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Небесная энциклопедия

Космические корабли и станции, автоматические КА и методы их проектирования, бортовые комплексы управления, системы и средства жизнеобеспечения, особенности технологии производства ракетно-космических систем

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Мониторинг СМИ

Мониторинг СМИ и социальных сетей. Сканирование интернета, новостных сайтов, специализированных контентных площадок на базе мессенджеров. Гибкие настройки фильтров и первоначальных источников.

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Форма поиска

Поддерживает ввод нескольких поисковых фраз (по одной на строку). При поиске обеспечивает поддержку морфологии русского и английского языка
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Применить Всего найдено 792. Отображено 199.
16-11-1972 дата публикации

Номер: DE0002121623A1
Автор:
Принадлежит:

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15-02-1989 дата публикации

A FIXED ODDS BETTING APPARATUS

Номер: GB0002180675B
Принадлежит: ATL PTY LTD, * ATL PTY LIMITED

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04-07-1984 дата публикации

AUTOMATIC FARE COLLECTION SYSTEM

Номер: GB0008413666D0
Автор:
Принадлежит:

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24-03-1982 дата публикации

TICKET ISSUING SYSTEMS

Номер: GB0002028558B
Автор:
Принадлежит: FUJITSU LTD

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31-10-1984 дата публикации

Electronic ticket issuing machines

Номер: GB0002138984A
Принадлежит:

An electronic ticket issuing machine system has a central control means holding extensive data relating to prices, fares, etc. Each of a plurality of ticket-issuing machines has a detachable memory module which can be supplied with a part of that data and inserted in a machine. The modules receive ticket sales data from the machine which can be read later by the control means. ...

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15-04-1994 дата публикации

Wagering system using smartcards for transfer of agent.

Номер: OA0000009782A
Автор: MCCARTHY STEVEN R
Принадлежит:

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10-09-1981 дата публикации

METER READING BY PORTABLE COMPUTER

Номер: AU0006756781A
Автор: ETTER B E, B.E. ETTER
Принадлежит:

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24-03-2005 дата публикации

Baggage Check-In Using Short Message Services

Номер: AU2004205232A1
Принадлежит:

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03-07-1973 дата публикации

TICKET ISSUING MACHINES FOR TOTALISATOR SYSTEMS

Номер: CA929666A
Автор:
Принадлежит:

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30-01-1990 дата публикации

LABEL PRINTER

Номер: CA1264981A

A label printer of the type including two printing devices which can issue a label and record paper at locations near to each other with printed faces thereof directed to the front is realized by a specific arrangement of two printing devices and two supply devices without increasing the overall size of the printer. The label printer comprises a first printing device including a first print head mounted for up and down pivotal motion and for engagement with an upper face of a first platen, a second printing device located within a same vertical plane below the first printing device and including a second print head mounted for up and down pivotal motion and for engagement with a lower face of a second platen, a first supply means located behind the first printing device for holding ground paper in the form of a roll to which a large number of labels are applied and for supplying the ground paper to the first printing device with the labels directed upwardly, and a second supply means for ...

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16-02-1924 дата публикации

Aufrechner an Schalter-Fahrkartendruckern.

Номер: CH0000103593A
Принадлежит: MUEHLEMANN GOTTLIEB, MUEHLEMANN,GOTTLIEB

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16-08-1923 дата публикации

Aufrechner an Schalter-Fahrkartendruckern.

Номер: CH0000100810A
Принадлежит: GOTTLIEB MUEHLEMANN

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28-11-1975 дата публикации

Номер: CH0000570013A5
Автор:

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30-09-1977 дата публикации

Номер: CH0000591728A5
Автор:
Принадлежит: IBM, INTERNATIONAL BUSINESS MACHINES CORP.

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29-01-1988 дата публикации

PROCEDURE FOR DETERMINING THE EXTENT OF UTILIZATION OF MEANS OF TRANSPORT.

