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Применить Всего найдено 6518. Отображено 200.
20-04-2002 дата публикации

НАСТОЛЬНАЯ ИГРА

Номер: RU22619U1

... 1. Настольная игра, содержащая игровое поле, заполненное нанесенными на него графическими объектами, игровые элементы (карточки, и(или) фишки, и(или) жетоны), размещаемые, и (или) перемещаемые по игровому полю, и (или) распределяемые между игроками и кубики, отличающаяся тем, что на игровом поле помещены графические изображения, отображающие относительную либо абсолютную величину значимости используемых игровых элементов.2. Настольная игра по п.1, отличающаяся тем, что на игровом поле помещены графические изображения шкал.3. Настольная игра по п.1, отличающаяся тем, что на игровом поле помещены изображения графиков.4. Настольная игра по п.1, отличающаяся тем, что на игровом поле помещены графические изображения диаграмм.5. Настольная игра по п.1, отличающаяся тем, что на игровом поле помещены графические изображения индикаторов.

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27-09-2006 дата публикации

ИГРА С ПРЯМОУГОЛЬНЫМИ КАРТОЧКАМИ

Номер: RU56828U1

Полезная модель относится к коллективным играм с карточками и может быть использована в процессе обучения. Сущность полезной модели: Это достигается за счет того, что в известной игре, содержащей комплект плоских прямоугольных карточек с нанесенной на их лицевой стороне информацией, включающей основные игровые элементы в виде названия страны, и/или название столицы страны, и/или флаг, и/или название денежного знака данной страны, дополнительно на лицевой поверхности игровой карточки нанесены поля. На полях расположен дважды один из игровых элементов, в прямом и перевернутом положении относительно линии полей. Кроме этого на лицевой стороне каждой игровой карточки вверху и внизу расположены дополнительные игровые элементы, кроме этого игра содержит отдельный лист с «подсказкой», выполненной в виде таблицы с колонками, в которых расположены основные игровые элементы по их типам, кроме этого игра содержит дополнительную игровую карточку под названием «Шут». Игровая карточка содержит поля, ...

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27-09-2007 дата публикации

НАСТОЛЬНАЯ СТРАТЕГИЧЕСКАЯ ИГРА

Номер: RU66688U1

Предлагается стратегическая игра, в которой могут играть как дети в возрасте от 10 до 12 лет, так и взрослые, причем играть можно командами с распределением функций внутри команды или играть индивидуально с равноправными партнерами. Игра содержит игровое поле в виде стилизованной географической карты с указанием потребителей электроэнергии, т.е. городов, фишки в виде имеющих условную цену и мощность стилизованных объектов энергетики, как то «Ветряная станция», «ГЭС», «ТЭЦ», «ГРЭС» и «АЭС», а также условные деньги и счетное приспособление для учета и движения денежных средств игрока.

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30-06-1994 дата публикации

НАСТОЛЬНАЯ ИГРА

Номер: RU2014864C1

Сущность изобретения: бизнес-игра содержит набор отличимых одна от другой фишек, средство выбора случайного числа ходов фишек и игральную доску. На доску нанесены по меньшей мере один основной замкнутый путь и дополнительный путь в виде рядов последовательно расположенных игровых позиций. Основной путь включает позиции, замаркированные как станции собственности и станции перехода фишки на дополнительный путь. Дополнительный путь состоит из немаркированных позиций, сохраняющих за игроком право на последующий очередной ход, и позиций, замаркированных как станции перехода фишки на основной путь. 1 з.п. ф-лы, 1 ил.

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16-06-1996 дата публикации

НАСТОЛЬНАЯ ИГРА

Номер: RU2193U1

Настольная игра, содержащая игровое поле, заполненное нанесенными на него объектами, и фишки, перемещающиеся по нему, отличающаяся тем, что объекты выполнены в виде бесформенных пятен разного цвета, а центр игрового поля ограничен четкой границей, при этом центр игрового поля выполнен объемным и играет роль конечной цели игры, а в четырех углах игрового поля расположены выпуклые предметы, играющие роль убежищ, причем бесформенные объекты образуют дороги-долины, ведущие к центру игрового поля.

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27-05-1998 дата публикации

НАСТОЛЬНАЯ ИГРА

Номер: RU2111785C1

Изобретение может быть использовано в играх, имитирующих коммерческие операции и процессы, для получения первичных навыков по рыночной экономике. Настольная игра содержит доску с двумя игровыми полями, одно из которых разделено на участки, а другое выполнено в виде ограниченной со всех сторон плоскости, генератор случайных чисел, условные деньги, игровые фишки и игровые элементы. Игровое поле, выполненное в виде ограниченной со всех сторон плоскости, является полем выбора и имеет внутри себя места для размещения указаний, относящихся к игроку, участкам другого игрового поля, которое является личным игровым полем, или игровым элементам, которые являются основными игровыми элементами. Каждый участок личного игрового поля обозначает определенный объект и имеет внутри себя места для размещения игровых фишек и основных игровых элементов, причем эти места имеют обозначения частей объекта данного участка, а основные игровые элементы имеют обозначения этих же частей или вариантов их выполнения.

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10-07-1998 дата публикации

НАСТОЛЬНАЯ ИНТЕЛЛЕКТУАЛЬНАЯ ИГРА "РОБОТ-ВЛАСТЕЛИН"

Номер: RU2114671C1

Игра предназначена для интеллектуального развития детей и взрослых и может быть использована в настольных играх. Настольная интеллектуальная игра содержит игровые фигуры и игровое поле, имеющее форму шестиугольника и состоящее из игровых ячеек круглой формы. Игра содержит два комплекта различающихся по цвету игровых фигур, имеющих различное игровое значение, а игровое поле имеет форму симметричного относительно вертикальной оси шестиугольника, включающего восемьдесят три игровых ячейки. Каждый комплект включает пятнадцать игровых фигур. Крайние угловые и центральная игровые ячейки выделены цветом, а шесть игровых ячеек, сгруппированных вокруг центральной игровой ячейки, - кантом. Игра способствует развитию творческого мышления, игровой интуиции. 2 ил.

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20-11-1995 дата публикации

ИГРА

Номер: RU94008280A1
Автор: Ичко Р.А.
Принадлежит:

Изобретение относится к играм на досках с использованием бросаемых кубиков и односторонне перемещаемых вручную фишек. Целью изобретения является повышение уровня занимательности игры. Поставленная цель достигается тем, что в известной игре с использованием бросаемых кубиков и односторонне перемещаемых фишек, содержащей доску с клеточной дорожкой , преимущественно прямоугольного контура, содержащей угловые клетки 1-4-7-10-1, в контур дорожки вмонтированы один или несколько клеточных проходов, соединяющих его первые параллельные участки 2-9 и 3-8 и один или несколько дополнительных проходов 5-10 и 6-9, соединяющих вторые параллельные участки и проходящих вне первых дополнительных проходов для образования внутренних дополнительных контуров. 1 ил.

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10-03-2006 дата публикации

НАСТОЛЬНАЯ ИГРА

Номер: RU2004128977A
Принадлежит:

... 1. Настольная игра, содержащая игровое поле с клеточным игровым путем, игральный кубик, фишки, отличающаяся тем, что игровой путь представляет собой замкнутое кольцо неправильной формы, на котором в четыре параллельных ряда последовательно расположены клетки. 2. Настольная игра по п.1 отличающаяся тем, что на каждой фишке нанесены символ гоночной машины, квалификационные оценки мастерства гонщика и мощности его машины, выраженные в баллах.

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10-08-2005 дата публикации

НАСТОЛЬНАЯ ЭКОНОМИЧЕСКАЯ ИГРА НАСТОЛЬНАЯ ЭКОНОМИЧЕСКАЯ ИГРА

Номер: RU2004105393A
Принадлежит:

... 1. Настольная экономическая игра, содержащая игровое поле, средство случайного выбора параметра, по крайней мере, одну игровую фишку, средства имитации денежных знаков, набор карточек, указывающих права на имущество, при этом на игровое поле нанесен замкнутый игровой путь с участками для размещения, по крайней мере, одной игровой фишки, отличающаяся тем, что дополнительно содержит личную карточку каждого игрока, с возможностью размещения на ней карточек, указывающих права на имущество, по крайней мере, одну дополнительную игровую фишку, фиксирующую цену на продукцию, указатель цен на продукцию с возможностью размещения на нем, по крайней мере, одной дополнительной игровой фишки, при этом игровой путь разделен, по крайней мере, на две части, а участки игрового пути содержат численный указатель, причем количество фишек, фиксирующих цену на продукцию, не меньше, чем количество видов продукции. 2. Игра по п.1, отличающаяся тем, что места для размещения карточек, указывающих права на имущество ...

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10-03-1998 дата публикации

НАСТОЛЬНАЯ ИНТЕЛЛЕКТУАЛЬНАЯ ИГРА "ЧИНГИЗХАН"

Номер: RU96100944A
Автор: Зеляк Н.П.
Принадлежит:

Настольная интеллектуальная игра заключается в том, что она выполнена в виде игрового поля, состоящего из игровых ячеек правильной шестиугольной формы, изображающих ставки ханов, путь ханов, западни и активную игровую зону с размещенными на них игровыми фигурами.

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10-10-1997 дата публикации

НАСТОЛЬНАЯ ИГРА

Номер: RU96123812A
Принадлежит:

... 1. Настольная игра, содержащая доску с двумя игровыми полями, одно из которых - личное игровое поле - разделено на участки, другое - поле выбора - выполнено в виде ограниченной со всех сторон плоскости, генератор случайных чисел, условные деньги, игровые фишки и основные игровые элементы, отличающаяся тем, что поле выбора имеет внутри себя места для размещения указаний, относящихся к игроку, участкам личного игрового поля или основным игровым элементам, каждый участок личного игрового поля обозначает определенный объект и имеет внутри себя места для размещения игровых фишек и основных игровых элементов, причем эти места имеют обозначения частей объекта данного участка, а основные игровые элементы имеют обозначение этих же частей или вариантов их выполнения, различные участки личного игрового поля могут иметь подобные места для размещения игровых фишек и основных игровых элементов, между личным игровым полем и полем выбора расположено поле контроля, каждый участок которого имеет внутри себя ...

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20-03-2001 дата публикации

НАСТОЛЬНАЯ ИГРА НА КЛЕТОЧНОЙ ДОСКЕ "ХОККЕЙ НА КЛЕТОЧНОЙ ДОСКЕ"

Номер: RU99109320A
Принадлежит:

... 1. Предложена настольная игра на клеточной доске "Хоккей на клеточной доске", разработанные правила игры изложены в части "Описания изобретения" раздел "Сведения, подтверждающие возможность осуществления изобретения". 2. В изобретенной настольной игре на клеточной доске "Хоккей на клеточной доске", заявленной в первом пункте формулы изобретения, предложена идея "переноса" подвижной игры с шайбой или с мячом на клеточную доску, то есть в изобретенной настольной игре на клеточной доске, использованы элементы подвижных игр с шайбой или с мячом: наличие ворот, шайбы или мяча, цель игры - забросить мяч (шайбу) в ворота противника. 3. В изобретенной настольной игре на клеточной доске "Хоккей на клеточной доске", заявленной в первом пункте формулы изобретения", предложена идея осуществления играющей стороной цикла ходов: перемещением одной фигурой, несколькими либо всеми ее фигурами подряд, делая по одному ходу каждой фигурой, с последующим переходом права на осуществление цикла ходов к противоположной ...

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27-11-1996 дата публикации

НАСТОЛЬНАЯ ИГРА "ТАЙМБОЛ" И СПОСОБ ИГРЫ В НЕЕ (ДВА ВАРИАНТА)

Номер: RU95106556A
Принадлежит:

Изобретение относится к настольным играм и может быть использовано в познавательных, спортивных и развлекательных целях. К техническим результатам, достигаемым данным изобретением, можно отнести улучшение скоростей балансировки перемещения игровых фигур, повышение зрительной ориентации траектории движения игровых фигур и стабилизацию и уравновешивание координационно-двигательных характеристик. По первому варианту изобретения настольная игра содержит плоское игровое поле с гладкой поверхностью, ограниченное сплошным бортом, с голевыми или призовыми секторами и игровые фишки. Каждое средство воздействия на игровые фишки выполнено в виде вытянутой упругой пластины. Игровые фишки выполнены плоскими или плосковыпуклыми. Способ игры в настольную игру по первому варианту изобретения заключается в том, что средствами воздействия в виде вытянутых упругих пластин на игровые фишки воздействуют на плоские или плосковыпуклые игровые фишки, ориентированные своей плоской поверхностью к плоскости игрового ...

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20-06-2004 дата публикации

НАСТОЛЬНАЯ ИГРА "КАПИТАЛ"

Номер: RU2002135014A
Принадлежит:

... 1. Настольная экономическая игра “Капитал”, содержащая игровое поле, с размещенным по его периметру клеточным путем, состоящим из игровых клеток и “фирм”, покупаемых в процессе игры и дающих доход в виде арендной платы, которая способствует раззорению игроков - неудачников, а также содержащая имитаторы денег, карточки “телефакс”, игральные кубики и фишки, передвигаемые вручную, отличающаяся тем, что “фирмы” приобретаются через скупку их пакетов акций, а для обострения конкурентной борьбы как внутри фирм, так и в масштабе игры в целом, клеточный путь дополнен позициями “аукцион акций” и “банкротство фирмы”. 2. Настольная игра по п.1, отличающаяся тем, что для повышения эмоциональной насыщенности, игра оснащена рулеткой со шкалами “казино” и “поле чудес”, а клеточный путь дополнен позициями “казино” и “поле чудес”, на которых используется рулетка.

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10-03-2002 дата публикации

СПОСОБ РАЗВЛЕЧЕНИЯ (ФРИВОРД)

Номер: RU2000110170A
Принадлежит:

Интеллектуальная игра, типа чайнворда, кроссворда, состоящая из клеточек, заполняемых словами, отличающаяся тем, что клеточки игрового поля отмечены не цифрами, а начальными и конечными буквами используемых слов, причем эти буквы расставлены через определенное число клеток.

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30-03-1993 дата публикации

HACTOЛЬHAЯ ИГPA

Номер: RU1805988C
Автор:

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28-10-1976 дата публикации

BRETTSPIEL

Номер: DE0002600528A1
Принадлежит:

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20-09-1990 дата публикации

Номер: DE9007221U1
Автор:
Принадлежит: HOMANN, ERICH, 5539 WALSDORF, DE

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22-07-1993 дата публикации

Zeitspiel

Номер: DE0009307782U1
Автор:
Принадлежит: EHMER, HANS PETER, 21465 REINBEK, DE

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07-09-1972 дата публикации

Номер: DE0002162014A1
Автор:
Принадлежит:

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03-08-1967 дата публикации

Schablone zum mehrmaligen Ausfuellen von Kreuzwortraetseln

Номер: DE0001246467B
Автор: NICHE EDMUND
Принадлежит: EDMUND NICHE

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11-11-1993 дата публикации

Magnetische Puzzle-Lernspiele zur Übung von Schulaufgaben

Номер: DE0009303310U1
Автор:

Подробнее
01-03-2000 дата публикации

Educational board game

Номер: GB0000000620D0
Автор:
Принадлежит:

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06-08-1936 дата публикации

An improved apparatus for playing an educational game

Номер: GB0000451433A
Автор:
Принадлежит:

... 451,433. Game apparatus. HIGHAM, C., York Villa, Leyland Road, Penwortham, Preston, Lancashire. Feb. 16, 1935,.No. 5011. [Class 132 (ii)] A game apparatus for instructing children in the crossing of roads comprises a surface depicting one or more road crossings C, C<1>, C<2>, C<3>, the roadway B adjacent the crossings, and obstacles such as traffic lights, beacons, and pedestrian crossings which determine whether or not pieces representing pedestrians D or vehicles D<1> can be moved in accordance with rules based on the Highway Code by results obtained by the throw of dice or other chance apparatus &c. The playing surface may be inscribed with diagrams depicting buildings, countryside, and the roadways, &c. or separate corner pieces A<1>, and crossing pieces A<2>, Fig. 1, may be laid on the playing surface. The footpaths or the roadways are marked to indicate positions to be occupied by the pieces D, D<1> and penalties incurred may also be marked as shown in Fig. 3. The apparatus may be ...

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09-03-1939 дата публикации

Improvements in appliances for playing games

Номер: GB0000502032A
Автор:
Принадлежит:

... 502,032. Games. AKI, S. Sept. 9, 1937, No. 24593. [Class 132 (ii)] A set of strips for playing games wherein the strips are shaken off the hand on to the table or ground in an endeavour to present a predetermined combination of colours or markings uppermost, the strips are divided by colouration or marking into ft number of groups, each strip bearing different colours or markings on opposed faces, the strips of each group being alike and the number of colours or markings being equal to the number of groups.

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04-06-1975 дата публикации

PLAYING CARDS

Номер: GB0001396611A
Автор:
Принадлежит:

... 1396611 Playing cards R N FOWLER 11 Jan 1973 [11 Jan 1972] 1144/72 Heading A6H A pack of playing cards comprises 99 cards and includes 6 suits each of 16 cards each suit representing a country or a group of countries, each suit card being marked with the name of a city or town which city or town is located in the country or group of countries represented by the suit to which the card belongs. The pack includes 3 jokers. The cards may also bear the population of the city or town and an indication of its major products. The rear faces of the cards can each have printed thereon parts of a mosaic map.

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15-12-1976 дата публикации

MAGIC GAME

Номер: GB0001458930A
Автор:
Принадлежит:

... 1458930 Board game; toys MARVIN GLASS & ASSOCIATES 12 Nov 1975 [18 April 1975] 46722/75 Headings A6H and A6S [Also in Division E2] A game comprises a board defining a track having marked spaces indicating that certain magic tricks should be attempted and the apparatus for attempting such tricks. The game includes playing pieces, instruction cards, a dice and play money. One trick consists of applying a toothed saw to a pinion 72, Fig. 7, and simulating sawing a woman in half. When a player has finished sawing, he attempts to pull the halves 54, 56 of the apparatus apart. If a tab 78 on the pinion is in a downward position the halves separate and the trick is successful. Spring clips normally hold the halves together. In the second trick, a body 140, Fig. 10, to be "levitated" is supported on a table 106 pivoted on an axis 110 and resting on a trestle 142. If a knob 132 is turned so that a tab 134 engages a projection 118 on the table, the body remains horizontal when the trestle is removed ...

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08-04-1987 дата публикации

BOARD GAMES

Номер: GB0008705178D0
Автор:
Принадлежит:

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25-09-1991 дата публикации

PICTURE TRIALS

Номер: GB0009117189D0
Автор:
Принадлежит:

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31-05-1995 дата публикации

A motoring board game

Номер: GB0009507118D0
Автор:
Принадлежит:

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08-09-1993 дата публикации

APPARATUS FOR PLAYING A GAME

Номер: GB0009315567D0
Автор:
Принадлежит:

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07-01-1970 дата публикации

Board Game Apparatus

Номер: GB0001176569A
Принадлежит:

... 1,176,569. Board game. M. I. GLASS [trading as MARVIN GLASS & ASSOCIATES]. 8 Nov., 1967 [9 Feb., 1967], No. 50715/67. Heading A6H. As shown in Fig. 2, 3 and 4 a board game apparatus comprises a tray-like container 10 divided into a number of cells 14 provided with walls 22, 24 fitted with inwardly directed lips 30 and 32. A cover 34 provided with a legend relating to a pack of clue cards covers an object 40 mounted on spring 42 and when the legend and clue card appear to tally the object 40 is released by inserting a key 44 which releases the object from under the inwardly directed lip. The object tallies with a movable piece given to each player which is moved according to the clue card.

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17-07-1996 дата публикации

A set of playing pieces and a spelling game

Номер: GB0009609735D0
Автор:
Принадлежит:

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28-01-1998 дата публикации

Word forming game

Номер: GB0009725142D0
Автор:
Принадлежит:

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04-04-1990 дата публикации

MANIPULATIVE PUZZLES

Номер: GB0002223180A
Принадлежит:

A manipulative puzzle 10 comprises a stack of five members 11 of endless, hoop-like form, each defining an endless surface bearing letters. Support structure 13 holds the members 11 in juxtaposed relationship with each other whilst permitting relative movement between the member 11 aggregation, about central axis 12. In use, the members 11 are rotated relative to each other until alignment of the letters forms thirty complete five-letter words. Stepwise rotation is achieved by providing a spring-finger (35) on each member 11 for cooperation with a corrugated inner part (24) of the support 13. ...

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18-10-1989 дата публикации

Race game apparatus

Номер: GB0002216812A
Принадлежит:

A game board 1 is marked with twenty positions 3 showing the numbers +1 to +20 and -1 to -20, respectively. The apparatus also includes two cuboid dice (not shown) marked on their six sides with the values +1 to +6 and -1 to -6 respectively. In the game the two dice are thrown and summed and the results transferred to the movement of a marker on the board. The apparatus is useful in teaching the mental summing of positive and negative values to young children and others requiring such instruction and has the considerable advantage that, for example, when used as a game by two young children, they compete against each other to make simple calculations quickly and correctly rather than being checked by any supervising adult. In a modification, the board can be replaced by a stepped pyramid, each step corresponding to a number. ...

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27-09-1995 дата публикации

Board game

Номер: GB0002266846B

Подробнее
18-01-1995 дата публикации

Apparatus for a game

Номер: GB0002279884A
Принадлежит:

An apparatus for a game for one or more players based on the relation between groups and sub-groups of data. In the preferred form the game is based on numbers related by mathematical multiplication tables. The apparatus has in the preferred form a display in the form of a representation of a board (10) with an array of discrete locations (11). Each location has assigned thereto a first indicia being a number from 1 up to a base number or a multiple number which is determined by multiplying from 1 up to and including the base number provided the resultant multiple number is greater than the base number. A dice can be used as a means of randomly generating a second indicia, being a number from 1 up to and including the base number. Once a player has thrown the dice, he may select any of the first indicia on the board that is a multiple of that number with the limits defined and can indicate ownership of a selected location by marking that location with a unique colour or ornamentation etc ...

