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Небесная энциклопедия

Космические корабли и станции, автоматические КА и методы их проектирования, бортовые комплексы управления, системы и средства жизнеобеспечения, особенности технологии производства ракетно-космических систем

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Мониторинг СМИ

Мониторинг СМИ и социальных сетей. Сканирование интернета, новостных сайтов, специализированных контентных площадок на базе мессенджеров. Гибкие настройки фильтров и первоначальных источников.

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Форма поиска

Поддерживает ввод нескольких поисковых фраз (по одной на строку). При поиске обеспечивает поддержку морфологии русского и английского языка
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Применить Всего найдено 1619. Отображено 100.
12-01-2012 дата публикации

Apparatus and method for strategy games

Номер: US20120007309A1
Автор: John F. Stanoch
Принадлежит: Individual

A flight stand apparatus for use in playing a airplane combat game including a deck having a first attachment device and a deck top surface, a base having a first opening, and an altitude pole having a first end and an opposing second end. The altitude pole and the base may be configured so that the first end of the altitude pole is adapted to be inserted into the first opening of the base, and the altitude pole is thereby temporarily fixed to the base so that the altitude pole is substantially at a right angle with respect to the base. The first attachment device of the deck is configured to temporarily fix the deck on the altitude pole between the first end and the second end of the altitude pole, so that the deck top surface is substantially at a right angle with respect to the altitude pole and substantially parallel to the base.

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15-03-2012 дата публикации

Poquere: An Online Game Blending Word Skills with Psychology and Strategy

Номер: US20120061916A1
Принадлежит: UBETCHHA! Inc

Poquere is a unique game that blends word creation and scoring with the competitive and psychological aspects of Texas Holdem style Poker, making it engaging and addictive. Several innovations are defined that make the game exciting in an online social gaming context and allow unique monetization capabilities.

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22-03-2012 дата публикации

board game for enhancing mental skills through formation of shapes and patterns

Номер: US20120068407A1
Автор: Leonardo M. Yu
Принадлежит: Individual

A board game for two to four players comprising a playing board having twenty-five recessed square spaces arranged in a grid of five rows and five columns. One-hundred triangular chips in four colors consisting of twenty-five chips per color intended to removably fill said square spaces wherein four triangular chips capable of being snugly fitted within one square space. The objective is to fill the spaces with chips forming different forms or shapes as well as patterns corresponding to points or score wherein the first player that reached at least twenty-one points and calls “DEAL” wins. Players should therefore prevent each opponent from reaching the winning point. Any player, who calls “DEAL” whose combination of forms is below twenty-one points, commits “FALSE ALARM” and shall be penalized. In an event when no player has earned twenty-one points, the winner will be the player with the highest point.

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13-12-2012 дата публикации

Multimedia memory game

Номер: US20120315967A1
Принадлежит: NXP BV

The invention relates to a method of playing and configuring a multimedia memory game; to a computer program product comprising computer-executable instructions for carrying out the steps of a method of playing and configuring a multimedia memory game; to a mobile device; to an electronic data carrier; and to a multimedia memory game comprising a mobile device, a first electronic data carrier and a second electronic data carrier. During a turn of the game, the content stored on the first electronic data carrier is read and the content stored on the second electronic data carrier is read. Then it is verified whether the first content and the second content satisfy a predetermined associative relationship. Only if the first content and the second content satisfy the predetermined associative relationship, it is concluded that the turn is successful. The predetermined associative relationship may be preconfigured or configured by a user.

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20-06-2013 дата публикации

Toy figure, board game involving the use of a toy figure, and method of playing a board game involving the use of a toy figure

Номер: US20130154189A1
Автор: Peter Alan Fish
Принадлежит: Peter Alan Fish

A toy figure including one or more appendages each made of a coil spring and a magnet disposed at an end portion of each of the one or more appendages. A plurality of such toy figures may be used in a board game that requires players to position a respective one of the toy figures relative to a game board.

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27-06-2013 дата публикации

Board Game

Номер: US20130161908A1
Автор: Jeffrey Grossman
Принадлежит: Individual

The present invention provides a game for two or more players, and a method for playing the game. The game includes a game board having a plurality of spaces defining a continuous course of travel between a start space and a finish space. Each player starts on the starting space and each player takes turns using a chance device, preferably a spinner, to randomly select which one of eight arcade-style games to play to generate a number that is the number of spaces that the player must move the player's playing piece along the course of travel. The winner is the first player whose playing piece reaches the finish space.

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22-08-2013 дата публикации

Method of playing a game

Номер: US20130214489A1
Автор: Jeffery A. Mintz
Принадлежит: Individual

The present invention includes multiple opinion cards, each limiting play to a number of opinions, a board which is used to identify a unique human perspective in which each participant is to play, and a timer used to limit the time available to the players to write a statement about the opinion using the perspective randomly chosen.

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19-09-2013 дата публикации

Educational Board Game For Words

Номер: US20130241149A1
Автор: Mary Lee Cloud
Принадлежит: Individual

An educational board game and methods of playing said educational game are disclosed in the present invention. The said educational board game comprises game boards; movement spaces embedded with words or phrases or obstacles or tasks; game pieces; and means of randomly generating a number. Words are Sight words selected from the Dolch Word List and phrases contains such words. Said game is played by up to five players by moving game pieces certain number of movement spaces. The number of spaces is determined by a randomly generated number. The players also face obstacles and tasks. The player first arriving at the end point space wins the game.

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05-12-2013 дата публикации

Systems and methods for providing fantasy sports contests with wagering opportunities

Номер: US20130324228A1
Автор: David Barber
Принадлежит: United Video Properties Inc

Systems and methods for providing to a user the ability to use a fantasy sports contest application to access fantasy sports contests and wagering opportunities are presented. In some embodiments of the present invention, the fantasy sports contest application may provide to the user the ability to place a wager based on the user's performance in a fantasy sports contest. In some embodiments of the present invention, the fantasy sports contest may provide to the user the ability to place a wager based on a real-life sporting event that is related to a fantasy sports contest in which the user participates. The fantasy sports contest application may provide to the user the ability to place a wager for money, fantasy sports contest points, non-cash prizes and points redeemable for prices.

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03-04-2014 дата публикации

Smart-Device Spinner Toy

Номер: US20140094242A1
Принадлежит: Big Monster Toys LLC

A spinner toy that can hold a cellular telephone, particularly those telephones known as “smartphones”. The toy can take any shape, color or configuration, but has a cavity on its upper surface that can receive a smartphone usually laid flat with the screen facing upward. The bottom of the toy has a protruding area that acts as a pivot so that the toy can be spun on a surface. An optional application can run in the smartphone that uses the accelerometer(s), compass and the like to sense the direction the front of the toy is pointing when it stops spinning or how long it spun or how fast. Various games or activities can be programmed to request the person being pointed at to perform some activity.

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05-01-2017 дата публикации

Christmas-Themed Search and Find Game

Номер: US20170001103A1
Принадлежит:

A holiday search and find game is provided having a plurality of diversified, tangible and movable holiday thematic objects, a plurality of cards, a random chance device, and a timing device. The plurality of thematic objects is arranged for disbursement about a playing environment. The plurality of cards each have an indication of at least one of the thematic objects. The random chance device is provided for randomly selecting occurrence of a category of a next event comprising: a) selection of a card from at least one category of cards, and b) at least one of: 1) a number of players, and 2) an identity of one or more players participating in the next event. The timing device establishes a predetermined time period in which to locate and identify one of the thematic objects as indicated on a selected one of the plurality of cards. A method is also provided. 1. A holiday search and find game , comprising:a plurality of diversified, tangible and movable holiday thematic objects arranged for disbursement about a playing environment;a plurality of cards each having an indication of at least one of the thematic objects;a random chance device provided for randomly selecting occurrence of a category of a next event comprising: a) selection of a card from at least one category of cards, and b) at least one of: 1) a number of players, and 2) an identity of one or more players participating in the next event; anda timing device establishing a predetermined time period in which to locate and identify one of the thematic objects as indicated on a selected one of the plurality of cards.2. The holiday search and find game of claim 1 , wherein the occurrence of a category of a next event comprises positional identification of one or more players participating in the next event.3. The holiday search and find game of claim 1 , wherein the random chance device selects one of a plurality of predetermined time periods to be implemented for performing a next event.4. The holiday search ...

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03-01-2019 дата публикации

Spades Variant

Номер: US20190001216A1
Автор: Palmer, SR. Kenneth
Принадлежит:

A card game includes a deck of playing cards, an octahedral die, and spinner with a category card and timer. Each face of the octahedral die has indicia designating the dealer for the game. The spinner is divided into sections. A rotatable pointer is attached to the spinner. A category card is associated with the spinner and has verbiage describing the variants of the card game selected by the pointer. A timer controls the time of a speed hand and is started at the beginning of play of the card game. Prior to beginning of play of the card game, the octahedral die is thrown and when it had landed, the side facing up decides the dealer. Another player then spins the rotatable pointer to decide the category variant of the game to be played. Play then proceeds as with the rules of the card game. 1. A card game comprising:a deck of playing cards comprising: a number of cards that are divided into a plurality of suits wherein each card in one suit is marked with an indicator of the suit and each card has a numerical designator within the suit;a die configured such that when the die is rolled and comes to a stop, a designating indicator is in a readable position for designating a dealer for the card game; anda spinner divided into multiple sections such that when a rotating indicator affixed to a base plate of the spinner is rotated a category of play is chosen.2. The card game of wherein the deck of playing cards meets the requirements for playing the game of spades.3. The card game of wherein the deck of playing comprises jokers for playing the variants of the game of spades.4. The card game of wherein the die is an octahedral die with eight sides claim 1 , wherein each side is shaped in the form of an equilateral triangles.5. The card game of wherein the designating indicator includes indicia that is placed each face of the die wherein the indicia are letters claim 4 , numbers claim 4 , and/or symbols designating the player that is be the dealer for the game.6. The card ...

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12-01-2017 дата публикации

LOCKABLE WAGERING CHIP CONTAINER AND METHOD FOR USING THE SAME

Номер: US20170007918A1
Автор: Brown Eric
Принадлежит: Chip Locker LLC

A lockable wagering chip container is disclosed which includes a case, a drawer, and a lock mechanism. The case includes a case top, a case bottom, two case sides, and two case ends. The case top includes a through-hole and at least one of the two case ends is open. The drawer includes a drawer top, a drawer bottom, two drawer sides, and two drawer ends. The drawer bottom, two drawer sides, and two drawer ends partially enclose a drawer interior configured to hold a plurality of chips; the drawer top is open. At least one of the drawer ends includes a chip slot configured to accept a chip inserted when the drawer is in a closed position. The lock mechanism is positioned within the case and configured to secure the drawer in the closed position until the lock mechanism is released by a key inserted into the through-hole. 1. A lockable wagering chip container comprising:a case comprising: a case top, a case bottom, two case sides, and two case ends, where the case top further comprises a through-hole and at least one of the two case ends is open;a drawer comprising: a drawer top, a drawer bottom, two drawer sides, and two drawer ends, where the drawer top is open; the drawer bottom, two drawer sides, and two drawer ends partially enclose a drawer interior configured to hold a plurality of chips; and at least one of the drawer ends further comprises a chip slot configured to accept a chip inserted into the chip slot when the drawer is in a closed position; anda lock mechanism positioned within the case and configured to secure the drawer in the closed position until the lock mechanism is released by a key inserted into the through-hole.2. The lockable wagering chip container of where both case ends are open.3. The lockable wagering chip container of where each drawer end comprises a chip slot configured to accept a chip when the drawer is in a closed position.4. The lockable wagering chip container of where the chip slot configured to accept a chip when the drawer is ...

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14-01-2016 дата публикации

COLLECTION OF NAIL HAMMERING GAME PIECES

Номер: US20160008706A1
Принадлежит:

A collection of game pieces including a block and a support tray. The block includes a top surface, a first width and a thickness. The support tray includes a top surface, a bottom surface, a second width, a depressed portion on the surface and the support tray is adapted to removably receive the block centrally on the top surface. The ratio of the first width and the second width ranges from about 6:7 to about 1:2 such that a flange of the support tray is formed. The block is configured to receive a plurality of nails driven into it using a striking tool and if the striking tool accidentally misses the block while used in driving a nail into the block, the flange is used to arrest the striking motion of the striking tool. 2. The collection of game pieces of claim 1 , further comprising at least one leg socket adapted to said bottom surface of said support tray.3. The collection of game pieces of claim 2 , further comprising a leg structure removably connected to said at least one leg socket to support said support tray.4. The collection of game pieces of claim 3 , wherein said leg structure is collapsible to facilitate transport of said leg structure.5. The collection of game pieces of claim 3 , wherein said leg structure comprises four legs capable of being erected in a rectangular stance.6. The collection of game pieces of claim 5 , wherein each of said four legs comprises a bottom end and a foot disposed on the bottom end of said each of said four legs.7. The collection of game pieces of claim 6 , further comprising an aperture disposed at least one of said feet claim 6 , wherein said aperture is adapted to receive a stake.8. The collection of game pieces of claim 1 , wherein said block comprises a material having a density of from about 20 to about 40 lbs/ft.9. The collection of game pieces of claim 1 , wherein said block comprises a material having a Janka hardness of from about 350 to about 550.10. The collection of game pieces of claim 1 , wherein said block ...

