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Небесная энциклопедия

Космические корабли и станции, автоматические КА и методы их проектирования, бортовые комплексы управления, системы и средства жизнеобеспечения, особенности технологии производства ракетно-космических систем

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Мониторинг СМИ

Мониторинг СМИ и социальных сетей. Сканирование интернета, новостных сайтов, специализированных контентных площадок на базе мессенджеров. Гибкие настройки фильтров и первоначальных источников.

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Форма поиска

Поддерживает ввод нескольких поисковых фраз (по одной на строку). При поиске обеспечивает поддержку морфологии русского и английского языка
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Применить Всего найдено 5256. Отображено 100.
15-10-2019 дата публикации

Пазл

Номер: RU0000193134U1

Полезная модель относится к занимательным играм-головоломкам и может быть использована для тренировки внимания, памяти, воображения, развития логического и образного мышления и мелкой моторики. Пазл содержит множество деталей с фрагментами цветного изображения на одной стороне, выполненных с возможностью взаимного сопряжения для образования целого цветного изображения. Одни детали выполнены в виде смысловых фигур, имеющих формы узнаваемых образов. Другие детали выполнены произвольной формы с элементами взаимного сопряжения в виде выступов и углублений, по меньшей мере, часть которых имеет узнаваемую форму, сходную с формой фрагментов смысловых фигур. Смысловые фигуры равномерно размещены по полю пазла между деталями произвольной формы. Техническим результатом является расширение арсенала занимательных и развивающих игр, за счет создания новой конструкции пазла с широкими игровыми возможностями. 7 з.п. ф-лы, 6 ил. РОССИЙСКАЯ ФЕДЕРАЦИЯ (19) RU (11) (13) 193 134 U1 (51) МПК A63F 9/10 (2006.01) ФЕДЕРАЛЬНАЯ СЛУЖБА ПО ИНТЕЛЛЕКТУАЛЬНОЙ СОБСТВЕННОСТИ (12) ОПИСАНИЕ ПОЛЕЗНОЙ МОДЕЛИ К ПАТЕНТУ (52) СПК A63F 9/10 (2019.05) (21)(22) Заявка: 2019121154, 06.07.2019 (24) Дата начала отсчета срока действия патента: (73) Патентообладатель(и): Шестакова Юлия Дмитриевна (RU) Дата регистрации: 15.10.2019 Приоритет(ы): (22) Дата подачи заявки: 06.07.2019 (45) Опубликовано: 15.10.2019 Бюл. № 29 1 9 3 1 3 4 R U (54) ПАЗЛ (57) Реферат: Полезная модель относится к занимательным играм-головоломкам и может быть использована для тренировки внимания, памяти, воображения, развития логического и образного мышления и мелкой моторики. Пазл содержит множество деталей с фрагментами цветного изображения на одной стороне, выполненных с возможностью взаимного сопряжения для образования целого цветного изображения. Одни детали выполнены в виде смысловых фигур, имеющих формы узнаваемых образов. Другие детали выполнены Стр.: 1 произвольной формы с элементами взаимного сопряжения в виде выступов и углублений, ...

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12-01-2012 дата публикации

Complete inner and outer jigsaw puzzle

Номер: US20120007310A1
Автор: William C. Schulte
Принадлежит: LATE FOR SKY PRODUCTIONS CO Inc

A jigsaw puzzle is provided with a plurality of inner puzzle pieces defining a complete inner jigsaw puzzle depicting a preselected object, and a plurality of outer puzzle pieces defining a complete outer jigsaw puzzle depicting a frame around an opening having the shape of the preselected object.

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19-01-2012 дата публикации

Puzzle with Polycubes of Distributed and Low Complexity for Building Cube and Other Shapes

Номер: US20120013072A1
Принадлежит: Individual

An assembly puzzle comprising different polycubes that can be arranged to form a cube comprising sixty-four unit cubes. Included in the puzzle are polycubes of a sufficiently distributed complexity to allow meaningful hints to be given without actually providing a solution. Furthermore, the polycubes can be arranged in different configurations to build a wide variety of shapes other than a cube.

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09-02-2012 дата публикации

Craps game

Номер: US20120034970A1
Автор: Bart Stephens
Принадлежит: Megaroll LLC

Certain inventive embodiments disclosed herein relate to an optional side bet in a game of Craps. Certain embodiments discussed herein provide a Craps player with the possibility of winning a large pay-out based upon the number of rolls a shooter makes before a seven-out. Conventional wagers in Craps are dependent on what number the shooter rolls. Some embodiments of the present invention provide a new method of wagering a side bet that is dependent on how many times a shooter rolls before a seven-out occurs.

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16-02-2012 дата публикации

Adult-themed toss game

Номер: US20120038109A1
Автор: Brent Andrew Battista
Принадлежит: Individual

An adult-themed toss game includes a target board having target holes for receiving tossed projectile objects, the tossed projectile objects earning points for a player when tossed through the target holes. The target board includes a front target board surface bearing a depiction of a woman, the depiction visually suggesting a plurality of bodily openings, each target hole being located in place of a visually suggested bodily opening. Each target opening is assigned a point value and two or more teams can compete by tossing the projectiles through the target openings to accumulate a winning score.

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15-03-2012 дата публикации

Self-contained dice shaker system

Номер: US20120061913A1
Принадлежит: INTERNATIONAL GAME TECHNOLOGY

The disclosure relates generally to different devices, methods, systems, and computer program products for a self-contained dice shaker assembly. The self-contained dice shaker assembly may include a container device defining an opening into an interior configured for receipt of one or more dice and a sensor assembly in communication with the container interior. The sensor assembly may be configured to monitor, in accordance with one or more predetermined parameters, the shake quality of the dice in the container during a shaking event. The self-contained dice shaker assembly may include an identification assembly operable to identify the outcome of a respective outcome face of each die associated with the outcome of a shaking event.

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19-04-2012 дата публикации

Puzzle with color rules

Номер: US20120091658A1
Автор: Erel Milshtein
Принадлежит: Individual

Puzzles characterized by colored pieced with unique shapes. The unique shapes of the pieces include more than one polygonal shape. The pieces can be jointly assembled into a tiling configuration in various ways allowing for large number of solutions. The puzzle pieces are placed on a flat board with a frame which matches the edges of the various pieces. The puzzle pieces can be jointly assembled to the frame. The object of the puzzle is to fill the board with all the pieces while following specific color restriction rule and predefined starting point.

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31-01-2013 дата публикации

Dice board game apparatus and method of play

Номер: US20130026710A1
Автор: Joseph Sambriski
Принадлежит: Individual

The present invention comprises a board game for teaching basic arithmetic and mathematical operations (such as addition, subtraction and multiplication) along with the order of operations to children in need of such skills. The game board includes a continuous playing path having a series of playing positions there along, with each of the positions requiring a player to roll combinations of polyhedral dice and using mathematical operations to achieve a score for each turn along the playing path. Play proceeds as described above until a predetermined total amount of points is achieved.

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07-02-2013 дата публикации

Game of Craps

Номер: US20130033001A1
Принадлежит: Individual

A method for a game played by at least one player and a pair of dice, which method may include the steps of providing a first area to provide a winning combination including at least three preselected numbers based upon a roll of the dice; rolling only once said pair of dice by said shooter, determining winners and losers based upon the single roll of the dice, and providing a 1-to-1 payout to the winners based upon the combination from the dice being at least one of the preselected numbers. A method for a game played by at least one player and a pair of dice, which method may include the steps of providing a second area and a third area to provide a winning combination including at least three preselected numbers based upon a roll of the dice; rolling only once said pair of dice by said shooter, determining winners and losers based upon the single roll of the dice, and providing a 2-to-1 payout to the winners based upon the combination from the dice being at least one of the preselected numbers.

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07-02-2013 дата публикации

Pattern building game assembly with launching apparatus and methods

Номер: US20130033004A1
Автор: Craig Steven Van Ness
Принадлежит: Hasbro Inc

A game apparatus and a method using trays as the game board with vertical support columns, two sets of playing pieces and two launching devices. The one or more vertical support columns attach to the one or more trays to support the trays horizontally above a support surface. On the surface of each of the trays is a matrix and each element of the matrix has a recessed compartment orthogonal to the surface of the tray. Each recessed compartment is sized to hold a multiplicity of both types of playing pieces in a stacked manner. The recessed compartments may also be created so that the order and the number of the playing pieces in each recessed compartment are observable for additional variety in game play.

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21-03-2013 дата публикации

Puzzle toy

Номер: US20130069305A1
Принадлежит: TRAINING KIT CO Ltd

A puzzle toy including: a piece set containing a plurality of component pieces; and a main body for accommodating the piece set therein, wherein each of the plurality of component pieces has a rear surface on which a plurality of lattices is formed, and the main body includes: light-emitting devices, which are arranged to correspond to the respective lattices and emit light towards the lattices, and light-receiving devices for detecting light reflected from the lattices; a signal analyzer for determining colors of the lattices by signals detected by the light-receiving devices and generating output signals for the lattices; a feedback call unit for analyzing the output signals for the lattices, recognizing the lattice arrangement of the piece set, and determining the assembly success/failure of the piece set and a type of the piece set; and a feedback processing unit for outputting information regarding the assembled piece set.

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28-03-2013 дата публикации

Bocce modifying game

Номер: US20130075972A1
Автор: Christopher M. Payer
Принадлежит: Individual

A bocce modifying game includes a gameplay setup, the gameplay setup including at least one target object and at least two movable objects, wherein the at least two moveable objects contain indicia thereon; assigning a plurality of players to at least two opposing teams, wherein at least one player on each team is assigned at least one of the moveable objects containing indicia; commencing gameplay, wherein teams attempt to project at least one of the corresponding assigned moveable objects containing indicia closest to the at least one target object; first scoring opportunity, wherein the moveable object of the corresponding team closest to the at least one target object determines a distribution of points; and modifying gameplay, wherein there is a second scoring opportunity, wherein further distribution of points during gameplay is effected by a display of a plurality of indicia corresponding to the at least two moveable objects.

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11-04-2013 дата публикации

NON-TRANSITIVE GAMING ELEMENTS AND GAMING METHODS

Номер: US20130087971A1
Автор: Klein Stanley
Принадлежит:

A dice shaker for randomly changing the positional state of dice including a sealable cylindrical body member constructed of a rigid and transparent material and defining an inner chamber for securely storing the dice therein, a sleeve defining a tube dimensioned for receiving the cylindrical body member therein and constructed of an non-transparent material, and a padding adhered to at least a portion of the inner surface of the cylindrical body member, wherein the pad is constructed of a resilient material having sound-reducing qualities. 1. A dice shaker for randomly changing the positional state of dice , comprising:a) a sealable cylindrical body member constructed of a rigid and transparent material and defining an inner chamber for securely storing the dice therein;b) a sleeve defining a tube dimensioned for receiving the cylindrical body member therein and constructed of an non-transparent material; andc) a padding adhered to at least a portion of the inner surface of the cylindrical body member, wherein the pad is constructed of a resilient material having sound-reducing qualities, and wherein the combined weight of the dice shaker and sleeve ranges from 10 to 14 ounces and the length of the cylindrical body member ranges from about 4 inches to about 6 inches.2. The dice shaker of wherein the cylindrical body member is comprised of a clear transparent tube with two end caps.3. The dice shaker of wherein the transparent tube is comprised of a plastic type material.4. The dice shaker of wherein both end caps are permanently attached to the cylindrical body member.5. The dice shaker of wherein both end caps are removable.6. The dice shaker of wherein one end cap is permanently attached to the tube.7. The dice shaker of wherein the non-permanently attached end cap is threaded to screw into a threaded receiving end of the tube.8. The dice shaker of wherein the inside surface of one or both end caps is substantially covered with the padding.9. The dice shaker of ...

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18-04-2013 дата публикации

TARGET GAME AND METHOD OF PLAYING A TARGET GAME

Номер: US20130093139A1
Автор: SHEA Thomas M.
Принадлежит: T.M. SHEA PRODUCTS, INC.

A target game including at least one target and at least one projectile. The at least one target is constructed of a flexible and self-supporting material. The at least one target is able to be configured in a first orientation and a second orientation. In the first orientation, the at least one target is generally planar. In the second orientation, the at least one target is generally conical. 1. A target game comprising:at least one target, the at least one target constructed of a flexible and self-supporting material, the at least one target able to be configured in a first orientation and a second orientation, the at least one target being generally planar in the first orientation and generally conical in the second orientation, the at least one target have a first diameter in the second orientation; andat least one projectile to be received within the target.2. The target game of claim 1 , wherein the at least one target includes a plurality of targets.3. The target game of claim 2 , wherein the plurality of targets may be stacked in the first orientation and collectively rolled to a second diameter claim 2 , the second diameter being smaller than the first diameter.4. The target game of claim 1 , wherein the at least on target is pre-printed with graphics.5. The target game of claim 2 , wherein the plurality of targets are concentrically oriented relative to one another.6. The target game of claim 5 , wherein the reflective concentric positions of the targets are fixed.7. The target game of claim 6 , including at least one securing member passing through each of the targets and adapted to secure the relative concentric positions.8. The target game of claim 7 , wherein the at least one securing member includes a pair of nylon cords.9. The target game of claim 8 , wherein the pair of securing members cooperate to define an x-shape.10. The target game of claim 7 , further including at least one buoyant member claim 7 , the at least one securing member passing ...

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16-05-2013 дата публикации

SELF-CONTAINED DICE SHAKER SYSTEM

Номер: US20130122983A1
Принадлежит: IGT

The disclosure relates generally to different devices, methods, systems, and computer program products for a self-contained dice shaker assembly. The self-contained dice shaker assembly may include a container device defining an opening into an interior configured for receipt of one or more dice and a sensor assembly in communication with the container interior. The sensor assembly may be configured to monitor, in accordance with one or more predetermined parameters, the shake quality of the dice in the container during a shaking event. The self-contained dice shaker assembly may include an identification assembly operable to identify the outcome of a respective outcome face of each die associated with the outcome of a shaking event. 1. A method of operating a self-contained dice shaker assembly , the dice shaker assembly including one or more dice , the method comprising:detecting, using one or more sensors, motion associated with the dice;determining whether the detected motion satisfies one or more predetermined motion parameters; andtransmitting information related to the detected motion.2. The method of claim 1 , further comprising:identifying, using one or more sensors, a value associated with the dice.3. The method of claim 2 , further comprising:transmitting information related to the identified value. This application is a division of U.S. patent application Ser. No. 13/300,442 filed Nov. 18, 2011, which is a division of and claims priority to U.S. patent application Ser. No. 12/509,837 filed Jul. 27, 2009, now U.S. Pat. No. 8,079,593 issued Dec. 20, 2011, which is incorporated herein by reference for all purposes.1. Technical FieldThe present invention relates generally to dice shaker systems and, more particularly, relates to self-contained dice shaker containers that sense and assure the quality of the shake during a shaking event.2. Description of the Related ArtAs the gaming industry has expanded in recent years, so has the proliferation of casino ...

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06-06-2013 дата публикации

Three Dice Game

Номер: US20130140772A1
Автор: John A. Chewoian
Принадлежит: Individual

An apparatus and method for a three dice game of chance. A game surface is provided having discrete sections, each section including a plurality of numbers, e.g., four numbers from 3 to 18 obtained by the sum of a roll of three dice. The numbers have various payout odds, each section also having payout odds. A wager placed on a number in a particular section is paid off in accordance with the payout odds associated with that number. If the rolled sum does not correspond to that number but does correspond to another number in that section, wager is paid off in accordance with the payout odds of that section. In a particular embodiment, increased odds are given for rolling a hard way number wherein all three dice have the same number.

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18-07-2013 дата публикации

Fusible bead toy

Номер: US20130183881A1
Автор: Kei KAMIYAMA
Принадлежит: Epoch Co Ltd

A fusible bead toy includes a particulate bead. The particulate bead is made of a transparent and water soluble resin. The particulate bead has a shape of polyhedron.

