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Небесная энциклопедия

Космические корабли и станции, автоматические КА и методы их проектирования, бортовые комплексы управления, системы и средства жизнеобеспечения, особенности технологии производства ракетно-космических систем

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Мониторинг СМИ

Мониторинг СМИ и социальных сетей. Сканирование интернета, новостных сайтов, специализированных контентных площадок на базе мессенджеров. Гибкие настройки фильтров и первоначальных источников.

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Форма поиска

Поддерживает ввод нескольких поисковых фраз (по одной на строку). При поиске обеспечивает поддержку морфологии русского и английского языка
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Применить Всего найдено 539. Отображено 100.
12-01-2012 дата публикации

Stacking discs removal game

Номер: US20120007311A1
Автор: Donald Henry Pullman
Принадлежит: Individual

A strategy dice game that incorporates a game platform that includes four color-coded pegs inserted into holes formed on the platform with an equal same number of twenty matching color discs placed thereon. The game also includes at least one numbered die and three colored die. Each numbered die includes twelve sides with two sides assigned to dots one thru four. Each colored disc also includes twelve sides. The first colored die has six faces with one dot that matches the color of one stack of disc and six faces with one dot that matches the color of another stack of discs. A second colored die has twelve faces divided so that four faces have three different colored dots. The third colored die has twelve faces divided so that three faces have four different colored dots. During play, each player takes turns simultaneously tossing the numbered die and one colored die. The player having the option of removing discs for from their assigned stack of discs or blocking other players from removing discs. The first player to remove all of their discs is declared the winner.

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09-02-2012 дата публикации

Adjustable electronic game piece

Номер: US20120032395A1
Автор: Jonathan E. Levine
Принадлежит: Levine Jonathan E

An electronic game piece is illustrated and described. The electronic game piece can include a light, a proximity sensor, and a proximity-sensor target. Activation of the proximity sensor can cause the light to illuminate. The electronic game piece can be configured to light up when arranged with other electronic game pieces. The proximity sensor, for example, can be configured to be activated by a proximity-sensor target substantially identical to the proximity-sensor target of the electronic game piece, but separate from the electronic game piece. In some versions of the electronic game piece illustrated and described, the proximity-sensor target is magnetic and the proximity sensor can be activated by a magnetic field. Separate electronic game pieces can be capable of interlocking, such as interlocking when a top major surface of one electronic game piece is adjacent to a bottom major surface of another electronic game piece.

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20-12-2012 дата публикации

Set of blocks and methods of play and diagnosis

Номер: US20120323084A1
Принадлежит: Individual

A set of blocks, for playing a game comprises a plurality of blocks, each block having one characteristic selected from the first category and one characteristic selected from the second category. At least some of the characteristics in the first category are different from one another and at least some of the characteristics in the second category are different from one another. Categories can include a degree of abstraction and may include shape, size, colour, texture, weight and surface finish. The blocks can be provided with a game board and a die, for playing a game or for diagnosis. The blocks can be used for play, and for diagnosis of children with autism or other individuals with other neurological disorders.

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04-01-2018 дата публикации

BLOCK BUILDING GAME

Номер: US20180001187A1
Автор: Yarro Tanner James
Принадлежит:

Apparatus and method of playing a building game against an opponent. The apparatus may include a podium for building a structure with stackable materials such as building blocks. The apparatus may also include an actuator that allows a first player to “blow up” a second players structure if the first player builds his or hers first. The Build or Boom™ game may simply utilize air chambers and a tube but is also capable of utilizing electrical and mechanical means to perform the same functions. 1. A game comprising: a first member; and', 'a second member in connection with the first member, wherein the first member and second member are movable with respect to each other;', 'a first configuration wherein the platform is in a first position; and', 'a second configuration wherein the platform is in a second position;, 'a platform connected to a tube, the platform comprisingan actuator connected to the tube and spaced apart from the platform;an air-chamber within the actuator that when actuated forces air from the actuator to the platform, wherein the air causes the first member and second member to move with respect to each other.2. The system of claim 1 , wherein the first member comprises a substantially flat top surface to allow building of a structure on the platform.3. The system of claim 2 , wherein the first member slidably engages within the second member forming a void between the first member and second member.4. The system of claim 3 , wherein the void is airtight.5. The system of claim 1 , wherein the actuator is a deformable accordion-like structure.6. The system of claim 2 , wherein the second member comprises a deformable bladder that when air is forced from the actuator thru the tube to the deformable bladder it causes the bladder to inflate and destabilize the platform.7. The system of claim 2 , wherein the second member comprises at least one extendable post that when air is forced from the actuator thru the tube to the platform it causes the at least ...

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10-01-2019 дата публикации

INTERACTIVE MEDIA-BASED CREATIVITY GAME SYSTEM WITH A PLAYING ACTIVITY PROGRESS CONTROLLED BY A PROCESSOR

Номер: US20190009169A1
Автор: Kessler Nir
Принадлежит:

A game method includes receiving player preferences regarding a story represented as a digital media sequence. The story is chosen by the player, among a plurality of stories. The game method includes receiving a player's choice regarding a first digital media sequence comprising instruction for continuing the story, transmitting the first digital media sequence to a computerized device operated by the player, receiving a completion digital media sequence from an electronic device used by the player, indicating that the player has completed a mission, and transmitting another digital media sequence with another instruction to the computerized device operated by the player. 1. A method operated by a processor , comprising:receiving player preferences regarding a story represented as a digital media sequence, wherein the story is chosen by the player, among a plurality of stories;receiving a player's choice regarding a first digital media sequence comprising instructions for continuing the story;transmitting the first digital media sequence to a computerized device operated by the player;receiving a completion digital media sequence from an electronic device used by the player, wherein said completion digital media sequence indicates that the player has completed a mission;transmitting another digital media sequence to the computerized device operated by the player, said another digital media sequence comprises another instruction.2. The method of claim 1 , wherein the another digital media sequence is compatible with the progress of the playing activities of the player.3. The method of claim 1 , wherein the mission is to perform a task on a physical item claim 1 , and wherein the completion digital media sequence documents the physical item after the task is performed by the player.4. The method of claim 3 , wherein the completion digital media sequence is embedded in the digital media sequence transmitted to the computerized device.5. The method of claim 1 , further ...

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01-02-2018 дата публикации

Aquatic Game Apparatus and Method of Playing Aquatic Game

Номер: US20180028887A1
Принадлежит: Individual

An apparatus for shape and color matching retrieval games to be played in a body of water, such as a swimming pool, includes base stations, cover panels, and retrieval objects that players retrieve from the body of water during play of the game. The base provides a support to which cover panels can be removably affixed. The base and the cover panels each have on their top surfaces a series of position markers in the nature of slots formed in various geometric shapes. Each base and cover panel has a subset of retrieval objects matched in shape and/or color to its respective position markers. A method is provided for playing different versions of retrieval games using the base and the cover panels.

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01-02-2018 дата публикации

ARCADE GAME WITH ROTATING TARGETS

Номер: US20180028905A1
Автор: JR. Stephen P., Shoemaker
Принадлежит:

The present invention is directed to an arcade game with a rotating playing field and a radially projecting mechanism for moving targets located on the spinning mechanism board. Having the mechanism be radially projecting allows for more players by reducing the playing area that each player occupies. In a first embodiment, the player uses a vacuum mechanism. In another embodiment, the player uses a pusher to direct targets or prizes off the playing field in the radial direction. The pusher mechanism can push the targets toward the player (into a retrieval bin) or off the playing field at the center of the game. In a preferred embodiment, the game automatically replaces each displaced target with a new target so that the game always maintains the same number of targets on the playing field. 1. An arcade game having a flat playing field that rotates about a center and past a plurality of playing stations having sets of player controls , and a plurality of targets dispersed on the playing field , the game comprising:a plurality of vacuum pick-up devices each moving exclusively radially along a respective line between a set of player controls and a center of the playing field, the pick-up device including a suction cup and vacuum means for picking up a target and moving the target inward toward a respective collection area along said respective line, the collection area for each player having an entrance located at a center of the playing field and accessible by a player controlling the pick-up device to claim the target below the playing field;wherein each vacuum pick-up device is controlled by its own pulley system, where the pulley system includes a cable that extends both above and below the rotating playing field;wherein up to eight players or more can play simultaneously at eight separate playing stations;andwherein the pick-up device drops vertically onto the playing surface upon control by the player to land on a target and establish a suction-sustaining ...

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31-01-2019 дата публикации

Block Stacking Game and Method of Playing Thereof

Номер: US20190030421A1
Принадлежит:

A stacking block tower game is played by building a tower of blocks of variable heights in multiple levels, and players removing a block from the tower and performing a predetermined task until the tower collapses. 1. A stacking block tower game , comprising:a primary level of blocks positioned next to one another in perfect alignment on a horizontal plane;a secondary level of blocks positioned next to one another in perfect alignment on a horizontal plane;a plurality of additional levels of blocks positioned next to one another in perfect alignment on a horizontal plane.3. The stacking block tower game of claim 1 , wherein each block is rectangular in shape having a predetermined length and width.4. The stacking block tower game of claim 1 , wherein each level has N blocks per level.5. The stacking block tower game of claim 1 , where a plurality of blocks have a height that vary in height measurement from a plurality of other blocks.6. The stacking block tower game of claim 5 , where there are a least 2 varying height measurements between all blocks.7. A method for playing a stacking brick tower game comprising a plurality of rectangular shaped bricks having a predetermined width claim 5 , a predetermined length claim 5 , and a varying heights.8. The method of claim 7 , comprising the steps:building a first level of N blocks aligned in a first direction;building a second level of N blocks aligned in a direction that is perpendicular to the direction of the first level and placed on top of the first level;building a third level of N blocks aligned in a direction that is perpendicular to the preceding level and placed on top of the preceding level;building a plurality of levels of N blocks aligned in opposite directions than the preceding level and placed on top of the preceding level;removing a singular rectangular block from a level that is at least 4 levels from the highest level;performing the task on the block;placing the removed singular rectangular block on ...

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19-02-2015 дата публикации

CRASHING GAME

Номер: US20150050860A1
Автор: Martin Bradley J.
Принадлежит:

A children's building block crashing game and a method of conducting the building block crashing game in which building block assembly structures are crashed upon collision. Players assemble personally designed or preconfigured building block sets which meet the game restrictions on size and thickness, and then crash them together by sliding the structures down a low friction mat through a protective plastic shield. The player with the last piece remaining in the tunnel wins the round. 1. A building block crashing game for crashing building block assembly structures together , comprising:a first building block assembly structure including a first building block part removably connected to a second building block part, the first building block part and the second building block part configured to be removable from one another when a collision force applied during collision with another building block assembly structure is sufficient to remove the first building block part and the second building block part from one another;a second building block assembly structure including a third building block part removably connected to a fourth building block part, the third building block part and the fourth building block part configured to be removable from one another upon a collision force applied during collision with another building block assembly structure that is sufficient to remove the third building block part and the fourth building block part from one another;a sliding surface for sliding the first building block assembly structure and the second building block assembly structure towards each other on the mat in order to cause collision of the first building block assembly structure and the second building block assembly; anda protective shield having a portion positioned on or around the mat for containing the first building block assembly structure and the second building block assembly structure after the collision.2. The building block crashing game of claim ...

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01-03-2018 дата публикации

MAZE MODULAR PARTITION SYSTEM

Номер: US20180056209A1
Принадлежит:

Described herein is a convenient set-up of a play structure, similar to a maze or multi-room play house without the use of tape or external connectors outside of the structure design. The panel component-based play area structure system will allow users to reduce the set-up time required for custom play structures as it is based on a simple individual partitions or panels designed to fit together to form a multiple room, or partitioned structure. The individual panel partitions allow the user to form customizable portals thereby customizing access to the individual partitioned sections. 1. A panel component-based assembly for building a child's entertainment maze or any other play structure designed by a user , the panel component-based assembly comprising:a first panel partition, a second panel partition, and a third panel partition, wherein the first panel partition is coupled to a first edge of the second panel partition in a parallel position, a second edge of the second panel partition is coupled to a first edge the third panel partition in a parallel position, and a second edge of the third panel partition coupled to an unattached edge of the first panel partition in a parallel position to form a user interior portion or space; anda door assembly formed on surface of at least one of the first, second or third panel partitions, the door assembly including a door formed from a perforated opening and a hinge.2. The panel component-based assembly of wherein the hinge is perforated.3. The panel component-based assembly of each of the panel partitions is configured from:a first and a second panel member conjoined along a longitudinal edge of each panel member, each panel partition having a longitudinal edge distal from the conjoined edge of each of the first and second panel members, each panel partition having a first vertical slot formed inset from the first panel member longitudinal edge and a second vertical slot formed inset from the second panel member ...