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20-12-1995 дата публикации

Cube and tray game set

Номер: GB0002290406A
Принадлежит:

A games set comprising cubes and a partition matrix tray 102 having a base plate 103. The six sides of the cubes 101 all contain patterns and letters, such as Chinese characters, Chinese character components, Chinese phonetic alphabets, words, terms or phrases and letters, words and terms of other languages, punctuation marks, Arabic numbers, symbols, colours or any combination. The size of length and width of each partition opening is just sufficient for holding a said cube placed inside. The cubes 101 may be extracted from the tray by a suction device, tweezers, a magnetic device or via holes in the bottom of the base plate 103. ...

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22-12-1999 дата публикации

Mathematical boardgame

Номер: GB2338425A
Принадлежит:

This is a mathematical boardgame, the board consists of one hundred and forty four spaces which are numbered. Players move horizontally from left to right, right to left and so on through to the nominated Finish Award. Players move by use of a spinner which then indicates one of four mathematical formats one plays. This could be Subtraction, Multiplication, Addition or Division, also the player to commence the game is indicated by the spinner. Players move by means of answering a mathematical sum, which is given a value by an Answer Value Chart, which converts the sum of the problem to a given value. The player moves that number of spaces and receives from the Bank that amount of money. Because of the special Answer Value Charts, players from six years old to adults can be on equal levels. The board, spinner, cards, name of the game, money, symbols, all these inter-connect. The winner is the player with the highest amount of money at the end of the game.

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01-08-2001 дата публикации

Apparatus for playing a word game

Номер: GB0002341106B
Принадлежит: CROSSOUT PTY LTD, * CROSSOUT PTY LTD

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27-08-2008 дата публикации

An educational device having a numbered grid

Номер: GB0002446940A
Принадлежит:

Apparatus 1 for educational use comprises a plurality of pieces 10 and a display 2 carrying a regular array of indicia, preferably arranged in a grid of squares 8, wherein the pieces 10 are dimensioned and arranged, and the indicia are arrayed, to allow a plurality of pieces 10 to be juxtaposed adjacent to the indicia, covering a plurality of the indicia. Each piece 10 may cover a single indicium or an integral number of indicia and each indicium covered by a piece 10 is visible through that piece 10. The dimensions of the pieces 10 may mean that a when two pieces are adjacent to each other, the indicia can only be read through the piece 10 covering an individual indicium due the dimensions and the internal refraction of the piece 10. The pieces 10 may be cubes, cubic or may be thin and sheet-like. The indicia are preferably the numbers 1-100. The display 2 may be formed of a tray with an upstanding peripheral wall 3 and may also have ridges (11, Fig 4) used with matching steps (16, Fig ...

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31-12-1986 дата публикации

GLOBE PUZZLE

Номер: GB0002176411A
Принадлежит:

The puzzle is constructed of interlocking sections 2 - 9 each having its own face as appropriate to its location of longitude and latitude, each section being able to interlock with its surrounding sections. One section may contain a battery and an electric conducting track 32, may be formed by the interlocking sections. If all sections are located correctly a circuit will be formed and a bulb or bulbs will light up. The sections may be translucent. ...

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03-12-1997 дата публикации

Jigsaw with dice

Номер: GB0002313555A
Принадлежит:

Apparatus for playing a game comprises a set of playing pieces 2-26 (eg components of a jigsaw) marked with a symbol comprising a pictorial and/or verbal representation (eg part of the whole picture of the jigsaw and a name) and at least one die (28-31, fig 3) whose sides have a pictorial and/or verbal representations corresponding to the respective symbols of the playing pieces. The dice (28-31 fig 3) can be used so that a piece 2-26 of a jigsaw puzzle which associated with the outcome of the dice can be picked up and put into a backing board. Die may also include symbols instructing a player to pick a card from a set of instructional playing cards. A master die (fig 4) can be used to pick up more than one piece.

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29-03-2006 дата публикации

Educational aids and games

Номер: GB0002399212B
Автор: MAJOR GRAHAM, GRAHAM MAJOR
Принадлежит: MAJOR GRAHAM, GRAHAM MAJOR

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09-12-1998 дата публикации

A method and an apparatus for playing a game

Номер: GB0009822327D0
Автор:
Принадлежит:

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07-11-1984 дата публикации

APPARATUS FOR PLAYING SPELLING GAME

Номер: GB0008425137D0
Автор:
Принадлежит:

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04-02-1987 дата публикации

APPARATUS FOR GAME REPRESENTING GOLF

Номер: GB0008630839D0
Автор:
Принадлежит:

Подробнее
23-07-1986 дата публикации

BOARD GAME

Номер: GB0008614658D0
Автор:
Принадлежит:

Подробнее
09-01-1991 дата публикации

A BOARD GAME

Номер: GB0009025553D0
Автор:
Принадлежит:

Подробнее
07-06-1995 дата публикации

Board game

Номер: GB0009508076D0
Автор:
Принадлежит:

Подробнее
17-12-1969 дата публикации

New or Improved Apparatus for Playing a Game

Номер: GB0001174676A
Автор: HALL TERENCE, TERENCE HALL
Принадлежит:

... 1,174,676. Game apparatus. T. HALL. 9 Oct., 1968 [30 Oct., 1967], No. 49210/67. Heading A6H. Apparatus for playing a game comprises a set of solution cards each bearing a problem and its solution which are placed on a surface, preferably at random and face downwards to define a route along which a playing piece belonging to each player is moved, means e.g. a die, for determining the distance along the route which each playing piece should be moved and two further sets of cards, each set comprising one of a pair of mutually complementary cards which taken together present one of the problems, the arrangement being such that a player obtains a point or trick when a problem posed by his possession of a pair of complementary cards is solved when his playing piece moves on to the appropriate solution card. The problem may be translation of a word into a specified language or a mathematical problem involving addition, substraction, multiplication or division, the cards of one of the sets being ...

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16-06-1993 дата публикации

APPARATUS FOR PLAYING A GAME

Номер: GB0002229930B
Принадлежит: BESCOBY WARREN, WARREN * BESCOBY

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20-11-1991 дата публикации

BOARD GAME APPARATUS

Номер: GB0002244008A
Принадлежит:

A board 20 is marked with squares 21 and eleven countries numbered 1 to 11. Each country has an airport 17 and at least one port 18. There are four duty free ports 12-15. The Maldives 19 has one port. There are six gold lines 16 on the board. The apparatus also includes playing tokens, one for each player, one flag for each country for each player, balloon symbols and private jet symbols, gold cards, gold bars, game money, percentage cards, questions and answers to the questions, a playing monitor for each player and two dice. A player may retire in the Maldives 19 when he has obtained the required number of flags. If he reaches the Maldives and has more gold than any other player, he wins. ...

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21-04-1999 дата публикации

Word game apparatus

Номер: GB0002330317A
Принадлежит:

The apparatus comprises a board and playing pieces with letters on one surface, the pieces carrying vowels are adapted to receive a means to distinguish the tone of the vowel. In one embodiment the means to distinguish the tone comprises a piece 34 which has a hole to receive an insert (Fig 5) carrying a symbol to indicate a specific intonation. The pieces may also be adapted by means of a wipe-clean surface or by a sticker. The board may square or semi-circular. The game is used as an educational tool in the use of the pinyin alphabet.

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15-02-2006 дата публикации

Decoding game apparatus

Номер: GB0002416998A
Принадлежит:

An apparatus for a decoding game comprises a board, coloured letter blocks (fig 5), white number blocks (fig 5), letter strips (fig 4). A table of letters/numbers 4 corresponding to the letter strips is printed on a hinged flap attached to the board. The board is divided into areas, with the labels for the various areas and instructions engraved or printed on the board 1, 2, 3. Depressions in the board a, b, c hold the letter and number blocks during play. A word is encoded by a player, using the table of letters/numbers. Other words which may be formed from the same set of letters are also encoded. A second player, using the table of letters/numbers must decode the hidden words.

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16-02-2011 дата публикации

Sudoku game device

Номер: GB0002440121B
Автор: MAWLE AMANDA, AMANDA MAWLE
Принадлежит: MAWLE AMANDA, AMANDA MAWLE

Подробнее
02-05-2007 дата публикации

Sudoku apparatus

Номер: GB0002431591A
Принадлежит:

Apparatus for playing a game, comprising: a surface 4 bearing first indicia 8 defining an array of n(X x Y) areas 6 where n is an integer and X and Y are integers > 1, each area being divided by second indicia 12 into an array of n(X x Y) sub-areas 10 and each sub-area having means 14 to indicate which of X x Y possible symbols have not be eliminated for that sub-area by the player of the game. The apparatus is intended for use in solving Sudoku puzzles. The indicating means may be pegs which can be depressed into the board to indicate that a number has been eliminated (fig2).

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26-11-2008 дата публикации

A word game

Номер: GB0002449460A
Принадлежит:

A word game comprises a start word or anagram which is used to form other words by the addition or removal of a vowel. The game may be played as a board game, or be printed in magazines, newspapers, books or promotional literature.

Подробнее
06-06-1962 дата публикации

Board game

Номер: GB0000897998A
Автор:
Принадлежит:

... 897,998. Games of chance. LLOYD, R. E. Feb. 14, 1961, No. 5379/61. Drawings to Specification. Class 132(2) In a game in which each player in turn simulates making a telephone call at a public call box, the possible actions which a player may take are indicated on counters, one of which is randomly selected by the player on turning up a card. The actions are (1) loss of turn to the next player; (2) repetition of random selection; (3) loss of one life; (4) a further selection among a different group of cards. The further selection may end the game or lead to the loss or gain of further counters representing money with which the call is paid.

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28-09-1983 дата публикации

Crossword puzzle device

Номер: GB0002116439A
Принадлежит:

The puzzle includes a plurality of tumblers (1) each having side faces (2) and a plurality of display faces (3), at least some of which faces carry information, a frame in which the tumblers (1) are carried side by side in parallel rows (4) so that an outermost display face (3a) of each tumbler (1) is co-planar with that of the other tumblers to form a display surface and means including rods (8), "L"-shaped apertures (13), and knobs (12), whereby each row (4) may be displaced out of the common plane, individual tumblers in the displaced row be rotated about the longitudinal axis of the row to bring a different display face (3) outermost and the row of tumblers put back with its outermost display faces (3a) in the common plane to vary the information displayed. Each tumbler has a projection (15) which engages in a complementary recess in an adjacent tumbler. ...

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06-02-2002 дата публикации

Educational board game

Номер: GB0000130827D0
Автор:
Принадлежит:

Подробнее
16-02-1983 дата публикации

MOTORWAY GAME

Номер: GB0002037590B
Автор:
Принадлежит: HUGHES D

Подробнее
21-09-1983 дата публикации

Apparatus for playing a circular backgammon game

Номер: GB0002116051A
Принадлежит:

A board game (1) has a circular playing area (2) diametrically divided by two orthogonal bars (3, 4) to thereby form quadrants (A, B, C, D). Each of the quadrants is divided into nine points (A1-A9, B1-B9, C1-C9, D1-D9) and alternate points around the playing area have the same colour, but the remaining points in each quadrant are of a different colour. The game may be played by two to four inclusive players each allocated a particular quadrant and a set of counters (AC, BC, CC, DC) is provided for each player. The counters are initially arranged in predetermined positions and the object of the game is for a player allocated to one of the particular quadrants to move his counters having the same colour as his differentiating colour segment back to that segment and thence to bear the counters off the board; the first player to bear his allocated counters from the board being the winner.

Подробнее
08-04-1987 дата публикации

DICE GAME APPARATUS

Номер: GB0002152823B
Автор: COSTER ORA, ORA * COSTER

Подробнее
11-04-2001 дата публикации

Teaching aids and games

Номер: GB0000104586D0
Автор:
Принадлежит:

Подробнее
22-02-2017 дата публикации

Educational resource game of spin the curriculum

Номер: GB0002541381A
Принадлежит:

An educational resource game using subjects found in educational curriculums such as important books or themes which can be integrated into a game format to encourage and improve a pupils learning abilities is disclosed. The game apparatus includes a circular base marked out with eight coloured segments 2 for the placement of question cards 3. The base 1 is provided with a spinner 5 which a player takes turns to spin thereby selecting a particular question card 3. Answers to questions are written on a players answer cards 4. The answer cards 4 may be formed from a wipe clean material.

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15-08-1956 дата публикации

Compositions for the dyeing of hair and methods of use thereof

Номер: GB0000754948A
Автор:
Принадлежит:

... 754,948. Dyeing hair; dyestuff compositions. UNION FRANCAISE COMMERCIALE ET INDUSTRIELLE. March 5, 1954 [March 26, 1953], No. 6582/54. Addition to 710,134. Classes 2(4) and 15(2) The composition of the parent Specification for use in the dyeing of hair (comprising the substituted or unsubstituted trihydric phenol and the sulphite, hydrosulphite or mercaptan reducing agent Specified therein) is modified by the addition of crushed leaves e.g. mastic, chestnut, walnut or henna leaves. To the composition may also be added, at the time of its use or during its manufacture, ammonia or an ammonium salt or an amine or an amine salt. Thickening agents such as carboxymethyl cellulose or alginates, may also be added. Specification 754,949 is referred to.

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27-07-1988 дата публикации

CHINESE WORD GAME

Номер: GB0008814824D0
Автор:
Принадлежит:

Подробнее
06-03-1985 дата публикации

BOARD GAME

Номер: GB0008502692D0
Автор:
Принадлежит:

Подробнее
11-12-1991 дата публикации

BOARD GAME

Номер: GB0009122208D0
Автор:
Принадлежит:

Подробнее
11-04-1984 дата публикации

GAME

Номер: GB0008405732D0
Автор:
Принадлежит:

Подробнее
28-10-1992 дата публикации

BOARD GAME

Номер: GB0009219852D0
Автор:
Принадлежит:

Подробнее
12-05-1971 дата публикации

Номер: GB0001231858A
Автор:
Принадлежит:

Подробнее
17-03-1949 дата публикации

Improvements in and relating to apparatus for the random selection of data

Номер: GB0000620022A
Автор:
Принадлежит:

... 620,022. Chance apparatus. CHEETHAM, G Jan, 2, 1947, No. 147. [Class 132 (ii)] Chance apparatus comprises an inscribed dial 1, a bearing 3 on which the dial is freely mounted and a pointer 4 fixed to the bearing member, which has a central opening so that the apparatus may be mounted on an upright support 7, e.g. a pencil for rotation in an horizontal plane.

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11-07-1940 дата публикации

Improved appliances for playing a game

Номер: GB0000523310A
Автор:
Принадлежит:

... 523,310. Board games. PORTER (PRINTERS), Ltd., T. G., and STONE, A. A. Dec. 30, 1938, No. 37874. [Class 132 (ii)] Appliances for playing a board game based on the Highway Code comprise a board having a plurality of bases 1, 5 and 4, 8 marked thereon, with highways 9 and pavements 17 communicating directly therewith, two or more movable elements (pedestrian, Fig. 2, and vehicle, Fig. 3) assigned to each base for participation in a race from and to their own bases, and distinctive markings indicative of road-signs for governing the movements of the movable elements round the board according to the throwing of a dice and rules of the game. As shown, the board provides for each player, a combined start and home base of distinctive colour leading to the roads and crossings, and is marked with a central park 30, prisons 32 and hospitals 33 which are utilized during the course of the game. A movable element representing a police car is also provided.

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13-08-1980 дата публикации

WORD GAME

Номер: GB0001573103A
Автор:
Принадлежит:

Подробнее
21-05-1980 дата публикации

A board game

Номер: GB0002033239A
Автор: Ellerton, Nerida Fay
Принадлежит:

Boards with a pattern as shown are provided in triangular, hexagonal or star form for playing draughts, chess, chinese chequers, backgammon and word games. ...

Подробнее
24-10-1979 дата публикации

Board game

Номер: GB2018606A
Автор: De Cadier, Marie
Принадлежит:

Apparatus for playing a board game comprises a board (2) with a playing surface marked with parallel rows (3) of playing positions (1), and transverse parallel rows with common playing positions where the rows cross. At least some of the rows (3, 4) are sub-divided by barriers (7) into sections (3, 4). Four distinguishable sets of playing pieces are provided, each playing piece having one of a number of different letters or numbers thereon. Sets may each be of three groups of pieces numbered 1 to 10 or may be of letters bearing numerical scoring values. ...

Подробнее
18-11-1981 дата публикации

BOARD GAME

Номер: GB0001603053A
Автор:
Принадлежит:

Подробнее
09-06-1982 дата публикации

LINE-BUILDING BOARD GAME

Номер: GB0002014860B
Автор:
Принадлежит: ANOA KK

Подробнее
21-11-1949 дата публикации

A toy calculating device

Номер: GB0000632330A
Автор:
Принадлежит:

... 632,330. Calculating-apparatus. KEEGAN, E. E. May 14, 1947, No. 13027. [Class 106 (i)] A calculating-device comprises a linkage including two members 14, 15, the ends 16, 17 of which are set along a groove 3 to positions numbered to correspond to two numbers to be, e.g., added, the sum of the numbers being then indicated by another link 11 on a chart 23. The chart 23 may be replaced by others showing respectively the difference, product and quotient of the two numbers. The members 14, 15 are pivoted at 12, 13 to two links 6, 7, themselves pivoted to a plate 4 having a slot 5 in which runs a pivot pin 18 which connects the said members 14, 15 to a link 10 and to the indicating link 11. The links 6, 7 are also pivoted at the points 12, 13 to the links 10, 11. The numbers adjacent the groove 3 may be mounted on replaceable cards.

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17-06-1993 дата публикации

A geographic board game.

Номер: AP0000000268A
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A geographic board game which comprises: (1) a board showing a map traced with several tracks divided in compartments and leading to different camps; (2) two dice, each of a different colour; (3) distinctive playing pieces, one for each team; (4) several sets of minute tokens and (5) two sets of cards, one consists of mystery stop cards while the other consists of question cards. The map may be a country or a national park. The playing pieces are minute land rovers of different colours each provided with holes o n the top to pin the minute tokens, which represent animals, flora or other objects in use in the geographic area. Each mystery stop card contains either a reward or a penalty for the team, which lands on one of the special marked compartments, while each question card comprises six educative questions about the geographic area. A game in which both coloured dice are thrown alternatively by the teams, one die commands the move while the other one dictates the question on the question ...

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30-04-1992 дата публикации

A GEOGRAPHIC BOARD GAME

Номер: AP0009200357A0
Автор:
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30-04-1992 дата публикации

A GEOGRAPHIC BOARD GAME

Номер: AP0009200357D0
Автор:
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15-11-1977 дата публикации

VORRICHTUNG ZUR DURCHFUHRUNG EINES VERKEHRSSPIELES

Номер: ATA734573A
Автор:
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15-08-1999 дата публикации

LEARNING PLAY

Номер: AT0000182483T
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15-06-2005 дата публикации

INTERACTIVE ELECTRONIC PLAY FOR SEVERAL PLAYERS CONCERNING HEALTH TRAINING

Номер: AT0000296673T
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10-01-1966 дата публикации

Maintenance and teaching material for children

Номер: AT0000244632B
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17-04-1975 дата публикации

BOARD GAME

Номер: AU0006128473A
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12-11-2001 дата публикации

Crossword puzzle supported by multi-language, crossword battle game system and method

Номер: AU0005886501A
Принадлежит:

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23-02-2012 дата публикации

Method of mind influencing through subliminal messages

Номер: US20120046099A1
Автор: John Mraovic
Принадлежит: Individual

A computer-readable medium contains software code that, when executed on a computer causes the computer to implement a method for exposing subliminal messages. The method comprises creating a new object, covering a whole or a part of a subliminal message, and uncovering the whole or the part of the subliminal message.

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22-03-2012 дата публикации

System and Method for Puzzle Solving Utilizing Letter and Visual Representations

Номер: US20120071220A1
Принадлежит: Individual

A method and system for providing a puzzle game containing an answer category clue, a letter grid containing multiple letters, numbers or characters, an image, and an answer grid which contains blanks for each letter that will be used to fill-in the correct answer. The game allows a letters from the letter grid to be selected and automatically placed onto the answer grid. Points are awarded if the letter selected is the next available blank in the answer grid. As the player selects a letter from the letter grid, that letter disappears and a portion of an image appears. As additional letters are removed from the letter grid, additional portions of the image are displayed, which provides another clue for the solution to the puzzle.

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03-05-2012 дата публикации

Word and money game

Номер: US20120104695A1
Автор: T. Ashok Shenoy
Принадлежит: Individual

One example embodiment includes a method of playing a word and money game. The method includes determining an order in which players will play and distributing a pre-determined amount of money to each player. The method also includes distributing a pre-determined number of letter tiles to each player and allowing a first player to create a word using the provided letter tiles. The method further includes allowing each player in turn to build words, using the player's tiles, that connect to pre-existing words and providing replacement letter tiles to each player based on the number of letter tiles used. The method also includes paying each player for any words produced.

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21-03-2013 дата публикации

Board game

Номер: US20130069308A1
Автор: Mimi Kingsley
Принадлежит: Individual

A board game that combines the traditional Asian counting system of tally marks; basic addition skills; vertical and horizontal tracking of tally numeral combinations; and strategic sequential placement of same-color Game Tiles is disclosed. Generally, the goal is to place five same-color game tiles in a sequential row or column—and have their collective tally sum equal to the white tally numeral on the black tiles that flank both ends of the sequential row or column. The first person or team to place five same-color game tiles in a sequential row or column—and have their collective tally sum equal to the white tally numeral on the black tiles that flank both ends of the sequential row or column—is the winner of the game. The winner is the first person or team to win three games.

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21-03-2013 дата публикации

Board game

Номер: US20130072272A1
Автор: Mimi Kingsley
Принадлежит: Individual

A board game that combines the traditional Asian counting system of tally marks; basic addition skills; vertical and horizontal tracking of tally numeral combinations; and strategic sequential placement of same-color Game Tiles is disclosed. Generally, the goal is to place five same-color game tiles in a sequential row or column—and have their collective tally sum equal to the while tally numeral on the black tiles that flank both ends of the sequential row or column. The first person or team to place five same-color game tiles in a sequential row or column—and have their collective tally sum equal to the white tally numeral on the black tiles that flank both ends of the sequential row or column—is the winner of the game. The winner is the first person or team to win three games.

