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Небесная энциклопедия

Космические корабли и станции, автоматические КА и методы их проектирования, бортовые комплексы управления, системы и средства жизнеобеспечения, особенности технологии производства ракетно-космических систем

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Мониторинг СМИ

Мониторинг СМИ и социальных сетей. Сканирование интернета, новостных сайтов, специализированных контентных площадок на базе мессенджеров. Гибкие настройки фильтров и первоначальных источников.

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Поддерживает ввод нескольких поисковых фраз (по одной на строку). При поиске обеспечивает поддержку морфологии русского и английского языка
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27-03-2010 дата публикации

Рекламно-информационное устройство для установки на торговых автоматах и полуавтоматах, информационных терминалах

Номер: RU0000092734U1

1. Рекламно-информационное устройство, содержащее не менее двух рекламно-информационных дисплеев, закрепленных к корпусу и подключенных к блоку управления одного торгового автомата или одного терминала, причем рекламно-информационное устройство закреплено сверху торгового автомата или терминала, отличающееся тем, что дисплеи установлены экранами под углом α друг к другу исходя из соотношения: α=360/К, где К - число дисплеев, установленных на торговом автомате или терминале, причем К>2, а при К=2, дисплеи установлены экранами в противоположные стороны. ! 2. Рекламно-информационное устройство по п.1, отличающееся тем, что содержит не менее одного звуковоспроизводящего устройства. ! 3. Рекламно-информационное устройство по п.1, отличающееся тем, что содержит не менее одного приспособления для информационных буклетов. ! 4. Рекламно-информационное устройство по п.1, отличающееся тем, что содержит не менее одного устройства видеозаписи и/или аудиозаписи. ! 5. Рекламно-информационное устройство по п.1, отличающееся тем, что содержит не менее одного печатающего устройства. ! 6. Рекламно-информационное устройство по п.4, отличающееся тем, что содержит не менее одного накопителя бумаги с функцией удержания материалов, распечатанных с помощью печатающего устройства. РОССИЙСКАЯ ФЕДЕРАЦИЯ (19) RU (11) 92 734 (13) U1 (51) МПК G06F 19/00 (2006.01) ФЕДЕРАЛЬНАЯ СЛУЖБА ПО ИНТЕЛЛЕКТУАЛЬНОЙ СОБСТВЕННОСТИ, ПАТЕНТАМ И ТОВАРНЫМ ЗНАКАМ (12) ОПИСАНИЕ ПОЛЕЗНОЙ МОДЕЛИ К ПАТЕНТУ(титульный лист) (21), (22) Заявка: 2009132032/22, 26.08.2009 (24) Дата начала отсчета срока действия патента: 26.08.2009 (72) Автор(ы): Кавтарадзе Леван Шотаевич (RU), Ермаков Павел Владимирович (RU) Адрес для переписки: 125480, Москва, ул. Вилиса Лациса, 7, корп.1, кв.260, Е.Г. Бондаренко U 1 9 2 7 3 4 R U Ñòð.: 1 ru U 1 (57) Формула полезной модели 1. Рекламно-информационное устройство, содержащее не менее двух рекламно-информационных дисплеев, закрепленных к корпусу и подключенных к блоку управления одного ...

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05-01-2012 дата публикации

Service shifting method, shift management server, terminal, service server, service shift program and service shift system

Номер: US20120005314A1
Автор: Takushi Sogo
Принадлежит: NEC Corp

A method makes possible the transfer independent services used on a certain terminal to another terminal and easy use of them. A service transferring method of transferring service being used at a transferring source terminal (TST) to a transferring destination terminal (TDT), in which information about correlation between a session ID which identifies a session between a service server which provides the service and the TST using the service and a terminal ID of the TST is stored in at least either one of the service server and a transfer management server (TMS), and either one of the TST and TDT transmits terminal IDs of the one terminal and the other terminal to the TMS to notify service transfer and upon receiving the notification of the service transfer, the information about correlation between the session ID and the terminal ID recorded in either the service server or the TMS updates.

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12-01-2012 дата публикации

Ubiquitous unified player identity tracking system

Номер: US20120009999A1
Принадлежит: Microsoft Corp

Systems and method for providing a single sign in a gaming console that associates online activity that is out-of-game/cross game, and/or online activity that is in-game, and/or activity that is offline and in-game with that account. While online, a service tracks activity of gamers and provides usage statistics in a profile. While offline, the game console tracks the player's activity via a mechanism to collect detailed information about a specific player's in-game statistics and accomplishments. The offline activity is cached and uploaded when the console connects to the online service. Players can accumulate achievements offline that are credited towards online activities.

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12-01-2012 дата публикации

Interactive hybrid asynchronous computer game infrastructure with dynamic difficulty adjustment

Номер: US20120010734A1
Автор: Eui-Joon Youm
Принадлежит: TETRIS ONLINE Inc

In embodiments of the present invention improved capabilities are described for a gaming method, comprising the steps of: (a) receiving, from a live participant, a request for game play, the request including desired opponent information; (b) in response to the request, evaluating prior game play data associated with the live participant to assess the live participant's recent success in gaming, forming a satisfaction score; (c) in further response to the request, causing another user's prior game play data to be selected and retrieved based on the following (i) a substantial match with the desired opponent information; and (ii) a substantial match with the satisfaction score; and presenting a multi-player game environment where the live gaming participant can play against and have two-way interactions with an apparently live opponent, the apparently live opponent's interaction being based on the other user's prior game play data.

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12-01-2012 дата публикации

Methods for forecasting flight paths, and associated systems, devices, and software

Номер: US20120010806A1
Автор: Philip Tseng
Принадлежит: AppOven LLC

Mobile computing device implemented methods, and associated systems, devices, and software for forecasting flight paths associated with a unique-flight. Methods may include prior to departure of the unique-flight, retrieving from a flight-data-server via the Internet an initial-forecasted-flight-path based on flight-path-data for the unique-flight, and displaying indicia associated with the initial-forecasted-flight-path.

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19-01-2012 дата публикации

Position-dependent gaming, 3-d controller, and handheld as a remote

Номер: US20120014558A1
Принадлежит: Sony Computer Entertainment Inc

Methods and systems for using a position of a mobile device with an integrated display as an input to a video game or other presentation are presented. Embodiments include rendering an avatar on a mobile device such that it appears to overlay a competing user in the real world. Using the mobile device's position, view direction, and the other user's mobile device position, an avatar (or vehicle, etc.) is depicted at an apparently inertially stabilized location of the other user's mobile device or body. Some embodiments may estimate the other user's head and body positions and angles and reflect them in the avatar's gestures.

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19-01-2012 дата публикации

Program, information storage medium, image processing device, image processing method, and data structure

Номер: US20120014658A1
Автор: Tatsuya Suzuki
Принадлежит: Sony Computer Entertainment Inc

To provide a program, an information storage medium, an image processing device, an image processing method, and a data structure capable of collaboration between replay data and a motion picture produced by an image capturing unit during a period corresponding to the replay data. A replay data obtaining unit obtains replay data for reproducing the status of execution of a program. A captured motion picture obtaining unit obtains a captured motion picture that is produced by the image capturing unit during an image capturing period including at least a part of a reproduction period in which the status of execution of the program is reproduced based on replay data. A data holding unit holds replay data and a captured motion picture so as to be correlated to each other.

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19-01-2012 дата публикации

Game system capable of evaluating the correlation of user operation on a game machine with displayed operational information and user operation on another game machine

Номер: US20120015727A1
Принадлежит: Nintendo Co Ltd

In a game played by a plurality of game machines through teamwork, an evaluation is performed according to the correlation among operation information obtained through communications with each of the game machines. A plurality of game machines communicate with one another to establish timing synchronization. After the game, input timings at which buttons are operated during the game are collected and then evaluated so as to determine an absolute and relative timing coincidence in a predetermined period (unison part). A predetermined number of points are added to its game score based on the evaluation.

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19-01-2012 дата публикации

Enhanced reward acquisition for online game based on social requirement

Номер: US20120015740A1
Принадлежит: Individual

Example systems and methods related to the acquisition of awards in a multiplayer online game based on a social requirement are presented. In an example, a player is provided with a first-level reward based on satisfaction of first acquisition requirement including at least one of an in-game asset requirement and a game state requirement. Also provided to the player is a second-level reward based on satisfaction of a second acquisition requirement including a social requirement that is satisfied by anew association between another person and the online game.

