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Небесная энциклопедия

Космические корабли и станции, автоматические КА и методы их проектирования, бортовые комплексы управления, системы и средства жизнеобеспечения, особенности технологии производства ракетно-космических систем

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Мониторинг СМИ

Мониторинг СМИ и социальных сетей. Сканирование интернета, новостных сайтов, специализированных контентных площадок на базе мессенджеров. Гибкие настройки фильтров и первоначальных источников.

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Форма поиска

Поддерживает ввод нескольких поисковых фраз (по одной на строку). При поиске обеспечивает поддержку морфологии русского и английского языка
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Применить Всего найдено 2880. Отображено 198.
10-01-2005 дата публикации

ИГРОВОЕ ИЗДЕЛИЕ С РУЧКОЙ И СОЕДИНИТЕЛЬНОЙ ДЕТАЛЬЮ ДЛЯ СОЕДИНЕНИЯ СО ВТОРЫМ ИГРОВЫМ ИЗДЕЛИЕМ

Номер: RU2243801C2
Принадлежит: БРЕАКЕЙ Б.В. (NL)

Группа изобретений относится к устройствам для развлечений, носящих состязательный характер, которые могут являться предметом коллекционирования. Игровое изделие содержит ручку и соединительную деталь для осуществления соединения со вторым игровым изделием. При этом соединительная деталь прикреплена к ручке посредством соединительного элемента, который удаляется при приложении к нему заранее определенного усилия или крутящего момента. Коллекция представляет собой набор вышеописанных изделий. Игровое изделие, позволяющее однозначно определить победителя в игре, по окончании состязания становится предметом коллекции, т.к. уже не может быть использовано повторно. 2 с. и 11 з.п. ф-лы, 3 ил.

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02-02-2018 дата публикации

ИГРОВАЯ СИСТЕМА И СПОСОБ

Номер: RU2643635C2
Принадлежит: ЛЕВАТТЕ Ронелл (US)

Изобретение относится к игровой системе, имеющей компьютерную программу, сохраненную на энергонезависимом машиночитаемом носителе. Средства обмена информацией обеспечивают вносителям доступ к этому серверу и позволяют дарополучателям получать информацию о взносах, направляемых вносителями через этот сервер. Компьютерной программой измеряется значение накопления. Со стоимостью накопления связано триггерное значение. Из числа дарополучателей производится выбор по меньшей мере одного получателя награды, причем этот выбор производится компьютерной программой при достижении триггерного значения. Осуществляется уведомление по меньшей мере одного соответствующего лица из числа вносителей и передача по меньшей мере одной награды, соответствующей пороговой стоимости. Таким образом, заявленная система является малозатратной в реализации и обслуживании при сохранении ее эффективности. 14 з.п. ф-лы, 3 ил.

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13-07-2018 дата публикации

Игровое поле для детской игры мозаика

Номер: RU181445U1

Полезная модель относится к настольным занимательным играм и может быть использована для изготовления разнообразных игр типа мозаика.Игровом поле содержит многогранные ячейки для размещения игровых элементов, ячейки образованы выступающими бортиками с высотой от 3 мм до 10 мм, ячейки размещены на расстоянии друг от друга от 3 мм до 7 мм и выполнены с диаметром вписанной окружности от 20 мм 40 мм. Кроме того, игровое поле выполнено из прозрачного пластика. Игровое поле может быть выполнено с, по меньшей мере, двумя боковыми сторонами, загнутыми внутрь. Ячейки могут быть выполнены шестигранными.Предложенная полезная модель в процессе игры обеспечивает надежное и удобное крепления игровых элементов мозаики разных размеров на игровом поле при составлении различных мозаичных картинок, узоров, орнаментов.

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15-01-2020 дата публикации

Развивающая настольная игра

Номер: RU195109U1

Техническое решение относится к обучающим и развивающим пособиям, выполненным в виде игры, и может быть использовано для организации обучения детей старшего дошкольного и младшего школьного возраста, например, для обучения начальным навыкам правописания, для расширения кругозора в области, например, истории, географии, естествознания и т.п.Задачей настоящего технического решения является повышение качества обучающего процесса.Обучающая настольная игра содержит комплект, состоящий из основания 1 и набора информационных карт 2.В основании 1 с возможностью поворота вокруг своей оси, установлен диск 3, и жестко закреплен упор 4.На периферийной части диска 3 равномерно выполнены двенадцать отверстий 5 и указатель 6, расположенный между двумя соседними отверстиями 5 (фиг. 1).На поверхности основания 1 в местах под отверстиями 5 диска 3 нанесены группы букв 7, сформированные из трех, следующих друг за другом букв алфавита - «а, 6, в», «г, д, е», «ё, ж, з», «и, й, к», «л, м, н», «о, п, р», «с, ...

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25-06-2019 дата публикации

Головоломка-мозаика

Номер: RU2692528C1

Головоломка-мозаика содержит мозаичные элементы, выполненные путем раскроя мозаичного листа, выполненного с изображением мозаичного сюжета на лицевой стороне, при этом мозаичный лист выполнен с изображением на его оборотной стороне смежных фигур разного цвета. Мозаика также содержит лист основания, на лицевую сторону которого нанесено зеркальное изображение оборотной стороны мозаичного листа, при этом поверхность листа основания покрыта липким эластичным слоем, поверх которого нанесена защитная, по крайней мере, полупрозрачная пленка, имеющая антиадгезионную поверхность со стороны липкого слоя листа основания, разделенная на отдельные элементы по границам сопряжения смежных фигур разного цвета. Технический результат – повышение надежности укладки и сохранности элементов головоломки-мозаики с обеспечением повышения скорости завершения сборки мозаики. 7 з.п. ф-лы, 5 ил.

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01-02-2018 дата публикации

ИГРОВАЯ СИСТЕМА И СПОСОБ

Номер: RU2016130922A
Принадлежит:

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20-10-1977 дата публикации

SPIELKOERPER

Номер: DE0002616956A1
Автор: KUPKA HELMUT, KUPKA,HELMUT
Принадлежит:

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28-10-1976 дата публикации

BRETTSPIEL

Номер: DE0002600528A1
Принадлежит:

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28-08-1958 дата публикации

Spielgeraet mit raeumlicher Spielflaeche

Номер: DE0001037932B
Автор:
Принадлежит: HANS EBNER

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11-08-1988 дата публикации

Номер: DE8807861U1
Автор:
Принадлежит: ENGELHARDT, PETER, 7530 PFORZHEIM, DE

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01-08-1974 дата публикации

SPIELGERAET

Номер: DE0002304329A1
Автор:
Принадлежит:

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08-08-1974 дата публикации

GESELLSCHAFTSSPIEL

Номер: DE0002319916A1
Принадлежит:

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19-04-2001 дата публикации

Hearing memory training game consists of board with closed containers containing objects, which are shaken to generate noise for recognition

Номер: DE0010037253A1
Принадлежит:

The game consists of a board (C) and removeable containers (A) with closeable openings (B). Objects to be guessed at are placed into the containers, the containers are remove from the board, and are shaken to generate a noise, for acoustic recognition of the container contents. The containers are located on the board in a pre-selected pattern, and are held in place in a frame, on spikes, in recesses, or magnetically.

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25-04-2018 дата публикации

Apparatus for playing a game of tag

Номер: GB0002530251B

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15-12-1976 дата публикации

MAGIC GAME

Номер: GB0001458930A
Автор:
Принадлежит:

... 1458930 Board game; toys MARVIN GLASS & ASSOCIATES 12 Nov 1975 [18 April 1975] 46722/75 Headings A6H and A6S [Also in Division E2] A game comprises a board defining a track having marked spaces indicating that certain magic tricks should be attempted and the apparatus for attempting such tricks. The game includes playing pieces, instruction cards, a dice and play money. One trick consists of applying a toothed saw to a pinion 72, Fig. 7, and simulating sawing a woman in half. When a player has finished sawing, he attempts to pull the halves 54, 56 of the apparatus apart. If a tab 78 on the pinion is in a downward position the halves separate and the trick is successful. Spring clips normally hold the halves together. In the second trick, a body 140, Fig. 10, to be "levitated" is supported on a table 106 pivoted on an axis 110 and resting on a trestle 142. If a knob 132 is turned so that a tab 134 engages a projection 118 on the table, the body remains horizontal when the trestle is removed ...

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22-12-1976 дата публикации

Номер: GB0001458976A
Автор:
Принадлежит:

... 1458976 Competition cards MONTPELIER MARKETING SERVICES Ltd 12 Feb 1975 [15 Nov 1973 27 Feb 1974] 53160/73 Heading A6H [Also in Division E2] A competition card has a face carrying an enlarged reproduction 11 of part of an article (a ú1 note or a painting) and an aperture 12 in the card corresponding in shape and size to the part of the article shown in the reproduction. A flap 13 holds the note to the card. The entry is checked by a card having a cut-out 21, Fig. 2, for the note and a transparent grid flap 22. Identifying marks 16, 26 on the competition and checking cards may be the same as the correct grid coding. The competition card may carry a tear-off receipt portion. The checking card may have a single aperture instead of a grid. An additional card 53, Fig. 7, may be provided having transparent areas 46, 47, 48 to allow contestants who are nearly correct to receive lesser awards. Two transparent checking grids may be provided if each side of a competition card has reproductions.

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07-01-1970 дата публикации

Board Game Apparatus

Номер: GB0001176569A
Принадлежит:

... 1,176,569. Board game. M. I. GLASS [trading as MARVIN GLASS & ASSOCIATES]. 8 Nov., 1967 [9 Feb., 1967], No. 50715/67. Heading A6H. As shown in Fig. 2, 3 and 4 a board game apparatus comprises a tray-like container 10 divided into a number of cells 14 provided with walls 22, 24 fitted with inwardly directed lips 30 and 32. A cover 34 provided with a legend relating to a pack of clue cards covers an object 40 mounted on spring 42 and when the legend and clue card appear to tally the object 40 is released by inserting a key 44 which releases the object from under the inwardly directed lip. The object tallies with a movable piece given to each player which is moved according to the clue card.

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16-10-1974 дата публикации

EDUCATIONAL GAME

Номер: GB0001370580A
Автор:
Принадлежит:

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03-06-1992 дата публикации

A manipulative game.

Номер: GB0002250213A
Принадлежит:

A manipulative game provides movement to manipulative figures 1 by the tightening and loosening of a control string 5 passing through the manipulative figures, and in which these figures are given additional forward impetus by the insertion of a suitable weight 3 into each figure 1. A rider 4 is also positioned on such a figure, held initially in position by a magnet 6 fastened to its lap and attracting to the weight in the manipulative figure, the whole being adequately supported at the start of a race, by the provision of a collapsible starting block 7. ...

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05-07-2006 дата публикации

Portable transaction device for tracking game play

Номер: GB2421695A
Принадлежит:

A portable transaction device used for tracking game play in a gaming environment including a table game at which one or more games are presented and a player tracking server. The portable transaction device has an input for receiving a request to rate a player, an input operable by a casino employee for allowing the casino employee to input an estimate of an amount bet or lost by the player during a rating session while the player is participating in the game play in a game playing area and an input for inputting player identification information into the portable transaction device to identify the player. A wireless communication link for transmitting player identification information from the portable transaction device to the player tracking server and a touch screen display at the portable transaction device for displaying a game service interface for inputting game play information used for rating the player during his participation in the gaming activity are also provided. The portable ...

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23-04-1997 дата публикации

Game device

Номер: GB0002305868A
Принадлежит:

A game device includes a plurality of rails extending in a vertical direction, a plurality of pieces for movement along the rails, a mechanism for locking the lowermost piece to the rail preventing same from slipping, a mechanism for sensing that the lead piece of one of the players has reached a predetermined height, a mechanism responsive to the sensing mechanism for displaying the player who has been successful, and a mechanism for releasing the unsuccessful pieces and for displaying the winner.

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16-07-2008 дата публикации

Gaming device having open and closed elements

Номер: GB2445605A
Принадлежит:

A game or puzzle having a plurality of flat elements each element having a plurality of segments thereon. The segments being of two distinct groups, open or closed. The open segments may have an image or colour thereon however one or more segment may be missing / blank rendering the overall image or colour incomplete. The closed elements may have multiple different images or colours thereon which correspond to the missing images or colours from the open elements. By laying the open element over the closed element it can be determined if the incomplete image may be completed. The game may be provided with a frame. The images may be made from postage stamps.

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10-10-2007 дата публикации

Game system and game part

Номер: GB2437014A
Принадлежит:

There is provided a system for improving maintenance of a game machine. A game part D includes: exchange judgment means (35) for measuring a parameter indicating a use amount of the game part D in a game, accumulating a value of parameter RD measured, identifying a wearing degree of the article of consumption (38) of the game part D according to the accumulated value obtained, and matching the identified wearing degree with a reference wearing degree to judge whether it is time to exchange the article of consumption (38); and exchange information output means (32) for outputting the exchange information to a game main body (K) if the exchange judgment means (35) has judged that it is time to exchange the article of consumption. The game main body (K) includes exchange processing means (27) for performing processing for exchange of the article of consumption (D) of the game part D which has outputted the acquired exchange information.

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16-05-2007 дата публикации

Medal game machine

Номер: GB0002432128A
Принадлежит:

The trouble taken to compute the payout ratio is saved even if a large number of medals are put into a medal game machine when the payout ratio is adjusted, and the work is facilitated. In a payout ratio computing mode, the payout switching mechanism (140) is set in a forward inclined state (the state shown by dotted lines), and the payout ratio P is computed by alternatingly repeating (1) an ejection period for which a passage switching mechanism (150) is set in an erected state (the state shown by dotted liens), the medals (M) in a bonus medal container (112) for bonus are ejected into a game space (PA), and the number of ejected medals A is counted according to the detection by a bonus sensor (116) and (2) a collection period for which the passage switching mechanism (150) is set in an inclined state (the state shown by solid lines), the medals (M) in the payout medal container (122) are collected in the bonus medal container (112), and the number of collected medals B (the number of ...

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11-08-1982 дата публикации

Board game having sliding grooved tiles and a vehicle

Номер: GB0002092012A
Принадлежит:

A board game including a number of generally similar rectangular tiles slidable relative to one another on a base to form a rectangular pattern with at least one vacant space equal in size to a tile. At least one groove is formed in the top surface of some of the tiles and more than one groove is formed in the top surfaces of others of the tiles with each groove extending from one side edge of a tile to another side edge of a tile. All grooves intersect the side edges of its tile at the midpoint of each side edge so that continuous paths can be formed on adjacent tiles if each adjacent tile has a groove extending to its side edges that is contiguous to an adjacent tile. Discontinuous paths are formed if one of the tiles does not have a groove extending to its side edge that is contiguous with an adjacent tile. A self-propelled vehicle is provided to move across the tiles. The vehicle has a guide which rides in the groove to direct the vehicle across the tile. An alarm is carried by the ...

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06-02-2013 дата публикации

A game receptacle with a spinning device

Номер: GB0002493480A
Принадлежит:

Apparatus (10) for playing a game comprising a receptacle (12) having a first wall (14) and an arm (20) mounted for rotation on the first wall (14). One or more side walls (18) are provided extending from the first wall (14) such that the side walls (18) define an opening (15) into which can be received one or more game boards (40). One or more symbol sheets (26) are provided having a plurality of symbols marked thereon either matching or being related to symbols marked on a corresponding one of said game boards (40). The arm (20) is removably mounted to the first wall (14) to allow one of the symbol sheets (26) to be secured to the first wall (14) of the receptacle (12) such that the secured arm (20) can be rotated to identify one of the symbols on said symbol sheet (26) during the game.

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24-02-1965 дата публикации

Improvements in or relating to board games

Номер: GB0000984108A
Автор:
Принадлежит:

... 984,108. Board games. M. I. GLASS, [trading as MARVIN GLASS & ASSOCIATES]. July 5, 1963 [Aug. 24, 1962], No. 26802/63. Heading A6H. Apparatus for playing a game comprises a board marked with a peripheral track 12 over which playing pieces are moved in accordance with the throw of a die, together with several parts which are adapted for assembly into a mechanical unit on the board during the course of the game. As particularly described, the playing pieces represent mice and the mechanical unit comprises a cage 176 which, when the unit is completed and operated, slides down its support to trap any mice situated at a particular location on the board.

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18-02-2004 дата публикации

Game apparatus

Номер: GB2391820A
Принадлежит:

An apparatus for a game which comprises a category determinator and a letter determinator, and preferably at least one other component which is a score board, at least two markers, at least two screens, at least two mats, modelling material, and a timer. A category determinator may be a roller having regular polygonal cross section having a plurality faces, with categories represented on each face or a disc having the categories printed in radial segments and a pointer which can rotate about the centre of the disc so that the pointer on being spun will stop over a category. The letter determinator may be 5 dice on faces of which are carried letters of the alphabet. The apparatus may be box packaged. Examples of rules and a method for playing a game using the apparatus are provided.

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07-05-2008 дата публикации

Game system and game machine

Номер: GB0000805986D0
Автор:
Принадлежит:

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20-10-1924 дата публикации

An improved apparatus for playing a new game

Номер: GB0000223309A
Автор:
Принадлежит:

... 223,309. Freedman, L. G. July 18, 1923. Games of chance. - Appliances for playing a game comprise a light object adapted to be moved over a playing board by the electrostatic action of a transparent sheet of celluloid, glass or the like, which is arranged parallel to the playing board and is electrified by friction. As shown, a cardboard box a is provided with a transparent top j and encloses an arrow i composed of thin cardboard. The arrow is caused to move by rubbing the top i with the finger tips and is adapted to indicate on a board p which is marked with numbered circles or may represent a race course, golf links &c. The inside of the box may be covered with silver paper f or the box itself may be made of conducting material. Reference has been directed by the Comptroller to Specifications 29822/96, 2963/06; 137,675, [Class 132 (iii), Toys], and 169,918.

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25-09-2002 дата публикации

Game apparatus

Номер: GB0000219001D0
Автор:
Принадлежит:

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02-02-1966 дата публикации

Board game

Номер: GB0001018757A
Автор:
Принадлежит:

... 1,018,757. Games of chance; scoring appliances. M. J. GLASS (trading as MARVIN GLASS & ASSOCIATES). Dec. 22, 1964 [Jan. 16, 1964], No. 52075/64. Headings A6D and A6H. Apparatus for playing a game of chance comprises a playing board beneath which is located a movable magnet, the upper surface of the playing board being provided with a rotatable support mounting a magnetic member which is adapted to move relative to the support when vertically above the magnet. Preferably the board 12 is hollow to form a housing for a magnet 32 supported on the outer end of an area 28 extending radially from a central dished member 24 which is provided with vanes 30. Thus the magnet can be moved in a circle beneath the board by means of stylus 34 extending through an initiation cauldron 22 mounted at the centre of the board, and engaging the vanes 30. An indicator member 54 containing a magnet 58 is suspended by elastic threads 60, 62 from a member 38 which is rotatable about the axis of the cauldron, the ...

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15-02-2021 дата публикации

Hilfsmittel zur kognitiven Aktivierung

Номер: AT522027B1
Принадлежит:

Ein Hilfsmittel, das Menschen mit Demenz auf kognitiver Ebene aktiviert und auch als zentrales Element zwischen allen am Pflegeprozess beteiligten Personen dient. Vorgesehen ist eine beliebige Anzahl an Trägerplatten (1), welche eine vordere Abbildungsebene (2) und eine hintere Abbildungsebene (3) aufweisen. Auf den Abbildungsebenen (2, 3) werden Informationen in Form von persönlichen Fotos, Abbildungen und Texten, ergänzt durch Denkaufgaben in bildlicher Darstellung und Textform beliebig angeordnet. Die Darstellung von Inhalten auf einzelnen Trägerplatten (1) ermöglicht die gezielte Behandlung von bestimmten Inhalten und vermeidet eine für Demenzpatienten belastende Reizüberflutung. Die Trägerplatten (1) werden gesammelt in einem Behälter, beispielsweise in einer Box, aufbewahrt.

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15-04-1997 дата публикации

PLAY AND BALL WITH WATER DONOR

Номер: AT0000150658T
Принадлежит:

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15-01-2005 дата публикации

MÜNZSPIELGERÄT

Номер: AT0000284744T
Принадлежит:

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22-10-1998 дата публикации

A pen with lollipop and puzzle blocks

Номер: AU0005397198A
Автор: LEE CHIKKWAN, CHIKKWAN LEE
Принадлежит:

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23-04-2004 дата публикации

GAMES MACHINE

Номер: AU2003269251A1
Принадлежит:

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17-11-2011 дата публикации

Fee payment system utilizing virtual currency

Номер: AU2009345431A1
Принадлежит:

From a game terminal as a terminal device to be charged, a card ID and a consumed amount of a virtual currency recorded in a card possessed by a user are transmitted to a server device (step S31). The server device replaces the card ID with a user ID as a user ID unique to each user (step S32), and identifies the account of the virtual currency associated with the user ID and managed by the side of the server device, subtracting the consumed amount from the balance of the account when the balance of the account is the consumed amount or more but stopping the subtraction of the consumed amount when the balance is smaller than the consumed amount (step S34). Information relating to a transaction result containing whether the subtraction of the consumed amount is successful or not is transmitted to the game terminal (3) as a response (steps S35, S36).

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10-06-2021 дата публикации

Apparatus and a method for the preparation of a play, craft and/or toy compound

Номер: AU2021203050A1
Принадлежит:

There is provided in accordance with the invention apparatus and a method for producing a play compound and the play compound itself which, in one embodiment is a compound which sufficiently fluid to be pliable and is typically cold and slimy to the touch and which, in one embodiment does not contain any borates. The apparatus and a method provide a powder and liquid to a user, which can be a non-skilled person and thereby allow the mixing of the powder and liquid together by that person to form the play compound outside of a factory environment whilst ensuring that the play compound which is formed has the desired characteristics. Most typically the user which performs the mixing can be the end user, such as a child, who will play with the compound and so the formation of the play compound forms a new part of the play experience. (Figure 3b) WO 2018/193301 PCT/1B2018/000398 N 0 ,D ...

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24-04-1998 дата публикации

A game

Номер: AU0004561997A
Принадлежит:

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04-04-1978 дата публикации

TUG OF WAR GAME

Номер: CA0001029055A1
Автор: COOPER JULIUS
Принадлежит:

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27-11-1979 дата публикации

FORTUNE POUCH GAME

Номер: CA0001067114A1
Принадлежит:

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03-07-1973 дата публикации

PORTABLE MANUAL OPERATED COMPETITIVE SPEEDWAY GAME

Номер: CA929549A
Принадлежит: PUNSHON R, RICHARD L. PUNSHON

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27-12-1990 дата публикации

TOY ACTIVITY CENTRE

Номер: CA0001278189C
Принадлежит: INTERLEGO AG, INTERLEGO A.G.

A toy activity centre comprising a base plate and a plurality of activity units to be received in holes in the base plate. The latter holes are defined by a silhouette plate whose edges are adapted to receive the activity units for releasable securing of these. Further, the activity units are formed with mechanical coupling means like ordinary connectible building blocks, and the rear side of the base plate is formed with corresponding coupling means so that the rear side may be used as a building base for building the activity units together, optionally in connection with other building blocks having corresponding mechanical coupling means.