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18-07-2013 дата публикации

LIGHT EMITTING TOYS AND LIGHT ACTIVATED TARGETS

Номер: US20130184085A1
Автор: Clark Randy Wayne
Принадлежит:

A glow-in-the-dark toy kit includes a light emitting device configured to be controlled by a first player. The light emitting device is configured to emit a wavelength of light around 405 nanometers from a light emitting diode powered by a power source. A light receiving device is associated with the light emitting device and configured to be worn by a second player. The light receiving device includes a phosphorescence layer reactive to the 405 nanometer wavelength of light. The devices are used in a dark environment allowing the 405 nanometer wavelength of light to react with the phosphorescence layer and display an imaginary or real impact when the first player uses the light emitting device to illuminate the light receiving device worn by the second player. 1. A glow-in-the-dark toy kit , comprising:a light emitting device configured to be controlled by a first player, the light emitting device configured to emit a wavelength of light around 405 nanometers from a light emitting diode powered by a power source; anda light receiving device associated with the light emitting device and configured to be worn by a second player, the light receiving device comprising a phosphorescence layer reactive to the 405 nanometer wavelength of light;wherein the light emitting device and the light receiving device are used in a dark environment allowing the 405 nanometer wavelength of light to react with the phosphorescence layer and display an imaginary or real impact when the first player uses the light emitting device to illuminate the light receiving device worn by the second player.2. The kit of claim 1 , including a second light emitting device configured to be controlled by the second player and a second light receiving device configured to be worn by the first player claim 1 , wherein the second light emitting device is configured to also emit a wavelength of light around 405 nanometers from a second light emitting diode powered by a second power source claim 1 , wherein ...

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22-08-2013 дата публикации

Method of playing a game

Номер: US20130214489A1
Автор: Jeffery A. Mintz
Принадлежит: Individual

The present invention includes multiple opinion cards, each limiting play to a number of opinions, a board which is used to identify a unique human perspective in which each participant is to play, and a timer used to limit the time available to the players to write a statement about the opinion using the perspective randomly chosen.

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12-09-2013 дата публикации

Puzzle

Номер: US20130234388A1
Автор: Dale John
Принадлежит:

A multi-piece, two-dimensional puzzle whose solution involves the matching of multiple-symbol, piece-matching indicia located along each edge of a two-faced puzzle piece with corresponding multiple-symbol, piece-matching indicia located along edges of adjacent abutting pieces. The multiple-symbol, piece-matching indicia is not shared by adjoining puzzle piece edges. Further, each piece is provided with unique piece-identifying indicia on both of its faces. Together, the matching of multiple-symbol, piece-matching indicia of adjacent tile edges, coupled with signaling of solutions as suggested by observation of the unique piece-identifying indicia leads a player to solution of the puzzle. 1. A two-dimensional puzzle comprising:a plurality of polygonal pieces having a plurality of edges, a plurality of corners and opposite faces; andindicia on each of said pieces, wherein said indicia comprises:(a) unique piece-identifying indicia provided on each of said opposite faces, and(b) multiple-symbol, piece-matching indicia provided along said edges.2. The puzzle of wherein said multiple-symbol claim 1 , piece-matching indicia is provided along each of said edges.3. The puzzle of wherein said multiple-symbol claim 1 , piece-matching indicia is not shared by adjoining ones of said edges.4. The puzzle of wherein said multiple-symbol claim 1 , piece-matching indicia is not located in said corners.5. The puzzle of wherein said multiple-symbol claim 1 , piece-matching indicia comprise pairs of symbols.6. The puzzle of wherein said pairs of symbols include first and second symbols respectively disposed at about one-third and two-thirds of the length of an edge.7. The puzzle of wherein said unique piece-identifying indicia is located generally centrally on said opposite faces.8. The puzzle of wherein said multiple-symbol claim 1 , piece-matching indicia is selected from colors claim 1 , numbers claim 1 , letters and icons.9. The puzzle of wherein the solution to the puzzle is not a ...

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19-09-2013 дата публикации

VIRTUAL GAMING MACHINE

Номер: US20130244758A1
Принадлежит: Winsor Concepts

A gaming method includes repetitive plays simulating rolls of virtual dice by a player and at least one of a bonus feature and a progressive feature. A gaming method includes scoring dice. 117-. (canceled)18. A computer-based device comprising:a non-transitory computer readable medium;a processor;a user input component; and receiving a user input entry from the user input component to simulate a roll of virtual dice;', 'providing a plurality of scoring dice designations and a master die designation based on the simulated roll of the virtual dice;', 'accumulating credits when any of the scoring dice designations match the master die designation in the simulated roll; and', 'contributing the accumulated credits to a bonus pot when none of the scoring dice designations match the master die designation in the simulated roll., 'application instructions stored on the non-transitory computer readable medium and configured to be operated by the processor to perform steps comprising19. The computer-based device of claim 18 , wherein the steps performed by the processor operating the application instructions further comprise designating at least a portion of the bonus pot to a user of the computer-based device when a bonus condition is reached.20. The computer-based device of claim 18 , and further comprising a video display claim 18 , wherein the steps performed by the processor operating the application instructions further comprise displaying at least one image of the scoring dice designations claim 18 , the master die designation claim 18 , the accumulated credits claim 18 , and the bonus pot on the video display.21. The computer-based device of claim 20 , wherein the user input component and the video display collectively function as a touch screen display.22. The computer-based device of claim 18 , wherein the non-transitory computer readable medium claim 18 , the processor claim 18 , and the user input component are subcomponents of a cell phone device.23. The computer ...

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31-10-2013 дата публикации

Entertainment Apparatus and Method

Номер: US20130285322A1
Автор: Guyer Reynolds W.
Принадлежит:

An entertainment method comprising shaking a master die and a plurality of scoring dice, and accumulating turn points when a reference designation shown by at least one shaken scoring die corresponds to a master designation shown by the shaken master die, forfeiting turn points when no reference designation of the shaken scoring dice corresponds to any master designation shown by the shaken master die, and collecting a scoring token when the shaken master die shows a token designation. 1. An entertainment method comprising:providing a master die comprising multiple master designations and a token designation;providing a plurality of scoring dice each having multiple reference designations corresponding to the multiple master designations of the master die, and having a score value associated with each reference designation;shaking the master die and the plurality of scoring dice;accumulating turn points when a reference designation shown by at least one shaken scoring die corresponds to any of the multiple master designations shown by the shaken master die;forfeiting turn points when no reference designation of the shaken scoring dice corresponds to any of the multiple master designations shown by the shaken master die; andcollecting a first scoring token when the shaken master die shows the token designation, wherein the scoring token has an assigned value.2. The method of claim 1 , and further comprising collecting a second scoring token when the shaken scoring dice each show the same reference designation.3. The method of claim 1 , and further comprising:repeating the shaking and accumulating steps to accumulate the turn points until a zero-value shake occurs; and thenforfeiting the accumulated turn points when no reference designation of the shaken scoring dice corresponds to any of the master designations shown by the shaken master die; andending the turn.4. The method of claim 1 , and further comprising banking the accumulated turn points to prevent forfeiture ...

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05-12-2013 дата публикации

METHOD AND A DEVICE FOR ELECTROMECHANICAL SELECTION OF AN ELEMENT FROM A PLURALITY OF ELEMENTS

Номер: US20130319112A1
Принадлежит: GIC S.A.

A device for electromechanical selection of an element from a plurality of elements, according to present invention has a housing in a form of a body of a regular shape, enabling the device to take N rest positions, where N is a natural number. Each of the rest positions corresponds to one element selected from N elements, wherein the device is adapted to electrically and optically transmit data regarding trajectory of its movement and rest positions, including indications of an accelerometer connected to a position analysis and identification module. At least one proximity sensor and at least one magnetometric sensor is further placed inside the housing, and filters are connected on the signal path between the accelerometer and the sensors and position analysis and identification module. The present invention is also directed to the method of electromechanical selection of an element from a plurality of elements. 11. A device for electromechanical selection of an element from a plurality of elements , having a housing in a form of a body of a regular shape , enabling the device to take N rest positions , where N is a natural number , and where each of the rest positions corresponds to one element selected from N elements , wherein the device is adapted to electrically and optically transmit data regarding trajectory of its movement and rest positions , including indications of an accelerometer connected to a position analysis and identification module , characterized in that at least one proximity sensor and at least one magnetometric sensor is further placed inside the housing () , and filters are connected on the signal path between the accelerometer and the sensors and position analysis and identification module.2. A device as claimed in claim 1 , characterized in that the signal path between the accelerometer and the position analysis and identification module is split into at least two branches.3. A device as claimed in claim 2 , characterized in that on at ...

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05-12-2013 дата публикации

Shape only

Номер: US20130320620A1
Автор: Amanda SHIELDS
Принадлежит: Individual

One aspect of the disclosed puzzle includes a puzzle frame and a plurality of puzzle pieces. The plurality of puzzle pieces may be associated with a particular color scheme. The particular color scheme associated with the plurality of puzzle pieces may be particularly chosen to force an individual to focus on the spatial characteristics of the puzzle frame and each of the plurality of puzzle pieces during puzzle assembly. This method challenges the way an individual has been trained to typically assemble puzzles, e.g., by requiring that an individual must analyze the shape of one or more puzzle pieces with respect to the corresponding space available within the puzzle frame as opposed to focusing primarily upon an attempt to match the images that are displayed on the front face of each puzzle piece. Accordingly, the disclosure may facilitate the development of enhanced spatial organization skills.

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02-01-2014 дата публикации

Toy Bow and Arrow System with Internal Bow Lighting

Номер: US20140000577A1
Автор: Peter Cummings
Принадлежит: KMA Concepts Ltd

A toy bow assembly that is used to launch toy projectiles. The toy bow assembly includes a bow structure having a first arm section and a second arm section. Both the first arm section and the second arm section contain at least one translucent area. Lights are disposed within both the first arm section and the second arm section. The lights internally illuminate the translucent areas of the first arm section and second arm section when activated. An activation switch is disposed on the bow structure for selectively activating and deactivating the lights.

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16-01-2014 дата публикации

Customized therapeutic puzzles

Номер: US20140015195A1
Автор: Shirley SNOW
Принадлежит: Individual

According to the present invention, there is provided a therapeutic puzzle. The puzzle comprises a plurality puzzle pieces. Each of the pieces has a top surface, a bottom surface and complimentary joints for detachably assembling the pieces together in a pre-determined pattern. The top surface of one or more of the pieces features a therapeutic message or a series of therapeutic messages designed to bring about a pre-determined therapeutic result when the pieces are assembled in the pre-determined pattern to form the puzzle.

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30-01-2014 дата публикации

Paper airplane game

Номер: US20140027981A1
Автор: Jedd Olsen
Принадлежит: Individual

A method for playing a paper airplane game is disclosed. The game is played by, first, positioning a hoop within a playing environment. Next, a paper airplane is thrown towards the hoop. If the paper airplane did not pass through the hoop, the thrower move to the location of the paper airplane re-throw the paper airplane towards the hoop. This process is repeated until the paper airplane passes through the hoop.

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13-03-2014 дата публикации

Puzzle and its Manufacturing Process

Номер: US20140070488A1
Автор: Hanstein Peter
Принадлежит: Hape International (Hong Kong) Limited

The present invention and creation relates to a kind of jigsaw puzzle and its method of fabrication. The jigsaw puzzle is comprised of a plurality of jigsaw puzzle blocks through cutting of a jigsaw puzzle board. The said jigsaw puzzle blocks are disposed of arc surfaces on the edges of both sides. In the jigsaw puzzle, the edges of both sides are arc surface, easy for splicing of jigsaw puzzle blocks. Also, the edges of the jigsaw puzzle blocks uneasily result in injury, which are safe in use. In method for fabrication of jigsaw puzzle, two sets of tools are used to be symmetrically provided on both sides of the said jigsaw puzzle board. The said two sets of tool move reversely, pressing and cutting the said jigsaw puzzle board to form a plurality of jigsaw puzzle blocks, as a result, the fabricated edges on both sides of the jigsaw puzzle blocks are arc surface. 1. A puzzle comprising:a plurality of jigsaw puzzle elements;each of the said jigsaw puzzle elements comprises a first pressure cutting member, a second pressure cutting member, and a fracturing member which is arranged between the said first and second pressure cutting members; andthe said first and second pressure cutting members are being mounted to opposing faces of the said fracturing member.2. The puzzle according to claim 24 , wherein the said arc portions are arranged on the two side edge faces of the opposing faces of the said jigsaw puzzle elements.3. The puzzle according to claim 20 , wherein the said press cutting layer is made of plywood.4. The puzzle according to claim 22 , wherein the said fracturing member has a thickness between 0.2 mm and 1 mm.5. The puzzle according to claim 22 , wherein the said first or second pressure cutting member comprises at least two pressure cutting layers claim 22 , the directions of grain patterns of the at least two pressure cutting layers are arranged in relatively different directions.6. The puzzle according to wherein the said press cutting layer is made ...

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03-04-2014 дата публикации

STANDARD AND METHOD FOR QUICK DRAW CONTEST SIMULATION

Номер: US20140094231A1
Автор: ORTON Gary
Принадлежит:

A system and method for a quick draw contest simulation involves two players using weapons to fire non-lethal projectiles or infrared signals at each other. Optional draw sensors, such as pressure sensors, contact sensors or switches, may be used to determine draw times based on when the players touch their weapons or remove them from their holstered positions. Firing sensors, such as motion detectors, pressure sensors, or infrared receivers, are used to determine firing times when the weapons are fired and optionally, also whether the projectiles or infrared signals hit the opposing players. The firing sensors and optional draw sensors communicate with a processor which executes program instructions stored on a memory component to determine a contest winner based on firing times and whether the opposing player was hit. The processor also causes an output device to indicate the contest winner and performance metrics of the players. 1. A system for a quick draw contest simulation between at least two players including a first player and a second player , the system comprising:(a) a first weapon operable by the first player to fire a first non-lethal projectile or signal in a first firing direction;(b) a second weapon operably by the second player to fire a second non-lethal projectile or signal in a second firing direction;(c) a player prompt for providing a prompt signal to prompt the first and second players to draw and fire their respective weapons;(d) a first firing sensor for detecting when the first weapon is fired, and a second firing sensor for detecting when the second weapon is fired;(e) an output device for outputting an audible or visual contest result; and (i) determining the from the first and second firing sensors which of the first and second weapons is fired first after provision of the prompt signal, and', '(ii) causing the output device to output the contest result based wholly or in part on the determination in step (i), above., '(f) a processor, ...

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02-01-2020 дата публикации

Shower shade for covering hot and cold shower knobs and for providing intellectual engagement

Номер: US20200000289A1
Принадлежит: Individual

A shower shade includes a curtain support and a curtain coupled to and hanging from the curtain support. The curtain may be made of a water impermeable material. A connector is coupled to the curtain support and is configured to releasably couple the curtain support to a shower head, a shower arm, or a shower caddy of a shower so that the curtain covers at least one hot and cold water knob in the shower. The shower shade further provides intellectual engagement.

