination to the one or more output devices., 'at least one computer-readable storage device having instructions stored thereon that, when executed by the at least one processor, result in operations comprising3. The vehicle electronic system of wherein the instructions claim 2 , when executed by the at least one processor claim 2 , result in operations comprising:cause communication of the address information from the user's mobile device to the vehicle electronic system.4. The vehicle electronic system of wherein the instructions claim 2 , when executed by the at least one processor claim 2 , result in operations comprising:cause the user's mobile device to pair to the vehicle electronic system.5. The vehicle electronic ...

Подробнее
26-06-2014 дата публикации

Remote control of a first user's gameplay by a second user

Номер: US20140179428A1
Принадлежит: Sony Computer Entertainment America LLC

A method for providing remote control of a user's gameplay is provided. A live video feed of a first user's gameplay is presented to a remote second user. A request to transition control of the first user's gameplay to the second user is processed. Control of the first user's gameplay by the second user is initiated.

Подробнее
14-04-2016 дата публикации

Hidden letter system

Номер: US20160104388A1
Автор: Gafar Ayantope Djima
Принадлежит: Individual

HIDDEN LETTER SYSTEM allows people to generate from an alphabet (original), two different alphabets. One generated from the bottom half of the original alphabet, and the other from the top half of the original alphabet. The system's utility is to have two or more people share a secret word(s) among each other through word(s) already written on their personal items without others knowing.

Подробнее
03-07-2014 дата публикации

Puzzle

Номер: US20140183820A1
Автор: Nicholas J. Tuccillo
Принадлежит: Individual

A puzzle includes a first piece and a second piece, the first and second pieces evidencing matching and selectively engageable profiles. A communication element is provided to the first and second pieces, the communication element enabling communication between the first and the second pieces, and an integrated power supply and load, when the first and second pieces are engaged with one another along the matching profiles.

Подробнее
02-06-2022 дата публикации

GAMING UNIT

Номер: US20220168625A1
Принадлежит:

Disclosed is a gaming unit for a gaming system, the gaming system comprising the gaming unit and a plurality of playing pieces, each playing piece of the plurality of playing pieces comprising a magnet and having an identifier. The gaming unit comprises: a play zone for arranging one or more playing pieces of the plurality of playing pieces on the gaming unit; a control unit; and a first magnetic unit configured to generate or alter a magnetic field for magnetically affecting one or more playing pieces arranged in the play zone. The first magnetic unit being operationally connected to the control unit. The control unit is configured to detect the identifier of a playing piece arranged in the play zone and responsive to the detection of one more particular identifiers generate a control signal controlling the first magnetic unit to generate or alter a magnetic field thereby magnetically affecting one or more playing pieces in the play zone. 2. A gaming unit according to claim 1 , wherein the first magnetic unit is configured to magnetically affect the one more playing pieces in the play zone by magnetically repelling the one or more playing pieces.3. A gaming unit according to any one of the previous claims claim 1 , wherein the first magnetic unit is configured to magnetically affect the one more playing pieces in the play zone by magnetically attracting the one or more playing pieces.4. A gaming unit according to claim 1 , wherein the first magnetic unit is configured to physically move the one or more playing pieces arranged in the play zone.5. A gaming unit according to claim 4 , wherein the control unit is configured to generate a control signal configured to control the first magnetic unit to generate a time varying magnetic field configured to vibrate the one or more playing pieces arranged in the play zone.6. A gaming unit according to claim 1 , wherein the gaming unit further comprising a second magnetic unit operationally connected to the control unit and ...