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11-01-2018 дата публикации

TRAINING AND STIMULATION DEVICE

Номер: US20180008886A1
Автор: Espensen Frank Nelson
Принадлежит: Pet-Pocket ApS

A device () for training and stimulation of dogs or children, which device () comprises a number of elements (′) configured to be locked and thereby fix and at least partly hide a number of tidbits (″), wherein the device () has activation members () for opening/detachment of the elements (′). The elements (′) prevent one or more of the other elements (′) from being opened/detached in such a manner that a first element (′) is required to be opened/detached in order to open/detach another element (). 115-. (canceled)16. A device for training and stimulation of dogs , comprising:a square plate-shaped member anda flat flexible first connection member, the first connection member comprising a central body portion and a first and second head portion connected to opposite ends of the central body portion,wherein the first connection member has a thickness; and wherein the first and second head portion each have widths larger than the width of the central body portion for the first connection member creating an overall shape resembling that of a dog bone;wherein both head portions and the square plate-shaped member have cooperating hook and loop fasteners for detachable attachment of both head portions to the square plate-shaped member;wherein a tidbit receiving space is provided between the first connection member and the square plate-shaped member for containing a tidbit, the tidbit being accessible only if the first head portion is detached from the square plate-shaped member by opening corresponding hook and loop fasteners.17. A device according to claim 16 , wherein a second connection member is provided which is identical to the first connection member and is arranged on the square plate-shaped member perpendicular to the first connection member; wherein the central portion of the first connection member is fixed on the square plate-shaped member by stitches claim 16 , and wherein a central portion of the second connection member is fixed onto the square plate-shaped ...

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14-01-2021 дата публикации

Non-commission pai gow poker games, devices, systems and methods thereof

Номер: US20210008441A1
Автор: Daniel C. Lubin
Принадлежит: Lubin-Jones LLC

Methods of playing commission-free pai gow poker games are disclosed. The commission-free pai gow poker games have multiple features, including a novel push mechanism and a novel copy-fostering mechanism, that provide a gaming establishment with an adequate house edge without the need to charge a commission on player wins. The features of the commission-free pai gow poker games may be incorporated in one or more instruction sets or software configured in one or more mechanical devices and/or electronic devices. Furthermore, the features may be configured in one or more displays in communication with one or more servers as desired. Furthermore, the commission-free pai gow poker games may be offered in a non-gaming media environment as desired.

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10-01-2019 дата публикации

BASEBALL BOARD GAME

Номер: US20190009166A1
Автор: Brauch Adam
Принадлежит:

A baseball board game and method for playing same, wherein the board game includes means for observing a field baseball game and the method includes watching a field baseball game and using the actions of the field baseball players to determine the movement of markers on the game board. 1. A baseball board game comprising: i) four base representations arranged as the four corners of a quadrangle;', 'ii) four base-path representations connecting the four base representations and forming, together with the four base representations, a closed circuit;', 'iii) a plurality of marker locations arranged in two tracks along the circuit such that each track comprises an equal number of marker locations, each track includes a marker location at each base representation, and each track includes a plurality of marker locations on each base-path representation;, 'a) a board having a representation of a baseball field thereon, wherein the representation includes'}b) two markers that are identifiably different;c) a chart indicating the number of locations a marker is to be moved based on the action of a field baseball team; andd) means for observing a field baseball game.2. The baseball board game of claim 1 , wherein the means for observing a field baseball game is a television set.3. The baseball board game of claim 1 , wherein the means for observing a field baseball game is a radio.4. (canceled)5. The baseball board game of claim 1 , wherein the chart indicates that the marker is moved one location if the team hits a foul ball out of play claim 1 , the marker is moved two locations if the team hits a ball into the infield but the batter does not safely reach first base claim 1 , the marker is moved two locations if the team hits a bunt out of play claim 1 , the marker is moved three locations if the team hits a single claim 1 , the marker is moved three locations if the team hits a bunt in play but the runner is tagged out claim 1 , the marker is moved four locations if the ...

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10-01-2019 дата публикации

INTERACTIVE GAMING TOY

Номер: US20190009171A1
Принадлежит:

An interactive gaming toy is provided for playing a game having both physical and virtual gameplay elements. The gaming toy comprises a physical toy, such as a toy wand, doll or action figure, having an RFID tag pre-programmed with a unique identifier that identifies the toy within an associated computer-animated game. The RFID tag stores information describing certain attributes or abilities of a corresponding virtual character or object in the computer-animated game. Additional information may be stored on the RFID tag as the corresponding virtual character evolves or changes over time based on player performance and/or gameplay progression. The interactive gaming toy thus allows developed character attributes and the like to be stored and easily transported to other games and compatible gaming platforms. One or more optional auxiliary components may be attached to the gaming toy to selectively create a modified gaming toy having additional desired functionality and/or aesthetics. 16.-. (canceled)7. A gaming toy for playing a computer-animated game on a compatible gaming platform , said gaming toy comprising:a toy body corresponding to a character or object in said computer-animated game, said toy body having an internal cavity configured to house one or more electrical components and associated circuitry; (1) a first selection of information comprising a unique identifier that uniquely identifies said gaming toy, and', '(2) a second selection of information that identifies certain powers or abilities of said corresponding character or object in said computer-animated game;, 'a microprocessor and associated non-volatile memory disposed within said internal cavity, said non-volatile memory storinga motion sensing element that generates first sensor state data responsive to one or more sensed motions of said toy body;a touch sensing element that generates second sensor state data responsive to sensed touching of a user's finger thereon; anda radio frequency (RF) ...

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15-01-2015 дата публикации

PAY OR PLAY TOURNAMENT FORMAT

Номер: US20150014924A1
Автор: ASISTIN, JR. EDWARD JAMES
Принадлежит:

A multi-entry tournament is provided. The tournament format allows participants to enter as many times as they choose until the specified sized bracket is full. The tournament format also allows participants to enter in a round further into the tournament bracket. Thus, participants are able to more quickly advance through the tournament without having to play the standard number of matches.

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28-01-2016 дата публикации

Fantasy sports card game

Номер: US20160023093A1
Принадлежит: Individual

A fantasy football rewind game providing a deck of playing cards with each of the cards having indicia associated with a fantasy player having a fantasy point value corresponding to a real life player in a professional sports league, a fantasy event from a previous season of a fantasy sports league of the professional sports league, or a game action for each game player is provided. The fantasy football rewind game may be initiated by a plurality of game players. Chips having a monetary value may be acquired and lost by each game player. Game play includes choosing to play a drawn playing card or a card from one's hand, wherein the fantasy players can be collected in a lineup panel. The goal is to amass the highest of the combination of fantasy point values of the collected fantasy lineup panel and the monetary value from the chips.

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16-01-2020 дата публикации

INDEXING METHODS AND APPARATUS WITH COMPETITIVE PERFORMANCE PARAMETERS

Номер: US20200020206A1
Автор: Ginsberg Philip M.
Принадлежит:

Some embodiments may include a poker indexing service. For example, a multi dimensional vector of player performance and/or other data may be determined based on gaming related activity that is input or otherwise captured. Such a vector may be used in various forms to generate a metric or to facilitate wagering and/or other gaming activity. Other methods and apparatus are described. 1. (canceled)2. A method comprising: processing performance data describing play of a plurality of games that are played by respective players of a plurality of players, in which the performance data is from at least one of image data or audio data captured at a capture device at at least one given remote venue coupled over a communication network with the at least one processor;', 'calculating for each of the plurality of players, based on and in response to receiving respective performance data, a respective vector with a plurality of dimensions, in which each dimension of the plurality of dimensions describes a different aspect of game performance, in which each aspect is observable over multiple games of the plurality of games;', 'determining for each of the plurality of players, based on a respective multidimensional vector and in response to calculating a respective vector, an index metric by applying an algorithm to a respective plurality of dimensions to convert the respective multidimensional vector to a respective numerical value;', 'matching at least two players of the plurality of players together for a game based on at least one of a dimension of the multidimensional vector associated with each of the at least two players or the index metric associated with each of the at least two players; and', 'facilitating play of the game with at least two players in response to the matching., 'controlling, by at least one processor3. The method of claim 2 , in which matching includes matching based on a dimension of the multidimensional vector.4. The method of claim 2 , in which the ...

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25-01-2018 дата публикации

Computer-implemented methods and systems enabling fan participation in calling plays at sporting and other events

Номер: US20180021682A1
Принадлежит: Your Call Technology LLC

A computerized method and system of facilitating state-based participation in calling plays in a football game thereby allowing fans to proactively participate in real-time in the game. A computing device receives a user profile corresponding to a user registered to vote in a real-time football game. A sequence of states is initiated in response to start of a play during the real-time football game. The sequence of states includes receiving a set of plays from a coach, sending the set of plays to a user, and receiving a vote from the user. A result of a real-time play based on the winning play is received and the coach is score updated. The computerized method and system is not limited to football, and may also be applied to other live events such as soccer, baseball, golf, hockey, basketball, movie screenings, game shows, award shows, sales meetings, political events, and business conferences.

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10-02-2022 дата публикации

BANKRUPTCY BOARD GAME

Номер: US20220040563A1
Автор: Haben Susen, Haben William
Принадлежит:

A bankruptcy board game, including a game board, including a plurality of spaces disposed on a perimeter of the game board, and a plurality of card retaining areas to receive cards thereupon, a spinner unit removably disposed on at least a portion of the game board to control a course of action of at least one player during a game, and a plurality of figurines to move around the plurality of spaces and represent a position of the at least one player on the game board. 1. A bankruptcy board game , comprising: a plurality of spaces disposed on a perimeter of the game board, and', 'a plurality of card retaining areas to receive cards thereupon;, 'a game board, comprising a spinning wheel,', 'a spin button connected to the spinning wheel, and', 'a motor connected to the spinning wheel to move the spinning wheel from horizontal in a first position to at least partially angled with respect to the spinner unit in a second position in response to a first depress of the spin button, and to rotate the spinning wheel in response to a second depress of the spin button; and, 'a spinner unit removably disposed on at least a portion of the game board to control a course of action of at least one player during a game, the spinner unit comprisinga plurality of figurines to move around the plurality of spaces and represent a position of the at least one player on the game board.2. (canceled)3. The bankruptcy board game of claim 1 , wherein the spinner unit further comprises:a card reader disposed on at least a portion of the spinner unit to scan a magnetic strip on at least one card from the plurality of card retaining areas in response to the at least one card being moved therethrough;a chip reader disposed on at least a portion of the spinner unit to scan a chip on the at least one card from the plurality of card retaining areas in response to the at least one card being inserted therein; anda speaker disposed on at least a portion of the spinner unit to recite words on the at ...

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01-02-2018 дата публикации

Duel card game method of play

Номер: US20180028900A1
Автор: Michael Montecillo
Принадлежит: Individual

The present invention is a method of a duel card game. The game is not limited to a hand-held card, but it can also be in another form of media such as phone application, computer, or video games. Each player has his or her own equal number of cards. Each card has its own character. Each character has six categories. Each of the categories have three sub categories. The cards are evenly distributed to the players. A calling player starts the game. He or she will choose a number of categories for duel. The sub categories or the elements will decide who will win the duel game. The player who wins the most, on the called categories takes the opponent's card and put it to his or her side. The calling player can also use a spell on the card. In the end the person who gets the most cards, or has the most number of points wins the card game.

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12-02-2015 дата публикации

Method of training for enhancing memorization and strategic decision making

Номер: US20150042043A1
Автор: Brian T. Dolk
Принадлежит: Individual

The present invention relates to a strategy game to enhance decision-making skills and memorization. In addition to the basics of traditional chess, the invention expands upon traditional chess rules by comprising some or all pieces being concealed within housing shells, except for the King, so that players do not have full disclosure of their opponent's pieces and must identify and memorize the opponent's game pieces from the movement made during the game. An essential feature at the discretion of the participant is to use at least one “hold and secure” placeholder on a square that allows a player to “hold and secure” up to two, or more, squares in a match upon capturing an opponent's piece on that square. Also, a method for training that comprises phases including, but not limited to, game pieces being concealed within housing shells, a “hold and secure” feature, and some or all pieces starting in non-traditional chess starting positions. The training method comprises phases with increasingly more complex rules in each phase so that as proficiency is achieved in one phase, the player moves on to the subsequent more complex, challenging phase. The phases are customizable with different variations including, but not limited to, time constraints, variable starting positions for all of the pieces, and alternative goals other than only the traditional capture of the King.

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03-03-2022 дата публикации

Dice Game and Method of Playing

Номер: US20220062747A1
Автор: Cox Beverly, Cox Valerie
Принадлежит:

This present invention relates to a family-friendly dice rolling game that includes eighteen dice, a rolling cup, and a score pad. The dice game allows each player to participate in the game by rolling the dice three times in each turn across three different game phases. The game offers an entertaining activity for any number of players, thereby making it an ideal game for any occasion or gathering. Further, the dice game of the present invention includes simplified rules and a score calculation method that encourages the players to use their mathematical and counting skills to keep score.

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14-02-2019 дата публикации

INTERACTIVE GAME CODE APPARATUS

Номер: US20190046867A1
Автор: Imai Stu
Принадлежит:

An interactive game code apparatus resembles a battle rifle of the type used in video game depictions of combat and is able to receive a game code when the battle rifle has been successfully field stripped in a game play scenario which the battle rifle is initially assembled, followed by a first timer start input, and disassembled, followed by a first timer stop input establishing a first time interval. A second timer start input begins a second time interval during which the battle rifle is reassembled and a second timer stop input occurs marking a second time interval. If the first and second time intervals are less than a pre-determined maximum time interval, access to the game code is given. 1. For use in combination with a video game play device , an interactive game code apparatus comprising:a plurality of units assembled into a combined apparatus having a configuration characterized as a correctly assembled apparatus and separated into a separated apparatus having a configuration characterized as a fully disassembled apparatus;a plurality of connecting structures supported upon said units each of said connecting structures including a cooperating mechanical attachment and a connection indicator, said cooperating mechanical attachments securing said plurality of units in said combined apparatus;a controller circuit being coupled to said plurality of connection indicators and having means for receiving a game code and transmitting a game code; anda timer responsive to a timer start input and a timer stop input such that a timer start input followed by a timer stop input produces a time interval between said timer start input and said timer stop input,said interactive game code apparatus receiving a game code when said plurality of units is initially assembled into said combined apparatus having a configuration characterized as a correctly assembled apparatus, followed by a first timer start input, and disassembly of said plurality of units, followed by a first ...