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07-01-2021 дата публикации

Golf Course and Method of Playing Golf

Номер: US20210001193A1
Автор: Hayden Charles F.
Принадлежит:

A golf course and method of play wherein players start by using a shooting device to shoot a ball from a tee area towards a target area located near a putting green. Once the ball lands the player proceeds to the landing spot to complete the hole by hitting the ball into a cup on the putting green using conventional golf clubs. The target area includes a ricochet wall and a target that has a bullseye. If the player hits the target the player's score is credited but if the player misses the target area entirely the player's score is penalized. 1: A method of playing golf for one or more players comprising the following steps:Providing a golf course that includes one or more holes having a tee area, a target area, and a putting green, the target area that includes one or more components at least one of which is constructed of a hardened material that causes objects to ricochet when the objects strike the component, the target area positioned near the putting green, and the putting green having a cup;Using a shooting device to shoot a ball from the tee area toward the target area;Using one or more golf clubs to stroke the ball into the cup; andKeeping a player's score for each of the one or more players by at least counting the number of shots and strokes it takes for each of the one or more player's to place the ball in the cup.2: The method of claim 1 , wherein the target area includes a wall and a target that has a bullseye.3: The method of claim 2 , wherein the player's score is reduced by a number when one of the one or more players hits the target.4: The method of claim 3 , wherein when one or more player's hits the bullseye the player allowed to move on to the next hole without using one or more golf clubs to stroke the ball into the cup.5: The method of wherein the tee area includes a shooting shack and the shooting device is an air cannon mounted to a shooting counter.6: A golf course comprising:At least one hole that includes a tee area, a target area, and a ...

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07-01-2021 дата публикации

Symbolic unity ceremony puzzle product

Номер: US20210001210A1
Принадлежит: Individual

A symbolic unity ceremony puzzle product in a tray and a method of assembly thereof for a unity ceremony are provided. The symbolic unity ceremony puzzle product comprises a tray comprising a circular cavity, edge puzzle components, and central puzzle components. Each edge puzzle component has a shape of an annular sector comprising an inner arc, an outer arc, and two radially oriented sides. Each of the edge puzzle components is configured to one of engageably connect and contiguously connect with adjacent edge puzzle components. Furthermore, the edge puzzle components are positioned along a peripheral edge of the circular cavity of the tray to form an annular puzzle component. The central puzzle components are positioned in the tray within the annular puzzle component formed by the edge puzzle components. Each central puzzle component is configured to one of engageably connect and contiguously connect with one or more adjacent central puzzle components.

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01-01-2015 дата публикации

Strategy Card Game Method of Play

Номер: US20150001798A1
Автор: Blue Thomas
Принадлежит:

A strategy card game where multiple players use point and action cards paid for by dice rolls in order to accumulate a specified point total. The embodiment incompasses buff/debuff cards to facilitate the strategy aspect of game play with each player taking turns in sequence until one player reaches a predetermined point total and is declared the winner. 1. A method of playing a combined card and dice game , which comprises: Providinga predetermined set of printed rules;Providing one deck of cards wherein each side of said cards having differentiating graphic and symbolic task symbols drawing placed on it;{'b': 1', '6', '1', '6, 'Providing each player five varied color die having six different sides, each side of said die being identified with a numeral of thru ; Providing two white die having six different sides, each side of said die being identified with a numeral of thru .'}Providing and shuffling the deck of cards, placing said cards in a neatly stacked deck with all faces of said cards facing downward and placing them in the center of the circular arrangement of players, so to have reachable access of said cards;Providing each player is to receive 5 cards for their starting hands from the shuffled deck of cards;Providing for actual start and playing of said dice and card game to begin, wherein, the player determined to be the first player proceeds with the turn phases.2. The method according to claim 1 , which comprises each player executing turns in sequence with other players going in sequence by drawing claim 1 , playing and discarding game components in accordance with the rules until the game ends claim 1 , said step of executing a turn comprises:(a) player one draws one card from the top of the shared deck placed in the middle of all players.(b) player discards any, all, or no staged cards. (Note that this turn phase actually comes into play after the first turn due to the fact that each player has no cards to in the staging area during the beginning ...

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05-01-2017 дата публикации

PUZZLE SYSTEM CAPABLE OF COOPERATING WITH EXTERNAL DEVICE

Номер: US20170001102A1
Автор: KIM Jong-Yong
Принадлежит: MTEK C&K CO., LTD.

The present invention relates to a puzzle system capable of cooperating with an external device. More specifically, it relates to a puzzle system capable of cooperating with an external device, whereby a user's continuous interest can be stimulated by automatically detecting a type of puzzle that includes a plurality of puzzle pieces, and expressing various implementation operations corresponding to the puzzle when the puzzle is completed. To this end, the present invention includes: a puzzle device for transmitting a detection signal by detecting the completion of placement of a plurality of puzzle pieces forming a puzzle; and an implementation device operating in response to the signal transmitted from the puzzle device, wherein the puzzle device includes: a frame having a placement face on which the plurality of puzzle pieces is placed; a detection module for detecting the completion of placement of the puzzle pieces; and a main communication module for transmitting a signal detected at the detection module. 1. A puzzle system capable of cooperating with an external device , the puzzle system which is characterized in that it comprises:{'b': 100', '160', '170, 'a puzzle device () transmitting a detection signal by detecting completion of placement of a plurality of puzzle pieces (, ) that form a puzzle; and'}{'b': 200', '100, 'an implementation device () operating in response to the signal transmitted from the puzzle device ().'}2100. The puzzle system of claim 1 , wherein the puzzle device () includes:{'b': 110', '112', '160', '170, 'a frame () having a placement face (), on which the plurality of puzzle pieces (, ) are placed;'}{'b': 140', '150', '160', '170, 'a detection module (, ) detecting the completion of placement of the puzzle pieces (, ); and'}{'b': 120', '140', '150, 'a main communication module () transmitting a signal detected by the detection module (, ).'}3140. The puzzle system of claim 2 , wherein the detection module () includes:{'b': 142', ' ...

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03-01-2019 дата публикации

Spades Variant

Номер: US20190001216A1
Автор: Palmer, SR. Kenneth
Принадлежит:

A card game includes a deck of playing cards, an octahedral die, and spinner with a category card and timer. Each face of the octahedral die has indicia designating the dealer for the game. The spinner is divided into sections. A rotatable pointer is attached to the spinner. A category card is associated with the spinner and has verbiage describing the variants of the card game selected by the pointer. A timer controls the time of a speed hand and is started at the beginning of play of the card game. Prior to beginning of play of the card game, the octahedral die is thrown and when it had landed, the side facing up decides the dealer. Another player then spins the rotatable pointer to decide the category variant of the game to be played. Play then proceeds as with the rules of the card game. 1. A card game comprising:a deck of playing cards comprising: a number of cards that are divided into a plurality of suits wherein each card in one suit is marked with an indicator of the suit and each card has a numerical designator within the suit;a die configured such that when the die is rolled and comes to a stop, a designating indicator is in a readable position for designating a dealer for the card game; anda spinner divided into multiple sections such that when a rotating indicator affixed to a base plate of the spinner is rotated a category of play is chosen.2. The card game of wherein the deck of playing cards meets the requirements for playing the game of spades.3. The card game of wherein the deck of playing comprises jokers for playing the variants of the game of spades.4. The card game of wherein the die is an octahedral die with eight sides claim 1 , wherein each side is shaped in the form of an equilateral triangles.5. The card game of wherein the designating indicator includes indicia that is placed each face of the die wherein the indicia are letters claim 4 , numbers claim 4 , and/or symbols designating the player that is be the dealer for the game.6. The card ...

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01-01-2015 дата публикации

VIRTUAL GAMING MACHINE

Номер: US20150005049A1
Принадлежит:

A gaming method includes repetitive plays simulating rolls of virtual dice by a player and at least one of a bonus feature and a progressive feature. A gaming method includes scoring dice. 1. A method comprising the steps of:providing a plurality of scoring dice having a plurality of score value designations and a plurality of master designations and providing a master die having one or more master designations corresponding to the plurality of master designations on the plurality of scoring dice;designating a non-zero shake score where during a player's turn the player receives at least one master type from the plurality of scoring dice that matches the master type on the master die;designating a zero value shake score if during the player's turn none of the master types on the plurality of scoring dice matches the master type on the master die; anddetermining a shake score for one or more players during the player's turn by identifying the plurality of scoring dice that have the same master type as the master type of the master die and calculating the shake score based upon the score value designations on the plurality of scoring dice having the same master type as the master die.2. The method of claim 1 , wherein the master die has a total number of master sides and total number of master value designations claim 1 , wherein the total number of master value designations is half the total number of master sides claim 1 , and wherein each one of the master value designations is borne on two master slides.3. A virtual gaming method claim 1 , comprising:repetitive plays simulating rolls of virtual dice by a player; andat least one of a bonus feature and a progressive feature.4. The virtual gaming method of wherein the bonus feature comprises an option in the game so that claim 3 , after each successful roll of the virtual dice claim 3 , the player can either select to make the next roll as usual claim 3 , or to make the next roll by risking the winnings of a previous ...

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20-01-2022 дата публикации

Game device

Номер: US20220016517A1
Автор: Takashi Araki
Принадлежит: Individual

To achieve a pseudo experience of launching a shuriken with improved presence feeling. A game device includes: a housing; a light source; an optical mechanism; a movement detection sensor; and a light source driver. The housing is configured to be held on a first palm of an operator. The housing includes a front protruding portion which protrudes forward and an upper surface which faces upward. The light source is housed in the housing and configured to emit light. The optical mechanism is housed in the housing and projects the light from the light source forward from a tip of the front protruding portion. The movement detection sensor detects forward movement of a second palm of the operator on the upper surface, wherein the second palm is different from the first palm. The light source driver drives the light source based on movement detection by the movement detection sensor.

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11-01-2018 дата публикации

Polar Coordinate Board Game and Method of Play

Номер: US20180008884A1
Автор: Antohi Octavian
Принадлежит:

A board game and method of play. The board game includes a plurality of game boards each having a circular path thereon, each of the circular paths having a plurality of angle spaces each corresponding to an angle between zero and three hundred sixty degrees, and a central space disposed on a center of each game board. Each player has a number of uniquely colored tokens. A first die is configured to provide an outcome of either one or zero when rolled, and a second die is configured to provide an outcome between zero and three hundred sixty when rolled. The method of play includes rolling each die and placing a token on a space corresponding to the outcome of each die roll. The game ends when one player aligns three tokens on a majority of the game boards. 1. A board game , comprising:a plurality of game boards each having a circular path thereon, each of the circular paths having a plurality of angle spaces each corresponding to an angle between zero and three hundred sixty degrees;a plurality of token groups, wherein each token group comprises a plurality of tokens of a same unique color;a first die configured to provide an outcome of either one or zero when rolled;a second die configured to provide an outcome between zero and three hundred sixty when rolled.2. The board game of claim 1 , further comprising a central space disposed on a center of each game board.3. The board game of claim 1 , wherein the first die comprises at least one first face having a first indicia thereon claim 1 , the first indicia comprising a number zero thereon claim 1 , and a plurality of second faces each comprising a second indicia thereon claim 1 , the second indicia comprising a number one thereon.4. The board game of claim 1 , wherein the second die comprises a plurality of faces claim 1 , wherein each face of the plurality of faces comprises an indicia thereon claim 1 , wherein the indicia comprises a number value in the range of zero to three hundred sixty.5. The board game of ...

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11-01-2018 дата публикации

Die Having Spherical Members

Номер: US20180008885A1
Автор: Antohi Octavian
Принадлежит:

A die having spherical members is provided. The die includes a central member, wherein a plurality of spherical members, each having a radius, are disposed on the central member. The radius is such that each of the plurality of spherical members is in tangential contact with each adjacent spherical member. The die can rest on at least three of the plurality of spherical members. An alternate embodiment includes a central member having an equator, wherein a plurality of spherical members are disposed about the equator. The plurality of spheres are disposed at a vertex of a polygon inscribed within the equator, such that the radius allows each of the plurality of spheres to tangentially contact each adjacent sphere. The die rests on two of the plurality of spheres and one of a first end of the central member and a second end of the central member. 1) A die , comprising:a central member;a plurality of spherical members having a radius disposed on the central member;wherein the radius is configured such that each of the plurality of spherical members is in tangential contact with each adjacent spherical member;wherein the die is configured to rest on at least three of the plurality of spherical members when disposed on a surface.2) The die of claim 1 , wherein the central member comprises a polyhedral shape having a plurality of vertices.3) The die of claim 2 , wherein one of the plurality of spherical members is disposed on each of the plurality of vertices.4) The die of claim 1 , further comprising indicia disposed on each of the plurality of spherical members.5) The die of claim 1 , further comprising a plurality of planar members extending between the plurality of spherical members.6) The die of claim 5 , further comprising indicia disposed on each of the plurality of planar members.7) The die of claim 4 , wherein the indicia are disposed on a protrusion extending from the plurality of spherical members.8) A die claim 4 , comprising:a central member having an ...

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14-01-2021 дата публикации

Board Game for Teaching Probability

Номер: US20210008443A1
Автор: Caleb Fishkin
Принадлежит: Individual

The present invention provides a board game comprising a board having spaces, a game piece for moving sequentially along the spaces, area designations for demarking game play modes according to a location of each of the spaces, a die for rolling according to a first game play phase wherein a player has a chance to encounter an opponent by rolling the die and a second game play phase wherein a player has a chance to defeat the opponent upon roll of two six-sided dice.

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15-01-2015 дата публикации

ELECTRONIC GAMING DIE

Номер: US20150014923A1
Принадлежит:

An electronic gaming die includes an enclosure, a flexible substrate, a number of light emitting diodes, a sensor, a processor and a battery. The enclosure has N sides where N is equal to or greater than 4. The flexible substrate folds into N sides and fits into an interior of the enclosure, wherein each side has an inner face, an outer face and is assigned an integer from 1 to N. The light emitting diodes are disposed on the outer face of each side of the flexible substrate, wherein the number of light emitting diodes equals the integer assigned to the side of the flexible substrate. The sensor, processor and battery are disposed on one of the inner faces of the flexible substrate. 1. An electronic gaming die comprising:an enclosure having N sides where N is equal to or greater than 4;a flexible substrate that folds into N sides and fits into an interior of the enclosure, wherein each side has an inner face, an outer face and is assigned an integer from 1 to N;a number of light emitting diodes disposed on the outer face of each side of the flexible substrate, wherein the number of light emitting diodes equals the integer assigned to the side of the flexible substrate;a sensor disposed on one of the inner faces of the flexible substrate;a processor disposed on one of the inner faces of the flexible substrate and communicably coupled to the sensor and the one or more light emitting diodes; anda battery disposed on one of the inner faces of the flexible substrate and electrically connected to the one or more light emitting diodes, the sensor and the processor.2. The electronic gaming die as recited in claim 1 , wherein the sensor claim 1 , the processor and the battery are disposed on an outer face of one or more additional sides of the flexible substrate that fold inside the N sides.3. The electronic gaming die as recited in claim 1 , further comprising an insert disposed within an interior of the folded flexible substrate and sized to maintain a position of the ...

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15-01-2015 дата публикации

Solitaire peg jumping game

Номер: US20150014929A1
Автор: Mark Bauer
Принадлежит: Individual

A game device which is used to play a solitaire peg jumping game, and a method of playing the game, functions by requiring the user to jump pegs, where the jumped pegs are removed, and the user continues jumping until one peg remains. The design is in a particular hexagonal shape, which can be produced in a travel size to support portability for traveling.

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15-01-2015 дата публикации

STRATEGY GAME

Номер: US20150014931A1
Автор: Pabon Javier
Принадлежит: Tructo LLC

A game set and method for playing a strategy game on a playing surface by one or more persons including a plurality of playing pieces, each playing piece having a predetermined number of edges, wherein each edge is at least one of an exterior edge and a connecting edge; a plurality of playing cards, each playing card containing an indicia corresponding to the shape of one of the plurality of playing pieces; and a playing surface. Each player randomly selects a plurality of playing cards; exchanges each of the playing cards for a corresponding one of a plurality of playing pieces, and places each playing piece obtained by the exchange on a playing surface by (i) orienting an exterior edge according to a perimeter of the playing surface and (ii) orienting a connecting edge according to a corresponding connecting edge of an adjacent playing piece. The strategy game may be played in various configurations, including without playing cards, without playing pieces, without a game board, or with a timer.

