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Небесная энциклопедия

Космические корабли и станции, автоматические КА и методы их проектирования, бортовые комплексы управления, системы и средства жизнеобеспечения, особенности технологии производства ракетно-космических систем

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Мониторинг СМИ

Мониторинг СМИ и социальных сетей. Сканирование интернета, новостных сайтов, специализированных контентных площадок на базе мессенджеров. Гибкие настройки фильтров и первоначальных источников.

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Форма поиска

Поддерживает ввод нескольких поисковых фраз (по одной на строку). При поиске обеспечивает поддержку морфологии русского и английского языка
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Применить Всего найдено 6350. Отображено 100.
12-01-2012 дата публикации

Apparatus and method for strategy games

Номер: US20120007309A1
Автор: John F. Stanoch
Принадлежит: Individual

A flight stand apparatus for use in playing a airplane combat game including a deck having a first attachment device and a deck top surface, a base having a first opening, and an altitude pole having a first end and an opposing second end. The altitude pole and the base may be configured so that the first end of the altitude pole is adapted to be inserted into the first opening of the base, and the altitude pole is thereby temporarily fixed to the base so that the altitude pole is substantially at a right angle with respect to the base. The first attachment device of the deck is configured to temporarily fix the deck on the altitude pole between the first end and the second end of the altitude pole, so that the deck top surface is substantially at a right angle with respect to the altitude pole and substantially parallel to the base.

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09-02-2012 дата публикации

Craps game

Номер: US20120034970A1
Автор: Bart Stephens
Принадлежит: Megaroll LLC

Certain inventive embodiments disclosed herein relate to an optional side bet in a game of Craps. Certain embodiments discussed herein provide a Craps player with the possibility of winning a large pay-out based upon the number of rolls a shooter makes before a seven-out. Conventional wagers in Craps are dependent on what number the shooter rolls. Some embodiments of the present invention provide a new method of wagering a side bet that is dependent on how many times a shooter rolls before a seven-out occurs.

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16-02-2012 дата публикации

Lottery game card and method for conducting a lottery game

Номер: US20120040732A1
Принадлежит: Walker Digital LLC

A lottery game card incorporates player direction in determining the outcome of the game and allows a player to reveal one or more elements on the card according to rules associated with the lottery game. According to one embodiment of the invention, a player may choose any of the elements as the first revealed element. The player's progression through a card is not predetermined such that the player has significant ability or flexibility to control or direct the play of the lottery game embodied by the card and to influence or direct the outcome of the lottery game embodied by the card.

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23-02-2012 дата публикации

Method of mind influencing through subliminal messages

Номер: US20120046099A1
Автор: John Mraovic
Принадлежит: Individual

A computer-readable medium contains software code that, when executed on a computer causes the computer to implement a method for exposing subliminal messages. The method comprises creating a new object, covering a whole or a part of a subliminal message, and uncovering the whole or the part of the subliminal message.

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22-03-2012 дата публикации

board game for enhancing mental skills through formation of shapes and patterns

Номер: US20120068407A1
Автор: Leonardo M. Yu
Принадлежит: Individual

A board game for two to four players comprising a playing board having twenty-five recessed square spaces arranged in a grid of five rows and five columns. One-hundred triangular chips in four colors consisting of twenty-five chips per color intended to removably fill said square spaces wherein four triangular chips capable of being snugly fitted within one square space. The objective is to fill the spaces with chips forming different forms or shapes as well as patterns corresponding to points or score wherein the first player that reached at least twenty-one points and calls “DEAL” wins. Players should therefore prevent each opponent from reaching the winning point. Any player, who calls “DEAL” whose combination of forms is below twenty-one points, commits “FALSE ALARM” and shall be penalized. In an event when no player has earned twenty-one points, the winner will be the player with the highest point.

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22-03-2012 дата публикации

System and Method for Puzzle Solving Utilizing Letter and Visual Representations

Номер: US20120071220A1
Принадлежит: Individual

A method and system for providing a puzzle game containing an answer category clue, a letter grid containing multiple letters, numbers or characters, an image, and an answer grid which contains blanks for each letter that will be used to fill-in the correct answer. The game allows a letters from the letter grid to be selected and automatically placed onto the answer grid. Points are awarded if the letter selected is the next available blank in the answer grid. As the player selects a letter from the letter grid, that letter disappears and a portion of an image appears. As additional letters are removed from the letter grid, additional portions of the image are displayed, which provides another clue for the solution to the puzzle.

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03-05-2012 дата публикации

Word and money game

Номер: US20120104695A1
Автор: T. Ashok Shenoy
Принадлежит: Individual

One example embodiment includes a method of playing a word and money game. The method includes determining an order in which players will play and distributing a pre-determined amount of money to each player. The method also includes distributing a pre-determined number of letter tiles to each player and allowing a first player to create a word using the provided letter tiles. The method further includes allowing each player in turn to build words, using the player's tiles, that connect to pre-existing words and providing replacement letter tiles to each player based on the number of letter tiles used. The method also includes paying each player for any words produced.

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17-05-2012 дата публикации

High card poker 60-card deck

Номер: US20120119443A1
Автор: Tofil Rutovic
Принадлежит: Individual

A deck of playing cards consists of a 60-card deck, with the deck consisting of 3 sets of Ace, King, Queen, Jack, and “10,” in each of the four suits: Spades, Hearts, Diamonds, and Clubs.

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17-05-2012 дата публикации

Scanning-printing integrated apparatus

Номер: US20120120433A1

A scanning-printing integrated apparatus is disclosed. The scanning-printing integrated apparatus comprises a first channel. The first channel comprises a scanning channel ( 11 ) which is provided with a scanning device ( 3 ) and a printing channel ( 12 ) which is provided with a first printing device ( 41 ). A paper input end of the scanning channel is communicated with a paper inlet ( 6 ) of the scanning-printing integrated apparatus, and a paper output end of the scanning channel is communicated with a paper input end of the printing channel. A paper output end of the printing channel is communicated with a first paper outlet ( 7 ) of the scanning-printing integrated apparatus. The scanning-printing integrated apparatus further comprises a paper accommodating device ( 5 ) and a second channel ( 21, 22 ) which is provided with a second printing device ( 4′1 ). A paper input end of the second channel is communicated with the paper accommodating device, and a paper output end of the second channel is communicated with a second paper outlet ( 7′ ) of the scanning-printing integrated apparatus. The scanning-printing integrated apparatus has a function of scanning mark, a function of printing a mark on a scanned medium, a function of printing and a function of copying, so that it is convenient to be used, and the use cost is comparatively reduced.

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31-05-2012 дата публикации

Lottery game system and method of playing

Номер: US20120135793A1
Принадлежит: INTRALOT INTERNATIONAL Ltd

A lottery game system includes a number of lottery tickets, a playing area disposed on each lottery ticket, the playing area having a number of paths each traversing in the playing area. A starting point and a finishing point are disposed on the playing area. A first winning predetermined path begins at the starting point and ends at the finishing point and is initially concealed from a player prior to commencing play of the lottery game. A special point is disposed among the various paths and a second winning path, defined as a portion of the first winning path, begins at the starting point and ends at the special point. The special point is positioned before the finishing point. The second winning path results in a higher winning amount than the first winning path. The lottery game system may further include a lottery wand manipulated by a user wherein the lottery wand remains in contact with said lottery ticket along said winning path. Further, the lottery game system may include at least one lottery terminal which is operative to print at least one playing area and to dispense at least one lottery ticket.

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05-07-2012 дата публикации

System and Method for Returning a House Advantage in a Game of Chance

Номер: US20120169010A1
Автор: David S. Lee, Peter BLAINE
Принадлежит: BARRETT GAMING INTERNATIONAL

A form of play is disclosed that provides a house advantage in a blackjack side game.

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02-08-2012 дата публикации

Transaction Card with Dual Scratch and Peel Label

Номер: US20120193432A1
Автор: Ted Biskupski
Принадлежит: Apple Inc

In one embodiment, a card may have a card substrate having at least a surface, the surface including at least predetermined information to be concealed provided thereon, and a dual scratch and peel label provided on the card substrate over the predetermined information, the dual scratch and peel label including at least: (i) a first base film adhered to the card substrate over the at predetermined information; (ii) a second base film releasably adhered over the first base film; and (iii) a scratch-off surface applied over the second base film, the scratch-off surface being configured to conceal the predetermined information provided on the card substrate.

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09-08-2012 дата публикации

Board Game

Номер: US20120200039A1
Автор: Jong Min Choi
Принадлежит: Individual

A board game comprises a grid-like game board having ten rows of nine squares and two sets of game pieces. Each of the set of game pieces includes nine pawns, two canons, two rooks, two elephants, two knights, two guards, and a king. Two players alternate moving one game piece from a corresponding one of the sets of game pieces until one of the players has force captured the opposing king.

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16-08-2012 дата публикации

System for playing board games

Номер: US20120205867A1
Автор: Craig Andrew Smith
Принадлежит: Individual

A system for playing board games in which a game piece moves unconstrained by any set path across a game board, comprising: a plurality of board panels, each board panel having at least one edge portion abutable with an edge portion of another board panel to form a game board; each said board panel having marked thereon a pattern comprising contiguous spaces for accommodating one or more game pieces during game play, said spaces bearing indicia which govern game play in conjunction with the rules of the game; wherein said board panels can be arranged in a plurality of different configurations, and wherein each configuration results in a workable path for movement in accordance with the rules of the game between said board panels.

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23-08-2012 дата публикации

System And Method For Enabling Lottery Game Entry

Номер: US20120214582A1
Автор: Alex Marek
Принадлежит: Individual

Systems and methods are disclosed for a player to enter a lottery game using a computing device from any location having an available connection to a data communication network. The systems and methods include a lottery entry service provider operating a networked platform that is accessible from the computing device connected to the data communication network for the player to submit a lottery ticket purchase request. A lottery agent prints an actual lottery slip from a virtual lottery slip generated by the lottery entry service provider in accordance with the player selected lottery numbers. The lottery agent submits the actual lottery slip to the lottery commission using a lottery terminal of the lottery commission and receives a printed official lottery ticket. The lottery agent retains the office lottery ticket for pickup by the player.

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31-01-2013 дата публикации

Dice board game apparatus and method of play

Номер: US20130026710A1
Автор: Joseph Sambriski
Принадлежит: Individual

The present invention comprises a board game for teaching basic arithmetic and mathematical operations (such as addition, subtraction and multiplication) along with the order of operations to children in need of such skills. The game board includes a continuous playing path having a series of playing positions there along, with each of the positions requiring a player to roll combinations of polyhedral dice and using mathematical operations to achieve a score for each turn along the playing path. Play proceeds as described above until a predetermined total amount of points is achieved.

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07-02-2013 дата публикации

Game of Craps

Номер: US20130033001A1
Принадлежит: Individual

A method for a game played by at least one player and a pair of dice, which method may include the steps of providing a first area to provide a winning combination including at least three preselected numbers based upon a roll of the dice; rolling only once said pair of dice by said shooter, determining winners and losers based upon the single roll of the dice, and providing a 1-to-1 payout to the winners based upon the combination from the dice being at least one of the preselected numbers. A method for a game played by at least one player and a pair of dice, which method may include the steps of providing a second area and a third area to provide a winning combination including at least three preselected numbers based upon a roll of the dice; rolling only once said pair of dice by said shooter, determining winners and losers based upon the single roll of the dice, and providing a 2-to-1 payout to the winners based upon the combination from the dice being at least one of the preselected numbers.

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07-02-2013 дата публикации

Pattern building game assembly with launching apparatus and methods

Номер: US20130033004A1
Автор: Craig Steven Van Ness
Принадлежит: Hasbro Inc

A game apparatus and a method using trays as the game board with vertical support columns, two sets of playing pieces and two launching devices. The one or more vertical support columns attach to the one or more trays to support the trays horizontally above a support surface. On the surface of each of the trays is a matrix and each element of the matrix has a recessed compartment orthogonal to the surface of the tray. Each recessed compartment is sized to hold a multiplicity of both types of playing pieces in a stacked manner. The recessed compartments may also be created so that the order and the number of the playing pieces in each recessed compartment are observable for additional variety in game play.

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21-03-2013 дата публикации

Board game

Номер: US20130069308A1
Автор: Mimi Kingsley
Принадлежит: Individual

A board game that combines the traditional Asian counting system of tally marks; basic addition skills; vertical and horizontal tracking of tally numeral combinations; and strategic sequential placement of same-color Game Tiles is disclosed. Generally, the goal is to place five same-color game tiles in a sequential row or column—and have their collective tally sum equal to the white tally numeral on the black tiles that flank both ends of the sequential row or column. The first person or team to place five same-color game tiles in a sequential row or column—and have their collective tally sum equal to the white tally numeral on the black tiles that flank both ends of the sequential row or column—is the winner of the game. The winner is the first person or team to win three games.

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21-03-2013 дата публикации

Board game

Номер: US20130072272A1
Автор: Mimi Kingsley
Принадлежит: Individual

A board game that combines the traditional Asian counting system of tally marks; basic addition skills; vertical and horizontal tracking of tally numeral combinations; and strategic sequential placement of same-color Game Tiles is disclosed. Generally, the goal is to place five same-color game tiles in a sequential row or column—and have their collective tally sum equal to the while tally numeral on the black tiles that flank both ends of the sequential row or column. The first person or team to place five same-color game tiles in a sequential row or column—and have their collective tally sum equal to the white tally numeral on the black tiles that flank both ends of the sequential row or column—is the winner of the game. The winner is the first person or team to win three games.

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21-03-2013 дата публикации

MULTI PLAYER MATERIAL FIGURE / ELECTRONIC GAMES BOARD INTERACTIVE ASSEMBLY WITH AUTOMATIC FIGURE AUTHENTIFICATION

Номер: US20130072303A1
Принадлежит:

The present invention relates to an authentication signature recognised by a capacitive screen, characterised in that it is achieved by a zone of dots () that are meshed () with one another printed in conductive ink, the signature zone being pressed against the capacitive screen by conductive means () by the user on the capacitive screen. 1616080. An authentication signature recognised by a capacitive screen , characterised in that it is achieved by a signature zone comprising a conductive mesh () of dots () , the signature zone being pressed against the capacitive screen by conductive means () by the user on the capacitive screen.2202. A multi-player material figure ()/electronic games board interactive assembly run by game software which represents the games board plan on a screen claim 1 , characterised in that the conductive figures move on a touchscreen () and include a pad with an authentication signature according to claim 1 , which is an authentication grid which can be identified by moving them on the reading grid of the board's touchscreen.320. The multi-player material figure ()/electronic games board interactive assembly according to claim 2 , characterised in that the authentication grid is a pinhole grid.4202030414243. The multi-player material figure ()/electronic games board interactive assembly according to claim 2 , characterised in that the figure () is a car robot that rests on its pad () which is recognised by the grid of the screen but is likewise navigated by the control chip () of the controlling board claim 2 , issued by the board's light-emitting layer () claim 2 , the emission of light rays () according to specific encoded characteristics. The present invention relates to a signature imprint made up of a mesh of pinholes which is recognisable on a capacitive screen. The invention is particularly suited to a multi-player figure/electronic games board interactive assembly. The invention is likewise applicable to “solo” applications which ...