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04-04-1978 дата публикации

TUG OF WAR GAME

Номер: CA1029055A
Автор:
Принадлежит:

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27-11-1979 дата публикации

FORTUNE POUCH GAME

Номер: CA1067114A

A game adapted to be held in the hands of a player for manipulation into specific positions, with the game comprising a body portion of a flexible material having an inner surface and an outer surface so as to be foldable between a flat plane and into a pair of panels, and each panel including oppositely disposed upper and lower ends and spaced apart sides intermediate the ends. The panels being flexibly connected to each other along the lower end and adapted to alter in configuration to the specific positions. A pair of flexible outer flaps are integrally formed with each of the panels on the outer surface with each outer flap being connected to the upper end and one of the sides, such that each outer flap has an inner end and a bottom end freely movable relative to its respective one of the panels so that the fingers of each hand of the player may be interposed between each of the panels and each of the flaps. A plurality of flexible inner flaps are integrally formed with the body portion ...

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18-06-1974 дата публикации

AUDIBLE GAME

Номер: CA949604A
Автор:
Принадлежит:

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08-10-1998 дата публикации

A PEN WITH LOLLIPOP AND PUZZLE BLOCKS

Номер: CA0002264537A1
Принадлежит:

A pen with lollipop and puzzle blocks comprises a shaft member, a core, a nib socket, a cap socket, an actuation piece, a top shell, a plurality of rotable blocks, and a plurality of sliding pieces. When a user pushes the actuation piece, the ball-like top shell is opened or closed with the aid of an actuation mechanism connected to the shaft. As the top shell is opened, children can enjoy the lollipop; and after it is closed, the lollipop is stored up. A ballpen which is located in bottom end of core is a writing tool. The sliding piece is used for jigsaw puzzle. Through this invention, children increase the joys of using the pen.

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01-04-1926 дата публикации

Spieltisch.

Номер: CH0000114508A
Принадлежит: LUETOLF JOSEF

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15-09-1945 дата публикации

Jeu d'adresse.

Номер: CH0000239031A
Принадлежит: MATHEZ ROGER EDMOND, MATHEZ,ROGER-EDMOND

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31-01-1949 дата публикации

Spielzeug.

Номер: CH0000259486A
Принадлежит: WENGER HANS, WENGER,HANS

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15-06-1959 дата публикации

Geschicklichkeits-Kugelspiel

Номер: CH0000339106A
Принадлежит: WEGMANN ROBERT, WEGMANN,ROBERT

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28-02-1950 дата публикации

Gesellschaftsspiel.

Номер: CH0000266912A
Принадлежит: MELZER FRITZ, MELZER,FRITZ

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31-05-1957 дата публикации

Gesellschaftsspiel

Номер: CH0000321916A
Принадлежит: MELZER FRITZ, MELZER,FRITZ

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15-09-1934 дата публикации

Gesellschaftsspiel.

Номер: CH0000171753A
Принадлежит: DONATH ERIKA, DONATH,ERIKA

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15-10-1961 дата публикации

Jeu d'impression

Номер: CH0000357665A
Принадлежит: PROGIN BERNARD, PROGIN,BERNARD

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15-10-1980 дата публикации

Game involving dice and objects which can be disassembled

Номер: CH0000619620A5
Принадлежит: CANTONI FEBO, CANTONI, FEBO

The game involves a plurality of dice (1, 2, 3) having on each face at least one figure which reproduces a part of an object which can be disassembled and reassembled, representing a dog (7, 8, 12). Furthermore, the game comprises a container for coins which the winning player receives from the losing players and which can be recorded in a special booklet. Apart from being entertaining, the game is also educational and familiarises the players with the notion of saving by requiring them to keep an elementary set of accounts. ...

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13-12-1985 дата публикации

DEVICE FOR THE PRODUCTION OF MULTI-LEVEL PICTURES.

Номер: CH0000653142A5
Автор: EGGING KEITH JAY
Принадлежит: TAITO CORP, TAITO CORPORATION

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23-10-2018 дата публикации

Game device

Номер: CN0108697929A
Автор: DOTE SHINGO
Принадлежит:

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14-09-2018 дата публикации

Hand clapping game judger

Номер: CN0108525281A
Автор: PAN AISONG
Принадлежит:

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13-03-1913 дата публикации

Play of the helicopter-cyclist

Номер: FR0000450049A
Автор: SOUDAN CLAUDE-HENRI
Принадлежит:

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09-01-1987 дата публикации

DISPOSITIF POUR LA MESURE SIMULTANEE DE LA TEMPERATURE DE DEUX PERSONNES.

Номер: FR0002584492A
Автор:
Принадлежит:

IL POSSEDE UN ELEMENT PLAT PORTANT DEUX TIMBRES REVELATEURS 3A, 3B QUI PRESENTENT UNE VARIATION DE COULEURS ET QUI SONT PLACES L'UN A COTE DE L'AUTRE DE FACON A CE QUE DEUX PERSONNES, POSANT UN DE LEURS DOIGTS SUR CHACUN DE CES DEUX TIMBRES, PUISSENT COMPARER IMMEDIATEMENT LEURS TEMPERATURES RESPECTIVES SUR LA BASE DES COULEURS APPARAISSANT SUR CHAQUE TIMBRE.

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23-08-1985 дата публикации

JEU EDUCATIF POUR L'EDUCATION DE L'ODORAT

Номер: FR0002559931A
Автор:
Принадлежит:

DISPOSITIF EDUCATIF POUR APPRENDRE A IDENTIFIER LES AROMES CARACTERISE EN CE QU'IL COMPORTE UNE MALLETTE 2 RENFERMANT UN ENSEMBLE DE CUBES 1 PLUS PARTICULIEREMENT 12 CUBES. CHACUN DESDITS CUBES RENFERMANT UN FLACON INVIOLABLE CONTENANT L'AROME A IDENTIFIER ET UN ENSEMBLE DE FICHES EXPLICATIVES ACCOMPAGNANT CHAQUE CUBE PLUS UNE FICHE EXPLICATIVE GENERALE.

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29-10-1976 дата публикации

Symbol system for game - using scissors, stone, paper, well and flame with controlled relationship

Номер: FR0002305997A1
Автор:
Принадлежит:

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20-08-1976 дата публикации

Ball game simulator with light signal on screen - can be adapted for different games by changing screen and has oscillating beam

Номер: FR0002298347A1
Автор:
Принадлежит:

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05-11-1982 дата публикации

Game using complementary pieces carried by players - has one set with protection fitting into hollow in other set

Номер: FR0002504813A1
Автор:
Принадлежит:

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14-01-1972 дата публикации

Номер: FR0002091137A5
Автор:
Принадлежит:

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06-11-1987 дата публикации

COFFRET DE JEUX EDUCATIFS AIMANTES

Номер: FR0002598091A
Автор:
Принадлежит:

L'INVENTION CONCERNE UN COFFRET DE JEUX, TRANSPORTABLE, PERMETTANT LE RANGEMENT D'UN LARGE EVENTAIL DE JEUX UTILISABLES GRACE A L'ATTRACTION MAGNETIQUE. IL EST CONSTITUE D'UN COFFRET AVEC DEUX PAROIS AMOVIBLES 16 AYANT UNE PARTIE INCURVEE 3 SUR LAQUELLE EST APPOSEE UNE PLAQUE METALLIQUE 4 OU L'ENFANT PEUT POSER DES PIECES DE JEUX AIMANTEES. LE COFFRET S'OUVRE ET SE FERME AU MOYEN D'UN COMPAS A FREIN 7. LES DIMENSIONS DU COFFRET SONT ADAPTEES A LA TABLE DE MALADE 15, SUR LAQUELLE IL EST FIXE A L'AIDE D'UNE SANGLE 10 ET ADAPTEES A LA TAILLE DE L'ENFANT. L'INVENTION EST PARTICULIEREMENT DESTINEE A DES ENFANTS ALITES AYANT UN SEUL MEMBRE SUPERIEUR VALIDE ETOU AYANT DES DIFFICULTES MOTRICES.

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11-10-1985 дата публикации

Parlour game using dice

Номер: FR0002562435A1
Автор:
Принадлежит:

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04-08-1942 дата публикации

Nautical play

Номер: FR0000874321A
Автор:
Принадлежит:

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24-02-1989 дата публикации

Game/puzzle making it possible to maintain or develop the sense of smell

Номер: FR0002619511A1
Автор:
Принадлежит:

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30-08-2021 дата публикации

MANAGEMENT SYSTEM

Номер: SG11202108376SA
Принадлежит:

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16-06-2001 дата публикации

Game machine management system and structural devices thereof

Номер: TW0000440457B
Автор:
Принадлежит:

Plural types of game machines A-E are connected to a host device (10) via a wireless LAN (20) to form a game machine management system. Each of the game machines A-E has an interface device for sending game information including the game result of itself and operation information showing the operating status of itself to the host device (10) for auxiliary control of itself in accordance with instructions from the host device. The host device (10) has an information collection part (12) for collecting game information from the game machines A-E, a statistic part (13) for generating game statistic information by machines or their types from game information, an operation management part (14) for judging the presence or absence of the blockage of the game machines A-E from the operation information and sending instruction signals to the game machines A-E to autonomously recover the blockage if happening, and a game condition management part (17) for sending to the game machines A-E instruction ...

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29-03-2007 дата публикации

CHARM RATING GAME

Номер: WO000002007035393A3
Принадлежит:

The charm rating game automatically analyzes a facial image of an individual to establish a measure of the attractiveness of the individual's face and/or automatically analyzes a voice sample of an individual to establish a measure of the quality of the individual's voice. The attractiveness score and/or voice quality score not only can be separately reported to the individual, but also can be mathematically combined (e.g. summed or averaged) with other scores, such as intelligence score and/or luck score, to form a single score before it is reported to the individual.

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12-01-1926 дата публикации

Номер: US0001569752A1
Автор:
Принадлежит:

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09-07-1968 дата публикации

Номер: US0003391934A1
Автор:
Принадлежит:

Подробнее
13-01-1959 дата публикации

Номер: US0002868542A1
Автор:
Принадлежит:

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09-06-1981 дата публикации

Coin projecting amusement device

Номер: US0004272082A1
Принадлежит:

An amusement device wherein coins may be controllably deposited upon a surface having a multiplicity of surface interruption means thereon. A vertical dam synchronously translates over at least a portion of said surface and pushes said deposited coins against an accumulated random pattern of like coins, thereby causing some of said accumulated coins to fall over an edge into collecting and counting means.

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18-10-2011 дата публикации

Methods and systems for determining and selling wagering game outcomes to be viewed remotely

Номер: US0008038523B2
Принадлежит: IGT, IGT RENO NEV

In accordance with some embodiments, a plurality of outcomes are generated and used to create a video presentation of representative outcomes. The video presentation is recorded onto a tangible medium (e.g., DVD or CD-ROM) or otherwise provided to a player (e.g., player may access the video presentation online). This allows a player to purchase a video presentation of (e.g., predetermined) outcomes in a jurisdiction in which gambling is legal yet view the presentation at the player's convenience (e.g., from any jurisdiction and at any time). A player who purchases such a video presentation may subsequently redeem it for a redemption value associated therewith.

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11-03-2014 дата публикации

Temporary tattoo game piece for a fighting game and method of play

Номер: US0008668201B1
Принадлежит: ROUDY LUDOVIC, SAUTTER BRUNO

A game piece for use by a player in a fighting game includes a support for an information compound, the information compound including a symbol associated with a fighting technique, and/or an identifiable determined background having a specific impact on the game ruling, and/or a bonus value symbol having a specific impact on the game ruling. The information compound support is a temporary body transfer device, such as a temporary tattoo, that is applicable on a visible part of the body of the player. A method of playing a fighting game using such game pieces includes the steps of providing each one of at least two players with at least one of the game pieces, each player applying at least one game piece on a visible part of his body, and starting to play the fighting game.

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21-11-2007 дата публикации

A GAME APPARATUS

Номер: EP0001855769A1
Автор: DONEGAN, Noel, JAVA, Luz
Принадлежит:

Подробнее
14-09-1982 дата публикации

GAME BOARD

Номер: JP0057148976A
Принадлежит:

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19-05-1977 дата публикации

GAME DEVICE

Номер: JP0052060737A
Автор: JIYUURIYASU ERUMAN
Принадлежит:

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27-04-2005 дата публикации

СИСТЕМА ИГРЫ С РОБОТАМИ

Номер: RU2251213C2

Изобретение относится к системе игры с роботами. Технический результат состоит в изучении свойств окружающей среды. Для этого устройство содержит установку игрового участка в космическом оборудовании, игровые роботы, которые размещены в пределах игрового участка, управляющий сигнал, устройство передачи для обеспечения управляющего сигнала, принимаемого с Земли, для игровых роботов, устройство видеосъемки, снимающее изображение игрового участка, которое служит в качестве изображения участка, передатчик игровых сигналов, который передает изображение участка на Землю в качестве игрового сигнала, передатчик управляющих сигналов, который расположен на Земле и передает в передатчик управляющие сигналы, управляющий сигнал, подаваемый операторами игровых роботов, приемник игровых сигналов, который расположен на Земле и принимает игровой сигнал от передатчика игровых сигналов, и оборудование широковещательной передачи, которое транслирует игровой сигнал, принимаемый приемником игровых сигналов.

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15-04-2020 дата публикации

СООБЩЕНИЕ О СОБЫТИИ И ВОССОЗДАНИЕ СОБЫТИЯ НА ОСНОВЕ КРАУДСОРСИНГА

Номер: RU2719001C2

Заявленное изобретение относится к краудсорсинговому серверу, который принимает данные датчиков от транспортных средств в непосредственной близости от местоположения события во время события в ответ на уведомление транспортных средств о возникновении события. Данные датчиков включают в себя данные датчиков транспортных средств, воспринимаемые во время события. Краудсорсинговый сервер связывает данные датчиков с событием. Изобретение обеспечивает возможность ускоренного определения факта происшествия и максимально точное определение места происшествия. 2 н. и 10 з.п. ф-лы, 3 ил.

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04-06-2019 дата публикации

Игра-головоломка "Цветной мяч"

Номер: RU2690576C1

Изобретение относится к области игр-головоломок и может быть использовано в качестве игры для развития логического мышления людей любого возраста. Известны аналогичные головоломки, в которых путем преобразований, допускаемых механизмом игры, меняется внешняя расцветка, например головоломка "Пестрый шар" (патент на изобретение RU 2254896). Цель таких игр заключается в восстановлении заданного фиксированного цвета фигуры. Задачей данного изобретения является расширение арсенала игр-головоломок. Техническим результатом, достигаемым при реализации данного изобретения, является сложность решения головоломки с возможностью ее варьирования, повышение ее эстетической привлекательности при различных вариантах решения, так как в данной головоломке цвет соседних подсвечиваемых элементов может меняться произвольно и соответственно получения в игре большего количества цветовых сочетаний, что усложняет решение ввиду отсутствия алгоритма разгадывания. Технический результат достигается следующим образом ...

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11-09-2017 дата публикации

Торгово-развлекательный автомат с толкателем для выполнения игровых действий

Номер: RU173795U1

Полезная модель относится к торговым и развлекательным автоматам. Сущность полезной модели заключается в обеспечении торгово-развлекательного автомата, который содержит корпус, выполненный с по меньшей мере одним светопрозрачным окном, пульт управления, толкатель, выполненный с обеспечением возможности осуществления толкательного движения и перемещения внутри корпуса в соответствии с командами пользователя, полученными с пульта управления. Полезная модель отличается от прототипа и иных аналогов тем, что торгово-развлекательный автомат дополнительно снабжен панелью с набором электрических кнопочных выключателей, причем панель размещена внутри корпуса с возможностью обзора панели через светопрозрачное окно, при этом толкатель и набор электрических кнопочных выключателей размещены внутри корпуса таким образом, что толкатель выполнен с обеспечением возможности нажатия на по меньшей мере один электрический кнопочный выключатель при осуществлении толкательного движения. Технический результат полезной модели заключается в повышении функциональных возможностей за счет исключения ситуаций, когда толкатель не может произвести выталкивание товара или приза, а также в упрощении конструкции и упрощении обслуживания торгово-развлекательного автомата. Ц 173795 ко РОССИЙСКАЯ ФЕДЕРАЦИЯ (19) ФЕДЕРАЛЬНАЯ СЛУЖБА ПО ИНТЕЛЛЕКТУАЛЬНОЙ СОБСТВЕННОСТИ (11) 423 2 \&3) КО неа 91 (50) МПК АбЗЕ 9/00 (2006.01) (12) ОПИСАНИЕ ПОЛЕЗНОЙ МОДЕЛИ К ПАТЕНТУ (21)(22) Заявка: 2017103930, 07.02.2017 (24) Дата начала отсчета срока действия патента: 07.02.2017 Дата регистрации: 11.09.2017 Приоритет(ы): (22) Дата подачи заявки: 07.02.2017 (45) Опубликовано: 11.09.2017 Бюл. № 26 Адрес для переписки: 107076, Москва, ул. Стромынка, 21, корп. 2, ООО "СТЭНДМАРК", Васину А.А. (72) Автор(ы): Шерстюк Константин Юрьевич (КО) (73) Патентообладатель(и): Шерстюк Константин Юрьевич (КО) (56) Список документов, цитированных в отчете о поиске: ОУ 8714555 В1, 06.05.2014. 05 2008090629 АТ, 17.04.2008. ВИ 149645 01, 10.01.2015. ...

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04-04-2018 дата публикации

Игровой элемент для детской игры мозаики

Номер: RU178468U1

Полезная модель относится к настольным занимательным играм, в частности к игровым элементам игр мозаичного типа и может быть использована при составлении различных мозаичных узоров, орнаментов, картинок.Игровой элемент, выполненный в виде фигуры объемной формы, согласно предложенной полезной модели, выполнен в виде двух сопряженных геометрических фигур многоугольной призмы и усеченной пирамиды, причем грани усеченной пирамиды выполнены дугообразно вогнутыми к ее оси. Кроме того, боковая поверхность многоугольной призмы выполнена высотой от 5 мм до 10 мм. Игровой элемент может быть выполнен в виде шестиугольной призмы с диаметром вписанной в шестиугольник окружности от 20 мм до 50 мм. На плоскую часть основания усеченной пирамиды может быть нанесено изображение, выбранное из группы: цифра, буква, математический знак, изображение представителя фауны, флоры, фигуры сказочного персонажа, узнаваемого предмета.Предложенный игровой элемент прост в изготовлении, его удобно брать ребенку руками.

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21-12-2017 дата публикации

МУЛЬТИСЕНСОРНЫЙ НАБОР ИГРОВЫХ И ОБУЧАЮЩИХ ЭЛЕМЕНТОВ "ВАРИАБИЛИ" (ВАРИАНТЫ)

Номер: RU2639627C1

Группа изобретений относится к вариантам игровых наборов. Они могут использоваться людьми разного возраста и состояния здоровья, но, прежде всего, рекомендованы для работы с детьми, в частности с детьми, имеющими индивидуальные особенности развития. Первый вариант набора состоит из отдельных полых замкнутых прямоугольных призм, каждая из которых имеет основание в форме прямоугольного равнобедренного треугольника. Второй вариант набора помимо названных призм содержит игровые элементы в виде отдельных полых замкнутых кубов. В полости каждого из этих элементов расположен наполнитель в виде сыпучего материала, а снаружи элемент имеет шероховатое многоцветное покрытие 8. Все призмы и кубы сочетаются между собой по размерам и изображенным на их гранях рисункам. Технический результат изобретения состоит в обеспечении полисенсорной стимуляции пользователя при взаимодействии с элементами наборов. 7 з.п. ф-лы, 11 ил.

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04-05-2018 дата публикации

ИГРОВОЙ ЭЛЕМЕНТ

Номер: RU179232U1

Полезная модель относится к элементам настольных игр и может быть использована в настольных играх мозаичного типа.Игровой элемент мозаики выполнен в виде круглой в плане объемной фигуры с, по крайней мере, одним основанием, на боковой стороне которой выполнены, по меньшей мере, один элемент соединения типа выступ или, по меньшей мере, один элемент соединения типа паз. Согласно заявляемой полезной модели, по меньшей мере, один элемент соединения типа выступ выполнен в виде круглого в плане тела вращения, при этом по периметру центральной части выполнен кольцевой выступающий ободок с высотой от 0,1 мм до 1,5 мм. Кроме того, по меньшей мере, один элемент соединения типа выступ может быть выполнен в виде тела вращения цилиндрической формы или в виде тела вращения бочкообразной формы с диаметром поперечного сечения центральной части, большим, чем диаметры его верхнего и нижнего оснований. Элемент соединения типа выступ выполнен с высотой от 2 мм до 10 мм. Элемент соединения типа паз выполнен ...

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19-04-2018 дата публикации

ИГРОВОЙ АВТОМАТ С ИСПОЛЬЗОВАНИЕМ КОНТЕЙНЕРА ДЛЯ СБОРА ИГРОВЫХ ПРЕДМЕТОВ ДЛЯ ВЫДАЧИ ПРИЗА

Номер: RU178836U1

Полезная модель относится к торговым, игровым и развлекательным автоматам. Сущность полезной модели заключается в обеспечении игрового автомата, который содержит корпус, выполненный с по меньшей мере одним светопрозрачным окном, пульт управления, подвижный механизм захвата игровых предметов, выполненный с возможностью перемещения внутри корпуса в соответствии с командами пользователя, полученными с пульта управления. Полезная модель отличается от прототипа и иных аналогов тем, что внутри корпуса также имеется платформа для размещения игровых предметов, а игровой автомат дополнительно снабжен бункером для хранения призов и устройством подачи приза из бункера призов к окну выдачи, причем внутри корпуса также размещается контейнер для приема игровых предметов, который имеет окно для приема игровых предметов, при этом контейнер расположен над платформой так, чтобы обеспечить возможность перемещения игровых предметов механизмом захвата с платформы внутрь контейнера, а также снабжен детектором игровых предметов, причем устройство подачи приза выполнено с возможностью подачи приза из бункера призов к окну выдачи при обнаружении детектором предопределенного количества игровых предметов в контейнере. Технический результат полезной модели заключается в повышении функциональных возможностей игрового автомата, в том числе за счет создания дополнительного барьера сложности и разделения игровых предметов от призов. РОССИЙСКАЯ ФЕДЕРАЦИЯ (19) RU (11) (13) 178 836 U1 (51) МПК A63F 9/00 (2006.01) ФЕДЕРАЛЬНАЯ СЛУЖБА ПО ИНТЕЛЛЕКТУАЛЬНОЙ СОБСТВЕННОСТИ (12) ОПИСАНИЕ ПОЛЕЗНОЙ МОДЕЛИ К ПАТЕНТУ (52) СПК A63F 9/00 (2006.01); G07F 17/00 (2006.01) (21)(22) Заявка: 2017143157, 11.12.2017 (24) Дата начала отсчета срока действия патента: (73) Патентообладатель(и): Шерстюк Константин Юрьевич (RU) Дата регистрации: 19.04.2018 (56) Список документов, цитированных в отчете о поиске: RU 1652529 U1, 10.06.2016. US 20090191931 A1, 30.07.2009. US 8579733 B2, 12.11.2013. (45) Опубликовано: 19.04.2018 Бюл. ...

