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Небесная энциклопедия

Космические корабли и станции, автоматические КА и методы их проектирования, бортовые комплексы управления, системы и средства жизнеобеспечения, особенности технологии производства ракетно-космических систем

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Мониторинг СМИ

Мониторинг СМИ и социальных сетей. Сканирование интернета, новостных сайтов, специализированных контентных площадок на базе мессенджеров. Гибкие настройки фильтров и первоначальных источников.

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Форма поиска

Поддерживает ввод нескольких поисковых фраз (по одной на строку). При поиске обеспечивает поддержку морфологии русского и английского языка
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Применить Всего найдено 458. Отображено 100.
03-05-2012 дата публикации

Device support system and support device

Номер: US20120106042A1
Принадлежит: Nintendo Co Ltd

A terminal device 7 includes a housing 50 , and a first terminal (charging terminal). The housing 50 is generally plate-shaped and includes an engagement hole formed therein. The first terminal is provided on a surface (bottom surface) of the housing 50 on which the engagement hole is formed. A stand 210 , which is a support device, includes a support member 211 , a second terminal (charging terminal) 212 , and guide members 213 a and 213 b which are rotating members. The second terminal 212 can be connected to a terminal of the terminal device 7 . The support member 211 supports a predetermined surface (back surface) of the housing 50 when the first terminal and the second terminal 212 are connected to each other. Each of the guide members 213 a and 213 b can rotate in a predetermined direction and is provided at such a position that it is inserted into the engagement hole when the first terminal and the second terminal 212 are connected to each other.

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31-05-2012 дата публикации

Lottery game system and method of playing

Номер: US20120135793A1
Принадлежит: INTRALOT INTERNATIONAL Ltd

A lottery game system includes a number of lottery tickets, a playing area disposed on each lottery ticket, the playing area having a number of paths each traversing in the playing area. A starting point and a finishing point are disposed on the playing area. A first winning predetermined path begins at the starting point and ends at the finishing point and is initially concealed from a player prior to commencing play of the lottery game. A special point is disposed among the various paths and a second winning path, defined as a portion of the first winning path, begins at the starting point and ends at the special point. The special point is positioned before the finishing point. The second winning path results in a higher winning amount than the first winning path. The lottery game system may further include a lottery wand manipulated by a user wherein the lottery wand remains in contact with said lottery ticket along said winning path. Further, the lottery game system may include at least one lottery terminal which is operative to print at least one playing area and to dispense at least one lottery ticket.

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13-06-2013 дата публикации

Computer-readable storage medium storing program instructions for a wireless computer gaming system

Номер: US20130150155A1
Принадлежит: Creative Kingdoms LLC

A computer-readable storage medium storing program instructions for conducting a game on a gaming system having a wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. An optional display screen displays short text messages received through wireless communications with the wireless-compatible game console.

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03-02-2022 дата публикации

Electromagnetic game board

Номер: US20220032167A1
Автор: Charles McCoy, True Xiong

An electromagnetic game board includes a configurable grid of electromagnets under a game board to move game pieces on the board. Alternative to electromagnets is acoustic levitation through soundwave. In an oscillating electric field (four sides), a magnet can create excite ultrasound that quickly contract and rebound its original shape to push out pulses of air.

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03-02-2022 дата публикации

Tabletop Drinking Game Apparatus

Номер: US20220032172A1
Автор: Sias David
Принадлежит:

A tabletop drinking game apparatus includes a base, a tower, a plurality of dispensing units, a reservoir, a microcontroller, and a power source. The tower is concentrically attached to the base as the reservoir is concentrically connected to the tower, opposite of the base. Each user is able to enter their input command through a pair of control buttons of the base. The plurality of dispensing units is radially mounted around the tower and is in fluid communication with the reservoir so that the stored beverage can be dispensed according to the outcomes of the game. The power source is electrically connected to control buttons, the plurality of dispensing units, and the microcontroller to initiate the game play. The microcontroller is electronically connected to the plurality of dispensing units as the microcontroller determines the outcome of the game play. 1. A tabletop drinking game apparatus comprising:a base;a tower;a plurality of dispensing units;a reservoir;a microcontroller;a power source;the tower being concentrically attached to the base;the reservoir being concentrically connected to the tower, opposite of the base;the plurality of dispensing units being radially mounted around the tower;the plurality of dispensing units being in fluid communication with the reservoir;the power source being electrically connected to the plurality of dispensing units and the microcontroller; andthe microcontroller being electronically connected to the plurality of dispensing units.2. The tabletop drinking game apparatus as claimed in comprising:the base comprising a top surface, a plurality of light-emitting diode (LED) lights, a central axis, and a plurality of paired control buttons;the central axis concentrically traversing normal to the top surface;the plurality of LED lights being radially positioned around the central axis;the plurality of LED lights being connected onto the top surface;the plurality of paired control buttons being radially positioned around the ...

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24-01-2019 дата публикации

MECHANICAL KEYBOARD WITH REDUCED NUMBER OF KEYS

Номер: US20190025937A1
Принадлежит:

A mechanical keyboard with reduced number of keys includes many mechanical keys which are divided into a function section and an alphanumeric section disposed at one side of the function section. Each mechanical key has a keycap. The keycap has a light-transmitting character symbol on a top surface thereof. At least one mechanical key is a self-defined key in the function section or the alphanumeric section. Each keycap of the self-defined key has a top wall and a side wall facing a user. The top wall and the side wall respectively have a light-transmitting character symbol. Each self-defined key has a first lighting module and a second lighting module which are alternatively activated to light. The first lighting module corresponds to the top wall of the self-defined key. The second lighting module corresponds to the side wall of the self-defined key. 1. A mechanical keyboard with reduced number of keys comprising:a plurality of mechanical keys being divided into a function section and an alphanumeric section disposed at one side of the function section, each of the mechanical keys having a keycap, and a mechanical switch disposed under the keycap, the keycap having a light-transmitting character symbol on a top surface thereof; wherein at least one mechanical key is a self-defined key in the function section or the alphanumeric section, the keycap of each self-defined key has a top wall and a side wall facing a user, the top wall and the side wall respectively have a light-transmitting character symbol; each self-defined key has a first lighting module and a second lighting module which are alternatively activated to light, the first lighting module corresponds to the top wall of the self-defined key, and the second lighting module corresponds to the side wall of the self-defined key.2. The mechanical keyboard with reduced number of keys of claim 1 , wherein a number of the self-defined key is plural claim 1 , and the plurality of self-defined keys are ...

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02-02-2017 дата публикации

Game controller and game system

Номер: US20170028297A1
Автор: Akio Ikeda
Принадлежит: Nintendo Co Ltd

A first control unit includes a first operation data generation section for generating first operation data in accordance with a motion of a first control unit body included in the first control unit. A second control unit includes a second operation data generation section for generating second operation data in accordance with a direction input operation performed by a player or a motion of a second control unit body included in the second control unit. Further, one of the first control unit and the second control unit includes a transmission section for transmitting the first operation data and the second operation data to a computer at a predetermined timing.

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09-02-2017 дата публикации

Wireless entertainment device, system, and method

Номер: US20170036105A1
Принадлежит: MQ Gaming LLC

A wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. An optional display screen displays short text messages received through wireless communications with the wireless-compatible game console.

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18-02-2016 дата публикации

PORTABLE DISPLAY SYSTEM

Номер: US20160045821A1
Принадлежит:

An example display system for playing a video game includes a hand-holdable housing; a liquid crystal display; one or more input devices; a first boot ROM storing code that is executed if a video game program for the video game has a first specification; and a second boot ROM storing code that is executed if a video game program for the video game has a second specification. 1. A handheld electronic gaming device , comprising:a main body incorporating a touch-sensitive panel on a front surface of the main body, wherein the touch-sensitive panel comprises a touch-sensitive surface configured to generate position related data in response to a user's touch input;first and second input devices located on a top surface of the main body that joins the front surface and a rear surface of the main body.2. The handheld electronic gaming device of claim 1 , wherein the touch-sensitive panel comprises a touch-sensitive display screen.3. The handheld electronic gaming device of claim 2 , further comprising image processing circuitry that is configured to cause a three-dimensional image to be displayed on the touch sensitive display screen.4. The handheld electronic gaming device of claim 1 , wherein the touch-sensitive panel is located at approximately a center of the front surface of the main body with respect to first and second opposite side surfaces of the main body.5. The handheld electronic gaming device of claim 1 , wherein the first and second input devices comprise control buttons.6. The handheld electronic gaming device of claim 1 , wherein the first and second input devices are located such that when a user holds the device with at least one hand claim 1 , a finger of the at least one hand can operate one of the first and second input devices.7. The handheld electronic gaming device of claim 1 , wherein the first and second input devices are located such that when a user holds the device with both hands claim 1 , the index finger of the user's first hand can operate ...

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25-02-2016 дата публикации

COMBINATION COMPUTING DEVICE AND GAME CONTROLLER WITH FLEXIBLE BRIDGE SECTION

Номер: US20160051902A1
Принадлежит:

A combination computing device, input device, structural bridge, and a communication link is provided. The computing device, with a length greater than its width, provides a plurality of sides, a display screen, and a back. The input device electronically communicates with the computing device. The input device provides a pair of control modules. The control modules adaptively confine the width of the computing device. The structural bridge, masks a mid-portion of the back of the computing device, secures the pair of control modules one to the other, and adaptively accommodates the length of the computing device. A first of the pair of control modules includes at least a tensioning mechanism secured to the structural bridge. The tensioning mechanism accommodates the length of the computing device. The communication link facilitates communication between the control modules, the computing device, and a second display, which is mechanically disassociated from electronic display. 1. A device comprising:a computing device, the computing device providing a plurality of sides, each of the plurality of sides are disposed between an electronic display screen of the computing device and a back of the computing device, the computing device having a length greater than a width of the computing device;an input device in electronic communication with the computing device, the input device providing a pair of control modules, the pair of control modules adjacent to and confining the computing device on at least two opposing sides of the plurality of sides of the computing device, the pair of control modules are configured such that the pair of control modules adaptively and snugly accommodate the length of the computing device, while the width of the computing device extends above and below the confines of a length of the pair of control modules;a structural bridge securing the pair of control modules one to the other, the structural bridge configured such that the structural ...

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25-02-2016 дата публикации

Safe illumination for computerized facial recognition

Номер: US20160055372A1
Принадлежит: Bally Gaming Inc

In an embodiment, a method is provided. The method includes setting an IR (infrared) level to a first predetermined level. The method also includes reading an image and determining if a face is detected. If a face is not detected, the method sets the IR level to zero and waits a first predetermined amount of time. The method further includes repeating the setting the IR level to the first predetermined level and the reading an image. The method also includes determining a face is detected. The method further includes setting the IR level to a second predetermined level. The method also includes reading an image and determining if a face is recognized. The method may further include setting the IR level to zero and waiting a second predetermined amount of time. The method may also include setting the IR level to the first predetermined level, reading an image and determining if a face is detected.

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05-03-2015 дата публикации

Multipurpose casing for a computer based device

Номер: US20150065210A1
Автор: Aliza Almagor, Rami Drori
Принадлежит: SENSEAPP INTERNATIONAL Ltd

The present invention relates to a casing for accommodating a computer based device or an activity board having an input/output port interface and/or an interface in form of a touch sensitive screen, comprising one or more operating means (e.g., levers, handles, buttons, knobs) and/or one or more apertures for interacting with said device, wherein said casing, at least partially, can cover the interface of said device.

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22-03-2018 дата публикации

TRADING CARD AND TRADING CARD SET

Номер: US20180078864A1
Принадлежит:

A trading card includes a main portion having any character of a plurality of characters represented on at least one surface and an electronic component for contactless communication, which is contained in the main portion. The electronic component includes a storage portion which stores data related to the character represented on the main portion and a circuit which writes data received from an external apparatus through contactless communication into the storage portion. 1. A trading card , comprising:a main portion having any character of a plurality of characters represented on at least one surface; andan electronic component for contactless communication, which is contained in the main portion, a storage portion which stores data related to a character represented on the main portion, and', 'a circuit which writes data received from an external apparatus through contactless communication into the storage portion, wherein, 'the electronic component including'}identification information for specifying the character is represented on the at least one surface.2. The trading card according to claim 1 , whereininformation for sensing erroneous recognition is represented on the at least one surface.3. The trading card according to claim 1 , whereininformation for playing is represented on the at least one surface.4. The trading card according to claim 1 , whereinthe data related to the character represented on the main portion includes identification information for specifying the character.5. The trading card according to claim 1 , whereinthe data related to the character represented on the main portion includes identification information representing an application in which the character is available or a series of applications in which the character is available.6. The trading card according to claim 1 , whereinthe storage portion includes a first storage area in which writing of additional data is restricted and a second storage area in which writing of ...

