Настройки

Укажите год
-

Небесная энциклопедия

Космические корабли и станции, автоматические КА и методы их проектирования, бортовые комплексы управления, системы и средства жизнеобеспечения, особенности технологии производства ракетно-космических систем

Подробнее
-

Мониторинг СМИ

Мониторинг СМИ и социальных сетей. Сканирование интернета, новостных сайтов, специализированных контентных площадок на базе мессенджеров. Гибкие настройки фильтров и первоначальных источников.

Подробнее

Форма поиска

Поддерживает ввод нескольких поисковых фраз (по одной на строку). При поиске обеспечивает поддержку морфологии русского и английского языка
Ведите корректный номера.
Ведите корректный номера.
Ведите корректный номера.
Ведите корректный номера.
Укажите год
Укажите год

Применить Всего найдено 9012. Отображено 200.
10-04-2010 дата публикации

СИСТЕМА И СПОСОБ ДЛЯ УДОБНОГО ПРОВЕДЕНИЯ ИГР

Номер: RU2386170C2
Принадлежит: СФПХ, ЛЛК. (US)

Изобретение относится к средствам проведения игр с использованием средств беспроводной связи. Техническим результатом является обеспечение защиты данных при передаче игровой информации. Система обеспечивает пользователям доступ к прикладным программам через игровые коммуникационные устройства, соединенные с коммуникационной сетью, часть которой может быть беспроводной. Игорные спецификации включают финансовые, зрелищные услуги и иные типы операций. Система может включать компонент, обеспечивающий определение местонахождения пользователя с целью предотвращения проведения операций пользователем из несанкционированных зон, а также мобильное устройство пользователя обеспечено журналом, регистрирующим каждое нажатие клавиш, в том числе ставок, производимых пользователем при проведении игры. 2 н. и 18 з.п. ф-лы, 8 ил.

Подробнее
20-04-2012 дата публикации

ONLINE, REAL-TIME GAME PLAYING WITH DISTRIBUTED BAD BEAT PROGRESSIVE JACKPOT

Номер: CA0002755177A1
Принадлежит:

Wagering methods, devices, and systems that allow individual participants in a game of poker to opt-in or opt-out of a bad beat feature are presented. For each hand played at a given table, a participant may activate the bad beat feature. Once the feature is activated, the participant is eligible for winning at least part of a bad beat progressive jackpot. This jackpot may be funded by tokens purchased by the participant, a rake taken from the hand's wagers, or by some other means. Apportionment of the bad beat progressive jackpot may be triggered by the participant losing the hand despite having cards that provide the participant with a significant likelihood of winning the hand.

Подробнее
29-09-2017 дата публикации

SYNCHRONIZED VIDEO WITHIN GAME TELEMETRY

Номер: KR1020170109496A
Принадлежит:

Systems and methods for analyzing a game application are disclosed. While the game application is executed in a gameplay session, an embodiment of the systems and the methods can acquire data associated with the game application. The data acquired during the gameplay session may be associated with a session identifier. Different types of data (such as telemetry data and video data) can be linked together using the timestamps of the gameplay session. A user can choose a timestamp of the gameplay session to view the data associated with that timestamp. In certain embodiments, the systems and the methods can associate an event with one or more timestamps. When a user chooses the event, the systems and the methods can automatically display event data starting from the beginning of the event. COPYRIGHT KIPO 2017 (102) Player computing system (103) User computing system (104) Game application (106) Host application system (108) Network (120) Interactive computing system (122) Application host ...

Подробнее
23-08-2018 дата публикации

METHOD TO PROVIDE BOARD GAME BY USING AT LEAST ONE UNIT POINT RECORDED CORRESPONDING TO PLAYER INSIDE AND OUTSIDE OF BOARD GAME, AND SERVER USING SAME

Номер: KR1020180094401A
Автор: HUR, MIN
Принадлежит:

The present invention relates to a method to provide a board game by using at least one unit point recorded corresponding to a player inside and outside of the board game, which arouses a player′s interest in the board game, and a server using the same. According to the present invention, the method comprises: a step (a) of moving a first player′s character, which is determined corresponding to the first player, on blocks in playing order of the first player; and a step (b) of updating profit or cumulative points of each game recorded corresponding to the first player when a predetermined block reached by moving the character of the first player is a block belonging to a second player, wherein the points of the first player are updated by offsetting toll points for a toll of the predetermined block and the profit or cumulative points recorded corresponding to the second player by each game are updated by an increase as much as the toll points. COPYRIGHT KIPO 2018 (110) Communication unit ...

Подробнее
19-06-2014 дата публикации

PRESENTING DIGITAL CONTENT ITEM WITH TIERED FUNCTIONALITY

Номер: WO2014093359A1
Принадлежит:

Acquiring an interactive digital content item including a plurality of content portions includes receiving a first set of the content portions that is less than an entirety of the content portions. A partial functionality version of the interactive digital content item is presented using the first set of content portions. A second set of the content portions is received while the partial functionality version of the interactive digital content item is presented. Functionality is added to the partial functionality version of the interactive digital content item using the second set of content portions without interrupting presentation of the partial functionality version of the interactive digital content item.

Подробнее
21-03-2013 дата публикации

GAME CONTROL DEVICE, ITEM DRAWING METHOD, ITEM DRAWING PROGRAM, AND GAME SYSTEM

Номер: WO2013038590A1
Принадлежит:

Provided are a game control device, an item drawing method, an item drawing program, and a game system which enable the suppression of the possibility of newly acquiring an item that matches a game item already held by a player. A game server (20) selects any item from among a plurality of items that are the objects of a drawing according to a drawing operation corresponding to a player ID via a communication terminal (10). The game server (20) causes a database server (30) to associate and store the player ID and the selected item. When a predetermined condition corresponding to the player ID is satisfied, the game server (20) performs control such that the probability that an item matching the item associated with the player ID and stored by the database server (30) is selected becomes lower than the probability that this item is selected when the predetermined condition is not satisfied.

Подробнее
25-08-2020 дата публикации

Market-based gaming platform

Номер: US0010751628B2
Принадлежит:

A method is disclosed for provisioning a market-based game on a blockchain platform comprising: allocating, on the blockchain platform, a plurality of non-fungible tokens, each non-fungible token representing a different real-life entity in a pool of real-life entities; for each of the plurality of non-fungible tokens, allocating, on the blockchain platform, one or more corresponding fungible tokens that represent shares in the non-fungible token; allocating, on the blockchain platform, pool-management logic; allocating, on the blockchain platform, entity-management logic; and replenishing the pool-specific award by transferring the pool-specific award to a wallet that is associated with the pool of real-life entities for further distribution by the pool-management logic and the entity-management logic.

Подробнее
08-07-2010 дата публикации

SYSTEM AND METHOD FOR GENERATING TICKETS ON DEMAND

Номер: CA0002750189A1
Принадлежит:

According to one aspect, provided are systems and methods for generating unrestricted games (e g promotional games) that preserve predetermination and/or do not introduce chance elements into the games while at the same time reduce the overhead associated with generating and maintaining entnes (Le tickets) into the games As part of systems and methods for creating ticketed entries, values can be assigned to any of one or more of players, game machines, or games These values can be used as unique identifiers Additionally, information already associated with anyone or more of the players, game machines, or games can also be used to generate these values The values can have static components and can be combined with dynamic components, that can be used individually, separately, or in combination In one example a predetermined numepc value is used, stored as part of a record ...

Подробнее
26-11-2018 дата публикации

컨텐츠 제공 시스템 및 동작 방법

Номер: KR0101921926B1
Автор: 김소영, 오현주
Принадлежит: 삼성전자주식회사

... 본 발명은 컨텐츠 제공 시스템에 관한 것으로서, 단말의 방법은, 컨텐츠 서버로 특정 컨텐츠의 제공을 요청하는 과정과, 상기 컨텐츠 서버로부터 상기 특정 컨텐츠 및 특정 컨텐츠에 관련된 보상 아이템을 수신하는 과정과, 서로 다른 컨텐츠 제공자를 갖는 컨텐츠들에 관련된 보상 아이템들을 나타내는 보상 아이템 목록을 생성하는 과정과, 상기 보상 아이템 목록을 디스플레이하는 과정을 포함하고, 컨텐츠 서버의 방법은, 다수의 컨텐츠 제공자들로부터 다수의 컨텐츠를 수신하는 과정과, 수신된 각각의 컨텐츠별로 대응하는 보상 아이템을 결정하는 과정과, 단말로부터 특정 컨텐츠 제공을 요청받는 과정과, 상기 단말로 상기 요청된 컨텐츠와 상기 요청된 컨텐츠에 대응하는 보상 아이템을 전송하는 과정을 포함하여, 서로 다른 컨텐츠 제공자들로부터 제공되는 다양한 보상 아이템들을 동시에 이용하는 놀이 서비스를 제공함으로써, 다양한 보상 아이템들을 수집하여 놀이를 즐기고자 하는 사용자 욕구를 자극하여 사용자가 보다 다양한 컨텐츠를 구매하도록 촉진할 수 있다.

Подробнее
21-10-2014 дата публикации

Computing device independent and transferable game level design and other objects

Номер: US0008864583B1

A system which employs a method of creating transferable map schemas, storing the map schemas to storage devices, receiving target device settings, re-sampling the map schemas to fit the target devices using the target device settings, delivering the re-sampled map schemas to the target devices is described. Thereby providing the innovation that map schemas may be accessed by more than one type of device, the method by which maps are scaled from a created map dimension with given details to either a larger map having the ability to be utilized on a more capable playing device or to a map or a smaller map having the ability to be utilized on a less capable device without losing the important game-specific required data is also described.

Подробнее
27-03-2008 дата публикации

СИСТЕМА И СПОСОБ ДЛЯ УДОБНОГО ПРОВЕДЕНИЯ ИГР

Номер: RU2006133709A
Принадлежит:

... 1. Игорная система, включающая, по меньшей мере, один сервер и, по меньшей мере, одно игровое коммуникационное устройство, соединенное, по меньшей мере, с одни сервером с помощью телекоммуникационной сети,в которой одно игровое коммуникационное устройство предназначено для передачи игорной информации, по меньшей мере, одному игровому серверу и приема игорной информации от него при условии, что, по меньшей мере, одно игровое коммуникационное устройство соответствует, по меньшей мере, одному предварительно установленному критерию, и в которой выполняется ограничение по времени.2. Игорная система по п.1, в которой ограничение по времени выполняется, если время дня находится в рамках определенного периода времени.3. Игорная система по п.1, в которой ограничение по времени выполняется, если игровое коммуникационное устройство не функционировало дольше предварительно установленного объема времени.4. Игорная система по п.1, в которой ограничение по времени основано на количестве времени.5. Игорная ...

Подробнее
24-01-2019 дата публикации

System providing a shared environment

Номер: AU2017278462A1
Принадлежит: Shelston IP Pty Ltd.

The invention relates to a system (10) enabling at least one user (20) to engage with multiple devices (50) in a shared environment in a time (t) dependent manner. More particularly the system has been designed to facilitate interaction between different users, on different devices and different platforms (60). This is very different to systems allowing different players, playing the same game on different platforms to interact. Thus, the present Invention may allow software developers to work on given different areas of development and come together remotely and interact to experience a fuller or richer experience, it also enables applications in a wide variety of areas. The system (10), enables one or more users (20-1, 20-2) to engage with at least two devices (50a-e), which operate on different platforms (60a-e), In a time (t) dependent manner. It comprises a data management apparatus (DMA) (100) which will receive and collate data inputs (40-1, 40-2, 40-3) from the devices (50-1; 50 ...

Подробнее
13-11-2018 дата публикации

Idempotency of application state data

Номер: US0010127294B2
Принадлежит: Amazon Technologies, Inc., AMAZON TECH INC

Disclosed are various embodiments for synchronizing application state information across devices. More specifically, embodiments of the disclosure are related to facilitating idempotency of application state information. Idempotency is maintained by using a timestamp embedded within application state information and/or by determining that the application state information is associated with an accumulating value.

Подробнее
03-11-2022 дата публикации

METHODS, DEVICES, AND SYSTEMS FOR INTERACTIVE CLOUD GAMING

Номер: US20220347584A1
Принадлежит:

The various implementations described herein include methods, devices, and systems for interactive cloud gaming. In one aspect, an interface device with processors and memory storing an application program is used for cloud gaming. The interface device includes a communication module for receiving and/or transmitting messages and media streams between the interface device, a game controller, and a remote gaming server. The interface device further includes an output module configured to provide output of the application to an input of a display device coupled to or integrated with the interface device. The application is configured to implement a first mode in which the interface device processes and displays outputs associated with substantially all messages transmitted by the game controller, and a second mode in which the interface device processes and displays a predefined subset of messages from the game controller and displays gaming media streams from the gaming server.

Подробнее
23-01-2024 дата публикации

Playtesting coverage with curiosity driven reinforcement learning agents

Номер: US0011878249B2
Принадлежит: Electronic Arts Inc.

Systems and methods of curiosity driven reinforcement learning agents promote novel exploration of a virtual interactive environment. The data of the exploration can be stored in a buffer to determine, generate, and display visualizations in the virtual interactive environment. The visualizations can correspond to identify issues in the virtual interactive environment and/or identify relationships between regions of the virtual interactive environment.

Подробнее
10-05-2012 дата публикации

Online, real-time game playing with distributed bad beat progressive jackpot

Номер: AU2011226770A1
Принадлежит:

Online, Real-Time Game Playing with Distributed Bad Beat Progressive Jackpot 5 Wagering methods, devices, and systems (20) that allow individual participants in a game of poker to opt-in or opt-out of a bad beat feature are presented. For each hand played at a given table, a participant may activate the bad beat feature. Once the feature is activated, the participant is eligible for winning at least part of a bad beat progressive jackpot (110). This jackpot (110) may be funded by tokens purchased by 10 the participant, a rake taken from the hand's wagers, or by some other means. Apportionment of the bad beat progressive jackpot (110) may be triggered by the participant losing the hand despite having cards that provide the participant with a significant likelihood of winning the hand. 5597527_1 P011369 Player toggles Bad Beat f 0 icon Poker hand YES underway? Bad Beat NO icon ON? YESr Player eligible for Bad Player not eligible for Beat jackpot Bad Beat jackpot Play a hand of Poker / 410 ...

Подробнее
13-03-2018 дата публикации

Method and System for encoded information processing

Номер: US0009916487B2

Methods and system for encoded information processing are described. In one embodiment, an encoded pattern may be optically detected from source media. Gaming data and associated synchronization data may be decoded from the encoded pattern. The gaming data may be synchronized for use during gaming based on the synchronization data. Additional methods and systems are disclosed.