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28-03-2013 дата публикации

Bocce modifying game

Номер: US20130075972A1
Автор: Christopher M. Payer
Принадлежит: Individual

A bocce modifying game includes a gameplay setup, the gameplay setup including at least one target object and at least two movable objects, wherein the at least two moveable objects contain indicia thereon; assigning a plurality of players to at least two opposing teams, wherein at least one player on each team is assigned at least one of the moveable objects containing indicia; commencing gameplay, wherein teams attempt to project at least one of the corresponding assigned moveable objects containing indicia closest to the at least one target object; first scoring opportunity, wherein the moveable object of the corresponding team closest to the at least one target object determines a distribution of points; and modifying gameplay, wherein there is a second scoring opportunity, wherein further distribution of points during gameplay is effected by a display of a plurality of indicia corresponding to the at least two moveable objects.

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02-05-2013 дата публикации

Mathamatical Board Game

Номер: US20130106056A1
Автор: King Ishmael
Принадлежит:

A game is provided where players create expressions which are evaluated and scored based upon how close they are to the number twenty. Players remove five game tiles () from the game bag. The tiles are labeled 1-9 () or labeled with an operation () (time, minus, plus, over), the tiles () are approximately ⅘ in. squares and ¼ in. thick. The first player uses three or more game pieces () to form an expression. The second player then builds an expression using tiles he has and tiles () already on the board. Game play alternates between the two players for the duration of the game. Game-play ends when: all tiles have been played, either player runs out of tiles () or when neither player can play tiles. The player with the lowest score wins. 1. A game comprising in combination , a square playing board having a grid pattern consisting of playing position squares , numbered game pieces , game pieces with mathematical functions printed upon them , whereby it is necessary for players to complete the left side of mathematical equations.2. A game according to claim 1 , wherein said mathematical equations are calculated to arrive at a predefined value.3. A game according to claim 1 , wherein said the difference between the result value of mathematical calculations and a predefined value are added to players respective scores.4. A game according to claim 1 , wherein said the sum of the values calculated in are totaled to arrive at a score. This application claims the benefit of PPA Ser. Nr. 61/548,552, filed on Oct. 18, 2011 by Ishmael and Pauline King, which is incorporated by reference.The following is a tabulation of some prior arts that presently appears relevant:Many board games exist in the market place today. Many of these board game advertize themselves as competitive or educational but few can claim both qualities.Board games that advertise themselves as educational often lack the competitive qualities to hold the interest of players. These games are used as teaching ...

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05-09-2013 дата публикации

Strategic slide mechanic for replacing tiles in word games

Номер: US20130231167A1
Автор: Christopher D. Patnoe
Принадлежит: Disney Enterprises Inc

A word game with a sliding mechanic. A game board includes a play area including a plurality of tiles and at least two bench areas, each including a set of tiles. Each of the bench areas is arranged as a column or a row adjacent to the play area. Each tile in the plurality of tiles and the second plurality of tiles specifies a letter and a point value. At least one round of the word game is played. A round includes a turn for each player. A turn includes receiving an ordered selection of tiles within the play area that form a word, removing the tiles in the ordered selection of tiles from the play area, and receiving a selection of one of the at least two bench areas. Empty tiles within the play area are replaced by sliding tiles from the selected bench area onto the play area.

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19-09-2013 дата публикации

Educational Board Game For Words

Номер: US20130241149A1
Автор: Mary Lee Cloud
Принадлежит: Individual

An educational board game and methods of playing said educational game are disclosed in the present invention. The said educational board game comprises game boards; movement spaces embedded with words or phrases or obstacles or tasks; game pieces; and means of randomly generating a number. Words are Sight words selected from the Dolch Word List and phrases contains such words. Said game is played by up to five players by moving game pieces certain number of movement spaces. The number of spaces is determined by a randomly generated number. The players also face obstacles and tasks. The player first arriving at the end point space wins the game.

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19-09-2013 дата публикации

Method of Simultaneous Multidirectional Word Construction Gameplay for Multiple Players

Номер: US20130241150A1
Автор: Saleem Ahmed
Принадлежит: Individual

A method of simultaneous multidirectional word construction gameplay for multiple users provides a process by which users construct a plurality of word formations connecting with an initial word formation to gain points. A game layout comprises a plurality of bounded spaces, forming a uniform grid. Character tiles are placed within the bounded spaces to form words. All users create word formations using the same set of letters. Each user creates word formations on a personal user board simultaneously with the other users. Gameplay proceeds in rounds. The word formations of the highest scoring user in a round are transferred to the game layout, and are used as the initial word formation for the subsequent round. A plurality of scoring methods include fixed point values for character tiles and creating word formations in specific manners relative to special score modification tiles placed around the game layout.

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07-11-2013 дата публикации

COMMUNICATION GAME KIT AND METHOD

Номер: US20130292904A1
Автор: Severance Joan
Принадлежит:

Kits, methods and computer programs are disclosed which facilitate playing of a communication game incorporating rebuses. Each of an assortment of game pieces may have one or more respective symbols thereon. Each symbol may be convertible between an active state and an inactive state. Each game piece may be convertible by one or more players from an unused status to a used status during play intervals, wherein a respective game piece is in its used status when placed in an adjacent arrangement with one or more other game pieces such that their active symbols combine to form one or more communication elements incorporating one or more rebus elements. A bonus element may be activatable by a player for temporary designation of the activating player as a bonus player and for substantially random presentation of a player instruction from a set of player instructions. Timing and scoring aspects may be incorporated.

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06-02-2014 дата публикации

WORD SEARCH PUZZLE HAVING GRID OF CELLS CONTAINING MULTIPLE LETTERS

Номер: US20140035228A1
Принадлежит:

A word search type puzzle is provided in the form of a grid containing two or more letters in each cell. Words are formed by selecting one or more of the letters in each cell and progressing to other cells in a manner following a standard word search format, in that words may be formed forwards or backwards, vertically, horizontally or diagonally, in a linear fashion. Any combination of quantities of letters from each cell can be specified to be used in forming each solution. The grid can be mapped using coordinates for rows and columns. Solutions can be provided with hints for discovery, such as a starting or ending grid coordinate or direction within the grid. Solutions can be marked on the grid, or can be identified by the user by their coordinates and direction within the grid. 1. A word search type puzzle comprising:a grid having a plurality of cells wherein each one of the plurality of cells contains at least one letter, at least one of the plurality of cells contains two or more letters, and two or more of the plurality of cells are solution cells, each solution cell comprising one or more solution letters; the grid further containing at least one word solution, the at least one word solution formed by connecting two or more solution letters whereby at least one of the solution cells contains two or more letters, each solution cell is adjacent to at least one other solution cell, and the solution cells form a linear configuration.2. The puzzle of claim 1 , further including a coordinate system to identify the location of cells in the grid.3. The puzzle of claim 1 , wherein the linear configuration is oriented in one of a forward and backward horizontal direction.4. The puzzle of claim 1 , wherein the linear configuration is oriented in one of a forward and backward diagonal direction.5. The puzzle of claim 1 , wherein the linear configuration is oriented in one of an upward and downward vertical direction.6. The puzzle of claim 1 , further comprising a list ...

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27-03-2014 дата публикации

Word Game

Номер: US20140084540A1
Автор: Joe Parsons Hedgecock
Принадлежит: Individual

A word game has a plurality of game pieces, each game piece implemented in a geometric shape common to other game pieces, and having one or more surfaces displaying one or more letters, one or more playing surfaces, each playing surface having designated regions for placing single game pieces, a mechanism enabling selection of one or more categories for words in a specific game, and a mechanism for enabling selection of a specific rule set from a plurality of rule sets to govern play and determine a winner of a game played by two or more players.

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27-03-2014 дата публикации

Lettered Balls for Use in Word Games

Номер: US20140084541A1
Автор: Hedgecock Joe Parsons
Принадлежит:

A word game has a plurality of tennis balls bearing alpha-numeric characters, spaced apart uniformly on the spherical surface of the tennis balls, a support structure having a thickness, parallel upper and lower surfaces, and an arrangement of indentions configured to support individual tennis balls in a manner to primarily display one alphanumeric character on each ball placed, a mechanism enabling selection of one or more categories for words in a specific game, and a rule set for the specific game, in which athletic activities with the tennis balls may be a part of the rules, wherein the athletic activities may server to acquire balls by players or teams, or to define specific used of balls and characters on the balls in the game. 1. A word game comprising:a plurality of tennis balls bearing alpha-numeric characters, spaced apart uniformly on the spherical surface of the tennis balls;a support structure having a thickness, parallel upper and lower surfaces, and an arrangement of indentions configured to support individual tennis balls in a manner to primarily display one alphanumeric character on each ball placed;a mechanism enabling selection of one or more categories for words in a specific game; anda rule set for the specific game, in which athletic activities with the tennis balls may be a part of the rules, wherein the athletic activities may server to acquire balls by players or teams, or to define specific used of balls and characters on the balls in the game.2. The word game of wherein the alpha-numeric characters are in different colors or different fonts and colors an fonts are included as conditions in the rule set.3. The word game of wherein the indentions in the support structure are circular through-holes claim 1 , the support structure has a specific thickness and the relationship of the diameter of the through holes to the thickness is such that a tennis ball placed over one of the through holes is supported entirely by the peripheral edge of the ...

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10-04-2014 дата публикации

STRATEGIC SLIDE MECHANIC FOR REPLACING TILES IN WORD GAMES

Номер: US20140100013A1
Автор: Patnoe Christopher D.
Принадлежит: Disney Enterprises, Inc.

A word game with a sliding mechanic. A game board includes a play area including a plurality of tiles and at least two bench areas, each including a set of tiles. Each of the bench areas is arranged as a column or a row adjacent to the play area. Each tile in the plurality of tiles and the second plurality of tiles specifies a letter and a point value. At least one round of the word game is played. A round includes a turn for each player. A turn includes receiving an ordered selection of tiles within the play area that form a word, removing the tiles in the ordered selection of tiles from the play area, and receiving a selection of one of the at least two bench areas. Empty tiles within the play area are replaced by sliding tiles from the selected bench area onto the play area. 2. The method of claim 1 , further comprising: calculating a word score for each word formed by the player, based on the point values specified by the tiles in the ordered selection of tiles for the word; and', 'calculating a sum of the word scores to determine the total score for the respective player; and, 'for each of the one or more players, calculating a total score for the respective player, comprisingdetermining a winner of the word game, based on the calculated total scores for the one or more players.3. The method of claim 2 , wherein calculating a word score for each word formed by the player is further based on one or more bonus squares in the play area on which at least one of the tiles in the ordered selection of tiles was placed claim 2 , wherein the one or more bonus squares comprise at least one of a word multiplier bonus claim 2 , a letter multiplier bonus claim 2 , a total score multiplier bonus claim 2 , and a flat point bonus.4. The method of claim 2 , wherein calculating a word score for each word formed by the player is further based on one or more penalty squares in the play area on which at least one of the tiles in the ordered selection of tiles was placed claim 2 , ...

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07-01-2021 дата публикации

METHOD OF PLAYING SUDOKU USING A MAGNETIC SUDOKU BOARD WITH COLOR-CODED MAGNETS TO PROVIDE VISUAL ASSISTANCE

Номер: US20210001208A1
Автор: Martinez John A.
Принадлежит:

A magnetic sudoku board has a housing, a closeable lid and an inner playing surface. The inner playing surface having gridlines to form the magnetic sudoku board. An assortment of magnetic playing pieces includes a large set and small set. To distinguish between the numbers, -, the assortment of magnetic playing pieces has a certain color that corresponds to a specific number. Accordingly, the same number in both the large set and the small set have coordinating colors. These colors visually assist the player so that the same numbers are not repeated in each column, row, and 3×3 grid box. 1. A method of playing sudoku , comprising:determining initial game layout and placing one or more large playing pieces in corresponding positions to the initial game layout on a sudoku board;placing each small playing piece on the board to signify a possible solution;placing each large playing piece on the board when the solution has been confirmed;wherein each small playing piece has a unique number-color configuration; andwherein each large playing piece has a unique number-color configuration that matches that of the small playing pieces.2. The method of claim 1 , wherein the player nests the large playing piece on the small playing piece when the solution is confirmed.3. The method of claim 1 , wherein each small piece has a unique shape claim 1 , the player identifying solutions using the number claim 1 , color claim 1 , or shape.4. The method of claim 3 , wherein each large piece has a unique shape claim 3 , the player identifying solutions using the number claim 3 , color claim 3 , or shape.5. The method of claim 1 , wherein each piece is magnetic and the player magnetically couples each small piece and large piece to the board magnetically.6. A method of playing sudoku claim 1 , comprising:determining an initial layout of sudoku; a housing comprising an inner playing surface with a plurality of grid squares,', 'a closeable lid to cover the inner playing surface,', 'a metal ...

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04-01-2018 дата публикации

System and Methods for Generating a Game Board and Playing Games Therewith

Номер: US20180001186A1
Принадлежит:

The present disclosure relates to a system and methods for a board game in which boards, each containing multiple letters are combined in numerous combinations and configurations in order to generate and play different board games on different game boards. The object of the board game is for a player or team to place that team's colored translucent chips or tokens on letters and adjacent letters to create words, thereby creating a line or path of chips. By using this line of chips and adding to the line at each turn, the player or team can meet certain objectives, such as connecting various locations or ends on the game board, or racing from one end of the game board to the other, and other objectives as necessary to play each game. 1. A board game that incorporates a game board for generating words during game play , comprising a plurality of boards , each of said plurality of boards comprising a plurality of letters , said game board created by placing at least a first of said plurality of boards adjacent to at least a second of said plurality of boards such that some of said plurality of letters on said first board are adjacent to some of the plurality of letters on said second board , and such that words can be generated by connecting at least three letters on the first board by using the plurality of letters on the first board , words can be generated by connecting at least three letters on the second board by using the plurality of letters on the second board , and words can be generated by connecting at least three letters on both the first and second boards by using the plurality of letters on both the first and second boards , wherein during the game play , a player places a plurality of translucent colored chips on top of the plurality of letters on said first board , said second board or both said first and said second boards to create words and a path , said path being generated by the connection of the words , with the objective of the board game to be ...

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02-01-2020 дата публикации

IMPROVEMENTS RELATING TO BOARD GAMES AND DICE

Номер: US20200001169A1
Автор: Riley Leigh David
Принадлежит:

A game () comprising: a game board () comprising a series of ridges, each of the ridges () comprising a first face () and a second face (), wherein the second face () of each ridge () faces toward a first player at one side () of the game board () and the first face () of each ridge () faces toward a second player sitting opposite the first player at an opposite side () of the game board (); a playing piece () comprising a base () which corresponds to the faces () of the ridges (); and a die () comprising four or more faces (), each face () indicating a numeric value (), wherein at least one of the numeric values () is indicated on at least two of the faces (). 1. A game kit comprising:a game board comprising a series of adjacent prismatic ridges, each of the ridges comprising a first face and a second face, wherein the second face of each ridge faces toward a first player at one side of the game board and the first face of each ridge faces toward a second player sitting opposite the first player at an opposite side of the game board, wherein first and second faces of each ridge slope, on average, down and away from each other,wherein the ridges are divided into cells, the cells being arranged side by side, lengthwise along respective ridges to form rows of cells, and the cells of respective ridges being aligned to form columns of cells, the number of cells per column being equal to the number of cells per row, the columns and rows of cells forming a cell grid,wherein each cell extends over first and second faces of its respective ridge, such that each cell comprises a first cell face on the first face of the ridge and a second cell face on the second face of the ridge,wherein each of the cell faces comprises a two-digit grid co-ordinate in a numeral base, each two-digit grid co-ordinate forming a numeral with an integer value, the numerals being arranged in a sequence,wherein adding the numeral on a first cell face of a cell to the numeral on the corresponding ...

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01-01-2015 дата публикации

METHODOLOGY FOR CREATING SETS OF RELATED WORD GAMES AND PUZZLES BASED ON LINKING RATIONALLY CHOSEN LETTER PAIRS AND/OR TRIPLETS AND LINKING WORDS THAT ARE TRANSFORMATIONS OF EACH OTHER

Номер: US20150001801A1
Автор: Nicolas Edgar C.
Принадлежит:

A word game for being played among one or more participants includes a plurality of two letter word bits, each having a fixed letter combination, wherein the one or more participants attempt to create words of at least four letters by combining the word bits. 1. A method of playing a word game among one or more participants , the method comprising:(a) providing a plurality of game pieces, wherein each of the game pieces includes a two-letter word bit or a three-letter word bit, each word bit being a fixed ordered two-letter combination or three-letter combination, respectively;(b) providing a first portion of game pieces to each of the one or more participants to create a personal pool for each of the one or more participants;(c) providing a second portion of the game pieces into a supply pool; and(d) allowing each of the one or more participants to create words of at least four letters by combining the game pieces from the respective participant's personal pool.2. The method of claim 1 , wherein the game is played among a plurality of participants claim 1 , the method further comprising:(e) assigning a target number of words of at least four letters to each of the participants;(f) ending a round of play when a first of the participants creates the target number of words assigned thereto from the first of the participants' personal pool of game pieces; and(g) ending the game when a participant has won a predetermined number of rounds.3. The method of claim 2 , wherein the target number of words for each participant is based on a relative skill level of the respective participant claim 2 , the method further comprising:(h) providing each personal pool with a minimum number of game pieces required to create the target number of words assigned to the respective participant.4. The method of claim 2 , further comprising:(h) providing the winner of a round with a token, the token increasing the winner's target number of words of at least four letters by one in a ...

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14-01-2021 дата публикации

Board Game for Teaching Probability

Номер: US20210008443A1
Автор: Caleb Fishkin
Принадлежит: Individual

The present invention provides a board game comprising a board having spaces, a game piece for moving sequentially along the spaces, area designations for demarking game play modes according to a location of each of the spaces, a die for rolling according to a first game play phase wherein a player has a chance to encounter an opponent by rolling the die and a second game play phase wherein a player has a chance to defeat the opponent upon roll of two six-sided dice.

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15-01-2015 дата публикации

Word Game

Номер: US20150014932A1
Принадлежит:

The present invention is a method of playing a word game involving acronyms. The game involves a group of players where each creates phrases that are consistent with letters selected to form an acronym. In one embodiment of the present invention, a dealer rolls a die numbered 2-7 to determine the number of letters selected. The dealer then selects letter tiles at random and places the selected letters in an order. The dealer then selects a subject card, which states the subject on which the players must base their phrase. The players then create phrases consistent with the acronym in the order of the letters. Players write down their phrases and hand them to the dealer. The dealer reads the phrases aloud. Points are awarded based on the best phrase, as chosen by the dealer. The first player to reach an established number of points is declared the winner. 1. A method of playing a game , comprising:a) selecting a plurality of letters for a group of players;b) selecting a dealer from said group of players;c) rolling a die numbered with integers to obtain a single intenger having a minimum value of two to correspond to a minimum number of letters required to form an acronym;d) selecting an amount of letters equal to the value of said integer;e) arranging by the dealer of said letters to form an acronym;f) selecting a subject by having said dealer select from a set of subject cards and conveying said subject to said group of players;g) creating a phrase or phrases consistent with said acronym by said players;h) said players submitting said phrase to the dealer;i) the dealer choosing a best phrase;j) awarding and recording an established number of points to the player who created the best phrase;k) totaling and recording accumulated points for each player; andl) repeating steps (a) through (i) until any player reaches or exceeds an established total number of points for winning the game.220-. (canceled)21. The method of further comprising creating the phrase within a ...

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03-02-2022 дата публикации

MEANINGFUL COMBINATION GENERATING LOGIC CUBE

Номер: US20220032171A1
Автор: Bhavsar Harshad
Принадлежит:

A logic cube for teaching, learning, entertainment and motivation is presented. The logic cube has indicia arranged in well-defined orientations including radial symmetry, pairing pattern and triple logic. The pairing pattern helps to generate meaningful combinations for applications involving sets of two (2). The triple logic helps to generate meaningful combinations for applications involving sets of three (3). Radial symmetry helps generate meaningful combinations involving a greater number of indicia. Applying the exclusion logic helps to avoid meaningless or undesirable combinations and ambigrams help to include indicia which can be read in multiple orientations. The invention of logic cube provides a new function which can be applied to numerous areas such as science, arts, food, fashion, motivation and general education and it provides a novel experience as compared to prior art. The invention of logic cube could be applied to other geometric shapes such as tetrahedron (Pyraminx®) and dodecahedron (Megaminx®) and sizes other than 3×3×3. 120-. (canceled)21. A logic cube for generating meaningful combinations comprising:a first cubic solid having three large axes and six large faces, the first cubic solid further comprising:a plurality of small cubic solids, the plurality of small cubic solids each having three axes parallel to the three large axes and at least one visible face coplanar with one of the large faces of the first cubic solid and the remaining faces internal to the first cubic solid, said plurality of small cubic solids further comprising a plurality of center cubic solids having one visible face coplanar with one of the large faces, a plurality of edge cubic solids having two visible faces coplanar with two of the large faces, and a plurality of corner cubic solids having three visible faces coplanar with three of the large faces; andthe small cubic solids retained within the first large cubic solid in rotatable layers, wherein layers are ...

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21-01-2021 дата публикации

Mutual Shared-Rights in Commoditerial History in the Fairtrade Markets Board Game

Номер: US20210016158A1
Принадлежит: Individual

The present invention is a commodity trading multi-player game, and the game is played with a plurality of cards. It can be played “Face to Face” or “Online.” The game comprises a game board, coin chips, game cards, customized dice which is a dodecahedron pentagonal prism, regulations, and rules. The game was constructed and arranged so that acquiring more commodities and money, by uniquely following the game's rules, would be the key to win the game. The present invention applies a new proposed economic theory of mutual shared-rights of the commoditerial history in fairtrade markets board game. It has a three-pronged approach: a) learning by training the expert systems about economy and markets, b) education by teaching informative, knowledgeable subjects about the US states, and c) entertainment.

