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Небесная энциклопедия

Космические корабли и станции, автоматические КА и методы их проектирования, бортовые комплексы управления, системы и средства жизнеобеспечения, особенности технологии производства ракетно-космических систем

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Мониторинг СМИ

Мониторинг СМИ и социальных сетей. Сканирование интернета, новостных сайтов, специализированных контентных площадок на базе мессенджеров. Гибкие настройки фильтров и первоначальных источников.

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Форма поиска

Поддерживает ввод нескольких поисковых фраз (по одной на строку). При поиске обеспечивает поддержку морфологии русского и английского языка
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12-01-2012 дата публикации

Methods for forecasting flight paths, and associated systems, devices, and software

Номер: US20120010806A1
Автор: Philip Tseng
Принадлежит: AppOven LLC

Mobile computing device implemented methods, and associated systems, devices, and software for forecasting flight paths associated with a unique-flight. Methods may include prior to departure of the unique-flight, retrieving from a flight-data-server via the Internet an initial-forecasted-flight-path based on flight-path-data for the unique-flight, and displaying indicia associated with the initial-forecasted-flight-path.

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19-01-2012 дата публикации

Game system capable of evaluating the correlation of user operation on a game machine with displayed operational information and user operation on another game machine

Номер: US20120015727A1
Принадлежит: Nintendo Co Ltd

In a game played by a plurality of game machines through teamwork, an evaluation is performed according to the correlation among operation information obtained through communications with each of the game machines. A plurality of game machines communicate with one another to establish timing synchronization. After the game, input timings at which buttons are operated during the game are collected and then evaluated so as to determine an absolute and relative timing coincidence in a predetermined period (unison part). A predetermined number of points are added to its game score based on the evaluation.

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26-01-2012 дата публикации

Information storage medium and game-providing system

Номер: US20120021836A1
Автор: Shusuke SHIRAKU
Принадлежит: Namco Bandai Games Inc

A server includes an acquisition section that provides a user with information about a virtual event area selected based on acquired current position information and position information linked to the virtual event area, the virtual event area being linked to position information that indicates a position within a predetermined range from an acquired current position, and stores the virtual event area as acquisition information about the user when an acquisition request for the virtual event area has been received, the virtual event area being linked to user identification information, a visit processing section that provides the user with information about the virtual event area having position information that indicates a position within a predetermined range from the acquired current position, based on the acquired current position information and the position information linked to the virtual event area, and receives a visit request, and a parameter calculation section that changes a result value or a predetermined game parameter of the user when a visit request for the virtual event area stored as the acquisition information about the user has been received from another user.

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09-02-2012 дата публикации

High-Dimensional Touchpad Game Controller with Multiple Usage and Networking Modalities

Номер: US20120034978A1
Автор: Seung E. Lim
Принадлежит: Individual

A device comprising a High Dimensional Touch Parameter (HDTP) touch capability that can selectively function, as desired by the user, as one or more of a game controller that connects to a game console via network connections, an independent portable/mobile game device with limited but sufficient capacity of processor/memory, a controller for a game console connected remotely through the internet and or a storage device/media player that can store gaming history, personal information, or media files. In an embodiment the device comprises at least one processor for executing at least one algorithm, the algorithm including at least a game, at least one touch sensor providing real-time tactile information to at least one algorithm, the algorithm implementing at least on HDTP function, and at least one networking element configured to network the device to at least the internet.

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23-02-2012 дата публикации

Low-latency remote display rendering using tile-based rendering systems

Номер: US20120044253A1
Автор: Kim Pallister
Принадлежит: Individual

Apparatus, systems and methods for low latency remote display rendering using tile-based rendering systems are disclosed. In one implementation, a system includes a network interface and a content source coupled to the network interface. The content source being capable of rendering at least one tile of a tiled image, encoding the at least one tile, and providing the at least one encoded tile to the network interface before all tiles of the tiled image are rendered.

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01-03-2012 дата публикации

board game with dynamic characteristic tracking

Номер: US20120052934A1
Принадлежит: TWEEDLETECH LLC

A board game comprises one or more game objects such as a game board and game pieces, at least one memory device and at least one controller. Each of the game objects comprise a globally unique identifier and dynamic characteristic values associated with the unique identifier, stored in the memory device, that define the characteristics/attributes of the corresponding game object when used in the game. A user is able to play the game by utilizing the game objects according to their characteristic values. During the course of game play, the events of the game are able to dynamically change the characteristic values of each game object affected by the event. Similarly, outside of game play, external events are also able to dynamically change the characteristic values of a game object. These characteristic values are able to be kept and updated during and in between games.

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01-03-2012 дата публикации

Offline Progress of Console Game via Portable Device

Номер: US20120052954A1
Принадлежит: Sony Computer Entertainment Inc

Methods systems and computer programs method for playing a game using a portable device are presented. One method includes operations for establishing a connection between a portable device and a computing system executing a game, and for receiving a task at the portable device from the computing system. Further, the portable device is disconnected from the computing system allowing the task to be performed using the portable device independently from the computing system. The method includes interaction of a user with the portable device to receive at the portable device input from the user to perform the task. Once the task is performed, the portable device reports that the task has been performed to the computing system. As a result, the game being executed in the computing system progresses after the portable device reports that the task has been performed.

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08-03-2012 дата публикации

Photographing device having game function, and method of executing game

Номер: US20120057008A1
Принадлежит: Hoya Corp

A photographing device having a game function which determines win/loss of photographing devices based on information regarding image files, is provided with a first parameter obtaining unit configured to obtain a first parameter regarding a first image file which was generated by the photographing device, a second parameter obtaining unit configured to obtain a second parameter regarding a second image file which is stored in another photographing device, a score calculating unit configured to calculate scores regarding the first image file and the second image file based on the first parameter and the second parameter, respectively, a win/loss determining unit configured to determine win/loss of the photographing device and the other photographing device, and generate win/loss information, a recording unit configured to store the win/loss information, in accumulated manner, as intrinsic information which is intrinsic to the photographing device, and a notifying unit configured to output the accumulated win/loss information.

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08-03-2012 дата публикации

Selection interface

Номер: US20120058822A1
Принадлежит: Individual

A selection interface has a control module, a display with screen operable to display an image, a region selector and an element selector. The region selector enables the selection of a single region of the image and further operable to cause the display to display an expanded view of the selected single region thereby facilitating selection of any one of the elements within the selected region. The selection interface is suitable for use in implementing a selection game such as spot the ball in which case the image is a digital photograph of a ball game which has been cropped and sized so that it has the desired dimensions and the image is divided into a plurality of square regions. The center of the ball is recorded by overlaying an object of a substantially similar size, shape and orientation with the ball and recording the center of that object when the two objects coincide. The element containing the center of the ball is found and recorded. The ball is then electronically removed from the image. Users attempt to guess the location of the element containing the center of the ball and select the same using the selection interface.

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29-03-2012 дата публикации

Apparatuses, Methods and Systems For An Interactive Proximity Display Tether With Remote Co-Play

Номер: US20120079080A1
Автор: Shervin Pishevar
Принадлежит: PLATFORM G Inc

The APPARATUSES, METHODS AND SYSTEMS FOR AN INTERACTIVE PROXIMITY DISPLAY TETHER WITH REMOTE CO-PLAY (“CO-PLAY”) teaches an interactive cooperative gameplay platform, which provides an interactive communications and display tether between a source device and a remote display device, and between a source device and a co-play client device. The CO-PLAY allows multiple users to operate an application platform, e.g., in game environments. For example, a user may employ a mobile device, such as the Apple iPhone, and launch a CO-PLAY implemented video game to query and connect to an available client device (e.g., another Apple iPhone) to co-play the video game. In one implementation, the CO-PLAY may tether the mobile device with a remote display device for visualization on a larger display.

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19-04-2012 дата публикации

Methods, devices, and systems for video gaming

Номер: US20120094757A1
Принадлежит: Individual

There is a game console, wherein the game console further comprises a set of computer readable instructions for: transmitting login data to at least one game server, wherein the at least one game server is associated with a game service for a gaming community; transmitting data from the game console to the at least one game server to associate the first gamer and a second gamer as members of a semi-permanent gaming clan using the personally identifiable data for the first gamer and the second gamer, wherein the gaming clan has a clan identifier associated therewith; c) transmitting data from the game console to the at least one game server to establish one of the first gamer and the second gamer as a semi-permanent clan leader.

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19-04-2012 дата публикации

Method and system for electronic game real world interaction and role playing

Номер: US20120094767A1
Принадлежит: Individual

Real world interactive role playing games (“RWIRPG”) is a new intellectual property aimed at revolutionizing the gaming industry. No longer will garners be forced to stay inside in order to play and socialize with other garners. The embodiments of the invention are aimed at creating an interactive “real world” gaming experience, placing a new emphasis on human interaction in order to advance electronic gaming. Utilizing the latest GPS/GPRS mapping technology and software, RWIRPG would be location-aware of the player and any other players of any particular game. Once two or more players of a particular game are within a predetermined radius of each other, that game would allow them to directly interact and socialize with each other. Primary gaming will involve aspects of role playing, player vs. player combat, real world awareness, and the ability to think outside of conventional games.

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10-05-2012 дата публикации

Data management apparatus and data distribution system

Номер: US20120116551A1
Принадлежит: Nintendo Co Ltd

Ghost data used for reproducing a game process executed by user operations are transmitted from game apparatuses to a data management apparatus. The data management apparatus stores the received ghost data, according to a definition of a database in which score sections are defined based on a value represented by score data, and a maximum registration allowable number of users for which the ghost data are registered is defined for each of the score sections, or is defined so as to be the same among the score sections. The data management apparatus transmits, when a ghost data distribution request is received, the ghost data for at least one user for which the ghost data is registered so as to be associated with one of the score sections, the scores section being associated with the score data included in the ghost data distribution request, to the one of the game apparatuses.

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24-05-2012 дата публикации

Client account managing arrangement on an online gaming system

Номер: US20120129591A1
Принадлежит: Individual

A client account managing arrangement on an online gaming system includes a game server system ( 20 ) having at least one game logic (G 1, G 2 ) managing clients (P 1 -P 5 ) participating in at least one game session (GAME 1, GAME 2 ). Each client has a permanent account (A 1 -A 5 ) on an accounting system ( 24 ). Proxies (PROXY 1, PROXY 2, PROXY 3 A, PROXY 3 B, PROXY 4, PROXY 5 ), one for each client/game session combination, are connected to the respective game logics. An asynchronous communication server system ( 22 ) is connected to the proxies. The accounting system ( 24 ) is connected to the asynchronous communication server system and is configured to i) create a temporary reservation account (T 1, T 2, T 3 A, T 3 B, T 4, T 5 ) for each client/game session combination, ii) transfer money from the permanent accounts to the respective temporary reservation accounts as clients start to participate in game sessions, iii) update the temporary reservation accounts during ongoing game sessions, iv) transfer remaining money from the temporary reservation accounts to the respective permanent accounts as clients end their participation in game sessions, v) closing the temporary reservation accounts for each ended client/game session combination.