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15-01-2015 дата публикации

Simulated Shooting System and Method

Номер: US20150018057A1
Автор: George Carter
Принадлежит: George Carter

A shooting simulation system. The system includes a plurality of communication devices with each communication device associated with a separate player. In addition, each mobile phone includes an A-GPS device for determining a location indicia of the communication device and a mechanism for communicating the location indicia to a network. A game server communicates with the network for relaying the location indicia of each communication device to all of the communication devices. Each communication device includes a mechanism for determining a directional orientation of the communication device when aimed and a processor for determining if a simulated targeting of another player is a hit or miss based on the location indicia of a shooting communication device, the location indicia of a communication device of a targeted player, and the directional orientation of the shooting communication device.

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16-01-2020 дата публикации

RFID TAG DETECTION AND POSITION DIFFERENTIATION FOR DICE GAMING SYSTEM

Номер: US20200019741A1
Принадлежит:

Methods, systems, and devices are described herein for reading at least one dice. In one aspect, a method may include transmitting an RFID signal proximate to at least one dice, for example, which is contained within a dice gaming system. The method may also include receiving at least two RFID responses, with each of the RFID responses associated with different faces of at least one dice. A first RFID response may be associated with a first signal strength and the second RFID response associated with a second signal strength. The method may further include determining which side of the dice is facing upwards based on the first signal strength and the second signal strength using machine learning. 1. A method for reading at least one dice , the method comprising:transmitting at least one RFID signal proximate to the at least one dice, the at least one dice have a plurality of faces, a pip corresponding to each face among the plurality of faces, and a RFID tag corresponding to each pip, each RFID tag including a code uniquely identifying the at least one dice and the corresponding pip;receiving from the at least one dice in response to the at least one RFID signal two or more RFID tag response signals, each RFID tag response signal associated with a different code, wherein a first code is associated with a first RFID tag response signal and a second code is associated with a second RFID tag response signal; andreading the at least one dice by determining one pip corresponding to one face of the at least one dice based on the first RFID tag response signal and the second RFID tag response signal using machine learning.2. The method of claim 1 , wherein transmitting the at least one RFID signal proximate to the at least one dice comprises transmitting a plurality of RFID signals from a plurality of RFID readers.3. The method of claim 1 , wherein the at least one dice includes at least six faces claim 1 , and wherein reading includes:determining that the at least one ...

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28-01-2016 дата публикации

COMBINATION GAME

Номер: US20160023095A1
Автор: Nally Michael
Принадлежит:

A game device can be configured to support play of various types of games. Specifically, the game device is reversibly configurable to support play of multiple entertainment games using one primary structure, which could include ladder ball, beanbag toss, and washer toss. Further, the structure of the game device allows users to reconfigure the game device between the aforementioned configurations without disassembling the game device. 1. A game device comprising:a substantially planar first frame structure having a proximal end and a distal end, the first frame structure generally situated in a first single plane;a substantially planar second frame structure rotatably couplable to the proximal end of the first frame structure, the second frame structure generally situated in a second single plane;a flexible panel removably attachable to one of the frame structures;a first corner brace attachable to the first frame structure and the second frame structure; anda first connecting member attachable to the first frame structure and the second frame structure.2. The game device of claim 1 , wherein the game device is configurable in an upright configuration when the second frame structure is positioned with respect to the first frame structure at a first angle of approximately 90 degrees claim 1 , and the game device is configurable in an inclined configuration when the second frame structure is positioned with respect to the first frame structure at a second angle of between approximately 30 degrees and approximately 5 degrees.3. The game device of which is also configurable in a folded configuration when the second frame structure and the first support structure are positioned in substantially parallel planes.4. The game device of wherein the upright configuration supports the play of ladder ball claim 3 , and the inclined configuration supports the play of bean bag toss in claim 3 , and the folded configuration supports the play of washer toss.5. The game device of ...

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25-01-2018 дата публикации

Game of darts

Номер: US20180021669A1
Автор: Katherine Wurster
Принадлежит: Individual

An improved game of darts provides challenging new rules for making dart games more interesting, which provides a way of including the principles of the dice game, LCR, with popular dart games, like Cricket and 301. A special 6-sided dice is needed when playing these new versions of dart games.

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22-01-2015 дата публикации

HIT RECOGNITION ELECTRONIC TARGET SHOOTING SYSTEM AND RECOGNITION METHOD THEREOF

Номер: US20150024815A1
Принадлежит: ACMOS TECHNOLOGY CO., LTD.

A hit recognition electronic target shooting system and a recognition method thereof are revealed. The system includes an electronic target and at least two practice guns. The electronic target is activated and at least two users hold the practice guns and pull triggers to shoot the electronic target simultaneously. After detecting a light beam from the light beam source of the practice gun that hit the electronic target first, a light sensor delays for a period of time to receive light signal. Simultaneously a sensing signal is transmitted to a control unit. Thus the control unit recognizes the practice gun that hit the electronic target first. Thereby many users respectively hold a practice gun to shoot the same electronic target simultaneously and which practice gun first hits the electronic target can be recognized. A better shooting practice, training competition or entertainment is achieved. 1. A hit recognition electronic target shooting system comprising an electronic target and at least two practice guns; wherein the electric target includes a box , a diffusion plate disposed on a front surface of the box , a light sensor mounted in the box and corresponding to the diffusion plate , and a control unit connected to the light sensor and indicating lights;the control unit controls on/off state of the indicating lights that emits light with colors correspondingly according to the color of a light beam source of the practice gun that first hit the electronic target;the practice gun includes a trigger connected to an activation unit and the light beam source connected to the activation unit; the light beam source of each of the practice guns has different light frequency, power, wavelength or periodic modulation/coding with a kind of carrier signal; the light beam source is activated by the activation unit while pulling the trigger and then the light beam source emits a pulsed light beam and the pulsed light beam is received by the light sensor.2. The system as ...

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23-01-2020 дата публикации

BATTLE CARD GAME WITH HIDDEN ITEM CARDS

Номер: US20200023264A1
Автор: Chardon Fernando
Принадлежит: Zekio Entertainment LLC

A method and apparatus for playing a fighting card game with hidden items is provided for. A method and apparatus of playing a related fighting game that does not hide the items is also provided for. The apparatus includes a game board having a plurality of slots for placing fighter cards, where each slot has an attack zone indicator and a defense zone indicator. Battles are won by which fighting card has a higher designated battle value, which is a function of the fighter cards initial value, modified by one or more item cards, and/or the special abilities of fighter cards. 1. A method of playing a battle card game with hidden item cards , the battle card game with hidden item cards having a game board , having at least two discarded fighter card areas , at least two item deck areas , at least two fighter card deck areas , at least two fighter card placement areas , each fighter card placement area comprising a plurality of slots for one fighter card to be placed , wherein each slot has an attack indicator zone and a defense indicator zone , a first deck of fighter cards , comprising a plurality of fighter cards , each fighter card having an attack value , a defense value , and a class type , a second deck of item cards , comprising a plurality of item cards , comprising the steps of: each player taking an equal amount of fighter cards from the first deck;', 'each player drawing an amount of fighter cards from their taken fighters cards in the previous step, wherein the amount of drawn fighter cards corresponds to an amount of slots for fighter card placement;', 'each player taking an equal amount of item cards from the second deck;', 'each player drawing at least one item card from their taken item cards in the previous step;', 'determining by the two or more players which player goes first;', each player placing their respective drawn fighter cards into one of their designated slots in either an attack position or a defense position;', 'each player selectively ...

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29-01-2015 дата публикации

Balanced Six-Sided Dice

Номер: US20150028542A1
Автор: Jeffery S. QUALEY
Принадлежит: Individual

Balanced six-sided dice are provided. In this regard, a representative die includes a cubical body provided with a corresponding set of five indicia on each face, wherein four of the five indicia of each set form a square pattern with a fifth of the indicia being positioned at a center of the corresponding face.

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01-02-2018 дата публикации

Aquatic Game Apparatus and Method of Playing Aquatic Game

Номер: US20180028887A1
Принадлежит: Individual

An apparatus for shape and color matching retrieval games to be played in a body of water, such as a swimming pool, includes base stations, cover panels, and retrieval objects that players retrieve from the body of water during play of the game. The base provides a support to which cover panels can be removably affixed. The base and the cover panels each have on their top surfaces a series of position markers in the nature of slots formed in various geometric shapes. Each base and cover panel has a subset of retrieval objects matched in shape and/or color to its respective position markers. A method is provided for playing different versions of retrieval games using the base and the cover panels.

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31-01-2019 дата публикации

ENTERTAINMENT APPARATUS AND METHOD

Номер: US20190030422A1
Автор: Guyer Reynolds W.
Принадлежит:

An entertainment method comprising shaking a master die and a plurality of scoring dice, and accumulating turn points when a reference designation shown by at least one shaken scoring die corresponds to a master designation shown by the shaken master die, forfeiting turn points when no reference designation of the shaken scoring dice corresponds to any master designation shown by the shaken master die, and collecting a scoring token when the shaken master die shows a token designation. 1. An entertainment method comprising:shaking a master die comprising multiple master designations and a token designation and a plurality of scoring dice each having multiple reference designations corresponding to the multiple master designations of the master die, and having a score value associated with each reference designation;accumulating turn points when a reference designation shown by at least one shaken scoring die corresponds to any of the multiple master designations shown by the shaken master die;forfeiting turn points when no reference designation of the shaken scoring dice corresponds to any of the multiple master designations shown by the shaken master die; andcollecting a first scoring token when the shaken master die shows the token designation, wherein the scoring token has an assigned value.2. The method of claim 1 , and further comprising collecting a second scoring token when the shaken scoring dice each show the same reference designation.3. The method of claim 1 , and further comprising:repeating the shaking and accumulating steps to accumulate the turn points until a zero-value shake occurs; and thenforfeiting the accumulated turn points when no reference designation of the shaken scoring dice corresponds to any of the master designations shown by the shaken master die; andending the turn.4. The method of claim 1 , and further comprising banking the accumulated turn points to prevent forfeiture of the banked points.5. The method of claim 4 , and further ...

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05-02-2015 дата публикации

PUZZLE GAME HAVING ASSOCIATED INTERNAL AND EXTERNAL IMAGES

Номер: US20150035231A1
Автор: Dyrdahl Link
Принадлежит: Rainstorm Ventures

A puzzle game, such as a puzzle game adapted for use by small children, is described. In some example embodiments, the puzzle game may include two or more puzzle pieces, the puzzle pieces each having an image located on a top surface of the puzzle piece that depicts an external portion of an object, and a base having two or more puzzle piece reception areas corresponding to the two or more puzzle pieces, the puzzle piece reception areas each including an image located on an internal surface of the puzzle piece reception area that depicts an internal portion of the object. 1. A puzzle game , comprising:two or more puzzle pieces, the puzzle pieces each having an image located on a top surface of the puzzle piece that depicts an external portion of an object; anda base having two or more puzzle piece reception areas corresponding to the two or more puzzle pieces, the puzzle piece reception areas each including an image located on an internal surface of the puzzle piece reception area that depicts an internal portion of the object.2. The puzzle game of claim 1 , wherein the images of the two or more puzzle pieces form a complete image of the object when the two or more puzzle pieces are placed at matching puzzle piece reception areas of the base; and wherein the puzzle piece reception areas of the base are located on the base such that the two or more puzzle pieces form a complete shape of the object when the two or more puzzle pieces are placed at the matching puzzle piece reception areas of the base.3. The puzzle game of claim 1 , wherein the images of the two or more puzzle pieces form a complete image of the object when the two or more puzzle pieces are placed at matching puzzle piece reception areas of the base.4. The puzzle game of claim 1 , wherein the puzzle piece reception areas of the base are located on the base such that the two or more puzzle pieces form a complete shape of the object when the two or more puzzle pieces are placed at matching puzzle piece ...

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11-02-2016 дата публикации

MAGNETIC BOARD AND DART SPELLING SYSTEM

Номер: US20160038830A1
Принадлежит:

Implementations of a magnetic board and dart spelling system are provided. In some implementations, the magnetic board and dart spelling system comprises a magnetic board and a magnetic dart. In some implementations the magnet board includes a plurality are color-coded spaces wherein each space or a portion of the space is a particular color and for each letter of the alphabet, the board includes at least one color-coded space. In some implementations, a color corresponds to a fixed group of letters of the alphabet based on the frequency of the letter as the first letter used in English words. 1. A magnetic dart comprising:a handle portion, anda head portion configured to hold a magnet whereinthe handle portion includes an elongated portion that tapers from a proximal end to a distal end wherein the elongated portion has a first diameter at the proximal end and a smaller, second diameter at the distal end;the handle portion includes a circular portion extending from the distal end of the elongated portion wherein the circular portion has a third diameter that is larger than the second diameter;the handle portion includes an interface portion extending from the proximal end of the elongated portion wherein the interface portion tapers from a proximal end to a distal end and the interface portion has a fourth diameter at the proximal end that is larger than first diameter of the elongated portion at the proximal end;the interface portion has a circular opening on the proximal end thereof and has a rim around the circular opening;the head portion has an opening extending through the head portion from the proximal end to the distal end of the head portion wherein the head portion includes a rim extending around the opening on the distal end of the head portion and wherein the rim on the distal end of the head portion is configured to engage the rim on proximal end of the interface portion to connect the head portion to the interface portion;the head portion includes a ...

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09-02-2017 дата публикации

Puzzle with Attachable and Releasable Pieces

Номер: US20170036103A1
Автор: Chazen Margo Sheryl
Принадлежит:

The puzzle with attachable and releasable pieces includes shaped puzzle pieces and a two-part base, which includes a front base section and a back baseplate. The puzzle pieces have rear-facing engaging mechanisms that are attachable to forward-facing male studs carried by the back baseplate. The puzzle pieces each have a particular outer shape determining placement. The puzzle may be stored with the puzzle pieces engaged to the back baseplate, but may be later released for repeat play by using a provided puzzle release mechanism. 1. A puzzle unit , comprising: a back baseplate having a front surface and a back surface with multiple baseplate male studs protruding forwardly from said front surface; and', 'a front base section attached via complementary front-to-back attachment mechanisms to said back baseplate; said front base section comprising an inner surface, an outer surface, and an outer frame supporting an interior flat perforated section having multiple perforations defined by perforation edges; wherein the positioning of said multiple perforations has a correspondence to the positioning of said multiple baseplate male studs; wherein said outer frame comprises side flanges having lever-accommodating openings on two opposing lateral sides;, 'a two-part base comprisinga template comprising a flat sheet of material having upper and opposing lower broad flat surfaces extending laterally to opposing perimeter lateral sides and extending longitudinally to opposing perimeter longitudinal sides; wherein said template further comprises at least one puzzle piece-receiving hole edge extending through said flat sheet of material to define a puzzle piece-receiving hole; wherein said puzzle piece-receiving hole edge has a particular shape;at least one puzzle piece having an outer shape that corresponds to said particular shape of said puzzle piece-receiving hole edge; wherein said at least one puzzle piece has at least one rear-facing engaging mechanism configured to ...

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18-02-2016 дата публикации

APPARATUS, SYSTEM AND METHOD FOR PLAYING AN OBJECT TOSS GAME

Номер: US20160045799A1
Автор: Gallagher Martin
Принадлежит:

An object toss game has a ball connected to an elastic cord. The ball has a surface with fasteners. Two board assemblies are positioned at a distance apart. Pads are arranged on a top panel of each board assembly. Players toss the ball toward a pad on the board to remove the pad from the top panel. The ball then bounces from the top panel to remove the pad from the top panel. The first player to remove the pads from a board positioned opposite to the player wins the game. Alternately, players take turns tossing darts at regions on the board assemblies that are assigned points. 1. A game comprising:a top panel having a front surface and a back surface positioned opposite to the front surface;a disc connected to the front surface of the top panel wherein the disc is removable from the front surface of the top panel;a bottom panel connected to the top panel to form an acute angle between the top panel and the bottom panel;an object having an exterior with a fastener wherein the object contacts the disc to remove the disc from the front surface of the top panel wherein the object has holes extending into the object; anda first cord made of an elastic material and extending from the holes of the object wherein the first cord forms a loop.2. The game of further comprising:a second cord connected to the object wherein the second cord is made of an elastic material and further wherein the second cord extends through the loop of the first cord and secures the second cord to the first cord.3. The game of further comprising:a loop enclosure connected to the object wherein the loop enclosure fits a finger of a player.4. The game of further comprising:a post having a first end and a second end positioned opposite to the first end wherein the first end of the post is connected to the top panel and the second end of the post is connected to the bottom panel.5. The game of further comprising:a pad secured to the front surface of the top panel wherein the pad has a fastener and ...