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07-03-2019 дата публикации

TOY SYSTEM

Номер: US20190070490A1
Принадлежит:

Disclosed are toy pieces, each toy piece having a body with a first arm and a second arm. The first arm can have a first engagement portion. The second arm can have a second engagement portion. The first arm and second arm can be configured to move relative to one another to transition the toy piece between a resting or disengaged state and a tensioned or engaged state in which the first engagement portion is releasably secured within the second engagement portion. At least one of the first arm and second arm can be biased when the toy piece is in the tensioned state such that an application of an external force to the toy piece above a threshold causes the toy piece to rapidly transition from the tensioned or engaged state to the resting or disengaged state. 1. A toy piece , the toy piece comprising:a body;a first arm projecting from the body and connected to a first engagement structure; and a receptacle having a curved base surface configured to releasably receive the first engagement structure in an engaged state; and', 'a locking tab protruding from the curved base surface of the receptacle, the locking tab configured to releasably restrain the first engagement structure within the receptacle in the engaged state until a triggering force is applied to the toy piece;, 'a second arm projecting from the body and connected to a second engagement structure, the second engagement structure comprisingwherein at least one of the first arm and the second arm is movable relative to the other of the first arm and the second arm to transition the toy piece from a disengaged state to the engaged state; andwherein the second arm is disposed relative to the first arm so that the first engagement structure is spaced apart from the second engagement structure when the body is in the disengaged state.2. The toy piece of claim 1 , wherein the first engagement structure comprises a protrusion sized and shaped to be received by the second engagement structure.3. The toy piece of ...

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05-03-2020 дата публикации

Device for Pattern-Building with Projectiles

Номер: US20200070042A1
Автор: Peel John
Принадлежит: Peel Enterprises Inc.

A device is provided for receiving projectiles and creating a pattern. The device includes a plurality of hoops arranged in parallel and configured to receive the projectiles. A two-dimensional grid could be provided—across a plurality of channels of the device, or on a display of the device—in order to display the projectiles received by the plurality of hoops. In some examples, projectiles may be received by a plurality of channels, and the pattern is created within the channels and is viewable through apertures across the channels. In other examples, sensors may be used to determine when a projectile has passed through one of the hoops, and indicators may be displayed in corresponding vertical columns of a two-dimensional grid on a display. 1. A device comprising:a plurality of substantially vertical longitudinal channels arranged in parallel and configured to receive projectiles, each of the plurality of channels respectively having a front end, a back end, two side ends, a top end and a bottom end, and wherein each of the plurality of channels have openings at their respective top and bottom endsone or more plates positioned over the front ends of the plurality of longitudinal channels, the one or more plates containing a plurality of apertures located such that the apertures form a two-dimensional grid across the channels;a plurality of hoops disposed vertically above each of the top ends of the channels, each hoop corresponding to a different channel;a funnel vertically positioned between the plurality of hoops and the plurality of channels, and arranged to guide any projectiles passing through any one of the hoops directly into the corresponding channel, wherein a front end of the funnel is vertically aligned with the front ends of the plurality of channels, and wherein a back end of the funnel is vertically aligned with the back ends of the plurality of channels;a releasable blocking mechanism coupled to the bottom ends of the channels, the releasable ...

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22-03-2018 дата публикации

COMPETITIVE ESCAPE ROOMS

Номер: US20180078848A1
Принадлежит:

Apparatuses, systems, methods, and computer program products are presented for competitive escape rooms. A first room has a predetermined method to accomplish a task within the first room. A second room has a same predetermined method to accomplish a same task within the second room as in a first room. A hardware controller device determines in which of a first room and a second room a task is completed first by one of a plurality of competing sets of users. 1. A system for competitive escape rooms , the system comprising:a first room having a predetermined method to accomplish a task within the first room;a second room having the same predetermined method to accomplish the same task within the second room; anda hardware controller device to determine in which of the first and second rooms the task is completed first by one of a plurality of competing sets of users.2. The system of claim 1 , wherein the first and second rooms are configured to limit collaboration between the competing sets of users in accomplishing the task.3. The system of claim 1 , further comprising a shared chamber accessible from both the first room and the second room claim 1 , at least a portion of the task comprising gaining access to the shared chamber.4. The system of claim 3 , further comprising a transparent divider disposed within the shared chamber between the first room and the second room claim 3 , allowing one of the competing sets of users in the first room to view whether another of the competing sets of users in the second room has completed the task in the second room claim 3 , in response to the one of the competing sets of users competing the task in the first room.5. The system of claim 3 , wherein the shared chamber comprises a shared safe claim 3 , the shared safe comprising at least a first safe door in the first room and a second safe door in the second room.6. The system of claim 3 , further comprising a third room having the same predetermined method to accomplish the ...

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31-03-2022 дата публикации

DEXTERITY DEVICE WITH INTERCHANGEABLE COMPONENTS

Номер: US20220096918A1
Автор: Bauer Jeffrey George
Принадлежит:

A handheld dexterity device comprising an internal member wherein the internal member has at least one protruding member having a finger toggle. A first portion and a second portion having at least one interconnecting channel wherein the first portion and the second portion are removably connected to each other encapsulating the internal member and forming an inner surface for the internal member to rotate smoothly around in wherein the finger toggle protrudes through the channel. 1. A dexterity device for a user having a hand , the dexterity device comprising:an internal member wherein the internal member comprises at least one protrusion coupled to a finger toggle;a casing comprising at least two detachably coupled portions, wherein the casing substantially encompasses the internal member and is shaped to allow the internal member to move freely in at least two dimension relative to the casing; anda first channel pattern in one of the portions configured to allow the protrusion to pass through the casing and move within the first channel.2. The dexterity device according to claim 1 , wherein the at least two detachably coupled portions comprise a first portion and a second portion claim 1 , and wherein the first portion comprises an inner lip having at least one tab claim 1 , the second portion comprises an outer lip having at least one slot and wherein the first portion and the second portion may be coupled by aligning the tab with the slot and wherein the slot is shaped to allow the tab to rotate within the slot locking the first portion to the second portion.3. The dexterity device according to claim 1 , wherein a plurality of the portions comprise a channel pattern.4. The dexterity device according to claim 3 , wherein the plurality of portions have different channel patterns and are interchangeable.5. The dexterity device according to claim 1 , wherein the pattern is a maze claim 1 , design claim 1 , or figure.6. The dexterity device according to claim 1 , ...

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25-03-2021 дата публикации

Puzzle Book

Номер: US20210086065A1
Автор: Whitney Brady
Принадлежит:

A linked sequence of mechanically encoded puzzle pages is disclosed. Each page is comprised of multiple planar layers interconnected to implement the puzzle design of the page. The puzzle of each page must be solved to disengage a latching mechanism enabling the player to turn the page and begin solving the puzzle in the next page. Similarly for the next page, and each succeeding page until the last page, solution to the puzzle by the player will disengage a latching mechanism. The latching mechanism holds the active page being solved by the player to the next page. In the implementation of the invention described in this disclosure the latching mechanism comprises a hooking piece protruding in a perpendicular direction from the planar front surface of the next page, where the hooking piece fits into an opening on the planar back surface of the active page and a blocking piece on the active page is aligned between the hook portion and the exit to the opening, thereby preventing the hooking piece on the next page from disengaging from the active page. 1. A mechanical puzzle book , comprising:a plurality of puzzle pages, including a first puzzle page and a last puzzle page and one or more intermediate puzzle pages, each puzzle page forming a plane comprised of one or more parallel planar layers and containing a puzzle to be solved by mechanical movement of puzzle pieces within said plane;one or more locking mechanisms for locking each puzzle page to a next puzzle page;wherein solving a puzzle disengages the locking mechanism of a current puzzle page, allowing the unlocked puzzle page to be turned, thereby exposing the next puzzle page for solution.2. A mechanical puzzle book as in claim 1 , wherein said locking mechanism further comprises a hook portion fixed to the next puzzle page and a moveable latching portion within the current puzzle page claim 1 , wherein solving the puzzle causes the latching portion to move thereby disengaging from the hook portion.3. A ...

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21-03-2019 дата публикации

MULTI-DIRECTIONAL AND MULTI-PLANAR DOMINOES

Номер: US20190083879A1
Принадлежит:

A domino game having domino game pieces that include double-sided tiles having pips provided on a front surface and a back surface, and a plurality of slots or grooves at peripheral longitudinal and lateral edges thereof that permit, during game play, connection to other game tiles. Such a connection between game tiles permit multi-directional and multi-planar configurations during game play. 1. A domino game apparatus , comprising:a tile including at least one longitudinal groove at peripheral longitudinal edges thereof and at least one lateral groove at peripheral lateral edges thereof, each at least one longitudinal groove and at least one lateral groove being configured to receive a corresponding groove of another tile to permit connection to one or more tiles in a multi-directional and multi-planar configuration.2. The domino game apparatus of claim 1 , wherein the tile comprises:a front surface and a back surface; andfirst indicia providing on the front surface and the back surface, the first indicia including a line to extend laterally at a geometric center of the tile, to thereby divide the tile into a first tile section and a second tile section, the first tile section and the second tile section being provided with a blank designation or second indicia including pips of numerical value in a range between one and six.3. The domino game apparatus of claim 2 , wherein the at least one longitudinal groove comprises:a first longitudinal groove at a first longitudinal edge of the first tile section; anda second longitudinal groove at the first longitudinal edge of the second tile section.4. The domino game apparatus of claim 3 , wherein the at least one longitudinal groove comprises:a third longitudinal groove at a second longitudinal edge of the first tile section; anda fourth longitudinal groove at the second longitudinal edge of the second tile section.5. The domino game apparatus of claim 2 , wherein the at least one lateral groove comprises:a first lateral ...

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12-05-2022 дата публикации

MIDAIR BALLOON-POPPING GAME TOOL, TOY DRONE, BALLOON-POPPING GAME TOOL, AND BALLOON-POPPING GAME METHOD

Номер: US20220143491A1
Автор: KANOMATA Yukio
Принадлежит:

A dedicated midair balloon-popping game apparatus is used by attaching to a drone that can be remotely controlled. The midair balloon-popping game apparatus includes: a container, which includes an attachment portion for attachment to the drone, and is capable of accommodating a balloon in an inflated state; a pressed portion which is provided on an outer side of the container; a balloon-popping member which acts to pop the balloon inside the container when the pressed portion is pressed; and a pressing portion configured to collide with a pressed portion of a midair balloon-popping game apparatus of another player. 1. A balloon-popping game apparatus , comprising:a container which is capable of accommodating a balloon in an inflated state;a pressed portion provided on an outer side of the container; anda balloon-popping portion which acts to pop the balloon inside the container when the pressed portion is pressed.2. A midair balloon-popping game apparatus to be used by attaching to a drone that can be remotely controlled , the midair balloon-popping game apparatus comprising:a container, which includes an attachment portion for attachment to the drone, and is capable of accommodating a balloon in an inflated state;a pressed portion which is provided on an outer side of the container;a balloon-popping member which acts to pop the balloon inside the container when the pressed portion is pressed; anda pressing portion configured to collide with a pressed portion of a midair balloon-popping game apparatus of another player.3. The midair balloon-popping game apparatus according to claim 1 , wherein the container has a balloon insertion hole for allowing a balloon that is in an uninflated state to be inserted into the container.4. The midair balloon-popping game apparatus according to claim 1 , wherein a plurality of pressed portions are arranged around the container.5. The midair balloon-popping game apparatus according to claim 1 , wherein the balloon-popping member is ...