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21-06-2012 дата публикации

Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming

Номер: US20120157178A1
Принадлежит: Winview Inc

A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with respect to real-time entertainment based on the unfolding games played along with the telecasts. Systemic delays, arbitrarily imposed delays of a broadcast signal and variances in the precise broadcast times of taped television programs have to be equalized so as to provide fair entertainment.

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21-06-2012 дата публикации

Information processing system and information processing method

Номер: US20120157209A1
Автор: Yoshikazu Yamashita
Принадлежит: Nintendo Co Ltd

A handheld terminal 200 performs wireless communication with a game apparatus 103 and determines whether the wireless communication with the game apparatus 103 is possible. The game apparatus 103 performs wireless communication with the handheld terminal 200 and determines whether the wireless communication with the handheld terminal 200 is possible. The game apparatus 103 performs a return home determination process, based on the determination about whether the wireless communication is possible, when the wireless communication with the handheld terminal 200 has become, after having become disabled, enabled again.

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26-07-2012 дата публикации

Information Processing Apparatus

Номер: US20120190445A1
Принадлежит: Sony Computer Entertainment Inc

At least application programs and display files used to generate display images associated with the applications are recorded in a cartridge-type game recording medium. A storage is a built-in type recording medium. When the game recording medium is loaded in a drive, an installer processing unit acquires the display files from the game recording medium and installs the acquired display files in the storage. A board image generating unit generates a board image using the display file installed.

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26-07-2012 дата публикации

Game system and game apparatus

Номер: US20120190457A1
Автор: Noriyoshi Fujimoto
Принадлежит: Square Enix Co Ltd

A communication play is performed between a master machine and a slave machine. The slave machine can obtain an item according to the result of the communication play and the item is deposited to the master machine. After the communication play ends, if a cartridge is mounted to the slave machine and the master machine and the slave machine perform communication, the item that has been deposited to the master machine is delivered to the slave machine.

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02-08-2012 дата публикации

Systems, Methods, And Computer Readable Media For Providing Information Related To Virtual Environments To Wireless Devices

Номер: US20120196576A1
Принадлежит: AT&T INTELLECTUAL PROPERTY I LP

Methods, systems, and computer-readable media are disclosed for providing information related to virtual environments. One such method includes receiving user input identifying an event related to the virtual environment for which a notification is to be provided to a mobile wireless communication device. User input is also received identifying an output to be provided by the mobile wireless communication device in response to receipt of the notification. A determination is then made that the event related to the virtual environment has occurred. In response to determining that the event occurred, the mobile wireless communication device is provided with the notification, and the output identified by the user input is provided by the mobile wireless communication device.

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02-08-2012 дата публикации

Information processing device and information processing method

Номер: US20120198185A1
Автор: Keiichi Aoki
Принадлежит: Sony Computer Entertainment Inc

A newer generation game terminal according to one embodiment of the present invention is provided with a storage access control unit. The storage access control unit accesses a newer generation storage according to a request for access from an AP designed to execute a synchronization process on the assumption of a speed of access to an older generation storage. The storage access control unit estimates time required to access the older generation storage in accordance with an evaluation function for calculating the required time. The storage access control unit executes an adjustment process to fill time gap between record time required to access the newer generation storage and time estimated to be required for access.

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16-08-2012 дата публикации

Methods, Server System and Browser Clients for Providing a Game Map of a Browser-Based Online Multi-Player Game

Номер: US20120208636A1
Автор: Oliver Feige
Принадлежит: Travian Games GmbH

The present invention concerns a method for displaying a game map of a browser-based online multi-player game, wherein each browser client displays only a selectable portion of the game map and wherein the game map is modified by actions of a plurality of players of the game, the method comprising the following steps: a. performing at least one game action by a first browser client of a first player that leads to a modification on the game map; and b. upon changing a selection of the game map to be displayed by a second browser client of a second player, updating at least the selected portion of the game map to reflect the modification for display at the second browser client.

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13-09-2012 дата публикации

Storage medium having information processing program stored thereon, information processing apparatus, information processing system, and information processing method

Номер: US20120229372A1
Принадлежит: Nintendo Co Ltd

Data which is output from an input device capable of allowing a body of a user to get thereon and is based on a load applied on the input device is usable. Data is acquired from the input device is processed. A center-of-gravity position of a load applied on the input device is repeatedly acquired based on data output from the input device. A user direction a stepping action made on the input device is calculated using the center-of-gravity position. Predetermined processing is performed based on the user direction.

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13-09-2012 дата публикации

Domain-Based Game Interfaces and Servers

Номер: US20120231889A1
Принадлежит: FOURTH WALL STUDIOS Inc

A gaming platform is presented where various types of non-game domains can be incorporated into a game as a game component. Two or more domains, possibly a website, can become a territory within an online game where players cooperate or compete to dominate the website. The domains can be bridged or otherwise linked to form a game map topology, and allow movement of a player's units from one domain to another. The game space can be presented to players as an overlay in a browser allowing players to engage the game and browse domain content without necessarily affecting the underlying website.

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27-09-2012 дата публикации

Methods and systems for utilizing global positioning information with an online game

Номер: US20120244945A1
Автор: Aaron Winters, Brian Kolo
Принадлежит: Individual

We present a system and method for incorporating geolocation information into an online game to enhance the enjoyment of the online game. The geolocation of a player is communicated to the online game servers which modify the gaming environment of the player based on the player's current geolocation. If the player changes geolocation, the online game may modify the player's gaming experience as the player's geolocation changes.

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18-10-2012 дата публикации

Internet family history game interacting with databases

Номер: US20120264494A1
Принадлежит: FUNIUM LLC

An family history game in which progress is measured at least partially by a player's family history research. In some embodiments, the family history game may comprise a computer game that may be played online to facilitate interaction between a player and a database. The player may use avatars that represent real people, who may or may not be related to or otherwise associated with the player. The player may retrieve documents or other information from searching one or more online databases that include information about a real person who corresponds to an avatar used by the player. Multiple players may interact with one another in the family history game through online social media.

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25-10-2012 дата публикации

Augmented reality for live events

Номер: US20120269494A1
Принадлежит: Qualcomm Inc

Arrangements for using augmented reality in conjunction with a live event are presented. A data stream corresponding to a live event may be received. The data stream may comprise live video, wherein the live video comprises a live object. Input from a user may be received, wherein the input affects behavior of a virtual object. The live event augmented by the virtual object may be presented. The behavior of the live object of the live event may affect the behavior of the virtual object.

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25-10-2012 дата публикации

Video games including real-life attributes and/or fantasy team settings

Номер: US20120270615A1
Принадлежит: VOODOO GAMING LLC

A video gaming system and related network interfaces with an online fantasy sports game. The video game play is enhanced using various features of a fantasy sports game. Similarly, the fantasy sports game can be enhanced using various features of the video game play. In one aspect of the invention the video game system acquires a team roster of the fantasy sport game and the team roster is used to define the sports video game team. The sports video game also acquires sports video game parameters that are associated with real-life attributes of video game team members that are associated with the real-life team members. The video game play changes frequently over a sports season due to the changing video game parameters and fantasy sports settings being used to define video game play.

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01-11-2012 дата публикации

Video games including real-life attributes and/or fantasy team settings

Номер: US20120276964A1
Принадлежит: VOODOO GAMING LLC

A video gaming system and related network interfaces with an online fantasy sports game. The video game play is enhanced using various features of a fantasy sports game. Similarly, the fantasy sports game can be enhanced using various features of the video game play. In one aspect of the invention the video game system acquires a team roster of the fantasy sport game and the team roster is used to define the sports video game team. The sports video game also acquires sports video game parameters that are associated with real-life attributes of video game team members that are associated with the real-life team members. The video game play changes frequently over a sports season due to the changing video game parameters and fantasy sports settings being used to define video game play.

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29-11-2012 дата публикации

Conditional Access System and Method

Номер: US20120304309A1
Принадлежит: Scientific Games Holdings Ltd

The present invention relates to methods of and systems for providing conditional access to electronic content. Electronic content is provided to a user along with authorization information. The electronic content may be transmitted to the user, and the user may use the authorization information to access the electronic content. An authorization code may be provided to the user such that the user may be granted access to the content based on a comparison of the provided authorization code and a second authorization code transmitted with the electronic content, and transmission of the second authorization code may be controlled by a content provider to control access by the user.

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13-12-2012 дата публикации

Gaming accessory and interface apparatus for multifunctional gaming platform

Номер: US20120315972A1
Принадлежит: Discovery Bay Games Inc

An interface apparatus for multifunctional gaming platform is provided. The interface apparatus couples a host device featuring a display and a gaming accessory. The host device is configured to generate at least one set of host-data. At least one set of host-data is selected from the group consisting of: a change of color of a display of the host-device; a variation of intensity of color of the display of the host-device; a sequence of flashing patterns generated by the display of the host-device; and a change of a background theme of the display of the host-device. The host data is used to enable the operation of the gaming accessory.

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03-01-2013 дата публикации

Content-related information display system

Номер: US20130005490A1
Автор: Kazuhiro Ooya
Принадлежит: Square Enix Co Ltd

An object of the present invention is to provide a content-related information display system capable of acquiring related information corresponding to a reproduced content during the reproduction of contents such as a game, without stopping reproducing the content and taking time and effort. A player progresses a game while operating a game apparatus. When a predefined predetermined condition is satisfied by the progress of the game, information on a progress status of the game is transmitted from the game apparatus to a portable game apparatus. The portable game apparatus receiving the predetermined information specifies content-related information according to the received information, and displays the specified content-related information on a display screen.

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21-03-2013 дата публикации

Method for exchanging npc data between computer devices

Номер: US20130072296A1
Принадлежит: Namco Bandai Games Inc

A special enemy character appears in a game world when a given appearance condition has been satisfied in a node (game device). When a game status relating to the special enemy character has satisfied a given game world-to-game world transfer condition (e.g., when the special enemy character has been severely damaged), the node transmits current character data of the special enemy character to another node (another game device), and deletes the special enemy character from the game world. When the appearance condition has been satisfied in the other node, the special enemy character appears in the game world generated by the other node while maintaining the state before transfer.

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28-03-2013 дата публикации

Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming

Номер: US20130079081A1
Принадлежит: Winview Inc

A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with respect to real-time entertainment based on the unfolding games played along with the telecasts. Systemic delays, arbitrarily imposed delays of a broadcast signal and variances in the precise broadcast times of taped television programs have to be equalized so as to provide fair entertainment.

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28-03-2013 дата публикации

Networked Television and Method Thereof

Номер: US20130079129A1
Принадлежит: AT&T INTELLECTUAL PROPERTY I LP

A television includes a display, a first network interface to a packet-based network, and a decoder operable to process a multimedia data stream received via the first network interface. The television is operable to display content of the multimedia data stream on the display promptly upon receipt of a user request to power up the television. A method includes receiving a multimedia data stream at a network interface of a television, processing the multimedia data stream to generate content, and providing the video content to a display of the television.