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28-01-2016 дата публикации

Alliteration word game

Номер: US20160023094A1
Автор: Krall Edward Jerome
Принадлежит:

The nature and gist of Alliteration Word Game is simply to increase the awareness and ability of players to use words beginning with the same letter to express themselves more creatively, and sometimes more humorously as well. In short, it's both an enjoyable and educational game designed to increase both creative talking and writing. It's also an art valued in both the writing and public speaking professions. 1. Alliteration Word Game will simply increase student skills to write and speak more colorfully using word-phrases starting with the same letter. Please see Description Page for more explicatively excellent examples. This game is designed to be used in every English class throughout the educational system as well as private homes.The game simply challenges players do think and name as many words or word phrases beginning with the same letter within a minute time limit. A more detailed description of the invention's rules follows this Specification Page., drawn to scale, shows the invention's spinner from a top view. Around the edges of the spinner are shown English alphabet letters, except letters Q, X, Y, and Z. Also shown are 2 spaces from which players can choose any letter they want. An arrow is also shown which players spin to determine the letter they'll use on their turn. All parts are made of durable plastic and the arrow is attached to the alphabet board with a plastic rivet allowing the arrow to spin freely., again drawn to scale, shows a side view of the one minute timer turned over after players determine which letter they'll have for their turn. Its height is about 3″ and its diameter is less than 1″. The timer's sand marks the time each player has on their turn, and except for it all its parts of plastic., drawn to one-half scale, shows a score pad from above. Its normal size would be 5×5, and contains an ample number of pages to record players' responses, anywhere from 50 to 100 pages.Except for the addition of the figure descriptions, no other ...

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28-01-2016 дата публикации

System and method for playing and teaching games

Номер: US20160023098A1
Автор: Jo-Anne Dressendofer
Принадлежит: Individual

A system for playing a game that includes a plurality of instructions. One instruction is provided to a player before each move the player makes, and is preferably selected at random. The instruction may identify the specific game piece to be moved, or may impose restrictions or grant allowance associated with the move. The instruction may also dictate the addition and subtraction to the score. The system may be used to modify existing games.

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10-02-2022 дата публикации

CHILDREN'S COOPERATIVE EDUTAINMENT BOARD GAME

Номер: US20220040561A1
Автор: Byrne Jennifer Rachel
Принадлежит:

A cooperative board game played by a group of players includes a customizable playhouse, a game board having a plurality of defined areas each defined by a shape on the game board, a plurality of activities including Level 1, Level 2, Level 3, and Level 4 activities, wherein each level corresponds to one of the defined areas, a plurality of decks of dramatic play cards, wherein each of the plurality of decks corresponds to one of the levels, and an online map that can be accessed after completing a final activity in Level 4. Each player in the group of players completes each of the Level 1, Level 2, Level 3, and Level 4 activities in order, wherein the game is complete after each player completes the Level 4 final activity. The unique value propositions include self-discovery, a bird's eye view of the world, flexible and repeatable activities for endless outcomes, and an online community providing hindsight learning and real-world connection with others. 1. A game , comprising:a customizable playhouse; a first area defined by a first shape, the first area corresponding to Level 1 activities,', 'a second area defined by a second shape, the first shape being located within the second shape, the second area corresponding to Level 2 activities,', 'a third area defined by a third shape, the first shape and the second shape being located within the third shape, the third area corresponding to Level 3 activities, and', 'a fourth area defined by a fourth shape, the first, second, and third shape being located within the fourth shape, the fourth area corresponding to Level 4 activities;, 'a game board comprising a plurality of defined areas thereon including'}a plurality of activities including Level 1 activities, Level 2 activities, Level 3 activities, and Level 4 activities, wherein a first set of the plurality of activities are completed in Level 1 before moving to Level 2, a second set of the plurality of activities are completed in Level 2 before moving to Level 3, a ...

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29-01-2015 дата публикации

Number-Matching Game Board Apparatus and Method of Use Thereof

Номер: US20150031433A1
Автор: Porter Sammy D.
Принадлежит:

A game board apparatus for a numbering matching game is played between two players. The apparatus includes a gridded board, a first set of sequentially numbered tiles, a second set of sequentially numbered tiles, a first numbered die, and a second numbered die. The dice are rolled by one player. The separate values of the dice or the combined values of the dice are marked on the gridded board by the player with their set of tiles. The aforementioned process is repeated by another player. Whichever player marks all of their corresponding blocks on the gridded board wins the game. 1. A number-matching game board apparatus comprises:a gridded board;a first set of sequentially numbered tiles;a second set of sequentially numbered tiles;a first numbered die;a second numbered die;said gridded board comprises a first column of sequentially numbered blocks, a second column of sequentially numbered blocks, and a column of dice-combination reference blocks;said first column of sequentially numbered blocks and said second column of sequentially numbered blocks being positioned opposite to each other across said gridded board; andsaid column of dice-combination reference blocks being positioned in between the first column of sequentially numbered blocks and said second column of sequentially numbered blocks.2. The number-matching game board apparatus as claimed in comprises:a selected tile from said first set of sequentially numbered tiles being positioned adjacent to a corresponding block from said first column of sequentially numbered blocks.3. The number-matching game board apparatus as claimed in comprises:each of said first set of sequentially numbered tiles being uniquely printed with a number between a range of one to ten; andeach of said first column of sequentially numbered blocks being uniquely printed with a number between a range of one to ten.4. The number-matching game board apparatus as claimed in comprises:a selected tile from said second set of sequentially ...

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08-02-2018 дата публикации

Converting text-based goals to gamification system

Номер: US20180036629A1
Принадлежит: International Business Machines Corp

Systems, methods, and computer program products to perform an operation comprising receiving a text object comprising a plurality of text statements, inputting the text object into a text analyzer executing on a processor, the text analyzer configured to analyze the plurality of text statements in the text object based at least in part on a structure of the plurality of statements in the text object, classifying a first statement of the plurality of statements as including at least one of a performance index and an action, defining, based on the analyzing and classifying, a mission comprising the first statement as the at least one of the performance index and the action, and deploying, in a gamification system, the mission and a plurality of backend computing resources for the mission.

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11-02-2016 дата публикации

Dog Agility Board Game

Номер: US20160042665A1
Автор: Cioffi-Parker Annette
Принадлежит:

An educational board game relating to breeds of dogs and dog agility competitions includes outer sidewalk and inner course ring paths along which a plurality of player position markers are moved along a game board, during which—in accordance with the instructions of play—Fact Statements about breeds of dogs are read aloud to all players and True-False Questions about dog agility competitions are answered depending on positional landings of the markers upon a player's throw of a die or spin of a pointer. 1. A dog agility board game comprising:a game board having a first plurality of playing spaces arranged in an outer sidewalk path, and a second plurality of playing spaces arranged in an inner course ring path a leading to a “winner's circle’ play location;a plurality of playing pieces, each representing an individual breed of dog, and each corresponding to a player of said game;a plurality of dog agility competition obstacles;random number generator means for regulating movement of said playing pieces along said outer sidewalk path playing spaces and said inner course ring path playing spaces;a plurality of Board Cards, each containing a direction step of action to be taken by the players of said game;a plurality of Obstacle Cards, each containing a fact statement pertaining to a playing piece breed of dog and a true-false question pertaining to dog agility competitions; anda set of accepted rule instructions including a player's reading factual statements as to individual breeds of dogs upon the player's playing piece reaching individual playing spaces of said sidewalk path spaces, and answering true-false questions as to dog agility competitions in landings thereupon, accumulating individual Obstacle Cards in so doing, and in proceeding to said inner coarse ring path playing spaces leading to said “winner's circle” play location only after collecting all Obstacle Cards corresponding to dog agility competition obstacles initially established at said inner coarse ...

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19-02-2015 дата публикации

TILES ON SHAPES PUZZLE GAME

Номер: US20150048570A1
Автор: Greenawalt Thomas H.
Принадлежит:

A tile-on-shape puzzle game is disclosed using a plurality of unique shape designs having one or more tile projections disposed on one or both faces of the shape. The tile projections are adapted to fit in a recess on a play tile. Optional play cards are used to provide clues or shape designations and scores. Shapes are played to form a puzzle, with each player selecting where to place a shape, thereby forming a unique puzzle each time the game is played. Tiles must fill every play space on a shape to form a word or numerical/shape sequence. Gameplay may be varied based on age and skill level, such as limiting the word or sequence direction to left-right, up-down, diagonal, or a combination thereof, or forming pathways with the puzzle. 1. A tile-on-shape puzzle game comprising: an upper face;', 'a plurality of edges, circumferential edge or combination thereof,', 'a lower face;', 'a play indicia disposed on the upper face;', 'a recess disposed on the lower face, wherein the recess forms a plurality of lips adjacent to the four edges, wherein the recess is adapted to fit on a tile projection;, 'at least one tile, wherein the tile further comprises a shape surface having a first face and a second face;', 'an elevated surface adapted to fit in a recess disposed on the underside of the at least one tile; and', 'at least one tile projection disposed on the first face, wherein the tile projection further comprises, 'at least one tile projection disposed on the second face and corresponding to the inverse location of the at least one tile projection disposed on the first face, wherein the tile projection further comprises:', 'an elevated surface adapted to fit in the a recess disposed on the underside of the at least one tile., 'a plurality of playing shapes, further comprising2. The tile-on-shape puzzle game of claim 1 , wherein the play indicia is a letter claim 1 , number claim 1 , color claim 1 , shape claim 1 , fruit claim 1 , animal claim 1 , character claim 1 , icon ...

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14-02-2019 дата публикации

SYMBOL-BASED PUZZLE GAME

Номер: US20190046865A1
Принадлежит:

The present invention relates to puzzle games, and more particularly to a symbol-based puzzle game where the user solves the puzzle by filling puzzle boxes with pre-selected symbols. 1. A symbol placement game , comprising:a primary grid, formed from a rectangular set of columns and lines;a plurality of secondary grids, each secondary grid being formed from a square set of puzzle boxes, the secondary grids laid out inside the primary grid such that each secondary grid is connected to at least one other secondary grid by at least one puzzle box and such that at least a portion of the primary grid remains uncovered by any secondary grids; anda pre-selected set of symbols, the number of pre-selected symbols equal to the number of puzzle boxes in one secondary grid;wherein the puzzle has at least one solution obtained by filling in each puzzle box with a symbol from the pre-selected set of symbols such that no symbol appears twice in any column of the primary grid, any line of the primary grid and in any secondary grid.2. The game of claim 1 , wherein at least one of the number of columns in the primary grid and the number of lines in the primary grid are a square number.3. The game of claim 2 , wherein number of columns in the primary grid and the number of lines in the primary grid are equal.4. The game of claim 1 , wherein the symbols are alphanumeric.5. The game of claim 1 , where the symbols are selected based on a thematic element for the puzzle.6. The game of claim 5 , wherein at least portion of the symbols are allocated to form one or more phrases associated with the thematic element.7. The game of claim 6 , wherein the phrases are formed within the primary grid when the puzzle is solved.8. The game of claim 7 , wherein the puzzle boxes containing the symbols forming the phrases are highlighted.9. The game of claim 6 , wherein one or more phrases requires a duplicate symbol within a secondary grid claim 6 , the duplicate symbol is replaced with a placeholder ...

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22-02-2018 дата публикации

BOARD GAME APPARATUS

Номер: US20180050260A1
Автор: Ampaw Eric, Ampaw Mark
Принадлежит: SCI-FA ENTERPRISE LTD.

There is provided a board game apparatus comprising a board, one or more playing pieces, and one or more dice. The board has a plurality of cells extending between a starting cell and an ending cell, the plurality of cells being sequentially numbered to define a continuous path along the cells from the starting cell to the ending cell, such that each cell bears a unique number, wherein the cells comprise active cells each bearing a mathematical operator in addition to their number, and motive cells without any mathematical operator in addition to their number. 1. A board game apparatus , comprising a board , one or more playing pieces , and one or more dice , wherein the board has a plurality of cells extending between a starting cell and an ending cell , the plurality of cells being sequentially numbered to define a continuous path along the cells from the starting cell to the ending cell , such that each cell bears a unique number , wherein the cells comprise active cells each bearing a mathematical operator in addition to their number , and motive cells without any mathematical operator in addition to their number.2. The board game apparatus of claim 1 , wherein the mathematical operators define functions operating on first and second variables claim 1 , the first variable preferably being the number borne on the cell of that mathematical operator and the second variable preferably being any number borne on one of the dice.3. The board game apparatus of claim 2 , wherein the mathematical operators defining functions operating on first and second variables include one or more of add claim 2 , subtract claim 2 , divide claim 2 , and multiply operators.4. The board game apparatus of claim 2 , wherein the mathematical operators defining functions operating on first and second variables include one or more of greater than operators and less than operators.5. The board game apparatus of claim 2 , wherein each and every mathematical operator defining a function ...

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15-05-2014 дата публикации

Word games anyone can win & more better BANANAGRAMS, BOGGLE, and SCRABBLE games

Номер: US20140131945A1
Автор: Guy L. McClung, III
Принадлежит: Individual

Word games played so that they can result in a score for a player, a non-acting player; in certain aspects, word games with an element of chance so that a non-acting player can score and/or win against other players and, in certain aspects, a score awarded to a non-acting player based, in whole or in part, on chance.

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15-05-2014 дата публикации

Word Game and Method of Play

Номер: US20140131946A1
Автор: Rena Nathanson
Принадлежит: Bananagrams Inc

A method of game play comprising forming crossword grids out of gaming pieces which depict one or more letters of the alphabet. The gaming pieces are dimensioned, configured, and constructed such that the game may be played in a variety of settings, including, for example, swimming pools, lawns, beaches, parks, gymnasiums, classrooms, throughout a house, campgrounds, and the like.

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02-03-2017 дата публикации

Nutrition Education Game For Children

Номер: US20170061819A1
Принадлежит:

The disclosed board game is designed to teach children basic nutrition principles in a fun-filled way. The game is designed to be played by a minimum of five players and/or teams. The game board depicts a fictional community where players have the task of planting nutritional foods in each of five gardens so as to provide nourishment to various sectors of the community. Players acquire colorful magnetic fruit and vegetable tokens to plant in their assigned gardens by correctly answering nutrition-related questions asked by a game facilitator. The first player or team to collect and plant all seven of the fruit and vegetable colors is the winner of the game. The object of the game is to enhance knowledge and understanding of the principles of personal nutrition, daily food consumption and meal planning. 1. A method of playing a nutrition education board game , for five players ranging in age from five years to ten years , comprising the steps of:a) providing a board having a game playing surface, said surface imprinted with the layout of a small fictitious community, said community including a school, a post office, a hospital, a grocery store, a police station, seven streets named for weather phenomenon, and five community gardens, the community gardens comprising a metallic surface;b) providing for the selection of five individual players between the ages of five years and ten years of age to compete in playing the nutrition education board game:c) assigning a specific community garden to each player;d) providing at least forty (40) magnetized game tokens representing a variety of different-colored fruits and vegetables, said game tokens displaying six different colors:e) providing a “Pilot Rainbow” puppet-like game piece which engages in the proper watering and care of the food tokens planted in the community gardens;f) providing a plurality of laminated game cards, each card imprinted with a question, below which is imprinted with a plurality of choices of ...

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28-02-2019 дата публикации

WORD-LINKING BOARD GAME APPARATUS AND METHOD OF USE

Номер: US20190060740A1
Автор: Harris Jim
Принадлежит:

A multi-player word linking board game apparatus configured to provide a turn style word-linking game wherein a winner is declared by not reaching a pre-determined “final grid.” The apparatus includes a foldable game board have a plurality of successively numbered grids and superimposed over a background containing a variety of associating words. The apparatus further enables each participating player to challenge another's word-link and if successful forfeit a turn play. 1. A word-linking board game apparatus , the apparatus comprising:a game board including a plurality of consecutively labeled spaces arranged thereon, the consecutively labeled spaces having a start space and an end space;a plurality of distinguishable game pawns, each game pawn being assigned to at least one player and positionable in a space and moveable from one space to another as the game progresses;a timer;a plurality of playing cards, each playing card having at least one associating word on a first side; and a first player attempts to suggest a word-link associated with an associating word on a card drawn by the first player or associated with a previous word-link suggested by a previous player;', 'responsive to the first player failing to suggest a word-link before expiration of the timer without a supported challenge, a game pawn of the first player is advanced toward the end space and a next player takes a turn to suggest a another word-link; and', "the above steps are repeated until all but one player's game pawn has advanced to the end space, at which time the player whose game pawn has not advanced to the end space is declared the winner."], 'a set of instructions to guide the players to play in turn according to at least the following steps2. The apparatus of claim 1 , wherein the board includes a background containing a plurality of potential associating words.3. The apparatus of claim 1 , wherein the board further includes a specialty grid at a center of the board which is ...

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10-03-2016 дата публикации

GAME FOR AMUSEMENT AND TEACHING

Номер: US20160067591A1
Автор: Tunny Joan Cappello
Принадлежит:

An educational board-type game for a plurality of players has world currency as the primary subject matter. The object of the game is to travel the world and earn back the travel expense in 90-days. The game includes a durable, flexible, reusable, portable playing surface, a measuring device, color marker playing pieces and eraser, playing cards, rules, a guide, a log, and a storage cylinder. Players choose destinations and random select playing cards that have distance, time and money as transaction values. Players use strategic thinking to determine their moves and calculate foreign currency exchange and/or and or borrowing and lending to earn the expense of traveling to choice destinations. A primary intention of the game is to provide an enjoyable recreation activity for social interaction between family and friends. The game is an engaging learning activity for instruction in the social sciences that is programmable for use on an electronic device. 118-. (canceled)19. A board-type game comprising:a playing field surface comprising a plurality of demarcated regions; a base portion comprising a first plurality of indices, the first plurality of indices corresponding to distances between the plurality of demarcated regions in accordance with a first distance scale;', 'a first diagonal portion disposed at an angle from the base portion and comprising a second plurality of indices, the second plurality of indices corresponding to the distances between the plurality of demarcated regions in accordance with a second distance scale, the second distance scale being different than the first distance scale; and', 'a second diagonal portion disposed at an angle from the base portion and comprising a third plurality of indices, the third plurality of indices corresponding to the distances between the plurality of demarcated regions in accordance with the second distance scale;, 'a measuring device comprisinga plurality of playing pieces, each of the plurality of playing ...

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10-03-2016 дата публикации

WORD FORMING GAME AND METHODS TO PLAY THE GAME

Номер: US20160067595A1
Автор: Russocki Martin
Принадлежит:

A word-forming game and methods to play the game are disclosed. In one implementation, the method includes obtaining a plurality of game pieces amongst which at least one game piece bears a rotatable indicia on a face thereof, wherein the rotatable indicia depicts a different set of one or more letters when viewed from different viewing orientations. The method further includes linearly arranging the game pieces on a gaming surface to form a first word, wherein the first word includes a first set of one or more letters depicted by the rotatable indicia when viewed from a first viewing orientation, and rotating the at least one game piece bearing the rotatable indicia to form a second word different from the first word, wherein the second word includes a second set of one or more letters depicted by the rotatable indicia when viewed from a second viewing orientation. 1. A method of game play , the method comprising:obtaining a plurality of game pieces amongst which at least one game piece bears a rotatable indicia on a face thereof, wherein the rotatable indicia depicts a different set of one or more letters when viewed from different viewing orientations;linearly arranging the game pieces on a gaming surface to form a first word, wherein the first word includes a first set of one or more letters depicted by the rotatable indicia when viewed from a first viewing orientation; androtating the at least one game piece bearing the rotatable indicia to form a second word different from the first word, wherein the second word includes a second set of one or more letters depicted by the rotatable indicia when viewed from a second viewing orientation.2. The method of claim 1 , wherein the obtaining step further comprises:distributing a plurality of game pieces on the gaming surface such that a face-up set of game pieces have indicias thereon facing away from the gaming surface and a face-down set of game pieces have indicias thereon facing towards the game surface and hidden ...

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19-03-2015 дата публикации

Simplified closable type game board device for basic symbol and alphanumeric recognition

Номер: US20150076767A1
Автор: Milner Benedict, III
Принадлежит: Individual

My child educational board game, “Word Battle Simplified”, embodies a configuration requiring players to approach the fundamentals of literacy and numeracy by calling out spaces in a competition of take away so that, once all prepositioned and hidden game elements on opponents' targeted regions are found, the last player with symbol marked blocks in his or her playing field wins.

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17-03-2016 дата публикации

System and Methods for Generating a Game Board and Playing Games Therewith

Номер: US20160074748A1
Принадлежит:

The present disclosure relates to a system and methods for a board game in which boards, each containing multiple letters are combined in numerous combinations and configurations in order to generate and play different board games on different game boards. The object of the board game is for a player or team to place that team's colored translucent chips or tokens on letters and adjacent letters to create words, thereby creating a line or path of chips. By using this line of chips and adding to the line at each turn, the player or team can meet certain objectives, such as connecting various locations or ends on the game board, or racing from one end of the game board to the other, and other objectives as necessary to play each game. 1. A board game that incorporates a game board for generating words during game play , comprising a plurality of boards , each of said plurality of boards comprising a plurality of letters , said game board created by placing at least a first of said plurality of boards adjacent to at least a second of said plurality of boards such that some of said plurality of letters on said first board are adjacent to some of the plurality of letters on said second board , and such that words can be generated by connecting at least three letters on the first board by using the plurality of letters on the first board , words can be generated by connecting at least three letters on the second board by using the plurality of letters on the second board , and words can be generated by connecting at least three letters on both the first and second boards by using the plurality of letters on both the first and second boards , wherein during the game play , a player places a plurality of translucent colored chips on top of the plurality of letters on said first board , said second board or both said first and said second boards to create words and a path , said path being generated by the connection of the words , with the objective of the board game to be ...