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12-08-1921 дата публикации

Geschicklichkeitsspiel

Номер: DE0000339813C
Автор:
Принадлежит: ERNST SEIFFERT

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10-08-1978 дата публикации

Amusement device with warning buzzer - has circuit closed when players touch and hold handles to close circuit and sound buzzer

Номер: DE0002802957A1
Принадлежит:

An amusement device consists of a case containing a simple battery operated transistor circuit, and a handle (12, 14) extending from each end which can be pushed inwards towards the batteries (58, 60, 62). A given resistance between the handles will cause a buzzer (42, 46) to operate. A number of players is required to form a chain by linking hands so as to give this resistance, the end players each holding a handle. A set of score cards is used which also give instructions to each player. This varies the method by which the chain is formed eg one person touches the ear or the chin of the player holding one of the handles. Points are scored when the buzzer is sounded.

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09-12-1999 дата публикации

Board game or card game with figures, tiles or cards with combinations of perfumes, colors and pictures

Номер: DE0019823800A1
Принадлежит:

The tiles or cards may have textured surfaces and may be arranged to make a noise. The characteristics may be arranged in various combinations, e.g. shape plus color, color plus picture, shape plus noise. The perfumes may be stored in liquid, gel or solid form. Cards used in the game may have closable containers which may be filled with absorbent substances. The inner walls of the containers may be absorbent, with an impervious outer layer.

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14-06-1929 дата публикации

Kugelspiel mit einer beim Beginn des Spieles verschwenkten Laufbahn

Номер: DE0000477550C
Автор:
Принадлежит: MILTON DANIEL VOLLMER

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12-01-2012 дата публикации

Stacking discs removal game

Номер: US20120007311A1
Автор: Donald Henry Pullman
Принадлежит: Individual

A strategy dice game that incorporates a game platform that includes four color-coded pegs inserted into holes formed on the platform with an equal same number of twenty matching color discs placed thereon. The game also includes at least one numbered die and three colored die. Each numbered die includes twelve sides with two sides assigned to dots one thru four. Each colored disc also includes twelve sides. The first colored die has six faces with one dot that matches the color of one stack of disc and six faces with one dot that matches the color of another stack of discs. A second colored die has twelve faces divided so that four faces have three different colored dots. The third colored die has twelve faces divided so that three faces have four different colored dots. During play, each player takes turns simultaneously tossing the numbered die and one colored die. The player having the option of removing discs for from their assigned stack of discs or blocking other players from removing discs. The first player to remove all of their discs is declared the winner.

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09-02-2012 дата публикации

Adjustable electronic game piece

Номер: US20120032395A1
Автор: Jonathan E. Levine
Принадлежит: Levine Jonathan E

An electronic game piece is illustrated and described. The electronic game piece can include a light, a proximity sensor, and a proximity-sensor target. Activation of the proximity sensor can cause the light to illuminate. The electronic game piece can be configured to light up when arranged with other electronic game pieces. The proximity sensor, for example, can be configured to be activated by a proximity-sensor target substantially identical to the proximity-sensor target of the electronic game piece, but separate from the electronic game piece. In some versions of the electronic game piece illustrated and described, the proximity-sensor target is magnetic and the proximity sensor can be activated by a magnetic field. Separate electronic game pieces can be capable of interlocking, such as interlocking when a top major surface of one electronic game piece is adjacent to a bottom major surface of another electronic game piece.

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22-03-2012 дата публикации

System and Method for Puzzle Solving Utilizing Letter and Visual Representations

Номер: US20120071220A1
Принадлежит: Individual

A method and system for providing a puzzle game containing an answer category clue, a letter grid containing multiple letters, numbers or characters, an image, and an answer grid which contains blanks for each letter that will be used to fill-in the correct answer. The game allows a letters from the letter grid to be selected and automatically placed onto the answer grid. Points are awarded if the letter selected is the next available blank in the answer grid. As the player selects a letter from the letter grid, that letter disappears and a portion of an image appears. As additional letters are removed from the letter grid, additional portions of the image are displayed, which provides another clue for the solution to the puzzle.

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20-12-2012 дата публикации

Set of blocks and methods of play and diagnosis

Номер: US20120323084A1
Принадлежит: Individual

A set of blocks, for playing a game comprises a plurality of blocks, each block having one characteristic selected from the first category and one characteristic selected from the second category. At least some of the characteristics in the first category are different from one another and at least some of the characteristics in the second category are different from one another. Categories can include a degree of abstraction and may include shape, size, colour, texture, weight and surface finish. The blocks can be provided with a game board and a die, for playing a game or for diagnosis. The blocks can be used for play, and for diagnosis of children with autism or other individuals with other neurological disorders.

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21-03-2013 дата публикации

Game Receptacle with a Spinning Device

Номер: US20130069312A1
Принадлежит:

Apparatus () for playing a game comprising a receptacle () having a first wall () and an arm () mounted for rotation on the first wall (). One or more side walls () are provided extending from the first wall () such that the side walls () define an opening () into which can be received one or more game boards (). One or more symbol sheets () are provided having a plurality of symbols marked thereon either matching or being related to symbols marked on a corresponding one of said game boards (). The arm () is removably mounted to the first wall () to allow one of the symbol sheets () to be secured to the first wall () of the receptacle () such that the secured arm () can be rotated to identify one of the symbols on said symbol sheet () during the game. 1. Apparatus for playing a game comprising:a receptacle having a first wall;an arm mounted for rotation on the first wall of the receptacle;one or more side walls extending from the first wall such that the side walls define an opening into which can be received one or more game boards; andone or more symbol sheets having a plurality of symbols marked thereon, the symbols matching or being related to symbols marked on a corresponding one of said game boards;wherein the arm is removably mounted to the first wall to allow one of the symbol sheets to be secured to the first wall of the receptacle such that the secured arm can be rotated to identify one of the symbols on said sheet during the game.2. Apparatus in accordance with claim 1 , wherein a retaining device is provided to secure across the opening of the receptacle.3. Apparatus in accordance with claim 2 , wherein the retaining device comprises an elastic elongate member wherein ends of the elastic elongate member are secured adjacent a first edge of the first wall and a middle portion is securable adjacent a second opposite edge of the first wall such that the elastic elongate member extends across the lower opening of the receptacle.4. Apparatus in accordance ...

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25-04-2013 дата публикации

INTEGRATED BLACKJACK HOLE CARD READERS AND CHIP RACKS, AND IMPROVED COVERS FOR CHIP RACKS

Номер: US20130099444A1
Принадлежит:

Integrated blackjack hole card readers and chip racks, and novel locking cover assemblies, are disclosed. In one embodiment of the hole card reader and chip rack, a chip rack of standard configuration is provided, and defines a cutout into which the reader can be placed. In another embodiment, the chip rack and reader are molded as a single unit. A removable locking cover is also disclosed which can be used to cover chip racks any time they are not in use. 1a chip rack housing defining one or more slots adapted to support one or more casino chips;an aperture defined by the housing; anda blackjack hole card reader attached to the chip rack in registry with the aperture.. An integrated casino chip rack and hole card reader for use in the play of blackjack, comprising: This application is a continuation-in-part of prior filed U.S. patent application Ser. No. 29/399,004, filed Aug. 8, 2011; application Ser. No. 29/399,334 filed Aug. 12, 2011; and application Ser. No. 29/399,000 filed Aug. 8, 2011, and the disclosures of the foregoing applications are expressly incorporated by reference herein as though fully set forth herein.1. Field of the InventionThe inventions disclosed herein relate generally to table wager games where chips are used, and, more particularly, to apparatus used for storing such chips having devices associated therewith for reading the hole card of a blackjack dealer during the game of “21.”2. Background of the InventionThe game of blackjack, or “21,” is played in gambling casinos, private clubs and homes throughout the world. It is the most widely played table game in the world. A conventional gaming table used for playing blackjack has a plurality of player locations around the outer periphery of the table, and a dealer location located generally opposite the player locations. From the dealer's location, the dealer effects the operation of the game, including dealing of the cards, paying winning wagers and collecting losing wagers.An important ...

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30-05-2013 дата публикации

DRINKING GAME CUP OR ATTACHMENT WITH MAGNETIC ALIGNMENT PAD

Номер: US20130134677A1
Принадлежит:

The present invention generally relates to drinking games and apparatuses for the use therewith. Specifically, this invention relates to an improved drinking game component and cup alignment apparatus for use with various drinking games. The drinking game cup or attachment and cup alignment apparatus may be designed in such a manner as to allow for simplified, accurate and reliable positioning of one or more drinking cups on a playing surface. 1. A drinking game component , the drinking game component comprising:a cup; andan alignment part formed in a base of said cup,wherein said alignment part is configured to mate with a playing surface in order to align said cup for game play.2. The system of claim 1 , wherein said alignment part is integrally formed in said base of said cup.3. The system of claim 1 , wherein said cup is a beverage container.4. The system of claim 1 , wherein said cup is configured to receive a standard beverage container.5. The system of claim 1 , wherein said alignment part is magnetic.6. The system of claim 1 , wherein said cup includes a stacking groove integrally formed in said base of said cup.7. The system of claim 1 , wherein said playing surface is an alignment pad with at least one alignment part mating component configured to engage with said alignment part.8. The system of claim 7 , wherein said alignment pad is used to align one or more drinking game components in relation to one another.9. The system of claim 7 , wherein said alignment part mating component is magnetic.10. The system of claim 8 , wherein said alignment pad can be manipulated to form a storage receptacle for said one or more drinking game components. This application claims the benefit of U.S. Provisional Patent Application No. 61/564,282 Filed Nov. 28, 2011, the entire disclosure of which is incorporated herein by reference.The present invention generally relates to drinking games and apparatuses for the use therewith. Specifically, this invention relates to an ...

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06-06-2013 дата публикации

METHODS AND SYSTEMS FOR DETERMINING AND SELLING WAGERING GAME OUTCOMES TO BE VIEWED REMOTELY

Номер: US20130143633A1
Принадлежит: IGT

In accordance with some embodiments, a plurality of outcomes are generated and used to create a video presentation of representative outcomes. The video presentation is recorded onto a tangible medium (e.g., DVD or CD-ROM) or otherwise provided to a player (e.g., player may access the video presentation online). This allows a player to purchase a video presentation of (e.g., predetermined) outcomes in a jurisdiction in which gambling is legal yet view the presentation at the player's convenience (e.g., from any jurisdiction and at any time). A player who purchases such a video presentation may subsequently redeem it for a redemption value associated therewith. 1. A gaming system comprising:at least one printer;at least one processor; and (a) upon an occurrence of a game outcome generation triggering event, randomly determine a game outcome, and', '(b) upon an occurrence of a game outcome distribution event, print a ticket for a play of a game, wherein the printed ticket is associated with the generated game outcome and the randomly determined game outcome is not displayed to any players prior to the play of the game., 'at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one printer to2. The gaming system of claim 1 , wherein the printed ticket includes a bar code encoding the randomly determined outcome.3. The gaming system of claim 2 , wherein the bar code is associated with a video representation of the randomly determined game outcome.4. The gaming system of claim 1 , wherein the ticket is printed at a gaming establishment at a first point in time and the randomly determined game outcome for the play of the game is displayed to a player at a second claim 1 , subsequent point in time when the player is remote from the gaming establishment.5. The gaming system of claim 4 , wherein the randomly determined outcome for the play of the game ...

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27-06-2013 дата публикации

METHOD AND SOFTWARE FOR MAKING NUMBER PLACE PUZZLES

Номер: US20130165198A1
Автор: TACKETT Keith M.
Принадлежит:

A method and computer software are provided for making number place puzzles. Numbers and unknown are represented by variables that are assigned values such as in a plurality of nested loops. Instructions within each loop limit access to embedded loops until all assigned values form a valid solution. When some of the variables are pre-assigned values to create a number place puzzle, the output will be all valid solutions, if any. Multiple solutions provide information that assists in modifying the pre-assigned values to obtain a single solution. 1. A non-transitory computer readable medium having instructions for making a number place puzzle , comprising:first instructions counting all solutions for a partial number place puzzle having a plurality of solutions; andsecond instructions limiting access to the first instructions until each solution is found.2. The non-transitory computer readable medium of claim 1 , further comprising third instructions for printing a predetermined number of the plurality of solutions.3. The non-transitory computer readable medium of claim 2 , wherein the second instructions comprise a plurality of nested loops that limit access to both the first instructions and the third instructions.4. The non-transitory computer readable medium of claim 3 , wherein the second instructions are located at a plurality of locations within the plurality of nested loops. This application is a continuation application of co-pending U.S. patent application Ser. No. 12/615,199 (Attorney Docket No. TACK/0003), filed on Nov. 9, 2009, which is herein incorporated by reference.This application includes a computer program listing, submitted electronically as a txt file named NP.txt, incorporated by reference herein.1. Field of the InventionThis application relates to methods and computer software for creating games, such as creating puzzles.2. Description of the Related ArtNumber place puzzles are readily available in the market place although little or no ...

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22-08-2013 дата публикации

Ticket with data hidden by scrapable paint and with integrated scratching portion

Номер: US20130214525A1
Автор: Ugo Nevi
Принадлежит: Individual

A ticket with data hidden by paint that can be scraped with an integrated scratching portion includes a solid substrate on which an area is made which bears, impressed thereon, some data to be concealed and hidden from view by a paint which is removable by means of scraping operated by the person who must acquire the aforesaid data. The aforesaid scraping of said removable paint preferably occurs by means of the integrated scratching portion, detachable from the aforesaid substrate via the user carrying out, with his fingers, several circular oscillation movements along at least one perforated axis delimiting the integrated scratching portion.

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19-09-2013 дата публикации

Method of Simultaneous Multidirectional Word Construction Gameplay for Multiple Players

Номер: US20130241150A1
Автор: Saleem Ahmed
Принадлежит: Individual

A method of simultaneous multidirectional word construction gameplay for multiple users provides a process by which users construct a plurality of word formations connecting with an initial word formation to gain points. A game layout comprises a plurality of bounded spaces, forming a uniform grid. Character tiles are placed within the bounded spaces to form words. All users create word formations using the same set of letters. Each user creates word formations on a personal user board simultaneously with the other users. Gameplay proceeds in rounds. The word formations of the highest scoring user in a round are transferred to the game layout, and are used as the initial word formation for the subsequent round. A plurality of scoring methods include fixed point values for character tiles and creating word formations in specific manners relative to special score modification tiles placed around the game layout.

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28-11-2013 дата публикации

TOY SOLDIER AND BATTLEFIELD DEVICES AND TARGETS

Номер: US20130313775A1
Автор: Foss Thomas James
Принадлежит: Skull & Crown Stratagem Inc.

Embodiments of the invention provide model devices and systems. In one embodiment, the invention provides a model device comprising: a base portion; a first interchangeable portion; a second interchangeable portion, wherein the first interchangeable portion and the second interchangeable portion may be alternately positioned onto the base portion to form an assembled device, such that a first assembled device comprising the first interchangeable portion and the base portion has a first stability and a second assembled device comprising the second interchangeable portion and the base portion has a second stability. 1. A model device comprising:a base portion;a first interchangeable portion;a second interchangeable portion,wherein the first interchangeable portion and the second interchangeable portion may be alternately positioned onto the base portion to form an assembled device, such that a first assembled device comprising the first interchangeable portion and the base portion has a first stability and a second assembled device comprising the second interchangeable portion and the base portion has a second stability.2. The model device of claim 1 , wherein the base portion may be fixedly attached to either the first interchangeable portion or the second interchangeable portion.3. The model device of claim 1 , wherein the base portion includes a feature and each of the first interchangeable portion and the second interchangeable portion includes a complementary feature claim 1 , by which the base portion and either the first interchangeable portion or the second interchangeable portion may be attached.4. The model device of claim 1 , wherein the first stability and the second stability are substantially the same.5. The model device of claim 1 , wherein the first stability and the second stability are different.6. The model device of claim 1 , further comprising:a detail portion for fixed or non-fixed attachment to at least one of the first interchangeable portion ...

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23-01-2014 дата публикации

METHODOLOGY FOR CREATING SETS OF RELATED WORD GAMES AND PUZZLES BASED ON LINKING RATIONALLY CHOSEN LETTER PAIRS AND/OR TRIPLETS AND LINKING WORDS THAT ARE TRANSFORMATIONS OF EACH OTHER

Номер: US20140021683A1
Автор: Nicolas Edgar C.
Принадлежит:

A word game for being played among one or more participants includes a plurality of two letter word bits, each having a fixed letter combination, wherein the one or more participants attempt to create words of at least four letters by combining the word bits. 1. A word game for being played among one or more participants , the game comprising: a plurality of two letter word bits , each having a fixed letter combination , wherein the one or more participants attempt to create words of at least four letters by combining the word bits.2. The word game according to claim 1 , further including a plurality of three letter word bits claim 1 , each having a fixed letter combination claim 1 , where in the one or more participants attempt to create words of at least four letters by combining the three and two letter word bits.3. The word game according to claim 2 , wherein the three letter word bits includes sets of letters that are common three letter beginnings and endings to words.4. The word game according to claim 1 , wherein the two letter word bits are each individually formed on a three dimensional object.5. The word game according to claim 4 , wherein the three dimensional object is one of tiles claim 4 , cards claim 4 , die claim 4 , cubes claim 4 , chips claim 4 , tokens claim 4 , polyhedra claim 4 , and spheres.6. The word game according to claim 2 , wherein the two letter word bits are each individually formed on a three dimensional object.7. The word game according to claim 6 , wherein the three dimensional object is one of tiles claim 6 , cards claim 6 , die claim 6 , cubes claim 6 , chips claim 6 , tokens claim 6 , polyhedra claim 6 , and spheres.8. The word game according to claim 1 , further including a plurality of individual letter pieces claim 1 , where in the one or more participants attempt to create words of at least two letters by combining the individual letters and two letter word bits.9. The word game of claim 1 , wherein the word game is played ...

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03-04-2014 дата публикации

LEARNING WORD GAME AND METHOD OF INSTRUCTION

Номер: US20140093846A1
Автор: Bird Tammy
Принадлежит:

A system and method for providing an educational grade-level based word game that incorporates kinesthetic, tactile, and auditory learning styles for use in teaching children and other learners how to spell in an entertaining manner. The game correlates grade appropriate words to the common core language arts standards. The game may be portable and uses direct social interaction between real people. The game can incorporate a foreign language as well as sign language. The physical game set may include, but is not limited to, playing cards, one regular numbered game die, one six-sided graphical cube, and a kinesthetic implement, such as an elastic rope or a bouncy ball. 1. A word game for learning to spell and say words , the word game comprising: a numbered die having multiple sides in which each side bears number indicia representing a different number;', 'a graphical die having multiple sides bearing indicia of different graphics;', 'a plurality of cards having spelling words corresponding to the numbers of the numbered die; and', 'a kinesthetic implement for use by players of the game; and, 'a game set, including a first action in which the player performs an audible response of spelling a designated spelling word in whole or in part, the designated spelling word being the spelling word on one of the plurality of cards corresponding to one of the different numbers on the numbered die; and', 'a second action including at least one of an additional audible response, a kinesthetic response and a tactile response in which the second action includes spelling the designated spelling word in whole or in part while using the kinesthetic implement, wherein the second action is correlated to one of the different graphics on the graphical die;, 'wherein the game set is used by players of the game to completewherein one or both of the first and second actions are assigned a point tally and the player achieving the highest tally within a period of play wins the word game.2. ...

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03-04-2014 дата публикации

Smart-Device Spinner Toy

Номер: US20140094242A1
Принадлежит: Big Monster Toys LLC

A spinner toy that can hold a cellular telephone, particularly those telephones known as “smartphones”. The toy can take any shape, color or configuration, but has a cavity on its upper surface that can receive a smartphone usually laid flat with the screen facing upward. The bottom of the toy has a protruding area that acts as a pivot so that the toy can be spun on a surface. An optional application can run in the smartphone that uses the accelerometer(s), compass and the like to sense the direction the front of the toy is pointing when it stops spinning or how long it spun or how fast. Various games or activities can be programmed to request the person being pointed at to perform some activity.

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04-01-2018 дата публикации

BLOCK BUILDING GAME

Номер: US20180001187A1
Автор: Yarro Tanner James
Принадлежит:

Apparatus and method of playing a building game against an opponent. The apparatus may include a podium for building a structure with stackable materials such as building blocks. The apparatus may also include an actuator that allows a first player to “blow up” a second players structure if the first player builds his or hers first. The Build or Boom™ game may simply utilize air chambers and a tube but is also capable of utilizing electrical and mechanical means to perform the same functions. 1. A game comprising: a first member; and', 'a second member in connection with the first member, wherein the first member and second member are movable with respect to each other;', 'a first configuration wherein the platform is in a first position; and', 'a second configuration wherein the platform is in a second position;, 'a platform connected to a tube, the platform comprisingan actuator connected to the tube and spaced apart from the platform;an air-chamber within the actuator that when actuated forces air from the actuator to the platform, wherein the air causes the first member and second member to move with respect to each other.2. The system of claim 1 , wherein the first member comprises a substantially flat top surface to allow building of a structure on the platform.3. The system of claim 2 , wherein the first member slidably engages within the second member forming a void between the first member and second member.4. The system of claim 3 , wherein the void is airtight.5. The system of claim 1 , wherein the actuator is a deformable accordion-like structure.6. The system of claim 2 , wherein the second member comprises a deformable bladder that when air is forced from the actuator thru the tube to the deformable bladder it causes the bladder to inflate and destabilize the platform.7. The system of claim 2 , wherein the second member comprises at least one extendable post that when air is forced from the actuator thru the tube to the platform it causes the at least ...

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14-01-2016 дата публикации

COLLECTION OF NAIL HAMMERING GAME PIECES

Номер: US20160008706A1
Принадлежит:

A collection of game pieces including a block and a support tray. The block includes a top surface, a first width and a thickness. The support tray includes a top surface, a bottom surface, a second width, a depressed portion on the surface and the support tray is adapted to removably receive the block centrally on the top surface. The ratio of the first width and the second width ranges from about 6:7 to about 1:2 such that a flange of the support tray is formed. The block is configured to receive a plurality of nails driven into it using a striking tool and if the striking tool accidentally misses the block while used in driving a nail into the block, the flange is used to arrest the striking motion of the striking tool. 2. The collection of game pieces of claim 1 , further comprising at least one leg socket adapted to said bottom surface of said support tray.3. The collection of game pieces of claim 2 , further comprising a leg structure removably connected to said at least one leg socket to support said support tray.4. The collection of game pieces of claim 3 , wherein said leg structure is collapsible to facilitate transport of said leg structure.5. The collection of game pieces of claim 3 , wherein said leg structure comprises four legs capable of being erected in a rectangular stance.6. The collection of game pieces of claim 5 , wherein each of said four legs comprises a bottom end and a foot disposed on the bottom end of said each of said four legs.7. The collection of game pieces of claim 6 , further comprising an aperture disposed at least one of said feet claim 6 , wherein said aperture is adapted to receive a stake.8. The collection of game pieces of claim 1 , wherein said block comprises a material having a density of from about 20 to about 40 lbs/ft.9. The collection of game pieces of claim 1 , wherein said block comprises a material having a Janka hardness of from about 350 to about 550.10. The collection of game pieces of claim 1 , wherein said block ...