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25-02-2021 дата публикации

Pitcher Statistics Tracking and Monitoring System

Номер: US20210052943A1
Автор: Weems Jeffrey P.
Принадлежит:

A pitch count system monitors pitch count data for baseball and softball pitchers so that coaches, officials and team administrators can know when a team's pitcher is approaching or has reached pitch count limits. The system may register information upon game completion and/or enable live updating during game play, and may make updated pitch count information available to each team. The system may allow coaches to view their opponents' reports so that coaches can know who is not eligible to pitch against them on a certain day, or after a certain point in time as a game progresses. Further, the system may provide leagues and governing associations with an oversight mechanism to ensure that teams are adhering to the prescribed pitch count regulations. 1. A pitch tracking system , comprising:a server that is in communication with a plurality of team electronic devices, wherein the server comprises a processor; and receive, from a first team electronic device, an identifier for a pitcher in a baseball game or a softball game and a first pitch count value for the pitcher for the game,', 'transmit the first pitch count value to a second team electronic device,', 'receive, from the second team electronic device, an indication of whether the second team electronic device user agrees with the first pitch count value,', 'if the second team electronic device user agrees with the first pitch count value, accept the first pitch count value and save the first pitch count value in association with a temporal parameter to a player profile for the pitcher, and', transmit a verification request message to at least the second team electronic device requesting verification of the first pitch count value;', 'if the system receives an adjusted pitch count value from one of the team electronic devices within a threshold time frame and indicia of agreement with the adjusted pitch count value from the second team electronic device, save the adjusted pitch count value in association with the ...

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25-02-2021 дата публикации

CHIP RECOGNITION SYSTEM

Номер: US20210056797A1
Автор: SHIGETA Yasushi
Принадлежит:

According to one embodiment, provided is a chip recognition system that recognizes a chip on a gaming table in an amusement place having the gaming table, the chip recognition system including: a game recording apparatus that records, as an image, a state of chips stacked on the gaming table, using a camera; an image analysis apparatus that performs an image analysis on the recorded image of the state of chips; a plurality of chip determination apparatuses including at least a first artificial intelligence apparatus that determines a number of the chips stacked, using an image analysis result obtained by the image analysis apparatus; and a second artificial intelligence apparatus that decides a correct number of the chips stacked, when the plurality of chip determination apparatuses obtain different determination results for the number of the chips stacked. 110-. (canceled)11. A chip recognition system for a gaming table , the chip recognition system comprising:a first game recording apparatus, wherein the first game recording apparatus is configured to capture a first image of chips stacked on the gaming table;a second game recording apparatus, wherein the second game recording apparatus is configured to capture a second image of the chips stacked on the gaming table; and perform an image analysis of the first image and an image analysis of the second image;', 'for each of the image analyses, use an artificial intelligence technology to determine, based on a result of the respective image analysis, a respective number of the chips stacked on the gaming table; and', 'decide a correct number of the chips stacked on the gaming table when the respective determined numbers are different from each other., 'at least one processor, wherein the at least one processor is configured to12. The chip recognition system according to claim 11 , wherein:the first game recording apparatus includes a first camera;the second game recording apparatus includes a second camera;the first ...

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21-02-2019 дата публикации

Computer-Implemented Methods and Systems Enabling Fan Participation In Calling Plays At Sporting And Other Events

Номер: US20190054381A1
Принадлежит:

A computerized method and system of facilitating state-based participation in calling plays in a football game thereby allowing fans to proactively participate in real-time in the game. A computing device receives a user profile corresponding to a user registered to vote in a real-time football game. A sequence of states is initiated in response to start of a play during the real-time football game. The sequence of states includes receiving a set of plays from a coach, sending the set of plays to a user, and receiving a vote from the user. A result of a real-time play based on the winning play is received and the coach is score updated. The computerized method and system is not limited to football, and may also be applied to other live events such as soccer, baseball, golf, hockey, basketball, movie screenings, game shows, award shows, sales meetings, political events, and business conferences. 1. A computerized method of facilitating state-based participation in a live event thereby allowing fans to proactively participate in real-time in the event , the method comprising: a poll creation state for a first time period, the poll creation state comprising receiving, by the computing device, a set of options associated with the activity from a coordinator computing device at a time corresponding to a time prior to an execution of the activity in the real-time event;', 'a notification state for a second time period, the notification state comprising sending, by the computing device, the set of options to a registered user computing device in a format such that the sets of options automatically displays on the registered user computing device;', 'a fan voting state for a third time period, the fan voting state comprising receiving, by the computing device, a voted option from the registered user computing device, the voted option corresponding to one option from the set of options;', 'a notification state for a fourth time period, the notification state comprising ...

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10-03-2022 дата публикации

MATHEMATICS LEARNING GAME SYSTEM AND METHOD OF USING THE SAME

Номер: US20220076589A1
Автор: HOWELL Mike
Принадлежит:

Disclosed is a mathematics learning game system for users to improve upon their mathematics skills. Also disclosed is a method of using the system. The system may include cards, each having three color spots of different colors, and a random number in each color spot, a pair of 20-sided dice with the numbers 1 to 20, each side being of one of the colors of the color spots on the cards, and a timer device. A target number and target color are determined by rolling the dice. Players arrange cards to combine numbers of the target color from the cards into a mathematical expression with a solution as close as possible to the target number. Aspects of the present invention may be embodied as a system, method, or computer program product, such as an app that may operate on a computing device or network. 1. A method of using a mathematics learning game system , the method comprising: a deck of creature cards, wherein each creature card displays a unique figure, a name corresponding to each unique figure, and three color spots, each color spot having a different color and a random number on each color spot; and', 'two 20-sided dice, wherein each side has a number from 1 to 20, and each side is of one of three colors corresponding to the three colors spots of the creature card;, 'providing a mathematics learning game system comprisingproviding a portion of the deck of creature cards to each player of the game system, wherein the portion of the deck of creature cards are placed face down;initiating a round by placing three cards from each portion of the deck of creature cards face up on a playing surface by each player;rolling the two 20-sided dice, wherein a sum of the numbers rolled on the two dice is designated the “Target Number” and the color of the highest number rolled is designated the “Target Color”;within a predetermined amount of time, arranging each of the three face up cards by each player in an order and combining each adjoining card by an arithmetic operator ...

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15-03-2018 дата публикации

MANAGEMENT SYSTEM FOR TABLE GAMES AND SUBSTITUTE CURRENCY FOR GAMING

Номер: US20180070687A1
Автор: SHIGETA Yasushi
Принадлежит:

A detection system according to the present invention includes a control device that detects fraud conducted on a game table by using the image analysis result obtained by an image analysis device. In addition, each game token used in this detection system has a multilayer structure having plastic layers with a plurality of different colors stacked on each other, with a colored layer being provided at least intermediately, and white layers or light-colored layers (not illustrated, but may be any layers lighter in color than the colored layer) being stacked on two sides of the intermediate colored layer. As described above, this game token has a multi-layer structure including the colored layer, with the white layers or light-colored layers (not illustrated, but may be any layers lighter in color than the colored layer) being stacked on the two sides of the intermediate colored layer. 1. A table game management system comprising:a card distributor that determines and displays a win-loss result on each game on a game table;a measurement device that measures types and number of game tokens placed on the game table; anda management control device that identifies and stores positions, types, and number of game tokens placed on the game table by a game participant by using a measurement result obtained by the measurement device in each game, the game token has a multilayer structure having plastic layers with a plurality of different colors stacked on each other, with a colored layer being provided at least intermediately, and white layers or light-colored layers being stacked on two sides of the intermediate colored layer, so as to be configured to form a striped pattern on a side surface in a stacking direction and allow identification of the type of game token according to the colored layer, and', 'the management control device has a calculation function of determining participants in each game as a winner and a loser by using a win-loss result obtained from the card ...

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07-03-2019 дата публикации

TEBO The Fun Dice Game For Thinking Adults

Номер: US20190070491A1
Принадлежит:

TEBO is a dice game played by one or more players; 2 to 4 players are the ideal number. The game is played within a dice scoring court that is 10¼ inches by 10¼ inches with a 1¼ inches wide raised border 1¼ inches high. 1: TEBO is a Fun Game for thinking adults2: Each roll of the dice gives the player a chance to improve their final outcome3: Game strategy can change after each of a players three rolls comprising one turn TEBO is a dice game played by one or more players; 2 to 4 players are the ideal number. The game is played within a dice scoring court that is 10¼ inches by 10¼ inches with a 1¼ inches wide raised border 1¼ inches high. The interior floor of the scoring game court is a thin sheet of felt backed cardboard.The 12-game scoring sheet is printed in black ink on a standard 8½ inches by 11 inches sheet of 20-pound white bond paper. The game scoring court is 7⅜ inches by 7⅜ inches square. The game court is where the players, taking their full turn of three throws, one at a time; pour their dice out of a sturdy, plastic, round dice shaking cup 3¾ inches high with a diameter of 2⅝ inches. The game of TEBO will come in a box 13¼ inches by 10¼ inches by 3 inches high. The box will contain: one scouring court, one dice shaking cup, 12 standard ⅝ inch by ⅝ inch dice cubes and a pad of 25 scoring sheets; enough for 300 games.TEBO Was totally created originally by Robert Leon Jacobi, Jr. and Teressa Sample Jacobi. TEBO is a dice game played by one or more players; 2 to 4 players are the ideal number. The game is played within a dice scoring court that is 10¼ inches by 10¼ inches with a 1¼ inches wide raised border 1¼ inches high. The interior floor of the scoring game court is a thin sheet of felt backed cardboard.The 12-game scoring sheet is printed in black ink on a standard 8½ inches by 11 inches sheet of 20-pound white bond paper. The game scoring court is 7⅜ inches by 7⅜ inches square. The game court is where the players, taking their full turn of three ...

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24-03-2016 дата публикации

Toy Apparatus

Номер: US20160082346A1
Принадлежит: Mattel Inc

A toy apparatus includes a base piece and a plurality of elongated members. The base piece is configured to slide on a surface. Each elongated member has a first end and a second end, with the elongated members being movably coupled to the base piece near the first ends. A tether is coupled to the first ends of the elongated members, and tension applied to the tether moves the elongated members from a first position to a second position. In the first position, the second ends of the elongated members are expanded apart from each other. In the second position, the second ends of the elongated members are contracted toward each other and are capable of surrounding a target piece.

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23-03-2017 дата публикации

Game apparatus with matched outer and inner vessels and method of playing

Номер: US20170080328A1
Автор: Robert Rodems
Принадлежит: Individual

The invention provides a game apparatus having matched inner and outer vessels and a set of cards that can be used to play a game. Each vessel of the game apparatus is configured to hold a liquid such as water or beer, which can be dispensed into the vessel body through the open top. The outer vessel is larger than the inner vessel and configured to hold the inner vessel in a substantially upright position and rotatable in its hollow interior. The matched inner and outer vessels can be used to play a game in which two or more players take turn adding at least a drop of water to an inner vessel placed in a fluid-filled outer vessel until a player loses by causing the inner vessel to sink by adding more fluid than the inner vessel can hold. The invention also provides a plurality of karma cards that are content matched to a two-vessel game apparatus. A karma card can stipulate one or more actions to be taken when a player causes the inner cup to sink to a position identified by an outcome element on the outer cup. The invention methods for playing games using the matched two-vessel game apparatus, as well as score cards.

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19-03-2020 дата публикации

Simplified craps game with a color coded and or related coded system of wagering, utilizing a pay grid multiplayer payout and bonus bets

Номер: US20200086207A1
Автор: Ferrario R. Douglas
Принадлежит:

A portable craps game incorporating a color-coding or other indicia system of wagering, which includes a game mat, the game mat incorporating various sections, for participatory play, including a pay grid, a roll area, placed bets area, a pass bets area, and a location for field bets during game play. The game is played with 1-6 players, and a dealer, and each player commits to selection of one of the colors or indicia in front of them, which committed to color remains with the player during participation in the said game. The player also selects the coloration in the pay grid area, so that the odds can increase, during participation in the game, so long as the player participates and is successful in their selection of the placed bets area. The throw of the dice by the various participants generally progresses clockwise around the game mat, during participation in this portable craps game. The game mat may be a pair of back-to-back tables, with a divider provided therebetween, and the pay grid area may be electronically displayed upon the divider. 1. A game board for playing craps , comprising:a first table portion having a first playing surface;a second table portion having a second playing surface;a pair of dice;a number of chips;the first playing surface having a first area identified as a pass bet area, the first area displaying a series of numbers for personal selection and placing of a bet individually by each player, and upon a roll of the pair of dice indicates a payout to each player when a selected number corresponds to the roll of the pair of the dice and a second area identified as a pay grid area, and a first spacer for moving upon the second area one space at a time upon each roll of the pair of dice and thereby enhancing the payout to a successful player;the second playing surface having a second area identified as a pass bet area, the second area displaying a series of numbers for personal selection and placing of a bet individually by each player, ...

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01-04-2021 дата публикации

A GAME APPARATUS

Номер: US20210093944A1
Автор: TITELIUS Aaron
Принадлежит:

A game apparatus is disclosed that comprises a plurality of tokens including first tokens and second tokens, a frame arranged to define multiple pathways along which the tokens can move under force of gravity, and a retainer arranged to controllably retain the tokens relative to the pathways. The retainer is movable between a first position wherein the retainer retains the tokens relative to the pathways, and a second position wherein the tokens can move under force of gravity. The game apparatus also includes a separating mechanism arranged to direct the first tokens towards a first collection zone and to direct the second tokens towards a second collection zone. The separating mechanism comprises a first separating component associated with each first token and at least one second separating component associated with the frame. 1. A game apparatus comprising:a plurality of tokens including first tokens and second tokens;a frame arranged to define multiple pathways along which the tokens are capable of moving under force of gravity;a retainer arranged to controllably retain the tokens relative to the pathways, the retainer movable between:(a) a first position wherein the retainer retains the tokens relative to the pathways; and(b) a second position wherein the tokens are allowed to move under force of gravity; anda separating mechanism arranged to direct the first tokens towards a first collection zone and to direct the second tokens towards a second collection zone, the separating mechanism comprising a first separating component associated with each first token and at least one second separating component associated with the frame,wherein when the retainer is in the second position, the first and the at least one second separating components cooperate so as to direct the first tokens away from the second collection zone and towards the first collection zone.2. The game apparatus of claim 1 , wherein the first and the at least one second separating components are ...

