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Небесная энциклопедия

Космические корабли и станции, автоматические КА и методы их проектирования, бортовые комплексы управления, системы и средства жизнеобеспечения, особенности технологии производства ракетно-космических систем

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Мониторинг СМИ

Мониторинг СМИ и социальных сетей. Сканирование интернета, новостных сайтов, специализированных контентных площадок на базе мессенджеров. Гибкие настройки фильтров и первоначальных источников.

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Форма поиска

Поддерживает ввод нескольких поисковых фраз (по одной на строку). При поиске обеспечивает поддержку морфологии русского и английского языка
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Применить Всего найдено 875. Отображено 193.
31-03-2010 дата публикации

A calculator for junior and secondary children

Номер: GB0201002192D0
Автор:
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02-02-2011 дата публикации

Geometrical shape apparatus

Номер: GB0201021988D0
Автор:
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22-09-2004 дата публикации

No title

Номер: GB0000418816D0
Автор:
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25-03-1977 дата публикации

CODER FUR AN INSTRUCTIONAL SYSTEM

Номер: AT0000335772B
Автор:
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09-02-1988 дата публикации

MULTI-MODAL EDUCATIONAL AND ENTERTAINMENT SYSTEM

Номер: CA1232445A
Принадлежит: NARAYANAN SARUKKAI R, NARAYANAN, SARUKKAI R.

A multi-modal automated educational and entertainment device having improved functional versatility and which requires relational positioning of input data by the user which corresponds to required manual operations and procedures. The device comprises a tablet having a non-relational section for input of control or redefined information and at least one relational section for input of data, a stylus for activating the non-relational and relational sections of the tablet, a microcomputer logic unit for processing signals from the non-relational and relational sections of the tablet, and a memory unit for storing programs and data base for determining the accuracy or inaccuracy of the signals provided the microcomputer logic unit. Visual and audio outputs can also be provided for operator reinforcement and a power source for activating the device. A sequence of steps for operating the multi-modal automated educational and entertainment device under the control of stored programs is also ...

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04-10-2020 дата публикации

SYSTEM AND PROCESS USING AN ESTIMATOR GAME FOR HABITUATING COMPLEX LEARNING PATTERNS

Номер: CA0003077614A1
Принадлежит: MILTONS IP/P.I.

A system and method provides an estimator game on a computing device for habituating complex learning processes, wherein the estimator game displays a source image on the computing device, and the computing system analyzes a particular image aspect of the visual image such as the percentage area of the visual image comprising a distinctive color, for example, the color black. The system includes an estimator module allowing the user to view and evaluate the image and subjectively enter an estimate associated with the image aspect. The estimation data is entered by the user, and stored by the processor in an associated computer readable memory, and then the estimation process is repeated with the user. The computing system runs the user through multiple image evaluations before providing performance feedback, wherein the estimator game generates feedback to the user in clusters or image sets. This allows the user to complete multiple iterations without feedback, and when the feedback is ...

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20-12-2018 дата публикации

APPARATUS, METHOD, AND SYSTEM OF INSIGHT-BASED COGNITIVE ASSISTANT FOR ENHANCING USER'S EXPERTISE IN LEARNING, REVIEW, REHEARSAL, AND MEMORIZATION

Номер: CA0003067017A1
Принадлежит: ROBIC

A personal intuition-based cognitive assistant system includes one or more components which may be worn by a user as a camera-headset, one or more sensors that capture an intuitive state of the user, a camera that capture videos, a processor that provides a cognitive navigating map for the captured videos based on the captured intuitive states of the user, and an inputter that input notes, comments to the videos linked by cognitive navigating map, and a memory to store all components of the information with links and identified cognitive map.

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15-10-1948 дата публикации

Hilfsmittel für den Rechenunterricht.

Номер: CH0000257434A
Принадлежит: RITSCHARD ALBERT, RITSCHARD,ALBERT

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15-06-1969 дата публикации

Appareil didactique pour l'enseignement du calcul

Номер: CH0000474115A
Принадлежит: POUSAZ ROBERT, POUSAZ,ROBERT

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31-08-1978 дата публикации

Номер: CH0000604274A5
Автор: GENIN ROBERT, ROBERT GENIN

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29-12-1972 дата публикации

Teaching and an educational game

Номер: FR0002137401A1
Автор:
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11-03-1958 дата публикации

Apparatus to be added and withdraw with luminous control from the use of the children

Номер: FR0001153478A
Автор:
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15-03-1996 дата публикации

Education aid for teaching mathematics and management.

Номер: FR0002717936B3
Автор:
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22-08-2018 дата публикации

전자주판을 결합한 디지털 보드 게임 시스템

Номер: KR0101890315B1
Автор: 김택진
Принадлежит: (주)가치와기술, 김택진

... 자체의 고유 ID 정보 및 복수의 주판알의 운주정보를 전송하는 전자주판; 복수의 칸으로 구획되며, 각 칸에 특정의 표지물이 올려 놓일 수 있도록 구성된 게임판; 상기 게임판의 특정의 칸에 특정의 표지물이 올려 놓이면, 상기 칸의 위치 및 상기 표지물의 종류를 식별하고, 상기 전자주판으로부터의 상기 운주정보에 기초하여 입력된 응답이 상기 표지물이 올려놓인 칸에 대하여 정의될 수 있는 적어도 하나의 정답과 일치하는지 판정하고, 상기 응답이 상기 적어도 하나의 정답과 일치하면 상기 표지물을 상기 칸에 유지하도록 안내하고 상기 응답이 상기 적어도 하나의 정답과 일치하지 않으면 상기 표지물을 상기 칸으로부터 제거하도록 안내하는 컴퓨터를 포함하는 전자주판을 결합한 디지털 보드 게임 시스템이 제공된다.

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11-01-2005 дата публикации

System to teach, measure and rate learner knowledge of basic mathematics facts

Номер: US0006840774B2
Принадлежит: FRETWELL, JR. JACK W.

A system for teaching basic arithmetic facts to students and for measuring their progress and rating their knowledge using a computer program that provides repetitive practice and immediate positive reinforcement is provided. The system features structured practice using problem sets of progressing levels of difficulty with problems selected randomly from each set. Progress made by individual students is tracked by generating a proficiency rating that reflects the arithmetic function tested, the level of difficulty of the problems presented, and the percentage of correct answers provided within a preset time period. Summary reports are generated and displayed at the end of each session as are the proficiency ratings.

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30-12-1969 дата публикации

ARITHMETIC MUSICAL PLAYING DEVICE

Номер: US0003486245A1
Автор:
Принадлежит:

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05-09-2019 дата публикации

SYSTEMS AND METHODS FOR AUTOMATED CONTENT EVALUATION AND DELIVERY

Номер: US20190272770A1
Принадлежит:

Systems and methods for automated content delivery and evaluation are disclosed herein. The system can include a memory. The memory can include a content library database including a plurality of problems and data for stepwise evaluation of each of the plurality of problems. The system can include at least one server. The at least one server can automatically decompose a content item into a plurality of potential steps and associate attributes with the potential steps. The at least one server can receive a response from a user for the content item, identify steps in the received response, and select a next action based the identified steps of the received response.

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04-03-2021 дата публикации

LANGUAGE ACQUISITION SYSTEM

Номер: US20210065568A1
Принадлежит:

The present invention relates to a language acquisition system and, more particularly, to a language acquisition system capable of allowing for unconsciously language acquisition by using an unconscious language cognitive model and a distributed iterative model for long-term memory. 1. A language acquisition system , comprising:a language acquisition management unit providing an absorption acquisition program, which is an acquisition program for “listening/speaking”, and a study acquisition program, which is a learning program for “reading/writing”; anda program execution unit including a set content DB corresponding to a level divided for each user's level, and executing the absorption acquisition program and the study acquisition program provided by the language acquisition management unit according to the user's acquisition level, and providing them to the user.2. The language acquisition system according to claim 1 , whereinthe language acquisition management unit comprisesa absorption acquisition program module controlling repetitive feedback of absorption content provided according to an unconscious and passive acquisition method for listening and speaking; anda study acquisition program module controlling repetitive feedback of study content being provided according to a leading and active acquisition method for reading and writing.3. The language acquisition system according to claim 2 , wherein:the repetitive feedback is an absorption and study method in which the content belonging to the set content (set by bundling the content provided at one time) is sequentially provided to the user, and once the output of all content is completed, the first round ends, and the next round is accumulated and repeatedly provided to recognize and store it as long-term memory;In the case of vocal language and text language, which is the language of narrow sense, the content composed of syllables, words, idioms, sentences, and paragraphs (=text composed of at least two ...

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06-07-2017 дата публикации

FREEFORM MATHEMATICAL PARSING AND GRADING METHOD AND SYSTEM

Номер: US20170193836A1
Принадлежит: Advanced Instructional Systems, Inc.

Described herein are embodiments of systems, methods, apparatus and computer program products that accept student input and use a computer to process its mathematical meaning. The input can then be algorithmically tested for certain mathematical criteria. Those test results then allow the system to output immediate assessment, grades, and feedback. 120-. (canceled)21. A computer-implemented method for freeform mathematical parsing and grading of an arithmetic expression , using a grammar that has been defined , such that the grammar can be selected from the group consisting of an implicit multiplication expression , an explicit multiplication expression , an implicit function expression , an explicit function expression , and combinations thereof , the method comprising:defining in the grammar, by a processing device, a production comprising a plurality of variables;parsing, by a parser based on the grammar, a received ambiguous input;generating, by the parser, a plurality of parse trees from the parsed input, such that the plurality of parse trees defines the received ambiguous input;comparing, by an interpreter, at least one of the plurality of parse trees to an answer key; andassigning, by the interpreter, a grade to the arithmetic expression based on the comparison.22. The method of claim 21 , wherein the plurality of variables comprises at least one first variable and at least one second variable claim 21 , the first variable differing from the second variable.23. The method of claim 22 , wherein the first variable is a known variable and the second variable is an unknown variable.24. The method of claim 23 , wherein defining comprises claim 23 , at least in part claim 23 , defining a production in the grammar for each known variable.25. The method of claim 23 , wherein defining comprises claim 23 , at least in part claim 23 , defining a production in the grammar for each unknown variable.26. The method of claim 21 , wherein parsing the received ambiguous input ...

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15-09-2022 дата публикации

INFORMATION PROCESSING DEVICE, CONTROLLING METHOD AND RECORDING MEDIUM

Номер: US20220293006A1
Автор: Hiroki ATSUMI
Принадлежит: CASIO COMPUTER CO., LTD.

Provided is an information processing device which includes a storage unit which has a first storage area for storing a workbook which contains problems which are to be solved by using a calculation formula which contains a function and correct answers to each of the problems, a time counting unit which measures a time interval between two pieces of input information which are input in a case where one calculation formula which is used for solving one problem which is selected from the problems in the workbook is input by an input unit and at least one control unit which makes a display unit display learning progress information which indicates a level of understanding the function on the basis of the time interval between the input information which indicates the function which is contained in the calculation formula and the input information which is input before inputting of that input information. 1. An information processing device comprising:a storage unit which has a first storage area for storing a workbook which contains problems which are to be solved by using a calculation formula which contains a function and correct answers to each of the problems;a time counting unit which measures a time interval between two pieces of input information which are input in a case where one calculation formula which is used for solving one problem which is selected from the problems in the workbook is input by an input unit; andat least one control unit which makes a display unit display learning progress information which indicates a level of understanding the function on the basis of the time interval between the input information which indicates the function which is contained in the calculation formula and the input information which is input before inputting of that input information.2. The information processing device according to claim 1 , whereinin a case where a result of a calculation which is performed in accordance with the input calculation formula is ...

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21-12-1972 дата публикации

Номер: DE0002229511A1
Автор:
Принадлежит:

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22-02-1995 дата публикации

Arithmetic teaching aid

Номер: GB0009426184D0
Автор:
Принадлежит:

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28-11-1979 дата публикации

COMPETITIVE CALCULATORS

Номер: GB0001556785A
Автор:
Принадлежит:

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15-07-2002 дата публикации

MATHEMATICAL TRAINING EQUIPMENT AND PROCEDURE

Номер: AT0000219596T
Принадлежит:

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25-09-1973 дата публикации

ARITHMETICAL TEACHING AID

Номер: CA934152A
Автор:
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02-10-1979 дата публикации

MINI ELECTRONIC CALCULATOR WITH BLACKBOARD DISPLAY FORMAT

Номер: CA1063345A
Принадлежит: GENIN ROBERT, GENIN, ROBERT

A mini electronic calculator adapted to assist children in acquiring the rudiments of arithmetic. The keyboard of the calculator is provided with three parallel sets of keys, the upper sat being a row of digit keys for entering a first complete number, and the middle see being a corresponding row of digit keys for entering a second complete number. The lower set includes plus and minus sign function keys and an equal sign key. The calculator display is in a blackboard format ant has three parallel groups of LED display stations, the upper group of which is formed by a row of digit stations for presenting the first complete number entered by actuating the keys in the upper keyboard set. The second group is formed by a lead station for presenting a plus or minus sign, depending on which function key is actuated, followed by a row of digit stations for presenting the second complete number entered by actuating the keys in the middle set. The third group is separated on the blackboard display ...

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20-04-2018 дата публикации

Abacus learning machine combined bead rod holder

Номер: CN0107943203A
Автор: JIN BIBO
Принадлежит:

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20-06-2018 дата публикации

CUBE FOR LEARNING MULTIPLICATION TABLES

Номер: KR1020180067241A
Автор: LEE, JUNG HO
Принадлежит:

The present invention relates to a cube in which a row and a line rotate to fit composition of a side and, more specifically, provides a cube for learning multiplication tables, which is provided with different colors in each side, and a multiplication table is written in each piece of composition of each side. Therefore, each side of the cube is fitted to learn multiplication tables. COPYRIGHT KIPO 2018 ...

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07-06-2012 дата публикации

APPARATUS AND METHOD FOR TOOLS FOR MATHEMATICS INSTRUCTION

Номер: WO2012075143A2
Принадлежит:

In a computer-implemented educational environment, four particular features are provided, which may be used separately or in combination, to drive the instruction of a particular curriculum, e.g. the instruction of fractions. In another implementation, educators and authors may use permutations and combinations of such features to construct in a graphical user interface a progression of interactive elements which help guide a student from visual concepts to procedures, such as equations and formulas. In a particular implementation, by using these features carefully, a curriculum author may design instructional sequences that provide careful, step-by-step sequences that help students progress from understanding the visual concepts, e.g. of fractions, to mastering procedures, e.g. fractions equations.

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18-08-2011 дата публикации

APPARATUS FOR IMPROVING AND/OR MAINTAINING NUMERICAL ABILITY

Номер: WO2011098789A1
Автор: COHEN KADOSH, Roi
Принадлежит:

The invention relates to an apparatus for improving and/or maintaining the numerical ability of a subject, by modulating the subjects brain activity. The apparatus can be used for rehabilitation and intervention of subjects having mathematical learning difficulties, such as math dyslexia, dyscalculia or acalculia, to maintain the numerical ability, or for enhancing the numerical abilities or proficiency in normal subjects. The invention also extends to methods for improving numerical abilities and/or maintaining numerical ability.

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06-06-1989 дата публикации

Demonstration calculator

Номер: US0004836786A1
Автор: Wong; Robert P.
Принадлежит: Joseph Leeb Enterprises, Inc.

A hand-held calculator for use in conducting classroom demonstrations of the operation thereof, including use of the operation instruction key means. The calculator comprises a frame, a keyboard section, data processing means and a display section and where both the keyboard and display sections are transparent to permit images thereof to be projected on a screen for teaching purposes.

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31-08-1976 дата публикации

TEACHING MACHINE CARD

Номер: US0003977092A
Автор:
Принадлежит:

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19-12-2019 дата публикации

COMPUTERIZED SYSTEM AND METHOD FOR ENABLING A REAL TIME SHARED WORK SPACE FOR SOLVING, RECORDING, PLAYING BACK, AND ASSESSING A STUDENT'S STEM PROBLEM SOLVING SKILLS

Номер: US20190385479A1
Принадлежит:

A computerized system enables teachers and students to collaborate in the solutions of STEM problems. The system includes a communications network linking a teacher computer, one or more student computers, and at least one computer-readable storage medium. Each of the computers includes an input device for receiving input via the input device and a screen for displaying the input. The computers are operatively linked and each of their screens forms a virtual shared whiteboard defining a common work page upon which input from each computer is received and displayed. Input received from each computer interacts mathematically with input received from each other computer in the network and the interactions are displayed on each screen. The input and interactions form a collaborative solution to STEM problems. When prompted, the storage medium records and plays back the solutions to the STEM problems on each screen for subsequent assessment of student performance.

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05-01-2017 дата публикации

IDENTIFYING EVIDENCE OF JUSTIFICATION AND EXPLANATION SKILLS IN COMPUTER AUTOMATED SCORING

Номер: US20170004723A1
Принадлежит:

Methods and systems for identifying justification and explanation skills in computer automated scoring of examinee responses by a computer automated scoring criteria that analyzes a response to a prompt, identifies evidence of justification and explanation skills in the response, and outputs an assessment summary. A quick and efficient measurement method of an examinee's justification and explanation skills in mathematical and other constructive response categories where nearly immediate feedback is preferred. 1. A method executing on one or more computing devices for obtaining one or more responses from one or more examinees for identifying one or more features of those responses that represent evidence of justification and explanation skills , the method comprising:providing one or more computing devices having read and write access to a non-transitory computer readable medium;accessing one or more test items with the one or more computing devices;administering the one or more test items to an examinee;acquiring a response to the one or more test items from the examinee;accessing a set of criteria with the one or more computing devices;applying the set of criteria to the response with the one or more computing devices;identifying, via the one or more computing devices, one or more types of evidence of justification and explanation skills within the responses to the one or more test items;producing a representation of the one or more types of evidence of justification and explanation skills contained in the response;accessing with the one or more computing devices one or more reporting algorithms for processing the representation of the one or more types of evidence of justification and explanation skills;applying the one or more reporting algorithms to the representation of the one or more types of evidence and explanation skills; andtransmitting a report to one or more recipients.2. The method of further comprising:detecting and interpreting the response from the ...

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06-10-2016 дата публикации

DETERMINATION OF AN INFANT'S DEVELOPMENTAL AGE RELATIVE TO BIOLOGICAL AGE

Номер: US20160287186A1
Принадлежит: Smilables, Inc.

Provided are mechanisms and processes for determining an infant's developmental age relative to biological age. In one example, a system includes an infant monitoring device and a monitoring hub. The infant monitoring device includes sensors that gather measurement data associated with the infant. The monitoring hub receives the measurement data and analyzes the measurement data in relation to a development model obtained from a remote platform to determine a developmental age for the infant. The monitoring hub then provides a comparison of the developmental age with a biological age of the infant, where the biological age is obtained by manual input by a user at the monitoring hub.

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15-02-1989 дата публикации

Educational calculating device, especially for primary school children

Номер: EP0000303548A1
Автор: Colombat,Hubert
Принадлежит:

Calculating device comprising a microprocessor (1) ensuring control of the operations performed by the device, a stack (2) of shift registers which is associated with the microprocessor and intended for temporary storage of the numbers on which the operations are to be performed, a read-only memory (7) containing the programs relating to the functions of the device, a display controller (5) associated with the microprocessor (1) and with the read-only memory (7) and a screen (10) for displaying the results, characterised in that it further comprises means for making educational information relating to the mathematical rules governing the operation performed by the device appear on the display screen (10) of the device. ...

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27-12-2017 дата публикации

Тренажер-планшет для формирования заданий в ходе занятий по восстановлению счета и письма у больных неврологической клиники

Номер: RU176049U1

Полезная модель относится к медицине к разделу неврологии и нейропсихологии и может найти применение в отделениях нейрореабилитации неврологических и нейрохирургических клиник. Создан тренажер-планшет для формирования заданий в ходе занятий по восстановлению счета и письма у больных неврологической клиники, содержащий прямоугольное основание, выполненное из пластика толщиной 2-4 мм, которое по периметру снабжено пластиковым бортиком высотой 4-6 мм и шириной 5-10 мм. Причем основание с бортиком формируют полость, предназначенную для расположения в ней печатного листа с заданиями и имеющую размеры 210×297 мм, а ее глубина равна высоте бортика. К верхней части основания посредством шарнирного соединения подвижно прикреплена пластина, выполненная из пластика, размеры которой равны размерам полости, а толщина составляет 2-4 мм. При этом в пластине выполнены сквозные прорези прямоугольной формы размерами 15-20×80-90 мм, в каждой из которых подвижно установлены с возможностью перемещения ползунки ...

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04-03-2021 дата публикации

УСТРОЙСТВО И СИСТЕМА ДЛЯ ОБУЧЕНИЯ НАВЫКАМ ВЫЧИСЛЕНИЙ

Номер: RU2744238C1
Принадлежит: НОВОСЁЛОВ, Юрий (UA)

Изобретение относится к вычислительной технике. Технический результат заключается в обеспечении возможности определения точной операции или этапа, в ходе которых была допущена ошибка при выполнении нескольких операций. Устройство для обучения навыкам вычислений содержит некоторое количество косточек; набор столбцов, каждый из которых включает заранее определенное количество ячеек, и каждая ячейка настраивается для занятости одной из косточек; модуль связи для связи с сервером; набор датчиков, настраиваемых для определения занятости ячеек косточками; комплект источников света, каждый источник света расположен в одной из ячеек; и блок обработки, связанный с набором датчиков и комплектом источников света электронным способом; блок обработки настраивается для: получения массива целых чисел, каждое из которых представляет промежуточный результат решения последовательности математических операций; определения, посредством набора датчиков, занятости ячеек косточками; перевода занятости ячеек в ...

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14-06-1984 дата публикации

Номер: DE0002854730C2

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14-06-1989 дата публикации

Electronic instructional apparatus

Номер: GB0002210722A
Принадлежит:

An electronic instructional apparatus ?10! is provided wherein the operator engages in exercises in spelling, arithmetic and associational exercises by responding, in part, to audible prompts provided by the apparatus in the form of requests and/or questions to which the operator must respond. The requests and/or questions are based upon digital data stored within memory representative of numbers, letters of the alphabet, colors and physical objects, such as commonly recognized animals. The operator responds to the requests and/or questions by inserting answer blocks ?30! into input cavities ?18!,?19!,?20!,?21! provided in the apparatus housing ?23!. Each answer block ?30! has disposed thereon a plurality of display faces bearing indicia representative of potential responses to the presented statements and/or questions. Each display face ?32!,?33!,?34! has corresponding input surfaces ?37!,?38!,?39!,?40!,?41!,?42! which cooperate with detection elements ?14!,?15!,?16!,?17! to input into ...