Подробнее
25-04-2012 дата публикации

Data processing method and apparatus for playing games

Номер: EP2444135A1
Автор: Moshal, Martin Paul
Принадлежит:

A data processing system (20) for playing an online card game such as poker. The system comprises a gaming server (22), a number of portals (23a, 23b), and a number of client devices (25). Participants in the game using the client devices can opt in or out of a bad beat feature. If a participant activates the bad beat feature, the participant is eligible for winning at least part of a bad beat progressive jackpot. The jackpot may be funded by tokens purchased by participants or a rake from the hand's wagers, for example. The apportionment of the bad beat jackpot may be triggered by the participant losing the hand despite having cards that should provide a significant likelihood of winning the game.

Подробнее
01-01-2013 дата публикации

Providing offers to computer game players

Номер: US0008342951B2

A method of rewarding a game player of a game can target particular types of offers to a player. A usage profile is determined for the player, which can be based on interaction between the player and items or goals in a game. Player information is identified, such as player statistics or categorization of the player. A category is selected for the player, based on the usage profile and the player information for the player. An offer is then selected from a group of offers, wherein the offer is for a real world object, service or event.

Подробнее
20-12-2017 дата публикации

System providing a shared environment

Номер: GB0002551323A
Принадлежит:

The invention relates to a system 10 enabling one or more users 20-1, 20-2 to engage with one or more devices 50a-e, which may be operating on different platforms 60, in a time dependent manner. The system comprises a data management apparatus 100 which will receive and collate data inputs 40-1, 40-2 from the devices 50a-e providing experiences, and generate a merged standardized data output 70 which is relayed back to the one or more users 20-1, 20-2 and their devices 50a-e where it is demerged such that each device can access experiences for which it is enabled.

Подробнее
24-07-2018 дата публикации

Image display method and device, storage medium and electronic device

Номер: CN0108310765A
Автор: FANG LEI
Принадлежит:

Подробнее
01-02-2018 дата публикации

PROVIDING REWARDS TO PLAYERS BASED ON ACTIVITY OF ASSOCIATED PLAYERS

Номер: US20180028903A1
Автор: Anand Adi Subramani
Принадлежит:

A computer-implemented method and system are described for providing rewards, awards, and other incentives to players based on the activities of associated players is described. In some examples, the technology determines an activity level for players associated with a distinguished player, such as friends and other players within a social or game network, and rewards the distinguished player based on their activity levels.

Подробнее
20-07-2016 дата публикации

System providing a shared environment

Номер: GB0201610025D0
Автор:
Принадлежит:

Подробнее
11-01-2019 дата публикации

Prop ownership distribution system and method of online game

Номер: CN0109173264A
Автор: ZHENG YI, SONG BURI
Принадлежит:

Подробнее
02-11-2018 дата публикации

Data processing method and apparatus for board game application

Номер: CN0108721899A
Автор: DAI SHI
Принадлежит:

Подробнее
16-12-2014 дата публикации

Номер: KR1020140143458A
Автор:
Принадлежит:

Подробнее
06-12-2007 дата публикации

SYSTEM AND METHOD FOR CONVENIENCE GAMING

Номер: US2007281782A1
Принадлежит:

An enabling of a second activity such that a user may participate in the second activity via a gaming device and/or a determining of a duration of time in which the user may participate in the second activity via the gaming device may be based at least in part on an amount of time that the user has participated in a first activity via the gaming device.

Подробнее
28-02-2013 дата публикации

Online, real-time game playing with distributed bad beat progressive jackpot

Номер: AU2011226770B2
Принадлежит:

Online, Real-Time Game Playing with Distributed Bad Beat Progressive Jackpot 5 Wagering methods, devices, and systems (20) that allow individual participants in a game of poker to opt-in or opt-out of a bad beat feature are presented. For each hand played at a given table, a participant may activate the bad beat feature. Once the feature is activated, the participant is eligible for winning at least part of a bad beat progressive jackpot (110). This jackpot (110) may be funded by tokens purchased by 10 the participant, a rake taken from the hand's wagers, or by some other means. Apportionment of the bad beat progressive jackpot (110) may be triggered by the participant losing the hand despite having cards that provide the participant with a significant likelihood of winning the hand. 5597527_1 P011369 Player toggles Bad Beat f 0 icon Poker hand YES underway? Bad Beat NO icon ON? YESr Player eligible for Bad Player not eligible for Beat jackpot Bad Beat jackpot Play a hand of Poker / 410 ...

Подробнее
09-10-2011 дата публикации

NETWORK-CONNECTED GOLF GAME IMPROVEMENT, ENTERTAINMENT AND MONETIZATION SYSTEM AND METHOD

Номер: CA0002736823A1
Принадлежит:

A network-connected golf game improvement and entertainment system and methods that connect golf simulators in a plurality of golf sites or residences into an interactive player network. The player network facilitates the context of interaction between players, spectators and adversities. The system and method further include an on-line marketplace that enables advertisers to purchase and place interactive advertising into specific experience channels in real-time. Advertisers would have a direct and real-time channel into their ads analytics, performance and automated financial transaction processing.

Подробнее
06-01-2005 дата публикации

System, method, and data storage medium for sharing data between video games

Номер: US20050005275A1
Принадлежит: MICROSOFT CORPORATION

A system for sharing information between separately executable programs is provided. The data sharing system includes a control unit (11) having a processor (12) and a memory (16) coupled to the processor (12). The memory (16) stores information pertaining to a first program that was previously executed by the processor (12). The data sharing system also includes a data storage medium (14) that stores a second program executable by the processor (12). When executed by the processor, the second program retrieves information pertaining to the first program from the memory and utilizes the information pertaining to the first program with the execution of the second program.

Подробнее
24-10-2019 дата публикации

Methods, Devices, and Systems for Interactive Cloud Gaming

Номер: US20190321732A1
Принадлежит:

The various implementations described herein include methods, devices, and systems for interactive cloud gaming. In one aspect, an interface device with processors and memory storing an application program is used for cloud gaming. The interface device includes a communication module for receiving and/or transmitting messages and media streams between the interface device, a game controller, and a remote gaming server. The interface device further includes an output module configured to provide output of the application to an input of a display device coupled to or integrated with the interface device. The application is configured to implement a first mode in which the interface device processes and displays outputs associated with substantially all messages transmitted by the game controller, and a second mode in which the interface device processes and displays a predefined subset of messages from the game controller and displays gaming media streams from the gaming server.

Подробнее
02-10-2013 дата публикации

Номер: JP0005307915B1
Автор:
Принадлежит:

Подробнее
15-03-2019 дата публикации

SYSTEM PROVIDING A SHARED ENVIRONMENT

Номер: CN0109475776A
Принадлежит:

Подробнее
31-08-2018 дата публикации

Game control method and device

Номер: CN0108465239A
Принадлежит:

Подробнее
13-10-2011 дата публикации

NETWORK-CONNECTED GOLF GAME IMPROVEMENT, ENTERTAINMENT AND MONETIZATION SYSTEM AND METHOD

Номер: US20110250939A1
Принадлежит:

A network-connected golf game improvement and entertainment system and methods that connect golf simulators in a plurality of golf sites or residences into an interactive player network. The player network facilitates the context of interaction between players, spectators and adversities. The system and method further include an on-line marketplace that enables advertisers to purchase and place interactive advertising into specific experience channels in real-time. Advertisers would have a direct and real-time channel into their ads analytics, performance and automated financial transaction processing.

Подробнее
24-04-2018 дата публикации

Game system capable of displaying comments, comment display control method, and computer readable storage medium

Номер: US0009950260B2

There is provided a game system capable of displaying appropriately a comment while suppressing decrease of visibility of a game screen. The game system includes a game apparatus allowing a user to play a game, and displays, on the game apparatus, comments to the user on the game screen to be displayed according to game status, wherein areas inappropriate for comment display on the game screen are determined as display restricted areas, and in each display restricted area, by hiding the comment for example, a predetermined restriction is applied to the comment display in the display restricted area.

Подробнее
18-08-2011 дата публикации

System and method for convenience gaming

Номер: AU2005216239B2
Принадлежит:

A convenience gaming system is provided. The convenience gaming system allows users to access applications via gaming communication devices coupled to a communication network. At least a portion of the network may be wireless. The gaming applications include gambling, financial, entertainment service, and other types of transactions. The system may include a user location determination feature to prevent users from conducting transactions from unauthorized areas.

Подробнее
25-05-2018 дата публикации

Method and device for distributing application scene level combinations and server

Номер: CN0108066987A
Автор: WANG XINGYA
Принадлежит:

Подробнее
04-02-2015 дата публикации

GAME MANAGEMENT DEVICE, GAME SYSTEM, GAME MANAGEMENT METHOD AND RECORDING MEDIUM

Номер: KR0101489610B1
Автор:
Принадлежит:

Подробнее
22-11-2016 дата публикации

게임 시스템, 기억 제어 장치, 및 기록 매체

Номер: KR1020160133441A
Принадлежит:

... 게임 시스템(S)의 취득 수단(11)은, 제1 게임(예를 들어, 서브 게임)을 실행하는 제1 게임 단말기(100)에 포함되는 기억 수단(10)에 기억된, 제1 게임(예를 들어, 서브 게임)의 세이브 데이터를 취득한다. 판정 수단(32)은, 제2 게임 단말기(200)에서 실행되는 제2 게임(예를 들어, 본편 게임)이 제1 게임 단말기(100)의 유저에 의해 플레이되었는지 여부를 판정한다. 기억 제어 수단(15)은, 판정 수단(32)의 판정 결과에 기초하여, 기억 수단(10)에 기억된 제1 게임(예를 들어, 서브 게임)의 세이브 데이터를 서버 장치(400)에 기억시키기 위한 제어를 실행한다.

Подробнее
22-07-2014 дата публикации

System and method for locating missing items in a virtual universe

Номер: US8788952B2

The present invention provides a system and method for tagging Virtual Universe items as owned by a particular user and to use such tags to enable users and/or system administrators to locate lost or stolen items in a Virtual Universe. When items identified are located, the user/owners may be notified of the location or missing items; alternatively, the items may be automatically returned to the user/owners' inventories. By enabling differentiation between items that may be lost, stolen, or left intentionally in a Virtual Universe, the present invention addresses difficulties that may arise in managing the various items that populate a Virtual Universe, especially as a Virtual Universe expands or as Multiple Virtual Universes expand and partner with additional Virtual Universes.

Подробнее
20-02-2018 дата публикации

Computing device independent and transferable game level design and other objects

Номер: US0009898801B1

A system which employs a method of creating transferable map schemas, storing the map schemas to storage devices, receiving target device settings, re-sampling the map schemas to fit the target devices using the target device settings, delivering the re-sampled map schemas to the target devices is described. Thereby providing the innovation that map schemas may be accessed by more than one type of device, the method by which maps are scaled from a created map dimension with given details to either a larger map having the ability to be utilized on a more capable playing device or to a map or a smaller map having the ability to be utilized on a less capable device without losing the important game-specific required data is also described.

Подробнее
06-12-2007 дата публикации

SYSTEM AND METHOD FOR CONVENIENCE GAMING

Номер: US2007281785A1
Принадлежит:

A user engaged in at least one activity via a gaming device is not permitted to engage in the at least one activity if the user leaves a particular area for at least a predetermined amount of time and/or enters a particular area for at least a predetermined amount of time.

Подробнее
31-01-2023 дата публикации

Parametric player modeling for computer-implemented games

Номер: US0011565182B2
Принадлежит: Zynga Inc.

A game management system generates a multidimensional parametric player model representative of player behavior by one or more players in a computer game. The parametric player model populated is used in the identification of groups or clusters of players, and/or in at least partly automated configuration of custom game content for behavior consistent with the parametric player model. A single parametric player model is defines a single set of parametric values corresponding to multiple predefined gameplay parameters, and can be used to model the behavior of a single respective player or to model the behavior of multiple players (e.g., based on cumulative historical gameplay data for the relevant players), providing a representative player model for those players. The player model is ingested by a content generator configured to generate game content customized to the behavior represented by the player model.

Подробнее
06-08-2013 дата публикации

GAME MANAGEMENT DEVICE, GAME SYSTEM, GAME MANAGEMENT METHOD, PROGRAM, AND RECORDING MEDIUM

Номер: KR1020130087571A
Автор:
Принадлежит:

Подробнее
04-10-2011 дата публикации

Providing offers to computer game players

Номер: US0008029359B2

A method of rewarding a game player of a game can target particular types of offers to a player. A usage profile is determined for the player, which can be based on interaction between the player and items or goals in a game. Player information is identified, such as player statistics or categorization of the player. A category is selected for the player, based on the usage profile and the player information for the player. An offer is then selected from a group of offers, wherein the offer is for a real world object, service or event.

Подробнее
13-11-2012 дата публикации

Time and location based gaming

Номер: US0008308568B2

A user engaged in at least one activity via a gaming device is not permitted to engage in the at least one activity if the user leaves a particular area for at least a predetermined amount of time and/or enters a particular area for at least a predetermined amount of time.

Подробнее
12-10-2021 дата публикации

Interface with video playback

Номер: US0011141656B1
Принадлежит: Amazon Technologies, Inc., AMAZON TECH INC

Technology is described for creating a video access anchor for an application interface. A server may send application data for the application interface to a first client. The server may receive a virtual object identifier from the first client, and the virtual object identifier may be associated with a virtual object in the application interface. The server may receive a video identifier from the first client, and the video identifier may be associated with the virtual object. The server may create the video access anchor for the application interface based on the virtual object identifier and the video identifier, as received from the first client. The video access anchor may enable a second client to access a video having the video identifier when the second client initiates an event that corresponds to the virtual object.

Подробнее
16-03-2021 дата публикации

Using playstyle patterns to generate virtual representations of game players

Номер: US0010946281B2
Принадлежит: NVIDIA Corporation, NVIDIA CORP

In various embodiments of the present disclosure, playstyle patterns of players are learned and used to generate virtual representations (“bots”) of users. Systems and methods are disclosed that use game session data (e.g., metadata) from a plurality of game sessions of a game to learn playstyle patterns of users, based on user inputs of the user in view of variables presented within the game sessions. The game session data is applied to one or more machine learning models to learn playstyle patterns of the user for the game, and associated with a user profile of the user. Profile data representative of the user profile is then used to control or instantiate bots of the users, or of categories of users, according to the learned playstyle patterns.

Подробнее
18-10-2022 дата публикации

System providing a shared environment

Номер: US0011471778B2
Принадлежит: COMPANION LIMITED, Companion Limited

A system may enable a plurality of users to engage a plurality of different devices, which operate on a respective platform of a plurality of different platforms, in a time dependent manner. The system may include a data management apparatus (DMA). The DMA may include a local DMA associated with the plurality of different devices. The DMA may include a remote DMA configured to receive and collate a plurality of data inputs from the plurality of devices in a synchronized manner, generate and relay a merged standardized data output to the plurality of devices. When demerged, the merged standardized data output may provide the plurality of devices access to the plurality of experiences for which each of the plurality of devices is enabled. The DMA may be configured to take a time dependent frame from each of the plurality of users and merge them to form a merged frame.