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24-03-2016 дата публикации

Crane Controller Method and PCB

Номер: US20160082345A1
Автор: Balaban Gary, Maurer John
Принадлежит:

A controller provides a GUI for accessing a PCB. The controller is used to retrieve information from the controller PCB and to also program other information into it as well as perform diagnostics of the game and machine. The owner of the crane machine can place an object in the crane's claw and then enter a setup mode using the PCB. The game will then proceed to, based on an algorithm, make its own adjustments to properly set the strength of the crane's claw to have the game play properly. The controller is equipped with a wireless access point to allow the owner to remotely access and control all of the same functions as from the controller. An owner is able to program the value of the prize in the game along with the desired amount of money to be collected, to maintain a profitable win ratio. 1. A method for controlling a crane machine comprising:providing a PCB with a memory;accessing the PCB from a controller;retrieving information from the PCB memory;programming information into the PCB;performing diagnostics of the game and machine via the PCB;establishing a setup mode using the PCB;making adjustments, based on an algorithm, to properly set the strength of the crane's claw to have the game play properly.2. The method of claim 1 , wherein claim 1 , based on an algorithm claim 1 , the PCB makes its own adjustments to set the strength of the crane's claw.3. The method of further comprising:equipping the controller with a wireless access point to allow the owner to remotely to access and control the functions.4. The method of further comprising:providing remote access to the controller via the Internet.5. The method of wherein access is provided by any mobile electronic device with an Internet connection.6. The method of further comprising:programming the value of the prize in the game along with the desired amount of money to be collected, on average, to maintain a profitable win ratio.6. The method of further comprisingstatus LEDs on the controller to assist in ...

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07-04-2016 дата публикации

GAME CONTROLLER AND GAME SYSTEM

Номер: US20160096108A1
Автор: IKEDA Akio
Принадлежит:

A first control unit includes a first operation data generation section for generating first operation data in accordance with a motion of a first control unit body included in the first control unit. A second control unit includes a second operation data generation section for generating second operation data in accordance with a direction input operation performed by a player or a motion of a second control unit body included in the second control unit. Further, one of the first control unit and the second control unit includes a transmission section for transmitting the first operation data and the second operation data to a computer at a predetermined timing. 1. A game controller , comprising:an elongated housing having a substantially rectangular shape, the housing comprising:a top surface,a bottom surface,a front end, anda rear end;a touch-sensitive panel located at an upper half of the top surface of the housing;a home button located at the top surface of the housing, the home button positioned between the touch-sensitive panel and the rear end of the housing;an inertial sensor configured to produce data usable in detecting attitude and/or orientation of the housing of the game controller; andprocessing circuitry operatively coupled to the touch-sensitive panel, the home button, and the inertial sensor, and configured to process data in response to input made in association with the touch-sensitive panel, the home button, and/or the inertial sensor.2. The game controller of claim 1 , further comprising a wireless transceiver configured to execute short-distance wireless communication.3. The game controller of claim 1 , wherein the inertial sensor includes at least a gyroscope and an accelerometer.4. A handheld electronic device usable to play a game claim 1 , comprising:a housing having a substantially oblong shape, comprising at least:a top surface, anda bottom surface;a button located at the top surface of the housing;a touch-sensitive panel located at the ...

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28-03-2019 дата публикации

Game controller and game system

Номер: US20190091564A1
Автор: Akio Ikeda
Принадлежит: Nintendo Co Ltd

A first control unit includes a first operation data generation section for generating first operation data in accordance with a motion of a first control unit body included in the first control unit. A second control unit includes a second operation data generation section for generating second operation data in accordance with a direction input operation performed by a player or a motion of a second control unit body included in the second control unit. Further, one of the first control unit and the second control unit includes a transmission section for transmitting the first operation data and the second operation data to a computer at a predetermined timing.

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26-06-2014 дата публикации

Remote control of a first user's gameplay by a second user

Номер: US20140179428A1
Принадлежит: Sony Computer Entertainment America LLC

A method for providing remote control of a user's gameplay is provided. A live video feed of a first user's gameplay is presented to a remote second user. A request to transition control of the first user's gameplay to the second user is processed. Control of the first user's gameplay by the second user is initiated.

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21-04-2016 дата публикации

REMOTE CONTROL OF A FIRST USER'S GAMEPLAY BY A SECOND USER

Номер: US20160107087A1
Принадлежит:

A method for providing remote control of a user's gameplay is provided. A live video feed of a first user's gameplay is presented to a remote second user. A request to transition control of the first user's gameplay to the second user is processed. Control of the first user's gameplay by the second user is initiated. 1: A method , comprising:receiving, over a network, a request from a first client device associated with a first user to initiate a gameplay session of a cloud video game for the first user;executing, by a cloud gaming server computer, the first user's gameplay session of the cloud video game to generate gameplay video content, wherein executing the first user's gameplay session includes processing input data received over the network from the first client device associated with the first user to direct gameplay events occurring in the first user's gameplay session;streaming the gameplay video content over the network to the first client device for rendering to a first display device;receiving, over the network, a request from a second client device associated with a remote second user to view the gameplay video content generated from the execution of the first user's gameplay session of the cloud video game;streaming the gameplay video content over the network to the second client device for rendering to a second display device;processing a request to transition control of the first user's gameplay session to the second user, wherein processing the request includes processing a permission of the first client device to allow the transition of control of the first user's gameplay session;initiating control of the first user's gameplay session by the second user, wherein initiating control by the second user includes deactivating control by the first client device and activating control by the second client device associated with the second user, wherein initiating control by the second user includes processing input data received over the network from ...

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03-05-2018 дата публикации

GENERATION OF GAMEPLAY VIDEO BASED ON SOCIAL NETWORK SHARING

Номер: US20180117462A1
Принадлежит:

A method, including: executing, by a cloud gaming system, a session of a video game; recording the user's gameplay of the video game; analyzing the user's recorded gameplay to determine a region of interest, the region of interest being a region of the video game having social network sharing levels that exceed a predefined threshold; during the session of the video game, receiving a request from the client device, the request being initiated from a button of a controller device interfaced to the client device; responsive to the request, presenting, through the client device, the region of interest; generating, by the cloud gaming system, a gameplay video of the video game based on the region of interest; sharing the gameplay video of the video game over the social network to one or more additional client devices for viewing by one or more additional users. 1: A method for generating a gameplay video of a video game , comprising:executing, by a cloud gaming system that includes at least one server computer, a session of a video game, the session defining a user's gameplay of the video game, the session being streamed to a client device;recording, by the cloud gaming system, the user's gameplay of the video game;analyzing, by the cloud gaming system, the user's recorded gameplay to determine a region of interest, the region of interest being a region of the video game having social network sharing levels that exceed a predefined threshold, wherein the social network sharing levels are defined based on prior sharing to the social network of gameplay videos from prior sessions of the video game;during the session of the video game, receiving, by the cloud gaming system, a request from the client device, the request being initiated from a button of a controller device interfaced to the client device;responsive to the request, presenting, by the cloud gaming system through the client device, the region of interest;generating, by the cloud gaming system, a gameplay video ...

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25-08-2022 дата публикации

PUZZLE SYSTEM, INTERACTIVE CUBE PUZZLE GAME, INTERACTIVE ELECTRONIC PUZZLE GAME SYSTEM, AND METHODS OF USE

Номер: US20220266126A1
Автор: Thelen Eric
Принадлежит:

The present invention relates to a novel puzzle system that includes an interactive cube puzzle game and methods of use. It provides a puzzle game concept that is implemented as a three-dimensional game or a two-dimensional game, in which a user achieves success by matching a target pattern based on manipulation of identifiable elements. It comprises a plurality of connected elements, a plurality of identifiable elements, a plurality of user interface elements and is configured to operate based on the transition of the plurality of the identifiable elements from a first position to a second position to obtain a target pattern. The transition from the first position to the second position includes variation in the plurality of the identifiable elements. 1. An interactive puzzle game system , comprising:a plurality of connected elements;a plurality of identifiable elements;a plurality of user interface elements;the plurality of connected elements is further divided into a plurality of center block elements and a plurality of side block elements;a side of the plurality of center block elements is enclosed by the plurality of side block elements;the center block and the side block elements of the connected elements are associated with the identifiable elements; 'the interactive puzzle game system is configured to operate based on the movement of the plurality of the identifiable elements from a first position to a second position, wherein the movement includes variation in the plurality of the identifiable elements;', 'each of the side block elements is associated with one of the user interface elements, wherein'}2. The interactive puzzle system as claimed in claim 1 , wherein the puzzle game is solved based on matching of a target pattern by the corresponding identifiable elements from the plurality of the identifiable elements.3. The interactive puzzle system as claimed in claim 1 , wherein the target pattern consists of a plurality of target locations and a plurality ...

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12-05-2016 дата публикации

CONTROLLER DEVICE AND CONTROLLER SYSTEM

Номер: US20160129352A1
Принадлежит:

An example terminal device includes a generally plate-shaped housing, an LCD provided on the front side of the housing, analog sticks, and first and second buttons. The analog sticks are provided respectively in left and right portions of the LCD above the center of the housing. The first and second buttons are provided on the back side of the housing so as to generally correspond to the analog sticks on the front side of the housing. 1first and second analog directional input devices on a front surface of a housing thereof;first and second shoulder buttons on a side surface of the housing; andfirst and second back surface input devices on a back surface of the housing.. A handheld electronic device comprising: This application is a continuation of application Ser. No. 14/302,248, filed Jun. 11, 2014, which is a continuation of application Ser. No. 13/206,767, filed Aug. 10, 2011, now U.S. Pat. No. 8,814,680, issued Aug. 26, 2014, which claims the benefit under 35 U.S.C. Section 119 of Japanese Patent Application No. 2010-245298 filed on Nov. 1, 2010, Japanese Patent Application No. 2010-245299 filed on Nov. 1, 2010, Japanese Patent Application No. 2011-092506 filed on Apr. 18, 2011, Japanese Patent Application No. 2011-092612 filed on Apr. 19, 2011, Japanese Patent Application No. 2011-102834 filed on May 2, 2011, Japanese Patent Application No. 2011-103704 filed on May 6, 2011, Japanese Patent Application No. 2011-103705 filed on May 6, 2011, Japanese Patent Application No. 2011-103706 filed on May 6, 2011, and Japanese Patent Application No. 2011-118488 filed on May 26, 2011. The entire contents of each of these applications are incorporated herein by reference.This application describes a controller device which can be held and operated by a player.There are conventional controller devices which players hold in hand. For example, a portable game device described in Japanese Patent No. 3703473 is of a foldable type, and includes operation buttons provided on a ...

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10-05-2018 дата публикации

Obstacle Course Game

Номер: US20180126240A1
Автор: Moody Ryan K.
Принадлежит:

A portable, configurable obstacle course game is provided for creating an interactive, entertaining game in a small space. The game is arranged along or above a path for a rolling ball, and obstacles move into and out of the ball's path, creating challenges for the players to roll or hit the ball through the path. Players can interact with each other and set difficulty levels in various play modes. The game is portable and configurable, so that it can be arranged on different playing surfaces, with different obstacles and even environmental interactions. The game can also communicate with wireless devices such as an application on a user's mobile phone, for additional game features. 1. An obstacle course game unit for a ball , comprising:a portable console that is movable to position the console above first and second different playing surfaces each in contact with a rolling ball moving along a path;a spacer underneath the console, the spacer sized to lift the console above the first playing surface by a distance that allows the ball to pass on the first playing surface underneath the console;a first physical obstacle supported by the console and movable downwardly into the path, and upwardly out of the path and into the console, wherein the first obstacle comprises a barrier, or a flipper; and operating in a first game mode;', 'operating in a second game mode different from the first game mode;', 'receiving, from a user, a selection of the first or second game mode; and', 'deploying the first obstacle in accordance with the selected game mode., 'a microcontroller, inside the console, in wired or wireless communication with the first obstacle, the microcontroller programmed with instructions for2. The game unit of claim 1 , wherein the first obstacle comprises the barrier claim 1 , and wherein the barrier translates in a vertical plane into and out of the console.3. (canceled)4. The game unit of claim 1 , further comprising a proximity or motion sensor supported by ...