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11-01-2018 дата публикации

Last Peg Lose

Номер: US20180008883A1
Автор: Carter Huey L.
Принадлежит:

Last peg lose is a game played with two people. Each person takes turns moving. The flipping of a coin determines the first move. The game is designed for movement of pegs from each row. You may move as many pegs from one row at a time trying to leave your opponent with the last peg. 1. A competitive game, played with pegs on a small pegboard, in which two players take turns removing pegs with the objective being to leave one's opponent with the last peg standing, essentially as described herein. The present invention pertains to the field of toys and games, and more specifically to the field of competitive board games.The prior art has put forth several designs for competitive board games. Among these are:U.S. Pat. No. 4,645,209 to Victor H. Goulter and Barbara W. Goulter describes a board game using an elevated board having fourteen rows, each of fourteen holes, so as to total ninety six holes. The board is divided into four quarters, each of forty nine holes, by lines into which two to four players play in turn, by placing colored playing pieces from swivel mounted storage drawers. Each player attempts to construct patterns to score points. Playing pieces have colors at one end for forming patterns and are reversible to a transparent end for cancellation after scoring by placing score pegs in appropriate holes. Color identification of inverted playing pieces is made possible through transparent end for visual score checking at any time. Each player also attempts to prevent his or her opponents from forming patterns by inserting a playing piece to block pattern formations. When four patterns are completed in first started quarter, a player can move into next quarter, but only if his or her first move completes or stops a pattern which straddles the border. Playing piece ends are shaped to be touch identifiable for blind players. Pattern shapes are permanent on board margin on the sides of board for international player reference.U.S. Pat. No. 3,693,976 to Walter ...

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10-01-2019 дата публикации

INTERACTIVE MEDIA-BASED CREATIVITY GAME SYSTEM WITH A PLAYING ACTIVITY PROGRESS CONTROLLED BY A PROCESSOR

Номер: US20190009169A1
Автор: Kessler Nir
Принадлежит:

A game method includes receiving player preferences regarding a story represented as a digital media sequence. The story is chosen by the player, among a plurality of stories. The game method includes receiving a player's choice regarding a first digital media sequence comprising instruction for continuing the story, transmitting the first digital media sequence to a computerized device operated by the player, receiving a completion digital media sequence from an electronic device used by the player, indicating that the player has completed a mission, and transmitting another digital media sequence with another instruction to the computerized device operated by the player. 1. A method operated by a processor , comprising:receiving player preferences regarding a story represented as a digital media sequence, wherein the story is chosen by the player, among a plurality of stories;receiving a player's choice regarding a first digital media sequence comprising instructions for continuing the story;transmitting the first digital media sequence to a computerized device operated by the player;receiving a completion digital media sequence from an electronic device used by the player, wherein said completion digital media sequence indicates that the player has completed a mission;transmitting another digital media sequence to the computerized device operated by the player, said another digital media sequence comprises another instruction.2. The method of claim 1 , wherein the another digital media sequence is compatible with the progress of the playing activities of the player.3. The method of claim 1 , wherein the mission is to perform a task on a physical item claim 1 , and wherein the completion digital media sequence documents the physical item after the task is performed by the player.4. The method of claim 3 , wherein the completion digital media sequence is embedded in the digital media sequence transmitted to the computerized device.5. The method of claim 1 , further ...

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15-01-2015 дата публикации

Gaming track

Номер: US20150014922A1
Автор: Hibbetts, SR. Michael W.
Принадлежит:

A game is provided which requires the player to analyze and solve physical problems confronted while playing the game. The game may be played by all persons, regardless of age. The game features the construction of a track assembly which will enable a sphere to roll on the track assembly from the first end of the assembly to the second end of the assembly without falling off of the assembly. The track assembly is comprised of a pair of circular cylinders in parallel alignment and at least two braces positioned in the assembly to maintain the alignment of the cylinders. The sphere is caused, by gravity, to roll on top of the aligned cylinders from one end of the assembly to the other end without falling off of the assembly. There is also provided a method of designing the operative elements of the game (cylinder diameter, sphere diameter and cylinder separation) to change the level of skill required to play the game. 1. A game apparatus comprising a track assembly having a first end and a second end:said track assembly is comprised of a first circular cylinder, a second circular cylinder, at least a first brace and at least a second brace, wherein said first brace and said second brace are identical;said first circular cylinder has a first radius, a proximal side, a distal side, a bottom side, a top side, a first end and a second end, said second circular cylinder has a second radius, a proximal side, a distal side, a bottom side, a top side, a first end and a second end, wherein said first radius is equal to said second radius and the length of said first circular cylinder is equal to the length of said second circular cylinder;said first circular cylinder and said second circular cylinder are positioned side-by-side in said track assembly so that said first circular cylinder and said second circular cylinder are in substantially parallel alignment and said first end of said first circular cylinder is adjacent to said first end of said second circular cylinder, ...

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03-02-2022 дата публикации

Tabletop Drinking Game Apparatus

Номер: US20220032172A1
Автор: Sias David
Принадлежит:

A tabletop drinking game apparatus includes a base, a tower, a plurality of dispensing units, a reservoir, a microcontroller, and a power source. The tower is concentrically attached to the base as the reservoir is concentrically connected to the tower, opposite of the base. Each user is able to enter their input command through a pair of control buttons of the base. The plurality of dispensing units is radially mounted around the tower and is in fluid communication with the reservoir so that the stored beverage can be dispensed according to the outcomes of the game. The power source is electrically connected to control buttons, the plurality of dispensing units, and the microcontroller to initiate the game play. The microcontroller is electronically connected to the plurality of dispensing units as the microcontroller determines the outcome of the game play. 1. A tabletop drinking game apparatus comprising:a base;a tower;a plurality of dispensing units;a reservoir;a microcontroller;a power source;the tower being concentrically attached to the base;the reservoir being concentrically connected to the tower, opposite of the base;the plurality of dispensing units being radially mounted around the tower;the plurality of dispensing units being in fluid communication with the reservoir;the power source being electrically connected to the plurality of dispensing units and the microcontroller; andthe microcontroller being electronically connected to the plurality of dispensing units.2. The tabletop drinking game apparatus as claimed in comprising:the base comprising a top surface, a plurality of light-emitting diode (LED) lights, a central axis, and a plurality of paired control buttons;the central axis concentrically traversing normal to the top surface;the plurality of LED lights being radially positioned around the central axis;the plurality of LED lights being connected onto the top surface;the plurality of paired control buttons being radially positioned around the ...

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17-01-2019 дата публикации

DISPOSABLE SEALING PIECE HAVING GAME UNIT

Номер: US20190015735A1
Автор: CHENG RU-LING, LIN John
Принадлежит:

Disclosed is a disposable sealing piece having a game unit, the sealing piece is a sealing film or an upper cover, to cover and seal an opening of a disposable container. A print layer is disposed on surface of the disposable sealing piece, and on the print layer is disposed at least a game unit. When a cup, a bowl of disposable container, or a meal box is covered with the sealing film or the upper cover, it is capable of providing game functions of context interactions. The structure of the disposable sealing piece makes use of the conventional sealing piece, and through patterns of elaborate design, to integrate body gesture, mood, and game together, to provide and present a combined real scene for the entertainment of the user. The game thus obtained include various dances, sports, Kungfu, combined real scene, and parent-child interactions. 1. A disposable sealing piece having a game unit , used to cover and seal an opening of a disposable container , the disposable sealing piece is formed by a sealing film or an upper cover , the sealing film is made of one of the following: a metal film , a paper film , and a plastic film , around a perimeter of the upper cover is disposed a ring of fastening cover rim , and the upper cover is made of metal or plastic , and it is characterized in that , wherein', 'patterns of the game unit on the print layer is formed by two modes respectively, in a first mode, a pattern of the game unit of the print layer is printed directly on the sealing film, in the second mode, the pattern of the game unit of the print layer is first printed on a sticker, then the sticker is glued onto the surface of the sealing film;, 'a print layer is disposed on a surface of the disposable sealing piece, and at least a game unit is disposed on the print layer, to act in cooperation with a playing tool to perform selection of games;'}the game unit includes a print pattern of one of the following sequences: a real life reality sequence, a regimen and ...

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15-01-2015 дата публикации

Game machine

Номер: US20150018058A1
Принадлежит: Bandai Namco Games Inc

A game machine includes: game medium release means that releases a plurality of game media to a determination area included in a game space based on an operation input from operation section; detection means that detects the occurrence or non-occurrence of a predetermined event at a plurality of determination points provided in the determination area, the predetermined event occurring due to a released game medium among the plurality of game media; and determination means that performs a win determination process based on the occurrence or non-occurrence of the predetermined event at the plurality of determination points provided in the determination area, the determination means determining that the player has won the game when a plurality of determination points among the plurality of determination points at which the predetermined event has occurred satisfy a winning condition.

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17-04-2014 дата публикации

Electronic Network, Multi-Player Crosswords Game, And Method

Номер: US20140106835A1
Автор: Small Mark H.
Принадлежит: SMALL GAMES CO.

A timed word game played on a game board. Words are formed from a predetermined set of alphabet letter tiles, including wild tiles exchangeable for alphabet letters. The exact same set of tiles (level playing field) is provided to each player playing the DAILY CHALLENGE. Thus, the DAILY CHALLENGE competition is based solely on skill. Each tile has a value of “1”, “2” or “3”, indicated by color. Words may stand alone or be intersecting. A total score is determined from word cumulative tile value with a deduction for misspelled words. Higher point words receive bonus points. The tile set may have multiple tiles of the same letter, with the same or different values. A total score is displayed at games end, the words made and respective scores may be viewed and/or printed. Top scores for each day's DAILY CHALLENGE are published. 1. A crossword game , playable by a plurality of players , individually , comprising:a set of alphabet letter tiles randomly generated, said tiles each being assigned a number value between one and three (1, 2, 3);a set of three wild tiles, each being assigned a number value between one and three, on an exclusive basis;wherein each wild tile is interchangeable with an additional alphabet letter tile of the player's selection, said interchanged alphabet letter tile being assigned the same number value as said wild interchanged tile;wherein said set of alphabet tiles, randomly generated can have plural tiles of the same alphabet letter and the same or different number values;a grid board for making words and crosswords with said tiles;wherein each player has an individual dedicated grid board;wherein each player is provided with the same identical set of letter tiles and values; andwherein each player's score is counted after the player has completed the game, as a function of word values being cumulative of individual tile values and any bonus points and any deductions, for comparison of that player's score with one another player's score.2. The ...

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28-01-2021 дата публикации

Cooler with game lid

Номер: US20210025633A1
Принадлежит: Trinity International Industries LLC

A cooler can include a game table formed in a top surface thereof. The game table can include a game surface surrounded by side walls about its perimeter for storage of the game elements and to prevent game elements, such as game balls, from escaping from the recessed game surface. The game surface can include elements for various games, including foosball, hockey, football, pool, craps, roulette, chess, checkers, backgammon or the like. In some embodiments, the game elements may be interchanged to provide multiple different games that can be played in the recessed gaming surface. In some embodiments, game players may be disposed on arms that extend across the game table in a manner similar to conventional foosball players. Such arms may be made removable to permit changing between game player-based games and games that can be played directly on the recessed surface.

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01-02-2018 дата публикации

Aquatic Game Apparatus and Method of Playing Aquatic Game

Номер: US20180028887A1
Принадлежит: Individual

An apparatus for shape and color matching retrieval games to be played in a body of water, such as a swimming pool, includes base stations, cover panels, and retrieval objects that players retrieve from the body of water during play of the game. The base provides a support to which cover panels can be removably affixed. The base and the cover panels each have on their top surfaces a series of position markers in the nature of slots formed in various geometric shapes. Each base and cover panel has a subset of retrieval objects matched in shape and/or color to its respective position markers. A method is provided for playing different versions of retrieval games using the base and the cover panels.

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01-02-2018 дата публикации

ARCADE GAME WITH ROTATING TARGETS

Номер: US20180028905A1
Автор: JR. Stephen P., Shoemaker
Принадлежит:

The present invention is directed to an arcade game with a rotating playing field and a radially projecting mechanism for moving targets located on the spinning mechanism board. Having the mechanism be radially projecting allows for more players by reducing the playing area that each player occupies. In a first embodiment, the player uses a vacuum mechanism. In another embodiment, the player uses a pusher to direct targets or prizes off the playing field in the radial direction. The pusher mechanism can push the targets toward the player (into a retrieval bin) or off the playing field at the center of the game. In a preferred embodiment, the game automatically replaces each displaced target with a new target so that the game always maintains the same number of targets on the playing field. 1. An arcade game having a flat playing field that rotates about a center and past a plurality of playing stations having sets of player controls , and a plurality of targets dispersed on the playing field , the game comprising:a plurality of vacuum pick-up devices each moving exclusively radially along a respective line between a set of player controls and a center of the playing field, the pick-up device including a suction cup and vacuum means for picking up a target and moving the target inward toward a respective collection area along said respective line, the collection area for each player having an entrance located at a center of the playing field and accessible by a player controlling the pick-up device to claim the target below the playing field;wherein each vacuum pick-up device is controlled by its own pulley system, where the pulley system includes a cable that extends both above and below the rotating playing field;wherein up to eight players or more can play simultaneously at eight separate playing stations;andwherein the pick-up device drops vertically onto the playing surface upon control by the player to land on a target and establish a suction-sustaining ...

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31-01-2019 дата публикации

Block Stacking Game and Method of Playing Thereof

Номер: US20190030421A1
Принадлежит:

A stacking block tower game is played by building a tower of blocks of variable heights in multiple levels, and players removing a block from the tower and performing a predetermined task until the tower collapses. 1. A stacking block tower game , comprising:a primary level of blocks positioned next to one another in perfect alignment on a horizontal plane;a secondary level of blocks positioned next to one another in perfect alignment on a horizontal plane;a plurality of additional levels of blocks positioned next to one another in perfect alignment on a horizontal plane.3. The stacking block tower game of claim 1 , wherein each block is rectangular in shape having a predetermined length and width.4. The stacking block tower game of claim 1 , wherein each level has N blocks per level.5. The stacking block tower game of claim 1 , where a plurality of blocks have a height that vary in height measurement from a plurality of other blocks.6. The stacking block tower game of claim 5 , where there are a least 2 varying height measurements between all blocks.7. A method for playing a stacking brick tower game comprising a plurality of rectangular shaped bricks having a predetermined width claim 5 , a predetermined length claim 5 , and a varying heights.8. The method of claim 7 , comprising the steps:building a first level of N blocks aligned in a first direction;building a second level of N blocks aligned in a direction that is perpendicular to the direction of the first level and placed on top of the first level;building a third level of N blocks aligned in a direction that is perpendicular to the preceding level and placed on top of the preceding level;building a plurality of levels of N blocks aligned in opposite directions than the preceding level and placed on top of the preceding level;removing a singular rectangular block from a level that is at least 4 levels from the highest level;performing the task on the block;placing the removed singular rectangular block on ...

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30-01-2020 дата публикации

SYLLABIC ROULETTE GAME WITH SOLMIZATION, AND METHOD

Номер: US20200030686A1
Принадлежит:

A roulette game enables single-spin formation of meaningful character strings, which character strings may be coupled to tones for enhancing the gaming experience. The meaningful character strings may be defined by solfege-enabling letter groups, which letter groups may prompt underlying tones in solmization. The syllabic roulette game comprises a roulette wheel, a wager-enabling layout, and a plurality of balls. The wheel comprises alphabetic characters against a rainbow colored backdrop for enabling various payout schemes. A color-coordinated wager support surface is preferably disposed adjacent the roulette wheel for facilitating wager placement. 1. (canceled)2. A roulette apparatus comprising:a roulette wheel comprising a plurality of radially inward sphere-receiving sectors, each sphere-receiving sector comprising a pressure-sensitive switch that activates a tone-provision circuit, in response to the pressure-sensitive switch being actuated;a plurality of radially outward sphere-launching rings to launch a plurality of spheres, each sphere causing a respective auditory tone to be generated, in response to each sphere resting in a respective sphere-receiving sector and actuates a respective pressure-sensitive switch; anda jackpot controller to play a musical scale generated by a combination of pressure sensitive switches actuated by the plurality of spheres, in response to determining that the musical scale is a winning musical scale.3. The roulette apparatus of claim 2 , wherein each sphere-receiving sector further comprises a superior sector surface bearing a respective colorization claim 2 , the respective colorization being selected from a color group consisting of red claim 2 , orange claim 2 , yellow claim 2 , green claim 2 , blue claim 2 , indigo claim 2 , and violet.4. The roulette apparatus of claim 3 , further comprising a wagering surface with a plurality of wager-receiving sections claim 3 , each wager-receiving section comprising a superior section ...

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30-01-2020 дата публикации

Knot Game

Номер: US20200030688A1
Автор: Starne Jason
Принадлежит:

A system and method for a knot game. The game includes a weight coupled to a flexible line. The flexible line has an upstream end and a downstream end which his coupled to the weight. The game includes gripping the flexible line at a position upstream from the weight. Thereafter, the weight is dropped and allowed to remove the slack in the line. Then a force is applied to create slack in the line in an attempt to tie a knot in the flexible line. 1. A system for a game , said system comprising:a weight coupled to a flexible line;wherein said flexible line comprises an upstream end and a downstream end, wherein said downstream end is coupled to said weight; anda connector which couples said ball to said flexible line.2. The system of wherein said weight comprises a ball.3. The system of wherein said connector comprises threading.4. The system of further comprising a coupler claim 3 , wherein said coupler is downstream from said connector.5. The system of wherein said connector comprises male threading claim 4 , and wherein said coupler comprises female threading claim 4 , and wherein said female threading of the coupler receives the male threading of the connector.5. The system of wherein said weight comprises a receiver which receives said coupler.6. The system of wherein said coupler is secured into said receiver via adhesive.7. The system of wherein said weight further comprises a receiver for receiving threading from said coupler.8. The system of wherein said connector is coupled to a band which surrounds said weight.9. The system of wherein said upstream end of said flexible line is frayed.10. The system of wherein said upstream end of said flexible line comprises a loop.11. The system of wherein said loop further comprises a housing.12. A method of playing a game claim 11 , a weight coupled to a flexible line;', 'wherein said flexible line comprises an upstream end and a downstream end, wherein said downstream end is coupled to said weight;, 'wherein said game ...

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11-02-2016 дата публикации

Side Wager Advantage Conveyance Method

Номер: US20160038828A1
Автор: Schultz Phillip
Принадлежит:

A general method to persuade more blackjack players to place side wagers is disclosed. This method can be applied to improve a variety of blackjack games and side wagers games. 1. A method of playing a blackjack game in conjunction with a side wager proposition game , both games being banked by the house and comprising , in combination , the steps of:a. said house displaying to a player a set of blackjack rules to play said blackjack game; i. said modified set of blackjack rules being used only if said player places a side wager,', "ii. said modified set of blackjack rules being formulated to yield a higher statistical rate of return on said player's blackjack wager than if said player had played said blackjack game according to said set of blackjack rules,", "iii. said statistical higher rate of return to apply to at least one of said player's said blackjack wager and any additional blackjack wager placed by said player during said blackjack game,", 'iv. said higher statistical rate of return being achieved by means of at least one blackjack game rule enhancement,', 'v. said blackjack game rule enhancement being at least one of adding at least one rule to said set of blackjack rules, modifying at least one rule from said set of blackjack rules, and deleting at least one rule from said set of blackjack rules,', "vi. said modified set of blackjack rules being restricted to not include any rule that could reduce said statistical rate of return on said player's said blackjack wager;"], 'b. said house displaying to said player a modified set of blackjack rules to play said blackjack game,'} i. said player having the option to place or to decline to place said side wager,', 'ii. if placing said side wager, said player being required to place said side wager in conjunction with said blackjack wager and to place said side wager prior to beginning said blackjack game,', 'iii. said set of side wager proposition game rules being restricted to not involve or use any said ...

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11-02-2016 дата публикации

System and Method for Puzzle Solving Utilizing Letters and Visual Representations

Номер: US20160038829A1
Принадлежит:

A method and system for providing a puzzle game containing an answer category clue, a letter grid containing multiple letters, numbers or characters, an image, and an answer grid which contains blanks for each letter that will be used to fill-in the correct answer. The game allows a letters from the letter grid to be selected and automatically placed onto the answer grid. Points are awarded if the letter selected is the next available blank in the answer grid. As the player selects a letter from the letter grid, that letter disappears and a portion of an image appears. As additional letters are removed from the letter grid, additional portions of the image are displayed, which provides another clue for the solution to the puzzle. 1. A method for providing a puzzle game containing letters in a letter grid , a category clue , an answer grid , a mystery answer and an image , said image being hidden beneath the letters in the letter grid , comprising a network server , a microprocessor , a memory and computer software , said computer software being located in said memory and run by said microprocessor , said computer software comprising a puzzle game algorithm , wherein said puzzle game algorithm comprises the steps of:a. displaying the puzzle game on a screen of an electronic device;b. allowing a player to select a first letter from the letter grid;c. displaying the first selected letter in the correct location on the answer grid corresponding to the mystery answer;d. removing the first selected letter from the letter grid to display an additional portion of the image;e. allowing said player to select a next letter from the letter grid;f. displaying the next selected letter in the correct location on the answer grid corresponding to the mystery answer;g. removing the next selected letter from the letter grid to display an additional portion of the image;h repeating steps e through g until there are no more letters to be selected.2. The method for providing a puzzle ...

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09-02-2017 дата публикации

EDUCATIONAL BALANCING GAME

Номер: US20170036102A1
Принадлежит:

The application provides for a system and method of playing an educational balancing game. An electronic game spinner is used to select a category to be tested, as well as a specific question within this category. Once the specific question has been selected, potential answers are shown on an electronic game board whereby a user must then use their body to select a circle containing an answer. The game board may also be constructed out of plastic, where the answers are fixed, however, the electronic game spinner scans a code on the game board so that appropriate questions are used with the printed answer selections. 1. An educational balancing game to be played by one or more players , the winner of the game being the first to earn a predetermined amount of points by answering a corresponding amount of questions correctly , by using an appendage to select a correct answer from a number of options , the game comprising: a top surface, having a touch-sensitized display disposed thereon,', 'a bottom surface, located below the top surface;', 'a plurality of walls extending between the top surface and the bottom surface, the plurality of walls having a recess and a power port;', wherein the size and the position are dynamic until selected by one of the players,', 'wherein the chamber is sized to accommodate multiple human users, and', 'wherein the chamber is capable of supporting the weight of multiple human users; and, 'a chamber defined by the top surface, the bottom surface, and the plurality of walls, wherein the electronic game board is configured to show a plurality of answer zones on the touch-sensitized display, each of the plurality of answer zones having a size and a position,'}], 'an electronic game board, comprising a touch-sensitized display configured to display a category chooser, a spinner, and a spin initiator;', 'a memory having a set of questions and a plurality of corresponding answer choices; and', 'a wireless transceiver for transmitting the ...