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28-03-2013 дата публикации

Bocce modifying game

Номер: US20130075972A1
Автор: Christopher M. Payer
Принадлежит: Individual

A bocce modifying game includes a gameplay setup, the gameplay setup including at least one target object and at least two movable objects, wherein the at least two moveable objects contain indicia thereon; assigning a plurality of players to at least two opposing teams, wherein at least one player on each team is assigned at least one of the moveable objects containing indicia; commencing gameplay, wherein teams attempt to project at least one of the corresponding assigned moveable objects containing indicia closest to the at least one target object; first scoring opportunity, wherein the moveable object of the corresponding team closest to the at least one target object determines a distribution of points; and modifying gameplay, wherein there is a second scoring opportunity, wherein further distribution of points during gameplay is effected by a display of a plurality of indicia corresponding to the at least two moveable objects.

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04-04-2013 дата публикации

ELECTRONIC GAME MACHINE AND ITS PROGRAM

Номер: US20130084928A1
Автор: KASAI Kazuhiko
Принадлежит:

An electronic game machine including a central processing unit, a storing device, a display, and an inputting device. The central processing unit serves as a game board displaying unit to display a game board on a display, a game piece deploy controlling unit to initially deploy game pieces, and a game piece movement permitting unit to permit the movement of the game pieces. 17-. (canceled)8. An electronic game machine comprising a CPU (Central Processing Unit) , a storing device , a display , and an inputting device , wherein the CPU functions as:a game board displaying unit to display a game board, on a display, having a plurality of intersection points at which vertical/horizontal and left-slanted and right-slanted ruled lines intersect are formed based on data stored in the storing device according to operations of the inputting device wherein, at each of the intersection points, different numbers of ruled lines intersect and so devised as to be able to provide a different score using the number of intersected lines as a basic score;a game piece deploy controlling unit to initially deploy game pieces each having a color being different for every game player wherein game pieces each having any one of two colors, are devised so that different combinations of graphics are able to be written on a plurality of and same number of both front and rear sides of each of game pieces at an intersection point on the game board displayed on the display by the game board displaying unit based on data stored in the storing device according to operations of the inputting device, wherein the game piece comprises a combination of a plurality of solid game pieces being able to be reversed to front and rear sides having a same shape provided with writing space on both front and rear sides and a plurality of hollow game pieces being able to be reversed to front and rear sides and being able to be united with each of the solid game pieces having a same shape provided with writing ...

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02-05-2013 дата публикации

Mathamatical Board Game

Номер: US20130106056A1
Автор: King Ishmael
Принадлежит:

A game is provided where players create expressions which are evaluated and scored based upon how close they are to the number twenty. Players remove five game tiles () from the game bag. The tiles are labeled 1-9 () or labeled with an operation () (time, minus, plus, over), the tiles () are approximately ⅘ in. squares and ¼ in. thick. The first player uses three or more game pieces () to form an expression. The second player then builds an expression using tiles he has and tiles () already on the board. Game play alternates between the two players for the duration of the game. Game-play ends when: all tiles have been played, either player runs out of tiles () or when neither player can play tiles. The player with the lowest score wins. 1. A game comprising in combination , a square playing board having a grid pattern consisting of playing position squares , numbered game pieces , game pieces with mathematical functions printed upon them , whereby it is necessary for players to complete the left side of mathematical equations.2. A game according to claim 1 , wherein said mathematical equations are calculated to arrive at a predefined value.3. A game according to claim 1 , wherein said the difference between the result value of mathematical calculations and a predefined value are added to players respective scores.4. A game according to claim 1 , wherein said the sum of the values calculated in are totaled to arrive at a score. This application claims the benefit of PPA Ser. Nr. 61/548,552, filed on Oct. 18, 2011 by Ishmael and Pauline King, which is incorporated by reference.The following is a tabulation of some prior arts that presently appears relevant:Many board games exist in the market place today. Many of these board game advertize themselves as competitive or educational but few can claim both qualities.Board games that advertise themselves as educational often lack the competitive qualities to hold the interest of players. These games are used as teaching ...

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09-05-2013 дата публикации

Dry-Erasable Game Board

Номер: US20130116035A1
Автор: Skinner Craig
Принадлежит: Crayola LLC

A travel game-board activity kit is provided. The activity kit includes a plurality of dry-erase marking instruments, a plurality of magnetic game pieces, and a plurality of pages having game-board images printed thereon. The plurality of pages includes one or more magnetic sections, and a surface configured to accept markings from the plurality of dry-erase marking instruments and to allow erasure of the markings. The surface of the plurality of pages that accepts dry-erase markings may also include one or more dry-erase sections configured to aid players in tracking game progress, such as on a dry-erase scoreboard. The activity kit may also include a storage container attached to the plurality of pages, which holds the dry-erase marking instruments and/or the magnetic game pieces. In some embodiments, the activity kit includes an electronic component coupled to the plurality of pages for providing desired information, lights, and/or sounds usable for play. 1. A travel game-board activity kit comprising:a plurality of dry-erase marking instruments;a plurality of magnetic game pieces; anda plurality of pages having one or more game-board images printed thereon, one or more magnetic sections, and a surface configured to accept markings from the plurality of dry-erase marking instruments and to allow erasure of the markings.2. The travel game-board activity kit of claim 1 , wherein the marking instruments are one or more of dry-erase markers and dry-erase crayons.3. The travel game-board activity kit of claim 1 , wherein at least one of the marking instruments comprises a light source claim 1 , and further wherein at least one of the plurality of pages is configured with one or more of photoluminescent and photochromic properties.4. The travel game-board activity kit of claim 1 , wherein the plurality of magnetic game pieces comprises one or more of a token claim 1 , a medallion claim 1 , and a miniature figurine.5. The travel game-board activity kit of claim 1 , ...

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16-05-2013 дата публикации

BALL OR ROUNDED SURFACE PLAYING PIECE SUPPORTED ROTATING DEVICE FOR BOARD GAMES

Номер: US20130119607A1
Автор: NEUVIRTH TAMÁS
Принадлежит:

Ball or rounded surface playing piece supported rotating device for board games to move simultaneously even more than one playing pieces easily. Fields are configured on game board for storing playing pieces. Fields constitute a pattern. Any playing piece on the game board may serve as rotation support for rotating device. The ball operating as rotation axis and support is fitted in at least one of the openings, e.g. in the centre of rotating device. There formed openings in rotating device arranged in a pattern corresponding to the pattern of fields. The rotated playing pieces are fitted in openings of rotating device and playing piece moves from one field to another field by the rotation of rotating device. For convenient rotation, rotating device comprises a rotating knob. Fields are configured so that balls or rounded surface playing pieces take a centre position in a field by themselves. 121226224848323636. Rotating device for board games , which board game has fields () on the surface of its game board () , fields () form pattern and some of fields () contain balls or rounded surface playing pieces () to be relocated from one field () to another () characterized in that rotating device () has a plate () covering a plurality of fields () , plate () contains openings () arranged in a pattern corresponding with the pattern of fields () , openings () have a dimension letting balls or rounded surface playing pieces () pass through , and the bottom surface of at least one of the openings () matches and sits on the surface of ball or rounded surface playing piece ().2983896. The rotating device according to characterized in that a rotating knob () is fastened onto plate () above at least one of openings () claim 1 , where the bottom surface of the plate () and the rotating knob () have a rounding of a radius equal to or greater than the radius of the balls or rounded surface playing pieces ().39. The rotating device according to characterized in that rotating knob () ...

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06-06-2013 дата публикации

Three Dice Game

Номер: US20130140772A1
Автор: John A. Chewoian
Принадлежит: Individual

An apparatus and method for a three dice game of chance. A game surface is provided having discrete sections, each section including a plurality of numbers, e.g., four numbers from 3 to 18 obtained by the sum of a roll of three dice. The numbers have various payout odds, each section also having payout odds. A wager placed on a number in a particular section is paid off in accordance with the payout odds associated with that number. If the rolled sum does not correspond to that number but does correspond to another number in that section, wager is paid off in accordance with the payout odds of that section. In a particular embodiment, increased odds are given for rolling a hard way number wherein all three dice have the same number.

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20-06-2013 дата публикации

Toy figure, board game involving the use of a toy figure, and method of playing a board game involving the use of a toy figure

Номер: US20130154189A1
Автор: Peter Alan Fish
Принадлежит: Peter Alan Fish

A toy figure including one or more appendages each made of a coil spring and a magnet disposed at an end portion of each of the one or more appendages. A plurality of such toy figures may be used in a board game that requires players to position a respective one of the toy figures relative to a game board.

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27-06-2013 дата публикации

Board Game

Номер: US20130161908A1
Автор: Jeffrey Grossman
Принадлежит: Individual

The present invention provides a game for two or more players, and a method for playing the game. The game includes a game board having a plurality of spaces defining a continuous course of travel between a start space and a finish space. Each player starts on the starting space and each player takes turns using a chance device, preferably a spinner, to randomly select which one of eight arcade-style games to play to generate a number that is the number of spaces that the player must move the player's playing piece along the course of travel. The winner is the first player whose playing piece reaches the finish space.

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18-07-2013 дата публикации

Game

Номер: US20130181403A1
Принадлежит: Palo Alto Institute

A game is disclosed. The game includes two or more tiers or levels in which a player must achieve certain benchmarks or goals at each tier to advance to the next tier, whereby each tier of the game represents a certain phase or definable segment in a person's life based upon one or more of the following: career goals; personal goals; educational goals or geographic location.

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18-07-2013 дата публикации

Baccarat Game With Insurance Side Bet

Номер: US20130181404A1
Автор: Legenza Richard
Принадлежит:

A method of playing a baccarat game having an additional insurance offering step providing an opportunity to place an insurance wager before a player hand and a banker hand are dealt. Any insurance wager placed by a participant is resolved according to a plurality of insurance side bet rules including: paying out any insurance wager in response to a primary wager being placed on a player win and an ultimate banker victory resulting from the banker hand score of nine, paying out any insurance wager in response to the primary wager being placed on a banker win and an ultimate player victory resulting from the player hand score of nine, and a push of any insurance wager in response to a tie resulting from the player hand score and the banker hand score of nine. 1. A method of playing a baccarat game having at least one participant comprising;a primary wagering step wherein the at least one participant places a primary wager on a player win or a banker win,an insurance offering step providing the at least one participant with an opportunity to place an insurance wager provided the at least one participant places a primary wager,dealing a plurality of playing cards into a player hand and a banker hand according to baccarat dealer rules in response to completion of said primary wagering step and said insurance offering step,scoring the player hand and the banker hand according to baccarat scoring rules to determine player victory or banker victory or tie,resolving the primary wager placed by the at least one participant according to baccarat payout rules, andresolving any insurance wager placed by the at least one participant according to a plurality of insurance side bet rules,said plurality of insurance side bet rules including paying out any insurance wager placed by the at least one participant at predetermined odds in response to the primary wager being placed by the at least one participant on the player win and in response to a banker victory resulting from the ...

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01-08-2013 дата публикации

Board Game

Номер: US20130193643A1
Принадлежит:

A game, including a game board having a path between homelessness and having a home, the path having a plurality of spaces; and a game piece for showing a player's position on said path. A method of playing a game, including: providing a game board having a path between homelessness and having a home, the path having a plurality of spaces; and a game piece for showing a player's position on said path; and moving said piece along said path. 1. A game comprising: a game board comprising a path between homelessness and having a home , the path comprising a plurality of spaces; and a game piece for showing a player's position on said path.2. The game described in claim 1 , the game board further comprising a starting area at a midpoint on said path.3. The game described in claim 1 , the spaces comprising an identifying indicia and an instruction.4. The game described in claim 3 , the instruction in the spaces comprising one of: a blank; an instruction that causes the player to move his piece on the path towards having a home; an instruction that causes the player to move his piece on the path towards homelessness; an instruction to draw an opportunity card; an instruction to draw a challenge card; an instruction to draw a question card; or an instruction to roll a die.5. The game described in claim 1 , further comprising a plurality of opportunity cards that contain instructions that cause the player to move his piece on the path towards having a home.6. The game described in claim 1 , further comprising a plurality of challenge cards that contain instructions that cause the player to move his piece on the path towards homelessness.7. The game described in claim 1 , further comprising a plurality of question cards that contain questions for the player to answer.8. The game described in claim 1 , further comprising a plurality of credential cards that credentials that a player must collect to complete the game.9. A method of playing a game claim 1 , comprising: providing ...

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08-08-2013 дата публикации

Games having bingo and poker like elements and methods of playing therefor

Номер: US20130200568A1
Автор: David W. Mahon
Принадлежит: Individual

A method and system for providing a plurality of game elements to a participating player to form a player hand, wherein each game element is associated with a plurality of features, each feature of the plurality of features being selected from a discrete category of features, and each game element includes a feature from each discrete category of features; comparing the game elements forming the player hand with predefined criteria, wherein the predefined criteria relates to assigning a player hand ranking based on the features associated with the game elements forming the player hand and identifies a penalty condition associated with at least one feature of the plurality of features for which the player hand is automatically assigned a losing ranking; and determining whether the player hand satisfies the predefined criteria relating to the penalty condition.

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22-08-2013 дата публикации

Ticket with data hidden by scrapable paint and with integrated scratching portion

Номер: US20130214525A1
Автор: Ugo Nevi
Принадлежит: Individual

A ticket with data hidden by paint that can be scraped with an integrated scratching portion includes a solid substrate on which an area is made which bears, impressed thereon, some data to be concealed and hidden from view by a paint which is removable by means of scraping operated by the person who must acquire the aforesaid data. The aforesaid scraping of said removable paint preferably occurs by means of the integrated scratching portion, detachable from the aforesaid substrate via the user carrying out, with his fingers, several circular oscillation movements along at least one perforated axis delimiting the integrated scratching portion.

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05-09-2013 дата публикации

Strategic slide mechanic for replacing tiles in word games

Номер: US20130231167A1
Автор: Christopher D. Patnoe
Принадлежит: Disney Enterprises Inc

A word game with a sliding mechanic. A game board includes a play area including a plurality of tiles and at least two bench areas, each including a set of tiles. Each of the bench areas is arranged as a column or a row adjacent to the play area. Each tile in the plurality of tiles and the second plurality of tiles specifies a letter and a point value. At least one round of the word game is played. A round includes a turn for each player. A turn includes receiving an ordered selection of tiles within the play area that form a word, removing the tiles in the ordered selection of tiles from the play area, and receiving a selection of one of the at least two bench areas. Empty tiles within the play area are replaced by sliding tiles from the selected bench area onto the play area.

