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Небесная энциклопедия

Космические корабли и станции, автоматические КА и методы их проектирования, бортовые комплексы управления, системы и средства жизнеобеспечения, особенности технологии производства ракетно-космических систем

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Мониторинг СМИ

Мониторинг СМИ и социальных сетей. Сканирование интернета, новостных сайтов, специализированных контентных площадок на базе мессенджеров. Гибкие настройки фильтров и первоначальных источников.

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Форма поиска

Поддерживает ввод нескольких поисковых фраз (по одной на строку). При поиске обеспечивает поддержку морфологии русского и английского языка
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Применить Всего найдено 6486. Отображено 100.
09-02-2012 дата публикации

Method and system for operating a self-propelled vehicle according to scene images

Номер: US20120035799A1
Автор: Eric Ehrmann
Принадлежит: Meimadtek Ltd

The present disclosure relates to a robotic system including one or more self-propelled motorized vehicles 120 (SPMV) whose motion is controlled in accordance with electronic image data acquired by one or more observing camera(s) 110 configured to image a scene including the SPMV 120 . In some embodiments, the SPMV includes one or more on-board lights 124 , and the SPMV is operated according to analyzing images acquired by the observing camera before and after an illumination transition of one or more of the point-lights. Some embodiments relate techniques to computer gaming and/or to stereoscopic image processing techniques.

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19-04-2012 дата публикации

Slot machine pin and ball game

Номер: US20120094735A1
Принадлежит: Individual

An electronic gaming console is illustrated having a console cabinet 10 including a prize display 12, a coin entry slot 13, a payout tray 14 and internally mounted game control processor circuits. A video game is provided for play on the console in which mages of objects (balls) are dropped through a series of obstacles (pins) and eventually fill a number of containers. Prizes are paid according to either the number of balls which are in each container at the end of the ball drop and/or the manner in which the pins are hit.

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07-06-2012 дата публикации

Basketball practice machine

Номер: US20120142458A1
Автор: Xi-Song Shuai, Xiao-Hui He

A basketball practice machine includes a main body, a backboard, and a robot connected to the main body. The robot includes a bottom base rotatably connected to the main body and one or more arms, where one arm is rotatably connected to the bottom base. The backboard is connected to an end of one arm and may be oriented and fixed appropriately within a specified three-dimensional space.

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06-09-2012 дата публикации

Game apparatus

Номер: US20120225742A1
Автор: Brad Max, Jay Todd Max
Принадлежит: Individual

A portable game apparatus having two identical free-standing units that can be assembled and used independently or together in an opposing or side-by-side arrangement. The game apparatus is convertible to and from a use configuration and a storage configuration. In the storage configuration, the game apparatus is a single unit with a cavity formed therein to house all of the parts of the game apparatus.

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01-11-2012 дата публикации

Toy Vehicle Track Set and Target Game

Номер: US20120276808A1
Принадлежит: Mattel Inc

A toy vehicle track set and target game includes a track section and a target assembly configured such that the track section aims at or passes through the target assembly. The target assembly includes a rotatable arm with at least two targets disposed at opposing ends. Each target may be removably or movably coupled to the rotatable arm and permanently coupled to a resilient member, such that each target may intersect at least a portion of the track section. A resilient member may be removably coupled to each of the at least two targets and configured to release if the target is impacted or displaced. Upon release or reconfiguration of a target, the rotatable arm's center of gravity may move and, thus, change the frequency, orientation, or velocity or the rotating arm's rotation.

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28-03-2013 дата публикации

Bocce modifying game

Номер: US20130075972A1
Автор: Christopher M. Payer
Принадлежит: Individual

A bocce modifying game includes a gameplay setup, the gameplay setup including at least one target object and at least two movable objects, wherein the at least two moveable objects contain indicia thereon; assigning a plurality of players to at least two opposing teams, wherein at least one player on each team is assigned at least one of the moveable objects containing indicia; commencing gameplay, wherein teams attempt to project at least one of the corresponding assigned moveable objects containing indicia closest to the at least one target object; first scoring opportunity, wherein the moveable object of the corresponding team closest to the at least one target object determines a distribution of points; and modifying gameplay, wherein there is a second scoring opportunity, wherein further distribution of points during gameplay is effected by a display of a plurality of indicia corresponding to the at least two moveable objects.

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30-05-2013 дата публикации

METHOD, A HAND-OPERATED APPARATUS, A SHOOTING APPARATUS, AND A PLAYING SURFACE PLATFORM FOR DYNAMIC ACTIVITIES

Номер: US20130134670A1
Автор: Lam Anthony
Принадлежит:

A small scale dynamic activity which comprises the use of a method, a hand-operated apparatus, a shooting apparatus, and a playing surface platform, presented as a preferred embodiment in the format of a small scale adaptation of the sport of hockey. A hand-operated apparatus is used as goalie equipment with a method of defending a goal from forthcoming small pucks. A shooting apparatus allows rotating a paddle member to control and propel such small pucks. A playing surface platform complements the use of the method along with these two apparatuses within shielded boundaries. The hand-operated apparatus can be positioned in a pose representative of goalie equipments and of bending of limbs. Furthermore, the present invention can be composed of different arrangements for alternative embodiments such as new types of games or to allow small scale adaptation of a physical activity. 1. A hand-operated apparatus used as a finger-operated apparatus comprising:a. at least two finger holders adapted for applying downwards and sideways movements of the user's hand,b. at least one of said finger holders is adapted for holding or gripping to the index finger and middle finger,c. at least one of said finger holders is adapted for holding or gripping to the ring finger and little finger,d. at least two of said finger holders are each adapted for at least one elongated member,e. at least two of said elongated members are adapted for sliding and hovering above a surface with downwards, upwards and sideways movements of the user's hand,f. at least two of said elongated members are adapted for applying downwards, upwards and sideways movements of the user's hand,g. at least two of said elongated members are adapted for applying downwards towards said surface,h. at least two of said elongated members are adapted for causing movements of bending or pivoting.2. The hand-operated apparatus as recited in claim 1 , wherein at least two of said elongated members are adapted for causing a ...

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06-06-2013 дата публикации

Entertainment button device and game machine

Номер: US20130139624A1
Автор: Masayuki Taniguchi
Принадлежит: Kyoraku Industrial Co Ltd

An entertainment button device includes: an entertainment button that a player can push; and a button-up-and-down mechanism configured to move the entertainment button up and down from a predetermined normal operation position to a protruding position in which the entertainment button protrudes upward from the normal operation position. The button-up-and-down mechanism includes: a shaft member extending in a moving direction of the entertainment button; a rotating mechanism configured to rotate the shaft member; an engagement part configured to move up and down together with the entertainment button; a convex portion having an inverted trapezoid shape and a concave portion having a traperized shape that are formed on an outer periphery of the shaft member; a spiral guide part formed in a spiral manner on one end of the convex portion in a circumferential direction.

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06-06-2013 дата публикации

Entertainment button device and game machine

Номер: US20130139625A1
Автор: Masayuki Taniguchi
Принадлежит: Kyoraku Industrial Co Ltd

An entertainment button device includes: an entertainment button that a player can push; a button-up-and-down mechanism configured to move the entertainment button up and down from a predetermined normal operation position to a protruding position in which the entertainment button protrudes upward from the normal operation position; a stopper plate configured to hold the entertainment button in the protruding position; and a protruding position detector configured to detect the entertainment button being held by the stopper plate.

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06-06-2013 дата публикации

GAME MACHINE

Номер: US20130140769A1
Принадлежит: Kyoraku Industrial Co., Ltd.

A game machine includes: an entertainment button that can move up and down from a normal operation position to a protruding position in which the entertainment button protrudes upward from the normal operation position; an assigned object determining part that determines an assigned object that defines a result of a game; an assigned object display part that displays an assigned object symbol corresponding to the assigned object determined by the assigned object determining part; a movement determining part that determines whether or not to move the entertainment button from the normal operation position to the protruding position; a drive control part to move the entertainment button from the normal operation position to the protruding position, when the movement determining part determines to move the entertainment button from the normal operation position to the protruding position; and a push operation detecting part that detects the entertainment button being pushed. 1. A game machine comprising:an entertainment button configured to be able to move up and down from a normal operation position to a protruding position in which the entertainment button protrudes upward from the normal operation position;an assigned object determining part configured to determine an assigned object that defines a result of a game;an assigned object display part configured to display an assigned object symbol corresponding to the assigned object determined by the assigned object determining part;a movement determining part configured to determine whether or not to move the entertainment button from the normal operation position to the protruding position;a drive control part configured to perform drive control to move the entertainment button from the normal operation position to the protruding position, when the movement determining part determines to move the entertainment button from the normal operation position to the protruding position; anda push operation detecting part ...

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06-06-2013 дата публикации

Entertainment button device and game machine

Номер: US20130143663A1
Принадлежит: Kyoraku Industrial Co Ltd

An entertainment button device includes an entertainment button and a button-up-and-down mechanism configured to move the entertainment button up and down from a normal operation position to a protruding position in which the entertainment button protrudes upward from the normal operation position, and including: a shaft member extending in a moving direction of the entertainment button; a rotating mechanism that rotates the shaft member; an engagement part that moves up and down together with the entertainment button; and a spiral guide part formed in a spiral manner on an outer periphery of the shaft member, the engagement part engaging with the spiral guide part. When the rotating mechanism rotates the shaft member in a specific direction, the entertainment button moves to the protruding position, and when the rotating mechanism rotates the shaft member in an opposite direction from the specific direction, the entertainment button moves to the normal operation position.

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13-06-2013 дата публикации

Display for a Pinball Game

Номер: US20130147111A1
Автор: Popadiuk John A.
Принадлежит:

A pinball machine or other entertainment device is provided that includes a video display and one or more sensors proximal to the display that can detect proximity of or contact with an object such as a pinball. Graphical images and/or animations can then be shown on the display, such that the images appear to directly interact with, or result from apparent contact with, the pinball or other object to provide an enhanced gameplay experience for the player. 1. A pinball game , comprising:an inclined playfield configured to support a rolling ball and a plurality of game play elements;a video display provided proximal to the playfield;at least one sensor provided proximal to the video display; anda processor arrangement provided in communication with the at least one sensor and the video display;wherein the at least one sensor is configured to detect at least one of contact with or proximity to the ball, and to generate a signal based on such detection; andwherein the processor arrangement is configured to receive the signal and cause at least one graphical element to be displayed proximal to the at least one sensor based on the signal.2. The pinball game of claim 1 , wherein the video display is at least one of an LED display claim 1 , an LCD display claim 1 , a plasma display claim 1 , or an OLED display.3. The pinball game of claim 1 , wherein the at least one sensor comprises at least one of a mechanical switch claim 1 , an opto-electronic detector claim 1 , a reed switch claim 1 , a magnetic switch claim 1 , a pressure-sensitive film claim 1 , an eddy sensor claim 1 , an induction sensor claim 1 , a touchscreen claim 1 , or an acoustical sensor.4. The pinball game of claim 1 , wherein the video display is provided proximal to a rearward portion of the playfield.5. The pinball game of claim 4 , wherein the video display is provided in a substantially vertical orientation.6. The pinball game of claim 1 , wherein the at least one graphical element appears to result ...

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27-06-2013 дата публикации

Board Game

Номер: US20130161908A1
Автор: Jeffrey Grossman
Принадлежит: Individual

The present invention provides a game for two or more players, and a method for playing the game. The game includes a game board having a plurality of spaces defining a continuous course of travel between a start space and a finish space. Each player starts on the starting space and each player takes turns using a chance device, preferably a spinner, to randomly select which one of eight arcade-style games to play to generate a number that is the number of spaces that the player must move the player's playing piece along the course of travel. The winner is the first player whose playing piece reaches the finish space.

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18-07-2013 дата публикации

Pinball Machine with Controllable Lighting Elements

Номер: US20130181398A1
Принадлежит: MULTIMORPHIC, INC.

Pinball machines with controllable lighting components. In some embodiments, a method may include electronically determining a physical property of a ball, the ball configured to move within a playfield of a pinball machine during a pinball game, and modifying a characteristic of a light emitted by a pinball target in response to an evaluation of the physical property. In other embodiments, a pinball machine may be configured to identify a state or mode of a game, and to control a light emitted by a pinball target located within the playfield in response to the state or mode, thus providing a visual indication of the state or mode. In yet other embodiments, a pinball target may include a substrate configured to receive impact from a ball during a game and a light element embedded within the substrate, the light element configurable to emit a light having a controllable property. 1. A method , comprising:electronically determining a physical property of a ball, the ball configured to move within a playfield of a pinball machine during a pinball game; andmodifying a characteristic of a light emitted by a pinball target within the playfield in response to an evaluation of the physical property.2. The method of claim 2 , wherein the pinball target includes at least one of: a trigger or a barrier.3. The method of claim 1 , wherein the physical property includes at least one of: a position of the ball on the playfield claim 1 , a speed of the ball over the playfield claim 1 , or a direction of movement of the ball across the playfield.4. The method of claim 1 , wherein the characteristic of the light includes at least one of: color or brightness.5. The method of claim 1 , wherein the evaluation of the physical property includes at least one of: a determination that the position of the ball matches a predetermined position on the playfield claim 1 , a determination that the speed of the ball matches a predetermined speed over the playfield claim 1 , or a determination that ...

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18-07-2013 дата публикации

Deploying Components in a Pinball Machine

Номер: US20130181399A1
Принадлежит: MULTIMORPHIC Inc

Systems and methods for deploying components within pinball machines. In some embodiments, a device may include a physical object coupled to an actuator via a flexible link, the physical object configured to interact with a pinball within a playfield of a pinball machine under control of the actuator. In other embodiments, a pinball machine may include a physical object configured to directly or indirectly interact with a pinball during a pinball game, the physical object coupled to an area within a playfield of the pinball machine other than a playable surface accessible to the pinball during a pinball game, the physical object suspended above the playable surface. In yet other embodiments, a pinball machine may include a plastic playfield cover configured to cover a playfield of the pinball machine, the plastic playfield cover configured to provide a player with access to one or more physical objects within the playfield.

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18-07-2013 дата публикации

Game Machine

Номер: US20130181400A1
Принадлежит: Kyoraku Industrial Co Ltd

A game machine includes: an entertainment button that can move up and down from a normal operation position to a protruding position; an assigned object determining part that determines an assigned object; a prize determining part that determines a prize to be given to a player, when the assigned object determining part determines an assigned object; a prize display part that displays a prize symbol corresponding to the prize determined by the prize determining part; a movement determining part that determines whether or not to move the entertainment button from the normal operation position to the protruding position; a drive control part to move the entertainment button from the normal operation position to the protruding position, when the movement determining part determines to move the entertainment button from the normal operation position to the protruding position; and a push operation detecting part that detects the entertainment button being pushed down.

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01-08-2013 дата публикации

SYSTEM AND METHOD FOR PROVIDING A TABLE GAME

Номер: US20130193644A1
Автор: Dayal Aditya, Grimm Tom
Принадлежит: ThrowMotion, Inc.

A system and method for providing a table game are disclosed. According to one embodiment, an apparatus comprises a playing field, a ball launcher mechanism launching a ball into the playing field, and the ball launcher mechanism allows a first player to select one or more attributes affecting a ball trajectory. The apparatus further comprises a ball striker mechanism controlling a ball striker. The ball striker placed at a distance from the ball launcher mechanism in the playing field has a bat to hit a ball launched by the ball launcher mechanism and is controlled by a second player. One or more sensors are placed in predetermined locations in the playing field. The electrical signals generated by the one or more sensors are used to update a status of a game. 1. An apparatus , comprising:a ball launcher mechanism launching a ball, wherein the ball launcher mechanism allows a first player to adjust at least one attribute of a plurality of attributes affecting a trajectory of the ball, wherein the plurality of attributes comprises a launch angle, a lateral angle, a ball speed, a ball spin, a ball length when the launched ball first contacts a surface of a playing field, number of bounces to a predetermined location and time to reach the predetermined location.2. The apparatus of claim 1 , wherein the ball is not in contact with the surface of the playing field when launched from the ball launcher mechanism.3. The apparatus of claim 1 , wherein the ball is above the surface of the playing field for a significant portion of the trajectory of the ball.4. The apparatus of claim 1 , further comprising one or more sensors placed in predetermined locations in the playing field and generating electrical signals claim 1 , wherein the electrical signals are used to update a status of a game.5. The apparatus of claim 4 , further comprising a processor receiving the electrical signals from the one or more sensors claim 4 , wherein the processor determines one or more events ...

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22-08-2013 дата публикации

Pinball Machine with Hybrid Playfield

Номер: US20130214484A1
Автор: Stellenberg Gerald
Принадлежит: MULTIMORPHIC, INC.