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27-04-2011 дата публикации

Base station provided with a processor and with bodies, each body being provided at several outer surfaces therefof with visualisations

Номер: GB0002474798A
Принадлежит:

The invention relates to a base station (100) provided with a processor and with bodies (1,3). Each body is provided at several outer surfaces thereof with visualisations such that a combination of visualisations can be formed in at least one plane by means of a number of outer surfaces of different bodies. At least a means is furthermore present in each body for enabling the processor to ascertain the position and orientation of each body used in a particular combination. The base station is further provided with a visualisation means (7,9) on which at least a portion of an assignment is printed, which visualisation means is provided with at least a communication means to the processor for communicating to the processor the possible answers to the assignment. The carrying out of the at least one assignment through the formation of an answer by means of the outer surfaces of the bodies with a combination of visualisations in at least one predetermined plane can be checked by the processor ...

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03-09-1980 дата публикации

MINI ELECTRONIC CALCULATOR WITH BLACKBOARD DISPLAY FORMAT

Номер: GB0001574251A
Автор:
Принадлежит:

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21-02-1996 дата публикации

Arithmetic teaching aid

Номер: GB0009526400D0
Автор:
Принадлежит:

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15-07-1976 дата публикации

CODER FUR AN INSTRUCTIONAL SYSTEM

Номер: AT0000512972A
Автор:
Принадлежит:

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03-04-2000 дата публикации

Magic squares game

Номер: AU0006148299A
Принадлежит:

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10-09-2015 дата публикации

Learning support device, learning support method and storage medium in which learning support program is stored

Номер: AU2013201645B2
Принадлежит:

Provided is a learning support device that supports a user to solve a problem for which an explanation is not 5 stored by referring to an explanation stored for another problem. A student terminal (1) includes a storage unit (24) in which example problems each including a problem and an explanation and exercises are stored; an input unit (22) which designates any one of the exercises as a designated 10 exercise based on a user's operation; a CPU (25) which detects, from the example problems stored in the storage unit, an example problem having a problem similar to the designated exercise as a reference example problem; and a display unit (21) which displays an explanation for the reference example 15 problem and displays a portion in the explanation that corresponds to a difference portion between the problem of the reference example problem and the designated exercise in a discriminative manner. Fig. SA 41690571 (GHMUtters) P92991 AU 191032013 ...

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18-03-2021 дата публикации

APPARATUS, METHOD, AND SYSTEM OF INSIGHT-BASED COGNITIVE ASSISTANT FOR ENHANCING USER'S EXPERTISE IN LEARNING, REVIEW, REHEARSAL, AND MEMORIZATION

Номер: AU2021200339A1
Принадлежит:

A personal intuition-based cognitive assistant system includes one or more components which may be worn by a user as a camera-headset, one or more sensors that capture an intuitive state of the user, a camera that capture videos, a processor that provides a cognitive navigating map for the captured videos based on the captured intuitive states of the user, and an inputter that input notes, comments to the videos linked by cognitive navigating map, and a memory to store all components of the information with links and identified cognitive map. Fig ID WO 2018/231403 PCT/US2018/032516 19a lu. 1D ...

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02-01-2020 дата публикации

Apparatus, method, and system of insight-based cognitive assistant for enhancing user's expertise in learning, review, rehearsal, and memorization

Номер: AU2018283906A1

A personal intuition-based cognitive assistant system includes one or more components which may be worn by a user as a camera-headset, one or more sensors that capture an intuitive state of the user, a camera that capture videos, a processor that provides a cognitive navigating map for the captured videos based on the captured intuitive states of the user, and an inputter that input notes, comments to the videos linked by cognitive navigating map, and a memory to store all components of the information with links and identified cognitive map.

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15-08-1989 дата публикации

MUSIC BOX WITH INSTRUCTIONAL DATA TABLES

Номер: CA1258369A
Принадлежит: JOUR NADAL DU, DU JOUR, NADAL

MUSIC BOX WITH INSTRUCTIONAL DATA TABLES of the Invention In one embodiment, the musical box includes a box-like support structure and a music device disposed in the interior of the structure. A plurality of flexible continuous webs are sized to wrap around the outside of the structure. Each web has, along its outside surface, indicia representative of a particular mathematical data table, such as a multiplication table. One column of the table indicates the mathematical resultant of the remaining laterally displayed data. The resultant is disposed proximate a side of the support structure. A controllably movable strip or continuous web has a window and the window is sized to reveal one mathematical resultant. This continuous windowed web is driven by a gear and knob actuator.

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30-03-2017 дата публикации

SYSTEMS AND METHODS FOR AUTOMATIC DISTILLATION OF CONCEPTS FROM MATH PROBLEMS AND DYNAMIC CONSTRUCTION AND TESTING OF MATH PROBLEMS FROM A COLLECTION OF MATH CONCEPTS

Номер: CA0002999883A1
Принадлежит:

Systems and methods of automatically distilling concepts from math problems and dynamically constructing and testing the creation of math problems from a collection of math concepts comprising: providing a user interface to a user; receiving as input: a math problem; one or more math concepts; and/or a user data packet; extracting and compiling a concept cloud of one or more CLIs that comprise the mathematical concepts embodied in the input, describe the operation of the one or more math concepts, or relate to the UDP, respectively; generating one or more math problem building blocks from the concept cloud CLIs; applying a mathematical rules engine to the one or more math problem building blocks to build one or more additional math problems; and returning to the user, through the user interface, the one or more additional math problems built from the CLIs that define the concept cloud extracted from input.

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10-02-2004 дата публикации

MATHEMATICAL TEACHING APPARATUS AND METHOD

Номер: CA0002272350C
Принадлежит: DIGI-BLOCK, LLC, KOHLBERG ELON, KOHLBERG, ELON

An apparatus (10) comprising block elements (12) that fit inside a block element container (26). The block element container will not close until the proper number of block elements are inserted. For teaching counting and addition concepts for a number base, such as base ten, a user will quickly grasp the concepts of grouping an arbitrary number of block elements into units, such as ones, tens and hundreds. A container (48) for holding block element containers is also provided. The block elements and containers have the same shape, and maintain a proportional ratio with each other. All block elements and containers are counted and grouped using counting devices which provide an indication of the number of units of each type present and signal to a user when when ten block elements or ten block element containers are inserted. A method of teaching using the mathematical apparatus is also presented. A computer program implementing these ideas can also be used to present the mathematical concepts ...

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17-02-1989 дата публикации

CALCULATING MACHINE TEACHING DESTINY IN PARTICULAR WITH RAISED PRIMARY CLASSES

Номер: FR0002619460A1
Принадлежит:

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04-03-1963 дата публикации

Номер: FR0001310032A
Автор:
Принадлежит:

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09-07-2018 дата публикации

구구단 학습용 큐브

Номер: KR0101876275B1
Автор: 이정호
Принадлежит: 이정호

... 본 발명은 열과 행을 회전하여 면의 구성을 맞추는 큐브에 있어서, 상기 각 면에는 서로 다른 색이 구비되고, 상기 각 면의 구성각편에는 구구단이 표기된 것을 특징으로 하는 구구단 암기용 큐브를 제공한다. 이에 의하면, 큐브의 각면을 맞추며 구구단을 학습할 수 있는 효과가 있다.

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28-03-2000 дата публикации

DEVICE OF MATHEMATICAL TEACHING

Номер: BR0PI9713091A
Принадлежит:

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06-10-2016 дата публикации

MONITORING INFANT EMOTIONAL STATE

Номер: US20160293042A1
Принадлежит: Smilables, Inc.

Provided are mechanisms and processes for monitoring an infant's emotional state. In one example, a system includes an infant monitoring hub that has an infant monitoring device interface and a hub processor. The infant monitoring device interface receives measurement data transmitted wirelessly from an infant monitoring device associated with a first infant. The hub processor compares the measurement data to a development model to determine if an emotional state associated with the measurement data reaches an undesirable level and generates a notification for a caregiver associated with the first infant if the emotional state reaches an undesirable level.

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03-12-2013 дата публикации

Systems and methods for computerized interactive skill training

Номер: US0008597031B2

The present invention is directed to interactive training, and in particular, to methods and systems for computerized interactive skill training. An example embodiment provides a method and system for providing skill training using a computerized system. The computerized system receives a selection of a first training subject. Several related training components can be invoked, such as reading, watching, performing, and/or reviewing components. In addition, a scored challenge session is provided, wherein a training challenge is provided to a user via a terminal, optionally in video form.

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13-05-2004 дата публикации

ELECTRONIC EDUCATIONAL TOY APPLIANCE AND A PORTABLE MEMORY DEVICE THEREFOR

Номер: US20040091844A9
Автор: Brian Marcus, Warren Heit
Принадлежит:

A system where a child or other individual arranges one or more computer-recognizable characters on a working platform to spell words or provide a mathematical result in response to computer generated questions or prompts, the system then indicating whether the words or mathematical result is correct.

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07-09-2000 дата публикации

Game for children has motor, light barrier etc. and other components controlled based on Boolean logic

Номер: DE0019909959A1
Автор: BERZ GREGOR, BERZ, GREGOR
Принадлежит:

The game consists of any number of single components. At least one component recognizes multiple states which are controlled by a logic circuit assigned to the component. At least one component is an effect component, such as a motor, which changes its state on its own accord. At least one component is a sensor, such as a light barrier, which changes its state based on external influence. The states may be arranged in state pairs, at least one state pair being described by TRUE and FALSE. At least one state pair of an active component is allocated to a Boolean expression consisting of the state pairs of the least one other component.

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06-06-1984 дата публикации

Arithmetic teaching device

Номер: GB0002130782A
Принадлежит:

The device is microcomputer controlled and has input and output means including a display section (2) capable of displaying an arithmetic problem in the vertical form normally used in hand-written calculations so as to enable the user to more easily learn the manner of problem solution. In addition and subtraction, a carry-up or carry-down digit is displayed (8) as necessary so as to facilitate the teaching of basic arithmetic. A "teach" key (3a) may be provided to allow the user to see the next step in solving the problem. Displays and a voice composer may be used to indicate correct or incorrect entries or answers, and to show the number of problems to be solved or the time remaining for problem solution. ...

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04-04-1984 дата публикации

Music and arithmetic teaching machine

Номер: GB0002127200A
Принадлежит:

The appearance of the present invention simulates a telephone, but it includes a microprocessor so as to provide a music and arithmetic teaching machine with the functions of entertainment and education. Its object is to teach the basic musical notations, number-counting and the arithmetic operation of "addition", "subtraction", "multiplication" and "division" in an integrated and step-by-step progress. The main features of the present invention have are (1) that, during the course of learning a number, a speech synthesizer can speak the number, several digital displays D1 to D4 can display the numerical symbols, several displays P can simulate the fingers and palm of a hand to display the quantity concept, and all of them can jointly and clearly express the numerical concept to raise a child's learning interest and learning effect; (2) that, during the course of learning the musical notations, the speech synthesizer can speak a notation, a digital display can display a corresponding number ...

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11-11-1987 дата публикации

ELECTRONIC INSTRUCTIONAL APPARATUS

Номер: GB0008723594D0
Автор:
Принадлежит:

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15-09-2011 дата публикации

ELEKTRONISCHES ZÄHLBOARD

Номер: AT0000012054U1
Автор:
Принадлежит:

TIFF 00000009.TIF 294 208 ...

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15-07-1976 дата публикации

CODIERER FUR EIN LEHRSYSTEM

Номер: ATA512972A
Автор:
Принадлежит:

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20-04-1972 дата публикации

Номер: AU0002115870A
Автор:
Принадлежит:

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23-12-1999 дата публикации

MATHEMATICAL LEARNING GAME AND METHOD

Номер: CA0002334327A1
Автор: WOOD, MICHAEL C.
Принадлежит:

An electronic learning game that provides a plurality of pedagogical and instructional modalities which combine strong kinesthetic, auditory, and visual stimulation to assist a child to learn basic arithmetical concepts. The inventive game utilizes a combination of voice statements, rhythmic music, a visual display (25, 70) and manual inputs from number dials (30, 80, 90), and a response switch (35, 110) to achieve multi-modal learning or arithmetic concepts. The ergonometric size, and structure of the present invention promotes a strong kinesthetic learning modality.

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10-11-1967 дата публикации

Educational method of visual calculation with controller and luminous table compounds

Номер: FR0001501332A
Автор:
Принадлежит:

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17-02-1989 дата публикации

Machine a calculer pedagogique destinee notamment aux eleves des classes primaires

Номер: FR0002619460A
Автор: Hubert Colombat
Принадлежит:

Machine a calculer comprenant un microprocesseur 1 assurant la commande des operations effectuees par la machine, une pile de registres a decalage 2 associee au microprocesseur et destinee au stockage temporaire des nombres sur lesquels les operations doivent etre effectuees, une memoire morte 7 contenant les programmes relatifs aux fonctions de la machine, un controleur d'affichage 5, associe au microprocesseur 1 et a la memoire morte 7 et un ecran 10 d'affichage des resultats, caracterisee en ce qu'elle comporte en outre des moyens pour faire apparaitre sur l'ecran d'affichage 10 de la machine des informations pedagogiques relatives aux regles mathematiques auxquelles est soumise l'operation effectuee par la machine.

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24-07-1935 дата публикации

Table to teach the multiplication table and division

Номер: FR0000784799A
Принадлежит:

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01-12-2020 дата публикации

language learning system.

Номер: BR112020014210A2
Автор: O JOOSUNG, O, JOOSUNG
Принадлежит:

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10-08-2006 дата публикации

METHOD AND APPARATUS FOR IMPROVING MATH OR OTHER EDUCATIONAL SKILLS

Номер: WO000002006083805A3
Принадлежит:

A method and apparatus for intelligently tutoring a student to improve math or other skills is provided. The method and apparatus present groups of problems to a student in a sequential manner, and award points to the student when the student enters a correct response. Statistics regarding the student's performance are recorded and may be viewed in a variety of selectable formats so that parents, teachers, and other interested parties can track the students progress. The student's performance is analyzed, and the level of difficulty of problems being presented is controlled in order to challenge a student to improve educational skills, without over or under burdening the student.

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20-09-2007 дата публикации

Method of teaching arithmetic

Номер: US20070218433A1
Автор: Apolonia Vanova
Принадлежит:

A method of teaching basic arithmetical calculations is embodied in a novelty electronic graphic calculating device having a user interface for displaying method steps. The method involves displaying two or more collections of individual icons associated with two or more operands; selecting an arithmetical operation to be performed on the two or more operands; regrouping the individual icons into a collection of individual icons associated with an answer to the operation on the operands; and, displaying the collection of individual icons associated with the answer in sets of ten icons. The method permits visual regrouping and carry-over for teaching and learning mental computation of the four basic arithmetic skills of addition, subtraction, multiplication and division.

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01-03-2018 дата публикации

POSITIONAL ANALYSIS FOR PRAYER RECOGNITION

Номер: US20180061271A1
Принадлежит: Individual

Systems and techniques for assaying conformance to an activity manipulating a beaded-string smart device are herein described. The beaded-string smart device may include an active bead. The active bead may include at least one processor, at least one sensor, and at least one output device. A set of parameters for a model of the activity may be received to establish a measurable metric for at least a portion of the activity. A set of motion data may be collected. A position of the active bead may be calculated in relation to the remainder of the smart device using the set of motion data. The position of the active bead may be compared to the measurable metric to establish progress of the activity. A perceptible output of the progress may be provided via the at least one output device.

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30-10-2014 дата публикации

APPARATUS AND METHOD FOR TOOLS FOR MATHEMATICS INSTRUCTION

Номер: US20140322681A1
Принадлежит:

In a computer-implemented educational environment, four particular features are provided, which may be used separately or in combination, to drive the instruction of a particular curriculum, e.g. the instruction of fractions. In another implementation, educators and authors may use permutations and combinations of such features to construct in a graphical user interface a progression of interactive elements which help guide a student from visual concepts to procedures, such as equations and formulas. In a particular implementation, by using these features carefully, a curriculum author may design instructional sequences that provide careful, step-by-step sequences that help students progress from understanding the visual concepts, e.g. of fractions, to mastering procedures, e.g. fractions equations.

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28-04-2016 дата публикации

System and Method for Remote Collaborative Learning

Номер: US20160117953A1
Автор: Alex Lluch
Принадлежит:

A system and method are provided for using networked computer devices to access remote collaborative learning resources. The method uses a student computing device to establish a network-connection with an education program, accesses a problem set screen, and selects a problem. If an incorrect answer is submitted to the problem, the student application has the option of accessing a remote education program collaborative learning resource associated with the selected problem. Subsequent to accessing the collaborative learning resource, the student application submits a problem answer to the education program. In response to the resource flag and the submission of a correct problem answer, the education program grants partial credit to the student application or a user identity associated with the student application. Optionally, the problem answers may be submitted with a problem work area screen. The problem work area screen is frozen once the student application accesses a collaborative learning resource. 1. A method for using networked computer devices to provide access to remote collaborative learning resources , the method comprising:a student computing device establishing a network-connection with an education server having an education program embedded in a non-transitory memory as a sequence of processor executable instructions;a student application, embedded in a student computing device non-transitory memory as a sequence of processor executable instructions, accessing a problem set screen in the education program;the student application selecting a problem from the problem set screen;the student application accessing a remote education program collaborative learning resource associated with the selected problem;subsequent to accessing the collaborative learning resource, the student application submitting a corrected problem answer to the education program;generating a resource flag in response to the collaborative learning resource being accessed; and,in ...

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07-11-2013 дата публикации

APPARATUS AND METHOD FOR TOOLS FOR MATHEMATICS INSTRUCTION

Номер: US20130295536A1
Принадлежит: CONCEPTUA MATH

An apparatus and method for computer-implemented tools for mathematics instruction are provided. These tools enable providing a context for a given problem, e.g. a mathematical problem. Such tools enable demonstrating understanding of the problem by enabling paraphrasing the context. The tools enable further understanding of the problem by enabling using models to depict the paraphrase. The tools further enable solving the problem. For example, a tool enables students to learn what it means to multiply fractions, to represent multiplication of fractions using visual models, and to use equations to compute answers. For example, students may be given a story problem as context. They paraphrase this context, choosing between two types of multiplication problems: groups of and part of. Students use one of two models to depict the paraphrase: the Two Number Line Model or the Double Area Model. Students solve the equation. 1. An apparatus for providing a mathematical instructional tool , comprising:one or more processors;a storage in communication with said one or more processors; and a context field configured to receive and to display text, numbers, or symbols that describe a mathematical problem;', 'a paraphrase section configured to display a type of paraphrase of one or more predetermined paraphrases and wherein a paraphrase contains fields, wherein the paraphrase paraphrases the mathematical problem from the context section into a combination of text, numbers, or symbols in one or more of the paraphrase fields, and wherein the paraphrase fields directly correspond to values of the mathematical problem;', 'a model section configured to display a type of model of one or more predetermined models and wherein a model shows a visual representation of any of the values of the mathematical problem; and', 'an equation section configured to display parts of or all of an equation that represents the values of the mathematical problem and solution;, 'a display in communication ...

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02-05-1985 дата публикации

Electronic training appliance for learning the multiplication tables up to ten

Номер: DE0003338647A1
Принадлежит:

An electronic training appliance is provided for learning the multiplication tables up to ten, in which a key field, a display field and a quantitative field are provided for the purpose of clear, error-free inputting of the connective factors and reading-off of the associated result and the additional display of the result as a numeric quantity. The key field has ten keys, each bearing one of the figures 0-9, for selecting the connective factors, and at least one connective key to trigger the connective function. The display field is designed as a three-digit numeric field. The quantitative field has one hundred individually controllable counting points or counting symbols. The numeric field and the quantitative field are so controlled that, in each case, a number of counting points in the quantitative field which corresponds to the displayed result is visible.

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13-05-1981 дата публикации

Interactive blocks for teaching arithmetc

Номер: GB0002061590A
Принадлежит:

A system of children's blocks for teaching arithmetic, comprising various types of arithmetic operation blocks, and a number of answer blocks. Each block has a rod dimensioned in accordance with a predetermined numerical value. Addition blocks contain a linearly slidable rod having a portion protruding from the block a distance corresponding to a numerical value printed on the block. When two or more addition blocks are aligned, the rods of said blocks push against each other, to cause the rod of one of the end blocks to protrude a distance corresponding to the sum of the values of the mutually engaged blocks. An answer block contains a "Yes" light and/or an audible bell chime coupled to electrical sensing switches which are positioned so that an indication of correct result is displayed only when the protruding portion of the rod of an engaged addition block corresponds to a value associated with the answer block utilized. Thus the child can successfully engage addition blocks with an ...

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27-04-1983 дата публикации

RANDOM REPRODUCTION CONTROL DEVICE

Номер: GB0008307930D0
Автор:
Принадлежит:

Подробнее
16-05-1979 дата публикации

Electronic learning aid

Номер: GB0002007418A
Принадлежит:

An electronic learning aid includes a circuit for automatically developing problems, a display for displaying the problems, an input for introducing a calculated answer, and a determination circuit for detecting whether the introduced answer is correct. The display includes a first display unit of plural digits for displaying the problems, and a second display unit of plural digits for displaying the problem number, the score, the correct answer number, and the exercise number.

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12-04-2018 дата публикации

Calculating device, graph display method of calculating device, and storage medium retaining graph display program

Номер: AU2017232150A1
Принадлежит: Griffith Hack

A calculating device includes a receiver-and-transmitter and a processor. The receiver-and transmitter is configured to communicate with a server. The processor performs processes including: transmitting (i) an increment of an independent variable per one display dot according 5 to a variance range of the independent variable and the number of display dots on a screen, (ii) a function expression of the independent variable, and (iii) the variance range of the independent variable, to the server; receiving coordinate data of each display dot for generating a graph in a graph display range on the screen, from the server; and displaying a graph image generated at each display dot of the graph display range based on the coordinate data. 9512689_1 (GHMatters) P106936.AU / NEW TABxn F-T-OTQTT DO120 0Edit Zoom Analysis o() E::lil jlt-illil E :-: alm bitlt lj~ lt"MIME R] 121 1 jSheet2F- 1 |Sheet4 ISheet5| [-]y 1 =x+ 1 t [-]ly2=x2+x-3 [R]y3=0. 1x-3cos(x) E y4:0 -122 F-1y5:0o -y6: 0 Sy7: 0 Dy8: 5 ...