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12-09-2013 дата публикации

OPTIONAL BLACKJACK BET AND TABLE FOR MAKING THE SAME

Номер: US20130234389A1
Принадлежит:

A method for playing blackjack and a table adapted for playing a blackjack game includes an optional side bet. This side bet lasts from the start to the end of a shoe and, if all of a certain card value are dealt prior to a shuffle, or cushion card is dealt, then the side bet pays off. If the shuffle card is dealt prior to all of a certain value of card being dealt, then the house keeps the side bets. For example, with a two deck shoe, there are eight 5-value cards (two five of clubs, two five of spades, two five of hearts, and two five of diamonds). If these eight cards are dealt before the shuffle card is dealt, the players win the side bet. The position of the shuffle card can vary the odds. 1. A method for wagering in a blackjack game , comprising:placing an optional side bet during a side bet open period;placing a cushion card in a shoe of cards;dealing blackjack hands to players;tracking a certain valued card whenever the certain valued card is dealt;paying players that placed the optional side bet if all of the certain valued cards in the shoe of cards are dealt before the cushion card is dealt; andkeeping the optional side bet if the cushion card is dealt before all of the certain valued cards in the shoe of cards are dealt.2. The method of claim 1 , wherein the bet open period is before dealing a first blackjack hand to players from the shoe of cards.3. The method of claim 1 , wherein the cushion card is placed about 25% from the bottom of the shoe of cards.4. The method of claim 1 , wherein the certain valued card has a low card value.5. The method of claim 1 , wherein the certain valued card is a five-card.6. The method of claim 1 , further comprising starting a new shoe of cards if all of the certain valued cards in the shoe of cards are dealt before the cushion card is dealt claim 1 , regardless of whether the cushion card has or has not been dealt.7. A method for wagering in a blackjack game claim 1 , comprising:placing an optional side bet during a ...

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12-09-2013 дата публикации

Strategy Game

Номер: US20130234390A1
Автор: Javier Pabon
Принадлежит: Tructo LLC

A game set and method for playing a strategy game on a playing surface by one or more persons including a plurality of playing pieces, each playing piece having a predetermined number of edges, wherein each edge is at least one of an exterior edge and a connecting edge; a plurality of playing cards, each playing card containing an indicia corresponding to the shape of one of the plurality of playing pieces; and a playing surface. Each player randomly selects a plurality of playing cards; exchanges each of the playing cards for a corresponding one of a plurality of playing pieces, and places each playing piece obtained by the exchange on a playing surface by (i) orienting an exterior edge according to a perimeter of the playing surface and (ii) orienting a connecting edge according to a corresponding connecting edge of an adjacent playing piece. The strategy game may be played in various configurations, including without playing cards, without playing pieces, without a game board, or with a timer.

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19-09-2013 дата публикации

Educational Board Game For Words

Номер: US20130241149A1
Автор: Mary Lee Cloud
Принадлежит: Individual

An educational board game and methods of playing said educational game are disclosed in the present invention. The said educational board game comprises game boards; movement spaces embedded with words or phrases or obstacles or tasks; game pieces; and means of randomly generating a number. Words are Sight words selected from the Dolch Word List and phrases contains such words. Said game is played by up to five players by moving game pieces certain number of movement spaces. The number of spaces is determined by a randomly generated number. The players also face obstacles and tasks. The player first arriving at the end point space wins the game.

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19-09-2013 дата публикации

Method of Simultaneous Multidirectional Word Construction Gameplay for Multiple Players

Номер: US20130241150A1
Автор: Saleem Ahmed
Принадлежит: Individual

A method of simultaneous multidirectional word construction gameplay for multiple users provides a process by which users construct a plurality of word formations connecting with an initial word formation to gain points. A game layout comprises a plurality of bounded spaces, forming a uniform grid. Character tiles are placed within the bounded spaces to form words. All users create word formations using the same set of letters. Each user creates word formations on a personal user board simultaneously with the other users. Gameplay proceeds in rounds. The word formations of the highest scoring user in a round are transferred to the game layout, and are used as the initial word formation for the subsequent round. A plurality of scoring methods include fixed point values for character tiles and creating word formations in specific manners relative to special score modification tiles placed around the game layout.

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26-09-2013 дата публикации

MODIFIED CHESS GAME

Номер: US20130252685A1
Автор: Spurgeon Richard M.
Принадлежит:

A chess-like game having pieces and rules similar to conventional chess but which includes a new piece having powers and limitations not present in conventional chess pieces. 1. A non-transitory computer-readable medium tangibly embodying computer-executable instructions comprising instructions that when executed by a processor cause the processor toA) generate an 8×10 square game board;B) establish two color-distinguishable sets of game pieces, each set of pieces comprising ten pawns, one king, one queen, two rooks, two bishops, two knights, and two additional game pieces (AGP);C) initially position the playing pieces similar to that in conventional chess, each of the AGP being placed between the rook and the knight;D) assign the AGP a property to capture, and be captured by, an opposing AGP;E) assign the AGP a property to move one square in any direction to land on an unoccupied adjoining square;F) assign game pieces a property to leap over the AGP of their color;G) assign the AGP and knight a property to leap over the opposing AGP;H) assign the bishop, rook and queen a property to bounce off the AGP of their color by coming to a square occupied by the AGP and then moving off at a right angle; andJ) assign the knight a property to bounce off the AGP of their color by coming to a square occupied by the AGP and then making an additional knight turn.2. The non-transitory computer-readable medium tangibly embodying computer-executable instructions method of playing chess as claimed in claim 1 , further comprising instructions that when executed by a processor cause the processor to assign the king and pawn a property to leap over the AGP of their color when castling and making a first turn claim 1 , respectively.3. The non-transitory computer-readable medium tangibly embodying computer-executable instructions method of playing chess as claimed in claim 1 , further comprising instructions that when executed by a processor cause the processor to assign the AGP ...

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10-10-2013 дата публикации

SpaceStones

Номер: US20130267294A1
Принадлежит: Individual

SpaceStones is a board game. Any number of players, including a computer media, place their numbered stones in turn on a game board. Each stone scores the number of spaces it bears on Based on a castle in a chess game, though the stones do not capture; rather they score the number of spaces that they bear on like the squares a castle would threaten in a chess game. Different from Sidoku, though all stones are blocking, including one's own, the goal of the game is to capture squares, which are totaled at the end of each round, when all players have played. The number of rounds is based on half the size of the game board divided by the number of players. At the end of the number of rounds a winner is announced.

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24-10-2013 дата публикации

Interactive Board Game

Номер: US20130277912A1
Автор: Hart Richard
Принадлежит:

An interactive board game with a mystical appearance is disclosed and a method of playing the same. The interactive board game includes a game board with an internal mechanism, a plurality of position indicating markers for moving along a three dimensional path, a plurality of randomly selectable instruction cards, and a plurality of randomly selectable indicia. Players accumulate weapons, charms, and points throughout the game while attempting to slay a dragon. 1. An interactive board game comprising:a game board comprising an enclosed portion and an external playing surface, wherein the enclosed portion encapsulates a mechanism; anda plurality of position indicating markers;a plurality of randomly selective indicia; andat least one randomly operable indicia.2. The interactive board game of claim 1 , wherein the external playing surface comprises a three dimensional path.3. The interactive board game of claim 2 , wherein the mechanism comprises a plurality of gears claim 2 , a plurality of levers attached to the plurality of gears claim 2 , and a movable element moveably connected to the plurality of gears claim 2 , wherein the moveable element operates the mechanism.4. The interactive board game of claim 3 , wherein the plurality of gears and levers comprise a plurality of magnets.5. The interactive board game of claim 4 , wherein the plurality of position indicating markers each comprise a magnetic component for attracting the plurality of magnets so that attraction between the plurality of magnets and the magnetic component in the plurality of position indicating markers moves the plurality of position indicating markers along the three dimensional path as the movable element is rotated.6. The interactive board game of claim 5 , further comprising a scoring sheet.7. The interactive board game of claim 1 , wherein the plurality of randomly selective indicia comprise randomly selectable directional cards.8. An interactive board game with a mystical appearance ...

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24-10-2013 дата публикации

Game combining checkers, chess and dice

Номер: US20130277913A1
Принадлежит: Individual

A board game may be played on a board or with an electronic version thereof, that combines chess, checkers and dice to create an original game that is more dynamic than checkers, easier to learn and play than chess, and has an element of randomness that makes it hard to know who will win until the final roll of the dice. The game of the present invention simplifies play by combining classic elements. The roll of the dice determines what kind of move can be made, but the player can choose any of his/her pieces to move. Whoever captures the king wins, or, in an alternative embodiment, whoever has the last remaining piece(s) wins.

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07-11-2013 дата публикации

COMMUNICATION GAME KIT AND METHOD

Номер: US20130292904A1
Автор: Severance Joan
Принадлежит:

Kits, methods and computer programs are disclosed which facilitate playing of a communication game incorporating rebuses. Each of an assortment of game pieces may have one or more respective symbols thereon. Each symbol may be convertible between an active state and an inactive state. Each game piece may be convertible by one or more players from an unused status to a used status during play intervals, wherein a respective game piece is in its used status when placed in an adjacent arrangement with one or more other game pieces such that their active symbols combine to form one or more communication elements incorporating one or more rebus elements. A bonus element may be activatable by a player for temporary designation of the activating player as a bonus player and for substantially random presentation of a player instruction from a set of player instructions. Timing and scoring aspects may be incorporated.

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05-12-2013 дата публикации

BOARD GAME AND METHOD OF PLAY

Номер: US20130320623A1
Принадлежит:

A game board surrounded and partially supported by perimeter walls that extend above and below the playing surface of the game board. The game board has a plurality of sockets for holding either covers, projectile coins, or player tokens, and a smaller plurality of those sockets have holes through the game board. Supporting the game board from underneath is a deflection structure that deflects projected tokens which fall though the holes and urges them out through elongated openings at the bottom of each wall. Projectors, such as catapults, are mounted slidingly on each perimeter wall. Players have covers with which they can cover a portion of the holes on their “properties. The board has designated paths for player token movement according to turn and a die role. An elevated socket is provided. The rules for an exemplary game to be played with the game board are explained. 1. A board game comprising: i. a first plurality of sockets on a top surface of said game board; and', 'ii. a second plurality of sockets within said first plurality of sockets, said second plurality of sockets comprises a corresponding second plurality of holes through said game board;, 'a. a game board having an array comprisingb. wherein said game board is oriented horizontally when in use; andc. an enclosure comprising at least one enclosure wall, wherein said enclosure surrounds and at least partially supports said game board and said at least one enclosure wall extends above and below said game board.2. The board game of claim 1 , comprising a pedestal in a middle of said game board claim 1 , wherein said pedestal supports an elevated socket.3. The board game of claim 1 , comprising a deflection structure underneath and supporting said game board claim 1 , wherein said deflection structure is operable to deflect an object that falls through a hole of said second plurality of holes.4. The board game of claim 1 , comprising at least one elongated opening along a bottom portion of said at ...

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26-12-2013 дата публикации

Board game for drug dealing sensitivity

Номер: US20130341865A1
Автор: Jerry Lamar Mallett
Принадлежит: Individual

A board game for drug dealing sensitivity, which includes a playing board, a pair of dice, a plurality of chips/cards, and a plurality of playing pieces. The playing board has a path thereon. The path of the playing board is in a generally figure 8 configuration and is divided into a plurality of landing spaces. The plurality of landing spaces of the path of the playing board have instructional indicia thereon, respectively, instructing what to do if landed upon. The plurality of chips/cards have instructional indicia thereon, respectively. Each chip/card is disposed adjacent to a corresponding landing space and whose instructional indicia corresponds to the instructional indicia of the corresponding landing space of the path of the playing board. The pair of dice determine an amount of landing spaces of the path of the playing board that a respective playing piece moves along the path of the playing board.

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26-12-2013 дата публикации

GAME PIECES

Номер: US20130341867A1
Автор: Vandoren Rolf
Принадлежит:

Game piece () comprising three or more sphere-shaped elements () which are connected to each other, wherein the elements () are divided into two or more groups () each consisting of at least one element (), wherein the elements () within one group () are immovably connected to each other and wherein each group () is rotationally connected to at least one other group (), and wherein there is at least one group () with two or more elements (6). 1166789667897897897896. Game piece () comprising three or more sphere-shaped elements () which are connected to each other , wherein the elements () are divided into two or more groups ( , ,) each consisting of at least one element () , wherein the elements () within one group ( , ,) are immovably connected to each other and wherein each group ( , ,) is rotationally connected to at least one other group ( , ,) , and wherein there is at least one group ( , ,) with two or more elements ().27897896. Game piece according to claim 1 , characterised in that each group ( claim 1 , claim 1 ,) is rotationally connected to another group ( claim 1 , claim 1 ,) with an axis of rotation (A-A′ claim 1 , B-B′) coinciding with a line through the centre of an element ().3678916. Game piece according to claim 1 , characterised in that all centres of the elements () lie in the same plane claim 1 , and that the axis of rotation (A-A′ claim 1 , B-B′)for each combination of adjacent rotationally connected groups ( claim 1 , claim 1 ,) is perpendicular to this plane claim 1 , so that in all possible rotational configurations of the game piece () the centres of the elements () are in the same plane.46106. Game piece according to claim 1 , characterised in that the sphere-shaped elements () are placed at a centre-to-centre distance from each other which is the same as the diameter (D) of the sphere () defined by the sphere-shaped elements ().57896789678920. Game piece according to claim 1 , characterised in that for each combination of adjacent ...

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26-12-2013 дата публикации

GAME PIECES AND A SET OF SUCH GAME PIECES

Номер: US20130341868A1
Автор: Vandoren Rolf
Принадлежит:

Game piece in the form of a polyomino or polycube or similar, consisting of a number of blocks () that are put together in an orthogonal pattern, characterised in that the game piece () comprises at least two parts () that are each formed by a number of aforementioned blocks () connected together in a fixed way, whereby these parts () are slidably coupled with respect to one another in such a way that they enable a number of forms of game pieces () to be formed with the game piece () concerned. 15465644. Game piece in the form of a polyomino or polycube or similar , consisting of a number of blocks () that are put together in an orthogonal pattern , characterised in that the game piece () comprises at least two parts () that are each formed by a number of aforementioned blocks () connected together in a fixed way , whereby these parts () are slidably coupled with respect to one another in such a way that they enable a number of forms of game pieces () to be formed with the game piece () concerned.245756891176412. Game piece according to claim 1 , characterised in that the game piece () is formed from square or cubic blocks () claim 1 , wherein the aforementioned parts can be slid along one side () with respect to one another in a direction parallel to one of the sides of such a square or cubic block () claim 1 , and wherein the aforementioned parts () have a first sub-part () and second sub-part () that are connected together claim 1 , whereby a groove () is created claim 1 , coinciding with the connection on the side () along which the parts () of the game piece () can be slid with respect to one another claim 1 , in which groove a sliding part () is affixed in a slideable way.368989101110. Game piece according to claim 2 , characterised in that each of the aforementioned parts () are hollow claim 2 , that the first sub-part is a base () and the second sub-part is a cover () claim 2 , and that the base () and the cover () are connected together along their ...