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18-02-2016 дата публикации

TABLETOP DISC GAME ASSEMBLY

Номер: US20160045819A1
Автор: Sciandra Charles C.
Принадлежит:

A tabletop disc game assembly including at least one target including a sheet of a material, the sheet including a first side edge, a second side edge displaced from and substantially parallel with the first side edge, a fastening means operatively arranged to abut the first side edge against the second side edge, a substantially planar top side edge connecting the first side edge and the second side edge and a substantially planar bottom side edge displaced from and substantially parallel with the top side edge, the bottom side edge including a cut out. When the sheet of material is fastened, the target is operatively arranged to be positioned upright on a flat surface and to receive a projectile. A flexible member is used to slide or launch the projectile toward an opposing facing target for points; the first team to earn a pre-determined amount of points wins. 1. A target for a tabletop disc game assembly , comprising: a first side edge;', 'a second side edge displaced from and substantially parallel with said first side edge;', 'a fastening means operatively arranged to abut said first side edge against said second side edge;', 'a substantially planar top side edge connecting said first side edge and said second side edge; and,', 'a substantially planar bottom side edge displaced from and substantially parallel with said top side edge, said bottom side edge including a cut out;, 'a sheet of a material, said sheet comprisingwherein when said sheet of material is fastened, said target is operatively arranged to be positioned upright on a flat surface and to receive a projectile.2. The target recited in claim 1 , wherein when said sheet of material is fastened claim 1 , said target is completely substantially arcuate.3. The target recited in claim 1 , wherein said cut out is a three-sided open shape.4. The target recited in claim 1 , wherein when said sheet of material is fastened claim 1 , said target has an open top and an open bottom.5. The target recited in ...

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18-02-2016 дата публикации

Puzzle game apparatus, kit, method, and computer readable medium

Номер: US20160045820A1
Принадлежит: Individual

A computer readable storage medium, method, gaming board apparatus, and kit is provided to implement aspects of a puzzle game played on a gaming board arranged into a 4 by 4 matrix of cells, the player being required to place gaming tokens (or tiles) each having an indicia thereon in each of the matrix of cells such that no two tokens comprising a common tile indicia may be placed in a same column, row, or diagonal in the four by four matrix of cells. The puzzle game is solved when no remaining unplaced tokens exists that may be placed in any cell of the four by four matrix of cells. The game may be played by one player, or by a plurality of players. Points may be awarded to a respective player for successfully placing a token, or for completing various arrangements of tokens on the gaming board.

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16-02-2017 дата публикации

Studded Jigsaw Puzzle with Pry Tool

Номер: US20170043243A1
Автор: Chazen Margo Sheryl
Принадлежит:

The jigsaw puzzle includes a baseplate used with attachable puzzle pieces. The baseplate has multiple upward-facing engagement mechanisms that are engaged with corresponding and complementary puzzle piece rear-facing engagement mechanisms. The rear-facing engagement mechanisms and the complementary puzzle piece rear-facing engagement mechanisms are designed so as to leave a space between the bottom of the puzzle piece and the top surface of the baseplate. Therefore, even when the puzzle piece rear-facing engagement mechanisms are engaged with the upward-facing engagement mechanisms, this space can accommodate the provided pry tool. The pry tool can be inserted in to the space to easily remove the puzzle pieces after play, storage, or display. Therefore, the puzzle can be used over and over. 1. A puzzle system , comprising:a baseplate comprising a broad, planar base foundation extending left to right between opposing lateral edges and extending top to bottom between opposing longitudinal edges and including a front surface and a back portion; said baseplate further comprising a number of upwardly-protruding male studs protruding from said front surface;a first set of coordinating puzzle pieces, each of said puzzle pieces having a front surface, opposing back portion, and shaped lateral and longitudinal edges; wherein said back portion comprises multiple puzzle piece engagement mechanisms that are complementary to said male studs and manually engageable with said male studs; wherein the height of at least some of said puzzle piece engagement mechanisms is greater than the height of any of said male studs; wherein, upon manual installation of one of said puzzle pieces onto said baseplate, the height of said multiple puzzle piece engagement mechanisms causes forces the creation of a small gap between said puzzle pieces and said front surface of said baseplate; anda pry tool having a handle with a proximal and distal end and a wedge disposed at said distal end; wherein ...

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15-02-2018 дата публикации

GAME BOARD ASSEMBLY MADE OF COMPOSITE CORN BOARDS

Номер: US20180043227A1
Автор: Segerstrom Lane
Принадлежит:

A bag toss game platform easy to assemble and store is disclosed. Traditional bag toss game platforms are two pre-assembled boxes taking up to 48 inches by 24 inches by 15 inches in total and cannot be dissembled by players after use. But the platforms described herein take (for two sets), in certain embodiments, no more than 48 inches by 13 inches by 3.5 inches (i.e., about ⅛ of the traditional volume) and can easily be assembled for gameplay and disassembled after use. The platform may include a top surface, at least two side supports, and at least two cross bars connecting the at least two side supports. Because cross lap joints between the side supports and cross bars, and groove joints between the top surface and the side supports and cross bars may be used, the platform is easily assembled for use and disassembled for transportation and storage. 1. A structural assembly for use in a bag toss game , the assembly comprising:at least two side supports having a lower end and an upper end;a first cross bar connecting the at least two side supports nearer the lower ends than the upper ends;a second cross bar connecting the at least two side supports nearer the upper ends than the lower ends, wherein the at least two side supports have pre-cut slots for receiving the first and the second cross bars such that the connections between the first and second cross bars and the at least two side supports are at least partially achieved using friction; anda top surface positioned above the at least two side supports and the first and second cross bars.2. The structural assembly of claim 1 , further comprising a third cross bar positioned between the first and the second cross bars and connecting the side supports claim 1 , wherein the at least two side supports have pre-cut slots for receiving the third cross bar for a press-fit connection.3. The structural assembly of claim 1 , wherein the top surface further comprises an opening formed therein for receiving a bag in a bag ...

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15-02-2018 дата публикации

Block It Dice Game

Номер: US20180043244A1
Автор: Rutan Kenneth E.
Принадлежит:

The invention as outlined provides a dice game for both indoor and outdoor use. The dice game comprises rules and three dice, two standard dice with six sides comprised of black pips denoting numbers 1-6, and a third die known as the Block It die (“Block It Die”) with six sides comprised of red pips denoting numbers 2-6 with a red symbol embedded in replacing the number pip as disposed on one facet. The symbol is the letter B. The game is played with two players, Player One and Player Two. Players take alternate turns to score points or block opponent's ability to score, with the goal of the game to be the first player to reach a predetermined score. 1. A dice game , comprising:Die embedded with the letter B on one facet (herein referred to as the Block It Die) as ascribed under Description of Invention.2. The dice game of claim 1 , further comprising:game rules and game objective in substantially the same form, content and art design as ascribed under Description of Invention. This application claims the benefit of U.S. Provisional Application No. 62/374,405, filed on Aug. 12, 2016, the disclosure of which is incorporated herein by reference.Traditional board games, while entertaining, may quickly become monotonous and boring. Some children resort to playing on a smartphone or tablet when they have tired of these games. Parents may desire that their children be more active and engaging rather than constantly using technology without interacting with others. The desire for a new interactive game lead to the invention of Block It.Block It is a new interactive dice game made for both indoor and outdoor use. The dice game varying in size and material for indoor and outdoor use comprises rules and three dice, two standard dice with six sides comprised of black pips denoting numbers 1-6, and a third die known as the Block It die (hereinafter known as the “Block It Die”) with six sides comprised of red pips denoting numbers 2-6 with a red symbol embedded in replacing the ...

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03-03-2022 дата публикации

Dice Game and Method of Playing

Номер: US20220062747A1
Автор: Cox Beverly, Cox Valerie
Принадлежит:

This present invention relates to a family-friendly dice rolling game that includes eighteen dice, a rolling cup, and a score pad. The dice game allows each player to participate in the game by rolling the dice three times in each turn across three different game phases. The game offers an entertaining activity for any number of players, thereby making it an ideal game for any occasion or gathering. Further, the dice game of the present invention includes simplified rules and a score calculation method that encourages the players to use their mathematical and counting skills to keep score.

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03-03-2022 дата публикации

Electronic dartboard device

Номер: US20220065592A1
Автор: Ho-Hsiang LEE, Hsien-Ta Wu
Принадлежит: Winscend Tech Ltd

An electronic dartboard device includes: a frame including at least one accommodating space; at least one target block movably disposed in the accommodating space; a limiting member including a limiting portion and at least one fixing portion disposed around the limiting portion, the limiting member detachably assembled to the frame through the fixing portion, so that the limiting portion covers the opening of the accommodating space; and a mounting seat including a sensing circuit and detachably assembled to the frame and located at a second surface of the limiting portion. When an external force is applied to the target block and forces the target block to contact the first surface of the limiting portion opposite to the second surface, the sensing circuit detects a contact position of the target block on the limiting portion.

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25-02-2021 дата публикации

SYSTEM AND METHOD FOR AN INTERACTIVE BOARD GAME

Номер: US20210052972A1
Принадлежит:

The present invention relates to an interactive board game system and method composed of game equipment. The present invention further comprises a board game management device (PL) having a touch screen (Ec) comprising a plurality of antennas, several antennas (Ant, Ant, Antto Ant, Ant, Ant) disposed at the periphery of the board game management device, each item of game equipment (Ca Ca Ca Ca Ca Ca P P P P De) comprises at least one radio-identification tag that is activated by an antenna of the board game management device when the equipment is in a zone comprising the antenna and which in response delivers a signal received by the antenna and transferred to the board game management device, and the board game management device comprises a means (Ce) for displaying information to the players of the board game that changes according to the placement of the game equipment on the screen or in the vicinity of the antennas disposed at the periphery. 11234561234. Interactive board game system composed of game equipment , wherein the system further comprises a board game management device (PL) having a touch screen (Ec) comprising a plurality of antennas , each item of game equipment (Ca , Ca , Ca , Ca , Ca , Ca , P , P , P , P , De) comprises at least one radio-identification tag that is activated by an antenna of the board game management device when the equipment is in a zone comprising the antenna and which in response delivers a signal received by the antenna and transferred to the board game management device , and the board game management device comprises a means for displaying information intended for the players of the board game that changes according to the placement of the game equipment on the screen or in the vicinity of the antennas ,{'b': 1', '1', '1', '8', '8', '8, 'i': a', 'b', 'c', 'a', 'b', 'c, 'characterised in that the board game management device (PL) further comprises a plurality of antennas (Ant, Ant, Antto Ant, Ant, Ant) disposed at the ...

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22-02-2018 дата публикации

TARGET GAME AND METHOD OF PLAYING A TARGET GAME

Номер: US20180050261A1
Автор: SHEA Thomas M.
Принадлежит: T.M. SHEA PRODUCTS, INC.

A target game including at least one target and at least one projectile. The at least one target is constructed of a flexible and self-supporting material. The at least one target is able to be configured in a first orientation and a second orientation. In the first orientation, the at least one target is generally planar. In the second orientation, the at least one target is generally conical. 1. A target game comprising:at least one target, the at least one target constructed of a flexible and self-supporting material, the at least one target able to be configured in a first orientation and a second orientation, the at least one target being generally planar in the first orientation and generally conical in the second orientation, the at least one target have a first diameter in the second orientation; andat least one projectile to be received within the target.2. The target game of claim 1 , wherein the at least one target includes a plurality of targets.3. The target game of claim 2 , wherein the plurality of targets may be stacked in the first orientation and collectively rolled to a second diameter claim 2 , the second diameter being smaller than the first diameter.4. The target game of claim 1 , wherein the at least on target is pre-printed with graphics.5. The target game of claim 2 , wherein the plurality of targets are concentrically oriented relative to one another.6. The target game of claim 5 , wherein the reflective concentric positions of the targets are fixed.7. The target game of claim 6 , including at least one securing member passing through each of the targets and adapted to secure the relative concentric positions.8. The target game of claim 7 , wherein the at least one securing member includes a pair of nylon cords.9. The target game of claim 8 , wherein the pair of securing members cooperate to define an x-shape.10. The target game of claim 7 , further including at least one buoyant member claim 7 , the at least one securing member passing ...

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26-02-2015 дата публикации

METHOD, APPARATUS AND SYSTEM OF AN ELECTRONIC PUZZLE GAME INVOLVING EXTENDABLE LINES FORMING A PUZZLE IMAGE

Номер: US20150057059A1
Принадлежит:

A method, apparatus, and/or a system of an electronic puzzle game comprising a set of extendable lines combinable to form a puzzle image is disclosed. In one embodiment, an electronic puzzle game includes a set of instructions, which when operated through a processor communicatively coupled with a memory operate in a manner to: generate a set of positions, wherein when at least some of the set of positions are combined together along a predetermined pathway, the combined ones of the set of positions form a puzzle image, generate a plurality of lines that are maneuverable onto each of the set of positions through a control interface, and extend the plurality of lines responsive to an action of a user along the set of positions, and when the plurality of lines are extended across the predetermined pathway by the user, the extended lines combine together to render the puzzle image. 1. An electronic puzzle game , comprising: generate a set of positions, wherein when at least some of the set of positions are combined together along a predetermined pathway, the combined ones of the set of positions form a puzzle image;', 'generate a plurality of lines that are maneuverable onto each of the set of positions through a control interface; and', 'extend the plurality of lines responsive to an action of a user along the set of positions, and when the plurality of lines are extended across the predetermined pathway by the user, the extended lines combine together to render the puzzle image., 'a set of instructions, which when operated through a processor communicatively coupled with a memory operate in a manner to2. The electronic puzzle game of wherein each of the plurality of lines are maneuverable onto each of the set of positions through at least one of:a haptic gesture of the control interface on a touchscreen-enabled computing device; anda slider indicator of the control interface which is adjacent to the set of positions on a display of a computing device.3. The ...

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10-03-2022 дата публикации

Dice game with cards

Номер: US20220072412A1
Принадлежит: Individual

The present invention relates to a game which can be played with dice or optionally with cards or both. Each of the eight sided dice will have 6 different point values for the first six faces, with each point value forming a suit, with five die per suit. The seventh die face is a “scratch” (which is denoted by a tiger with claws and is considered wild) face. The eighth die face is variable, there are two wilds, two scratches, and one “zap” die face. A winning “hand” or set of rolled dice will have five of a kind in any combination of die face. In an embodiment, a winning hand allows a player to draw a scratch card or lottery ticket, the value of which is determined by scratching, which value determines the value of the winning hand. There are various styles of game play involving the game pieces, with different rule sets for every style.

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03-03-2016 дата публикации

Game configuration based on selectable digital content

Номер: US20160059117A1
Принадлежит: Kobo Inc, Rakuten Kobo Inc

Game configuration based on selectable digital content. In accordance with a first method embodiment of the present invention, a computer implemented method includes accepting a difficulty level and at least one media title from a user via a graphical user interface and selecting a plurality of words from the at least one media title. The plurality of words corresponds to the difficulty level. The method also includes determining a definition for each of the plurality of words, displaying, on the graphical user interface, a free-form crossword puzzle corresponding to the plurality of words and displaying, on the graphical user interface, the definition for each of the plurality of words. The plurality of words may be relatively unique to the at least one media title.