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21-07-2020 дата публикации

SYSTEMS AND METHODS FOR COMPUTERIZED INTERACTIVE SKILL TRAINING

Номер: CA0002732268C

The present invention is directed to interactive training, and in particular, to methods and systems for computerized interactive skill training. An example embodiment provides a method and system for providing skill training using a computerized system. The computerized system receives a selection of a first training subject. Several related training components can be invoked, such as reading, watching, performing, and/or reviewing components, hi addition, a scored challenge session is provided, wherein a training challenge is provided to a user via a terminal, optionally in video form.

Подробнее
04-01-1964 дата публикации

Tables of electric addition and multiplication

Номер: FR0001347962A
Автор:
Принадлежит:

Подробнее
25-03-1994 дата публикации

EDUCATIONAL COMPUTING MACHINE PARTICULARLY SUITABLE FOR HIGH PRIMARY CLASSES

Номер: FR0002619460B1
Автор: HUBERT COLOMBAT
Принадлежит:

Подробнее
20-09-2011 дата публикации

Programmable calculator having guided calculation mode

Номер: US0008024385B2

A programmable calculator includes: a display unit; a calculation processing section configured to perform calculation processing; a calculation screen display control section configured to control the display unit to display a calculation screen; a base state setting section configured to set, as a base state, a calculation state; a base state storing section configured to store the base state that is set together with the calculation screen corresponding to the base state; an operation pattern storing section configured to store an operation pattern of a series of user operations that are input after the base state was set by the base state setting section; and a guide display control section configured to control the display unit to display a calculation screen corresponding to the arbitrary base state stored in the base state storing section, and to display, as guide indications, the stored operation pattern.

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06-12-2022 дата публикации

Calculation practicing method, system, electronic device and computer readable storage medium

Номер: US0011521506B2
Автор: Tao He, Huan Luo, Mingquan Chen
Принадлежит: Hangzhou Dana Technology Inc.

The disclosure provides a calculation practicing method, a system, an electronic device and a computer readable storage medium, the calculation practicing method includes: providing a calculation question; identifying the type and content of the calculation question; generating an answer area according to the type and content of the calculation question; receiving an answering operation in which the user inputs the answer string for the calculation question in the answer area; identifying the answer string inputted by the user; and determining whether each of the answer characters in the answer string is correct, if there is an incorrect answer character, it will be marked, so that the calculation practice can be realized through the electronic device, which is convenient for students to carry out training.

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15-10-1980 дата публикации

Electronic learning aid

Номер: EP0000012538A3
Автор: Iwamaru, Toshihusa
Принадлежит:

When a correct answer is keyed in an electronic learning aid for sequentially displaying problems of operations such as arithmetic operations, the learning aid tells an operator to the effect by a sound related.

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30-03-2018 дата публикации

Способ коррекции содержания и количества информации учебного материала

Номер: RU2649289C1

Изобретение относится к средствам обучения. Технический результат заключается в расширении арсенала технических средств коррекции содержания и количества информации учебного материала. Технический результат достигается за счет способа коррекции содержания и количества информации учебного материала, включающего передачу обучаемым учебного материала в мультимедийной форме, задание требуемого интервала допустимых значений коэффициента усвоения обучаемыми учебного материала по каждому смысловому блоку, при этом коэффициент усвоения определяют как отношение объема учебного материала, усвоенного учащимися в течение определенной единицы времени, к материалу, сообщенному учащимся за то же время, формирование J>2, где j=1, 2, …, J, самостоятельных смысловых блоков, представляющих собой сформированные графические изображения учебного материала по определенной теме и включающих конечное число слов и/или словосочетаний, эталонных элементарных фигур, дополнительных слов/или словосочетаний, и сохранение ...

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14-01-2025 дата публикации

УЧЕБНО-МЕТОДИЧЕСКИЙ КОМПЛЕКС ДЛЯ КОНСТРУИРОВАНИЯ ЭЛЕКТРОННО-МЕХАНИЧЕСКИХ ОБЪЕКТОВ

Номер: RU2833097C1

Изобретение относится к учебным приборам и предназначено для изучения электротехники, аналоговой электроники, схемотехники и других прикладных курсов, связанных с электрическим током в цепях. Учебно-методический комплекс для конструирования электронно-механических объектов, содержащий основное монтажное поле, электрические компоненты и блок питания, оснащенные посадочными элементами, соединительные провода с разъемами, причем основное монтажное поле выполнено сборно-разборным, состоящим из основных универсальных двусторонних монтажных площадок, оснащенных зацепами и прорезями под зацепы, размещенными на торцевых поверхностях площадок для соединения их между собой, при этом учебно-методический комплекс выполнен с возможностью формирования дополнительного верхнего яруса и снабжен дополнительными универсальными двусторонними монтажными площадками, выполненными с возможностью сборки дополнительного монтажного поля с помощью штифтов и гнезд под штифты, расположенных на торцевых поверхностях ...

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04-03-1999 дата публикации

Toy for teaching number recognition to preschool children

Номер: DE0019736304A1
Принадлежит:

The toy has operating members including a number selection switch, e.g. a rotary switch (4), having a cover with a display window (6). LED panels (7) display the corresponding number of diodes (8) or indicators. Further switches are provided to set teaching and testing modes.

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28-12-2000 дата публикации

Taschenrechner für Ausbildungszwecke

Номер: DE0020017511U1
Автор:
Принадлежит: SCHAEFER JUERGEN, SCHAEFER, JUERGEN

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15-05-1952 дата публикации

Vorrichtung zum Erlernen des kleinen Einmaleins

Номер: DE0000839119C
Автор: KUNZ ERWIN
Принадлежит: ERWIN KUNZ

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26-04-1979 дата публикации

ELEKTRONISCHE LERNANLAGE

Номер: DE0002845821A1
Принадлежит:

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25-07-2002 дата публикации

MATHEMATISCHES LEHRGERÄT UND VERFAHREN

Номер: DE0069713520D1
Принадлежит: DIGIBLOCK LLP, DIGIBLOCK, LLP

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27-06-2013 дата публикации

Digital math tutorial for students

Номер: US20130164719A1
Автор: Daniel Judge Villamar
Принадлежит: Individual

Computer-implemented methods and systems for teaching students how to solve mathematical problems are provided. An example method may comprise providing a question description to one or more student terminals, with the question description representing a mathematical problem. The method may further comprise aggregating subsequent statements from the one or more student terminals, wherein the subsequent statements represent steps in the solution of the mathematical problem, and matching the statements against a database of mathematical rules associated with the mathematical problem. The method may further comprise storing information on the step and the particular student who provided the incorrect statement in a control database if a statement provided by a particular student does not match a corresponding mathematical rule associated with the mathematical problem. The method may further comprise providing aggregated information of the control database for displaying on a teacher terminal.

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19-09-2013 дата публикации

Learning support device, learning support method and storage medium in which learning support program is stored

Номер: US20130246380A1
Автор: Mitsuru Okano
Принадлежит: Casio Computer Co Ltd

Provided is a learning support device that supports a user to solve a problem for which an explanation is not stored by referring to an explanation stored for another problem. A student terminal includes a storage unit in which example problems each including a problem and an explanation and exercises are stored; an input unit which designates any one of the exercises as a designated exercise based on a user's operation; a CPU which detects, from the example problems stored in the storage unit, an example problem having a problem similar to the designated exercise as a reference example problem; and a display unit which displays an explanation for the reference example problem and displays a portion in the explanation that corresponds to a difference portion between the problem of the reference example problem and the designated exercise in a discriminative manner.

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13-02-2014 дата публикации

METHODS FOR TEACHING READING AND MATH SKILLS TO INDIVIDUALS WITH DYSLEXIA, DYSCALCULIA, AND OTHER NEUROLOGICAL IMPAIRMENTS

Номер: US20140045153A1
Автор: Cornell Michael E.
Принадлежит:

The present invention includes mathematical symbols for teaching math skills to individuals with dyslexia, dyscalculia, and other neurological impairments when unique geometric shapes are arranged to form numbers of a base counting system that are capable for using in additional, subtraction, multiplication, and division. The present invention of mathematical symbols includes whole numbers, real numbers, integers, fractions, and decimals. The present invention also includes a computer implemented digital interactive learning system comprised of having a user manipulating the unique geometrical shapes on a device using an interface. Preferably the interface is comprised of a shape bar area where the various geometrical shapes are displayed and a workspace area where the various geometrical shapes are manipulated by the user. The present invention can be used to teach students how to perform basic math operations and how to use currency. 1. A computer implemented digital interactive learning system comprised of having a user manipulating a plurality of geometrical shapes on a device with an interface; said plurality of geometrical shapes comprising unique geometrical shapes , each unique geometric shape having a specific value ranging 1-10 , wherein the unique geometrical shape having a value of 10 is formed by manipulating any combination of unique geometrical shapes that when their specific values are added together equals the value of 10 , and wherein the user can learn to perform basic math operations.2. The system of claim 1 , further comprising a spacer having a null value.3. The system of claim 1 , wherein the interface is comprised of a shape bar and a workspace.4. The system of claim 1 , wherein the unique geometrical shapes are comprised of standard shapes.5. The system of claim 4 , wherein each unique geometrical shape has a specific color.6. The system of further comprised of outline shapes claim 4 , whereby the outline shapes are used to demonstrate how ...

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07-01-2021 дата публикации

Augmented Reality Mathematics in Learning Platforms

Номер: US20210004999A1
Автор: Le Chevalier Vincent
Принадлежит:

A method of automatically providing personalized augmented mathematical learning content and activities to users of an online learning platform is described. Upon detecting that a user has captured an image or a video stream, one or more points of interest in the image or video stream are determined. Augmented mathematical information is then detected for the one or more points of interest and superimposed on the captured image or video stream. 1determining one or more points of interest in a captured image;determining mathematical information corresponding to the one or more points of interest; andvisually augmenting the captured image with the mathematical information.. A method of delivering mathematical content to a client device, the method comprising: This application claims the benefit of U.S. provisional application No. 62/733,425 titled “Augmented Reality Mathematics in Learning Platforms” filed on Sep. 19, 2018, which is herein incorporated by reference in its entirety for all purposes.The following relates to automatically providing mathematical information related to a point or object of interest overlaid onto a video feed of a location or area in which the point or object exists to users of an online learning platform.Augmented reality systems supplement reality, in the form of a captured image or video stream, with additional information. In many cases, such systems take advantage of a portable electronic device's imaging and display capabilities and combine a video feed with data describing objects in the video. In some examples, the data describing the objects in the video can be the result of a search for nearby points of interest.While many types of supplemental information for a point or object of interest are available, none provide mathematical information. There is a need for an online learning platform that provides mathematical information for points or objects of interest.Like reference numerals refer to corresponding parts throughout the ...

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07-01-2021 дата публикации

Bead-On-Tile Apparatus And Methods

Номер: US20210005107A1
Автор: Rankine Anthony John
Принадлежит:

Apparatus and methods for providing instruction include at least one instruction site defining an instruction board and at least one instruction piece configured to be received on the instruction site. A user manipulates the at least one instruction piece to perform a change of state operation relating to the instruction. The apparatus and methods are based on applied cognitive science, where children play the lead role in storylines staged upon a rule-enforcing apparatus and by so doing, become self-enlightened about denumerability, rank-wise denumerability, addition, subtraction, multiplication, division, and other change-of-state processes encountered in mathematics and the quantifiable sciences. 114-. (canceled)15. An apparatus for providing instruction , comprising:at least one instruction tile, the instruction tile defining a plurality of instruction locations arranged in a predetermined pattern on a generally planar surface of the instruction tile; andat least one instruction piece configured to be received on one of the plurality of instruction locations in a predetermined sequence;wherein each instruction location represents a change of state in an instruction operation when the instruction piece is received on the one of the plurality of instruction locations.16. The apparatus of claim 15 , wherein each instruction location is defined by a recess formed in the surface of the instruction tile.17. The apparatus of claim 15 , wherein the predetermined pattern of the plurality of instruction locations comprises three (3) ascending rows having three (3) instruction locations within each row.18. The apparatus of claim 17 , wherein the predetermined sequence of the instruction locations comprises right-to-left in each ascending row.19. The apparatus of claim 15 , wherein the change of state in the instruction operation relates to at least one of mathematics and quantifiable sciences.20. The apparatus of claim 15 , wherein the plurality of instruction locations is ...

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18-01-2018 дата публикации

PROVIDING ONLINE LABORATORY ASSISTANCE

Номер: US20180018892A1
Принадлежит:

Implementations generally relate to providing online laboratory assistance. In one implementation, a method includes receiving at least one lab assignment from a first client device, where the first client device is associated with a student. The method further includes sending the at least one lab assignment to one or more second client devices, where the one or more second client devices are associated with one or more potential tutors. The method further includes receiving at least one qualification message from at least one second client device, where the at least one qualification message includes tutor information associated with an interested tutor of the potential tutors and includes an indication of interest from the interested tutor. The method further includes sending the at least one qualification message to the first client device. The method further includes receiving a selection message from the first client device. 1. A system of providing online laboratory (lab) assistance , the system comprising:one or more processors;logic encoded in one or more non-transitory computer-readable storage media for execution by the one or more processors and when executed operable to perform operations comprising:receiving at least one lab assignment from a first client device, wherein the first client device is associated with a student;sending the at least one lab assignment to one or more second client devices, wherein the one or more second client devices are associated with one or more potential tutors, and wherein the sending of the at least one lab assignment is based on one or more pre-qualification policies;receiving at least one qualification message from at least one second client device of the one or more second client devices, wherein the at least one qualification message includes tutor information associated with an interested tutor of the potential tutors and includes an indication of interest from the interested tutor;sending the at least one ...

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28-01-2016 дата публикации

Intelligent System with Integrated Representation Learning and Skill Learning

Номер: US20160026932A1
Принадлежит:

A computer-implemented method includes, in one aspect, obtaining data specifying one or more expressions for a problem to be solved and an action that changes a state of the problem when applied to the one or more expressions, identifying one or more features of the one or more expressions, identifying a precondition for applying the action that changes the state of the problem, identifying a sequence of operator functions, and generating a production rule based on the identified one or more features, the identified precondition, and the identified operator function. 1. A method comprising:obtaining data specifying one or more expressions for a problem to be solved and an action that changes a state of the problem when applied to the one or more expressions;identifying, by one or more processors, one or more features of the one or more expressions based on stored grammar rules and further based on features of stored positive training problems that are associated with positive feedback;identifying, by the one or more processors, a precondition for applying the action that changes the state of the problem, with identification of the precondition based on the positive training problems, negative training problems associated with negative feedback, and the identified one or more features of the one or more expressions;identifying, by the one or more processors, a sequence of operator functions based on the identified one or more features, the action that changes the state of the problem, and the positive training problems; andgenerating, by the one or more processors, a production rule based on the identified one or more features, the identified precondition, and the identified operator function.2. The method of claim 1 , wherein the problem to be solved is in a math claim 1 , science claim 1 , or language learning domain.3. The method of claim 1 , wherein identifying the one or more features of the one or more expressions based on the stored grammar rules comprises: ...

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24-01-2019 дата публикации

SEQUENTIALLY OPERATED MODULES

Номер: US20190027929A1
Автор: BINDER Yehuda
Принадлежит:

Method, modules and a system formed by connecting the modules for controlling payloads are disclosed. An activation signal is propagated in the system from a module to the modules connected to it. Upon receiving an activation signal, the module (after a pre-set or random delay) activates a payload associated with it, and transmits the activation signal (after another pre-set or random delay) to one or more modules connected to it. The system is initiated by a master module including a user activated switch producing the activation signal. The activation signal can be propagated in the system in one direction from the master to the last module, or carried bi-directionally allowing two way propagation, using a module which revert the direction of the activation signal propagation direction. A module may be individually powered by an internal power source such as a battery, or connected to external power source such as AC power. The system may use remote powering wherein few or all of the modules are powered from the same power source connected to the system in a single point. The power may be carried over dedicated wires or concurrently with the conductors carrying the activation signal. The payload may be a visual or an audible signaling device, and can be integrated within a module or external to it. The payload may be powered by a module or using a dedicated power source, and can involve randomness associated with its activation such as the delay, payload control or payload activation. 1. A game set for sensing , and responding to , a physical phenomenon using three or more mechanically attachable and electrically connectable devices , the game set comprising: a first connector for electrically connecting to, and for mechanically attaching to, another device;', 'a second connector capable of mating with the first connector, for electrically connecting to, and for mechanically attaching to, another device; and', 'a sensor having an output coupled to the first or ...

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30-01-2020 дата публикации

Equivalent Fraction Templates

Номер: US20200034027A1
Автор: Alfred Goldman
Принадлежит: Individual

Templates for identifying equivalent fractions in one example comprise a plate defining a plurality of aligned rows, each row having an equal length and representing a respective fraction. Each row defines a number of slots through the plate, positioned to divide a row into equal parts corresponding to the respective fraction. Slots or markers in respective rows corresponding to equivalent fractions are vertically aligned. An elongated slot may be provided on the template or on a separate template to draw a boundary to mark a fraction, identify equivalent fractions and perform mathematical operations. In another example, a first template includes a plurality of aligned rows with marks to indicate fractions and a second, transparent template for placement over the first template. Fractions may be drawn in a Unit box defined on the second template. Methods of using a template, and virtual templates, are also disclosed.

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09-02-2017 дата публикации

Systems and computerized-methods for assisting a user in determining geometric proofs

Номер: US20170039887A1
Автор: Arnon Avitzur, Eyal INBAR
Принадлежит: Canfigureit LLC, Canfigurelt LLC

Methods for assisting a user in determining geometrical proofs are provided. A geometrical object with a corresponding predicate to be justified and one or more known predicates are presented to a user. The user can select one or more known predicates and corresponding derivations that justify the known predicate and can justify the predicate to be justified.

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06-02-2020 дата публикации

SEQUENTIALLY OPERATED MODULES

Номер: US20200038768A1
Автор: BINDER Yehuda
Принадлежит:

Method, modules and a system formed by connecting the modules for controlling payloads are disclosed. An activation signal is propagated in the system from a module to the modules connected to it. Upon receiving an activation signal, the module (after a pre-set or random delay) activates a payload associated with it, and transmits the activation signal (after another pre-set or random delay) to one or more modules connected to it. The system is initiated by a master module including a user activated switch producing the activation signal. The activation signal can be propagated in the system in one direction from the master to the last module, or carried bi-directionally allowing two way propagation, using a module which revert the direction of the activation signal propagation direction. A module may be individually powered by an internal power source such as a battery, or connected to external power source such as AC power. The system may use remote powering wherein few or all of the modules are powered from the same power source connected to the system in a single point. The power may be carried over dedicated wires or concurrently with the conductors carrying the activation signal. The payload may be a visual or an audible signaling device, and can be integrated within a module or external to it. The payload may be powered by a module or using a dedicated power source, and can involve randomness associated with its activation such as the delay, payload control or payload activation. 1. A game set for activating a payload in response to sensing a first physical phenomenon , the game set comprising: a sensor for producing an output signal responsive to the first physical phenomenon;', 'a first connector coupled for transmitting the output signal; and', 'a first enclosure housing the sensor and the first connector,, 'a first module comprising a first payload for affecting a second physical phenomenon responsive to a first payload activation signal;', 'a second ...

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25-02-2016 дата публикации

Methods and Software for Motivating a User to Partake in an Activity Using an Electronic Motivational Learning Tool and Visual Motivational Stimulus

Номер: US20160055756A1
Принадлежит:

Methods and software that motivate one or more users to partake in an activity using an electronic motivational learning tool. This functionality can allow students to remain motivated to study even when the subject matter is dry, such as in the case of rote memorization of vocabulary or mathematical concepts. Various corresponding and related methods and software are described. 160-. (canceled)61. A user interface for motivating a user to partake in an activity , said user interface being displayed by an electronic motivational learning tool and comprising:a first component configured for presenting to the user responsorial matter;a second component configured for presenting to the user a visual motivational stimulus; anda third component configured for receiving from the user a response to said responsorial matter;wherein said electronic motivational learning tool determines a correctness of said response and controls a level of obscurity of said visual motivational stimulus presented by said second component as a function of said correctness of said response.62. A user interface according to claim 61 , wherein:said electronic motivational learning tool displays at least some of said responsorial matter over said visual motivational stimulus; andsaid electronic motivational learning tool controls a level of obscurity of said visual motivational stimulus by increasing perceptibility of said visual motivational stimulus only when said correctness is right.63. A user interface according to claim 62 , wherein said increasing perceptibility of said visual motivational stimulus produces a completely unobscured visual motivational stimulus.64. A user interface according to claim 62 , wherein said increasing perceptibility of said visual motivational stimulus produces a partially unobscured visual motivational stimulus.65. A user interface according to claim 61 , wherein:said presenting responsorial matter includes displaying at least some of said responsorial matter over ...

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21-02-2019 дата публикации

SYSTEMS AND METHODS FOR COMPUTERIZED INTERACTIVE SKILL TRAINING

Номер: US20190057616A1
Принадлежит:

The present invention is directed to interactive training, and in particular, to methods and systems for computerized interactive skill training. An example embodiment provides a method and system for providing skill training using a computerized system. The computerized system receives a selection of a first training subject. Several related training components can be invoked, such as reading, watching, performing, and/or reviewing components. In addition, a scored challenge session is provided, wherein a training challenge is provided to a user via a terminal, optionally in video form. 1. A training system configured to train a user , comprising:a server comprising a hardware computing device;a network interface coupled to the server;a tangible, non-transitory, computer-readable medium having computer-executable instructions stored thereon that, when executed by the server, cause the training system to perform operations comprising:for a challenge, that includes a statement or question regarding a subject that a user is to be trained to respond to, instantiate a learning session and a practice session, wherein: a first section configured to train, using text, the user in how to respond to the challenge, and', 'a second section, configured to train the user, using an audio video presentation, to respond to the challenge,, 'the learning session includes a key element; and', 'contextual language in which the key element is embedded, wherein computer-executable instructions are configured to cause the key element to be rendered so as to be visually distinguished via a rendered attribute not present in the contextual language;, 'one or more guideline language constructs that provide a model answer to the challenge, wherein when there is a plurality of guideline language constructs, the guideline language constructs, comprising text, are positioned and rendered so that each guideline language construct is spaced apart from at least one other guideline language construct ...

