05-12-2013 дата публикации
Номер: US20130321409A1
A method for rendering a stereoscopic view, the method comprising the steps of defining a stereoscopic scene view () comprising representation of a scene object (), receiving a left-eye texture () and a right-eye texture () for the scene object () and generating a left-eye scene view () comprising the left-eye texture applied to the representation of the scene object and the right-eye scene view () comprising a right-eye texture applied to the representation of the scene object. The method further comprises the steps of, prior to generating the left-eye scene view and the right-eye scene view, determining a value of the texture parallax (P,P) between the left-eye texture () and the right-eye texture () and offsetting the left-eye texture () and the right-eye texture () by a half of the value of the texture parallax (P P) in opposite directions such as to provide an offset left-eye texture () and an offset right-eye texture () with a texture parallax equal to zero. 114-. (canceled)15. A method for rendering a stereoscopic view , the method comprising the steps of:{'b': 102', '112, 'defining a stereoscopic scene view () comprising representation of a scene object (),'}{'b': 203', '206', '112, 'receiving a left-eye texture () and a right-eye texture () for the scene object (),'}{'b': 101', '107, 'generating a left-eye scene view () comprising the left-eye texture applied to the representation of the scene object and the right-eye scene view () comprising a right-eye texture applied to the representation of the scene object,'}characterized in that it further comprises the steps of, prior to generating the left-eye scene view and the right-eye scene view,{'b': 1', '2', '203', '206, 'determining a value of the texture parallax (P, P) between the left-eye texture () and the right-eye texture (),'}{'b': 203', '206', '1', '2', '601', '602, 'offsetting the left-eye texture () and the right-eye texture () by a half of the value of the texture parallax (P, P) in opposite ...
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