Pinball machines with hybrid playfields. A method may include electronically determining a physical property of a physical object, the physical object allowed to move above a display disposed within a playfield of a pinball machine, and rendering a virtual object on the display in response to an evaluation of the physical property. Another method may include rendering a virtual object on an electronic screen, the electronic screen disposed within a playfield of the pinball machine, and changing an aspect of a physical object located within the playfield in response to the virtual object exhibiting a predefined property. Yet another method may include providing a list of one or more software applications via an electronic display arranged within the playfield of the pinball machine, allowing a user to select one of the one or more software applications, and executing the selected software application. 1. A method , comprising:electronically determining a physical property of a physical object, the physical object allowed to move above a display disposed within a playfield of a pinball machine; andrendering a virtual object on the display in response to an evaluation of the physical property.2. The method of claim 1 , wherein the physical object includes at least one of: a ball claim 1 , a flipper claim 1 , a slingshot claim 1 , a kicker claim 1 , a bumper claim 1 , a target claim 1 , a plunger claim 1 , a hole claim 1 , a saucer claim 1 , a spinner claim 1 , a gate claim 1 , a switch claim 1 , a stopper claim 1 , a ramp claim 1 , or a magnet.3. The method of claim 1 , wherein the physical property includes at least one of: a position of the physical object on the playfield claim 1 , a speed of the physical object over the playfield claim 1 , or a direction of movement of the physical object across the playfield.4. The method of claim 3 , wherein the evaluation of the physical property includes at least one of: a determination that the position of the physical object ...

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29-08-2013 дата публикации

GAME DEVICE

Номер: US20130221614A1
Принадлежит: NAMCO BANDAI Games Inc.

An air hockey game device allows a plurality of players to play a match game using a first puck and a second puck having a disc size smaller than that of the first puck. The air hockey game device is configured so that each player can score points by shooting the first puck and the second puck into the opponent's goal. The air hockey game device is configured to control the game process (e.g., collection/supply of the first puck and the second puck, calculation/display of score, and production effect) based on the type of puck. 1. A game device that implements a game that allows a plurality of players to strike a game medium using a striking device to shoot the game medium into a goal of an opponent player , the game device comprising:a field board that includes a sliding surface, and a wall member that is provided around the sliding surface, the game medium sliding on the sliding surface;a plurality of goal pockets that functions as the goal, each of the plurality of goal pockets including an opening that is formed in the field board, and receiving the game medium;a supply unit that supplies a first game medium and a second game medium to the field board corresponding to a game situation, the second game medium differing in type from the first game medium; anda game control unit that controls the supply unit to selectively supply at least one of the first game medium and the second game medium, and controls a process of the game corresponding to the type of game medium supplied.2. The game device as defined in claim 1 ,wherein the supply unit includes:a first supply section that slidably supplies the first game medium singly to the field board; anda second supply section that slidably supplies a plurality of the second game media to the field board.3. The game device as defined in claim 2 ,wherein the second supply section slidably supplies the plurality of second game media simultaneously to the field board when the game is being played using the first game medium ...

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17-10-2013 дата публикации

ELECTROMECHANICAL HYBRID GAME

Номер: US20130273986A1
Принадлежит:

Systems and methods in accordance with embodiments of the invention operate an electromechanical hybrid game. One embodiment includes an electromechanical hybrid game, including: a gambling game including a real world engine configured to provide a randomly generated payout for the gambling game; and an entertainment game including: an electromechanical game system including an actuator that physically affects an element of the electromechanical game, where outcomes of the electromechanical game are based upon mechanical actions performed within the electromechanical game; and a game world engine that manages the entertainment game; where the entertainment game is configured to provide outcomes upon a player's skillful execution of the electromechanical game; and where gameplay gambling event occurrences trigger the randomly generated payout for the gambling game; and where the electromechanical game system is configured to operate the actuator based on an outcome of the randomly generated payout for the gambling game. 1. An electromechanical hybrid game , comprising:a gambling game comprising a real world engine configured to provide a randomly generated payout for the gambling game; and an electromechanical game system that manages an electromechanical table game including an actuator that physically affects a goal size of a goal of the electromechanical table game, wherein outcomes of the electromechanical table game are based upon actions performed by the player during skillful execution of the electromechanical table game when scoring using the goal;', 'an entertainment game user interface that senses an action by the player during skillful execution of the electromechanical table game; and', "a game world engine that manages the entertainment game and communicates, to the gambling game, gameplay gambling event occurrences based upon the sensed actions by the player during the player's skillful execution of the electromechanical table game,"], 'an entertainment ...

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14-11-2013 дата публикации

Pinball Machine With Animated Playfield Components and Automatic Level Detection

Номер: US20130300058A1
Автор: Gerald Stellenberg
Принадлежит: MULTIMORPHIC Inc

Pinball machines with animated playfield components and automatic level detection are described. In an illustrative, non-limiting embodiment, a method may include changing a visual appearance of a surface of a physical object within a pinball machine, the physical object configured to physically interact with a pinball during a pinball game. In another illustrative, non-limiting embodiment, a pinball machine may be configured to receive leveling information detected by one or more accelerometers, the leveling information selected from the group consisting of: pitch, roll, and yaw. In yet another illustrative, non-limiting embodiment, a pinball machine may be configured to periodically or continuously receive leveling information detected by one or more accelerometers during a pinball game, and then discourage the player from applying force to the pinball machine in response to the leveling information meeting a value and/or encourage a player to apply force to the pinball machine.

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05-12-2013 дата публикации

Dual-Profile Foosball Foot

Номер: US20130320617A1
Автор: Steven Mark Simon
Принадлежит: Individual

A foot for a foosball man having a convex center portion along the operative region of the front surface of the foosball foot, and substantially straight edges, or flat planes, along the outer portions. This dual-configuration enables the foot to take advantage of the greater control in trapping, controlling and hitting the ball forward using the convex portion, and the improved control of hitting angled and bank shots using the straight edge, or flat plane, outer portions.

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05-12-2013 дата публикации

Coin or Token Transfer System

Номер: US20130320618A1
Автор: Crompton Gordon
Принадлежит: Game Concepts Ltd

A coin or token game has a lower hopper and upper hopper and a lift system for bringing tokens from the lower hopper to the upper hopper. The lift system is pivoted around a point close to the lower hopper and fixed with respect to the upper hopper in such a way that the upper end of the lift system follows the upper hopper as the upper hopper moves laterally across the playfield 1. A token game , comprising:a playfield;a lower hopper for collecting tokens;an upper hopper for collecting tokens;a token introduction system mounted with the upper hopper for introducing tokens from the upper hopper to the playfield; anda lift system for raising tokens from the lower hopper to the upper hopper,wherein the upper hopper and coin introduction system are mounted for lateral movement across the playfield as a unit so that the tokens can be introduced at various locations across the playfield; andthe upper end of the lift system is linked to the unit so that the lift system follows the lateral movement of the unit so that coins can be raised by the lift system from the lower hopper to the upper hopper regardless of the location of the unit across the playfield.2. A token game according to further comprising rollers on the unit to engage with the lift system3. A token game according to wherein the lower end of the lift system is pivoted adjacent to the lower hopper.4. A token game according to claim 3 , wherein the lift system is a bucket lift system having a guide along which a bucket moves claim 3 , the guide being pivoted adjacent to the lower hopper and the upper hopper being connected to the guide so that the guide follows the motion of the unit across the playfield.5. A token game according to wherein the lift system is an vertical lift system having a guide for guiding tokens from the lower hopper to the upper hopper and a means for ejecting tokens up the guide at the lower hopper. The invention relates to a coin transfer system and method of operation.Coin and token ...

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16-01-2014 дата публикации

BEER PONG GAME AND METHOD OF PLAYING

Номер: US20140015197A1

A game kit comprises, in one embodiment, a plurality of different-sized containers for arranging on a playing surface and for use with a ball for throwing into the containers, and various method for playing the game. 1. A game kit comprising a plurality of different-sized , stacked containers and at least one ball for throwing into the containers.2. The game kit of claim 1 , wherein the containers are divided into groups of different sizes.3. The game kit of claim 2 , further comprising at least three different sizes of containers.4. The game kit of claim 3 , further comprising at least four different sizes of containers.5. The game kit of claim 4 , wherein the containers have size designations A claim 4 , B claim 4 , C and D.6. The game kit of claim 1 , further comprising at least one paddle.7. The game kit of claim 6 , further comprising at least a plurality of paddles.8. The game kit of claim 7 , further comprising at least a plurality of balls.9. The game kit of claim 8 , further comprising at least three different sizes of containers.10. The game kit of claim 9 , further comprising at least four different sizes of containers.11. The game kit of claim 10 , wherein the containers have size designations A claim 10 , B claim 10 , C and D.12. The game kit of claim 1 , further comprising packaging for the kit in the form of a transparent or semi-transparent sleeve.13. (canceled)14. (canceled)15. (canceled)16. (canceled)17. (canceled)18. (canceled)19. (canceled)20. (canceled)21. (canceled)22. (canceled)23. (canceled)24. (canceled)25. (canceled)26. (canceled)27. (canceled)28. A method of playing beer pong comprising:a) providing a kit having at least one ball and at least a first, second and third set of differently-sized containers; andb) arranging at least one container from each set on a playing surface.29. The method of claim 28 , further comprising arranging a plurality of containers of the at least one of the first claim 28 , second or third sets of containers ...

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06-02-2014 дата публикации

System and method for providing a table game

Номер: US20140035226A1
Принадлежит: ThrowMotion Inc

A mechanical ball launcher for a table game is disclosed. According to one embodiment, the mechanical ball launcher has a body that rotates about a first axis. The body has a launch arm that extends along a second axis that is substantially perpendicular to the first axis. The launch arm has a ball receptacle at a terminal end. The mechanical ball launcher has a supporting plate supporting the body and a mechanical spring connected between the body and the supporting plate. The mechanical spring is placed in a loaded position when the launch arm is pulled back. A launch angle, a lateral angle, and a speed of the ball are adjusted as the ball is launched from the ball receptacle of the mechanical ball launcher.

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27-02-2014 дата публикации

Random Generator for Manual Use

Номер: US20140054855A1
Автор: Rudolf Raeber
Принадлежит: Individual

A manually operable random generator has a housing defining an interior space. In the interior space there are at least three balls of the same spherical volume. The interior space has a volume which is greater than the total volume of all the spheres. The housing has a receiving area accessible by the balls and which has a shape and size so that the receiving of several balls is possible.

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13-03-2014 дата публикации

Wheel Game with Holes

Номер: US20140070486A1
Автор: Monopoli Donald
Принадлежит: DON MONOPOLI PRODUCTIONS, INC.

Outdoor and indoor rolling games, game box stations ramps and methods of play where one or more participants physically rolls wheels towards a ramp which leads to a box, and a target area, such as circular hole or rectangular hole where player(s) accumulate points under selected playing rules. A station box can have a fold down ramp with an optional opening in the back of the box. Another station can have wheels and cooler in a hand truck arrangement. Another version can use a foldable ramp with removable inserts that allows the game to also be used with bean bags. 1. A method of playing a rolling target game , comprising the steps of:providing a box having one side with a foldable ramp;providing at least one wheel;folding the ramp from the box to form a slanted ramp into the box; androlling a wheel down the ramp and into the box.2. The method of claim 1 , further including the step of:providing a modified slot in a back of the box to add difficulty and complexity to the game.3. The method of claim 1 , wherein the step of providing the box includes the steps of:providing the box with a top cover and two opposing side panels; andproviding a front side panel with the foldable ramp.4. The method of claim 3 , further comprising the step of:providing the box with a rear side panel having a target opening for the rolling wheel.5. The method of claim 1 , wherein the rolling step includes the step of:rolling a second wheel down the ramp and into the box.6. A method of playing a rolling target game claim 1 , comprising the steps of:providing a rear panel;providing a ramp panel with a rear edge;providing a hinge for allowing the rear panel to fold against or fold outward from the ramp panel;providing a target opening in the ramp panel; andraising the ramp panel to an angle with the rear panel folded outward; androlling at least one wheel onto the ramp panel in the direction of the target opening for playing a game.7. The method of claim 6 , further comprising the step of: ...

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20-03-2014 дата публикации

BLOCKING MECHANISM FOR AMUSEMENT GAME WITH MULTIPLE LIFTING PINS

Номер: US20140077452A1
Принадлежит: Mega Mania Diversions LLC

A blocking mechanism for a table-type amusement game, and a table-type amusement game equipped with a blocking mechanism. The blocking mechanism utilizes a series of blocking pins goes from a closed position, which blocks a playing piece from scoring to an upper open position, which permits the playing piece to score. The blocking mechanism may be manually or electrically operated. When the blocking mechanism is electrically operated, it may be activated by the insertion of a coin into a coin and/or bill acceptor of the type found on table-type amusement games. 1. A blocking mechanism for a table-type amusement game having a playing surface comprising:a) an activation means:b) a blocking means mounted above the playing surface of the table-top amusement game and moveable between a raised open condition wherein a playing piece can pass under the blocking means, and a lowered closed condition wherein a playing piece is blocked from passing under the blocking means;c) a lifting or reciprocating means connected to the blocking means which selectively reciprocates the blocking means between the open condition and the closed condition upon operation of the activation means.2. The device defined in claim 1 , wherein the blocking means comprises a plurality of vertically oriented claim 1 , spring-loaded pins.3. The device defined in claim 2 , wherein the blocking means further comprises:a) a pin mounting bar having a plurality of spring-mounted pins; andb) a guide bar or plate to guide the spring-mounted pins in a reciprocal, vertical motion.4. The device defined in claim 3 , wherein said reciprocating means comprises:a) a right hand pull plate connected to the right hand end of the guide plate, andb) a left hand pull plate connected to the left hand end of the guide plate.5. The device described in claim 1 , wherein the activation means is manual.6. The device described in claim 1 , wherein the activation means is electrical.7. The device described in claim 6 , wherein the ...

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27-03-2014 дата публикации

BASKETBALL GAME CONSOLE, NETWORK BASKETBALL GAME CONSOLE USING THE SAME, AND BASKETBALL METHOD

Номер: US20140087796A1
Принадлежит: ANDAMIRO CO., LTD.

There are provided a basketball game console, a network basketball game console, and basketball method using the same. The invention includes an image detecting unit, an identification unit, a central processing unit, and a driving unit. The central processing unit controls such that images of a ball received in the image detecting unit are identified when a passing detection sensor detects signals. Therefore, it is possible to identify a color, pattern, or clean shot of the ball going into a rim. The game console allows a multi-play game so that it is possible to play more interesting games over a network. 1. A basketball game console , comprising:an image detecting unit configured to include a rim having an impact detection sensor, a passing detection sensor that is positioned at a lower end of the rim and detects whether a ball passes through the rim, a lens, and an image sensor for detecting images of the ball that have been transmitted to the lens;an identification unit configured to identify any one of a color, pattern, and clean shot of the ball in the detected images;a central processing unit configured to control a state according to the color, pattern, or clean shot of the ball identified in the identification unit when the ball going into the rim is detected from the passing detection sensor; anda driving unit configured to display shapes and execute corresponding operations under the state of control of the central processing unit,wherein the central processing unit controls such that the images of the ball detected in the image sensor through the lens are identified when the passing detection sensor detects signals.2. The basketball game console of claim 1 , further comprising at least one lighting device controlled by the central processing unit such that the lighting device turns on when the passing detection sensor or impact detection sensor detects signals.3. The basketball game console of claim 2 , wherein the passing detection sensor includes: a ...

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03-04-2014 дата публикации

CABINET CONSTRUCTION FOR AN AMUSEMENT GAME DEVICE

Номер: US20140091519A1
Принадлежит: STERN PINBALL, INC.

An amusement game having a cabinet wherein the cabinet is assembled by attaching cabinet pieces together using knock-down fasteners. 1. An amusement game , comprising:a plurality of cabinet panel pieces having pre-formed openings for accepting knock-down hardware used to assembly the cabinet panel pieces into an amusement game cabinet; anda playfield which is adapted to be attached to the amusement game cabinet and thereby provide structural support to the amusement game cabinet.2. The amusement game as recited in claim 1 , wherein the playfield is adapted to be attached to the amusement game on an incline and wherein the amusement game comprises a pinball machine.3. The amusement game as recited in claim 2 , wherein the playfield is pre-assembled and shipped with the plurality of cabinet pieces and the knock-down hardware.4. The amusement game as recited in claim 3 , wherein the plurality of cabinet panel pieces are powder-coated mdf panels.5. The amusement game as recited in claim 4 , wherein the playfield comprises a plywood core sandwiched by high density fiber board.6. The amusement game as recited in claim 5 , wherein a plunger unit is pre-attached to the pre-assembled playfield and indexed to a ball launching alley.7. The amusement game as recited in claim 6 , comprising a cover hingedly attached to the amusement game cabinet and covering the playfield.8. The amusement game as recited in claim 7 , wherein an end of the cover rests on an upper edge of a font panel of the amusement game cabinet and is substantially co-planer with upper edges of left and right side panels of the amusement game cabinet.9. The amusement game as recited in claim 8 , wherein the upper edges of the left and right side panels of the amusement game cabinet adjacent to the upper edge of the front panel of the amusement game cabinet are provided with radiused edges.10. The amusement game as recited in claim 9 , comprising a backbox assembly attached to the amusement game cabinet.11. The ...