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05-03-2015 дата публикации

VISUAL TEACHING TOOL AND METHOD FOR DETERMINING THE RESULT OF DIGIT MULTIPLICATION BASED-ON DIAGRAM ROTATION AND TRANSITION PATH

Номер: US20150064667A1
Принадлежит:

A method for determining the result of digit multiplication based-on diagram rotation and transition path is proposed. Firstly, one of three types of visual teaching tools including first type of visual teaching tool, second type of visual teaching tool and third type of visual teaching tool is selected by a computing device. Then, the first type of visual teaching tool or the second type of visual teaching tool is rotated to determine an initial node by the computing device, and thereby transferring multiplicand from digit 1 to digits 3, 7, or 9, or transferring multiplicand from digit 2 to digits 4, 6, or 8. Finally, proceeding number (PN) of the first transition paths, the second transition paths or the third transition paths reaching to an object node is determined to obtain a multiplier and product value of the multiplicand and the multiplier by the computing device. 1. A method for determining the result of digit multiplication by a computing device , comprising:selecting one of three types of visual teaching tools including first type of visual teaching tool, second type of visual teaching tool and third type of visual teaching tool, by said computing device;wherein said first type of visual teaching tool has a 3×3 array nodes with nine digits (1, 2, 3, 4, 5, 6, 7, 8, 9) in said 3×3 array nodes respectively and a tenth node with digit 0 therein, digits (1, 3, 7, 9) locate on its corner of said 3×3 array nodes, and adjacent number order nodes of said 3×3 array nodes are associated with each other via first transition paths;wherein said second type of said visual teaching tool has two 2×2 array nodes with four digits (2, 4, 6, 8) on its corner of each of said 2×2 array nodes and a fifth node and a tenth node with digit 0 therein respectively, and adjacent number order nodes of said two 2×2 array nodes are associated with each other via second transition paths;wherein said third type of said visual teaching tool has four corners nodes with digit 5 therein ...

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02-03-2017 дата публикации

SYSTEM AND METHOD FOR CONDUCTING MULTI-LAYER USER SELECTABLE ELECTRONIC TESTING

Номер: US20170061810A1
Автор: RUDOLPH Laurence
Принадлежит:

A multi-layer user-selectable electronic testing (MUSET) system provides a cascaded set of alternative testing formats for test-takers to select a testing format that best accommodates their level of ability. Test-takers can answer fill-in-the-blank (FITB) items on a computer or other input device. If the test-taker is less confident of their understanding, they can select multiple-choice (MC) or true/false (T/F) testing formats. The MUSET system measures, tracks, and stores the amount of time it takes to answer test items, to switch testing formats, and to change answers. Test-takers indicate a confidence level that they have in the correctness of their answer. The MUSET system determines confidence characteristics, latency characteristics, and hesitancy characteristics of the test-taker and gathers additional parameters to build a performance profile of the test-taker's skills/traits/abilities. The performance profile is analyzed to guide and inform evaluators regarding individual performance, trends over time, differences between test-taker subsets, and analyses of test items. 1. A computer-implemented multi-layer user-selectable electronic testing method for building an electronic test-taker performance profile comprising executing on a computer processor the steps of:building a test specifications file with electronic test item content from a test item database;appending the test specifications file with scoring parameters from a database of global parameters;automatically delivering an electronic test item to a test-taker on a display device, wherein the electronic test item includes the test specifications file with the electronic test item content and the scoring parameters;receiving an electronic test item response from the test-taker to the electronic test item presented delivered to the test-taker;storing the electronic test item response in an item response database;calculating a test item score for the received electronic test item response using the ...

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08-03-2018 дата публикации

PRESENTING EDUCATIONAL ACTIVITIES VIA AN EXTENDED SOCIAL MEDIA FEED

Номер: US20180068578A1
Принадлежит: Microsoft Technology Licensing, LLC

An example system for presenting educational activities includes a computer processor and computer memory including instructions that cause the computer processor to receive a plurality of educational activities. The instructions also cause the processor to determine a learning level for a target user. The instructions further cause the processor to filter the plurality of educational activities for the target user based on the detected learning level for the target user. The instructions also further cause the processor to rank the filtered plurality of educational activities for the target user based on a social factor. The instructions also cause the processor to present the ranked educational activities to the target user in an extended social media feed. 1. A system for presenting educational activities , comprising:a computer processor; and receive a plurality of educational activities;', 'detect a learning level for a target user;', 'filter the plurality of educational activities for the target user based on the detected learning level for the target user;', 'rank the filtered plurality of educational activities for the target user based on a social factor; and', 'present the ranked educational activities to the target user in an extended social media feed., 'a computer memory, comprising instructions that cause the computer processor to2. The system of claim 1 , wherein the social factor comprises a number of users that have completed the educational activity.3. The system of claim 1 , wherein the social factor comprises a teaching relationship with the target user.4. The system of claim 1 , wherein the learning level comprises a zone of development for each educational subject that is tracked and updated as the target user completes educational activities in each subject.5. The system of claim 1 , the computer memory comprising instructions that cause the computer processor to receive feedback from the target user via a featural keyboard comprising features ...

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08-03-2018 дата публикации

DEVICE OF EXTRACTING REGULARITY FOR A NUMBER SEQUENCE AND THE METHOD THEREOF

Номер: US20180068587A1
Автор: CHO Bong Han
Принадлежит:

The present invention relates to a method of extracting regularity for an arbitrary number sequence and a device using the same, and especially provides a method and a device for finding regularity for an arbitrary number sequence using objects and computing the number that appears after a certain amount of time or times. 1. A device of extracting regularity of a number sequence comprises:an object arrangement unit configured to arrange corresponding objects for the number sequence or rearranging the arranged objects; anda regularity extraction unit configured to extract regularity of the number sequence through the arrangement or the rearrangement;wherein a number that appears after a certain amount of time or times is recognized using the regularity.2. The device of claim 1 , wherein the regularity extraction unit arranges vertical objects (k) to be all the same claim 1 , records missing or remaining objects (a) separately after matching number of the first vertical objects and calculates number of the n-th object as k*n+a claim 1 , in a case that a dimension recognized through the arrangement or the rearrangement is one-dimensional.3. The device of claim 1 , wherein the regularity extraction unit divides the objects in half so as to make a difference by two or stacks in two to extract a thickness (k) and cuts out a remainder so that the sequence be a pattern such as 1 claim 1 , 3 claim 1 , 5 claim 1 , 7 claim 1 , 9 claim 1 , . . . and calculates number of the n-th object as k*n̂2 claim 1 , in a case that a dimension recognized through the arrangement or the rearrangement is two-dimensional.4. The device of extracting regularity of a number sequence of further comprises:a graphic output unit configured to graphically output a process of finding regularity of the sequence input through the object arrangement unit and the regularity extraction unit for a user to recognize the process.5. The device of claim 4 , wherein the user can interactively recognize a progress ...

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11-03-2021 дата публикации

MIDLINE EDUCATIONAL SYSTEM AND METHOD

Номер: US20210074172A1
Автор: Williams Victoria J.
Принадлежит: MIDLINE, LLC

A midline educational system includes a display device with a series of digital displays for allowing students to practice of a plurality of academic skills using midline movement. A control provides display instructions to the display device and records the student's performance in simultaneously verbally reciting facts associated with the academic skills. The performance data is transmitted to a server, which stores the performance data in a database. Customized instructions are provided for each student using the display device. The server sets the customized instructions based on the student's identifying information, performance data in using the display device to practice academic skills, or test data related to academic skills. Administrators monitor the progress of a plurality of students through an administrative interface in communication with the server. The administrators input relevant test data, view performance data, view and update customized instructions, and generate reports for one or more students. 1. A midline educational system comprising:a display device including a series of digital displays secured to a base, wherein the series of digital displays are spaced apart along a length of the base, wherein the series of digital displays is configured to display a series of numbers, letters, words, images, or a combination thereof for practicing academic skills, and wherein the series of digital displays is configured for midline movement of a student user to practice an academic skill;a control in electronic communication with the digital displays of the display device, wherein the control is configured to provide display instructions to the digital displays, and wherein the control is configured to record performance data of the student user in practicing the academic skill; anda server in electronic communication with the control and a database, wherein the database includes a default instructions dataset, a performance dataset, and a customized ...

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05-03-2020 дата публикации

Game device, game control method, and game program

Номер: US20200070050A1
Автор: Yuuki Doi
Принадлежит: Sharp Corp

A game device includes: a problem submitter that submits a problem with regard to a graphic sub-divided into a plurality of zones; an input information acquirer that acquires color and numeric value information associated with a pen selected by a user from among a plurality of pens; a color judger that judges whether or not the color associated with the pen is identical to the color associated with a zone adjacent to a zone selected by the pen; a numeric value judger that judges whether or not a total numeric value that is the sum of numeric values associated with all of the respective zones selected by the pen, matches a target numeric value associated with the graphic; and a correctness judger that judges correctness with regard to the problem, based on judgement results from the color judger and from the numeric value judger.

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16-03-2017 дата публикации

System and gaming method for aiding in learning math tables

Номер: US20170076632A1
Автор: Cynthia Crocker
Принадлежит: Individual

A system and gaming method are disclosed. In various embodiments, a method for implementing multiplication table as an aid in learning math tables is disclosed.

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22-03-2018 дата публикации

DIGITAL PEN WITH ENHANCED EDUCATIONAL FEEDBACK

Номер: US20180079254A1
Принадлежит:

Disclosed is a digital pen that tracks the user's writing and provides useful feedback based on the user's writing. In one embodiment, the pen may provide feedback when the user has written a misspelled word, invalid mathematical expression, or any noncompliant expression. The pen may also provide feedback relating to the user's handwriting. The feedback may be visual, auditory, or tactile, and may be realtime or delayed. Statistics relating to the user's performance may be tracked, uploaded to external devices, and shared with others. This allows the user and interested parties to track the user's progress over time. The disclosed pen will be useful in educational settings. 1. A writing device , comprising:a tip capable of writing on a surface;a sensor capable of capturing a representation of the writing;a processor coupled to the sensor, the processor capable of generating compliance data based on the representation of the writing and one or more rules;an output device coupled to the processor, the output device capable of generating feedback based on the compliance data; and,a memory coupled to the processor, the memory device capable of storing at least a portion of the compliance data.2. The device of claim 1 , wherein generating compliance data includes identifying a misspelled word.3. The device of claim 1 , wherein generating compliance data includes identifying an invalid mathematical expression.4. The device of claim 1 , wherein generating compliance data includes identifying an improperly formed character.5. The device of claim 1 , wherein the sensor includes at least one of one of an optical sensor and an accelerometer.6. The device of claim 1 , wherein said feedback is at least one of audible claim 1 , visual claim 1 , and tactile.7. The device of claim 1 , further comprising a communication port coupled to said processor claim 1 , the communication port capable of receiving one or more rules used by the processor in generating compliance data.8. The ...

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18-03-2021 дата публикации

CALCULATION PRACTICING METHOD, SYSTEM, ELECTRONIC DEVICE AND COMPUTER READABLE STORAGE MEDIUM

Номер: US20210082301A1
Автор: CHEN Mingquan, HE Tao, LUO Huan
Принадлежит: Hangzhou Dana Technology Inc.

The disclosure provides a calculation practicing method, a system, an electronic device and a computer readable storage medium, the calculation practicing method includes: providing a calculation question; identifying the type and content of the calculation question; generating an answer area according to the type and content of the calculation question; receiving an answering operation in which the user inputs the answer string for the calculation question in the answer area; identifying the answer string inputted by the user; and determining whether each of the answer characters in the answer string is correct, if there is an incorrect answer character, it will be marked, so that the calculation practice can be realized through the electronic device, which is convenient for students to carry out training. 1. A calculation practicing method , the calculation practicing method comprising:providing a calculation question;identifying the type and the content of the calculation question;generating an answer area according to the type and the content of the calculation question;receiving an answering operation in which a user inputs an answer string for the calculation question in the answer area;identifying the answer string inputted by the user; anddetermining whether each answer character in the answer string is correct, and if there is an incorrect answer character, marking the incorrect answer character.2. The calculation practicing method according to claim 1 , wherein if there is the incorrect answer character claim 1 , a correct answer character is also displayed when marking the incorrect answer character.3. The calculation practicing method according to claim 1 , wherein after identifying the type of the calculation question claim 1 , the calculation practicing method further comprises:determining whether it is necessary to generate a vertical calculation formula according to the type and the content of the calculation question, and if the vertical calculation ...

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24-03-2016 дата публикации

SERVER APPARATUS, METHOD OF AGGREGATING CALCULATION TARGET DATA, AND STORAGE MEDIUM STORING CALCULATION DATA AGGREGATION PROGRAM

Номер: US20160086512A1
Автор: YOSHIZAWA Hiroaki
Принадлежит: CASIO COMPUTER CO., LTD.

A server apparatus has a transmission/reception unit and a processor that is configured to transmit a group ID to the communication device by using the transmission/reception unit, receive a plurality of calculation data of calculators from the communication device by using the transmission/reception unit, wherein corresponding images of the plurality of calculation data of calculators were displayed in display devices of calculators, and the plurality of calculation data of calculators of the corresponding images were acquired by the communication device, and output aggregated calculation data acquired by aggregating the received plurality of calculation data of calculators in association with the group ID. 1. A server apparatus comprising:a transmission/reception unit that transmits/receives data to/from at least one communication device; anda processor,wherein the processor is configured to:transmit a group ID to the communication device by using the transmission/reception unit;receive a plurality of calculation data of calculators from the communication device by using the transmission/reception unit, wherein corresponding images of the plurality of calculation data of calculators were displayed in display devices of calculators, and the plurality of calculation data of calculators of the corresponding images were acquired by the communication device; andoutput aggregated calculation data acquired by aggregating the received plurality of calculation data of calculators in association with the group ID.2. The server apparatus according to claim 1 , wherein:the transmission/reception unit is configured totransmit/receive data to/from a plurality of camera-attached communication devices as the communication devices; andthe processor is configured to:transmit each of a different group ID to each of the plurality of camera-attached communication devices,receive each of the plurality of calculation data of calculators and each of the different group ID from each of ...

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24-03-2016 дата публикации

Server apparatus, data integration method and electronic device

Номер: US20160086513A1
Принадлежит: Casio Computer Co Ltd

A server apparatus includes a processor. The processor is configured to perform: calculation target data receiving processing, group ID receiving processing, data registering processing and integrated calculation result transmitting processing. The calculation target data receiving processing receives calculation target data which is to be output from an information display device. The group ID receiving processing receives a group ID. The data registering processing registers the calculation target data received in the calculation target data receiving processing in association with the group ID received in the group ID receiving processing. The integrated calculation result transmitting processing integrates each calculation target data registered in association with the group ID in the data registering processing for each group ID and transmits a calculating result based on the integrated data.

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23-03-2017 дата публикации

Method for Efficiently Teaching Content Using an Adaptive Engine

Номер: US20170084190A1
Автор: Devlin Keith James
Принадлежит:

A teaching method and system which effectively and efficiently teaches content to a user. The method includes administering a series of teaching topics to the user through a personal computing (PC) device, where each topic includes a lead problem and a plurality of secondary problems. As the user solves the problems within each topic, the PC device monitors and analyzes the user's cognitive ability based on which solution was found for each of the problems. Subsequently, the PC device alters which problems are then offered to the user at each incremental step to reflect the user's performance on the previously problems. This is achieved by using open-ended problems with an optimal solution and an at least one other solution. If the optimal solution is identified, then the user can skip certain problems. If the other solution is identified, the user is simply moved to the next problem within the topic. 1. A method for efficiently teaching content using an adaptive engine comprises the steps of:(A) providing a series of teaching topics, wherein each teaching topic includes a lead problem and a plurality of secondary problems;(B) providing an optimal solution and an at least one other solution for the lead problem and for each secondary problem;(C) providing a personal computing (PC) device, wherein the PC device includes a processor and a physical user interface;(D) prompting to solve a specific problem within an arbitrary teaching topic through the physical user interface, wherein the arbitrary teaching topic is any topic within the series of teaching topics;(E) receiving answering data for the specific problem with the PC device;(F) repeating steps (D) and (E), until the answering data matches either the optimal solution or the other solution of the specific problem;(G) prompting to solve a next problem within the arbitrary teaching topic through the physical user interface, if the answering data for the specific problem matches the other solution of the specific ...

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23-03-2017 дата публикации

SYSTEMS AND METHODS FOR AUTOMATIC DISTILLATION OF CONCEPTS FROM MATH PROBLEMS AND DYNAMIC CONSTRUCTION AND TESTING OF MATH PROBLEMS FROM A COLLECTION OF MATH CONCEPTS

Номер: US20170084197A1
Принадлежит:

Systems and methods of automatically distilling concepts from math problems and dynamically constructing and testing the creation of math problems from a collection of math concepts comprising: providing a user interface to a user; receiving as input: a math problem; one or more math concepts; and/or a user data packet; extracting and compiling a concept cloud of one or more CLIs that comprise the mathematical concepts embodied in the input, describe the operation of the one or more math concepts, or relate to the UDP, respectively; generating one or more math problem building blocks from the concept cloud CLIs; applying a mathematical rules engine to the one or more math problem building blocks to build one or more additional math problems; and returning to the user, through the user interface, the one or more additional math problems built from the CLIs that define the concept cloud extracted from the input. 1. A system for automatically distilling concepts from math problems and dynamically constructing and testing the creation of math problems from a collection of math concepts comprising:one or more databases storing two or more concept line items (CLIs), wherein each CLI is an expression of a mathematical concept, and a set of two or more defined interrelationships between the two or more CLIs, wherein the defined interrelationships include one or more of a prerequisite to another CLI, a dependency on another CLI, and a lack of relationship to another CLI; and providing a user interface to a user through which the user interacts with the system;', 'receiving as input one or more of: a math problem; one or more math concepts; and a user data packet (UDP), wherein a UDP is a collection of attributes, properties, and variables that describe a math skill set;', 'extracting and compiling a concept cloud of one or more CLIs that comprise the mathematical concepts embodied in the input, describe the operation of the one or more math concepts, or relate to the UDP, ...

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29-03-2018 дата публикации

METHOD, SYSTEM, AND NON-TRANSITORY COMPUTER-READABLE RECORDING MEDIUM FOR PROVIDING LEARNING INFORMATION

Номер: US20180090026A1
Принадлежит: Classcube Co., Ltd.

The present invention relates to a method, system, and non-transitory computer-readable recording medium for providing learning information. According to the invention, it is possible to consider, in providing supplementary learning information to a learner, both of a supplementary learning pattern common to all learners and a supplementary learning pattern of a specific learner whose characteristics are similar to those of the learner, so that learning units necessary for supplementary learning of the learner may be found accurately and efficiently. 1. A method for providing learning information , comprising the steps of:determining a direction of supplementary learning necessary for a learner, based on the learner's academic achievement for a target learning unit;determining at least one supplementary learning unit to be provided to the learner, with reference to a first weight determined based on a correlation between the target learning unit and each of at least one other learning unit connected to the target learning unit along the determined direction, and a second weight determined based on a supplementary learning pattern experienced by another learner, wherein learning characteristics of the another learner and those of the learner are similar at or above a predefined level; andproviding the learner with learning information on the at least one determined supplementary learning unit,wherein the first weight is acquired from a knowledge map including two or more nodes each corresponding to two or more learning units and at least one link which connects the two or more nodes and is assigned a correlation between the two or more learning units.2. The method of claim 1 , wherein the two or more nodes and the at least one link are defined based on a learning system predetermined for the two or more learning units.3. The method of claim 1 , wherein the correlation between the two or more learning units is dynamically determined based on nodes and links that at ...

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21-03-2019 дата публикации

SEQUENTIALLY OPERATED MODULES

Номер: US20190089151A1
Автор: BINDER Yehuda
Принадлежит:

Method, modules and a system formed by connecting the modules for controlling payloads are disclosed. An activation signal is propagated in the system from a module to the modules connected to it. Upon receiving an activation signal, the module (after a pre-set or random delay) activates a payload associated with it, and transmits the activation signal (after another pre-set or random delay) to one or more modules connected to it. The system is initiated by a master module including a user activated switch producing the activation signal. The activation signal can be propagated in the system in one direction from the master to the last module, or carried bi-directionally allowing two way propagation, using a module which revert the direction of the activation signal propagation direction. A module may be individually powered by an internal power source such as a battery, or connected to external power source such as AC power. The system may use remote powering wherein few or all of the modules are powered from the same power source connected to the system in a single point. The power may be carried over dedicated wires or concurrently with the conductors carrying the activation signal. The payload may be a visual or an audible signaling device, and can be integrated within a module or external to it. The payload may be powered by a module or using a dedicated power source, and can involve randomness associated with its activation such as the delay, payload control or payload activation. 1. A game set for activating multiple payloads associated with first , second , and third mechanically attachable and electrically connectable modules , the game set comprising: a battery couplable for supplying DC power;', 'a battery compartment for housing the battery;', 'first software and a first processor for executing the first software, the first processor is coupled to the battery for being powered by the DC power; and', 'a first connector for electrically connecting to, and ...

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21-03-2019 дата публикации

SEQUENTIALLY OPERATED MODULES

Номер: US20190089152A1
Автор: BINDER Yehuda
Принадлежит:

Method, modules and a system formed by connecting the modules for controlling payloads are disclosed. An activation signal is propagated in the system from a module to the modules connected to it. Upon receiving an activation signal, the module (after a pre-set or random delay) activates a payload associated with it, and transmits the activation signal (after another pre-set or random delay) to one or more modules connected to it. The system is initiated by a master module including a user activated switch producing the activation signal. The activation signal can be propagated in the system in one direction from the master to the last module, or carried bi-directionally allowing two way propagation, using a module which revert the direction of the activation signal propagation direction. A module may be individually powered by an internal power source such as a battery, or connected to external power source such as AC power. The system may use remote powering wherein few or all of the modules are powered from the same power source connected to the system in a single point. The power may be carried over dedicated wires or concurrently with the conductors carrying the activation signal. The payload may be a visual or an audible signaling device, and can be integrated within a module or external to it. The payload may be powered by a module or using a dedicated power source, and can involve randomness associated with its activation such as the delay, payload control or payload activation. 1. A game set for activating a payload in response to sensing a first physical phenomenon and for over-the-air wireless communication with a device , the game set comprising: a sensor for producing an output signal responsive to the first physical phenomenon;', 'a first connector coupled for transmitting the output signal; and', 'a first enclosure housing the sensor and the first connector,, 'a first module comprising a first payload for affecting a second physical phenomenon ...

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28-03-2019 дата публикации

ELECTRONIC DEVICE, MOVEMENT PATH RECORDING METHOD, AND COMPUTER-READABLE STORAGE MEDIUM

Номер: US20190096030A1
Автор: SUZUKI Miki
Принадлежит: CASIO COMPUTER CO., LTD.