Подробнее
02-06-2022 дата публикации

PUZZLE STORAGE BOX

Номер: US20220168628A1
Автор: Morris David Charles
Принадлежит:

The puzzle storage box disclosed herein may comprise an internal locking mechanism designed to challenge ingenuity while being embedded within an assembly of unlimited form potentiality. In one variation, the internal locking mechanism is embedded in a shallow container and may be used for more personal, everyday carry. In another variation, the internal locking mechanism is embedded in a deeper container for increased volume and prominent display. The internal locking mechanism will be incorporated into endless shapes and forms, and its novel method of operation will be respectively conveyed. 1. A puzzle storage box , comprising:a base;a lid; anda plurality of ball bearings;wherein said lid seats on top of said base;wherein said base further comprises a plurality of voids, a plurality of tab channels, and a plurality of bearing channels;wherein said lid further comprises a plurality of tabs;wherein one each of said plurality of tabs of said lid fit into one each of said plurality of voids of said base when said lid is in an unlocked orientation;wherein one each of said plurality of tabs of said lid rotate axially into one each of said plurality of tab channels of said base when said lid is in a locked orientation;wherein one each of said bearing channels contains one each of said ball bearings;wherein one each of said ball bearings is restrained to a distal end of one each of said bearing channels when said lid is in said unlocked orientation; andwherein one each of said ball bearings moves freely within its one each of said bearing channels when said lid is in said locked orientation.2. The puzzle storage box of claim 1 , further comprising:a cup;wherein said cup fits into a central cavity in said base;3. The puzzle storage box of claim 2 , further comprising:a plate;wherein said plate seats between said base and said lid.4. The puzzle storage box of claim 3 , further comprising:a plurality of inserts;wherein said plurality of inserts fit into said cup. The ...

Подробнее
21-04-2016 дата публикации

REMOTE CONTROL OF A FIRST USER'S GAMEPLAY BY A SECOND USER

Номер: US20160107087A1
Принадлежит:

A method for providing remote control of a user's gameplay is provided. A live video feed of a first user's gameplay is presented to a remote second user. A request to transition control of the first user's gameplay to the second user is processed. Control of the first user's gameplay by the second user is initiated. 1: A method , comprising:receiving, over a network, a request from a first client device associated with a first user to initiate a gameplay session of a cloud video game for the first user;executing, by a cloud gaming server computer, the first user's gameplay session of the cloud video game to generate gameplay video content, wherein executing the first user's gameplay session includes processing input data received over the network from the first client device associated with the first user to direct gameplay events occurring in the first user's gameplay session;streaming the gameplay video content over the network to the first client device for rendering to a first display device;receiving, over the network, a request from a second client device associated with a remote second user to view the gameplay video content generated from the execution of the first user's gameplay session of the cloud video game;streaming the gameplay video content over the network to the second client device for rendering to a second display device;processing a request to transition control of the first user's gameplay session to the second user, wherein processing the request includes processing a permission of the first client device to allow the transition of control of the first user's gameplay session;initiating control of the first user's gameplay session by the second user, wherein initiating control by the second user includes deactivating control by the first client device and activating control by the second client device associated with the second user, wherein initiating control by the second user includes processing input data received over the network from ...

Подробнее
29-04-2021 дата публикации

Memory puzzle system

Номер: US20210121774A1
Автор: Laura Marie KASBAR
Принадлежит: Gemiini Educational Systems Inc

Systems and methods for generating a memory puzzle are provided. In one aspect, a memory puzzle system receives a selection of puzzle parameters via a first user interface. The memory puzzle system can obtain a plurality of media files associated with the puzzle parameters, and determine an order in which to play the plurality of media files. The memory puzzle system can also generate user interface data that, when rendered, causes a client system to display a second user interface that plays the plurality of media files in the determined order. The memory puzzle system can obtain thumbnails associated with the plurality of media files that are displayed in the second user interface after playback of the plurality of media files is complete. The memory puzzle system can receive an ordered selection of the thumbnails, and generate a score based at least partly on the ordered selection of the thumbnails.

Подробнее
02-04-2020 дата публикации

PUZZLE ASSEMBLY SYSTEM AND METHOD

Номер: US20200101371A1
Принадлежит:

A puzzle assembly system including a puzzle assembly tool having a handle; an illuminator; a powerer; and a magnifier having a body with a front-face; a rear-face; a thickness; and a periphery; wherein the puzzle assembly tool comprises the handle, the illuminator, and the magnifier in functional combination. The illuminator is preferably integral with the handle and powered by the powerer during use. The illuminator is configured to illuminate puzzle pieces for assembly. As designed the magnifier is configured to magnify the puzzle pieces during use (via a magnifying lens) and the puzzle pieces are able to be manipulated via a user moving the body of the magnifier during puzzle-assembly to scoop and place sections or individual puzzle pieces. 1. A puzzle assembly system , the system comprising: a handle;', 'an illuminator;', 'a powerer; and', a front-face;', 'a rear-face;', 'a thickness; and', 'a periphery;, 'a body with'}, 'a magnifier having'}], 'a puzzle assembly tool having'}wherein said puzzle assembly tool comprises said handle, said illuminator, and said magnifier in functional combination, said illuminator integral with said handle and powered by said powerer during use, said illuminator configured to illuminate puzzle pieces for assembly, said body of said magnifier defined by said front-face, said rear-face integrally joined via said thickness surrounded by said periphery, said magnifier configured to magnify said puzzle pieces during use and said puzzle pieces able to be manipulated via said body of said magnifier during puzzle-assembly.2. The puzzle assembly system of claim 1 , wherein said body comprises a planar profile.3. The puzzle assembly system of claim 2 , wherein said body is rectangular.4. The puzzle assembly system of claim 3 , wherein said body is flexible.5. The puzzle assembly system of claim 3 , wherein the body is semi-rigid.6. The puzzle assembly system of claim 1 , wherein said powerer comprises at least one battery.7. The puzzle ...

Подробнее
29-04-2021 дата публикации

ELECTRICAL CONNECTOR

Номер: US20210125763A1
Автор: OSIPOV ILYA
Принадлежит:

Connector element includes an enclosure made of a generally non-magnetic material having an open face; an insulating plate with a plate aperture; a permanent magnet placed inside the enclosure, the magnet dimensions preventing egress from the enclosure through the plate aperture; a washer made of a conductive soft ferromagnetic material with a washer aperture being larger than dimensions of said permanent magnet, placed inside the enclosure. Also disclosed are transformable electronic devices, optionally including displays, toys and educational kits built using the self-actuating connector elements. 1. A transformable electronic device comprising:data and power distribution interconnect conductors;a plurality of display modules electrically coupled to the data and power distribution interconnect conductors, each of the plurality of display modules comprising one or more display screens; anda plurality of electrical connectors electrically coupled to at least one of the one or more display screens, each electrical connector comprising:an enclosure made of a generally non-magnetic material and including an insulating plate comprising a plate aperture;a permanent magnet situated inside the enclosure, the permanent magnet having a diameter that is larger than the plate aperture to prevent egress of the permanent magnet from the enclosure through the plate aperture; anda washer formed from a conductive soft ferromagnetic material comprising a washer aperture, the washer aperture being larger than the a dimension of the permanent magnet, the washer being situated proximate the insulating plate, wherein the permanent magnet and the washer are magnetically attracted so as to remain in physical contact, and wherein the washer is electrically connected to at least one conductor situated within the corresponding display module; andcircuitry situated within at least one of the plurality of display modules and communicatively coupled to the one or more display screens of each of ...

Подробнее
09-06-2022 дата публикации

Arrow Golf Apparatus and Method

Номер: US20220176234A1
Принадлежит:

An arrow golf system has a bow having a bowstring, an arrow having a shaft with a ball on one end with a fletching and a string nock on an opposite end, a starting location, a finishing location, and a capturing apparatus at the finishing location. A player shoots the arrow from the starting location with the bow, to a second location closer to the finishing location, retrieves the arrow at the second location, and shoots the arrow toward the capturing apparatus from the second location. 1. An arrow golf system , comprising;a bow having a bowstring;an arrow having a shaft with a ball on one end with a fletching and a string nock on an opposite end;a starting location;a finishing location; anda capturing apparatus at the finishing location;wherein a player shoots the arrow from the starting location with the bow, to a second location closer to the finishing location, retrieves the arrow at the second location, and shoots the arrow toward the capturing apparatus from the second location.2. The system of wherein the player shoots the arrow from the second location to a third location after shooting the arrow to the second location and shoots the arrow toward the capturing apparatus from the third location.3. The system of further comprising a scoring protocol based on number of times arrow is shot before being captured in the capturing apparatus.4. The system of wherein the bow is a pistol-type crossbow.5. The system of wherein the capturing apparatus comprises a net carried on a support at the finishing location.6. The system of wherein the support is a vertically-oriented net stick at the finishing location claim 5 , with the net attached to the net stick at a point above ground level.7. The system of wherein the capturing apparatus comprises a plurality of nets arranged around the net stick claim 6 , each net having a unique shape and size claim 6 , differing from other nets of the capturing apparatus.8. The system of comprising two arrows claim 1 , a first of which ...