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03-03-2016 дата публикации

SIMULATED FIREARMS ENTERTAINMENT SYSTEM

Номер: US20160059136A1
Автор: Ferris Bob
Принадлежит:

A firearm simulation system includes multiple game play and participation options for a plurality of users in an entertainment venue located outside of a home environment. The most preferred embodiments of the present invention include options for interaction between the users to create a social experience for friends, neighbors, co-workers, etc. to enjoy out-of-home firearms simulation entertainment, including options such as integrated leader boards, pictures and video of the participants, tweets, email notices, and other social media interaction. The most preferred embodiments of the present invention incorporate simulated firearms used in a casual, fun, and fast-paced entertainment venue to enhance the ease of use and the enjoyment of the experience for the participants. 1. A simulated firearms entertainment system comprising:a screen displaying a plurality of graphic images to a participant;a simulated firearm controlled by the participant; anda social interaction element related to the simulated firearm controlled by the participant.2. The simulated firearms entertainment system of further comprising: a conductive seal electrically coupled to the electrical control circuit;', 'a ball bearing being electrically coupled to the electrical control circuit via the conductive seal, the ball bearing being positioned to selectively contact the conductive seal at a contact point; and', 'a recoil spring, the recoil spring being electrically coupled to the electrical control circuit via the ball bearing, the recoil spring contacting the ball bearing and urging the ball bearing to contact the conductive seal;, 'a simulated weapon comprising an electrical control circuit, the electrical control circuit comprising;'}a light source, the light source being electrically coupled to the electrical control circuit and being selectively actuated by the electrical control circuit;a striker, the striker being configured to selectively contact the ball bearing; anda trigger, the ...

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01-03-2018 дата публикации

STRUCTURES AND KITS FOR DISPLAYING TWO-DIMENSIONAL IMAGES IN THREE DIMENSIONS

Номер: US20180056174A1
Автор: Douglass, II Myrl Rae
Принадлежит:

A three dimensional structures, which may be formed as a three-dimensional jigsaw puzzle, are described. The structure has one or more viewing directions along which different images are viewable. An image to be presented is divided into image portions that are applied to primary surfaces, where the structure has the primary surfaces arranged to present the image when viewed along an axis. The structure may also have secondary surfaces that are hidden from view along a viewing direction, and which become viewable when the structure is rotated relative the viewer. The structure may also be in a puzzle, which may be in the form of a kit. 1. A three-dimensional structure comprising: one or more primary surfaces each including a portion of said first image, where said portion of said first image on each of said one or more primary surfaces is visible when said three-dimensional structure is viewed along said first viewing direction, and', 'one or more secondary surfaces each disposed behind an opaque portion of said one or more primary surfaces when said three-dimensional structure is viewed along said first viewing direction, where each of said one or more secondary surfaces includes a portion of said first image; and, 'a plurality of first pieces each having a corresponding surface of a plurality of first surfaces, where said plurality of first surfaces are adapted for viewing a first image along a first viewing direction of the three-dimensional structure, and where said plurality of first surfaces includes'} one or more primary surfaces each including a portion of said second image, where said portion of said second image on each of said one or more primary surfaces is visible when said three-dimensional structure is viewed along said second viewing direction, and', 'one or more secondary surfaces each disposed behind an opaque portion of said one or more primary surfaces when said three-dimensional structure is viewed along said second viewing direction, where each ...

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10-03-2022 дата публикации

MATHEMATICS LEARNING GAME SYSTEM AND METHOD OF USING THE SAME

Номер: US20220076589A1
Автор: HOWELL Mike
Принадлежит:

Disclosed is a mathematics learning game system for users to improve upon their mathematics skills. Also disclosed is a method of using the system. The system may include cards, each having three color spots of different colors, and a random number in each color spot, a pair of 20-sided dice with the numbers 1 to 20, each side being of one of the colors of the color spots on the cards, and a timer device. A target number and target color are determined by rolling the dice. Players arrange cards to combine numbers of the target color from the cards into a mathematical expression with a solution as close as possible to the target number. Aspects of the present invention may be embodied as a system, method, or computer program product, such as an app that may operate on a computing device or network. 1. A method of using a mathematics learning game system , the method comprising: a deck of creature cards, wherein each creature card displays a unique figure, a name corresponding to each unique figure, and three color spots, each color spot having a different color and a random number on each color spot; and', 'two 20-sided dice, wherein each side has a number from 1 to 20, and each side is of one of three colors corresponding to the three colors spots of the creature card;, 'providing a mathematics learning game system comprisingproviding a portion of the deck of creature cards to each player of the game system, wherein the portion of the deck of creature cards are placed face down;initiating a round by placing three cards from each portion of the deck of creature cards face up on a playing surface by each player;rolling the two 20-sided dice, wherein a sum of the numbers rolled on the two dice is designated the “Target Number” and the color of the highest number rolled is designated the “Target Color”;within a predetermined amount of time, arranging each of the three face up cards by each player in an order and combining each adjoining card by an arithmetic operator ...

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22-05-2014 дата публикации

PUZZLE

Номер: US20140138910A1
Автор: Cohen Avraham, Gah Dean
Принадлежит:

A puzzle having a plurality of puzzle pieces configured to be assembled into a plurality of different coherent images. 1. A puzzle that includes a plurality of puzzle pieces configured to be assembled to obtain a plurality of different coherent images by placement of said puzzle pieces in a puzzle array defined by column positions and row positions , wherein each said puzzle piece in said plurality of puzzle pieces can occupy more than one array address defined by a column position and a row position; wherein each puzzle piece is defined by a front surface , a back surface opposite to said front surface , said front and said back surfaces being bound by and meeting at an endless , continuous peripheral edge , wherein each puzzle piece in said plurality of puzzle pieces that is configured to occupy more than one address within said puzzle array has a peripheral edge that is unique.2. A puzzle according to claim 1 , wherein each said puzzle piece include a peripheral edge having a plurality of sections claim 1 , at least two of said sections being configured to mate with a section of a peripheral edge of two other puzzle pieces.3. A puzzle piece according to claim 2 , wherein each puzzle piece includes a portion of an image from said plurality of different coherent images.4. A puzzle according to claim 1 , wherein each puzzle piece includes a peripheral edge having at least a left edge section and a right edge section claim 1 , wherein said left edge section of each puzzle piece is configured to mate with a right edge section of another puzzle piece claim 1 , and said right edge section of each puzzle piece is configured to mate with a left edge section of another puzzle piece.5. A puzzle according to claim 9 , wherein each puzzle piece in said first and said second group of puzzle pieces is configured to reside at an address within an array having a column position selected from more than one column position within said puzzle array claim 9 , and a unique row ...

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04-03-2021 дата публикации

HUMAN- AND MACHINE-READABLE CRYPTOGRAPHIC KEYS FROM DICE

Номер: US20210067354A1
Автор: Schechter Stuart
Принадлежит:

The systems and methods herein provide for human- and machine-readable cryptographic keys from dice. In one embodiment, the system places a number of dice into an arrangement to fill a dice grid. The number of dice each contains a number of faces, and each of the faces of the dice includes an image. The system then captures, via a client device, an image of the arrangement. The system generates a cryptographic key from the captured image. This cryptographic key is a human-readable and machine-readable representation of the arrangement in a canonical sequence. 1. A method for providing a cryptographic key from dice , the method comprising:placing a plurality of dice into an arrangement to fill a dice grid, wherein the plurality of dice each contain a plurality of faces, wherein each of the die faces of the plurality of dice comprises an image;capturing, via a client device, an image of the arrangement;processing the captured image of the arrangement to identify each image on the die faces exposed on the dice grid; andgenerating a cryptographic key from the captured image of the arrangement and the identified images, wherein the cryptographic key is a representation of the arrangement in a canonical sequence.2. The method of claim 1 , wherein the arrangement contains:a position of each die within the dice grid,an exposed face of each die with respect to the front of the dice grid, andan orientation of the exposed face of each die relative to a frame of reference.3. The method of claim 1 , wherein the arrangement is generated via a random process.4. The method of claim 1 , further comprising:locking the arrangement of the dice grid such that the arrangement cannot be altered.5. The method of claim 1 , wherein the cryptographic key comprises one or more of: a binary representation of the arrangement claim 1 , and a string representation of the arrangement.6. The method of claim 1 , wherein each image on the die faces comprises one or more letters claim 1 , numbers claim ...

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15-03-2018 дата публикации

Method of puzzle game and game system using the method

Номер: US20180071618A1
Автор: Seong Hyeon Kim
Принадлежит: NHN Entertainment Corp, NHN PixelCube Corp

A method for providing a puzzle game performed by a game server connected to a user terminal via a network includes the steps of: performing a user login process in response to receiving login information from the user terminal; and executing the puzzle game on the user terminal in response to receiving a game execution signal from the user terminal. Game action is performed in conjunction with player object groups if it is determined that a puzzle block elimination condition is satisfied according to a cumulative result of eliminating the puzzle blocks.

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07-03-2019 дата публикации

Puzzles including element fragments

Номер: US20190070489A1
Принадлежит: Individual

An example puzzle in accordance with an aspect of the present disclosure includes a substrate and at least one element fragment dispersed over the substrate. A solvable element is solvable by arranging the substrate to unify at least a portion of the element fragments to form the solvable element.

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07-03-2019 дата публикации

TEBO The Fun Dice Game For Thinking Adults

Номер: US20190070491A1
Принадлежит:

TEBO is a dice game played by one or more players; 2 to 4 players are the ideal number. The game is played within a dice scoring court that is 10¼ inches by 10¼ inches with a 1¼ inches wide raised border 1¼ inches high. 1: TEBO is a Fun Game for thinking adults2: Each roll of the dice gives the player a chance to improve their final outcome3: Game strategy can change after each of a players three rolls comprising one turn TEBO is a dice game played by one or more players; 2 to 4 players are the ideal number. The game is played within a dice scoring court that is 10¼ inches by 10¼ inches with a 1¼ inches wide raised border 1¼ inches high. The interior floor of the scoring game court is a thin sheet of felt backed cardboard.The 12-game scoring sheet is printed in black ink on a standard 8½ inches by 11 inches sheet of 20-pound white bond paper. The game scoring court is 7⅜ inches by 7⅜ inches square. The game court is where the players, taking their full turn of three throws, one at a time; pour their dice out of a sturdy, plastic, round dice shaking cup 3¾ inches high with a diameter of 2⅝ inches. The game of TEBO will come in a box 13¼ inches by 10¼ inches by 3 inches high. The box will contain: one scouring court, one dice shaking cup, 12 standard ⅝ inch by ⅝ inch dice cubes and a pad of 25 scoring sheets; enough for 300 games.TEBO Was totally created originally by Robert Leon Jacobi, Jr. and Teressa Sample Jacobi. TEBO is a dice game played by one or more players; 2 to 4 players are the ideal number. The game is played within a dice scoring court that is 10¼ inches by 10¼ inches with a 1¼ inches wide raised border 1¼ inches high. The interior floor of the scoring game court is a thin sheet of felt backed cardboard.The 12-game scoring sheet is printed in black ink on a standard 8½ inches by 11 inches sheet of 20-pound white bond paper. The game scoring court is 7⅜ inches by 7⅜ inches square. The game court is where the players, taking their full turn of three ...

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18-03-2021 дата публикации

Deep Cutout Safe Puzzle

Номер: US20210077899A1
Автор: Tatonetti Thomas
Принадлежит:

A safe puzzle is configured with deep cutouts inside a base block, and inside the cutouts are respective pegs that are shielded by the surrounding walls. The base block may have multiple cutouts and inside each one is a peg that serves as the puzzle for the child. The cutouts can have a square peg, triangular peg, circular peg, and ovular peg that extends in a vertical direction from a floor of each cutout. A gap between the peg and the cutout's walls surrounds the pegs so that the child and a parent have sufficient space for their hand to manipulate the blocks, such as place the blocks over the pegs and remove the blocks from the pegs. The pegs have a height that is equal to or below the base block's top surface to create a safer environment for toddlers when playing with the puzzle. 1. A safe puzzle , comprising:a base block having a top surface;a cutout in the top surface, the cutout having a bottom surface and surrounding walls;a peg extending from the bottom surface of the cutout and in a direction toward the top surface of the base block; anda gap surrounding the peg, wherein the gap extends between the peg and the surrounding walls of the cutout.2. The safe puzzle of claim 1 , wherein the peg has a height that is equal with the top surface's plane.3. The safe puzzle of claim 1 , wherein the peg has a height that is below the top surface's plane.4. The safe puzzle of claim 1 , wherein the peg is formed as a geometric shape claim 1 , letter claim 1 , or number.5. The safe puzzle of claim 4 , wherein the geometric shape is a circle claim 4 , triangle claim 4 , square claim 4 , oval claim 4 , rectangle claim 4 , rhombus claim 4 , trapezoid claim 4 , or circle.6. The safe puzzle of claim 4 , further comprising multiple cutouts with multiple pegs claim 4 , in which each peg is a different geometric shape claim 4 , letter claim 4 , or number.7. The safe puzzle of claim 6 , wherein the cutout and gap are sized to accommodate a user's hand and fingers.8. The safe ...

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12-06-2014 дата публикации

GRESHAM DICE/BOARD GAME

Номер: US20140159307A1
Принадлежит:

A game playable with game pieces including color dice, color cubes, number cubes, a container, saucers, a game board, and a gold coin. Players take turns rolling combination of the color dice, color cubes, and number cubes onto the game board using the container. Number and/or color matching determines point values of each roll, depending on a specific variation on the game's rules. The rules and game pieces used may be modified to allow younger players to play without requiring arithmetic. 1. A method of playing a game , comprising:providing at least five indicator cubes, each including an indicator on each side and an alternate indicator for each indicator cube;providing a playing surface on which to roll the at least five indicator cubes;receiving, on the playing surface, a first roll of the at least five cubes;dividing the rolled at least five indicator cubes into a first subset and a second subset such that the first subset includes scored indicator cubes and the second subset includes unscored indicator cubes;tracking a score value for the first roll; andreceiving, on the playing surface, a second roll of the second subset.2. The method of claim 1 , wherein the indicator corresponds to numerical values and the alternate indicator corresponds to color values.3. The method of claim 1 , further comprising determining a wild indicator.4. The method of claim 3 , wherein determining the wild indicator includes rolling a color cube and a number cube.5. The method of claim 3 , wherein determining the wild indicator includes rolling one of the at least five indicator cubes.6. The method of claim 3 , wherein an indicator cube showing the wild indicator in the first subset adds to the score value.7. The method of claim 1 , wherein three indicator cubes showing a same indicator in the first subset adds to the score value based on a value of the indicator.8. The method of claim 7 , wherein an indicator cube showing the same indicator in the first subset adds to the score ...

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22-03-2018 дата публикации

Spelling Game with a Block of Character Labeled Dice

Номер: US20180078849A1
Автор: PYBUS Craig, PYBUS Mariyam
Принадлежит:

Disclosed is a set of a plurality dice useful for playing a spelling game among multiple players and an exemplary method of playing the game. The plurality of dice is assembleable to form a dice block attractive for packaging. Typically, all of the dice are cube shaped and of the same dimensions. Each die of the set has each of its faces labeled with a character set consisting of one or more letters of the alphabet. The manner of play can be varied by altering the total number of individual dice in the dice set used for play, for example from 125 dice to 100 dice, by adding or removing dice specifically color-coded for that purpose. Thus the manner of play can be adjusted to alter the difficulty of play or the total time of play. 1101210. A dice set () of character labeled dice () for a spelling game , the dice set () comprising:{'b': 12', '12', '12', '12', '10, 'a plurality of character labeled dice (), the plurality being a total number of dice () ranging between 64 and 343 dice (), with an individual die () being the smallest component part of the dice set ();'}{'b': 12', '10', '12', '14', '14', '16, 'each die () of said dice set () having a form factor of a simple cube, and each die () being of similar size and shape and having six die surfaces () with each die surface () displaying a character set ();'}{'b': '16', 'the displayed character set () being selected from the group of character sets consisting of: a single alphabetical letter; a digram; or a trigram, and'}{'b': 12', '12', '10, 'the plurality of character-labeled dice () being readily assembleable to form a dice block having a regular geometric shape to allow easy accounting of a presence of the total number of dice () in the dice set ().'}21012. The dice set () of character labeled dice of claim 1 , wherein the plurality of character-labeled dice () is a total number of dice selected from the group of numbers consisting of: 125 total dice claim 1 , 64 total dice; 216 total dice; and 343 total dice. ...