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07-01-2021 дата публикации

Wireless Electronic Table Game Scoreboard

Номер: US20210001206A1
Автор: Tsai Kevin Chunhao
Принадлежит:

A method of operating an electronic basketball scoreboard apparatus is disclosed. The method includes receiving a game parameter; operating a basketball game based upon the received game parameter; receiving a first indication of a ball passing through a first basketball hoop; receiving a second indication of a ball passing through a second basketball hoop; determining a first score of the basketball game based on the first indication from the first score sensor; determining a second score of the basketball game based on the second indication from the second score sensor; recording video of the basketball game; transmitting the recorded video; and transmitting the first score and the second score. 1. A method of operating an electronic basketball scoreboard apparatus , the method comprising:receiving, in a data transmission module from a communicatively coupled user device, a game parameter;operating, via a processor, a basketball game based upon the received game parameter;receiving, in the processor from a first score sensor, a first indication of a ball passing through a first basketball hoop;receiving, in the processor from a second score sensor, a second indication of a ball passing through a second basketball hoop;determining, via the processor, a first score of the basketball game based on the first indication from the first score sensor;determining, via the processor, a second score of the basketball game based on the second indication from the second score sensor;recording, via a camera, video of the basketball game;transmitting, from the data transmission module to the user device, the recorded video; andtransmitting, from the data transmission module to the user device, the first score and the second score.2. The method of claim 1 , comprising:operating, via the processor, a game timer for the basketball game;determining, via the processor, an end of the basketball game based on the game timer;determining, via the processor, that the first score is ...

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07-01-2021 дата публикации

Game Scoring and Tracking System

Номер: US20210001209A1
Автор: Tsai Kevin Chunhao
Принадлежит:

The present disclosure provides a game scoring and tracking system, including a playing surface, a projectile, a central unit, at least one speaker, a first corner illuminated indicia, a second corner illuminated indicia, a third corner illuminated indicia, a fourth corner illuminated indicia, a first goal, and a second goal. The first goal and the second goal are configured to receive the projectile from the playing surface. The first goal and the second goal each include an at least one sensor communicatively coupled to the central unit. The at least one sensor detects the projectile entering the applicable goal. The at least one speaker outputs various sounds and the first corner illuminated indicia, the second corner illuminated indicia, the third corner illuminated indicia, and the fourth corner illuminated indicia illuminate in numerous sequences to indicate the status of a game event. 1. A game table , comprising:a playing surface;a first and a second end wall spaced apart from each other;a first and a second side wall spaced apart from each other;a first corner illuminable indicia configured to connect either the first end wall to the first side wall or the first end wall to the second side wall; anda second corner illuminable indicia configured to connect either the second end wall to the first side wall or the second end wall to the second side wall,wherein the first and the second corner illuminable indicia are configured to illuminate upon the occurrence of a game event.2. The game table of claim 1 , wherein the first and the second corner illuminable indicia include illuminating portions that have a plurality of light-emitting diodes claim 1 , the illuminating portions are configured to illuminate in different sequences to indicate a status of a game event.3. The game table of claim 2 , wherein the illuminating portions of the first and the second corner illuminable indicia are configured to illuminate in a first sequence upon the occurrence of a start ...

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05-01-2017 дата публикации

Foosball Table Safety Accessory

Номер: US20170001093A1
Автор: Mollice Spirit
Принадлежит:

A foosball table safety accessory is disclosed which includes a conical frustum shaped sleeve, a cylindrical nut and a cylindrical sleeve which forms a modified foosball rod bearing nut. The modified foosball rod bearing nut is attachable to and removable from side walls of the foosball table. The cylindrical nut has a through bore with internal threading throughout the length of the through bore. In the conical frustum shaped sleeve, one end is broader than the other side. The cylindrical nut is attached to the broad side of the conical frustum shaped sleeve. The cylindrical sleeve is attached to the narrow side of the conical frustum shaped sleeve. The accessory or protective sleeve would encapsulate the free end of a foosball rod and allows the foosball rod to freely move back and forth, yet provides for the sleeve to be fixed. Overall, a new type of bearing nut together with a polycarbonate tubing or sleeve enhance the safety of the foosball table during use. The accessory would enhance safety by preventing injuries by securing the rod within the sleeve so as the moving rod does not inadvertently hit a bystander. Safety is also enhanced since the rod is not protruding from the sleeve. 1. A foosball table safety accessory comprising:a conical frustum shaped sleeve having first and second ends;a cylindrical nut having a through bore, wherein one end of the cylindrical nut is attached to the first end of the conical frustum shaped sleeve, and wherein the cylindrical nut is receivable at a bearing of a sidewall of a foosball table; anda cylindrical sleeve having first and second ends, wherein the first end of the cylindrical sleeve is attached to the second end of the conical frustum shaped sleeve, whereinwhen the cylindrical nut is received at the bearing of the sidewall of the foosball table, a rod of the foosball table is received inside the cylindrical sleeve through the through bore of the cylindrical nut and the conical frustum shaped sleeve and is movable ...

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05-01-2017 дата публикации

Pinball Machine

Номер: US20170001100A1
Автор: Stellenberg Gerald
Принадлежит:

Pinball machines are described. A method includes detecting an event during a game played at least in part over a surface of a playfield in a pinball machine. The playfield has first and second playfield portions. In response to the event, a playfield reducer located between the first and second portions is electronically activated in a manner sufficient to prevent a pinball from traveling between the first and second playfield portions. A pinball machine includes a playfield reducer that is operable to be in and transition between first and second positions during normal gameplay. When the playfield reducer is in the first position, the pinball is capable of rolling into and out of a portion of the playfield surface, and when the playfield reducer is in the second position, the playfield reducer prevents the pinball from accessing or from leaving the portion of the playfield surface. 1. A method comprising:detecting an event during a game played at least in part over a surface of a playfield in a pinball machine, the playfield having a first playfield portion and a second playfield portion, the first playfield portion and the second playfield portion having two outermost lateral edges between which the game takes place; andin response to the event, electronically activating a playfield reducer located between the first playfield portion and the second playfield portion, the playfield reducer configured to extend between the two outermost lateral edges of the first playfield portion and the second playfield portion in a manner sufficient to prevent a pinball from traveling between the first playfield portion and the second playfield portion during the game.2. The method of claim 1 , wherein the first playfield portion has an electronic screen configured to display one or more virtual elements capable of appearing to interact with the pinball claim 1 , and wherein the second playfield portion has one or more elements configured to return the pinball to the first ...

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02-01-2020 дата публикации

PAWN LAUNCHING GAME

Номер: US20200001171A1
Автор: RESCH AVI, RUBIN Guy
Принадлежит:

A launcher () for pawns () comprising: a chamber comprising a base () and a muzzle situated opposite to each other, wherein the chamber is configured to be loaded with the pawn (), via the muzzle; a magnet secured to the base (); a bolt adapted to slide within the chamber to a loading position; a spring confined between the bolt and the base (), wherein the spring is adapted to be squeezed; wherein by loading the pawn () into the chamber the bolt slide against the spring thereby squeeze the spring to the load position, wherein the bolt is configured to be retained in the load position, and wherein external impact break the magnetic field thus release the spring for driving the bolt toward the muzzle . 1. A launcher for pawns comprising:a chamber having a bottom and a muzzle situated opposite to each other, wherein the chamber is configured to be loaded with the pawn, via the muzzle;a bolt adapted to slide within the chamber to a load position;a spring confined between the bolt and the bottom, wherein the spring is adapted to be squeezed and released;wherein by loading the pawn into the chamber, the bolt is forced to slide against the spring that is squeezed, thus configured to be retained in the load position, and wherein external impact on the launcher releases the spring from the load position for driving the bolt towards the muzzle and the pawn externally through the muzzle.2. The launcher of claim 1 , wherein the launcher further comprises a magnet that is secured to the bottom and wherein magnetic field retains the bolt in the load position and wherein the external impact breaks the magnetic field thus releases the bolt.3. The launcher of claim 2 , wherein the bolt comprises material selected from the group consisting of: magnets; steel; metal claim 2 , and a combination thereof; and wherein the bolt is configured to be retained in the load position by magnetic field that is generated between the bolt and the magnet.4. The launcher of claim 2 , wherein the bolt ...

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01-01-2015 дата публикации

Pinball Machine with Modular Components

Номер: US20150001796A1
Принадлежит:

Pinball machines with modular components. In some cases, a method may include providing a cabinet having a first lateral portion and a second lateral portion; and assembling a pinball machine, at least in part, by sliding a physical object into or onto: (a) a support element of the first lateral portion, and (b) a support element of the second lateral portion. A pinball machine may include a cabinet having a first lateral portion and a second lateral portion, and a user-replaceable module coupled to an outside surface of the first or second lateral portions, where the user-replaceable module includes one or more controls or terminals configured to communicate with the machine via an interface. Moreover, the pinball machine may also include a user-replaceable magnetic decal coupled to a metallic outside surface of the first or second lateral portions. 1. A method , comprising:providing a cabinet having a first lateral portion and a second lateral portion; andassembling a pinball machine, at least in part, by sliding a physical object into or onto: (a) a support element of the first lateral portion, and (b) a support element of the second lateral portion.2. The method of claim 1 , wherein the support elements include one or more slots.3. The method of claim 2 , wherein the physical object includes two or more fasteners configured to be inserted into the one or more slots.4. The method of claim 1 , wherein the support elements include one or more platforms.5. The method of claim 1 , wherein the physical object is mounted on a plate and includes: a flipper claim 1 , a slingshot claim 1 , a kicker claim 1 , a bumper claim 1 , a target claim 1 , a plunger claim 1 , a hole claim 1 , a saucer claim 1 , a spinner claim 1 , a gate claim 1 , a switch claim 1 , a stopper claim 1 , a ramp claim 1 , or a magnet.6. The method of claim 1 , further comprising assembling the pinball machine claim 1 , at least in part claim 1 , by sliding an electronic screen into or onto: (a) another ...

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03-01-2019 дата публикации

ELECTROMECHANICAL HYBRID GAMING SYSTEM

Номер: US20190005774A1
Принадлежит:

Systems in accordance with embodiments of the invention operate an electromechanical hybrid gaming system including a real world engine configured to provide a randomly generated payout for a gambling game; an electromechanical game system connected to an entertainment game user interface and constructed to manage the head-to-head competition electromechanical table game that changes a game state, wherein outcomes of the electromechanical table game are based upon actions performed by a plurality of players, and a game world engine connected to the electromechanical game system and the real world engine, the game world engine constructed to communicate gameplay gambling event occurrences based upon the sensed actions by one of the players during the skillful execution of the electromechanical table game. 1. An electromechanical hybrid gaming system , comprising:a real world engine configured to provide a randomly generated payout for a gambling game;an electromechanical game system connected to a head-to-head competition entertainment game user interface wherein the electromechanical game system senses when a point is scored by one of a plurality of players directing an element during a head-to-head competition electromechanical table game, receives an outcome of the randomly generated payout, and modifies the head-to-head competition electromechanical table game based on the outcome of the randomly generated payout by changing a game state of the head-to-head competition electromechanical table game during execution of the head-to-head competition electromechanical table game; anda game world engine connected to the electromechanical game system and the real world engine, the game world engine constructed to communicate, to the real world engine, gameplay gambling event occurrences based upon the sensed point scored during the plurality of players' execution of the head-to-head competition electromechanical table game, wherein the gameplay gambling event ...

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08-01-2015 дата публикации

ADJUSTMENT MECHANISM FOR SHUFFLEBOARDS AND OTHER GAME BOARDS

Номер: US20150008643A1
Принадлежит:

The present invention relates to an adjustment mechanism for game boards that allows a user to correct for warp to the playing surface due to changes in climatic conditions. The adjustment mechanism includes at least two adjusting members mounted in a transversely spaced arrangement to the underside of a game board and connecting member engaging the adjusting members through threaded connections. Through rotation, the connecting member exerts a force to drive the adjusting members away from or toward one another thereby impacting the degree of concavity imparted to the playing surface. Rotating the connecting member in one direction increases the concavity of the playing surface and rotating the connecting member in the opposite direction reduces the concavity of the playing surface. The connecting member includes a polygonal portion for engagement with a tool allowing the user to adjust the concavity of the playing surface in a single motion. 1. An adjustment mechanism for adjusting a game board playing surface comprising:at least two adjusting members for securement to the underside of the game board in a transversely spaced arrangement;at least one connecting member able to span the distance between said adjusting members and having its opposite end portions engageable with said adjusting members, rotation of said at least one connecting member in one direction exerting a force necessary to drive said adjusting members away from one another and rotation of said at least one connection member in another direction exerting a force necessary to pull said adjusting members toward one another.2. The adjustment mechanism of wherein securement of said adjusting members to the underside of said game board includes a plurality of fastening members insertable through a plurality of holes in said adjusting members for attaching to the underside of the game board.3. The adjustment mechanism of wherein said connecting member is engaged with said adjusting members through ...

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08-01-2015 дата публикации

SHUFFLE BOARD GAME APPARATUS AND METHOD

Номер: US20150008644A1
Принадлежит:

A shuffle board game system includes a shuffle board game apparatus and a method of playing a game. The board game apparatus includes a base, a symmetrical, enclosed, cross-configured shuffle board with a target pattern at the center with multiple playing pieces that can be distributed from each of the four ramps surrounding the board. The method of playing includes each of four players strategically launching their respective playing pieces from a ramp toward the target pattern or to block another player's ramp. Each player seeks to gain the most points based upon the proximity of their playing pieces to spaces within the target pattern. 1. A shuffle board game comprising a base,', 'an enclosed shuffle board, wherein a target pattern is located at the top center surface of the shuffle board,', 'at least two ramps connected to the shuffle board, and', 'at least a playing piece., 'a shuffle board apparatus that comprises'}2. The shuffle board game of claim 1 , wherein the shuffle board apparatus comprises a plurality of ramps that extends away from the enclosed shuffle board.3. The shuffle board game of claim 2 , wherein the shuffle board has a square configuration as viewed from above with a ramp being positioned at each of the four corners of the shuffle board and the ramps oriented with their axes directed toward the center of the squared shuffle board.4. The shuffle board game of claim 2 , wherein the shuffle board has a square configuration as viewed from above with a ramp being positioned at each of the four sides of the shuffle board and the ramps oriented with their axes directed toward the center of the squared shuffle board.5. The shuffle board game of claim 1 , wherein the inner ends of the ramps have a surface at the same level as the surface of the board.6. The shuffle board game of claim 1 , wherein the ramps are outwardly oriented to incline relative to the horizontal surface of the board.7. The shuffle board game of claim 1 , wherein the ramps are in ...

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14-01-2021 дата публикации

Easy Fold Locking Mechanisms

Номер: US20210007476A1
Автор: Tsai Kevin Chunhao
Принадлежит:

The present disclosure relates to a support system for a gaming table including a first support bar of a gaming-table support, a second support bar of a gaming-table support, a third support bar of a gaming-table support, and a gaming-table support locking apparatus. The third support bar has an arcuate shape and is in a pivotable connection with the second support bar. The gaming-table support locking apparatus includes a first locking bar and a second locking bar. The second locking bar is configured to be in one of two states of being: a first state that allows the third support bar to rotate with respect to the second support bar; and a second state that prevents the third support bar to rotate with respect to the second support bar. 1. A gaming-table apparatus comprising: a first support bar of a gaming-table support;', 'a second support bar of a gaming-table support attached to the first support bar and substantially perpendicular to the first support bar;', 'a third support bar of a gaming-table support attached to the second support bar, the third support bar having an arcuate shape and in a pivotable connection with the second support bar;', a first locking bar;', a first state that allows the third support bar to rotate with respect to the second support bar; and', 'a second state that prevents the third support bar to rotate with respect to the second support bar; and, 'a second locking bar connected to the first locking bar, wherein the second locking bar is configured to be in one of two states of being], 'a gaming-table support locking apparatus attached to the third support bar and the first support bar, wherein the gaming-table support locking apparatus includes], 'two side support panels, wherein each of the two side support panels includea backboard panel disposed between two side support panels and including at least one hinged basketball rim.2. The gaming-table apparatus of claim 1 , further comprising a safety latch disposed on the second ...