Подробнее
18-04-2019 дата публикации

System and method for delivering playing cards

Номер: US20190111331A1
Автор: Yasushi Shigeta
Принадлежит: Angel Playing Cards Co Ltd

A method includes. determining numbers of a cards sequentially removed from a card shooter and delivered to one or more persons during a round of a card game. The method further includes determining, based on the determined numbers of the cards and based on one or more signals received from a set of card detecting optical sensors of a group of sensors located on one or more card guide rails, whether there is an attempt to draw a card from the card shooter after the round of the card game is over. The method also includes, based a determination of that the attempt occurred, generating a signal indicating the attempt.

Подробнее
05-05-2016 дата публикации

GAME CONSOLE

Номер: US20160121209A1
Принадлежит:

A portable, handheld game console includes a main body incorporating a touch-sensitive display screen and a variety of input devices. The input devices can include shoulder buttons located on a peripheral side surface of the main body, as well as input devices located on the main body adjacent the touch-sensitive display screen. 1. A handheld electronic gaming device , comprising:a generally plate-shaped housing;a display screen that is located on a top surface of the housing and that is centered on the top surface with respect to left and right sides of the housing, wherein the display screen includes a touch-sensitive surface;a first input device located on the top surface of the housing to the left of the display screen and configured to allow a user to provide directional inputs;a second input device located on the top surface of the housing to the right of the display screen, wherein the second input device includes a cross-shaped arrangement of four buttons, and wherein the first and second input devices are arranged symmetrically on the top surface of the housing with respect to the display screen;first and second shoulder buttons located on a peripheral side surface of the housing, wherein the first and second shoulder buttons are arranged symmetrically on the housing;first and second speakers arranged symmetrically on the housing with respect to the display screen;image processing circuitry configured to cause a three dimensional image to be displayed on the display screen;a wireless transceiver;a non-volatile memory; anda processor and associated circuitry configured to cause a game program to be downloaded from a data network via the wireless transceiver and configured to store the downloaded game program in the non-volatile memory.2. The handheld electronic gaming device of claim 1 , wherein the generally plate-shaped housing has a greater width dimension extending from the left side of the housing to the right side of the housing than a depth dimension ...

Подробнее
03-05-2018 дата публикации

GENERATION OF GAMEPLAY VIDEO BASED ON SOCIAL NETWORK SHARING

Номер: US20180117462A1
Принадлежит:

A method, including: executing, by a cloud gaming system, a session of a video game; recording the user's gameplay of the video game; analyzing the user's recorded gameplay to determine a region of interest, the region of interest being a region of the video game having social network sharing levels that exceed a predefined threshold; during the session of the video game, receiving a request from the client device, the request being initiated from a button of a controller device interfaced to the client device; responsive to the request, presenting, through the client device, the region of interest; generating, by the cloud gaming system, a gameplay video of the video game based on the region of interest; sharing the gameplay video of the video game over the social network to one or more additional client devices for viewing by one or more additional users. 1: A method for generating a gameplay video of a video game , comprising:executing, by a cloud gaming system that includes at least one server computer, a session of a video game, the session defining a user's gameplay of the video game, the session being streamed to a client device;recording, by the cloud gaming system, the user's gameplay of the video game;analyzing, by the cloud gaming system, the user's recorded gameplay to determine a region of interest, the region of interest being a region of the video game having social network sharing levels that exceed a predefined threshold, wherein the social network sharing levels are defined based on prior sharing to the social network of gameplay videos from prior sessions of the video game;during the session of the video game, receiving, by the cloud gaming system, a request from the client device, the request being initiated from a button of a controller device interfaced to the client device;responsive to the request, presenting, by the cloud gaming system through the client device, the region of interest;generating, by the cloud gaming system, a gameplay video ...