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12-05-2022 дата публикации

Non-commission pai gow poker games, devices, systems and methods thereof

Номер: US20220143486A1
Автор: Daniel C. Lubin
Принадлежит: Lubin-Jones LLC

Methods of playing commission-free pai gow poker games are disclosed. The commission-free pai gow poker games have multiple features, including a novel push mechanism and a novel copy-fostering mechanism, that provide a gaming establishment with an adequate house edge without the need to charge a commission on player wins. The features of the commission-free pai gow poker games may be incorporated in one or more instruction sets or software configured in one or more mechanical devices and/or electronic devices. Furthermore, the features may be configured in one or more displays in communication with one or more servers as desired. Furthermore, the commission-free pai gow poker games may be offered in a non-gaming media environment as desired.

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12-05-2022 дата публикации

CHIP RACKS INCLUDING A RACK FOR HOLDING CHIPS AND A CARD READER AND RELATED DEVICES

Номер: US20220143490A1
Принадлежит:

Chip racks include a rack for holding chips and a card reader. Gaming devices may include such chip racks. 1. An arrangement comprising:a chip rack including a plurality of chip-receiving slots and a front wall extending outward from the plurality of chip-receiving slots, the plurality of chip-receiving slots being positioned between a dealer and the front wall; anda hole card reader located in line with the front wall and oriented to receive the dealer's down card for reading a portion thereof.2. The arrangement of claim 1 , wherein the hole card reader is located in the front wall.3. The arrangement of claim 2 , wherein the hole card reader is removably mounted to the front wall.4. The arrangement of claim 2 , wherein the front wall includes a pair of side sections and a center section between the pair of side sections claim 2 , the center section being recessed relative to the pair of side sections claim 2 , the hole card reader being located in the center section.5. The arrangement of claim 2 , wherein the hole card reader is permanently integrated with the front wall.6. The arrangement of claim 2 , wherein the front wall includes a beveled leading edge over which the dealer's down card is slid.7. The arrangement of claim 1 , wherein the hole card reader includes an aperture through which the portion of the dealer's down card is viewable by the dealer.8. The arrangement of claim 7 , wherein the hole card reader includes an element to refract or reflect an image of the portion of the dealer's down card when placed in registry with the aperture.9. The arrangement of claim 7 , wherein the hole card reader includes a housing section and a top piece coupled to the housing section claim 7 , the housing section defining the aperture claim 7 , the top piece and the housing section defining a slot configured to receive the dealer's down card.10. The arrangement of claim 1 , wherein the hole card reader includes a digital reader configured to electronically read the ...

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26-03-2020 дата публикации

Three-Dimensional Puzzle Containing Moveable Elements

Номер: US20200094132A1
Принадлежит:

Systems, devices, and methods including one or more code rings, each code ring comprising one or more sides on an outer surface and one or more code ring alignment indentations on an inner surface; and one or more inner combination rings, each inner combination ring comprising one or more inner combination ring alignment protrusions on an outer surface and a combination indentation on an inner surface; where each of the one or more code ring alignment indentations receive each of the one or more inner combination ring alignment protrusions, where each inner combination ring may be removable and rotatable relative to each code ring of the one or more code rings, and where the combination indentation may be proximate an unlocked side of each of the one or more code rings 1. A system comprising:one or more code rings, each code ring comprising one or more sides on an outer surface and one or more code ring alignment indentations on an inner surface; andone or more inner combination rings, each inner combination ring comprising one or more inner combination ring alignment protrusions on an outer surface and a combination indentation on an inner surface;wherein each of the one or more code ring alignment indentations receive each of the one or more inner combination ring alignment protrusions, wherein each inner combination ring is removable and rotatable relative to each code ring of the one or more code rings, and wherein the combination indentation is proximate an unlocked side of each of the one or more code rings.2. The system of claim 1 , wherein the one or more code rings comprise two or more code rings.3. The system of claim 2 , wherein the one or more inner combination rings comprise two or more inner combination rings.4. The system of further comprising:a first cylinder comprising one or more cylinder protrusions; anda second cylinder comprising a channel, wherein the first cylinder fits inside the second cylinder, and wherein the one or more cylinder ...

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21-04-2016 дата публикации

Fantasy Sports Game

Номер: US20160107079A1
Автор: Takacs John
Принадлежит:

A fantasy sports game allows a user to obtain a roster corresponding to a real-life sports team's roster and adjust the roster via transactions based on real-life transactions. The participant's roster is scored against the real-life sports team's roster. 111.-. (canceled)12. A method comprising:receiving, from a participant via a user-interface, a selection of a real-life sports team, wherein the real-life sports team has a roster of real-life players and competes in a real-life league;assigning to the participant, at least in part in response to receiving the selection of the real-life sports team, a fantasy team, wherein the fantasy team comprises a roster of fantasy players, each of the fantasy players corresponding substantially with a player on the roster of the real-life sports team, and wherein the fantasy team further comprises a fantasy budget corresponding to a budget of the real-life sports team;displaying the fantasy team via the user interface;receiving from a transaction source information that a player in the real-life league has been part of a real-life transaction;receiving from the transaction source financial terms of the real-life transaction;generating a transaction opportunity at least in part in response to determining that the player in the real-life league has been part of the real-life transaction and at least in part in response to determining the financial terms of the real-life transaction, the transaction opportunity including an opportunity to add a fantasy player corresponding to the player in the real-life league to the fantasy team or drop the fantasy player corresponding to the player in the real-life league from the fantasy team with a financial impact to the fantasy budget corresponding to the financial terms of the real-life transaction;receiving, from the participant vis the user interface, an acceptance of the transaction opportunity; andupdating, based at least in part on the acceptance of the transaction opportunity, a ...

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13-04-2017 дата публикации

Method and System for Playing the Game of Chess

Номер: US20170103617A1
Автор: Eyal Navon
Принадлежит: Individual

A computer-implemented method for playing chess between first and second player each of whom in turn moves a selected chess piece across a chess board in conformity with predefined rules and each having a respective display device. Information relating to a current state of the board is relayed to each respective display device, each player making alternate moves and receiving information representative of a resulting chess board wherein an identity and source location of a piece moved by either one of the players is revealed to a respective opponent but a destination location of the moved piece is not explicitly relayed to the opponent until immediately after the opponent makes a move. At any stage during play an attempted illegal move that does not conform to the predefined rules is ignored while notifying the player who made the illegal move and prompting him to make a different move.

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11-04-2019 дата публикации

Family Game with Braille

Номер: US20190105556A1
Автор: Blazakis Polly
Принадлежит:

The current invention is a family board gaming for everyone with Braille. The game involves obscura roadside oddities. It will allow users to take a road trip across the United States to visit all of the strange Roadside Oddities. The Game comes with two sided color cards with braille embossed cards on the reverse card side. Braille embossed on key points of the board itself including braille instructions and dice. The modest sized tactile card holders keep the playing area organized for easy play. They would come in variety of Oddity replicas ranging from an oversized Pistachio Nut, the World's Largest toilet and more. The game will come with Braille Die and Braille on the playing board. 1. A game comprising:Having a game board, dice, oddity cards, distance cards, and travel cards where each player gets an oddity card where the oddity card has an oddity location with set mileage on it, where the distance cards and travel cards are place in a pile and the player take turns drawing from the pile where the distance cards have distances that can be used to add up to the distance on their oddity card and the travel cards have effects that can effect a player and layers tally their mileage to get to their destination point where the player with closest number on or to their oddity location is the winner.2. A game according to further comprising:Having the card be two sided with one side have braille.3. A game according to further comprising:Where the dice will have the following sides, two sides E, two sides W and two sides GPS.4. A game according to further comprising:Where the dice will also be printed in braille.5. A game according to further comprising:Having a plurality of card holders.6. A game according to further comprising:Where the card holder would hold the oddity card.7. A game according to further comprising:Where the game board tactile with Braille labels.8. A game according to further comprising:Where the game board has specific locations and where the ...

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26-04-2018 дата публикации

Systems and Methods for Non-Synchronous Cooperative and Competitive Play on Multiple Connected Pinball Machines

Номер: US20180111041A1
Принадлежит:

The present invention is directed at enhancing pinball gameplay through non-synchronous multiplayer competitive and cooperative play. In the primary embodiment this is achieved by treating the logic and circuitry of an individual pinball machine as a “Client,” that is connected to a server or “Host”. The Host is in bidirectional communication with the individual pinball machines or Clients. The status of the Client, such as score, progress on completing features and other game metrics may be communicated to the Host at predetermined intervals. These game metrics may be communicated by the Host to all Clients. When a gameplay objective is completed on a client, the player is presented with a gameplay choice. This choice may be to change the status of his Client or change the status of another player's Client. 1. A multiplayer competitive and/or cooperative pinball machine system comprisinga. a plurality of pinball machines, known as Clients, wherein logic and circuitry control gameplayb. logic and circuitry that controls a subset of the pinball machines' gameplay, wherein said logic and circuitry is not located in the pinball machines, said logic and circuitry known as a Server or Hostc. logic and circuitry that digitally allows bidirectional communication between the Host and the Clients, wherein the status of a Client is updated to the Host 1. Presents a gameplay choice to the first player', '2. Accepts the gameplay choice of the first player', "3. If the gameplay choice chosen by the first player only affects the first player's client, the client changes the game status of the first player's client", "4. If the gameplay choice chosen by the player affects a second player's client, the first player's client communicates the choice to the Host, and the Host changes the game status of a second player's client."], 'd. logic and circuitry on each Client that monitors progress on gameplay objectives on the Client and upon a Client achieving a gameplay objective2. The ...

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30-04-2015 дата публикации

Variable audio parameter setting

Номер: US20150119130A1
Автор: Andrew William LOVITT
Принадлежит: Microsoft Corp

Various embodiments relating to adjusting a variable audio parameter of a game are provided. In one embodiment, based on a user ability level, a variable audio parameter of the game is adjusted to an adjusted audio parameter that either increases the difficulty level of the game or decreases the difficulty level of the game. The adjusted audio parameter is utilized to provide audio content of the game to a user via an electronic gaming machine.

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03-05-2018 дата публикации

INDEXING METHODS AND APPARATUS WITH COMPETITIVE PERFORMANCE PARAMETERS

Номер: US20180122193A1
Автор: Ginsberg Philip M.
Принадлежит:

Some embodiments may include a poker indexing service. For example, a multi dimensional vector of player performance and/or other data may be determined based on gaming related activity that is input or otherwise captured. Such a vector may be used in various forms to generate a metric or to facilitate wagering and/or other gaming activity. Other methods and apparatus are described. 1. A method comprising:registering, by a computing device, player identification data for each of a plurality of players;processing, by the computing device, performance data describing play of a plurality of poker games that are played by respective players of the plurality of players;calculating for each of the plurality of players, by the computing device based on the performance data and in response to receiving respective performance data, a respective vector with a plurality of dimensions, in which each dimension of the plurality of dimensions describes a different aspect of poker game performance, in which each aspect is observable over multiple games of the plurality of poker games;determining for each of the plurality of players, by the computing device based on a respective multidimensional vector and in response to calculating a respective vector, an index metric by applying an algorithm to a respective plurality of dimensions to convert the respective multidimensional vector to a respective numerical value;presenting, by the computing device, an indication of the index metric;matching, by the computing device, at least two players of the plurality of players together for a poker game based on at least one of a dimension of the multidimensional vector associated with each of the at least two players and the index metric associated with each of the at least two players; andfacilitating play of the poker game with at least two players in response to the matching.2. The method of claim 1 , in which matching includes matching based on a dimension of the multidimensional vector.3. ...

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02-05-2019 дата публикации

EXPANDABLE MEMORY BASED MATCHING GAME

Номер: US20190126132A1
Автор: Lewandowski Kathy
Принадлежит:

A memory or matching game is provided that can be expanded and customized, such that the memory game is an expandable memory based matching game. Players can add to their memory or matching game by collecting and obtaining additional cards or game pieces having the same backside depicting the game's theme. Some of the cards or game pieces can be limited edition cards or game pieces, thus creating unique games, of different cards of game pieces. One person's expanded game would be different from another's expanded game based on the individual's collection of cards or game pieces. 1. An expandable memory based matching game comprising;first series game pieces and wherein the first series game pieces have backsides with a theme and wherein all the backsides have the same theme; and,the first series game pieces have first series face sides, and the first series face sides are in the form of pairs of first series matching face sides such that pairs of first series game pieces are capable of being matched.2. The expandable memory based matching game according to further including:second series game pieces, and wherein the second series game pieces have backsides with the theme and wherein all the backsides have the same theme such that the first and second series game pieces have the same theme;the second series game pieces have second series face sides, and the second series face sides are in the form of pairs of second series matching face sides such that pairs of second series game pieces are capable of being matched; and,and wherein the first series game pieces are combined with the second series game pieces, and wherein the pairs of first series matching face sides are different than the pairs of second series matching face sides in order to thus expand the expandable memory based matching game.3. The expandable memory based matching game according to further including:limited edition series game pieces, and wherein the limited edition series game pieces have ...