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26-01-2012 дата публикации

Controller

Номер: US20120021834A1
Автор: Ernesto Garcia
Принадлежит: Individual

A controller ( 1 ) converts physical movement in eight directions of motion into electrical signals. The controller ( 1 ) has two opposed handles ( 2 a , 2 b ) connected together using a gimbal ( 150 ) having a telescoping device ( 200 ) that is rotatable relative to the gimbal ( 150 ). The telescoping device ( 200 ) has an inner member ( 18 ) that is biased in either telescoping direction using one spring. The inner member ( 18 ) can be locked along either of the telescoping directions using a locking device ( 26 ). The gimbal ( 150 ) has four sensors sensing movement of one handle ( 2 a ) relative to the other handle ( 2 b ).

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26-01-2012 дата публикации

Information storage medium and game-providing system

Номер: US20120021836A1
Автор: Shusuke SHIRAKU
Принадлежит: Namco Bandai Games Inc

A server includes an acquisition section that provides a user with information about a virtual event area selected based on acquired current position information and position information linked to the virtual event area, the virtual event area being linked to position information that indicates a position within a predetermined range from an acquired current position, and stores the virtual event area as acquisition information about the user when an acquisition request for the virtual event area has been received, the virtual event area being linked to user identification information, a visit processing section that provides the user with information about the virtual event area having position information that indicates a position within a predetermined range from the acquired current position, based on the acquired current position information and the position information linked to the virtual event area, and receives a visit request, and a parameter calculation section that changes a result value or a predetermined game parameter of the user when a visit request for the virtual event area stored as the acquisition information about the user has been received from another user.

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26-01-2012 дата публикации

Techniques for improved user interface helping super guides

Номер: US20120021840A1
Принадлежит: Nintendo Co Ltd

User interface approaches to providing help to players by playing back previously recorded inputs. Certain exemplary embodiments involve displaying, with the recorded playback, an input device icon to show where the inputs are occurring and/or where the inputs should occur if the player were to make them. Modifications are made to the previously recorded input to improve the user's ability to see what is happening, as well as making the playback seem more consistent, mechanical, and automatic. The help makes the computer application seem like the user interface is operating itself in a way that is easy to follow, rather than giving the impression that a previously recorded user input stream simply is being played back in accordance with the more organic and potentially idiosyncratic behaviors of the recorded person. The modifications may in certain exemplary embodiments include, for example, path smoothing/correction, automatic snapping, delay periods, speed normalization, etc.

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02-02-2012 дата публикации

Image contrast enhancement in depth sensor

Номер: US20120026085A1
Автор: Scott McEldowney
Принадлежит: Microsoft Corp

Embodiments related to the enhancement of contrast in an image pattern in a structured light depth sensor are disclosed. For example, one disclosed embodiment provides, in a structured light depth sensor system comprising a structured light depth sensor, a method comprising projecting a light pattern onto an object, detecting via an image sensor an image of the light pattern as reflected from the object, increasing a contrast of the light pattern relative to ambient light present in the image of the light pattern as reflected from the object to form a contrast-enhanced image of the light pattern as reflected from the object, and based upon a motion of the object as detected via the contrast-enhanced image of the light pattern, controlling an application that is providing output to a display.

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09-02-2012 дата публикации

High-Dimensional Touchpad Game Controller with Multiple Usage and Networking Modalities

Номер: US20120034978A1
Автор: Seung E. Lim
Принадлежит: Individual

A device comprising a High Dimensional Touch Parameter (HDTP) touch capability that can selectively function, as desired by the user, as one or more of a game controller that connects to a game console via network connections, an independent portable/mobile game device with limited but sufficient capacity of processor/memory, a controller for a game console connected remotely through the internet and or a storage device/media player that can store gaming history, personal information, or media files. In an embodiment the device comprises at least one processor for executing at least one algorithm, the algorithm including at least a game, at least one touch sensor providing real-time tactile information to at least one algorithm, the algorithm implementing at least on HDTP function, and at least one networking element configured to network the device to at least the internet.

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09-02-2012 дата публикации

Method and system for operating a self-propelled vehicle according to scene images

Номер: US20120035799A1
Автор: Eric Ehrmann
Принадлежит: Meimadtek Ltd

The present disclosure relates to a robotic system including one or more self-propelled motorized vehicles 120 (SPMV) whose motion is controlled in accordance with electronic image data acquired by one or more observing camera(s) 110 configured to image a scene including the SPMV 120 . In some embodiments, the SPMV includes one or more on-board lights 124 , and the SPMV is operated according to analyzing images acquired by the observing camera before and after an illumination transition of one or more of the point-lights. Some embodiments relate techniques to computer gaming and/or to stereoscopic image processing techniques.

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16-02-2012 дата публикации

Game-based incentives for location-based actions

Номер: US20120040745A1
Принадлежит: Individual

The present disclosure generally relates to systems and methods for providing game-based incentives to users of online games as a reward for performing actions at physical locations.

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16-02-2012 дата публикации

Game-Based Incentives for Location-Based Actions

Номер: US20120040761A1
Принадлежит: Zynga Game Network Inc

The present disclosure generally relates to systems and methods for providing game-based incentives to users of online games as a reward for performing actions at physical locations.

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23-02-2012 дата публикации

Low-latency remote display rendering using tile-based rendering systems

Номер: US20120044253A1
Автор: Kim Pallister
Принадлежит: Individual

Apparatus, systems and methods for low latency remote display rendering using tile-based rendering systems are disclosed. In one implementation, a system includes a network interface and a content source coupled to the network interface. The content source being capable of rendering at least one tile of a tiled image, encoding the at least one tile, and providing the at least one encoded tile to the network interface before all tiles of the tiled image are rendered.

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23-02-2012 дата публикации

Remote telepresence gaze direction

Номер: US20120044365A1
Автор: Gary Stephen Shuster
Принадлежит: Gary Stephen Shuster

A method and apparatus for controlling a live avatar include features for directing the live avatar gaze to be consistent with a remote operator's view of the live avatar's surroundings. Indication of gaze direction may be continuously provided to the live avatar using movable optics, for example a heads-up display, or a movable optical prism or lens. Gaze direction or operator commands may be communicated using a haptic device. Video and control streams from multiple live avatars may be aggregated through a host server and allocated via an online interface to multiple prospective remote operators.

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23-02-2012 дата публикации

Method of mind influencing through subliminal messages

Номер: US20120046099A1
Автор: John Mraovic
Принадлежит: Individual

A computer-readable medium contains software code that, when executed on a computer causes the computer to implement a method for exposing subliminal messages. The method comprises creating a new object, covering a whole or a part of a subliminal message, and uncovering the whole or the part of the subliminal message.

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23-02-2012 дата публикации

System and method for rating intensity of video games

Номер: US20120046113A1
Автор: Paul Angelos BALLAS
Принадлежит: Individual

A method of rating the intensity of game play of a video game based on energy expenditure of a user playing the video game including the steps of selecting the video game, determining whether the video game requires the user to expend energy in excess of resting energy rate, testing the video game by having a plurality of users play the video game, measuring energy expenditure of the plurality of users, calculating energy expenditure of each of the plurality of users, calculating an average energy expenditure of the plurality of users and categorizing the video game based on the average energy expenditure as low intensity, moderate intensity or high intensity.

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01-03-2012 дата публикации

Controller with transformable surface topology

Номер: US20120050232A1
Принадлежит: Microsoft Corp

A control device includes an input mechanism having an actuation surface that is configurable by a user between at least two different surface topologies. In a first configuration, the surface topology may provide a first shape for receiving user input and in a second configuration provide a second shape for receiving user input. The actuation surface in one example includes the upper surface of an input pad having a plurality of input arms and the upper surface of a fill pad having a plurality of fill tabs. At least one of the input pad and the fill pad may be moved in a direction of an axis perpendicular to the face of the control device to change the distance between the upper surfaces. The actuation surface in one example is rotatable to cause translation of at least one of the pads in the direction of the perpendicular axis.