Подробнее
03-05-2018 дата публикации

Voice-Enabled Connected Smart Toy

Номер: US20180117479A1
Принадлежит: Elemental Path Inc

A smart toy is provided. The smart toy includes a housing forming a zoomorphic shell for housing internal components. The smart toy also includes a microphone for receiving an audio signal from a child and a speaker for playing a responsive audio signal to the child. The smart toy further includes an actuator button and a microprocessor for establishing a voice call with a remote server when the actuator button is pressed. The microprocessor processes the audio signal received from the child and sends the audio signal to the remote server. The remote server processes the audio signal using a dialog engine and a knowledge database to generate the responsive audio signal which is tailored to the child and responsive to the audio signal. The remote server sends the responsive audio signal to the microprocessor to be played to the child.

Подробнее
03-05-2018 дата публикации

NAVIGATION SYSTEMS AND ASSOCIATED METHODS

Номер: US20180120120A1
Автор: Rosario Barbara
Принадлежит: Intel Corporation

Navigation systems and associated methods for providing navigation services are provided. Information associated with a desired route for a vehicle, such as a route between a current location and a desired destination, may be determined. Additionally, contextual information associated with the vehicle may be identified. Based upon the desired route and the contextual information, a direction may be generated for presentation to one or more users, and the generated direction may be output for presentation. 1. A vehicle electronic system , comprising:at least one processor;a first I/O interface to couple to the at least one processor and receive sensor data from one or more sensors on a vehicle, the one or more sensors including at least one camera;a second I/O interface to couple to the at least one processor and transmit output information to at least one output device; and identify contextual information based on the sensor data from the one or more sensors, the contextual information representative of an external environment associated with the vehicle, the contextual information including image data from the at least one camera;', 'evaluate the contextual information to identify one or more objects in the external environment associated with the vehicle; and', 'generate output information that includes one or more directions for the vehicle to travel relative to the one or more objects in the external environment associated with the vehicle., 'at least one computer-readable storage device having instructions stored thereon, that when executed by the at least one processor result in operations that include2. The vehicle electronic system of wherein the contextual information includes information representative of a sign in the external environment associated with the vehicle.3. The vehicle electronic system of wherein the contextual information includes information representative of one or more vehicles in the external environment associated with the vehicle.4. ...

Подробнее
03-05-2018 дата публикации

NAVIGATION SYSTEMS AND ASSOCIATED METHODS

Номер: US20180120121A1
Автор: Rosario Barbara
Принадлежит: Intel Corporation

Navigation systems and associated methods for providing navigation services are provided. Information associated with a desired route for a vehicle, such as a route between a current location and a desired destination, may be determined. Additionally, contextual information associated with the vehicle may be identified. Based upon the desired route and the contextual information, a direction may be generated for presentation to one or more users, and the generated direction may be output for presentation. 1. A vehicle electronic system , comprising:at least one processor;a first I/O interface to couple to the at least one processor and receive sensor data from one or more sensors on a vehicle;a second I/O interface to couple to the at least one processor and transmit output information to an output device;a communications interface to transmit a first contextual information to a network-based navigation application and receive a second contextual information from the network-based navigation application; and identify sensor information from the one or more sensors, the sensor information including image data from at least one camera;', 'identify the first contextual information based on the information from the one or more sensors, the first contextual information including the image data associated with an external environment of the vehicle from the at least one camera;', 'communicate the first contextual information to the network-based navigation application;', 'receive the second contextual information from the network-based navigation application;', 'generate output information that includes at least a portion of one or more directions for the vehicle to travel, the one or more directions for the vehicle to travel based on the second contextual information from the network-based navigation application., 'at least one computer-readable storage device having instructions stored thereon, that when executed by the at least one processor result in operations that ...