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29-03-2018 дата публикации

Word Game and Method of Play

Номер: US20180085659A1
Автор: WILK Michael
Принадлежит:

A word game apparatus and method of play involving each player being represented by a set of square tiles of uniform color having various indicia imprinted thereon. Players in turn play these tiles to a game board having a grid pattern of squares. One color is declared the winner when a path of contiguous tiles of that color is formed between two end zones in accordance with the rules of the game. In some embodiments the game components are rendered using physical objects, and in other embodiments the game is implemented on computers with the game components appearing as images on electronic displays. 1. A game apparatus , comprising: a rectangular grid having a plurality of contiguous spaces arranged into columns and rows; and', a first pair of end zones disposed on opposing outer edges of the rectangular grid, and a second pair of end zones disposed on opposing outer edges of the rectangular grid, the first pair of end zones are visually distinct so as to correspond to a first set of tiles, and', 'the second pair of end zones are visually distinct so as to correspond to a second set of tiles., 'end zones disposed on outer edges of the rectangular grid, the end zones comprising], 'a board having a playing surface, the playing surface comprising2. The game apparatus according to claim 1 , wherein the first pair of end zones and the second pair of end zones cooperatively define an outer peripheral edge around the rectangular grid.3. A game apparatus for a word game claim 1 , comprising:a board having a substantially flat playing surface, a grid of a plurality of contiguous spaces disposed on the playing surface, and end zones disposed on outer edges of the grid, the end zones comprising a first pair of end zones disposed on opposing outer edges of the grid, and a second pair of end zones disposed adjacent to and between the first pair of end zones, and the first pair of end zones are marked with a first color corresponding to the first set of tiles and are assigned ...

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26-06-2014 дата публикации

Word Games Based Upon Starting First Letters and Word Relationships

Номер: US20140175745A1
Автор: Noval Charles
Принадлежит:

A word game provides players with several starting first letters and one or more association categories, the association categories may include antonyms, homophones, hyponyms, synonyms and other word relationships. A player may begin to create a word set by deriving, finding, speaking or otherwise indicating a first word and a second word, on condition that the player generated words have starting first letters issued to the player and share a predefined association category. Disclosed word games may be played upon playing boards, with cards, upon electronic devices and other platforms. 1. A method of playing a word game comprising the steps of:a) providing a first letter and a second letter to one or more players;b) providing the one or more players an association category for word sets; andc) a player creating a word set, the word set comprising a first word created by the player starting with the first letter and a second word created by the same player starting with the second letter and the first and second words having a relationship comporting to the provided association category.2. The method of wherein the provided association category is selected from the group comprising antonyms claim 1 , homophones claim 1 , hyponyms claim 1 , word relationships and synonyms.3. The method of wherein the first letter and the second letter are provided on a random basis.4. The method of wherein the one or more players are provided with three or more letters.5. The method of including the step of recording a successful construction of a word set.6. The method of including the step of using playing cards having letters and randomly issuing playing cards to the one or more players.7. The method of including the step of a issuing a plurality of personal playing cards to each of the one or more players and issuing a plurality of community cards.8. The method of including the step of a player using one personal card and one or more community cards to create one or more word ...

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06-04-2017 дата публикации

ELECTRONIC WORD GAME

Номер: US20170095729A1
Принадлежит:

An electronic word game uses a plurality of tiles and electronic rack to make one or more words. The tiles are received in a plurality of receivers in the rack enabling electronic communication between the tiles and rack. Each tile includes a display screen, a microprocessor, and communication means. The rack includes an on-off switch, microprocessor, speaker, power source, and a means of communicating with each tile. A capacitor in each tile provides power to keep the display screen on temporarily after the tile is removed from the rack. The microprocessor includes a means for selecting a word to be spelled based on the number of tiles selected to play the game (between 3 and 7 tiles), a means for determining whether a word has been formed, and a means to signal the player that a word has been formed. 1. An electronic word game system , the system comprising:a rack, the rack comprising:a body having a bottom surface, a front surface, a back surface and a pair of sides, the front surface including a plurality of receptacles therein, the receptacles sized to receive a plurality of tiles therein, each receptacle sized to receive a single tile therein, each receptacle including a plurality of contacts therein, the contacts further including a means for electronic communication with the plurality of tiles,the rack further comprising a microprocessor, a power switch, a power source, the microprocessor, power switch and power source being in electrical communication with each other;the microprocessor comprising:a means for detecting the presence of a tile within the rack;a means for determining the location of a tile within the rack;a means for communicating with the tiles;a database of words, each word having a plurality of letters; anda database of instructions for controlling the word game; anda plurality of tiles, each tile comprising:a body having:a front surface, a back surface, a plurality of sides connecting the front and back surfaces, the front surface having a ...

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12-04-2018 дата публикации

Ad-agency game

Номер: US20180099212A1
Автор: Kuhn Brent Dewitt
Принадлежит:

A game and game board which is symbolic to real life scenarios incurred within the advertising business. Each player is an ad-agency president. Each player/president attains throughout the game numerous cards each of which represent a staff member, an executive or a client/account. The cards each have a numerical value associated therewith. Each player/president tries to obtain new client/accounts and retain existing client/accounts, just like in real life. The first player/president to obtain client/accounts equal to a pre-determined monetary value wins the game. 1. An ad-agency game comprising: a game board; said game board having various playing sites arranged in a path thereon , said various playing sites including a start playing site , staff playing sites , pitch playing sites , challenge playing sites , fire playing sites , hire playing sites , nonsense playing sites , at least one airport playing site , said game board having indicia thereon identifying different cities , said game board having indicia identifying a passage point , said ad-agency game comprising: game play instructions with rules , at least one die having cities identified on each side thereof corresponding to said different cities , a pair of dice having numerical values on each side thereof , a first deck of cards entitled job seekers each of which are given a numerical value , a second deck of cards entitled executives each of which are given a numerical value , a third deck of cards having entitled clients each of which are given a monetary value , a fourth deck of cards entitled nonsense each having indicia thereon describing an unlucky/lucky circumstance , each said deck of cards being color-coded to differentiate between each said deck of cards , multiple receptacles for supporting various game pieces , said game pieces comprising: individual player icons and individual markers of which are associated with each said individual player icons.2. The ad-agency game of wherein said game ...

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02-06-2022 дата публикации

PUZZLE GAME

Номер: US20220168624A1
Принадлежит: Mesa-Davis Enterprises, LLC

A game having a playing surface with a first and second grid spaced a distance apart. Each grid has a plurality of fields arranged as a series of rows and columns that form one or more boxes, and each field of the first grid is linked to one field of the second grid that is in the same row and column as the field in the first grid. Fields are populated with images selected from image sets for each grid. Each row, column and box of each grid cannot contain identical images. Each image of the first set corresponds to only one image of the second set, and each field of the first and second grids is populated by one image of their respective image sets whereby each image inserted into each field of one grid has its corresponding image inserted into the linked field of the other grid. 1. A game comprising:a playing surface with a first grid and a second grid spaced a distance apart, each grid having a plurality of fields arranged as a series of rows and columns that form one or more boxes;a first set of images wherein each one in the first set is configured to be inserted into separate fields within the first grid and whereby each row, column and box of the first grid cannot contain identical images; anda second set of images wherein each one in the second set is configured to be inserted into separate fields within the second grid and whereby each row, column and box of the second grid cannot contain identical images,wherein each field of the first grid is linked to one field of the second grid that is in the same row and column as the field in the first grid, the amount of images in the first and second sets are equal and each image of the first set corresponds to only one image of the second set,wherein each field of the first and second grids is populated by one image of their respective first and second sets and whereby each of the images inserted into each field of one grid has its corresponding image inserted into the linked field of the other grid.2. The game of ...

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02-06-2022 дата публикации

GAMING UNIT

Номер: US20220168625A1
Принадлежит:

Disclosed is a gaming unit for a gaming system, the gaming system comprising the gaming unit and a plurality of playing pieces, each playing piece of the plurality of playing pieces comprising a magnet and having an identifier. The gaming unit comprises: a play zone for arranging one or more playing pieces of the plurality of playing pieces on the gaming unit; a control unit; and a first magnetic unit configured to generate or alter a magnetic field for magnetically affecting one or more playing pieces arranged in the play zone. The first magnetic unit being operationally connected to the control unit. The control unit is configured to detect the identifier of a playing piece arranged in the play zone and responsive to the detection of one more particular identifiers generate a control signal controlling the first magnetic unit to generate or alter a magnetic field thereby magnetically affecting one or more playing pieces in the play zone. 2. A gaming unit according to claim 1 , wherein the first magnetic unit is configured to magnetically affect the one more playing pieces in the play zone by magnetically repelling the one or more playing pieces.3. A gaming unit according to any one of the previous claims claim 1 , wherein the first magnetic unit is configured to magnetically affect the one more playing pieces in the play zone by magnetically attracting the one or more playing pieces.4. A gaming unit according to claim 1 , wherein the first magnetic unit is configured to physically move the one or more playing pieces arranged in the play zone.5. A gaming unit according to claim 4 , wherein the control unit is configured to generate a control signal configured to control the first magnetic unit to generate a time varying magnetic field configured to vibrate the one or more playing pieces arranged in the play zone.6. A gaming unit according to claim 1 , wherein the gaming unit further comprising a second magnetic unit operationally connected to the control unit and ...

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21-04-2016 дата публикации

Dimensional Strategy Game

Номер: US20160107072A1
Автор: Twigg Robert
Принадлежит:

A strategy game comprising a removable bottom with a plurality of exit tracks, a removable top plate having a plurality of entrance holes, a removable center column, a plurality of removable turnable disks having differing configurations of passageways, and a plurality of spheroid game pieces. In some examples, the bottom plate is configured to have a plurality of exit holes. In some further examples, the strategy gamed includes differing arrangements of turnable disks and varying configurations of passageways. 1) A strategy game comprising:a removable bottom plate having a bottom center aperture and a plurality of exit tracks;a removable top plate having a top center aperture and a plurality of entrance holes;a removable center column;a plurality of removable turnable disks; anda plurality of spheroid game pieces.2) The strategy game of wherein the bottom plate is configured to removably receive the center column via the bottom center aperture.3) The strategy game of wherein the top plate is configured to removably receive the center column via the bottom center aperture.4) The strategy game of wherein the top plate is offset from the topmost turnable disk of said plurality of turnable disks by 45 degrees.5) The strategy game of wherein the removable center column further comprises:a post;a flexible rod;a bottom securing means; anda top securing means.6) The strategy game of wherein the top securing means attaches to the top plate via the top center aperture and wherein the bottom securing means attaches to the bottom plate via the bottom center aperture.7) The strategy game of wherein the turnable disk further comprises:at least one vertical angled passage;at least one vertical linear passage;a disk center aperture; anda plurality of tabs.8) The strategy game of wherein the plurality of turnable disks is vertically arranged by inserting the center column into the disk center aperture of each turnable disk.9) The strategy game of wherein a turnable disk may ...

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21-04-2016 дата публикации

METHODOLOGY FOR CREATING SETS OF RELATED WORD GAMES AND PUZZLES BASED ON LINKING RATIONALLY CHOSEN LETTER PAIRS AND/OR TRIPLETS AND LINKING WORDS THAT ARE TRANSFORMATIONS OF EACH OTHER

Номер: US20160107074A1
Автор: Nicolas Edgar C.
Принадлежит:

A word game for being played among one or more participants includes a plurality of two letter word bits, each having a fixed letter combination, wherein the one or more participants attempt to create words of at least four letters by combining the word bits. 1. A method of playing a word game among one or more participants , the method comprising:(a) providing a plurality of game pieces, wherein each of the game pieces includes a two-letter word bit or a three-letter word bit, each word bit being a fixed ordered two-letter combination or three-letter combination, respectively;(b) providing a first portion of game pieces to each of the one or more participants to create a personal pool for each of the one or more participants;(c) providing a second portion of the game pieces into a supply pool; and(d) allowing each of the one or more participants to create words of at least four letters by combining the game pieces from the respective participant's personal pool.2. The method of claim 1 , wherein the game is played among a plurality of participants claim 1 , the method further comprising:(e) assigning a target number of words of at least four letters to each of the participants;(0 ending a round of play when a first of the participants creates the target number of words assigned thereto from the first of the participants' personal pool of game pieces; and(g) ending the game when a participant has won a predetermined number of rounds.3. The method of claim 2 , wherein the target number of words for each participant is based on a relative skill level of the respective participant claim 2 , the method further comprising:(h) providing each personal pool with a minimum number of game pieces required to create the target number of words assigned to the respective participant.4. The method of claim 2 , further comprising:(h) providing the winner of a round with a token, the token increasing the winner's target number of words of at least four letters by one in a subsequent ...

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09-06-2022 дата публикации

See It Say It Know It Multiplication Tables

Номер: US20220176232A1
Принадлежит:

The mechanics of See It Say It Know It Multiplication Tables involve moving pieces around a large board and discovering the product or answers by uncovering the multiplicand with dice rolls. 1. A game board kit , comprising:twelve individual game boards, each game board configured to resemble the shape of or depict a number 1-12, known as a multiplicand, wherein each number 1-12 has a corresponding game board;twelve numbers arranged on each game board, wherein the twelve numbers on each game board each correspond to a product of a multiplier, which is a number 1-12, and the multiplicand of the respective game board: andtwelve disks, each disk depicting one of a number corresponding to 1-12 and configured to cover one of the 12 numbers arranged on each game board.2. The game board kit according to claim 1 , further comprises a twelve-sided die to determine which number to uncover to reveal the product.3. The game board kit according to claim 1 , wherein the 12 numbers arranged on each game board are each depicted inside a respective disc shape on the game board.4. The game board kicked according to claim 1 , wherein each game board is configured as a puzzle.5. A method of learning multiplication tables comprising the steps of:{'claim-ref': {'@idref': 'CLM-00001', 'claim 1'}, 'a) providing the game for kids of ;'}b) rolling a die to select a number from 1 to 12;c) removing a disc that has the same number as selected by rolling the die from one of the 12 game boards and exposing the product number underneath the disk;d) repeating steps b) and c) multiple times whereby a student can memorize the product numbers associated with each multiplicand and multiplier. The applicant claims the benefit, U.S. patent application Ser. No. 16/368023 filed Mar. 28, 2019, which claims the benefit of U.S. patent application Ser. No. 15/263211, filed Mar. 28, 2019, which claims the benefit of the U.S. Provisional App. No. 62/217853, filed Sep. 12, 2015. The Applicant hereby claims the ...

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09-04-2020 дата публикации

Little Genius Producing Puzzles

Номер: US20200108307A1
Принадлежит:

The invention is a method to uplift education comprising of 4-dimensional, single- and multi layered educational puzzles, operating through 7 designs of functional relationships between the indicia (learning contents), and substrate. 1. The Little Genius Producing Puzzles—invention is a method to stimulate advancement of the IQ of users of all ages and nationalities while feeding the human's natural , voracious curiosity and stimulating an insatiable desire for self-discovery , and which consists essentially of a series of single- and multi layered educational puzzle models , of which the intended purpose is to convey the concepts , skills and knowledge of numbers up to one million , word recognition (reading skills) , and general knowledge pertaining to any subject. Each puzzle model contains a first item or items having predetermined or preselected connotation/s , which include at least one formation in the form of a picture and/or part of a picture , and/or a number and/or numbers , and/or a word and/or words , and/or a description and/or descriptions and one or more second items having relative or connective connotation/s and/or complemental formations in the form of a picture and/or part of a picture , and/or a number and/or numbers , and/or a word and/or words , and/or a description and/or descriptions and which include the structure of the substrate which include a puzzle board with depression and/or depressions and/or a plurality of loose puzzle pieces , any and all of which operate by means of one or a combination of two or more of the following designs of functional relationships between the indicia (which is the learning contents , represented by the printed matter , and which is generally item 1) , and the substrate , represented by the physical puzzle board together with the plurality of physical loose puzzle pieces , which is generally item 2:a puzzle board with depressions and a plurality of complimentary puzzle pieces both which are designed to be ...

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03-05-2018 дата публикации

Teaching Tile Set with Pictorial Characters Thereon

Номер: US20180117456A1
Автор: Liao Wen Hao
Принадлежит:

A teaching tile set with pictorial characters thereon includes a set of tiles with pictorial characters thereon and a first Chinese character tree diagram board. The first Chinese character tree diagram board has multiple first pictorial characters thereon and multiple derived relationships among the multiple first pictorial characters, and each first pictorial character is mapped to the pictorial character on one tile of the set of tiles. The pictorial characters on the set of tiles provide modern characters that pictorize Chinese characters to simulate initial forms of ancient Chinese characters. By collaborating the teaching tile set with group games to learn derived relationships of Chinese characters, recognize Chinese characters with the same root, and distinguish components of Chinese characters, the goal of facilitating learners' understanding of the way of composing Chinese characters can be realized. 1. A teaching tile set with pictorial characters thereon , comprising:a set of tiles with pictorial characters thereon, each tile of the set of tiles having a pictorial character formed thereon; anda first Chinese character tree diagram board having a first Chinese character tree diagram thereon, wherein the first Chinese character tree diagram has multiple first pictorial characters thereon and multiple derived relationships among the multiple first pictorial characters, and each first pictorial character on the first Chinese character tree diagram board is mapped to the pictorial character of one tile in the set of tiles.2. The teaching tile set as claimed in claim 1 , further comprising a second Chinese character tree diagram board claim 1 , wherein the second Chinese character tree diagram board has a second Chinese character tree diagram with multiple second pictorial characters thereon and multiple derived relationships among the multiple second pictorial characters claim 1 , each second pictorial character on the second Chinese character tree diagram ...

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25-08-2022 дата публикации

Entertaining Educational Apparatus and Method of Understating, Appreciating and Assimilating Sustainability Behaviors and Infrastructure Deployment Towards Equitable Global Sustainable Development (EGSD) From the Personal and Community Basis

Номер: US20220266124A1
Автор: Udo Victor
Принадлежит:

An educational game that allows players to navigate a board and invest in (purchase) spaces that emphasize Sustainable Development Goals to players. Additional actions by the player are dictated by Risk Taking or Global Commons cards after landing on the corresponding space. The game may be played primarily in two game modes: socialist and capitalist. Each mode dictates different ways by which the board is navigated, how proceeds are taxed for each player, how players are treated when they cannot meet financial obligations, and how to determine which player has won the game. While winning is still one goal of the game, the main takeaways from playing the game are rooted in reflection on equitable global sustainable development, the SDGs and how meeting these goals is affected by a socialist or capitalist worldview of global governance and citizens as stakeholders. 1. A board game that is playable in socialist or capitalist game modes comprising:a game board with a plurality of connected spaces around the exterior of the board, and a plurality of disconnected spaces in the center of the board;two dice;a plurality of certificates representing a player's investment in goal spaces on the game board;a deck of cards with average-to-bad outcomes when drawn by a player;a deck of cards with great-to-bad outcomes when drawn by a player;game currency;a plurality of game pieces representing a player's position on the board; anda plurality of game pieces indicating varying levels of investment in a goal space.2. The board game that is playable in socialist or capitalist game modes from claim 1 , further comprising:an electronic ledger that lists the round number, bank holdings, community contributions per player, and a player's personal game currency held.3. The board game that is playable in socialist or capitalist game modes from claim 1 , further comprising:a box bottom; anda box top.4. The board game that is playable in socialist or capitalist game modes from claim 3 , ...

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27-05-2021 дата публикации

GAME BOARD AND METHODS AND SYSTEMS FOR PROVIDING AN ENTERTAINING EXPERIENCE OF WAR BETWEEN THE PLAYERS OVER A PLURALITY OF AREAS OF A GAME BOARD

Номер: US20210154565A1
Автор: Dull Robert Franklin
Принадлежит:

Disclosed is a system and method for providing an entertaining experience of war between players over a plurality of areas of a game board. The game board includes a plurality of areas, which may be depicted as a world map, a plurality of board playing cards, and connectors, where the connector makes adjacent a first board playing card of a first playing area with a second board playing card of a second playing area. Each player is delt a plurality of holding cards including the suit assigned to that specific player. The objective of the game is for players to alternate swap requests, swapping holding cards with board playing cards until a player accumulates a winning hand including a straight flush. The defined areas and connectors on the game board increases the interaction and frequency of battles between players making it more difficult to accumulate a winning hand. 1. A method of playing a card game using a game board defined by a plurality of areas defined by playing cards from a deck of cards , wherein the object of the game is to accumulate a straight flush on one of the plurality of areas or in a player's hand , where the method comprises:a. dealing a first player a plurality of first player holding cards that are all a first suit of a deck of playing cards, where only the first suit is assigned to the first player;b. dealing a second player a plurality of second player holding cards that are all a second suit of the deck, where only the second suit is assigned to the second player;c. displaying the game board to the first player and second player, the game board comprising plurality of board playing cards from the deck of playing cards, and where the plurality of board playing cards displayed on the game board define the plurality of areas;d. receiving a swap request from a requesting player, where the requesting player is one of the first player and the second player, to swap a selected holding card from one of a requesting player's holding cards with a ...

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11-05-2017 дата публикации

Multilevel educational alphabet corresponding numbers word game

Номер: US20170128823A1
Автор: Lee Jacqueline
Принадлежит:

An educational word game designed to be played with cards or with card squares with three level and three series. The game is entertaining and competitive and functions for the entire family with its multitude of games. It is a developmental tool, a teaching tool and an ongoing learning process of vocabulary building skills. In the Level I game the three letters selected are used independently of each other in the first position of each word, Level II Game in the second position, and Level III in the third position. The first series focus on single letters for all three game levels, the second series on the double letters, and the third series on triple letters. The alphabet letters and the corresponding numbers guideline have many useful purposes. 1. A grid comprising: a plurality of spaces , series and levels for a word game.2. The grid of wherein 30 card squares have outer frames with smaller frames within claim 1 , twenty six said outer frames have three geometric figures or symbols distributed on the west and east side for matching claim 1 , double letters and triple letters are on the base of said outer frames claim 1 , with three said outer frames have the three players choice card squares and are numbered 27 claim 1 , 28 claim 1 , and 29 with the corresponding number of zeroes; each with two angled alphabet stair step designs facing each other claim 1 , one in ascending order and one in descending order with a circular device between them claim 1 , one said outer frame has the trademark card square.3. The grid of wherein 30 medium frames are attached inside said outer frames with a variety of patterns for matching and geometric figures on top for matching claim 1 , and said corresponding number of zeroes at its base claim 1 , the squares inside said pattern frames have triangle tips on all four corners claim 1 , inside said triangle tip frames are a raised square with the corresponding numbers on both side of the uppercase alphabet letter.4. The grid of ...