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24-03-2016 дата публикации

GAMING SYSTEM, DEVICE AND METHOD INVOLVING SKILL-BASED GAME RELATED TO GRID-BASED GAME

Номер: US20160086452A1
Принадлежит: WARR Gaming, LLC

A gaming system, device and method are operable upon a wager. The system, in an embodiment, includes a base game and a bonus game. The base game includes a plurality of competing elements, and the base game outcome depends, at least in part, on skill of the player. The bonus game includes a grid involving at least one of the competing elements. 1. A gaming system comprising:a data storage device storing a plurality of instructions executable by a processor to operate a base game and a bonus game based upon at least one wager received from a player, (a) cause a display device to display the base game, the base game comprising a plurality of different competing elements operable to compete against each other;', '(b) receive an input from a player, the input depending upon a skill of the player;', '(c) operate the base game; and', '(d) determine a base game outcome depending, at least in part, on the input;, 'wherein, for the base game, the processor is operable to [ (i) a plurality of rows comprising an outer row;', '(ii) a plurality of columns comprising an outer column;', '(iii) a plurality of outer symbols located in the outer row and the outer column, wherein at least one of the competing elements is associated with a first one of the outer symbols; and', '(iv) a plurality of grid locations associated with a plurality of different bonus game outcomes;, '(a) cause the display device to display the bonus game after the base game outcome is determined, wherein the bonus game comprises a grid, the grid comprising, '(b) determine a first axis extending from the first outer symbol;', '(c) determine a second axis extending from another one of the outer symbols, wherein the first and second axes intersect at an intersection; and', '(d) provide a payout based, at least in part, on the base game outcome and the bonus game outcome associated with the grid location at the intersection., 'wherein, for the bonus game, the processor is operable to2. The gaming system of claim 1 ...

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29-03-2018 дата публикации

SYSTEM AND METHOD FOR REGULATING DICE STROKES IN GAMING SYSTEM

Номер: US20180085660A1
Принадлежит:

Methods, systems, and devices are described herein for controlling movement of a platform for rolling at least one dice in a gaming system. In one aspect, a method for controlling movement of a platform for rolling at least one dice in a gaming system is described. In one aspect, a method for controlling movement of a dice includes causing a platform holding at least one dice to move upward with a first force. The method may further include causing the platform to move downward a first distance or over a first period of time. The method may additionally include causing the platform to move upward with a second force, with a height that the dice moves upward being configured by selecting at least one of the first force, the first distance, the first period of time, or the second force. 1. A method for controlling movement of at least one dice , the method comprising:applying a first upward force to a platform holding the at least one dice;measuring a first distance the platform moves downward or a first period of time during which the platform moves downward after application of the first upward force; andapplying a second upward force to the platform, wherein a height that the at least one dice moves upward is controlled by selecting at least one of the first upward force, the first distance, the first period of time, or the second upward force.2. The method of claim 1 , wherein applying the first upward force and the second upward force is performed by a drive means coupled to a power system and the platform.3. The method of claim 2 , further comprising applying a first downward force to the platform for the first distance or the first period of time with the drive means.4. The method of claim 2 , further comprising deactivating the drive means during for the first distance or the first period of time.5. The method of claim 1 , wherein the first force is less than the second force.6. The method of claim 1 , further comprises selecting at least one of the first ...

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29-03-2018 дата публикации

Dice selection system for gaming system

Номер: US20180085661A1
Принадлежит: Interblock USA LLC

Methods, systems, and devices are described herein for providing a selection of dice to use in a dice gaming system. In one aspect, a method for providing a selection of dice may include providing X selection items corresponding to Y separate dice systems, where each of the Y separate dice systems are configured to throw at least one dice in an enclosed space. The method may further include receiving a selection of the X selection items corresponding to the Y separate dice systems. The method may additionally include visually indicating the selection of the X selection items.

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31-03-2016 дата публикации

JIGSAW PUZZLE

Номер: US20160089597A1
Автор: WANG Yung-Hsih
Принадлежит:

A jigsaw puzzle includes a plurality of first pieces, each having a coupling part, and a plurality of second pieces, each having a second coupling part. Each of the first pieces and second pieces is coupled with the corresponding first piece or second piece via the first coupling part and the second coupling part to form a first predetermined shape, and each of the second pieces is further coupled with the corresponding second piece via the second coupling part to form a second predetermined shape. 1. A jigsaw puzzle , comprising:a plurality of first pieces, each having a first coupling part; anda plurality of second pieces, each having a second coupling part,wherein each of the first pieces and second pieces is coupled to the corresponding first piece or second piece via the first coupling part and the second coupling part, to form a first predetermined shape,wherein each of the second pieces is coupled with the corresponding second piece via the second coupling part, to form a second predetermined shape.2. The jigsaw puzzle of claim 1 , wherein a sub-image is formed on one face of each of the first pieces and the second pieces claim 1 , and when each of the first pieces is coupled with each of the second pieces to form the first predetermined shape claim 1 , the sub-images formed on one surface of each of the first pieces and the second pieces are assembled together to form a complete picture.3. The jigsaw puzzle of claim 1 , wherein each of the first pieces and the second pieces is in a geometrical shape claim 1 , human shape claim 1 , animal shape or plant shape.4. The jigsaw puzzle of claim 1 , wherein the first predetermined shape is in a geometrical shape claim 1 , human shape claim 1 , animal shape or plant shape.5. The jigsaw puzzle of claim 1 , wherein the second predetermined shape is in a geometrical shape claim 1 , human shape claim 1 , animal shape or plant shape. 1. Field of the InventionThe present invention relates to jigsaw puzzles that can be ...

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31-03-2016 дата публикации

Controlling a display of a computer device

Номер: US20160089603A1
Автор: Daniel Frostberg
Принадлежит: King com Ltd

A computer-implemented method of controlling a display of a computer device by: rendering on the display a game board having a plurality of selectable game objects, each at a respective tile location in an array. User input is detected to select a game object causing the game object to move in a direction. A game move is implemented in which the selected game object is moved to an adjacent new tile location and swapped with the selected game object. Match data is generated if the move results in at least three game objects of the same characteristic occupying adjacent tile locations, which are removed from the rendered image. New game objects are generated to replace the removed game objects.

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29-03-2018 дата публикации

RFID TAG DETECTION AND POSITION DIFFERENTIATION FOR DICE GAMING

Номер: US20180089477A1
Принадлежит:

Methods, systems, and devices are described herein for reading at least one dice. In one aspect, a method may include transmitting an RFID signal proximate to at least one dice, for example, which is contained within a dice gaming system. The method may also include receiving at least two RFID responses, with each of the RFID responses associated with different faces of at least one dice. A first RFID response may be associated with a first signal strength and the second RFID response associated with a second signal strength. The method may further include determining which side of the dice is facing upwards based on the first signal strength and the second signal strength using machine learning. 1. A method for reading at least one dice , the method comprising:transmitting at least one RFID signal proximate to the at least one dice, the at least one dice have a plurality of faces, a pip corresponding to each face among the plurality of faces, and a RFID tag corresponding to each pip, each RFID tag including a code identifying the at least one dice and the corresponding pip;receiving two or more RFID tag responses from the at least one dice, wherein the one or more RFID tag responses are associated with different RFID tags of the at least one dice, and wherein a first RFID tag response is associated with a first signal and a second RFID tag response is associated with a second signal; andreading the at least one dice by determining one pip corresponding to one face of the at least one dice based on the first signal and the second signal using machine learning.2. The method of claim 1 , wherein transmitting the at least one RFID signal proximate to the at least one dice comprises transmitting a plurality of RFID signals from a plurality of RFID readers.3. The method of claim 1 , wherein the at least one dice includes six faces claim 1 , and wherein reading includes:determining that the at least one dice is resting without the one face facing upwards;vibrating or ...

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19-03-2020 дата публикации

METHODS FOR SELECTING DICE FOR A GAMING SYSTEM

Номер: US20200086205A1
Принадлежит:

Methods, systems, and devices are described herein for providing a selection of dice to use in a dice gaming system. In one aspect, a method for providing a selection of dice may include providing X selection items corresponding to Y separate dice systems, where each of the Y separate dice systems are configured to throw at least one dice in an enclosed space. The method may further include receiving a selection of the X selection items corresponding to the Y separate dice systems. The method may additionally include visually indicating the selection of the X selection items. 1. A method for providing a selection of dice to use in a dice gaming system , the method comprising:providing a user interface configured to receive a selection of X dice systems among Y separate dice systems;receiving the selection of X dice systems;visually indicating the selection of X dice systems; andin response to receiving the selection of X dice systems, vertically driving a movable platform for each corresponding X dice system to vertically throw at least one dice in an enclosed space for each corresponding X dice system,wherein the vertically driving is in accordance with a drive sequence comprising one or more adjustable parameters including a drive force and a desired jump height of the at least one dice.2. The method of claim 1 , wherein visually indicating includes indicating the selection of X dice systems through a graphical user interface.3. The method of claim 2 , wherein the graphical user interface includes Y buttons corresponding to the Y separate dice systems and visually indicating includes changing a display aspect of X buttons among the Y buttons corresponding to the selection of the X dice systems.4. The method of claim 1 , wherein visually indicating includes activating one or more illumination sources associated with selection of the X dice systems.5. The method of claim 4 , further comprising:visually indicating which of Z dice systems among the Y separate dice ...

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09-04-2015 дата публикации

SKEET SHOOTING TARGET GAME

Номер: US20150097338A1
Принадлежит:

A target game having a stationary display that provides the capabilities to mimic moving targets. The target game generally comprises a game board, a control panel and a dart gun which may be used both indoors and outdoors. The game board has an upper frame, a lower frame and at least one target surface therebetween. At least some of the embodiments described herein, have three target positions, each with at least one illustration of a clay target. In use, the target surface has electrical components which will sequentially activate and illuminate target areas within a variety of positions on the target surface. When illuminated the target positions may be hit with a dart, which will be recorded as a hit by related sensors, thus simulating a clay pigeon being shot. 1. An over-the-door target game configured for use with at least one projectile capable of being propelled toward a target surface:a hook assembly capable of receiving a top edge of a standard door, said standard door having a substantially vertical face;a game board supporting the target surface, said target surface having at least one target area;a game support having one end operably secured to the hook assembly and another end connected to the game board disposed a desired distance down from the top edge of the door; anda control panel in electrical communication with the game board, wherein the control panel is capable of highlighting the at least one target area and designating the highlighted area as a target, and where the control panel is capable of determining if the target has been struck by the at least one dart while it is highlighted.2. The over-the-door target game of wherein the game is configured for use with a dart gun capable of propelling the projectile claim 1 , the control panel further comprises a gun rack.3. The over-the-door target game of wherein the control panel further comprises a digital display.4. The over-the-door target game of wherein the dart gun further comprises a dart ...

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30-03-2017 дата публикации

DEALER SUBSTITUTE DEVICE

Номер: US20170092075A1
Принадлежит:

A dealer substitute device includes: a right arm and a left arm configured to move a first handling portion , with which a gaming tool used in a game is handled, so as to position the first handling portion at a predetermined position in a three-dimensional space; and a trunk which supports the right arm and the left arm and is configured to perform effect operation to a player. 1. A dealer substitute device comprising:an arm configured to move a handling portion, with which a gaming tool used in a game is handled, so as to position the handling portion at a predetermined position in a three-dimensional space; anda trunk which supports the arm and is configured to perform effect operation to a player.2. The dealer substitute device according to claim 1 , further comprising:a communication mechanism including a camera mechanism configured to acquire an image, a microphone mechanism configured to acquire sound, and a speaker mechanism configured to output sound, the communication mechanism being configured to communicate with the player; anda controller configured to execute the process of obtaining player information based on the image of the player acquired by the camera mechanism and based on the sound of the player acquired by the microphone mechanism, and outputting response information corresponding to the player information through the speaker mechanism.3. The dealer substitute device according to claim 2 , wherein the arm includes a plurality of arms which are arranged symmetrically with respect to the trunk claim 2 , and a head provided with the communication mechanism is provided on top of the trunk. The present application claims priority from Japanese Patent Applications Nos. 2015-188960, 2015-188959, 2015-188958, 2015-188957, 2015-188956 which were filed on Sep. 25, 2015, the disclosure of which is herein incorporated by reference in its entirety.The present invention relates to a dealer substitute device.There has been developed automation of the ...

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01-04-2021 дата публикации

TAROT-BASED SYSTEM AND METHOD FOR DELIVERING A MENTAL HEALTH RESOURCE

Номер: US20210097883A1
Автор: Scott Kenneth Alan
Принадлежит:

A fortune telling system using artificial intelligence and other resources is provided to direct specific helpful psychological and other resources to users through multiple methods. A method for delivering a mental health resource to a person includes conducting a Tarot reading regarding a situation by pulling a combination of Tarot cards from a Tarot card deck; and receiving, by a computer processor, information regarding the combination of Tarot cards. The method also includes determining, by a first artificial intelligence (AI) algorithm, an emotional response likely to result from the combination of Tarot cards; and generating, by a second AI algorithm, a message based upon the emotional response likely to result from the combination of Tarot cards. The message is constructed to provide insight or comment to the person regarding the situation. 1. A method for delivering a mental health resource to a person , comprising:conducting a Tarot reading regarding a situation by pulling a combination of Tarot cards from a Tarot card deck;receiving, by a computer processor, information regarding the combination of Tarot cards;generating, by an artificial intelligence (AI) algorithm, a message constructed to provide insight or comment to the person regarding the situation; andtransmitting the message, by the computer processor, to the person.2. The method of claim 1 , further comprising:determining, using a predictive analytics estimator, a future course of action having a likelihood of happening; andwherein generating the message includes providing a recommendation regarding the future course of action.3. The method of claim 1 , wherein the message includes guidance regarding critical thinking skills or coping mechanisms.4. The method of claim 1 , wherein the message includes directions for obtaining a resource for help with the situation or with an identified emotional state.5. The method of claim 1 , further comprising: identifying demographic information regarding the ...

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26-03-2020 дата публикации

FUSIBLE TOY BEAD

Номер: US20200094131A1
Автор: Sakai Ryo
Принадлежит: EPOCH COMPANY, LTD.

A fusible toy bead includes a plurality of protrusions and a plurality of recesses. 1. A fusible toy bead comprising a plurality of protrusions and a plurality of recesses , wherein each of the protrusions is uniform in size and shape.2. The fusible toy bead according to claim 1 , wherein each of the protrusions is formed by a plurality of surfaces having a same shape.3. The fusible toy bead according to claim 1 , wherein each of the recesses is formed at a center of three protrusions opposed to each other.4. The fusible toy bead according to claim 1 , wherein each of the recesses is formed by connecting surfaces of three protrusions opposed to each other.5. The fusible toy bead according to claim 1 , wherein a surface of a first protrusion of the plurality of protrusions is connected to a surface of a second protrusion of the plurality of protrusions claim 1 , the first protrusion being adjacent to the second protrusion. This application is a continuation of copending U.S. patent application Ser. No. 16/226,701, filed Dec. 20, 2018, which claims priority from Japanese Patent Application No. 2017-250580, filed on Dec. 27, 2017, the entire contents each of which are incorporated herein by reference.One or more embodiments of the present invention relate to a fusible toy bead made of a water-soluble resin.Fusible toy beads made of a water-soluble resin are known. For example, JP-U-3131292 discloses a toy bead set which employs spherical fusible beads made of a water-soluble resin. JP-A-2013-143986 discloses a transparent polyhedral fusible toy bead made of a water-soluble resin.For example, a user can play using such fusible toy beads in the following manner. First, spherical or polyhedral fusible toy beads are selected according to a desired pattern and put on a holding tray which is formed with recesses. In this state, the fusible toy beads are in contact with each other. Then water is sprayed over the fusible toy beads using a sprayer or the like, whereby the ...