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31-01-2019 дата публикации

EDUCATIONAL TOY SYSTEM

Номер: US20190035292A1
Автор: Palmer Clifton
Принадлежит:

An educational toy system includes a plurality of flexible fabric sheets having indicia arranged in combination on at least one surface structured and arranged to promote child recognition and for educational purposes. Each of the flexible fabric sheets comprises a unique color, shape, at least one letter, at least one number, words, symbols or a combination thereof for child recognition and learning. 1. An educational toy system comprising:a plurality of flexible fabric sheets having indicia arranged in combination on at least one surface structured and arranged to promote child recognition and for educational purposes;wherein each of said flexible fabric sheets comprises a recognizable shape, each of said flexible fabric sheets comprising a front-surface and a back-surface and at least one side; andwherein said educational toy system is configured for modular use of said plurality of flexible fabric sheets such that each of said flexible fabric sheets, when strategically placed, can provide a child-based-query to provoke thought to form and relay an answer as to said child-based-query.2. The educational toy system of claim 1 , wherein said flexible fabric sheets comprise said indicia including at least one letter.3. The educational toy system of claim 1 , wherein said flexible fabric sheets comprise said indicia including at least one number.4. The educational toy system of claim 1 , wherein said flexible fabric sheets comprise a unique color for said child recognition and said educational purposes.5. The educational toy system of claim 1 , wherein said flexible fabric sheets comprise a unique shape for said child recognition and said educational purposes.6. The educational toy system of claim 5 , wherein said unique shape is selected from a group consisting of a square claim 5 , a circle claim 5 , an oval claim 5 , a parallelogram claim 5 , a triangle claim 5 , a trapezoid claim 5 , a pentagon claim 5 , a hexagon claim 5 , an octagon claim 5 , and a diamond.7. ...

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19-02-2015 дата публикации

CRASHING GAME

Номер: US20150050860A1
Автор: Martin Bradley J.
Принадлежит:

A children's building block crashing game and a method of conducting the building block crashing game in which building block assembly structures are crashed upon collision. Players assemble personally designed or preconfigured building block sets which meet the game restrictions on size and thickness, and then crash them together by sliding the structures down a low friction mat through a protective plastic shield. The player with the last piece remaining in the tunnel wins the round. 1. A building block crashing game for crashing building block assembly structures together , comprising:a first building block assembly structure including a first building block part removably connected to a second building block part, the first building block part and the second building block part configured to be removable from one another when a collision force applied during collision with another building block assembly structure is sufficient to remove the first building block part and the second building block part from one another;a second building block assembly structure including a third building block part removably connected to a fourth building block part, the third building block part and the fourth building block part configured to be removable from one another upon a collision force applied during collision with another building block assembly structure that is sufficient to remove the third building block part and the fourth building block part from one another;a sliding surface for sliding the first building block assembly structure and the second building block assembly structure towards each other on the mat in order to cause collision of the first building block assembly structure and the second building block assembly; anda protective shield having a portion positioned on or around the mat for containing the first building block assembly structure and the second building block assembly structure after the collision.2. The building block crashing game of claim ...

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14-02-2019 дата публикации

INTERACTIVE GAME CODE APPARATUS

Номер: US20190046867A1
Автор: Imai Stu
Принадлежит:

An interactive game code apparatus resembles a battle rifle of the type used in video game depictions of combat and is able to receive a game code when the battle rifle has been successfully field stripped in a game play scenario which the battle rifle is initially assembled, followed by a first timer start input, and disassembled, followed by a first timer stop input establishing a first time interval. A second timer start input begins a second time interval during which the battle rifle is reassembled and a second timer stop input occurs marking a second time interval. If the first and second time intervals are less than a pre-determined maximum time interval, access to the game code is given. 1. For use in combination with a video game play device , an interactive game code apparatus comprising:a plurality of units assembled into a combined apparatus having a configuration characterized as a correctly assembled apparatus and separated into a separated apparatus having a configuration characterized as a fully disassembled apparatus;a plurality of connecting structures supported upon said units each of said connecting structures including a cooperating mechanical attachment and a connection indicator, said cooperating mechanical attachments securing said plurality of units in said combined apparatus;a controller circuit being coupled to said plurality of connection indicators and having means for receiving a game code and transmitting a game code; anda timer responsive to a timer start input and a timer stop input such that a timer start input followed by a timer stop input produces a time interval between said timer start input and said timer stop input,said interactive game code apparatus receiving a game code when said plurality of units is initially assembled into said combined apparatus having a configuration characterized as a correctly assembled apparatus, followed by a first timer start input, and disassembly of said plurality of units, followed by a first ...

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13-02-2020 дата публикации

Method and apparatus for playing games

Номер: US20200047049A1
Автор: Boktiar Ahmed
Принадлежит: Individual

The apparatus has a playing background of a collection of electronic markers or, a playing background of a collection of electronic markers, and one or more motional elements which are also able to process electrical signals. The method of using the apparatus includes generating several observable signals during a period of time, each representing an instruction to the player for the motion of the one or more motional elements of the game through the playing background in various combinations, chosen from passing a marker on a particular side, with a distinct observable signal for each possible side to pass a marker by or a subset thereof containing at least two members; or moving in the direction from near the current marker to a neighbouring one, with a distinct observable signal for each possible direction or a subset thereof containing at least two members; or moving through the line segment or region defined by a group of adjacent markers; or, in the case where the height level of the markers vary, moving from one part of the playing background to another; or, in the case of a playing background consisting of several, separate lines each split into smaller segments, travelling over a particular segment; or, in the case of a playing background consisting of a surface that is fully covered by a collection of non-overlapping markers, moving from one marker to another. The observable signals will appear on either one or both of one or more of the markers; or, one or more of the motional elements. All signals will be generated automatically by one or more of the markers; or, by one or more of the motional elements; or, by one or more separate devices; or, by some combination thereof; and such signals will collectively define an observable path through the playing background.

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15-05-2014 дата публикации

Word games anyone can win & more better BANANAGRAMS, BOGGLE, and SCRABBLE games

Номер: US20140131945A1
Автор: Guy L. McClung, III
Принадлежит: Individual

Word games played so that they can result in a score for a player, a non-acting player; in certain aspects, word games with an element of chance so that a non-acting player can score and/or win against other players and, in certain aspects, a score awarded to a non-acting player based, in whole or in part, on chance.

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15-05-2014 дата публикации

Word Game and Method of Play

Номер: US20140131946A1
Автор: Rena Nathanson
Принадлежит: Bananagrams Inc

A method of game play comprising forming crossword grids out of gaming pieces which depict one or more letters of the alphabet. The gaming pieces are dimensioned, configured, and constructed such that the game may be played in a variety of settings, including, for example, swimming pools, lawns, beaches, parks, gymnasiums, classrooms, throughout a house, campgrounds, and the like.

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15-05-2014 дата публикации

TASTE AND SMELL GAME

Номер: US20140131951A1
Автор: II Locke, White
Принадлежит:

Games are disclosed with a plurality of sensory pieces and rules for playing the games utilizing at least some of the sensory pieces to determine a winner among participating players. The plurality of sensory pieces may include a plurality of flavor pieces, a plurality of scent pieces, or both. The flavor pieces and scent pieces may include both pleasant and unpleasant flavors and scents. 1. A game , the game comprising:a plurality of sensory pieces;rules for playing a game utilizing at least some of the sensory pieces to determine a winner among participating players.2. The game of claim 1 , wherein the plurality of sensory pieces include a plurality of flavor pieces.3. The game of claim 2 , wherein the plurality of flavor pieces includes multiple different flavors.4. The game of claim 3 , wherein the plurality of flavor pieces includes pleasant and unpleasant flavors.5. The game of claim 2 , wherein the flavor pieces each include a plurality of flavor strips.6. The game of claim 5 , wherein the flavor strips are digestible flavored hydrocolloid film.7. The game of claim 1 , wherein the plurality of sensory pieces include a plurality of scent pieces.8. The game of claim 7 , wherein the plurality of scent pieces includes multiple different scents.9. The game of claim 8 , wherein the plurality of scent pieces include pleasant and unpleasant scents.10. The game of claim 7 , wherein the plurality of scent pieces each include a scent strip including micro-encapsulated scents.11. The game of claim 1 , wherein one or more of the plurality of sensory pieces includes a tag with indicia associated with the identity of the associated flavor or scent of each sensory piece.12. The game of claim 11 , wherein the indicia is a number claim 11 , and wherein the game further comprises a key that cross-references the number with one of a flavor or scent.13. The game of claim 1 , wherein the plurality of sensory pieces include at least 200 different flavors or scents.14. A method of ...

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03-03-2016 дата публикации

Game configuration based on selectable digital content

Номер: US20160059117A1
Принадлежит: Kobo Inc, Rakuten Kobo Inc

Game configuration based on selectable digital content. In accordance with a first method embodiment of the present invention, a computer implemented method includes accepting a difficulty level and at least one media title from a user via a graphical user interface and selecting a plurality of words from the at least one media title. The plurality of words corresponds to the difficulty level. The method also includes determining a definition for each of the plurality of words, displaying, on the graphical user interface, a free-form crossword puzzle corresponding to the plurality of words and displaying, on the graphical user interface, the definition for each of the plurality of words. The plurality of words may be relatively unique to the at least one media title.

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01-03-2018 дата публикации

MAZE MODULAR PARTITION SYSTEM

Номер: US20180056209A1
Принадлежит:

Described herein is a convenient set-up of a play structure, similar to a maze or multi-room play house without the use of tape or external connectors outside of the structure design. The panel component-based play area structure system will allow users to reduce the set-up time required for custom play structures as it is based on a simple individual partitions or panels designed to fit together to form a multiple room, or partitioned structure. The individual panel partitions allow the user to form customizable portals thereby customizing access to the individual partitioned sections. 1. A panel component-based assembly for building a child's entertainment maze or any other play structure designed by a user , the panel component-based assembly comprising:a first panel partition, a second panel partition, and a third panel partition, wherein the first panel partition is coupled to a first edge of the second panel partition in a parallel position, a second edge of the second panel partition is coupled to a first edge the third panel partition in a parallel position, and a second edge of the third panel partition coupled to an unattached edge of the first panel partition in a parallel position to form a user interior portion or space; anda door assembly formed on surface of at least one of the first, second or third panel partitions, the door assembly including a door formed from a perforated opening and a hinge.2. The panel component-based assembly of wherein the hinge is perforated.3. The panel component-based assembly of each of the panel partitions is configured from:a first and a second panel member conjoined along a longitudinal edge of each panel member, each panel partition having a longitudinal edge distal from the conjoined edge of each of the first and second panel members, each panel partition having a first vertical slot formed inset from the first panel member longitudinal edge and a second vertical slot formed inset from the second panel member ...

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21-02-2019 дата публикации

EASTER EGG GAME DEVICE & METHOD OF PLAY

Номер: US20190054368A1
Автор: OSUCH LEE E.
Принадлежит:

The invention herein is directed to an Easter related game and method of play. The invention is intended to be played during Easter celebration, preferably by re-using found Easter Eggs or alternatively with any rollable oval, oblong, or ovoid object. The game of this invention comprising the following tools or game pieces: a rolling ramp and a plurality of oval, oblong, or ovoid objects, preferably Easter eggs. The game may be played by one or more participant or groups of participants. 1) An Easter holiday related game playing kit comprisingone or more ovoid object and a linear ramp,each said one or more ovoid object comprising solid organic or inorganic material or a combination thereof,each said one or more ovoid object being no less than 1 inch long and no greater than 5 inches long,said linear ramp having two centrally declining side walls and an open central space forming a V-shaped cross section,said linear ramp having a first and second cross sectional end,said linear ramp having two parallel top linear edges where said two declining side walls terminate,the width between said two parallel top linear edges being no less than one inch and no greater than five inches,said linear ramp being no less than 12 inches in length and no greater than 48 inches in length,said linear ramp positionable at less than 45 degrees above the ground floor from its second end by a stand element,said stand element being swivelly connectable to said first or second end of said linear ramp such that said stand element is rotatable around said linear ramp atsaid swivel connection for a first optional position of use or a second optional position for storage.2) An Easter holiday related game playing kit of wherein said stand element being positionable in parallel position with said linear ramp in its second optional position for storage purposes.3) An Easter holiday related game playing kit of wherein said stand element being detachably connectable to said linear ramp.4) A method of ...

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08-03-2018 дата публикации

Training Systems and Methods

Номер: US20180065032A1
Автор: Christopher Moag
Принадлежит: Thinair Gaming LLC

A field of play may include linearly arranged locations in which a game piece, e.g., representative of a letter, may be played, in an attempt to form words. An example field of play includes a 5×5 grid formed of squares. Each playable location in the field of play is randomly assigned a unique integer number from 1-n, where n is the total number of playable locations. Each of two or more players use identically shaped fields of play, but having different randomly assigned numbers. Players take turns placing letters in their field of play to form words and, as they do so, the same letter is automatically placed into all opponent's fields of play at the same numbered location, thereby obstructing the opponent's progress in forming his own words in his own field of play. Scoring may be based on the number and length of words formed by each player.

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24-03-2022 дата публикации

Aint been sunny lawn care

Номер: US20220087857A1
Принадлежит:

Invention is related to water used in combination with outdoor activity; which can include, recreation activities, therapeutic activities, exercise activities. Outdoor activity can be utilized by a user, or more than one user. Recreation activities can provide multiple user interface in a game format. Therapeutic activity can include, a smoking cessation modality, an improved immune system modality, a virus fighting modality which may include covid or related. Exercise activities can include, calorie burning, flexibility, strength, breathwork. Method can use a siphon water delivery. Invention can be used as a lawn watering device. Method can be supported with an app or other related technology, social media interface 1. I claim , an outdoor water therapy method , comprising ,A, providing a water supply which is means for a water delivery to said methodB, providing a bucket which is means for the water holdingC, providing a siphon which is means for said water transferD, providing a user which is a person with means to use said methodWhereas the siphon the bucket the water supply can be a constructed so the user can direct said water supply into said bucket towards said siphon said water supply can fill said bucket until said water supply can move thru said siphon directing said water supply from said bucket thru said siphon said user can locate in a position to the method receive any benefit usefulness from method.2. The Water supply of wherein can be construction of any source of water that provide useful including and not limited to a indirect said water source claim 1 , a direct said water source claim 1 , a hand drawn said water source claim 1 , a rain said water source claim 1 , a hot said water source claim 1 , a cold said water source claim 1 , a thermostatically mixed said water source claim 1 , any said useful water source.3. The Bucket of further including can be a purpose built device whereas any water holding device with means for holding water can be ...

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07-03-2019 дата публикации

CHILD PROTECTIVE ENTERTAINMENT AND DINING ACCESSORY

Номер: US20190070488A1
Автор: Pleasants Sarah
Принадлежит:

A child protective entertainment and dining accessory includes a base tray selectively attachable to and detachable from a dining table and configured to support at least one of food and drink for a child, and a rail elevated above and supported by the base tray onto which to secure one or more toys. 1. A child protective entertainment and dining accessory , comprising:a base tray selectively attachable to and detachable from a dining table and configured to support at least one of food and drink for a child;a food compartment disposed on a portion of the base tray, such that the food compartment is recessed from a too surface of the base tray;a rail onto which to secure one or more tow such that the rail is supported by the base tray, the rail having at least a portion thereof elevated above the base tray to be disposed above the food compartment; anda flexible edge extension to extend along and from an edge portion of a peripheral edge of the base tray.2. The accessory of wherein the base tray is selectively attachable to and detachable from the dining table.3. The accessory of wherein the flexible edge extension of the base tray has an arcuate-shaped configuration in cross-section.4. The accessory of wherein the flexible edge extension of the base tray has a lengthwise configuration corresponding to the configuration of an edge portion of the dining table to which the flexible edge extension is selectively attachable to and detachable from the dining table.5. The accessory of claim 1 , further comprising:a child cup holder on the base tray spaced from the rail.6. The accessory of claim 5 , wherein the child cup holder is a compartment formed into the base tray.7. (canceled)8. (canceled)9. The accessory of claim 1 , further comprising:one or more rings provided on the elevated rail to secure one or more toys thereon.10. The accessory of claim 1 , wherein the elevated rail has an inverted U-shaped configuration. The present general inventive concept relates ...

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07-03-2019 дата публикации

TOY SYSTEM

Номер: US20190070490A1
Принадлежит:

Disclosed are toy pieces, each toy piece having a body with a first arm and a second arm. The first arm can have a first engagement portion. The second arm can have a second engagement portion. The first arm and second arm can be configured to move relative to one another to transition the toy piece between a resting or disengaged state and a tensioned or engaged state in which the first engagement portion is releasably secured within the second engagement portion. At least one of the first arm and second arm can be biased when the toy piece is in the tensioned state such that an application of an external force to the toy piece above a threshold causes the toy piece to rapidly transition from the tensioned or engaged state to the resting or disengaged state. 1. A toy piece , the toy piece comprising:a body;a first arm projecting from the body and connected to a first engagement structure; and a receptacle having a curved base surface configured to releasably receive the first engagement structure in an engaged state; and', 'a locking tab protruding from the curved base surface of the receptacle, the locking tab configured to releasably restrain the first engagement structure within the receptacle in the engaged state until a triggering force is applied to the toy piece;, 'a second arm projecting from the body and connected to a second engagement structure, the second engagement structure comprisingwherein at least one of the first arm and the second arm is movable relative to the other of the first arm and the second arm to transition the toy piece from a disengaged state to the engaged state; andwherein the second arm is disposed relative to the first arm so that the first engagement structure is spaced apart from the second engagement structure when the body is in the disengaged state.2. The toy piece of claim 1 , wherein the first engagement structure comprises a protrusion sized and shaped to be received by the second engagement structure.3. The toy piece of ...

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05-03-2020 дата публикации

Device for Pattern-Building with Projectiles

Номер: US20200070042A1
Автор: Peel John
Принадлежит: Peel Enterprises Inc.

A device is provided for receiving projectiles and creating a pattern. The device includes a plurality of hoops arranged in parallel and configured to receive the projectiles. A two-dimensional grid could be provided—across a plurality of channels of the device, or on a display of the device—in order to display the projectiles received by the plurality of hoops. In some examples, projectiles may be received by a plurality of channels, and the pattern is created within the channels and is viewable through apertures across the channels. In other examples, sensors may be used to determine when a projectile has passed through one of the hoops, and indicators may be displayed in corresponding vertical columns of a two-dimensional grid on a display. 1. A device comprising:a plurality of substantially vertical longitudinal channels arranged in parallel and configured to receive projectiles, each of the plurality of channels respectively having a front end, a back end, two side ends, a top end and a bottom end, and wherein each of the plurality of channels have openings at their respective top and bottom endsone or more plates positioned over the front ends of the plurality of longitudinal channels, the one or more plates containing a plurality of apertures located such that the apertures form a two-dimensional grid across the channels;a plurality of hoops disposed vertically above each of the top ends of the channels, each hoop corresponding to a different channel;a funnel vertically positioned between the plurality of hoops and the plurality of channels, and arranged to guide any projectiles passing through any one of the hoops directly into the corresponding channel, wherein a front end of the funnel is vertically aligned with the front ends of the plurality of channels, and wherein a back end of the funnel is vertically aligned with the back ends of the plurality of channels;a releasable blocking mechanism coupled to the bottom ends of the channels, the releasable ...

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22-03-2018 дата публикации

COMPETITIVE ESCAPE ROOMS

Номер: US20180078848A1
Принадлежит:

Apparatuses, systems, methods, and computer program products are presented for competitive escape rooms. A first room has a predetermined method to accomplish a task within the first room. A second room has a same predetermined method to accomplish a same task within the second room as in a first room. A hardware controller device determines in which of a first room and a second room a task is completed first by one of a plurality of competing sets of users. 1. A system for competitive escape rooms , the system comprising:a first room having a predetermined method to accomplish a task within the first room;a second room having the same predetermined method to accomplish the same task within the second room; anda hardware controller device to determine in which of the first and second rooms the task is completed first by one of a plurality of competing sets of users.2. The system of claim 1 , wherein the first and second rooms are configured to limit collaboration between the competing sets of users in accomplishing the task.3. The system of claim 1 , further comprising a shared chamber accessible from both the first room and the second room claim 1 , at least a portion of the task comprising gaining access to the shared chamber.4. The system of claim 3 , further comprising a transparent divider disposed within the shared chamber between the first room and the second room claim 3 , allowing one of the competing sets of users in the first room to view whether another of the competing sets of users in the second room has completed the task in the second room claim 3 , in response to the one of the competing sets of users competing the task in the first room.5. The system of claim 3 , wherein the shared chamber comprises a shared safe claim 3 , the shared safe comprising at least a first safe door in the first room and a second safe door in the second room.6. The system of claim 3 , further comprising a third room having the same predetermined method to accomplish the ...

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23-03-2017 дата публикации

Game apparatus with matched outer and inner vessels and method of playing

Номер: US20170080328A1
Автор: Robert Rodems
Принадлежит: Individual

The invention provides a game apparatus having matched inner and outer vessels and a set of cards that can be used to play a game. Each vessel of the game apparatus is configured to hold a liquid such as water or beer, which can be dispensed into the vessel body through the open top. The outer vessel is larger than the inner vessel and configured to hold the inner vessel in a substantially upright position and rotatable in its hollow interior. The matched inner and outer vessels can be used to play a game in which two or more players take turn adding at least a drop of water to an inner vessel placed in a fluid-filled outer vessel until a player loses by causing the inner vessel to sink by adding more fluid than the inner vessel can hold. The invention also provides a plurality of karma cards that are content matched to a two-vessel game apparatus. A karma card can stipulate one or more actions to be taken when a player causes the inner cup to sink to a position identified by an outcome element on the outer cup. The invention methods for playing games using the matched two-vessel game apparatus, as well as score cards.