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28-03-2013 дата публикации

Mobile device interface for online games

Номер: US20130079131A1
Принадлежит: Individual

The present disclosure generally relates games and applications in general and in particular to computer-implemented online games playable on mobile devices.

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28-03-2013 дата публикации

Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming

Номер: US20130079135A1
Принадлежит: Winview Inc

A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with respect to real-time entertainment based on the unfolding games played along with the telecasts. Systemic delays, arbitrarily imposed delays of a broadcast signal and variances in the precise broadcast times of taped television programs have to be equalized so as to provide fair entertainment.

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28-03-2013 дата публикации

Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming

Номер: US20130079151A1
Принадлежит: Winview Inc

A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with respect to real-time entertainment based on the unfolding games played along with the telecasts. Systemic delays, arbitrarily imposed delays of a broadcast signal and variances in the precise broadcast times of taped television programs have to be equalized so as to provide fair entertainment.

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16-05-2013 дата публикации

Game apparatus

Номер: US20130123000A1
Принадлежит: Konami Digital Entertainment Co Ltd

A game apparatus has an operation unit and a radio communication unit for performing radio communication with the outside and a connection unit that establishes a connection with an external terminal device via the radio communication unit, and stores the number of credits in association with a player ID obtained and also stores this player ID in association with a terminal ID of the external terminal device for which the connection has been established by the connection unit. Also, the game apparatus controls a first game that advances based on an operation of the operation unit while consuming credit corresponding to a player ID and a second game that advances while consuming credit corresponding to a player ID that is associated with the terminal ID of the external terminal device for which the connection has been established by the connection unit so that the first game and the second game advance simultaneously. The game apparatus reduces the number of credits corresponding to the player ID depending on credit consumed respectively in the first and the second game.

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16-05-2013 дата публикации

Information-processing device, information-processing system, information-processing method, and computer-readable storage medium

Номер: US20130123022A1
Принадлежит: Nintendo Co Ltd

An exemplary information-processing device includes: a switching unit configured to switch an operating mode of the information-processing device to an active mode or a sleep mode; a receiving unit configured to receive, when the information-processing device is in the active mode, an instruction to download data specified by a user; and a downloading unit configured to start download of the data when the operating mode of the information-processing device is switched from the active mode to the sleep mode.

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13-06-2013 дата публикации

Computer-readable storage medium storing program instructions for a wireless computer gaming system

Номер: US20130150155A1
Принадлежит: Creative Kingdoms LLC

A computer-readable storage medium storing program instructions for conducting a game on a gaming system having a wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. An optional display screen displays short text messages received through wireless communications with the wireless-compatible game console.

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27-06-2013 дата публикации

PORTABLE GAMING DEVICE AND GAMING SYSTEM COMBINING BOTH PHYSICAL AND VIRTUAL PLAY ELEMENTS

Номер: US20130165228A1
Принадлежит: Creative Kingdoms, LLC

A wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. An optional display screen displays short text messages received through wireless communications with the wireless-compatible game console. 1. (canceled)2. A portable handheld device for gaming or entertainment having dual transceivers for providing both short- and medium-range wireless communications with one or more wireless-compatible devices , said portable handheld device comprising:a body comprising an internal cavity sized and configured to contain one or more internal power sources and associated circuitry configured to power and operate said portable handheld device;an input interface configured to receive one or more user inputs;a display screen configured to display information;non-volatile memory configured to store at least one unique identifier uniquely identifying said portable handheld device;a first radio frequency (RF) transceiver configured to provide medium-range two-way wireless communication with a medium-range wireless-compatible device over a first wireless communication range of at least 10 feet; anda second RF transceiver configured to provide short-range two-way wireless communication with a short-range wireless-compatible device over a ...

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04-07-2013 дата публикации

Game apparatus, recording medium having game program recorded thereon, and game system

Номер: US20130172082A1
Принадлежит: Nintendo Co Ltd

A game system is composed of a TV, a hand-held game machine, and a game apparatus, for example. A hand-held game machine and a plurality of controllers are connected to the game apparatus, for example. The hand-held game machine displays a first game screen which indicates the positions of first to fourth characters in a game space. The TV displays second game screens which respectively correspond to second to fourth characters, each of the second game screens displaying only a limited extent of the game space. When a predetermined condition is satisfied, an operable character for a player is switched from a first character to a second character. Since different extents of game space are displayed for different characters, an interesting game can be provided.

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18-07-2013 дата публикации

Game apparatus

Номер: US20130184074A1
Принадлежит: Square Enix Co Ltd

A game apparatus is provided which has a convenience where another function such as photo taking by a camera can be used while playing a game by causing a game program and another application program to work together and which increases interest of the game by relating a result of execution of the application program to the contents of the game. When a camera icon displayed on a display section is selected by an operation of a touch panel, an application for controlling a camera function launches, and an image can be captured at an arbitrary timing. The captured image is converted according to a predetermined condition. The converted image is displayed on a display screen and image data is stored in a flash memory.

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08-08-2013 дата публикации

Game Execution Environments

Номер: US20130203508A1

Systems and methods for executing multiple video games, or other sources of video, include a game execution environment in which each game application is executed on the same operating system but within a virtual I/O shell. The virtual I/O shell includes virtual video, audio and input channels that allow each game application to operate as if it had dedicated drivers. In some embodiments, the systems and methods of the invention are used to provide video streams to a plurality of clients over the internet.

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08-08-2013 дата публикации

Virtual location check-in

Номер: US20130203509A1
Принадлежит: Microsoft Corp

Virtual location information is received at one or more devices as part of a virtual location check-in request for a user. The virtual location information identifies a virtual location of the user in a virtual environment. A notification of the virtual location of the user in the virtual environment is sent from the one or more devices to one or more additional users external to the virtual environment. One or more gameplay features can also be made available to the user based on the virtual location.

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22-08-2013 дата публикации

Information processing system, computer-readable non-transitory storage medium, information processing method and information processor

Номер: US20130217503A1
Принадлежит: Nintendo Co Ltd

Each information processor executes a mission which allows participation of users of a plurality of information processors using wireless communication. While the mission is being executed, a mission beacon including personal score information is repeatedly transmitted to an unspecified apparatus from each of the information processors. Each information processor calculates a total score based on the personal score information included in the mission beacon of each of other information processors and determines whether the mission has been successful or not based on the total score.

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05-09-2013 дата публикации

Offline game storing system and method thereof

Номер: US20130231194A1
Принадлежит: Shenzhen QVOD Technology Co Ltd

An offline game storing system and a game progress storing method of an offline game are disclosed. The offline game storing system comprises a client and a server, wherein a management server in the server receives a request from the client for uploading or downloading a game progress file, stores an uploaded game progress file to a game progress storage server, or sends a game progress file corresponding to the downloading request in the game progress storage server to the client. The game progress storing method comprises the following steps: a progress file of the offline game is uploaded to a server, or a game progress file is downloaded from the server and the offline game is played according to the progress file. A user may play the offline game on different computers by using a same game progress, and since a cloud storage technology is adopted, the loading of the server is reduced and the manner of managing stored files in the server has the strong disaster tolerance capability, thereby ensuring the safety and stability of the server.

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07-11-2013 дата публикации

Cross-realm zones for interactive gameplay

Номер: US20130296045A1
Принадлежит: Individual

Methods, computer-readable media, and specially configured machines are described for hosting an instance of a cross-realm zone that manages interaction among characters from different instances of a virtual world in a massively multiplayer online game. Different zones of the virtual world may support different numbers of realms or different combinations of realms, and some zones of the virtual world may remain as single-realm zones. When a character enters a zone, the character may be added to an instance of a cross-realm zone based on the virtual world for which the character is a member. A single cross-realm zone may handle all characters that enter the zone from a subset of realms, but not characters that enter the zone from other realms that are not in the subset of realms. Characters in a cross-realm zone might not have any affiliation or prior social connection or interaction with each other.

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28-11-2013 дата публикации

Game device

Номер: US20130316811A1
Принадлежит: Konami Digital Entertainment Co Ltd

A reference strength (P) is set at a game device ( 10 ) as a received signal strength enabling stable communication in a range in which radio waves reach from a wireless relay device ( 20 ) (radio wave coverage range), and permits a game play at a portable terminal ( 30 ), for which the received signal strength reaches the set reference strength (P). Thus, it is possible to permit players in an area satisfying store manager's wishes to perform remote play under a stable communication environment, without being influenced by a decrease in an effective communication speed.

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28-11-2013 дата публикации

Device Linking

Номер: US20130318247A1
Принадлежит: Microsoft Corp

Device linking is described. In one or more implementations, data is maintained at a network service that describes characteristics of a plurality of devices that are associated with a user account of the network service. A communication is formed to be received by one of the plurality of devices that includes a portion of the data that pertains to another one of the plurality of devices and that is suitable by the receiving device to discover the other one of the plurality of devices to initiate a local network connection between the devices.

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09-01-2014 дата публикации

Game system and game information storage medium used for same

Номер: US20140011588A1
Принадлежит: Nintendo Co Ltd

A game system includes a housing to be held by a player. The housing incorporates an XY-axis acceleration sensor to detect an acceleration in a X-axis direction and a Y-axis direction and a Z-axis contact switch to detect an acceleration in a Z-axis direction. The sensor and switch detect at least one of an amount (e.g., tilt amount, movement amount, impact amount or the like) and a direction (e.g., tilt direction, movement direction, impact direction or the like) of a change applied to the housing. A simulation program provides simulation such that a state of a game space is changed related to at least one of the amount and direction of the change applied to the housing.

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09-01-2014 дата публикации

Collaborative electronic game play employing player classification and aggregation

Номер: US20140011595A1
Автор: Marcus S. Muller
Принадлежит: Solocron Entertainment LLC

A method and system tracks, analyzes or sorts behaviors of user or players across a network to draw correlations from, or characterizations of, those user or players and identifies similarly characterized or mutually complementary user or players. For example, the method automatically obtains player data regarding interactions by each of multiple players with a multiplayer electronic game via each player's corresponding data processing device connected via the network. The method can then sort, classify or suggest additional activities, games, groups, or other different activities or actions for the players.

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30-01-2014 дата публикации

Location based gaming system

Номер: US20140031131A1
Принадлежит: Disney Enterprises Inc

The subject matter disclosed herein relates to systems for providing an interactive experience to game participants.

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20-02-2014 дата публикации

Interactive Gaming Via Mobile Playmaker

Номер: US20140051514A1
Принадлежит: NTN Buzztime Inc

A gaming system, comprising a site server configured to provide game instances to local gaming devices in communication with the site server, a monitor for displaying video information related to the game instances, a central server configured to provide information about the availability of a game to players using local gaming devices in proximity of the site server, provide information about the availability of the game to one of the mobile telephones over the wide-area wireless network, receive, from the one or more mobile telephones, an indication of a selected game offered by the central server, and relay game instances between the site server and the one or more mobile telephones as the selected game is being played by players using the local gaming devices and players using the one or more mobile telephones via the wide-area wireless network.