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29-04-2021 дата публикации

INTERCONNECTED MAZE BOOK

Номер: US20210121773A1
Автор: Lewis Brian Turner
Принадлежит:

The present invention is directed to a maze book comprising a plurality of pages including a last page, a binding, and a maze comprising a starting location and pathways to choose to solve the maze, wherein each page comprises a front page and a back page, wherein the front page and back page each comprise a partial maze comprising a pathway, the partial maze incapable of being solved on its own on the front page, and an indicator wherein the page can be altered to align the indicator on the back page to the indicator on the front page; wherein each page is aligned with the back page, using the indicator, so that the pathway of the partial maze on the front page will align with the pathway of the partial maze on the back page; and wherein the pathway of the partial maze on the back page will be aligned to the pathway of the partial maze on the front page of the next page, through a gap made visible by the fold; wherein the partial mazes of the pages can be interconnected and the maze solved. 1. A maze book comprising a plurality of maze pages including a last page , a binding , and a maze comprising a starting location and pathways to choose to solve the maze , wherein each maze page comprises a front maze page and a back maze page;A) wherein the front maze page and back maze page each comprise a partial maze comprising a pathway, the partial maze incapable of being solved on its own on the front maze page, and an indicator wherein the maze page can be altered to align the indicator on the back maze page to the indicator on the front maze page;B) wherein each page is aligned with the back maze page, using the indicator, so that the pathway of the partial maze on the front maze page will align with the pathway of the partial maze on the back maze page; andC) wherein the pathway of the partial maze on the back maze page will be aligned to the pathway of the partial maze on the front maze page of the next maze page, through a gap made visible by the fold; wherein the ...

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09-06-2022 дата публикации

MULTI-CHALLENGE GAME WITH ACCRUED TIME

Номер: US20220176236A1
Автор: Patterson Alexander
Принадлежит:

A method for a game to be played by a team of players including offering the team of players a first challenge, the team of players having the ability to accrue time in the first challenge, and offering the team of players a final challenge, the time allocated for completing the final challenge including at least any time accrued by the team of players in the first challenge. 118-. (canceled)19. A system , comprising: determine and provide a sequence of challenges prior to a final challenge to a team of players;', 'set a completion time for each of the sequence of challenges;', 'monitor performances of the team of players in each challenge in order to determine an amount of time accrued during the sequence of challenges; and', 'determine and provide the final challenge to the team of players by at least setting the amount of time accrued during the sequence of challenges for completing the final challenge., 'at least one computing device configured to20. The system of claim 19 , wherein the amount of time accrued for each challenge is determined by subtracting an actual completion time by the team of players from the completion time set for each challenge.21. The system of claim 19 , wherein the at least one computing device is configured to set multiple difficulty levels for each challenge and set a number of difficulty levels for the team of players to complete within the completion time for each challenge.22. The system of claim 21 , wherein the amount of time accrued by the team of players during each challenge is determined based at least upon each difficulty level successfully completed beyond the number of difficulty levels by the team of players within the completion time for each challenge.23. The system of claim 21 , wherein the amount of time accrued by the team of players during each challenge is determined based at least upon an amount of time awarded for each difficulty level successfully completed by the team of players within the completion time for ...

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17-07-2014 дата публикации

COLLAPSIBLE TACTILE MAZE PET TOY

Номер: US20140196671A1
Автор: Taylor Dale
Принадлежит:

The invention relates to a novel pet toy that utilizes tactile signals to solve the maze puzzle and is collapsible allowing for compaction during play. Soft sides allow for compaction and reconfigurable inner walls create a potentially new and unique trajectory for the solver of the maze. A treat may be placed inside for reward motivation and to activate sensory triggers of an animal though the toy could be utilized by a human child as well. 1) A maze toy comprising;a) access apertures for solver accessb) collapsible frame and inner wallsc) configurable inner wallsd) fixation means on floor of maze2) The maze toy of wherein the access apertures are openings on one or more sides of the maze to allow access by a maze solver.3) The maze toy of wherein the frame and inner walls of the maze are soft and collapsible under pressure by solver.4) The maze toy of wherein the inner walls are configurable by removal and replacement and can vary in surface texture.5) The maze toy of wherein the fixation means is a Velcro-type affixation which allows for removal and replacement of the inner walls of the maze as affixed to the floor of the maze. The invention relates to a novel pet toy that utilizes tactile signals to solve the maze puzzle and is collapsible allowing for compaction during play.The invention most closely corresponds with USPTO Class 446 which addresses pet toys in general, and subclass having parts that are knocked awry by impact.In its simplest form, the invention comprises a novel pet maze puzzle that utilizes tactile signals to aid in solving the “maze” wherein an animal (or child) must use limbs to proceed through portions of the maze that are not “dead-ends”. Toys which rely on tactile function utilize the educational psychology associated with touch and memory.Educational psychology tells us that memory is organization of thought that allows a human (or an animal) to make decisions and solve problems. Haptic (or tactile) memory refers to the recollection of ...

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10-05-2018 дата публикации

LASER BEAM DETECTOR INCLUDING A LIGHT SOURCE FOR USE IN A LASER ATTRACTION

Номер: US20180126259A1
Принадлежит:

A method, system, apparatus, and computer-readable medium for operating a laser attraction. Aspects include instructing a plurality of laser transmitters to each emit a laser beam, each of the emitted laser beams being detected by a particular receiver device. In addition, a signal may be received that indicates that one of the laser beams has been broken. In an aspect, the signal may be received from a receiver device that is associated with the broken laser beam. Further, the receiver device may be instructed to illuminate a light source when the laser beam is broken, the light source being part of the receiver device. 1. A method for operating a laser attraction , the method comprising:instructing a plurality of laser transmitters to each emit a laser beam, each of the emitted laser beams being detected by a particular receiver device;receiving a signal that indicates that one of the laser beams has been broken, the signal being received from a receiver device that is associated with the broken laser beam; andinstructing the receiver device to illuminate a light source when the laser beam is broken, the light source being part of the receiver device.2. The method of claim 1 , wherein the instructing the receiver device to illuminate the light source comprises:instructing the light source to emit flashes of light or a first particular color for a first duration.3. The method of claim 2 , wherein the instructing the receiver device to illuminate the light source further comprises:instructing the light source to emit a second particular color of light for a second duration, the second duration following the first duration.4. The method of claim 1 , further comprising:determining a game mode associated with the laser maze attraction;instructing a set of laser transmitters to not emit a laser beam;instructing a set receiver devices to each emit a particular color, each receiver device in the set of receiver devices being associated with one of the laser transmitters ...

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17-05-2018 дата публикации

SYSTEM AND METHOD OF SCIENTIFIC EDUCATIONAL GAME

Номер: US20180133590A1
Автор: NARDOLILLI Jonathan
Принадлежит: Catlilli Games, LLC

A system and method for playing an educational scavenger hunt game is provided. The system may include one or more object property testing tools and one or more object property playing cards. The method of play may include collecting gameplay objects in a scavenger hunt style, trading the gameplay objects to obtain objects with specific properties, and testing the object properties with the object property testing tools. 1. A system for playing an educational game for a plurality of players , the system comprising:a plurality of object property playing cards;a plurality of object property testing tools, the plurality of object property testing tools each being configured for testing at least one property of an object, and the plurality of object property testing tools including a gaming tube;wherein each of the object property playing cards includes at least an object property indicator, an object property testing tool indicator, and a graphic or written description providing instructions for use of the object property testing tool to test an object property indicated by the object property indicator, andwherein the gaming tube is configured to have a size and shape capable of containing the remainder of the plurality of object property testing tools not including the gaming tube.2. The system of claim 1 , wherein the object property testing tools include a hardness testing tool and the plurality of object property playing cards include a hardness object property card including instructions for testing a hardness property of an object.3. The system of claim 1 , wherein the object property testing tools include a magnetism testing tool and the plurality of object property playing cards include magnetism object property card including instructions for testing a magnetism property of an object.4. The system of claim 1 , wherein the object property testing tools include a conductivity testing tool and the plurality of object property playing cards include a conductivity ...

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26-05-2016 дата публикации

Greeting Card with Interactive Maze Game

Номер: US20160144272A1
Автор: FLESHER Melissa
Принадлежит:

An integral greeting card and game featuring a plastic moulded maze with a ball contained therein. A press button controls activation of audio wherein the user races against the clock to move the ball to the end or center of the maze before the audio clip ends. 1. An interactive greeting card comprising:a multi-panel greeting card body;a maze game having a base portion with various interconnected segments creating various pathways, at least one pathway leading to a center of the maze, and a cover portion which is placed over the base portion to create a closed cavity;a ball contained within the closed cavity of the maze game which is operative to move between the various pathways;a sound module which is operative to store and replay at least one audio clip;a switch which controls activation of the sound module and replay of the at least one audio clip.2. The interactive greeting card of claim 1 , wherein the maze is inset into a foam construct.3. The interactive greeting card of claim 2 , wherein the foam construct is at least partially covered by a planar sheet material.4. The interactive greeting card of claim 1 , wherein the maze game is made of molded plastic.5. The interactive greeting card of claim 1 , wherein the maze game is made of transparent material.6. The interactive greeting card of claim 1 , wherein the at least one audio clip plays for a predetermined period of time.7. The interactive greeting card of claim 1 , wherein the object of the maze game is for a user to move the ball to a center of the maze before the at least one audio clip has finished playing.8. An interactive greeting card game comprising:a greeting card body;a maze attached to the greeting card body, the maze comprising a plurality of segments which make up a plurality of pathways from an outer area of the maze to a center of the maze, and a transparent cover which creates a closed structure;a ball which is operative to move through the plurality of pathways of the maze;a sound module ...

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23-05-2019 дата публикации

Puzzle Book

Номер: US20190151750A1
Автор: Whitney Brady
Принадлежит:

A linked sequence of mechanically encoded puzzle pages is disclosed. Each page is comprised of multiple planar layers interconnected to implement the puzzle design of the page. The puzzle of each page must be solved to disengage a latching mechanism enabling the player to turn the page and begin solving the puzzle in the next page. Similarly for the next page, and each succeeding page until the last page, solution to the puzzle by the player will disengage a latching mechanism. The latching mechanism holds the active page being solved by the player to the next page. In the implementation of the invention described in this disclosure the latching mechanism comprises a hooking piece protruding in a perpendicular direction from the planar front surface of the next page, where the hooking piece fits into an opening on the planar back surface of the active page and a blocking piece on the active page is aligned between the hook portion and the exit to the opening, thereby preventing the hooking piece on the next page from disengaging from the active page. 1. A mechanical puzzle book , comprising:a plurality of puzzle pages, including a first puzzle page and a last puzzle page and optionally one or more intermediate pages, each page containing a puzzle to be solved by mechanical movement of puzzle pieces;one or more locking mechanisms for locking each puzzle page to a next puzzle page;wherein solving a puzzle disengages the locking mechanism, allowing the unlocked puzzle page to be turned, thereby exposing the next puzzle page for solution.2. A mechanical puzzle book as in claim 1 , wherein said locking mechanism further comprises a hook portion fixed to the next puzzle page and a moveable latching portion within the puzzle page claim 1 , wherein solving the puzzle causes the latching portion to move thereby disengaging from the hook portion.3. A mechanical puzzle book as in claim 2 , wherein said hook portion fits into an opening on a back side of said puzzle page.4. A ...

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18-09-2014 дата публикации

System and Method for Using Interconnecting Blocks as Input and Output for Electronic Devices

Номер: US20140274412A1
Принадлежит: Digital Dream Labs LLC

A minimum of one Master Block and one or more Activity Blocks connected (via “wireless or wired transmission”) to a System (the “electronic device”) for a digital and non-digital game, experience, or other engaging activity. Master Blocks can communicate with a System, and can connect to many Activity Blocks. Activity Blocks can communicate with Master Blocks. Furthermore, when multiple Activity Blocks are connected to a single Master Block, they create physical relationships between each other that the Master Block can detect and process and/or relay to the System as a form of input for whatever process the System is running. A user can interact with the System by manipulating the relationships between Activity Blocks and the Master Block.

