30-05-2013 дата публикации
Номер: US20130134675A1
The spatial logical and skill improvement game according to the invention is characterised by that the body thereof consists of coaxial body portions arranged at one or multiple layers, and that a labyrinth is formed inside the body and/or the body portions by path sections, pockets and ends, and the game comprises at least one toy element movable through the path sections, pockets, and ends constituting the labyrinth. 177987110120198772345101213109110111113114115209210211214215216219220110120110210320220323451012131091101111131141152092102112142152162192207711011021021032022032047787110120191101201711012017911012011172172187. Spatial logical and skill improvement game , particularly a labyrinth game , having a regular , irregular , or amorphous enveloping shape containing a labyrinth and a toy element () adapted to be moved through the labyrinth , characterised by that the toy element thereof is a stick () , with a head () being disposed at each end of the stem () of the stick () , where the enveloping body is implemented as a body ( , , ) containing a static or dynamic spatial labyrinth adapted to conform to the spatial geometrical configuration of the head portions () and the stem () of the stick () and to allow the motion of the stick () , with spatial path sections ( , , , , , , , , , , , , , , , , , , , , ) being disposed in the body ( , , ) and in the body portions ( , , , ) , the path sections ( , , , , , , , , , , , , , , , , , , , , ) forming a labyrinth body and being arranged to allow the stick () to be moved through them in a step-by-step manner , where the stick () may be rotated in directions parallel with or perpendicular to the axis of the body ( , , ) , in directions perpendicular to or parallel with its own axis , freely rotated by combining the previous rotations , or moved along a spatial curve as it passes through the labyrinth , and where the body portions ( , , , , ) are arranged to be movable relative to one another while the stick () is ...
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