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10-01-2019 дата публикации

Highly Configurable Game System

Номер: US20190009167A1
Автор: Payne Jordan
Принадлежит:

Methods and systems for versatile and scalable board games include a double dovetail scalable board, crown, bridge, and door game pieces, tilting mechanisms and game play, rolling sphere game play, and a marble kinetic timer. 1. A gameboard , comprising:a board;a mechanism for tilting by which the board may be tilted toward or away from any one of at least three distinct edges;a mechanism for holding the board indefinitely at rest, in a position tilted toward or away from any one of at least three distinct edges.2. The gameboard of claim 1 , wherein the gameboard includes patterned securement mechanisms.3. The gameboard of claim 2 , wherein the patterned securement mechanisms include at least one of extrusions claim 2 , holes claim 2 , magnets claim 2 , and threaded receivers.4. The gameboard of claim 1 , wherein the patterned extrusions or holes are holes.5. The gameboard of claim 1 , further comprising channels.6. The gameboard of claim 4 , wherein the patterned holes are sized such that they hold a rolling object in place.7. The gameboard of claim 2 , wherein each of the patterned extrusions or holes is configured to secure a bridge claim 2 , door claim 2 , or crown.8. The gameboard of claim 7 , wherein the bridge claim 7 , door claim 7 , or crown is stackable with each other and are configured to support at least one rolling object.9. The gameboard of claim 8 , further comprising features for non-tilting board games.10. The gameboard of claim 1 , wherein the mechanism for tilting comprises at least one of:a centralized support;an edge support;a magnet system;a wheel and lever system; andan apparatus for rotating the gameboard;11. A method claim 1 , comprising:using a tilting gameboard to play a game;performing an action;cycling the tilting to an adjacent tilted state;wherein the gameboard comprises at least two tilted states.12. The method of claim 10 , wherein the gameboard comprises at least two tilted states that are adjacent to each other.13. The method of ...

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15-01-2015 дата публикации

Gaming track

Номер: US20150014922A1
Автор: Hibbetts, SR. Michael W.
Принадлежит:

A game is provided which requires the player to analyze and solve physical problems confronted while playing the game. The game may be played by all persons, regardless of age. The game features the construction of a track assembly which will enable a sphere to roll on the track assembly from the first end of the assembly to the second end of the assembly without falling off of the assembly. The track assembly is comprised of a pair of circular cylinders in parallel alignment and at least two braces positioned in the assembly to maintain the alignment of the cylinders. The sphere is caused, by gravity, to roll on top of the aligned cylinders from one end of the assembly to the other end without falling off of the assembly. There is also provided a method of designing the operative elements of the game (cylinder diameter, sphere diameter and cylinder separation) to change the level of skill required to play the game. 1. A game apparatus comprising a track assembly having a first end and a second end:said track assembly is comprised of a first circular cylinder, a second circular cylinder, at least a first brace and at least a second brace, wherein said first brace and said second brace are identical;said first circular cylinder has a first radius, a proximal side, a distal side, a bottom side, a top side, a first end and a second end, said second circular cylinder has a second radius, a proximal side, a distal side, a bottom side, a top side, a first end and a second end, wherein said first radius is equal to said second radius and the length of said first circular cylinder is equal to the length of said second circular cylinder;said first circular cylinder and said second circular cylinder are positioned side-by-side in said track assembly so that said first circular cylinder and said second circular cylinder are in substantially parallel alignment and said first end of said first circular cylinder is adjacent to said first end of said second circular cylinder, ...

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11-01-2018 дата публикации

MOTOR CONTROL DEVICE AND GAME MACHINE

Номер: US20180013362A1
Принадлежит: Omron Corporation

A motor control device includes: a communication interface receiving from an external device a control command for defining a target rotation amount and a target rotation speed of the motor; a sensor interface connected with a first rotation angle sensor outputting a first detection signal in every rotation of the motor at a first angle or a second rotation angle sensor outputting a second detection signal in every rotation of the motor at a second angle larger than the first angle; a controller obtaining a measured value of a rotation speed of the motor based on a reception interval of the first or second detection signal, to decide a set value of the rotation speed to bring the measured value close to the target rotation speed; and a drive signal generator generating a drive signal for rotating the motor according to the set value, and outputting the drive signal. 1. A motor control device for controlling a motor , the device comprising:a communication interface configured to receive from an external device a control command for defining a target rotation amount and a target rotation speed of the motor;a sensor interface configured to be connected with any of a first rotation angle sensor for outputting a first detection signal in every rotation of the motor at a first angle and a second rotation angle sensor for outputting a second detection signal in every rotation of the motor at a second angle that is larger than the first angle;a controller configured to obtain a measured value of a rotation speed of the motor based on a reception interval of first detection signals or a reception interval of second detection signals, and configured to decide a set value of the rotation speed of the motor so as to bring the measured value close to the target rotation speed; anda drive signal generator configured to generate a drive signal for rotating the motor in accordance with the set value of the rotation speed, and configured to output the drive signal.2. The motor ...

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21-01-2016 дата публикации

CASINO STYLE GAME OF CHANCE APPARATUS

Номер: US20160016074A1
Автор: Jones Mark H.
Принадлежит:

A random number generator for a game of chance capable of selecting at least two numbers which are relevant to an outcome of the game of chance, includes a blower, a first mixing chamber housing a first set of balls bearing indicia in accordance with rules of the game of chance and a second mixing chamber housing a second set of balls bearing indicia in accordance with rules of the game of chance. The first mixing chamber is in communication with a first selector including a first calling chamber. The second mixing chamber is in communication with a second selector including a second calling chamber. A first valve has a closed position and an open position. In the open position of the first valve, the first selected ball is allowed to pass from the first mixing chamber to the first calling chamber. A second valve has a closed position and an open position. In the closed position of the second valve, the second selected ball is allowed to pass from the second mixing chamber to the second calling chamber. 1. A random number generator for a game of chance capable of selecting at least two numbers which are relevant to an outcome of the game of chance , comprising:a blower;a first mixing chamber in communication with the blower, the first mixing chamber for holding a first plurality of balls bearing indicia relevant to determining an outcome of the game of chance;a second mixing chamber in communication with the blower, the second mixing chamber for holding a second plurality of balls bearing indicia relevant to determining the outcome of the game of chance;a first selector disposed in an upper portion of the first mixing chamber and extending generally upwardly therefrom, the first selector having an open bottom to allow a first selected ball from the first plurality of balls to enter the first selector and a first calling chamber disposed adjacent an upper end of the first calling chamber for displaying the first selected ball;a second selector disposed in an upper ...

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15-01-2015 дата публикации

Game machine

Номер: US20150018058A1
Принадлежит: Bandai Namco Games Inc

A game machine includes: game medium release means that releases a plurality of game media to a determination area included in a game space based on an operation input from operation section; detection means that detects the occurrence or non-occurrence of a predetermined event at a plurality of determination points provided in the determination area, the predetermined event occurring due to a released game medium among the plurality of game media; and determination means that performs a win determination process based on the occurrence or non-occurrence of the predetermined event at the plurality of determination points provided in the determination area, the determination means determining that the player has won the game when a plurality of determination points among the plurality of determination points at which the predetermined event has occurred satisfy a winning condition.

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21-01-2021 дата публикации

VIRTUAL GOLF SIMULATION APPARATUS, METHOD OF REALIZING IMAGE FOR VIRTUAL GOLF, AND COMPUTING-DEVICE-READABLE RECORDING MEDIUM HAVING THE SAME RECORDED THEREIN

Номер: US20210016159A1
Автор: CHO Min Yong, Jung Woo Jin
Принадлежит: GOLFZON CO., LTD.

Disclosed herein are a virtual golf simulation apparatus and a method of realizing an image for virtual golf that are capable of realizing an image that provides greater realism to a user who plays golf using images realized on a front screen and on a floor screen in a user golf play space and of enabling a simulation image output through the front screen and the floor screen to naturally progress as a golf game progresses. 1. A virtual golf simulation apparatus comprising:an image output device for outputting an image to a front screen provided in front of a location at which a user putts a golf ball and to a floor screen provided on a floor between a shot plate, on which the user putts the golf ball, and the front screen and outputting an image of a virtual green for putting of the user to the front screen and to the floor screen;a sensing device for sensing the golf ball and generating sensing information of the golf ball putted by the user; anda simulator comprising an image-processor for processing an image to be output by the image output device and a controller for performing control such that a simulation image in which a virtual ball is moved on the virtual green is realized based on the sensing information sensed by the sensing device, performing control such that, depending on a distance between the virtual ball and a hole cup on the virtual green, the hole cup appears on the front screen image or on the floor screen image, and performing control such that the simulation image in which the virtual ball is moved is realized on the floor screen image with respect to the hole cup in response to the putting of the user, whereinin a case in which the image of the virtual green is realized on the front screen and on the floor screen such that the hole cup is located on the front screen image,the controller is configured:to perform control such that a simulation image in which the virtual ball is moved is realized based on the sensing information received from ...

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16-01-2020 дата публикации

Game Scoring and Tracking System

Номер: US20200016478A1
Автор: Tsai Kevin Chunhao
Принадлежит:

The present disclosure provides a game scoring and tracking system, including a playing surface, a projectile, a central unit, at least one speaker, a first corner illuminated indicia, a second corner illuminated indicia, a third corner illuminated indicia, a fourth corner illuminated indicia, a first goal, and a second goal. The first goal and the second goal are configured to receive the projectile from the playing surface. The first goal and the second goal each include an at least one sensor communicatively coupled to the central unit. The at least one sensor detects the projectile entering the applicable goal. The at least one speaker outputs various sounds and the first corner illuminated indicia, the second corner illuminated indicia, the third corner illuminated indicia, and the fourth corner illuminated indicia illuminate in numerous sequences to indicate the status of a game event. 118-. (canceled)19. A game table , comprising:a playing surface, wherein a projectile is configured for use on the playing surface;a first and a second end wall extending generally perpendicular from the playing surface, the first end wall spaced apart from the second end wall;a first and a second side wall extending between the first and the second end wall, the first side wall spaced apart from the second side wall;a first goal located along the first end wall and a second goal located along the second end wall;a first corner illuminable indicia configured to connect either the first end wall to the first side wall or the first end wall to the second side wall; anda second corner illuminable indicia configured to connect either the second end wall to the first side wall or the second end wall to the second side wall,wherein the first and the second corner illuminable indicia are configured to illuminate upon the occurrence of a game event.20. The game table of claim 19 , wherein the first and the second corner illuminable indicia include illuminating portions that have a ...

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16-01-2020 дата публикации

MULTIMEDIA ENHANCEMENTS FOR REPLICA STADIUM-TYPE GAMEPLAY APPARATUS

Номер: US20200016479A1
Автор: Grant Denise, GRANT Gary
Принадлежит:

There is provided herein a stadium type gameplay system enhanced with a multimedia subsystem configured for various tasks including emulating a real-world stadium environment. Specifically, the multimedia subsystem comprises a multimedia processor which is configured for recording visual media data from a plurality of image sensors and detecting gameplay events utilising a plurality of hardware and/or software gameplay sensors. As such, in this way, when detecting various gameplay events, the multimedia processor is configured for displaying game replay multimedia utilising a plurality of visual media display devices. The multimedia processor is further configured for performing other autonomous actions when detecting various gameplay events. 1. A stadium-type gameplay system comprising gameplay apparatus comprising a play arena and actuators manipulatable by at least two opposing players to direct a ball into opposing goals , wherein the system comprises: a multimedia processor;', 'a memory device operably coupled to the multimedia processor', 'a plurality of visual media data capture image sensors operably coupled to the multimedia processor, wherein, during gameplay, the multimedia processor is configured for recording gameplay visual media data captured by the image sensors using the memory device; and', 'a plurality of gameplay sensors, including ball position sensors, in operable communication with the multimedia processor, the multimedia processor configured for detecting at least one gameplay event including a goal score gameplay event, the goal score gameplay event detected using the ball position sensors; and', 'at least one visual media display device in operable communication with the multimedia processor;', 'wherein, when detecting the goal score gameplay event, the multimedia processor is configured for extracting a segment of the visual media data from the memory device;', 'generating game replay multimedia using the visual media data; and', 'playing ...

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21-01-2021 дата публикации

GAME MACHINE

Номер: US20210016173A1
Автор: KOGA Tatsuhiro
Принадлежит:

The objective of the present invention is to provide a game machine employing computer simulation. This game machine is provided with a display device in a casing, and includes a game processing unit which executes a game process, and a consumption information processing unit which causes the display device to display consumption information relating to a game. 1. A game machine having a display device in a casing , comprising:a game processing unit that performs a game process; anda consumption information processing unit that displays consumption information for the game on the display device.2. The game machine according to claim 1 ,wherein the consumption information processing unit calculates maximum consumption information per unit time and displays the maximum consumption information on the display device.3. The game machine according to claim 2 ,wherein the consumption information processing unit calculates the maximum consumption information per unit time using a maximum number of virtual game balls that can be fired per unit time and an exchange rate.4. The game machine according to claim 1 ,wherein the consumption information processing unit calculates maximum consumption information based on a past performance, and displays the maximum consumption information on the display device.5. The game machine according to claim 4 ,wherein the consumption information processing unit calculates the maximum consumption information by specifying a maximum consumption point of virtual game balls per continuous unit time from a record of the number of fired virtual game balls in a predetermined time among ball information records in the game machine.6. The game machine according to claim 1 ,wherein the consumption information processing unit receives maximum consumption information selected or input by a player, and displays the maximum consumption information on the display device.7. The game machine according to claim 1 , further comprising:a warning processing unit ...

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24-01-2019 дата публикации

DEVICE TO PROVIDE NETWORK ACCESS TO ENTERTAINMENT MACHINE

Номер: US20190022519A1
Принадлежит:

A display signal associated with a pinball machine display is received. The display signal is interpreted. A network message is transmitted via a network interface based at least in part on the interpretation of the display signal. 1. A system , comprising:a network interface; receive a display signal associated with a pinball machine display;', 'interpret the display signal; and', 'transmit a network message via the network interface based at least in part on the interpretation of the display signal., 'a logic circuit coupled to the network interface and configured to2. The system recited in claim 1 , further comprisinga first communication interface coupled to a pinball machine display driver board and to the logic circuit; andwherein the first communication interface is configured to receive the display signal from the display driver board and provide the display signal to the logic circuit.3. The system recited in claim 1 , further comprising:a second communication interface coupled to a pinball machine coin door panel driver board and to the logic circuit; and receive a second network message; and', 'submit a maintenance signal via the second communication interface, wherein the maintenance signal is based at least in part on the second network message., 'wherein the logic circuit is further configured to4. A system claim 1 , comprising:a communication interface coupled to a pinball machine coin door panel driver board;a logic circuit coupled to the communication interface; and receive a network message; and', 'submit via the communication interface a maintenance signal associated with the network message., 'a network interface coupled to the logic circuit, wherein the logic circuit is configured to5. The system recited in claim 2 , wherein the first communication interface is a passive display probe.6. The system recited in claim 2 , wherein the first communication interface is an active display probe claim 2 , and wherein the first communication interface is ...

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28-01-2021 дата публикации

Cooler with game lid

Номер: US20210025633A1
Принадлежит: Trinity International Industries LLC

A cooler can include a game table formed in a top surface thereof. The game table can include a game surface surrounded by side walls about its perimeter for storage of the game elements and to prevent game elements, such as game balls, from escaping from the recessed game surface. The game surface can include elements for various games, including foosball, hockey, football, pool, craps, roulette, chess, checkers, backgammon or the like. In some embodiments, the game elements may be interchanged to provide multiple different games that can be played in the recessed gaming surface. In some embodiments, game players may be disposed on arms that extend across the game table in a manner similar to conventional foosball players. Such arms may be made removable to permit changing between game player-based games and games that can be played directly on the recessed surface.

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17-02-2022 дата публикации

Marble racing track

Номер: US20220047936A1
Автор: Thomas Schuberg
Принадлежит: Individual

A marble racing game including marbles, a racetrack having vertical loading slots, a release mechanism, vertical lanes, a plurality of diverters, and one or more dowels located at the bottom portion of the racetrack which serve to efficiently order each marble in the position in which they reach the bottom of the racetrack.

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17-02-2022 дата публикации

Dice Throwing Accuracy Game

Номер: US20220047937A1
Автор: Brown Jake
Принадлежит:

A simple but engrossing game based on accurately tossing ordinary cubical dice is presented. The game comes with two board pieces which can be positioned on any flat surface to make a playing surface or optionally a pre-made complete game surface. The game is played in turns with players attempting to maximize their scores by landing their dice on a target scoring zone. 1. (canceled)2. (canceled)3. A method of playing a dice game using a dice game apparatus ,{'claim-text': ['each end zone a flat rectangular shape with zones marked on it, the zones comprised of an edge zone surrounding a central zone, the edge zone also possessing a single specialty zone,', 'the central zone marked with a central zone value, the edge zone marked with two different edge zone values, the specialty zone marked with a specialty zone value,', 'the central zone also marked with two dots, the two dots positioned equidistant from each other in the central zone,', 'the dice game apparatus further comprising a playing surface created by positioning the two end zones at opposite ends of the playing surface such that the long axes of the rectangular end zone are parallel to each other and facing opposite to each other, specialty zones farthest from each other,', 'the playing surface further comprising a half way point line that is positioned exactly halfway between the end zones of the playing surface,'], '#text': 'the dice game apparatus comprised of two end zones and one or more playing dice, and a scoring sheet,'}{'claim-text': [{'claim-text': 'further placing the end zones such that their specialty zones are farthest from each other and the long axes of their rectangular shapes are parallel to each other,', '#text': 'laying out the playing surface, which is further comprised of the steps of placing the two end zones on a flat surface such that the end zones are at opposite ends of the flat surface,'}, 'beginning the play of the dice game by deciding who will roll the dice first, comprising ...