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11-06-2020 дата публикации

Multi-Challenge Game with Accrued Time

Номер: US20200179795A1
Автор: Alexander Patterson
Принадлежит: Individual

A method for a game to be played by a team of players including offering the team of players a first challenge, the team of players having the ability to accrue time in the first challenge, and offering the team of players a final challenge, the time allocated for completing the final challenge including at least any time accrued by the team of players in the first challenge.

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22-07-2021 дата публикации

Laser-Arrayed Immersive Amusement Attraction

Номер: US20210220725A1
Автор: Schmidt Adam
Принадлежит:

An immersive amusement system features a path to be traversed by participants, a first array of devices mounted on a first side of said path, and a second array of devices mounted on an opposing second side of said path. Each device comprises either a beam emitter operable to transmit a respective visible beam, or a beam receiver operable to detect receipt thereby of a visible beam. The arrayed devices are setup in co-operable pairs, of which each co-operable pair comprises a beam emitter in one of said arrays and a corresponding beam receiver in the other of said arrays. A controller operably connected to the arrayed devices is configured to selectively activate and deactivate said beam emitters to cause transmission of visible beams from said beam emitters to said corresponding beam receivers, and to monitor for breaking of any of said visible beams by any of said participants. 1. An immersive amusement system comprising:a path to be traversed by one or more participants;a first array of devices mounted on a first side of said path;a second array of devices mounted on an opposing second side of said path in matching layout to said first array, wherein each device in the first and second arrays comprises either a beam emitter operable to transmit a respective visible beam or a beam receiver operable to detect receipt thereby of a visible beam, and the devices of the first and second arrays are setup in co-operable pairs, of which each co-operable pair comprises a beam emitter in one of said arrays that is aimed at a corresponding beam receiver in the other of said arrays; anda controller operably connected to devices of both the first and second arrays and configured to selectively activate and deactivate said beam emitters to cause transmission of visible beams from said beam emitters to said corresponding beam receivers, and to monitor the beam receivers for breaking of any of said visible beams by any of said participants.2. The system of wherein said controller ...

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18-08-2016 дата публикации

BUILDING BRICK GAME USING MAGNETIC LEVITATION

Номер: US20160236075A1
Принадлежит:

Described herein are systems and methods for stacking block games, which may include a game board or base including magnetized portions and a hover platform having at least one magnet connected thereto and being suspended above the game board or base and in a floating or hovering arrangement that can be generated by magnetic repulsion between the magnet of the platform and the magnetized portions of the game board or base. Further, a plurality of game pieces may be arranged in a stacked orientation on the platform. 1. A levitating stacking block game , comprising:a game base having an upper surface at least partially defining an area of play for the stacking block game, and a series of magnets disposed adjacent the upper surface;a hover platform including a body having a top surface and at least one magnet arranged therealong, the hover platform suspended above the upper surface of the game base in a levitating arrangement generated at least in part by a magnetic repulsion between the at least one magnet of the hover platform and one or more of the series of magnets of the game base; anda plurality of game pieces having varying configurations and one or more planar surfaces, the game pieces configured to be arranged in stacked orientations on the top surface of the hover platform such that the platform at least partially supports the game pieces stacked thereon in a floating arrangement above the upper surface of the game base,wherein, during play of the levitating stacking block game, game pieces are successively stacked upon the hover platform to form block structures of varying arrangements on the hover platform without the game pieces becoming unstacked.2. The game according to claim 1 , wherein the series of magnets are movable in at least one direction parallel to a plane of the platform so as to allow a user to adjust stability of the platform so as to provide user selectable challenge levels to the stacking block game.3. The game according to claim 2 , ...

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03-09-2015 дата публикации

Multi-functional intelligent ball disk

Номер: US20150246262A1
Автор: Yen-Po Chiu
Принадлежит: Individual

A multi-functional intelligent ball disk discloses: a disk with four surfaces, and an accommodating ball. Four different orbital tracks are respectively provided on the inner edge surface, the outer edge surface, the front surface, and the rear surface of the disk. An operator blows and causes the ball to roll inside the first track, or can also use both hands to hold the disk and cause the bail to roll inside the second, third or fourth track. Accordingly, the multi-functional intelligent ball disk is able to provide functionality offering multi-functional and multi-variable intelligent ball games.

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14-09-2017 дата публикации

RAFFLE DEVICE

Номер: US20170263069A1
Автор: Ylamas Ruy Alvarenga
Принадлежит:

A device used in marketing contests, particularly for the drawing of tickets which are put into a rotating raffle drum (G), and whose main purpose is to provide a dynamic and automated device that, advantageously, allows feeding of tickets even when the rotating drum is moving, enables constant and uniform shuffling of said tickets, thus ensuring randomness of the drawing with greater safety and ease and, at the same time, provides public entertainment. Said raffle device (E) comprises a rotating raffle drum (G), a stand (S), a rotation mechanism (R), a ticket feeding device (D), a compressed air power unit (C) and a power, command and control board (Q), including an electronic control unit (not depicted) such as a PLC. Device (E) may further comprise a ticket swirling mechanism (T) interconnected to a compressed air power unit (C) and a lighting system (not depicted) conveniently associated with the rotating drum (G). 121211121. “RAFFLE DEVICE” , characterized in that it comprises a rotating raffle drum (G) for storing tickets closed on its ends by panels (G) and supported by a stand (S); a rotation mechanism (R) provided with a set of cooperative wheels (R) conveniently attached to the panels (G) central portion , at least one of the wheels (R) being hollow; a ticket feeding device (D) provided with a duct (D) arranged inside at least one of the wheels (R) and conveniently attached to the central region of at least one of the panels (G) of the drum (G); and at least one of the wheels (R) being actuated by a proper gearbox mechanism (M) to rotate the drum (G).2. “RAFFLE DEVICE” claim 1 , according to claim 1 , characterized in that tickets are inserted into the drum (G) when drum (G) is in motion.3211. “RAFFLE DEVICE” claim 1 , according to claim 1 , characterized in that it comprises a set of cooperative wheels (R) claim 1 , on both sides of the drum (G) claim 1 , conveniently attached to stand (S) in an off-center arrangement relative to the wheel (R) central ...

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27-09-2018 дата публикации

SYSTEM AND METHOD FOR DERIVING SPATIAL SEQUENCE OF MULTIPLE OBJECTS ON AN INTERACTIVE SURFACE

Номер: US20180275266A1
Принадлежит:

The present invention provides a system and accompanying method for deriving spatial sequence of multiple objects on an interactive surface. The system includes an interactive surface and multiple physical objects. Each object is placed within a finite three-dimensional space on the interactive surface, and embedded with an RFID tag. The interactive surface further includes an RF module, an antenna, a host, an adjustable matching network, a channel switch, and an output module. The host instructs the channel switch to change the parameters of the components of the adjustable matching network to generate a series of resonance frequencies. And the host instructs the antenna to read the RFID tags at the series of resonance frequencies, with an effective reading range of the antenna changing as the resonance frequency changes. The host receives information of multiple sets of RFID tags in multiple readings, derives a spatial sequence of the objects placed on the interactive surface, and provides the output signal or action through the output module. The invention could be applied to the Tower of Hanoi game. 1. A system for deriving spatial sequence of multiple objects on an interactive surface , comprising:an interactive surface embedded with an RF module, an antenna, a host, an adjustable matching network, and a channel switch;a plurality of objects placed within a finite three-dimensional space on the interactive surface, each object embedded with an RFID tag;wherein, the host instructs the channel switch to change the parameters of the components of the adjustable matching network to generate a series of resonance frequencies,and wherein, the host instructs the antenna to read RFID tags at the series of resonance frequencies, with an effective reading range of the antenna changing as the resonance frequency changes,and wherein, the host receives information of multiple sets of RFID tags in multiple readings, and derives a spatial sequence of the objects placed on the ...

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17-09-2020 дата публикации

Stacking Cups

Номер: US20200289917A1
Автор: Chait Yochanan
Принадлежит:

A stacking cup is provided including a side wall having a rim on a first end thereof defining an upper opening; a bottom portion defined on a second end of the side wall such that the sidewall and the bottom portion define a vessel having the upper opening; at least one engaging element defined on the bottom portion the engaging element being configured to engage a portion of a rim of another cup such that the other cup is securely held by the engaging element.

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17-09-2020 дата публикации

ARCADE GAME WITH ALUMINUM CAN TARGETS

Номер: US20200289918A1
Автор: JR. Stephen P., Shoemaker
Принадлежит:

The present invention is an arcade game with a crane mechanism that uses a suction device to capture and extract beverages in aluminum cans. The arcade game may use a rotating playing field where the targets sit on a turn-table type rotating disk, or the targets may be arranged on a stationary playing field. The pick-up device can use a joystick or other type of player controls to maneuver the pick-up device over the intended target, and then lowered onto the bottom surface of the inverted can in an attempt to extract the target from the playing field. The pick-up device preferably uses a suction cup that, if positioned directly over the bottom surface of the inverted can, will make a seal with the can and allow the can to be lifted from the playing field. If the suction cup is not placed directly over the can such that a seal is not established, the pick-up device will not be able to apply a fully negative pressure between the can and the pick-up device, and the attempt will fail. In the event of a successful attempt, the can is transferred to a retrieval bin adjacent the playing field where the player can obtain the prize.

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02-11-2017 дата публикации

Character based games and methods of play

Номер: US20170312643A1
Принадлежит: Maya Group Inc

Character based games and methods of play are provided. In preferred embodiments, the character based games include hydrophobic game boards that use characters formed from water or other liquids with surrounded or suspended character features. In a preferred embodiment, a method of play is provided. The method of play comprises: adding a character feature to water; placing the water including the character feature on a hydrophobic play surface such that the water forms a bead surrounding the character feature; and manipulating the hydrophobic play surface to cause the bead of water including the character feature to move to different locations on the play surface.

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23-11-2017 дата публикации

THROWING GAME KIT AND RELATED METHODS

Номер: US20170333770A1
Автор: Maich Jacob
Принадлежит:

The disclosure concerns a collapsibly foldable throwing game kit for convenient storage and portability. The throwing game kit is configured for use indoors and outdoors, and includes a game grid having a plurality of grid receptacles, one or more throwing projectiles, a set of game cards, and score cards. The throwing game kit optionally includes a dowel for elevating one side of the game grid for orienting the game grid at an angle about a surface on which the game grid is placed. Related methods for playing various games using the throwing game kit are also described. 1. A throwing game kit , comprising:a collapsibly foldable game grid, the game grid comprising a plurality of grid receptacles, each of the grid receptacles being disposed within one of a plurality of grid columns and one of a plurality of grid rows, wherein the number of grid receptacles is a product of the grid rows and the grid columns of the game grid;one or more throwing projectiles, each of the projectiles being configured with a size suitable for fitment within the grid receptacles;a set of game cards, each game card of the set containing information corresponding to a target pattern, wherein the target pattern is associated with one or more of the grid receptacles of the game grid; anda score card, the score card including at least one graphic representation of the game grid, wherein the score card is configured to be marked as a game is played using the throwing game kit.2. The throwing game kit of claim 1 , said collapsibly foldable game grid comprising a flexible base having a periphery associated therewith claim 1 , and one or more walls extending perpendicularly from the base about the periphery thereof.3. The throwing game kit of claim 2 , said base comprising a rectangular base claim 2 , wherein the collapsibly foldable game grid comprises four walls extending perpendicularly from the rectangular base about the periphery thereof claim 2 , with one of said four walls disposed at each ...