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21-05-2015 дата публикации

SYSTEM AND METHOD FOR GENERATING AND USING SOLVABLE PUZZLE FORMS

Номер: US20150137449A1
Принадлежит: TMGCL IP Holdings Limited

Systems and methods for solving and generating a mathematical puzzle are presented. A puzzle may comprise areas comprising mystery number regions, pair clue regions interposing pairs of mystery value numbers, and a central clue region located centrally to the mystery number region. Solving a puzzle may comprise deterministic search methods coupled with heuristic approaches. Puzzle generation may comprise adding conforming clues until a puzzle has only one possible solution, the clues chosen based on heuristics for adding clues while minimizing incremental change in puzzle difficulty; or reducing the number of solutions/partial solutions to the puzzle. 1. A computer-implemented method for solving a puzzle , the puzzle comprising at least one area , the at least one area comprising a plurality of mystery number regions and a plurality of clue regions , the plurality of clue regions including one or more pair clues interposing the mystery number regions , the method comprising: identifying a plurality of clues associated with the plurality of clue regions, each of the plurality of clues associated with at least one pair of mystery number regions having a plurality of potential values, the identifying based at least in part on attempting to solve the puzzle using a deterministic search of potential solutions;', 'selecting a first clue from the plurality of clues based at least in part on the clue being associated with a pair of mystery number regions having a least number of potential values; and', 'assigning a pair of candidate values to the pair of mystery number regions associated with the first clue; and, 'performing, by a computer, a first set of operations comprisingperforming, by the computer, the first set of operations using a version of the puzzle that contains the assigned pair of candidate values.2. The method of claim 1 , wherein the deterministic search comprises: selecting a first area of the puzzle from the at least one area based at least in part on the ...

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30-04-2020 дата публикации

Word Game

Номер: US20200129848A1
Принадлежит:

A word game played among players includes a series of word challenges having at least one round. A first round includes randomly selecting a first and a last letter, each player attempting to generate a valid word that begins with the first letter and ends with the last letter, and awarding points to each player based on a length of the corresponding valid words and a default value per letter of the valid words. A bonus round may include randomly selecting an intermediate letter, each player attempting to generate a valid bonus word that includes the first, last, and intermediate letters, awarding points to each player based at least on a length of the corresponding valid bonus words and a default value per letter of the valid bonus words, and resetting all points awarded in the word challenge for each player that fails to generate a valid bonus word. 1. A method of playing a word game among a plurality of players , the method comprising:playing a series of word challenges comprised of one or more rounds, wherein a first round includes:randomly selecting a first letter from a predetermined set of first letters;randomly selecting a last letter from a predetermined set of last letters;each player attempting to generate a valid word that begins with the first letter and ends with the last letter; andawarding points to each player based on a length of the corresponding valid words and a default value per letter of the valid words.2. The method according to claim 1 , further comprising:comparing the length of each valid word generated by corresponding players; and based on the comparison, identifying a player that generates the longest word as a winner of the round.3. The method according to claim 2 , further comprising:awarding no points to each player that generates an invalid word or that does not generate a word.4. The method according to claim 1 , further comprising: randomly selecting an intermediate letter from a predetermined set of intermediate letters;', 'each ...

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10-06-2021 дата публикации

Neuro Puzzles

Номер: US20210170266A1
Автор: Karen Shawe
Принадлежит: Neuro Puzzles, LLC

An alternative to a traditional single solution puzzle is disclosed. Under the puzzle system of the present invention, each tab fits into each pocket, thereby allowing the user to build creatively rather than attempt to solve. The puzzle system of the present invention is useful for all, and it is optimal for young children, aging and cognitively impaired adults.

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24-05-2018 дата публикации

Sudoku Board Facilitating Picking Up of the Tiles, Sudoku Kit and Method for Producing the Sudoku Board

Номер: US20180140937A1
Автор: Mortelmans Rosa
Принадлежит:

The current invention concerns an Sudoku gameboard and a method for producing one. Said gameboard is a sheet comprising a top side which is provided with a plurality of elongate, parallel and equidistant grooves extending at least partially across said top side, said grooves having a predetermined depth and a width to allow tilting of the Sudoku tiles by pressing near the edge of one. The simple relief in the form a groove allows the gameboard to be manufactured easily and speedily. Lastly, it comprises a kit for playing Sudoku, comprising a gameboard and suitable Sudoku tiles. 115-. (canceled)16. Gameboard for playing Sudoku by placing and removing Sudoku tiles on and from said gameboard , whereby said gameboard is a substantially planar , preferably square or rectangular , sheet , comprising a top side which is provided with a plurality , preferably 7 , 8 or 9 , of elongate , parallel and equidistant grooves , said grooves having a predetermined depth and a width to allow tilting of the Sudoku tiles when partially pushed into the grooves of the gameboard , preferably up to a minimal tilting angle between the gameboard and the tilted tile of at least 10° , more preferably said minimal tilting angle being at least 30° , characterized in that the grooves extend uninterruptedly across the top side of the gameboard.17. Gameboard for playing Sudoku according to claim 16 , whereby the top side of the gameboard is provided with visually discernible markings indicating a grid of cells each for placing a Sudoku tile on claim 16 , whereby said markings comprise a first set of parallel lines and a second set of parallel lines perpendicular to said first set of parallel lines claim 16 , and whereby the grooves have a first lateral edge along which the lines of the first set extend.18. Gameboard for playing Sudoku according to claim 16 , wherein the grooves have a second lateral edge which is beveled or chamfered claim 16 , preferably whereby said beveled or chamfered second ...

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16-05-2019 дата публикации

WORD-FORMING AND WORD-GUESSING GAME

Номер: US20190143196A1
Автор: Fechser Ted J.
Принадлежит:

A method for playing a word-forming and word-guessing board game () between at least a first player and a second player includes (i) each of the players selecting a letter tile set (), a card deck () and a dice set (); (ii) each of the players utilizing a predetermined number of letter tiles () from their letter tile set () to form a word that is hidden from each of the other players; (iii) the first player utilizing their card deck () and their dice set () to win an opportunity to guess the word of any of the other players; and (iv) the first player making a guess of the word of any of the other players. 120-. (canceled)21. A game to be played by at least a first player and a second player , the game comprising:a first tile pole; anda first letter tile set including a plurality of first letter tiles, each of the plurality of first letter tiles of the first letter tile set being configured to be pivotably positioned on the first tile pole, the first player stacking at least a portion of the plurality of first letter tiles of the first letter tile set vertically on the first tile pole to form a first word.22. The game of further comprising a second tile pole claim 21 , and a second letter tile set including a plurality of second letter tiles claim 21 , each of the plurality of second letter tiles of the second letter tile set being configured to be pivotably positioned on the second tile pole; wherein the at least a portion of the plurality of first letter tiles of the first letter tile set are positioned relative to one another so that the first word is spelled out vertically from top to bottom on the first tile pole; and wherein the second player stacks at least a portion of the plurality of second letter tiles of the second letter tile set vertically on the second tile pole to form a second word claim 21 , the at least a portion of the plurality of second letter tiles of the second letter tile set being positioned relative to one another so that the second word is ...

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31-05-2018 дата публикации

Word Forming, Strategy and Chance Game

Номер: US20180147482A1
Принадлежит: Individual

This invention is a novel game that combines player skills in forming large words, strategy and chance. The game utilizes physical or virtual single letter tiles, a game board and chance types as game components. The goal of the game is to get the most points. Letter tiles are used to create words and points are assigned for these words based on the product of the number of letters in the word and the number on a multiplier chance type. Multiplier chance types can be positive or negative whole numbers, or zero. Large words can be easily made from a large number of letter tiles per player turn, a large pool of letter tiles, and a large number of spaces on the board. Bonus word, swap tile and bankrupt chance types add chance to the player scores. The chance types make the game more enjoyable than other word forming games.

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09-06-2016 дата публикации

Game assemblies with launching game pieces

Номер: US20160158637A1
Автор: Damon R. Saddler
Принадлежит: Mattel Inc

A game assembly for forming words with letters. Players take turns launching a chip onto a lettered tile on a game surface or into a receiving portion of tower, in which case the player may select a desired letter. The first player to spell out a word based on the letters corresponding to lettered tiles bearing chips and the player's letter selection, collects all of the chips corresponding to the lettered tiles used to form the word. The last player with all of the chips wins the game. The game assembly includes chips, chip launchers, a game surface, and a tower placed on the game surface. The tower comprises receiving and discharging portions. The receiving portion comprises a cavity formed within the tower and the discharging portion comprises a sliding surface surrounding the cavity and angled downwardly toward the game surface to discharge a chip onto the game surface.

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07-06-2018 дата публикации

Board Game and Method of Playing

Номер: US20180154247A1
Автор: Sarr Thierry
Принадлежит:

A board game and method of playing includes a game board having an upper surface. A plurality of sleeves is positioned on the upper surface and each has a category indicia positioned thereon. Each of a plurality of point markers represents a point value. Question cards include a question and answer thereon related to one of the category indicia such that each category indicia includes multiple ones of the question cards. The question cards are removably positioned in the sleeves having an associated one of the category indicia. A plurality of category selectors is included and each has indicia thereon relating to one of the category indicia. Each of the category selectors comprises a loose member. A shaker releasably holds the category selectors and randomly releases one of the category selectors. An order selector provides random number selection to determine an order of play. 1. A game assembly comprising:a game board having an upper surface;a plurality of sleeves being positioned on said upper surface, each of said sleeves having a category indicia positioned thereon, wherein each sleeve include a different one of said category indicia than said other ones of said sleeves;a plurality of point markers, each of said point markers representing a point value;a plurality of question cards, each of said question cards having a question and answer thereon related to one of said category indicia such that each category indicia includes multiple ones of said question cards, each of said question cards being removably positioned in one sleeves including an associated one of said category indicia;a plurality of category selectors, each said category selectors having indicia thereon relating to one of said category indicia, each of said category selectors comprising a loose member;a shaker releasably holding said category selectors, said shaker being configured to randomly release one of said category selectors; andan order selector being provided and providing random ...

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07-06-2018 дата публикации

BOARD GAME

Номер: US20180154248A1
Автор: Duprey Becky
Принадлежит: QT3.14 LLC

A method of playing a board game includes a game board arranged as a grid. The board is set up before play where certain playing squares include first or second indicia such that respective numbered tiles with matching indicia may be randomly placed on the certain playing squares. Players may then perform a series turns placing tiles having a third indicia on the board in a single straight line using at least one of the numbered tiles already placed on the board. The tiles must create one or more linear sequences wherein the sum of the numbered tiles within each linear sequence equals a predetermined value. Points are awarded to the player based at least in part on the number of linear sequences created during the turn. The winner may be the player with the highest total awarded points at the end of the game. Other aspects are also provided. 1. A method of playing a board game having at least two players , the board game comprising a game board arranged as a grid of a plurality of playing squares , wherein the plurality of playing squares includes a first set of playing squares having a first indicia , a second set of playing squares having a second indicia , and a third set of playing squares having a third indicia; a first set of numbered tiles having the first indicia; a second set of numbered tiles having the second indicia; and a third set of numbered tiles having the third indicia , the method comprising:A) placing a respective number of numbered tiles from the first set of numbered tiles on each playing square in the first set of playing squares;B) placing a respective number of numbered tiles from the second set of numbered tiles on each playing square in the second set of playing squares;C) placing the third set of numbered tiles in a draw pool;D) each of the at least two players removing a predetermined number of numbered tiles from the draw pool to form respective player pools; i) passes on the current turn to a next successive player, wherein the next ...

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07-06-2018 дата публикации

Crossword and Anagram Game and Method of Playing Such a Game

Номер: US20180154249A1
Автор: Wik Dennis
Принадлежит:

A method of playing a combination crossword and anagram game is disclosed. By manipulating movable tabular letter tiles or their digital, electronic or other equivalents, players take turns building a single free-form grid of intersecting words, crossword style, on any suitable surface. Each letter in each new word is worth one point, so game play favors long words. There is no game board, so the grid can grow in any direction, without constraint. Words are not locked in place, so they can be relocated at will to a different part of the grid in order to make room for the placement of new words. Furthermore, any individual word in the grid can be changed into another word by the addition and/or subtraction of letters, or even detached from the grid so that its letters can be used to create a new word. The game encourages and rewards anagrams. 1. A method of playing a crossword and anagram game , without a game board , further comprising the steps of:(a) spreading a determined number of letter tiles face down out on a playing surface to form a stockpile, each of said letter tiles having a letter of the alphabet on one face, the other face being blank;(b) players each drawing one of said letter tiles from the stockpile in order to determine the order of play, the player drawing the letter tile with the letter closest to the beginning of the alphabet taking the first turn, play thereafter passing to the left;(c) players returning said drawn letter tiles to said stockpile, face down, scrambling the letter tiles of said stockpile, each player then drawing a determined number of said letter tiles and placing said drawn letter tiles onto letter trays configured to hold said letter tiles in a semi-upright position, out of sight of other players;(d) the first player turning a determined number of said letter tiles in said stockpile face up on the playing surface to form a common pile, the component letter tiles of said common pile thereafter being available to each player at ...

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23-05-2019 дата публикации

MATHEMATICAL BOARD GAME

Номер: US20190151747A1
Автор: Idemudia John O.
Принадлежит:

An instructive board game combining solving mathematical questions and making moves on a board in the manner of the well-known game of Tic Tac Toe is disclosed. The board displays mathematical values to be used in an operation in one location, and possible mathematical results in an array at another location. After one player selects a mathematical value, another player selects another mathematical value which will when subjected to the operation, will yield a mathematical result corresponding to a result shown at a desired location on the board. The second player then occupies that location. Players attempt to occupy abutting locations arranged three in a row, vertically, horizontally, or diagonally. In one implementation, the game gives players practice in solving quadratic equations. 1. A method of playing a board game having board positions presented as occupiable spaces , the method comprising:displaying a choice of selectable numeric values; having a first player select a first selectable numeric value,', 'having a second player select a second selectable numeric value,', 'performing a mathematical operation utilizing the first selectable numeric value and the second selectable numeric value,', 'displaying a plurality of resulting numeric values each in one of the occupiable spaces, wherein each one of the resulting numeric values is a mathematical result of performing the mathematical operation using a unique two of the selectable numeric values,', 'designating that occupiable space having therein the resulting numeric value particular to the first selectable numeric value and the second selectable numeric value as being occupied by the second player;, 'performing a plurality of reiterative game operations, wherein each individual reiterative game operation of the plurality of reiterative game operations comprises'}performing additional ones of the reiterative operations, wherein roles of the first player and the second player are exchanged in each of the ...

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08-06-2017 дата публикации

SYSTEM AND METHOD OF PLAYING WORD GAMES

Номер: US20170157502A1
Автор: SANICO ALVIN
Принадлежит:

The present invention is a system and method of playing word games wherein any letter of the alphabet can be switched to another by simple 180-degrees rotation. This unique feature fundamentally changes the usual manner by which word games are played. The resultant increase in available choices enhances user experience by providing more chances for beginners and more challenges for advanced players. In the embodiment described herein, elements of word games and solitaire are combined to provide a product that has both entertainment and educational values. 1. The system and method of playing word games wherein 13 characters collectively represent all the 26 letters of the English alphabet.2. The system and method of playing word games wherein any letter can be instantly switched to another by simple 180-degrees rotation of the component on which the character according to is affixed.3. The system and method of playing word games wherein the components according to are comprised of cards or other comparable elements such as tiles.4. The system and method of playing word games wherein the components according to are either actual or virtual in nature and used in tabletop or electronic versions of the games claim 3 , respectively.5. The system and method of playing word games wherein each component according to has a designated numerical point value based on the rotational position of the character thereon.6. The system and method of playing word games wherein the rotational position according to can be changed in the tabletop versions by physical manipulation and in the electronic versions by tapping or clicking of the components.7. The solitaire word game embodiment of the present invention claim 5 , comprising: 50 actual or virtual cards with characters thereon claim 5 , each of which can be used as either one of two letters of the English alphabet.8. The game according to wherein 30 out of 50 cards represent vowel letters and 40 out of the same set of 50 cards ...

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18-06-2015 дата публикации

Conversational Board Game

Номер: US20150165307A1
Автор: Clausen Audrey
Принадлежит:

A conversational board game for assisting people in starting a meaningful conversation on topics such as culture, race, and ethnicity. The conversational board game generally includes a board with a plurality of spaces including a start space and an end space. A plurality of cards are provided; each of the cards having a score on its first side and a question on it second side. Using the board, cards, and one or more player pieces, a variety of games may be played which are adapted to elicit meaningful conversations among the players on topics such as race, quality, and cultures. 1. A conversational board game , comprising:a board;a plurality of spaces on said board;a plurality of player pieces for traversing said board; anda plurality of cards, each of said cards including a question related to a topic.2. The conversational board game of claim 1 , wherein said topic relates to race.3. The conversational board game of claim 1 , wherein said plurality of spaces are arranged in a spiral configuration on said board.4. The conversational board game of claim 3 , wherein said plurality of spaces includes a start space and an end space.5. The conversational board game of claim 4 , wherein said start space is positioned at an outer portion of said plurality of spaces and wherein said end space is positioned at a center of said plurality of spaces.6. The conversational board game of claim 6 , further comprising an extra space.7. The conversational board game of claim 1 , wherein said topic relates to equality.8. The conversational board game of claim 1 , wherein each of said cards includes a score on a first side thereof.9. The conversational board game of claim 8 , wherein said question is positioned on a second side of each of said cards.10. A method of playing a conversational board game claim 8 , comprising:providing a board having a plurality of spaces including a start space and an end space;providing a plurality of cards, wherein each of said cards includes a score ...

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24-06-2021 дата публикации

ARITHMETIC EDUCATIONAL GAME

Номер: US20210187384A1
Автор: Wells Rexie
Принадлежит:

An arithmetic educational game, including a game board, including a plurality of first colored shapes disposed on at least a portion of a front surface of the game board, a plurality of second colored shapes disposed on at least a portion of the front surface of the game board, a plurality of third colored shapes disposed on at least a portion of the front surface of the game board, and a plurality of fourth colored shapes disposed on at least a portion of the front surface of the game board, a ball to propel toward the game board, such that the ball connects to at least one of the plurality of first colored shapes, the plurality of second colored shapes, the plurality of third colored shapes, and the plurality of fourth colored shapes, and a plurality of cards to be drawn in response to the ball connecting to at least one of the plurality of first colored shapes and the plurality of second colored shapes. 1. An arithmetic educational game , comprising: a plurality of first colored shapes disposed on at least a portion of a front surface of the game board, such that the plurality of first colored shapes comprise hooks and loops, a magnet, and an adhesive,', 'a plurality of second colored shapes disposed on at least a portion of the front surface of the game board, such that the plurality of second colored shapes comprise hooks and loops, a magnet, and an adhesive,', 'a plurality of third colored shapes disposed on at least a portion of the front surface of the game board, such that the plurality of third colored shapes comprise hooks and loops, a magnet, and an adhesive, and', 'a plurality of fourth colored shapes disposed on at least a portion of the front surface of the game board, such that the plurality of fourth colored shapes comprise hooks and loops, a magnet, and an adhesive;, 'a game board, comprisinga ball to propel toward the game board, such that the ball connects to at least one of the plurality of first colored shapes, the plurality of second colored ...

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04-09-2014 дата публикации

SUDOKU ARRAYS

Номер: US20140248929A1
Принадлежит: TUFTS UNIVERSITY

Provided herein is technology relating to generating a Sudoku array and particularly, but not exclusively, to methods and systems for generating a Sudoku array for a puzzle or for encrypting data. 151.-. (canceled)52. A method for generating a Sudoku array , the method comprising:1) generating a Latin square;2) shuffling elements of the Latin square according to a permutation sequence.53. The method of wherein the shuffling comprises shuffling rows and/or columns.54. The method of further comprising:a) band swapping and/or stack swapping;b) providing a parameter set as inputs for the method;c) generating a parameter set from an encryption key and providing the parameter set as inputs for the method;d) generating a parameter set from an encryption key using a pseudo-random number generator or a linear congruential generator and providing the parameter set as inputs for the method;e) generating a parameter set from an encryption key using a discrete logistic map and providing the parameter set as inputs for the method; and/or [{'sub': '0', '1) a first parameter xin the interval [0, 1] and a second parameter r in the interval [3.6, 4] for generating a logistic chaotic sequence, wherein an element of the logistic chaotic sequence is output from a discrete logistic map;'}, '2) a third parameter m to define the size of the Sudoku array; and', '3) a fourth parameter t to define a number of iterations to produce an element from the discrete logistic map,', 'and providing the parameter set as inputs for the method., 'f) generating a parameter set from an encryption key comprising55. The method of wherein the Sudoku array is an array comprising more than 2 dimensions.56. A method for encrypting a plaintext comprising:{'claim-ref': {'@idref': 'CLM-00052', 'claims 52'}, '1) generating a Sudoku matrix according to the method of ; and'}2) transforming the plaintext to produce a ciphertext.57. The method of wherein the transforming comprises whitening the plaintext with the Sudoku ...

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01-07-2021 дата публикации

CROSSWORDS GAME AND METHOD

Номер: US20210197092A1
Автор: Small Mark H.
Принадлежит:

A timed word game played on a game board. Words are formed from a predetermined set of alphabet letter tiles, including wild tiles exchangeable for alphabet letters. The exact same set of tiles (level playing field) is provided to each player playing the DAILY CHALLENGE. Thus, the DAILY CHALLENGE competition is based solely on skill. Each tile has a value of “1”, “2” or “3”, indicated by color. Words may stand alone or be intersecting. A total score is determined from word cumulative tile value with a deduction for misspelled words. Higher point words receive bonus points. The tile set may have multiple tiles of the same letter, with the same or different values. A total score is displayed at games end, the words made and respective scores may be viewed and/or printed. Top scores for each day's DAILY CHALLENGE are published. 1. A crosswords game competition system based solely on the skill of a player , playable by multiple players , individually , the system comprising in an iteration of play:a) selecting a set of game tiles, the game tiles being all provided at the beginning of an iteration of play, the set of game tiles including alphabet letters and wild tiles exchangeable for any letter tiles, wherein the game tiles each have an assigned point value;b) selecting a grid board for placement of the set of game tiles;c) providing for each instance of the game in response to a request by a player, the set of game tiles and the grid board to the player to initiate an instance of play; the same set of tiles and grid board being provided during an iteration of the game;d) permitting, for a predetermined time after the player has initiated an instance of play, the player to arrange the game tiles on the grid board to make words both horizontally and vertically, either with two words sharing a common letter, or not, with the objective of achieving the highest total score in the instance of play;e) at the end of the predetermined time, calculating for the player a word ...