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04-02-2021 дата публикации

MULTIPURPOSE BALL HANDLING SYSTEM

Номер: US20210031088A1
Автор: Gallo James
Принадлежит:

A multipurpose ball handling system including at least one projector, at least one motion sensor, and a controller. The projector projects one or more images on a surface. The one or more images simulating an environment for a ball handling activity. The one or more images are projected onto a surface where a user can practice one or more ball handling drills. The motion sensor includes a laser. The laser points at the projected one or more images and the motion sensor sensing when a ball crosses the laser's path. The motion sensor activates a counter to start counting how many times the ball crosses the laser's path. The sound indicator includes a sound generator. The sound indicator activates a sound output from the sound generator when the ball crosses the laser's path. The controller provides one or more metrics to the user relating to the user's performance of the one or more ball handling drills. 1. A multipurpose ball handling system comprising:at least one projector, the projector projects one or more images on a surface, the one or more images simulating an environment for a ball handling activity, the one or more images are projected onto a surface where a user can practice one or more ball handling drills;at least one motion sensor including a laser, the laser pointing at the projected one or more images and the motion sensor sensing when a ball crosses the laser's path, the motion sensor activating a counter to start counting how many times the ball crosses the laser's path;at least one sound indicator including a sound generator, the sound indicator activating a sound output from the sound generator when the ball crosses the laser's path; anda controller for providing one or more metrics to the user relating to the user's performance of the one or more ball handling drills.2. The system of claim 1 , wherein the motion sensor is a laser sensor counter beam.3. The system of claim 1 , wherein the surface is a ceiling.4. The system of claim 1 , wherein the ...

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04-02-2021 дата публикации

PROGRAM, ELECTRONIC DEVICE, METHOD, AND SYSTEM

Номер: US20210031095A1
Принадлежит: CYGAMES, INC.

One or more embodiments of the invention is a program for a game executed on an electronic device that accepts player inputs, the program causing the electronic device to execute: a screen display step of displaying a game screen including a player object that moves in a game field in which a virtual gravity is set, as well as collidable objects and an operated object that are disposed in the game field; an object control step of causing the operated object to be manipulated on the basis of a player input accepted by the electronic device; and a player-object control step of giving a movement velocity to the player object in a direction toward a target object, which is one of the collidable objects, on the basis of the player input accepted by the electronic device in the case where a predetermined condition is satisfied. 1. A non-transitory computer readable medium storing a program for a game executed on an electronic device that accepts player inputs , the program causing the electronic device to execute:a screen display step of displaying a game screen including a player object that moves in a game field in which a virtual gravity is set, as well as collidable objects and an operated object that are disposed in the game field;an object control step of causing the operated object to be manipulated on the basis of a player input accepted by the electronic device; anda player-object control step of giving a movement velocity to the player object in a direction toward a target object, which is one of the collidable objects, on the basis of the player input accepted by the electronic device in the case where a predetermined condition is satisfied,wherein the predetermined condition includes a condition that the player object is present in a predetermined area in the game field.2. The non-transitory computer readable medium according to claim 1 ,wherein the electronic device includes a touchscreen and accepts a touch on the touchscreen as a player input,wherein, in ...

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04-02-2016 дата публикации

Circular-Track Ball-Drawing Device

Номер: US20160035167A1
Автор: Tzu-Hsiang Tseng
Принадлежит: Individual

A circular-track ball-drawing device includes a circular ball-delivering mechanism and a transmission assembly. The circular ball-delivering mechanism has transparent upper and lower semicircular housings, curved joining pieces positioning a ball-retaining bar, and a helm-like wheel housed by the semicircular housings. The transmission assembly includes a support, a motor and a driving shaft. The upper and lower semicircular housings are such joined by the curved joining pieces that upper and lower openings are foamed. A combination of the upper and lower semicircular housings such assembled is fixed to the support. The helm-like wheel is driven by the motor through the driving shaft. Thereby, lottery balls are taken into the circular ball-delivering mechanism through the lower opening and discharged at the upper opening, and the whole process is visible from outside.

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04-02-2016 дата публикации

Multi-Circular-Track Ball-Drawing Device

Номер: US20160035168A1
Автор: Tzu-Hsiang Tseng
Принадлежит: Individual

A multi-circular-track ball-drawing device includes at least two vertically adjacent circular ball-delivering units that are such arranged that directions thereof include an angle of 90°. Each of the circular ball-delivering units has transparent upper and lower semicircular housings. The upper and lower semicircular housings are such joined by the curved joining pieces that upper and lower openings are foamed. The upper opening of the lower circular ball-delivering unit connects the lower opening of the upper circular ball-delivering unit through a ball-feeding platform. Thereby, the whole process where lottery balls are transported through the circular ball-delivering units is visible from outside. The lottery balls transported through the circular ball-delivering units are selectively accumulated and change an order thereof on the ball-feeding platform, making the ball drawing more unpredictable and more exciting.

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11-02-2016 дата публикации

Strategy Game System

Номер: US20160038827A1
Автор: Rushing Bryant
Принадлежит:

Disclosed herein is strategy game system. The game system includes a generally flat plate member providing a playing surface. Further, the game system includes the plate member including a plurality of marked landing regions and at least one raised region. Yet further, at least one game coin on the plate member for shooting by a player into one of the at least one marked landing region and the at least one raised region, wherein the player uses a cue stick to shoot the at least one game coin. 1. A strategy game system comprising of:a generally flat plate member providing a playing surface;the plate member including a plurality of marked landing regions and at least one raised region; andat least one game coin on the plate member for shooting by a player into one of the at least one marked landing region and the at least one raised region, wherein the player uses a cue stick to shoot the at least one game coin.2. The strategy game system of claim 1 , further comprising a support structure for supporting the plate member.3. The strategy game system of claim 1 , wherein at least one marked landing region in the plurality of marked landing regions is defined on at least one side by a raised bar.4. The strategy game system of claim 1 , wherein the area of the plate member is divided into a track region and a course region claim 1 , wherein the course region is located in the center of the plate member and the track region is located on the periphery of the plate member claim 1 , wherein the track region and the course region have at least one passage for the at least one game coin.5. The strategy game system of claim 4 , wherein the track region includes at least one edge deflector to deflect the game coin through at least one corner in the track region.6. The strategy game system of claim 4 , wherein a game starts from a specified position in the track region claim 4 , wherein on the track region a player is allowed to shoot only in the direction towards the course ...

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24-02-2022 дата публикации

EASY FOLD LOCKING MECHANISMS

Номер: US20220053924A1
Автор: Tsai Kevin Chunhao
Принадлежит: Medal Sports (Taiwan) Corporation

The present disclosure relates to a support system for a gaming table including a first support bar of a gaming-table support, a second support bar of a gaming-table support, a third support bar of a gaming-table support, and a gaming-table support locking apparatus. The third support bar has an arcuate shape and is in a pivotable connection with the second support bar. The gaming-table support locking apparatus includes a first locking bar and a second locking bar. The second locking bar is configured to be in one of two states of being: a first state that allows the third support bar to rotate with respect to the second support bar; and a second state that prevents the third support bar to rotate with respect to the second support bar. 120.-. (canceled)21. A gaming table apparatus , comprising:{'claim-text': ['a first support bar;', 'a second support bar coupled to the first support bar and substantially perpendicular to the first support bar;', 'a third support bar coupled to the second support bar, and the third support bar is pivotably coupled to the second support bar; and', {'claim-text': ['a first locking bar;', {'claim-text': ['a first state that allows the third support bar to rotate with respect to the second support bar; and', 'a second state that prevents the third support bar from rotating with respect to the second support bar; and the gaming table apparatus further comprises:'], '#text': 'a second locking bar coupled to the first locking bar, wherein the second locking bar is configured to be in one of two states of being:'}], '#text': 'a locking apparatus coupled to the third support bar and the first support bar, wherein the locking apparatus comprises:'}], '#text': 'two side support panels, wherein each of the two side support panels comprises:'}a backboard panel coupled to the two side support panels and comprising at least one hinged basketball rim.22. The gaming table apparatus of claim 21 , wherein the second support bar is configured to ...

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07-02-2019 дата публикации

Adjustable Tabletop Sports Goal

Номер: US20190038949A1
Автор: Tsai Kevin Chunhao
Принадлежит:

The present disclosure provides a goal secured to a table configured to receive a projectile from a tabletop game with a playing surface. The goal includes a net portion, at least one bracket, and a tray portion. The net portion has a first end and a second end. The net portion is movable between a first position and a second position. The net portion is configured to receive a first projectile in the first position and a second projectile in the second position. The at least one bracket is configured to receive at least one of the first end or the second end of the net portion. The tray portion is configured to store the first projectile and the second projectile. 1. A goal comprising:a net portion with a first end and a second end, the net portion moveable between a first position and a second position, the net portion configured to receive a first projectile in the first position and a second projectile in the second position;at least one bracket configured to receive at least one of the first end or the second end of the net portion, the at least one bracket securing the net portion in the first position and in the second position;a means for engaging a table, the table comprising a playing surface; anda tray portion disposed beneath the net portion, the tray portion configured to store the first projectile and the second projectile, andwherein the first position of the net portion is at a first height from the tray portion and the second position of the net portion is at a second height from the tray portion, the second height greater than the first height.2. The goal of wherein the first projectile has different dimensions from the second projectile.3. The goal of wherein the net portion has a top net surface that is substantially flush with a top surface of the table in the first position.4. The goal of wherein the net portion has a scoreboard.5. The goal of wherein the tray portion has a top tray surface facing the net portion and at least one sidewall claim ...

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07-02-2019 дата публикации

PINBALL MACHINE AND REDEMPTION SYSTEM

Номер: US20190038962A1
Автор: Guarnieri Jack
Принадлежит:

In one embodiment there is provided an arcade machine having a plurality of different achievable objects, a plurality of different reward cards, each reward card associated with one of the achievable objects and capable of being dispensed by a card dispenser in response to the achieving of its associated achievable object, and wherein at least one reward card is dispensed by the card dispenser during or after game play upon at least one of the achievable objects being achieved, and wherein a different reward card is dispensed depending on the achievable object that is achieved. In one embodiment, a networked redemption system is associated with the game and the game further enables connectivity with social media and/or other publishing avenues for communicating information about the player and/or game play. 1. An arcade game redemption system comprising:a) an arcade game including at least one achievable object and at least one reward associated with the achievable object; andb) a redemption center associated with the arcade game;c) wherein the at least one reward is awarded upon the achieving of the achievable object;d) wherein the reward is provided in the form of a code printed on a dispensed object prior to or during the dispensing of the reward; ande) wherein the code is redeemable through the redemption center during or after game play.2. The arcade game redemption system of claim 1 , wherein the arcade game is a pinball machine.3. The arcade game redemption system of claim 1 , wherein the at least one achievable object is a plurality of different achievable objects claim 1 , and wherein the at least one reward is a plurality of different rewards associated with the plurality of different achievable objects claim 1 , and wherein the code provided reflects which of the plurality of different achievable objects are achieved.4. The arcade game redemption system of claim 1 , wherein the arcade game further comprises a card dispenser claim 1 , and wherein the card ...

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06-02-2020 дата публикации

System, method and apparatus for golf simulation

Номер: US20200038742A1
Принадлежит: TRUGOLF Inc

Embodiments of the present disclosure relate to simulation, generally, and in some embodiments, more specifically to simulating a flight path of a golf ball. In such embodiments, a computer may be adapted to determine a first trajectory of the golf ball based on one linear expression; determine variations based on a flight path of the golf ball according to a first plane and a second plane, the first plane and second plane having orthogonality; adjust the first trajectory based on the variations; and provide a virtual golf ball with a virtual flight path based on the adjusted trajectory.

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08-02-2018 дата публикации

EVALUATION SYSTEM, EVALUATION DEVICE, GAME MACHINE, AND EVALUATION METHOD

Номер: US20180041149A1
Автор: IBUKI Hiroyuki
Принадлежит: Omron Corporation

Disclosed are an evaluation system, an evaluation device, a game machine, and an evaluation method for being able to evaluate a drive motor that drives various movable bodies called an accessory attached to a game machine such as a pachinko game machine. The game machine includes an accessory mechanism and a motor control mechanism that controls the drive motor of the accessory mechanism. The evaluation device is connectable to the game machine. The motor control mechanism controls the drive motor by outputting a control signal based on input from the evaluation device, and the motor control mechanism outputs a rotational position and a rotational speed of the controlled drive motor and the control signal to the evaluation device. The evaluation device evaluates the drive motor based on the input rotational position, rotational speed, and control signal. 1. An evaluation system for evaluating a drive motor that drives a movable body provided in a game machine , a motor controller configured to control operation of the drive motor, and', 'a detector configured to detect at least one of a rotational position and a rotational speed of the drive motor,, 'the game machine including'}the evaluation system comprising:a command output unit configured to output an evaluation operation command to the motor controller so that the drive motor is controlled by the evaluation operation command to perform evaluation operation; andan evaluation unit configured to evaluate the drive motor, based on a result of the detection by the detector.2. The evaluation system according to claim 1 , further comprising:a motor control mechanism incorporated in the game machine, the motor control mechanism comprising the motor controller; andan evaluation device comprising the command output unit and the evaluation unit, the evaluation device being connectable to the game machine,wherein the motor control mechanism outputs the detection result of the detector to an outside of the game machine in ...

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15-02-2018 дата публикации

Games played with robots

Номер: US20180043243A1
Автор: Kenneth C. Miller
Принадлежит: Individual

A robotic gaming system is provided that includes a playing surface, a ceiling above the playing surface and a subfloor below the playing surface. At least one robot is controlled by a player to navigate on the playing surface, above the subfloor, or below the ceiling to interact with a plurality of scoring elements. A sensor associated with a scoring element identifies when a robot successfully interacts with the scoring element to score points.

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06-02-2020 дата публикации

LIGHT GUIDE PLATE, DISPLAY APPARATUS, AND GAME MACHINE

Номер: US20200041714A1
Автор: Takagi Yoshihiko
Принадлежит: Omron Corporation

A light guide plate is transparent to visible light and is formed into a plate shape. The light guide plate includes a plurality of prisms provided in a first region on one surface of the light guide plate, each of the plurality of prisms including a reflection surface that reflects the visible light, which is emitted from the light source and enters the light guide plate through an incoming surface toward the other surface of the light guide plate Then, for each of a plurality of first partial regions (- to -) in the first region at least one of a direction of the reflection surface of each prism arranged in the first partial region and a ratio of a total of areas of the reflection surfaces of each prism to the first partial region is set according to an amount of light traveling from the first partial region toward a predetermined viewpoint such that brightness of the first region changes spatially irregularly as seen from the predetermined viewpoint. 1. A light guide plate that is transparent to visible light and is formed into a plate shape ,the light guide plate comprising:an incoming surface opposed to a light source that emits the visible light; anda plurality of prisms provided in a first region on one of surfaces of the light guide plate, each of the plurality of prisms including a reflection surface that reflects the visible light, which is emitted from the light source and enters the light guide plate through the incoming surface, toward the other surface of the light guide plate,wherein an amount of light traveling from each of a plurality of first partial regions in the first region toward a predetermined viewpoint is randomly set such that brightness of the first region changes spatially irregularly as seen from the predetermined viewpoint, andfor each of a plurality of first partial regions in the first region, at least one of a direction of the reflection surface of each prism arranged in the first partial region and a ratio of a total of areas of ...

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03-03-2022 дата публикации

MOVABLE FLIPPER DRAIN DEVICE OF PINBALL MACHINE

Номер: US20220062746A1
Автор: YANG CHUNG-PO
Принадлежит:

A flipper drain device of a pinball machine is provided, including a fixed rack and a drain and ball-striking assembly. The fixed rack is mounted in the pinball machine and includes guide rods. The drain and ball-striking assembly is mounted to the guide rods, such that the drain and ball-striking assembly is leftward/rightward movable but not rotatable on the guide rods. The drain and ball-striking assembly has a drain opening and a flipper provided at each of a left part and right part thereof. The drain and ball-striking assembly includes an operation table, which is provided with an operation member. The operation member controls the drain and ball-striking assembly to selectively move leftward/rightward. The operation table is provided with an operation button on each of a left part and a right part thereof for respectively controlling the flippers of the drain and ball-striking assembly to rotate.

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19-02-2015 дата публикации

CRASHING GAME

Номер: US20150050860A1
Автор: Martin Bradley J.
Принадлежит:

A children's building block crashing game and a method of conducting the building block crashing game in which building block assembly structures are crashed upon collision. Players assemble personally designed or preconfigured building block sets which meet the game restrictions on size and thickness, and then crash them together by sliding the structures down a low friction mat through a protective plastic shield. The player with the last piece remaining in the tunnel wins the round. 1. A building block crashing game for crashing building block assembly structures together , comprising:a first building block assembly structure including a first building block part removably connected to a second building block part, the first building block part and the second building block part configured to be removable from one another when a collision force applied during collision with another building block assembly structure is sufficient to remove the first building block part and the second building block part from one another;a second building block assembly structure including a third building block part removably connected to a fourth building block part, the third building block part and the fourth building block part configured to be removable from one another upon a collision force applied during collision with another building block assembly structure that is sufficient to remove the third building block part and the fourth building block part from one another;a sliding surface for sliding the first building block assembly structure and the second building block assembly structure towards each other on the mat in order to cause collision of the first building block assembly structure and the second building block assembly; anda protective shield having a portion positioned on or around the mat for containing the first building block assembly structure and the second building block assembly structure after the collision.2. The building block crashing game of claim ...