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15-11-2018 дата публикации

VACUUM CRANE GAME WITH PERFORATED TARGETS

Номер: US20180330577A1
Автор: JR. Stephen P., Shoemaker
Принадлежит:

A crane game with a vacuum head adapted to pick up objects with a smooth extraction surface is disclosed wherein the objects, or targets, include perforations that present a more challenging target by reducing the available extraction surface. Targets include one or more perforations that may prevent a seal from being formed with the suction head, denying extraction of the target by the vacuum head. Values may be assigned to the targets based on the number of perforations. 1. A vacuum crane amusement apparatus having a target bin for housing a plurality of targets , a vacuum head including a peripheral lip at a first end for engaging a target in a sealing relationship , a pump for introducing suction at the peripheral lip to capture a sealingly engaged target , a control for maneuvering the vacuum head within the target bin , and an extraction chute for removing captured targets from the target bin , the apparatus further comprising:a plurality of planar targets in the target bin having an extraction surface characterized by a smooth contour engageable with the peripheral lip of the vacuum head in a sealing relationship, the extraction surface further characterized by at least one perforation interrupting said smooth contour such that said perforation thwarts capture of the target by the vacuum head if disposed between the peripheral lip of the vacuum head and the extraction surface by preventing a sealing engagement therebetween.2. The amusement device of wherein the targets are gift cards.3. The amusement device of wherein the perforations on the target are varying sizes.4. The amusement device of wherein the targets differ in quantity of perforations.5. The amusement device of wherein the targets are assigned a redemption value corresponding to the quantity of perforations. The present invention relates to amusement devices known as vacuum crane games, and more particularly to a vacuum crane game with targets having perforated surfaces such that the targets can ...

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07-12-2017 дата публикации

GEAR-BASED MECHANICAL PUZZLE

Номер: US20170348590A1
Принадлежит:

A multi-surfaced gear-based mechanical puzzle where the objective is to choose the proper sized gear and position on the surface(s) from available holes to have the gears align and rotate in unison on one or multiple surfaces, flat or curved, from a dictated start point to a dictated finish point. 1. A puzzle has one or more playing surfaces and a number of different sized drive members which can be rotatably mounted on the playing surface at different locations , wherein the drive members may be placed into relative alignment with each other with multiple combinations of differently sized drive members and routes available on the surface to achieve the different specific challenges of going from a starting point to an end point.2. A puzzle according to wherein markings are provided on said surface to identify different points.3. A puzzle according to wherein the playing surfaces are arranged as an open cube and the multitude of drive members of differing sizes can be stored within the interior of the cube.4. A puzzle according to wherein said drive members are mounted on a peg that can be inserted into any one of a multitude of mounting holes allowing for drive member placement options.5. A puzzle according to claim 4 , wherein a plurality of holes are provided in the playing surface(s).6. A puzzle according to wherein said drive members are gears.7. A puzzle according to claim 6 , including a plurality of different sized gears.8. A puzzle according to claim 6 , wherein gears are positioned to overlap an edge of a playing surface and engage a gear mounted on an adjacent playing surface.9. A puzzle according to wherein said gears are angularly disposed. The present invention relates to a puzzle.Puzzles are designed to stimulate intellectual curiosity by providing a challenge to the player. Usually an objective is defined and the player must solve the puzzle to achieve that objective. A puzzle will commonly present a number of apparent solutions to the objective, but ...

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14-11-2019 дата публикации

BUILDING AND DEMOLITION GAME APPARATUS AND CONTROL METHOD THEREOF

Номер: US20190344161A1
Автор: Yueh Chao-Yu
Принадлежит:

A building and demolition game apparatus includes a base, a plurality of rectangular block elements, a monitoring unit, a game control unit and a force generating unit. The base has an assembly platform located on an upside of the base. The rectangular block elements layered to form a tower, which is stood on the assembly platform. The tower has upper and lower layers held by frictional coupling between the layers. The tower height increases during game play by removing block elements from one or more lower layers to build up successive upper layers upon the assembly platform. The monitoring unit is disposed in the base to obtain at least two boundary conditions by continuously monitoring. The game control unit is disposed in the base to generate a control signal according to a predetermined threshold and the at least two boundary conditions. The force generating unit is disposed in the base and under the assembly platform. The force generating unit is applying a force forward to the assembly platform according to the control signal generated by the game control unit. 1. A building and demolition game apparatus , comprising:a base, which has an assembly platform;a plurality of rectangular block elements, which are stacked to form a columnar tower for mounting the assembly platform, the columnar tower has a plurality of lower layers and upper layers, and adjacent layers are stacked in alternating direction to form friction combination between layers, the rectangular block element is moved from one of lower layers to form continuous upper layer during gaming;a monitoring unit, which is placed on the base corresponding to the assembly platform, and continuously performs monitoring to collect at least two boundary conditions;a game control unit, which is arranged in the base and generates a control signal according to a predetermined threshold and the at least two boundary conditions; anda force generating unit, which is arranged in the base and below the assembly ...

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13-12-2018 дата публикации

GAME SYSTEM

Номер: US20180353844A1
Принадлежит:

A game system includes: a balloon; an air supply source; an air supply pipe that connects the balloon with the air supply source; and a control device that executes a game, and when the game is not cleared within a predetermined time limit, performs control for producing a game effect of bursting the balloon having been inflated. 1. A game system comprising:a balloon;an air supply source;an air supply pipe that connects the balloon with the air supply source; anda control device that executes a game, and when the game is not cleared within a predetermined time limit, performs control for producing a game effect of bursting the balloon having been inflated.2. The game system according to claim 1 , further comprising a balloon bursting mechanism for bursting the balloon claim 1 ,wherein the air supply pipe branches into two systems including a first air supply pipe connected to the balloon, and a second air supply pipe open to the atmosphere; andwherein the control device performs control for supplying air from the air supply source to the balloon via the first air supply pipe until a predetermined period of time elapses, and when the predetermined period of time has elapsed, performs control for causing air from the air supply source to be discharged from the second air supply pipe, and for operating the balloon bursting mechanism to produce the game effect.3. The game system according to claim 2 ,wherein the control device performs control for operating the balloon bursting mechanism according to an operation by a player when the game is cleared.4. The game system according to claim 1 ,wherein a playing field of a player is enclosed by four wall bodies; andwherein the balloon is disposed on one of the four wall bodies and a screen for displaying a game screen is disposed on at least one of the three remaining wall bodies. Japanese Patent Application No. 2017-115054, filed on Jun. 12, 2017, is hereby incorporated by reference in its entirety.The present invention ...

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19-11-2020 дата публикации

Stacking Board Game and Method of Making and Using the Same

Номер: US20200360800A1
Автор: Taylor James MacLean
Принадлежит:

The presently disclosed subject matter is directed to an interactive board game. The game includes a game board, one or more base pieces, a plurality of playing pieces, and at least one chance device (e.g., playing dice). The base pieces are inserted and/or adhered into apertures formed in the playing board and thus are used as foundations to support the playing pieces. The object of the game is to stack playing pieces vertically on the base pieces to create a tower structure. The playing pieces are constructed in a variety of shapes and sizes, each with an assigned value, such that successful stacking rewards the player with points. 1. A game apparatus comprising:a playing board defined by a top surface, a bottom surface, and at least one aperture;one or more base pieces sized and shaped to fit into the at least one playing board apertures;a plurality of playing pieces taken from sets of 6-12 uniquely shaped playing pieces; andat least one chance device.2. The game apparatus of claim 1 , wherein the top face of the playing board comprises a support surface that includes cloth claim 1 , foamed material claim 1 , plastic claim 1 , air cellular material claim 1 , paper claim 1 , or combinations thereof.3. The game apparatus of claim 1 , wherein at least one of the playing board claim 1 , base pieces claim 1 , or playing pieces include an ornamental design.4. The game apparatus of claim 1 , wherein the apertures have about the same size and shape.5. The game apparatus of claim 1 , wherein the apertures have a width and length of about 2-10 inches.6. The game apparatus of claim 1 , wherein the playing board includes a folding feature.7. The game apparatus of claim 1 , wherein the base pieces are substantially planar to allow for successive stacking thereon.8. The game apparatus of claim 1 , wherein at least one playing piece comprises a centered or off-centered weighted element.9. The game apparatus of claim 1 , wherein the chance device includes at least one six-sided ...

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19-12-2019 дата публикации

SHAPES STACK UP GAME

Номер: US20190381394A1
Принадлежит:

A compact mechanical toy is provided. The toy is a base coupled to several stacks including multiple story and a plurality of movable disks. The toy includes a first part including one stack having different shaped stories that go from largest to smallest starting from the bottom which fits any one of the disks at one time. The toy further includes a second part movable disks coupled to the first part, the second part including complex embodied cavity shaped to fit each of the plurality of movable disks that matches all multiple stories attributes in a certain order. The object of the game is to move each of the plurality of disks from a first stack to the opposite stack. 1. A game including plurality of multiple story towers and moveable disks comprising:2. The game of claim 1 , comprising a several identical stacks.3. The stacks of claim 2 , wherein said stacks are comprising multiple stories.4. The stories of claim 3 , wherein said stories each having different shapes.5. The shapes of claim 4 , wherein said shapes having graduated sizes.6. The sizes of claim 5 , wherein said size determine order such that a biggest shape at the bottom and the smallest shape is at the top.7. The game of claim 1 , further comprising a plurality of movable disks with embodied cavity.8. The embodied cavity of claim 7 , comprising a matching stories attributes.9. The plurality of movable disks of claim 7 , wherein each disks is a different texture.10. The disk of claim 7 , wherein each disks having graduated sizes.11. The embodied cavity of claim 7 , further comprises the cavity shapes are in order such that the biggest shape is in the biggest disk and a smallest shape is in the smallest disk.12. The stacks of claim 2 , wherein said stacks are coupled to base.13. The stories of claim 3 , wherein said stories fit all disks on the single stack.14. The multiple stories of claim 6 , further comprises each of the disks nests on top of the direct coupled lower story.15. The game of claim 1 ...

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09-01-1979 дата публикации

Pyramid building game

Номер: US4133538A
Автор: David W. Ambrose
Принадлежит: Individual

A game which can be played by two or more players wherein each player receives an individual game set having a storage box containing three groups of building blocks, the blocks of each group being of the same configuration. The cover of the storage box serves as the gameboard for that player, and includes receptacles for holding one face of a regular pyramid structure having a square base. The building blocks are assembled on the gameboard to form the pyramid structure on the gameboard. The blocks of a first group are in a particular shape whereby, when positioned on the gameboard they each produce a four faced regular pyramid extending upwardly from the gameboard. The blocks of the second group are in the shape of a symmetrical octahedron having a bifurcated lateral edge defining a pair of angularly oriented faces that extend toward the central vertex. The blocks of the third group are in the shape of a four faced oblique pyramid having a parallelogram base. The building blocks within each storage box are distinguishingly identified from the other building blocks in other storage boxes.

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15-05-1990 дата публикации

Game

Номер: SU1563718A2

Изобретение относитс  к производству игр и позвол ет повысить занимательность. Игра содержит заполненную жидкостью прозрачную цилиндрическую емкость 1, установленные внутри емкости 1 неподвижные 2 и подвижные 3 диски с выполненными в них сквозными отверсти ми 4, образующими неупор доченную систему ходов дл  размещенного внутри них с возможностью свободного перемещени  шарика 5. При этом на боковой поверхности подвижных дисков 3 имеютс  металлизированные полосы, а шарик 5 также выполнен с возможностью магнитного взаимодействи  с установленными в размещенном на емкости 1 кольце 6 посто нными магнитами, причем кольцо 6 размещено на емкости 1 с возможностью перемещени  и вращени  относительно нее. 5 ил. The invention relates to the production of games and allows for increased entertainment. The game contains a transparent cylindrical container 1 filled with liquid, fixed 2 inside the container 1 and 3 movable discs with through holes 4 formed in them forming a disordered system of moves placed inside them for free movement of the ball 5. The disks 3 have metallized stripes, and the ball 5 is also made with the possibility of magnetic interaction with permanent magnets mounted on the ring 6 placed on the tank 1, the ring 6 placed on the tank 1 with the possibility of movement and rotation relative to it. 5 il.

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02-10-1984 дата публикации

Manipulative tile game

Номер: US4474371A
Автор: Marvin A. Silbermintz
Принадлежит: Individual

A game comprising a first device for establishing a pattern of different indicia, including nine colored faces, and a second device having a plurality of square colored tiles of the same colors and greater than the number of colored faces. The tiles fit in a tray having an area greater than all the tiles by at least the area of one tile. Players attempt to match the pattern of colors on the first device by manipulating the tiles in the tray. A mask is provided for placement over the tray to cover all but nine of the tiles located in a predetermined area of the tray corresponding to the area of the pattern.