Подробнее
26-02-2014 дата публикации

Номер: JP0005427919B2
Автор:
Принадлежит:

Подробнее
20-03-2020 дата публикации

Game method of network game system, and non-transitory computer readable medium

Номер: CN0105963961B
Автор:
Принадлежит:

Подробнее
10-05-2017 дата публикации

METHOD OF ANALYZING GAME LOG

Номер: KR101733458B1
Принадлежит: CORESIGHT CO., LTD.

According to the present invention, a method of analyzing a game log comprises: a game server to provide game content to a game client including a terminal; and a log analysis server to collect log data related to the game content composed within the game client. The log analysis server comprises: a communications module to receive log data from the game client, a log storage unit to store log data collected through the communication module, and an analysis module to analyze the log data by selecting indices necessary to predict deviations, depending on whether the composition of collected or stored data was made during an event period, and differently granting weighted values to the selected indices. The event period refers to a period when a game event is available in the game content. The game event refers to an alteration of at least one configured values selected among a difficulty of the game, character level inside the game, and a speed of a progress of a game; which are information ...

Подробнее
14-01-2010 дата публикации

SYSTEMS AND METHODS FOR SIMULATING A ROCK AND BAND EXPERIENCE

Номер: WO2010006054A1
Принадлежит:

Described are methods, systems, apparatuses, computer program products embodied in a computer-readable storage medium and means for providing online challenges between bands in a musical video game. Typically the invention is executed on a game server in signal communication with a game platform and involves receiving, by the game server, musical game input data representing a musical performance of a band. Then, the game server calculates a composite score from the input data based on a gameplay challenge. Then the composite score is compared to a composite score of a second band's performance for the same gameplay challenge. In some embodiments, the comparison is displayed as a real-time representation of the two bands, even though score of the second band is based on a stored performance of the second band.

Подробнее
03-12-2020 дата публикации

MARKET-BASED GAMING PLATFORM

Номер: US20200376387A1
Принадлежит:

A method is disclosed for provisioning a market-based game on a blockchain platform comprising: allocating, on the blockchain platform, a plurality of non-fungible tokens, each non-fungible token representing a different real-life entity in a pool of real-life entities; for each of the plurality of non-fungible tokens, allocating, on the blockchain platform, one or more corresponding fungible tokens that represent shares in the non-fungible token; allocating, on the blockchain platform, pool-management logic; allocating, on the blockchain platform, entity-management logic; and replenishing the pool-specific award by transferring the pool-specific award to a wallet that is associated with the pool of real-life entities for further distribution by the pool-management logic and the entity-management logic.

Подробнее
23-08-2018 дата публикации

METHOD TO PROVIDE BOARD GAME THROUGH USER INTERFACE TO ADJUST APPEARANCE PROBABILITY OF BUILDING CARD AND SERVER USING SAME

Номер: KR1020180094402A
Автор: HUR, MIN
Принадлежит:

The present invention relates to a method to provide a board game through a user interface (UI) to adjust an appearance probability of a building card and a server using the same. According to the present invention, the method comprises: a step (a) moving a character, which is determined corresponding to the predetermined player, of a predetermined player on the blocks and placing the character on a predetermined block; and a step (b) of providing a virtual irregular lottery module to a user terminal of the predetermined player when the predetermined player wants to build a predetermined building on the predetermined block where the character of the predetermined player is moved and reached, and allowing the predetermined player to acquire a predetermined building card provided at a predetermined position on at least a part of lottery lines to build the predetermined building corresponding to the predetermined building card on the predetermined block when a predetermined input is detected ...

Подробнее
07-03-2013 дата публикации

GAME MANAGEMENT DEVICE, GAME SYSTEM, GAME MANAGEMENT METHOD, PROGRAM, AND RECORDING MEDIUM

Номер: WO2013031310A1
Принадлежит:

A game management device, comprising: a continuous access reward granting means that grants a continuous access achievement reward to a user who has achieved continuous access; and a friend support access determination means that determines, for a user having a missing unit period during which there was no access among continuous unit periods, whether or not a friend of the user has fulfilled prescribed support access conditions. If the friend support access determination means determines that the friend has fulfilled the support access conditions, the continuous access reward granting means grants the continuous access achievement reward to the user, even if said user has a missing unit period.

Подробнее
29-09-2022 дата публикации

PLAYTESTING COVERAGE WITH CURIOSITY DRIVEN REINFORCEMENT LEARNING AGENTS

Номер: US20220305386A1
Принадлежит:

Systems and methods of curiosity driven reinforcement learning agents promote novel exploration of a virtual interactive environment. The data of the exploration can be stored in a buffer to determine, generate, and display visualizations in the virtual interactive environment. The visualizations can correspond to identify issues in the virtual interactive environment and/or identify relationships between regions of the virtual interactive environment.

Подробнее
09-04-2019 дата публикации

User game data storage method, device and terminal

Номер: CN0109589609A
Автор: ZHANG TAO
Принадлежит:

Подробнее
17-05-2017 дата публикации

게임 제공 장치 및 게임 제공 방법

Номер: KR0101736073B1
Автор: 최광주, 김문영
Принадлежит: 주식회사 넥슨코리아

... 본 발명은 게임 제공 장치 및 게임 제공 방법에 관한 것이다. 본 발명의 제 1 측면에 따르면, 게임 제공 장치로서, 복수의 유저 각각의 캐릭터가 획득한 가용 포인트의 범위 내에서 상기 캐릭터의 하나 이상의 능력치 각각을 조절할 수 있는 배분인터페이스를 상기 복수의 유저 각각에게 제공하는 배분인터페이스제공부, 상기 배분인터페이스를 통해 상기 복수의 유저 각각의 캐릭터의 능력치 각각이 조절된 경우, 조절된 능력치 각각의 증감폭을 기록하는 능력치조절기록부, 기록된 능력치 각각의 증감폭에 기초하여 캐릭터의 역할 및 레벨 중 적어도 하나를 기준으로 한 자동 포인트 배분 정책을 결정하는 배분정책결정부, 임의의 유저의 캐릭터에 대해, 상기 임의의 유저로부터 자동 포인트 배분이 요청되면, 상기 자동 포인트 배분 정책에 따라 상기 임의의 유저의 캐릭터의 능력치 각각을 조절하는 자동포인트배분부를 포함할 수 있다.

Подробнее
23-03-2023 дата публикации

TARGETING OF AN INDIVIDUAL OBJECT AMONG A PLURALITY OF OBJECTS IN A MULTI-PLAYER ONLINE VIDEO GAME

Номер: US20230091836A1
Принадлежит:

Systems, methods, and media are provided for improved targeting of an individual object among a plurality of objects in a mutli-player online video game. The video game may include plurality of objects located at various places at a given frame. At each frame, a position of the objects is identified. If a player object is within a predetermined radius of another player object, a target position of the player object is modified relative to other player objects. Next, the target position of the player object is modified towards its original position within the frame. This process is repeated for each player object until the corresponding player object is no longer within the predetermined radius of another player object or a violation of a constraints prevents the modification from being performed.

Подробнее
30-04-2019 дата публикации

Номер: KR0101974241B1
Автор:
Принадлежит:

Подробнее
07-12-2021 дата публикации

Server system, game system, terminal device, and method of providing information related to game

Номер: US0011195383B2

In the case where a combination instruction to combine a lower-ranked first game card in which a specific ability parameter is specified with a higher-ranked second game card is received, a sever executes determination processing of determining whether the first game card meets a given combination condition and, in the case where it is determined that the first game card meets the combination condition, the sever executes, as combination processing, specific ability addition processing of adding the specific ability parameter specified in the first game card to the second game card.

Подробнее
19-09-2019 дата публикации

COLLABORATIVE ONLINE GAMING SYSTEM AND METHOD

Номер: US20190282907A1
Принадлежит:

A system, method, and computer program product for collaborative online gaming, including at least one of providing a central repository master browser system; providing an experience calibrated match-making service; providing a dynamic multiplayer server component auto deployment and aggregation system; providing a lobby centric simultaneous and collaborative client game play launching feature; and providing a video game screen over-layer technology giving users access to a control interface while inside a video game being played.

Подробнее
18-12-2018 дата публикации

Method and device for interacting between anchor and user in live game, equipment and medium

Номер: CN0109011590A
Автор: WANG JINGHAI
Принадлежит:

Подробнее
15-04-2014 дата публикации

System and method for convenience gaming

Номер: US0008696443B2

A convenience gaming system is provided. The convenience gaming system allows users to access applications via gaming communication devices coupled to a communication network. At least a portion of the network may be wireless. The gaming applications include gambling, financial, entertainment service, and other types of transactions. The system may include a user location determination feature to prevent users from conducting transactions from unauthorized areas.

Подробнее
25-03-2021 дата публикации

METHODS AND SYSTEMS FOR GAME SYSTEM CREATION

Номер: US20210086080A1
Принадлежит:

A method for automatically connecting game items for sharing by a plurality of game systems is disclosed. A first game system is added to a computer-implemented game. The first game system is associated with a first game system definition. The first game system definition corresponding to a first game object. The first game system is automatically connected to a second game system. The automatic connecting includes, at least: identifying a correspondence between the first game system definition and a second game system definition, the second game system definition being associated with the second game system, the second game system definition corresponding to a second game object; and preventing a change to the first game object during runtime of the computer-implemented game based on a detection that the change to the first game object would violate a rule associated with the second game system definition.

Подробнее
21-06-2014 дата публикации

Номер: TWI441668B
Принадлежит: SQUARE ENIX CO LTD, SQUARE ENIX CO., LTD.

Подробнее
01-12-2015 дата публикации

Collaborative online gaming system and method

Номер: US0009199173B2

A system, method, and computer program product for collaborative online gaming, including at least one of providing a central repository master browser system; providing an experience calibrated match-making service; providing a dynamic multiplayer server component auto deployment and aggregation system; providing a lobby centric simultaneous and collaborative client game play launching feature; and providing a video game screen over-layer technology giving users access to a control interface while inside a video game being played.

Подробнее
19-03-2019 дата публикации

Computing device independent and transferable game level design and other objects

Номер: US10235739B1
Принадлежит: OPEN INVENTION NETWORK LLC

A system which employs a method of creating transferrable map schemas, storing the map schemas to storage devices, receiving target device settings, re-sampling the map schemas to fit the target devices using the target device settings, delivering the re-sampled map schemas to the target devices is described. Thereby providing the innovation that map schemas may be accessed by more than one type of device, the method by which maps are scaled from a created map dimension with given details to either a larger map having the ability to be utilized on a more capable playing device or to a map or a smaller map having the ability to be utilized on a less capable device without losing the important game-specific required data is also described.

Подробнее
04-02-2020 дата публикации

Leveraging social graphs with game play auto-neighboring

Номер: US0010552446B2
Принадлежит: Zynga Inc., ZYNGA INC

Techniques for automatically establishing connections between users within a gaming social network, designed for connecting users having common gaming interests, social connections, or characteristics. Embodiments include methods for automatically establishing connections from members of an out-of-game social network, the gaming social network, and gaming activity participants; evaluating user profile information and user characteristics in a gaming social network and gaming activity in a game networking system to determine an appropriate set of connections for a selected user. Embodiments include systems configured to automatically establish and maintain connections between players in a gaming social network based on gaming activity in a gaming networking system and social relationship information retrieved from one or more social networks where the players have a social relationship.

Подробнее
01-10-2020 дата публикации

VERWENDEN VON SPIELSTILMUSTERN ZUM ERZEUGEN VON VIRTUELLEN DARSTELLUNGEN VON SPIELERN

Номер: DE102020107913A1
Принадлежит:

In verschiedenen Ausführungen der vorliegenden Offenbarung werden Spielstilmuster von Spielern erlernt und zum Erzeugen virtueller Darstellungen („Bots“) von Nutzern verwendet. Es werden Systeme und Verfahren offenbart, die Spielsitzungsdaten (z.B. Metadaten) einer Mehrzahl von Spielsitzungen eines Spiels dazu verwenden, Spielstilmuster von Nutzern zu erlernen, die auf Nutzereingaben des Nutzers im Hinblick auf die in den Spielsitzungen dargestellten Variablen beruhen. Die Spielsitzungsdaten werden auf ein oder mehrere maschinellen Lernmodelle angewendet, um die Spielstilmuster des Nutzers für das Spiel zu erlernen, und mit einem Nutzerprofil des Nutzers verknüpft. Für das Nutzerprofil stehende Profildaten werden dann dazu verwendet, Bots der Nutzer oder von Nutzerkategorien in Übereinstimmung mit den erlernten Spielstilmustern zu steuern oder zu instanziieren.

Подробнее
16-08-2014 дата публикации

Automatic movement of player character in network game

Номер: TW0201431594A
Принадлежит:

A player participating in a network game moves a player character of the player by manipulating a video game apparatus of the player. As the player performs an autopilot operation, the video game apparatus moves the player character as an autopilot PC. A server apparatus manages the game which progresses according to the movement of each character, and transmits progress information of the game to the video game apparatus of each player participating in the network game. The movement of the autopilot PC is decided based on an action log recording the action of the player character responding to the manipulation of the player.

Подробнее
24-02-2015 дата публикации

Method and system for encoded information processing

Номер: US0008961324B2

Methods and system for encoded information processing are described. In one embodiment, an encoded pattern may be optically detected from source media. Gaming data and associated synchronization data may be decoded from the encoded pattern. The gaming data may be synchronized for use during gaming based on the synchronization data. Additional methods and systems are disclosed.

Подробнее
01-05-2018 дата публикации

Exhibits a layered function digital content item

Номер: CN0104994920B
Автор:
Принадлежит:

Подробнее
25-08-2017 дата публикации

아이템 관리 서버, 방법 및 컴퓨터 프로그램

Номер: KR0101771636B1
Автор: 정기택
Принадлежит: 라인 가부시키가이샤

... 본 발명의 실시예는 메모리; 및 프로세서;를 포함하는 아이템 관리 서버가 하나의 패키지에 포함되는 복수의 슬롯들의 각각에 속하는 하나 이상의 아이템들을 수집하는 아이템 관리 방법에 있어서, 상기 아이템 관리 서버가 제1 사용자 단말기로부터 감지된 이벤트를 수신하는 단계; 상기 이벤트가 아이템 획득 조건을 만족하는지 여부를 판단하는 단계; 상기 판단 결과, 상기 이벤트가 아이템 획득 조건을 만족하는 경우, 상기 이벤트와 대응되는 제1 아이템을 결정하는 단계; 상기 제1 사용자의 하나 이상의 보유군에 상기 제1 아이템과 대응되는 슬롯을 포함시키는 단계; 상기 제1 사용자와 소정의 관계로 연결된 하나 이상의 제2 사용자를 추출하는 단계; 상기 제2 사용자의 하나 이상의 보유군을 획득하고, 상기 제2 사용자의 하나 이상의 보유군을 상기 제1 사용자의 공유군으로 설정하는 단계; 및 상기 제1 사용자의 하나 이상의 보유군 및 상기 제1 사용자의 공유군을 고려하여, 상기 제1 사용자의 수집군을 결정하는 단계;를 포함하는, 아이템 관리 방법을 개시한다.