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15-09-2022 дата публикации

TARGET GAME DEVICE

Номер: US20220288485A1
Принадлежит: ELEVEN DIGITAL LTD CO.

A target game device for use in conjunction with a toilet includes a target portion with sensors to detect a urine stream and logic to allocate points based on accuracy. A user interface provides engaging and entertaining feedback to motivate users to improve their aim. 1. A target game device , the target game device comprising:an attachment portion that is configured to removably attach the target game device to a sub-structure;a target portion having a length, a proximal end, and a distal end, that is pivotably attached to the attachment portion at the proximal end, pivotable relative to the attachment portion between a first position and a second position, and further mechanically biased to either the first position or the second position, and having a distal end configured with a sensor array coupled to a visual target indicator; anda logic portion attached to the attachment portion and electronically communicative with the sensor array.2. The target game device of further comprising an attachment portion having one or more installation washer each comprising a slot extending radially from a center of the washer to near an outer edge of the washer.3. The target game device of further comprising a cam attached to the target portion near the proximal end claim 1 , the cam configured to receive a load and translate that load into the target portion thereby pivoting the target portion from the first position to the second position.4. The target game device of claim 1 , wherein the attachment portion further comprises an attachment subassembly having a one or more attachment point and a receiver claim 1 , and a detachable subassembly to which the target portion and the logic portion are attached claim 1 , having a protrusion portion configured to mate in inserted relation with the receiver claim 1 , whereby the detachable subassembly claim 1 , including the target portion and the logic portion claim 1 , may be selectively separated from the attachment subassembly.5. ...

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07-06-2018 дата публикации

BLOCK SCANNING APPARATUS AND METHOD

Номер: US20180154250A1
Автор: HONG Je Hoon, HONG Na Yeon
Принадлежит:

A block scanning apparatus and method are disclosed. The block scanning apparatus comprises (L×M) block disposition members configured to have an eigen coordinate, wherein a block is disposed in the block disposition members, and a processor configured to scan the (L×M) block disposition members in a unit of K (natural number of above 2) line every predetermined period. 1. A block scanning apparatus comprising:(L×M) block disposition members configured to have an eigen coordinate, wherein a block is disposed in the block disposition members; anda processor configured to scan the (L×M) block disposition members in a unit of K (natural number of above 2) line every predetermined period.2. The block scanning apparatus of claim 1 , wherein the processor performs the scanning in a vertical direction of at least two rows or in a horizontal direction of at least two columns at first time.3. The block scanning apparatus of claim 1 , wherein an access unit connected electrically to a block laid on corresponding block disposition member is provided to the each of the block disposition members.4. The block scanning apparatus of claim 3 , wherein the access unit is includes one or more of a power unit claim 3 , a data transmission unit claim 3 , a data receiving unit claim 3 , an ADC unit or a ground unit.5. The block scanning apparatus of claim 3 , wherein a plurality of multiplexers are provided among the processor and the access units claim 3 , N access units are connected to one multiplexer claim 3 , andthe processor controls the multiplexers so that multiplexers determined by switching the multiplexers at a first time transmit/receive data to/from the N access units, respectively.6. The block scanning apparatus of claim 5 , wherein the multiplexers determined by the switching at each of time are randomly determined.7. The block scanning apparatus of claim 5 , wherein the multiplexer includes:a first multiplexer disposed between a data transmission unit and a data receiving ...

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28-08-2014 дата публикации

CLIENT DEVICE IMPLEMENTING MIDDLEWARE TO LINK BETWEEN HETEROGENEOUS EXERGAME EQUIPMENT AND VARIABLE GAME CONTENTS AND MANAGEMENT METHOD THEREOF

Номер: US20140243154A1
Автор: Park Hee Jae
Принадлежит: TOYOTA JIDOSHIA KABUSHIKI KAISHA

The present disclosure relates to an exergame exercise equipment which can link contents which give fun, such as a game, with an exercise equipment to physical-interactively enjoy the game and exercise, and provides a client device, which implements a middleware that connects various hardware configurations of the exergame exercise equipment with various software configurations such as a game content and an application to perform smooth communication between an application program under a complex heterogeneous environment and an operation environment, and a control method thereof. 115-. (canceled)16. A client device which provides a game and an exercise , the client device comprising:a control part configured to receive an ID (Identification) of an exercise equipment, a calibration parameter in accordance with the ID, and a device control profile which is predefined in order to control an application of the game from a server;a calibration part configured to, when the ID and a measurement value obtained by measuring an exercise of an user are received from the exercise equipment, calibrate and standardize the measurement value using the calibration parameter in accordance with the ID which is provided from the control part; andan application profile part configured to, when the application is executed by the user, receive a predefined device control profile, which is assigned to the executed application, from the control part and convert the measurement value, which is calibrated through the calibration part using the provided predefined device control profile, to create a predefined device control signal which controls the application of the game.17. The client device of claim 16 , further comprising:a personal data part configured to receive the calibrated measurement value from the calibration part and calculate exercise data for the user based on the calibrated measurement value and a personal exercise metabolism.18. The client device of claim 16 , wherein the ...

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16-06-2016 дата публикации

HYBRID GAME SYSTEM

Номер: US20160166925A1
Принадлежит:

The hybrid game system can include a virtual game software allowing virtual interaction of a plurality of characters with a virtual world in a manner leading to changes relating to said characters, the virtual game software being playable on a computer device operable to display the virtual interaction on a display screen; and a plurality of controllers, each controller having a communicator; an access to a memory adapted to store data concerning the changes relating to at least a character associated to the controller; a controller software allowing controller-to-controller interaction of the associated character directly with at least one character associated to another one of the controllers via direct communication between said controllers, the controller-to-controller interaction also leading to changes relating to said associated character. 1. A hybrid game system controller for use with a character memory containing character data being associated to a character , the hybrid game system controller comprising:a housing;a controller computer having a controller software for operating the controller and managing a controller-to-controller interaction mode of the hybrid game, the controller-to-control interaction mode allowing interaction of the associated character with at least one other character associated to an other controller; i) the at least one corresponding other controller during said controller-to-controller interaction; and', 'ii) a virtual-interaction computer having a virtual game software managing a virtual interaction mode of the hybrid game, the virtual interaction mode allowing interaction of the associated character with a virtual world represented on a distal display screen;, 'an interaction communication module operable to exchange data between the controller and both'}a sensor system operable manually by a user to control both the virtual interaction and the controller-to-controller interaction; anda battery port.2. The hybrid game system ...

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01-07-2021 дата публикации

BOXING GAMING DEVICE

Номер: US20210197058A1
Автор: Margareten Isamar
Принадлежит:

The present invention provides a gaming system for playing a boxing inspired game. The gaming device includes two vests that communicate with each other and keep score via wireless technology. The game is played by two players at a time with the general objective being for a player to hit their opponent's vest as many times as possible within the designated time period. The device allows players to engage in three different modes. Score tracking is announced by audio and does not require any additional devices for viewing the score. 1. A boxing game system comprising: a first wireless transceiver;', 'a first controller coupled to the first wireless transceiver; and', 'a first breast plate having a first plurality of lightable target pads, wherein each lightable target pad includes a sensor and a light that are each coupled to the first controller;, 'a first wearable vest comprising a second wireless transceiver configured to communicate with the first wireless transceiver in the first wearable vest;', 'a second controller coupled to the second wireless transceiver;', 'a second breast plate having a second plurality of lightable target pads wherein each lightable target pad includes a sensor and a light that are each coupled to the second controller; and, 'a second wearable vest comprisingwherein the first controller of the first wearable vest is configured to communicate with the second controller of the second wearable vest via the first wireless transceiver and the second wireless transceiver, respectively.2. The boxing game system of claim 1 , wherein the first wearable vest and the second wearable vest each include an audio speaker coupled to the first controller and the second controller claim 1 , respectively.3. The boxing game system of claim 1 , wherein one of the first controller or the second controller is configured to activate a predetermined game when a sensor of a selected lightable target pad of the first plurality of lightable target pads and the ...

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18-09-2014 дата публикации

Sensor extensions for capacitive sensors

Номер: US20140266250A1
Принадлежит: PURE IMAGINATION LLC

Sensor extensions are a way of connecting capacitive sensors to a system using capacitive coupling rather than a conductive connection. Sensor extensions enable many unique applications. For example, a sensing system can be designed to support interchangeable sensor modules without exposed metal contacts. In another application, multi-layer sensor assemblies can be implemented without requiring connections between layers (“vias”), simplifying routing and allowing the area of touch sensors to be expanded. In yet another application, product packaging can include sensors that are extensions of the product's sensors. In-store display solutions can use the technique to make products on display touch-sensitive.

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18-06-2020 дата публикации

Board Game System and Method

Номер: US20200188770A1

A board game system comprises a game board, having a surface adapted to receive a board game overlay, a detector array adapted to detect the respective positions of a plurality of game pieces placed on top of the board game overlay, and a transmitter adapted to transmit data indicating the respective positions to an entertainment device; and an entertainment device, having a receiver adapted to receive from the game board data indicating the respective positions of the plurality of game pieces, a game state analyser operable to update the state of a game in dependence upon the indicated respective positions of the plurality of game pieces, and an image generator operable to generate an image for output to a display, the content of the image being responsive to the detected state of the game. 1. A game board , comprising:a surface adapted to receive a board game overlay;a detector array adapted to detect the respective positions of a plurality of game pieces placed on top of the board game overlay; anda transmitter adapted to transmit data indicating the respective positions to an entertainment device.2. The game board of claim 1 , further comprisingan overlay ID detector adapted to detect a board game overlay andwherein the transmitter is adapted to transmit data indicating the detected board game overlay ID to the entertainment device.3. The game board according to claim 1 , wherein the detector array comprises one of:i. at least nine detectors;ii. at least 36 detectors;iii. at least 64 detectors;iv. at least 100 detectors;v. at least 144 detectors;vi. at least 256 detectors; orandvii. at least 391 detectors.4. The game board according to claim 1 , wherein the dimensions of the game board are one consisting of:i. at least 20 cm diagonally across;ii. at least 30 cm diagonally across;iii. at least 40 cm diagonally across;iv. at least 50 cm diagonally across;v. at least 60 cm diagonally across;vi. at least 70 cm diagonally across;vii. at least 80 cm diagonally across; ...

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02-10-2014 дата публикации

Controller device and controller system

Номер: US20140295966A1
Принадлежит: Nintendo Co Ltd

An example terminal device includes a generally plate-shaped housing, an LCD provided on the front side of the housing, analog sticks, and first and second buttons. The analog sticks are provided respectively in left and right portions of the LCD above the center of the housing. The first and second buttons are provided on the back side of the housing so as to generally correspond to the analog sticks on the front side of the housing.

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02-08-2018 дата публикации

Toy interactive entertainment devices

Номер: US20180214788A1
Принадлежит: CEPIA LLC

Interactive entertainment devices including a toy magic wand with integrated electronics for, among other things, detecting wand motion and responding accordingly, such as illuminating one or more LEDs, displaying images on one or more LCD displays, playing sound effects or character speech, emitting infrared (IR) signals via one or more IR emitters, or some combination thereof. An exemplary device may include a “fairy house” or “wizard tower” playset with integrated electronics for receiving one or more received IR signals and responding or reacting accordingly. For example, depending on the nature of the received IR signals, the electronics may illuminate one or more LEDs, display images on one or more LCD displays, play sound effects or character speech, emit IR signals via one or more IR emitters, or some combination thereof.