Processor displays avatar to move from a starting coordinate to first movement destination coordinates in accordance with each instruction in first instruction set. Processor records coordinates after movement by instructions in the first instruction set, as first group, in accordance with instruction included in the first instruction set. Processor returns avatar to the before starting movement coordinates and displays avatar. Processor displays avatar to move from the before starting movement coordinates to second movement destination coordinates in accordance with each instruction in second instruction set. Processor records coordinates after movement by instructions in the second instruction set. 1. An electronic devicecomprising a processor and a display, wherein displays, on the display, a display body so as to move the display body from a coordinate value or coordinate values corresponding to a starting position, in which the display body is caused to start to move, to a coordinate value or coordinate values corresponding to a first movement destination in accordance with each movement instruction of a first movement instruction set including one or more movement instructions;', 'records a coordinate value or coordinate values corresponding to a movement by any one of the one or more movement instructions of the first movement instruction set, as a first coordinate value group, in a storage device in accordance with a recording instruction included in the first movement instruction set;', 'after recording of the first coordinate value group, returns the display body to the coordinate value or the coordinate values corresponding to the starting position and displays the display body on the display;', 'displays, on the display, the display body so as to move the display body from the coordinate value or the coordinate values corresponding to the starting position to a coordinate value or coordinate values corresponding to a second movement destination in ...

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28-03-2019 дата публикации

LIQUID FLOW INSTRUCTIONAL SYSTEMS AND METHODS OF MAKING AND USING SAME

Номер: US20190096284A1
Принадлежит:

A liquid flow instructional system for presenting a proportions problem and for allowing the proportions problem to be solved comprises an input container and a plurality of output containers selectively and fluidly coupled to the input container. The system has an adjustable valve having a plurality of configurable regions. Each of the plurality of configurable regions corresponds to one of the plurality of output containers. An activable switch is provided for initiating flow of liquid from the input container to the plurality of output containers in accordance with a user configuration of the plurality of configurable regions. The proportions problem is solvable by filling each of the plurality of output containers to capacity without spillage. The correspondence between the plurality of configurable regions and the plurality of output containers is indicated by a visible indicator. 1. A liquid flow instructional system for presenting a proportions problem and for allowing said proportions problem to be solved , said liquid flow instructional system comprising:a refillable input tank;a plurality of output tanks;an adjustable valve selectively and fluidly coupling said refillable input tank to said plurality of output tanks; said adjustable valve having a face comprising a plurality of regions each of which is configurable by a user; each of said plurality of configurable regions corresponding to one of said plurality of output tanks; andan activable switch for initiating flow of liquid from said refillable input tank to said plurality of output tanks in accordance with a user configuration of said plurality of configurable regions;wherein:said proportions problem is solvable by filling each of said plurality of output tanks to capacity without spillage; anda volume of said input tank is one of: (a) equal to a collective volume of said plurality of output tanks; and (b) a multiple of said collective volume of said plurality of output tanks.2. The liquid flow ...

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13-04-2017 дата публикации

Method and System for Active Learning

Номер: US20170103664A1
Принадлежит:

A method and system for conducting interactive classroom learning that can utilize a plurality of electronic audio and video equipment, mobile computing devices, and processing servers, interconnected via a first network infrastructure in a classroom or presentation hall to deliver seamlessly interactive multimedia contents to each of one or more participants in classroom or presentation hall; wherein the participants comprises one or more lecturers or presenters, and one or more students or audiences. The method and system allow the control and coordination of the electronic audio and video equipment, mobile computing devices, and the processing servers to deliver the interactive multimedia contents to the participants in the classroom or presentation hall simultaneously and to facilitate the information input-output interactions to and from the participants; wherein the interactive multimedia contents can be divided into multiple parts or streams, and each being personalized for each or each subset of the participants. 1. A system for conducting interactive learning session in a classroom or presentation in a presentation hall , comprising:a first network infrastructure;a first processing server connected to the first network infrastructure and configured to serve multimedia lecture or presentation material content data and exchange data from one or more mobile computing devices connected to the first network infrastructure;the one or more mobile computing devices, each having a computer processor configured for receiving and displaying the multimedia lecture or presentation material content data, facilitating user input, and receiving the input data, comprising at least one mobile computing device is adapted to be used by lecturer or presenter and further configured in its computer processor to provide a user interface to be used by lecturer or presenter and two or more mobile computing devices are adapted to be used by students or audience and further configured ...

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27-04-2017 дата публикации

METHOD AND SYSTEM FOR PRESENTING EDUCATIONAL MATERIAL

Номер: US20170115868A1
Принадлежит: Mind Research Institute

Method and system for presenting a lesson plan having a plurality of keyframes is provided. The method includes initializing a fixed variable for a first keyframe; detecting an input from a user at an interactive display device; correlating the input with a gesture from a gesture set and one or more of database domains from among a plurality of database domains; displaying an image at the interactive display device when all mutable variables for the first keyframe content are determined based on the input; manipulating the image using a gesture associated with the displayed image and any associated database domains; and transitioning to a next keyframe using animation. 1. A machine implemented method , comprising:using a graphical interface for developing a lesson plan having a plurality of keyframes for teaching a mathematical concept; wherein content for each keyframe is associated with a database domain from among a plurality of database domains;selecting a gesture from a gesture set for controlling objects when displayed at an interactive display device for a first keyframe;associating a mutable variable for the first keyframe content with a gesture;defining a default condition for the mutable variable;adding one or more of text, label, dimension or expression to the first keyframe content; andestablishing transition between the first keyframe and a next frame, using animation.2. The method of claim 1 , wherein the gesture set includes a single touch claim 1 , multi-touch and three dimensional spatial control gestures for controlling an object from the first keyframe.3. The method of claim 1 , wherein the plurality of database domains include an open drawing domain database claim 1 , a shape domain database claim 1 , a spatial object manipulation domain database claim 1 , a symbolic manipulation domain database claim 1 , a measurement domain database claim 1 , a character recognition domain database claim 1 , a fridge magnet mode domain database claim 1 , an ...

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27-04-2017 дата публикации

SYSTEMS AND METHODS FOR COMPUTERIZED INTERACTIVE SKILL TRAINING

Номер: US20170116881A1
Принадлежит:

The present invention is directed to interactive training, and in particular, to methods and systems for computerized interactive skill training. An example embodiment provides a method and system for providing skill training using a computerized system. The computerized system receives a selection of a first training subject. Several related training components can be invoked, such as reading, watching, performing, and/or reviewing components. In addition, a scored challenge session is provided, wherein a training challenge is provided to a user via a terminal, optionally in video form. 1. (canceled)2. A training system configured to train a user , comprising:a server comprising a hardware computing device;a network interface coupled to the server; receiving an identification of a training module, the module including at least a first set of challenges including a plurality of challenges that include a statement or question regarding a subject that a user is to be trained to verbally respond to;', 'for a respective challenge, in response to a user action, transmitting for presentation on a user terminal having a display user interfaces associated with a learning session and user interfaces associated with a practice session, wherein:', 'the learning session includes a reading section configured to train the user in how to respond to the respective challenge using text, and a watching section, configured to train the user to respond to the respective challenge using an audio video presentation,', the respective challenge;', a key element; and', 'contextual language in which the key element is embedded, wherein computer-executable instructions are configured to cause the key element to be visually distinguished via an attribute not present in the contextual language;, 'a plurality of guideline language constructs that provide a model answer to the respective challenge, wherein the guideline constructs are in the form of text positioned so that each guideline language ...

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03-05-2018 дата публикации

Voice-Enabled Connected Smart Toy

Номер: US20180117479A1
Принадлежит: Elemental Path Inc

A smart toy is provided. The smart toy includes a housing forming a zoomorphic shell for housing internal components. The smart toy also includes a microphone for receiving an audio signal from a child and a speaker for playing a responsive audio signal to the child. The smart toy further includes an actuator button and a microprocessor for establishing a voice call with a remote server when the actuator button is pressed. The microprocessor processes the audio signal received from the child and sends the audio signal to the remote server. The remote server processes the audio signal using a dialog engine and a knowledge database to generate the responsive audio signal which is tailored to the child and responsive to the audio signal. The remote server sends the responsive audio signal to the microprocessor to be played to the child.

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09-04-2020 дата публикации

SYSTEMS AND METHODS FOR INSTRUMENTATION OF EDUCATION PROCESSES

Номер: US20200111378A1
Принадлежит: EDUCATION4SIGHT GmbH

Systems and methods for education instrumentation can include one or more servers configured generate a plurality of models for modeling various aspects of an education process using training data related to academic performance of students. The one or more servers can collect data from client devices associated with various education institutions or stakeholders throughout a life cycle of the education process. The one or more servers can use the generated models and the collected data to assess the addressing of education standards and predict or estimate performance metrics associated with the education process. The one or more servers can provide computed metrics or assessments of how well education standards are addressed to one or more client devices for display. 120-. (canceled)21. A system comprising:one or more processors; and obtain training data and test data related to student performance for a first plurality of students, the training data and the test data associated with a plurality of variables having influence on performance of an education process;', 'generate, using the training data, a model to simulate the performance of the education process, the model (i) representing a network of nodes corresponding to a respective subset of variables of the plurality of variables, and (ii) illustrating for each variable of the plurality of variables a respective predicting strength of predicting the performance of the education process;', 'validate the model using the test data; and', 'provide a visual representation of the model for display on one or more client devices., 'a memory storing computer code instructions, which when executed by the one or more processors, cause the one or more processors to22. The system of claim 21 , wherein the network of nodes includes a plurality of links connecting pairs of nodes of the network of nodes claim 21 , each link connecting a respective pair of nodes and representing a dependency relationship or a causality ...

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03-05-2018 дата публикации

PROBLEM SOLVER STEPS USER INTERFACE

Номер: US20180121031A1
Принадлежит: Microsoft Technology Licensing, LLC.

Displaying steps of a solution to a problem is provided. A tutorial application determines the solution and generates a card-based UI that presents solution steps on numbered cards sized to accommodate the step. One step is displayed as the focused step at a time. Steps are displayed in a step-by-step or an all-steps mode. In the step-by-step mode, navigation to a next or previous step is enabled via a selection of a next step control and a previous step control, respectively. The next/previous step controls are displayed in static positions, allowing the user to tap through steps by tapping in a single spot. In the all-steps mode, a portion of the next step is visible to indicate that there is another step below the focused step. Scrolling is enabled for allowing the user to navigate to a desired step. A mode selector is provided for enabling switching between viewing modes. 1. A computer-implemented method for displaying steps of a solution to a problem in a user interface , comprising:displaying a first step of a problem solution in a step-by-step mode; the first and second steps are displayed separately; and', 'the second step is designated as a focused step and is highlighted with respect to the first step;, 'in response to a next step selection, displaying a second step of the problem solution, wherein displaying the problem solution in an all-steps mode wherein each step of the problem solution is displayed separately, and wherein scrolling is enabled so that a user can scroll through the separate steps to view the separate steps; and', 'designating one of the displayed steps as the focused step and highlighting the focused step with respect to any other displayed steps or portions thereof; and, 'in response to a first user selection to switch modesin response to a second user selection to switch modes, disabling scrolling of the steps and redisplaying the problem solution in the step-by-step mode.2. The method of claim 1 , wherein displaying the problem ...

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04-05-2017 дата публикации

SYSTEMS AND METHODS FOR INSTRUMENTATION OF EDUCATION PROCESSES

Номер: US20170124894A1
Принадлежит: EDUCATION4SIGHT GmbH

Systems and methods for education instrumentation can include one or more servers configured generate a plurality of models for modeling various aspects of an education process using training data related to academic performance of students. The one or more servers can collect data from client devices associated with various education institutions or stakeholders throughout an life cycle of the education process. The one or more servers can use the generated models and the collected data to assess the addressing of education standards and predict or estimate performance metrics associated with the education process. The one or more servers can provide computed metrics or assessments of how well education standards are addressed to one or more client devices for display. 1. A system for computing performance metrics of education processes , the system comprising:one or more computer servers and one or more client applications running on a plurality of client devices, the one or more client applications providing a plurality of user interfaces associated with a plurality of stages of a life cycle of an education process, the one or more servers having a database, a data collector, an analysis module, a simulator, and an output module,the database configured to store training data and test data related to student academic performance of a first plurality of students, receive student information data for a second plurality of students from a student information system (SIS); and', 'receive, from one or more client devices, one or more sets of standard elements for one or more lesson plans selected via a first user interface associated with the one or more client devices, the first user interface including lesson planning templates for selection of standard elements for lesson planning,, 'the data collector configured to generate, using the training data, a plurality of models to simulate performance of an education process; and', 'validate the plurality of models using ...

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16-04-2020 дата публикации

SYSTEMS AND METHODS FOR INSTRUMENTATION OF EDUCATION PROCESSES

Номер: US20200118453A1
Принадлежит: EDUCATION4SIGHT GmbH

Systems and methods for education instrumentation can include one or more servers configured generate a plurality of models for modeling various aspects of an education process using training data related to academic performance of students. The one or more servers can collect data from client devices associated with various education institutions or stakeholders throughout a life cycle of the education process. The one or more servers can use the generated models and the collected data to assess the addressing of education standards and predict or estimate performance metrics associated with the education process. The one or more servers can provide computed metrics or assessments of how well education standards are addressed to one or more client devices for display. 120-. (canceled)21. A system comprising:one or more processors; and obtain training data and test data related to student performance for a first plurality of students, the training data and the test data associated with a plurality of variables having influence on performance of an education process;', 'generate, using the training data, a plurality of models to simulate the performance of the education process, each model of the plurality of models (i) representing a network of a respective subset of variables of the plurality of variables for simulating the performance of the education process, and (ii) illustrating for each variable of the plurality of variables a respective strength of predicting the performance of the education process;', 'validate the plurality of models using the test data;', 'simulate, using at least a subset of the plurality of models, a plurality of scenarios of the education process, simulating each scenario of the plurality of scenarios includes determining a respective performance of the education process;', 'compare respective performances of the education process for the plurality of scenarios; and', 'recommend, based on the comparison, one or more action plans related ...

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16-04-2020 дата публикации

SYSTEMS AND METHODS FOR INSTRUMENTATION OF EDUCATION PROCESSES

Номер: US20200118454A1
Принадлежит: EDUCATION4SIGHT GmbH

Systems and methods for education instrumentation can include one or more servers configured generate a plurality of models for modeling various aspects of an education process using training data related to academic performance of students. The one or more servers can collect data from client devices associated with various education institutions or stakeholders throughout a life cycle of the education process. The one or more servers can use the generated models and the collected data to assess the addressing of education standards and predict or estimate performance metrics associated with the education process. The one or more servers can provide computed metrics or assessments of how well education standards are addressed to one or more client devices for display. 120-. (canceled)21. A system comprising:one or more processors; and obtain training data and test data related to student performance for a first plurality of students, the training data and the test data associated with a plurality of variables having influence on performance of an education process;', 'generate, using the training data, a plurality of models to simulate the performance of the education process, each model of the plurality of models (i) representing a network of a respective subset of variables of the plurality of variables for simulating the performance of the education process, and (ii) illustrating for each variable of the plurality of variables a respective strength of predicting the performance of the education process;', 'validate the plurality of models using the test data;', 'receive education related data for a second plurality of students;', 'simulate, using at least a subset of the plurality of models and the education related data, a plurality of scenarios of the education process for a group of one or more students among the second plurality of students, simulating each scenario of the plurality of scenarios includes determining a respective performance of the education ...

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16-04-2020 дата публикации

SYSTEMS AND METHODS FOR INSTRUMENTATION OF EDUCATION PROCESSES

Номер: US20200118455A1
Принадлежит: EDUCATION4SIGHT GmbH

Systems and methods for education instrumentation can include one or more servers configured generate a plurality of models for modeling various aspects of an education process using training data related to academic performance of students. The one or more servers can collect data from client devices associated with various education institutions or stakeholders throughout a life cycle of the education process. The one or more servers can use the generated models and the collected data to assess the addressing of education standards and predict or estimate performance metrics associated with the education process. The one or more servers can provide computed metrics or assessments of how well education standards are addressed to one or more client devices for display. 120-. (canceled)21. A system comprising:one or more processors; and obtain training data and test data related to student performance for a first plurality of students, the training data and the test data associated with a plurality of variables having influence on performance of an education process;', 'generate, using the training data, a machine learning model to simulate the performance of the education process with respect to information gain for students at one or more stages of a plurality of stages of the education process, the machine learning model (i) representing a network of nodes corresponding to a respective subset of variables of the plurality of variables for simulating the performance of the education process, and (ii) illustrating for each variable of the plurality of variables a respective strength of predicting the performance of the education process;', 'validate the machine learning model using the test data;', 'receive education related data for a student; and', 'simulate the machine learning model using the education related data for the student to predict an amount of information gain for the student at a stage of the one or more stages of the education process., 'a memory ...

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12-05-2016 дата публикации

BLENDED BRAIN-TRAINING AND CURRICULAR-CONTENT LEARNING METHODS AND APPARATUS

Номер: US20160133149A1
Автор: Wexler Bruce E.
Принадлежит:

Methods and apparatus for facilitating curricular content learning. The method comprises determining an initial order to present different types of learning modules to a user during a learning session. The learning modules include a curricular content learning module and a brain-training module configured to activate at least one brain system used for performing the curricular content learning module. The method further comprises presenting a first learning module of the plurality of learning modules on a user interface of a computer based, at least in part, on the initial order, recording user inputs during performance of the first learning module by a user, and updating the initial order based, at least in part, on the recorded user inputs to produce an updated order. A second learning module of the plurality of learning modules is presented on the user interface of the computer based, at least in part, on the updated order. 1. A method of facilitating curricular content learning , the method comprising:determining, by a computer processor, an initial order to present different types of learning modules to a user during a learning session, wherein the learning modules include a curricular content learning module and a brain-training module configured to activate at least one brain system used for performing the curricular content learning module;presenting a first learning module of the plurality of learning modules on a user interface of a computer based, at least in part, on the initial order;recording user inputs during performance of the first learning module by a user;updating the initial order based, at least in part, on the recorded user inputs to produce an updated order; andpresenting a second learning module of the plurality of learning modules on the user interface of the computer based, at least in part, on the updated order.2. The method of claim 1 , wherein the first learning module is the brain-training module configured to activate at least one ...

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10-05-2018 дата публикации

SYSTEM AND METHOD FOR CONDUCTING MULTI-LAYER USER SELECTABLE ELECTRONIC TESTING

Номер: US20180130367A1
Автор: RUDOLPH Laurence
Принадлежит:

A multi-layer user-selectable electronic testing (MUSET) system provides a cascaded set of alternative testing formats for test-takers to select a testing format that best accommodates their level of ability. Test-takers can answer fill-in-the-blank (FITB) items on a computer or other input device. If the test-taker is less confident of their understanding, they can select multiple-choice (MC) or true/false (T/F) testing formats. The MUSET system measures, tracks, and stores the amount of time it takes to answer test items, to switch testing formats, and to change answers. Test-takers indicate a confidence level that they have in the correctness of their answer. The MUSET system determines confidence characteristics, latency characteristics, and hesitancy characteristics of the test-taker and gathers additional parameters to build a performance profile of the test-taker's skills/traits/abilities. The performance profile is analyzed to guide and inform evaluators regarding individual performance, trends over time, differences between test-taker subsets, and analyses of test items. 1. A computer-implemented multi-layer user-selectable electronic testing method of building an electronic test-taker performance profile comprising executing on a computer processor the steps of: an electronic test item format type selected by the test-taker;', 'an amount of time taken by the test-taker to select the electronic test item format type;', 'an assigned test item format value multiplier that is based upon a predetermined difficulty of the electronic test item format type selected by the test-taker;', 'an assigned test item difficulty value that is based upon perceived predetermined difficulty of subject matter of an electronic test item;', 'an electronic test item answer to the electronic test item provided by the test-taker;', 'an amount of time taken by the test-taker to provide the electronic test item answer;', 'a confidence level selected by the test-taker indicating their ...

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11-05-2017 дата публикации

SEQUENTIALLY OPERATED MODULES

Номер: US20170133803A1
Автор: BINDER Yehuda
Принадлежит:

Method, modules and a system formed by connecting the modules for controlling payloads are disclosed. An activation signal is propagated in the system from a module to the modules connected to it. Upon receiving an activation signal, the module (after a pre-set or random delay) activates a payload associated with it, and transmits the activation signal (after another pre-set or random delay) to one or more modules connected to it. The system is initiated by a master module including a user activated switch producing the activation signal. The activation signal can be propagated in the system in one direction from the master to the last module, or carried bi-directionally allowing two way propagation, using a module which revert the direction of the activation signal propagation direction. A module may be individually powered by an internal power source such as a battery, or connected to external power source such as AC power. The system may use remote powering wherein few or all of the modules are powered from the same power source connected to the system in a single point. The power may be carried over dedicated wires or concurrently with the conductors carrying the activation signal. The payload may be a visual or an audible signaling device, and can be integrated within a module or external to it. The payload may be powered by a module or using a dedicated power source, and can involve randomness associated with its activation such as the delay, payload control or payload activation. 1. A modular apparatus comprising:a master module comprising in an enclosure:a battery compartment for housing a battery for providing Direct Current (DC) power;a connector at an end of the master enclosure and coupled to the battery compartment for passing DC power via the connector;software or firmware and a processor for executing the respective software or firmware, the processor is coupled to be powered from the DC power; anda payload coupled to the battery compartment for being ...

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01-09-2022 дата публикации

MANIPULATIVE FOR MODELING OPERATIONS WITH FRACTIONS

Номер: US20220277665A1
Автор: Morton Dwight
Принадлежит:

A manipulative and related methods for modeling addition, subtraction, multiplication, or division of fractions, mixed numbers, or decimal numbers comprising a board with a series of pits, holes, and counters. 1. A manipulative comprising a board , wherein the board comprises a series of pits arranged in rows and at least one counter or well at an end of the board.2. The manipulative of claim 1 , wherein the pits are evenly divided and arranged in rows.3. The manipulative of claim 1 , wherein the board comprises at least eighteen pits.4. The manipulative of claim 3 , wherein each row comprises at least nine pits.5. The manipulative of claim 1 , wherein the board is between about 12 inches-about 36 inches long.6. The manipulative of claim 1 , wherein the board height is between about 0.5 inches-about 1.5 inches.7. The manipulative of claim 1 , wherein the board has a width of about 4 inches-about 10 inches.8. The manipulative of claim 1 , wherein the board further comprises a marking system.9. The manipulative of claim 8 , wherein the marking system is numerical and the numbers correspond to specific place name values.10. The manipulative of claim 8 , wherein the marking system comprises a pin system claim 8 , wherein the board comprises at least one hole for receiving at least one pin.11. The manipulative of claim 10 , wherein placement of the at least one pin corresponds to a specific place name value.12. The manipulative of claim 1 , wherein the manipulative further comprises small stones.13. The manipulative of claim 1 , wherein the manipulative is used in a method for modeling addition claim 1 , subtraction claim 1 , multiplication claim 1 , or division of fractions claim 1 , mixed numbers claim 1 , or decimal numbers.14. A method of using a manipulative claim 1 , the method comprisingproviding a board, wherein the board comprises a series of pits arranged equally into a top row and a bottom row, at least one counter or well at an end of the board, and at least ...