Номер: CH0000664033A5
Автор: VAN DIJK, JOHANNIS
Принадлежит: DIJK JOHANNIS VAN, JOHANNIS VAN DIJK

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05-05-2006 дата публикации

DEVICE OF DELIVERY Of a NUMBER OF TICKETS PRE-PRINT, TICKETS OF LOTERIENOTAMMENT

Номер: FR0002860903B1
Автор: QUOC HO BAO
Принадлежит:

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06-05-1977 дата публикации

DATA ACQUISITION EQUIMPMENT

Номер: FR0002235436B3
Автор:
Принадлежит:

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17-09-1976 дата публикации

REMOTE MONITORING SYSTEM INCLUDING/UNDERSTANDING PLUSI

Номер: FR0002301887A1
Автор:
Принадлежит:

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06-05-1980 дата публикации

PROCESSING SYSTEM

Номер: BR0PI7905244A
Автор:
Принадлежит:

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16-01-1984 дата публикации

Theatrical seat reservation office system - has user terminals communicating with computer data memory and ticket printing appts. and includes back-up secondary hard disc storage

Номер: BE897873A
Автор:
Принадлежит:

The central control terminal is equipped with a flexible disc peripheral device and connected to two point-of-sale terminals. All three terminals have their own ticket printer and are linked through a switch to primary and secondary Winchester hard disc stores. - All data introduced at any terminal is recorded on the flexible disc and at the prim. hard disc store. At the close of bookings on each day the contents of the flexible disc are transferred to the sec. hard disc store. The switching involves a multiplicity of multipolar three-directional cards with three D-type connectors permitting up to 37 channels to be used. It is adjusted so that both main and standby hard disc stores contain the same data for security.(0/5) ...

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12-12-1995 дата публикации

Document verification system

Номер: US0005475205A1
Принадлежит: Scientific Games Inc.

Determination of the authenticity and integrity of various types of documents such as lottery tickets is accomplished by using an electronic verification machine to compare data contained in electronic circuits printed on the document to document data printed on the document. The electronic circuits are printed on the document in conductive or semiconductive ink using, for example the gravure printing process, and the presence or status of the circuits can be used to verify or authenticate the document. Data can be represented in the electronic circuits by the electrical signature of the circuit which is measured by the electronic verification machine. In the case of lottery tickets, a ticket can be validated by having the electronic verification machine determine which play spots have been removed from the ticket and comparing data on the ticket with the removed play spots to determine a play redemption value for the ticket. Document verification or lottery ticket validation can also be ...

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08-12-2022 дата публикации

LICENSING AND TICKETING SYSTEM FOR TRAFFIC VIOLATION

Номер: US20220392269A1
Автор: Charlena L. Thorpe
Принадлежит:

Implementations of a licensing and ticketing system is provided. In some implementations, a computer-implemented method comprises receiving a request for licensing information at a first computing device. In some implementations, the computer-implemented method further comprises retrieving at the first computing device licensing information from storage on the first computing device wherein the retrieved licensing information includes a unique license number issued by a governmental entity, a name, and a pre-stored photograph. In some implementations, the computer-implemented method further comprises capturing a current photograph at the first computing device after receiving the request for licensing information. In some implementations, the computer-implemented method further comprises transmitting at the first computing device the retrieved licensing information including the pre-stored photograph and the current photograph over a network to the second computing device. In some implementations ...

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29-02-2024 дата публикации

MOTOR-DRIVEN TELESCOPIC INTELLIGENT AUXILIARY DEVICE FOR CARD-ISSUING MACHINE

Номер: US20240071144A1
Автор: Hoi Ki Vicky LAU
Принадлежит:

A motor-driven telescopic intelligent auxiliary device for a card-issuing machine includes a button auxiliary device and card-issuing auxiliary device. The button auxiliary device includes a driving mechanism arranged on the card-issuing machine inside the back of the button and a take-up and pay-off mechanism arranged on the driving mechanism. The card-issuing auxiliary device includes a card-sending mechanism arranged on the card-issuing machine inside the back of the card outlet and a card acquiring mechanism installed on the card outlet outer wall. The motor-driven telescopic intelligent auxiliary device extends out the button auxiliary device for a certain distance, so that the user can easily press the card-acquiring button. A card acquiring mechanism is further used to clamp the card and put it into the card-sending box, and the card-issuing auxiliary device extends the card-sending box forward so that the driver may take the card more easily.