Подробнее
28-09-2016 дата публикации

SYSTEM AND METHOD OF ONLINE GAME SERVICE USING OFFLINE GAME CARD

Номер: KR101660940B1
Принадлежит: KIM, GWI YOUNG, CHO, SEONG YONG

According to the present invention, an online game service system for a TCG game comprises: a plurality of game cards, and offline TCG game cards providing identification information of an embedded game card to a mobile terminal when a contactless proximate touch is made; a mobile terminal loading game card identification information from the game cards, transmitting the information to a game server when the proximate touch to the game cards is sensed; and the game server registering the transmitted game card identification information in an account database, and performing the TCG game service. The present invention is capable of enabling users, enjoying a game in a small screen of a smartphone, to adapt to a user interface (UI) of the online TCG game without inconvenience by using an offline game card including a short-distance wireless tag. Moreover, the present invention is capable of enabling offline TCG game maniacs to use hundreds or thousands of collected game cards for the TCG ...

Подробнее
02-02-2017 дата публикации

SERVER, METHOD, AND COMPUTER PROGRAM FOR MANAGING ITEMS

Номер: KR1020170011330A
Автор: JEONG, KI TAEK
Принадлежит:

According to an embodiment of the present invention, a method for managing items where a server for managing items comprising a memory and a processor collects one or more items belonging to a plurality of slots included in a single package comprises: a step where the server for managing items receives a detected event from a first user terminal; a step of determining whether the event satisfies an item acquisition condition; a step of determining a first item corresponding to the event if the event satisfies the item acquisition condition as a result of determination; a step of including a slot corresponding to the first item in one or more possession groups of the first user; a step of extracting one or more second users connected to the first user by a prescribed relationship; a step of acquiring one or more possession groups of the second users, and setting the possession groups of the second users as shared groups of the first user; and a step of considering the possession groups of ...

Подробнее
01-10-2009 дата публикации

PROVIDING OFFERS TO COMPUTER GAME PLAYERS

Номер: US2009247282A1
Автор: CHENG YUCHIANG
Принадлежит:

A method of rewarding a game player of a game can target particular types of offers to a player. A usage profile is determined for the player, which can be based on interaction between the player and items or goals in a game. Player information is identified, such as player statistics or categorization of the player. A category is selected for the player, based on the usage profile and the player information for the player. An offer is then selected from a group of offers, wherein the offer is for a real world object, service or event.

Подробнее
16-04-2024 дата публикации

Parametric player modeling for computer-implemented games

Номер: US0011957982B2
Принадлежит: Zynga Inc.

A game management system generates a multidimensional parametric player model representative of player behavior by one or more players in a computer game. The parametric player model populated is used in the identification of groups or clusters of players, and/or in at least partly automated configuration of custom game content for behavior consistent with the parametric player model. A single parametric player model is defines a single set of parametric values corresponding to multiple predefined gameplay parameters, and can be used to model the behavior of a single respective player or to model the behavior of multiple players (e.g., based on cumulative historical gameplay data for the relevant players), providing a representative player model for those players. The player model is ingested by a content generator configured to generate game content customized to the behavior represented by the player model.

Подробнее
08-07-2010 дата публикации

SYSTEM AND METHOD FOR GENERATING TICKETS ON DEMAND

Номер: WO2010078188A1
Принадлежит:

According to one aspect, provided are systems and methods for generating unrestricted games (e g promotional games) that preserve predetermination and/or do not introduce chance elements into the games while at the same time reduce the overhead associated with generating and maintaining entnes (Le tickets) into the games As part of systems and methods for creating ticketed entries, values can be assigned to any of one or more of players, game machines, or games These values can be used as unique identifiers Additionally, information already associated with anyone or more of the players, game machines, or games can also be used to generate these values The values can have static components and can be combined with dynamic components, that can be used individually, separately, or in combination In one example a predetermined numeπc value is used, stored as part of a record ...

Подробнее
16-12-2012 дата публикации

Automatic movement of player character in network game

Номер: TW0201249513A
Принадлежит:

A player participating in a network game moves a player character of the player by manipulating a video game apparatus of the player. As the player performs an autopilot operation, the video game apparatus moves the player character as an autopilot PC. A server apparatus manages the game which progresses according to the movement of each character, and transmits progress information of the game to the video game apparatus of each player participating in the network game. The movement of the autopilot PC is decided based on an action log recording the action of the player character responding to the manipulation of the player.

Подробнее
08-09-2005 дата публикации

System and method for convenience gaming

Номер: US2005197190A1
Принадлежит:

A convenience gaming system is provided. The convenience gaming system allows users to access applications via gaming communication devices coupled to a communication network. At least a portion of the network may be wireless. The gaming applications include gambling, financial, entertainment service, and other types of transactions. The system may include a user location determination feature to prevent users from conducting transactions from unauthorized areas.

Подробнее
08-09-2020 дата публикации

Data mining system

Номер: US0010769650B2
Принадлежит: EBAY INC.

A data mining system and method retrieve data related to an item from a database. A survey is generated for presentation in a game. The survey includes the retrieved item data and solicits from a user input data pertaining to the retrieved item data. The input data is received from the survey and stored in a database with the item data. The input data is transmitted to the game and incorporated into the game such that the user interacts with the input data as part of playing the game.

Подробнее
23-08-2018 дата публикации

METHOD TO MANAGE UNIT POINTS IN FIRST AND SECOND STATES WHICH ARE A STATE AFTER ACCESSING GAME SERVER, AND SERVER USING SAME

Номер: KR1020180094400A
Автор: HUR, MIN
Принадлежит:

The present invention provides a method to manage unit points in first and second states which are a state after accessing a game server, capable of providing a profit module to acquire and manage a fee. According to the present invention, the method comprises: a step (a) of moving a first player′s character, which is determined corresponding to the first player, on blocks in playing order of the first player; and a step (b) of updating profit or cumulative points of each game recorded corresponding to the first player when a predetermined block reached by moving the character of the first player is a block belonging to a second player, wherein the points of the first player are updated by offsetting toll points for a toll of the predetermined block and the profit or cumulative points recorded corresponding to the second player by each user are updated by an increase as much as the toll points. COPYRIGHT KIPO 2018 (110) Communication unit (120) Processor (200) User terminal ...

Подробнее
23-03-2017 дата публикации

Online, Real-Time Game Playing with Distributed Bad Beat Progressive Jackpot

Номер: US20170084123A1
Принадлежит:

Wagering methods, devices, and systems that allow individual participants in a game of poker to opt-in or opt-out of a bad beat feature are presented. For each hand played at a given table, a participant may activate the bad beat feature. Once the feature is activated, the participant is eligible for winning at least part of a bad beat progressive jackpot. This jackpot may be funded by tokens purchased by the participant, a rake taken from the hand's wagers, or by some other means. Apportionment of the bad beat progressive jackpot may be triggered by the participant losing the hand despite having cards that provide the participant with a significant likelihood of winning the hand.

Подробнее
27-10-2011 дата публикации

DATA MINING SYSTEM

Номер: WO2011133812A1
Принадлежит:

A data mining system and method retrieve data related to an item from a database. A survey is generated for presentation in a game. The survey includes the retrieved item data and solicits from a user input data pertaining to the retrieved item data. The input data is received from the survey and stored in a database with the item data. The input data is transmitted to the game and incorporated into the game such that the user interacts with the input data as part of playing the game.

Подробнее
13-08-2013 дата публикации

OPERATING METHOD AND CONTENT PROVIDING SYSTEM

Номер: KR1020130089921A
Автор:
Принадлежит:

Подробнее
26-04-2012 дата публикации

Online, Real-Time Game Playing with Distributed Bad Beat Progressive Jackpot

Номер: US20120100902A1
Принадлежит: Waterleaf Limited

Wagering methods, devices, and systems that allow individual participants in a game of poker to opt-in or opt-out of a bad beat feature are presented. For each hand played at a given table, a participant may activate the bad beat feature. Once the feature is activated, the participant is eligible for winning at least part of a bad beat progressive jackpot. This jackpot may be funded by tokens purchased by the participant, a rake taken from the hand's wagers, or by some other means. Apportionment of the bad beat progressive jackpot may be triggered by the participant losing the hand despite having cards that provide the participant with a significant likelihood of winning the hand.

Подробнее
25-04-2017 дата публикации

Collaborative online gaming system and method

Номер: US0009630113B1

A system, method, and computer program product for collaborative online gaming, including at least one of providing a central repository master browser system; providing an experience calibrated match-making service; providing a dynamic multiplayer server component auto deployment and aggregation system; providing a lobby centric simultaneous and collaborative client game play launching feature; and providing a video game screen over-layer technology giving users access to a control interface while inside a video game being played.

Подробнее
31-12-2013 дата публикации

System and method for convenience gaming

Номер: US8616967B2

A convenience gaming system is provided. The convenience gaming system allows users to access applications via gaming communication devices coupled to a communication network. At least a portion of the network may be wireless. The gaming applications include gambling, financial, entertainment service, and other types of transactions. The system may include a user location determination feature to prevent users from conducting transactions from unauthorized areas.

Подробнее
03-10-2019 дата публикации

GAME DATA TRANSFER BETWEEN DIFFERENT PLATFORMS

Номер: US20190299100A1
Принадлежит:

One embodiment of the disclosure relates to a method of transferring game data of a user stored in association with a first user identification information on a first platform to a second platform by executing computer readable instructions by one or more computer processors. The first user identification information is used to identify the user on the first platform and a second user identification information is used to identify the user on the second platform. The method includes a step of generating link data that associates the first user identification information with the second user identification information included in the identification code read by a first client device, and a step of identifying the game data based on the second user identification information and the link data and providing a game to the second client device by using the game data.

Подробнее
01-06-2021 дата публикации

Presenting digital content item with tiered functionality

Номер: US0011020653B2

Acquiring an interactive digital content item including a plurality of content portions includes receiving a first set of the content portions that is less than an entirety of the content portions. A partial functionality version of the interactive digital content item is presented using the first set of content portions. A second set of the content portions is received while the partial functionality version of the interactive digital content item is presented. Functionality is added to the partial functionality version of the interactive digital content item using the second set of content portions without interrupting presentation of the partial functionality version of the interactive digital content item.

Подробнее
27-08-2019 дата публикации

Presenting digital content item with tiered functionality

Номер: US0010391387B2

Acquiring an interactive digital content item including a plurality of content portions includes receiving a first set of the content portions that is less than an entirety of the content portions. A partial functionality version of the interactive digital content item is presented using the first set of content portions. A second set of the content portions is received while the partial functionality version of the interactive digital content item is presented. Functionality is added to the partial functionality version of the interactive digital content item using the second set of content portions without interrupting presentation of the partial functionality version of the interactive digital content item.

Подробнее
10-07-2018 дата публикации

Synchronized video with in game telemetry

Номер: US0010016689B2

Systems and methods for analyzing a game application are disclosed. While the game application is executed in a gameplay session, embodiment of the systems and methods can acquire data associated with the game application. The data acquired during the gameplay session may be associated with a session identifier. Different types of data (such as telemetry data and video data) can be linked together using the timestamps of the gameplay session. A user can choose a timestamp of the gameplay session to view the data associated with that timestamp. In certain embodiments, the systems and methods can associate an event with one or more timestamps. When a user chooses the event, the systems and methods can automatically display event data starting from the beginning of the event.

Подробнее
12-01-2012 дата публикации

Ubiquitous unified player identity tracking system

Номер: US20120009999A1
Принадлежит: Microsoft Corp

Systems and method for providing a single sign in a gaming console that associates online activity that is out-of-game/cross game, and/or online activity that is in-game, and/or activity that is offline and in-game with that account. While online, a service tracks activity of gamers and provides usage statistics in a profile. While offline, the game console tracks the player's activity via a mechanism to collect detailed information about a specific player's in-game statistics and accomplishments. The offline activity is cached and uploaded when the console connects to the online service. Players can accumulate achievements offline that are credited towards online activities.

Подробнее
12-01-2012 дата публикации

Interactive hybrid asynchronous computer game infrastructure with dynamic difficulty adjustment

Номер: US20120010734A1
Автор: Eui-Joon Youm
Принадлежит: TETRIS ONLINE Inc

In embodiments of the present invention improved capabilities are described for a gaming method, comprising the steps of: (a) receiving, from a live participant, a request for game play, the request including desired opponent information; (b) in response to the request, evaluating prior game play data associated with the live participant to assess the live participant's recent success in gaming, forming a satisfaction score; (c) in further response to the request, causing another user's prior game play data to be selected and retrieved based on the following (i) a substantial match with the desired opponent information; and (ii) a substantial match with the satisfaction score; and presenting a multi-player game environment where the live gaming participant can play against and have two-way interactions with an apparently live opponent, the apparently live opponent's interaction being based on the other user's prior game play data.

Подробнее
19-01-2012 дата публикации

Position-dependent gaming, 3-d controller, and handheld as a remote

Номер: US20120014558A1
Принадлежит: Sony Computer Entertainment Inc

Methods and systems for using a position of a mobile device with an integrated display as an input to a video game or other presentation are presented. Embodiments include rendering an avatar on a mobile device such that it appears to overlay a competing user in the real world. Using the mobile device's position, view direction, and the other user's mobile device position, an avatar (or vehicle, etc.) is depicted at an apparently inertially stabilized location of the other user's mobile device or body. Some embodiments may estimate the other user's head and body positions and angles and reflect them in the avatar's gestures.

Подробнее
19-01-2012 дата публикации

Enhanced reward acquisition for online game based on social requirement

Номер: US20120015740A1
Принадлежит: Individual

Example systems and methods related to the acquisition of awards in a multiplayer online game based on a social requirement are presented. In an example, a player is provided with a first-level reward based on satisfaction of first acquisition requirement including at least one of an in-game asset requirement and a game state requirement. Also provided to the player is a second-level reward based on satisfaction of a second acquisition requirement including a social requirement that is satisfied by anew association between another person and the online game.

Подробнее
16-02-2012 дата публикации

Game-based incentives for location-based actions

Номер: US20120040745A1
Принадлежит: Individual

The present disclosure generally relates to systems and methods for providing game-based incentives to users of online games as a reward for performing actions at physical locations.

Подробнее
16-02-2012 дата публикации

Game-Based Incentives for Location-Based Actions

Номер: US20120040761A1
Принадлежит: Zynga Game Network Inc

The present disclosure generally relates to systems and methods for providing game-based incentives to users of online games as a reward for performing actions at physical locations.