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08-04-2021 дата публикации

METHODS FOR CONTROLLING MOVEMENT OF A DICE

Номер: US20210101073A1
Принадлежит:

Methods are described for controlling movement of dice in a gaming system. The gaming system includes an input device controllable by a user and a platform for holding the dice. The platform may be moved up and down by a drive to cause the dice to be moved upward and thrown above the surface of the platform. Data received from the input device may be used to determine the upward motion of the platform. The data may include the distance a user is from the input device. The data may also include how hard, how far and/or how fast a user pushes the input device. Data received from the input device may not be used to determine the upward motion of the platform. The time at which the platform may be moved may be randomly determined. 1. A method for controlling movement of at least one dice , the method comprising:receiving data from an input device indicative of a height the at least one dice should move upward;causing a platform holding the at least one dice to move upward with a first force;causing the platform to move downward either a first distance or over a first period of time; andcausing the platform to move upward with a second force, wherein the height that the dice moves upward is controlled by selecting at least one of the first force, the first distance, the first period of time, or the second force.2. The method of claim 1 , wherein the input device includes field sensitive antenna elements and the data corresponds to a distance between a user and the field sensitive antenna elements.3. The method of claim 1 , wherein the input device includes a pressure sensor and the data corresponds to a force applied to the input device by a user.4. The method of claim 1 , wherein the input device includes an acceleration sensor and the data corresponds to a force applied to the input device by a user.5. The method of claim 1 , wherein the input device includes a velocity sensor and the data corresponds to a speed at which a user pressed the input device.6. The method of ...

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03-07-2014 дата публикации

Puzzle

Номер: US20140183820A1
Автор: Nicholas J. Tuccillo
Принадлежит: Individual

A puzzle includes a first piece and a second piece, the first and second pieces evidencing matching and selectively engageable profiles. A communication element is provided to the first and second pieces, the communication element enabling communication between the first and the second pieces, and an integrated power supply and load, when the first and second pieces are engaged with one another along the matching profiles.

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19-04-2018 дата публикации

SPORTS CARD GAME SYSTEMS

Номер: US20180104570A1
Автор: DAVIS Gary
Принадлежит:

Sports card game systems. In at least one embodiment of a game system of the present disclosure, the game system comprises a first home team offense card, a first home team defense card, a first away team offense card, a first away team defense card, wherein each card comprises a card score section indicating of a plurality of plays and indicating of a plurality of minutes, and wherein each card further comprises a play result section indicating the plurality of plays and indicating at least one column comprising numbers corresponding to a first numbered die. 1. A game system , comprising:a first home team offense card;a first home team defense card;a first away team offense card;a first away team defense card;wherein each card comprises a card score section indicating of a plurality of football plays and indicating of a plurality of minutes, the football plays selected from the group consisting of a safety, a defensive return, a field goal, and a touchdown; andwherein each card further comprises a play result section indicating the plurality of plays and indicating at least one column comprising numbers corresponding to a first numbered die.2. The game system of claim 1 , wherein the plurality of plays comprise at least a touchdown play and a field goal play.3. The game system of claim 1 , further comprising:the first numbered die having a plurality of sides corresponding to the numbers of the at least one column.4. The game system of claim 2 , further comprising:a second numbered die having a plurality of sides corresponding to the numbers of the at least one column.5. The game system of claim 1 , further comprising:a first lineup die having a plurality of sides, the plurality of sides indicating offense or defense; anda second lineup die having a plurality of sides, the plurality of sides indicating offense or defense.6. The game system of claim 1 , further comprising:a score sheet, comprising an away team section, a home team section, a play result section, a ...

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19-04-2018 дата публикации

OSCILLATION AND MAGNETIC BRAKING ASSEMBLY FOR DICE GAMING SYSTEM

Номер: US20180104572A1
Принадлежит:

Methods, systems, and devices are described herein for controlling movement of a platform in a dice gaming system. In one aspect, a dice system may include a platform and at least one member extending from the platform. The at least one member may include at least one magnet. The system may also include a first magnetic movement limiter positioned in a first direction from the at least one magnet and a second magnetic movement limiter positioned in a second direction opposite to the first direction from the at least one magnet. The first magnetic movement limiter and the second magnetic movement limiter may limit movement of the member in the first and second directions. 1. A system for controlling movement of a platform , the system comprising:a platform;at least one member extending from the platform, wherein the member comprises at least one magnet;a first magnetic movement limiter positioned in a first direction from the at least one magnet,a second magnetic movement limiter positioned in a second direction opposite to the first direction from the at least one magnet, where the first magnetic movement limiter and the second magnetic movement limiter limit movement of the member in the first direction and the second direction.2. The system of claim 1 , wherein the platform is configured to hold one or more dice.3. The system of claim 2 , wherein the platform is coupled to a canister claim 2 , wherein the canister limits movement of the at least one or more dice above the platform.4. The system of claim 3 , wherein the canister includes a cylinder through which the at least one or more dice can be physically viewed from outside the canister.5. The system of claim 4 , wherein the cylinder includes a controllably transparent film configured to allow the at least one or more dice to be physically viewed at a first point in time and to prevent the at least one or more dice to be physically viewed at a second point in time.6. The system of claim 1 , wherein the at ...

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02-04-2020 дата публикации

PUZZLE ASSEMBLY SYSTEM AND METHOD

Номер: US20200101371A1
Принадлежит:

A puzzle assembly system including a puzzle assembly tool having a handle; an illuminator; a powerer; and a magnifier having a body with a front-face; a rear-face; a thickness; and a periphery; wherein the puzzle assembly tool comprises the handle, the illuminator, and the magnifier in functional combination. The illuminator is preferably integral with the handle and powered by the powerer during use. The illuminator is configured to illuminate puzzle pieces for assembly. As designed the magnifier is configured to magnify the puzzle pieces during use (via a magnifying lens) and the puzzle pieces are able to be manipulated via a user moving the body of the magnifier during puzzle-assembly to scoop and place sections or individual puzzle pieces. 1. A puzzle assembly system , the system comprising: a handle;', 'an illuminator;', 'a powerer; and', a front-face;', 'a rear-face;', 'a thickness; and', 'a periphery;, 'a body with'}, 'a magnifier having'}], 'a puzzle assembly tool having'}wherein said puzzle assembly tool comprises said handle, said illuminator, and said magnifier in functional combination, said illuminator integral with said handle and powered by said powerer during use, said illuminator configured to illuminate puzzle pieces for assembly, said body of said magnifier defined by said front-face, said rear-face integrally joined via said thickness surrounded by said periphery, said magnifier configured to magnify said puzzle pieces during use and said puzzle pieces able to be manipulated via said body of said magnifier during puzzle-assembly.2. The puzzle assembly system of claim 1 , wherein said body comprises a planar profile.3. The puzzle assembly system of claim 2 , wherein said body is rectangular.4. The puzzle assembly system of claim 3 , wherein said body is flexible.5. The puzzle assembly system of claim 3 , wherein the body is semi-rigid.6. The puzzle assembly system of claim 1 , wherein said powerer comprises at least one battery.7. The puzzle ...

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26-04-2018 дата публикации

RANDOM MECHANICAL GENERATOR WITH FEEDBACK ADJUSTMENT FOR DICE GAMING SYSTEM

Номер: US20180111042A1
Принадлежит:

Methods, systems, and devices are described herein for calibrating displacement of a platform for throwing dice in a dice gaming system. In one aspect, a method may include obtaining a configured platform displacement during a throw of one or more dice by the dice gaming system. The throw of the dice may be associated with at least one dice throw parameter. The method may also include measuring an actual platform displacement during the throw of dice by the dice gaming system, and comparing the configured platform displacement with the measured actual platform displacement to determine a displacement delta. The method may additionally include adjusting at least one dice throw parameter based on the comparison to decrease the displacement delta for future throws of the one or more dice. 1. A method for calibrating displacement of a platform for throwing dice in a dice gaming system , the method comprising:configuring a displacement by which the platform will move in order to cause the dice resting on the platform to rise to a height above the platform, wherein the height of the dice above the platform is associated with at least one dice throw parameter;applying at least a force to the platform based on the configured displacement;measuring an actual displacement of the platform as a result of the applied force;comparing the configured displacement with the measured actual displacement to determine a displacement delta; andadjusting at least one dice throw parameter based on the comparison to decrease the displacement delta for future throws of the one or more dice.2. The method of claim 1 , further comprising obtaining historic information of at least one previous throw of the dice claim 1 , wherein adjusting the at least one dice throw parameter is further based on the historic information.3. The method of claim 1 , wherein the historic information includes one or more of the at least one dice throw parameter claim 1 , the configured displacement claim 1 , the ...

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05-05-2016 дата публикации

DISC THROWING GAME HAVING ILLUMINATION AND FLOTATION MEANS

Номер: US20160121186A1
Автор: Sciandra Charles C.
Принадлежит:

A disc throwing game including a receptacle including: an open top, an open bottom connected to the open top, and at least one aperture arranged between the open top and the open bottom, and an illumination means securable only to an inside surface of the receptacle a distance from the at least one aperture, the illumination means operatively arranged to transmit light through the at least one aperture and the open top. A disc throwing game assembly including two such receptacles and a disc shaped gliding object. A method of playing the disc throwing game. 1. A target for a disc throwing game , comprising: an open top;', 'an open bottom connected to said open top; and,', 'at least one aperture arranged between said open top and said open bottom; and,, 'a receptacle comprisingan illumination means securable only to an inside surface of said receptacle a distance from said at least one aperture, said illumination means operatively arranged to transmit light through said at least one aperture and said open top.2. The target receptacle of claim 1 , wherein said receptacle is opaque.3. The target receptacle of claim 1 , wherein said receptacle is translucent.4. The target receptacle of claim 1 , wherein said receptacle is transparent.5. The target receptacle of claim 1 , wherein said illumination means includes a light source which includes at least one light-emitting diode.6. The target receptacle of claim 1 , wherein said illumination means includes a light source which is fiber optic.7. The target receptacle of claim 1 , wherein said illumination means includes at least one reflective member securable to said inside surface of said receptacle.8. The target receptacle of claim 7 , wherein said inside surface is black and said at least one reflective member is white.9. The target receptacle of claim 1 , wherein said receptacle further comprises:a first end; and,a second end securable to said first end so that said receptacle is formed from a single continuous sidewall. ...

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25-08-2022 дата публикации

PUZZLE SYSTEM, INTERACTIVE CUBE PUZZLE GAME, INTERACTIVE ELECTRONIC PUZZLE GAME SYSTEM, AND METHODS OF USE

Номер: US20220266126A1
Автор: Thelen Eric
Принадлежит:

The present invention relates to a novel puzzle system that includes an interactive cube puzzle game and methods of use. It provides a puzzle game concept that is implemented as a three-dimensional game or a two-dimensional game, in which a user achieves success by matching a target pattern based on manipulation of identifiable elements. It comprises a plurality of connected elements, a plurality of identifiable elements, a plurality of user interface elements and is configured to operate based on the transition of the plurality of the identifiable elements from a first position to a second position to obtain a target pattern. The transition from the first position to the second position includes variation in the plurality of the identifiable elements. 1. An interactive puzzle game system , comprising:a plurality of connected elements;a plurality of identifiable elements;a plurality of user interface elements;the plurality of connected elements is further divided into a plurality of center block elements and a plurality of side block elements;a side of the plurality of center block elements is enclosed by the plurality of side block elements;the center block and the side block elements of the connected elements are associated with the identifiable elements; 'the interactive puzzle game system is configured to operate based on the movement of the plurality of the identifiable elements from a first position to a second position, wherein the movement includes variation in the plurality of the identifiable elements;', 'each of the side block elements is associated with one of the user interface elements, wherein'}2. The interactive puzzle system as claimed in claim 1 , wherein the puzzle game is solved based on matching of a target pattern by the corresponding identifiable elements from the plurality of the identifiable elements.3. The interactive puzzle system as claimed in claim 1 , wherein the target pattern consists of a plurality of target locations and a plurality ...

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16-04-2020 дата публикации

METHOD AND APPARATUS FOR BAG THROWING GAME

Номер: US20200114235A1
Автор: Rivard Michael
Принадлежит:

The present application describes a bag throwing game board and game. Players take a plurality of soft bags that are approximately round in shape and throw them from a distance towards the game board, which in various examples is in the shape of a tower, and has holes. Points are attributed to bags landing in different holes of the board, depending on the difficulty of landing the bag in each hole. After a series of throws, the point scores are totaled and the player earning the most points or the player first to reach a score goal wins. 1. A game comprising a plurality of bags and a substantially vertically mounted game board with a plurality of apertures defined by a front panel of the game board , a back panel , the game board comprising a plurality of shelves between the front panel and back panel to provide different compartments , and a bottom shelf of the game board for mounting and to catch bags that fail to enter the holes.2. The game of claim 1 , wherein the front panel of the game board is clear.3. The game of claim 1 , wherein the game board includes lighting for illumination.4. The game of claim 2 , wherein the game board includes lighting for illumination.5. The game of claim 2 , including advertising on the back panel.6. The game of claim 4 , including advertising on the back panel.7. The game of claim 1 , further comprising holes along the sides of the board to allow for scoring pegs.8. The game of claim 7 , wherein the holes allow lighting from the game tri illuminate pegs placed in the holes.9. The game of claim 2 , further comprising holes along the sides of the board to allow for scoring pegs.10. The game of claim 9 , wherein the holes allow lighting from the game to illuminate pegs placed in the holes.11. The game of claim 3 , further comprising holes along the sides of the board to allow or scoring pegs.12. The game of claim 11 , wherein the holes allow lighting from the game to illuminate pegs placed in the holes.13. The game of claim 4 , ...

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27-05-2021 дата публикации

DICE AND METHOD OF MAKING SAME

Номер: US20210154569A1
Автор: Benesh Rodney J
Принадлежит:

Transparent dice with a void therein filled with a liquid and/or visible matter, so that an entertaining visual aspect is visible through portions of the dice, when the dice are shaken, rolled or otherwise moved. The visual aspect could be a visible swirling motion, moving objects inside the dice, and objects in the liquid. Methods of making the dice are described. 2. A handheld D6 die configured to generate random numbers , when rolled and allowed to come to rest , the handheld D6 die comprising:a shell; a liquid having a specific gravity of less than 2.0, and', 'visible matter capable of moving with said liquid, where a specific gravity of the combined liquid and visible matter is less than 4.0;', 'said shell being made of translucent material so that said visible matter is visible from a point outside of said shell; and, 'a sealed, leak-proof void in said shell, said void havingsaid shell being configured with a plurality of faces, each with numerical marking, so as to permit use as a number generating die.31. The die of claim wherein said shell is a combination of two 3D printed shell pieces each configured to mate with the other.41. The die of claim wherein said shell is formed in an injection mold.51. The die of claim wherein said liquid is an oil and said visible matter includes a member.6. The die of wherein said member has a specific gravity greater than a specific gravity of mineral oil.7. The die of wherein said specific gravity of said oil and said member in combination is less than 1.3.8. The die of wherein said die has a specific gravity of less than 1.19 and greater than 1.0.9. A method of making a random number generating die claim 6 , comprising the steps of:a. providing a translucent vessel;b. providing in said translucent vessel a liquid;c. providing visible matter inside said translucent vessel;d. sealing said translucent vessel so as to retain said liquid therein; ande. said translucent vessel further having a plurality of translucent planar ...

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