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02-01-2014 дата публикации

Game and Method of Gaming

Номер: US20140001704A1
Автор: Manttan Michael
Принадлежит: PLACE YOUR BET PTY LIMITED

A method of playing a dice game is described. The dice game includes at least a first dice set and a second dice set, each dice set including a plurality of dice for shaking so that in use their outcomes can be compared, the method including the steps of: receiving bets from players for predicting a winning set of dice, the bets received in one or more playing zones of a playing area; shaking the first and second dice sets to obtain an outcome for each dice set; comparing the scores on one die of each dice set to establish the lower score, that being a winning low score of a winning set of dice; and rewarding the bets of the players for correctly predicting the winning set of dice. 2. The method of playing a dice game in accordance with wherein the first and second sets of dice include a first type of dice and a second type of dice.3. The method of playing a dice game in accordance with wherein each of the first and second sets includes one die of the first type and at least one die of the second type.4. The method of playing a dice game in accordance with wherein the first and second types of dice differ from one another in shape claim 2 , configuration or pattern or ornamentation.5. The method of playing a dice game in accordance with wherein the colour of the first type of dice is red the colour of the second type of dice is green.6. The method of playing a dice game in accordance with wherein the first and second sets of dice each include two of the first type dice and one of the second type of die.7. The method of playing a dice game in accordance with wherein the low score is established by comparing the scores on the second type of dice in each set.8. The method of playing a dice game in accordance with wherein the method includes the step of adding a score shown on each die in each set and comparing the added results to establish a high score for a winning set of dice.9. The method of playing a dice game in accordance with wherein the method further includes ...

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23-01-2014 дата публикации

FIGURINE THAT INTERACTS WITH A CAPACITIVE SCREEN IN AN ILLUMINATED MANNER

Номер: US20140024287A1
Принадлежит:

The present invention concerns a hardware figurine/capacitive screen interactive assembly controlled by a digital control unit, the digital control unit actuates a software which emits emissions of light in a specific manner on the capacitive screen, characterized in that the hardware figurine is passed through by a light transmission fibre, the light transmission fibre is placed by a first end on the screen, the other end of the transmission fibre exits on an outlet point on the exterior surface of the figurine, the light actuation software commands a light supply source of the screen to emit light, designated figurine light, in a specific manner at the inlet of the light transmission fibre. 120222040220424340. A hardware figurine ()/capacitive screen () interactive assembly controlled by a digital control unit , the digital control unit actuates a software which emits emissions of light in a specific manner on the capacitive screen () , characterized in that the hardware figurine () is passed through by a light transmission fibre () , the light transmission fibre is placed by a first end on the screen () , the other end of the light transmission fibre exits on an outlet point (s) on the exterior surface of the figurine () , the light actuation software commands a light supply source () of the screen to emit light , designated figurine light () , in a specific manner at the inlet of the light transmission fibre ():240556055. The interactive assembly according to claim 1 , characterized in that the light transmission fibre () is coupled with a conductive circuit () claim 1 , a figurine conductive surface () around the outlet (S) is both conductive and in contact with the conductive circuit () claim 1 , by touching this surface the user therefore transmits an impulse which is received by the capacitive screen and which is processed by the digital control circuit.3404055. The interactive assembly according to claim 2 , characterized in that the light fibre () is a ...

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30-01-2014 дата публикации

Systems and methods for capacitive sensing of objects

Номер: US20140032146A1
Принадлежит: PURE IMAGINATION, LLC

Systems and methods for capacitive sensing of objects in a summation mode and a non-summation mode. A dual mode capacitive sensing system comprises a capacitive sensor and a processor. The capacitive sensor has a pair of adjacent conducting pads including a first conducting pad and a second conducting pad. The processor has a pair of input/output channels respectively coupled to the first and second conducting pads. The processor is configured to measure capacitance of the capacitive sensor in a summation mode and in a differential mode. A capacitive object sensing system comprises a capacitive sensor, a processor, and a plurality of objects each configured to have a unique capacitance. The processor is configured to identify one of the playing pieces based on the sensor capacitance measured when the one of the playing pieces is set on the capacitive sensor. 1. An interactive game board system , comprising:a game board including a playing area surface;a capacitive sensor with a pair of adjacent conducting pads embedded in said game board;a processor with a pair of input/output channels, each electrically coupled to one of the pair of conducting pads, the processor with a system ground; andwherein the processor is configured to measure capacitance of the capacitive sensor in one of a summation mode and a non-summation mode, wherein the processor configured to measure capacitance in the summation mode is configured with both of the pair of input/output channels configured for input float and wherein the processor configured to measure capacitance in the non-summation mode is configured with at least one of the pair of input/output channels set to system ground.2. The interactive game board system of further comprising:a ground plane embedded in the game board and electrically coupled to the system ground.3. The interactive game board system of claim 1 , the capacitive sensor further comprising an interdigitated capacitive sensor.7. The interactive game board system of ...

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06-02-2014 дата публикации

WORD SEARCH PUZZLE HAVING GRID OF CELLS CONTAINING MULTIPLE LETTERS

Номер: US20140035228A1
Принадлежит:

A word search type puzzle is provided in the form of a grid containing two or more letters in each cell. Words are formed by selecting one or more of the letters in each cell and progressing to other cells in a manner following a standard word search format, in that words may be formed forwards or backwards, vertically, horizontally or diagonally, in a linear fashion. Any combination of quantities of letters from each cell can be specified to be used in forming each solution. The grid can be mapped using coordinates for rows and columns. Solutions can be provided with hints for discovery, such as a starting or ending grid coordinate or direction within the grid. Solutions can be marked on the grid, or can be identified by the user by their coordinates and direction within the grid. 1. A word search type puzzle comprising:a grid having a plurality of cells wherein each one of the plurality of cells contains at least one letter, at least one of the plurality of cells contains two or more letters, and two or more of the plurality of cells are solution cells, each solution cell comprising one or more solution letters; the grid further containing at least one word solution, the at least one word solution formed by connecting two or more solution letters whereby at least one of the solution cells contains two or more letters, each solution cell is adjacent to at least one other solution cell, and the solution cells form a linear configuration.2. The puzzle of claim 1 , further including a coordinate system to identify the location of cells in the grid.3. The puzzle of claim 1 , wherein the linear configuration is oriented in one of a forward and backward horizontal direction.4. The puzzle of claim 1 , wherein the linear configuration is oriented in one of a forward and backward diagonal direction.5. The puzzle of claim 1 , wherein the linear configuration is oriented in one of an upward and downward vertical direction.6. The puzzle of claim 1 , further comprising a list ...

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06-03-2014 дата публикации

Award Show Board Game

Номер: US20140062019A1
Автор: Gardner Pamela
Принадлежит:

A board game is described in which players take on the role of actors who compete to get to an award show where their talents will be recognized. Along the way, they may encounter various situations that help or interfere with their successful attainment of their goal. 1. A board game , comprising: [ ["a second level, the second level having a plurality of squares indicating a player's position, a plurality of the squares indicating a chance to draw a card to obtain points;", 'an area representing a first car lot;', 'an area representing a second car lot;', 'a image portraying streets of a city;', 'a plurality of images representing various landmarks of the city;', 'at least one location for placing cards to be drawn during gameplay; and', 'an area representing a location where an award ceremony may be performed;, "a first level, the first level having a plurality of squares indicating a player's position, a plurality of the squares indicating a chance to draw a card to obtain points;"}, 'game pieces representing cars;', 'game pieces representing award statuettes; and', 'cards with instructions affecting game play., 'a playing surface, the playing surface comprising2. A method for playing a board game with a plurality of players , comprising:selecting a playing first piece representing a first car from a used car lot;rolling the die and moving along a first level on a game board, moving a number of squares based on the number indicated by the die;landing on a square indicating a card is to be drawn;drawing a card, the card indicating that a player perform an action selected from a group comprising miss a turn, move to a nearest square with a particular marking, move ahead a number of spaces, and move backwards a number of spaces;upon reaching a square on the game board indicating the beginning of a second level:exchanging the first piece for a second piece representing a second car;rolling the die and moving along a path on a game board, moving a number of squares ...

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06-03-2014 дата публикации

Chess game variant and method of playing the same

Номер: US20140062021A1
Автор: Charles Johnson
Принадлежит: Individual

A board game that includes a traditional chessboard and two sets of playing pieces, where the playing pieces correspond to that of Western chess, but where each playing piece (possibly save the king) has a top portion and a removable corresponding bottom portion. Each player also is given a second group of top portions that can be interchanged with the original top portions. While game set up and playing piece movement is similar to Western chess, a piece is not “captured” when an opponent lands on the same board square but “converted.” The opponent removes the top portion and replaces the piece with a different tone top portion to provide visual indication that the playing piece has been converted to the other side. That converted piece stays on the board instead of being removed with few exceptions. The game ends when one player checkmates the other player's king.

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13-03-2014 дата публикации

CHESS OF THE LIVING DEAD

Номер: US20140073389A1
Автор: Barker Gabriel, Dibble Sue
Принадлежит: Barker Patent Holdings, LLC

A method of playing a modified game of chess where human pieces and zombie pieces are moved, removed or replaced according to specified rules of play. 1. A non-transitory processor readable medium including instructions to enable a computer to execute a method of playing a modified game of chess comprising:configuring a chess board comprising files, ranks, and diagonals, wherein files and ranks are comprised of squares of alternating colors or hues, while diagonals are comprised of squares of the same color or hue;configuring two sets of playing pieces, wherein said sets are distinguishable from one another in appearance, wherein a first set of playing pieces, representing human pieces, are initially set up on a first rank of the chess board from left to right as Rook, Knight, Bishop, Queen, King, Bishop, Knight, and Rook, and human Pawns are set up on the second rank, and a second set of corresponding playing pieces, representing zombie pieces, are set up on the board opposite the human pieces in identical order on opposite first and a second ranks;executing said game of modified chess by making a sequence of allowable moves satisfying rules of play, wherein said rules of play are defined as follows:(a) human Pawns are allowed to be moved one square along a file, unless the square is occupied by another playing piece, with the exception of the first move of the human Pawn wherein the human Pawn may be moved up to two squares along the file;(b) human Kings and zombie Kings are allowed to be moved over or around other playing pieces one square in any direction, but cannot move to a square that is under attack by an opponent's playing piece;(c) the human Queen is allowed to move multiple squares in any un-blocked direction along said files, ranks or diagonals;(d) human Rooks are allowed to move multiple squares along ranks or files;(e) human Bishops are allowed to move multiple squares along diagonals while remaining on the same color squares as it started the game on ...

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27-03-2014 дата публикации

STRATEGY, AND TRAINING GAME AND METHOD FOR ENHANCING MEMORIZATION AND DECISION MAKING

Номер: US20140084539A1
Автор: Dolk Brian T.

A chess variant strategy game enhancing decision-making skills and memorization comprises most pieces being concealed within housing shells, except for the King, so that players must identify and memorize the opponent's game pieces from their movements. The use of at least one “hold and secure” placeholder on a square allows a player to “hold and secure” squares upon capturing an opponent's piece on that square and more realistically emulates battle situations. A method for training comprising plural training phases, including increasingly complex rules variations, all of which have game pieces concealed within housing shells and the “hold and secure” feature, and some or all pieces starting in non-traditional chess starting positions. The phases are customizable with different variations and may include time constraints, variable piece starting positions and alternative goals, as well as other features that alter the conditions and parameters of play. 1. A strategy game adapted to enhance a player's skill in critical decision making , memorization and strategy , comprising:a) a substantially horizontal playing surface comprising a plurality of checkered squares, comprising opposed first and second sides, each side providing for placement of a player, and first and second edges, forming a polygon of one set of parallel sides and one set of parallel edges and four substantially right angle corners;b) a housing shell for concealing each of the game pieces, with the exception of the King, and wherein one side of the housing shell reveals the game piece disposed inside that shell, wherein an opening in the shell faces the first side of the playing surface and the other side of the housing is opaque such that the game piece disposed inside that shell is not viewable from the second side of the playing surface, wherein the housing shell further comprises a base that supports the game piece on the horizontal playing surface, and a predetermined game piece of the game ...

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27-03-2014 дата публикации

Word Game

Номер: US20140084540A1
Автор: Joe Parsons Hedgecock
Принадлежит: Individual

A word game has a plurality of game pieces, each game piece implemented in a geometric shape common to other game pieces, and having one or more surfaces displaying one or more letters, one or more playing surfaces, each playing surface having designated regions for placing single game pieces, a mechanism enabling selection of one or more categories for words in a specific game, and a mechanism for enabling selection of a specific rule set from a plurality of rule sets to govern play and determine a winner of a game played by two or more players.

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27-03-2014 дата публикации

Lettered Balls for Use in Word Games

Номер: US20140084541A1
Автор: Hedgecock Joe Parsons
Принадлежит:

A word game has a plurality of tennis balls bearing alpha-numeric characters, spaced apart uniformly on the spherical surface of the tennis balls, a support structure having a thickness, parallel upper and lower surfaces, and an arrangement of indentions configured to support individual tennis balls in a manner to primarily display one alphanumeric character on each ball placed, a mechanism enabling selection of one or more categories for words in a specific game, and a rule set for the specific game, in which athletic activities with the tennis balls may be a part of the rules, wherein the athletic activities may server to acquire balls by players or teams, or to define specific used of balls and characters on the balls in the game. 1. A word game comprising:a plurality of tennis balls bearing alpha-numeric characters, spaced apart uniformly on the spherical surface of the tennis balls;a support structure having a thickness, parallel upper and lower surfaces, and an arrangement of indentions configured to support individual tennis balls in a manner to primarily display one alphanumeric character on each ball placed;a mechanism enabling selection of one or more categories for words in a specific game; anda rule set for the specific game, in which athletic activities with the tennis balls may be a part of the rules, wherein the athletic activities may server to acquire balls by players or teams, or to define specific used of balls and characters on the balls in the game.2. The word game of wherein the alpha-numeric characters are in different colors or different fonts and colors an fonts are included as conditions in the rule set.3. The word game of wherein the indentions in the support structure are circular through-holes claim 1 , the support structure has a specific thickness and the relationship of the diameter of the through holes to the thickness is such that a tennis ball placed over one of the through holes is supported entirely by the peripheral edge of the ...