Подробнее
23-02-2012 дата публикации

Remote telepresence gaze direction

Номер: US20120044365A1
Автор: Gary Stephen Shuster
Принадлежит: Gary Stephen Shuster

A method and apparatus for controlling a live avatar include features for directing the live avatar gaze to be consistent with a remote operator's view of the live avatar's surroundings. Indication of gaze direction may be continuously provided to the live avatar using movable optics, for example a heads-up display, or a movable optical prism or lens. Gaze direction or operator commands may be communicated using a haptic device. Video and control streams from multiple live avatars may be aggregated through a host server and allocated via an online interface to multiple prospective remote operators.

Подробнее
01-03-2012 дата публикации

Offline Progress of Console Game via Portable Device

Номер: US20120052954A1
Принадлежит: Sony Computer Entertainment Inc

Methods systems and computer programs method for playing a game using a portable device are presented. One method includes operations for establishing a connection between a portable device and a computing system executing a game, and for receiving a task at the portable device from the computing system. Further, the portable device is disconnected from the computing system allowing the task to be performed using the portable device independently from the computing system. The method includes interaction of a user with the portable device to receive at the portable device input from the user to perform the task. Once the task is performed, the portable device reports that the task has been performed to the computing system. As a result, the game being executed in the computing system progresses after the portable device reports that the task has been performed.

Подробнее
08-03-2012 дата публикации

Selection interface

Номер: US20120058822A1
Принадлежит: Individual

A selection interface has a control module, a display with screen operable to display an image, a region selector and an element selector. The region selector enables the selection of a single region of the image and further operable to cause the display to display an expanded view of the selected single region thereby facilitating selection of any one of the elements within the selected region. The selection interface is suitable for use in implementing a selection game such as spot the ball in which case the image is a digital photograph of a ball game which has been cropped and sized so that it has the desired dimensions and the image is divided into a plurality of square regions. The center of the ball is recorded by overlaying an object of a substantially similar size, shape and orientation with the ball and recording the center of that object when the two objects coincide. The element containing the center of the ball is found and recorded. The ball is then electronically removed from the image. Users attempt to guess the location of the element containing the center of the ball and select the same using the selection interface.

Подробнее
08-03-2012 дата публикации

Minimizing latency in network program through transfer of authority over program assets

Номер: US20120059783A1
Автор: Glenn Fiedler
Принадлежит: Sony Computer Entertainment America LLC

Authority over an artificial intelligence (AI) asset can be controlled among two or more processing devices running a common program over a network using a technique in which authority can be transferred. A first processing device can exercise authority over the AI asset by executing code that controls one or more actions of the AI asset according to a decision tree. The decision tree can determine whether to engage the program asset based on criteria other than a distance between the AI asset and the program asset. The first processing device can broadcast a state of the AI asset to one or more other devices running the program. If the decision tree determines that the AI asset should engage a program asset over which another processing device has authority the first processing device can relinquish authority over the AI asset and transfer authority to the other device.

Подробнее
29-03-2012 дата публикации

Storage medium storing save controlling program, game apparatus and save controlling method

Номер: US20120077601A1
Принадлежит: Nintendo Co Ltd

An example game apparatus stores a state of a game during execution as execution state information in a memory, and stores a captured image of the game screen by bringing it into correspondence with the execution state information in the memory. Furthermore, during execution of the game, the captured image is displayed on a lower LCD while the game screen is displayed on an upper LCD. In a state that the game screen and the captured image are thus displayed, a selecting operation from a user is accepted. Then, by using the execution state information which is brought into correspondence with the captured image selected in response to a selecting operation, the state of the game is restored.

Подробнее
29-03-2012 дата публикации

Apparatuses, Methods and Systems For An Interactive Proximity Display Tether With Remote Co-Play

Номер: US20120079080A1
Автор: Shervin Pishevar
Принадлежит: PLATFORM G Inc

The APPARATUSES, METHODS AND SYSTEMS FOR AN INTERACTIVE PROXIMITY DISPLAY TETHER WITH REMOTE CO-PLAY (“CO-PLAY”) teaches an interactive cooperative gameplay platform, which provides an interactive communications and display tether between a source device and a remote display device, and between a source device and a co-play client device. The CO-PLAY allows multiple users to operate an application platform, e.g., in game environments. For example, a user may employ a mobile device, such as the Apple iPhone, and launch a CO-PLAY implemented video game to query and connect to an available client device (e.g., another Apple iPhone) to co-play the video game. In one implementation, the CO-PLAY may tether the mobile device with a remote display device for visualization on a larger display.

Подробнее
05-04-2012 дата публикации

Generation of animation playback sequences for online game achievements

Номер: US20120083335A1
Принадлежит: Individual

Example systems and methods related to the generation of animation playback sequences of events constituting a player achievement in an online game are presented. In an example, events resulting from actions of a player in an online game are captured. Event records are generated for the captured events. An achievement of the player in the online game is detected. The achievement results from at least some of the captured events. At least some of the event records are aggregated to generate an achievement playback sequence for playback of at least some of the captured events resulting in the achievement.

Подробнее
19-04-2012 дата публикации

Methods, devices, and systems for video gaming

Номер: US20120094757A1
Принадлежит: Individual

There is a game console, wherein the game console further comprises a set of computer readable instructions for: transmitting login data to at least one game server, wherein the at least one game server is associated with a game service for a gaming community; transmitting data from the game console to the at least one game server to associate the first gamer and a second gamer as members of a semi-permanent gaming clan using the personally identifiable data for the first gamer and the second gamer, wherein the gaming clan has a clan identifier associated therewith; c) transmitting data from the game console to the at least one game server to establish one of the first gamer and the second gamer as a semi-permanent clan leader.

Подробнее
19-04-2012 дата публикации

Method and system for electronic game real world interaction and role playing

Номер: US20120094767A1
Принадлежит: Individual

Real world interactive role playing games (“RWIRPG”) is a new intellectual property aimed at revolutionizing the gaming industry. No longer will garners be forced to stay inside in order to play and socialize with other garners. The embodiments of the invention are aimed at creating an interactive “real world” gaming experience, placing a new emphasis on human interaction in order to advance electronic gaming. Utilizing the latest GPS/GPRS mapping technology and software, RWIRPG would be location-aware of the player and any other players of any particular game. Once two or more players of a particular game are within a predetermined radius of each other, that game would allow them to directly interact and socialize with each other. Primary gaming will involve aspects of role playing, player vs. player combat, real world awareness, and the ability to think outside of conventional games.

Подробнее
19-04-2012 дата публикации

Storage medium having stored thereon game program, image processing apparatus, image processing system, and image processing method

Номер: US20120094773A1
Автор: Toshiaki Suzuki
Принадлежит: Nintendo Co Ltd

A face image is acquired during a predetermined game or before a start of the predetermined game, and a first character object is created, the first character object including the face image. Then, in the predetermined game, a game related to the first character object is advanced in accordance with an operation of a player. At least when a success in the game related to the first character object has been determined, the face image is saved in a storage area in an accumulating manner.

Подробнее
03-05-2012 дата публикации

Detecting Lag Switch Cheating in Game

Номер: US20120108327A1
Автор: Jake Devore, Vinod Tandon
Принадлежит: Sony Computer Entertainment America LLC

Detecting lag switch cheating in a gaming network is disclosed. Data packets are received from a client. The data packets have tracking data including at least one of a sequence number and a time stamp. The tracking data is monitored to determine that a cheat-detection event has occurred.

Подробнее
03-05-2012 дата публикации

Party chat system, program for party chat system and information recording medium

Номер: US20120110479A1
Принадлежит: Square Enix Co Ltd

[Task] The present invention aims at providing a chat system capable of suitably displaying text information for which player requires in such a form that operability of the game is not damaged and in a form having reality. [Means for solving the problems] The present invention is based on the finding that there is employed a scheme to display, on a predetermined position of a display screen, character information of characters included within a certain party to display text information inputted with respect to respective characters in a manner adjacent to the character information to thereby have ability to have ability to suitably display information for which player of a chat game requires in such a form that operability of the game is not damaged and in a form having reality.

Подробнее
10-05-2012 дата публикации

Data management apparatus and data distribution system

Номер: US20120116551A1
Принадлежит: Nintendo Co Ltd

Ghost data used for reproducing a game process executed by user operations are transmitted from game apparatuses to a data management apparatus. The data management apparatus stores the received ghost data, according to a definition of a database in which score sections are defined based on a value represented by score data, and a maximum registration allowable number of users for which the ghost data are registered is defined for each of the score sections, or is defined so as to be the same among the score sections. The data management apparatus transmits, when a ghost data distribution request is received, the ghost data for at least one user for which the ghost data is registered so as to be associated with one of the score sections, the scores section being associated with the score data included in the ghost data distribution request, to the one of the game apparatuses.

Подробнее
10-05-2012 дата публикации

Extended and editable gamer profile

Номер: US20120116553A1
Принадлежит: Microsoft Corp

A user profile for an online gaming service is created. The user profile contains user gaming information received from a first location. The user profile is stored in a database, and the user is permitted to access the user profile from a second location.

Подробнее
17-05-2012 дата публикации

Automated Video Game Rating

Номер: US20120122592A1
Принадлежит: Sony Computer Entertainment Inc

In one embodiment described herein, an automated rating system for an electronic game includes a collector configured to collect game data pertaining to the electronic game and to collect implicit user data pertaining to one or more users, a rating processor configured to rate the game based on the collected game data and implicit user data, and a recommender configured to provide a recommendation as a function of the operation of the game rating.

Подробнее
17-05-2012 дата публикации

Automatic increasing of capacity of a virtual space in a virtual world

Номер: US20120124189A1
Принадлежит: International Business Machines Corp

A system for automatically increasing a capacity of a virtual space in a virtual world may include a processor and a module operating on the processor for detecting an attempt by an avatar to enter a virtual space in a virtual world. The system may also include another module for determining if an allowable number of avatars is currently in the virtual space. The allowable number of avatars may be determined by at least a capacity of a server that is hosting the virtual space. Another module may be provided for increasing a capacity of the virtual space when the allowable number of avatars is currently in the virtual space. Increasing the capacity of the virtual space may include spawning a replicate new virtual space on a different server in response to the capacity of the server that is hosting the virtual space reaching the allowable number of avatars.

Подробнее
24-05-2012 дата публикации

Systems And Methods For Applying Model Tracking to Motion Capture

Номер: US20120127176A1
Автор: Jeffrey Margolis
Принадлежит: Microsoft Corp

An image such as a depth image of a scene may be received, observed, or captured by a device and a model of a user in the image may be generated. The model may then be adjusted to mimic one or more movements by the user. For example, the model may be a skeletal model having joints and bones that may be adjusted into poses corresponding to the movements of the user in physical space. A motion capture file of the movement of the user may be generated in real-time based on the adjusted model. For example, a set of vectors that define the joints and bones for each of the poses of the adjusted model may be captured and rendered in the motion capture file.

Подробнее
24-05-2012 дата публикации

Client account managing arrangement on an online gaming system

Номер: US20120129591A1
Принадлежит: Individual

A client account managing arrangement on an online gaming system includes a game server system ( 20 ) having at least one game logic (G 1, G 2 ) managing clients (P 1 -P 5 ) participating in at least one game session (GAME 1, GAME 2 ). Each client has a permanent account (A 1 -A 5 ) on an accounting system ( 24 ). Proxies (PROXY 1, PROXY 2, PROXY 3 A, PROXY 3 B, PROXY 4, PROXY 5 ), one for each client/game session combination, are connected to the respective game logics. An asynchronous communication server system ( 22 ) is connected to the proxies. The accounting system ( 24 ) is connected to the asynchronous communication server system and is configured to i) create a temporary reservation account (T 1, T 2, T 3 A, T 3 B, T 4, T 5 ) for each client/game session combination, ii) transfer money from the permanent accounts to the respective temporary reservation accounts as clients start to participate in game sessions, iii) update the temporary reservation accounts during ongoing game sessions, iv) transfer remaining money from the temporary reservation accounts to the respective permanent accounts as clients end their participation in game sessions, v) closing the temporary reservation accounts for each ended client/game session combination.

Подробнее
14-06-2012 дата публикации

Mobile device, and method and computer readable storage medium therefor

Номер: US20120149395A1
Принадлежит: Fujitsu Ltd

A mobile device includes: a location detecting unit configured to detect a location of the mobile device; an operation instructing unit configured to instruct a user to perform a specific operation when the location detecting unit detects a specific location; an operation detecting unit configured to detect the specific operation of the user; a determining unit configured to determine whether the specific operation has been performed at the specific location; and a status changing unit configured to change a status of the mobile device when the determining unit determines that the specific operation has been performed at the specific location.

Подробнее
21-06-2012 дата публикации

First person shooter control with virtual skeleton

Номер: US20120155705A1
Принадлежит: Microsoft Corp

A virtual skeleton includes a plurality of joints and provides a machine readable representation of a human target observed with a three dimensional depth camera. A relative position of a hand joint of the virtual skeleton is translated as a gestured aiming vector control, and a virtual weapon is aimed in proportion to the gestured aiming vector control.

Подробнее
21-06-2012 дата публикации

Driving simulator control with virtual skeleton

Номер: US20120157198A1
Принадлежит: Microsoft Corp

Depth-image analysis is performed with a device that analyzes a human target within an observed scene by capturing depth-images that include depth information from the observed scene. The human target is modeled with a virtual skeleton including a plurality of joints. The virtual skeleton is used as an input for controlling a driving simulation.

Подробнее
21-06-2012 дата публикации

Apparatus and method for generating virtual game clients

Номер: US20120158830A1

Disclosed herein are an apparatus and method for generating virtual game clients. The apparatus includes a description grammar module, a description generation module, and a client generation and control module. The description grammar module includes a game packet description grammar. The description generation module generates a game protocol description corresponding to the structure of a packet protocol of a game and a game protocol sequence description corresponding to the relationship of transmission and reception between packets, based on the game packet description grammar. The client generation and control module generates a virtual game client using the game protocol description and the game protocol sequence description.

Подробнее
28-06-2012 дата публикации

Visual based identitiy tracking

Номер: US20120165097A1
Принадлежит: Microsoft Corp

A video game system (or other data processing system) can visually identify a person entering a field of view of the system and determine whether the person has been previously interacting with the system. In one embodiment, the system establishes thresholds, enrolls players, performs the video game (or other application) including interacting with a subset of the players based on the enrolling, determines that a person has become detectable in the field of view of the system, automatically determines whether the person is one of the enrolled players, maps the person to an enrolled player and interacts with the person based on the mapping if it is determined that the person is one of the enrolled players, and assigns a new identification to the person and interacts with the person based on the new identification if it is determined that the person is not one of the enrolled players.