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31-03-2022 дата публикации

DEXTERITY DEVICE WITH INTERCHANGEABLE COMPONENTS

Номер: US20220096918A1
Автор: Bauer Jeffrey George
Принадлежит:

A handheld dexterity device comprising an internal member wherein the internal member has at least one protruding member having a finger toggle. A first portion and a second portion having at least one interconnecting channel wherein the first portion and the second portion are removably connected to each other encapsulating the internal member and forming an inner surface for the internal member to rotate smoothly around in wherein the finger toggle protrudes through the channel. 1. A dexterity device for a user having a hand , the dexterity device comprising:an internal member wherein the internal member comprises at least one protrusion coupled to a finger toggle;a casing comprising at least two detachably coupled portions, wherein the casing substantially encompasses the internal member and is shaped to allow the internal member to move freely in at least two dimension relative to the casing; anda first channel pattern in one of the portions configured to allow the protrusion to pass through the casing and move within the first channel.2. The dexterity device according to claim 1 , wherein the at least two detachably coupled portions comprise a first portion and a second portion claim 1 , and wherein the first portion comprises an inner lip having at least one tab claim 1 , the second portion comprises an outer lip having at least one slot and wherein the first portion and the second portion may be coupled by aligning the tab with the slot and wherein the slot is shaped to allow the tab to rotate within the slot locking the first portion to the second portion.3. The dexterity device according to claim 1 , wherein a plurality of the portions comprise a channel pattern.4. The dexterity device according to claim 3 , wherein the plurality of portions have different channel patterns and are interchangeable.5. The dexterity device according to claim 1 , wherein the pattern is a maze claim 1 , design claim 1 , or figure.6. The dexterity device according to claim 1 , ...

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12-03-2020 дата публикации

Attachable and Releasable Puzzle Pieces for Attaching to a Baseplate

Номер: US20200078665A1
Автор: Chazen Margo Sheryl
Принадлежит:

The disclosed puzzle piece is attachable to, and releasable from, a baseplate where the baseplate includes forwardly extending male studs. The puzzle piece has at least one rear-facing engaging mechanism that is attachable to at least one of the forward-facing male studs carried by the baseplate. The puzzle piece has a particular outer shape defined by the outer shaped wall. The provided baseplate-piece(s) unit may be stored with the puzzle pieces engaged to the baseplate, but the puzzle pieces may be later detached for repeat use. 1. A puzzle piece for connecting to a baseplate with multiple male projections , comprising:a front member forming the front portion of said puzzle piece;an outer shaped wall designating the outer shape of the puzzle piece which corresponds to a particular shape; wherein said outer shaped wall comprises a side wall and a side wall bottom edge; and wherein said side wall extends a side wall height downwardly from said top surface to said side wall bottom edge; andat least one rear-facing engaging mechanism comprising a cell wall and a cell wall edge; said cell wall extending a cell wall height downwardly from said front member to said cell wall bottom edge; wherein said cell wall height is greater than said side wall height; wherein said rear-facing engaging mechanism is configured to frictionally engage with at least one of said multiple baseplate male studs.2. The puzzle piece as recited in claim 1 , wherein claim 1 , when said puzzle piece is attached to said baseplate claim 1 , said side wall bottom edge is positioned above said multiple male projections.3. The puzzle piece as recited in claim 1 , wherein said cell wall comprises multiple interior ribs that frictionally engage with one of said multiple baseplate male studs.4. The puzzle piece as recited in claim 1 , wherein said cell wall comprises an inner cylinder configured to frictionally engage with one of said multiple baseplate male studs.5. The puzzle piece as recited in claim ...

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25-03-2021 дата публикации

SMOKING IMPLEMENT CONTAINER AND SPINNER COMBINATION ASSEMBLY

Номер: US20210084969A1
Автор: Strohl Jacob
Принадлежит:

A smoking implement container and spinner combination assembly includes a housing having a bottom wall and a perimeter wall. The housing has a top side having a first opening and a second opening extending therethrough. A first compartment is positioned in the housing and has an interior is aligned with the first opening. A second compartment is positioned in the housing and has an interior aligned with the second opening. The first and second openings are closable. A disc is rotatably mounted on the housing. The disc has an outer surface having indicia thereon dividing the outer surface into a plurality of sections. Each of the sections has an action indicia thereon. A pointer is mounted on the housing and extends over the outer surface to indicate one of the sections after rotation of the disc terminates. 1. A dugout and spinner combination assembly wherein the dugout is configured to retain articles for smoking , said assembly comprising:a housing having a bottom wall and a perimeter wall being attached to and extending upwardly from said bottom wall, said perimeter wall including a front wall, a rear wall, a first side wall and a second side wall, said housing having a top side having a first opening and a second opening extending therethrough;a first compartment being positioned in said housing adjacent to said first side wall and having an interior being aligned with said first opening, a second compartment being positioned in said housing adjacent to said second side wall and having an interior aligned with said second opening, said first and second openings being closable;a disc being rotatably mounted on said housing, said disc having an outer surface facing away from said housing, said outer surface having indicia thereon dividing said outer surface into a plurality of sections, each of said sections having an action indicia thereon; anda pointer being mounted on said housing, said pointer extending over said outer surface and indicating one of said ...

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25-03-2021 дата публикации

Puzzle Book

Номер: US20210086065A1
Автор: Whitney Brady
Принадлежит:

A linked sequence of mechanically encoded puzzle pages is disclosed. Each page is comprised of multiple planar layers interconnected to implement the puzzle design of the page. The puzzle of each page must be solved to disengage a latching mechanism enabling the player to turn the page and begin solving the puzzle in the next page. Similarly for the next page, and each succeeding page until the last page, solution to the puzzle by the player will disengage a latching mechanism. The latching mechanism holds the active page being solved by the player to the next page. In the implementation of the invention described in this disclosure the latching mechanism comprises a hooking piece protruding in a perpendicular direction from the planar front surface of the next page, where the hooking piece fits into an opening on the planar back surface of the active page and a blocking piece on the active page is aligned between the hook portion and the exit to the opening, thereby preventing the hooking piece on the next page from disengaging from the active page. 1. A mechanical puzzle book , comprising:a plurality of puzzle pages, including a first puzzle page and a last puzzle page and one or more intermediate puzzle pages, each puzzle page forming a plane comprised of one or more parallel planar layers and containing a puzzle to be solved by mechanical movement of puzzle pieces within said plane;one or more locking mechanisms for locking each puzzle page to a next puzzle page;wherein solving a puzzle disengages the locking mechanism of a current puzzle page, allowing the unlocked puzzle page to be turned, thereby exposing the next puzzle page for solution.2. A mechanical puzzle book as in claim 1 , wherein said locking mechanism further comprises a hook portion fixed to the next puzzle page and a moveable latching portion within the current puzzle page claim 1 , wherein solving the puzzle causes the latching portion to move thereby disengaging from the hook portion.3. A ...

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31-03-2022 дата публикации

Management system

Номер: US20220101688A1
Автор: Yasushi Shigeta
Принадлежит: Angel Group Co Ltd

A management system for managing game token includes, a holder identification device for identifying the holder of the game token by referring to a memory that stores the holder of the game token when a game token s used, a player identification device for identifying the player who used the game token when the game token is used, and a controller that generates an error signal when the holder identified by the holder identification device and the player identified by the player identification device do not match for the game token that have been used.

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21-03-2019 дата публикации

MULTI-DIRECTIONAL AND MULTI-PLANAR DOMINOES

Номер: US20190083879A1
Принадлежит:

A domino game having domino game pieces that include double-sided tiles having pips provided on a front surface and a back surface, and a plurality of slots or grooves at peripheral longitudinal and lateral edges thereof that permit, during game play, connection to other game tiles. Such a connection between game tiles permit multi-directional and multi-planar configurations during game play. 1. A domino game apparatus , comprising:a tile including at least one longitudinal groove at peripheral longitudinal edges thereof and at least one lateral groove at peripheral lateral edges thereof, each at least one longitudinal groove and at least one lateral groove being configured to receive a corresponding groove of another tile to permit connection to one or more tiles in a multi-directional and multi-planar configuration.2. The domino game apparatus of claim 1 , wherein the tile comprises:a front surface and a back surface; andfirst indicia providing on the front surface and the back surface, the first indicia including a line to extend laterally at a geometric center of the tile, to thereby divide the tile into a first tile section and a second tile section, the first tile section and the second tile section being provided with a blank designation or second indicia including pips of numerical value in a range between one and six.3. The domino game apparatus of claim 2 , wherein the at least one longitudinal groove comprises:a first longitudinal groove at a first longitudinal edge of the first tile section; anda second longitudinal groove at the first longitudinal edge of the second tile section.4. The domino game apparatus of claim 3 , wherein the at least one longitudinal groove comprises:a third longitudinal groove at a second longitudinal edge of the first tile section; anda fourth longitudinal groove at the second longitudinal edge of the second tile section.5. The domino game apparatus of claim 2 , wherein the at least one lateral groove comprises:a first lateral ...

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19-06-2014 дата публикации

Method for Providing Play Therapy Utilizing An Interactive Role Playing Game

Номер: US20140167358A1
Автор: Fox Keith C.
Принадлежит:

A method for providing play therapy utilizing an interactive role playing game that involves relationships and interaction. The method utilizes a game requiring fashion jewelry with figures to communicate visually and indicate which role(s) are available for play as the roles vary by figure as to levels of play and to be a participant and initiate play one must consent. The game relies on communication, negotiation and agreement along with Choice, Chance and Opportunity to determine potential role(s) that are multiple and diverse and are assigned to the game apparatus by the participants. The apparatus consists of communication by the numbers, spinning wheel, coins and others that will determine the specific role by chance. Transformation occurs both physically and mentally among participants. 1. A method for providing play therapy utilizing an interactive role playing game , comprising the steps of:wearing one or more pieces of jewelry figures by two or more participants;transforming an adult into a participant though the wearing of a piece of game jewelry;communicating consideration of role(s) to be played by a participant as the jewelry figure pertains to the role(s) to be played;figures are individually or combined, denoting a devil or an angel or combination of both, which act as game pieces, transforming an adult into a participant;requiring a participants consent to play;confirming if the jewelry being worn is as a fashion or they are agreeing to play the game;gaining access to the game(s) and apparatus by participants agreeing to play;proceeding to a next step/method of communication, negotiation and agreement or the process choosing, in the process, all aspects of the games, within the limits of the rules and jewelry figures;excluding certain jewelry figure(s) by definition from certain game(s) and roles as pertains to the apparatus;sorting the role(s) out for those that are not excluded and during the process this is a participants choice and can change ...

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30-03-2017 дата публикации

Word Game

Номер: US20170087447A1
Автор: Dwyer Michael James
Принадлежит:

A word game and method of playing the word game comprising providing a main word or phrase (“Theme Word”), and a group of existing words (“Puzzle Words”), wherein each letter from the Theme Word is used once to form a different word (“Solved Word”) when added to a Puzzle Word. In one example form of the game, multiple letters from the Theme Word may be added to a single Puzzle Word to form a single Solved Word. The letters from the Theme Word may be added anywhere to the Puzzle Word in order to form a new Solved Word. In one example form, the order of the letters in Puzzle Word may not be changed. In another example form of the game, the letter from the Theme Word may not be added to the end of the Puzzle Word. The game will be considered solved when all of the letters of the Theme Word have been successfully combined once with a Puzzle Word such that each letter has been used with a Puzzle Word to form a Solved Word. 1. A method of playing a game comprising:providing a Theme Word;providing a Puzzle Word; andcombining a letter in the Theme Word with the Puzzle Word to create a new Solved Word, wherein the Solved Words, Puzzle Words and/or the Theme Word are both related to common subject matter.2. The method of wherein the common subject matter is football.3. The method of wherein the common subject matter is a charity.4. The method of claim 1 , wherein the common subject matter is a holiday.5. A method of playing a game comprising:providing a Theme Word;providing a Puzzle Word; andcombining a letter in the Theme Word with the Puzzle Word to create a new Solved Word, wherein the Solved Words, Puzzle Words and/or the Theme Word are part of an educational curriculum.6. The method of wherein the educational curriculum includes age appropriate games.7. A method of playing a game comprising:providing a Theme Word;providing a Puzzle Word;combining a letter in the Theme Word with the Puzzle Word to create a new Solved Word; andproviding definitions of the Theme Word and ...

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12-05-2022 дата публикации

CHIP RACKS INCLUDING A RACK FOR HOLDING CHIPS AND A CARD READER AND RELATED DEVICES

Номер: US20220143490A1
Принадлежит:

Chip racks include a rack for holding chips and a card reader. Gaming devices may include such chip racks. 1. An arrangement comprising:a chip rack including a plurality of chip-receiving slots and a front wall extending outward from the plurality of chip-receiving slots, the plurality of chip-receiving slots being positioned between a dealer and the front wall; anda hole card reader located in line with the front wall and oriented to receive the dealer's down card for reading a portion thereof.2. The arrangement of claim 1 , wherein the hole card reader is located in the front wall.3. The arrangement of claim 2 , wherein the hole card reader is removably mounted to the front wall.4. The arrangement of claim 2 , wherein the front wall includes a pair of side sections and a center section between the pair of side sections claim 2 , the center section being recessed relative to the pair of side sections claim 2 , the hole card reader being located in the center section.5. The arrangement of claim 2 , wherein the hole card reader is permanently integrated with the front wall.6. The arrangement of claim 2 , wherein the front wall includes a beveled leading edge over which the dealer's down card is slid.7. The arrangement of claim 1 , wherein the hole card reader includes an aperture through which the portion of the dealer's down card is viewable by the dealer.8. The arrangement of claim 7 , wherein the hole card reader includes an element to refract or reflect an image of the portion of the dealer's down card when placed in registry with the aperture.9. The arrangement of claim 7 , wherein the hole card reader includes a housing section and a top piece coupled to the housing section claim 7 , the housing section defining the aperture claim 7 , the top piece and the housing section defining a slot configured to receive the dealer's down card.10. The arrangement of claim 1 , wherein the hole card reader includes a digital reader configured to electronically read the ...

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12-05-2022 дата публикации

MIDAIR BALLOON-POPPING GAME TOOL, TOY DRONE, BALLOON-POPPING GAME TOOL, AND BALLOON-POPPING GAME METHOD

Номер: US20220143491A1
Автор: KANOMATA Yukio
Принадлежит:

A dedicated midair balloon-popping game apparatus is used by attaching to a drone that can be remotely controlled. The midair balloon-popping game apparatus includes: a container, which includes an attachment portion for attachment to the drone, and is capable of accommodating a balloon in an inflated state; a pressed portion which is provided on an outer side of the container; a balloon-popping member which acts to pop the balloon inside the container when the pressed portion is pressed; and a pressing portion configured to collide with a pressed portion of a midair balloon-popping game apparatus of another player. 1. A balloon-popping game apparatus , comprising:a container which is capable of accommodating a balloon in an inflated state;a pressed portion provided on an outer side of the container; anda balloon-popping portion which acts to pop the balloon inside the container when the pressed portion is pressed.2. A midair balloon-popping game apparatus to be used by attaching to a drone that can be remotely controlled , the midair balloon-popping game apparatus comprising:a container, which includes an attachment portion for attachment to the drone, and is capable of accommodating a balloon in an inflated state;a pressed portion which is provided on an outer side of the container;a balloon-popping member which acts to pop the balloon inside the container when the pressed portion is pressed; anda pressing portion configured to collide with a pressed portion of a midair balloon-popping game apparatus of another player.3. The midair balloon-popping game apparatus according to claim 1 , wherein the container has a balloon insertion hole for allowing a balloon that is in an uninflated state to be inserted into the container.4. The midair balloon-popping game apparatus according to claim 1 , wherein a plurality of pressed portions are arranged around the container.5. The midair balloon-popping game apparatus according to claim 1 , wherein the balloon-popping member is ...

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06-04-2017 дата публикации

BLOCK TOY

Номер: US20170095746A1
Автор: KIM Koan Seok
Принадлежит:

The present invention relates to a block toy. Provided is a technology in which a block toy includes a finishing block or a control block together with general blocks having their own information so that a user can freely define a completion step, can express completion, and can check configuration information during a process of combining and arranging the blocks, and thus the technology is effective in understanding a structure, a principal and a concept for language or operation learning, the acquisition of knowledge or information, or the like. Furthermore, principal components, such as a memory device, a control device, a speaker, a screen, a power source, a communication module and a recording module, are provided, and thus the configurations of combinations of general blocks can be checked and notification of the configurations can be provided using only a small number of blocks, thereby considerably reducing manufacturing costs. 1. A block toy , comprising:a plurality of general blocks each configured to include a chip having its own information and one or more connection terminals A enabling electric connection to one or more neighboring blocks; andat least one finishing block configured to provide notification of completion of a combination of blocks by being combined with the general blocks;wherein the finishing block comprises:a speaker configured to output a sound corresponding to the combination of blocks;a memory device configured to record combination information regarding the combination of blocks and sound information to be output according to the combination information;a control device configured to, when the combination of blocks has been completed, analyze their own information transferred from the chips of the general blocks based on the combination information recorded in the memory device and output the sound corresponding to the combination information via the speaker; andone or more connection terminals B configured to be electrically ...

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26-03-2020 дата публикации

FALLING OBJECT CATCHING TOY

Номер: US20200094130A1
Автор: NOBATA Fujio
Принадлежит:

A falling object catching toy according to the present invention includes a case body, a pair of holding members that are pivotally supported by the case body and are formed in a manner capable of holding a falling object by being biased in an opening direction, a rotation knob that is rotatably provided for the case body, having a protruding part positioned within the case body, and a piece body having a regulating part that is movably provided while being biased to one side within the case body to regulate the bias of the holding members in the opening direction by engagement with the holding members, and a releasing protrusion that abuts on the protruding part to cause movement against biasing force to release the regulation of the holding members by the regulating part. 1. A falling object catching toy , comprising:a case body;a pair of holding members that are pivotally supported by the case body and are formed in a manner capable of holding a falling object with tip parts by being biased in an opening direction;a rotation knob that is rotatably provided for the case body, having a protruding part positioned within the case body; anda piece body comprising a regulating part that is movably provided while being biased to one side within the case body to regulate the bias of the holding members in the opening direction by engagement with the holding members, and a releasing protrusion that abuts on the protruding part to cause movement against biasing force to release the regulation of the holding members by the regulating part.2. The falling object catching toy according to claim 1 , wherein the case body is provided with a spiral-spring driving part claim 1 , and the rotation knob is connected to a driving shaft of the spiral-spring driving part.3. The falling object catching toy according to claim 2 , wherein the case body is provided with a spiral-spring driving operation part for operating wind-up and release of a spiral spring of the spiral-spring driving ...

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12-04-2018 дата публикации

Tile tray

Номер: US20180099215A1
Автор: Raymond F. Wehrs, III
Принадлежит: Compound Fun LLC

This disclosure relates to a tile tray configured to facilitate manipulation of tiles. More specifically, the disclosed tile tray includes at least one cell including a bottom, at least one side abutting the bottom and extending upward therefrom, a node extending upward from the bottom and having a flat top surface, and a channel between the node and the at least one side. A tile positioned atop the top surface of the node may be manipulated by pressing a portion of the tile into the channel, thereby raising the opposite portion of the tile, the node serving as a fulcrum. The portion pressed into the channel may be moved along the channel, thereby rotating the tile, or the raised opposite portion may be grasped by a user to flip or move the tile.

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14-04-2016 дата публикации

Hidden letter system

Номер: US20160104388A1
Автор: Gafar Ayantope Djima
Принадлежит: Individual

HIDDEN LETTER SYSTEM allows people to generate from an alphabet (original), two different alphabets. One generated from the bottom half of the original alphabet, and the other from the top half of the original alphabet. The system's utility is to have two or more people share a secret word(s) among each other through word(s) already written on their personal items without others knowing.

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02-06-2022 дата публикации

PUZZLE STORAGE BOX

Номер: US20220168628A1
Автор: Morris David Charles
Принадлежит:

The puzzle storage box disclosed herein may comprise an internal locking mechanism designed to challenge ingenuity while being embedded within an assembly of unlimited form potentiality. In one variation, the internal locking mechanism is embedded in a shallow container and may be used for more personal, everyday carry. In another variation, the internal locking mechanism is embedded in a deeper container for increased volume and prominent display. The internal locking mechanism will be incorporated into endless shapes and forms, and its novel method of operation will be respectively conveyed. 1. A puzzle storage box , comprising:a base;a lid; anda plurality of ball bearings;wherein said lid seats on top of said base;wherein said base further comprises a plurality of voids, a plurality of tab channels, and a plurality of bearing channels;wherein said lid further comprises a plurality of tabs;wherein one each of said plurality of tabs of said lid fit into one each of said plurality of voids of said base when said lid is in an unlocked orientation;wherein one each of said plurality of tabs of said lid rotate axially into one each of said plurality of tab channels of said base when said lid is in a locked orientation;wherein one each of said bearing channels contains one each of said ball bearings;wherein one each of said ball bearings is restrained to a distal end of one each of said bearing channels when said lid is in said unlocked orientation; andwherein one each of said ball bearings moves freely within its one each of said bearing channels when said lid is in said locked orientation.2. The puzzle storage box of claim 1 , further comprising:a cup;wherein said cup fits into a central cavity in said base;3. The puzzle storage box of claim 2 , further comprising:a plate;wherein said plate seats between said base and said lid.4. The puzzle storage box of claim 3 , further comprising:a plurality of inserts;wherein said plurality of inserts fit into said cup. The ...

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29-04-2021 дата публикации

INTERCONNECTED MAZE BOOK

Номер: US20210121773A1
Автор: Lewis Brian Turner
Принадлежит:

The present invention is directed to a maze book comprising a plurality of pages including a last page, a binding, and a maze comprising a starting location and pathways to choose to solve the maze, wherein each page comprises a front page and a back page, wherein the front page and back page each comprise a partial maze comprising a pathway, the partial maze incapable of being solved on its own on the front page, and an indicator wherein the page can be altered to align the indicator on the back page to the indicator on the front page; wherein each page is aligned with the back page, using the indicator, so that the pathway of the partial maze on the front page will align with the pathway of the partial maze on the back page; and wherein the pathway of the partial maze on the back page will be aligned to the pathway of the partial maze on the front page of the next page, through a gap made visible by the fold; wherein the partial mazes of the pages can be interconnected and the maze solved. 1. A maze book comprising a plurality of maze pages including a last page , a binding , and a maze comprising a starting location and pathways to choose to solve the maze , wherein each maze page comprises a front maze page and a back maze page;A) wherein the front maze page and back maze page each comprise a partial maze comprising a pathway, the partial maze incapable of being solved on its own on the front maze page, and an indicator wherein the maze page can be altered to align the indicator on the back maze page to the indicator on the front maze page;B) wherein each page is aligned with the back maze page, using the indicator, so that the pathway of the partial maze on the front maze page will align with the pathway of the partial maze on the back maze page; andC) wherein the pathway of the partial maze on the back maze page will be aligned to the pathway of the partial maze on the front maze page of the next maze page, through a gap made visible by the fold; wherein the ...

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29-04-2021 дата публикации

Memory puzzle system

Номер: US20210121774A1
Автор: Laura Marie KASBAR
Принадлежит: Gemiini Educational Systems Inc

Systems and methods for generating a memory puzzle are provided. In one aspect, a memory puzzle system receives a selection of puzzle parameters via a first user interface. The memory puzzle system can obtain a plurality of media files associated with the puzzle parameters, and determine an order in which to play the plurality of media files. The memory puzzle system can also generate user interface data that, when rendered, causes a client system to display a second user interface that plays the plurality of media files in the determined order. The memory puzzle system can obtain thumbnails associated with the plurality of media files that are displayed in the second user interface after playback of the plurality of media files is complete. The memory puzzle system can receive an ordered selection of the thumbnails, and generate a score based at least partly on the ordered selection of the thumbnails.