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01-03-2012 дата публикации

board game with dynamic characteristic tracking

Номер: US20120052934A1
Принадлежит: TWEEDLETECH LLC

A board game comprises one or more game objects such as a game board and game pieces, at least one memory device and at least one controller. Each of the game objects comprise a globally unique identifier and dynamic characteristic values associated with the unique identifier, stored in the memory device, that define the characteristics/attributes of the corresponding game object when used in the game. A user is able to play the game by utilizing the game objects according to their characteristic values. During the course of game play, the events of the game are able to dynamically change the characteristic values of each game object affected by the event. Similarly, outside of game play, external events are also able to dynamically change the characteristic values of a game object. These characteristic values are able to be kept and updated during and in between games.

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01-03-2012 дата публикации

Hand-held game apparatus and game program

Номер: US20120052945A1
Принадлежит: Nintendo Co Ltd

A hand-held game apparatus and a game program are provided which allow a user to play a game while going back and forth between a narrow-range image and a broad-range image of map. The user can manipulate a touch panel which mounted on a display section for displaying the broad-range image. If the user manipulates the touch panel to point to a coordinate position on the broad-range image, thus designating coordinates for the narrow-range image, a changed narrow-range is displayed. If the user indicates a moving direction on the broad-range image, thus designating a scroll direction, the displayed broad-range image is moved (scrolled).

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01-03-2012 дата публикации

Offline Progress of Console Game via Portable Device

Номер: US20120052954A1
Принадлежит: Sony Computer Entertainment Inc

Methods systems and computer programs method for playing a game using a portable device are presented. One method includes operations for establishing a connection between a portable device and a computing system executing a game, and for receiving a task at the portable device from the computing system. Further, the portable device is disconnected from the computing system allowing the task to be performed using the portable device independently from the computing system. The method includes interaction of a user with the portable device to receive at the portable device input from the user to perform the task. Once the task is performed, the portable device reports that the task has been performed to the computing system. As a result, the game being executed in the computing system progresses after the portable device reports that the task has been performed.

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01-03-2012 дата публикации

Coordinated Motion and Audio Experience Using Looped Motions

Номер: US20120053015A1
Автор: Chris Esaki, Keiichi Yano
Принадлежит: Microsoft Corp

A system for interacting with an application via a user interface is provided. A user is prompted to perform a looped motion such as an exercise move or dance move depicted by the application. User motion data is received from one or more sensors connected to a computing device executing the application. The user's progress of performing a sequence of a looped motion is determined based on the user motion data. In one embodiment, a user may perform one or more looped motions by choosing from multiple looped motions depicted by the application. In another embodiment, a user may perform looped motions at different skill levels based on a skill level determined for the user. In one embodiment, the looped motions performed by the user are displayed to the user, in an order of the looped motions performed by the user, via the user interface.

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08-03-2012 дата публикации

Photographing device having game function, and method of executing game

Номер: US20120057008A1
Принадлежит: Hoya Corp

A photographing device having a game function which determines win/loss of photographing devices based on information regarding image files, is provided with a first parameter obtaining unit configured to obtain a first parameter regarding a first image file which was generated by the photographing device, a second parameter obtaining unit configured to obtain a second parameter regarding a second image file which is stored in another photographing device, a score calculating unit configured to calculate scores regarding the first image file and the second image file based on the first parameter and the second parameter, respectively, a win/loss determining unit configured to determine win/loss of the photographing device and the other photographing device, and generate win/loss information, a recording unit configured to store the win/loss information, in accumulated manner, as intrinsic information which is intrinsic to the photographing device, and a notifying unit configured to output the accumulated win/loss information.

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08-03-2012 дата публикации

Selection interface

Номер: US20120058822A1
Принадлежит: Individual

A selection interface has a control module, a display with screen operable to display an image, a region selector and an element selector. The region selector enables the selection of a single region of the image and further operable to cause the display to display an expanded view of the selected single region thereby facilitating selection of any one of the elements within the selected region. The selection interface is suitable for use in implementing a selection game such as spot the ball in which case the image is a digital photograph of a ball game which has been cropped and sized so that it has the desired dimensions and the image is divided into a plurality of square regions. The center of the ball is recorded by overlaying an object of a substantially similar size, shape and orientation with the ball and recording the center of that object when the two objects coincide. The element containing the center of the ball is found and recorded. The ball is then electronically removed from the image. Users attempt to guess the location of the element containing the center of the ball and select the same using the selection interface.

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08-03-2012 дата публикации

Game device, control method for game device, and information storage medium

Номер: US20120058829A1
Принадлежит: Konami Digital Entertainment Co Ltd

A game situation information storage section ( 71 ) stores game situation information. A moving destination acquiring section ( 72 ) acquires one of a plurality of positions and a plurality of regions in a game space as a plurality of moving destinations to which a game character should be headed. A priority information acquiring section ( 74 ) acquires priority information about priorities of the plurality of moving destinations. A determining section ( 76 ) determines, while selecting in turn one of the plurality of moving destinations in an order determined based on the priority information, a game character to be moved to the selected one of the plurality of moving destinations from among the plurality of game characters based on a content stored in the game situation information storage section ( 71 ). A game character control section ( 78 ) controls movements of the plurality of game characters.

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08-03-2012 дата публикации

Minimizing latency in network program through transfer of authority over program assets

Номер: US20120059783A1
Автор: Glenn Fiedler
Принадлежит: Sony Computer Entertainment America LLC

Authority over an artificial intelligence (AI) asset can be controlled among two or more processing devices running a common program over a network using a technique in which authority can be transferred. A first processing device can exercise authority over the AI asset by executing code that controls one or more actions of the AI asset according to a decision tree. The decision tree can determine whether to engage the program asset based on criteria other than a distance between the AI asset and the program asset. The first processing device can broadcast a state of the AI asset to one or more other devices running the program. If the decision tree determines that the AI asset should engage a program asset over which another processing device has authority the first processing device can relinquish authority over the AI asset and transfer authority to the other device.

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22-03-2012 дата публикации

Computer System, Computer System Control Method, Program, And Information Storage Medium

Номер: US20120068924A1
Принадлежит: Sony Computer Entertainment Inc

To prevent a user from sensing change in feeling of operation of a pointing device. There is provided a computer system control method for controlling a computer system having a coordinate designation system for producing base data for calculating position coordinates, the method comprising the steps of obtaining the position coordinates calculated based on the base data; when a predetermined application program is activated from another application program, obtaining position coordinates notified by the other application program, and showing a designated position image on a display screen based on the position coordinates obtained; and when the predetermined application program is activated from an operating system, showing the designated position image on the display screen based on the position coordinates obtained at the step of obtaining the position coordinates.

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22-03-2012 дата публикации

Storage medium having stored thereon display control program, display control apparatus, display control system, and display control method

Номер: US20120068980A1
Принадлежит: Nintendo Co Ltd

Captured image acquisition means acquires a captured image captured by a real camera. Color detection means, in the captured image acquired by the captured image acquisition means, detects at least one pixel having specific range color information in color information including at least one selected from the group including RGB values, a hue, a saturation, and a brightness. Image generation means, on the basis of the specific range color information of the at least one pixel detected by the color detection means, generates an image of an object to be placed in a virtual world. Image display control means displays the image generated by the image generation means on a display device.

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22-03-2012 дата публикации

System and Method for Puzzle Solving Utilizing Letter and Visual Representations

Номер: US20120071220A1
Принадлежит: Individual

A method and system for providing a puzzle game containing an answer category clue, a letter grid containing multiple letters, numbers or characters, an image, and an answer grid which contains blanks for each letter that will be used to fill-in the correct answer. The game allows a letters from the letter grid to be selected and automatically placed onto the answer grid. Points are awarded if the letter selected is the next available blank in the answer grid. As the player selects a letter from the letter grid, that letter disappears and a portion of an image appears. As additional letters are removed from the letter grid, additional portions of the image are displayed, which provides another clue for the solution to the puzzle.

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22-03-2012 дата публикации

Stereo video for gaming

Номер: US20120071239A1
Принадлежит: Microsoft Corp

A real-time stereo video signal of a captured scene with a physical foreground object and a physical background is received. In real-time, a foreground/background separation algorithm is used on the real-time stereo video signal to identify pixels from the stereo video signal that represent the physical foreground object. A video sequence may be produced by rendering a 3D virtual reality based on the identified pixels of the physical foreground object.