Подробнее
26-07-2012 дата публикации

Method of image processing and computer-readable recording medium

Номер: US20120190447A1
Автор: Tamotsu MAENO
Принадлежит: Sega Corp

A computer, functioning as separate units, places at least first, second and viewed objects within a virtual space; displays the objects in a screen by performing a coordinate conversion based on a viewpoint and a viewed point set within the virtual space; moves the first object within the virtual space based on an operation by a player; controls movement of the viewpoint and the viewed point within the virtual space based on an operation by the player; generates an event based on relationship between the first and the second objects which move within the virtual space; determines a center point of the event based on coordinates of the first and the second objects; and sets a target point set on the viewed object as the viewed point, and sets the viewpoint on a half line starting from the viewed point to be passing the center point of the event.

Подробнее
26-07-2012 дата публикации

Game system and game apparatus

Номер: US20120190457A1
Автор: Noriyoshi Fujimoto
Принадлежит: Square Enix Co Ltd

A communication play is performed between a master machine and a slave machine. The slave machine can obtain an item according to the result of the communication play and the item is deposited to the master machine. After the communication play ends, if a cartridge is mounted to the slave machine and the master machine and the slave machine perform communication, the item that has been deposited to the master machine is delivered to the slave machine.

Подробнее
02-08-2012 дата публикации

Systems, Methods, And Computer Readable Media For Providing Information Related To Virtual Environments To Wireless Devices

Номер: US20120196576A1
Принадлежит: AT&T INTELLECTUAL PROPERTY I LP

Methods, systems, and computer-readable media are disclosed for providing information related to virtual environments. One such method includes receiving user input identifying an event related to the virtual environment for which a notification is to be provided to a mobile wireless communication device. User input is also received identifying an output to be provided by the mobile wireless communication device in response to receipt of the notification. A determination is then made that the event related to the virtual environment has occurred. In response to determining that the event occurred, the mobile wireless communication device is provided with the notification, and the output identified by the user input is provided by the mobile wireless communication device.

Подробнее
02-08-2012 дата публикации

Communication hub for video game development systems

Номер: US20120196687A1
Принадлежит: Disney Enterprises Inc

A video game development system for enhancing communications between development tools and video game platforms or running games. The system includes a communications hub module running on a computer or server and communicatively linked with first and second video game platforms to allow the communications hub module to forward messages to and receive messages from the game platforms. Memory accessible by the communications hub module stores communication data sets or libraries controlling communications with the game platforms. A video game development tool is provided in the system and is communicatively linked with the communications hub module. The development tool transmits messages formatted based on a client-side communications library defining communications with the hub module. The hub module receives the transmitted messages, generates game platform messages from the received messages based on the platform communication libraries, and forwards the game platform messages to the first and second video game platforms.

Подробнее
09-08-2012 дата публикации

Automatic player information generation for interactive entertainment

Номер: US20120202602A1
Автор: Brian D. Buhr
Принадлежит: Sony Computer Entertainment America LLC

Automatic player profile generation may be implemented for an interactive online game in which one or more players interact via one or more client devices connected to a server device via a network. Information relating to game activity may be collected for the one or more players during one or more game sessions with the server device. One or more player statistics relevant to the game activity may be calculated for each of the one or more players during the game session based on the information relating to game activity with the server device. A player profile may be generated for each of the one or more players with the server. Each player profile may include the one or more player statistics for a corresponding one of the one or more players.

Подробнее
16-08-2012 дата публикации

Methods, Server System and Browser Clients for Providing a Game Map of a Browser-Based Online Multi-Player Game

Номер: US20120208636A1
Автор: Oliver Feige
Принадлежит: Travian Games GmbH

The present invention concerns a method for displaying a game map of a browser-based online multi-player game, wherein each browser client displays only a selectable portion of the game map and wherein the game map is modified by actions of a plurality of players of the game, the method comprising the following steps: a. performing at least one game action by a first browser client of a first player that leads to a modification on the game map; and b. upon changing a selection of the game map to be displayed by a second browser client of a second player, updating at least the selected portion of the game map to reflect the modification for display at the second browser client.

Подробнее
16-08-2012 дата публикации

Method and system for creating a virtual world where user-controlled characters interact with non-player characters

Номер: US20120208642A1
Автор: Karl Joseph Borst
Принадлежит: GANZ

A method of providing an interactive virtual environment is provided. The method includes using a computer system to receive registration information, establish an account for a user and associating a virtual character with the account. In response to an interaction between the virtual character and a non-player character in the virtual environment, task information is served over the communication network for presenting the user controlling the virtual character with a request from the non-player character to perform a task. An invitation is received over the communication network inviting at least one additional virtual character to participate in performing the task. In response to receiving an acceptance of the task on behalf of the additional virtual character, task content is served over the communication network to allow both the virtual character and the additional virtual character to take actions to perform the task included in the request.

Подробнее
23-08-2012 дата публикации

System and Method for Using Atomic Agents to Implement Modifications

Номер: US20120214586A1
Принадлежит: Disney Enterprises Inc

Techniques are disclosed for using atomic agents to implement modifications to actors. The atomic agents are self-functioning and may be applied to and removed from an actor in order to modify the behavior and/or appearance of the actor. The default appearance and behavior of the actor is embedded in the program code that defines the actor. One or more atomic agents may be applied to the actor to modify the actor's appearance or behavior without requiring any communication or interaction with the program code that defines the actor. Separate program code defines each atomic agent and the compatibility between the respective atomic agent and other atomic agents.

Подробнее
30-08-2012 дата публикации

Methods for managing progress of game activity by crews in social networed games

Номер: US20120220373A1
Автор: Andres Cantor
Принадлежит: Individual

Methods for crew creation and management are provided. One method includes providing a user interface by the social gaming program for generating a request for help by a requestor to enable access to a content item in the social gaming program. The request for help is forwarded to friends of the requestor based on analysis of the social graph to define a crew of friends in the social gaming program. The method includes obtaining an indication of acceptance of the request for help from at least one friend of the requestor. The acceptance is utilized to increase a progress toward enabling access to the content item. The method also includes detecting completion of the progress by the crew of friends and enabling access to the content item. The detected completion is saved to a crew database to signal a level change in the social gaming program.

Подробнее
13-09-2012 дата публикации

Methods, Systems, and Products for Centralized Control of Gaming Applications

Номер: US20120231875A1
Принадлежит: AT&T INTELLECTUAL PROPERTY I LP

Methods, systems, and products bookmark gaming applications. When a player wishes to pause a gaming application, a bookmark may be created. The bookmark identifies a location in the gaming application at which play is paused. Play may then be resumed from the bookmark, whether at a same device or at a different device.

Подробнее
13-09-2012 дата публикации

Domain-Based Game Interfaces and Servers

Номер: US20120231889A1
Принадлежит: FOURTH WALL STUDIOS Inc

A gaming platform is presented where various types of non-game domains can be incorporated into a game as a game component. Two or more domains, possibly a website, can become a territory within an online game where players cooperate or compete to dominate the website. The domains can be bridged or otherwise linked to form a game map topology, and allow movement of a player's units from one domain to another. The game space can be presented to players as an overlay in a browser allowing players to engage the game and browse domain content without necessarily affecting the underlying website.

Подробнее
27-09-2012 дата публикации

System and method for defining an augmented reality character in computer generated virtual reality using coded stickers

Номер: US20120244939A1
Автор: Edwin Braun
Принадлежит: Edwin Braun

A system and method for defining an augmented reality character in a computer game having multiple players uses a portable cellular communications device having a camera. Tags are used comprising patterns which are scanned by the camera and transmitted to a game server. The pattern is translated by the server into an augmented reality item, being either a person or a character. The augmented reality item is transmitted to the camera and displayed to the gamer transposed over the object upon which the tag is placed.

Подробнее
27-09-2012 дата публикации

Methods and systems for utilizing global positioning information with an online game

Номер: US20120244945A1
Автор: Aaron Winters, Brian Kolo
Принадлежит: Individual

We present a system and method for incorporating geolocation information into an online game to enhance the enjoyment of the online game. The geolocation of a player is communicated to the online game servers which modify the gaming environment of the player based on the player's current geolocation. If the player changes geolocation, the online game may modify the player's gaming experience as the player's geolocation changes.

Подробнее
04-10-2012 дата публикации

Portable electronic device

Номер: US20120252577A1
Автор: David Webster
Принадлежит: Individual

A portable electronic device including: a memory for storing information including gaming information and location information; a display for displaying at least a portion of the information stored on the memory; a first data interface for communicating with a storage server and for transmitting gaming information to and receiving gaming information from the storage server; a second data interface for communicating with at least one other adjacent portable electronic device and for transmitting location information to and receiving location information from the at least one other portable electronic device wherein the information displayed on the display is dependent at least in part on the location information.

Подробнее
18-10-2012 дата публикации

Internet family history game interacting with databases

Номер: US20120264494A1
Принадлежит: FUNIUM LLC

An family history game in which progress is measured at least partially by a player's family history research. In some embodiments, the family history game may comprise a computer game that may be played online to facilitate interaction between a player and a database. The player may use avatars that represent real people, who may or may not be related to or otherwise associated with the player. The player may retrieve documents or other information from searching one or more online databases that include information about a real person who corresponds to an avatar used by the player. Multiple players may interact with one another in the family history game through online social media.

Подробнее
25-10-2012 дата публикации

System and method for dynamic matchmaking population herding

Номер: US20120270643A1
Принадлежит: Disney Enterprises Inc

Techniques are disclosed for dynamically herding a matchmaking population for a multi-player game. A new player requesting to play a multi-player game is presented with a gameplay selection mode interface based on metrics gathered by monitoring the matchmaking population for the different gameplay modes of the multi-player game. The metrics are evaluated by a metric evaluation engine to determine a configuration of the gameplay mode selection interface that is designed to herd the matchmaking population to evenly balance the players across the different gameplay modes of the multi-player game. A herding incentive may be determined based on the evaluation of the metrics and included in the gameplay mode selection interface.

Подробнее
01-11-2012 дата публикации

Social interactive content creator development

Номер: US20120276993A1
Принадлежит: Sony Computer Entertainment America LLC

A system is provided for social interactive content development of a plurality of art assets for an interactive video game. The system includes a proximity analyzer for determining proximity relationships amongst the plurality of art assets, each of the art assets being defined for display during execution of the interactive video game. An activity monitor is provided for monitoring access to the plurality of art assets. And a social inference engine is provided for initiating a communication in response to triggering a predefined access threshold set for a specific art asset based on a proximity relationship of the specific art asset to a proximate art asset.

Подробнее
01-11-2012 дата публикации

Manual and camera-based avatar control

Номер: US20120276995A1
Принадлежит: Microsoft Corp

Manual and camera-based avatar control is described for example, in computer game systems. In one embodiment, an image capture system tracks motion of a player's arm holding a real world object and the player also makes input to the game system at the same time, using a manual controller. In an example, tracked motion of a player's arm is used to control aim of a virtual dart in a game display and the player makes manual input at the controller to fire the dart. In various embodiments, position of a part of a player is detected and mapped to screen space using a mapping function which may vary. For example, a mapped position of a player's hand in screen space is used to control the position of an avatar's hand by extending the avatar's arm. In examples, conditions are met before camera-based control of an avatar.

Подробнее
08-11-2012 дата публикации

Method and system for providing game service using user information

Номер: US20120283020A1
Автор: Jee In Kim
Принадлежит: SYNTASIA Inc

Disclosed is a method and system for providing a game service, acquiring information about a user from a server offering a social network service and using the acquired user information, in a game environment managing an entity group including one or more entities, in which the entity group is formed by receiving user information of a user, who is accessing the terminal, from a third party server and creating an acquaintance group of the user based on the user information, receiving a selection of the acquaintance group, and matching a record, which corresponds to the selected acquaintance, with entity included in the entity group. The game service is provided to a terminal of the user with reference to the entity group.

Подробнее
08-11-2012 дата публикации

Metrics-based gaming operations

Номер: US20120283021A1
Автор: Joseph Riego
Принадлежит: Sony Computer Entertainment America LLC

Methods and systems for metrics-based gaming operations are provided. Information concerning game play for each play may be received and stored. Such information may be used to generate certain metrics. The generated metrics, in turn, may be used to determine how to customize a game operation. Such game operations may include providing training to a player, matching a player up with another player or with a team, adjusting a game event, etc.

Подробнее
15-11-2012 дата публикации

Information processing device, and information processing system

Номер: US20120287152A1
Принадлежит: Sony Computer Entertainment Inc

A displayed image generation unit enlarges, reduces, or scrolls a displayed image in accordance with a command for change from a user. When a clip command receiving unit receives a clip command, a clipping area identification unit identifies an area to be clipped according to the clip command. A thumbnail image generation unit generates a thumbnail image corresponding to the identified area. A positional information acquisition unit acquires positional information identifying a position of the identified area in an image as a whole. A content ID acquisition unit acquires identification information identifying an image when the clipping command is received. A hard disk drive maps the identification information, the thumbnail image, and the positional information and stores the mapped information.

Подробнее
15-11-2012 дата публикации

Products and processes for targeting offers to players in a video game

Номер: US20120289315A1
Автор: Andrew Van Luchene
Принадлежит: Individual

According to an embodiment, a video game is capable of providing offer to player of the video game. For example, the video game can provide to the player an offer to receive a particular virtual item (a virtual object or a virtual service delivered in the video game) in exchange for a particular price. The time at which the offer is provided to the player can be governed by the status in the game of the player character of the player.

Подробнее
22-11-2012 дата публикации

Optional animation sequences for character usage in a video game

Номер: US20120295702A1
Принадлежит: Individual

A video game includes user selectable animation routines for a game character. The animation routines may be performed by the game character upon entry to game play, upon occurrence of predefined game events, or as commanded by a game player. Information of the animation routines may be downloaded from a server to a game machine, and available animation routines may be limited based on information relating to the game character.

Подробнее
29-11-2012 дата публикации

Conditional Access System and Method

Номер: US20120304309A1
Принадлежит: Scientific Games Holdings Ltd

The present invention relates to methods of and systems for providing conditional access to electronic content. Electronic content is provided to a user along with authorization information. The electronic content may be transmitted to the user, and the user may use the authorization information to access the electronic content. An authorization code may be provided to the user such that the user may be granted access to the content based on a comparison of the provided authorization code and a second authorization code transmitted with the electronic content, and transmission of the second authorization code may be controlled by a content provider to control access by the user.

Подробнее
13-12-2012 дата публикации

Geographic data acquisition by user motivation

Номер: US20120315992A1
Принадлежит: Microsoft Corp

Architecture that motivates and utilizes users as the means for capturing geographical data of a desired location. The architecture incentivizes users (e.g., large numbers of mobile-phone and mobile-computer users) to provide the data in the form of geolocation information trails and images captured by user devices. Thus, users take multiple pictures, for example, and can validate existing coverage of specific points of interest based on variable needs of the requestor. One motivational technique is by using augmented reality (AR) games, which include shooting targets associated with the point of interest (e.g., a street). Thus, the game can be designed for the data accumulation, which includes visual data. Additionally, the architecture can determine the areas or points of interest for validation and/or additional coverage by comparing live video data to an image database to decide of the need for update.