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13-02-2020 дата публикации

TWO-PLAYER BASEBALL TABLE GAME

Номер: US20200047061A1
Автор: Alvarez Gustavo
Принадлежит:

A baseball table game playable by a batter and a pitcher, the baseball table game including a playing field surface, a ball launching device disposed at a first corner of the playing field surface to expel a ball therefrom toward a second corner opposite the first corner, and a batting arm holder disposed at the second corner of the playing field surface to hold an arm of the batter while the batter uses a bat to attempt to hit the ball expelled from the ball launching device. 1. A baseball table game playable by a batter and a pitcher , the baseball table game comprising: an armrest disposed at a first corner to receive a first arm of the batter thereupon, such that the armrest is elevated with respect to the playing field surface, and', 'a backstop disposed adjacent to the armrest to prevent the ball from hitting the batter when the batter does not hit the ball with the bat, such that the backstop is closer toward a center of the playing field surface than the armrest;, 'a playing field surface, comprisinga left batting arm holder disposed on a first side of the armrest to hold a second arm of the batter therein, opposite with respect to the first arm disposed on the armrest;a right batting arm holder disposed on a second side of the armrest to hold the second arm of the batter therein, opposite with respect to the first arm disposed on the armrest;a ball launching device disposed at a second corner of the playing field surface to expel a ball therefrom toward the first corner opposite the second corner; anda batting arm holder disposed at the first corner of the playing field surface to hold a second arm of the batter while the batter uses a bat to attempt to hit the ball expelled from the ball launching device.2. (canceled)3. The baseball table game of claim 1 , wherein the playing field surface comprises:a plurality of primary mobile defensive units disposed about a baseball diamond portion of the playing field surface; anda plurality of secondary mobile ...

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21-02-2019 дата публикации

EASTER EGG GAME DEVICE & METHOD OF PLAY

Номер: US20190054368A1
Автор: OSUCH LEE E.
Принадлежит:

The invention herein is directed to an Easter related game and method of play. The invention is intended to be played during Easter celebration, preferably by re-using found Easter Eggs or alternatively with any rollable oval, oblong, or ovoid object. The game of this invention comprising the following tools or game pieces: a rolling ramp and a plurality of oval, oblong, or ovoid objects, preferably Easter eggs. The game may be played by one or more participant or groups of participants. 1) An Easter holiday related game playing kit comprisingone or more ovoid object and a linear ramp,each said one or more ovoid object comprising solid organic or inorganic material or a combination thereof,each said one or more ovoid object being no less than 1 inch long and no greater than 5 inches long,said linear ramp having two centrally declining side walls and an open central space forming a V-shaped cross section,said linear ramp having a first and second cross sectional end,said linear ramp having two parallel top linear edges where said two declining side walls terminate,the width between said two parallel top linear edges being no less than one inch and no greater than five inches,said linear ramp being no less than 12 inches in length and no greater than 48 inches in length,said linear ramp positionable at less than 45 degrees above the ground floor from its second end by a stand element,said stand element being swivelly connectable to said first or second end of said linear ramp such that said stand element is rotatable around said linear ramp atsaid swivel connection for a first optional position of use or a second optional position for storage.2) An Easter holiday related game playing kit of wherein said stand element being positionable in parallel position with said linear ramp in its second optional position for storage purposes.3) An Easter holiday related game playing kit of wherein said stand element being detachably connectable to said linear ramp.4) A method of ...

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05-03-2015 дата публикации

Soccer ball dispenser

Номер: US20150061222A1
Автор: Chou Ting-Kuo
Принадлежит:

A soccer ball dispenser is provided with a table including a top opening and two opposite inlets; and a pushing device under the table and including a tube communicating with the opening of the table, a slot through the tube, two opposite side openings through the tube, two opposite ramps each communicating one inlet with one side opening, a threaded shaft, a first limit switch, a second limit switch, a sliding sleeve put on the tube and having a notch aligned with the slot, a biasing member secured to the table and the sliding sleeve respectively, a pushing assembly in the tube and including a nut put on the threaded shaft, a link passing through the slot to interconnect the pushing assembly and the nut, and a rod extending out of the nut, and an induction motor operatively connected to the threaded shaft. 1a table including an opening on a top and two opposite inlets on two sides respectively; anda pushing device disposed under the table and including a tube communicating with the opening of the table, a slot formed through the tube, two opposite side openings formed through the tube with the slot disposed therebetween, two opposite ramps each communicating one of the inlets with one of the side openings, a threaded shaft disposed externally of the tube and under the table, the threaded shaft being adjacent to the slot, a first limit switch disposed on an underside of the table and adjacent to a top of the threaded shaft, a second limit switch disposed under the first limit switch by a predetermined distance, the second limit switch being adjacent to a bottom of the threaded shaft, a sliding sleeve put on the tube and having a notch aligned with the slot, a biasing member having two ends secured to the underside of the table and the sliding sleeve respectively, a pushing assembly disposed in the tube and including an internally threaded nut threadedly put on the threaded shaft, a link passing through the slot to interconnect the pushing assembly and the nut, and a ...

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15-05-2014 дата публикации

Wagering Game With Physical Game Input

Номер: US20140135084A1
Принадлежит:

A gaming system is disclosed that is configured to present a wagering event, linked to a physical game, to a player. The system includes a physical game configured to accept physical input from a player and generate performance outcome data representing outcomes of the physical game. The wagering system comprises a processor and memory and the memory contains machine readable code executable by the processor which receives the performance outcome data and accepts a wager to establish a wagering event for the player of the physical game. The gaming system processes the performance outcome data to either initiate the wagering event or change one or more aspects of the wagering event. Then, the system provides the wagering event by generating a random outcome, which is compared to one or more predetermined winning outcomes. A winning outcome results in an award to the player. 1. A gaming system configured to present a wagering event to a player comprising:a physical game configured to accept physical input from a player as part of play of the physical game which generates performance outcome data representing one or more outcomes of the physical game;a wagering system comprising a processor and memory, the memory containing machine readable code executable by the processor and configured to:accept player input to link the wagering system to the physical game played by the player so that the physical game triggers the wagering event to thereby initiate the wagering event to provide the appearance of the physical game being the wagering game;accept a wager from the player prior to the physical game to establish the physical game as a wagering event for the player of the physical game;receive performance outcome data from the physical game to trigger the wagering event;executing the wagering event by using one or more performance outcomes from the physical game to generate the random outcome and comparing the random outcome to one or more predetermined winning outcomes; ...

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20-02-2020 дата публикации

Device and method for dropping ball and non-transitory computer-readable medium

Номер: US20200054936A1
Автор: Ko-Fu LIN
Принадлежит: International Games System Co Ltd

A device and method for dropping ball and non-transitory computer-readable medium are provided in this disclosure. The device includes a launcher, a display and a processor. The launcher is configured to launch a first ball according to a control signal. The display is configured to display a gameplay frame. The processor is configured to transmit the control signal to the launcher according to a trigger signal, wherein, when the first ball dropped into a trigger unit when the launcher is launches the first ball; the trigger unit is configured to transmit a dropping ball result to the processor, and the processer is configured to transmit the gameplay frame to the display according to the dropping ball result.

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20-02-2020 дата публикации

SPACE MAZE PUZZLE WITH RECONFIGURABLE PATHS

Номер: US20200054937A1
Автор: Cao Yang
Принадлежит:

A space puzzle including a plurality of outer face panels, at least two of the plurality of outer face panels each defining at least one path segment. Each of the outer face panels is rotatable, and the rotation of any one of the outer face panels is independent of and not altering any path segment defined in another of the outer face panels. The path segments on the at least two of the outer face panels of the puzzle are configured such that at least one sequence of rotations of at least one of the at least two of the outer face panels exists that permits a position indicator to travel along a continuous pathway between a preset starting point and a preset finish point along the at least one path segment of the at least two of the plurality of outer face panels. 1. A space puzzle , comprising:a plurality of outer face panels, at least two of the plurality of outer face panels each defining at least one path segment;a position indicator configured to be coupled to and movable along the at least one path segment of each of the at least two of the plurality of outer face panels;wherein each of the outer face panels is rotatable, and the rotation of any one of the outer face panels is independent of and not altering any path segment defined in another of the outer face panels; andwherein the path segments on the at least two of the outer face panels of the puzzle are configured such that at least one sequence of rotations of at least one of the at least two of the outer face panels exists that permits the position indicator to travel along a continuous pathway between a preset starting point and a preset finish point along the at least one path segment of the at least two of the plurality of outer face panels.2. The space puzzle of claim 1 , wherein the at least one path segment is defined by a cut-out slit on the outer face panel where the at least one path segment is located.3. The space puzzle of claim 1 , wherein the at least one path segment is defined by elements ...

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27-02-2020 дата публикации

CURLING GAME APPARATUS

Номер: US20200061452A1
Автор: CHOI Hae-Yong
Принадлежит:

A curling game apparatus including a main body, a curling table provided on the upper end of the body, and a curling ball formed in the perfect spherical shape as a rigid body and moved on the curling table. The curling table includes an upper plate provided along a bottom surface and a periphery of an upper end of the main body, a plurality of cushion bars provided inside the upper plate, and an upper plate surface portion horizontally provided on a surface of the upper plate. The upper plate surface portion is provided with at least one hit line for hitting the curling ball and at least one target to which the curling ball starts from the hit line by hitting to reach. The curling ball is reflected by the cushion bars to move to the target while the curling ball rotates with the hitting point thereof. 1. A curling game apparatus for performing a curling game on a curling table , the curling apparatus including the curling table and a curling ball , wherein:the curling table comprises a curling table body having a rectangularly shaped upper surface, and an upper plate surface portion provided on the upper surface of the curling table body, the curling table having a width of 0.6 m to 2 m and a length of 2 m to 4 m;the curling ball is formed as a rigid body having a fully spherical shape and having a diameter of 3 cm to 8 cm, the curling ball being configured to be driven on the upper plage surface upon being struck at any hit point of the spherical shape with a cue whereby a rotational force and a rotational angle with respect to the hit point are imparted by the strike;a cushion bar is provided comprising front, rear, left and right cushion bars disposed around a periphery of the upper plate surface portion, wherein an apex of the cushion bar protrudes above the upper plate surface portion at a height of 40% to 90% of the diameter of the curling ball, wherein the cushion bar is configured to deflect the curling ball with minimal friction while maintaining the ...

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11-03-2021 дата публикации

INTERACTIVE SKILL CHALLENGE COIN FUNNEL SPINNING WELL

Номер: US20210074129A1
Автор: Hanna Michael
Принадлежит:

A coin funnel spinning well device includes upper and lower sections connected by a midsection suspension system configured for accommodating oscillating movement in three dimensions between the sections. The upper section includes an observation dome mounted on a funnel with a lower funnel discharge. A coin launch assembly is mounted in the observation dome and receives coins through a coin insert opening in the observation dome. A pair of handles are mounted on opposite sides of the upper section and enable an operator to manipulate movement of the upper section to maintain a coin on a spiral trajectory. The coin funnel spinning well device can be automated with a computerized control system for controlling Internet access, lighting, coin sensing, timer, and input and output device functions. 1. A coin funnel spinning well device , which comprises:an upper section including an observation dome and a coin funnel with a lower discharge;a lower section;a midsection suspension system connecting said upper and lower sections and configured for oscillating movements in three dimensions;said upper section including a coin launch assembly mounted inside said observation dome;said coin launch assembly including a guide panel with a recess forming a guide edge, sloping generally downwardly;said observation dome including a coin insert opening located outside of said guide panel and configured for receiving coins inserted in said coin launch assembly; andsaid coin launch assembly, said observation dome and said coin funnel collectively directing inserted coins on spiral trajectories within said upper section.2. The coin funnel spinning well device according to claim 1 , which comprises:an upper midsection suspension panel mounted on a lower end of said upper section;a lower midsection suspension panel mounted on an upper end of said lower section; andmultiple connecting bolts each extending through said panels and configured for accommodating oscillating movements in three ...

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07-03-2019 дата публикации

CHILD PROTECTIVE ENTERTAINMENT AND DINING ACCESSORY

Номер: US20190070488A1
Автор: Pleasants Sarah
Принадлежит:

A child protective entertainment and dining accessory includes a base tray selectively attachable to and detachable from a dining table and configured to support at least one of food and drink for a child, and a rail elevated above and supported by the base tray onto which to secure one or more toys. 1. A child protective entertainment and dining accessory , comprising:a base tray selectively attachable to and detachable from a dining table and configured to support at least one of food and drink for a child;a food compartment disposed on a portion of the base tray, such that the food compartment is recessed from a too surface of the base tray;a rail onto which to secure one or more tow such that the rail is supported by the base tray, the rail having at least a portion thereof elevated above the base tray to be disposed above the food compartment; anda flexible edge extension to extend along and from an edge portion of a peripheral edge of the base tray.2. The accessory of wherein the base tray is selectively attachable to and detachable from the dining table.3. The accessory of wherein the flexible edge extension of the base tray has an arcuate-shaped configuration in cross-section.4. The accessory of wherein the flexible edge extension of the base tray has a lengthwise configuration corresponding to the configuration of an edge portion of the dining table to which the flexible edge extension is selectively attachable to and detachable from the dining table.5. The accessory of claim 1 , further comprising:a child cup holder on the base tray spaced from the rail.6. The accessory of claim 5 , wherein the child cup holder is a compartment formed into the base tray.7. (canceled)8. (canceled)9. The accessory of claim 1 , further comprising:one or more rings provided on the elevated rail to secure one or more toys thereon.10. The accessory of claim 1 , wherein the elevated rail has an inverted U-shaped configuration. The present general inventive concept relates ...

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16-03-2017 дата публикации

System and Method for Playing a Game

Номер: US20170072299A1
Автор: Corthell Daniel R
Принадлежит:

A system and method for playing a game. The table can be electronic or physical. The table has a game surface surrounded by two side rails and two end rails. The two end rails are approximately perpendicular to the two side rails. The table has at least one goal located on the downstream end of the table. The goal has at least one goal slot for receiving a puck which has been thrown. The table also has a scratch guard located upstream of the goal separating said game surface into a shooting zone and a field of play. The field of play is downstream from the shooting zone. A puck is thrown into the goal and scores are tabulated. 1. A table for playing a game , said table comprising:a game surface surrounded by two side rails and two end rails, wherein the two end rails are approximately perpendicular to the two side rails;at least one goal located on a downstream end of the table, wherein said at least one goal comprises a goal slot;a scratch guard located upstream of said goal separating said game surface into a shooting zone and a field of play, wherein said field of play is downstream from said shooting zone, wherein said scratch guard is separated from the game surface by a playing distance.2. The table of further comprising at least one puck claim 1 , wherein the puck comprises a height which is less than said playing distance and which is sized to fit within said goal slot.3. The table of further comprising at least two goals claim 1 , wherein said at least two goals further comprise a goal value.4. The table of wherein each of said goal values is dissimilar.5. The table of wherein said table has a width of about 2 feet claim 2 , a length of about 4 feet claim 2 , and wherein said puck comprises a diameter of about 2.25 inches.6. A method of playing a game on a table claim 2 , said table comprising:a game surface surrounded by two side rails and two end rails, wherein the two end rails are approximately perpendicular to the two side rails;at least one goal ...

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05-03-2020 дата публикации

BALL LAUNCHER AND AMUSEMENT MACHINE USING IT

Номер: US20200070041A1
Принадлежит:

Disclosed is a ball launcher and an amusement machine using the ball launcher. The ball launcher includes: a controller that produces compressed air when the controller is hit; a cylinder that is disposed under the ball seat member and has a piston that is moved up/down by compressed air; a duct member that is connected to the lower portion of the ball seat member to send the compressed air produced by the controller to the cylinder; a rotary disc assembly that is disposed over the ball seat member, has two or more through-holes in which balls are seated, and is rotated by a motor to sequentially seat balls on the ball seat member; and a ball sensor that selectively operates the motor by determining whether there is a ball on the ball seat member. The ball launcher launches balls by controlling an external controller and easily collects the balls, so the ball launching function can be quickly controlled. Further, a user can control the ball launch direction and launch intensity in accordance with the operation amount of the controller, so the ball launcher can be more effectively used. 1. A ball launcher having a ball seat member on which balls are seated on a main body and launching a ball seated on the ball seat member , the ball launcher comprising:a controller that produces compressed air when the controller is hit;a cylinder that is disposed under the ball seat member and has a piston that is moved up/down by compressed air;a duct member that is connected to the lower portion of the ball seat member to send the compressed air produced by the controller to the cylinder;a rotary disc assembly that is disposed over the ball seat member, has two or more through-holes in which balls are seated, and is rotated by a motor to sequentially seat balls on the ball seat member; anda ball sensor that selectively operates the motor by determining whether there is a ball on the ball seat member.2. The ball launcher of claim 1 , wherein the controller includes:a base bracket ...