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27-03-2014 дата публикации

Game Piece with Swappable Base

Номер: US20140084542A1

A game piece with swappable base and method of swapping bases is provided. The game piece includes a base having a selector disk rotatably engaged with a base disk, and a label positioned between the selector disk and the base disk, and a figure having a platform and a character. The base disk includes a figure retaining area, such that the platform of the figure is configured to be removably secured with the area. A second base may be provided having a second selector disk rotatably engaged with a second base disk, and a second label positioned between the second selector disk and the second base disk. The second base disk includes a figure retaining area, such that the platform of the figure is configured to be removably secured with the area of the second base. The figure may be swapped between the first base and the second base. 1. A game piece , comprising:a base including an upper surface;an attachment area on the upper surface;a figure including a character mounted on a platform, the platform sized to be received on the attachment area; andmeans for removably attaching the platform to the base.2. The game piece of claim 1 , wherein the means for removably attaching the platform to the base comprises an interference fit between the platform and a rim formed on the upper surface of the base about the attachment area.3. The game piece of claim 1 , wherein the means for removably attaching the platform to the base comprises a magnet in one of the platform or the base and a magnetic material in the other of the platform or the base.4. The game piece of claim 1 , wherein the means for removably attaching the platform to the base comprises a hook and loop fastener.5. The game piece of claim 1 , wherein the means for removably attaching the platform to the base comprises at least one aperture provided in the base claim 1 , and at least one protrusion provided in the platform claim 1 , the at least one aperture and the at least one protrusion are configured to be ...

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27-03-2014 дата публикации

GAME PIECE FOR FIGHTING GAME AND FIGHTING GAME SET

Номер: US20140084544A1
Принадлежит: BANDAI CO., LTD.

A game piece for a fighting game is movable on a surface when an external force is applied to the game piece, and includes a mount, and a figurative body provided on the mount and having an attack unit for overturning a game piece of an opponent. The mount includes a front portion that protrudes to the front with respect to a support position on the mount for the figurative body, a front side portion that protrudes to at least one of the left and right from the front portion, and side portions, at least a portion of one of the side portions provided with the protruding front side portion being located at a position close to the support position with respect to a protruding end of the front side portion. 1. A game piece for a fighting game , the game piece being movable on a surface when an external force is applied to the game piece , comprising:a mount; anda figurative body provided on the mount and including attack means for overturning a game piece of an opponent, a front portion that protrudes to the front with respect to a support position at which the mount supports the figurative body,', 'a front side portion that protrudes to at least one of the left and right from the front portion, and', 'side portions, at least a portion of one of the side portions provided with the protruding front side portion of the mount being located at a position close to the support position with respect to a protruding end of the protruding front side portion., 'wherein the mount includes'}2. The game piece for the fighting game according to claim 1 , wherein the mount includes a rear portion claim 1 , the rear portion being provided with a non-contact part that does not contact the surface.3. The game piece for the fighting game according to claim 1 , wherein the front side portion of the mount contacts the surface.4. A game piece for a fighting game claim 1 , the game piece being movable on a surface when an external force is applied to the game piece claim 1 , comprising:a ...

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03-04-2014 дата публикации

Casino Wagering Game Involving a Single Card Draw

Номер: US20140094237A1
Принадлежит:

A method to implement a blackjack variation which combines elements of blackjack and baccarat. The player is dealt two cards and can draw an optional third card. The dealer is dealt two cards and would draw a third card based upon predetermined rules. Both hands are scored using baccarat scoring, and the best (highest) hand wins. 1. A method for implementing a game , the method comprising:receiving a main wager from a player;dealing a dealer's hand and a player's hand;providing the player an option to add a single card to the player's hand;when the dealer's hand meets a predetermined condition then adding a single card to the dealer's hand;determining a score of the dealer's hand and the player's hand; andresolving the main wager based on a relationship between the score of the dealer's hand and the score of the player's hand.2. The method as recited in claim 1 , wherein the score of the dealer's hand is determined by adding the values of each card in the dealer's hand and applying baccarat scoring claim 1 , and the score of the player's hand is determined by adding the values of each card in the player's hand and applying baccarat scoring.3. The method as recited in claim 1 , wherein the resolving further comprises that the main wager wins for the player when the score of the player's hand is higher than the score of the dealer's hand claim 1 , and the main wager loses for the player when the score of the player's hand is lower than the score of the dealer's hand.4. The method as recited in claim 1 , further comprising receiving a bonus wager from the player claim 1 , and providing bonus resolution rules which comprise a) if the dealer's hand beats the player's hand then the bonus wager loses claim 1 , b) if the player's hand beats the dealer's hand and the player's hand is less than a predetermined point total then the bonus wager wins claim 1 , c) if the player's hand beats the dealer's hand and the player's hand is not less than the predetermined point total ...

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10-04-2014 дата публикации

GAMING TABLES HAVING A TABLE TOP EXCHANGEABLE INSERT

Номер: US20140097571A1
Принадлежит: GAMING PARTNERS INTERNATIONAL USA

A gaming table comprises a table top having a top and a bottom surface adapted to receive an exchangeable insert. For instance, the top surface is configured to receive gaming accessories and defines an exchangeable insert bed. A base is connected to and configured to support the table top. A table top exchangeable insert is configured to be located within the exchangeable insert bed, wherein the insert includes a securing structure, for releasably securing the table top exchangeable insert to the table top to provide the ability to conveniently change the insert as desired. 1. A gaming table comprising:a table top having a top and a bottom surface, the top surface being configured to receive gaming accessories, the top surface having a recess;a base connected to and configured to support the table top; anda table top exchangeable insert configured to be supported within the recess, the table top exchangeable insert including a securing structure, for releasably securing the table top exchangeable insert to the table top.2. A gaming table as recited in claim 1 , wherein the table top includes a corresponding securing structure for cooperating with the securing structure of the table top exchangeable insert to releasably secure the table top exchangeable insert to the table top.3. A gaming table as recited in claim 2 , wherein the securing structure of one of the table top exchangeable insert or the table top is a tongue and wherein the corresponding securing structure of the other one of the table top exchangeable insert or the table top is a groove.4. A gaming table as recited in claim 1 , further comprising a lock mounted on at least one of the table top or the table top exchangeable insert to lockably secure the table top exchangeable insert within the recess.5. A gaming table as recited in claim 1 , wherein the recess is defined by the top surface of the table top and includes at least one support within the recess to support the table top exchangeable insert ...

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10-04-2014 дата публикации

STRATEGIC SLIDE MECHANIC FOR REPLACING TILES IN WORD GAMES

Номер: US20140100013A1
Автор: Patnoe Christopher D.
Принадлежит: Disney Enterprises, Inc.

A word game with a sliding mechanic. A game board includes a play area including a plurality of tiles and at least two bench areas, each including a set of tiles. Each of the bench areas is arranged as a column or a row adjacent to the play area. Each tile in the plurality of tiles and the second plurality of tiles specifies a letter and a point value. At least one round of the word game is played. A round includes a turn for each player. A turn includes receiving an ordered selection of tiles within the play area that form a word, removing the tiles in the ordered selection of tiles from the play area, and receiving a selection of one of the at least two bench areas. Empty tiles within the play area are replaced by sliding tiles from the selected bench area onto the play area. 2. The method of claim 1 , further comprising: calculating a word score for each word formed by the player, based on the point values specified by the tiles in the ordered selection of tiles for the word; and', 'calculating a sum of the word scores to determine the total score for the respective player; and, 'for each of the one or more players, calculating a total score for the respective player, comprisingdetermining a winner of the word game, based on the calculated total scores for the one or more players.3. The method of claim 2 , wherein calculating a word score for each word formed by the player is further based on one or more bonus squares in the play area on which at least one of the tiles in the ordered selection of tiles was placed claim 2 , wherein the one or more bonus squares comprise at least one of a word multiplier bonus claim 2 , a letter multiplier bonus claim 2 , a total score multiplier bonus claim 2 , and a flat point bonus.4. The method of claim 2 , wherein calculating a word score for each word formed by the player is further based on one or more penalty squares in the play area on which at least one of the tiles in the ordered selection of tiles was placed claim 2 , ...

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07-01-2021 дата публикации

METHOD OF PLAYING SUDOKU USING A MAGNETIC SUDOKU BOARD WITH COLOR-CODED MAGNETS TO PROVIDE VISUAL ASSISTANCE

Номер: US20210001208A1
Автор: Martinez John A.
Принадлежит:

A magnetic sudoku board has a housing, a closeable lid and an inner playing surface. The inner playing surface having gridlines to form the magnetic sudoku board. An assortment of magnetic playing pieces includes a large set and small set. To distinguish between the numbers, -, the assortment of magnetic playing pieces has a certain color that corresponds to a specific number. Accordingly, the same number in both the large set and the small set have coordinating colors. These colors visually assist the player so that the same numbers are not repeated in each column, row, and 3×3 grid box. 1. A method of playing sudoku , comprising:determining initial game layout and placing one or more large playing pieces in corresponding positions to the initial game layout on a sudoku board;placing each small playing piece on the board to signify a possible solution;placing each large playing piece on the board when the solution has been confirmed;wherein each small playing piece has a unique number-color configuration; andwherein each large playing piece has a unique number-color configuration that matches that of the small playing pieces.2. The method of claim 1 , wherein the player nests the large playing piece on the small playing piece when the solution is confirmed.3. The method of claim 1 , wherein each small piece has a unique shape claim 1 , the player identifying solutions using the number claim 1 , color claim 1 , or shape.4. The method of claim 3 , wherein each large piece has a unique shape claim 3 , the player identifying solutions using the number claim 3 , color claim 3 , or shape.5. The method of claim 1 , wherein each piece is magnetic and the player magnetically couples each small piece and large piece to the board magnetically.6. A method of playing sudoku claim 1 , comprising:determining an initial layout of sudoku; a housing comprising an inner playing surface with a plurality of grid squares,', 'a closeable lid to cover the inner playing surface,', 'a metal ...

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07-01-2016 дата публикации

Board Game: Six In a Dream

Номер: US20160001172A1
Автор: OConnor Martin Emory
Принадлежит:

Disclosed is an amusement device having a board or other field and game-pieces movable over said board or field by contestants according to pre-set rules. 1. A board game featuring a dynamic area.2. The board game of wherein said dynamic area is defined by a perimeter and at least one neutral game-piece movable within said perimeter by opponents according to pre-set rules.3. The board game of further comprising a plurality of non-neutral game-pieces movable within said perimeter by said opponents according to said preset rules and dependant on proximity to said neutral game-piece.4. The board game of wherein said plurality of game-pieces is defined by rival first and second sets of game-pieces.5. The board game of wherein each game-piece within said first and second sets of game-pieces may be captured according to said pre-set rules.6. The board game of wherein:said first and second sets of game-pieces respectively feature a hierarch game-piece; and,said pre-set rules provide a point system which awards at least a fraction of a point to said opponents for endangering with capture said hierarch game-piece.7. The board game of wherein each of said first and second sets of game-pieces feature at least one split personality game-piece with sequential movement durations.8. The board game of wherein each of said first and second sets of game-pieces feature at least one upgradeable game-piece.9. The board game of wherein said upgradeable game-piece is upgraded via stacking one of said game-pieces that is respectively allied with said first or second set claim 8 , thereon.10. The board game of wherein said area is defined by tessellated hexagons claim 7 , said pre-set rules permitting said movement within said perimeter only between start and terminal hexagons.11. The board game of wherein said game-piece with a split personality claim 10 , intermittently shifts between said personalities according to said pre-set rules.12. The board game of wherein said movability of said ...

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04-01-2018 дата публикации

System and Methods for Generating a Game Board and Playing Games Therewith

Номер: US20180001186A1
Принадлежит:

The present disclosure relates to a system and methods for a board game in which boards, each containing multiple letters are combined in numerous combinations and configurations in order to generate and play different board games on different game boards. The object of the board game is for a player or team to place that team's colored translucent chips or tokens on letters and adjacent letters to create words, thereby creating a line or path of chips. By using this line of chips and adding to the line at each turn, the player or team can meet certain objectives, such as connecting various locations or ends on the game board, or racing from one end of the game board to the other, and other objectives as necessary to play each game. 1. A board game that incorporates a game board for generating words during game play , comprising a plurality of boards , each of said plurality of boards comprising a plurality of letters , said game board created by placing at least a first of said plurality of boards adjacent to at least a second of said plurality of boards such that some of said plurality of letters on said first board are adjacent to some of the plurality of letters on said second board , and such that words can be generated by connecting at least three letters on the first board by using the plurality of letters on the first board , words can be generated by connecting at least three letters on the second board by using the plurality of letters on the second board , and words can be generated by connecting at least three letters on both the first and second boards by using the plurality of letters on both the first and second boards , wherein during the game play , a player places a plurality of translucent colored chips on top of the plurality of letters on said first board , said second board or both said first and said second boards to create words and a path , said path being generated by the connection of the words , with the objective of the board game to be ...

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02-01-2020 дата публикации

IMPROVEMENTS RELATING TO BOARD GAMES AND DICE

Номер: US20200001169A1
Автор: Riley Leigh David
Принадлежит:

A game () comprising: a game board () comprising a series of ridges, each of the ridges () comprising a first face () and a second face (), wherein the second face () of each ridge () faces toward a first player at one side () of the game board () and the first face () of each ridge () faces toward a second player sitting opposite the first player at an opposite side () of the game board (); a playing piece () comprising a base () which corresponds to the faces () of the ridges (); and a die () comprising four or more faces (), each face () indicating a numeric value (), wherein at least one of the numeric values () is indicated on at least two of the faces (). 1. A game kit comprising:a game board comprising a series of adjacent prismatic ridges, each of the ridges comprising a first face and a second face, wherein the second face of each ridge faces toward a first player at one side of the game board and the first face of each ridge faces toward a second player sitting opposite the first player at an opposite side of the game board, wherein first and second faces of each ridge slope, on average, down and away from each other,wherein the ridges are divided into cells, the cells being arranged side by side, lengthwise along respective ridges to form rows of cells, and the cells of respective ridges being aligned to form columns of cells, the number of cells per column being equal to the number of cells per row, the columns and rows of cells forming a cell grid,wherein each cell extends over first and second faces of its respective ridge, such that each cell comprises a first cell face on the first face of the ridge and a second cell face on the second face of the ridge,wherein each of the cell faces comprises a two-digit grid co-ordinate in a numeral base, each two-digit grid co-ordinate forming a numeral with an integer value, the numerals being arranged in a sequence,wherein adding the numeral on a first cell face of a cell to the numeral on the corresponding ...