Подробнее
24-07-2014 дата публикации

Battlefield chess game

Номер: US20140203506A1
Автор: Andrew Fisher, Doc Wilson
Принадлежит: MOZOS LLP, Wilson Doc

Battlefield Chess (BC) differs from conventional chess (CC). First BC has a number of moves in addition to the moves of CC. For example, the knight in CC can move forward, backward, and sideways in an L-shape, for example, 2 spaces forward and then 1 space right or left. Two other differences are the size of the board [22 by 22 (=484 playing spaces)] for BC, compared to 8 by 8 (=64 playing spaces) for CC], and the number of playing pieces. CC has 8 pawns, 2 rooks, 2 knights, 2 bishops 1 queen, and 1 king for each of the 2 teams or individuals playing the game. In BC, each side has 22 pawns, 6 rooks, 6 knights, 6 bishops, 3 queens, and 1 king. The larger playing board, more playing pieces, and additional allowed moves make BC much more challenging than CC.

Подробнее
25-08-2022 дата публикации

PUZZLE SYSTEM, INTERACTIVE CUBE PUZZLE GAME, INTERACTIVE ELECTRONIC PUZZLE GAME SYSTEM, AND METHODS OF USE

Номер: US20220266126A1
Автор: Thelen Eric
Принадлежит:

The present invention relates to a novel puzzle system that includes an interactive cube puzzle game and methods of use. It provides a puzzle game concept that is implemented as a three-dimensional game or a two-dimensional game, in which a user achieves success by matching a target pattern based on manipulation of identifiable elements. It comprises a plurality of connected elements, a plurality of identifiable elements, a plurality of user interface elements and is configured to operate based on the transition of the plurality of the identifiable elements from a first position to a second position to obtain a target pattern. The transition from the first position to the second position includes variation in the plurality of the identifiable elements. 1. An interactive puzzle game system , comprising:a plurality of connected elements;a plurality of identifiable elements;a plurality of user interface elements;the plurality of connected elements is further divided into a plurality of center block elements and a plurality of side block elements;a side of the plurality of center block elements is enclosed by the plurality of side block elements;the center block and the side block elements of the connected elements are associated with the identifiable elements; 'the interactive puzzle game system is configured to operate based on the movement of the plurality of the identifiable elements from a first position to a second position, wherein the movement includes variation in the plurality of the identifiable elements;', 'each of the side block elements is associated with one of the user interface elements, wherein'}2. The interactive puzzle system as claimed in claim 1 , wherein the puzzle game is solved based on matching of a target pattern by the corresponding identifiable elements from the plurality of the identifiable elements.3. The interactive puzzle system as claimed in claim 1 , wherein the target pattern consists of a plurality of target locations and a plurality ...

Подробнее
25-08-2022 дата публикации

BOARD GAME SYSTEM AND METHOD OF PLAYING THE SAME WITH SOCIAL LEISURE AND DRINKING THEME

Номер: US20220266127A1
Автор: Owens Shellreter
Принадлежит:

A method of playing a board game, includes the steps of providing a game board, plastic cups, a pair of player chance devices, three separate decks of player cards, players' markers, assigning a host, establishing an order of players, selecting each player's marker, placing each said marker at the start zone of the game board, rolling a chance device to establishing an order of player's turns, rolling a chance device to establish each player's movement on the board as defined by game rules, combination of numbers and symbols on the chance device, and instructions on the board spaces, performing a set of tasks for continuous clockwise rotational movement from the start zone until the player reaches the end zone without quitting, being terminated, or otherwise disqualified. 1. A method of playing a board game , comprising the steps of:providing a board game having a path-based surface with a path having a start zone and an end zone and intervening spaces in between them, wherein each space has a written instruction thereon;providing at least one plastic 1.5 fluid-ounce (about 44 ml) cups;providing a pair of player chance devices, wherein each chance device in said pair of player chance devices has a symbol for a bottle, a “21”, and a plurality of numbers, each on a different face of said player chance device; said deck of cards labeled “truth” contains a plurality cards wherein each card in said deck of cards labeled “truth” contains one question per card, each card containing an individual and different question from every other card in said plurality of cards in said deck of cards labeled “truth”;', 'said deck of cards labeled “?” contains a plurality cards wherein each card in said deck of cards labeled “?” contains one question per card, each card containing an individual and different question from every other card in said plurality of cards in said deck of cards labeled “truth”; and', 'said deck of cards labeled “dare” contains a plurality cards wherein each ...

Подробнее