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13-03-2014 дата публикации

Wireless communication system for portable gaming device

Номер: US20140073433A1
Принадлежит: CANE WIRLESS Inc

A portable wireless communication device configured for attachment to a portable electronic video game device, facilitating voice or data communication, or both, between one or many users. The invention includes a two-way radio transceiver that is preferably powered by alkaline or rechargeable type batteries.

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13-03-2014 дата публикации

System, apparatus, storage medium storing program and data exchange method

Номер: US20140073437A1
Принадлежит: Nintendo Co Ltd

A game system including a plurality of mobile game apparatuses, and a mobile game apparatus that can communicate with another game apparatus that exists within a communicable range by use of a radio communications unit. When a communicated state is established, exchanging conditions for exchanging game data are received and transmitted, and in a case the exchange conditions are coincident with each other, the game data are exchanged.

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07-01-2021 дата публикации

LOCATION-BASED GAMES AND AUGMENTED REALITY SYSTEMS

Номер: US20210001211A1
Автор: Mullen Jeffrey David
Принадлежит:

Handheld location based games are provided in which a user's physical location correlates to the virtual location of a virtual character on a virtual playfield. 13-. (canceled)4. A portable device comprising:a display that is operable to be head-worn, wherein 3-D video game indicia is operable to be provided on said display with respect to a physical playfield, and said 3-D video game indicia is associated with a location-based video game;a detector that is operable to be head-worn, wherein said detector is operable to determine landscape characteristics of said physical playfield, wherein said landscape characteristics are utilized by said location-based video game; anda device for updating the physical location of said device on said physical playfield, wherein the physical location of said device is utilized by said location-based video game.5. The portable device of claim 4 , wherein said detector includes reflecting sensing.6. The portable device of claim 4 , wherein said detector includes a camera.7. The portable device of claim 4 , wherein said display is a transparent display.8. The portable device of claim 4 , wherein said display is a non-transparent display.9. The portable device of claim 4 , wherein said display is a non-transparent display and said detector is a camera.10. The portable device of claim 4 , wherein said display is a transparent display and said detector is a camera.11. The portable device of claim 4 , wherein said device includes a global positioning system.12. The portable device of claim 4 , wherein said device includes a local positioning system.13. The portable device of claim 4 , wherein said device includes an accelerometer.14. The portable device of claim 4 , wherein said device includes an accelerometer and a global positioning system.15. The portable device of claim 4 , wherein said display is a non-transparent display claim 4 , said device includes an accelerometer claim 4 , and said detector includes a camera.16. The portable ...

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04-01-2018 дата публикации

Uniform Game Display Across Multiple Devices

Номер: US20180001190A1
Автор: Kerr John T.
Принадлежит: Roblox Corporation

A system serves a multi-player virtual-reality (VR) game to two appliances used by players. The server receives data from the first computerized appliance indicating new activity of a controllable object controlled by the first player, determines instant state of the controlled object, accesses predictive display data, selects, according to the instant state of the controlled object, specific predictive display data associated with the first player, and sends the specific predictive display data to the second computerized appliance, where it is utilized to display a predicted movement over time of the first controlled object in the second display. 1. A system , comprising:a network-connected, computerized server executing software from a non-transitory medium, coupled to a data repository, serving a multi-player virtual-reality (VR) video game based on a virtual world, the VR video game stored in the data repository;a first computerized appliance having a first display, connected to the network, used by a first player to manipulate a first controllable object in the multi-player VR game;a second computerized appliance having a second display, connected to the network, used by a second player to manipulate a second controllable object in the multi-player VR game; andfirst predictive display data associated uniquely with the first player, the first controllable object controlled by the first player, and states of the object, states including at least location in the virtual world and proximity to other objects in the virtual world, the first predictive display data stored in the data repository;wherein the network-connected computerized server, executing the software, receives first data from the first computerized appliance indicating new activity of the first controllable object controlled by the first player, determines instant state of the controlled object, accesses the first predictive display data, selects, according to the instant state of the controlled ...

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04-01-2018 дата публикации

CONTROL PROGRAM, CONTROL METHOD, AND COMPUTER

Номер: US20180001196A1
Автор: Ozawa Yusuke
Принадлежит: Gree, Inc.

A control program causing a computer to execute a competition between two players, based on a correction value obtained by correcting a reference value of at least one player of the two players, the two players respectively belonging to two groups, to store a point which may be determined based on the reference value of at least the one player, in a storage unit in association with a group to which the winning player belongs, and to determine a result of the competition between groups, based on the summation of points which may be stored in the storage unit in association with each group. In a case where a predetermined action is performed on the predetermined game content of the group to which at least the one player belongs, control may be performed to change the correction value of the player and not to change the reference value. 1. A non-transitory computer-readable storage medium comprising program code that , when executed , causes a computer including a storage unit to execute steps comprising performing a competition game between a plurality of groups , the plurality of groups comprising a plurality of players each belonging to a group in the plurality of groups;wherein the storage unit is configured to store a reference value of a competition parameter for each of the plurality of players, and is further configured to store a predetermined game content for each of the plurality of groups;wherein performing a competition game comprises:executing a competition between two players, based on a correction value obtained by correcting the reference value of at least one player of the two players, the two players consisting of a winning player belonging to a first group in the plurality of groups and a losing player belonging to a second group in the plurality of groups;storing a point value which is determined based on the reference value of the at least one player, in the storage unit, in association with the first group, to which the winning player in the ...

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04-01-2018 дата публикации

SYSTEM AND METHOD FOR CAPTURING AND SHARING CONSOLE GAMING DATA

Номер: US20180001199A1
Автор: Gary Nathan

A system and method for capturing and sharing console gaming data is described. Embodiments capture gameplay data directly at the gaming console, without the need for external hardware. This allows users to easily capture rich console gaming experiences and share them across a variety of outlets. In one embodiment, the methods described herein can be implemented with a patch or driver on the operating system of the user device, rendering it unnecessary to heavily modify the source code of the game. 1. A method for embedding links into stored gameplay , the method comprising:retrieving stored gameplay and gameplay metadata from an electronic storage device, the stored gameplay comprising a buffered first portion of gameplay and a captured second portion of gameplay that is an uninterrupted continuation of the buffered first portion, wherein the buffered first portion of gameplay comprises gameplay that is stored prior to a capture request received from a player of the game, and wherein the captured second portion of gameplay comprises gameplay that is stored in response to the capture request;identifying relevant links based on gameplay metadata;embedding at least one of the relevant links into the stored gameplay, to thereby create link-embedded gameplay; andstoring the link-embedded gameplay in the electronic storage device.2. The method of claim 1 , wherein the stored gameplay comprises at least one of a screenshot and a video of gameplay.3. The method of claim 1 , further comprising transmitting the link-embedded gameplay.4. The method of claim 3 , wherein the link-embedded gameplay is transmitted to a social media website.5. The method of claim 1 , further comprising displaying the link-embedded gameplay.6. The method of claim 1 , wherein the relevant links are hyperlinks.7. The method of claim 1 , wherein the relevant links comprise at least one of a link to a title's store page and a link to an advertisement.8. A system for storing gameplay claim 1 , the ...

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02-01-2020 дата публикации

WIRELESS INTERACTIVE GAME HAVING BOTH PHYSICAL AND VIRTUAL ELEMENTS

Номер: US20200001176A1
Принадлежит:

Embodiments of the invention provide a unique interactive game that connects both physical and virtual play environments and includes multiple dynamic layers in which a participant may complete a variety of challenges and/or tasks. For example, the participant may obtain a physical gaming item such as a toy from a retail phase that is usable in an interactive entertainment phase that provides virtual play via computer animation. The interactive entertainment phase may include multiple interrelated layers such that progress in one or more layers may affect the participant's experience in one or more other layers. The participant may also receive training on how to use and improve the physical gaming item to help achieve one or more special effects or complete one or more adventures and/or quests. During or following the interactive entertainment phase, the participant may use accumulated points and/or powers to redeem prizes and/or compete against other participants, such as in a duel or other face-off challenge. 110.-. (canceled)11. A gaming platform in which a virtual play environment associated with a game is represented through one or more computer-animated visual , aural or tactile effects , said gaming platform comprising: a processor and associated non-volatile programmable memory;', 'at least one first internal power source;', 'at least one first motion sensing element configured to generate motion data responsive to one or more sensed motions of said base component; and', 'at least one speaker configured to provide audible information to the user;', 'at least one wireless communication processor configured to wirelessly communicate with one or more auxiliary components; and, 'a base component comprising a housing, said housing configured to be manipulated by a hand of a user to play or operate said game, said housing comprising an internal cavity sized and configured to include at least one second internal power source;', 'at least one button configured to ...

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04-01-2018 дата публикации

Automated artificial intelligence (ai) personal assistant

Номер: US20180001206A1
Принадлежит: Sony Interactive Entertainment Inc

A method for assisting game play. The method includes monitoring game play of the user playing a gaming application, wherein the user has a defined task to accomplish, wherein the task is associated with a task type. The method includes determining a task type proficiency rule for the task type based on results of a plurality of players taking on a plurality of tasks having the task type. The method includes determining a player proficiency score for accomplishing the task based on the task type proficiency rule. The method includes determining a user predictive rate of success in accomplishing the task based on the player proficiency score, the task type proficiency rule, and the task. The method includes determining a recommendation for the user based on the user predictive rate of success.

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05-01-2017 дата публикации

Game system, storage control device, and information storage medium

Номер: US20170001116A1
Автор: Noriaki Okamura
Принадлежит: Konami Digital Entertainment Co Ltd

A game system comprising at least one processor configured to: obtain saved data of a first game, the saved data being stored in a storage included in a first game terminal that executes the first game; determine whether a second game that is executed in a second game terminal is played by a user of the first game terminal; and perform a control for storing, in a server device, the saved data of the first game stored in the storage based on a determination result of the determination.

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05-01-2017 дата публикации

Cloud-Based Game Slice Generation and Frictionless Social Sharing with Instant Play

Номер: US20170001119A1
Принадлежит:

Methods enable creation of a game slice from a game. Plurality of games is provided for presentation on a display device. Each game is identified by an image. Selection activity is detected at the image of one of the games. In response to the selection, game code of the selected game is executed to enable game play of an unlocked game. The selected game is streamed to the display device. User interaction related to the game play is received. A recording of the game play is examined to identify portions of the game for generating a game slice, which are returned in a suggested list for selection. Game slice is generated for a selected portion from the list. A recording of the game play for the game slice is associated as a primary video segment. The game slice and the primary video segment are provided for sharing over a network. 1. A method , comprising:executing a game and receiving user interaction related to game play of the game;generating a recording of the game play;generating a game slice in response to selection of a portion of the recording, the game slice generated to include executable code that uses state data collected during game play of the game, the game slice being a playable version that is a subset of the game; andsharing, in response to a share request, the game slice over a network,wherein sharing the game slice enables viewing the portion of the recording of the game play and enables game play of the game slice.2. The method of claim 1 , wherein the game is executed on a game console or on a game server that is available locally or remotely on a game cloud.3. The method of claim 1 , wherein the sharing is done by providing a link to the game slice on a webpage of a game website claim 1 , on a cloud game server claim 1 , in a social media post claim 1 , or in an interactive post.4. The method of claim 1 , further including claim 1 ,saving the portion of the recording of the game play for the game slice, the recording being associated with the ...