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01-01-2015 дата публикации

METHODOLOGY FOR CREATING SETS OF RELATED WORD GAMES AND PUZZLES BASED ON LINKING RATIONALLY CHOSEN LETTER PAIRS AND/OR TRIPLETS AND LINKING WORDS THAT ARE TRANSFORMATIONS OF EACH OTHER

Номер: US20150001801A1
Автор: Nicolas Edgar C.
Принадлежит:

A word game for being played among one or more participants includes a plurality of two letter word bits, each having a fixed letter combination, wherein the one or more participants attempt to create words of at least four letters by combining the word bits. 1. A method of playing a word game among one or more participants , the method comprising:(a) providing a plurality of game pieces, wherein each of the game pieces includes a two-letter word bit or a three-letter word bit, each word bit being a fixed ordered two-letter combination or three-letter combination, respectively;(b) providing a first portion of game pieces to each of the one or more participants to create a personal pool for each of the one or more participants;(c) providing a second portion of the game pieces into a supply pool; and(d) allowing each of the one or more participants to create words of at least four letters by combining the game pieces from the respective participant's personal pool.2. The method of claim 1 , wherein the game is played among a plurality of participants claim 1 , the method further comprising:(e) assigning a target number of words of at least four letters to each of the participants;(f) ending a round of play when a first of the participants creates the target number of words assigned thereto from the first of the participants' personal pool of game pieces; and(g) ending the game when a participant has won a predetermined number of rounds.3. The method of claim 2 , wherein the target number of words for each participant is based on a relative skill level of the respective participant claim 2 , the method further comprising:(h) providing each personal pool with a minimum number of game pieces required to create the target number of words assigned to the respective participant.4. The method of claim 2 , further comprising:(h) providing the winner of a round with a token, the token increasing the winner's target number of words of at least four letters by one in a ...

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03-01-2019 дата публикации

Game and Method of Playing the Same

Номер: US20190001217A1
Принадлежит:

A game and method of playing the same is characterized by offensive strategy having an object of occupying a majority of designated goal space(s). The game comprises a board defined by spaces arranged, in part, as a grid. One or more of the spaces is visually distinguishable from the others as a goal space. Players may take turns in sequence placing a tile from their respective decks of such tiles on a space on the board. Tiles may comprise one or more movement indicators which enable a player to move tiles already occupying a space on the board into an adjacent unoccupied space, and further prevent a player from moving certain tiles already occupying a space on the board. When a game ending event occurs, the player whose tiles occupy the most goal spaces may be deemed the winner. 1. A method of playing games involving 2 or more players , comprising:providing at least a first deck and a second deck corresponding to a first player and a second player, respectively, each deck comprising a plurality of tiles, and each tile having at least one movement indicator visible thereon;generating a first and a second playing hand comprising a plurality of tiles from each of the first and second decks, respectively; andinstructing each player to execute turns in sequence with other players, wherein each player's turn comprises one or more of the steps of:a) selecting a tile from the player's hand for placement on a game board;b) moving one or more tiles already occupying any spaces comprising the game board in accordance with any movement indicators on the selected tile; andc) repopulating the player's hand with tiles from the player's deck;wherein the game board comprises an inbounds region defined by laterally and longitudinally contiguous spaces arranged as a grid, the game board having at least one goal space within the inbounds region; andwherein turns are executed in sequence until a game-ending event occurs.2. The method of claim 1 , wherein the game-ending event occurs ...

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04-01-2018 дата публикации

Multizone On-Demand Printable Construct

Номер: US20180001684A1
Принадлежит:

A laminated construct such as a ticket or game piece includes an internal on-demand thermally printable layer hidden between substantially opaque substrates. One of the substrates is a metallized film and the other substrate is a direct thermal print medium. The construct can be arranged in various ways including an arrangement for presenting some thermally printed information for immediate viewing and other thermally printed information that is temporarily hidden from view beneath the metallized film. The arrangements include arranging the metallized film as a plurality of island that are individually peelable apart from the direct thermal print medium for revealing the temporarily hidden information. 1. A direct thermal printable construct comprising:a cover substrate comprising a metallized film;a base substrate comprising a thermally printable medium including a thermosensitive imaging layer subject to color change by thermal printing;the cover substrate being divided into a plurality of islands of metallized film that are individually releasably bonded to the thermosensitive imaging layer of the base substrate;the base substrate includes first areas that are covered by the plurality of islands of the metallized film and a second area that is not covered by the plurality of islands of the metallized film;the thermosensitive imaging layer being thermally printable by exposing the plurality of islands of metallized film to localized heat and pressure of a thermal printhead for inducing local changes in the color of the thermosensitive imaging layer that are obscured from view by the plurality of islands of metallized film; andthe plurality of islands of metallized film being individually peelable apart from the base substrate for revealing the local changes in the color of the thermosensitive imaging layer.2. The direct thermal printable construct of in which the plurality of islands of metallized film are releasably bonded to the base substrate by a clean-release ...

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20-01-2022 дата публикации

APPLYING IMAGING SPECIALTY INKS TO SCRATCH-OFF DOCUMENTS

Номер: US20220016515A1
Принадлежит:

A security-enhanced document including a substrate, at least one lower portion of graphic imaging with or without first variable indicia directly or indirectly digitally imaged on the substrate, at least one release coat applied over the lower portion, at least one scratch-off layer over the release coat to maintain the lower portion imaging unreadable until removal of the scratch-off layer, and at least one second surface material portion. 1. A method for producing multiple security layered scratch-off coating documents with variable indicia on an inline web press , the method comprising:printing with fixed plates lower security layers on a substrate, the lower security layers comprising a lower opacity layer printed on the substrate and a higher contrast background layer;printing, with a first digital imager, variable indicia over the lower security layers;printing an upper security stack over the variable indicia, the upper security stack comprising a water based transparent or translucent seal coat and a direct energy cured transparent or translucent release coat;printing, with at least a second digital imager, a specialty ink adhesive layer that is applied to at least a portion of the upper security stack and/or the second surface material, and wherein the second digital imager is synchronized with the first digital imager;affixing portions of the second surface material directly in contact with an upper portion scratch-off coating layer using a nip roller;curing the specialty ink adhesive layer; andapplying a rollback mechanism to lift away excess portions of the second surface material, wherein portions of the second surface material in areas where the specialty ink adhesive layer was applied remain attached to the scratch-off coating.2. The method of claim 1 , wherein the at least the second digital imager applies at least one specialty ink adhesive layer in a pattern that differs with at least two of the documents.3. The method of claim 1 , wherein the ...

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12-01-2017 дата публикации

System, Device, Product and Method for Distributed Production of Lottery Tickets

Номер: US20170007916A1
Принадлежит:

A system, device and method provide for the printing of an instant, scratch-off lottery ticket product on demand at a retail location. In various embodiments, a pre-activation printing process applies an active thermal layer and other coatings on a ticket substrate, but excludes any game indicia or security codes. An activator printer thermally applies game indicia and/or security code(s) at a retail location according to ticket selections made by a user and further according to data generated via a central host, wherein the activator printer applies the indicia and code(s) at least partially under one or more security coatings on the ticket substrate, where the coatings had been applied during the pre-activation process. 1. A method for printing instant lottery tickets , comprising:generating, by a first printer, a series of un-activated lottery tickets having no game indicia and no security code, but including at least a thermally sensitive coating, an adhesion enhancement coating, at least one release agent coating, at least one security coating, a plurality of color layers and an overprint varnish layer atop a top face of a ticket substrate, and applying an anti-curl clear coating atop a back face of the ticket substrate;providing a vending device with a second printer, wherein the device receives at least one of the series of un-activated lottery tickets;providing at least one input device on the vending device for receiving a ticket option selection from a user, wherein the at least one input device is a camera, and the ticket option selection is a photograph using the camera; andapplying, by the second printer, game indicia and at least one security code on the at least one of the series of incomplete lottery tickets in order to complete the lottery ticket for play, wherein the second printer prints the photograph taken by the camera on the at least one of the series of lottery tickets.2. The method of claim 1 , wherein the game indicia is applied at least ...

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14-01-2016 дата публикации

Multi-player casino table and dice game with side bets

Номер: US20160008704A1
Автор: Howland Kim Vaughn
Принадлежит:

Method and apparatus for original table () and dice game for casino play is disclosed. Game expands childhood pastime tic-tac-toe for multiple players. Integrated side bet () feature expands competitive aspect of game. Game uses standard casino dice as random number generators and standard chip sets () for betting, as well as game-specific sequentially numbered discs () and cylinder markers to indicate winning plays (). Game is easy to learn, can be managed by one person and can fit comfortably into existing casino operations. Casinos can adjust return in several ways, including rule variations, set-up, table limit bets, and pay-outs. Game is adaptable for home play as well as on-line, video, digital, and any other electronic platform including image projection and touchscreen applications. Several practical embodiments use common table () and game boards () with grids () having various number of cells (). 1. A method and apparatus for competitive table and dice game , comprising:2. The method and apparatus of claim 1 , wherein tic-tac-toe is expanded with added features for multiple players and side betting.3. The method and apparatus of designed for casino play.4. The apparatus of comprising horizontal claim 3 , elongated semi-circular table made of durable material whose diameter defines back edge of table claim 3 , where casino dealer (House) stands to manage game.5. The apparatus of wherein table has flat felt covered surface with imprinted medial pass line to help insure fair dice rolls.6. The apparatus of whereby half-circumference of table is bordered by vertical rail where inside margin limits lateral movement of dice rolls and outside margin accommodates plurality of seated players with horizontal portion suitable for player betting chips and refreshment.7. The apparatus of whereby portion of table comprises pair of elevated lateral platforms aligned along table diameter claim 4 , where interior vertical wall is used as target and barrier to contain ...

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11-01-2018 дата публикации

Last Peg Lose

Номер: US20180008883A1
Автор: Carter Huey L.
Принадлежит:

Last peg lose is a game played with two people. Each person takes turns moving. The flipping of a coin determines the first move. The game is designed for movement of pegs from each row. You may move as many pegs from one row at a time trying to leave your opponent with the last peg. 1. A competitive game, played with pegs on a small pegboard, in which two players take turns removing pegs with the objective being to leave one's opponent with the last peg standing, essentially as described herein. The present invention pertains to the field of toys and games, and more specifically to the field of competitive board games.The prior art has put forth several designs for competitive board games. Among these are:U.S. Pat. No. 4,645,209 to Victor H. Goulter and Barbara W. Goulter describes a board game using an elevated board having fourteen rows, each of fourteen holes, so as to total ninety six holes. The board is divided into four quarters, each of forty nine holes, by lines into which two to four players play in turn, by placing colored playing pieces from swivel mounted storage drawers. Each player attempts to construct patterns to score points. Playing pieces have colors at one end for forming patterns and are reversible to a transparent end for cancellation after scoring by placing score pegs in appropriate holes. Color identification of inverted playing pieces is made possible through transparent end for visual score checking at any time. Each player also attempts to prevent his or her opponents from forming patterns by inserting a playing piece to block pattern formations. When four patterns are completed in first started quarter, a player can move into next quarter, but only if his or her first move completes or stops a pattern which straddles the border. Playing piece ends are shaped to be touch identifiable for blind players. Pattern shapes are permanent on board margin on the sides of board for international player reference.U.S. Pat. No. 3,693,976 to Walter ...

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14-01-2021 дата публикации

METHODS AND DEVICES FOR PLAYING BOARD GAME

Номер: US20210008442A1
Автор: Nashert Paul
Принадлежит:

A modified chess game is disclosed including a game board having 81 squares arranged in nine columns and nine rows, wherein the first and second rows respectively define outer and inner wards for first and second players. Example game pieces for each player include a king, a housecarl, a templar, two lancers, two archers, two priests, and eight sentries, having initial positions, from left to right along the first row, a first lancer, a first priest, a first archer, the housecarl, the king, the templar, a second archer, a second priest, and a second lancer, and from left to right along the second row, four sentries in the first four squares, an empty square, and the remaining four sentries in the last four squares. 1. A modified chess game comprising:a game board having 81 squares arranged in nine columns and nine rows, the squares having alternating colors, wherein the first and second rows respectively define a first outer ward and a first inner ward for a first player, and the eighth and ninth rows respectively define a second inner ward and a second outer ward for a second player; andfirst and second sets of game pieces corresponding respectively to the first and second players, each set of game pieces comprising a king, a housecarl, a templar, two lancers, two archers, two priests, and eight sentries, wherein an initial position of the first set of game pieces comprises, from left to right along the first row, a first lancer, a first priest, a first archer, the housecarl, the king, the templar, a second archer, a second priest, and a second lancer, and from left to right along the second row, four sentries in the first four squares, an empty square, and the remaining four sentries in the last four squares, and wherein an initial position of the second set of game pieces mirrors the first set and is positioned in the eighth and ninth rows.2. The modified chess game of claim 1 , wherein the third through seventh rows define a theatre claim 1 , and wherein the ...

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14-01-2021 дата публикации

Board Game for Teaching Probability

Номер: US20210008443A1
Автор: Caleb Fishkin
Принадлежит: Individual

The present invention provides a board game comprising a board having spaces, a game piece for moving sequentially along the spaces, area designations for demarking game play modes according to a location of each of the spaces, a die for rolling according to a first game play phase wherein a player has a chance to encounter an opponent by rolling the die and a second game play phase wherein a player has a chance to defeat the opponent upon roll of two six-sided dice.

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08-01-2015 дата публикации

CHESS GAME USING SPECIALIZED DICE

Номер: US20150011284A1
Автор: Costa Peter
Принадлежит:

A method of playing a game where two players use a checkered game board, three specialized dice, and traditional chess pieces. More specifically, the checkered game board can be a traditional eight-by-eight chessboard, or it can be an expanded ten-by-ten board. Additionally, the three specialized dice each display one traditional chess piece per side of the die. Therefore, each die will have one king, one queen, one rook, one knight, one bishop, and one pawn depicted on it. In its most basic sense, the game involves making movements each turn based on the depictions that show ‘up’ when the three dice are rolled. 1. A method of operating a computing device for playing a game comprising:providing a computing device;providing a non-transitory computer readable medium encoded with instructions and executed by a processor to perform the steps of:causing at least one processor to execute a plurality of instructions stored in at least one memory device to operate with at least one display device to display a checkered game board with two sets of chess pieces, one on each side, and a plurality of specialized dice depicting six different chess pieces on each die's six sides;causing the at least one processor to execute the plurality of instructions stored in the at least one memory device to operate with at least one input device to receive a request from a first player during the first player's turn for a roll of the plurality of specialized dice;causing the at least one processor to execute the plurality of instructions stored in the at least one memory device to operate with at least one display device to display the plurality of specialized dice, each with one depicted chess piece facing upward, after the first player's roll;causing the at least one processor to execute the plurality of instructions stored in the at least one memory device to operate with the at least one input device to receive a request from the first player to move a chess piece on the checkered game ...

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15-01-2015 дата публикации

Solitaire peg jumping game

Номер: US20150014929A1
Автор: Mark Bauer
Принадлежит: Individual

A game device which is used to play a solitaire peg jumping game, and a method of playing the game, functions by requiring the user to jump pegs, where the jumped pegs are removed, and the user continues jumping until one peg remains. The design is in a particular hexagonal shape, which can be produced in a travel size to support portability for traveling.