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02-12-2022 дата публикации

a play method and play cube-block

Номер: KR20220159117A
Автор: 신승호
Принадлежит: 신승호

본 발명은 실내.외에서 즐길수 있는 놀이기구 블록으로, 다양한 형태로 조합.배치가 가능하게 이루어져 놀이기구 설치자와 놀이 주체인 어린이의 창의적 의견을 반영하여 놀이기구를 구성할 수 있는 놀이기구 블록에 관한 것이다. 이러한 본 발명은 길이방향으로 관통형성되고, 입출입구(D)가 구비되며 각 면에 손으로 잡거나 발을 넣어 밟을 수 있는 서로 상이한 크기를 갖는 다양한 모양의 홀(H1)(H2)이 구비되는 블록(100)을 수직 및 수평으로 상호 조합사용하거나 일정한 간격으로 이격 하여 봉부재로 상호 연결사용하되, 상기 입출입구(D)와 큰 홀(H2)을 통해 블록 내부로 숨는 숨바꼭질 놀이를 제공하고, 상기 홀(H1)을 잡거나 밟고 올라가는 등벽 놀이를 제공하고, 상기 봉부재를 손으로 잡고 건너거나 체력을 단련하는 놀이를 제공하고, 상기 블록을 관람석이나 좌석 테이블처럼 조합하여 쉬며 이야기할 수 있는 공간을 제공하고, 상기 블록(100)의 내부와 블록 사이를 통과하며 잡기놀이나 미로찾기놀이를 제공하는, 것을 특징으로 한다.

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24-12-1992 дата публикации

STORAGE SUPPORTS FOR A GAME WITH A MOBILE BASE STRUCTURE.

Номер: FR2666749B1
Автор: NOËL Gérard
Принадлежит: NOËL Gérard

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30-04-1987 дата публикации

Three-dimensional spatial labyrinth game

Номер: FR2589076A1
Автор:
Принадлежит: ROYER Yves

DISPOSITIF POUR FAIRE CIRCULER UNE BOULE DANS UN VOLUME COMPARTIMENTE POUR ETRE UTILISE COMME JEU TRIDIMENTIONNEL DE LABYRINTHE SPATIAL. L'INVENTION CONCERNE UN DISPOSITIF DE TYPE LABYRINTHE PERMETTANT LA PERCEPTION DE L'ESPACE PAR L'ASSEMBLAGE D'UNE STRUCTURE SPATIALE INTERNE DE CLOISONS 1 ET 2 ENTRECROISEES DECOUPANT LE VOLUME EN 27 SOUS-CASES (ET PLUS GENERALEMENT N SOUS-CASES) DANS LESQUELLES CIRCULE UNE BOULE PASSANT PAR LES ORIFICES 7. LA STRUCTURE INTERNE EST FERMEE SUR SES SIX FACES PAR DES PANNEAUX CARRES DE MATIERE RIGIDE TRANSPARENTE 11. L'ENVELOPPE EST CONSTITUEE PAR UNE ARMATURE DE DOUZE ARETES-EQUERRES OU SELON UNE VARIANTE PLUS ESTHETIQUE, ET POUR LE MODELE DE 27 SOUS-CASES, PAR DES CLOISONS DE PROLONGATION 4 ET 5 ASSEMBLEES PAR ENTAILLES A MI-BOIS 6 ET 6, PROLONGEANT LA STRUCTURE INTERNE EN UN ASSEMBLAGE DE 6 DISQUES. LE DISPOSITIF SELON L'INVENTION EST PARTICULIEREMENT DESTINE A UNE UTILISATION LUDIQUE ET PEUT SERVIR DE SUPPORT PUBLICITAIRE.

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09-01-1987 дата публикации

BOARD GAME WITH MOBILE BASIC STRUCTURE

Номер: FR2555909B1
Автор: [UNK]
Принадлежит: NOËL Gérard

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30-05-1980 дата публикации

INDOOR AIR GAME

Номер: FR2440211A1
Автор: [UNK]
Принадлежит: BARLOW GORDON DESIGN

LE JOUET CONCERNE UN SYSTEME DE TRANSPORT PAR TUBES DANS LESQUELS ON FAIT PASSER DE L'AIR. IL COMPREND UN DISPOSITIF DE POMPE A AIR POUR FOURNIR DE L'AIR COMPRIME POUR TRANSPORTER LES OBJETS DANS LES TUBES, DES MOYENS POUR Y COMMANDER LE DEBIT D'AIR, ET DES MOYENS POUR Y COMMANDER LE SENS DU COURANT D'AIR. UNE CONDUITE DE DISTRIBUTION COUPLE LA POMPE A AIR AUX TUBES. DES VANNES ENVOIENT SELECTIVEMENT L'AIR DE LA POMPE DANS LES TUBES OU L'ASPIRENT VERS LA POMPE. DES PARKINGS SONT PREVUS AUX BOUTS DES TUBES POUR LES OBJETS. THE TOY CONCERNS A SYSTEM OF TRANSPORT BY TUBES IN WHICH AIR IS PASSED. IT INCLUDES AN AIR PUMP DEVICE FOR SUPPLYING COMPRESSED AIR FOR TRANSPORTING THE OBJECTS IN THE TUBES, MEANS FOR CONTROLLING THE AIR FLOW THERE, AND MEANS FOR CONTROLLING THE DIRECTION OF THE AIR FLOW. A DISTRIBUTION LINE COUPLES THE AIR PUMP TO THE TUBES. VALVES SELECTIVELY DELIVER AIR FROM THE PUMP TO THE TUBES OR SUCK IT TO THE PUMP. PARKINGS ARE PROVIDED AT THE ENDS OF THE TUBES FOR OBJECTS.

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31-05-1922 дата публикации

Fairground game

Номер: FR537900A
Автор: Louis Brown
Принадлежит:

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11-09-2015 дата публикации

CYLINDRICAL LABYRINTH

Номер: FR3004360B3
Автор: Cusi Oscar Encina
Принадлежит: Ytres Assembly S L

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05-12-1934 дата публикации

New skill game

Номер: FR774301A
Автор: Cozzo Joseph
Принадлежит:

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08-07-1983 дата публикации

GAME CONSISTING OF PLATES THAT CAN BE HANDLED

Номер: FR2519260A1
Принадлежит: CBS Inc

LE JEU COMPREND UN MOYEN 11 AJUSTABLE DE MANIERE ALEATOIRE POUR ETABLIR DES COMBINAISONS VARIABLES DE REPERES DIFFERENTS ET UN MOYEN 10 POUVANT ETRE MANIPULE SEPAREMENT PAR LES JOUEURS COMPRENANT UNE PLURALITE DE PLAQUETTES MOBILES 16 PRESENTANT DES REPERES DIFFERENTS QUI CORRESPONDENT AUX REPERES DU PREMIER MOYEN POUR PERMETTRE AUX JOUEURS DE REPRODUIRE LA COMBINAISON ETABLIE GRACE A UN DEPLACEMENT SELECTIF DES PLAQUETTES. THE GAME INCLUDES A MEANS 11 RANDOMLY ADJUSTABLE FOR ESTABLISHING VARIABLE COMBINATIONS OF DIFFERENT MARKS AND A MEANS 10 THAT CAN BE MANIPULATED SEPARATELY BY THE PLAYERS INCLUDING A PLURALITY OF MOVABLE PLATES OF THE PREVIOUS 16 PRESENTER PLAYERS TO REPRODUCE THE ESTABLISHED COMBINATION THANKS TO A SELECTIVE MOVEMENT OF THE PADS.

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02-05-1904 дата публикации

Table system-zanzibar

Номер: FR337895A
Автор: Eugene-Emile Savary
Принадлежит: EUGENE EMILE SAVARY

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18-10-1985 дата публикации

Parlour game composed of several supports and numbered balls

Номер: FR2562805A1
Автор: [UNK]
Принадлежит: Davoli Jean Louis

Parlour game characterised in that it comprises pieces 5 and several supports 1, 2, 3 which are equal in number to the number of players, these supports having locations 4 which are marked on the surface or in relief.

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06-07-1906 дата публикации

Travel game table

Номер: FR362705A
Автор: Henri-Ferdinand Morel
Принадлежит: HENRI FERDINAND MOREL

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25-08-1998 дата публикации

Construction game with balls and rings

Номер: CA2198401A1
Автор: Viorel Ioan Neacsu
Принадлежит: Viorel Ioan Neacsu

The invention is a fun game which asks the player to find the solution or the solutions of building a vertical "tower", using balls of different diameters, supported in the structure of the tower by rings positioned on the same vertical axle at different heights. The solution of the game means filling up the whole imaginary cylinder made from rings of the game, the base of the tower and the top-ring with the balls of the game, through the successive laying of the rings and balls (in the inner space of the rings). The difficulty to find the solution, building the tower from the game balls until it passes the top-ring, consists in the big number of ways which appear in the construction because of the number of balls in sets of different diameters and the number of the sets of the tower's legs of different heights. The number of possible combinations, results from the number of different diameters of the balls and the number of different heights of the legs on each level of the tower, it can be increased or decreased from design and output process to change the difficulty of the game. Any of the ways of fabrication of the game will have a fixed number of sets of different legs and a fixed number of legs of the same height in each set, a fix number of rings with the same inner diameter, a fixed number of sets of different balls and a fixed number of balls of the same diameter in each set. With this data and with the specification that the supporting rings have the same inner diameter, equal to the diameter of the tower's base, the player must build the game in such way that every added ball is supported at its base from the tower's base or upon other balls and held in by a ring. Any wrong way of building it is if the balls on any level fall through the middle of the rings. Even if the first couple of levels are stable that does not mean that the whole tower can be built. The limited number of balls with the same diameter makes the game harder to ...

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09-11-2001 дата публикации

Weight training apparatus has hand-held ring with channel to receive movable ball weight

Номер: FR2808451A3
Автор: Wen Pin Hsu
Принадлежит: Individual

The training apparatus has a housing (10) with an annular channel (14) and which is gripped by the users hand. A weight ball (20) is movably mounted in the channel to move when the ring is manipulated.

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25-01-1985 дата публикации

Patent FR2519260B3

Номер: FR2519260B3
Автор: [UNK]
Принадлежит: CBS Inc

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19-07-2001 дата публикации

Activity-directed stacking piece game

Номер: CA2396177A1
Принадлежит: Individual

A stacking piece game includes a plurality of game pieces stackable in layers, with each game piece being associated with one of a plurality of task classes and one of a plurality of activities associated with the one task class. At least one of the game pieces includes a task class indicia identifying the one task class and an activity description of the one activity. The game is played by (1) stacking the game pieces in layers to form a tower; (2) removing one of the game pieces from the tower; (3) performing an activity determined in accordance with at least the indicia of the removed game piece; (4) returning the removed game piece to the tower upon completion of the activity; and (5) repeating the removing, and returning steps amongst players of the game until the tower collapses.

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29-08-1882 дата публикации

Spelling-puzzle

Номер: US263580A
Автор:
Принадлежит:

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27-05-1980 дата публикации

Three dimensional alignment game

Номер: US4204685A
Автор: Clyde K. Jones
Принадлежит: Individual

A three dimensional alignment game comprising an upstanding gameboard structure and pieces for selective placement therein. The upstanding structure is comprised of five horizontally disposed levels or tables in vertical alignment with each other. Each table is formed of aluminum wire to provide a circular array of eight openings. Each opening of a given table is vertically aligned with corresponding openings of the tables above and/or below the given table. The pieces are in the form of pegs sized to be received in and supported by the openings. Each player receives a plurality of color distinguished pegs and the players take turns placing the pegs in the openings in an effort to be the first to achieve a grouping of five pegs either (1) in vertical alignment, (2) adjacent to each other on a single table, or (3) in one step offset relation from table to next adjacent table.