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11-08-2016 дата публикации

COMMAND INPUT DEVICE FOR A GAME PAD, AND GAME PAD EQUIPPED WITH SUCH A DEVICE

Номер: US20160228765A1
Автор: Rubio Damien
Принадлежит:

A command input device for a game pad is provided, the device including at least one paddle, having a fixing part, and a manipulation part, the manipulation part is positioned between the fixing part and a lateral edge of the game pad, and the paddle is curved between the fixing part and the manipulation part so that the paddle becomes further away from the rear face on the side of the manipulation part. Also provided is a game pad equipped with at least one such command device. 1. A command input device for a game pad provided to be arranged on a rear face of said game pad , said device comprising at least one actuator , called a paddle , comprising:a part, called fixing part, provided to be fixed on said rear face, anda part, called manipulation part, having a contact surface provided to be manipulated by at least one finger of a user apart from the thumb;said paddle has a geometry such that, when it is fixed on said rear face;said manipulation part is positioned between said fixing part and a lateral edge of said game pad, andsaid paddle is curved between said fixing part and said manipulation part so that said paddle becomes further away from said rear face on the side of said manipulation part.2. The device according to claim 1 , characterized in that it comprises at least two paddles that are enantiomorph of each other.3. The device according to claim 1 , characterized in that it comprises at least two claim 1 , in particular exactly two claim 1 , one-block paddles claim 1 , in particular formed in a single piece claim 1 , joining together at the fixing part.4. The device according to claim 3 , characterized in that it comprises a fixing means common to at least two paddles.5. The device according to claim 1 , characterized in that at least one claim 1 , in particular each claim 1 , paddle has a free end on the side of the manipulation part.6. The device according to claim 1 , characterized in that at least one claim 1 , in particular each claim 1 , paddle is ...

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18-07-2019 дата публикации

CONTROLLER FOR VIDEO GAME CONSOLE

Номер: US20190217188A1
Принадлежит:

An improved controller for a game console that is intended to be held by a user in both hands in the same manner as a conventional controller, which has controls on the front operable by the thumbs, and has two additional controls located on the back in positions to be operated by the middle fingers of a user. 1. A hand held apparatus for providing a user input to a computer program for controlling the computer program , the apparatus comprising: ["a front face and a back face opposite the front face, wherein the front face contains a plurality of front controls configured to be activated by the user's thumbs during operation of the apparatus;", "a top face and a bottom opposite the top face, wherein the top face contains a plurality of top controls configured to be activated by the user's index fingers during operation of the apparatus;"], "a case configured to be supported only by a user's hands during operation of the apparatus, the case comprising:"}a first back control located at the back face and positioned to allow activation by the user's middle, ring, or pinkie finger during operation of the apparatus, the first back control having a first vertical dimension measured from a top edge of the back face adjacent to the top face of the case to a bottom edge of the back face adjacent to the bottom of the case, the first vertical dimension being at least one fourth of a distance from the top edge of the back face to the bottom edge of the back face; anda second back control located at the back face and positioned to allow activation by the user's middle, ring, or pinkie finger during operation of the apparatus, the second back control having a second vertical dimension measured from the top edge of the back face to the bottom edge of the back face, the second vertical dimension being at least one fourth of the distance from the top edge of the back face to the bottom edge of the back face.2. The apparatus of claim 1 , wherein each of the first back control and ...

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23-07-2020 дата публикации

BUTTON ASSEMBLY AND GAME CONTROLLER INCLUDING THE SAME

Номер: US20200230495A1
Принадлежит:

A button assembly adapted for being mounted in a game controller. The button assembly includes a pedestal, a pressure sensor module and a key cap. A middle of the pedestal has an accommodating groove penetrating upward through a top surface of the middle of the pedestal. Two opposite sides of the pedestal have two limiting portions oppositely protruded outward. The pressure sensor module is mounted in the accommodating groove of the pedestal. The key cap is covered on the pressure sensor module. A bottom surface of the key cap has a contact portion contacting with the pressure sensor module. Two opposite sides of the key cap have two active portions protruded outward. The two active portions are mounted to the two limiting portions, respectively. In processes of pressing and releasing the key cap, the two active portions move downward and upward with respect to the two limiting portions. 1. A button assembly adapted for being mounted in a game controller , comprising:a pedestal, a middle of the pedestal having an accommodating groove penetrating upward through a top surface of the middle of the pedestal, two opposite sides of the pedestal having two limiting portions oppositely protruded outward;a pressure sensor module mounted in the accommodating groove of the pedestal; anda key cap covered on the pressure sensor module, a bottom surface of the key cap having a contact portion contacting with the pressure sensor module, two opposite sides of the key cap having two active portions protruded outward, the two active portions being mounted to the two limiting portions, respectively, in processes of pressing and releasing the key cap, the two active portions moving downward and upward with respect to the two limiting portions.2. The button assembly as claimed in claim 1 , wherein the pedestal has a base portion claim 1 , each limiting portion has a lower extending portion extending outward from one side of the base portion claim 1 , tail ends of the lower extending ...

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24-09-2015 дата публикации

Educational Board Game

Номер: US20150265912A1
Автор: Bruce Ward
Принадлежит: Individual

An educational device comprising a game board demarcated with a plurality of positions, each position having associated with it and actuator, actuation of which causes the communication device to provide instruction to the player as to what the player is supposed to do. A player can activate a random number generator to determine how many positions to move. Once instruction has been received, the player utilizes game pieces on the game board to execute the instruction. By going through this process, any player can learn a particular skill or gain particular knowledge that can be applied in life.

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06-08-2020 дата публикации

HIDE, SEEK, AND COUNTDOWN GAME DEVICE AND METHOD

Номер: US20200246687A1
Принадлежит:

An apparatus and method for a hide-and-seek game, of which the apparatus includes a housing, a gameplay status indicator coupled to the housing, interface elements coupled to the housing and configured to receive input from a user or provide output to the user, and a processor configured to execute operations. The operations include initiating a timer in response to a first player selecting to play a hide-and-seek game and entering a first input using the interface elements, the first input indicating that the apparatus is hidden, receiving a second input from a second player prior to the completion of the timer, the second input indicating that the second player has located the apparatus that was hidden, and executing a predetermined number of challenges, in response to receiving the second input from the second player, using the gameplay status indicator and the interface elements. 1. A method for operating a hide-and-seek device , comprising:initiating a timer in the device in response to a first player selecting to play a hide-and-seek game using the device and entering a first input indicating that the device is hidden;receiving a second input from a second player prior to the completion of the timer, wherein the second input indicates that the second player has located the device that was hidden; andexecuting a predetermined number of challenges, in response to receiving the second input from the second player, using a gameplay status indicator of the device and one or more interface elements of the device until either the timer expires or the second player completes the predetermined number of challenges.2. The method of claim 1 , further comprising hiding the device claim 1 , wherein the device does not change state claim 1 , or provide information to the first player claim 1 , to assist the first player hiding the device.3. The method of claim 1 , further comprising receiving a selection of a level of difficulty for the hide-and-seek game claim 1 , wherein ...

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06-10-2016 дата публикации

TRADING CARD AND TRADING CARD SET

Номер: US20160287998A1
Принадлежит:

A trading card includes a main portion having any character of a plurality of characters represented on at least one surface and an electronic component for contactless communication, which is contained in the main portion. The electronic component includes a storage portion which stores data related to the character represented on the main portion and a circuit which writes data received from an external apparatus through contactless communication into the storage portion. 1. A trading card , comprising:a main portion having layers of paper in a sheet form; andan electronic component for contactless communication, which is contained in the main portion, wherein an antenna which transmits and receives a radio signal involved with contactless communication,', 'a storage portion which stores data related to a character represented on the main portion and includes a first storage area in which writing of additional data is restricted and a second storage area in which writing of additional data is not restricted, and', 'a circuit which writes data received from an external apparatus through contactless communication into the second storage area,, 'the electronic component includes'}any character of a plurality of characters, information associated with the character, and information for playing are represented on one surface of the main portion,a mark indicating a position of the antenna is represented at a position of arrangement of the antenna on the other surface of the main portion, andthe data related to the character includes identification information for specifying the character and identification information representing an application in which the character is available or a series of applications in which the character is available.2. A trading card , comprising:a main portion having any character of a plurality of characters represented on at least one surface; andan electronic component for contactless communication, which is contained in the main portion, ...

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22-10-2015 дата публикации

CONTROLLER FOR VIDEO GAME CONSOLE

Номер: US20150297994A1
Принадлежит:

An improved controller for a game console that is intended to be held by a user in both hands in the same manner as a conventional controller, which has controls on the front operable by the thumbs, and has two additional controls located on the back in positions to be operated by the middle fingers of a user. 1. A video game controller , comprising: a front and a back, wherein the back is opposite the front;', 'a top edge and a bottom edge, wherein the top edge is opposite the bottom edge;', 'a first handle adjacent a first side edge and a second handle adjacent a second side edge, wherein the first side edge is opposite the second side edge; and, 'an outer case comprisinga first back control and a second back control, wherein each of the first back control and the second back control is located at the back of the controller, wherein the first back control includes a first elongate member and the second back control includes a second elongate member;wherein the first elongate member and the second elongate member are orientated such that they converge towards the top edge with respect to each other.2. The video game controller of claim 1 , wherein the first elongate member extends along substantially all of the first distance and wherein the second elongate member extends along substantially all of the second distance.3. The video game controller of claim 1 , wherein the bottom edge includes:a first convex portion that defines the first handle;a second convex portion that defines the second handle; anda medial portion between the first convex portion and the second convex portion.4. The video game controller of claim 3 , wherein the first distance is between the top edge and the medial portion and the second distance is between the top edge and the medial portion.5. The video game controller of claim 3 , wherein the medial portion is closer to the top edge than a distal end of each of the first handle and the second handle.6. The video game controller of claim 3 , ...

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26-10-2017 дата публикации

CARD-HANDLING DEVICE AND METHOD OF OPERATION

Номер: US20170304712A1
Принадлежит:

Card-handling devices may include a randomizer configured to randomize ordering of playing cards in a set of playing cards. An output may be configured to present a group of cards at a time from the randomizer for removal from the card-handling device. An image capturer may be positioned and configured to capture image data of at least a portion of each playing card handled by the randomizer, the image data comprising at least a suit and a rank of each playing card. A nontransitory memory device may be operatively connected to the randomizer and to the image capturer, the nontransitory memory device configured to store at least the image data and group assignment data of each playing card in each group of cards presented for removal by the output. A display may be operatively connected to the nontransitory memory, the display configured to display a history of the image data and group assignment data of each playing card in each group of cards presented for removal by the output upon request. 1. A card-handling device , comprising:a randomizer configured to randomize ordering of playing cards in a set of playing cards;an output configured to present a group of cards at a time from the randomizer for removal from the card-handling device;an image capturer positioned and configured to capture image data of at least a portion of each playing card handled by the randomizer, the image data comprising at least a suit and a rank of each playing card;a nontransitory memory device operatively connected to the randomizer and to the image capturer, the nontransitory memory device configured to store at least the image data and group assignment data of each playing card in each group of cards presented for removal by the output; anda display operatively connected to the nontransitory memory, the display configured to display a history of the image data and group assignment data of each playing card in each group of cards presented for removal by the output upon request.2. The ...

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02-11-2017 дата публикации

Character based games and methods of play

Номер: US20170312643A1
Принадлежит: Maya Group Inc

Character based games and methods of play are provided. In preferred embodiments, the character based games include hydrophobic game boards that use characters formed from water or other liquids with surrounded or suspended character features. In a preferred embodiment, a method of play is provided. The method of play comprises: adding a character feature to water; placing the water including the character feature on a hydrophobic play surface such that the water forms a bead surrounding the character feature; and manipulating the hydrophobic play surface to cause the bead of water including the character feature to move to different locations on the play surface.