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22-03-2012 дата публикации

Method, apparatus and recording medium for game using touch input

Номер: US20120071241A1
Автор: Min Hwan O
Принадлежит: Neowiz Games Corp

Disclosed is game technology, and more particularly to a method, an apparatus, and a recording medium for a game using touch input, which can more variously control the display, etc. of elements of a game screen, thereby providing games capable of employing various game schemes.

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22-03-2012 дата публикации

Video Game Device Case for Enhanced Playing Experience

Номер: US20120071248A1
Автор: Lawrence D. Hovseth
Принадлежит: Imation Corp

A video game device case includes a body configured to receive a hand-held video game device and a plurality of video game cartridges. In some examples, the video game device case includes a selector switch, which may be used to select between the plurality of video game cartridges housed in the video game device case. In some examples, the body of the video game device case is configured to receive a battery. Upon being electrically connected to the hand-held video game device, the video game device case may provide power to the hand-held device and different games for play at the touch of a switch, thus enhancing the length of playing time and the variety of gaming experiences available when using the hand-held gaming device.

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29-03-2012 дата публикации

Computer-readable storage medium having image processing program stored therein, image processing apparatus, image processing system, and image processing method

Номер: US20120075424A1
Принадлежит: HAL Laboratory Inc, Nintendo Co Ltd

When an image of a marker existing in a real space is taken by using an outer camera, an image of a plurality of virtual characters which is taken by a virtual camera is displayed on an upper LCD so as to be superimposed on a taken real image of the real space. The virtual characters are located in a marker coordinate system based on the marker, and when a button operation is performed by a user on a game apparatus, the position and the orientation of each virtual character are changed. Then, when a button operation indicating a photographing instruction is provided by the user, an image being displayed is stored in a storage means.

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29-03-2012 дата публикации

System gaming

Номер: US20120077570A1
Принадлежит: Bally Gaming Inc

A system provides a player tracking system and system gaming apparatus for playing non-base games by funding the credit side of a gaming cycle. The system further includes at least one gaming device having a base game. The player tracking system and system gaming apparatus includes a player tracking user interface. The player tracking user interface provides a player with an opportunity to select and play a non-base game that may be promotional-funded or player-funded.

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29-03-2012 дата публикации

Sound processing device, sound processing method, information storage medium, and program

Номер: US20120077592A1
Автор: Yuichi Asami
Принадлежит: Individual

Sound output units ( 201 A, 201 B) output sounds, respectively. A detection unit ( 202 ) detects existence/absence of depression performed by a player on each of a plurality of operation targets to be operated. A sound volume changing unit ( 203 ) changes the volume ratio of a sound to be output from each of the sound output units ( 201 A, 201 B) based on an operation target whose depression has been detected among the plurality of operation targets. For example, the sound volume changing unit ( 203 ) relatively increases the volume of a sound to be output from a sound output unit among the sound output units ( 201 A, 201 B) which is far from the operation target whose depression has been detected.

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29-03-2012 дата публикации

Storage medium storing save controlling program, game apparatus and save controlling method

Номер: US20120077601A1
Принадлежит: Nintendo Co Ltd

An example game apparatus stores a state of a game during execution as execution state information in a memory, and stores a captured image of the game screen by bringing it into correspondence with the execution state information in the memory. Furthermore, during execution of the game, the captured image is displayed on a lower LCD while the game screen is displayed on an upper LCD. In a state that the game screen and the captured image are thus displayed, a selecting operation from a user is accepted. Then, by using the execution state information which is brought into correspondence with the captured image selected in response to a selecting operation, the state of the game is restored.

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29-03-2012 дата публикации

Apparatuses, Methods and Systems For An Interactive Proximity Display Tether With Remote Co-Play

Номер: US20120079080A1
Автор: Shervin Pishevar
Принадлежит: PLATFORM G Inc

The APPARATUSES, METHODS AND SYSTEMS FOR AN INTERACTIVE PROXIMITY DISPLAY TETHER WITH REMOTE CO-PLAY (“CO-PLAY”) teaches an interactive cooperative gameplay platform, which provides an interactive communications and display tether between a source device and a remote display device, and between a source device and a co-play client device. The CO-PLAY allows multiple users to operate an application platform, e.g., in game environments. For example, a user may employ a mobile device, such as the Apple iPhone, and launch a CO-PLAY implemented video game to query and connect to an available client device (e.g., another Apple iPhone) to co-play the video game. In one implementation, the CO-PLAY may tether the mobile device with a remote display device for visualization on a larger display.

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29-03-2012 дата публикации

Computer-readable storage medium having display control program stored therein, display control apparatus, display control system, and display control method

Номер: US20120079426A1
Принадлежит: HAL Laboratory Inc, Nintendo Co Ltd

A game apparatus obtains a real world image ( 71 L, 71 R) taken with an imaging device, and detects a marker ( 60 ) from the real world image ( 71 L, 71 R). The game apparatus calculates a relative position of the imaging device and the marker ( 60 ) on the basis of the detection result of the marker ( 60 ), and sets a virtual camera in a virtual space on the basis of the calculation result. The game apparatus locates a selection object ( 01 ) that is associated with a menu item selectable by a user and is to be selected by the user, as a virtual object at a predetermined position in the virtual space that is based on the position of the marker ( 60 ). The game apparatus takes an image of the virtual space with the virtual camera, generates an object image of the selection object ( 01 ), and generates a superimposed image in which the object image is superimposed on the real world image ( 71 L, 71 R).

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05-04-2012 дата публикации

Generation of animation playback sequences for online game achievements

Номер: US20120083335A1
Принадлежит: Individual

Example systems and methods related to the generation of animation playback sequences of events constituting a player achievement in an online game are presented. In an example, events resulting from actions of a player in an online game are captured. Event records are generated for the captured events. An achievement of the player in the online game is detected. The achievement results from at least some of the captured events. At least some of the event records are aggregated to generate an achievement playback sequence for playback of at least some of the captured events resulting in the achievement.

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19-04-2012 дата публикации

Holder and user interface structure for handheld mobile device

Номер: US20120091313A1
Автор: Barrett Cohn
Принадлежит: JUNO BABY Inc

Various embodiments of user interface structures for handheld mobile devices are disclosed. In some embodiments, the user interface structure can include a frame surrounding a carrier portion which secures a mobile device. The shape of the frame can be related to an intended use or application of the mobile device. For example, in embodiments wherein the mobile device is used to play a driving-type video game, the frame can be in the shape of a steering wheel. The structure can be configured to allow the user to grasp and move the frame so as to simultaneously move the handheld mobile device. The structure can further serve as a protective enclosure that can prevent the mobile device from being damaged.

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19-04-2012 дата публикации

Automatically tracking user movement in a video chat application

Номер: US20120092445A1
Принадлежит: Microsoft Corp

A system for automatically tracking movement of a user participating in a video chat application executing in a computing device is disclosed. A capture device connected to the computing device captures a user in a field of view of the capture device and identifies a sub-frame of pixels identifying a position of the head, neck and shoulders of the user in a capture frame of a capture area. The sub-frame of pixels is displayed to a remote user at a remote computing system who is participating in the video chat application with the user. The capture device automatically tracks the position of the head, neck and shoulders of the user as the user moves to a next location within the capture area. A next sub-frame of pixels identifying a position of the head, neck and shoulders of the user in the next location is identified and displayed to the remote user at the remote computing device.

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19-04-2012 дата публикации

Methods, devices, and systems for video gaming

Номер: US20120094757A1
Принадлежит: Individual

There is a game console, wherein the game console further comprises a set of computer readable instructions for: transmitting login data to at least one game server, wherein the at least one game server is associated with a game service for a gaming community; transmitting data from the game console to the at least one game server to associate the first gamer and a second gamer as members of a semi-permanent gaming clan using the personally identifiable data for the first gamer and the second gamer, wherein the gaming clan has a clan identifier associated therewith; c) transmitting data from the game console to the at least one game server to establish one of the first gamer and the second gamer as a semi-permanent clan leader.