Подробнее
20-12-2012 дата публикации

Method and System for Object Recognition, Authentication, and Tracking with Infrared Distortion Caused by Objects for Augmented Reality

Номер: US20120320216A1
Принадлежит: Disney Enterprises Inc

There are presented methods and systems for virtual environment manipulation by detection of physical objects. An example method includes projecting an infrared pattern onto a physical environment having a physical object, capturing an infrared image of the physical environment using an infrared camera, detecting, in the infrared image, an infrared distortion caused by at least a portion of the physical object, the at least portion of the physical object comprising patterned materials affecting an infrared light, modifying a virtual environment based on the infrared distortion caused by the patterned materials affecting the infrared light, and rendering the modified virtual environment on a display. For example, the at least portion of the physical object is a tag placed on the physical object.

Подробнее
27-12-2012 дата публикации

Guidance for image capture at different locations

Номер: US20120327252A1
Принадлежит: Eastman Kodak Co

A method for providing guidance to a user as to what images should be captured by the user as the user moves from location to location, comprising receiving a first captured digital image having pixel data captured of a scene at a first location, using a processor to analyze the pixel data of the first captured digital image and determining based on such analysis a second possible image capture location for the user, wherein the second possible image capture location is selected from a plurality of different possible locations, and transmitting guidance to the user over a communications network, the guidance including information concerning a next scene to be captured at the second location.

Подробнее
27-12-2012 дата публикации

Method and device for fantasy sports player recommendations

Номер: US20120330443A1
Принадлежит: Disney Enterprises Inc

A method and device generates a fantasy sports recommendation. The method includes receiving a plurality of ranking values associated with a sport player, each of the ranking values being generated from a respective source. The method includes assigning a weight value to each of the ranking values, the weight value being associated with the respective source. The method includes generating a recommendation value for the sport player as a function of the ranking values and the corresponding weight values. The method includes receiving a selection value for the sport player. The method includes determining a further weight value for each of the sources as a function of the selection value, the recommendation value, and the weight value for the corresponding source.

Подробнее
27-12-2012 дата публикации

Entertainment system for performing human intelligence tasks

Номер: US20120330445A1
Автор: Gary Stephen Shuster
Принадлежит: Individual

A game engine is configured to accept human intelligence tasks as in-game content and present the in-game content to the game player. Human intelligence tasks, such as visual discrimination, are thus enabled in a video game context. The game engine may receive a definition of human intelligence tasks from one or more remote sources present the human intelligence tasks to multiple video game participants as in-game content. The game engine defines and enables game play rules for the in-game content. The game play rules set parameters for the multiple video game participants to perform the human intelligence tasks to achieve desired results. The game engine may award each of the multiple video game participants an improved game score upon successful performance of the human intelligence tasks in accordance with the game play rules. The game engine may measure success by consistency in responses between different participants or trials.

Подробнее
03-01-2013 дата публикации

Friend recommendation system based on an active social network

Номер: US20130005478A1
Принадлежит: Individual

Social network information of a player of a computer-implemented game is accessed to identify active players from the social network information. The active players each have a minimum number of reciprocated communications with the player within a time range. A recommendation of players is generated to the player based on the identified active players.

Подробнее
03-01-2013 дата публикации

Content-related information display system

Номер: US20130005490A1
Автор: Kazuhiro Ooya
Принадлежит: Square Enix Co Ltd

An object of the present invention is to provide a content-related information display system capable of acquiring related information corresponding to a reproduced content during the reproduction of contents such as a game, without stopping reproducing the content and taking time and effort. A player progresses a game while operating a game apparatus. When a predefined predetermined condition is satisfied by the progress of the game, information on a progress status of the game is transmitted from the game apparatus to a portable game apparatus. The portable game apparatus receiving the predetermined information specifies content-related information according to the received information, and displays the specified content-related information on a display screen.

Подробнее
03-01-2013 дата публикации

Providing rewards to users based on their levels of influence over other users

Номер: US20130006736A1
Принадлежит: Individual

A method of providing rewards to users based on their levels of influence over other users is disclosed. A level of influence of a user of a system over other users of the system is determined. An incentive reward that is to be provided to the user based on a success of the user at influencing the other users to perform a location-based action within a time period is determined. The determining of the incentive reward is based on the level of influence of the user. A success of the user at influencing the other users to perform the location-based action is determined. A reward is provided to the user based on the determining of the success of the user at influencing the other users to perform the location-based action.

Подробнее
17-01-2013 дата публикации

System for Optimizing Processing Capacity for a Group of Gaming Applicances Engaged in Play of an Online Game

Номер: US20130017889A1
Автор: Semen Kozlov
Принадлежит: Individual

A network-connected system serving digital games includes a game server having a first software application executing from a non-transitory physical medium coupled to the server, the server serving a digital game to individual ones of network-connected digital appliances, and distributed client software applications executing from non-transitory physical mediums coupled to the network-connected digital appliances. The client software applications monitor local processing capability for real-time processing of served objects and effects, communicate capability information to the game server, and the game server serves objects and effects compatible with a higher level of processing capability or objects and effects compatible with a lower level of processing capability depending on the capability information communicated.

Подробнее
31-01-2013 дата публикации

Social network based virtual assembly places

Номер: US20130031475A1
Принадлежит: SCENE 53 Inc

A method of providing virtual meeting environments for user controlled avatars. Each avatar is associated with user information from at least one social network (Facebook), and the user's profile picture and sex controls the general appearance of the avatars. The avatar's appearance can also be customized according to their user's social network relationships such as friends, friends of friends, or strangers. Various online virtual events, such as virtual parties, meeting rooms and the like may be created, and other social network users invited to participate by sending their avatars to the meeting environment. There the avatars may move about and interact with one another according to real-world rules, such as the rule that only avatars that are portrayed as physically being closely associated to each other in the virtual world may chat or interact, as well as exchange social network user information. Virtual environment search engines are also provided.

Подробнее
21-02-2013 дата публикации

Soft-sending chat messages

Номер: US20130047099A1
Принадлежит: Disney Enterprises Inc

Techniques are disclosed for supplying users in an online environment with a safe and effective chat facility. The chat facility is “safe” in the sense that the ability of users to compose inappropriate messages is greatly restricted, while “effective” in the sense that users are still allowed a broad range of expressivity in composing and exchanging chat messages.

Подробнее
28-02-2013 дата публикации

System and method for collecting donations to play computer game

Номер: US20130053138A1
Принадлежит: DONATE2PLAY MEDIA Inc

A computer-implemented method for providing a computer game such as, for example, a social network game includes steps of hosting the game at a server, receiving a request from a player to play the game, enabling game play, requesting a donation from the player to continue play or to enable access to a game feature, and continuing game play or enabling access to the game feature only if the donation is received. A donation request screen may be displayed at the transition from one completed game level to a successive game level, when the game is over, or at any other time during game play. Multiple donation amounts may be specified on the donation request screen, each donation amount providing a different number of game credits. This method enables donations to be collected for a charitable entity while playing computer games. The method also raises social awareness through game play.

Подробнее
07-03-2013 дата публикации

Image processing system, image processing terminal, image processing method, program, information storage medium, and image processing device

Номер: US20130057586A1
Принадлежит: Sony Computer Entertainment Inc

Provided is an image processing system, which allows images that are registered in each image management server to be easily grasped, and also allows a user that is registered as an associated user in each image management server to be easily grasped. A registered image acquisition unit ( 34 ) acquires, for each of image management servers ( 16 ), registered images stored in association with an account corresponding to a user. An associated-user-corresponding-image acquisition unit ( 38 ) acquires, for the each of the image management servers ( 16 ), associated-user-corresponding-images, which are images corresponding to an account of an associated user. A display output unit ( 42 ) outputs for display a screen including a registered image placement region, in which the registered image is placed in association with a corresponding one of the image management servers ( 16 ), and an associated-user-corresponding-image placement region, in which the associated-user-corresponding-image is placed in association with a corresponding one of the image management servers ( 16 ).

Подробнее
07-03-2013 дата публикации

Method and apparatus for receiving game streaming data, and method and server for transmitting game streaming data

Номер: US20130059654A1
Автор: Zhang-hoon Oh
Принадлежит: SAMSUNG ELECTRONICS CO LTD

A game streaming data providing method and server for assigning some control rights for a game to a user terminal that participates in the game, and a method and apparatus for receiving game streaming data. The game streaming data providing method, may obtaining game list information from the server; displaying the game list information; transmitting to the server information regarding a game selected by a first user, and game setting information permitting a second user to participate in the game; and receiving control right information and game streaming data regarding the game from the server, wherein the control right information comprises at least one of first control right information defining a range of control rights for the game assigned to the first user, and second control right information defining a range of control rights for the game assigned to the second user.

Подробнее
07-03-2013 дата публикации

Counter-balancing in-play video game incentives/rewards by creating a counter-incentive

Номер: US20130059666A1
Принадлежит: International Business Machines Corp

An approach is provided in which a disincentive is provided during the execution of a video game program that is operated by a current user. One or more disincentive factors are identified that correspond to the current user. The identified disincentive factors are compared with current time factors. Based on the comparison, one or more game characteristics are altered with the game characteristics being altered in order to provide a disincentive to continued operation of the video game program by the current user.

Подробнее
28-03-2013 дата публикации

System and method of gamification of real-life events

Номер: US20130079128A1
Принадлежит: Individual

There is a system and method for gamification of real-life events over a computerized network. The system includes an observer module configured to generate real-life data in response to observation of a real-life event. The system includes an interface engine module configured to operate an ongoing computerized game that includes game objects. The system includes an implementation module configured to receive an implementation instruction and automatically effect a real-world occurrence associated with the implementation instruction. The system includes a control module, including a processor, configured to convert real-life data from the observer module into a game object, provide the created game object to the interface engine module for injection into an ongoing computer game, and convert a player interaction into an implementation instruction and provide the same to the implementation module. The system includes a player module configured to permit a player to play the ongoing game.

Подробнее
04-04-2013 дата публикации

Apparatuses, methods and systems for a live online game tester

Номер: US20130084927A1
Принадлежит: Individual

A method for testing a set of new game features for an online gaming application is provided. The method initiates with selecting a new game feature for testing from the set of new game features. Users are assigned to a test group or control group. Each of the test group users is provided a gaming application including the selected new game feature enabled. Each of the control group users is provided the gaming application without the selected new game feature enabled. Evaluation scores are generated based on gaming activity and social network activity. A score comparison report is generated comparing the evaluations scores of the test group and the control group. Based on the score comparison report, it is determined whether to continue testing one or more additional new game features from the set of new game features.

Подробнее
04-04-2013 дата публикации

Gaming assistance system and method

Номер: US20130084985A1
Принадлежит: Sony Computer Entertainment Europe Ltd

A method of assisting a first player of a videogame is provided. The method includes making a game state of the first player accessible to a second player. The game state describes a state of the videogame as played by the first player. The method also includes executing the videogame for the second player using the game state of the first player to define the initial state of the videogame for the second player, allowing the second player to play the videogame based upon the game state of the first player until a first predetermined criterion is met, and providing to the first player data for updating their game state in response to the play of the second player.

Подробнее
25-04-2013 дата публикации

Matching system, information processing apparatus, server, matching method, and storage medium storing matching program

Номер: US20130102392A1
Принадлежит: Nintendo Co Ltd

A game system 100, which is an example of a matching system, includes a game server 500 and a plurality of game devices 300 that are connected to the game server 500 over a network. The game system 100 includes a related player presenting section 331 for presenting, to a participating player who is attempting to join a game and for whom matchmaking is to be performed in any of matching rooms that are matching ranges, a related player related to the participating player, a matching room identification section 54 for identifying a matching room that is associated with the related player presented by the related player presenting section 331, and a matching processor 55 for performing matchmaking in the matching room identified by the matching room identification section 54.

Подробнее
25-04-2013 дата публикации

Virtual world operating system and operating method

Номер: US20130103755A1
Принадлежит: KOREA ELECTRONICS TECHNOLOGY INSTITUTE

The present invention relates to a virtual world operating system and operating method, and is adapted to support a variety of virtual worlds so as to allow linked operation or individual operation of the same by providing a base able to commonly define virtual objects and avatars present in a virtual world. Disclosed is a configuration that comprises: at least one service server which stores data for building at least one virtual world of the present invention and which builds a virtual world based on the data; and a network which supports a communication pathway for service server access, wherein the service server defines common feature types of virtual object types and avatar types positioned in the virtual world based on MPEG-V.

Подробнее
02-05-2013 дата публикации

Depth Image Compression

Номер: US20130106994A1
Принадлежит: Microsoft Corp

Depth image compression is described for example, to enable body-part centers of players of a game to be detected in real time from depth images or for other applications such as augmented reality, and human-computer interaction. In an embodiment, depth images which have associated body-part probabilities, are compressed using probability mass which is related to the depth of an image element and a probability of a body part for the image element. In various examples, compression of the depth images using probability mass enables body part center detection, by clustering output elements, to be speeded up. In some examples, the scale of the compression is selected according to a depth of a foreground region and in some cases different scales are used for different image regions. In some examples, certainties of the body-part centers are calculated using probability masses of clustered image elements.

Подробнее
02-05-2013 дата публикации

User experience adjustment in controllable events

Номер: US20130110760A1
Принадлежит: International Business Machines Corp

A method for adjusting a user's experience of a controllable event including determining a user somatic state, using a computer device, from user sensor data collected from at least one physiological sensor; determining a user cognitive state, using the computer device, from user experience data collected from the user; determining a user experience model, using the computer device, from the user somatic state and the user cognitive state; correlating, using the computer device, at least one user hypothesis with the user experience model; and adjusting the controllable event, using the computer device, based upon the at least one user hypothesis.

Подробнее
09-05-2013 дата публикации

System and Method for Augmented and Virtual Reality

Номер: US20130117377A1
Автор: Samuel A. Miller
Принадлежит: Magic Leap Inc

One embodiment is directed to a system for enabling two or more users to interact within a virtual world comprising virtual world data, comprising a computer network comprising one or more computing devices, the one or more computing devices comprising memory, processing circuitry, and software stored at least in part in the memory and executable by the processing circuitry to process at least a portion of the virtual world data; wherein at least a first portion of the virtual world data originates from a first user virtual world local to a first user, and wherein the computer network is operable to transmit the first portion to a user device for presentation to a second user, such that the second user may experience the first portion from the location of the second user, such that aspects of the first user virtual world are effectively passed to the second user.

Подробнее
16-05-2013 дата публикации

Game apparatus

Номер: US20130123000A1
Принадлежит: Konami Digital Entertainment Co Ltd

A game apparatus has an operation unit and a radio communication unit for performing radio communication with the outside and a connection unit that establishes a connection with an external terminal device via the radio communication unit, and stores the number of credits in association with a player ID obtained and also stores this player ID in association with a terminal ID of the external terminal device for which the connection has been established by the connection unit. Also, the game apparatus controls a first game that advances based on an operation of the operation unit while consuming credit corresponding to a player ID and a second game that advances while consuming credit corresponding to a player ID that is associated with the terminal ID of the external terminal device for which the connection has been established by the connection unit so that the first game and the second game advance simultaneously. The game apparatus reduces the number of credits corresponding to the player ID depending on credit consumed respectively in the first and the second game.