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01-11-2018 дата публикации

TABLE GAME MULTIPLIER SYSTEM AND METHOD THEREFOR

Номер: US20180311568A1
Автор: KATZ HOWARD B.
Принадлежит:

A table game multiplier system and method expands the play of a craps table by allowing a player to wager on a live-action craps table game being played at a table in a system operator, such as a casino or other suitable establishment, without requiring the person to be physically present at the craps table. The system allows the live-action craps table game to be virtually tiered or duplicated, thereby allowing a set of additional players to wager on a craps table identical to the one being played at a particular system operator. The additional players may connect to the table game multiplier system via an electronic telecommunication device such as, but not limited to, a smartphone, a tablet computer, or a personal computer,which may communicate with the system operator to allow the electronic placing of wagers on the tiered craps table. 1. A table game multiplier system , comprising:at least one live-action craps table residing at a system operator, the system operator having a plurality of servers;a network configured for communication between at least one server of the plurality of servers and at least one electronic telecommunication device operated by at least one tiered player enrolled with the system operator, wherein the at least one tiered player is located remotely from the live-action craps table.;a game client, wherein the game client comprises application software configured to run on the at least one electronic telecommunication device, wherein the application software is configured to display an interactive tiered craps table on the at least one electronic telecommunication device, wherein the tiered craps table is a virtual representation of at least a portion of a layout of the live-action craps table, and wherein the tiered craps table is configured for accepting at least one wager placed by the at least one tiered player on a game of craps being played at the at least one live-action craps table, as if the at least one wager was being placed at ...

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01-11-2018 дата публикации

TACTILE, INTERACTIVE NEUROMORPHIC ROBOTS

Номер: US20180311569A1
Принадлежит:

In one embodiment, a neuromorphic robot includes a curved outer housing that forms a continuous curved outer surface, a plurality of trackball touch sensors provided on and extending across the continuous curved outer surface in an array, each trackball sensor being configured to detect a direction and velocity a sweeping stroke of a user, and a plurality of lights, one light being collocated with each trackball touch sensor and being configured to illuminate when its collocated trackball touch sensor is stroked by the user, wherein the robot is configured to interpret the sweeping stroke of the user sensed with the plurality of trackball touch sensors and to provide immediate visual feedback to the user at the locations of the touched trackball touch sensors. 1. A neuromorphic robot comprising:a curved outer housing that forms a continuous curved outer surface;a plurality of trackball touch sensors provided on and extending across the continuous curved outer surface in an array, each trackball sensor being configured to detect a direction and velocity a sweeping stroke of a user; anda plurality of lights, one light being collocated with each trackball touch sensor and being configured to illuminate when its collocated trackball touch sensor is stroked by the user;wherein the robot is configured to interpret the sweeping stroke of the user sensed with the plurality of trackball touch sensors and to provide immediate visual feedback to the user at the locations of the touched trackball touch sensors.2. The robot of claim 1 , wherein the outer housing is convex.3. The robot of claim 1 , wherein the outer housing is hemispherical.4. The robot of claim 1 , further comprising a bump sensor configured to detect when the robot is bumped by the user.5. The robot of claim 1 , further comprising a pan and tilt camera configured to capture images of the user.6. The robot of claim 1 , further comprising a wireless communication component configured to communicate with another ...

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07-12-2017 дата публикации

Wireless entertainment device, system, and method

Номер: US20170348593A1
Принадлежит: MQ Gaming LLC

A wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. An optional display screen displays short text messages received through wireless communications with the wireless-compatible game console.

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15-12-2016 дата публикации

GAME CONTROLLER WITH USER-REPLACEABLE THUMBSTICK TOP

Номер: US20160361634A1
Принадлежит:

A user input device is described that includes a thumbstick that comprises a thumbstick module and a thumbstick cap that is connected thereto. The thumbstick cap includes a thumbstick base that is mounted upon the thumbstick module and a thumbstick top that can be removably connected to the thumbstick base. The manner of interconnection between the thumbstick top and the thumbstick base is such that a user can connect and disconnect the two components without having to disassemble the game controller and without having to use any tools. 1. A user input device , comprising:a housing that defines an internal cavity of the user input device and includes an aperture;a thumbstick module that is disposed within the internal cavity, the thumbstick module comprising a moveable post and being operable to generate an analog input control signal based on a position of the moveable post in relation to a default position; and a thumbstick base that is connected to the moveable post of the thumbstick module and that includes a portion that is externally accessible with respect to the housing through the aperture; and', 'a thumbstick top that is removably connected to the externally-accessible portion of the thumbstick base, the thumbstick top being manipulable by a user to cause a displacement of the moveable post of the thumbstick module from the default position, the removable connection between the thumbstick cap and the thumbstick base enabling the user to disconnect the thumbstick cap from the thumbstick base and reconnect the thumbstick cap to the thumbstick base without disassembling the housing., 'a thumbstick cap that is connected to the thumbstick module, the thumbstick cap comprising2. The user input device of claim 1 , wherein the thumbstick base comprises a magnet and wherein the thumbstick top comprises a ferromagnetic material that is attracted to the magnet.3. The user input device of claim 2 , wherein:the magnet comprises a ring magnet;the thumbstick base ...

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15-12-2016 дата публикации

USER-REPLACEABLE THUMBSTICK TOP FOR GAME CONTROLLER

Номер: US20160361636A1
Принадлежит:

A user-replaceable thumbstick top for a user input device is described. The thumbstick top comprises one or more first mating elements that are adapted to mate with one or more second mating elements of a thumbstick base of the user input device. The first and second mating elements are configured to enable the thumbstick top to be removably connected to the thumbstick base. The manner of interconnection between the thumbstick top and the thumbstick base is such that a user can connect and disconnect the two components without having to disassemble the game controller and without having to use any tools. 1. A thumbstick top , comprising:a head having a first surface and a second surface that is opposite to the first surface, the first surface being adapted to be manipulated by a user; anda stem that extends perpendicularly from the second surface, the stem comprising one or more first mating elements that are adapted to mate with one or more corresponding second mating elements of a thumbstick base of a user input device, the first and second mating elements being configured to enable the thumbstick top to be removably connected to the thumbstick base.2. The thumbstick top of claim 1 , wherein the thumbstick top comprises a ferromagnetic material that is attracted to a magnet disposed in the thumbstick base.3. The thumbstick top of claim 2 , wherein:the thumbstick top comprises a cylindrical stem that comprises the ferromagnetic material and is configured to be inserted into a circular depression formed in the thumbstick base; andthe magnet comprises a ring magnet that is vertically aligned with the circular depression.4. The thumbstick top of claim 1 , wherein:the stem defines an open-ended cylindrical cavity and includes an inner wall that surrounds the open-ended cylindrical cavity;the one or more first mating elements comprise one or more wedge-shaped protrusions that extend from the inner wall; andthe one or more second mating elements comprise one or more ...

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15-12-2016 дата публикации

Hand-Held Controllers with Capacitive Touch Sensors for Virtual-Reality Systems

Номер: US20160361638A1
Принадлежит:

There is provided a hand-held controller for a virtual-reality system. The hand-held controller includes a user-input surface and a grip coupled to the user-input surface. The user-input surface includes a first user-input key situated on the user-input surface. The first user-input key includes a first capacitive touch sensor to detect a finger of a user hovering above the first user-input key and contacting the first user-input key. 1. A hand-held controller for a virtual-reality system , the hand-held controller comprising:a user-input surface;a first user-input key situated on the user-input surface and comprising a first capacitive touch sensor to detect a finger of a user hovering above the first user-input key and contacting the first user-input key; anda grip coupled to the user-input surface.2. The hand-held controller of claim 1 , further comprising a cage coupled to the user-input surface and having an outer surface claim 1 , the cage including a plurality of illumination sources on the outer surface.3. The hand-held controller of claim 1 , wherein the first capacitive touch sensor comprises:first and second layers, each including a plurality of conductive electrodes arranged in a pattern;an insulating layer positioned between the first and second layers and electrically insulating the first and second layers from each other; anda touch controller to measure self-capacitance of each of the plurality of electrodes of the first and second layers to determine a position of the finger.4. The hand-held controller of claim 3 , wherein the first user-input key comprises a transparent material and the first layer is positioned between the first user-input key and the insulating layer.5. The hand-held controller of claim 3 , wherein the plurality of conductive electrodes of the first and second layers comprises at least one of copper and indium tin oxide.6. The hand-held controller of claim 3 , wherein:the plurality of conductive electrodes of the first layer ...

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14-12-2017 дата публикации

REMOTE CONTROL OF A FIRST USER'S SESSION BY A SECOND USER

Номер: US20170354880A1
Принадлежит:

A method is provided, including: receiving a request to initiate a session of a cloud application for a first user; executing, by a cloud server computer, the first user's session of the cloud application to generate video content; streaming the video content to the first client device for rendering to a first display device; receiving a request from a second client device associated with a remote second user to view the video content; streaming the video content over the network to the second client device; processing a request to transition control of the first user's session to the second user; initiating control of the first user's session by the second user, wherein initiating control by the second user includes deactivating control by the first client device and activating control by the second client device. 1: A method , comprising:receiving, over a network, a request from a first client device associated with a first user to initiate a session of a cloud application for the first user;executing, by a cloud server computer, the first user's session of the cloud application to generate video content, wherein executing the first user's session includes processing input data received over the network from the first client device associated with the first user to direct events occurring in the first user's session;streaming the video content over the network to the first client device for rendering to a first display device;receiving, over the network, a request from a second client device associated with a remote second user to view the video content generated from the execution of the first user's session of the cloud application;streaming the video content over the network to the second client device for rendering to a second display device;processing a request to transition control of the first user's session to the second user, wherein processing the request includes processing a permission of the first client device to allow the transition of control of ...

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24-12-2015 дата публикации

Gaming System with Cascading Symbol Feature

Номер: US20150371489A1
Принадлежит:

A gaming system comprising an input device for receiving a wager to play a wagering game. The gaming system also includes a display for displaying an array of symbols that indicate a randomly selected outcome of the wagering game. In response to the randomly selected outcome including a winning symbol combination, at least one symbol that is not a part of the winning symbol combination is removed from the array and causes other symbols to move into a position of the array vacated by the at least one removed symbol. 136-. (canceled)37. A casino gaming machine primarily dedicated to playing at least one casino wagering game , comprising:a housing for housing components associated with the casino wagering game;an electronic display device coupled to the housing;an electronic input device coupled to the housing, the electronic input device configured to receive a physical input from a player to initiate the casino wagering game and transform the input into an electronic data signal; and initiate the casino wagering game in response to the electronic data signal from the electronic input device,', 'determine an outcome of the casino wagering game based, at least in part, on the one or more random elements;', 'direct the electronic display device to display the outcome in the form of a symbol array;', 'in response to a predetermined criteria, remove at least one symbol in the symbol array causing other symbols to move into a position of the array vacated by the at least one removed symbol to create a new symbol array;', 'repeat the removal causing other symbols to move, creating another new symbol array if the predetermined criteria is satisfied by the new symbol array;', 'trigger a tangible bonus feature in response to a threshold number of removals being achieved; and', 'provide a tangible award for winning outcomes achieved during the casino wagering game., 'one or more controllers disposed within the housing and including a random element generator, the random element ...

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14-11-2019 дата публикации

ELECTRONIC CONTROLLER WITH HAND RETAINER AND FINGER MOTION SENSING

Номер: US20190344173A1
Принадлежит:

A controller for an electronic system includes a controller body having a handle portion, a tracking arc that is fixed to the controller body, and a hand retainer configured to physically bias a user's palm against an outside surface of the handle portion. A plurality of tracking sensors is disposed in the tracking arc, and are responsive to electromagnetic radiation emitted by the electronic system. An array of proximity sensors are spatially distributed around the outer surface of the handle portion, and are responsive to a proximity of the user's fingers to the outside surface of the handle portion. 1. A controller for an electronic system , for operation by a user having a hand with fingers and a palm , the controller comprising:a controller body having a handle portion with an outside surface;a hand retainer attached to the controller body at two or more locations, the hand retainer configured to contact a back of the hand and to physically bias the palm against the outside surface of the handle portion when the hand retainer is in a closed position; andan array of proximity sensors that are spatially distributed on the handle portion, the array of proximity sensors being responsive to a proximity of the fingers to the outside surface of the handle portion.2. The controller of claim 1 , wherein the hand retainer includes a curved resilient member to bias the hand retainer in an open position.3. The controller of claim 2 , wherein the curved resilient member includes a strip of at least one of metal or plastic.4. The controller of claim 2 , wherein the hand retainer further includes a fabric material that at least partially covers the curved resilient member.5. The controller of claim 4 , wherein the fabric material is adhered to a first side of the curved resilient member that faces the hand claim 4 , and wherein a second side of the curved resilient member opposite the first side is substantially uncovered.6. The controller of claim 1 , wherein the hand ...