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22-04-2010 дата публикации

TICKET ISSUING DEVICE

Номер: JP2010092214A
Принадлежит:

PROBLEM TO BE SOLVED: To prevent the issuance of a ticket having an unauthorized cut position by detecting the unauthorized cut position of a paper sheet. SOLUTION: This ticket issuing device 10 includes: a carrier 21 carrying a paper sheet; a print head 13 printing ticket face contents on the carried paper sheet; a cutter 14 cutting the paper sheet in a prescribed position; a position detection sensor 15 detecting a position of the paper sheet; and a controller controlling the carrier, the print head, and the cutter. When the position detection sensor does not detect the paper sheet when driving the carrier by the prescribed number of drive pulses after printing the ticket face contents on the paper sheet, the controller reversely carries the paper sheet and performs printing representing ineffectiveness on a portion printed with the ticket face contents when a time until the pulse drive corresponding to the prescribed number of the drive pulses is completed after the position detection ...

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18-03-1992 дата публикации

Transaction recording system with surveillance

Номер: GB0002247967A
Принадлежит:

A transaction-recording element (7), such as a printed betting slip, is dispensed to a customer and a picture of the slip is taken with a camera (5). At the same time, a picture of the customer is taken. The camera (5) may be a video camera and a pivotable mirror (6) may be used to move the line of vision of the camera (5) between a horizontal position at which the picture of the customer is taken through transparent panel 8, and a vertical position at which the picture of the slip (7) is taken, The camera (5) can also be used for surveillance purposes by connection to an alarm sensor. The customer picture may only be taken when the transaction exceeds a predetermined value or automatically when tampering with the system or other nearby equipment is sensed. The element (7) is fed between nip rollers in gap (4), an operator having pressed a button to pivot mirror and operate the camera. ...

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22-07-1993 дата публикации

NONCORRUPTIBLE READ/WRITER AND METHOD

Номер: AU0001033792A
Автор: KENNETH R. AUBREY
Принадлежит:

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08-07-1992 дата публикации

WAGERING SYSTEM USING SMARTCARDS FOR TRANSFER OF AGENT TERMINAL DATA

Номер: AU0009153591A
Принадлежит:

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15-05-1990 дата публикации

FIXED ODDS BETTING SYSTEM

Номер: CA0001269169A1
Автор: BELL MICHAEL J
Принадлежит:

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15-05-1990 дата публикации

FIXED ODDS BETTING SYSTEM

Номер: CA0001269169C
Автор: BELL, MICHAEL J.
Принадлежит: OSLER, HOSKIN & HARCOURT LLP

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26-12-2019 дата публикации

STICK-ON TICKET SYSTEM AND METHOD

Номер: CA0003102354A1
Принадлежит: CRAIG WILSON AND COMPANY

A ticketing system 12 includes a stick-on ticket 22, one or more stick-on ticket printers 40, and a stick-on ticket control system 14. The stick-on ticket 22 includes a stick-on ticket carrier 56 having a barcode 54 disposed thereon and includes a sticker 59 that has an identification tag 58 and is configured to be removable from the stick-on ticket carrier 56 and adhered to another surface. Each stick-on ticket printer 40 is configured to read barcode information from the barcode 54 to associate the barcode information with a user account and configured to read identification tag information from the identification tag 58, write identification tag information to the identification tag 58, or a combination thereof, to associate the identification tag 58 with the user account such that the barcode 54 and the identification tag 58 are associated with the same user account. The stick-on ticket control system 14 is configured to authenticate access to an amusement park based at least in part ...

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31-10-1996 дата публикации

TICKET SYSTEMS FOR WAGERING ON SPORTS EVENTS

Номер: CA0002219210A1
Принадлежит:

A method for enhancing the appeal of a sporting event at which wagering is allowed utilizes a dual-function ticket (30) having two parts to produce a collectible souvenir having true rarity. A first ticket part (32) records details of a placed bet, and is arranged to be cashed in to collect on a winning bet, while the second ticket part (34) identifies the sports event and the participant on which the bet was placed, thereby serving as a souvenir having potential value as a collectible. Rarity of the souvenir ticket part is assured in that it can be obtained only through placing a bet, and the integrity of a collectibles aftermarket in the souvenir ticket parts is maintained by providing authentication means (36) on the ticket to foil counterfeiting.

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14-03-1980 дата публикации

Système de correction en cas de panne d'alimentation pour un système informatique de traitement de paris.