Подробнее
16-05-2013 дата публикации

Information-processing device, information-processing system, information-processing method, and computer-readable storage medium

Номер: US20130123022A1
Принадлежит: Nintendo Co Ltd

An exemplary information-processing device includes: a switching unit configured to switch an operating mode of the information-processing device to an active mode or a sleep mode; a receiving unit configured to receive, when the information-processing device is in the active mode, an instruction to download data specified by a user; and a downloading unit configured to start download of the data when the operating mode of the information-processing device is switched from the active mode to the sleep mode.

Подробнее
16-05-2013 дата публикации

Interactive television promotions

Номер: US20130125160A1
Принадлежит: Microsoft Corp

Embodiments for executing interactive television promotions are disclosed. One example embodiment includes an entertainment system comprising a sensor input to receive from one or more sensors observation information indicating a natural user interface behavior of a viewer, a program input to receive from a broadcaster a video program, an output configured to output to a display the video program, and a module input to receive from an interaction authority an experience module associated with the video program, the experience module configured to execute an experience instruction if the natural user interface behavior of the viewer satisfies a condition defined by the experience module.

Подробнее
23-05-2013 дата публикации

System and method for product-based gaming

Номер: US20130130784A1
Принадлежит: Mahoot Inc

Disclosed are new approaches for providing a product based game. A host may receive a user selection of one or more products. Products may be selected by scanning optical codes using a camera or other device. According to an outcome of the game, one or both of a product and a promotional offer are selected, including discounts and these are communicated to the user. Graphical representations of the one or more products selected by the user may be used as interface elements in a game interface. In some embodiments, a multi-player game may be initiated from a social networking interface and invitations issued to users linked to an inviter's networking interface. A player may pay a fee to buy points or for the privilege of playing. In some embodiments, the promotional offer is a discount and the discount amount is at least as great as a game fee.

Подробнее
23-05-2013 дата публикации

Allowing media and gaming environments to effectively interact and/or affect each other

Номер: US20130130803A1
Принадлежит: Apple Inc

A gaming environment can be affected based on one or more aspects of a media environment. By way of example, gaming content and/or the gaming experience provided and/or suggested to an individual can be tailored based on his/her musical profile effectively obtained from the media environment associated with the individual. Similarly, a media environment can be affected by a gaming environment. By way of example, musical content provided and/or suggested to an individual can be based on his/her gaming profile. In addition, an open media-gaming environment can be provided where various media and gaming components can be integrated together. By way of example, an individual can identify one or more of his favorite songs to be presented for a game. The game can be packaged and/or sold without the song(s) but configured to receive and effectively provide them for game play.”

Подробнее
13-06-2013 дата публикации

Online game community with controlled cross-promotion

Номер: US20130151342A1
Принадлежит: Gree Inc

A cross-promotion system that controls promotion between video game makers in an online video game community is described. A video game user operates an instance of a video game on a computing device. Information about the operation of the video game and/or the video game user is transmitted to a server of the online cross-promotion system. The online cross-promotion server determines that the maker of the video game is participating is a cross-promotion message, and therefore a cross-promotion message should be displayed within the instance of the video game. The online cross-promotion server can further customize the cross-promote message to increase its relevance to the video game user. The promotion message is transmitted from the online cross-promotion server to the computing device and is displayed within the instance of the video game that is operating on the computing device.

Подробнее
13-06-2013 дата публикации

Method and apparatus for controlling information in virtual world

Номер: US20130151627A1
Принадлежит: International Business Machines Corp

Provided is a method for controlling information shared in a virtual world by a server and a plurality of users' client terminals connected to each other through a network. In this information control method, a computer creates a third object between a first object and a second object in the virtual world when the first object and second object transmit communication information therebetween, and filters the information with the third object. In addition, when an object transmits visual information, the third object can be created around the object transmitting the visual information. The third object can be created as a pseudo wall.

Подробнее
20-06-2013 дата публикации

Game device, method of controlling a game device, and information storage medium

Номер: US20130157762A1
Принадлежит: Konami Digital Entertainment Co Ltd

A current value guide unit of a game device shows a user a current value of one game parameter indicating a current state of an operation subject. An action control unit causes the operation subject to perform an action in response to an operation performed by the user. A game parameter changing unit causes the one game parameter to change in a case where the operation subject moves, a case where the operation subject attacks an enemy, and a case where the operation subject receives damage due to an attack from the enemy. A determination unit determines whether or not the current value of the one game parameter is within a predetermined range. An inhibition unit inhibits the operation subject from performing an action when it is determined that the current value of the one game parameter is within the predetermined range.

Подробнее
20-06-2013 дата публикации

Monitoring method and system using collective intelligence and rating propagation in virtual world community

Номер: US20130159069A1
Принадлежит: International Business Machines Corp

A method and system for monitoring and judging activities in a virtual world environment are disclosed. The method comprises a first user engaging in an activity in the virtual world environment, a witness witnessing the first activity and reporting the activity to a monitor as possibly malicious, and the monitor organizing a jury comprised of a plurality of jurors. The jurors view and judge the activity in the virtual world environment; and on the basis of this judging, defined benefits in the virtual world environment are awarded to the witness, monitor and jurors. The method may further comprise penalizing the first user in the virtual world environment. For instance, if the first user has friends in the virtual world environment, the penalizing may include penalizing these friends.

Подробнее
27-06-2013 дата публикации

Game system

Номер: US20130165233A1
Автор: Yoichi Wada
Принадлежит: Square Enix Co Ltd

An object of the present invention is to provide a high-preference game system that can reduce a game development burden of a game system operator, can increase the desire of a player to iteratively play a game, and enables a player to play a game without aversion. When a player requests a game open in a dungeon, 5 points among the points retained by the player is consumed, and 3 points are temporarily pooled in the dungeon. When the player succeeds in satisfying a clear condition of the dungeon, a total of 13 temporarily-pooled and not pooled points is added to a retention point of the player. Also, when the player fails to satisfy the clear condition of the dungeon, the temporarily pooled points are pooled in the dungeon.

Подробнее
27-06-2013 дата публикации

Method and system for matchmaking connections within a gaming social network

Номер: US20130165234A1
Принадлежит: Zynga Inc

Techniques for recommending and establishing connections between users within a gaming social network, designed for connecting users having common gaming interests or characteristics. Embodiments include methods for recommending connections from members of an out-of-game social network, the gaming social network, and gaming activity participants; evaluating user profile information and user characteristics in a gaming social network and gaming activity in a game networking system to determine an appropriate set of connections for a selected user; and presenting graphical user interface content and configurations to enable the suggestion, review, and accepting of recommended connections in the gaming social network.

Подробнее
04-07-2013 дата публикации

System And Method For Facilitating Access To An Online Game Through A Plurality Of Social Networking Platforms

Номер: US20130172085A1
Принадлежит: Kabam Inc

Participation in an online game through a plurality of different social network platforms may be facilitated. This may include enabling an individual user to log in to the online game, which may take place in a virtual space, through a plurality of different social network platforms, thereby extending the accessibility of the online game with respect to the individual user. The online game may be provided to users through different social network platforms such that a first user accessing the online game through a first social network platform may access a common instance of the online game (and/or the virtual space) with a second user accessing the online game through a second social network platform.

Подробнее
08-08-2013 дата публикации

Virtual Competitive Group Management Systems and Methods

Номер: US20130203480A1
Автор: Joel DeYoung
Принадлежит: Hothead Games Inc

Virtual competitive group management systems and methods are provided herein. Exemplary systems may execute methods via one or more processors, which are programmed to compare one or more skill levels of a player to skill levels of a plurality competitors, wherein a skill level is associated with player competitiveness within the interactive game, determine at least one of the plurality of competitors who have at least one skill level that is greater than the skill level of the player, and place the player and the at least one of the plurality of competitors into a competitive group such that the player is at a competitive disadvantage to at least one of the plurality of competitors.

Подробнее
08-08-2013 дата публикации

Game Execution Environments

Номер: US20130203508A1

Systems and methods for executing multiple video games, or other sources of video, include a game execution environment in which each game application is executed on the same operating system but within a virtual I/O shell. The virtual I/O shell includes virtual video, audio and input channels that allow each game application to operate as if it had dedicated drivers. In some embodiments, the systems and methods of the invention are used to provide video streams to a plurality of clients over the internet.

Подробнее
08-08-2013 дата публикации

Virtual location check-in

Номер: US20130203509A1
Принадлежит: Microsoft Corp

Virtual location information is received at one or more devices as part of a virtual location check-in request for a user. The virtual location information identifies a virtual location of the user in a virtual environment. A notification of the virtual location of the user in the virtual environment is sent from the one or more devices to one or more additional users external to the virtual environment. One or more gameplay features can also be made available to the user based on the virtual location.

Подробнее
22-08-2013 дата публикации

Information processing system, computer-readable non-transitory storage medium, information processing method and information processor

Номер: US20130217503A1
Принадлежит: Nintendo Co Ltd

Each information processor executes a mission which allows participation of users of a plurality of information processors using wireless communication. While the mission is being executed, a mission beacon including personal score information is repeatedly transmitted to an unspecified apparatus from each of the information processors. Each information processor calculates a total score based on the personal score information included in the mission beacon of each of other information processors and determines whether the mission has been successful or not based on the total score.

Подробнее
05-09-2013 дата публикации

Offline game storing system and method thereof

Номер: US20130231194A1
Принадлежит: Shenzhen QVOD Technology Co Ltd

An offline game storing system and a game progress storing method of an offline game are disclosed. The offline game storing system comprises a client and a server, wherein a management server in the server receives a request from the client for uploading or downloading a game progress file, stores an uploaded game progress file to a game progress storage server, or sends a game progress file corresponding to the downloading request in the game progress storage server to the client. The game progress storing method comprises the following steps: a progress file of the offline game is uploaded to a server, or a game progress file is downloaded from the server and the offline game is played according to the progress file. A user may play the offline game on different computers by using a same game progress, and since a cloud storage technology is adopted, the loading of the server is reduced and the manner of managing stored files in the server has the strong disaster tolerance capability, thereby ensuring the safety and stability of the server.

Подробнее
03-10-2013 дата публикации

Remote control of an application using dynamic-linked library (dll) injection

Номер: US20130262566A1
Принадлежит: Calgary Scientific Inc

Systems and methods for providing remote access to an application using Dynamic-Linked Library (DLL) injection. A server remote access application executes a connect application that receives an identifier of the application as an argument. The application may be a game, etc., to which remote access is provided to one or more client devices. The connect application injects a Remoting DLL into the address space of the application, where the Remoting DLL provides a mechanism to communicate with a server remote access application. The server remote access application establishes a communications session between a client application on the client device and the application. Instructions directed by the application to the client application are captured by the Remoting DLL and provided to server remote access application. Similarly, inputs from the client device are communicated to the server remote access application and captured by the Remoting DLL, and then communicated to the application.

Подробнее
17-10-2013 дата публикации

Method for saving the state of a part of a game and method for restoring the corresponding game

Номер: US20130273999A1
Принадлежит: GEMALTO SA

The invention relates in particular to a method for saving the state of a session of a game played by at least two players, the game including game elements having chips that are capable of contactless communication with a terminal via an interface. The terminal includes a screen, the game consisting of presenting game elements to the interface, each player being identified by the terminal by a game element referred to as the master element. According to the invention, the saving method involves: recording the history of the game session, recording the game elements which have not been in play, if applicable, and recording the game elements in the possession of the players at the time that the game was interrupted, by means of master elements, so as to be able subsequently to resume the game session in the same state in which the game was when interrupted.

Подробнее
07-11-2013 дата публикации

Gaming platform utilizing a fraud detection platform

Номер: US20130296039A1
Принадлежит: Zynga Inc

A system, computer-readable storage medium storing at least one program, and a computer-implemented method for detecting fraud in a social gaming environment is disclosed herein. For example, game events generated responsive to a player playing a game executing on a client device are received. The game events may then be used to build a player profile for the player. The player profile may characterize the game actions performed by the player. The player profile is then compared with a golden profile. The golden profile may specify an expected gaming behavior. Based on the comparison between the player profile and the expected gaming behavior specified by the golden profile, a player account associated with the player may be marked as suspicious.

Подробнее
07-11-2013 дата публикации

Game-based incentives for location-based actions

Номер: US20130296042A1
Принадлежит: Zynga Inc

In a method and system of providing in-game assets for location-based actions, an indication of a performance of a location-based action by a player of a computer-implemented game is received. A virtual item is provided based on the receiving of the indication of the performance of the location-based action by the player of the computer-implemented game, the virtual item being usable within the computer-implemented game.

Подробнее
07-11-2013 дата публикации

System and Method for Creating Themed Virtual Reality Environments

Номер: US20130296043A1
Принадлежит: Individual

A system and method for creating a themed virtual environment is provided. A computer system is in communication with at least one remote user computer system, and a themed virtual environment creation module is executed by the computer system. The themed virtual environment creation module allows a user of the at least one remote computer system to: select a template virtual environment and a plurality of primitives to be placed in the virtual environment; define one or more attributes associated with the primitives; uploading indicia to be applied to the plurality of primitives; customize the plurality of primitives by applying the indicia to the primitives; and customize the template virtual environment by placing the plurality of primitives at desired locations in the template virtual environment.

Подробнее
07-11-2013 дата публикации

Cross-realm zones for interactive gameplay

Номер: US20130296045A1
Принадлежит: Individual

Methods, computer-readable media, and specially configured machines are described for hosting an instance of a cross-realm zone that manages interaction among characters from different instances of a virtual world in a massively multiplayer online game. Different zones of the virtual world may support different numbers of realms or different combinations of realms, and some zones of the virtual world may remain as single-realm zones. When a character enters a zone, the character may be added to an instance of a cross-realm zone based on the virtual world for which the character is a member. A single cross-realm zone may handle all characters that enter the zone from a subset of realms, but not characters that enter the zone from other realms that are not in the subset of realms. Characters in a cross-realm zone might not have any affiliation or prior social connection or interaction with each other.

Подробнее
07-11-2013 дата публикации

Advertising impression determination

Номер: US20130297411A1
Принадлежит: Sony Computer Entertainment America LLC

Systems and methods for defining and tracking advertising campaigns across a channel video game network are disclosed. The system allows advertisements to be dynamically activated in video games. Advertisements are tracked to determine user impressions and user exposure to the advertisement. In the system, an impression area is defined relative an advertisements in the game. Methods for redefining the impression area or for accounting for the existence of obstructions that distort the view of the advertisement are also provided.

Подробнее