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11-04-2019 дата публикации

Family Game with Braille

Номер: US20190105556A1
Автор: Blazakis Polly
Принадлежит:

The current invention is a family board gaming for everyone with Braille. The game involves obscura roadside oddities. It will allow users to take a road trip across the United States to visit all of the strange Roadside Oddities. The Game comes with two sided color cards with braille embossed cards on the reverse card side. Braille embossed on key points of the board itself including braille instructions and dice. The modest sized tactile card holders keep the playing area organized for easy play. They would come in variety of Oddity replicas ranging from an oversized Pistachio Nut, the World's Largest toilet and more. The game will come with Braille Die and Braille on the playing board. 1. A game comprising:Having a game board, dice, oddity cards, distance cards, and travel cards where each player gets an oddity card where the oddity card has an oddity location with set mileage on it, where the distance cards and travel cards are place in a pile and the player take turns drawing from the pile where the distance cards have distances that can be used to add up to the distance on their oddity card and the travel cards have effects that can effect a player and layers tally their mileage to get to their destination point where the player with closest number on or to their oddity location is the winner.2. A game according to further comprising:Having the card be two sided with one side have braille.3. A game according to further comprising:Where the dice will have the following sides, two sides E, two sides W and two sides GPS.4. A game according to further comprising:Where the dice will also be printed in braille.5. A game according to further comprising:Having a plurality of card holders.6. A game according to further comprising:Where the card holder would hold the oddity card.7. A game according to further comprising:Where the game board tactile with Braille labels.8. A game according to further comprising:Where the game board has specific locations and where the ...

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28-04-2016 дата публикации

Martial Art Competition System

Номер: US20160114232A1
Автор: III Lonnie, WARD
Принадлежит:

An improvement to a game of physical skill, to be played by two or more persons wherein the participants will compete continuously in a systematic way at the right to advance from amateur to professional for games described in Tae kwon do. 1. A method of operating a martial art competition system having a plurality of scoring methods , sub systems for the compensation and advancement of martial artist , said method comprising the steps of: determining by challenge the ability and performance of one or more martial artist of said method;2. A method of operating a martial art competition system having a plurality of scoring methods claim 1 , sub systems for the compensation and advancement of martial artist of claim 1 , including the step of deciding challenge with use of mixed scoring in competition system including qualifier one wherein said challenge shall product a compensated result.3. A method of operating a martial art competition system having a plurality of scoring methods claim 2 , sub systems for the compensation and advancement of martial artist of claim 2 , including the step of changing scoring method in said competition system including qualifier wherein said challenge shall product compensated results.4. A method of operating a martial art competition system having a plurality of scoring methods claim 3 , sub systems for the compensation and advancement of martial artist of claim 3 , including the step of changing mixed scoring method within said competition system including championship wherein said challenge shall product compensated results.5. A method of operating a martial art competition system having a plurality of scoring methods claim 3 , sub systems for the compensation and advancement of martial artist claim 3 , said method comprising the steps of: awarding compensation and granting approval for the advancement to professional of martial artist including competition system results. Not ApplicableNot ApplicableNot ApplicableThe present ...

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09-06-2022 дата публикации

MULTI-CHALLENGE GAME WITH ACCRUED TIME

Номер: US20220176236A1
Автор: Patterson Alexander
Принадлежит:

A method for a game to be played by a team of players including offering the team of players a first challenge, the team of players having the ability to accrue time in the first challenge, and offering the team of players a final challenge, the time allocated for completing the final challenge including at least any time accrued by the team of players in the first challenge. 118-. (canceled)19. A system , comprising: determine and provide a sequence of challenges prior to a final challenge to a team of players;', 'set a completion time for each of the sequence of challenges;', 'monitor performances of the team of players in each challenge in order to determine an amount of time accrued during the sequence of challenges; and', 'determine and provide the final challenge to the team of players by at least setting the amount of time accrued during the sequence of challenges for completing the final challenge., 'at least one computing device configured to20. The system of claim 19 , wherein the amount of time accrued for each challenge is determined by subtracting an actual completion time by the team of players from the completion time set for each challenge.21. The system of claim 19 , wherein the at least one computing device is configured to set multiple difficulty levels for each challenge and set a number of difficulty levels for the team of players to complete within the completion time for each challenge.22. The system of claim 21 , wherein the amount of time accrued by the team of players during each challenge is determined based at least upon each difficulty level successfully completed beyond the number of difficulty levels by the team of players within the completion time for each challenge.23. The system of claim 21 , wherein the amount of time accrued by the team of players during each challenge is determined based at least upon an amount of time awarded for each difficulty level successfully completed by the team of players within the completion time for ...

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17-07-2014 дата публикации

COLLAPSIBLE TACTILE MAZE PET TOY

Номер: US20140196671A1
Автор: Taylor Dale
Принадлежит:

The invention relates to a novel pet toy that utilizes tactile signals to solve the maze puzzle and is collapsible allowing for compaction during play. Soft sides allow for compaction and reconfigurable inner walls create a potentially new and unique trajectory for the solver of the maze. A treat may be placed inside for reward motivation and to activate sensory triggers of an animal though the toy could be utilized by a human child as well. 1) A maze toy comprising;a) access apertures for solver accessb) collapsible frame and inner wallsc) configurable inner wallsd) fixation means on floor of maze2) The maze toy of wherein the access apertures are openings on one or more sides of the maze to allow access by a maze solver.3) The maze toy of wherein the frame and inner walls of the maze are soft and collapsible under pressure by solver.4) The maze toy of wherein the inner walls are configurable by removal and replacement and can vary in surface texture.5) The maze toy of wherein the fixation means is a Velcro-type affixation which allows for removal and replacement of the inner walls of the maze as affixed to the floor of the maze. The invention relates to a novel pet toy that utilizes tactile signals to solve the maze puzzle and is collapsible allowing for compaction during play.The invention most closely corresponds with USPTO Class 446 which addresses pet toys in general, and subclass having parts that are knocked awry by impact.In its simplest form, the invention comprises a novel pet maze puzzle that utilizes tactile signals to aid in solving the “maze” wherein an animal (or child) must use limbs to proceed through portions of the maze that are not “dead-ends”. Toys which rely on tactile function utilize the educational psychology associated with touch and memory.Educational psychology tells us that memory is organization of thought that allows a human (or an animal) to make decisions and solve problems. Haptic (or tactile) memory refers to the recollection of ...

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05-05-2016 дата публикации

Methods and devices for demonstrating three-player pursuit-evasion game

Номер: US20160121204A1
Принадлежит: Intelligent Fusion Technology Inc

Methods and devices for demonstrating three-player pursuit-evasion (PE) game are provided using a hardware-in-loop test-bed. Robots including pursuer robots and an evader robot are arranged on a solid surface. A drone is positioned flying above to oversee the robots to capture a video or an image sequence of the robots. A robot thread process and a drone thread process are implemented by a computer. In the robot thread process, a tracking-by-detection process is perform to provide a state of the robot including a location and a heading direction of the robot; a delay compensation is conducted; and a PE game is called to calculate a robot command. In the drone thread process, a drone control is calculated to make the drone follow an evader robot, the drone control is sent to the drone, and user commands are also checked.

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24-07-2014 дата публикации

THIMBLE WARRIOR GAME

Номер: US20140203511A1
Автор: BAR-HEN MOSHE
Принадлежит:

A toy for use in connection with the playing of a thumb-wrestling game comprises a thimble, adapted to be mounted upon a player's thumb, and a combat-ant figurine attached to the thimble. The figurine may be fixedly attached to the thimble or detachably attached to the thimble such that various different figurines may be interchangeably mounted upon a single thimble. Scoring indicia are also provided upon either the thimble or both the thimble and figurine, and still further, arithmetic operational indicia may also be provided, such scoring indicia and arith-metic operational indicia being utilized in connection with the scoring of points after the thumb-wrestling match. 1. A toy for use by each one of a pair of players in connection with the playing of a game of thumb wrestling between the pair of players , comprising:a thimble portion adapted to be inserted over and mounted upon a human thumb so as to be manipulated by said human thumb during a game of thumb wrestling;a figurine mounted upon said thimble portion; andscoring indicia disposed upon one of said thimble portion and said figurine to be used together in connection with the scoring of the game win between the pair of players.2. The toy as set forth in claim 1 , wherein:said figurine is selected from the group comprising a warrior, a soldier of a particular country, an airplane, a ship, a tank, a policeman, a thief, a dinosaur, a sport team player, and a monster.3. The toy as set forth in claim 1 , wherein:said figurine is fixedly attached to said thimble portion.4. The toy as set forth in claim 1 , wherein:said figurine is detachably mounted upon said thimble portion.5. The toy as set forth in claim 4 , wherein:said figurine is detachably mounted upon said thimble portion by a stud fastener.6. The toy as set forth in claim 4 , wherein:said figurine is detachably mounted upon said thimble portion by a threaded male member defined upon one of said thimble and said figurine portions of said toy and by a ...

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04-05-2017 дата публикации

SYSTEM AND METHOD FOR ENABLING A USER TO OVERCOME ANGER

Номер: US20170124909A1
Принадлежит: DHARMA LIFE SCIENCES LLC

A system is provided for enabling a user to overcome anger. The system is configured to enable the user to engage in a first and a second activity in a virtual environment, directed to rewire a first and a second defective wiring, respectively. The first defective wiring results in an individual's bias towards noticing unfair attributes in a situation or an event. The second defective wiring results in inability to weigh between fair and unfair attributes of a situation. Symptom of the first and the second defective wirings is anger. Engagement in the second activity is enabled after the user has at least participated in the first activity. Automated instructions are provided to the user to engage in activities performed in a real world environment directed to rewire the first and the second defective wiring. 1. A system for enabling a user to overcome anger , the system comprising an activity module configured to:enable the user to engage in at least a first activity in a virtual environment, wherein the first activity is directed to rewire a first defective wiring of the brain, wherein the first defective wiring results in bias towards noticing unfair attributes in a situation or an event;enable the user to engage in at least a second activity in the virtual environment, wherein the second activity is directed to rewire a second defective wiring of the brain, wherein the second defective wiring results in inability to weigh between fair and unfair attributes of a situation, wherein symptom of the first and the second defective wirings is anger;provide automated instructions to the user to engage in at least one activity, wherein the one activity is performed in a real world environment, wherein the activity is directed to rewire the first defective wiring of the brain; andprovide automated instructions to the user to engage in yet another activity, wherein the yet another activity is performed in the real world environment, wherein the yet another activity is ...

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04-05-2017 дата публикации

SYSTEM AND METHOD FOR ENABLING A USER TO OVERCOME SUBMISSIVENESS

Номер: US20170124910A1
Принадлежит: DHARMA LIFE SCIENCES LLC

A system is provided for enabling a user to overcome submissiveness. The system is configured to enable the user to engage in a first and a second activity in a virtual environment, directed to rewire a first and a second defective wiring, respectively. The first defective wiring results in an individual inclining towards the fear of retaliation and/or losing good impression. The second defective wiring results in inability to weigh between the benefits of disagreeing and the fear of retaliation and/or losing good impression. Symptom of the first and the second defective wirings is submissiveness. Engagement in the second activity is enabled after the user has at least participated in the first activity. Automated instructions are provided to the user to engage in activities performed in a real world environment directed to rewire the first and the second defective wiring. 1. A system for enabling a user to overcome submissiveness , the system comprising an activity module configured to:enable the user to engage in at least a first activity in a virtual environment, wherein the first activity is directed to rewire a first defective wiring of the brain, wherein the first defective wiring results in inclination towards the fear of retaliation and/or losing good impression;enable the user to engage in at least a second activity in the virtual environment, wherein the second activity is directed to rewire a second defective wiring of the brain, wherein the second defective wiring results in inability to weigh between the benefits of disagreeing and the fear of retaliation and/or losing good impression, wherein symptom of the first and the second defective wirings is submissiveness;provide automated instructions to the user to engage in at least one activity, wherein the one activity is performed in a real world environment, wherein the activity is directed to rewire the first defective wiring of the brain; andprovide automated instructions to the user to engage in yet ...

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10-05-2018 дата публикации

LASER BEAM DETECTOR INCLUDING A LIGHT SOURCE FOR USE IN A LASER ATTRACTION

Номер: US20180126259A1
Принадлежит:

A method, system, apparatus, and computer-readable medium for operating a laser attraction. Aspects include instructing a plurality of laser transmitters to each emit a laser beam, each of the emitted laser beams being detected by a particular receiver device. In addition, a signal may be received that indicates that one of the laser beams has been broken. In an aspect, the signal may be received from a receiver device that is associated with the broken laser beam. Further, the receiver device may be instructed to illuminate a light source when the laser beam is broken, the light source being part of the receiver device. 1. A method for operating a laser attraction , the method comprising:instructing a plurality of laser transmitters to each emit a laser beam, each of the emitted laser beams being detected by a particular receiver device;receiving a signal that indicates that one of the laser beams has been broken, the signal being received from a receiver device that is associated with the broken laser beam; andinstructing the receiver device to illuminate a light source when the laser beam is broken, the light source being part of the receiver device.2. The method of claim 1 , wherein the instructing the receiver device to illuminate the light source comprises:instructing the light source to emit flashes of light or a first particular color for a first duration.3. The method of claim 2 , wherein the instructing the receiver device to illuminate the light source further comprises:instructing the light source to emit a second particular color of light for a second duration, the second duration following the first duration.4. The method of claim 1 , further comprising:determining a game mode associated with the laser maze attraction;instructing a set of laser transmitters to not emit a laser beam;instructing a set receiver devices to each emit a particular color, each receiver device in the set of receiver devices being associated with one of the laser transmitters ...

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11-05-2017 дата публикации

METHOD AND DEVICE FOR DISPLAYING INFORMATION OF A PHYSICAL GAME PARTICIPANT AND A REMOTE CONTROLLED VEHICLE

Номер: US20170128824A1
Принадлежит:

A method for displaying information of a physical game participant includes obtaining information of the physical game participant and controlling an LED light-emitting device to generate a corresponding lighting form based on the information. 1. A method for displaying information of a physical game participant , said method comprising:obtaining information of the physical game participant; andcontrolling an LED light-emitting device to generate a corresponding lighting form based on the information.2. The method of claim 1 , wherein the information comprises at least one of state information of the physical game participant claim 1 , control information of the physical game participant or identity information of the physical game participant.3. The method of claim 1 , wherein the information is obtained from at least one of a sensor provided on the physical game participant claim 1 , a sensor provided on a counterpart physical game participant claim 1 , or a master controller.4. The method of claim 1 , wherein the physical game participant comprises at least one of a remote controlled water vehicle claim 1 , a remote controlled underwater vehicle claim 1 , a remote controlled aerial vehicle claim 1 , a remote controlled ground vehicle claim 1 , or a ground stationery facility.5. The method of claim 1 , wherein the lighting form comprises at least one of a lighting color of the LED light-emitting device claim 1 , a lighting state of the LED light-emitting device claim 1 , an arrangement of light-emitting LEDs of the LED light-emitting device claim 1 , or a lighting duration of the LED light-emitting device.6. The method of claim 1 , wherein the LED light-emitting device comprises an LED light bar having a plurality of LEDs claim 1 , wherein the plurality of LEDs comprise at least one of an inorganic light-emitting diode or a laser diode claim 1 , and wherein the LED light bar further comprises an LED base plate on which the plurality of LEDs are disposed; orwherein ...

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07-08-2014 дата публикации

COMMUNICATION GAME KIT AND METHOD

Номер: US20140217673A1
Автор: Severance Joan
Принадлежит:

Kits, methods and computer programs are disclosed which facilitate playing of a communication game incorporating rebuses. Each of an assortment of game pieces may have one or more respective symbols thereon. Each symbol may be convertible between an active state and an inactive state. Each game piece may be convertible by one or more players from an unused status to a used status during play intervals, wherein a respective game piece is in its used status when placed in an adjacent arrangement with one or more other game pieces such that their active symbols combine to form one or more communication elements incorporating one or more rebus elements. A bonus element may be activatable by a player for temporary designation of the activating player as a bonus player and for substantially random presentation of a player instruction from a set of player instructions. Timing and scoring aspects may be incorporated. 1. A communication game kit comprising:an assortment of game pieces, each said game piece having at least a respective symbol thereon, each said symbol being convertible between an active state and an inactive state, each said game piece being convertible by one or more players from an unused status to a used status during play intervals, wherein a respective said game piece is in its used status when placed in an adjacent arrangement with one or more other said game pieces such that their active said symbols combine to form one or more communication elements incorporating one or more rebus elements; anda bonus element activatable by a said player for temporary designation of said activating player as a bonus player and for substantially random presentation of a player instruction from a set of player instructions, said set of player instructions including at least a first instruction directing a substantial randomization of said states of said symbols of all unused said game pieces prior to continuing a respective one of said play intervals, a second ...

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17-05-2018 дата публикации

EXERCISE GAME PIECE, KIT, AND METHODS

Номер: US20180133589A1
Принадлежит:

An exercise game piece includes a body with opposite base ends shaped to permit the game piece to stand. An intermediate section divides the body between a first section and a second section. The intermediate section is smaller in dimension than each of the opposite base ends. Indicia distinguishes the first section from the second section. The game piece can be used as part of a kit and to play a variety of games. 1. An exercise game piece comprising: '(i) the intermediate section dividing the body into a first section having the first end, and a second section having the second end;', '(a) a body having first and second opposite ends and an intermediate section between the first and second ends; the body having a longitudinal axis extending through the body and through each of the first and second ends;'} (i) the first base being shaped to permit the game piece to stand thereon;', '(ii) the second base being shaped to permit the game piece to stand thereon;, '(b) the first end defining a first base, and the second end defining a second base;'}(c) the first end having a greatest dimension thereacross;(d) the second end having a greatest dimension thereacross; '(i) the greatest dimension of the intermediate section being no greater than 90% of the greatest dimension of the first end and the greatest dimension of the second end; and', '(e) the intermediate section having a greatest dimension across a transverse plane passing therethrough perpendicular to the longitudinal axis;'}(f) indicia to distinguish the first section from the second section.2. The exercise game piece of wherein the body has a length between the first end and second end of at least 4 inches and not greater than 15 inches.3. The exercise game piece of wherein the greatest dimension of the first end is no more than 8 inches; and the greatest dimension of the second end is no more than 8 inches.4. The exercise game piece of wherein the greatest dimension of the intermediate section is no greater ...

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17-05-2018 дата публикации

SYSTEM AND METHOD OF SCIENTIFIC EDUCATIONAL GAME

Номер: US20180133590A1
Автор: NARDOLILLI Jonathan
Принадлежит: Catlilli Games, LLC

A system and method for playing an educational scavenger hunt game is provided. The system may include one or more object property testing tools and one or more object property playing cards. The method of play may include collecting gameplay objects in a scavenger hunt style, trading the gameplay objects to obtain objects with specific properties, and testing the object properties with the object property testing tools. 1. A system for playing an educational game for a plurality of players , the system comprising:a plurality of object property playing cards;a plurality of object property testing tools, the plurality of object property testing tools each being configured for testing at least one property of an object, and the plurality of object property testing tools including a gaming tube;wherein each of the object property playing cards includes at least an object property indicator, an object property testing tool indicator, and a graphic or written description providing instructions for use of the object property testing tool to test an object property indicated by the object property indicator, andwherein the gaming tube is configured to have a size and shape capable of containing the remainder of the plurality of object property testing tools not including the gaming tube.2. The system of claim 1 , wherein the object property testing tools include a hardness testing tool and the plurality of object property playing cards include a hardness object property card including instructions for testing a hardness property of an object.3. The system of claim 1 , wherein the object property testing tools include a magnetism testing tool and the plurality of object property playing cards include magnetism object property card including instructions for testing a magnetism property of an object.4. The system of claim 1 , wherein the object property testing tools include a conductivity testing tool and the plurality of object property playing cards include a conductivity ...

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07-08-2014 дата публикации

Method and Apparatus for Game Play Involving Puzzles with Autocorrect-Related Obfuscation

Номер: US20140221066A1
Автор: McCord Mary Eunice
Принадлежит: ME McCord, LLC

New and unusual games are described herein that are engaging and fun and can leverage well-known text autocorrection concepts to present puzzles for solution to users that effectively employ autocorrection in reverse. Such a puzzle can comprise a puzzle character string, the puzzle character string comprising one or more obfuscated words, wherein the one or more obfuscated words are configured to be de-obfuscated by an autocorrection algorithm. The de-obfuscated form of the puzzle is its solution. Any of a number of games can then be played where one or more users attempt to solve such puzzles. 1. A method comprising:providing an obfuscated puzzle to a player, the obfuscated puzzle being associated with a solution;receiving a proposed solution to the obfuscated puzzle from the player;comparing the received proposed solution with the solution associated with the obfuscated puzzle; andin response to the comparison, determining whether the player's proposed solution was correct; andwherein the method steps are performed by a processor.2. The method of further comprising:performing the method steps with respect to a plurality of players; anda processor administering a game between the players to reward a player whose proposed solution is determined to be correct.3. The method of wherein the processor is resident on a smart phone.4. The method of wherein the processor is resident on a server claim 1 , wherein the providing step comprises the server communicating claim 1 , via a network claim 1 , the obfuscated puzzle to a user computing device associated with the player for display thereon claim 1 , and wherein the receiving step comprises the server receiving claim 1 , via a network claim 1 , the proposed solution from the user computing device associated with the player.5. The method of wherein the processor comprises a first processor and a second processor claim 1 , the first processor performing the providing step claim 1 , and the second processor performing the ...

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09-05-2019 дата публикации

CHIP RACKS INCLUDING A RACK FOR HOLDING CHIPS AND A CARD READER AND RELATED DEVICES

Номер: US20190134493A1
Принадлежит:

Chip racks include a rack for holding chips and a card reader. Gaming devices may include such chip racks. 1. A chip rack comprising:a rack defining chip receiving slots configured to support casino chips;a substantially planar wall extending outward from the chip receiving slots at a location of the chip rack, the substantially planar wall configured to be positioned away from a dealer when the chip rack is installed in a gaming table with the chip receiving slots configured to be positioned between the dealer and the substantially planar wall, the substantially planar wall defining a card receiving area configured to enable sliding of cards between a card playing surface of the gaming table and the card receiving area; anda card reader positioned at the substantially planar wall adjacent the rack in the card receiving area, the card reader configured to enable the dealer to determine at least one characteristic of a portion of at least one face-down card of the cards that is facing the card playing surface of the gaming table.2. The chip rack of claim 1 , wherein the card reader comprises a reflective surface configured to be positioned in an upward direction toward the dealer.3. The chip rack of claim 1 , wherein the substantially planar wall extends outward from the chip receiving slots in a direction away from an intended position of the dealer.4. The chip rack of claim 1 , wherein the substantially planar wall laterally surrounds the chip receiving slots.5. The chip rack of claim 1 , wherein the card receiving area extends around at least a portion of the card reader.6. The chip rack of claim 5 , wherein the card receiving area of the substantially planar wall comprises a lowered portion having an upper surface that is configured to be positioned relatively closer to the card playing surface of the gaming table than an adjacent portion of the card receiving area.7. The chip rack of claim 1 , wherein the card receiving area is configured to extend from the card ...