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21-11-2019 дата публикации

PUNCHING GAME APPARATUS

Номер: US20190351318A1
Автор: JUNG Byeong Hun
Принадлежит: SamJin International Co., Ltd

Disclosed is a punching game apparatus and, more particularly, a punching game apparatus which converts a moving time of a hitting part into a score and outputs the score to a scoreboard. The present disclosure may increase the interest in a game by converting the moving time of a shift at the time of hitting by means of a sensor to accurately score the hitting power of a user. The present disclosure can increase the interest by accumulating the score converted from the hitting power and allowing users to compete for the highest score through score recording. In addition, as the present disclosure allows a game to be played with the hitting power of a finger, unlike conventional punching game apparatuses, the punching game apparatus is small in size and thus easy to carry. A restart button is provided, thereby allowing users to easily restart a game. 1. A punching game apparatus comprising:a hitting part to which a hitting power from a user's finger is applied;a sensor unit configured to output a first sensor information when the hitting part is positioned at a first point and output a second sensor information when the hitting part is positioned at a second point by the hitting power; anda control unit configured to convert a difference between an output time of the first sensor information and an output time of the second sensor information into a score.2. The punching game apparatus of claim 1 , wherein the hitting part includes:a punching pad to which the hitting power is applied, anda shaft connected to the punching pad,wherein the shaft has a linear shape or a bent bracket shape.3. The punching game apparatus of claim 2 , wherein the sensor unit includes:a first sensor configured to detect that the shaft is positioned at the first point; anda second sensor configured to detect that the shaft is positioned at the second point.4. The punching game apparatus of claim 3 , wherein the sensor unit includes an infrared ray sensor.5. The punching game apparatus of ...

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19-02-1982 дата публикации

Device and method for discriminating pattern

Номер: JPS5731087A
Автор: Yoichi Tanaka
Принадлежит: Toppan Printing Co Ltd

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28-07-2017 дата публикации

Sistema de juguete con escaner operado manualmente.

Номер: MX2017003069A
Принадлежит: Hasbro Inc

Un ensamblaje de juguete incluye: una plataforma configurada para recibir un objeto en un espacio que se extiende desde la plataforma; un soporte 5 configurado para recibir y sostener un dispositivo de formacion de imagenes portatil asociado con un campo de vision, el soporte esta situado con respecto a la plataforma de tal forma que el espacio que se extiende desde la plataforma se superpone con el campo de vision del dispositivo de formacion de imagenes cuando el dispositivo de formacion de imagenes es recibido y sostenido en el soporte; una entrada fisica configurada para moverse en respuesta a una fuerza manual aplicada; y una conexion movil entre la entrada fisica y la plataforma, la conexion movil configurada para mover la plataforma con respecto al dispositivo de formacion de imagenes en respuesta a la recepcion de una fuerza manual.

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27-11-2020 дата публикации

Early education toy

Номер: CN212016697U

本实用新型公开了一种早教玩具,包括:壳体,壳体上设有进球口和出球口,壳体内设有滑道,滑道的一端与进球口相连且另一端与出球口相连;转动件,转动件可枢转地设在壳体的底部;止挡件,止挡件设在壳体内,止挡件至少部分可往复活动地设在出球口内或设在滑道的靠近出球口的一端,以阻挡或释放球体;驱动件,驱动件与转动件和止挡件相连,驱动件用于驱使止挡件活动和驱使转动件相对壳体转动。本实用新型整个玩具的趣味性和娱乐性较强,容易激发儿童的玩耍乐趣。

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04-10-2002 дата публикации

Game device and game system

Номер: KR100305354B1
Принадлежит: 가부시끼가이샤 에스 엔 케이

본 발명은 게임 사용자가 캐릭터 등에 대해 감정이입이 쉬운 흥취성이 높은 장치를 게임 사용자에게 제공하는 게임 장치 및 게임 시스템에 관한 것으로, 게임을 프로그램에 의해 실행시키는 게임기 본체를 구비한 게임 장치에 있어서, 상기 게임기 본체로부터의 정보데이터에 의거해서 가동하는 동체를 구비한 것을 특징으로 하는 게임 장치 및 컨트롤러와 완구체를 이용하여 게임을 하는 게임 시스템에 있어서, 사용자가 컨트롤러를 조작하여 완구체를 움직여서 완구체의 동작을 육성하고, 이 육성한 완구체의 동작을 기억시키는 기억단계와, 기억시킨 완구체의 동작을 사용자가 컨트롤러 조작에 의해 재현시키는 재현 단계을 구비한 것을 특징으로 하는 게임 시스템이다. The present invention relates to a game device and a game system for providing a game user with a highly entertaining device in which a game user can easily empathize with a character, etc., comprising: a game device having a game machine main body for executing a game by a program; In a game system for playing a game using a game device, a controller, and a toy body, the user has to move the toy body by operating the controller. And a reproducing step of reproducing, by a controller operation, a memory step for fostering the motion of the toy object and storing the motion of the fostered toy.

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31-08-1991 дата публикации

Switch in game machine

Номер: KR910006662Y1
Автор: 오재민
Принадлежит: 오재민

내용 없음. No content.

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09-04-2019 дата публикации

Toy system with manually operated scanner

Номер: US10252178B2
Принадлежит: Hasbro Inc

A toy assembly includes: a platform configured to receive an object in a space extending from the platform; a dock configured to receive and hold a portable imaging device associated with a field of view, the dock being positioned relative to the platform such that the space extending from the platform overlaps with the field of view of the imaging device when the imaging device is received and held in the dock; a physical input configured to move in response to an applied manual force; and a movable connection between the physical input and the platform, the movable connection configured to move the platform relative to the imaging device in response to receiving a manual force.

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17-01-2012 дата публикации

Capacitive touchpad and toy incorporating the same

Номер: US8098240B2
Принадлежит: Mattel Inc

Capacitive touchpad assemblies, toys including capacitive touchpad assemblies and integral card readers, and methods for detecting contact with a capacitive touch surface are provided. A capacitive touch surface may have a capacity that varies depending on whether it is being contacted by an object such as a human finger. A voltage of the capacitive touch surface may be altered during each of a predetermined number of recurring time intervals. The capacitance of the capacitive touch surface will determine the amount of time required to alter its voltage to a threshold voltage within each time interval. The sum amount of time required for the voltage of the capacitive touch surface to reach the threshold voltage in a predetermined number of time intervals may be used to determine whether the capacitive touch surface is being touched.

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19-03-2013 дата публикации

Capacitive touchpad and toy incorporating the same

Номер: US8400426B2
Принадлежит: Mattel Inc

Capacitive touchpad assemblies, toys including capacitive touchpad assemblies and integral card readers, and methods for detecting contact with a capacitive touch surface are provided. A capacitive touch surface may have a capacity that varies depending on whether it is being contacted by an object such as a human finger. A voltage of the capacitive touch surface may be altered during each of a predetermined number of recurring time intervals. The capacitance of the capacitive touch surface will determine the amount of time required to alter its voltage to a threshold voltage within each time interval. The sum amount of time required for the voltage of the capacitive touch surface to reach the threshold voltage in a predetermined number of time intervals may be used to determine whether the capacitive touch surface is being touched.

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25-10-1979 дата публикации

ELECTRONIC GAME DEVICE AND METHOD OF MANUFACTURING IT

Номер: DE2915137A1
Автор: Ronald Elliot Milner
Принадлежит: Atari Inc

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21-03-2017 дата публикации

Locational node device

Номер: US9597587B2
Автор: Steven Bathiche
Принадлежит: Microsoft Technology Licensing LLC

A node device in a distributed virtual environment captures locational signals projected by another node device into a capture area of the node device and reflected from the capture area to a capture device of the node device. The location of the node device relative to the other node device is determined based on the captured locational signals. The determined location can be based on an angular relationship determined between the node device and the other node device based on the captured locational signals. The determined location can also be based on a relative distance determined between the node device and the other node device based on the captured locational signals. Topology of the capture area can also be detected by the node device, and topologies of multiple capture areas can be combined to define one or more surfaces in a virtual environment.

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28-06-2007 дата публикации

Shake Responsive Portable Computing Device for Simulating a Randomization Object Used In a Game Of Chance

Номер: US20070145680A1
Автор: Louis Rosenberg
Принадлежит: Outland Research LLC

An apparatus, method and computer program product for a shake responsive portable computing device used in simulating a randomization object for playing a game of chance. The portable computing device includes a processor, a motion sensor functionally coupled to the processor and configured to detect shaking motions imparted on the portable computing device by a user, a display coupled to the processor, a memory coupled to the processor and a simulation program operatively loaded into the memory. The simulation program includes instructions executable by the processor to identify deliberately imparted characteristic shaking motions from the detected shaking motions, generate a randomized gaming result in dependence on the identified characteristic shaking motion signals and output the randomized gaming result to the display as a graphical representation of a randomization object.

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11-02-2015 дата публикации

Operating apparatus and information processing apparatus

Номер: KR101492310B1
Принадлежит: 닌텐도가부시키가이샤

본원 발명은 사용자가 쉽게 파지할 수 있는 조작 장치를 제공한다. 단말 장치(7)는 사용자가 조작을 행하기 위한 조작 장치이다. 단말 장치(7)는, 대략 판 형상의 하우징(50)과, LCD(51)와, 돌기부[차양부(59)]를 구비하고 있다. LCD(51)는 하우징(50)의 표면측에 설치된다. 돌기부는, 하우징(50)의 이면측에 있어서, 하우징(50)의 중앙보다도 상측이며 적어도 좌우 양측의 위치에 돌출되어 형성된다. 사용자는 LCD(51)의 좌우의 하우징(50)을 파지할 때에, 돌기부가 손가락에 걸리도록 함으로써 단말 장치(7)를 편하게 파지할 수 있다. The present invention provides an operating device that can be easily grasped by a user. The terminal device 7 is an operation device for a user to perform an operation. The terminal device 7 is provided with a substantially plate-shaped housing 50, an LCD 51 and a protruding portion (flange portion 59). The LCD 51 is provided on the surface side of the housing 50. The protrusions are formed on the back surface side of the housing 50 above the center of the housing 50 and protruded at least at both left and right sides. The user can comfortably hold the terminal device 7 by allowing the projections to be caught by the fingers when gripping the left and right housings 50 of the LCD 51. [

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27-04-2010 дата публикации

Integrated game system, method, and device

Номер: US7704135B2
Принадлежит: Harrison Jr Shelton E

The present invention provides an integrated game with five subsystems: (i) electronic spell-casting system, (ii) card game system, (iii) user-created card system, (iv) system for replacing the use of dice and/or random number generation; and (v) board game system. Spell-casting system provides a physical input mechanism, e.g., sensor-equipped “magic wand”, and a verbal input mechanism which together trigger a spell. Cards form formations affecting their powers and are marked as “spent” by being placed under another card. Users create their own cards through a Web-accessible site. Random number (generated by computer or dice) usage is replaced by “challenges,” i.e., player-performed tasks. Chess pieces follow standard rules but are deployed one-by-one, as are squares of the chess board. Licensing information is available through www.inventerprise.com.

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15-07-1997 дата публикации

Portable computerized pari-mutuel sports entertainment system

Номер: US5647795A
Автор: Robert P. Stanton
Принадлежит: Individual

A portable computerized pari-mutuel sport system which includes a television, a video cassette recorder, a computer, a keypad, a receipt printer, and a computer program which controls the computer and, if desired, the video cassette recorder so that as betting continues, the betting information is conveyed to the computer where the odds are recalculated and displayed on the television.