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02-05-2019 дата публикации

CITY CAPTURING BOARD GAME

Номер: US20190126133A1
Автор: Sanchez Enrique
Принадлежит:

A city capturing board game, including a board having a plurality of spaces imprinted thereon, the spaces being subdivided into territories representing neighborhoods, a plurality of vehicles to move about the spaces on the board based on a rolling of at least one die, and a plurality of figurines to each remain on one of the spaces on the board to represent a capture of the space. 1. A city capturing board game , comprising:a board having a plurality of spaces imprinted thereon, the spaces being subdivided into territories representing neighborhoods;a plurality of vehicles to move about the spaces on the board based on a rolling of at least one die;a plurality of figurines to each remain on one of the spaces on the board to represent a capture of the space; anda spinning wheel removably connected to the board to allow a player to spin the spinning wheel upon at least one of the plurality of vehicles landing on a space denoting that the spinning wheel may be spun, such that the spinning wheel has an arrow extending in only a first direction from a center portion of the spinning wheel, the arrow having a first pointed tip extending in the first direction, a second pointed tip extending in a second direction substantially opposite from the first direction, and a third pointed tip extending in a third direction substantially opposite from the first direction.2. The city capturing board game of claim 1 , further comprising:a plurality of currency bills having various denominations to be issued to players for earnings and transactions transpiring during game play.3. The city capturing board game of claim 1 , further comprising:a plurality of buildings to be placed the spaces on the board to increase a value of the space.4. (canceled) The present general inventive concept relates generally to table-top board games and, more particularly, to a city capturing strategic board game.Conventional table-top board games are a form of family entertainment that involves pieces that ...

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23-04-2020 дата публикации

Management system of gaming chips and storage box

Номер: US20200122018A1
Автор: Yasushi Shigeta
Принадлежит: Angel Playing Cards Co Ltd

A system that manages a package of shuffled playing cards and gaming chips includes a storage box and a control apparatus. The storage box is provided in association with a game table and stores a plurality of shuffled playing cards and a plurality of chip cases and also includes a card reader that reads playing card ID codes of the shuffled playing cards and a chip reader that reads case ID codes of the chip cases. The control apparatus outputs total numbers of the shuffled playing cards and the chip cases stored in the storage box and the playing card ID codes and case ID codes stored in the storage box by monitoring read playing card ID codes and case ID codes.

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08-09-2022 дата публикации

Movement Based Partner Card Game

Номер: US20220280863A1
Автор: Condrea Gabriela
Принадлежит:

Techniques are disclosed for performing a movement-based partner card game. In one example, a method for playing the game includes selecting an activity card from a deck of cards and dealing the activity card to a pair of players. The deck of cards may be physically or digitally represented (e.g., in an electronic or audio format). The pair of players determines a plan for performing a particular non-verbal activity in accordance with the instructions of the activity card. The pair of players then performs the particular non-verbal activity for a predetermined time interval. A score is determined for the performance of the particular non-verbal activity based on a number of linkages formed, a quality of linkage formed, and/or a number of times that a linkage is determined to be broken. The method then includes determining whether the pair of players wins the card game based in part on the score. 1. A method for playing a card game , comprising:selecting an activity card from a deck of cards, the activity card indicating instructions for performing a particular non-verbal activity by a pair of players of the card game, the performance of the particular non-verbal activity forming a connection between the pair of players, the connection including at least one type of linkage;dealing the activity card to the pair of players;determining a predefined time interval during which the particular non-verbal activity is to be performed by the pair of players;performing, by the pair of players, the particular non-verbal activity during the predefined time interval;determining a score for the performance of the particular non-verbal activity based at least in part on at least one of: (I) a number of linkages formed during the performance, (II) a quality of linkage formed, or (III) a number of times that a linkage is determined to be broken; anddetermining whether the pair of players wins the card game based at least in part on the score.2. The method of claim 1 , wherein the ...

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09-05-2019 дата публикации

Simplified Craps Game with a Color Coded and or Related Coded System of Wagering, Utilizing a Pay Grid Multiplier Payout and Bonus Bets

Номер: US20190134496A1
Автор: Ferrario R. Douglas
Принадлежит:

A portable craps game incorporating a color-coding or other indicia system of wagering, which includes a game mat, the game mat incorporating various sections, for participatory play, including a pay grid, a roll area, placed bets area, a pass bets area, and a location for field bets during game play. The game is played with 1-6 players, and a dealer, and each player commits to selection of one of the colors or indicia in front of them, which committed to color remains with the player during participation in the said game. The player also selects the coloration in the pay grid area, so that the odds can increase, during participation in the game, so long as the player participates and is successful in their selection of the placed bets area. The throw of the dice by the various participants generally progresses clockwise around the game mat, during participation in this portable craps game. The game mat may be a pair of back-to-back tables, with a divider provided therebetween, and the pay grid area may be electronically displayed upon the divider. 1. A game board for playing craps , comprising:said game board having a playing surface on its upper surface thereof, and including player identifying chips and a pair of dice;said player identifying chips being color coded or containing other indicia to identify a particular player participating in said game;a first area on said board identified as a pay grid upon said playing surface, and at least once spacer for moving upon said pay grid one space at a time upon each roll of the said pair of dice, and thereby enhancing the pay out to any player participating in said craps game;a second area on said board identified as a hard ways area which displays the various combination of payments to be collected or made after each roll of the pair of dice;a third area on said board identified as a further hard way display showing other combinations of numbers that may provide for payment after said roll of said pair of dice;a ...

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24-05-2018 дата публикации

Interactive game with innovative cup

Номер: US20180140940A1
Автор: Leslee FREDERICKSON
Принадлежит: Individual

An interactive drinking game comprising a cup; said cup comprising a cylindrical body; said cylindrical body comprising an upper portion and a lower portion; said upper portion to receive a liquid or gelatin; said lower portion comprising recesses for receiving a corresponding circular piece; said circular piece configured to attach to a circular recess of the lower portion of the cup; said circular piece containing at least one written instruction for a plurality of players of the interactive drinking game to execute; and wherein said circular piece is configured to conceal the at least one written instruction from the plurality of players.

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04-06-2015 дата публикации

Domino score keeper

Номер: US20150151197A1
Автор: Cyphers, SR. Edwin Charles
Принадлежит:

A domino score keeper comprises a rectangular frame, a plurality of rigid wires spanning between two opposite sides of the rectangular frame, a plurality of beads strung on each rigid wire, and a control circuit coupled to the plurality of beads configured to communicate with a remote controller and operable to effect positional displacement of at least one bead along the rigid wire under the control of the remote controller. 1. A domino score keeper comprising:a rectangular frame;a plurality of rigid wires spanning between two opposite sides of the rectangular frame;a plurality of beads strung on each rigid wire; anda control circuit coupled to the plurality of beads configured to communicate with a remote controller and operable to effect positional displacement of at least one bead along the rigid wire under the control of the remote controller.2. The domino score keeper of claim 1 , further comprising a plurality of LEDs coupled to and under the control of the control circuit.3. The domino score keeper of claim 1 , wherein the remote controller comprises a mobile telephone executing an app configured to wirelessly transmit instructions to the control circuit.4. The domino score keeper of claim 1 , wherein ten beads are strung on each rigid wire.5. The domino score keeper of claim 1 , wherein five adjacent beads of a first color and five additional beads of a second color are strung on each rigid wire.6. A domino score keeper comprising:a rectangular frame;a plurality of rigid wires spanning between two opposite sides of the rectangular frame;a plurality of beads strung on each rigid wire; anda control circuit coupled to the plurality of beads configured to communicate with an app executing on a mobile telephone and operable to effect positional displacement of at least one bead along the rigid wire under the control of the remote controller.7. The domino score keeper of claim 6 , further comprising a plurality of LEDs coupled to the control circuit claim 6 , and ...

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25-05-2017 дата публикации

TARGET GAME AND METHOD OF PLAYING THE TARGET GAME

Номер: US20170144058A1
Автор: Wright Sheila A.
Принадлежит:

A kit and a method of playing a game with a kit having: (a) a plurality of stackable objects including one or more images thereon; (b) one or more target selectors including one or more images thereon which correspond to the one or more images of the plurality of stackable objects; and (c) one or more aiming objects. 1. A kit comprising:(a) a plurality of stackable objects including one or more images thereon;(b) one or more target selectors including one or more images thereon which correspond to the one or more images of the plurality of stackable objects; and(c) one or more aiming objects.2. The kit according to claim 1 , wherein the one or more target selectors comprise a die claim 1 , a card claim 1 , a spin wheel claim 1 , a ticket claim 1 , or a combination thereof.3. The kit according to claim 2 , wherein the plurality of stackable objects comprise a block claim 2 , a figurine claim 2 , a toy claim 2 , or a combination thereof.4. The kit according to claim 3 , wherein the plurality of stackable objects comprises one or more blocks having a core material surrounded by an exterior material.5. The kit according to claim 4 , wherein the core material is a foam material and the exterior material is a paper material.6. The kit according to claim 3 , wherein the one or more aiming objects include an elastic band claim 3 , an aiming device claim 3 , a ball claim 3 , a jack claim 3 , a dart claim 3 , a toss bag claim 3 , a disk claim 3 , a pellet claim 3 , or a combination thereof.7. The kit according to claim 6 , wherein the kit comprises an aiming device which includes an elastic band tension shooter claim 6 , a disk shooter claim 6 , a pellet shooter claim 6 , or a combination thereof.8. The kit according to claim 6 , wherein the kit includes one or more aiming devices having a handle and an aiming object retaining portion claim 6 , wherein the aiming object retaining portion includes a notch at a distal end of the aiming device which is adapted to receive an ...

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15-09-2022 дата публикации

Pendulum Game Apparatus

Номер: US20220288477A1
Автор: Payne Chase
Принадлежит:

An improved pendulum game apparatus includes a cuboid shaped roof assembly; a cuboid shaped foundation assembly; a frame assembly which connects the cuboid shaped roof assembly with the cuboid shaped foundation assembly, the frame assembly consisting of at least two collapsible cross brace assemblies, each cross brace assembly consisting of four frame arms and a crossmember bracket, the crossmember bracket configured to accept the four frame arms so as to create a cross brace when assembled; a target structure stand assembly, the target structure stand assembly being connectible to the upper side of the base of the cuboid shaped foundation assembly; a plurality of target structures movably attached to the said target structure stand assembly; a pendulum arm; a pendulum cable; and a pendulum bob. The improved pendulum game can include a computer system which enhances the game experience. 1. An improved pendulum game apparatus comprising:a. a cuboid shaped roof assembly having a base and four side walls;b. a cuboid shaped foundation assembly having a base and four side walls;c. a frame assembly which connects the cuboid shaped roof assembly with the cuboid shaped foundation assembly, said frame assembly consisting of two collapsible cross brace assemblies, each cross brace assembly consisting of four frame arms and a crossmember bracket, said crossmember bracket configured to accept the said four frame arms so as to create a cross brace when assembled;d. a target structure stand assembly, said target structure stand assembly being connectible to the upper side of the base of the cuboid shaped foundation assembly;e. a plurality of target structures movably attached to the said target structure stand assembly;f. a pendulum arm having a proximal end and a distal end;g. a pendulum cable; andh. a pendulum bob.2. The improved pendulum game apparatus of wherein the two collapsible cross brace assemblies connect to mounting points on the lateral sides of the base of the ...

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21-08-2014 дата публикации

LIGHT SOURCE CONTROL DEVICE AND GAME MACHINE

Номер: US20140235339A1
Принадлежит: Omron Corporation

A game machine has a game machine main body, a plurality of light sources arranged on the game machine main body, a light source control device that controls the plurality of light sources, and a rendition control unit that controls a rendition depending on a state of a game. Each of the plurality of light sources has an anode connected to any one of a plurality of first signal lines, a cathode connected to any one of a plurality of second signal lines, and a different combination of the connected first signal lines and the connected second signal lines. 1. A light source control device configured to control a plurality of light sources arranged on a game machine , each of the plurality of light sources comprising an anode connected to any one of a plurality of first signal lines , a cathode connected to any one of a plurality of second signal lines , and a different combination of the connected first signal lines and the connected second signal lines , the light source control device comprising:an interface unit that includes gradation data that regulates one luminescence amount of the plurality of light sources with a plurality of bits in each of the plurality of light sources and receives a serially transmitted control command; generates, for each of the plurality of first signal lines, a first signal for setting a first period being capable of alternately energizing a light source connected to the first signal line in the plurality of light sources in a predetermined cycle, and', 'generates, for each of the plurality of second signal lines, while the first period is set, a second signal for setting a second period being capable of energizing the light source to the first signal line to which an anode of a light source connected to the second signal line in the plurality of light sources is connected, depending on a luminescence amount represented by the gradation data corresponding to the light source included in the control command;, 'a command analyzing unit ...

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09-06-2016 дата публикации

Game assemblies with launching game pieces

Номер: US20160158637A1
Автор: Damon R. Saddler
Принадлежит: Mattel Inc

A game assembly for forming words with letters. Players take turns launching a chip onto a lettered tile on a game surface or into a receiving portion of tower, in which case the player may select a desired letter. The first player to spell out a word based on the letters corresponding to lettered tiles bearing chips and the player's letter selection, collects all of the chips corresponding to the lettered tiles used to form the word. The last player with all of the chips wins the game. The game assembly includes chips, chip launchers, a game surface, and a tower placed on the game surface. The tower comprises receiving and discharging portions. The receiving portion comprises a cavity formed within the tower and the discharging portion comprises a sliding surface surrounding the cavity and angled downwardly toward the game surface to discharge a chip onto the game surface.

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22-09-2022 дата публикации

Card game

Номер: US20220296988A1
Автор: James Thomas White
Принадлежит: Legend Story Studios Ltd

The invention provides an apparatus and method of playing a card game. The apparatus comprises at least one type of card, the card comprising an identification symbol that identifies the card, a resource cost symbol that indicates the resource cost for playing the card, a resource gain symbol that indicates the resource gain from playing the card, and an action symbol that indicate an event arising from playing the card. A player plays a card to accumulate resource equivalent to resource gain symbol of that card, and then may play card(s) having a resource cost symbol, the card having a resource cost less or equal to the accumulated resource.

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22-09-2022 дата публикации

Amusement game

Номер: US20220296989A1
Принадлежит: Individual

This disclosure is directed to an amusement game and methods for playing the game. The amusement game includes a programmable game device configured to operate under a predetermined set of parameters, which may appear to the players to be random. Players then engage the programmable game device with a plurality of game pieces while moving game markers along a game path from start to finish. The amusement game may be played using one or more game sets, for example a physical board game set and a pair of digital games may be played simultaneously using the Internet. The game sets, including the programmable game devices, are in digital communication with each other so players in different locations can play a single game together. The amusement game includes processors and memory to store and communicate game data between physical game sets and digital games, such as played on mobile electronic devices. The programmable game device may be configured in a variety of forms, including animate and inanimate objects, both real and imagined.