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30-04-2020 дата публикации

Word Game

Номер: US20200129848A1
Принадлежит:

A word game played among players includes a series of word challenges having at least one round. A first round includes randomly selecting a first and a last letter, each player attempting to generate a valid word that begins with the first letter and ends with the last letter, and awarding points to each player based on a length of the corresponding valid words and a default value per letter of the valid words. A bonus round may include randomly selecting an intermediate letter, each player attempting to generate a valid bonus word that includes the first, last, and intermediate letters, awarding points to each player based at least on a length of the corresponding valid bonus words and a default value per letter of the valid bonus words, and resetting all points awarded in the word challenge for each player that fails to generate a valid bonus word. 1. A method of playing a word game among a plurality of players , the method comprising:playing a series of word challenges comprised of one or more rounds, wherein a first round includes:randomly selecting a first letter from a predetermined set of first letters;randomly selecting a last letter from a predetermined set of last letters;each player attempting to generate a valid word that begins with the first letter and ends with the last letter; andawarding points to each player based on a length of the corresponding valid words and a default value per letter of the valid words.2. The method according to claim 1 , further comprising:comparing the length of each valid word generated by corresponding players; and based on the comparison, identifying a player that generates the longest word as a winner of the round.3. The method according to claim 2 , further comprising:awarding no points to each player that generates an invalid word or that does not generate a word.4. The method according to claim 1 , further comprising: randomly selecting an intermediate letter from a predetermined set of intermediate letters;', 'each ...

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26-05-2016 дата публикации

Greeting Card with Interactive Maze Game

Номер: US20160144272A1
Автор: FLESHER Melissa
Принадлежит:

An integral greeting card and game featuring a plastic moulded maze with a ball contained therein. A press button controls activation of audio wherein the user races against the clock to move the ball to the end or center of the maze before the audio clip ends. 1. An interactive greeting card comprising:a multi-panel greeting card body;a maze game having a base portion with various interconnected segments creating various pathways, at least one pathway leading to a center of the maze, and a cover portion which is placed over the base portion to create a closed cavity;a ball contained within the closed cavity of the maze game which is operative to move between the various pathways;a sound module which is operative to store and replay at least one audio clip;a switch which controls activation of the sound module and replay of the at least one audio clip.2. The interactive greeting card of claim 1 , wherein the maze is inset into a foam construct.3. The interactive greeting card of claim 2 , wherein the foam construct is at least partially covered by a planar sheet material.4. The interactive greeting card of claim 1 , wherein the maze game is made of molded plastic.5. The interactive greeting card of claim 1 , wherein the maze game is made of transparent material.6. The interactive greeting card of claim 1 , wherein the at least one audio clip plays for a predetermined period of time.7. The interactive greeting card of claim 1 , wherein the object of the maze game is for a user to move the ball to a center of the maze before the at least one audio clip has finished playing.8. An interactive greeting card game comprising:a greeting card body;a maze attached to the greeting card body, the maze comprising a plurality of segments which make up a plurality of pathways from an outer area of the maze to a center of the maze, and a transparent cover which creates a closed structure;a ball which is operative to move through the plurality of pathways of the maze;a sound module ...

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10-06-2021 дата публикации

Neuro Puzzles

Номер: US20210170266A1
Автор: Karen Shawe
Принадлежит: Neuro Puzzles, LLC

An alternative to a traditional single solution puzzle is disclosed. Under the puzzle system of the present invention, each tab fits into each pocket, thereby allowing the user to build creatively rather than attempt to solve. The puzzle system of the present invention is useful for all, and it is optimal for young children, aging and cognitively impaired adults.

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24-05-2018 дата публикации

Interactive game with innovative cup

Номер: US20180140940A1
Автор: Leslee FREDERICKSON
Принадлежит: Individual

An interactive drinking game comprising a cup; said cup comprising a cylindrical body; said cylindrical body comprising an upper portion and a lower portion; said upper portion to receive a liquid or gelatin; said lower portion comprising recesses for receiving a corresponding circular piece; said circular piece configured to attach to a circular recess of the lower portion of the cup; said circular piece containing at least one written instruction for a plurality of players of the interactive drinking game to execute; and wherein said circular piece is configured to conceal the at least one written instruction from the plurality of players.

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25-05-2017 дата публикации

Interiorly Supported Edible Structure and Related Methods

Номер: US20170142981A1
Автор: May Jason
Принадлежит:

Implementations of edible structures may include: at least four walls, each wall having an inner side and an outer side, at least one flexible interior wall support coupled to the inner sides of the at least four walls where the width of the at least one flexible interior wall support is less than the height of any of the at least four walls, a roof having two or more roof sections, wherein the roof is configured to rest on the at least four walls, each roof section having an inner side and an outer side, and at least one flexible interior roof support coupled to the inner sides of the two or more roof sections, wherein the at least one flexible interior roof support is not directly connected to the at least one flexible interior wall support. 1. An edible structure kit , comprising:at least four walls, each wall comprising an inner side and an outer side;at least one flexible interior wall support coupled to the inner sides of the at least four walls, wherein the width of the flexible interior wall support is less than the height of any of the at least four walls;a roof comprising two or more roof sections, each roof section comprising an inner side and an outer side, wherein the roof is configured to rest on the at least four walls; andat least one flexible interior roof support coupled to the inner sides of the two or more roof sections, wherein the at least one flexible interior roof support is not directly connected to the at least one flexible interior wall support.2. The kit of claim 1 , wherein the flexible interior wall support and the flexible interior roof support are edible.3. The kit of claim 1 , wherein an edible coupling mechanism couples the flexible interior wall support with the at least four walls and couples the flexible interior roof support with the two or more roof sections.4. The kit of claim 1 , wherein the flexible interior wall support forms a closed perimeter.5. The kit of claim 1 , wherein the at least four walls and the two or more roof ...

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15-09-2022 дата публикации

TARGET GAME DEVICE

Номер: US20220288485A1
Принадлежит: ELEVEN DIGITAL LTD CO.

A target game device for use in conjunction with a toilet includes a target portion with sensors to detect a urine stream and logic to allocate points based on accuracy. A user interface provides engaging and entertaining feedback to motivate users to improve their aim. 1. A target game device , the target game device comprising:an attachment portion that is configured to removably attach the target game device to a sub-structure;a target portion having a length, a proximal end, and a distal end, that is pivotably attached to the attachment portion at the proximal end, pivotable relative to the attachment portion between a first position and a second position, and further mechanically biased to either the first position or the second position, and having a distal end configured with a sensor array coupled to a visual target indicator; anda logic portion attached to the attachment portion and electronically communicative with the sensor array.2. The target game device of further comprising an attachment portion having one or more installation washer each comprising a slot extending radially from a center of the washer to near an outer edge of the washer.3. The target game device of further comprising a cam attached to the target portion near the proximal end claim 1 , the cam configured to receive a load and translate that load into the target portion thereby pivoting the target portion from the first position to the second position.4. The target game device of claim 1 , wherein the attachment portion further comprises an attachment subassembly having a one or more attachment point and a receiver claim 1 , and a detachable subassembly to which the target portion and the logic portion are attached claim 1 , having a protrusion portion configured to mate in inserted relation with the receiver claim 1 , whereby the detachable subassembly claim 1 , including the target portion and the logic portion claim 1 , may be selectively separated from the attachment subassembly.5. ...

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16-05-2019 дата публикации

Methods and Systems for Determining a Reaction Time for a Response and Synchronizing User Interface(s) with Content being Rendered

Номер: US20190143212A1
Принадлежит:

Example methods and systems for computing a reaction time from an indexed event occurring in an indexed recording to a reaction signal are described. An example method includes receiving a sample of ambient content of a computing device, determining a position identification of the sample of ambient content into an indexed recording to which the sample of ambient content matches, based on the position identification, synchronizing display of content on a user interface of the computing device to the indexed recording, and computing the reaction time. The reaction signal is generated by the computing device and is indicative of a user's response to the indexed event. 1. A method comprising:causing a user interface of a computing device to initiate a gameplay interface;maintaining synchronization of the gameplay interface on the computing device with playout of an indexed recording, wherein the indexed recording includes a game show with contestants;determining a reaction time of a user of the computing device based, at least in part, on the indexed recording and a response of the user to the indexed recording;comparing the reaction time of the user of the computing device with a reaction time taken by the contestants to provide an answer to the gameplay; anddetermining which of the contestants or the user of the computing device has a lowest reaction time.2. The method of claim 1 , further comprising:receiving a sample of ambient content of the computing device; anddetermining a position identification of the sample of ambient content into the indexed recording to which the sample of ambient content matches,wherein maintaining synchronization of the gameplay interface on the computing device with playout of the indexed recording is based, at least in part, on the position identification.3. The method of claim 1 , further comprising:generating a reaction signal based on receiving a selection of content from the user interface of the computing device.4. The method of ...

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01-06-2017 дата публикации

SYSTEM AND METHOD FOR DETECTING COLORED OBJECTS

Номер: US20170153175A1
Автор: Segal Edo
Принадлежит:

A system and method for detecting colored objects and decoding messages are provided. A light source is operatively coupled to a power source for emitting light on a colored object. A light receiver is configured to receive the emitted light from the light source as the light reflects off the colored object and is further configured to detect color of the reflected light. Further, a processor is operatively coupled to processor readable media and is configured to receive, via a communications module, information representing the color of the reflected light. A housing is included for supporting the light source, the light receiver, the processor and the communications module. The processor is configured to process the information representing the color of the reflected light and provide at least partial message information corresponding to the color. 1. A system for detecting colored objects and decoding messages , the system comprising:a light source operatively coupled to a power source for emitting light on a colored object;a light receiver configured to receive the emitted light from the light source as the light reflects off the colored object and further configured to detect color of the reflected light;a processor operatively coupled to processor readable media and configured to receive, via a communications module, information representing the color of the reflected light; anda housing, configured for supporting the light source, the light receiver, the processor and the communications module,wherein the processor is further configured to process the information representing the color of the reflected light and provide at least partial message information corresponding to the color.2. The system of claim 1 , further comprising:a switch configured to turn the light source on as a function of the colored object making contact with a point of the switch and to turn the light source off as a function of the colored object leaving the point of the switch.3. The ...

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09-06-2016 дата публикации

METHOD AND SYSTEM FOR A GAMING MOBILE SOFTWARE APPLICATION DRIVEN BY USER CONTENT

Номер: US20160158651A1
Автор: Myres Sierra A.
Принадлежит:

An online multi-user gaming software application wherein players are required to solve puzzles by guessing a correct answer. The puzzles are preferably structured like games such as charades, Pictionary, name that tune and so forth, wherein one or more players are presented with a puzzle created using various forms of media. The puzzles may include clues that are in the form of one or more videos, pictures, drawings, music, sound clips, written clues and so forth, which are posted to a central database that is accessible by individuals using the software application of the present invention. 1. A method for playing an online gaming software application comprising the steps of:a. a first player downloading a mobile application from a game networking system over a network to a user device;b. said first player creating a user account with the game networking system;c. linking the user account to one or more of the first player's social networks;d. creating one or more puzzles to be played on the game networking system; ande. inviting one or more friends of the first player to solve said one or more puzzles on the game networking system.2. The method of further comprising the step of:saving the one or more puzzles in a database controlled by the game networking system.3. The method of further comprising the step of:the one or more saved puzzles are made available for play to other players having user accounts with the game networking system.4. The method of further comprising the step of:the one or more invited friends downloading the software application in order to be able to solve the one or more created puzzles.5. The method of further comprising the step of:at least one of the one or more invited friends creating a user account with the game networking system.6. The method of wherein:said one or more puzzles includes at least one clue that is a video clue.7. The method of wherein:said one or more puzzles includes at least one clue that is a photo clue.8. The method ...

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07-06-2018 дата публикации

Crossword and Anagram Game and Method of Playing Such a Game

Номер: US20180154249A1
Автор: Wik Dennis
Принадлежит:

A method of playing a combination crossword and anagram game is disclosed. By manipulating movable tabular letter tiles or their digital, electronic or other equivalents, players take turns building a single free-form grid of intersecting words, crossword style, on any suitable surface. Each letter in each new word is worth one point, so game play favors long words. There is no game board, so the grid can grow in any direction, without constraint. Words are not locked in place, so they can be relocated at will to a different part of the grid in order to make room for the placement of new words. Furthermore, any individual word in the grid can be changed into another word by the addition and/or subtraction of letters, or even detached from the grid so that its letters can be used to create a new word. The game encourages and rewards anagrams. 1. A method of playing a crossword and anagram game , without a game board , further comprising the steps of:(a) spreading a determined number of letter tiles face down out on a playing surface to form a stockpile, each of said letter tiles having a letter of the alphabet on one face, the other face being blank;(b) players each drawing one of said letter tiles from the stockpile in order to determine the order of play, the player drawing the letter tile with the letter closest to the beginning of the alphabet taking the first turn, play thereafter passing to the left;(c) players returning said drawn letter tiles to said stockpile, face down, scrambling the letter tiles of said stockpile, each player then drawing a determined number of said letter tiles and placing said drawn letter tiles onto letter trays configured to hold said letter tiles in a semi-upright position, out of sight of other players;(d) the first player turning a determined number of said letter tiles in said stockpile face up on the playing surface to form a common pile, the component letter tiles of said common pile thereafter being available to each player at ...

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22-09-2022 дата публикации

Dice Toss Game System

Номер: US20220296991A1
Автор: JR. Lawrence, Tromley
Принадлежит:

The present invention relates to a multipurpose dice toss game. The game is configured to be played both outdoors and indoors and includes three enlarged dice and a noise reducing game board having scoring charts thereon for calculation of points scored by players playing the game. The game offers two game options namely a “923” game option and a “236” game option. The “923” game option is played for several rounds where each player tosses three dice against the board simultaneously and a player scoring a predetermined total first within the identified rounds is declared as winner. A player scoring more than the predetermined total within the identified rounds loses the game. Players having scores less than the predetermined total after the identified rounds play an additional sudden death round. The player scoring highest score in the sudden death round is declared as the winner. 1. A dice game for indoor and outdoor activity , the dice game comprising:a plurality of dice, wherein said plurality of dice include three dice;a plurality of players, wherein each player rolls said three dice to form a turn;wherein said turn is scored a point total for each round;wherein said dice game is played for multiple rounds;wherein each said player's game total accumulates said point total for each round of said player; anda winner of said dice game is declared when said player's game total equals a predetermined total.2. The dice game of claim 1 , wherein said multiple rounds is nine rounds.3. The dice game of claim 2 , wherein said plurality of dice total for each round equal to 4 claim 2 , 5 claim 2 , 7 claim 2 , 8 claim 2 , 10 claim 2 , 13 claim 2 , 16 claim 2 , or 17 equates to said point total of zero for said round.5. The dice game of claim 4 , wherein said point total of each said round includes a score of zero when said three dice include a combination not described in Table A.6. The dice game of claim 5 , wherein each said player exits said dice game when said player's ...

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23-05-2019 дата публикации

Puzzle Book

Номер: US20190151750A1
Автор: Whitney Brady
Принадлежит:

A linked sequence of mechanically encoded puzzle pages is disclosed. Each page is comprised of multiple planar layers interconnected to implement the puzzle design of the page. The puzzle of each page must be solved to disengage a latching mechanism enabling the player to turn the page and begin solving the puzzle in the next page. Similarly for the next page, and each succeeding page until the last page, solution to the puzzle by the player will disengage a latching mechanism. The latching mechanism holds the active page being solved by the player to the next page. In the implementation of the invention described in this disclosure the latching mechanism comprises a hooking piece protruding in a perpendicular direction from the planar front surface of the next page, where the hooking piece fits into an opening on the planar back surface of the active page and a blocking piece on the active page is aligned between the hook portion and the exit to the opening, thereby preventing the hooking piece on the next page from disengaging from the active page. 1. A mechanical puzzle book , comprising:a plurality of puzzle pages, including a first puzzle page and a last puzzle page and optionally one or more intermediate pages, each page containing a puzzle to be solved by mechanical movement of puzzle pieces;one or more locking mechanisms for locking each puzzle page to a next puzzle page;wherein solving a puzzle disengages the locking mechanism, allowing the unlocked puzzle page to be turned, thereby exposing the next puzzle page for solution.2. A mechanical puzzle book as in claim 1 , wherein said locking mechanism further comprises a hook portion fixed to the next puzzle page and a moveable latching portion within the puzzle page claim 1 , wherein solving the puzzle causes the latching portion to move thereby disengaging from the hook portion.3. A mechanical puzzle book as in claim 2 , wherein said hook portion fits into an opening on a back side of said puzzle page.4. A ...

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15-06-2017 дата публикации

Float the ball

Номер: US20170165148A1
Автор: Barclift William J.
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The subject matter disclosed herein relates to targeting young people to enjoy a fun activity while improving their eye power. The principals of the game include eye exercises based on previous procedures. 11020102030501020102050102030301020102010205050. Create a fiat surfaced vertical object with two graphics (, ) spaced similar to normal eyes and positioned on a horizontal plain move the above mentioned objects away from your eyes a comfortable distance that will allow you to see the graphics perfectly the graphics on the above mentioned object must be exactly the same at the horizontal width each graphic (, ) must have a straight edge () at their bottom touching above or below the horizontal line imagine an object () sitting on a mirror and viewing one object ( or ) upright and the other object ( or) upside down You are seeing two objects () perfectly matched. Now move the bottom object to the right a normal eye separation or you can reverse the procedure you are now looking at the two graphics (, ) you are seeing one graphic on the top of the horizontal line () the other graphic is on the bottom of the horizontal line () now you are going to look at above mentioned graphics (, ) and float them into a fused image look at the two graphics (, ) and change your eye focus from distant to reading if this is first time experience you may need to put your thumb about your nose level and move your thumb to your reading distance and look over your thumb to the distant graphics (, ) and shift your focus to the tip of your thumb the fused image will be floating closer to you and you will see a perfect match () or not a perfect match a perfect match is perfect eye alignment this game of eye power can help the eye alignment by users that are not a perfect match () due to playing the game each time they float the graphic they will see that they are out of alignment and normally do a slight eye strain causing their brain to act and a perfect alignment will come. This is a game ...

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30-05-2019 дата публикации

COGNITIVE PLATFORM INCLUDING COMPUTERIZED EVOCATIVE ELEMENTS

Номер: US20190159716A1
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An apparatus for generating a quantifier of cognitive skills in an individual includes a user interface, a memory to store processor-executable instructions, and a processing unit communicatively coupled to the user interface and the memory. Upon execution of the processor-executable instructions by the processing unit, the processing unit is configured to: render a first instance of a task with an interference at the user interface, requiring a first response from the individual to the first instance of the task in the presence of the interference and a response from the individual to at least one evocative element. One or more of the first instance of the task and the interference comprises the at least one evocative element. The user interface is configured to measure data indicative of the response of the individual to the at least one evocative element, the data comprising at least one measure of emotional processing capabilities of the individual under emotional load. The apparatus is configured to measure substantially simultaneously the first response from the individual to the first instance of the task and the response from the individual to the at least one evocative element. The processing unit is further configured to receive data indicative of the first response and the response of the individual to the at least one evocative element. The processing unit is further configured to analyze the data indicative of the first response and the response of the individual to the at least one evocative element to compute at least one performance metric comprising at least one quantified indicator of cognitive abilities of the individual under emotional load. 1. An apparatus for generating a quantifier of cognitive skills in an individual , said apparatus comprising:a user interface;a memory to store processor-executable instructions; and [ wherein:', 'one or more of the first instance of the task and the interference comprises the at least one evocative element ...

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15-06-2017 дата публикации

NOVELTY APPAREL WITH MULTIPLE ATTACHED CONFORMABLE SELECTABLE INDICIA

Номер: US20170165563A1
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A novelty apparel includes multiple attached conformable, selectable and viewable occupational role playing indicia. A baseball cap includes a dome shaped crown of compound curves and a forward facing sun visor brim portion, a display region in a central front face portion of the dome shaped crown, where the display region displays a first permanent occupational status identifier and a mounting region for a secondary occupational status identifier selectable from a number of different indicia carried on a display surface conformable to said dome shaped crown. The selected indicium is displayed centered above the brim. The display surface conforms to the curved exterior of the dome shaped crown, wherein the baseball cap does not deviate substantially from the look of a typical baseball cap with a single permanent indicium. 1. An improvisational , novelty role-playing , entertainment game method for entertaining a plurality of players requiring competitive imaginative improvisation among at least two players of the plurality of players playing a physical real-world game , engaging in competitive , imaginative extemporaneous occupational status role-play improvisation , the method comprising:proposing rules and procedures, amongst the at least two players, for an entertainment session of the physical real-world game comprising said occupational status related role playing improvisation;negotiating, amongst the at least two players, said rules and procedures for said entertainment session;agreeing, amongst the at least two players, upon a set of said rules and procedures for said entertainment session;negotiating, amongst the at least two players, a competitive scheme for use of said set of rules and procedures;agreeing, amongst the at least two players, upon said competitive scheme for said entertainment session;donning, during said entertainment session, head gear by a first player of the at least two players which identifies said first player as virtually and ...

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21-05-2020 дата публикации

WINE CHALLENGE GAME USING WINE CHARMS AS GAME PIECES

Номер: US20200155924A1
Автор: Smith Francine Ruth
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A party game that incorporates wine charms to identify the reader and answerer of wine-related questions is provided. The identified wine charm is defined by the roll of a game die, and players associated with identified wine charms read and answer wine-related questions in an attempt to amass all of the wine charms. The dual purpose of the wine charms (to identify participants and their wine glasses) enables players to flow between actively playing the game and socializing with others not in the game. 1. A method of incorporating wine glass markers into a party game , comprising:providing a plurality of wine glasses;providing a plurality of wine glass markers comprising at least two different styles of wine glass markers;providing a plurality of challenge questions;operatively associating one of the plurality of wine glass markers to each wine glass;providing an identifying mechanism configured to identify one of the plurality of wine glass markers; (a) operating the identifying mechanism to identify a reader wine glass marker, wherein a reader is defined as possessing the wine glass operatively associated with the reader wine glass marker; and', '(b) operating the identifying mechanism a second time to identify an answering player, wherein the answering player possesses the wine glass operatively associated with the wine glass marker identified by the identifying mechanism the second time,, 'providing the following stepswherein the reader reads one of the plurality of challenge questions, and wherein if the answering player correctly answers said challenge question the answering player operatively associates the reader wine glass marker to the wine glass of the answering player.2. The method of claim 1 , wherein if the answering player incorrectly answers said challenge question the answering player becomes a subsequent reader and step (b) is performed.3. The method of claim 1 , further comprising:wherein if two or more wine glasses are operatively associated with ...

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