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21-06-2018 дата публикации

Word Forming Game for Large Words

Номер: US20180169511A1
Автор: Gulotty, JR. Robert J.
Принадлежит:

This invention is a novel word forming board game that uses a unique combination of features that enables and rewards large word formation. In addition, chance is used to make the outcome less predictable and more fun for players of all skill levels. The game apparatus includes a larger number of board spaces, a large number of letter tiles, and chance components (multiplier, bonus word, swap card and swap tiles chance types). The method of play uses a large number of letter tiles per player hand, and the ability to exchange letter tiles at the end of each turn. The basis of the word points is the word length which rewards large word formation. The multiplier chance types amplify the impact of forming large words on the player score, with multiplier values as high as 10 and as low as −10, distributed so lesser skilled players can win more often. 1. A word forming game apparatus comprising:a. a pool of 150 to 300 letter tiles including the alphabet of the English or other language and one or more blank tiles,b. a game board containing 650 to 841 board spaces which allow the placement of letter tiles to form words of one or more letter tiles,c. a deck of cards of 50-54 cards that contains chance types,d. chance types which include one or more of bonus word, swap cards, swap tiles and multiplier chance types,e. multiplier cards which include positive, zero, and negative value cards with values of −10 to 10,f. multiplier cards with numerical values of −10, −5, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 and/or 10.2. A word forming game apparatus of claim 1 , which is a physical or virtual based game.3. A method of play which uses the apparatus of comprising:a. players selecting letter tiles from 12 to 16 letter tiles in their hand in each turn from which they form a word,b. players placing one or more of the letter tiles on the game board in the available board spaces to create a word on the board (once one word is on the board, new words must be built off of an existing word on the ...

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28-05-2020 дата публикации

BOARD GAMES TO PROMOTE SPEECH AND LANGUAGE DEVELOPMENT

Номер: US20200164267A1
Автор: Franklin Lori
Принадлежит:

The invention relates to devices and methods designed to promote speech and language development and, in particular, learning upper and lower case letters, shapes, colors, numbers and phonemes to improve articulation. Phonemes, which form one of the basic building blocks of speech, are distinguishing speech sounds that differentiate one word from another, e.g. the sounds “d” and “t” in the words “bid” and “bit” and are the smallest phonetic units that can carry meaning. 1. A device for promoting speech and language development among young children comprisinga game board,magnetic pieces,cards,number box, andplastic shapes.2. The device according to claim 1 , wherein the magnetic pieces represent lower and upper case letters claim 1 , shapes claim 1 , colors claim 1 , numbers and phonemes.3. The device according to claim 1 , wherein a board game comprises a board that is assembled from magnetic pieces into a shape of phonemes.4. The device according to wherein the device is used for learning upper and lower case letters claim 1 , primary and secondary colors claim 1 , numbers and phonemes in order to improve articulation claim 1 , for practicing target phoneme(s) claim 1 , to improve articulation of young children claim 1 , to learn shapes including circle claim 1 , square claim 1 , triangle claim 1 , oval claim 1 , trapezoid claim 1 , hexagon claim 1 , octagon claim 1 , and to learn the alphabet claim 1 , upper case letters on the front claim 1 , and lower case letters on the back of each board.5. A method of promoting speech and language development among young children claim 1 , including steps ofletters identification,verbal label of letters,pronunciation of letters,recognition of letters sound at the beginning and/or at the end of single words, consonant-vowel-consonant sound sequences, including words like cat, can, and fun.6. The method of claim 5 , wherein the board game has the initial claim 5 , medial claim 5 , and final level.7. The method of claim 5 , ...

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18-09-2014 дата публикации

PUZZLE GREETING CARD

Номер: US20140265123A1
Автор: Morrow Denise
Принадлежит: WISE CAT, LLC

A puzzle greeting card is provided. The puzzle greeting card includes a character search puzzle formed on a first portion of the greeting card, and a hidden message puzzle formed on a second portion of the greeting card. The character search puzzle includes a plurality of characters and a list of character groupings found within the plurality of characters. The character search puzzle is completed by finding and encircling the listed character groupings, and the hidden message puzzle is completed using the un-encircled characters from the completed character search puzzle. 1. A puzzle greeting card comprising:a character search puzzle formed on a first portion of the greeting card, said character search puzzle comprising a plurality of characters and a list of character groupings found within said plurality of characters; anda hidden message puzzle formed on a second portion of the greeting card,wherein said character search puzzle is completed by finding and encircling said character groupings, and the hidden message puzzle is completed using un-encircled characters from the completed character search puzzle.2. The puzzle greeting card of claim 1 , wherein the characters comprise letters and the hidden message puzzle comprises a series of spaces claim 1 , said hidden message puzzle being completed by sequentially filling in the spaces with the un-encircled letters claim 1 , thereby forming a message.3. The puzzle greeting card of claim 1 , wherein the hidden message puzzle comprises a series of spaces and a decipher key that correlates characters from the character search puzzle with letters to be used in the hidden message puzzle claim 1 , said hidden message puzzle being completed by sequentially filling in the spaces with letters correlated with the un-encircled characters claim 1 , thereby forming a message.4. The puzzle greeting card of claim 1 , wherein the greeting card comprises a folded card claim 1 , wherein said first portion comprises an outer surface ...

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30-06-2016 дата публикации

WORD GAME AND SYSTEM AND METHODS FOR PLAYING THE WORD GAME

Номер: US20160184696A1
Автор: Hughes Dwayne Scott
Принадлежит:

A first set of letters may be assigned to a first player who may be prompted to form a first word using at least one of the first set of letters. A validity of the first word formed by the first player may be determined. When the first word is valid, a flag may be moved from a first position to a second position towards a first finish line based on the first word formed by the first player. If the second position is not beyond the first finish line, the second player may be prompted to form a subsequent word using a last letter of the first word and at least one of a second set of letters. The flag may be moved, based on the subsequent word formed by the second player, to a subsequent position towards a second finish line associated with the second player. 1. A method of playing a word game comprising:receiving a first word formed by a first player using at least one of a first set of letters assigned to the first player;determining that the first word formed by the first player is a valid word;moving in response to the determination that the first word is the valid word, a flag from a first position to a second position towards a first finish line associated with the first player based on the first word formed by the first player;determining whether the second position is beyond the first finish line;receiving, in response to the determination that the second position is not beyond the first finish line, a second word formed by a second player using a last letter of the first word and at least one of a second set of letters;moving, based on the second word formed by the second player, the flag from the second position to a third position towards a second finish line associated with the second player;determining whether the third position is beyond the second finish line; andreceiving, in response to the determination that the second position not beyond the second finish line, a third word formed by the first player using a last letter of the second word and at ...

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09-07-2015 дата публикации

WORD GUESSING GAME HAVING LETTERS ASSOCIATED WITH GRID POSITIONS

Номер: US20150190708A1
Принадлежит:

In a word guessing game, letters are grouped into words and the letters are associated with game positions. A player selects game positions and, if a letter is located at a selected game position, the letter is revealed to the player. The player may then attempt to guess the word which the letter is a part of. In a multi-player game, the player who determines all of the other player's words first is declared the winner. In a single player game, the player may be declared a winner if they determine all of the words within a period of time or number of position selections or guesses. 1. A method of playing a game via an electronic gaming device having at least one video display , a controller and one or more user input devices , said controller configured to:a) cause said video display to display a plurality of letter positions;b) associate alphabetical letters with one or more of said letter positions, said plurality of letters grouped into combinations forming words;c) receive a selection of a designated letter position from a player via one of said user input devices;d) if said designated letter position has an associated letter, reveal the letter to the player by said at least one video display;e) after revealing the letter to the player, receive a guess from said player of the word the player believes said letter is associated with; andf) determine if said player has correctly guessed said word.2. The method in accordance with further comprising the step of repeating steps c)-e) at least one time if said player has not correctly guessed all of said words.3. The method in accordance with wherein said electronic gaming device includes a wager accepting device and including the step of accepting a wager from said player to play said game and claim 1 , if said player is correctly guesses all of said words claim 1 , declaring said player a winner of said game and awarding winnings to said player.4. A method of playing a two-player word game using at least one game ...

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13-07-2017 дата публикации

TILES ON SHAPES PUZZLE GAME

Номер: US20170197140A1
Автор: Greenawalt Thomas H.
Принадлежит:

A tile-on-shape puzzle game is disclosed using a plurality of unique shape designs having one or more tile projections disposed on one or both faces of the shape. The tile projections are adapted to fit in a recess on a play tile. Optional play cards are used to provide clues or shape designations and scores. Shapes are played to form a puzzle, with each player selecting where to place a shape, thereby forming a unique puzzle each time the game is played. Tiles must fill every play space on a shape to form a word or numerical/shape sequence. Gameplay provides a means to simultaneously generate and solve puzzles. Play options include competitive or cooperative play, and may be varied based on age and skill level, such as limiting the word or sequence direction to left-right, up-down, diagonal, or a combination thereof, or forming pathways with the puzzle. 1. A tile-on-shape puzzle game comprising: an upper face;', 'a plurality of edges, where the plurality of edges is at least three linear edges, circumferential edges, or combination of linear edges and circumferential edges;', 'a lower face;', 'a play indicia disposed on the upper face;, 'at least one tile, wherein the tile further comprises a shape surface having a first face and a second face;', 'a plurality of shape edges, where the plurality of shape edges is at least three linear edges, circumferential edges, or combination of linear edges and circumferential edges; and', 'at least one recess disposed on the first face, wherein the recess is dimensioned to fit on the at least one tile or a projection extending from the at least one tile., 'a plurality of playing shapes, further comprising2. The tile-on-shape puzzle game of claim 1 , wherein the play indicia is a letter claim 1 , number claim 1 , color claim 1 , shape claim 1 , fruit claim 1 , animal claim 1 , character claim 1 , icon claim 1 , math equation operator claim 1 , board game play icons claim 1 , board game play instructions claim 1 , candy claim 1 , ...

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18-06-2020 дата публикации

Multi-Player Crosswords Game

Номер: US20200188798A1
Автор: Small Mark H.
Принадлежит: SMALL GAMES CO.

A timed word game played on a game board. Words are formed from a predetermined set of alphabet letter tiles, including wild tiles exchangeable for alphabet letters. The exact same set of tiles (level playing field) is provided to each player playing the DAILY CHALLENGE. Thus, the DAILY CHALLENGE competition is based solely on skill. Each tile has a value of “1”, “2” or “3”, indicated by color. Words may stand alone or be intersecting. A total score is determined from word cumulative tile value with a deduction for misspelled words. Higher point words receive bonus points. The tile set may have multiple tiles of the same letter, with the same or different values. A total score is displayed at games end, the words made and respective scores may be viewed and/or printed. Top scores for each day's DAILY CHALLENGE are published. 1. A crossword game system , playable by multiple players , individually , comprising:a set of alphabet letter tiles, said tiles each being assigned a number value between one and three (1, 2, 3);a set of three wild tiles, each being assigned a number value between one and three, on an exclusive basis;wherein each wild tile is interchangeable with an additional alphabet letter tile of the player's selection, said interchanged alphabet letter tile being assigned the same number value as said wild interchanged tile;wherein said set of alphabet letter tiles can have plural tiles of the same alphabet letter and the same or different number values;a grid board for making words and crosswords with said tiles;wherein each player has an individual dedicated grid board;wherein each player is provided with the same identical set of alphabet letter tiles and three wild tiles with the same identical set of corresponding point values, said set of alphabet letter tiles remaining unchanged once a game is started and until said game is completed; andwherein each player's total score is counted after the player has completed the game, as a function of word ...

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19-07-2018 дата публикации

WORD FORMING GAME AND METHODS TO PLAY THE GAME

Номер: US20180200612A1
Автор: Russocki Martin
Принадлежит:

A word-forming game and methods to play the game are disclosed. In one implementation, the method includes obtaining a plurality of game pieces amongst which at least one game piece bears a rotatable indicia on a face thereof, wherein the rotatable indicia depicts a different set of one or more letters when viewed from different viewing orientations. The method further includes linearly arranging the game pieces on a gaming surface to form a first word, wherein the first word includes a first set of one or more letters depicted by the rotatable indicia when viewed from a first viewing orientation, and rotating the at least one game piece bearing the rotatable indicia to form a second word different from the first word, wherein the second word includes a second set of one or more letters depicted by the rotatable indicia when viewed from a second viewing orientation. 1. A method of game play , the method comprising:obtaining a plurality of game pieces amongst which at least one game piece bears a rotatable indicia on a face thereof, wherein the rotatable indicia depicts a different set of one or more letters when viewed from different viewing orientations;linearly arranging the game pieces on a gaming surface to form a first word, wherein the first word includes a first set of one or more letters depicted by the rotatable indicia when viewed from a first viewing orientation; androtating the at least one game piece bearing the rotatable indicia to form a second word different from the first word, wherein the second word includes a second set of one or more letters depicted by the rotatable indicia when viewed from a second viewing orientation.2. The method of claim 1 , wherein the obtaining step further comprises:distributing a plurality of game pieces on the gaming surface such that a face-up set of game pieces have indicias thereon facing away from the gaming surface and a face-down set of game pieces have indicias thereon facing towards the game surface and hidden ...

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20-07-2017 дата публикации

Word games anyone can win & more better bananagrams, boggle, and scrabble games

Номер: US20170203201A1
Автор: III Guy L., McClung
Принадлежит:

Methods and apparatuses for word games in which a non-acting player may score points based on a score awarded to an acting player. 1. A method for playing a word game , the word game playable by a plurality of players ,the plurality of players comprising at least a first player and a second player,the word game comprising a game piece location structure, the game piece location structure having multiple game piece locations, the multiple game piece locations including a first plurality of first game piece locations each with a location designator indicating the first player and a second plurality of game piece locations each with a location designator indicating the second player, each location designator either preprinted on the game piece location structure or created on the game piece location structure before the game commences, the word game further comprising a plurality of lettered game pieces each placeable on a game piece location of the game piece location structure and positionable adjacent each other to form words produced by the players, a first group of the plurality of lettered, game pieces having indicia thereon indicating the first player and a second group of the the method comprising', 'the players receiving point scores of game points for producing a word,, 'plurality of lettered game pieces having indicia thereon indicating the second player,'}the first player producing a first word, the first player producing the first word using at least one lettered game piece, the first player producing the first word toy placing the at least one lettered game piece on a game piece location of the game piece location structure and positioning the at least one lettered game piece to spell out the first word, the first word produced toy the first player alone in a first turn,the first player receiving a first point score of game points for production of the first word,the second player taking no action in the game during the first player's production of the ...

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25-06-2020 дата публикации

NUMBER PUZZLE BOARD GAME

Номер: US20200197788A1
Автор: WANG Yi
Принадлежит:

A puzzle game including a number map having a 9×9 grid filled 9 number sets, where each number set includes the numbers 1 through 9. The 9 number sets form unique shapes comprised of 9 grid squares, where each number from each number set is connected at a side of a square in the grid to the other numbers in the set. Corresponding to each number set is a tile group comprised of 9 transparent tiles of the same color, where each tile group is a different color. To solve the puzzle every tile must be placed adjacent a tile of the same color within a single number set. Same color tiles must be placed on a different number within a single number set. The puzzle is solved when each number set is covered by tiles of the same color and the grid completely covered by tiles. 1. A number puzzle , comprising:a case including a frame and a door having a window; wherein the frame and the door are connected by a hinge;the frame having a frame recess, defined by a plurality of walls;the frame recess being shaped and sized to contain a number map;the number map containing a grid comprised of grid sections;{'b': '1', 'wherein a plurality of number sets are comprised of grid numbers, wherein the grid numbers are sequential integers beginning at and each number set contains identical numbers;'}wherein each grid number is contained in a grid section;wherein each number set is connected on the grid such that each number from a number set shares a side of the grid section with a different number from the number set;the frame recess containing a grid pad on top of the number map for receiving a plurality of transparent colored tiles;wherein the grid pad has grid pad recesses; wherein each grid pad recess accepts a single transparent colored tile; wherein the grid pad recess has a step to separate the transparent colored tile from the number map; the grid pad having apertures to allow for visibility of numbers on the number map;wherein the grid pad mates with a grid cover; wherein the grid ...

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04-07-2019 дата публикации

GAME DEVICE

Номер: US20190201780A1
Автор: JANG Chang Woo
Принадлежит:

Provided is a game device which can be used for education, play or the like, in which, when three or more chips having the same colors or shapes are placed in a column by allowing a player to insert the chips having at least two types of colors or shapes into input holes (slots) formed at the upper parts of each column, a game is won. This device may have a shape enabling the game to be played by using one surface and at least two surfaces while rotating a body if necessary, and to a shape enabling the game to be played by further using an upper surface. This device can have a structure enabling a game to be played by placing the chips on the outer surfaces of a cube, and enabling various games to be played by allowing space division to be clarified. 1. A game device comprising:{'b': 30', '140', '10', '20, 'a first surface () among one or more surfaces each of which is provided with a slot () for inserting chips, which are tools for education or gaming, and which comprises three or more columns () and three or more rows () (3*3); and'}{'b': 50', '15', '16, 'a second surface () which shares one column among the left end column () and right end column () of the first surface, is provided with a slot for inserting the chips, and includes three or more columns and three or more rows (3*3).'}2. The game device of claim 1 , further comprising at least one surface among:{'b': 40', '30, 'a third surface () which is provided opposite to the first surface (), is provided with a slot for inserting chips, and includes three or more columns and three or more rows; and'}{'b': 40', '30, 'a fourth surface () which is provided opposite to the second surface (), is provided with a slot for inserting the chips, and includes three or more columns and three or more rows.'}3304050601516. The game device of claim 2 , wherein columns of each of the plurality of surfaces ( claim 2 , claim 2 , claim 2 , and ) claim 2 , which are respectively provided with slots for inserting the chips claim ...

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04-07-2019 дата публикации

System and Methods for Generating a Game Board and Playing Games Therewith

Номер: US20190201781A1
Принадлежит:

The present disclosure relates to a system and methods for a board game in which boards, each containing multiple letters are combined in numerous combinations and configurations in order to generate and play different board games on different game boards. The object of the board game is for a player or team to place that team's colored translucent chips or tokens on letters and adjacent letters to create words, thereby creating a line or path of chips. By using this line of chips and adding to the line at each turn, the player or team can meet certain objectives, such as connecting various locations or ends on the game board, or racing from one end of the game board to the other, and other objectives as necessary to play each game. 1. A board game that incorporates a game board for generating words during game play , comprising a plurality of boards , each of said plurality of boards comprising a plurality of letters , said game board created by placing at least a first of said plurality of boards adjacent to at least a second of said plurality of boards such that some of said plurality of letters on said first board are adjacent to some of the plurality of letters on said second board , and such that words can be generated by connecting at least three letters on the first board by using the plurality of letters on the first board , words can be generated by connecting at least three letters on the second board by using the plurality of letters on the second board , and words can be generated by connecting at least three letters on both the first and second boards by using the plurality of letters on both the first and second boards , wherein during the game play , a player places a plurality of translucent colored chips on top of the plurality of letters on said first board , said second board or both said first and said second boards to create words and a path , said path being generated by the connection of the words , with the objective of the board game to be ...

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13-08-2015 дата публикации

Math Challenger

Номер: US20150224391A1
Принадлежит: KIDAXIS LLC

A math game helps children learn and practice the four basic arithmetic operations. The gaming pieces of the math game include a box container, a supporter, a plurality of pawns, a first set of dice, a second set of dice, a game board and an instruction sheet. The first set of dice includes two dices with each in a dodecahedron shape and labeled of a number of 1-12 on its faces. The second set of dice includes two dices with each in an icosahedron shape and labeled of a number of 1-20 on its faces. The game board comprises a central square and 28 small squares surrounding the central square. The pawns move along the route made of the small squares that include Start/Finish square, bonus squares and special action squares. 1. A collection of gaming pieces for playing a math game , comprisinga box container;a supporter;a plurality of pawns;a first set of dice;a game board; andan instruction sheet.2. The collection of gaming pieces for playing a math game as set forth in claim 1 , whereinsaid box container is in a cuboid shape; andsaid box container comprises a surface area that is equal to an area of said game board.3. The collection of gaming pieces for playing a math game as set forth in claim 1 , whereinsaid supporter comprises a surface area that is equal to an area of said game board.4. The collection of gaming pieces for playing a math game as set forth in claim 1 , whereineach member of said plurality of pawns has a different color.5. The collection of gaming pieces for playing a math game as set forth in claim 1 , further comprisinga second set of dice.6. The collection of gaming pieces for playing a math game as set forth in claim 5 , whereinsaid first set of dice comprises two first set dices;said second set of dice comprises two second set dices;said two first set dices have different colors; andsaid two second set dices have different colors.7. The collection of gaming pieces for playing a math game as set forth in claim 6 , whereineach of said two first ...