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08-09-2022 дата публикации

Educational web service providing method, recording medium, and server

Номер: US20220284825A1
Автор: Takayuki Inoue
Принадлежит: Casio Computer Co Ltd

An educational web service providing method includes accepting input of an answer to a question and a process until the answer is derived, displaying the answer and the process on a display, and transmitting the answer and the process in association with each other to a server.

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25-05-2017 дата публикации

COMPUTERIZED SYSTEM AND METHOD FOR ENABLING A REAL-TIME SHARED WORKSPACE FOR COLLABORATION IN EXPLORING STEM SUBJECT MATTER

Номер: US20170147277A1
Принадлежит:

A computerized system enables teachers and students to collaborate in the solutions of STEM problems. The system includes a communications network linking a plurality of computers, at least one teacher computer operable by a respective teacher, at least one student computer operable by a respective student, and at least one computer-readable storage medium. Each of the computers includes an input device and a touch sensitive screen for receiving handwritten input via the input device. The computers are operatively linked and each of their touch sensitive screens forms a virtual shared whiteboard defining a common work page upon which input from each computer is received and displayed. Input received from each computer interacts mathematically with input received from each other computer in the network and the interactions are displayed on each screen. The input and interactions form a collaborative solution to a STEM problem. 1. A computerized system enabling teachers and students to collaborate in the solutions of STEM (science , technology , engineering and mathematics) problems , the system comprising:a communications network;at least one teacher computer operable by a respective teacher;at least one student computer operable by a respective student, the at least one student computer being operably connected to the at least one teacher computer via the communications network; andat least one computer-readable storage medium operably connected to the communications network;wherein each of the at least one teacher computer and the at least one student computer includes an input device and a touch sensitive screen for receiving handwritten input via the input device;wherein the at least one teacher computer and the at least one student computer are operably connected to the at least one computer-readable storage medium, the at least one computer-readable storage medium containing program instructions transforming each touch sensitive screen of the at least one ...

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17-06-2021 дата публикации

DEVICES, SYSTEMS, AND METHODS FOR DISTRIBUTED GAME ARCHITECTURE

Номер: US20210178276A1
Автор: Pruett Christian
Принадлежит:

Devices, systems, and methods of the present disclosure are directed to providing a Science, Technology, Engineering, and Mathematics (STEM) based distributed games that allows two or more teams of players to develop mathematical and problem-solving skills. Game controllers allow each team to submit a number to a game device that performs one or more arithmetic operations on the set of numbers to compute a guess that is compared to a puzzle solution. If the guess equals the puzzle solution prior to a timer time period expiring, then the players win a reward, such as deploying a shower of confetti, providing candy, display of lights, conspicuous sounds, vibrations, and/or the like. 1. A method , comprising:receiving, via a processor of a game device, a first set of two or more numbers;computing, via the processor and based on the first set of two or more numbers, a first guess;displaying, via the processor, the first guess; anddetermining, via the processor, that the first guess does not equal a puzzle solution.2. The method of claim 1 , wherein prior to receiving the first set of two or more numbers claim 1 , the method further comprises:providing game instructions.3. The method of claim 2 , wherein an instructor provides the game instructions.4. The method of claim 3 , further comprising:providing, via the instructor, a hint or additional instructions.5. The method of claim 1 , further comprising:determining that a game play time period expired; andperforming, based on the game play time period expiring, an end game operation.6. The method of claim 1 , further comprising:receiving, via the processor, a second set of two or more numbers;computing, via the processor and based on the second set of two or more numbers, a second guess;displaying, via the processor, the second guess;determining, via the processor, that the second guess equals the puzzle solution; andproviding, in response to determining that the second guess equals the puzzle solution, a reward.7. The ...

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15-09-2022 дата публикации

METHOD, SYSTEM AND NON-TRANSITORY COMPUTER-READABLE RECORDING MEDIUM FOR PROVIDING LEARNING INFORMATION

Номер: US20220292997A1
Автор: AHN Seong Chan
Принадлежит: Classcube Co., Ltd.

A method for providing learning information is provided. The method includes the steps of: combining achievements of one or more learner groups for a plurality of learning units to derive learning achievement characteristic information of the one or more learner groups; combining achievements of a target learner for the plurality of learning units to derive learning achievement characteristic information of the target learner; comparing the learning achievement characteristic information of the target learner and the learning achievement characteristic information of the one or more learner groups; and providing learning information to the target learner according to a learning path of the one or more learner groups, on the basis of a result of the comparison. 1. A method for providing learning information , the method comprising the steps of:combining achievements of one or more learner groups for a plurality of learning units to derive learning achievement characteristic information of the one or more learner groups;combining achievements of a target learner for the plurality of learning units to derive learning achievement characteristic information of the target learner;comparing the learning achievement characteristic information of the target learner and the learning achievement characteristic information of the one or more learner groups; andproviding learning information to the target learner according to a learning path of the one or more learner groups, on the basis of a result of the comparison.2. The method of claim 1 , wherein in the comparing step claim 1 , the learning achievement characteristic information of the target learner and the learning achievement characteristic information of the one or more learner groups are compared on the basis of a learning achievement characteristic image of the target learner corresponding to the learning achievement characteristic information of the target learner claim 1 , and a learning achievement characteristic ...

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24-06-2021 дата публикации

QUESTION CORRECTION METHOD, DEVICE, ELECTRONIC EQUIPMENT AND STORAGE MEDIUM FOR ORAL CALCULATION QUESTIONS

Номер: US20210192965A1
Принадлежит: Hangzhou Dana Technology Inc.

The present disclosure provides a question correction method and device for oral calculation questions. The feature vector of the question to be searched is obtained according to the content of token in the stem of each question to be searched, and then the feature vector of each question to be searched is used to search for the target test paper that matches the test paper to be searched in the question bank. For the question to be searched in the form of oral calculation question, a second search is performed in the target test paper based on the feature vector of the question, and the search criterion is the minimum shortest editing distance. If the question type of the matched target question is also an oral calculation question, it is determined that the question to be searched is the oral calculation question to be corrected, then a preset oral calculation engine is used to calculate the oral calculation question to be corrected and the calculation result is output as the answer to the oral calculation question to be corrected. By applying the solution provided by the present disclosure, the accuracy of correction on oral calculation questions can be improved. 1. A question correction method for oral calculation questions , wherein the method comprises:{'b': '11', 'step S: detecting an image of a test paper to be searched, detecting an area of each question to be searched on the test paper to be searched, determining a type of said each question to be searched, and identifying the content of token in a stem in the area of said each question to be searched;'}{'b': '12', 'step S: obtaining a feature vector of the question to be searched according to the content of token in the stem of said each question to be searched, and conducting search in a question bank according to the feature vector of the question to be searched to find a question most similar to the question to be searched;'}{'b': '13', 'step S: summarizing all the test papers with the question most ...

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16-06-2016 дата публикации

Mathematical Language Processing: Automatic Grading and Feedback for Open Response Mathematical Questions

Номер: US20160171902A1
Принадлежит:

Mechanisms for automatically grading a large number of solutions provided by learners in response to an open response mathematical question. Each solution is mapped to a corresponding feature vector based on the mathematical expressions occurring in the solution. The feature vectors are clustered using a conventional clustering method, or alternatively, using a presently-disclosed Bayesian nonparametric clustering method. A representative solution is selected from each solution cluster. An instructor supplies a grade for each of the representative solutions. Grades for the remaining solutions are automatically generated based on their cluster membership and the instructor supplied grades. The Bayesian method may also automatically identify the location of an error in a given solution. The error location may be supplied to the learner as feedback. The error location may also be used to extract information from correct solutions. The extracted information may be supplied to a learner as a solution hint 1. A method for operating a computer in order to automatically grade solutions submitted by learners in response to a question , the method comprising:receiving the solutions via a computer network, wherein each of the solutions is provided by a respective one of the learners, and includes one or more mathematical expressions, wherein a majority of the solutions include more than one mathematical expression;for each of the solutions, determining a corresponding feature vector based on the mathematical expressions occurring in the solution;determining measures of similarity between the solutions, wherein said determining includes, for each pair of the solutions, determining a measure of similarity between the solutions of the pair based on the corresponding pair of feature vectors;clustering the solutions into K>1 clusters based on the similarity measures; receiving grading input from one or more graders via the computer network, wherein, for each of the K clusters, the ...

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14-06-2018 дата публикации

GRAPHING DEVICE WITH AUTOMATIC SLIDER PARAMETER

Номер: US20180165846A1
Автор: Stella Michel Georges
Принадлежит:

Described examples include a graphing device having a display. The graphing device also has a processor operable to present a graph of a function on the display and operable to generate a slider on the display in which at least one parameter of the slider is derived from a context element of the graph. 1. A graphing device comprising:a display; anda processor in communication with the display, the processor operable to present a graph of a function on the display and operable to generate a slider on the display in which at least one parameter of the slider is derived from a context element of the graph.2. The graphing device of in which the context element is a range.3. The graphing device of in which the slider includes a pointer selecting a value within the range.4. The graphing device of in which the context element is a variable.5. The graphing device of in which a pointer of the slider selects a value of the variable.6. The graphing device of in which increments of the slider are in accordance with the variable.7. The graphing device of in which the graphing device is a graphing calculator.8. A method claim 1 , comprising:generating a graph on a display of a graphing device; andgenerating a slider on the display of the graphing device in which at least one parameter of the slider is derived from a context element of the graph.9. The method of in which the context element is a range.10. The method of in which the slider includes a pointer selecting a value within the range.11. The method of in which the context element is a variable.12. The method of in which a pointer of the slider selects a value of the variable.13. The method of in which increments of the slider are in accordance with the variable.14. The method of in which the graphing device is a graphing calculator.15. A non-transitory medium storing software instructions that claim 8 , when executed claim 8 , perform a method comprising:generating a graph on a display of a graphing device; andgenerating a ...

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29-09-2022 дата публикации

AUTOMATIC SCORING METHOD, SERVER, AUTOMATIC SCORING SYSTEM AND RECORDING MEDIUM

Номер: US20220309940A1
Автор: ONO Manato
Принадлежит: CASIO COMPUTER CO., LTD.

An automatic scoring method by processor includes receiving information including an answer to a question, scoring the answer according to one or more evaluation items preset for the question, and visually distinguishing a result of the scoring in accordance with an evaluation item that has matched the answer. 1. An automatic scoring method by processor comprising:receiving information including an answer to a question;scoring the answer according to one or more evaluation items preset for the question; andvisually distinguishing a result of the scoring in accordance with an evaluation item that has matched the answer.2. The automatic scoring method of claim 1 , wherein:the evaluation items include a model answer to the answer; andthe distinguishing includes distinguishing an answer which matches the model answer, an answer which does not match the model answer but is equivalent thereto, and an answer which does not match the model answer or is not equivalent thereto from one another.3. The automatic scoring method of claim 1 , wherein:the evaluation items include a model answer to the answer; andthe distinguishing includes distinguishing only an answer which does not match the model answer but is equivalent thereto.4. The automatic scoring method of claim 1 , wherein the distinguishing includes distinguishing a field on the display where the answer is displayed.5. The automatic scoring method of claim 1 , wherein the distinguishing includes distinguishing a field of an evaluation item on the display which matches the answer is displayed.6. The automatic scoring method of claim 1 , wherein the distinguishing includes coloring the results of the scoring in accordance with evaluation item that has matched the answer.7. A server that is communicable with a terminal claim 1 , comprising a processor configured to:receive information including an answer to a question;score the answer according to one or more evaluation items preset for the question;visually distinguish a ...

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22-06-2017 дата публикации

Method and apparatus for adaptive learning

Номер: US20170178531A1
Принадлежит: Individual

A method of providing a task is presented. The method includes receiving, from a task administrator, multiple subjects to be presented in the task and presenting the task in response to a condition being satisfied. The method also include adaptively adjusting a difficulty level of a subject of the plurality of subjects based on a spacing interval, a speed of completing the task, and/or performance of a previous subject level.

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30-06-2016 дата публикации

Sequentially operated modules

Номер: US20160184707A1
Автор: Yehuda Binder
Принадлежит: Yehuda Binder

Method, modules and a system formed by connecting the modules for controlling payloads are disclosed. An activation signal is propagated in the system from a module to the modules connected to it. Upon receiving an activation signal, the module (after a pre-set or random delay) activates a payload associated with it, and transmits the activation signal (after another pre-set or random delay) to one or more modules connected to it. The system is initiated by a master module including a user activated switch producing the activation signal. The activation signal can be propagated in the system in one direction from the master to the last module, or carried bi-directionally allowing two way propagation, using a module which revert the direction of the activation signal propagation direction. A module may be individually powered by an internal power source such as a battery, or connected to external power source such as AC power. The system may use remote powering wherein few or all of the modules are powered from the same power source connected to the system in a single point. The power may be carried over dedicated wires or concurrently with the conductors carrying the activation signal. The payload may be a visual or an audible signaling device, and can be integrated within a module or external to it. The payload may be powered by a module or using a dedicated power source, and can involve randomness associated with its activation such as the delay, payload control or payload activation.

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29-06-2017 дата публикации

Sequentially operated modules

Номер: US20170182404A1
Автор: Yehuda Binder
Принадлежит: Yehuda Binder

Method, modules and a system formed by connecting the modules for controlling payloads are disclosed. An activation signal is propagated in the system from a module to the modules connected to it. Upon receiving an activation signal, the module (after a pre-set or random delay) activates a payload associated with it, and transmits the activation signal (after another pre-set or random delay) to one or more modules connected to it. The system is initiated by a master module including a user activated switch producing the activation signal. The activation signal can be propagated in the system in one direction from the master to the last module, or carried bi-directionally allowing two way propagation, using a module which revert the direction of the activation signal propagation direction. A module may be individually powered by an internal power source such as a battery, or connected to external power source such as AC power. The system may use remote powering wherein few or all of the modules are powered from the same power source connected to the system in a single point. The power may be carried over dedicated wires or concurrently with the conductors carrying the activation signal. The payload may be a visual or an audible signaling device, and can be integrated within a module or external to it. The payload may be powered by a module or using a dedicated power source, and can involve randomness associated with its activation such as the delay, payload control or payload activation.

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30-06-2016 дата публикации

Sequentially operated modules

Номер: US20160190802A1
Автор: Yehuda Binder
Принадлежит: Yehuda Binder

Method, modules and a system formed by connecting the modules for controlling payloads are disclosed. An activation signal is propagated in the system from a module to the modules connected to it. Upon receiving an activation signal, the module (after a pre-set or random delay) activates a payload associated with it, and transmits the activation signal (after another pre-set or random delay) to one or more modules connected to it. The system is initiated by a master module including a user activated switch producing the activation signal. The activation signal can be propagated in the system in one direction from the master to the last module, or carried bi-directionally allowing two way propagation, using a module which revert the direction of the activation signal propagation direction. A module may be individually powered by an internal power source such as a battery, or connected to external power source such as AC power. The system may use remote powering wherein few or all of the modules are powered from the same power source connected to the system in a single point. The power may be carried over dedicated wires or concurrently with the conductors carrying the activation signal. The payload may be a visual or an audible signaling device, and can be integrated within a module or external to it. The payload may be powered by a module or using a dedicated power source, and can involve randomness associated with its activation such as the delay, payload control or payload activation.

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13-06-2019 дата публикации

Digit Card Calculator

Номер: US20190180644A1
Автор: Ternoey Chris Steven
Принадлежит:

A digit card calculator is implemented on a touch screen computer. The calculator presents a user input area to receive input of an arithmetic problem. The calculator then presents a workspace area where the digits of the numbers in the arithmetic problem are presented as rectangular digit cards. The digit cards are arranged in place value columns. Bead tokens are presented on digit cards. Each bead token shows or implies the number of beads in the place value of a column. The number of bead tokens on a digit card is equal to the number on the digit card. Individual columns in the arithmetic problem are solved by touching a digit card and moving it down. Carrying in an addition problem is shown by the movement of carry cards. Borrowing in a subtraction problem is shown by the movement of digit tokens from one column to the next. 1. A calculator comprising:a) an input device adapted to sense an action by a user;b) an output device adapted to present digital images;c) a digital processor adapted to receive input from said input device, process said input and present said digital images on said output device; and [ 1) said arithmetic problem comprises a first number comprising single digit numerals, a second number comprising single digit numerals and an arithmetic operator;', a) each of said digit cards has a generally rectangular shape with a width, a height, a top, a bottom, and a perimeter;', 'b) said digit cards are arranged in original positions in columns and rows corresponding to said arithmetic problem;', 'c) said digit cards of said first number are displayed in an upper row of said rows; and', 'd) said digit cards of said second number are displayed in a lower row of said rows wherein said lower row is immediately below said upper row;, '2) said single digit numerals of said first and second numbers are displayed as digit cards in a plane, wherein, '3) an equals bar area is displayed below said digit cards wherein said equals bar area has a height; and', '4) ...

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07-07-2016 дата публикации

Visual Teaching Tool and Method for Determining the Result of Digit Multiplication Based-On Diagram Rotation and Transition Path

Номер: US20160196768A1
Принадлежит:

A device for determining the result of digit multiplication based-on diagram-configured carrier rotation and transition path is proposed. Firstly, one of three types of visual teaching tools including first type of visual teaching tool, second type of visual teaching tool and third type of visual teaching tool is selected, then, the first type of or the second type of diagram-configured carrier is rotated to determine an initial node, and thereby transferring multiplicand from digit 1 to digits 3, 7, or 9, or transferring multiplicand from digit 2 to digits 4, 6, or 8. Finally, proceeding number (PN) of the first transition paths, the second transition paths or the third transition paths reaching to an object node is determined to obtain a multiplier and product value of the multiplicand and the multiplier. 1. A device for determining the result of digit multiplication , comprising:three types of digits-configured carriers, wherein a first type of digits-configured carrier, has a 3×3 array nodes with nine digits (1, 2, 3, 4, 5, 6, 7, 8, 9) in said 3×3 array nodes respectively; wherein a second type of digits-configured carrier, having two 2×2 array nodes with four digits (2, 4, 6, 8) on its corner of each of said 2×2 array nodes; and a third type of digits-configured carrier, having four corners nodes with digit 5 therein respectively and a center node with 0 therein;three types of diagram-configured carriers, wherein a first type of diagram-configured carrier has a 3×3 array holes and a tenth node with digit 0 therein, and adjacent holes of said 3×3 array holes are associated with each other via first transition paths; a second type of diagram-configured carrier has two 2×2 array holes on its corner of each of said 2×2 array holes and a fifth node and a tenth node with digit 0 therein respectively, and adjacent holes of said two 2×2 array holes are associated with each other via second transition paths; and a third type of diagram-configured carrier has four ...

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14-07-2016 дата публикации

GEOMETRICAL SHAPE APPARATUS

Номер: US20160199727A1
Принадлежит: HEXCEL DESIGNS LIMITED

Apparatus comprising a set of shapes, the shapes derived from a hexagonal footprint, and wherein for each of the shapes, at least some of the vertices of the hexagon joined with straight lines to define a perimeter of a respective shape of the set. 123-. (canceled)24: Apparatus comprising a data processor , a visual display device , and the data processor configured to cause the visual display device to display a set of shapes , the shapes derived from a hexagonal footprint , and for each of the shapes , at least some of the vertices of the hexagon joined with straight lines to define a perimeter of a shape.25: The apparatus of claim 24 , wherein the apparatus is configured to allow a user to provide an input to allow a user to determine relative displayed positions of at least some of the shapes.26: The apparatus of claim 24 , wherein the data processor is configured to cause the visual display device to display a shape placement region into which a user may cause the shapes to be located.27: An apparatus comprising a set of shaped pieces arranged in the form of at least one of a puzzle claim 24 , a pattern making apparatus claim 24 , a physical game claim 24 , a digital application claim 24 , an educational apparatus claim 24 , an aptitude or an intelligence test claim 24 , a problem solving apparatus claim 24 , and a recreational activity apparatus claim 24 , wherein: (i) selecting a starting point at a vertex or centre point of the hexagon,', '(ii) joining the starting point, in sequence, to one or more further vertices or the centre point, and', '(iii) returning to the starting point,', '(iv) such that differently-shaped pieces are created by way of joining different vertices and/or the centrepoint of the hexagon;, '(a) each of the pieces is formed from a footprint that is in the form of a hexagon such that each of the shapes has a perimeter that is defined by joining at least some of the vertices of the hexagon with straight lines by way of (i) the length of ...

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22-07-2021 дата публикации

DIGITAL INPUT DEVICE, DIGITAL CORRECTION DEVICE AND DISTANCE LEARNING SYSTEM

Номер: US20210225189A1
Автор: Horie Toshihiko
Принадлежит:

A digital input device includes a sensor that detects an electronic pen and outputs coordinates according to positions pointed by the electronic pen, a display device, an operation button, a processor, and a storage device storing a program that causes the digital input device to: display, on the display device, a predetermined template according to a format indicated by template data and inputted information according to the position pointed by the electronic pen and received via the sensor; provide timepoint information at each timepoint, generate pieces of time-series data based on the timepoint information provided at each timepoint, each of the pieces of the time-series data including: a timepoint value indicated by the timepoint information, coordinate values indicated by the coordinates output from the sensor, a writing pressure value, and a button status value; and store answer information and correction information in association with the template data indicating the format. 1. A digital input device comprising:a sensor which, in operation, detects an electronic pen and outputs coordinates according to a position pointed by the electronic pen;a display device disposed on a side of the sensor;at least one operation button;at least one processor; and display, on the display device, a predetermined template according to a format indicated by template data and inputted information according to the position pointed by the electronic pen and received via the sensor;', 'provide timepoint information at each of a plurality of timepoints;', a timepoint value indicated by the timepoint information,', 'coordinate values indicated by the coordinates output from the sensor,', 'a writing pressure value indicated by information received from the electronic pen, the writing pressure value indicating a pressure applied to the electronic pen in response to determining that the information indicates that the pressure is applied to the electronic pen, and the writing pressure ...