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15-01-2015 дата публикации

SELF REGULATING CHESSBOARD

Номер: US20150014930A1
Принадлежит: Summerville-New England LLC

A chessboard having a playing platform and a stage or table which together maintain the flatness of the playing platform despite changing humidity conditions is disclosed. The playing platform is fabricated from a plurality of wooden pieces that are cut to exhibit a radial grain, and adhered to adjacent wooden pieces so that the radial grain has a mirrored image to the immediately adjacent wooden piece. The playing platform is allowed to expand and contract without placing undue pressure on the stage or table, and vice versa (i.e., unconstrained). 1. A chessboard comprising:a playing platform having a plurality of square pieces of wood arranged in a square configuration, the plurality of square pieces of wood being laterally attached to each other to form a flat chessboard playing surface;a stage having four sides disposed on four sides of the playing platform, an interior side of the stage having a groove;a first clip attached to a bottom surface of the playing platform on a first side of the playing platform with a first tab of the first clip slideably disposed within the groove of the stage on a first side of the stage;a second clip attached to the bottom surface of the playing platform on a second side of the playing platform with a second tab of the second clip slideably disposed within the groove of the stage on a second side of the stage;a third clip attached to the bottom surface of the playing platform on a third side of the playing platform with a third tab of the third clip slideably disposed within the groove of the stage on a third side of the stage;a fourth clip attached to the bottom surface of the playing platform on a fourth side of the playing platform with a fourth tab of the fourth clip slideably disposed within the groove of the stage on a fourth side of the stage.wherein the first, second, third and fourth clips permit expansion and contraction of the playing platform due to environmental changes while maintaining flatness of the playing ...

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15-01-2015 дата публикации

Word Game

Номер: US20150014932A1
Принадлежит:

The present invention is a method of playing a word game involving acronyms. The game involves a group of players where each creates phrases that are consistent with letters selected to form an acronym. In one embodiment of the present invention, a dealer rolls a die numbered 2-7 to determine the number of letters selected. The dealer then selects letter tiles at random and places the selected letters in an order. The dealer then selects a subject card, which states the subject on which the players must base their phrase. The players then create phrases consistent with the acronym in the order of the letters. Players write down their phrases and hand them to the dealer. The dealer reads the phrases aloud. Points are awarded based on the best phrase, as chosen by the dealer. The first player to reach an established number of points is declared the winner. 1. A method of playing a game , comprising:a) selecting a plurality of letters for a group of players;b) selecting a dealer from said group of players;c) rolling a die numbered with integers to obtain a single intenger having a minimum value of two to correspond to a minimum number of letters required to form an acronym;d) selecting an amount of letters equal to the value of said integer;e) arranging by the dealer of said letters to form an acronym;f) selecting a subject by having said dealer select from a set of subject cards and conveying said subject to said group of players;g) creating a phrase or phrases consistent with said acronym by said players;h) said players submitting said phrase to the dealer;i) the dealer choosing a best phrase;j) awarding and recording an established number of points to the player who created the best phrase;k) totaling and recording accumulated points for each player; andl) repeating steps (a) through (i) until any player reaches or exceeds an established total number of points for winning the game.220-. (canceled)21. The method of further comprising creating the phrase within a ...

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03-02-2022 дата публикации

MEANINGFUL COMBINATION GENERATING LOGIC CUBE

Номер: US20220032171A1
Автор: Bhavsar Harshad
Принадлежит:

A logic cube for teaching, learning, entertainment and motivation is presented. The logic cube has indicia arranged in well-defined orientations including radial symmetry, pairing pattern and triple logic. The pairing pattern helps to generate meaningful combinations for applications involving sets of two (2). The triple logic helps to generate meaningful combinations for applications involving sets of three (3). Radial symmetry helps generate meaningful combinations involving a greater number of indicia. Applying the exclusion logic helps to avoid meaningless or undesirable combinations and ambigrams help to include indicia which can be read in multiple orientations. The invention of logic cube provides a new function which can be applied to numerous areas such as science, arts, food, fashion, motivation and general education and it provides a novel experience as compared to prior art. The invention of logic cube could be applied to other geometric shapes such as tetrahedron (Pyraminx®) and dodecahedron (Megaminx®) and sizes other than 3×3×3. 120-. (canceled)21. A logic cube for generating meaningful combinations comprising:a first cubic solid having three large axes and six large faces, the first cubic solid further comprising:a plurality of small cubic solids, the plurality of small cubic solids each having three axes parallel to the three large axes and at least one visible face coplanar with one of the large faces of the first cubic solid and the remaining faces internal to the first cubic solid, said plurality of small cubic solids further comprising a plurality of center cubic solids having one visible face coplanar with one of the large faces, a plurality of edge cubic solids having two visible faces coplanar with two of the large faces, and a plurality of corner cubic solids having three visible faces coplanar with three of the large faces; andthe small cubic solids retained within the first large cubic solid in rotatable layers, wherein layers are ...

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19-01-2017 дата публикации

CHESS GAME AND METHOD OF PLAY

Номер: US20170014709A1
Автор: DOWELL JOSEPH
Принадлежит:

A fantasy-based variant of chess that can be played by two to six players on one of several distinct game boards. Game boards are two-dimensional, and comprise a plurality of square or hexagonal play spaces arranged into a variety of polygonal shapes. Square play spaces alternate in color (e.g., light, dark), while hexagonal play spaces may be arranged in concentric rings or “circuits” of alternating color (e.g., light, dark). New types of pieces are introduced, including Dragons, Giants, Beasts, Wizards, and Mercenaries. The number and arrangement of game pieces per player varies depending on the game board. 1. A modified chess apparatus , comprising: a center area with at least 120 center play spaces of the same size and shape, each play space with at least four sides and at least four corners, in a geometric arrangement with at least four vertices or corners and at least four sides, at least two of the center area play spaces specially marked as Dragon spaces and at least two of the center area play spaces specially marked as Wizard spaces, distinct from said Dragon spaces, wherein a grouping of contiguous center play spaces containing a Wizard space is marked as a Wizard control area;', 'at least two player home areas, each comprising a plurality of home area spaces of the same size and shape as the center play spaces, wherein at least some of the home area spaces are located outside of the center area but being contiguous with at least some of the center play spaces; and, 'a game board comprisingat least two Dragon Lair spaces, distinct from center area Dragon spaces, each Dragon Lair space extending from a vertex or side of the center area, wherein each Dragon Lair space is isolated and connected to only one other space on the game board through a mutual corner or side;at least two sets of differently colored chess pieces, each of said sets comprising eleven types of distinct pieces, physically identifiable as a king piece, a queen piece, at least one bishop ...

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18-01-2018 дата публикации

VERSATILE FANTASY SPORT SCRATCH-OFF TICKET AND METHOD

Номер: US20180015359A1
Автор: Litman Mark A.
Принадлежит:

A scratch-off fantasy sport gaming ticket has: a ticket support sheet; two or three distinct regions of images on one side of the ticket support sheet; a first region providing a random distribution of symbols indicating a number of distinct sports events which the ticket can use; a second region of images providing either i) a random distribution of multiple symbols indicating one sports team or player on which the ticket can be used with the number of distinct sports events; a third region providing a random distribution of symbols indicating a sports statistic to be associated with both the multiple symbols indicating the number of distinct sports events and the sports team or player; and each of the two or three visually distinct regions of images have an opaque scratch-off coating over them, or ii) a second region having both events and statistical target in each distinct region. 2. The ticket of wherein the one side of the ticket has visual symbol indication of a single specific type of sport event to which the ticket is relevant claim 1 , and that visual symbol indication is not removed during scratching off of opaque scratch-off coatings over distinct area over each of the multiple symbols within the three distinct regions.3. The ticket of wherein the first region of images comprises at least four different areas with random numbers covered by the opaque scratch-off coatings.4. The ticket of wherein the second region of images comprises at least ten different areas with random numbers covered by the opaque scratch-off coatings.5. The ticket of wherein the third region of images comprises at least eight different areas with random numbers covered by the opaque scratch-off coatings.6. The ticket of wherein the second region of images comprises at least ten different areas with random numbers covered by the opaque scratch-off coatings.7. The ticket of wherein the third region of images comprises at least eight different areas with random numbers covered by the ...

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18-01-2018 дата публикации

VERSATILE FANTASY SPORT SCRATCH-OFF TICKET AND METHOD

Номер: US20180015360A1
Автор: Litman Mark A.
Принадлежит:

A scratch-off fantasy sport gaming ticket has: a ticket support sheet; two or three distinct regions of images on one side of the ticket support sheet; a first region providing a random distribution of symbols indicating a number of distinct sports events which the ticket can use; a second region of images providing either i) a random distribution of multiple symbols indicating one sports team or player on which the ticket can be used with the number of distinct sports events; a third region providing a random distribution of symbols indicating a sports statistic to be associated with both the multiple symbols indicating the number of distinct sports events and the sports team or player; and each of the two or three visually distinct regions of images have an opaque scratch-off coating over them, or ii) a second region having both events and statistical target in each distinct region. 2) The ticket of wherein the one side of the ticket has visual symbol indication of a single specific type of sport event to which the ticket is relevant claim 1 , and that visual symbol indication is not removed during scratching off of opaque scratch-off coatings over distinct area over each of the multiple symbols within the three distinct regions.3) The ticket of wherein the first region of images comprises at least four different areas with random numbers covered by the opaque scratch-off coatings.4) The ticket of wherein the second region of images comprises at least ten different areas with random numbers covered by the opaque scratch-off coatings.5) The ticket of wherein the third region of images comprises at least eight different areas with random numbers covered by the opaque scratch-off coatings.6) The ticket of wherein the second region of images comprises at least ten different areas with random numbers covered by the opaque scratch-off coatings.7) The ticket of wherein the third region of images comprises at least eight different areas with random numbers covered by the ...

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21-01-2016 дата публикации

Casino Tile Game

Номер: US20160016072A1
Принадлежит:

A game in which Pai Gow tiles are dealt to a Banker hand and Player hand as in Baccarat. Only two tiles are dealt to Banker and two tiles to Player. No other tiles are dealt. The hands are evaluated under Pai Gow rankings. Tiles are drawn similar to Baccarat rules. If the hands evaluate to a sum of 6 or higher ranking, there is no further draw. A winner is declared or copy hand is declared. If either hand evaluates to a sum of 5 or less, that hand must draw. The hands are again evaluated after the draw and a winner or copy hand is declared. Banker hands push copy hands and Player hands always lose copy hands

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21-01-2016 дата публикации

Method to simplify sports betting

Номер: US20160016073A1
Принадлежит:

The claimed invention is a new method of simplifying traditional sports betting by matching bets on roughly even betting propositions or comparative choices.

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21-01-2021 дата публикации

TABLETOP GAME

Номер: US20210016156A1
Автор: Herman Tyler J.
Принадлежит:

The present invention relates to a tabletop game, a more particular to a multiple player board game having multiple modes and levels of play that can be constructed into various gameplay tiers. 1. A tabletop game , comprising:a game path comprised of a plurality of game spaces, where the game spaces comprise a gameplay direction along the game path;a plurality of game pieces for movement along the game spaces according to one or more rules;a plurality of players each player having their own game piece which they move along the game spaces in a series of turns.2. The invention of whereby if two game pieces occupy the same game space at the same time the game pieces can be stacked on each other thereby affecting the movement of the games pieces in the stack.3. The invention of where the movement of the games pieces in the stack is restricted based on the position of the game piece in the stack.4. The invention of where the restricted movement prevents a player with a game piece in the stack from taking a turn.5. The invention of where the restricted movement only affects the player(s) that do not have game pieces at the top of the stack.6. The invention of where the movement requires the stack to move together instead as individual game pieces to fulfill an objective in the game.7. The invention of where at least one of the game spaces if two game pieces occupy the same game space at the same time the game pieces are unaffected by the presence the other game pieces.8. The invention of where the at least one game space is a double game space.9. The invention of further comprising game cards that determine the movement of the game pieces on the game spaces of the game board.10. The invention of where the game cards are color coded to at least 10 colors of the games spaces whereby the game pieces move to a game space of the same color as the color of the game card.11. The invention of where at least one of the game spaces are objective spaces having additional rules ...

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21-01-2021 дата публикации

Game

Номер: US20210016157A1
Принадлежит: Individual

A game has a plurality of value pieces and playing pieces of different colors for different players, a surface having a boundary formed as a circle or a square and two lines inside and outside of the boundary so that players are positioned on the second line and throw the playing pieces to strike outwardly of the boundary, and structural elements placeable on the surface and each having a flexible elongated part to form the boundary formed as the circle or the square, the first line, and the second line, and each of the structural elements is provided with engaging formations introduceable into the surface to retain them.

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21-01-2021 дата публикации

Mutual Shared-Rights in Commoditerial History in the Fairtrade Markets Board Game

Номер: US20210016158A1
Принадлежит: Individual

The present invention is a commodity trading multi-player game, and the game is played with a plurality of cards. It can be played “Face to Face” or “Online.” The game comprises a game board, coin chips, game cards, customized dice which is a dodecahedron pentagonal prism, regulations, and rules. The game was constructed and arranged so that acquiring more commodities and money, by uniquely following the game's rules, would be the key to win the game. The present invention applies a new proposed economic theory of mutual shared-rights of the commoditerial history in fairtrade markets board game. It has a three-pronged approach: a) learning by training the expert systems about economy and markets, b) education by teaching informative, knowledgeable subjects about the US states, and c) entertainment.

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15-01-2015 дата публикации

Greeting Card with Identifier for Accessing Electronic Version of Image Depicted on Card, System and Method

Номер: US20150019518A1
Принадлежит:

Image-bearing tangible items, pluralities of image-bearing tangible items, systems for granting access to electronic versions of an image associated with a tangible item, and methods for granting access to electronic versions of an image associated with a tangible item are described. Example embodiments relate to greeting cards, systems and methods. 1. A plurality of greeting cards , each greeting card of the plurality of greeting cards comprising:a substrate;an image associated with the substrate; andan identifier associated with the substrate, the identifier representing a key in a data record of a remote data store that can be submitted by a holder of the greeting card to a computer system adapted to retrieve information relating to an electronic version of the image from the data store and transmit the information to the holder of the greeting card;wherein each greeting card of the plurality of greeting cards has the same image associated with the substrate.2. The plurality of greeting cards of claim 1 , wherein the identifier associated with the substrate of each greeting card in the plurality of greeting cards is unique among all identifiers in the plurality of greeting cards.3. The plurality of greeting cards of claim 1 , wherein the identifier associated with the substrate of each greeting card is obstructed.4. The plurality of greeting cards of claim 3 , wherein each greeting card of the plurality of greeting cards further comprises a removable covering disposed on the identifier.5. The plurality of greeting cards of claim 4 , wherein the removable covering comprises a scratch-off coating.6. The plurality of greeting cards of claim 4 , wherein the removable covering comprises a label.7. The plurality of greeting card of claim 1 , wherein the substrate of each greeting card comprises first and second opposing sides; andwherein the image associated with the substrate of each greeting card is associated with the first side of the substrate and the identifier ...