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05-01-2017 дата публикации

SYSTEM AND METHOD FOR OPERATING A FANTASY SPORTS LEAGUE

Номер: US20170001120A1
Автор: Mueller John
Принадлежит:

A method and system is disclosed for operating a fantasy sports league independent of actual game-based time keeping or actual game-based segmenting such as innings, quarters, periods, halves, etc. The method includes storing, in a computer database, statistical performance data for a set of real-world athletes, time-stamping each statistic or player performance metric at a time the statistic or player performance metric was monitored, defining qualifying statistics and player performance metrics for accrual into a fantasy sports point system based upon the time-stamp associated with the statistic and player performance metric, and scoring the fantasy league based upon a user defined time range. 1. A fantasy game adapted to be played by a plurality of fantasy-players , said game comprising:monitoring actual statistics and performance metrics of a plurality of sports-players participating in one or more sporting games;time-stamping each statistic or player performance metric at a time the statistic or player performance metric was monitored;defining qualifying statistics and player performance metrics for eligibility into a fantasy sports point system based upon the time-stamping of each of the statistics or player performance metrics; andscoring the fantasy game based upon the qualifying statistics and performance metrics.2. The fantasy game of claim 1 , wherein the qualifying statistics and performance metrics are define as having a time-stamp within a time range.3. The fantasy game of claim 1 , wherein the qualifying statistics and performance metrics are defined being associated with a time-stamp within a user-specified time range.4. The fantasy game of claim 3 , wherein the user-specified time range is a time range less than associated with a game clock associated with the one or more sporting games.5. The fantasy game of claim 1 , wherein the time-stamping includes an hour parameter and a minute parameter.6. The fantasy game of claim 1 , further comprising: ...

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12-01-2017 дата публикации

System and Method for Improving the Graphics Performance of Hosted Applications

Номер: US20170007923A1
Принадлежит:

One or more hardware components identify a bottleneck stage within a processor pipeline that processes frames of a video stream. The bottleneck stage has a first clock. An upstream stage receives a feedback signal from the bottleneck stage. The upstream stage has a second clock and the feedback signal includes information as to time required by the bottleneck stage to operate on data and information as to time the data spent queued. The upstream stage adjusts the speed at which the upstream stage operates and queues data to approximate the speed at which the bottleneck stage is operating and queuing data. 1. A method , comprising operations of:identifying a bottleneck stage within a processor pipeline processing frames of a video stream, wherein the bottleneck stage has a first clock;receiving a feedback signal from the bottleneck stage at an upstream stage, wherein the upstream stage has a second clock and the feedback signal includes information as to time spent by the bottleneck stage operating on data and information as to time the data spent queued; andadjusting the speed at which the upstream stage operates and queues data to approximate the speed at which the bottleneck stage is operating and queuing data, wherein each of the operations is performed by one or more hardware components.2. The method as in claim 1 , wherein the processor pipeline includes one or more stages within a central processor unit (CPU) and one or more stages within a graphics processing unit (GPU).3. The method as in claim 1 , wherein the video stream is generated by program code of a video game being played by a user.4. The method as in claim 3 , wherein the video game is executed on a hosting server claim 3 , wherein the user plays the video game from a client computer claim 3 , and wherein the pipeline stages are stages within the hosting server.5. The method of claim 1 , wherein a phase-locking component maintains statistical information about the bottleneck stage and the upstream ...

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12-01-2017 дата публикации

MULTI-INSTANCE, MULTI-USER VIRTUAL REALITY SPACES

Номер: US20170007924A1
Принадлежит:

A multi-instance, multi-user animation platform includes a plurality of modeled parallel dimensions in a computer memory. Each of the parallel dimensions may be an independent model of a physical, three-dimensional space having corresponding features such that the parallel dimensions are recognizable as counterparts to each other. Avatars are located within corresponding ones of the parallel dimensions so as to prevent over-population of any one of the parallel dimensions by avatars. Avatars are animated within different ones of the parallel dimensions using input from respective users to provide virtual-reality data. A common space is modeled in the computer memory configured in relation to the plurality of parallel instances so that an object located inside the common space is visible from viewpoints located inside each of the plurality of parallel instances. Remote clients may output an animated display of a corresponding one of the parallel dimensions and avatars therein. 1. A method , comprising:modeling, by a server, a multi-dimensional virtual reality environment, comprising:an avatar; anda plurality of users of the multi-dimensional virtual reality environment, wherein each of the users provide control inputs to the avatar; andanimating the avatar based on at least some of the control inputs from at least two users.2. The method of claim 1 , further comprising aggregating the control inputs from the at least two users claim 1 , and animating the avatar based on the aggregated control inputs.3. The method of claim 1 , further comprising animating the avatar by assigning the control inputs from the at least two users to the movements of the avatar in a round robin manner.4. The method of claim 1 , wherein the animated avatar may be seen by all of the plurality of users.5. A method claim 1 , comprising: a plurality of avatars, each avatar in a corresponding parallel dimension of multiple dimensions;', 'a plurality of users, each user controlling a corresponding ...

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12-01-2017 дата публикации

DYNAMIC GAMING ENVIRONMENT

Номер: US20170007928A1
Принадлежит:

A method and device are provided for providing a dynamic gaming environment. Physical circumstance information relating to a gaming device, such as ambient conditions or geographic location information, may be identified. A gaming application executing on the gaming device may provide or modify a gaming environment based on the identified physical circumstances information. 1. A method of presenting a game having a visual virtual environment to a user of a mobile gaming device that executes the game , comprising:providing a set of characteristics that define the virtual environment, each characteristic related to a geographic location of the mobile gaming device;determining a current geographic location of the mobile gaming device;determining a value for each of the characteristics that define the virtual environment based on the current geographic location of the mobile gaming device;generating the visual virtual environment by visually incorporating and simulating the determined values for each of the characteristics in the visual virtual environment.2. The method of claim 1 , wherein the determining a current geographic location of the mobile gaming device includes communicating with a global positioning system (GPS) satellite network.3. The method of claim 1 , wherein determining at least one of the values comprises:sending the determined current geographic location of the mobile gaming device to a server; andreceiving the at least one value from the server.4. The method of claim 1 , wherein the set of characteristics that define the virtual environment includes a lighting characteristic for the virtual environment.5. The method of claim 4 , further comprising:determining a time of day at the determined current geographic location.6. The method of claim 5 , wherein the value of the lighting profile is further based on the determined time of day.7. The method of claim 4 , further comprising:sensing an ambient light level with a light sensor of the mobile gaming ...

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03-01-2019 дата публикации

PORTING LOCALLY PROCESSED MEDIA DATA WITH LOW LATENCY TO A REMOTE CLIENT DEVICE VIA VARIOUS WIRELESS LINKS

Номер: US20190007719A1
Принадлежит:

Systems, methods, and computer-readable media for porting locally processed media data with low latency to a remote client device via various wireless links are provided. In one example embodiment, a transceiver module may include a local network interface and a controller that may receive a client control signal from a client device over a wireless local area network via the local network interface, transmit a media control signal based on the client control signal to a media device, receive media data based on the media control signal from the media device, and transmit to the client device over the wireless local area network via the local network interface client data based on the media data and a low-latency compression technique. The receipt of the media data and transmission of the client data may be accomplished with substantially no detectable latency. Additional embodiments are also provided. 1. A system for streaming content , comprising:a local device configured for processing media content;a transceiver module interfaced with the local device, the transceiver module configured for receiving the media content from the local device,wherein the transceiver module is configured to encode the media content and stream the encoded media content to a client device through a local area network.2. The system of claim 1 , wherein the processing comprises executing an application that outputs the media content as audio/video data.3. The system of claim 2 ,wherein the application is downloadable content from a back-end server,wherein the back-end server encodes the downloadable content and delivers the downloadable content that is encoded to the local device in response to a request for the downloadable content.4. The system of claim 3 ,wherein the local device decodes the downloadable content that is encoded for execution,wherein the transceiver module is configured for streaming the media content generated as output from the downloadable content to the client ...

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14-01-2016 дата публикации

System and method for sharing score experiences

Номер: US20160008717A1
Принадлежит: APPLIFIER OY

A system for sharing score experiences includes one or more devices on which one or more games are played, a gameplay experience service arrangement and a communication arrangement for communicatively coupling the devices to the gameplay experience service arrangement. The devices include computing hardware for executing one or more games software products for implementing the one or more games when executed upon the computing hardware. The devices are operable to record a gameplay experience (GEV) played thereupon including an associated score, wherein the one or more devices are operable to upload their recorded gameplay experiences (GEV) and associated score to the gameplay experience service arrangement which maintains a score list corresponding to the uploaded gameplay experiences. The score list is accessible to the devices for identifying relative gameplay performances of users of the devices, for example via replaying of the recorded gameplay experiences.

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11-01-2018 дата публикации

Wireless communication game system

Номер: US20180008892A1
Принадлежит: Nintendo Co Ltd

A wireless communication game system includes a plurality of mobile game apparatuses, which function as a parent device or a child device and are capable of making a communication with each other, and broadcasts from the parent device a parent device packet including a parent device PID, a user name UserName, a game name GameName, an OC flag, an E slot, a U slot, and a payload. All the parent device packets are received from the parent device existing within a communicationable range of a user's own apparatus, and the user's own apparatus creates a parent device list, and displays the parent device list on an LCD. Therefore, a user or a player of his own apparatus looks at the game name of the parent device list, for example, and operates a cross key included in an operation key so as to select one desired parent device. Then, transmitting a child device number CID of the user's own apparatus at the E slot designated by the parent device packet, the user's own apparatus transmits a connection request to the parent device.