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16-03-2017 дата публикации

Multiplayer gaming system

Номер: US20170076554A1
Автор: Florian Kirnstotter
Принадлежит: Novomatic AG

The present invention generally relates to gaming systems for playing ball games where a hall is launched into a gaming area. More particularly, the present invention relates to a multiplayer gaming system comprising a ball game device having a launching mechanism for launching a ball into a gaming area to start a game, the gaming system further comprising a start control means for controlling start of the launching mechanism and a plurality of gaming terminals for a plurality of players, said gaming terminals including an input device for inputting a. prediction and/or a bet for the outcome of a game. In accordance with the present invention, the input device of each gaming terminal includes start signal input means for inputting a start signal for starting the launching mechanism, wherein the start control means of the gaming system includes a random signal generator for randomly selecting one of the plurality of gaming terminals for each game to generate the start signal and a display signal generator for generating a display signal indicative of the gaming terminal selected for the generation of the start signal.

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26-03-2015 дата публикации

Pressure Activated Ball Game

Номер: US20150084278A1
Автор: JR. Wilmer David, Walker
Принадлежит:

A game device has a ball-activating chamber attached to a central, ball-receiving chamber. Participants compress a pressure mechanism that causes the release of a ball in the ball-activating chamber into the central, ball-receiving chamber. The ball may be acted upon when in the central chamber to add an element of randomness to the game. The central chamber may be at least partially or fully transparent or translucent to allow the participants and/or spectators to view the ball as it travels through the central chamber, ultimately ending at a holding bin. Having more than one ball-activating chamber, the game device may be configured to resemble an octopus. 120-. (canceled)21. A game device comprising:a body comprising a central ball-receiving chamber formed therein; and,a plurality of legs connected to the body, wherein each leg of the plurality of legs comprises a ball-activating chamber having a first end and a second end, a ball-holding mechanism disposed in the ball-activating chamber, a compressible foot pad connected to the first end of the ball-activating chamber, and an aperture open to the central ball-receiving chamber, wherein a ball disposed in the ball-activating chamber is expelled into the central ball-receiving chamber when the foot pad is compressed.22. The game device of claim 21 , wherein the central ball-receiving chamber further comprises a funnel formed therein.23. The game device of claim 21 , further comprising a slide configured to receive at least one ball from the central ball-receiving chamber.24. The game device of claim 21 , further comprising a holding bin configured to receive at least one ball from the central ball-receiving chamber.25. The game device of claim 24 , wherein the holding bin is cylindrical.26. The game device of claim 21 , further comprising a music player connected to the body.27. The game device of claim 21 , wherein each leg of the plurality of legs comprises at least two sections connected in a telescoping ...

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24-03-2016 дата публикации

TABLETOP GAME AND GAME PIECE THEREFOR

Номер: US20160082333A1
Автор: Tappin Daniel Edward
Принадлежит:

A tabletop drinking game includes a game piece having a main body, a plurality of drinking cups held by the game piece and at least one ping pong ball. The main body of the game piece includes a central opening and four outer openings situated radially outwardly from the central opening, each of the openings being formed through the thickness of the main body of the game piece. The central opening is provided so that the game piece may be mounted on and supported by the neck of a beverage bottle, and the four outer openings are provided to removably receive drinking cups. 1. A game piece for the facilitation of a drinking game , which comprises:a main body, the main body having a central opening formed therethrough, the central opening being dimensioned to receive the neck of a beverage bottle, the main body further having at least one outer opening formed therethrough, the at least one outer opening being situated radially outwardly from the central opening on the main body and being dimensioned to at least partially receive and support a game play cup therein.2. A game piece for the facilitation of a drinking game as defined by claim 1 , wherein the at least one outer opening includes a first outer opening and a second outer opening claim 1 , each of the first outer opening and the second outer opening being formed through the main body and being dimensioned to at least partially receive and support a respective game play cup therein claim 1 , the first outer opening and the second outer opening being symmetrically oriented on the main body of the game piece.3. A game piece for the facilitation of a drinking game as defined by claim 1 , wherein the at least one outer opening includes a first outer opening claim 1 , a second outer opening claim 1 , a third outer opening and a fourth outer opening claim 1 , each of the first outer opening claim 1 , the second outer opening claim 1 , the third outer opening and the fourth outer opening being formed through the main ...

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24-03-2016 дата публикации

Toy Apparatus

Номер: US20160082346A1
Принадлежит: Mattel Inc

A toy apparatus includes a base piece and a plurality of elongated members. The base piece is configured to slide on a surface. Each elongated member has a first end and a second end, with the elongated members being movably coupled to the base piece near the first ends. A tether is coupled to the first ends of the elongated members, and tension applied to the tether moves the elongated members from a first position to a second position. In the first position, the second ends of the elongated members are expanded apart from each other. In the second position, the second ends of the elongated members are contracted toward each other and are capable of surrounding a target piece.

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23-03-2017 дата публикации

Multi-Configurable Furniture System

Номер: US20170079423A1
Автор: Souders Gary Hamilton
Принадлежит:

A modular table comprising a main table body having a center portion, a mid-section which is disposed vertically underneath the main table body wherein the mid-section is adapted to provide vertical support to the main table body. An alternative embodiment of the table has a center portion of the main table body which is telescopically expandable allowing the mid-section to become vertically disposed. This telescopic expansion can be achieved using jack screws or rotatable mid-section. The table trunk is capable of housing a plurality of stools or chairs. The stools or chairs can be coupled together and, when placed end to end, provide a further base for the main table body due to a notch which is formed and which fits an extension which protrudes downwardly from the main table body. The main table body can also have a reversible table top which can be designed to be a gaming board or a bar top. 1. A multi-configurable furniture system comprising: a hinged mid-section further comprising a plurality of frames having a first opening and second opening and a series of height adjustment holes;', 'a table top comprising a top side and a bottom side, the bottom side being in communication with a platform frame having position extrusions which lock the mid-section into place using a latch having latch pins which engage with the height adjustment holes; and', 'a base comprising a plurality of base protrusions wherein said frames fit onto the protrusions which lock the mid-section into place using a latch having latch pins which engage with the height adjustment holes; and, 'a table further comprising a seat having a top seat side and a bottom seat side;', 'a plate attached to the bottom seat side;', 'a plurality of legs connected to the plate wherein each leg further comprises a support, a leg stop, and a foot plate heel rest., 'a plurality of stools wherein the stool may be removably housed in the frames of the mid-section when not in use and wherein each stool further ...

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31-03-2022 дата публикации

SCREEN SOCCER SYSTEM AND METHOD OF PROVIDING SCREEN SOCCER

Номер: US20220096917A1
Автор: SONG Jin Woo
Принадлежит:

A screen soccer system and method are disclosed. The screen soccer system includes a system server including a data transceiver, a running information processor, an image output part, and a kicking information processor. The running information processor receives footstep information of user in real time from a first footstep sensing device. The image output part transmits the running image information to an image output device through the data transceiver. The data transceiver receives gravity center movement information of the user transmitted from a second footstep sensing device. The kicking information processor analyzes and converts the gravity center movement information, the kicking motion information, and the soccer ball kicking information into kicked ball image information regarding a kicked ball path. The image output part transmits the kicked ball image information to the image output device through the data transceiver. 1. A screen soccer system comprising a system server including a data transceiver , a running information processor , an image output part , and a kicking information processor ,wherein the running information processor of the system server receives footstep information of a user in real time from a first footstep sensing device, which measures footstep information, through the data transceiver and converts the footstep information into running image information of the user,the image output part transmits the running image information to an image output device through the data transceiver,the data transceiver receives gravity center movement information of the user transmitted from a second footstep sensing device, which measures movement of a gravity center, and kicking motion information and soccer ball kicking information of the user transmitted from an image sensing device,the kicking information processor of the system server analyzes and converts the gravity center movement information, the kicking motion information, and the ...

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12-03-2020 дата публикации

FLUID FILM GAME TOY

Номер: US20200078664A1
Автор: CHEN Chia-En, LIN Shau-Chi
Принадлежит:

A fluid film game toyu includes a racket including an open frame, a handle connected to the outer perimeter of the open frame and a film-forming face located on the inner perimeter of the open frame for creating a fluid film within the open frame, and a game component to be placed on the fluid film and moved on the fluid film by the player who manipulates the handle to move and/or tilt the open frame. 1. A fluid film game toy , comprising:a racket comprising an open frame defining an inner perimeter and an opposing outer perimeter, a handle connected to the outer perimeter of said open frame, a film-forming face located on the inner perimeter of said open frame, and a plurality of stop rods downwardly extended from a bottom wall of said open frame and equiangularly spaced around said film-forming face; anda game component in a flat round shape;wherein when playing the game, dip said open frame of said racket in a fluid, and then lift said open frame from said fluid for enabling said fluid to form a fluid film on said film-forming face within said open frame, and then place said game component on said fluid film and then manipulate said handle to move and/or tilt said open frame, causing said game component to move on said fluid film where said stop rods prohibit said game component from sliding out of said open frame.2. The fluid film game toy as claimed in claim 1 , wherein said racket further comprises a plurality of partition members arranged within said open frame claim 1 , a fluid film connection face located on a top side of each said partition member in a coplanar relationship with said film-forming face claim 1 , and a plurality of auxiliary stop rods downwardly extended from an opposing bottom side of each said partition member.3. The fluid film game toy as claimed in claim 2 , wherein said racket further comprises a plurality of connection members connecting said partition members to said open frame.4. A fluid film game toy claim 2 , comprising:a racket ...

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02-04-2015 дата публикации

TWO SIDED TABLE GAME WITH ROTATABLE LEGS

Номер: US20150091249A1
Автор: Nally Michael
Принадлежит:

A two-sided table game has a game board having a first game playing surface on a first side and a second game playing surface on a second side. Rotatable leg assemblies support the game board above a support surface. When it is desired to play the game on the second side, the rotatable leg assemblies are rotated and the game table is flipped or rotated so that the second game playing surface faces up. 1. A two-sided table game , comprising:a game board having a first game playing surface on a first side of the game board and a second game playing surface on a second side of the game board;a plurality of rotatable leg assemblies supporting the game board above a support surface in a first position with the first side facing up, each of the plurality of rotatable leg assemblies having a rotatable leg portion rotatable from a first locked position to a second locked position, wherein in the first locked position, the rotatable leg portion extends toward the support surface, and wherein in the second locked position, the rotatable leg portion extends away from the support surface until the game board is flipped from the first position to a second position with the second side facing up.2. The two-sided table game of further comprising:a goal assembly having a goal member movable from an upright playing position substantially perpendicular to the game board to a folded storage position substantially parallel to the game board.3. The two-sided table game of further comprising:a first goal assembly for the first game playing surface disposed on a first end of the game board, the first goal assembly having a goal member movable from an upright playing position substantially perpendicular to the first side to a folded storage position substantially parallel to the first side; anda second goal assembly for the second game playing surface disposed on a second end of the board, the second goal assembly having a goal member movable from an upright playing position substantially ...

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02-04-2015 дата публикации

Pinball Game Truss System

Номер: US20150091250A1
Автор: JR. John A., Popadiuk
Принадлежит:

A modular pinball game truss system provides for lighting and other pinball game features, such as targets, ramps, ball pathways, bumpers, and ball-reactive game or decorative elements, features that move, make sounds, flash, display score, register points, illuminate, or otherwise react to a given pinball movement, to be easily added to existing games and changed at any time by individual game owners. 2. The truss system of claim 1 , wherein the second end of the post is attached to the pinball game by engaging threads in the second end of the post onto a threaded stud on the pinball game.3. The truss system of claim 1 , wherein the post defines a hollow tube claim 1 , and the post is attached to the pinball game by a threaded screw passing from the first end of the post claim 1 , through the hollow tube claim 1 , out the second end of the post claim 1 , and into the pinball game.4. The truss system of claim 1 , wherein the post is attached to the pinball game by a post socket on the pinball game engaging with the second end of the post.5. The truss system of claim 1 , wherein the at least one truss connector comprises a post collar with an aperture for receiving a post claim 1 , rotatably connected to a truss collar with at least one aperture for receiving at least one structural element of the truss.6. The truss system of claim 1 , wherein the at least one truss comprises a plurality of electrically conductive structural members claim 1 , the attachment module comprises contacts that mate to the plurality of conductive structural members claim 1 , the contacts also being electrically connected to the at least one pinball game feature attached to the attachment module.7. The truss system of claim 6 , wherein the attachment module comprises a socket connected to the contacts of the attachment module claim 6 , and the at least one pinball game feature attached to the attachment module comprises a plug that mates to the socket of the attachment module.8. The truss ...

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31-03-2022 дата публикации

GIMMICK DEVICE

Номер: US20220103057A1
Автор: KAWAMOTO Ryuji
Принадлежит: Omron Corporation

A gimmick device according to one or more embodiments may include a gimmick and a voice coil motors (VCM). The VCM includes a casing, a permanent magnet, a yoke and iron-core, a bobbin, and a coil part. The gimmick is mounted to the casing on a movable side. The coil part includes a drive and primary coil serving as a drive coil and a primary coil of a displacement sensor including a differential transformer, the drive and primary coil being interlinked with a magnetic flux by the permanent magnet, and two secondary coils of the displacement sensor. The yoke and iron-core may be disposed in a central space defined in the coil part, and serves as an iron core of the displacement sensor. 1. A gimmick device comprising:a gimmick; anda voice coil motor configured to operate the gimmick, wherein{'claim-text': ['a casing having a bottom end-closed cylindrical shape;', 'a permanent magnet having a cylindrical outer peripheral face, the permanent magnet being disposed on a central bottom portion in the casing;', 'a yoke disposed opposite the permanent magnet in the casing, the yoke being equal in diameter to the permanent magnet;', 'a bobbin; and', 'a coil part wound around the bobbin,'], '#text': 'the voice coil motor comprises:'}the gimmick is mounted to a movable one of the casing or the bobbin,{'claim-text': ['a drive and primary coil serving as a drive coil and a primary coil of a differential transformer, the drive and primary coil being interlinked with a magnetic flux by the permanent magnet; and', 'two secondary coils of the differential transformer, and'], '#text': 'the coil part comprises:'}the yoke is disposed in a central space defined in the coil part, and serves as an iron core of the differential transformer.2. The gimmick device according to claim 1 , whereinthe two secondary coils are wound around an outer periphery of the drive and primary coil while being placed on top of the other.3. The gimmick device according to claim 1 , whereinthe two secondary ...

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07-04-2016 дата публикации

RESISTANCE TRAINING DEVICE

Номер: US20160096065A1
Автор: Raniere Keith A.
Принадлежит:

A game table for resistance training including walls defining a game space of the game table, wherein at least one of the plurality of walls is a side wall having a plurality of non-uniform diameter openings, a plurality of game table rods extending through the plurality of non-uniform diameter openings, wherein at least one foosmen is attached to each of the plurality of game table rods, and a resistance article at least partially wrapped around at least one of the plurality of game table rods, the resistance article having a tapered thickness, wherein the non-uniform diameter openings of the side wall is defined by a first section and a second section, the first section having a constant radius from a center point of the non-uniform opening, and the second section having a smaller radius than the constant radius of the first section, is provided. A resistance device is also provided. 1. A game table for resistance training comprising:a plurality of walls defining a game space of the game table, wherein at least one of the plurality of walls is a side wall having a plurality of non-uniform diameter openings;a plurality of game table rods extending through the plurality of non-uniform diameter openings; anda resistance article at least partially wrapped around at least one of the plurality of game table rods, the resistance article having a tapered thickness;wherein the non-uniform diameter openings of the side wall is defined by a first section and a second section, the first section having a constant radius from a center point of the non-uniform opening, and the second section having a smaller radius than the constant radius of the first section.2. The game table of claim 1 , wherein the resistance article is comprised of an elastomeric material.3. The game table of claim 1 , wherein the plurality of walls comprise a total of four walls surrounding the game space.4. The game table of claim 1 , wherein the smaller radius of the second section is not constant.5. The ...

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05-04-2018 дата публикации

MECHANICAL PROJECTILE AND TARGET GAME

Номер: US20180093170A1
Принадлежит: Scienz Group L.L.C.