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14-05-2020 дата публикации

NON-COMMISSION PAI GOW POKER GAMES, DEVICES, SYSTEMS AND METHODS THEREOF

Номер: US20200147478A1
Автор: Lubin Daniel C.
Принадлежит:

Methods of playing commission-free pai gow poker games are disclosed. The commission-free pai gow poker games have multiple features, including a novel push mechanism and a novel copy-fostering mechanism, that provide a gaming establishment with an adequate house edge without the need to charge a commission on player wins. The features of the commission-free pai gow poker games may be incorporated in one or more instruction sets or software configured in one or more mechanical devices and/or electronic devices. Furthermore, the features may be configured in one or more displays in communication with one or more servers as desired. Furthermore, the commission-free pai gow poker games may be offered in a non-gaming media environment as desired. 1. A method of playing a modified pai gow poker game comprising the steps of:dealing at least one card hand selected from the group of card hands consisting of five cards, six cards, seven cards and eight cards from a standard poker card deck including a wild card to each of one or more players and a dealer during a round of play;evaluating a dealer's card hand to determine whether said dealer's card hand comprises a dealer's pai gow hand having no poker elements other than the value of individual singleton cards;identifying a highest value card of said dealer's pai gow hand;providing a push condition having a preselected card value comprising a single card selected from the group of single cards consisting of ace, king, queen, jack, ten and nine; anddeclaring said round of play to be a tie according to said push condition when said highest value card of said dealer's pai gow hand has said preselected card value regardless of any of one or more player's card hand.2. The method of wherein said preselected card value comprises at least one card of a contiguous range of cards selected from the group consisting of ace or lower claim 1 , king or lower claim 1 , queen or lower claim 1 , jack or lower and ten or lower.3. The method of ...

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14-06-2018 дата публикации

Casino Speed Reader

Номер: US20180161666A1
Принадлежит:

An apparatus, such as for use by a dealer in a game utilizing game pieces, such as playing cards or tiles, is disclosed. The dealer may deal a plurality of the game pieces to the dealer as well as to one or more other players. The apparatus may assist the dealer with setting the dealer's own dealt game pieces. The apparatus may include a camera for scanning the dealer's dealt game pieces. The apparatus may further include a central processor coupled to the camera for determining the relative rank of each of the dealer's game pieces, and for determining an optimal sub-grouping of the dealer's game pieces, and an indicator for identifying which of the dealer's game pieces are associated with each of the sub-groups. 1. For a game comprising a plurality of game pieces distributed to a plurality of game players , each of the game pieces having a relative rank amongst other ones of the game pieces , wherein the game includes a step of the players setting their respective plurality of game pieces into a plurality of sub-groups of game pieces , an apparatus for assisting one of the players setting the one of the player's game piece , comprising:a camera for scanning each of the player's game pieces;a central processor coupled to the camera for determining the relative rank of each of the scanned game pieces, and for determining an optimal sub-grouping of the player's scanned game pieces;an indicator for identifying which of the game pieces is associated with each of the sub-groups.2. The apparatus of wherein the game pieces comprise playing cards.3. The apparatus of wherein the indicator provides information regarding the rank of the scanned playing cards.4. The apparatus of wherein the provided information comprises the small/medium/large value of the scanned playing cards.5. The apparatus of wherein the game pieces comprise playing tiles.6. The apparatus of wherein the indicator comprises an LED associated with each of the game pieces.7. The apparatus of including an ...

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29-09-2022 дата публикации

Electronic tournament gaming tabletop

Номер: US20220305371A1
Принадлежит:

An electronic tournament gaming tabletop for use with ping pong, beer pong, or other tabletop games. The table includes a means for entering each player's name and keeping the list of players. The player names and scores are displayed on the surface of the table for use in a tournament. The table may implement a rule of winner remains, advancing the list when an end-game signal is entered by the players, or a bracket. When the feature is specified, usage can be automatically tracked and directly communicated with a cloud system for the accurate tracking and sharing of gameplay information including time of use, while personal identifying information such as names will remain on the device, be erased upon power-off, and never be sent over the internet. 1. A game table containing embedded electronics which record and manage the list of players and other gameplay information.{'claim-ref': {'@idref': 'CLM-00001', 'claim 1'}, 'a. A device according to which records the names and order of players.'}{'claim-ref': {'@idref': 'CLM-00001', 'claim 1'}, 'b. A device according to which allows players to record and adjust their score.'}{'claim-ref': {'@idref': 'CLM-00001', 'claim 1'}, 'c. A device according to which records and displays concurrent wins for players.'}{'claim-ref': {'@idref': 'CLM-00001', 'claim 1'}, 'd. A device according to which has speciality for beer pong.'}{'claim-ref': {'@idref': 'CLM-00001', 'claim 1'}, 'e. A device according to which has speciality for ping pong.'}{'claim-ref': {'@idref': 'CLM-00001', 'claim 1'}, 'f. A device according to which collects information about its usage.'}{'claim-ref': {'@idref': 'CLM-00001', 'claim 1'}, 'g. A device according to which communicates with a cloud-based server.'}2. A system facilitating a tournament for a tabletop game also acting as the game table.{'claim-ref': {'@idref': 'CLM-00002', 'claim 2'}, "a. A device according to which records players' names."}{'claim-ref': {'@idref': 'CLM-00002', 'claim 2'}, 'b. A device ...

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25-06-2015 дата публикации

Computer-implemented methods and systems enabling fan participation in calling plays at sporting and other events

Номер: US20150174467A1
Принадлежит: FFLShield Inc

A computerized method and system of facilitating state-based participation in calling plays in a football game thereby allowing fans to proactively participate in real-time in the game with players, referees and coaches. A computing device receives a user profile corresponding to a user registered to vote in a real-time football game. A sequence of states occurring in 100 seconds or less is initiated in response to a start of a play during the real-time football game. The sequence of states includes receiving a submission of a set of plays from a coach, sending the set of plays to a registered user, and receiving a vote from the registered user. A result of a real-time play based on the winning play is received and the coach is score updated by comparing the vote with the winning play and with the result of the real-time play.

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23-06-2016 дата публикации

Game

Номер: US20160175700A1
Автор: Betty Ricker, Hadi Morshed
Принадлежит: Logan Drive Enterprise LLC

A game kit and a method of playing a game, wherein the game kit includes at least one flexible, closeable, and opaque bag, one or more objects small enough to be placed into the bag, a set of instructions for playing a game, wherein the set of instructions directs that one or more objects be placed into the at least one bag, and that the bag be closed thereafter, and directs one or more players to manipulate the exterior of the bag to guess an identity of one or more objects in the bag without opening the bag. A winner of the game is determined by ascertaining the player with the correct guess or guesses of the identity of the one or more objects in the bag.

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21-06-2018 дата публикации

MEMORY STIMULATING BOARD GAME SYSTEM AND METHOD

Номер: US20180169512A1
Автор: Taylor Tracie
Принадлежит:

An apparatus for providing entertainment having a planar surface with a plurality of areas located in a center of the planar surface; a predetermined number of spaces located about a perimeter of the planar surface; a predetermined number of game cards configured to be placeable on the plurality of areas of the planar surface; a plurality of chips configured to be played on the planar surface; a plurality of player-pieces configured to be moved about the perimeter of the planar surface; a dice member used to determine an order of play among a plurality of players; and a mechanism for measuring an amount of time. The apparatus for providing entertainment is useful for providing entertainment when played. 1. An apparatus for providing entertainment , the apparatus comprising:a planar surface, the planar surface having a plurality of areas located in a center of the planar surface;a predetermined number of spaces, the predetermined number of spaces located about a perimeter of the planar surface;a predetermined number of game cards, the predetermined number of game cards configured to be placeable on the plurality of areas of the planar surface;a plurality of chips, the plurality of chips configured to be played on the planar surface;a plurality of player-pieces, the plurality of player-pieces configured to be moved about the perimeter of the planar surface;a dice member, the dice member used to determine an order of play among a plurality of players;a mechanism for measuring an amount of time; andwherein the apparatus is configured to provide the entertainment when played.2. The apparatus of claim 1 , wherein the dice member is configured to determine an exact number of spaces to be moved by each of the plurality of players after a roll of the dice member.3. The apparatus of claim 1 , wherein each of the plurality of areas is rectangular in shape.4. The apparatus of claim 1 , wherein each of the plurality of areas is colored.5. The apparatus of claim 1 , wherein the ...

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29-06-2017 дата публикации

Apparatus, systems, and methods for music generation

Номер: US20170186411A1
Принадлежит: Harmonix Music Systems Inc

The present disclosure relates to an apparatus, system, and method that allow non-musicians to compose and perform a musical composition. Although some existing electronic devices can provide a virtual environment to compose and play musical sound digitally, manipulating such a virtual environment can be difficult and may require specific software expertise, as well as knowledge of music theory. The present disclosure provides a platform that facilitates the creation of a musical composition without such software expertise or knowledge of music theory. The platform models a musical composition as a simultaneous playback of one or more musical contents. The platform allows players to control or modify one or more of the plurality of musical contents to generate or synthesize a musical composition.

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04-06-2020 дата публикации

Table game management system, game token, and inspection apparatus

Номер: US20200175806A1
Автор: Yasushi Shigeta
Принадлежит: Angel Playing Cards Co Ltd

A table game management system according to the present invention includes a camera that images a game token placed on a game table, and a management control device that grasps a type of the game token placed on the game table based on a color of a side face of the game token imaged by the camera.

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05-07-2018 дата публикации

Management system of gaming chips and storage box

Номер: US20180185741A1
Автор: Yasushi Shigeta
Принадлежит: Angel Playing Cards Co Ltd

A system that manages a package of shuffled playing cards and gaming chips includes a storage box and a control apparatus. The storage box is provided in association with a game table and stores a plurality of shuffled playing cards and a plurality of chip cases and also includes a card reader that reads playing card ID codes of the shuffled playing cards and a chip reader that reads case ID codes of the chip cases. The control apparatus outputs total numbers of the shuffled playing cards and the chip cases stored in the storage box and the playing card ID codes and case ID codes stored in the storage box by monitoring read playing card ID codes and case ID codes.

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05-07-2018 дата публикации

Scratch card surface remover

Номер: US20180185746A1
Автор: Yamaris Vazquez
Принадлежит: Individual

A scratch card surface remover that includes: a body portion; a means to attach at a distal end of the body portion; a rubber grip at a proximal end of the body portion; and a coin holder attached to the rubber grip, where the coin holder is adapted to receive a coin. The scratch card surface remover may also include a name plate along the body portion. Preferably, the means to attach includes a hinge clip.

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06-07-2017 дата публикации

Lottery tool

Номер: US20170189793A1
Автор: Vincent Audino
Принадлежит: Individual

A lottery tool that is a rectangular chip with a plurality of holes which may overlay a grid of numbers on a lottery gaming slip, allowing a user to select numbers for the lottery game. The lottery tool has a randomly generated pattern of 5-10 holes and is used by randomly placing the tool over the gaming slip, by direct placement, by dropping the tool onto the betting slip, or by spinning the tool on a hub. The user then fills in the lottery slip and repeats the process until a requisite amount of numbers are selected. Opposed edges of the tool are serrated to form teeth for use in removing coatings from hidden number lottery tickets.

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20-06-2019 дата публикации

LOCK ZONE

Номер: US20190184268A1
Автор: Ludwick John Victor
Принадлежит:

A gaming machine that includes a game controller to select symbols from the memory, cause the display to display the selected symbols at the display positions, determine if the displayed symbols include a predetermined symbol, and if the predetermined symbol lands on the pay line, in response to the predetermined symbol landing on the pay line, 1) cause the display to animate the first plurality of anticipation states on the pay line, and 2) randomly determine whether to transition the predetermined symbol to the second plurality of free spin states, in response to determining the predetermined symbol transitioning to the second plurality of free spin states, cause the display to animate the second plurality of free spin states on the pay line. 1. A gaming machine , comprising:a display configured to present a plurality of reels; cause the display to spin the plurality of reels and present first symbols for a base game at a plurality of display positions; and', 'in response to a determination that a feature game is to be awarded, cause the display to present a symbol of the first symbols transitioning from an unlocked state, through a plurality of anticipation states, and to a locked state in which the reel presenting the symbol is held in place through a subsequent spin of the feature game., 'a game controller configured to2. The gaming machine of claim 1 , wherein the game controller claim 1 , in response to the feature game not being awarded claim 1 , is further configured to cause the display to present the symbol transitioning from the unlocked state claim 1 , through the plurality of anticipation states claim 1 , and back to the unlocked state in which the reel presenting the symbol is permitted to spin during a subsequent spin of the base game.3. The gaming machine of claim 1 , wherein the game controller is further configured to increase a credit balance based on an award associated with the first symbols.4. The gaming machine of claim 1 , wherein the game ...

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20-06-2019 дата публикации

Game systems and methods

Номер: US20190184285A1
Автор: Joshua Schrager
Принадлежит: Thinkrite Inc

The present invention relates to game systems and methods which provides game objects having machine readable devices which are not easily read by a human player and information meant to be read by the human players. The game system allows each player to respond by placing the game objects down while responding anonymously to the next question/response/action requested in the game. The game objects can be placed in relative positions to each other, and the plurality of machine readable devices read simultaneously to allow use of the information provided by the game object and/or its relative position to other game objects. A game platform may be provided to facilitate access to, customization or other processes to be implemented by a user.