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05-07-2021 дата публикации

Method for controlling a group of electronic apparatuses

Номер: RU2750848C1

FIELD: computing technology.SUBSTANCE: technical result is achieved by arranging the electronic apparatuses in space so that at least part of the displays of different electronic apparatuses form a single visual surface; displaying a graphic object on at least one first display of at least one electronic apparatus; changing the spatial position of at least part of the group of electronic apparatuses; transferring said graphic object from the first display to a second display, different from the first one; forming a control command for a group of electronic apparatuses corresponding with a predetermined property of said graphic object on the second display.EFFECT: expanded range of technical means for controlling a group of electronic apparatuses.7 cl, 3 dwg РОССИЙСКАЯ ФЕДЕРАЦИЯ (19) RU (11) (13) 2 750 848 C1 (51) МПК G06F 13/10 (2006.01) G06F 3/0484 (2013.01) ФЕДЕРАЛЬНАЯ СЛУЖБА ПО ИНТЕЛЛЕКТУАЛЬНОЙ СОБСТВЕННОСТИ (12) ОПИСАНИЕ ИЗОБРЕТЕНИЯ К ПАТЕНТУ (52) СПК G06F 13/10 (2021.05); G06F 3/14 (2021.05); G06F 3/0484 (2021.05) (21)(22) Заявка: 2020144399, 31.12.2020 (24) Дата начала отсчета срока действия патента: (73) Патентообладатель(и): Осипов Илья Викторович (RU) Дата регистрации: 05.07.2021 Приоритет(ы): (22) Дата подачи заявки: 31.12.2020 (45) Опубликовано: 05.07.2021 Бюл. № 19 2 7 5 0 8 4 8 R U (54) СПОСОБ УПРАВЛЕНИЯ ГРУППОЙ ЭЛЕКТРОННЫХ УСТРОЙСТВ (57) Реферат: Изобретение относится к области графический объект; изменения вычислительной техники. Технический результат пространственного положения как минимум заключается в расширении арсенала технических части из группы электронных устройств; перевода средств для управления группой электронных указанного графического объекта с первого устройств. Технический результат достигается за дисплея на отличный от первого второй дисплей; счет расположения электронных устройства в формирования управляющей команды для пространстве так, чтобы как минимум часть группы электронных устройств, соответствующей дисплеев разных электронных ...

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24-02-2017 дата публикации

CONTROL INPUT DEVICE FOR GAME LEVER, AND GAME LEVER PROVIDED WITH SUCH A DEVICE.

Номер: FR3032355B1
Автор: Damien Rubio
Принадлежит: Playrapid SARL

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13-05-1988 дата публикации

DEVICE FOR CROSSING LETTERS, NUMBERS OR / AND SIGNS

Номер: FR2580847B1
Автор: [UNK]
Принадлежит: Dauphin Philippe

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22-12-1998 дата публикации

Game apparatus

Номер: CA2199083C
Автор: Francis Landry
Принадлежит: Individual

There is provided herein an game apparatus comprising: a game board defining a playing surface having opposite ends and a goal mouth located at each end, rotatable playing figures for striking and propelling a playing piece; the apparatus comprising: first and second input means capable of being actuated by a first and a second player respectively, the first and second input means having a plurality of keys adapted to allow the first and second players to sequentially control any one of the playing figures, the apparatus further comprising a goal reset system for automatically resetting a playing piece at a chosen location on the playing surface upon a goal being scored.

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28-10-1982 дата публикации

An electronic games apparatus

Номер: WO1982003562A1
Автор: Gregory Paul Chalmers
Принадлежит: Gregory Paul Chalmers

An electronic game apparatus formed from two parts. The first part is a base board (1) which contains a basic set of electronic components such as a central processing unit (30), a read only memory (35) and keyboards (4). The second part is a game board (12) connectable with a base board (1). The game board (12) contains a second set of electronic components such as a read only memory (50) and various displays (22, 23, 24). The base board (1) is capable of use with many games but each game board (12) is suitable only for one type of game. The game board(s) plugs into the base board (1) to allow for different game boards (12) to be used with the single base board (1). A feature of the invention is that interactive games between, say, four players are possible including the movement of tokens (27) across a playing field (20) on the game board (12).

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07-07-2015 дата публикации

Lottery game system and method of playing

Номер: US9072963B2
Принадлежит: INTRALOT INTERNATIONAL Ltd

A lottery game system includes a number of lottery tickets, a playing area disposed on each lottery ticket, the playing area having a number of paths each traversing in the playing area. A starting point and an end point are disposed on the playing area. A winning predetermined path begins at the starting point and ends at the end point and is initially concealed from a player prior to commencing play of the lottery game. A special point is disposed among the various paths is positioned before the end point. The lottery game system may further include a lottery wand manipulated by a user wherein the lottery wand remains in contact with said lottery ticket along said winning path. Further, the lottery game system may include at least one lottery terminal which is operative to print at least one playing area and to dispense at least one lottery ticket.

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24-12-2009 дата публикации

Capacitive touchpad and toy incorporating the same

Номер: US20090318229A1
Принадлежит: Individual

Capacitive touchpad assemblies, toys including capacitive touchpad assemblies and integral card readers, and methods for detecting contact with a capacitive touch surface are provided. A capacitive touch surface may have a capacity that varies depending on whether it is being contacted by an object such as a human finger. A voltage of the capacitive touch surface may be altered during each of a predetermined number of recurring time intervals. The capacitance of the capacitive touch surface will determine the amount of time required to alter its voltage to a threshold voltage within each time interval. The sum amount of time required for the voltage of the capacitive touch surface to reach the threshold voltage in a predetermined number of time intervals may be used to determine whether the capacitive touch surface is being touched.

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07-10-2011 дата публикации

DISTRACTION DEVICE INTENDED PARTICULARLY TO MALVOYING AND / OR NON-INDUCING PEOPLE

Номер: FR2958178A1

Ce dispositif de distraction comporte un boîtier (1) contenant entre autres un système de reconnaissance vocale coopérant avec un capteur sonore (12) et un dispositif de restitution sonore (10) et un ensemble de boutons (B1, B2, B3 D1, D2, H et F) disposés sur ledit boîtier (1). Ces boutons sont disposés selon une hiérarchie d'accessibilité définie par la facilité d'accès de la main (5) des personnes, en vue d'éviter qu'une action inopinée sur une des commandes n'entraîne un disfonctionnement dudit dispositif de distraction. Application au divertissement et à l'occupation des personnes ayant des difficultés de perception visuelle. This distraction device comprises a housing (1) containing inter alia a voice recognition system cooperating with a sound sensor (12) and a sound reproduction device (10) and a set of buttons (B1, B2, B3 D1, D2, H and F) disposed on said housing (1). These buttons are arranged according to an accessibility hierarchy defined by the ease of access of the hand (5) of people, to prevent an unexpected action on one of the controls does not cause a malfunction of said distraction device. Application to the entertainment and occupation of people with visual perception difficulties.

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12-08-2016 дата публикации

CONTROL INPUT DEVICE FOR GAME LEVER, AND GAME LEVER PROVIDED WITH SUCH A DEVICE.

Номер: FR3032355A1
Автор: Damien Rubio
Принадлежит: Playrapid SARL

L'invention concerne un dispositif (300) d'entrée de commande pour manette de jeu (202), ledit dispositif (300) comprenant au moins une palette (302,304), comprenant : - une partie (216,316) de fixation, et - une partie (218,318) de manipulation ; caractérisé en ce que : - la partie de manipulation (218,318) est positionnée entre la partie de fixation (216,316) et un bord latéral (214,212) de ladite manette (202), et - ladite palette (200;302,304) est recourbée entre ladite partie de fixation (216,316) et ladite partie de manipulation (218,318) de sorte que ladite palette (200;302,304) s'éloigne de ladite face arrière (204) du côté de ladite partie manipulation (218,318). Elle concerne également une manette de jeu munie d'au moins un tel dispositif de commande. A joystick control input device (300) (202), said device (300) comprising at least one paddle (302,304), comprising: - a fixing portion (216,316), and - a handling part (218,318); characterized in that: - the handling portion (218,318) is positioned between the attachment portion (216,316) and a side edge (214,212) of said handle (202), and - said pallet (200; 302,304) is bent between said securing part (216,316) and said handling part (218,318) so that said pallet (200; 302,304) moves away from said rear face (204) on the side of said handling part (218,318). It also relates to a joystick provided with at least one such control device.

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28-09-2005 дата публикации

Quiz game apparatus

Номер: GB2412329A
Принадлежит: Individual

Disclosed is a programmable apparatus that aids in the playing of a question and answer type quiz game. The apparatus may be connected to a projector or to a television. The apparatus may generate fixtures after team names have been entered using a keyboard and will display successive rounds of fixtures and generate updated league tables after match results have been entered. The apparatus may have a card reader to read answers marked by the player on an answer card, alternatively the answers may be entered manually. Questions may be displayed on screen selected from a CD created using a built-in CD-RW recorder. Various sports may form the basis of the scoring system.

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01-05-2012 дата публикации

Controller device, controller system, and information processing device

Номер: CA2748627A1
Принадлежит: Nintendo Co Ltd

A terminal device 7 includes a generally plate-shaped housing 50, an LCD 51 provided on the front side of the housing, analog sticks 53A and 53B, a second L button 54K, and a second R button 54L. The analog sticks 53A and 53B are provided respectively in left and right portions of the LCD 51 above the center of the housing 50. The second L button 54K and the second R button 54L are provided on the back side of the housing 50 so as to generally correspond to the analog sticks 53A and 53B on the front side of the housing 50.

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21-09-2015 дата публикации

Method for playing a musical instrument using potable terminal and apparatus thereof

Номер: KR101554221B1
Принадлежит: 삼성전자주식회사

본 발명은 휴대단말기를 이용한 악기 연주 방법 및 장치에 관한 것으로, 이러한 발명은 휴대단말기를 이용한 악기 연주 방법에 있어서, 사용자의 요청에 따라 특정 곡과 특정 악기를 선택하고, 상기 특정 악기에 대응하는 연주 모드를 실행하는 과정과, 상기 연주 모드에서 상기 특정 악기에 따라 구분되는 화면에 입력되는 터치 신호인 제1입력 신호를 감지하는 과정과, 상기 제1입력 신호가 감지되면 음원 데이터 실행을 위한 제2입력 신호가 감지되는지 판단하는 과정과, 상기 제1입력 신호와 제2입력 신호를 연관 시켜서 분석하는 과정과, 상기 분석된 결과에 따라 상기 특정 곡의 음원 데이터를 오디오 신호로 출력하는 과정을 포함하는 것을 특징으로 한다. The present invention relates to a method and an apparatus for playing a musical instrument using a portable terminal, and more particularly, to a method and apparatus for playing a musical instrument using a portable terminal, Detecting a first input signal, which is a touch signal input to a screen distinguished according to the specific musical instrument in the performance mode, when the first input signal is detected; Determining whether an input signal is detected, analyzing the first input signal by correlating the first input signal with a second input signal, and outputting the sound source data of the specific song as an audio signal according to the analyzed result . 악기, 연주, 터치, 센서, 휴대단말기  Musical instrument, performance, touch, sensor, portable terminal

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04-06-2013 дата публикации

Object, method and system for transmitting information to a user

Номер: US8456415B2
Принадлежит: KONINKLIJKE PHILIPS ELECTRONICS NV

An object for transmitting information to a user includes an information detection device for detecting and receiving an information signal, a touch detector for transmitting a touch detection signal upon detection of the user touching the object, and an electronic switch for electronically coupling the information detection device to a tactile stimulation unit upon receipt of the touch detection signal such that information signal is transmitted from the information detection device to a part of the user touching the object via the tactile stimulation unit. In this way, the object is suitable for transmitting information only to the user touching the object, and this information is hidden from and not transmitted to other users.

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11-08-1998 дата публикации

Clasping device for ball chains

Номер: TW338003B
Принадлежит: Sega Enterprises Kk

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01-03-1968 дата публикации

Combined game and serving table

Номер: FR1515631A
Автор: Klaus Johannes Ylinen
Принадлежит:

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17-05-2022 дата публикации

Crown cap game device

Номер: US11331563B2
Автор: Radoslaw ORYL

A crown cap game device characterized in that a measurement device 4, consisting of electronic board 4a, the battery 4b covered by the casing 4c, clings to the wall 6, is installed inside below the teeth 3. All electronic elements on measurement device 4 like sensors, button, led diode are located on electronic board 4a and covered by the casing 4c. The battery 4b provides power to the electronic board 4a and casing 4c covers electronic board 4a to protect electronic board 4a against the influence of external factors. Casing 4c as well as crown bottle cap 2 may be in the any other form of small item enabling to perform fast tricks in the air and on the surface like coin shape.