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10-01-2019 дата публикации

INTERACTIVE GAMING TOY

Номер: US20190009171A1
Принадлежит:

An interactive gaming toy is provided for playing a game having both physical and virtual gameplay elements. The gaming toy comprises a physical toy, such as a toy wand, doll or action figure, having an RFID tag pre-programmed with a unique identifier that identifies the toy within an associated computer-animated game. The RFID tag stores information describing certain attributes or abilities of a corresponding virtual character or object in the computer-animated game. Additional information may be stored on the RFID tag as the corresponding virtual character evolves or changes over time based on player performance and/or gameplay progression. The interactive gaming toy thus allows developed character attributes and the like to be stored and easily transported to other games and compatible gaming platforms. One or more optional auxiliary components may be attached to the gaming toy to selectively create a modified gaming toy having additional desired functionality and/or aesthetics. 16.-. (canceled)7. A gaming toy for playing a computer-animated game on a compatible gaming platform , said gaming toy comprising:a toy body corresponding to a character or object in said computer-animated game, said toy body having an internal cavity configured to house one or more electrical components and associated circuitry; (1) a first selection of information comprising a unique identifier that uniquely identifies said gaming toy, and', '(2) a second selection of information that identifies certain powers or abilities of said corresponding character or object in said computer-animated game;, 'a microprocessor and associated non-volatile memory disposed within said internal cavity, said non-volatile memory storinga motion sensing element that generates first sensor state data responsive to one or more sensed motions of said toy body;a touch sensing element that generates second sensor state data responsive to sensed touching of a user's finger thereon; anda radio frequency (RF) ...

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03-02-2022 дата публикации

Cellular phone games based upon television archives

Номер: US20220032182A1
Принадлежит: Winview Inc

Cellular phone games based on television archives allow users to play games on their cellular phones wherein the games are based on archived television programs. The game is able to be played simultaneously between competitors or on demand. Game data and video data are combined into one file and are sent to participating cellular phones so that the required information is received at the same time at each cellular phone. Each cellular phone contains software to manipulate the game and video data so that the user is able to play the game. The game is played by watching video clips from archived television programs and then selecting choices related to the video clips using the inputs on the user's cellular phone. User scores are determined based on the answers to the questions related to the video clips and results are distributed to the participants.

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11-01-2018 дата публикации

Managing participants in an online session

Номер: US20180013802A1

The present invention relates to an application that is configured to be operated in a multi-participant environment on a computer network. The application manages participants in an online session of a multi-user application so that if one of the participants exits the session, the session can continue without interruption. The application initiates an online session of the multi-user application, wherein the online session includes two or more participants comprised of network computers that are communicatively linked to a computer network. If the application detects that a first participant has disconnected from the online session, wherein the first participant is responsible for managing certain managerial functionality associated with the running of the multi-user application, then the application broadcasts a notification to existing participants of the online session over the communication network, thereby notifying the existing participants that the first participant has disconnected from the online session. The initiating application then re-assigns the functionality associated with the first participant to an existing participant of the online session. The participants can be communicating in a peer-to-peer arrangement or can be performing server duties in a client-server arrangement.

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11-01-2018 дата публикации

SYSTEMS AND METHODS FOR SEAMLESS HOST MIGRATION

Номер: US20180013820A1
Принадлежит:

Systems and methods of the present invention for maintaining network data distribution are provided. Network data may be distributed in such as manner as to allow a network session to weather interrupted communications between host and clients without significant loss of data. Embodiments of the present invention provide for one or more clients to serve as backup host(s) for the network session. When the other clients transmit data to the host, they may also transmit the data to one or more backup hosts if there are any indications of interrupted communication. 1. (canceled)2. A method for migrating hosts in a network game environment , the method comprising:evaluating backup viability criteria for a plurality of clients within a network game session;transmitting network information regarding a host responsibility to a group of clients that satisfy the backup viability criteria, the transmitted network information corresponding to host responsibilities assigned to the group of clients to take over when communication with the host regarding those host responsibilities is interrupted, wherein different groups of clients are assigned different host responsibilities;allocating host responsibilities within the group of clients, wherein allocating the host responsibilities includes identifying an order for performing the host responsibilities based on the evaluated backup viability criteria;detecting an interruption in communication between the host and the network game session pertaining to a first host responsibility;replacing the host with a first client within the group of clients allocated the first host responsibility, wherein the first client is instructed to communicate with the network game session and to perform the first host responsibility in place of the host; andmonitoring the network game session for further interruption in communication, wherein a next client within the group of clients is assigned to replace the first client in performing the first host ...

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11-01-2018 дата публикации

ELECTRONIC TEST DEVICE DATA COMMUNICATION

Номер: US20180014148A1
Принадлежит:

Electronic test devices and methods include data transfer capabilities. In one implementation, an assay device includes wireless communication capabilities to send assay result decisions and/or values to a separate processing and display device such as a smartphone. In another implementation, light sources are modulated both for performing an assay and encoding and transmitting a result of an assay. 1. A test device comprising:a sample inlet; andassay electronics configured for conducting an assay to generate an assay result indicating the presence, absence, amount, degree, or severity of a chemical, physical, biological, medical, or environmental condition from a sample of material provided to the sample inlet;a light source coupled to the assay electronics; andwherein the assay electronics is also configured to cause the light source to emit a modulated light intensity, wherein the modulation of the light intensity encodes assay measurement data and/or the assay result derived from the assay measurement data.2. The test device of claim 1 , wherein the light source is positioned and configured to emit light under control of the assay electronics during and as part of conducting the assay.3. The test device of claim 1 , further comprising a housing claim 1 , wherein the light source is contained completely within the housing.4. The test device of claim 2 , further comprising a housing claim 2 , wherein the light source is contained completely within the housing.5. The test device of claim 1 , wherein the sample inlet comprises a lateral flow test stick claim 1 , and wherein the light source is arranged to illuminate the test strip when the test stick is inserted into the housing.6. The test device of claim 2 , wherein the sample inlet comprises a lateral flow test stick claim 2 , and wherein the light source is arranged to illuminate the test strip when the test stick is inserted into the housing.7. The test device of claim 3 , wherein the sample inlet comprises a ...

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11-01-2018 дата публикации

Information Processing System and Information Processing Method

Номер: US20180014180A1
Автор: Yamashita Yoshikazu
Принадлежит:

A handheld terminal performs wireless communication with a game apparatus and determines whether the wireless communication with the game apparatus is possible. The game apparatus performs wireless communication with the handheld terminal and determines whether the wireless communication with the handheld terminal is possible. The game apparatus performs a return home determination process, based on the determination about whether the wireless communication is possible, when the wireless communication with the handheld terminal has become, after having become disabled, enabled again. 2. The system of wherein the further device transmits the information to a server.3. A portable device comprising:a memory;at least one sensor that recurrently provides a signal;a wireless transmitter;a processor configured to recurrently determine, in response to the signal, at least one parameter indicating human physical activity, and to store the recurrently determined parameter in the memory while wireless communication using the wireless transmitter is disabled,the wireless transmitter configured to wirelessly transmit the stored at least one parameter to a further device in response to a determination made without a command from a user that the wireless communication has re-enabled.4. The portable device according to claim 3 , wherein the at least one sensor comprises an accelerometer.5. The portable device according to claim 3 , wherein the parameter includes location information.6. The portable device according to claim 3 , wherein the sensor provides the signal while the portable device is being carried by a user and the parameter indicates human physical activity of a human carrying the portable device.7. The portable device according to claim 3 , wherein the parameter comprises step count.8. The portable device according to claim 3 , further comprising a threshold detector configured to compare the signal to a threshold claim 3 , and wherein the processor is further ...

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19-01-2017 дата публикации

METHOD AND APPARATUS FOR MONITORING AND CALIBRATING PERFORMANCES OF GAMERS

Номер: US20170014710A1
Принадлежит:

A gaming system employs bioinformatics to improve gamer performance and enhance the gaming experience. The gaming system monitors biometrics of gamers using gaming accessories having sensors coupled to the gaming accessories (e.g., a mouse with pulse sensor). Biometrics can be used to assess a crisis or panic reaction of the gamer. The system can also assess the state of the game in real time via API feedback, and coach the player on how best to regain control. The system can also predict a gamer's loss of control by monitoring hardware statistics associated with the game, combined with gaming feedback and biometric data, and can determine how best to coach the player to correct problems. Predictive models can be used to predict a gamer's panic attack or loss of control before it occurs. When a crisis occurs, the system can automatically contact the gamer's teammates to assist the gamer. 1. A method , comprising:determining, by a gaming system comprising a processor, whether biometric data representing physiological stress responses of a game user to audiovisual stimuli of a game situation during a game session indicates an occurrence of a game performance event requiring a corrective action initiated by the gaming system during the game session;building, by the gaming system, a predictive model for the occurrence of the game performance event;predicting, by the gaming system, an occurrence during the game session of a future game performance event by applying the predictive model to the biometric data; andperforming, by the gaming system, the corrective action in accordance with a determination of the occurrence of the future game performance event.2. The method of claim 1 , wherein the corrective action comprises continuing presentation of the game situation with a reduced rate of audiovisual stimuli to the game user.3. The method of claim 1 , wherein the corrective action comprises providing a visual coaching message or an audio coaching message to the game user. ...

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19-01-2017 дата публикации

Wireless interactive game having both physical and virtual elements

Номер: US20170014714A1
Принадлежит: MQ Gaming LLC

Embodiments of the invention provide a unique interactive game that connects both physical and virtual play environments and includes multiple dynamic layers in which a participant may complete a variety of challenges and/or tasks. For example, the participant may obtain a physical gaming item such as a toy from a retail phase that is usable in an interactive entertainment phase that provides virtual play via computer animation. The interactive entertainment phase may include multiple interrelated layers such that progress in one or more layers may affect the participant's experience in one or more other layers. The participant may also receive training on how to use and improve the physical gaming item to help achieve one or more special effects or complete one or more adventures and/or quests. During or following the interactive entertainment phase, the participant may use accumulated points and/or powers to redeem prizes and/or compete against other participants, such as in a duel or other face-off challenge.

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19-01-2017 дата публикации

System and method for wireless communication to permit audience participation

Номер: US20170014716A1
Принадлежит: MOBILITIE LLC

User equipment (UE) includes a short-range transceiver configured for communication with a plurality of wireless access points (APs) distributed throughout a venue. The individual UEs can communicate with the venue via the APs. The UEs can be configured to play interactive games with the venue, some of which may be displayed on the large screen in the venue and others that are displayed on the display of the UE. Data may be sent to the UEs individually or in groups. The data may be in the form of advertising, text messaging, images, video, multimedia, or the like. An array of UEs can receive portions of an overall image and function as individual pixels in a large display.

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19-01-2017 дата публикации

Mobile phone game interface

Номер: US20170014717A1
Автор: Pramod P. Patil
Принадлежит: Sony Interactive Entertainment Inc

Systems, apparatus and methods for enabling a mobile station to control a virtual world being executed on a console system are described. The method can include establishing a communication link between the mobile station and a console system, identifying user interface characteristics of the mobile station, and providing a controller application to the mobile station, the controller application being based on the identified user interface characteristics and configured to transform user interface inputs into controller commands. The method can further include receiving signals containing data representing the controller commands from the mobile station over the communication link and determining a sequence of events of the virtual world based on the received controller commands. In one aspect, the controller application can execute in the context of an application on the mobile station.