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03-01-1995 дата публикации

A multipurpose top

Номер: KR950000549U
Автор: 정안순
Принадлежит: 정안순

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27-08-2003 дата публикации

Stacking brick tower game

Номер: CN1119189C
Принадлежит: POKONOBE ASSOCIATES

一名或多名游戏者用单个积木搭建可拆移的堆垒。至少可以用两种类型的积木来搭建堆垒,采用具有不同的物理特性的两种类型的积木(例如正方形积木与矩形积木),它们相互作用影响堆垒的稳定性及/或者拆移哪块积木更容易。堆垒的每一层可以用相似物理特性的积木来形成,但是至少堆垒的两个相邻的层面是由不同形状,尺寸和/或数目的积木来组成。不同的物理特性还可以包括重量,表面结构和/或摩擦系数,从而使得拆移堆垒中相对于其它类型的积木具有特定空间关系的某一种类型积木更容易或更难。两种或多种堆垒搭建积木可以组合成整套完备的堆垒搭建玩具,或者也可用一套非矩形积木来补充已有成套的传统的矩形堆垒搭建积木,由此用较小的费用提供增强的游戏吸引力。积木堆垒也可以在旋转的转盘上搭建以增加游戏者从堆垒的各个角度拆移积木的通路并可限制每一名游戏者拆移的时间。转盘上最好再配置水平仪以为堆垒结构提供水平基面。

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24-09-1974 дата публикации

Pneumatic toy

Номер: CA955280A
Автор: Norman Fabricant
Принадлежит: Individual

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28-05-1989 дата публикации

LAEGGSPEL

Номер: SE8704728L
Автор: S-O Ark
Принадлежит: Hb Arcesso

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27-01-1998 дата публикации

Mirror game

Номер: US5711529A
Принадлежит: Individual

A mirror game including a visual image alteration device has a mirror positioned therein to alter an image seen in the mirror by a person playing the game. A support mechanism is used to hold the mirror adjacent the eyes of the user so that the user looks into the mirror to see the altered image. An attachment device is used to hold the support device to the head of the user so that the support device is suspended therefrom. An upper wall, a lower wall, side walls and a flange member limit the player's vision to only the altered image as seen through the mirror. A method of playing a game comprises selecting a playing surface with a design; selecting a movable member; attaching a mirror adjacent a player's eyes; positioning the mirror so that an image seen in the mirror by the player is altered; disposing an upper wall, a lower wall and side walls for limiting the players ability to see unaltered items; disposing a flange member on the lower wall to limit visualizations to the image of the playing surface seen by the player to that seen in the mirror; and looking into the mirror and moving the movable member along the design.

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28-07-2009 дата публикации

Stacking puzzle and method for playing same

Номер: US7566057B2
Автор: Victor Mascolo
Принадлежит: Victor Mascolo

A stacking puzzle has a substantially horizontal stationary base, a plurality of stacks of playing pieces of progressively larger diameters having bores therethrough and a plurality of upwardly extending pegs. The pegs include shared pegs for receiving playing pieces from two of the stacks and unshared pegs for receiving playing pieces from only one of the stacks. An object of the puzzle is to displace each of the stacks in the fewest number of moves by moving the playing pieces one at a time from peg to peg. A playing piece cannot be placed over a playing piece of the same or smaller diameter and a playing piece from a stack not associated with a particular unshared peg cannot be placed on that unshared peg.

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03-08-1909 дата публикации

Game-board.

Номер: US930151A
Автор: Wilson Brown
Принадлежит: Individual

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18-06-1983 дата публикации

Ball game

Номер: KR830000955Y1
Автор: 정영춘
Принадлежит: 정영춘

내용 없음. No content.

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30-11-2018 дата публикации

Apparatus For Cooperative Game Using Pump

Номер: KR101923952B1
Автор: 박영남
Принадлежит: 에이치알엔진(주)

The present invention relates to a pump type game apparatus through which a few people cooperate to operate a pump to draw one purpose. Therefore, meaning of mutual cooperation is learned, and an interest can be provided. The apparatus comprises: a tube provided with a plurality of air inlets at one side thereof; a block inserted into the tube to move in the longitudinal direction of the tube; a plurality of pumps to inject air into the tube through the air inlets by pumping; and a connector to connect the pump to the air inlets.

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08-02-2013 дата публикации

INTERACTIVE ELECTRONIC LABYRINTH GAME PRACTICAL ON A PLAY AREA SIZE NATURE

Номер: FR2978676A1
Автор: Bernard Trouvilliez
Принадлежит: Individual

Jeu de labyrinthe électronique interactif mobile. Les labyrinthes réalisés dans des champs de maïs ne procurent plus de sensation de recherche quand le public est important; les joueurs ayant tendance à se suivre et ces labyrinthes ne sont pas mobiles. L'invention permet de résoudre ces problèmes : il s'agit d'un labyrinthe dont les cheminements tracés sur une aire de jeux comportent des intersections ou sont disposées une borne (6) .Les joueurs transportent un dispositif mobile (2) qui interagit quand le joueur est à proximité d'une borne. Le joueur se déplace librement sur l'aire de jeu mais le circuit du dispositif mobile déclenche un signal qui avertit le joueur qu'il suit le bon parcours quand le code capté correspond étape par étape au parcours enregistré par l'exploitant. Les joueurs ne se suivent pas le parcours étant différant pour chacun. L'invention peut être exploitée sur les lieux de loisirs et touristiques. Mobile interactive electronic maze game. Labyrinths made in cornfields no longer provide a research feel when the public is important; players tend to follow each other and these labyrinths are not mobile. The invention solves these problems: it is a labyrinth whose paths drawn on a playground have intersections or are arranged a terminal (6) .The players carry a mobile device (2) that interacts when the player is near a terminal. The player moves freely on the playing field but the circuit of the mobile device triggers a signal which warns the player that he is following the correct course when the code captured corresponds step by step to the course recorded by the operator. The players do not follow each other, being different for each one. The invention can be exploited at leisure and tourist places.

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01-02-2011 дата публикации

Spatial game apparatus

Номер: US7878507B1
Автор: John Joseph Dimond
Принадлежит: John Joseph Dimond

A game apparatus with passageways for object passage. Some portions consist of stationary pieces. Each of these contains a plurality of passageways. Other portions consist of multiple pieces. Some of these can be moved and others cannot be moved. Those pieces that can be moved contain a plurality of passageways. The operator of the game moves these pieces via handles. In each position the passageways in the moveable pieces align with passageways in either the portions above or below. As alignments occur, objects drop from one portion to the one below. Mechanisms cause the movement of some pieces to transfer to other pieces. Below the lowest portion are two collection trays on opposite sides of the assembly. By manipulating the movable pieces game operators can cause objects to move down through the apparatus into the collection trays.

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26-08-2010 дата публикации

Hover toy system

Номер: US20100216368A1
Принадлежит: Manley Toys Ltd

Described herein is a hover toy system having a source of air flow and a hover toy in a shape selected from the group consisting of a surfboard, a skateboard, a snowboard or other board like structure.

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16-08-2018 дата публикации

Game table

Номер: TW201829037A
Автор: 帕特里克 法利
Принадлежит: 美商印第安那工業公司

一種遊戲桌被描述為桌上足球(亦稱為美式足球)與空氣曲棍球的遊戲之組合。該遊戲桌可以輕易地在足球遊戲配置與空氣曲棍球配置之間做轉換。在一態樣中,該遊戲桌的側壁包含至少一襯套結構,其允許每個桿子選擇性地被分離。在某些態樣中,該遊戲桌可用來玩使用足球員桿子及人形且使用一漂浮在氣墊上的遊戲件之遊戲。在某些具體例中,可以使用一不對稱遊戲件。

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28-06-2007 дата публикации

Interactive game

Номер: US20070145689A1
Автор: Lynn Carmody
Принадлежит: Carmody Lynn M, Carmody Lynn T

Any interactive game involving a plurality of players where the game includes a game piece and at least one surface. The players are positioned along the outside edge or sides of the surface and form a temporary barrier to try to prevent the game piece from moving past the barrier. In a play of the game, one or more of the players generate and direct air at the game piece to cause the game piece to move relative to the surface. When the game piece or at least a portion of the game piece moves past the barrier, the game ends. A value or score may then be awarded to one or more of the players or teams participating in the game.

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25-05-1971 дата публикации

Box game

Номер: US3580582A
Принадлежит: Individual

A box game for selecting a winner from a group of players, or for designating one person from the group to pay a ''''party penalty,'''' by means of a process and apparatus involving chance and a high degree of interest and suspense, the apparatus consisting of a series of nested and numbered boxes adapted to be removed one at a time in turn by the players, whereby eventually to disclose a ''''token piece'''' concealed between any two successive boxes, and a set of dice adapted to be rolled by a nonplaying ''''dealer,'''' who then places the token in accordance with the roll of the dice and assembles the boxes preparatory to play. The players may preselect and record the number of the box in which they believe the token to be concealed.

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15-06-2005 дата публикации

Activity-directed stacking piece game

Номер: CN1206013C
Принадлежит: POKONOBE ASSOCIATES

一个叠块游戏包括一系列可按层堆叠的游戏片,每一游戏片与一系列任务类中的一个任务类相关联,并与一系列与一任务类相关联的活动中的一个活动相关联。至少游戏片之一包括一个标识一任务的一个任务类以及一个一活动的活动描述。游戏的玩法如下:(1)按层把游戏片堆叠成一个塔;以及(2)从塔中去除游戏片之一;(3)执行一个至少根据所去除的游戏片的标记所确定的活动;(4)在活动完成时,把所去除的游戏片返回到塔中;以及(5)在游戏的游戏者之间重复去除、返回步骤,直至塔瘫塌。

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27-07-2000 дата публикации

Games machine, has nails displaced by controlled hydraulic cylinders

Номер: DE19901665A1
Автор: [UNK]
Принадлежит: KOSBAB DIRK

The games machine has a motor controller for a hydraulic motor and hydraulic cylinder with control valves. These are mounted on a base plate. The machine operation involves locating nails in holes within a wooden block. The nails (1) are displaced by the hydraulic cylinders (4). The cylinders are fed by the control valves (7), which can be operated by several players. The activation requires the entry of coins.

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08-05-2018 дата публикации

Game table

Номер: US9962604B1
Автор: Patrick Farley
Принадлежит: Indian Industries Inc

A game table is illustrates as a combination of the game of table soccer (also called foosball) and air hockey. The game table can be easily converted between a soccer game configuration and an air hockey configuration. In one aspect, the sidewalls of the game table incorporate at least one bushing structure allowing each rod to be selectively disengaged. In certain aspects the game table can be used to play a game using soccer player rods and figures and using a playing piece which floats on an air cushion. In certain embodiments, an asymmetric game playing piece may be used.

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05-06-1984 дата публикации

Puzzle game

Номер: US4452455A
Принадлежит: Individual

A puzzle game comprises a base having a plurality of steps extending upwardly from a circular wall to a top platform. A circular well or raceway extends between the circular wall and the lower of the steps and receives a circular ring therein for rotation thereabout. A plurality of additional rings are rotatably supported on the steps and a center member is supported on the platform. The faces of the rings are slanted upwardly and have line indicia thereon forming a maze pattern. A player rotates the rings which come to a click-stop in a random manner. A maze is created from the outer edge of the device to the center member and vice versa. Scores are awarded to a player in proportion to the length a playing piece is moved by the player through the maze for a given time period. The highest score is awarded the player who negotiates a path through the maze with a playing piece within a specific time period.

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30-10-2018 дата публикации

Lottery ball machine

Номер: US10115258B1
Автор: Chih-Tsung Lo
Принадлежит: BINGOTIMES DIGITAL TECHNOLOGY Co Ltd

A lottery ball machine includes a box body, having tubes at a top thereof; a ball guide seat, having upper through holes and ball return holes at a top thereof and ball passages therein, upper ends of the ball passages being connected to the upper through holes, lower ends of the ball passages being communicated with the tubes; a ball control seat disposed above the ball guide seat, including an upper seat plate assembly having ball outlets, a lower seat plate having limit holes, receiving tubes connected to the limit holes, and displacement plates disposed at the bottom of the lower seat plate; ball tracks, upper ends of the ball tracks being disposed under the ball return holes, lower ends of the ball tracks corresponding to the box body, a gate assembly being provided between each ball track and the box body; and blowers, located under the box body.