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25-09-2014 дата публикации

Matrix calculation apparatus, matrix calculation method, and computer readable medium having matrix calculation process program stored thereon

Номер: US20140289301A1
Автор: Manato Ono
Принадлежит: Casio Computer Co Ltd

There is provided a matrix calculation apparatus. The apparatus includes: a matrix calculation formula display controller configured to display a matrix calculation formula on a display unit, wherein the matrix calculation formula comprises a first matrix; a matrix display controller configured to display a second matrix on the display unit; a submatrix receiver configured to input the second matrix into a certain element of the first matrix as a submatrix of the first matrix in response to a user operation; and a matrix size change display controller configured to change a size of the first matrix in accordance with a size of the second matrix and the certain element of the first matrix into which the second matrix is input and then display the matrix calculation formula.

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21-07-2016 дата публикации

GAME AND METHOD OF PLAYING A GAME

Номер: US20160206953A1
Автор: McCracken Robert
Принадлежит:

A game and a method of playing the game are disclosed. The game comprises a board having a domain region and a plurality of theme regions. Each theme region is associated with a theme. The game also provides each player with a plurality of game pieces, and each game piece of the plurality of game pieces is associated with an identifier. Each information bearing member of a plurality of information bearing members is associated with a theme and an identifier. Placing one game piece of the plurality of game pieces in one of the theme regions causes one of the plurality of information bearing members to be selected in accordance with the identifier associated with the placed game pieces and the theme associated with theme region in which such game piece was placed. Information specified by the selected information bearing member is presented to all of the players. 1. A game , comprising:a board, wherein the board has a domain region and a plurality of theme regions, and each theme region is associated with a theme;a plurality of game pieces for each player, wherein each one of the plurality of game pieces is associated with an identifier;a plurality of information bearing members, wherein each of the plurality of cards is associated with a theme and an identifier; andwherein placing one of the plurality of game pieces in one of the theme regions causes selection of one of the plurality of information bearing members in accordance with the identifier associated with the placed game piece and the theme associated with theme region in which such game piece is placed, and wherein information specified by the selected information bearing member is presented to all of the players.2. The game of claim 1 , further comprising a plurality of symbol tokens claim 1 , wherein one of the plurality of symbol tokens is placed in one of the plurality of theme regions.3. The game of claim 2 , wherein the game piece is placed on the symbol token claim 2 , and one of the plurality of ...

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21-07-2016 дата публикации

SYSTEM AND METHOD FOR RECOGNIZING OBJECTS PLACED TOGETHER USING SENSORS

Номер: US20160210484A1
Автор: Liu Chunjiang, SHI ZHENG
Принадлежит:

The present invention discloses a system and method for recognizing objects placed together using capacitance sensors in conjunction with the RFID technology. A structure that is made with a material of high dielectric constant and a RFID tag that comprises a unique identification code (UID) of an object is embedded with the object. With the objects recognized, the spatial structure or the spatial distribution formed by them is derived and corresponding sensory feedbacks are provided by the system. 1. A system for recognizing objects that are placed together , comprising:a plurality of objects, each object comprising a structure that is made with a material of high dielectric constant and is fully embedded in the object and near a surface of the object, and an RFID tag that comprises a unique identification code (UID) of the object,a processor,a memory unit operatively linked to the processor,a capacitance sensor that is operatively linked to the processor and is configured to measure a capacitance change each time an object is placed on or in close proximity to the capacitance sensor, and each time an object is placed on another object that is placed on or in close proximity to the capacitance sensor,an RF antenna that is operatively linked to the processor,wherein, upon an object being placed on the sensor, the processor is configured to receive, from the sensor, a first change in capacitance, and from the RF antenna, the UID of the object, and to record the information that a first object of a particular UID has been placed on the sensor,and wherein, upon a second object being placed on top of the first object, the processor is configured to receive a second change in capacitance, and the UID of the second object, and to record the information that a second object of a particular UID has been placed on top of the first object.2. The system in claim 1 , wherein the structure assumes a three dimensional shape of two parallel flat metal discs connected by a single ...

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26-07-2018 дата публикации

LEARNING WITH SMART BLOCKS

Номер: US20180211550A1
Принадлежит:

A smart block control method, system, and computer program product, include capturing an intent of using one or more smart blocks and a domain of the smart blocks, determining an order of each of the smart blocks relative to each other, calculating an accuracy of a determined order of the smart blocks compared with the intent, and outputting an instruction via the one or more the smart blocks, in response to said calculating the accuracy of the determined order of the smart blocks compared with the predetermined order of the smart blocks. 1. A computer-implemented smart block control method , comprising:capturing an intent of using one or more smart blocks and a domain of the smart blocks;determining an order of each of the smart blocks relative to each other;calculating an accuracy of a determined order of the smart blocks compared with the intent; andoutputting an instruction via the one or more the smart blocks, in response to said calculating the accuracy of the determined order of the smart blocks compared with the predetermined order of the smart blocks.2. The computer-implemented method of claim 1 , wherein the accuracy indicates a fault in the order of the smart blocks or a success in the order of the smart blocks claim 1 ,wherein the instruction includes an instruction requesting to correct the order of the smart blocks if the accuracy indicates the fault in the order of the smart blocks, andwherein the instruction includes an instruction for a next incremental learning step in the domain if the accuracy indicates the success in the order of the smart blocks.3. The computer-implemented method of claim 1 , wherein the instruction requests correction of the order of the smart blocks if the accuracy indicates a fault in the determined order of the smart blocks.4. The computer-implemented method of claim 1 , wherein the instruction includes an instruction for a next instructional learning step in the domain if the accuracy indicates the success in the order of ...

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04-07-2019 дата публикации

EDUCATIONAL SYSTEM, METHOD, AND APPARATUS

Номер: US20190206280A1
Автор: Palmer Gavin
Принадлежит:

An educational apparatus is disclosed. The educational apparatus has one or more first sheet members including a first side and a second side, the first side and the second side each having first markings indicating the same first surface area, and one or more first attachment portions disposed along some or substantially all of a perimeter of the one or more first sheet members. The educational apparatus also has one or more second sheet members including a first side and a second side, the first side and the second side each having second markings indicating the same second surface area, and one or more second attachment portions disposed along some or substantially all of a perimeter of the one or more second sheet members. 1. An educational apparatus , comprising:one or more first sheet members including a first side and a second side, the first side and the second side each having first markings indicating the same first surface area, and one or more first attachment portions disposed along some or substantially all of a perimeter of the one or more first sheet members; andone or more second sheet members including a first side and a second side, the first side and the second side each having second markings indicating the same second surface area, and one or more second attachment portions disposed along some or substantially all of a perimeter of the one or more second sheet members;wherein the one or more first sheet members and the one or more second sheet members are configured to be removably attachable to each other in a first arrangement by the one or more first and second attachment portions of the one or more first and second sheet members;wherein the one or more first sheet members and the one or more second sheet members are configured to be removably attachable to each other in a second arrangement, which is different from the first arrangement, by the one or more first and second attachment portions of the one or more first and second sheet ...

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02-08-2018 дата публикации

MATH ENGINE AND COLLABORATION SYSTEM FOR TECHNICAL EXPRESSION MANIPULATION

Номер: US20180218638A1
Принадлежит:

This disclosure describes systems, methods, and apparatus for low-latency math expression manipulation, communication, and collaboration across multiple peer devices. A controlling peer device can detect a drag node event, pass a network ID of a selected node to at least a second peer device, where the second peer device can locally process the network ID and update a local instantiation of an expression tree and UI rendered from the local expression tree. The controlling device can generate drop regions based on the selected node and the existing tree structure and pass an indication of the drop region to the second peer device. The controlling peer device can detect release of the dragged node within a drop region and pass a network ID of the drop region to the second peer device, which then locally updates its expression tree and UI based on the network ID of the drop region. 1. A method of low-latency math expression manipulation , communication , and collaboration across multiple peer devices , the method comprising:providing a first local mathematical expression tree on a first peer device and a second local mathematical expression tree on a second peer device, wherein renderings of the first and second local mathematical expression trees appear as the same expressions on respective graphical user interfaces of the first and second peer devices;detecting, at the first peer device, that a user is dragging a portion of the expression, the portion identified as a picked node in the first local mathematical expression tree;identifying, via the first peer device, a plurality of drop regions in the first local mathematical expression tree;sending at least an identification of the picked node from the first peer device to the second peer device;detecting, via the first peer device, a collision between the portion of the first expression being dragged by the user and a first drop region;sending at least an identification of the first drop region from the first to the ...

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10-08-2017 дата публикации

ABACUS CALCULATION TYPE MENTAL ARITHMETIC LEARNING SUPPORT DEVICE, ABACUS CALCULATION TYPE MENTAL ARITHMETIC LEARNING SUPPORT PROGRAM, AND ABACUS CALCULATION TYPE MENTAL ARITHMETIC LEARNING SUPPORT METHOD

Номер: US20170229039A1
Автор: YAMAUCHI Chika
Принадлежит:

There is provided an abacus calculation type mental arithmetic learning support device or the like which is also effective for strengthening a capacity for storing arrangement of beads in addition to a capacity for operating a bead of an abacus and is also suitable for measuring an abacus calculation type mental arithmetic capacity, and supports to learn abacus calculation type mental arithmetic by a calculation exercise for operating an abacus-like screen. With a structure in which an abacus-like operation screen is output to a touch panel of a computer and a state of a bead is changed based on an abacus calculation rule when the bead is selected by an operator so that the same calculation exercise as the abacus can be performed, the computer is operated to enable non-display of a change in the state of the bead in a calculation process and to display the state of the bead after the change in a stage in which a calculation ending operation is accepted. Moreover, it is preferable to perform non-display of a number to be an answer in each stage of the calculation process as well as a change in the arrangement of the beads. 1. An abacus calculation type mental arithmetic learning support device comprising:operation screen output means for outputting an abacus-like operation screen capable of recognizing selection of each bead to a touch panel;bead state storing means for determining and storing a state of each bead into an invalid or valid state based on an abacus calculation rule when accepting a calculation stating operation and then recognizing selection of any bead displayed on the operation screen; andbead state output means for outputting the state of the bead to the operation screen in such a manner that a difference in the state of the bead stored in the bead state storing means can be identified visually,the bead state output means maintaining a state in which the difference in the state of each bead stored in the bead state storing means cannot be identified ...

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16-08-2018 дата публикации

INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING METHOD, AND PROGRAM

Номер: US20180233058A1
Принадлежит: SONY CORPORATION

[Object] To provide an information processing device, information processing method, and program, capable of determining a next question depending on an answer to a relevant question used to derive a correct answer to a question, thereby improving learning efficiency. 1. As information processing device comprising:a communication unit configured to transmit a question and a relevant question to a client terminal and receive an answer to the relevant question from the client terminal, the relevant question being presented with passage of time and being used to derive an answer to the question; anda control unit configured to determine a next question to be transmitted on a basis of the answer to the relevant question.2. The information processing device according to claim 1 , further comprising:a calculation unit configured to calculate a comprehension level of the question on the basis of the answer to the relevant question.3. The information processing device according to claim 2 ,wherein the calculation unit calculates the comprehension level of the question further on a basis of the answer to the question.4. The information processing device according to claim further comprising:a scoring unit configured to calculate a score of a test question including one or more of the questions on a basis of the answer to the question and correct answer data stored previously in a question data storage unit.5. The information processing device according to claim 1 ,wherein the control unit determines the next question to be transmitted further on a basis of the answer to the question.6. The information processing device according to claim 1 ,wherein the communication unit transmits a hint necessary for answering the question to the client terminal, the hint being presented with passage of time, andthe control unit determines the next question to be transmitted on a basis of an answer to the relevant question presented at the client terminal and the presented hint.7. The ...

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31-08-2017 дата публикации

Equation Engine

Номер: US20170249284A1
Автор: Bunch Jesse Clement
Принадлежит:

This invention, the Equation Engine assists users to solve problems using equations. The Equation Engine helps users to select an equation from a local or remote database of equations, to collect values and units for the variables, and to solve for the unknown. The Equation Engine provides means for the user to solve problems by equating two equations. The Equation Engine provides means for a user to easily combine equations using equators. The Equation Engine provides one-button access to a tool for quickly solving the Quadratic Formula. The Equation Engine provides one-button access to a tool for quickly computing the mass for chemical species. 1. A computer-implemented method for a real or virtual user to select and manipulate equations comprising: selecting a symbolic equation; reducing the number of unknowns in said equation to one; collecting a value for each variable in the equation , except for said unknown; and displaying the solution.2. The method as claimed in wherein said symbolic equation as solved for said unknown variable is displayed.3. The method as claimed in wherein said symbolic equation for said unknown variable is displayed where said collected values are substituted for said values of variables.4. The method as claimed in wherein said symbolic equation for said unknown variable is displayed where said collected values are substituted for said values of variables are at least partially combined.5. A computer-implemented method for a real or virtual user employing equators comprising: displaying equators.6. The method as claimed in wherein said method comprises converting equations to equators.7. The method as claimed in wherein said method comprises simplifying equations by multiplying equators and simplifying claim 5 , the result. This application claims priority to U.S. Provisional Application No. 62/262,392, filed Dec. 3, 2015, by Jesse Clement Bunch, entitled “Equation Engine”, the disclosures in which are incorporated herein in their ...

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23-09-2021 дата публикации

DIGITAL PEN WITH ENHANCED EDUCATIONAL AND THERAPEUTIC FEEDBACK

Номер: US20210291579A1
Принадлежит:

Disclosed is a digital pen that tracks the user's writing and provides useful feedback based on the user's writing. In one embodiment, the pen may provide feedback when the user has written a misspelled word, invalid mathematical expression, or any noncompliant expression. The pen may also provide feedback relating to the user's handwriting. The feedback may be visual, auditory, or tactile, and may be realtime or delayed. Statistics relating to the user's performance may be tracked, uploaded to external devices, and shared with others. This allows the user and interested parties to track the user's progress over time. The disclosed pen will be useful in educational settings. 1. A system for monitoring the efficacy of a therapy regimen , the system comprising:a communication interface configured to receive a representation of a writing, wherein the representation of the writing is created by a user moving a writing device relative to a surface, the writing device includes a handheld housing, a tip coupled to the housing and configured to write on a surface, and a sensor coupled to the housing and configured to capture the representation of the writing;a memory coupled to the communication interface, the memory configured to store the representation of the writing; and identify a series of characters in the representation of the writing;', 'generate a series of confidence values, each confidence value representing a degree of similarity between one of the identified characters and a model;', 'generate at least one performance metric based on the series of confidence values;', 'store the at least one performance metric in association with a user identifier (ID) that identifies the user of the writing device and at least one time index that is indicative of a time the representation of the writing was created by the user;', 'generate an efficacy value based on at least the performance metric and a baseline metric; and, 'a processor coupled to the memory and configured ...

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23-09-2021 дата публикации

PROVIDING MATH CONTENT FOR VISUALLY IMPAIRED

Номер: US20210295738A1
Принадлежит:

An aspect of the present disclosure is directed to providing assistive services to users. Upon receiving an image of math content from a user, a server system processes the image to determine a set of characteristics of the image and then generates a text representing a description of the math content of the image based on the determined set of characteristics. The server system may employ machine learning (ML) techniques such as sequence-to-sequence modelling, and AI (artificial intelligence) techniques in addition to digital image processing methods for converting the images to text. The server system then provides the text to the user in an output format (e.g., Braille, audio) suitable for the user. 1. A method of providing assistive services , the method comprising:receiving, from a user, an image comprising a math content;processing said image to determine a set of characteristics of said image;generating a text representing a description of the math content of said image based on said set of characteristics; andproviding said text to said user in an output format suitable for said user.2. The method of claim 1 , wherein said processing determines that said image represents a mathematical equation claim 1 , said processing and said generating further comprising:identifying a sequence of tokens as representing the math content of said image; andconverting said sequence of tokens to said text.3. The method of claim 2 , wherein said identifying comprises:generating a machine learning (ML) equation model that correlates portions of images to tokens; andpredicting said sequence of tokens for said image based on said ML equation model.4. The method of claim 3 , wherein said ML equation model is generated according to sequence-to-sequence ML approach claim 3 , wherein said sequence of tokens is according to Latex.5. The method of claim 2 , wherein said converting comprises replacing each token in said sequence of tokens with a corresponding term to form a sequence of ...

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30-07-2020 дата публикации

Educational Gaming System

Номер: US20200242954A1
Автор: Sakthi A. Vel
Принадлежит: Individual

A system and method for an online educational game to improve skills without spending money are disclosed. It further provides a system and method for providing an audience directed online gaming system for setting a winning solution. The system includes a computer implemented server, a plurality of electronic devices with a display unit, a memory and a processor where each of the plurality of device is operated by a player. Each of the plurality of electronic device is connected to the computer implemented server by a communication network. The memory comprises a set of instructions executable by a processor. The online educational system further provides a method for providing a discount money amount to a user who purchase anything from an online website and discount is evaluated based on a table.

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30-07-2020 дата публикации

Educational Gaming System

Номер: US20200242955A1
Автор: Vel Sakthi A.
Принадлежит:

A system and method for an online educational game to improve skills without spending money are disclosed. It further provides a system and method for the players to increase their winnings by providing gift certificates from companies who want to attract these winners. This game provides players an opportunity to win a prize without having to spend money to buy a ticket and an opportunity to improve vital skills. This invention provides a way of experiencing the thrill of gaming without betting any money. The games could be drawn instantly or periodically. The winnings could be a preset amount or a progressive jackpot. 1. A customizable gaming system for setting a wager and a winning by a player , the customizable gaming system comprising:a computer implemented server;a plurality of electronic devices with a display unit and each of the plurality of device is operated by a player;each of the plurality of electronic device is connected to the computer implemented server by a communication network;wherein the computer implemented server comprises:a memory module, the memory module comprises: a betting account;a waging account; a winning account and a set of blocks;a draw module; anda processor configured fordepositing a betting amount available for betting in the betting account;setting a waging amount as desired by the player in the waging account;setting a winning amount as desired by the player;depositing a winning amount in the winning account;calculating the odds to be set from the winning amount and the betting amount andproviding a set of numbers for the player to match these odds;picking a set of numbers from each of the set of blocks, each set of blocks comprising a number ranging from 0 to 9; andinitiating a draw event at the draw module consisting of a draw that to choose the winning numbers at random, from the most popular solution or the most distinct solution and presenting a set of winning numbers to the player at the display unit.2. The customizable ...

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24-09-2015 дата публикации

COMPUTERIZED SYSTEM AND METHOD FOR TEACHING, LEARNING, AND ASSESSING STEP BY STEP SOLUTIONS TO STEM PROBLEMS

Номер: US20150269868A1
Принадлежит:

An online system provides for the teaching and learning of step by step solutions to STEM problems. The system comprises at least one tablet computer linked to at least one computer readable storage medium by a communication network. The computer includes an input device and a touch sensitive screen for receiving and displaying handwritten input. A system user inputs the computer with the steps of a step by step solution to a STEM problem by handwriting math expressions and sketches on the touch sensitive screen. The system evaluates and automatically color codes each step in accordance with a color coding protocol stored in the computer readable storage medium as each step is entered into the system. The color coding provides visual feedback which identifies correct steps, erroneous steps, and intermediate steps in the solution. Teachers use the feedback when teaching STEM solutions and students use the feedback when they are practicing and assessing their own solutions. 1. A computerized teaching system providing a teaching tool for presenting and teaching step by step solutions to STEM (science , technology , engineering and mathematics) questions , the system comprising:a communications network;at least one teacher computer operable by a respective teacher;at least one student computer operable by a respective student; andat least one computer-readable storage medium;wherein each of the at least one teacher computer and the at least one student computer includes an input device and a touch sensitive screen for receiving handwritten input via the input device;wherein the at least one student computer is operably connected to the at least one teacher computer via the communications network; andwherein the at least one teacher computer and the at least one student computer are operatively linked to the at least one computer-readable storage medium containing program instructions for implementing an application of the teaching system comprising one or more program ...

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06-08-2020 дата публикации

Childs Educational Toy

Номер: US20200251004A1
Автор: Lowe Eric
Принадлежит:

A childs educational toy including a base structure. The base has a controller and a speaker located therein. The top surface of the base has a plurality of depressions located thereon. The depressions have a corresponding button located therein. Further, the buttons each correspond to a number and a color. When a button is depressed the speaker will play a sound. Each sound is the color and number associated with the button pressed. 1) A childs educational toy , comprising:a base having a plurality of depressions on a top side thereof;a speaker is disposed of within the base;a control unit is disposed of within the base;the speaker, the speaker is operably coupled to a control unit;wherein the speaker is configured to play a sound;each depression has at least one button located therein, wherein the buttons are operably coupled to the control unit;wherein, each button has a unique indicia thereon.2) The childs educational toy of claim 1 , wherein the speaker will play a sound when a button is pressed.3) The childs educational toy of claim 2 , wherein the sound corresponds to the indicia on the button pressed.4) The childs educational toy of claim 1 , wherein each indicia is further given a unique color.5) The childs educational toy of claim 1 , further comprising a plurality of lights that correspond to the buttons.6) The childs educational toy of claim 1 , wherein each depression has a corresponding number.7) The childs educational toy of wherein each number corresponds to a button.8) A childs educational toy claim 6 , comprising:a base having a plurality of depressions on a top side thereof;the depressions represent human hands, wherein the hands each have a palm portion and finger portions extending from the palm portion;each depression has at least one button located in the finger portions;within the base there is located a speaker, and a control unit;the buttons are operably coupled to the control unit;the finger portion surrounding each button is colored.9) ...

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13-08-2020 дата публикации

SEQUENTIALLY OPERATED MODULES

Номер: US20200254354A1
Автор: BINDER Yehuda
Принадлежит:

Method, modules and a system formed by connecting the modules for controlling payloads are disclosed. An activation signal is propagated in the system from a module to the modules connected to it. Upon receiving an activation signal, the module (after a pre-set or random delay) activates a payload associated with it, and transmits the activation signal (after another pre-set or random delay) to one or more modules connected to it. The system is initiated by a master module including a user activated switch producing the activation signal. The activation signal can be propagated in the system in one direction from the master to the last module, or carried bi-directionally allowing two way propagation, using a module which revert the direction of the activation signal propagation direction. A module may be individually powered by an internal power source such as a battery, or connected to external power source such as AC power. The system may use remote powering wherein few or all of the modules are powered from the same power source connected to the system in a single point. The power may be carried over dedicated wires or concurrently with the conductors carrying the activation signal. The payload may be a visual or an audible signaling device, and can be integrated within a module or external to it. The payload may be powered by a module or using a dedicated power source, and can involve randomness associated with its activation such as the delay, payload control or payload activation. 1. A modular apparatus comprising:a master module comprising in an enclosure:a battery compartment for housing a battery for providing Direct Current (DC) power;a connector at an end of the master enclosure and coupled to the battery compartment for passing DC power via the connector;software and a processor for executing the software, the processor is coupled to be powered from the DC power; anda payload coupled to the battery compartment for being powered by the DC power and to the ...