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18-01-2018 дата публикации

WIRELESS INTERACTIVE GAME HAVING BOTH PHYSICAL AND VIRTUAL ELEMENTS

Номер: US20180015364A1
Принадлежит:

Embodiments of the invention provide a unique interactive game that connects both physical and virtual play environments and includes multiple dynamic layers in which a participant may complete a variety of challenges and/or tasks. For example, the participant may obtain a physical gaming item such as a toy from a retail phase that is usable in an interactive entertainment phase that provides virtual play via computer animation. The interactive entertainment phase may include multiple interrelated layers such that progress in one or more layers may affect the participant's experience in one or more other layers. The participant may also receive training on how to use and improve the physical gaming item to help achieve one or more special effects or complete one or more adventures and/or quests. During or following the interactive entertainment phase, the participant may use accumulated points and/or powers to redeem prizes and/or compete against other participants, such as in a duel or other face-off challenge. 110.-. (canceled)11. A gaming toy for playing a game that combines elements of physical play and virtual play , said gaming toy comprising:a plurality of modular components configured to be selectively and detachably assembled by a game participant to form a doll or action figure;at least one of said modular components comprising a plastic body having an internal cavity formed therein; anda passive radiofrequency identification (RFID) tag disposed within said internal cavity, said RFID tag comprising: (i) a unique identifier; (ii) non-volatile memory storing a first selection of information identifying a virtual game character in a computer-animated game played by said game participant on a compatible gaming platform; (iii) a radiofrequency (RF) transceiver configured to provide two-way wireless communications with said compatible gaming platform over a limited wireless communication range of less than 60 cm; and (iv) an antenna electrically coupled to said ...

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21-01-2016 дата публикации

System and method for location-based gaming with real world locations and population centers

Номер: US20160016083A1
Принадлежит: QONQR LLC

The present disclosure is directed to an online or mobile application for playing a location-based multiplayer game. In one configuration and by non-limiting example, the game is a cross-platform, location-based, massively-multiplayer game of strategy. Players interact to capture millions of battle zones that correspond to real world locations in hundreds of countries using their mobile devices, web browsers, and consoles.

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17-01-2019 дата публикации

FILE PREFETCHING FOR GAMING APPLICATIONS ACCESSED BY ELECTRONIC DEVICES

Номер: US20190015752A1
Принадлежит:

In some examples, access data for one or more gaming applications accessed by the client device is tracked and the access data for the one or more gaming applications may be sent to a server. A prefetching profile may be received from the server. The prefetching profile may specify a plurality of likelihood values for a plurality of gaming data files that are likely to be accessed by the client device within a specific timeframe. A set of gaming data files may be prefetched from an external source based on the prefetching profile. For example, the set of gaming data files may be selected from the plurality of gaming data files based on the prefetching profile. 1. A method of prefetching gaming data files , the method comprising:tracking access data for a gaming application that has been accessed on a client device;sending the access data for the gaming application to a server;receiving a prefetching profile from the server, the prefetching profile specifying a plurality of likelihood values for a plurality of gaming data files associated with the gaming application that are likely to be accessed on the client device within a specific timeframe, wherein the prefetching profile is generated based on the access data;selecting a set of gaming data files from the plurality of gaming data files based on the prefetching profile; andprefetching and storing at the client device the set of gaming data files prior to the set of gaming data files being requested to be accessed on the client device.2. The method of claim 1 , wherein the access data includes one or more levels of the gaming application that have been accessed on the client device.3. The method of claim 2 , wherein the access data includes an access time for which the one or more levels of the gaming application have been accessed on the client device.4. The method of claim 2 , wherein the access data includes a duration spent on each of the one or more levels of the gaming application that have been accessed on ...

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16-01-2020 дата публикации

Game Device, Program, and Game System

Номер: US20200016491A1
Принадлежит: Bandai Co Ltd

There is provided a game device for providing a play experience of a first game in which a first-type game element appears, the game device including a performing unit, an operation unit, a communication unit, and a control unit. The performing unit performs a process concerning the first game. The operation unit accepts an input operation for an operation target game element that is the first-type game element appearing in the first game. The communication unit is configured so as to be capable of transmitting and receiving information concerning the operation target game element between the game device and a same-type game device and between the game device and a first communication terminal capable of providing a play experience of a second game using the first-type game element. The control unit controls the communication unit.

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16-01-2020 дата публикации

CONDUCTING ARTISTIC COMPETITIONS IN A SOCIAL NETWORK SYSTEM

Номер: US20200016496A1
Принадлежит:

Tools, strategies, and techniques are provided for connecting an audience comprising artists of many different kinds with a wider audience of other users to engage in competitions, provide commentary, review communications, and perform other activities around works of art. 1. A social network system for conducting competitions between artists involving works of art associated with the artists , the system comprising:an electronic processor programmed for executing a function associated with at least one module; receiving, by the processor, a representation of at least one work of art,', 'receiving, by the processor, a selection of at least one work of art for a competition, and', 'receiving information regarding a genre associated with the work of art representation;, 'an artist profile module programmed for communicating, by the processor, a challenge from a first artist profile to a second artist profile;', 'receiving, by the processor, an answer from the second artist profile to the challenge by the first artist profile,', 'when the challenge is accepted, initiating, by the processor, a competition between the selected work of art representation of the first artist profile and the selected work of art representation; and, 'a battle module programmed for processing the initiated competitions into aggregated streams to be displayed to at least one voter,', 'receiving at least one communication from an analytical module,', 'executing at least one command in response to at least one data condition or triggering event, and', 'receiving, by the processor, at least one indication of preference from at least one voter regarding the first work of art representation and the second work of art representation., 'an automation module programmed for2. The system of claim 1 , further comprising the artist profile module programmed to limit access to artists producing original works of art.3. The system of claim 1 , further comprising determining a winner of the competition ...

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26-01-2017 дата публикации

GRAPHICAL USER INTERFACES IN COMPUTER-IMPLEMENTED MULTIPLAYER GAMES

Номер: US20170021278A1
Автор: Lee Curtis
Принадлежит:

This disclosure generally relates to systems and methods to provide graphical user interfaces in computer-implemented multiplayer games. The graphical user interface includes a friends panel that is operable between a collapsed condition and an expanded condition. The friends panel provides friends information display functionality, social network management functionality, and/or messaging functionality both in the collapsed condition and in the expanded condition. In the collapsed condition, the friends panel may comprise a friends bar that shows a row of friend cards or chiclets associated with respective friends of a host player associated with a displayed game instance, the friends bar being clear of a view of a virtual in-game environment shown in the game display, while the expanded friends panel may comprise a grid of friend cards or chiclets that functionally obscures the in-game environment. 1. (canceled)2. A system comprising:a game display module comprising at least one computer processor device configured to generate a game display for a computer-implemented multiplayer game, the game display including a game play area populated by one or more in-game objects receptive to player control during gameplay; and a friends display mode in which the multifunctional GUI pane displays information about multiple friends of the player, and', 'a messaging mode in which the multifunctional GUI pane provides messaging functionality to the player,, 'a graphical user interface module comprising one or more computer processor devices configured to generate a multifunctional graphical user interface (GUI) pane to generate an display a graphical user interface (GUI) as part of the game display, the GUI including a multifunctional GUI pane that is selectively switchable between'}the GUI module being configured to switch the multifunctional GUI pane between the friends display mode and the messaging mode responsive to player input.3. The system of claim 2 , wherein the ...

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25-01-2018 дата публикации

METHOD AND SYSTEM FOR CREATING AND RUNNING CONTESTS ON SOCIAL FEEDS AND OTHER COMMUNICATION PLATFORMS

Номер: US20180021678A1
Принадлежит:

A method and apparatus for creating and running contests are provided. In the method and apparatus one or more groups of predetermined criteria based on one or more user posts collected by a software client are generated. The one or more groups of predetermined criteria to one or more challenges are assigned. A response to the one or more challenges is received. In response to receiving the response to the one or more challenges, the response to the one or more predetermined criteria is compared and the correctness of the received response is determined. 1. A computer-implemented method for creating and running contests comprising:under control of one or more computer systems with executable instructions,generating one or more groups of predetermined criteria based on one or more user posts collected by a software client;assigning the one or more groups of predetermined criteria to one or more challenges;receiving a response to the one or more challenges;in response to receiving the response to the one or more challenges;comparing the response to the one or more predetermined criteria; anddetermining the correctness of the received response.2. The computer-implemented method of claim 1 , further comprising:assigning the one or more challenges to one or more communication platforms.3. The computer-implemented method of claim 1 , further comprising:the one or more groups of predetermined criteria and the challenges are created after a contest has begun.4. The computer-implemented method of claim 1 , further comprising:the one or more groups of predetermined criteria and the challenges are created prior to a contest.5. computer-implemented method of claim 1 , further comprising:the one or more groups of predetermined criteria and the challenges are created prior to a contest and after the contest has begun.6. The computer-implemented method of claim 1 , further comprising:the one or more groups of predetermined criteria and the challenges are created based on an ...

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25-01-2018 дата публикации

APPARATUS AND METHOD FOR ADAPTING AUDIO SIGNALS

Номер: US20180021680A1
Принадлежит: STEELSERIES ApS

A system that incorporates teachings of the present disclosure may include, for example, an audio control apparatus having a game audio port for receiving a gaming audio signal generated by a gaming application, a chat port for receiving a chat signal comprising audio information generated by at least one gamer, and an audio system coupled to the game audio port and the chat port. The audio system can be operable to detect an energy level in the chat signal that exceeds a threshold, reduce a magnitude of the gaming audio signal to a desired audio energy level responsive to the aforementioned detection, generate a mixed audio signal comprising a combination of the gaming audio signal having the reduced magnitude and the chat signal, and transmit the mixed audio signal to a listening apparatus. Additional embodiments are disclosed. 1. An apparatus , comprising:a memory that stores instructions; and receiving a source audio signal from a second computing device executing a video game, the source audio signal being generated by the video game, wherein the source audio signal comprises a team chat signal and a gaming audio signal, wherein the team chat signal comprises player audio signals for the video game generated from captured audio signals from remote audio capture devices, wherein the gaming audio signal comprises video game related audio output, and wherein the remote audio capture devices are assigned to a same team as the video game of the second computing device;', 'reducing a magnitude of the gaming audio signal from a first audio energy level to a reduced audio energy level responsive to determining that an energy level of the team chat signal exceeds an energy level threshold while not reducing the energy level of the team chat signal;', 'transmitting a mixed audio signal, wherein the mixed audio signal includes a combination of the gaming audio signal having the reduced audio energy level and the team chat signal to a listening apparatus; and', 'restoring ...