In one implementation, a game apparatus includes a base with a playing surface that has (i) a first end with a first designated area for cups and (ii) a second end; a game piece; a tether that attaches the game piece to the base so as to permit the game piece to move freely within the tether's range; and a first launcher that includes a mechanism to launch the game piece as a projectile, the first launcher being positioned at or around the second end to launch the game piece toward the first designated area for cups, wherein the first designated area for cups and at least a portion of the first launcher are within the tether's range. 1. A beer pong game comprising:a base with a playing surface that has (i) a first end with a first designated area for cups and (ii) a second end;a game piece;a tether that attaches the game piece to the base so as to permit the game piece to move freely within the tether's range; anda first launcher that includes a mechanism to launch the game piece as a projectile, the first launcher being positioned at or around the second end to launch the game piece toward the first designated area for cups, wherein the first designated area for cups and at least a portion of the first launcher are within the tether's range.2. The beer pong game of claim 1 , further comprising:a second designated area for cups at the second end of the playing surface; anda second launcher that is positioned at or around the first end to launch the game piece toward the second designated area for cups, wherein the second designated area for cups and at least a portion of the second launcher within the tether's range.3. The beer pong game of claim 2 , wherein:the first launcher is positioned at the second end behind the second designated area for cups such that the second designated area for cups is located between the first end than the first launcher along the playing surface, andthe second launcher is positioned at the first end behind the first designated area ...

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05-04-2018 дата публикации

UNMANNED AERIAL VEHICLE MOVEMENT VIA ENVIRONMENTAL AIRFLOW

Номер: US20180093171A1
Принадлежит:

An arena includes a porous surface through which an airflow is output, thereby providing lift for an unmanned aerial vehicle (UAV) to push the UAV away from the porous surface. The airflow may also provide thrust to push the UAV in a direction that is parallel to the porous surface. The UAV may include one or more propellers that can provide lift, thrust, or both to the UAV. The airflow may be modified over a duration of time to modify lift or thrust to the UAV. The airflow may be modified based on regions of the arena to modify lift or thrust in different regions of the arena. The arena may include a scoreboard to display a score that may be modified as a result of actions undertaken by the UAV. Two or more UAVs may be used to play a game via the arena. 1. A system for movement control , the system comprising:an air propulsion device that generates an airflow;a porous surface, wherein the airflow generated by the air propulsion device is output through a plurality of pores in the porous surface, wherein the airflow thereby provides lift to an unmanned vehicle, wherein at least a vector component of the lift is perpendicular to the porous surface and pushes the unmanned vehicle away from the porous surface; anda communication transceiver that receives an airflow modification signal from a controller device, wherein the air propulsion device modifies the airflow in response to receipt of the airflow modification signal at the communication transceiver.2. The system of claim 1 , wherein the air propulsion device modifies the airflow to strengthen the lift in response to receipt of the airflow modification signal at the communication transceiver.3. The system of claim 1 , wherein the air propulsion device modifies the airflow to weaken the lift in response to receipt of the airflow modification signal at the communication transceiver.4. The system of claim 1 , wherein the air propulsion device modifies the airflow to provide a thrust to the unmanned vehicle in response ...

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14-04-2016 дата публикации

APPLICATION AND METHOD FOR SANITARY BEER PONG

Номер: US20160101334A1
Автор: Worthy Darion LaSean
Принадлежит:

A more sanitary application and method of playing beer pong that permits the drinking beverage to remain contained within the cups in play by resting within the cups in play insert cups having catch flaps that let ping pong balls in and keeps them from bouncing out. 1. A beer pong system comprising:a ping pong ball;a first cup configured to contain an uncontained liquid in a bottom portion of said first cup;a second cup configured to rest within said first cup without extending into said bottom portion of said first cup, said second cup including a base, a sidewall, and at least one catch flap, wherein a first catch flap has a proximal and a distal end, wherein a portion of said first catch flap proximal end is connected to a portion of said sidewall and said first catch flap distal end is oriented towards a center point of said second cup; andwherein said first catch flap is configured such that, when the system is arranged with said second cup resting within said first cup and said ping pong ball is projected into said second cup, when said ping pong ball contacts said first catch flap, said first catch flap will deflect enough such that said ping pong ball is slowed enough such that it will not bounce back out of said second cup after contacting said base.2. The system of claim 1 , wherein said first catch flap is configured to deflect resulting largely from a flexibility in said first catch flap between said first catch flap proximal end and said first catch flap distal end.3. The system of claim 1 , wherein said first catch flap is configured to deflect resulting largely from a flexible connection between said first catch flap proximal end and said sidewall.4. The system of claim 1 , wherein said second cup further includes a second catch flap.5. The system of claim 4 , wherein said first catch flap is arranged opposite said second catch flap claim 4 , and said first and second catch flap are each flexibly connected to said sidewall and configured to rest ...

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16-04-2015 дата публикации

Methods and Kits for Selecting Lottery Numbers

Номер: US20150105132A1
Автор: Gross Roy D.
Принадлежит:

Systems and methods to assist in the selection of lottery numbers based on providing a series of questions and correlating the answers of the questions to lottery numbers. The systems and methods involve using a correlation factor or mathematical formula to assist users in selecting lottery numbers. 1. A method for assistance in the selection of lottery numbers , the method comprising:providing at least one question;receiving an answer to the at least one question; andcorrelating the answer to the at least one question to a lottery number by using a table to correlate the answer to the lottery number.2. The method of claim 1 , wherein the step of correlating includes counting up the digits in the answer to the at least one question claim 1 , whereby the answer has a value that corresponds to the number of digits of the answer.3. The method of claim 1 , wherein the step of providing at least one question includes providing a list of questions claim 1 , the list of questions being set forth in a booklet.4. The method of claim 3 , whereby the booklet has a set of questions for each day of the calendar or each day which a lottery game is played.5. The method of claim 1 , wherein the table includes various algorithms to calculate the lottery number based upon the answer to the at least one question.6. The method of claim 1 , wherein the step of providing at least one question includes providing a list of questions claim 1 , the list of questions being set forth in an electronic application.7. The method of claim 1 , wherein the table includes a correlation factor claim 1 , the correlation factor used to correlate the answer to the lottery number.8. The method of claim 8 , wherein the correlation factor is adjusted depending upon the mathematical frequency of lottery numbers previously selected.9. A kit for assistance in the selection of lottery numbers claim 8 , the booklet comprising:a set of questions;a table correlating answers to the set of questions to a series of ...

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26-03-2020 дата публикации

FALLING OBJECT CATCHING TOY

Номер: US20200094130A1
Автор: NOBATA Fujio
Принадлежит:

A falling object catching toy according to the present invention includes a case body, a pair of holding members that are pivotally supported by the case body and are formed in a manner capable of holding a falling object by being biased in an opening direction, a rotation knob that is rotatably provided for the case body, having a protruding part positioned within the case body, and a piece body having a regulating part that is movably provided while being biased to one side within the case body to regulate the bias of the holding members in the opening direction by engagement with the holding members, and a releasing protrusion that abuts on the protruding part to cause movement against biasing force to release the regulation of the holding members by the regulating part. 1. A falling object catching toy , comprising:a case body;a pair of holding members that are pivotally supported by the case body and are formed in a manner capable of holding a falling object with tip parts by being biased in an opening direction;a rotation knob that is rotatably provided for the case body, having a protruding part positioned within the case body; anda piece body comprising a regulating part that is movably provided while being biased to one side within the case body to regulate the bias of the holding members in the opening direction by engagement with the holding members, and a releasing protrusion that abuts on the protruding part to cause movement against biasing force to release the regulation of the holding members by the regulating part.2. The falling object catching toy according to claim 1 , wherein the case body is provided with a spiral-spring driving part claim 1 , and the rotation knob is connected to a driving shaft of the spiral-spring driving part.3. The falling object catching toy according to claim 2 , wherein the case body is provided with a spiral-spring driving operation part for operating wind-up and release of a spiral spring of the spiral-spring driving ...

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04-04-2019 дата публикации

GAME BOARD

Номер: US20190099663A1
Принадлежит: EPOCH COMPANY, LTD.

A game board includes: a field plate; a rod-shaped manipulation lever disposed under the field plate; and a player figure which is disposed above the field plate and make a play on a ball located on the field plate. The field plate has a long through-hole. The player figure is attached to the manipulation lever through the through-hole. The player figure is movable above the field plate as the manipulation lever is moved in its axial direction, and is rotatable about a pivot portion of the player figure by a rotation manipulation on the manipulation lever. The field plate has, beside the through-hole, a ball holding portion to allow the ball to stay. Part of the player figure is capable of coming into contact with the ball staying in the ball holding portion. 1. A game board comprising:a field plate;a rod-shaped manipulation lever disposed under the field plate; anda player figure which is disposed above the field plate and make a play on a ball located on the field plate,wherein the field plate has a long through-hole,wherein the player figure is attached to the manipulation lever through the through-hole,wherein the player figure is movable above the field plate as the manipulation lever is moved in its axial direction, and is rotatable about a pivot portion of the player figure by a rotation manipulation on the manipulation lever,wherein the field plate has, beside the through-hole, a ball holding portion to allow the ball to stay, andwherein part of the player figure is capable of coming into contact with the ball staying in the ball holding portion.2. The game board according to claim 1 ,wherein the ball holding portion extends long and the ball holding portion has a recess that is wider than the ball holding portion.3. The game board according to claim 2 ,wherein the recess has a guide that projects from a portion of the outer circumference of the recess in a prescribed direction thereby guides a direction of the ball when the ball goes out of the recess.4. ...

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02-06-2022 дата публикации

TRAIN-TYPE GAMING APPARATUS

Номер: US20220168627A1
Автор: JEONG KU IN, LEE Jeong Min
Принадлежит:

Disclosed is the game apparatus using a train device constituted by cars of different sizes. The play ball lowered along the lane assembly may enter any one of the cars. Depending on the car into which the play ball enters, a predetermined reward may be provided to the player. The play ball entering the car deviates through the opening and rises through the elevating device. The raised play ball may be waited to descend again through the lane assembly. 1. A game apparatus comprising:a base floor;an elevating device installed at one point of the base floor;a closed track disposed in a form of surrounding the elevating device;a first lane assembly configured to provide a movement path of a play ball provided from a first exit disposed at an upper end of the elevating device;a first train device configured to move in one direction along the track and comprising a first set of cars, wherein the upper side of each of the cars is open such that an arbitrary play ball enters into the each of the cars, and one side of the each of the cars is open towards the inner space of the track such that the arbitrary play ball exits from the each of the cars towards the inner space of the track, the bottom surfaces of the each of the cars is inclined in the direction of the inner space, and a first lower end of the first lane assembly is disposed at a location such that the play ball falling from the first lower end passes through a first point over the track;a first guard rail disposed to extend along the track in the inner space such that a first play ball placed on a first bottom surface of any one of the first set of cars is not separated from the first bottom surface; anda first opening disposed next to a first end among both ends of the first guard rail, and configured to allow the first play ball to be separated from the first bottom surface and fall to the base floor,wherein the base floor comprises a first slope configured to provide a path, in which the first play ball ...

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21-04-2016 дата публикации

Table top soccer board game utilizing marbles

Номер: US20160107077A1
Принадлежит:

A table top soccer board game comprising a game board defined by a rectangular flexible piece of green baize, having a flat top surface, a pair of goals whose shape and proportions resemble a soccer goal, comprising a first goal and a second goal, the first goal being located at one end of the rectangular field and the second goal being located in front of the first one on the opposite side; a first and second set of marbles representing the players of the first team, and a soccer ball, whose size and color clearly differ from the size and color of the marbles of the first and second team. 1 'the top surface is inscribed with markings which approximate the markings of a soccer field;', 'a game board defined by a rectangular flexible piece of green baize, having a flat top surface,'}a pair of goals whose shape and proportions resemble a soccer goal, comprising a first goal and a second goal, the first goal being located at one end of the rectangular field and the second goal being located in front of the first one on the opposite side; 'the marbles of this first set are identified with the same color or marking;', 'a first set of marbles representing the players of the first team,'} 'the marbles of this second set have the same size of the marbles of the first set but they are identified with a color that clearly differs from the color or marking of the first team;', 'a second set of marbles representing the players of the second team,'}a marble that defines the soccer ball, whose size and color clearly differ from the size and color of the marbles of the first and second team.. A table top soccer board game utilizing marbles comprising: 1. Field of the InventionThe present invention relates generally to a set suitable for playing a table top soccer board game. The invention is, however, more particularly directed to a table top soccer board game utilizing marbles, that includes a flexible field defined by green baize marked out like a soccer field, a couple of ...

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19-04-2018 дата публикации

Multi-Configurable Furniture System

Номер: US20180103767A1
Автор: Souders Gary Hamilton
Принадлежит:

A modular table comprising a main table body having a center portion, a mid-section which is disposed vertically underneath the main table body wherein the mid-section is adapted to provide vertical support to the main table body. An alternative embodiment of the table has a center portion of the main table body which is telescopically expandable allowing the mid-section to become vertically disposed. This telescopic expansion can be achieved using jack screws or rotatable mid-section. The table trunk is capable of housing a plurality of stools or chairs. The stools or chairs can be coupled together and, when placed end to end, provide a further base for the main table body due to a notch which is formed and which fits an extension which protrudes downwardly from the main table body. The main table body can also have a reversible table top which can be designed to be a gaming board or a bar top. 1. A multi-configurable furniture system comprising: a hinged mid-section further comprising a plurality of frames having a series of height adjustment holes;', 'a table top in communication with a platform frame having position extrusions which lock the mid-section into place; and', 'a base; and, 'a table further comprisinga plurality of stools wherein each stool may be removably housed in the frames of the mid-section.2. The table of wherein the hinging mid-section can be folded using a hinge to adjust the hinging mid-section's height or width.3. The table of wherein the height or width of the hinging mid-section determines whether the table is in a raised or lowered position.4. The table of wherein the stools further comprise a plurality of complementary legs that can be interconnected to form a bench.5. The table of wherein the base further comprises base protrusions wherein said frames fit onto the protrusions which lock the mid-section into place.6. The table of wherein the base protrusions comprise inner protrusions claim 5 , middle protrusions claim 5 , and outer ...

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29-04-2021 дата публикации

EMBELLISHMENTS FOR SPORTS OR RECREATIONAL EQUIPMENT

Номер: US20210121763A1
Автор: Lutz Amy Kathleen
Принадлежит:

An exemplary embellishment is configured for use with sports or recreational equipment having a flat/planar surface. The embellishment is in the form of a planar sheet including a front surface and a rear surface opposite the front surface. The planar sheet is sized and shaped to correspond to a size and shape of the planar surface of the equipment. The front surface comprises at least one ornamental marking and/or at least one functional marking. Each functional marking relates to performance of a sport or recreational activity corresponding to the equipment. The rear surface has disposed thereon an adhesive configured to removably secure the planar sheet to the planar surface. 1. An embellishment for use with sports or recreational equipment having a planar surface , the embellishment comprising:a planar sheet including a front surface and a rear surface opposite the front surface, wherein the planar sheet is sized and shaped to correspond to a size and shape of the planar surface of the equipment;wherein the front surface of the planar sheet comprises at least one ornamental marking and/or at least one functional marking, each functional marking relating to performance of a sport or recreational activity corresponding to the equipment; andwherein the rear surface of the planar sheet has disposed thereon an adhesive configured to removably secure the planar sheet to the planar surface.2. The embellishment of claim 1 , wherein the at least one functional marking comprises at least one of a boundary line and a target area.3. The embellishment of claim 1 , wherein the at least one ornamental marking comprises one or more of a logo claim 1 , a design claim 1 , an emblem claim 1 , a seal claim 1 , a pattern claim 1 , a word claim 1 , a symbol claim 1 , and a photograph.4. The embellishment of claim 1 , wherein the rear surface further comprises an additional ornamental marking.5. The embellishment of claim 1 , further comprising a protective film adhered to the rear ...

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11-04-2019 дата публикации

DEVICE FOR SETTING UP A GAME

Номер: US20190105555A1
Автор: WEGNER RENE
Принадлежит: HEADIS GMBH

A device for setting up a game with a ball, the device being reversibly dismountable so that it can be assembled and/or played with anywhere on an existing plate surface. The device includes at least one ball clamping unit with a first side wall, a second side wall, and a ball admission opening which is arranged between the first side wall and the second side wall. The ball is clamped in the at least one ball clamping unit so that the ball remains on the existing plate surface when the ball enters the ball admission opening. The at least one ball clamping unit is detachably fastened to the existing plate surface in an assembled state. 110-. (canceled)11. A device for setting up a game ,wherein,a ball is assignable to the device, andthe device is configured to be reversibly dismountable and can be at least one of assembled and played with anywhere on an existing plate surface, at least one ball clamping unit comprising a first side wall, a second side wall, and a ball admission opening arranged between the first side wall and the second side wall, the ball admission opening being configured so that, when the ball enters the ball admission opening, the ball is clamped in the at least one ball clamping unit so that the ball remains on the existing plate surface,', 'wherein,', 'the at least one ball clamping unit is detachably fastened to the existing plate surface in an assembled state., 'the device comprising12. The device as recited in claim 11 , whereinthe ball admission opening comprises a clamping guide on an inside, the clamping guide being configured so that the ball, when entering the device, is slowed down and clamped.13. The device as recited in claim 11 , further comprising:at least one rail strap,wherein,the at least one ball clamping unit, the at least one rail strap, and the existing plate surface provide a bounded playing surface.14. The device as recited in claim 13 , wherein the device comprises at least one of:a plurality of ball clamping units ...

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