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19-04-2012 дата публикации

Method and system for electronic game real world interaction and role playing

Номер: US20120094767A1
Принадлежит: Individual

Real world interactive role playing games (“RWIRPG”) is a new intellectual property aimed at revolutionizing the gaming industry. No longer will garners be forced to stay inside in order to play and socialize with other garners. The embodiments of the invention are aimed at creating an interactive “real world” gaming experience, placing a new emphasis on human interaction in order to advance electronic gaming. Utilizing the latest GPS/GPRS mapping technology and software, RWIRPG would be location-aware of the player and any other players of any particular game. Once two or more players of a particular game are within a predetermined radius of each other, that game would allow them to directly interact and socialize with each other. Primary gaming will involve aspects of role playing, player vs. player combat, real world awareness, and the ability to think outside of conventional games.

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19-04-2012 дата публикации

Storage medium having stored thereon game program, image processing apparatus, image processing system, and image processing method

Номер: US20120094773A1
Автор: Toshiaki Suzuki
Принадлежит: Nintendo Co Ltd

A face image is acquired during a predetermined game or before a start of the predetermined game, and a first character object is created, the first character object including the face image. Then, in the predetermined game, a game related to the first character object is advanced in accordance with an operation of a player. At least when a success in the game related to the first character object has been determined, the face image is saved in a storage area in an accumulating manner.

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19-04-2012 дата публикации

Real Time Fantasy Game Engine

Номер: US20120095577A1
Автор: Richard Golding
Принадлежит: Individual

A system inputs predictions about plays in athletic competitions or other live or recorded events before the events are broadcast or viewed. A related system inputs information about the plays or events in real time. The system uses the predictions by the users to award points to correct predictions in a predetermined manner. The result is a game of skill that can be played using a computer or mobile computing device. Alternatively, the game can be played without computers, but rather by players manually signaling predictions on a board and one or more operators awarding the points, or a hybrid of the computer and non-computer modes of play.

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26-04-2012 дата публикации

Video game action detecting system

Номер: US20120100917A1
Автор: Wai Lam Yung
Принадлежит: EVER SPARKLE TECHNOLOGIES Ltd

The invention relates to video game technology, and more particularly is a video game detecting system. It includes a main console module, remote controller module, and a main console/remote control module communication link. The remote control module will react to the message from the main console module. The remote control module consists of a microcontroller unit (MCU) and gripping force detector (grip sensor). The gripping force detector is connected to the MCU, and can detect the gripping force applied to the remote control module by the video game player. The remote control MCU will transmit the gripping force information to the main console module via RF wireless technology. Based on the game software design, the video game system will provide a feedback reaction based on the gripping force of the video game player.

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03-05-2012 дата публикации

Device support system and support device

Номер: US20120106042A1
Принадлежит: Nintendo Co Ltd

A terminal device 7 includes a housing 50 , and a first terminal (charging terminal). The housing 50 is generally plate-shaped and includes an engagement hole formed therein. The first terminal is provided on a surface (bottom surface) of the housing 50 on which the engagement hole is formed. A stand 210 , which is a support device, includes a support member 211 , a second terminal (charging terminal) 212 , and guide members 213 a and 213 b which are rotating members. The second terminal 212 can be connected to a terminal of the terminal device 7 . The support member 211 supports a predetermined surface (back surface) of the housing 50 when the first terminal and the second terminal 212 are connected to each other. Each of the guide members 213 a and 213 b can rotate in a predetermined direction and is provided at such a position that it is inserted into the engagement hole when the first terminal and the second terminal 212 are connected to each other.

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03-05-2012 дата публикации

Gaming notifications aggregator

Номер: US20120108320A1
Принадлежит: Microsoft Corp

A system and method for aggregating and consolidating game notifications is described. In one aspect, game related notifications of different types, from different game sessions, from different games, and from different gaming platforms are aggregated and further consolidated, according to a set of consolidation rules, into a single consolidated environment. The consolidated environment may be projected to and managed from a variety of different gaming devices including mobile devices, gaming and media consoles, and personal computers.

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03-05-2012 дата публикации

Detecting Lag Switch Cheating in Game

Номер: US20120108327A1
Автор: Jake Devore, Vinod Tandon
Принадлежит: Sony Computer Entertainment America LLC

Detecting lag switch cheating in a gaming network is disclosed. Data packets are received from a client. The data packets have tracking data including at least one of a sequence number and a time stamp. The tracking data is monitored to determine that a cheat-detection event has occurred.

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03-05-2012 дата публикации

Arcade-style game controller for a tablet computing device

Номер: US20120108335A1
Принадлежит: Individual

A game controller for a tablet computing device is disclosed. The controller includes a control console. A groove on a top portion of the control console configured and arranged to capture an edge of a tablet computing device in an upright orientation. A number of controls are included on the control console for transmitting game control inputs to the tablet computing device.

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03-05-2012 дата публикации

Party chat system, program for party chat system and information recording medium

Номер: US20120110479A1
Принадлежит: Square Enix Co Ltd

[Task] The present invention aims at providing a chat system capable of suitably displaying text information for which player requires in such a form that operability of the game is not damaged and in a form having reality. [Means for solving the problems] The present invention is based on the finding that there is employed a scheme to display, on a predetermined position of a display screen, character information of characters included within a certain party to display text information inputted with respect to respective characters in a manner adjacent to the character information to thereby have ability to have ability to suitably display information for which player of a chat game requires in such a form that operability of the game is not damaged and in a form having reality.

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10-05-2012 дата публикации

Interactive pointing device

Номер: US20120112996A1

An interactive pointing device having pointing function in space and game control is provided in the present disclosure. The interactive pointing device comprises an accelerometer module, a dual-axis gyroscope device, and a micro processing unit. The accelerometer module functions as sensing the movement of the operator and generates at least one axis of accelerating signal corresponding to the sensed movement. The dual-axis gyroscope device functions as sensing rotation status of the interactive pointing device about dual axis and generate a corresponding rotating signal. The micro processing unit processes the at least one axis of accelerating signal and the rotating signal so as to interact with an electronic device accordingly. The micro processing unit is able to use the rotating signal to compensate the accelerating signal and assist an action evaluation process of the interactive pointing device operating under different operation modes.

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10-05-2012 дата публикации

Network digital signage solution

Номер: US20120114336A1
Принадлежит: Sony Corp

The present invention relates to a network based digital signage apparatus and a method for causing the digital signage apparatus to retrieve content from a remote server, for use in displaying content thereon. By utilizing a computer network to cause a digital signage device to remotely retrieve and store and/or display content, the instant invention potentially offers significant cost savings over the use of traditional digital signage systems that require separate media player and controller hardware.

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10-05-2012 дата публикации

Apparatus and method for providing a fishing game using a mobile projector

Номер: US20120115555A1
Принадлежит: SAMSUNG ELECTRONICS CO LTD

An apparatus and method for providing a fishing game using a mobile projector are provided. The apparatus includes an output unit for outputting a fishing game image; a projector for projecting the fishing game image output from the output unit onto a projection surface; a sensor unit for calculating a direction and a speed in and at which the apparatus is moved, upon detecting a motion of the apparatus during the fishing game; and a controller for projecting the fishing game image using the projector module, and controlling a change in motion of a specific object in the fishing game image projected onto the projection surface, depending on the calculated direction and speed of the apparatus.

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10-05-2012 дата публикации

Remote wager gaming system using a video game console

Номер: US20120115584A1
Принадлежит: INTERNATIONAL GAME TECHNOLOGY

Gaming systems, devices, and methods are described for enabling wager gaming with a gaming operator using a game cartridge, such as a USB key, and game storage medium, such as a DVD. The cartridge and disc are inserted into a video game console and a connection with the gaming operator is made via the Internet. Once a connection is made and the identity of the game cartridge user has been verified and authenticated, the user can begin wager game play. Game play data are transmitted between the console and the gaming operator in an encrypted format. An encryption key is transmitted to the gaming operator via a digital certificate stored on the cartridge which has the corresponding private key. The game cartridge is capable of capturing a biometric sample of the user which is compared to a sample provided when the cartridge was issued to the user.

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10-05-2012 дата публикации

Data management apparatus and data distribution system

Номер: US20120116551A1
Принадлежит: Nintendo Co Ltd

Ghost data used for reproducing a game process executed by user operations are transmitted from game apparatuses to a data management apparatus. The data management apparatus stores the received ghost data, according to a definition of a database in which score sections are defined based on a value represented by score data, and a maximum registration allowable number of users for which the ghost data are registered is defined for each of the score sections, or is defined so as to be the same among the score sections. The data management apparatus transmits, when a ghost data distribution request is received, the ghost data for at least one user for which the ghost data is registered so as to be associated with one of the score sections, the scores section being associated with the score data included in the ghost data distribution request, to the one of the game apparatuses.