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20-09-2018 дата публикации

PERSONALIZED MASTERY LEARNING PLATFORMS, SYSTEMS, MEDIA, AND METHODS

Номер: US20180268727A1
Принадлежит:

Disclosed herein are systems, media, methods, and platforms for providing personalized mastery learning utilizing: a knowledge map; a plurality of learning activities, each learning activity comprising dynamically variable scaffolding, feedback, and content; a learning activity selection module selecting one or more learning activities for the learner; and a learning activity modification module dynamically varying one or more of the scaffolding, feedback, and content of at least one selected learning activity based on performance of the learner. 1. A computer-implemented system comprising: a digital processing device comprising: at least one processor , an operating system configured to perform executable instructions , a memory , and a computer program including instructions executable by the digital processing device to create a personalized mastery e-learning application comprising:a) a knowledge map describing a subject or topic at a level of learning, the knowledge map comprising a plurality of nodes, each node representing at least one learning objective, wherein the nodes are arranged in the knowledge map hierarchically and so as to represent prerequisite relationships between learning objectives;b) a plurality of learning activities, each learning activity comprising dynamically variable scaffolding, feedback, and content;c) a data storage associating one or more of the nodes with one or more of the learning activities;d) a learning activity selection module identifying at least one current node on the map for a particular learner based on performance of the learner and using the at least one current node and the data storage to select one or more learning activities for the learner; ande) a learning activity modification module dynamically varying the scaffolding, feedback, and content of at least one selected learning activity based on performance of the learner, wherein the scaffolding comprises lending support to the learner comprising granting access ...

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13-08-2020 дата публикации

PERSONALIZED AND ADAPTIVE MATH LEARNING SYSTEM

Номер: US20200258420A1
Автор: Kurani Hetal B.
Принадлежит:

A personalized and adaptive automated math learning system and method based on personal attributes, structured prediction, and reinforcement learning is disclosed. The personalization is achieved by data mining the personal attributes and creating competency clusters. The lesson plan and course is designed based on learners' competency levels to teach the subject matter in the shortest possible time. The adaptive automated machine learning method can change teaching methods and formats to become more interactive. After completion of the course, learners are expected to achieve expert competency. 1. A computer system useful for implementing personalized and adaptive mathematics learning , comprising;a computer with an operating system and a memory; a pedagogical model, wherein the pedagogical model, wherein the pedagogical model provides and manages a virtual human-like interface between a student and a learning content in an online learning environment to guide a learning processes;', 'a domain model, wherein the domain model describes and models a set of real-world entities and relationships;', 'a student model, wherein student model describes attributes and provides a set of individualized course contents and study guidance, wherein the student model suggests a set of optimal learning objectives;', 'a machine learning module that implements a personalized and adaptive machine learning method, wherein the personalized and adaptive machine learning method presents a plurality of learning items to the student based on a set of attributes data and a student response;', 'a trial loop module that implements a trial loop comprising one or more learning trials, wherein the learning trials are presented to the student based on an answer to a question and the student response;', 'a question database comprising the plurality of learning items, wherein a learning item is presented on each learning trial; and', "a trial record database that stores response data regarding the ...

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06-10-2016 дата публикации

Infant data aggregation system

Номер: US20160287075A1
Принадлежит: Smilables Inc

Provided are mechanisms and processes for an infant data aggregation system. The system includes a platform interface and a platform processor. A platform interface is configured to receive measurement data from multiple infant monitoring systems, each of the multiple infant monitoring systems including an infant monitoring device and an infant monitoring hub. Each of the plurality of infant monitoring systems is associated with a corresponding infant. A platform processor is configured to remove personally identifiable information associated with the measurement data to generate infant de-identified data and analyze the measurement data from the plurality of infant monitoring systems to generate a dynamic model reflecting infant trends associated with infants of different ages. The dynamic model is viewable by users associated with infant monitoring systems. The platform interface may be further configured to send the dynamic model to a first infant monitoring system.

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09-12-2021 дата публикации

SYSTEM AND METHOD OF ORGANIZING A VIRTUAL CLASSROOM SETTING

Номер: US20210382675A1
Принадлежит:

A method and system for organizing a virtual classroom session. In an example implementation, a method includes, receiving first media data including a first user media stream depicting a first user and a first workspace media stream depicting a first physical activity scene that is proximate a first computing device of the first user and a second media data including a second user media stream depicting a second user and a second workspace media stream depicting a second physical activity scene that is proximate a second computing device of the second user, generating a graphical virtual meeting user interface and providing the graphical virtual meeting user interface for display. 1. A method comprising:receiving first media data including a first user media stream depicting a first user and a first workspace media stream depicting a first physical activity scene that is proximate a first computing device of the first user;receiving second media data including a second user media stream depicting a second user and a second workspace media stream depicting a second physical activity scene that is proximate a second computing device of the second user; a first content region displaying one or more of the first user media stream depicting the first user and the first workspace media stream depicting the first physical activity scene that is proximate the first computing device of the first user; and', 'a second content region displaying one or more of the second user media stream depicting the second user and the second workspace media stream depicting the second physical activity scene that is proximate the second computing device of the second user; and, 'generating a graphical virtual meeting user interface includingproviding the graphical virtual meeting user interface for display.2. The method of claim 1 , whereinthe first content region of the graphical user interface depicts the first workspace media stream; andthe first workspace media stream depicts a first ...

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05-09-2019 дата публикации

DIGITAL INPUT DEVICE, DIGITAL CORRECTION DEVICE AND DISTANCE LEARNING SYSTEM

Номер: US20190272766A1
Автор: Horie Toshihiko
Принадлежит:

A digital input device includes a sensor that detects coordinates according to a position pointed by an electronic pen; a display device disposed on a side of the sensor; at least one operation button; at least one processor; at least one storage device storing at least one program. When the at least one program is executed by the at least one processor, the display device displays a predetermined template and inputted information by an electronic pen as received via the sensor. The digital input device also provides timepoint information at every predetermined timing, and generates and stores time-series data with position information from the sensor according to pointing to the template by the electronic pen, the time-series data including information regarding the electronic pen received from the electronic pen associated with operation information indicating a state of the at least one operation button at timepoints indicated by the timepoint information. 1. A digital input device comprising:a sensor which, in operation detects coordinates according to a position pointed by an electronic pen;a display device disposed on a side of the sensor;at least one operation button;at least one processor; display, on the display device, a predetermined template and inputted information according to the position pointed by the electronic pen and received via the sensor;', 'provide timepoint information at every predetermined timing;', 'generate time-series data with pointed position information from the sensor according to pointing to the template by the electronic pen, the time-series data including information regarding the electronic pen that is received from the electronic pen associated with operation information indicating a state of the at least one operation button, at timepoints indicated by the timepoint information; and', 'store the time-series data in association with the template., 'at least one storage device storing at least one program that, when executed by ...

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05-09-2019 дата публикации

SYSTEMS AND METHODS FOR UX-BASED AUTOMATED CONTENT EVALUATION AND DELIVERY

Номер: US20190272775A1
Принадлежит:

Systems and methods for automated content delivery and evaluation are disclosed herein. The system can include a memory. The memory can include a content library database including a plurality of problems and data for stepwise evaluation of each of the plurality of problems. The system can include at least one server. The at least one server can automatically decompose a content item into a plurality of potential steps and associate attributes with the potential steps. The at least one server can receive a response from a user for the content item, identify steps in the received response, and select a next action based the identified steps of the received response. 1. A method of automated content delivery and evaluation , the method comprising:receiving data comprising a response to a problem from a recipient user with a user device, the response comprising a plurality of response steps;updating a mastery level for each of a plurality of objectives, wherein each of the plurality of objectives is associated with at least one response step; anddelivering remediation when the master level of at least one of the plurality of objectives is below a threshold value.2. The method of claim 1 , further comprising: identifying the response steps in the response; and evaluating the response steps.3. The method of claim 2 , wherein the data comprising the response comprises at least one of: photo data; or data entered via a user interface to the user device.4. The method of claim 3 , wherein evaluating the response steps comprises: selecting one of the response steps; determining correctness of the response step; associating an indicator of the correctness of the response step with the selected one of the response steps; and providing an indicator of the correctness of the selected response step.5. The method of claim 4 , wherein determining the correctness of the response step comprises determining if the response step is present in a solution graph for the problem.6. The ...

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06-10-2016 дата публикации

CUSTOMIZED LEARNING CONTENT BASED ON PARENTAL PREFERENCES

Номер: US20160293028A1
Принадлежит:

Provided are mechanisms and processes for providing customized learning content for an infant based on parental preferences. In one example, a system includes an infant monitoring device and a monitoring hub. The infant monitoring device includes sensors that gather measurement data associated with the infant. The monitoring hub receives the measurement data and analyzes the measurement data to determine a developmental age for the infant. The monitoring hub also receives user input for a first preference related to learning content for the infant. Based on the developmental age associated with the infant and the first preference, a first module of learning content is selected. The first module of learning content is presented via a display associated with the monitoring hub. 1. A system comprising:a wearable infant monitoring device associated with a plurality of sensors configured to obtain measurement data; anda monitoring hub configured to receive the measurement data from the plurality of sensors, analyze the measurement data to determine a developmental age for an infant, receive user input for a first preference related to learning content for the infant, and select a first module of learning content based on a developmental age associated with the infant and the first preference, wherein the monitoring hub includes a display configured to present the first module of learning content.2. The system of claim 1 , wherein the measurement data comprises infant position and movement.3. The system of claim 1 , wherein the measurement data includes motion claim 1 , temperature claim 1 , position claim 1 , and galvanic skin response.4. The system of claim 1 , wherein determining the developmental age for the infant includes analyzing the measurement data in relation to a development model obtained from a remote platform claim 1 , the remote platform configured to receive information from a plurality of monitoring hubs associated with a plurality of infant monitoring ...

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06-10-2016 дата публикации

PROVIDING SOCIAL MEDIA RECOGNITION FOR COMPLETION OF INFANT LEARNING CONTENT

Номер: US20160293029A1
Принадлежит: Smilables, Inc.

Provided are mechanisms and processes for providing social media recognition for completion of infant learning content. In one example, a system includes an infant monitoring device and a monitoring hub. The infant monitoring device includes sensors that gather measurement data associated with the infant. The monitoring hub receives the measurement data from the sensors and analyzes the measurement data in relation to a development model obtained from a remote platform. The monitoring hub then determines a developmental age for the infant based on a comparison of the measurement data with the development model, presents learning content appropriate to the developmental age of the infant, and provides social media recognition for completing presentation of the learning content. 1. A system comprising:an infant monitoring device having a plurality of sensors configured to obtain measurement data associated with an infant; anda monitoring hub configured to receive measurement data from the plurality of sensors and analyze the measurement data in relation to a development model obtained from a remote platform, the remote platform configured to receive information from a plurality of monitoring hubs associated with a plurality of infant monitoring devices, wherein the development model is based on an aggregation of the information received from the plurality of monitoring hubs, wherein the monitoring hub is further configured to determine a developmental age for the infant based on a comparison of the measurement data with the development model, present learning content appropriate to the developmental age of the infant, and provide social media recognition for completing presentation of the learning content.2. The system of claim 1 , wherein the measurement data includes motion claim 1 , temperature claim 1 , position claim 1 , and galvanic skin response.3. The system of claim 1 , wherein the social media recognition includes information about the learning content ...

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12-09-2019 дата публикации

SEQUENTIALLY OPERATED MODULES

Номер: US20190280478A1
Автор: BINDER Yehuda
Принадлежит:

Method, modules and a system formed by connecting the modules for controlling payloads are disclosed. An activation signal is propagated in the system from a module to the modules connected to it. Upon receiving an activation signal, the module (after a pre-set or random delay) activates a payload associated with it, and transmits the activation signal (after another pre-set or random delay) to one or more modules connected to it. The system is initiated by a master module including a user activated switch producing the activation signal. The activation signal can be propagated in the system in one direction from the master to the last module, or carried bi-directionally allowing two way propagation, using a module which revert the direction of the activation signal propagation direction. A module may be individually powered by an internal power source such as a battery, or connected to external power source such as AC power. The system may use remote powering wherein few or all of the modules are powered from the same power source connected to the system in a single point. The power may be carried over dedicated wires or concurrently with the conductors carrying the activation signal. The payload may be a visual or an audible signaling device, and can be integrated within a module or external to it. The payload may be powered by a module or using a dedicated power source, and can involve randomness associated with its activation such as the delay, payload control or payload activation. 1. A first device for electrically connecting and detachably attaching to a second device and to a third device that are identical to the first device , the first device having first and second ends and comprising:a first connector at the first end of the first device, the first connector is electrically connectable to a second connector of the second device;a second connector at the second end of the first device, the second connector is electrically connectable to a first connector ...

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22-10-2015 дата публикации

INTERACTIVE CULINARY GAME APPLICATIONS

Номер: US20150302762A1
Автор: Sabourian-Tarwe Layla
Принадлежит:

A culinary application enables consumers, such as a parent and a child, to engage in discovering cooking recipes in a fun interactive way while also learning about various topics, including math, science, geography and social responsibility. The culinary application can be focused towards children of various age groups. Consumers engage with the culinary game application in an interactive way to search for recipes based on various user preferences such as a favorite ingredient, a diet, a cooking duration, an ethnic group, a particular country, etc. The culinary application can also present trivia related to a recipe, such as benefits of a particular ingredient in the recipe, information about a country where a dish is popular, math involved in measurements of ingredients, etc. The culinary application can generate separate sets of instructions for a parent and child. 1. A method performed by a computing system , comprising:outputting on a display associated with the computing system a plurality of countries;receiving a user selection of a country of the plurality of countries;retrieving information regarding a plurality of dishes associated with the country;receiving a user selection of a dish of the dishes; and generating a first set of instructions including information regarding activities to be performed by a first user of an adult age range, and', 'generating a second set of instructions including information regarding activities to be performed by a second user of a little chef age range, the first set of instructions and the second of instructions being mutually exclusive., 'generating a recipe for the dish, the generating including2. The method of further comprising:generating trivia on a plurality of topics with the recipe, the trivia related to at least one of the country, the dish, an ingredient of the dish, or the recipe.3. The method of claim 1 , wherein the topics include at least one of math claim 1 , science claim 1 , geography or social ...

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22-10-2015 дата публикации

ONLINE LEARNING MANAGEMENT SYSTEM AND METHOD THEREFOR

Номер: US20150302771A1
Автор: LEE Hae Deok
Принадлежит:

Provided is an online learning management system comprising: a student member terminal which can search for study problems by type and can input answers in a learning management server by logging into the learning management server, and which can check study results on the inputted answers for respective problems; a teacher member terminal which can input the study problems by type and solutions for the respective problems in the learning management server by logging into the learning management server, and which can check study results of a student member for which the teacher member is responsible; a guardian member terminal which can check the study results for the student member under the care of the guardian member by logging into the learning management server; and the learning management server which includes a member information database for storing member registration information for the logging-in of the student member terminal, the teacher member terminal, and the guardian member terminal, a login processing unit for processing the logging-in of the terminals through the member registration information of the member information database, a problem database for storing study problems by type and solutions for the respective problems, a learning result database for storing study results of respective student members, and a control unit which provides information selected according to the usage rights through the logging-in of the terminals by being connected to the member information database, the login processing unit, the problem database, and the learning result database, wherein the control unit controls the provision, to the student member terminal, of level study problems by subject which are set according to study results for diagnostic study problems by subject which are set to determine a level of the student member among the study problems by type. In this case, the control unit of the learning management server determines linked level study ...

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13-10-2016 дата публикации

GOVERNING ACCESS TO SOFTWARE BASED ON COMPLETION OF EDUCATIONAL TASKS

Номер: US20160300502A1
Автор: DUDEK Michael, MOORE Shaun
Принадлежит:

Techniques of controlling access to one or more functions on a computing device. Aspects of the technique include accepting designation of the one or more functions and requiring completion of one or more educational tasks to permit access to the one or more functions. The functions may include playing a game, accessing social media, or the like. Certain functions, such as making an emergency (e.g., 911) call, may be excluded from being affected by the technique. Also, systems including at least one tangible computing element that perform such techniques. 1. A system comprising at least one computing device including one or more tangible computing elements that perform steps comprising:accepting designation of one or more functions; andrequiring completion of one or more educational tasks to permit access to the one or more functions.2. A system as in claim 1 , wherein the functions include playing a game.3. A system as in claim 1 , wherein the functions include accessing social media.4. A system as in claim 1 , wherein the functions are provided by someone other than the provider of the system and incorporate elements that facilitate the step of requiring completion of the one or more educational tasks.5. A system as in claim 1 , wherein the steps further comprise excluding certain functions from the step of accepting.6. A system as in claim 5 , wherein the certain functions include making an emergency call.7. A system as in claim 1 , wherein the steps further comprise accepting designation of parameters for the one or more educational tasks.8. A system as in claim 7 , wherein the parameters comprise grade levels for the educational task.9. A system as in claim 7 , wherein the parameters comprise a required completion time for the educational task.10. A system as in claim 1 , wherein the steps further comprise providing diagnostics regarding completion of the educational tasks.11. A method of controlling access to one or more functions on a computing device claim 1 ...

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20-10-2016 дата публикации

Color coded math system

Номер: US20160307463A1
Принадлежит: Individual

A color-coded math system includes a grid for inputting a numeral having at least one digit. The grid is arranged to align the at least one digit thereon. A keypad is provided for inputting the at least one digit of the numeral on the grid. The at least one digit is color-coded on the grid based on a place value of the at least one digit.

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10-09-2020 дата публикации

METHOD AND SYSTEM FOR ASSISTING WITH MATH PROBLEM

Номер: US20200286402A1
Принадлежит: Hangzhou Dana Technology Inc.

A system and method for assisting with a math problem includes: acquiring an image including at least a first question of the math problem; identifying a first region in the image where the first question is located based on the image; identifying characters in the first region based on the first region so as to obtain the first question; determining a type of the first question based on the first question; if the type of the first question is a calculation question, generating a first answer and a step-by-step problem solving process of the calculation question; and displaying the first question and/or the first region, the first answer and the step-by-step problem solving process. 1. A method for assisting with a math problem comprising:acquiring, by an image capturing device, an image including at least a first question of the math problem;identifying, by a first computing device and a pre-trained first neural network model, a first region in the image where the first question is located based on the image;identifying, by a second computing device and a pre-trained second neural network model, characters in the first region based on the first region, so as to obtain the first question;determining, by a third computing device and a pre-trained third neural network model, a type of the first question based on the first question; generating, by a fourth computing device, a first answer of the calculation question, and generating, by a fifth computing device, a step-by-step problem solving process of the calculation question; and', 'displaying, by a display device, the first question and/or the first region, and displaying, by a display device, the first answer and the step-by-step problem solving process., 'if the type of the first question is a calculation question,'}2. The method according to claim 1 , wherein the generating claim 1 , by the fifth computing device claim 1 , the step-by-step problem solving process comprises:acquiring a corresponding rule from a ...

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01-10-2020 дата публикации

ACADEMIC LANGUAGE TEACHING MACHINE

Номер: US20200312180A1
Автор: Manfre Edward
Принадлежит:

A teaching server computer system implements a teaching strategy developed by experts and uses that strategy to teach humans one or more academic languages to fluency. In a first teaching phase, the teaching server teaches the student a vocabulary selection from the academic language in the absence of any definitions of terms to the student, instead using these terms in prompts to the student and responding positively to only correct responses by the student that evidence a proper understanding of the terms. In a second teaching phase, the teaching server uses an adventure story or game that follows actions taken by the student which uses, and detects the student's proper to understanding of, terms of the subject academic language in the absence of definitions for those terms. 1. A computer implemented method for teaching a human student fluency in an academic language , the method comprising: presenting a prompt to the student wherein the prompt uses the term without defining the term;', 'receiving a response from the student that is responsive to the prompt; and', 'determining that the student understands the term upon a condition in which the response represents a correct understanding of the term;, 'for each of two or more terms of the academic language presenting story content of the segment;', 'presenting one or more segment prompts of the segment using the terms to the student;', 'for each of the segment prompts, receiving corresponding segment responses; and', 'upon a condition in which all of the segment responses represent correct understanding of the terms, progressing the narrative story to the next segment., 'for each of two or more segments of a narrative story that uses the two or more terms2. The method of wherein the prompt is associated with two or more responsive choices.3. The method of wherein the response represents a selection by the student of a selected one of the responsive choices.4. The method of further comprising:disabling the selected ...

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17-11-2016 дата публикации

COMPUTERIZED SYSTEM FOR PROVIDING ACTIVITIES

Номер: US20160335902A1
Автор: Yang Dan Dan
Принадлежит:

Systems, methods, and devices for providing a learning diagnosis structure which quantifies each learner's profile and provides relevant activities based on each learner's profile. As well, an analysis of the learner's progress relative to a comparable group of learners is provided. Should the learner be lagging behind the performance of the comparable group, suitable activities are selected and presented to the learner to bolster the learner's performance. Included are assessments of the areas in which the learner is lagging, and the provision of learning material which have been mapped to a learner's specific profile and educational progress. 1. A system for delivering activity content to a learner , the system comprising:a server;a cumulative learner performance database on said server, said cumulative learner performance database being for storing results of attempts at completion of activities by said learner and other learners, said cumulative learner performance database being updated after every attempt at completion of an activity by said learner;a learner computing device, said learner computing devices being for use said learner and being in communication with said server, said at least one learner computing device determining an activity to be presented to said learner;an individual learner performance database resident on said learner computing device, said individual learner performance database being for tracking a progress of said learner, said individual learner performance database being updated with said learner's performance whenever said learner interacts with an activity on said learner computing device, said individual learner performance database storing at least one performance metric for said learner for at least one activity accessed through said at least one learner computing device;an activity database storing a plurality of digital activities for presentation to said learner by way of said learner computing device, said learner ...

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