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19-11-1993 дата публикации

Card game apparatus

Номер: CA2096288A1

ABSTRACT OF THE DISCLOSURE CARD GAME APPARATUS An electronic game apparatus for playing a card game and particularly the card game cribbage includes a central unit and a plurality of player units separate from but attached to the central unit for communication therewith. The central unit can store indicia relating to the set of cards of the conventional nature and can transfer those cards to different display areas on the main board and on the playing units. Each player can operate transfer buttons on the player unit which act to transfer selected ones from the cards indicated on his player unit to the required location on the main board for the playing of the game cribbage. The main unit calculates the score and enters this on a conventional cribbage scoreboard.

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28-02-2013 дата публикации

Device for feedthrough by perception, learning and/or memory backlash for outdoor applications, has transmitting and receiving unit that is connected with control unit for separate control of backlash elements

Номер: DE102011081623A1
Принадлежит: Gisbert Baarmann, Robert Krzeminski

The device has backlash elements (14) that are assigned with operation perceptible information of player. Each backlash element has sensor (20) that activates respective backlash elements. The sensor is connected with control circuit (22) to create or initiate the reproduction of perceptible information. A central terminal (16) is connected with game field (12) through communication link (18). A transmitting and receiving unit (23) is connected with control unit for separate control of backlash elements. The perceptual information is reproduced by reproducing unit.

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29-04-2014 дата публикации

Portable gaming device and gaming system combining both physical and virtual play elements

Номер: US8711094B2
Принадлежит: Creative Kingdoms LLC

A wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. An optional display screen displays short text messages received through wireless communications with the wireless-compatible game console.

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05-05-1972 дата публикации

Patent FR2106936A5

Номер: FR2106936A5
Автор: [UNK]
Принадлежит: DEFOIN ROGER

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05-09-1974 дата публикации

GAME DEVICE

Номер: DE2407437A1
Автор: Thomas J Kennard
Принадлежит: MOSEMAN LAWRENCE E

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10-04-2019 дата публикации

Method and apparatus for shuffling and handling cards

Номер: EP3113855B1
Принадлежит: Bally Gaming Inc

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20-10-2015 дата публикации

Cube puzzle

Номер: US9162139B2
Автор: Mordechai Lando
Принадлежит: Individual

A puzzle game includes a first and a second group of several pieces each. Several assemblies of pieces may be selected of the two groups. Three pieces of the first group are different from each other by the piece shape. Each of the pieces of the second group of pieces are different in shape from each of the pieces of the first group. Each of the assemblies forms an object, which objects are externally the same. Each of the different assemblies includes at least one piece of the first group and at least one piece of the second group. The formed objects are two or three dimensional objects. Preferably, each of the formed objects consists of identical cells. For example, the first and second groups consist of respectively three and six pieces. Each of three assemblies includes one piece and two pieces of the respective first and second groups.

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22-04-2014 дата публикации

Controller device and controller system

Номер: US8702514B2
Принадлежит: Nintendo Co Ltd

An example controller system includes a terminal device, and an input device as an additional device configured to be attachable to and detachable from the terminal device. The terminal device includes a generally plate-shaped housing, and an LCD 51 provided on the front side of the housing. The input device includes an operation section such as a stick, a bar-shaped first grip portion, and a support portion. The support portion detachably supports the terminal device so that the screen of the LCD is in a generally vertical direction when the first grip portion is in the vertical direction.

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18-10-2000 дата публикации

A replaceable roulette wheel

Номер: GB2348820A
Автор: Michael John Lerwill
Принадлежит: Coinmaster Gaming Ltd

A gaming apparatus comprises a replaceable wheel 2 mounted for horizontal rotation, a peripheral region of the upper surface divided into compartments 14 and means for counting the number of compartments as the wheel is rotated the apparatus being arranged to automatically reconfigure itself according to the number of compartments. A circular set of apertures 20 may be provided with each aperture corresponding with a respective compartment, and a reference aperture 18 for measuring each complete rotation. A sensor 40 may be provided for sensing the apertures 20, another 42 to detect the reference aperture 18 and a third 44 to sense whether a passing compartment is occupied by a ball. Display means might be used to show the identity of the occupied compartment and show an animated display of the rotating wheel. The identity of the occupied compartment may be used to display a stored simulated image of the wheel to a player. A plurality of balls may be used in the apparatus and strikers positioned above the wheel may be used to ensure that all the balls come to rest in compartments. A ball delivery arrangement is described which comprises a pair of opposed spring-biassed solenoid strikers which may operate in sequence or at random. A channel is described whereby a ball occupying a compartment forms a substantially smooth surface across which a ball may freely run.

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02-05-2019 дата публикации

Smart toy for play and education

Номер: KR20190045005A
Автор: 김응곤, 서영상, 오연재
Принадлежит: 순천대학교 산학협력단, 오연재

개시된 본 발명에 따른 놀이와 교육을 접목한 어린이용 스마트 토이는, 프로그램의 시작을 알리는 시작 블록(110), 상기 프로그램의 종료를 알리는 종료 블록(120) 및 상기 시작 블록(110)과 상기 종료 블록(120) 사이에 연결되어 상기 프로그램의 시작과 종료 사이에 명령을 수행하도록 적어도 하나의 명령 블록(130)을 포함하는 명령 입력판(100); 상기 명령 블록(130)에 결합되어 상기 명령 블록(130)에 해당 보조 명령을 입력하는 보조 명령 입력부재(200); 및 상기 명령 입력판(100)과 통신하며, 상기 명령 입력판(100) 및 상기 보조 명령 입력부재(200)의 종합 명령을 전송받아 작동 대상인 화면상 캐릭터, 드론 및 로봇 중 적어도 하나의 움직임을 제어하는 컨트롤러(300)를 포함한다.

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31-05-2012 дата публикации

Method and apparatus for playing a game

Номер: CA2835038A1
Автор: Martin Alexander Hay
Принадлежит: Individual

A game in which the moves players can make simulate both the symmetric and antisymmetric couplings of muscle pairs that accompany co-ordinated movement of the two sides of the human body, and in which each player's move comprises two components, one beneficial to the player and the other beneficial to the player(s) opponents (herein called chiralkines); a kit for playing the game; an electronic gaming device for use in playing the game; left-and right handed money and left- and right-handed property rights for use in a game or commerce; and apparatuses adapted for use with these.

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15-09-2005 дата публикации

Systems and methods for providing electric power to mobile and arbitrarily positioned devices

Номер: WO2005060065A3
Автор: Mitch Randall
Принадлежит: Mitch Randall

Various contact systems and methods for manufacturing and using such are disclosed herein. Examples of the contact systems include a surface with one set of pads (45) biased at a first voltage level, and another set of pads biased at a second voltage level, which can be used, for example, to transfer power to an electromechanical device (94) disposed thereon. The electromechanical device (94) can include a power storage element and two or more couplings. When one of the couplings contacts a pad biased at the first voltage level, and another one of the couplings contacts a pad biased at the second voltage level, a circuit is completed where some derivative of the differential between the first voltage level and the second voltage level is placed across the power storage element. Completion of the circuit causes the power storage element to charge. Power can be drawn from the power storage element to operate the electromechanical device (94).

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07-12-1982 дата публикации

Electronic baseball game

Номер: CA1137225A
Автор: George J. Klose
Принадлежит: Mattel Inc

ABSTRACT OF THE DISCLOSURE A hand held electronic game for baseball or the like having a playing field with illuminatable segments thereon at positions generally corresponding to potential player positions. One group of segments defines the path of a player object such as a ball which when "impacted" in response to a correctly timed manual input illuminates one of another group of segments. The "player" is advanced in response to another manual input a distance determined by the segment so illuminated. Game control and game status is under control of a processor using probabilities to determine game events. In the embodiment illustrated, the game is in the form of a baseball game with the segment depicted on a baseball diamond.

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14-08-2019 дата публикации

Joystick device and remote controller having the joystick device

Номер: EP3476451A4
Принадлежит: Autel Robotics Co Ltd

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10-09-2021 дата публикации

Early education toy

Номер: WO2021175167A1

本实用新型公开了一种早教玩具,包括:壳体,壳体上设有进球口和出球口,壳体内设有滑道,滑道的一端与进球口相连且另一端与出球口相连;转动件,转动件可枢转地设在壳体的底部;止挡件,止挡件设在壳体内,止挡件至少部分可往复活动地设在出球口内或设在滑道的靠近出球口的一端,以阻挡或释放球体;驱动件,驱动件与转动件和止挡件相连,驱动件用于驱使止挡件活动和驱使转动件相对壳体转动。本实用新型整个玩具的趣味性和娱乐性较强,容易激发儿童的玩耍乐趣。

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09-03-2011 дата публикации

Video game controller and video game system

Номер: EP2292305A1
Автор: Akio Ikeda
Принадлежит: Nintendo Co Ltd

A first control unit includes a first operation data generation section for generating first operation data in accordance with a motion of a first control unit body included in the first control unit. A second control unit includes a second operation data generation section for generating second operation data in accordance with a direction input operation performed by a player or a motion of a second control unit body included in the second control unit. Further, one of the first control unit and the second control unit includes a transmission section for transmitting the first operation data and the second operation data to a computer at a predetermined timing.

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31-10-2007 дата публикации

Numeral filling puzzle video game having function of resolving riddle

Номер: EP1849506A1
Автор: Chen-Tung Fan
Принадлежит: Avikara Technology Corp

Disclosed is a numeral and letter filling puzzle game machine comprising a machine entity with a screen capable of displaying a major square matrix of 9x9 square spaces containing nine sub-matrices of 3x3 square spaces, a keyboard provided beside the screen for inputting numbers and letters for game, a micro-processing storing the program of game rules and program for assistance of resolving riddles are built in the video game, a screen interface for interconnecting the screen and the micro-processing unit, and a power source for supplying electric power to the microprocessor, the keyboard, and the screen. Characterized is that: a micro-processing unit stored with program of game rules and program for assistance of resolving riddles are built in the video game, said micro-processing unit is electrically connected with keyboard, and screen.

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13-04-2006 дата публикации

Magical wand and interactive play experience

Номер: WO2006039339A2
Принадлежит: Creative Kingdoms, LLC

The invention provides a unique interactive play experience carried out utilizing a toy 'wand' 100 and/or other actuation/tracking device. In one embodiment the wand 100 incorporates a wireless transmitter and motion-sensitive circuitry adapted to actuate the transmitter in response to particular learned wand motions. The wand 100 allows play participants to electronically and 'magically' interact with their surrounding play environment simply by pointing, touching and/or using their wands 100 in a particular manner to achieve desired goals or produce desired effects. Various wireless receivers or actuators are distributed throughout the play facility to support such wireless interaction and to facilitate full immersion in a fantasy experience in which participants can enjoy the realistic illusion of practicing, performing and mastering 'real' magic.

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29-11-2007 дата публикации

Playing card delivery for games with multiple dealing rounds

Номер: CA2652536A1
Принадлежит: Individual

An electromechanical card handling apparatus and method creates or generates a plurality of sets of cards from a group of unshuffled cards wherein each set contains a predetermined number of randomly selected or arranged cards. Sets of cards are provided in a step-wise fashion, with first initial cards provided and then subsequent cards provided in a single or in multiple steps in a preprogrammed manner. The apparatus is controlled by a programmable microprocessor and may be monitored by a plurality of sensors and limit switches. The apparatus can be programmed for the number of players, the number of cards to be provided in each segment of play, and the dealing intervals among the various segments of card delivery and play.

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28-07-2015 дата публикации

Controller for video game console

Номер: US9089770B2
Принадлежит: Ironburg Inventions Ltd

An improved controller for a game console that is intended to be held by a user in both hands in the same manner as a conventional controller, which has controls on the front operable by the thumbs, and has two additional controls located on the back in positions to be operated by the middle fingers of a user.

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