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25-01-2018 дата публикации

FANTASY SPORTS GAME WHICH SCORES A MATRIX WHICH A PARTICIPANT POPULATES PERIODICALLY WITH PICKS

Номер: US20180021683A1
Автор: Gleffe Marcos
Принадлежит:

A fantasy sports game which scores a matrix, which a participant periodically populates with picks. After the games are actually played, the matrix is scored, with the scoring being dependent on the picks and their placement on the matrix. Preferably, the scoring is configured such that a participant is rewarded for having a streak of correct picks, aligned horizontally and/or vertically, in the matrix. The fantasy sports game may be configured such that the matrix is configured to be populated column by column, from left to right, by the participant. Each column of the matrix may be configured to be populated by having a participant move a pick up or down in the column. The fantasy sports game may be configured such that the participants communicate with a host of the game using, for example, one or more of the following: a desktop computer, laptop, tablet, smartphone, etc. 1. A fantasy sports game configured to be played by a participant , said fantasy sports game comprising a matrix which is configured to be populated periodically with picks by the participant , wherein the fantasy sports game periodically scores the matrix after games are played corresponding to the picks.2. A fantasy sports game as recited in claim 1 , wherein the fantasy sports game is configured such that the matrix is configured to be populated column by column claim 1 , from left to right claim 1 , by the participant.3. A fantasy sports game as recited in claim 2 , wherein the fantasy sports game is configured such that each column of the matrix is configured to be populated by moving a pick up or down in the column.4. A fantasy sports game as recited in claim 1 , wherein the fantasy sports game is configured to provide enhanced scoring for streaks claim 1 , wherein in a streak claim 1 , correct picks are next to each other in the matrix.5. A fantasy sports game as recited in claim 1 , wherein the fantasy sports game is configured to provide enhanced scoring for consecutive correct picks in ...

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17-04-2014 дата публикации

Sytem and method for television-based services

Номер: US20140106887A1
Автор: Darren Schueller
Принадлежит: NTN Buzztime Inc

A system, method, and processor-readable media for providing interactive, television-based gaming service, comprising a server cluster including processor electronics configured to send and receive messages and to execute a game, a first set-top box coupled to a first headend managed by a first television service provider, the first set-top box executing a first game client for enabling a first user to play the game executed by the server cluster, a second set-top box coupled to a second headend managed by a second television service provider, the second set-top box executing a second game client for enabling a second user to play the game executed by the server cluster, wherein the server cluster is coupled to the first and second headends via a public network and further configured to enable the first user to play the game with or against the second user.

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24-01-2019 дата публикации

CONTENT-RELATED INFORMATION DISPLAY SYSTEM

Номер: US20190022525A1
Автор: Ooya Kazuhiro

Systems, methods, and media for displaying content are provided. According to a content-related information display system, a first memory stores content. A first processor outputs a drawing command for displaying the content on a first display, and generates progress status information which is related to a progress status of the content. A second memory stores content-related information which is related to the content. A second processor specifies the content-related information according to the progress status information generated by the first processor. A second display displays the content-related information according to a player input received by the second processor. The first processor generates the progress status information in response to at least one of a predetermined condition being satisfied in relation to the progress status of the content or a specific operation being received by the first processor. 1. A content-related information display system , comprising: a first memory that stores content;', 'a first processor that outputs a drawing command for displaying the content on a first display, and generates progress status information which is related to a progress status of the content;', 'the first display that displays the content; and', 'a first interface that transmits the progress status information; and, 'a first apparatus including a second interface that receives the progress status information transmitted by the first interface of the first apparatus;', 'a second memory that stores content-related information which is related to the content;', 'a second processor that specifies the content-related information which is configured to be displayed on a second display according to the progress status information received by the second interface and generated by the first processor; and', 'the second display that displays the content-related information according to a player input being received by the second processor,, 'a second apparatus ...

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24-04-2014 дата публикации

Interactive action figures for gaming system

Номер: US20140113720A1
Автор: Michael D. Borge
Принадлежит: GANZ

An action figure is provided with a serial number that provides an access code which allows owners to engage in enjoyable games or other activities via the Internet or other gaming systems. The interactive action figure system comprises a toy, statue, or other three-dimensional figurine with a serial number, and preferably a computer network accessible over the interne and a particular gaming framework managed by a network device. Owners of action figure toys may “log onto” the network using the action figure serial number as an access code to activate a particular computer character identity and participate in games such as hand-to-hand combat games, action-adventure series, or learning games. The action figure may be, for example, a warrior, sports figure, doll or teddy bear to appeal to a wide range of users. Once a particular character is activated, game play proceeds according to preset rules. The game character's traits, powers, and other features may be enhanced or otherwise modified by purchasing preferably-three-dimensional accessories and inputting serial numbers into the gaming system that are also supplied with the accessories.

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28-01-2021 дата публикации

SYSTEM AND METHOD FOR PROVIDING SECURITY TO A GAME CONTROLLER DEVICE FOR ELECTRONIC TRADING

Номер: US20210027375A1
Принадлежит:

A system for managing electronic trading, compnses an interface application including a mapping module that defines a plurality of controller signal relationships. Each controller signal relationship associates one or more of a plurality of game controller signals with one of a plurality of trading system commands associated with the electronic trading of financial instruments. The interface application receives a plurality of game controller signals generated by a game controller, and determines, based on the controller signal relationships, that one or more of the plurality of received game controller signals are erroneous. The interface application causes the communication of a command to lock the game controller based on the determination of the one or more erroneous game controller signals. 1. (canceled)2. A method comprising: storing a plurality of controller signal relationships comprising a plurality of first controller signal relationships, each controller signal relationship associating one or more game controller signals with one of a plurality of trading system commands associated with electronic trading of financial instruments via a trading platform;', 'receiving a plurality of first game controller signals generated via a first game controller;', 'determining, based on the first controller signal relationships and the plurality of first game controller signals, whether one or more of the plurality of first game controller signals is erroneous; and', 'when one or more of the plurality of first game controller signals is determined to be erroneous, locking the first game controller., 'controlling, by at least one processor,'}3. The method of claim 2 , wherein the locking including communicating an instruction to lock the first game controller.4. The method of claim 2 , wherein determining whether one or more of the plurality of first game controller signals is erroneous comprises determining claim 2 , based on the first controller signal relationships ...

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01-02-2018 дата публикации

Method and system of creating a network to facilitate a multiplayer game

Номер: US20180028912A1
Автор: Tom Campbell
Принадлежит: Cinime Asia Pacific Pte Ltd

The present invention relates to a method of building a network between a plurality of portable computing devices to facilitate a multiplayer game. The method includes each portable computing device: receiving an audio signal at a microphone at the device; matching the audio signal to one of a plurality of pre-stored games, each game associated with a game network identifier; creating a new network identifier utilising the matched game network identifier; and creating a network using the new network identifier if the network does not exist or joining the network using the new network identifier if the network does exist. A system for building a network and a multiplayer game system are also disclosed.

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02-02-2017 дата публикации

Portable Device Pairing with a Tracking System

Номер: US20170031454A1
Принадлежит: Microsoft Technology Licensing LLC

In embodiments of portable device pairing with a tracking system, a pairing system includes a portable device that generates device acceleration gesture data responsive to a series of motion gestures of the portable device. The pairing system also includes a tracking system that is configured for pairing with the portable device. The tracking system recognizes the series of motion gestures of the portable device and generates tracked object position gesture data. A pairing service can then determine that the series of motion gestures of the portable device corresponds to the series of motion gestures recognized by the tracking system, and communicate a pairing match notification to both the tracking system and the portable device to establish the pairing.

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04-02-2016 дата публикации

Peer-to-peer (p2p) code exchange facilitation in centrally managed online service

Номер: US20160035182A1
Автор: Ezekiel Kruglick
Принадлежит: EMPIRE TECHNOLOGY DEVELOPMENT LLC

Technologies are generally provided for a hybrid architecture of an enhanced networked environment implementing a centralized management of peer-to-peer (P2P) code exchange for secure real-time content distribution. In some examples, central game servers in a massively multiplayer online game (MMOG) service may prepare both P2P admission and eviction planning and P2P element integration packages, instructing a game client whom to send data to while also removing exploitable data from the P2P channel. Thus, large amounts of data may be offloaded from a datacenter hosting an MMOG or similar service involving high numbers of users to P2P connections.

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09-02-2017 дата публикации

Wireless entertainment device, system, and method

Номер: US20170036105A1
Принадлежит: MQ Gaming LLC

A wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. An optional display screen displays short text messages received through wireless communications with the wireless-compatible game console.

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09-02-2017 дата публикации

CELLULAR PHONE GAMES BASED TELEVISION ACHIVES

Номер: US20170036110A1
Принадлежит:

Cellular phone games based on television archives allow users to play games on their cellular phones wherein the games are based on archived television programs. The game is able to be played simultaneously between competitors or on demand. Game data and video data are combined into one file and are sent to participating cellular phones so that the required information is received at the same time at each cellular phone. Each cellular phone contains software to manipulate the game and video data so that the user is able to play the game. The game is played by watching video clips from archived television programs and then selecting choices related to the video clips using the inputs on the user's cellular phone. User scores are determined based on the answers to the questions related to the video clips and results are distributed to the participants. 1. A method of playing a game based on content , comprising:a. receiving content and one or more game data files; andb. operating a cellular based program to display one or more video clips and game data from the content and the one or more game data files.2. The method as claimed in further comprising receiving a game start signal and starting the game.3. The method as claimed in further comprising playing the game by selecting one or more choices related to the one or more video clips.4. The method as claimed in wherein the content and the one or more game data files are received in combined content.5. The method as claimed in wherein the one or more video clips and the game data are displayed simultaneously.6. The method as claimed in further comprising collecting scores and reporting performance to participants to a mobile device.7. The method as claimed in further comprising prohibiting further input with a lockout signal.8. The method as claimed in wherein the content or the one or more game data files are compressed.9. The method as claimed in wherein the game data contains graphic information in addition to the ...

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09-02-2017 дата публикации

VIRTUAL CARD PLAY BASED INTERACTIVE GAMING EXPERIENCES

Номер: US20170036119A1
Принадлежит:

Virtual card play based interactive gaming experiences are described herein. Some methods include selecting one or more skills for each of the pair of virtual cards, conducting a virtual card battle using the pair of virtual cards that includes a comparative analysis of the pair or virtual cards using the one or more skills for each of the pair of virtual cards to establish a differential value, and creating a virtual activity having a selected difficulty level, using the differential value. The virtual activity is an interactive version of the virtual card battle. 1. A method , comprising:receiving a selection of at least one of a pair of virtual cards for a virtual card battle;selecting one or more skills for each of the pair of virtual cards;executing a virtual card battle by performing a comparative analysis using the one or more skills to calculate a differential value;using the differential value to select a plurality of attributes for a virtual activity, wherein the virtual activity is an interactive version of the virtual card battle; andproviding the virtual activity with the plurality of attributes to a player of the virtual card battle.2. The method according to claim 1 , wherein a first of the pair of virtual cards belongs to the player and a second of the pair of virtual cards belongs to a second player.3. The method according to claim 1 , wherein the one or more skills are randomly selected by a virtual gaming system.4. The method according to claim 1 , further comprising displaying the differential value in proximity to the pair of virtual cards.5. The method according to claim 1 , wherein the plurality of attributes selected for the virtual activity comprises a difficulty level that is increased or decreased.6. The method according to claim 5 , wherein the difficulty level is increased or decreased according to a magnitude of the differential value.7. The method according to claim 5 , wherein a number of the plurality of attributes is increased or ...

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