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10-05-2012 дата публикации

Extended and editable gamer profile

Номер: US20120116553A1
Принадлежит: Microsoft Corp

A user profile for an online gaming service is created. The user profile contains user gaming information received from a first location. The user profile is stored in a database, and the user is permitted to access the user profile from a second location.

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17-05-2012 дата публикации

Smart shell to a game controller

Номер: US20120122576A1
Автор: Xiaodong Mao
Принадлежит: Sony Computer Entertainment Inc

Devices, systems, and methods of use are presented for a smart shell that can be fitted by an end user to a video game controller that routes signals from various buttons or other sensors on the smart shell to a video game console. Signals can flow from the video game console back to the shell to operate tactile feedback motors, lights, or speakers. The smart shell can be clipped to the game controller by the end user and released after a game is played. The smart shell can be in the shape of a gun with sensors to determine which grips are being held and a sensor to determine if a player is holding the gun's scope to his face. Logic using the three sensors can robustly determine whether the user is holding the gun as a pistol, machine gun, or a sniper rifle, and can reflect the player's choice of style in the video game.

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17-05-2012 дата публикации

Automated Video Game Rating

Номер: US20120122592A1
Принадлежит: Sony Computer Entertainment Inc

In one embodiment described herein, an automated rating system for an electronic game includes a collector configured to collect game data pertaining to the electronic game and to collect implicit user data pertaining to one or more users, a rating processor configured to rate the game based on the collected game data and implicit user data, and a recommender configured to provide a recommendation as a function of the operation of the game rating.

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17-05-2012 дата публикации

Automatic increasing of capacity of a virtual space in a virtual world

Номер: US20120124189A1
Принадлежит: International Business Machines Corp

A system for automatically increasing a capacity of a virtual space in a virtual world may include a processor and a module operating on the processor for detecting an attempt by an avatar to enter a virtual space in a virtual world. The system may also include another module for determining if an allowable number of avatars is currently in the virtual space. The allowable number of avatars may be determined by at least a capacity of a server that is hosting the virtual space. Another module may be provided for increasing a capacity of the virtual space when the allowable number of avatars is currently in the virtual space. Increasing the capacity of the virtual space may include spawning a replicate new virtual space on a different server in response to the capacity of the server that is hosting the virtual space reaching the allowable number of avatars.

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24-05-2012 дата публикации

Systems And Methods For Applying Model Tracking to Motion Capture

Номер: US20120127176A1
Автор: Jeffrey Margolis
Принадлежит: Microsoft Corp

An image such as a depth image of a scene may be received, observed, or captured by a device and a model of a user in the image may be generated. The model may then be adjusted to mimic one or more movements by the user. For example, the model may be a skeletal model having joints and bones that may be adjusted into poses corresponding to the movements of the user in physical space. A motion capture file of the movement of the user may be generated in real-time based on the adjusted model. For example, a set of vectors that define the joints and bones for each of the poses of the adjusted model may be captured and rendered in the motion capture file.

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24-05-2012 дата публикации

Client account managing arrangement on an online gaming system

Номер: US20120129591A1
Принадлежит: Individual

A client account managing arrangement on an online gaming system includes a game server system ( 20 ) having at least one game logic (G 1, G 2 ) managing clients (P 1 -P 5 ) participating in at least one game session (GAME 1, GAME 2 ). Each client has a permanent account (A 1 -A 5 ) on an accounting system ( 24 ). Proxies (PROXY 1, PROXY 2, PROXY 3 A, PROXY 3 B, PROXY 4, PROXY 5 ), one for each client/game session combination, are connected to the respective game logics. An asynchronous communication server system ( 22 ) is connected to the proxies. The accounting system ( 24 ) is connected to the asynchronous communication server system and is configured to i) create a temporary reservation account (T 1, T 2, T 3 A, T 3 B, T 4, T 5 ) for each client/game session combination, ii) transfer money from the permanent accounts to the respective temporary reservation accounts as clients start to participate in game sessions, iii) update the temporary reservation accounts during ongoing game sessions, iv) transfer remaining money from the temporary reservation accounts to the respective permanent accounts as clients end their participation in game sessions, v) closing the temporary reservation accounts for each ended client/game session combination.

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24-05-2012 дата публикации

System and method for integrating live statistical data of a real-life event into a real-time, online multi-player game

Номер: US20120129610A1
Принадлежит: GAME TIME LIVE SPORTS SERVICES LLC

Certain embodiments of the present invention provide for a system and method for integrating live statistical data of a real-life event into a real-time, online mass multi-player game. The method includes receiving a first stat event corresponding to a first real-life event and determining whether the first stat event is related to at least one game. The method includes parsing the first stat event into a first game event if the first stat event is related to the at least one game. The method includes storing the first game event, retrieving the stored first game event, and processing the retrieved first game event to change a game state. The method includes communicating the game state to a client to update the client display.

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31-05-2012 дата публикации

Storage medium having stored thereon image processing program, image processing apparatus, image processing system, and image processing method

Номер: US20120133676A1
Автор: Shinji Kitahara
Принадлежит: Nintendo Co Ltd

At least one virtual object for which a predetermined color is set is placed in a virtual world. In a captured image captured by a real camera, at least one pixel corresponding to the predetermined color is detected, using color information including at least one selected from the group including RGB values, a hue, a saturation, and a brightness of each pixel of the captured image. When the pixel corresponding to the predetermined color has been detected, a predetermined process is performed on the virtual object for which the predetermined color is set. An image of the virtual world where at least the virtual object is placed is displayed on a display device.

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31-05-2012 дата публикации

System and Method for Pain Reduction

Номер: US20120136274A1
Принадлежит: Bright Cloud International Corp

Systems and methods for treating pain are described. Systems and methods for treating pain using video games, tilt tables and bio-sensors are described wherein the level of the video game is controlled by a computer based on the feedback from a patient. Corresponding systems are also disclosed.

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07-06-2012 дата публикации

Location based media display

Номер: US20120140048A1
Автор: David Levine
Принадлежит: AT&T INTELLECTUAL PROPERTY I LP

A method includes receiving media content of a particular program at a media device. The media content of the particular program is received via a plurality of video streams, where each of the plurality of video streams is associated with a different viewing perspective. The method includes determining locations of one or more viewers of a display device relative to a plurality of viewing zones of the display device. The method also includes selecting a video stream of the particular program to display to each viewer of the one or more viewers based on the location of each viewer. One video stream is selected for each viewer, and different video streams are selected for viewers in different viewing zones. The method further includes sending the selected video streams to the display device from the media device

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07-06-2012 дата публикации

Racing Car Wheel and Controls for Use in a Multimedia Interactive Environment

Номер: US20120142417A1
Принадлежит: IGNITE GAME TECHNOLOGIES Inc

A racing car steering wheel assembly provides an input/output interface for a participant in a multimedia interactive electronic game. Two primary paddles on the underside of the wheel control throttle and braking functions, respectively. Secondary paddles or buttons may be included on either the side of the wheel for optionally controlling gear selection. Integral accelerometers are included for determining wheel rotation. Steering inputs are caused either by rotation about a fixed point to which the wheel may be affixed or by rotation in free air. A wired or wireless interface to a PC or game console provides communication with game software and optional wired or wireless communication between the user and other individuals. Switches and buttons may be included to emulate controls on real race cars and for inputting game information. A panel display and/or a decorative logo plate may be included on the wheel.

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07-06-2012 дата публикации

Game device, control method for a game device, and non-transitory information storage medium

Номер: US20120142436A1
Автор: Keiko Sato
Принадлежит: Konami Digital Entertainment Co Ltd

A game device in which a first comparison unit compares an exemplary model posture (posture that is supposed to be adopted by a player) at a reference time and a posture of the player indicated by posture data acquired by a posture data acquiring unit at a compared time. A second comparison unit executes at least one of: a comparison between a different posture from the exemplary model posture at the reference time and the posture of the player indicated by the posture data acquired at the compared time; and a comparison between the exemplary model posture at the reference time and a different posture from the posture of the player indicated by the posture data acquired at the compared time. An output control unit causes an output based on a comparison between results from the first and second comparison units.