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11-06-2020 дата публикации

Religious Game Apparatus and Method of Playing

Номер: US20200179794A1
Автор: Veals Quinton
Принадлежит:

A religious game utilizing a game base wherein aid game base plate is divided into a plurality of predetermined spaces, each of the spaces being categorized into a plurality of preaching activity types; a spinner device rotatably mounted on the base plate for randomly selecting one of the spaces on the base plate; multiple deck of cards, wherein each of the decks are of a different predetermined color denoting a category of subject matter, and each of the cards in each of the decks are identified by a number denoting the level of difficulty of the subject matter; and each of the cards of a predetermined color having a preaching topic printed on the each of the cards of a predetermined color related the subject matter denoted by the predetermined color; and a timer device for timing a sermon related to the preaching topic. 1. An apparatus for educational religious game comprising:a) a game base plate adopted to be placed flatwise when in its position of use atop a table or any equivalent stationary support surface in a manner to stay put while in use; wherein aid game base plate is divided into a plurality of predetermined spaces, each of the spaces being categorized into a plurality of preaching activity types;b) a spinner device rotatably mounted on the base plate for randomly selecting one of the spaces on the base plate; i. each of the decks are of a different predetermined color denoting a category of subject matter, and', 'ii. each of the cards in each of the decks are identified by a number denoting the level of difficulty of the subject matter;', 'iii. each of the cards of a predetermined color having a preaching topic printed on the each of the cards of a predetermined color related the subject matter denoted by the predetermined color; and, 'c) multiple deck of cards, wherein'}d) a timer device for timing a sermon related to the preaching topic.2. A method of playing a religious game utilizing a game base plate adopted to be placed flatwise when in its ...

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13-07-2017 дата публикации

TILES ON SHAPES PUZZLE GAME

Номер: US20170197140A1
Автор: Greenawalt Thomas H.
Принадлежит:

A tile-on-shape puzzle game is disclosed using a plurality of unique shape designs having one or more tile projections disposed on one or both faces of the shape. The tile projections are adapted to fit in a recess on a play tile. Optional play cards are used to provide clues or shape designations and scores. Shapes are played to form a puzzle, with each player selecting where to place a shape, thereby forming a unique puzzle each time the game is played. Tiles must fill every play space on a shape to form a word or numerical/shape sequence. Gameplay provides a means to simultaneously generate and solve puzzles. Play options include competitive or cooperative play, and may be varied based on age and skill level, such as limiting the word or sequence direction to left-right, up-down, diagonal, or a combination thereof, or forming pathways with the puzzle. 1. A tile-on-shape puzzle game comprising: an upper face;', 'a plurality of edges, where the plurality of edges is at least three linear edges, circumferential edges, or combination of linear edges and circumferential edges;', 'a lower face;', 'a play indicia disposed on the upper face;, 'at least one tile, wherein the tile further comprises a shape surface having a first face and a second face;', 'a plurality of shape edges, where the plurality of shape edges is at least three linear edges, circumferential edges, or combination of linear edges and circumferential edges; and', 'at least one recess disposed on the first face, wherein the recess is dimensioned to fit on the at least one tile or a projection extending from the at least one tile., 'a plurality of playing shapes, further comprising2. The tile-on-shape puzzle game of claim 1 , wherein the play indicia is a letter claim 1 , number claim 1 , color claim 1 , shape claim 1 , fruit claim 1 , animal claim 1 , character claim 1 , icon claim 1 , math equation operator claim 1 , board game play icons claim 1 , board game play instructions claim 1 , candy claim 1 , ...

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25-09-2014 дата публикации

TRANSMISSION AND RETRIEVAL OF REAL-TIME SCOREKEEPING

Номер: US20140288683A1
Принадлежит:

A system and method for tracking and scoring an amateur sporting event is allows spectators of amateur sporting events to record game data on a mobile electronic device and share live game updates with other amateur sports fans. The system includes a software application configured to operate on a mobile electronic device. Game data may be input into the software application and uploaded to a remote database by way of a wireless network. The remote database may allow third party users to access the game data as it is uploaded to the database in order to follow the progress of the game in real time. The software may include a graphical display that provides a visual illustration of the sporting venue and adjusts in response to scoring data entered into the software. The software may further be configured to receive scouting data related to players in the sporting event. 1. A game scoring system comprising:a mobile electronic device capable of communication with a data network;a database in communication with said data network;a software application running on said mobile electronic device, said software application configured to receive scoring and statistical data related to a sporting event and transmit said data to said database;a graphical display configured to display at least a portion of a representation of a venue for said sporting event;wherein said scoring and statistical data is entered into said software by way of a menu of options;wherein said software is configured to alter the display of said venue or the input options in said menu in response to said scoring or statistical data entered into said mobile electronic device.2. The game scoring system of claim 1 , wherein said venue for said sporting event includes a basketball court claim 1 , and wherein said graphical display is configured to display a first portion of said basketball court comprising a first basketball hoop claim 1 , but not including a second basketball hoop.3. The game scoring system ...

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26-07-2018 дата публикации

CHIP RECOGNITION SYSTEM

Номер: US20180211472A1
Автор: SHIGETA Yasushi
Принадлежит:

According to one embodiment, provided is a chip recognition system that recognizes a chip on a gaming table in an amusement place having the gaming table, the chip recognition system including: a game recording apparatus that records, as an image, a state of chips stacked on the gaming table, using a camera; an image analysis apparatus that performs an image analysis on the recorded image of the state of chips; a plurality of chip determination apparatuses including at least a first artificial intelligence apparatus that determines a number of the chips stacked, using an image analysis result obtained by the image analysis apparatus; and a second artificial intelligence apparatus that decides a correct number of the chips stacked, when the plurality of chip determination apparatuses obtain different determination results for the number of the chips stacked. 1. A chip recognition system that recognizes a chip on a gaming table in an amusement place having the gaming table , the chip recognition system comprising:a game recording apparatus that records, as an image, a state of chips stacked on the gaming table, using a camera;an image analysis apparatus that performs an image analysis on the recorded image of the state of chips;a plurality of chip determination apparatuses comprising at least a first artificial intelligence apparatus that determines a number of the chips stacked, using an image analysis result obtained by the image analysis apparatus; anda second artificial intelligence apparatus that decides a correct number of the chips stacked, when the plurality of chip determination apparatuses obtain different determination results for the number of the chips stacked.2. The chip recognition system according to claim 1 , wherein the plurality of chip determination apparatuses comprise at least:the first artificial intelligence apparatus that determines a number of the chips stacked, using an image analysis result for a first image, the image analysis result being ...

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03-08-2017 дата публикации

Apparatus and Method for Playing a Hybrid Card Game

Номер: US20170216712A1
Принадлежит: TCS John Huxley Europe Ltd

A gaming apparatus and method are disclosed wherein a gaming surface having distinct betting locations is provided in order to assist in the play of a hybrid version of blackjack and poker games having a side bet. The gaming surface includes a main betting spot for the blackjack game and a separate raised betting platform for the side bet to keep the bets from being comingled. The side bet of the hybrid game is based on whether or not the dealer's hand is a qualifying poker hand. Multipliers and a progressive jackpot are used during the hybrid game to increase the potential winnings.

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12-08-2021 дата публикации

Method and apparatus for predicting game difficulty by using deep-learning based game play server

Номер: US20210245056A1
Принадлежит: NHN Corp

A method and apparatus for predicting game difficulty by using a deep-learning based game play server predict a difficulty of stage maps of a match puzzle game using a deep-learning based game play server that performs the match puzzle game and modify the stage maps. The deep-learning based game play server includes: a communicator configured to receive first stage maps of a first size and second stage maps of a second size; memory configured to store an agent model; at least one processor configured to perform learning of the agent model and perform the match puzzle game using the learned agent model.

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11-07-2019 дата публикации

CASINO CHIP TRAY MONITORING SYSTEM

Номер: US20190213830A1
Автор: Jr. Jerry A., MAIN
Принадлежит:

A casino chip tray monitoring system configured for use with a casino game is provided. The casino chip tray includes a casino chip tray having a plurality of chip tubes and one or more displays associated with the casino chip tray. A plurality of gaming chips and/or a plurality of coins are arranged in the plurality of chip tubes. An imaging device is configured to scan the plurality of gaming chips and/or the plurality of coins arranged in the plurality of chip tubes and further configured to discern individual gaming chips from other gaming chips. A total dollar value of the plurality of gaming chips and/or the plurality of coins arranged in the plurality of chip tubes is calculated from an imaging device scan of the plurality of gaming chips and/or the plurality of coins and displayed on the one or more displays. 1. A casino chip tray monitoring system configured for use with a casino game , the casino chip tray comprising:a casino chip tray having a plurality of chip tubes;one or more displays associated with the casino chip tray;a plurality of gaming chips and/or a plurality of coins arranged in the plurality of chip tubes; andan imaging device configured to scan the plurality of gaming chips and/or plurality of coins arranged in the plurality of chip tubes and further configured to discern individual gaming chips from other gaming chips, wherein a total dollar value of the plurality of gaming chips and/or plurality of coins arranged in the plurality of chip tubes can be calculated from an imaging device scan of the plurality of gaming chips and/or plurality of coins and displayed on the one or more displays.2. The casino chip tray monitoring system of claim 1 , wherein the casino chip tray is formed from transparent materials.3. The casino chip tray monitoring system of claim 1 , wherein the casino chip tray includes a longitudinal slot configured to allow the imaging device to scan the plurality of gaming chips and/or the plurality of coins arranged in the ...

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09-08-2018 дата публикации

SYSTEM AND METHOD FOR AUGMENTED REALITY GAMING USING A MOBILE DEVICE

Номер: US20180225921A1
Принадлежит:

Disclosed is a method and system for preventing replay attacks for mobile promotions associated with promotion devices. Upon the occurrence of a promotion winning event such as a designated outcome of a game played on the promotion device the user, via a software application accessible to their mobile device, forwards images of the event to a server over a network. The server determines entitlement to the promotion and analyses data associated with the images and mobile device location and time to confirm that the event is new promotion winning event. Upon such confirmation an entitlement to the promotion is awarded to the user. The foregoing prevents unscrupulous users from logging multiple claims for the same promotion winning event. 1. A method of enabling a user to use a mobile device including a camera to become eligible for mobile promotions available through user interaction with associated with content displayed at video display devices at different locations , the method comprising:enabling enrollment in a mobile bonus feature system;displaying a list of mobile promotions associated with displayed content;enabling user selection of a mobile promotion available through user interaction with associated with content displayed at a user selected video display device;once the user meets criteria of the mobile promotion on the through interaction with displayed content at a selected video display device, enabling the user to use a camera of the mobile device to take an image of criteria satisfying content at the location that satisfies the mobile promotion;securely transmitting the image of the criteria satisfying content to a web service,analyzing the transmitted image to confirm the user has met the criteria of the mobile promotion; andonce confirmed, awarding the user a bonus associated with the mobile promotion;wherein the mobile bonus feature system includes an image analysis system, wherein the image analysis system includes a library of all candidate ...

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27-08-2015 дата публикации

Board Game Scoring Assistive Device

Номер: US20150238853A1
Автор: William Roger Rigby
Принадлежит: Board Game Innovation LLC

A board game scoring assistive device having a panel that includes one or more apertures accommodating a player game piece or token and a particular manner keeping it positioned over the proper area or score, especially when the game piece is sized so that it covers more than just a single scoring position. This invention helps to alleviate the questions of which position the piece is in as well as where the piece had been in the event of an accidental jolt to the scoring area.

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18-08-2016 дата публикации

Moving object detection system and method

Номер: US20160236076A1
Автор: Edo Segal
Принадлежит: Edo Segal

Disclosed is a code detecting system and method associated with moving objects. A light source provides light and sensor detects light as it reflects from a code supported by a moving object. Light from the light source reflects from a first portion of the code as the object moves, and is detected by the light sensor. Light from the light source reflects from at least a second portion of the code as the object moves, and is detected by the light sensor. A processor determines information representing the moving object, a first time when the at least one sensor detects the light reflecting from the first portion of the machine readable code and a second time when the at least one sensor detects the light reflecting from the second portion of the machine readable code. The speed of the moving object is determined thereby and displayed.

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16-07-2020 дата публикации

VIRTUAL PLAYBOOK WITH USER CONTROLS

Номер: US20200222803A1
Принадлежит:

A computerized method operable on a computer system for compositing data streams to generate a playable composite stream includes receiving a plurality of independent data streams that are included in a broadcast stream. The independent data streams include a video stream and a metadata stream. The metadata stream includes a plurality of user selectable graphics metadata for a plurality of graphics options. The computerized method further includes receiving a user selection for at least one of the graphics options; and compositing the at least one graphics option with the video stream to generate a composite video stream, which includes the at least one graphics option and the video stream. 1. A method comprising:posting, by a media server system, a link to initiate streaming of real-time live gameplay of a video game that is being played by at least one game player on at least one game player device;enabling selection of the link by a plurality of spectators on a plurality of spectator computers coupled to the media server system;receiving in real time by the media server system via a first network connection a video game stream of the real-time live gameplay of the video game as the at least one game player is playing the video game;streaming in real time by the media server system the video game stream of the real-time live gameplay of the video game via a second network connection to one or more commentator computer systems as the video game stream is being received by the media server system;receiving in real time by the media server system contemporaneous comments associated with the real-time live gameplay of the video game from at least one of the one or more commentator computer systems as at least one commentator is generating the contemporaneous comments on the at least one of the one or more commentator computer systems;generating by the media server system a composite stream of at least a portion of the video game stream and at least some of the ...

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26-08-2021 дата публикации

Animation Reveal Coloring Toy and Puzzle Devices

Номер: US20210260495A1
Автор: Rufus Butler Seder
Принадлежит: Individual

A lenticular animation device for animating coded images. A viewing device has a base structure and a pivotally coupled cover structure. A lenticular plate defines a viewing area, and a manually-operated actuation mechanism, such as a crank system, produces longitudinal, reciprocating relative movement between the platen and the lenticular plate. Lateral edge guides maintain alignment. Corresponding alignment formations retained adjacent to the platen and alignment formations in the coded image member cooperate to maintain alignment of the coded image member. Coded images can include user-completed portions, potentially in combination with non-coded images sharing a unified theme, for being colored by a user. Coded images can be exposed by removing an obscuring overlay or applying a reagent or assembled as puzzle pieces to permit user participation in the creation and animation of coded images. Opposed alignment pegs and holes can lock the cover structure against displacement relative to the base structure.