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22-01-2015 дата публикации

STRATEGY GAME

Номер: US20150021854A1
Автор: Hilario The Nonpareil
Принадлежит:

A strategy game, such as chess, that incorporates a theme from a combat sport, such as boxing, into a plurality of playing pieces and a game board. The game board is configured to replicate an arena or ring utilized in the combat sport. The game board incorporates indicia commonly seen at combat sports, or for advertising or promotional purposes. A king and queen playing piece resemble laced up gloves. A knight resembles a boxer with a pair of boxing gloves having an emblem, such as a national flag. A pawn playing piece resembles a clenched fist. A bishop playing piece resembles an emblem, such as a national flag. Each playing piece has at least one movement pattern, such as a linear movement pattern, an L-shaped movement pattern, and a diagonal movement pattern. The flag emblems represent twelve countries having interest in boxing. 1. A game comprising:a game board, said game board being configured to host a strategy game, said game board further being configured to at least partially replicate a combat sport theme, said game board comprising an indicia for displaying said combat sport theme and/or an advertisement; anda plurality of playing pieces, said plurality of playing pieces being configured to traverse said game board for playing said strategy game, each playing piece being configured to replicate said combat sport theme, at least one playing piece comprising an emblem, said emblem comprising a national flag, said plurality of playing pieces further comprising at least one pawn playing piece, said at least one pawn playing piece being configured to at least partially resemble a clenched fist, said at least one pawn playing piece being operable to traverse said game board in a linear movement pattern, said plurality of playing pieces further comprising at least one knight playing piece, said at least one knight playing piece being configured to at least partially resemble a boxer, said at least one knight playing piece being operable to traverse said game ...

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18-01-2018 дата публикации

CLOSED LOOP COLOR CALIBRATION WITH MULTIPLE INLINE IMAGERS

Номер: US20180020126A1
Принадлежит:

Production methods and systems enable the inline production of instant lottery tickets or documents using at least three different digital imagers. By interfacing at least three digital imagers in a common printing line, heretofore unknown printing efficiencies are realized, particularly on smaller volume print runs. These methods and systems enhance the overall appearance of the printed instant lottery tickets or documents, as well as potentially expand the consumer base. 1. A method for producing Scratch-Off Coating (SOC) protected tickets or documents on a common inline web press using (i) multiple digital imagers each maintaining registration with the other , (ii) a closed loop feedback camera system , and (iii) an operator monitor display , the method comprising:(a) printing, with each digital imager, process color physical images comprised of varying amounts of Cyan, Magenta, Yellow, and blacK (CMYK) ink or dye;(b) capturing color digital facsimiles having CMYK data of at least a portion of the printed process color physical images with a closed loop feedback camera system;(c) processing the color digital facsimiles;(d) comparing the color digital facsimiles with initially established color calibration data and/or the process color physical images of at least one of the other digital imagers;(e) digitally adjusting the varying amounts of CMYK data of the color digital facsimile images to theoretically calibrate the printed tickets and documents to substantially match the initially established color calibration data;(f) displaying the digitally adjusted color digital facsimile images on a monitor display, thereby enabling human operator approval of the digitally adjusted color digital images; and(g) saving the digitally adjusted color digital facsimile images to a memory storage associated with the inline web press so that subsequently-printed tickets or documents substantially match the initially established color calibration data.2. The method of claim 1 , ...

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28-01-2016 дата публикации

Alliteration word game

Номер: US20160023094A1
Автор: Krall Edward Jerome
Принадлежит:

The nature and gist of Alliteration Word Game is simply to increase the awareness and ability of players to use words beginning with the same letter to express themselves more creatively, and sometimes more humorously as well. In short, it's both an enjoyable and educational game designed to increase both creative talking and writing. It's also an art valued in both the writing and public speaking professions. 1. Alliteration Word Game will simply increase student skills to write and speak more colorfully using word-phrases starting with the same letter. Please see Description Page for more explicatively excellent examples. This game is designed to be used in every English class throughout the educational system as well as private homes.The game simply challenges players do think and name as many words or word phrases beginning with the same letter within a minute time limit. A more detailed description of the invention's rules follows this Specification Page., drawn to scale, shows the invention's spinner from a top view. Around the edges of the spinner are shown English alphabet letters, except letters Q, X, Y, and Z. Also shown are 2 spaces from which players can choose any letter they want. An arrow is also shown which players spin to determine the letter they'll use on their turn. All parts are made of durable plastic and the arrow is attached to the alphabet board with a plastic rivet allowing the arrow to spin freely., again drawn to scale, shows a side view of the one minute timer turned over after players determine which letter they'll have for their turn. Its height is about 3″ and its diameter is less than 1″. The timer's sand marks the time each player has on their turn, and except for it all its parts of plastic., drawn to one-half scale, shows a score pad from above. Its normal size would be 5×5, and contains an ample number of pages to record players' responses, anywhere from 50 to 100 pages.Except for the addition of the figure descriptions, no other ...

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28-01-2016 дата публикации

System and method for playing and teaching games

Номер: US20160023098A1
Автор: Jo-Anne Dressendofer
Принадлежит: Individual

A system for playing a game that includes a plurality of instructions. One instruction is provided to a player before each move the player makes, and is preferably selected at random. The instruction may identify the specific game piece to be moved, or may impose restrictions or grant allowance associated with the move. The instruction may also dictate the addition and subtraction to the score. The system may be used to modify existing games.

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25-01-2018 дата публикации

ENHANCED SECURITY AND PRINTABILITY OF INSTANT TICKET SCRATCH-OFF-COATINGS VIA STOCHASTIC OVERPRINTS

Номер: US20180021668A1
Принадлежит:

A removable scratch-off document with a display portion, printing method and system ensuring the integrity and security of the document with variable win and lose variable information protected by a scratch-off coating by overprinting at least one of at least a part of the scratch-off coating and at least a part of the display portion using stochastic imaging. The resulting printed document is more attractive and consistent over varying surfaces, as well as more secure against illicit attempt to remove the scratch-off coating by lift and float techniques. 1. A security-enhanced document comprising: a substrate; at least one display portion printed directly or indirectly on the substrate providing decorative printing and optionally providing instructions for use of the document; variable indicia printed directly or indirectly on the substrate; at least one release coat applied over the variable indicia; at least one scratch-off coating applied over the release coat to maintain the variable indicia unreadable until removal of the scratch-off coating; and a stochastic image overprint printed on at least one of at least a part of the scratch-off coating and at least a part of the display portion.2. The document as in claim 1 , wherein the stochastic image overprint is comprised of process colors.3. The document as in claim 1 , wherein the stochastic image overprint overlays at least a part of the scratch-off coating.4. The document as in claim 1 , wherein the stochastic image overprint overlays at least a part of the display portion.5. The document as in claim 1 , wherein the stochastic image overprint overlays at least part of the scratch-off coating and at least part of the display portion.6. The document as in claim 1 , wherein the stochastic image overprint includes a fade trap portion extending beyond the scratch-off coating overprint portion onto the display portion.7. The document as in claim 6 , wherein the stochastic fade trap portion is wider than 1/72-inch (0 ...

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10-02-2022 дата публикации

CHILDREN'S COOPERATIVE EDUTAINMENT BOARD GAME

Номер: US20220040561A1
Автор: Byrne Jennifer Rachel
Принадлежит:

A cooperative board game played by a group of players includes a customizable playhouse, a game board having a plurality of defined areas each defined by a shape on the game board, a plurality of activities including Level 1, Level 2, Level 3, and Level 4 activities, wherein each level corresponds to one of the defined areas, a plurality of decks of dramatic play cards, wherein each of the plurality of decks corresponds to one of the levels, and an online map that can be accessed after completing a final activity in Level 4. Each player in the group of players completes each of the Level 1, Level 2, Level 3, and Level 4 activities in order, wherein the game is complete after each player completes the Level 4 final activity. The unique value propositions include self-discovery, a bird's eye view of the world, flexible and repeatable activities for endless outcomes, and an online community providing hindsight learning and real-world connection with others. 1. A game , comprising:a customizable playhouse; a first area defined by a first shape, the first area corresponding to Level 1 activities,', 'a second area defined by a second shape, the first shape being located within the second shape, the second area corresponding to Level 2 activities,', 'a third area defined by a third shape, the first shape and the second shape being located within the third shape, the third area corresponding to Level 3 activities, and', 'a fourth area defined by a fourth shape, the first, second, and third shape being located within the fourth shape, the fourth area corresponding to Level 4 activities;, 'a game board comprising a plurality of defined areas thereon including'}a plurality of activities including Level 1 activities, Level 2 activities, Level 3 activities, and Level 4 activities, wherein a first set of the plurality of activities are completed in Level 1 before moving to Level 2, a second set of the plurality of activities are completed in Level 2 before moving to Level 3, a ...

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24-01-2019 дата публикации

SENSORY CHESSBOARD AND METHOD FOR DETECTING POSITIONS OF CHESS PIECES ON A CHESSBOARD AND TRANSMITTING THOSE POSITIONS TO A COMPUTER OR OTHER ELECTRONIC RECORDING DEVICE

Номер: US20190022517A1
Автор: Socorregut Roberto
Принадлежит:

A chess board, comprising a top layer comprising sixty-four (64) squares of alternating color arranged in eight parallel ranks and eight parallel files, and a bottom layer comprising a circuit board, the circuit board comprising sixty-four (64) radio frequency identification antennas arranged in registration with the sixty-four (64) squares of alternating color in the top layer, and an electronic circuit operatively arranged to sense positions and movement of chess pieces on the sixty-four (64) squares of the top layer and communicate the positions and movement to a computer. 1. A chessboard , comprising:a top layer comprising sixty-four (64) squares of alternating color arranged in eight parallel ranks and eight parallel files, wherein the ranks are arranged perpendicularly to the files;a bottom layer comprising a circuit board, said circuit board comprising sixty-four (64) radio frequency identification antennas arranged in registration with said sixty-four (64) squares of alternating color in said top layer; and,an electronic circuit embedded in said circuit board operatively arranged to sense positions and movement of chess pieces on said sixty-four (64) squares of said top layer, and communicate said positions and movement to a computer.2. The chessboard recited in wherein said top layer is made of wood.3. The chessboard recited in wherein said top layer is made of vinyl.4. The chessboard recited in wherein said top layer is made of polyester fabric with open cell sponge rubber.5. The chessboard recited in wherein said circuit board includes a circuit comprising said sixty four (64) radio frequency identification on antennas.6. The chessboard recited in claim 5 , wherein each antenna is tuned to have an inductance of approximately 1.92 μH.7. The chessboard recited in wherein each antenna comprises a coil etched into said circuit board claim 5 , with each coil centrally located within a square of said chess board claim 5 , wherein the width of each said coil is ...

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23-01-2020 дата публикации

Smart Bin Lottery Ticket Dispenser with Modular Printer Bin

Номер: US20200023265A1
Автор: Kennedy James C.
Принадлежит:

A lottery ticket dispenser array includes a frame and a plurality of separate bins contained within the frame. Each bin includes a housing having a front side that faces a purchaser in operational use of the dispenser array, an opposite back side, and an internal space for receipt of a supply of interconnected lottery tickets, wherein each lottery tickets contains a code printed thereon. Each bin has an electronic drive mechanism that dispenses the lottery tickets therefrom. The bins are separately removable and insertable into the array. A printer module is provided in the array and has a size and configuration so as to be insertable into the array in place of at least one of the bins. 1. A lottery ticket dispenser array , comprising:a plurality of separate bins arranged within a frame, each bin defining an internal space for receipt of a supply of interconnected lottery tickets;wherein at least one of the bins is separately removable and insertable into the array; anda printer module having a size and configuration so as to be insertable into the array in place of at least one of the bins.2. The lottery ticket dispenser array as in claim 1 , wherein each of the bins is separately removable and insertable into the array claim 1 , the printer module insertable into the array at any location where one of the bins is located in the array.3. The lottery ticket dispenser array as in claim 1 , wherein the printer module further comprises a scanner.4. The lottery ticket dispenser array as in claim 1 , wherein each bin comprises an electronic drive mechanism that dispenses the lottery tickets therefrom claim 1 , the electronic drive mechanisms and the printer module in communication with a common controller.5. The lottery ticket dispenser array as in claim 4 , wherein the controller is in communication with each of the electronic drive mechanisms to initiate a dispense sequence for a scratch-off lottery ticket from one or more of the bins claim 4 , and the controller is in ...

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29-01-2015 дата публикации

STRATEGIC BOARD GAME

Номер: US20150028543A1
Автор: Reid Perrin Isaac
Принадлежит:

The present invention dates to a board game in which a three piece rivalry system allows for interaction of player pieces in a battle simulation type game. 1. A game board and playing pieces for playing a board game for two players consisting of:a) stackable game pieces consisting of 24 game pieces for each player, the pieces for each player divided into three visually different types of stackable game pieces, eight of each type being visually identical wherein each of the game pieces has a bottom designed to sit on a flat tile; andb) a square grid game play board consisting of 9 tiles long by 9 tiles wide having an opposite assigned to each player, each side having a plurality of starting tiles and having a home area comprising a center nine tiles of the game board with each of a corner four tiles of the center nine tiles is constructed as an impassable tile by shaping them such that game pieces cannot sit on the impassable tiles, the remaining tiles on the board assigned as flat passable tiles, the passable tiles between the impassable tiles assigned as doorway tiles.2. The board game according to which further comprises a device for tallying points for capture of pieces during game play.3. The board game according to which further comprises a set of instructions.4. The board game according to wherein the impassable tiles are constructed as a raised surface that the game pieces will not sit on.5. The board game according to wherein the impassable tiles are constructed as a lowered surface that the game pieces will not sit on. This application is a continuation-in-part of U.S. non-provisional application Ser. No. 13/314,247 filed on Dec. 8, 2011 and is incorporated in its entirety by reference.A portion of the disclosure of this patent contains material that is subject to copyright protection. The copyright owner has no objection to the reproduction by anyone of the patent document or the patent disclosure as it appears in the Patent and Trademark Office patent ...

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28-01-2021 дата публикации

Cooler with game lid

Номер: US20210025633A1
Принадлежит: Trinity International Industries LLC

A cooler can include a game table formed in a top surface thereof. The game table can include a game surface surrounded by side walls about its perimeter for storage of the game elements and to prevent game elements, such as game balls, from escaping from the recessed game surface. The game surface can include elements for various games, including foosball, hockey, football, pool, craps, roulette, chess, checkers, backgammon or the like. In some embodiments, the game elements may be interchanged to provide multiple different games that can be played in the recessed gaming surface. In some embodiments, game players may be disposed on arms that extend across the game table in a manner similar to conventional foosball players. Such arms may be made removable to permit changing between game player-based games and games that can be played directly on the recessed surface.

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