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14-06-2012 дата публикации

Providing information through interaction with a printed page

Номер: US20120147433A1
Принадлежит: SILVERBROOK RESEARCH PTY LTD

A method for providing information is disclosed. Page descriptors are stored in a server. A printed page is printed by a printer with visible and invisible data. The invisible data is indicative of one or more of the page descriptors. A sensing device senses the invisible data when placed in an operative position relative to the printed page, and transmits information extracted from sensed invisible data to the server. The page descriptor of the printed page is identified by the server, and information associated with the page descriptor and positioning of the sensing device relative to the printed page is provided by the server.

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14-06-2012 дата публикации

Mobile device, and method and computer readable storage medium therefor

Номер: US20120149395A1
Принадлежит: Fujitsu Ltd

A mobile device includes: a location detecting unit configured to detect a location of the mobile device; an operation instructing unit configured to instruct a user to perform a specific operation when the location detecting unit detects a specific location; an operation detecting unit configured to detect the specific operation of the user; a determining unit configured to determine whether the specific operation has been performed at the specific location; and a status changing unit configured to change a status of the mobile device when the determining unit determines that the specific operation has been performed at the specific location.

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21-06-2012 дата публикации

Computer-readable storage medium having stored therein display control program, display control apparatus, display control system, and display control method

Номер: US20120154377A1
Принадлежит: Nintendo Co Ltd

A game apparatus acquires a designated position Q, on an image, which corresponds to a touch position T detected by a touch panel, and a depth value of the designated position Q. A game apparatus calculates a designated three-dimensional position P in a three-dimensional virtual space, based on the designated position Q on the image and the depth value. The game apparatus next determines an orientation of a cursor object to arrange the cursor object at the calculated designated three-dimensional position P. The game apparatus next uses a virtual camera to take an image of the virtual space including the cursor object, and displays the image on an upper LCD.

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21-06-2012 дата публикации

First person shooter control with virtual skeleton

Номер: US20120155705A1
Принадлежит: Microsoft Corp

A virtual skeleton includes a plurality of joints and provides a machine readable representation of a human target observed with a three dimensional depth camera. A relative position of a hand joint of the virtual skeleton is translated as a gestured aiming vector control, and a virtual weapon is aimed in proportion to the gestured aiming vector control.

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21-06-2012 дата публикации

Image generation method

Номер: US20120155744A1
Принадлежит: RED CLOUD MEDIA Ltd

A method of generating output image data representing a view from a specified spatial position in a real physical environment. The method comprises receiving data identifying the spatial position in the physical environment, receiving image data, the image data having been acquired using a first sensing modality and receiving positional data indicating positions of a plurality of objects in the real physical environment, the positional data having been acquired using a second sensing modality. At least part of the received image data is processed based upon the positional data and the data representing the specified spatial position to generate the output image data.

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21-06-2012 дата публикации

Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming

Номер: US20120157178A1
Принадлежит: Winview Inc

A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with respect to real-time entertainment based on the unfolding games played along with the telecasts. Systemic delays, arbitrarily imposed delays of a broadcast signal and variances in the precise broadcast times of taped television programs have to be equalized so as to provide fair entertainment.

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21-06-2012 дата публикации

Driving simulator control with virtual skeleton

Номер: US20120157198A1
Принадлежит: Microsoft Corp

Depth-image analysis is performed with a device that analyzes a human target within an observed scene by capturing depth-images that include depth information from the observed scene. The human target is modeled with a virtual skeleton including a plurality of joints. The virtual skeleton is used as an input for controlling a driving simulation.

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21-06-2012 дата публикации

Pose tracking pipeline

Номер: US20120157207A1
Принадлежит: Microsoft Corp

A method of tracking a target includes receiving from a source a depth image of a scene including the human subject. The depth image includes a depth for each of a plurality of pixels. The method further includes identifying pixels of the depth image that belong to the human subject and deriving from the identified pixels of the depth image one or more machine readable data structures representing the human subject as a body model including a plurality of shapes.

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21-06-2012 дата публикации

Information processing system and information processing method

Номер: US20120157209A1
Автор: Yoshikazu Yamashita
Принадлежит: Nintendo Co Ltd

A handheld terminal 200 performs wireless communication with a game apparatus 103 and determines whether the wireless communication with the game apparatus 103 is possible. The game apparatus 103 performs wireless communication with the handheld terminal 200 and determines whether the wireless communication with the handheld terminal 200 is possible. The game apparatus 103 performs a return home determination process, based on the determination about whether the wireless communication is possible, when the wireless communication with the handheld terminal 200 has become, after having become disabled, enabled again.

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21-06-2012 дата публикации

Apparatus and method for generating virtual game clients

Номер: US20120158830A1

Disclosed herein are an apparatus and method for generating virtual game clients. The apparatus includes a description grammar module, a description generation module, and a client generation and control module. The description grammar module includes a game packet description grammar. The description generation module generates a game protocol description corresponding to the structure of a packet protocol of a game and a game protocol sequence description corresponding to the relationship of transmission and reception between packets, based on the game packet description grammar. The client generation and control module generates a virtual game client using the game protocol description and the game protocol sequence description.

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28-06-2012 дата публикации

Method and system for vision-based interaction in a virtual environment

Номер: US20120162378A1
Принадлежит: Edge 3 Technologies LLC

Method, computer program and system for tracking movement of a subject. The method includes receiving data from a plurality of fixed position sensors comprising a distributed network of time of flight camera sensors to generate a volumetric three-dimensional representation of the subject, identifying a plurality of clusters within the volumetric three-dimensional representation that correspond to features indicative of motion of the subject relative to the fixed position sensors and one or more other portions of the subject, and presenting one or more objects on one or more three dimensional display screens. The plurality of fixed position sensors are used to track motion of the features of the subject to manipulate the volumetric three-dimensional representation to determine interaction of one or more of the features of the subject and one or more of the one or more objects on one or more of the one or more three dimensional display screens.

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28-06-2012 дата публикации

Interactive guitar game designed for learning to play the guitar

Номер: US20120165087A1
Принадлежит: Individual

An interactive game designed for learning to play a guitar. A guitar may be connected to a computer or other platform, capable of loading music and displaying notes and chords and other feedback and visual learning aids on a display screen, allowing a user to read music and play along. The goal of the software or interactive game engine is for players to learn how to play a guitar. Users may operate the game in a number of modes with different goals, playing mini-games throughout the levels of the game. The game provides feedback and statistics to help users learn how to play the guitar.

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28-06-2012 дата публикации

Visual based identitiy tracking

Номер: US20120165097A1
Принадлежит: Microsoft Corp

A video game system (or other data processing system) can visually identify a person entering a field of view of the system and determine whether the person has been previously interacting with the system. In one embodiment, the system establishes thresholds, enrolls players, performs the video game (or other application) including interacting with a subset of the players based on the enrolling, determines that a person has become detectable in the field of view of the system, automatically determines whether the person is one of the enrolled players, maps the person to an enrolled player and interacts with the person based on the mapping if it is determined that the person is one of the enrolled players, and assigns a new identification to the person and interacts with the person based on the new identification if it is determined that the person is not one of the enrolled players.

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05-07-2012 дата публикации

Computer-readable storage medium, display control apparatus, display control method, and display control system

Номер: US20120169717A1
Принадлежит: Nintendo Co Ltd

If a stereoscopic display mode is selected, the angle of view of each of a pair of perspective-projection virtual cameras and a distance between the perspective-projection virtual cameras are determined based on an output signal from a 3D adjustment switch. Based on these perspective-projection virtual cameras, an image for right eye and an image for left eye are rendered, and a stereoscopically visible image is generated based on these images. If a planar display mode is selected, a single orthogonal-projection virtual camera is used to generate a planarly visible image.