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25-08-2016 дата публикации

Tile matching game

Номер: US20160243436A1
Автор: Jon Minor, Kelly Mizener
Принадлежит: Individual

A tile-matching game in which each tile has four quadrants displaying values. Tiles can be played on a game board by matching the values of adjacent quadrants. A plurality of alternate scoring methods can be used to determine the number of points scored for each new tile placement. In some embodiments the scoring method for each new move can be randomly determined after the move is made.

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23-08-2018 дата публикации

DIA-STAR

Номер: US20180236349A1
Автор: Armbrester Vivian A
Принадлежит:

DIA-STAR is a star shaped game board that operates by playing in a clockwise position. All 6 players choose a star game piece, roll the dice and begin moving from the 12:00 position, proceeding towards the right direction. There are various board locations. Each location will direct you what to do. In “Stoney Row” section, you will collect the stones from the area you land in. To win you collect all 12 stones or collect $700. The loser reaches −$300. In “Tribal Parkway” section, you will have to pull a DIA-STAR card and answer or follow instructions. Some of the cards require you to obtain information by Googling on the World Wide Web. 1. A game apparatus to be used in a game. The game apparatus is comprised of:A star shaped board made of durable cardboardPlayer pieces to hold players location in gameA quantity of cards that have questions or directions printed thereonSix-sided diceA quantity of money billsA quantity of player stone piecesThe player pieces are individually selected by each player. While playing the game the individuals will have an opportunity to select a card to answer a question or be directed to perform a game task. Each player will also participate in the game by collecting money or stone pieces.Wherein the game ends when a player has collected a predetermined number of 12 stones or by becoming the first player to collect $700 dollars. Thereby being declared the winner.2. A game apparatus according to claim 1 , wherein the player selects a card from a variety of predetermined questions or directions printed thereon with Each card distinctly marked accordingly claim 1 , and wherein the players have a turn in activities to select from a set of cards.3. A game apparatus according to claim 2 , wherein the player comprises of at least one dice.4. A game apparatus according to claim 3 , further comprising a game board claim 3 , Wherein the player comprises a selection of contiguous playing spaces positioned on the game board. Each of the playing ...

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13-11-2014 дата публикации

SECURE VALUE TOKENS

Номер: US20140332595A1
Принадлежит:

The present invention provides value tokens having improved security while achieving enhanced decorative effects, contrasting edge “spots”, increased physical weight, and flexibility of construction and design. Stacked structures formed from pluralities of layers are featured. 1. A value token comprisinga. a central layer having two substantially planar sides;b. a first outer layer superposed upon the first of the sides of the central layer;c. a second outer layer superposed upon the second of the sides of the central layer;d. the central layer and two outer layers forming a stacked structure having a common peripheral geometry;e. the stacked structure having a plurality of apertures on the periphery thereof;f. each of said apertures being filled with a solid body;g. the central layer comprising at least one electronic security device;2. The value token of wherein the central layer comprises an aperture holding an insert comprising said electronic security device.3. The value token of wherein at least one of the first and second outer layers comprises at least one decorative element.4. The value token of further comprising at least one enhancing layer.5. The value token of wherein the solid bodies filling the peripheral apertures provides visual contrast to at least one other component of the token.6. The value token of further comprising at least one surface mounted element.7. The value token of wherein the surface mounted element displays the attributed value of the token8. The value token of wherein the electronic security device is an RFID device.9. The value token of wherein the RFID device holds an activatable signal indicative of the assigned value of the token.10. The value token of wherein the RFID device holds an activatable signal indicating the unique identity of the individual token.11. The value token of further comprising an resonance antenna.12. The value token of further comprising at least one visual security element.13. The value token of wherein ...

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23-08-2018 дата публикации

Method and system for the fair and transparent economic share in profits for authors of user-generated data in social commerce platforms

Номер: US20180240082A1
Автор: Manfred Langen
Принадлежит: SIEMENS AG

Provided is a method and a system for providing authors of user-generated data with a transparent and fair share in the economic profit produced from these data within the scope of a social commerce platform of a user community, in which a respective relative game result share is calculated for a respective author of user-generated data, for example annotated travel movement profiles, on the basis of gamification categories relevant to a performance indicator, for example the number of calls and user ratings, in which the total economic profit of the social commerce platform produced from the user-generated data is determined on the basis of at least one performance indicator of the social commerce platform, and in which a respective share in the economic profit is determined for the respective author of user-generated data by multiplying the total economic profit by the respective relative game result share.

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23-07-2020 дата публикации

Electronic trading card game

Номер: US20200230490A1
Автор: Benjamin SWIDERSKI
Принадлежит: Upper Deck Co LLC

A method for competing in game play of an electronic trading card game within a game host between a first player and a second player includes (i) each player receiving an unopened pack of trading cards; (ii) opening the pack of trading cards for each player to reveal individual trading cards for each player only to the respective player; (iii) selecting a plurality of statistical categories that are shown to each player; (iv) each player assigning one of the individual trading cards from their respective pack of trading cards to each statistical category; (v) comparing a relevant statistic included on each of the individual trading cards for each player that has been assigned to each statistical category; and (vi) determining a winner for each statistical category based on which of the individual trading cards assigned to that statistical category has the best relevant statistic.

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23-07-2020 дата публикации

Pencil Spinner

Номер: US20200230492A1
Принадлежит: Individual

In use, the spinner is placed on top of a worksheet and aligned over the game board. A pencil is inserted through the spinner. One hand holds the pencil vertically while the other hand flicks the spinner. The spinner rotates freely about the pencil until coming to rest.

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17-09-2015 дата публикации

System and method for physically interactive board games

Номер: US20150258428A1
Автор: Ronen Horovitz
Принадлежит: EYECUE VISION TECHNOLOGIES Ltd

A system and method for capturing images of a game space, detecting word or letter tiles added to the game space by a player, calculating a value of the added words or letters and adding the value to the score of the player during whose turn the letters or words were added.

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07-09-2017 дата публикации

WORD-FORMING AND WORD-GUESSING GAME

Номер: US20170252639A1
Автор: Fechser Ted J.
Принадлежит:

A method for playing a word-forming and word-guessing board game () between at least a first player and a second player includes (i) each of the players selecting a letter tile set (), a card deck () and a dice set (); (ii) each of the players utilizing a predetermined number of letter tiles () from their letter tile set () to form a word that is hidden from each of the other players; (iii) the first player utilizing their card deck () and their dice set () to win an opportunity to guess the word of any of the other players; and (iv) the first player making a guess of the word of any of the other players. 1. A method for playing a multi-player board game between at least a first player and a second player , the method comprising:each of the players selecting a letter tile set, a card deck and a dice set;each of the players utilizing a predetermined number of letter tiles from their letter tile set to form a word that is hidden from each of the other players;the first player utilizing their card deck and their dice set to win an opportunity to guess the word of any of the other players; andthe first player making a guess of the word of any of the other players.2. The method of wherein the card deck of each of the players includes a card identifier that distinguishes each card deck from each of the other card decks.3. The method of wherein the dice set of each of the players includes a dice identifier that distinguishes each dice set from each of the other dice sets.4. The method of wherein each card deck includes a plurality of Dice Cards claim 1 , a plurality of Dice+Letter Cards claim 1 , a plurality of Letter Cards claim 1 , and a plurality of Power Cards.5. The method of wherein each player chooses one or more cards from their card deck during a Draw Round until they find one of a Dice Card and a Dice+Letter Card.6. The method of wherein each player utilizes the one of a Dice Card and a Dice+Letter Card found during the Draw Round to determine a number of dice to ...

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24-09-2015 дата публикации

Educational Board Game

Номер: US20150265912A1
Автор: Bruce Ward
Принадлежит: Individual

An educational device comprising a game board demarcated with a plurality of positions, each position having associated with it and actuator, actuation of which causes the communication device to provide instruction to the player as to what the player is supposed to do. A player can activate a random number generator to determine how many positions to move. Once instruction has been received, the player utilizes game pieces on the game board to execute the instruction. By going through this process, any player can learn a particular skill or gain particular knowledge that can be applied in life.

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04-12-2014 дата публикации

Football Fan Officiating System

Номер: US20140353184A1
Автор: Garry Ormsby
Принадлежит: Individual

A sports novelty to help football fans increase their enjoyment of watching televised professional football games. The football fan officiating system is a hollow football containing football penalty flags and game instructions comprising football rules and regulations allow users to view a football game and use the penalty flags to call a penalty on one or more players during play of the game.

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21-10-2021 дата публикации

Overlay For Collectible Trading Cards

Номер: US20210322861A1
Автор: Brown Chad
Принадлежит:

An overlay having artwork printed thereon in a strategic location such that when placed over the front face of a card changes the look and appearance of the original artwork on the front face of the card. In some embodiments, the overlay changes the original text printed on the card (1) to provide a translation of that text into any desired language, or (2) to provide updated rule changes from the rules originally printed on the card, or (3) to provide both a translation as well as updated rule changes, if desired. The overlay may be used with any type of card, but is preferably used with playing cards and trading cards, and is most preferably used with collectible trading cards. 1. A card sleeve assembly for protecting as well as customizing the look and appearance of a collectible card used in a collectible card game in a non-permanent manner , comprising:a collectible card comprising a front face having a graphics section and a textual section, said graphics section including a pictorial design printed thereon, and said textual section including original gameplay text printed thereon describing the card's abilities for playing said card in a collectible card game, said pictorial design and original gameplay text providing said card with a certain tactical and functional value when playing said card in a collectible card game;a card sleeve comprising a front panel corresponding dimensionally with the front face of said collectible card, and said front panel having a transparent portion corresponding dimensionally to the graphics section of said collectible card, and an opaque portion corresponding dimensionally to the textual section of said collectible card, said opaque portion including new text printed therein which changes the original text printed in the textural section of said card, said front panel including opposite side edges, a bottom edge, and a top edge; a back panel having opposite side edges, a bottom edge, and a top edge; and a plurality of seams ...

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11-12-2014 дата публикации

Tablet Based Score Tracking System and Method for Equestrian Judging

Номер: US20140364981A1
Принадлежит: Individual

A computer-based score tracking system and method that may be used in equestrian judging. The system includes a judge portal, an office portal, an in gate portal and a spectator portal for accessing a computer based server. Mobile computing devices interact with the computer based server to provide real-time updates to scoring and judge comments to spectators. The system allows judges to use customized hand written symbols, letters, and numbers to identify a particular result, while maintaining an organized and numerical ranking system based upon aggregated totals. Additionally, the system allows for tracking of participants to assist in providing accurate judging and location of participants. System is adapted to receive a finalized score card and send final results to office personnel.

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15-10-2015 дата публикации

Interactive gaming toy

Номер: US20150290545A1
Принадлежит: MQ Gaming LLC

An interactive gaming toy is provided for playing a game having both physical and virtual gameplay elements. The gaming toy comprises a physical toy, such as a toy wand, doll or action figure, having an RFID tag pre-programmed with a unique identifier that identifies the toy within an associated computer-animated game. The RFID tag stores information describing certain attributes or abilities of a corresponding virtual character or object in the computer-animated game. Additional information may be stored on the RFID tag as the corresponding virtual character evolves or changes over time based on player performance and/or gameplay progression. The interactive gaming toy thus allows developed character attributes and the like to be stored and easily transported to other games and compatible gaming platforms. One or more optional auxiliary components may be attached to the gaming toy to selectively create a modified gaming toy having additional desired functionality and/or aesthetics.

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09-12-2021 дата публикации

System and methods for gaming devices having sterilization features

Номер: US20210379221A1
Автор: David Ridell, Marc Ridell
Принадлежит: Shortwave Gaming Technologies LLC

The present disclosure includes, systems, devices, and methods for sterilizing objects, such as gaming equipment or gaming pieces. Some aspects include a sterilization device configured to be integrate with, or coupled to, gaming equipment to sterilize a plurality of gaming pieces. The device may include a housing defining a chamber configured to receive a plurality of gaming pieces and one or more light source(s) coupled to the housing and configured to emit ultraviolet (UV) light toward the gaming pieces.

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04-10-2018 дата публикации

METHODS AND USER DEVICES FOR COMPUTER IMPLEMENTED GAMES

Номер: US20180280792A1
Автор: Norden Klas
Принадлежит:

A computer implemented method for managing game objects in a computer implemented game comprises displaying the game objects in two or more two dimensional layers. A user input is received which selects one or more game objects. In response to the user input, it is determined which game objects are to be removed and if any of the game objects to be removed is a game removal object. If so the game objects which are to be removed by the game removal object are determined and removed. An updated arrangement of game objects is then displayed. 1. A computer implemented method of managing game objects in a computer implemented game , presented on a display of a computer device having at least one processor , at least one memory and a user interface , the method comprising:displaying, on the display an arrangement of selectable game objects each having one or more characteristics, information on the arrangement of game objects and the one or more characteristics of the game objects being stored in the at least one memory, the displayed arrangement comprising a first two dimensional layer of selectable game objects arranged overlying at least one further two dimensional layer of selectable game objects;determining by the at least one processor, a selection of at least one first game object in dependence on a user input received via the user interface;evaluating by the at least one processor, using the stored information in the at least one memory, responsive to the selection of a least one first game object which one or more of the game objects is to be removed and if any of the game objects which is to be removed is a game removal object comprising a game object removal characteristic;determining by the at least one processor, when at least one game object to be removed comprises a game removal object, at least one second game object to be removed, in at least one direction extending from the game removal object;displaying, on the display an updated arrangement of ...

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16-12-2021 дата публикации

Sports bracket card game

Номер: US20210387078A1
Автор: Luis Duma
Принадлежит: Individual

A sports tournament bracket card game that may be played in conjunction with an actual sports tournament. The sports bracket card game may include playing cards with values calculated based upon historical tournament data. The sports tournament bracket card game may also include an additional bonus card deck to provide additional playing excitement as well as a forecasting element using a sheet of integrity on which players may predict the outcome of elements of the games of the tournament.

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