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19-08-2021 дата публикации

PRIMULAM

Номер: US20210252376A1
Автор: May Michael Paul
Принадлежит:

A board game incorporating the Ulam Spiral in which players compete to advance along a square spiral path of natural numbers via the prime numbers which are color coded according to the order of the subsequence of primes to which they belong. A player can occupy only one position on the board at any one time, and the player's position is determined by the prime index total that is accumulated via the roll of a die at each turn. The first player to reach the first prime number above some predetermined point on the natural number line wins the game. 1. A board game comprising:a game board that incorporates the Ulam Spiral as the pathway of natural numbers along which a player advances via the prime numbers on the path.2. A board game comprising:{'claim-ref': {'@idref': 'CLM-00001', 'claim 1'}, 'the board game in wherein the prime numbers and/or their associated indexes are enclosed within squares or other shapes that are filled or otherwise marked with a color according to the prime number subsequence to which they belong.'}3. A board game comprising:{'claim-ref': {'@idref': 'CLM-00002', 'claim 2'}, "the board game in wherein the prime number subsequences identified by color code on the game board include the inventor's prime number sequences A333242, A333243, and A333244 which are published by the Online Encyclopedia of Integer Sequences."}4. A board game comprising:{'claim-ref': {'@idref': 'CLM-00001', 'claim 1'}, 'the board game in which includes a game board positional token for each player that is color coded to identify each individual player and their location on the board.'}5. A board game comprising:{'claim-ref': {'@idref': 'CLM-00004', 'claim 4'}, "the board game in which includes a colored die for each player that matches the color of the player's positional token to keep track of which player has rolled a die and which token gets moved."}6. A board game comprising:{'claim-ref': {'@idref': 'CLM-00001', 'claim 1'}, 'the board game in which includes a ...

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16-08-2018 дата публикации

SUDOKU GAME BOARD KIT AND METHOD

Номер: US20180229106A1
Автор: Mathews Richard
Принадлежит:

A board game kit includes a Sudoku board, a set of board markers, and a plurality of standard six-sided dice. The board game kit is useful for providing a Sudoku board game for competitive play by a plurality of players. 1. A board game kit for competitive play by a plurality of players , the board game kit comprising:a Sudoku board including a parent grid defined by nine sub-grids arranged 3-by-3 on the Sudoku board, the plurality of sub-grids each including nine cells segmented into rows and columns arranged 3-by-3 within its respective sub-grid;a set of board markers, each board marker having two sides and being configured for removable placement of one of the two sides on an individual cell of the Sudoku board, each board marker including a number indicia on a first side having a first format and the number indicia on a second side having a second format, the first format distinguishable from the second format, the set of two-sided board markers including at least nine two-sided board markers indicating each number between one and nine; anda plurality of standard six-sided dice.2. The board game kit of claim 1 , further comprising a marker storage pouch configured to retain the board markers.3. The board game kit of claim 1 , wherein each cell is square in shape.4. The board game kit of claim 1 , wherein each board marker is square in shape.5. The board game kit of claim 1 , wherein each board marker is a tile-shaped and is sized and dimensioned to cover each individual cell.6. The board game kit of claim 1 , wherein each board marker is made of a plastic.7. The board game kit of claim 1 , further comprising a board marker holder configured to retain the board markers during competitive play.8. The board game kit of claim 7 , wherein the board marker holder is further configured to obscure the number indicia on the board markers from at least one of the plurality of players.9. The board game kit of claim 1 , wherein each board marker has a footprint ...

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06-11-2014 дата публикации

WORD FORMATION GAME

Номер: US20140327209A1
Автор: Mizanoski Wilma D.
Принадлежит: Commercial Technology LLC

A word formation game using a grid pattern to define a plurality of grid space, a plurality of tiles having various letters and associated numerical point values imprinted thereon, and having a root word, preferably the word “EXTRACTOR,” disposed on grid spaces, with the goal of such word game being to earn and accumulate more points than the other players by the game's end. The game provides for removing letters of words already formed in the grid spaces to form new words via simple extraction or by extracting and adding a new letter in place of the extracted letter. 1. A method for facilitating the play of a game adapted to form words out of lettered tiles , the method comprising the steps of:providing a grid pattern defining a plurality of grid spaces;providing a set of lettered tiles to each player in a plurality of players;determining a turn for each player in the plurality of players; andduring the turn of each player, forming at least one word on the grid pattern by using one or both of the steps of assigning at least one lettered tile to a corresponding at least one grid space and unassigning at least one lettered tile from a corresponding at least one grid space.2. The method of claim 1 , further comprising the steps of:providing a root word disposed within a contiguous line of grid spaces, wherein each letter of the root word is disposed in a distinct one of the grid spaces; andrequiring the player with the first turn to form a word by assigning at least one lettered tile in the word to at least one grid space in the contiguous line.3. The method of claim 2 , further comprising the step of providing the root word as “EXTRACTOR.”4. The method of claim 1 , further comprising the step of indicating which letter was represented by an unassigned lettered tile in the associated former grid space.5. The method of claim 4 , further comprising the step of forbidding assigning lettered tiles to any grid spaces which was previously assigned to an identical lettered ...

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17-09-2015 дата публикации

System and method for physically interactive board games

Номер: US20150258428A1
Автор: Ronen Horovitz
Принадлежит: EYECUE VISION TECHNOLOGIES Ltd

A system and method for capturing images of a game space, detecting word or letter tiles added to the game space by a player, calculating a value of the added words or letters and adding the value to the score of the player during whose turn the letters or words were added.

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07-09-2017 дата публикации

WORD-FORMING AND WORD-GUESSING GAME

Номер: US20170252639A1
Автор: Fechser Ted J.
Принадлежит:

A method for playing a word-forming and word-guessing board game () between at least a first player and a second player includes (i) each of the players selecting a letter tile set (), a card deck () and a dice set (); (ii) each of the players utilizing a predetermined number of letter tiles () from their letter tile set () to form a word that is hidden from each of the other players; (iii) the first player utilizing their card deck () and their dice set () to win an opportunity to guess the word of any of the other players; and (iv) the first player making a guess of the word of any of the other players. 1. A method for playing a multi-player board game between at least a first player and a second player , the method comprising:each of the players selecting a letter tile set, a card deck and a dice set;each of the players utilizing a predetermined number of letter tiles from their letter tile set to form a word that is hidden from each of the other players;the first player utilizing their card deck and their dice set to win an opportunity to guess the word of any of the other players; andthe first player making a guess of the word of any of the other players.2. The method of wherein the card deck of each of the players includes a card identifier that distinguishes each card deck from each of the other card decks.3. The method of wherein the dice set of each of the players includes a dice identifier that distinguishes each dice set from each of the other dice sets.4. The method of wherein each card deck includes a plurality of Dice Cards claim 1 , a plurality of Dice+Letter Cards claim 1 , a plurality of Letter Cards claim 1 , and a plurality of Power Cards.5. The method of wherein each player chooses one or more cards from their card deck during a Draw Round until they find one of a Dice Card and a Dice+Letter Card.6. The method of wherein each player utilizes the one of a Dice Card and a Dice+Letter Card found during the Draw Round to determine a number of dice to ...

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22-08-2019 дата публикации

Relationships game

Номер: US20190255425A1
Принадлежит: Individual

A game designed to facilitate the formation of new relationships and deepen existing relationships by accomplishing an assigned task within the game. The game involves the players' personalities, traits, emotions, and opinions. Players gather evidence, alibis, or other information needed to solve a mystery by making inquiries and exchanging information. The game has two general formats: the “Networking” format being a setting in which any of eight or more players visit other players or settings to gather and exchange information in order to acquire evidence used to solve a mystery; and the “Family” format being a setting for up to ten players, the players gathering around a playing surface and answering personal questions, sharing and learning information about each other in exchange for evidence used to solve a mystery by considering Alibis and Evidence.

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21-09-2017 дата публикации

RETRACTABLE GRABBER DEVICE AND GAME

Номер: US20170266545A1
Автор: Berk Dustin
Принадлежит:

A game comprising a hand-held device and a retractable magnetic grabber connected to the hand-held device by a flexible cord or string. A person using the educational game may pull on the grabber to extend it to a desired length, and then proceed to attach the grabber to any one of a plurality of targets. When a target or group of targets have been attached to the grabber, the person may then press a pressure sensitive button on the hand-held device, and the grabber is retracted back to the hand-held device at a self-controlling speed. The targets may be magnetized pieces covered with a dry-erasable material, allowing a parent or teacher to write on the pieces the desired responses to educational questions posed to a person. Some embodiments may include a timer and wireless communications for tracking interactivity.

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27-09-2018 дата публикации

GAME FOR AMUSEMENT AND TEACHING

Номер: US20180272229A1
Автор: Tunny Joan Cappello
Принадлежит:

An educational board-type game for a plurality of players has world currency as the primary subject matter. The object of the game is to travel the world and earn back the travel expense in 90 days. The game includes a durable, flexible, reusable, portable playing surface, a measuring device, color marker playing pieces and eraser, playing cards, rules, a guide, a log, and a storage cylinder. Players choose destinations and randomly select playing cards that have distance, time and money as transaction values. Players use strategic thinking to determine their moves and calculate foreign currency exchange and borrowing and lending to earn the expense of traveling to choice destinations. A primary intention of the game is to provide an enjoyable recreation activity for social interaction between family and friends. The game is an engaging learning activity for instruction in the social sciences that is programmable for use on an electronic device. 1. An amusement and teaching apparatus , specifically a board-type game for a plurality of players , comprising:a playing field surface having a measureable graphic with a plurality of demarcated regions;a measuring device that measures distance between the plurality of demarcated regions on the playing field surface;a plurality of playing pieces, each characterized by a different erasable color element, that mark game play;a first plurality of playing cards, characterized by a first type corresponding to a demarcated region;a second plurality of playing cards characterized by a second type different than the first type and corresponding to a demarcated region;a third plurality of playing cards characterized by a third type different than the first type and the second type;a game guide rules and log comprising the game playing system data;a portable storage container configured to enclose the game playing components;whereby the game playing components are constructed of a treated polypropylene film characterized by the ...

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18-12-2014 дата публикации

METHOD, ELECTRONIC DEVICE IMPLEMENTABLE APPLICATION AND ELECTRONIC DEVICE FOR PLAYING A MARKER GAME

Номер: US20140367912A1
Автор: HOUDE Andre
Принадлежит:

The present relates to a method, computer program, and electronic device for playing a marker game. A grid having a plurality of cells is displayed. A subset of the plurality of cells is displayed in a first particular visual appearance representing obstacles. Another subset of the plurality of cells is displayed in a second particular visual appearance representing exits. At least two markers are also displayed in cells of the grid. User commands are received for creating a path corresponding to a series of adjacent cells from one of the markers to one of the exit cells. Each user command is verified to ensure the user command respects predetermined rules. When the predetermined rules are respected, a path indicator is displayed in each of the adjacent cells. The predetermined rules include the adjacent cell does not correspond to one of the cells representing obstacles and the adjacent cell does not already display one of the path indicators. 1. A method for playing a marker game , the method comprising:displaying a grid having a plurality of cells;displaying a subset of the plurality of cells in a first particular visual appearance for representing obstacles;displaying another subset of the plurality of cells in a second particular visual appearance for representing exits;displaying at least two markers in cells not having the first or second particular visual appearance;receiving user commands for creating a path corresponding to a series of adjacent cells between one of the markers and one of the exit cells;verifying whether each of the user command respects predetermined rules; anddisplaying in each of the adjacent cells a path indicator when the predetermined rules are respected,wherein the predetermined rules include the adjacent cell does not correspond to one of the cell representing one of the obstacles, and the adjacent cell does not already display one of the path indicators.2. The method of claim 1 , wherein each path indicator is a numerical value ...

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06-10-2016 дата публикации

Accent games and gaming systems

Номер: US20160287976A1
Принадлежит: Utter Nonsense LLC

A method is disclosed of playing a game involving with use of accents, which can include distributing phrase cards to a plurality of players, the selection of an accent, the statement of a phrase (from one of the distributed phrase cards) by each of the plurality of players using the selected accent, and the selection of a winner based on the players' stated phrases. In addition, systems are disclosed for administering a game. For example, a system may include at least two card decks (e.g. phrase cards and accent cards). In another example, a system may include display module(s) to display a list of selected accents/phrases. In certain examples, the module(s) may include a microphone to record a spoken phrase, and may convert and transmit the spoken phrase, play it in another location(s), and then and measure/record the response of other users.

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05-10-2017 дата публикации

Spelling Game Kit and Method

Номер: US20170282053A1
Автор: Malis Cindy
Принадлежит:

The present disclosure provides a word game kit. The word game kit includes a plurality of theme playboards and a set of letter tiles. Each theme playboard is labeled with a theme and marked with a grid of crosswords corresponding to the theme. Each crossword includes a plurality of letter spaces. Each letter tile is dimensioned to be placed on a letter space. The set of letter tiles includes a number of letter tiles with letter-types that match the number of letter-types shown in the letter spaces. The present disclosure also provides a method for playing an interactive spelling game between a plurality of players including a first player and a second player. 1. A word game kit comprising:a plurality of theme playboards, each theme playboard labeled with a theme and marked with a grid of crosswords corresponding to the theme, each crossword comprising a plurality of letter spaces; anda set of letter tiles, each letter tile dimensioned to be placed on a letter space, the set consisting of a number of letter tiles with letter-types that match the number of letter-types shown in the letter spaces.2. The kit of wherein each theme playboard comprises shaded areas void of words.3. The kit of comprising a master-batch of letter tiles; anda guidecard corresponding to each theme playboard, the guidecard having a list with the number of each letter-type present on the letter spaces.4. The kit of wherein the guidecard comprises instructions for retrieving the letter tiles from a master-batch of letter tiles to produce the set letter tiles.5. The kit of comprising a plurality of mats for holding letter tiles selected from the set by respective players during play of the game.6. The kit of wherein players alternate selecting letter tiles from their respective mats and place the selected letter tile on a letter space having the same letter-type as the letter-type of the selected letter tile.7. The kit of comprising a plurality of tokens wherein a player earns a token by placing ...

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20-10-2016 дата публикации

Puzzle Game

Номер: US20160303470A1
Автор: Brian W. Diamond
Принадлежит: Individual

Embodiments of the instant invention are directed to a solvable puzzle game including a matrix having N 2 unfilled cells arranged in N rows, N columns, and N sub-matrices, whereby each sub-matrix can be formed from N continuous unfilled cells. Each unfilled cell can be fillable with one indicia selected from N discrete indicia to provide a filled cell; and each row, column, and sub-matrix can be fillable with one indicia set which consists of one each of the N discrete indicia. The solvable puzzle game can be solved by providing a minimum number of filled cells which renders each remaining unfilled cell fillable with only one indicia selected from the N discrete indicia to satisfy a matrix condition whereby each row, column, and sub-matrix can be filled with one indicia set which consists of one each of the N discrete indicia.

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19-10-2017 дата публикации

CIRCULAR LOGIC GAME

Номер: US20170296911A1
Автор: Kunz Mark David
Принадлежит:

A circular logic puzzle The “CIRCULAR” puzzle has similarities to Sudoku and Latin squares in problem solving, and in this new circular format the many different varieties of game play and playing surfaces can be produced gives many new challenges and perspectives for those who enjoy solving logic puzzles. 1. A game comprising:a playing surface carrying indicia of a circular grid defined by a number of concentric circular lines disposed in a spaced apart relation and a number of radial lines extending in a spaced apart relation from a center of the circular grid and intersecting the concentric circular lines; wherein the number of concentric circular lines is equal to the number of radial lines;a plurality of fields defined between an adjacent pair of radial lines and an adjacent pair of circular lines, wherein a row is defined by the plurality of fields between the adjacent pair of radial lines, and a ring of circles is defined by the plurality of fields between the adjacent pair of circular lines; anda set of unique characters, wherein a number of unique characters within the set is equal to the number of radial lines; wherein only one character may occupy a single field.2. The game of claim 1 , wherein any adjacent field cannot contain an identical character.3. The game of claim 2 , wherein the fields within each row contain one of each character within the set.4. The game of claim 3 , wherein the fields within each ring of circles contain one of each character within the set.5. The game of claim 4 , further comprising:indicia indicating a random pattern on the circular grid, the random pattern defining a number of contiguous fields corresponding to the number of radial lines.6. The game of claim 5 , wherein the fields within the random pattern contain one of each character within the set.7. The game of claim 5 , wherein the random pattern is defined by a discrete set of fields.8. The game of claim 5 , wherein the random pattern is defined by an overlapping set ...

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19-10-2017 дата публикации

WORD GUESSING GAMES FOR MARKET RESEARCH

Номер: US20170296931A1
Принадлежит:

A system is described for a computer-based word-guessing game that can be used to elicit market-research data, specifically sentiment and awareness data. The two-person game involves a clue giver and a guesser, each playing on their own mobile device. The clue giver sends clues to induce the guesser to guess a given target word or phrase before a countdown clock runs out. The clues used and the guesses made can be analyzed to reveal the opinions and knowledge that the players have about products, brands, and people. The game features a novel mechanic in which the clue words are categorized according to how obvious they are. Using more-obvious clues causes the countdown clock to decrement faster, thereby making the game play more strategic and entertaining, while also incentivizing the clue giver to use less-obvious, sentiment-oriented words that are more useful for market-research purposes. 1. A system for a guessing game comprising:a means for pairing two players;a first graphical interface with which a first player of the guessing game can give clues to a second player to induce him to guess a target word;a first database for recording said clues;a second graphical interface with which a second player of the guessing game can view the clues sent by the first player and can enter guesses for the target word;a second database for recording said guesses;a means for recording a cost incurred for giving each clue;an indication in the first graphical interface of the cost associated with each clue.2. The system of wherein:the cost incurred for giving each clue reflects the obviousness of the clue.3. The system of wherein:a shared countdown clock visible in the first graphical interface and in the second graphical interface indicates the time remaining for the players to play one game.4. The system of wherein:the cost incurred for giving each clue is a specific adjustment to the shared countdown clock.5. The system of wherein:the cost incurred for giving each clue is ...

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27-10-2016 дата публикации

WORD GAME WITH MULTI-SIDED PIECES WITH NOTCHES FOR INTERLOCKING OF THE PIECES AT VARIOUS ANGLES

Номер: US20160310835A1
Автор: KIM DOUGLAS SHIN
Принадлежит:

Game apparatus comprising a plurality of multi-sided, game and base pieces having notches whereby the pieces may be interlocked, and said pieces having two faces with indicia or other markings on at least some of the faces whereby words and/or equations and/or other things can be formed along horizontal and/or vertical and/or diagonal axes by placing game pieces adjacent to each and/or game pieces and/or base pieces interlocked into each other. Methods for playing games with said apparatus in two and/or three dimensions is disclosed. 1. A game apparatus comprising a plurality of game pieces and base pieces , the game pieces having a front face , a back face and a plurality of sides with at least two sides having a notch and/or indentation and/or cut-out opening on said sides with each notch and/or indentation and/or cut-out opening being closed some distance from said side , at least some of the front faces having an appearance , letter , indicia or markings on their faces and at least some of the back faces having an appearance , indicia or markings on their faces , each base piece having a plurality of sides and at least one notch and/or indentation and/or cut-out and/or opening on at least one of the plurality of sides with each notch and/or indentation and/or cut-out opening being closed some distance from said side , at least some of the front faces having the same appearance , indicia or markings as the appearance , indicia or markings on their back faces whereby a game piece can be interlocked at an angle with a base piece to hold the game piece in a stable manner and whereby two or more game pieces can be interlocked with each other to form one or more words , numbers , formulae , equations and/or other things along a vertical axis or axes perpendicular to the surface on which the interlocked game piece and base piece rest and/or parallel to the surface on which the interlocked game piece and base piece rest.2. The apparatus of wherein the game is board-less ...

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03-11-2016 дата публикации

WORD GAME AND SYSTEM AND METHODS FOR PLAYING THE WORD GAME

Номер: US20160317908A1
Автор: Hughes Dwayne Scott
Принадлежит:

A first set of letters may be assigned to a first player who may be prompted to form a first word using at least one of the first set of letters. A validity of the first word formed by the first player may be determined. When the first word is valid, a flag may be moved from a first position to a second position towards a first finish line based on the first word formed by the first player. If the second position is not beyond the first finish line, the second player may be prompted to form a subsequent word using a last letter of the first word and at least one of a second set of letters. The flag may be moved, based on the subsequent word formed by the second player, to a subsequent position towards a second finish line associated with the second player. 1. A method of playing a word game comprising:receiving a first word formed by a first player using at least one of a first set of letters assigned to the first player;determining that the first word formed by the first player is a valid word;moving in response to the determination that the first word is the valid word, a flag from a first position to a second position towards a first finish line associated with the first player based on the first word formed by the first player;determining whether the second position is beyond the first finish line;receiving, in response to the determination that the second position is not beyond the first finish line, a second word formed by a second player using a last letter of the first word and at least one of a second set of letters;moving, based on the second word formed by the second player, the flag from the second position to a third position towards a second finish line associated with the second player;determining whether the third position is beyond the second finish line; andreceiving, in response to the determination that the second position not beyond the second finish line, a third word formed by the first player using a last letter of the second word and at ...

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09-11-2017 дата публикации

EDUCATIONAL CARD GAME SYSTEM

Номер: US20170319948A1
Принадлежит:

An educational card game, designed primarily for children. A designated deck of cards are broken into several sets, with, the respective sets designated on the backs of the cards. The front of the cards has at feast one colored symbol. The cards, and therefore symbols on the cards, can be designated as number, letter, shape, image or other symbol, depending on what the child is to team from that particular deck of cards. The cards are meant to be played as one of a number of games, so that players can learn while having fun. In one embodiment, a player with a deck of cards attempts to match either the color or symbol of a card atop a “play” pile. 1. An educational card deck , comprising a set of cards divided into at least three sets of cards ,wherein the from of each card of the deck has at least one primary symbol in one of several pre-selected colors, and wherein the primary symbol is a letter, a vowel or a letter combination the vowel is a part of, or a word with, a vowel, a number, a shape or image, a blended phonic consonant or a word containing the blended phonic consonant,and wherein the back of each card of the deck has a color-coded label designating which of the at least three sets it belongs to, andwherein each respective set is comprised of three to ten cards, andwherein the primary symbols each respective set of cards are within a pre-determined cognitive range of difficulty for a typical child to learn, andwherein the respective color-coded sets of cards are grouped into a pre-determined progressive series of cognitive ranges of difficulty for a typical child, such that the sets are capable of teaching a typical child the sets of primary symbols in a cumulative manner.2. An educational card deck according to claim 1 , wherein the primary symbol is a shape claim 1 , and the shape is a circle claim 1 , square claim 1 , or other polygonal shape.3. An educational card deck according to claim 1 , wherein the primary symbol is a shape or image claim 1 , and ...

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