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05-07-2012 дата публикации

Portable gaming and entertainment system

Номер: US20120172116A1
Принадлежит: G A E M S Inc

A portable gaming and entertainment system (or “environment”) for use with a game console and related components that allows the user thereof to easily, safely and conveniently transport the system. The system comprises a case having a lid pivotally attached to a base. One or more custom inserts are provided to securely receive the game console therein. The custom inserts permit the system to be usable with a variety of supported game consoles. The lid includes a monitor and speakers, and is operative to be opened and maintained at a position to provide a desirable viewing angle for a user. The lid closes against the base to enclose the game console and other related components so that the user may easily transport and/or store the system.

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05-07-2012 дата публикации

Gaming System, Method and Device for Generating Images Having a Parallax Effect Using Face Tracking

Номер: US20120172119A1
Принадлежит: Individual

Gaming devices and methods are set forth which provide for face or body tracking to provide gesture input and also to generate content displayed based upon the motion parallax of the player to create a 3D effect. In a community gaming environment gaming content may be superimposed over real time or recorded scenes to create a 3D effect between players of the community game.

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12-07-2012 дата публикации

Gesture recognition apparatus and method of gesture recognition

Номер: US20120176303A1
Автор: Yuichi Miyake
Принадлежит: Panasonic Corp

A gesture recognition apparatus ( 200 ) which controls a display device ( 101 ) based on a gesture operation performed by a user in a vicinity of a screen ( 101 a ) includes: a picture obtainment unit ( 201 ) which obtains a picture of the vicinity of the screen ( 101 a ); a direction determination unit ( 204 ) which determines, based on position information indicating a direction from the screen ( 101 a ) or the picture obtainment unit ( 201 ) toward the user, an operational direction which is a direction of a movement to be recognized as the gesture operation; a gesture recognition unit ( 205 ) which recognizes, as the gesture operation, a movement of whole or part of a body of the user in the operational direction determined by the direction determination unit, with reference to the obtained picture; and a display control unit ( 206 ) which controls the display device ( 101 ) based on the recognized gesture operation.

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12-07-2012 дата публикации

User Interface and Method of User Interaction

Номер: US20120178529A1
Принадлежит: Sony Computer Entertainment Europe Ltd

A method of user interaction with an entertainment device comprises generating an audio-visual output for use with audio-visual reproduction equipment, initiating an audio visual event as part of the generated audio-visual output, receiving input data from one or more game control devices associated with the entertainment device, analysing the received input data to evaluate an involuntary physical response by a user interacting with the or each game control device occurring within a predetermined period associated with the initiation of the audio-visual event, and adjusting subsequently generated audio-visual output responsive to the evaluation of the user's involuntary physical response.

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12-07-2012 дата публикации

Computer-readable storage medium having display control program stored therein, display control apparatus, display control system, and display control method

Номер: US20120178531A1
Принадлежит: Nintendo Co Ltd

First, at least a player object and a non-player object are placed in a virtual three-dimensional space. Next, the player object is moved based on an input from predetermined operation means. Subsequently, current position data is obtained which indicates the current position, in the virtual three-dimensional space, of the player object which has been moved. Based on the current position data, the orientation of the non-player object is controlled such that a predetermined plane of the non-player object faces the current position of the player object.

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12-07-2012 дата публикации

Semantic Gaming and Application Transformation

Номер: US20120178533A1
Автор: Arno Penzias
Принадлежит: Hillcrest Laboratories Inc

A gaming system comprises a handheld user input device, a processor for receiving input data from the handheld user input device and a gaming application for receiving data from the processor based on the received input data from the handheld user input device. The handheld user input device emulates one of a plurality of different devices associated with the gaming application. Each of the plurality of different devices have a set of input commands associated therewith. The set of input commands associated with the one of a plurality of different devices includes a command based on one of motion and orientation of the handheld device.

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12-07-2012 дата публикации

Method and system for treating amblyopia

Номер: US20120179076A1
Принадлежит: Individual

A system and method for treating amblyopic individuals through an engaging treatment modality which considers binocular function in adapting treatment. The present invention may be practiced by providing a dichoptic display having multiple sub-displays; providing a video game system and controller in communication with the dichoptic display; running a game program having a graphical presentation; using one sub-display to display a first view of the presentation and a second sub-display to display a second view of the presentation; and altering at least one of the first or second view of the presentation.

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26-07-2012 дата публикации

Information Processing Apparatus

Номер: US20120190445A1
Принадлежит: Sony Computer Entertainment Inc

At least application programs and display files used to generate display images associated with the applications are recorded in a cartridge-type game recording medium. A storage is a built-in type recording medium. When the game recording medium is loaded in a drive, an installer processing unit acquires the display files from the game recording medium and installs the acquired display files in the storage. A board image generating unit generates a board image using the display file installed.

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26-07-2012 дата публикации

Method of image processing and computer-readable recording medium

Номер: US20120190447A1
Автор: Tamotsu MAENO
Принадлежит: Sega Corp

A computer, functioning as separate units, places at least first, second and viewed objects within a virtual space; displays the objects in a screen by performing a coordinate conversion based on a viewpoint and a viewed point set within the virtual space; moves the first object within the virtual space based on an operation by a player; controls movement of the viewpoint and the viewed point within the virtual space based on an operation by the player; generates an event based on relationship between the first and the second objects which move within the virtual space; determines a center point of the event based on coordinates of the first and the second objects; and sets a target point set on the viewed object as the viewed point, and sets the viewpoint on a half line starting from the viewed point to be passing the center point of the event.

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26-07-2012 дата публикации

Device and method for controlling the movement of a game character

Номер: US20120190451A1
Автор: Hyungsuk Kang
Принадлежит: NCSoft Corp

The present invention relates to a device and method for controlling the movement of a games character, which enable character movement of a type in which a character in the game jumps down and falls freely from an elevated height following an action by the games player, or progresses forwards in the direction of movement if another action is performed. The present invention has the advantageous effect that the appeal of a game is maximized as the movement time and the movement distance differ depending on the terrain and updrafts in the game even though the degree of freedom for actions is small.

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26-07-2012 дата публикации

Game system and game apparatus

Номер: US20120190457A1
Автор: Noriyoshi Fujimoto
Принадлежит: Square Enix Co Ltd

A communication play is performed between a master machine and a slave machine. The slave machine can obtain an item according to the result of the communication play and the item is deposited to the master machine. After the communication play ends, if a cartridge is mounted to the slave machine and the master machine and the slave machine perform communication, the item that has been deposited to the master machine is delivered to the slave machine.

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26-07-2012 дата публикации

Game apparatus, game interruption program, storage medium stored with game interruption program

Номер: US20120190459A1
Принадлежит: Sony Computer Entertainment Inc

A game execution unit 101 of a game apparatus 2 executes game processing in conformity with predetermined setting information including a game program, and terminates the game processing in progress in response to a command for temporary interruption from a user. A storage control unit 102 restores the state at the time of game termination by the game execution unit 101 , and stores in a storage unit 107 interruption information allowing resumption of the game processing in conformity with the command for temporary interruption from the user. A setting changing unit 103 changes the predetermined setting information in response to a change command from the user. The storage control unit 102 deletes the interruption information stored in the storage unit 107 in accordance with setting change carried out by the setting changing unit 103.

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02-08-2012 дата публикации

Identifiable Object and a System for Identifying an Object by an Electronic Device

Номер: US20120194457A1
Принадлежит: Mattel Inc

An object is identifiable by an electronic device having a touch screen. The object includes contact members that can engage or be positioned proximate to the touch screen. The contact members create contact points that are sensed or detected by the touch screen. The object is at least partly conductive and includes at least a first contact member and a second contact member spaced from the first contact member. The first and second contact members define the pattern of contact points. An output is generated and displayed by the touch screen when the object engages or is proximate to the touch screen and is identified.

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02-08-2012 дата публикации

Systems, Methods, And Computer Readable Media For Providing Information Related To Virtual Environments To Wireless Devices

Номер: US20120196576A1
Принадлежит: AT&T INTELLECTUAL PROPERTY I LP

Methods, systems, and computer-readable media are disclosed for providing information related to virtual environments. One such method includes receiving user input identifying an event related to the virtual environment for which a notification is to be provided to a mobile wireless communication device. User input is also received identifying an output to be provided by the mobile wireless communication device in response to receipt of the notification. A determination is then made that the event related to the virtual environment has occurred. In response to determining that the event occurred, the mobile wireless communication device is provided with the notification, and the output identified by the user input is provided by the mobile wireless communication device.

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