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07-01-1941 дата публикации

Game

Номер: US2228180A
Автор: Hjalmar I Pauli
Принадлежит: Individual

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06-11-1973 дата публикации

Tethered ball tic tac toe

Номер: US3770273A
Автор: L Reiner
Принадлежит: Individual

A game of skill which in one form simulates tic-tac-toe. The game includes a self-supporting frame for removably lodging a plurality of indicia-bearing playing cubes above a playing surface. A tethered striker ball is mounted above the playing surface and is adjustable in height with respect thereto for dislodging the playing cubes from the frame by impact-transfer between the striker ball and the playing cubes. Players, in turn, use the tethered ball to dislodge the playing cubes which are then reinserted into the frame, the object being the formation of a row or pattern of player-chosen indicia.

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22-06-2012 дата публикации

Digital media universal elementary stream

Номер: KR101159315B1
Принадлежит: 마이크로소프트 코포레이션

개시된 기술 및 도구는 주어진 포맷의 디지털 미디어 데이터(예를 들어, 오디오, 비디오, 정지 화상 및/또는 텍스트 등)를 디지털 비디오 디스크(DVD)와 같은 광 디스크 상의 데이터를 인코딩하는 데 유용한 전송 또는 파일 컨테이너에 맵핑하는 기술 및 도구를 포함한다. 디지털 미디어 유니버설 기본 스트림은 디지털 미디어 스트림(예를 들어, 오디오 스트림, 비디오 스트림 또는 화상)을, 광 디스크 포맷, 및 브로드캐스트 스트림, 무선 전송 등과 같은 다른 전송을 포함하는 임의의 전송 또는 파일 컨테이너에 맵핑하는 데 사용될 수 있다. 스트림 내의 디지털 미디어의 임의의 주어진 프레임을 디코딩하는 정보는 각각의 코딩된 프레임 내에 포함될 수 있다. 디지털 미디어 유니버설 기본 스트림은 청크라고 불리우는 스트림 컴포넌트를 포함한다. 디지털 미디어 유니버설 기본 스트림의 구현예는 미디어 스트림에 대한 데이터를 하나 이상의 청크를 갖는 프레임에 배열한다. Disclosed techniques and tools are transport or file containers useful for encoding digital media data (eg, audio, video, still pictures and / or text, etc.) in a given format on data on an optical disc, such as a digital video disc (DVD). Includes techniques and tools to map to. The digital media universal elementary stream maps digital media streams (eg, audio streams, video streams, or pictures) to any transport or file container, including optical disc formats, and other transports such as broadcast streams, wireless transmissions, and the like. Can be used to Information that decodes any given frame of digital media in the stream may be included in each coded frame. The digital media universal elementary stream includes a stream component called a chunk. Implementations of the digital media universal elementary stream arrange the data for the media stream into frames with one or more chunks. 디지털 미디어 데이터, 디지털 미디어 스트림, 기본 스트림 Digital media data, digital media streams, elementary streams

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12-09-2017 дата публикации

Interactive system for simulating a treasure hunt

Номер: CA2767075C
Автор: Bernard Trouvilliez
Принадлежит: Individual

Système interactif de simulation de recherche de trésors comprenant une pluralité de pseudo trésors (1) répartis sur une aire de jeu (5) et un détecteur (6) attribué à chaque joueur (7,20,21) adapté pour balayer l'aire de jeu (5) et détecter au moins un pseudo trésor (1) caractérisé en ce qu'il comprend, en outre, des moyens (24) adaptés pour attribuer, à chaque joueur (7,20,21), au moins un pseudo trésor (1) spécifique à trouver dans un délai prédéterminé, chaque pseudo trésor (1) comprenant des moyens d'identification et chaque détecteur (6) étant adapté pour identifier les pseudo trésors (1) balayés et indiquer le ou les pseudo trésors (1) trouvés dans le délai accordé.

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20-03-1992 дата публикации

Storage supports for a parlour game with movable base structure

Номер: FR2666749A1
Автор: NOËL Gérard
Принадлежит: NOËL Gérard

The invention relates to a parlour game comprising: - tablets (panels) emitting messages, each allocated an identification code, - tubes 400a, 400b, 400c, 400d, 400e, 400f receiving messages, each allocated an identification code associating each emitting tablet with each receiving tube, - pieces of paper bearing messages and distributed to each player, - tyres (pneumatic devices) allocated to each player, intended to transport the paper messages of the emitting tablets towards the receiving tubes 400a, 400b, 400c, 400d, 400e, 400f, - launchers 500a, 500b, 500c, 500d distributed to each player for fairly introducing their tyres into one of the receiving tubes 400a, 400b, 400c, 400d, 400e, 400f, - an electronic device 300 manipulated by one of the players, called "the leader", at the beginning of a round of the game and randomly allocating different point values to the messages on the tablets This game is noteworthy in that it comprises a board 200 and a first frame 100 spaced and assembled with respect to each other by a removable fastening device 600, the said first frame 100 being arranged below the said board 200, the said board is composed of two half-boards 210 and 220 so that the lower half-board 210, on the one hand, delimits, with the said first frame 100, a storage space, and so that the upper half-board 220, on the other hand, defines a carrier platform.

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26-01-1983 дата публикации

Maze game

Номер: GB2040172B
Автор:
Принадлежит: Texas Instruments Ltd

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20-02-2008 дата публикации

Roulette device and game control method

Номер: EP1617388B1
Принадлежит: Aruze Corp

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14-10-1997 дата публикации

Wrist excerciser

Номер: US5676622A
Автор: Pamela McFarlane
Принадлежит: Individual

A wrist therapy device comprises a handle, a maze mounted to one end of the handle, an object for following the maze, and a weight mounted to the handle between the handle and the maze. The user grasps the handle and moves the wrist to manipulate the maze so as to move the object along the maze. The maze may be a bent wire and the object a ring encircling the wire. Alternatively, the maze may be a bent tube filled with a viscous fluid and the object a ball within the tube.

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09-03-2004 дата публикации

Stacking block game

Номер: US6702291B2
Принадлежит: Pokonobe Assoc

A stacking block game kit includes a set of game cards, a number of stackable game pieces, and a set of rules for discarding the game cards and for manipulating the game pieces. Each game card has a card point value and depicts a card indicia thereon. The game pieces are stackable in layers having a fixed maximum number of the game pieces. Game piece indicia are applied to the game pieces, with a portion of the game piece indicia being associated with the card indicia. The method of playing the stacking block game involves distributing game cards from the stacking block game kit into card hands amongst players of the game, and constructing a structure from the stackable game pieces. Game cards are then discarded from the card hands in accordance with the set of rules and an associated one of the game pieces, with the discarding step being repeated amongst the players until a predetermined terminating step is obtained. Once the terminated step is reached, an aggregate point value is determined for each player at least from the card point values of the game cards remaining in the player's card hand.

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02-02-1993 дата публикации

Collapsible toy building

Номер: US5183427A
Автор: A. Allen Draper
Принадлежит: Individual

A toy collapsible house. A column of stacked segments supports the house, held together by a spring tensioned cord, impact triggered release of which slides stiff cord portions away from segment junctions, allowing column and house collapse. The column cord is lifted from above the roof to reassemble the house.

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09-08-1999 дата публикации

Toys, preferably for animals

Номер: DK0775002T3
Автор: Kurt Lind Jorgensen
Принадлежит: Kruuse Joergen As

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21-10-1980 дата публикации

Maze puzzle

Номер: US4229006A
Автор: Harold Morse
Принадлежит: Individual

A gameboard, having a recessed playing area, with a series of pivoted shapes, each being a portion of a geometrical shape, secured in spaced relation in the recessed area, and a freely movable, mating piece for each geometrical shape, provides a maze having the object to move randomly placed free pieces to their mating pivoted pieces.

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10-10-2014 дата публикации

Spatial logic gaming device improving skills, such as game-labyrinth

Номер: RU2530394C2
Принадлежит: Арт & Смарт Егг Кфт.

FIELD: health, games.SUBSTANCE: invention relates to a spatial gaming device improving logic skills and dexterity, in particular game-labyrinth having the correct, incorrect or disordered covering form. The gaming element is a pin (7) with a head (9) located at each end of the rod (8) of the pin (7), and the covering form is implemented in the form of a housing (1, 101, 201) containing a static or a dynamic spatial labyrinth made in accordance with the spatial geometric configuration of heads (9) and the rod (8) of the pin (7), and enables to move the pin (7) with the spatial areas (2, 3, 4, 5, 10, 12, 13, 109, 110, 111 , 113, 114, 115, 209, 210, 211, 214, 215, 216, 219, 220) of the track located in the housing (1, 101, 201) and the housing parts (102, 103, 202, 203). The parts (2, 3, 4, 5, 10, 12, 13, 109, 110, 111, 113, 114, 115, 209, 210, 211, 214, 215, 216, 219, 220) of the track form the housing of the labyrinth and are located so that the pin (7) can be moved on them, step by step, and the pin (7) is made with the ability of rotation in directions parallel or perpendicular to the axis of the housing (1, 101, 102) in the directions perpendicular or parallel to its own axis, with the ability of free rotation through the combination of the preceding rotations or movement along a space curve as it passes through the labyrinth. The housing parts (102, 103, 202, 203, 204) are made with the ability to move relative to each other while moving the pin (7) on them. The labyrinth provides movement of the pin (7) generated by the incremental movement of housing parts, and the length of the rod (8) of the pin (7) is chosen at least equal to the transverse dimension of the housing (1, 101, 201), and at least one of the heads (9) is located outside the housing (1, 101, 201) for movement of the pin (7), and the labyrinth is mounted in the housing (1, 101, 201) ensuring the insertion and extraction of the pin in the appropriate places, the pin (7) is protected against removal ...

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30-06-1995 дата публикации

SLIDING LABYRINTH.

Номер: FR2703260B1
Принадлежит: FOURNIER Olivier

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01-09-1981 дата публикации

Educational toy

Номер: US4286952A
Автор: Mary E. Roche
Принадлежит: Individual

An educational toy comprising an open top rectangular box having a plurality of like bottom sockets in a spaced apart relationship in its bottom and a truncated corner post at each interior corner, a plurality of rectilinear platform blocks of different heights each of which is provided with a mounting post that extends from and perpendicular to the bottom thereof and which post is adapted to be removably inserted into any bottom socket, a color board adapted to be removably placed in the top of the box and to sit on the truncated corner posts and having a plurality of distinctively colored figures equal in number to the number of bottom sockets painted or otherwise provided on one surface thereof in a spaced apart relationship, and a grate adapted to be removably placed in the top of the box and to sit on the truncated corner posts and having a plurality of spaced apart openings therein equal in number to the number of bottom sockets and adapted to receive a plurality of game blocks slidably inserted lengthwise therethrough, and a plurality of game blocks having heights inversely proportioned in relation to the heights of the plurality of platform blocks and painted or otherwise provided on their ends with distinctive colors corresponding to the colors on the color board, and adapted to be slidably inserted lengthwise through the openings in the grate.

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30-10-1962 дата публикации

Game apparatus

Номер: US3061313A
Автор: Greene Sanford
Принадлежит: Individual

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20-11-1993 дата публикации

Electric maze learning device or game apparatus and printed circuit switch and method of fabricating same

Номер: CA2094312A1
Принадлежит: Interel Inc

2800.03 PATENT Abstract of the Invention A printed circuit board switch and a method for producing it are shown. The switch includes a conductive plug of a first diameter, and a printed circuit board. The printed circuit board defines a first hole of substantially the first diameter, a pair of half circles of a substantially smaller second diameter on opposite sides of the first hole extending outward and away from the center of the first hole, and first and second conductive switch poles on at least one side of the board on opposites sides of the first hole and extending into and along opposite sides of the sides of the first hole. With this switch configuration, closure of the first and second conductive switch poles is effected when the conductive plug is inserted into the first hole.

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19-12-1967 дата публикации

Puzzle game apparatus

Номер: US3359004A
Автор: Lonnie T Ellis
Принадлежит: Individual

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