Номер: FR0002433791A
Принадлежит:

L'invention concerne les systèmes informatiques destinés à la vente et à la collecte de tickets de pari. Dans le système de l'invention, l'appareil de collecte 4 comprend une mémoire 15 qui enregistre les dernières données de vente de ticket d'un appareil associé de vente de tickets de paris, 6, en cas d'apparition d'une panne d'alimentation dans l'appareil 6. Au moment du rétablissement de l'alimentation, on peut rappeler ces données pour corriger, si nécessaire, le contenu du fichier de collecte 2, et éviter ainsi toute erreur dans l'enregistrement du nombre de tickets vendus. Application aux paris sur les courses de chevaux.

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05-08-1977 дата публикации

Printing and issuing of two-part tickets - whereby only numbered goods identifier is of special material

Номер: FR0002250160B3
Автор:
Принадлежит:

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14-03-1980 дата публикации

SYSTEM OF CORRECTION IN THE EVENT OF BREAKDOWN Of FOOD FOR a COMPUTING SYSTEM OF TREATMENT OF PARIS

Номер: FR0002433791A1
Автор:
Принадлежит:

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25-06-2004 дата публикации

Electronic lottery device, especially for use in supermarkets or similar, to enable winning of discount coupons or similar comprises a barcode reader and a coupon distributor

Номер: FR0002849252A1
Автор: LEGAULT RAYMOND
Принадлежит:

... - Dispositif de loterie électronique. - Selon l'invention, chacun des bons de participation (25) porte des informations sous la forme d'un code à barres (26), et il est prévu : . un lecteur de codes à barres (12), apte à lire les codes à barres (26) desdits bons de participation (25) ; et . un distributeur (15) de coupons, distribuant ceux-ci un à un.

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14-09-1982 дата публикации

TERMINAL CONJUGATED OF APPOSITIVE

Номер: BR0MU6100175U
Принадлежит:

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09-04-1990 дата публикации

VADHAALLNINGSSYSTEM MED FASTA ODDS

Номер: SE0000461938B
Автор:
Принадлежит:

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31-05-1977 дата публикации

Identification card issuing apparatus

Номер: US0004026642A1
Принадлежит: Minolta Camera Kabushiki Kaisha

An apparatus for automatically issuing an identification card, such as a commutation ticket, airline ticket, credit card, driver's license or the like, which has information forming means having an information storage device for electromagnetically storing a coded information to be described on a web of paper to provide the identification card, a keyboard arrangement having a plurality of keys corresponding to the contents stored in the information storage device, a control device for selecting items from among the contents stored in the information storage device by operating the keyboard arrangement, and an information compiling device for compiling all of the coded information selected by the keyboard arrangement into a video signal information, a copying unit including a photoreceptor drum having the outer peripheral surface adapted to bear a latent image and an optical fiber tube which converts the video signal information into rays of light carrying the respective images of the coded ...

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04-02-2009 дата публикации

Номер: JP0004220006B2
Автор:
Принадлежит:

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07-04-1995 дата публикации

TICKETS ISSUING DEVICE

Номер: JP0007093606A
Автор: SUGIHARA YUJI
Принадлежит:

PURPOSE: To construct a data backup system with high reliability by a simple constitution without providing an expensive device and software. CONSTITUTION: The instruction of a restoration start is inputted in an operation button part 3, the printed journal forms set to an OCR device 1 are successively read one by one line. A CPU 6 compares read journal printing dot pattern data and the journal dot pattern data stored in a character pattern memory 8, segments the data every item and stores the data in a memory 7 according to items. The CPU 6 reads this operation till the printing of journal forms does not exist and performs the complete restoration of the storage contents when a ticket issuing operation is performed. COPYRIGHT: (C)1995,JPO ...

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24-07-1985 дата публикации

Номер: JP0060109165U
Автор:
Принадлежит:

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27-12-1988 дата публикации

Номер: JP0063067711B2
Принадлежит:

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26-03-1987 дата публикации

WETTEINRICHTUNG

Номер: DE0003627553A1
Принадлежит:

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30-09-1981 дата публикации

Ticket machines

Номер: GB0002072394A
Автор: Lindholm, Ulf
Принадлежит:

The invention relates to a method of transporting data to and from semi-automatic ticket-issuing machines on board vehicles, e. g. buses. According to the invention data to the ticket-issuing machine, e. g. faretables and other control information, as well as data from the ticket-issuing machine, e. g. information about tickets sold and the state and doings of the ticket-issuing machine and/or the vehicle, are transported by means of one and the same kind of storage medium.

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03-06-1976 дата публикации

TICKETING SYSTEM

Номер: GB0001437883A
Автор:
Принадлежит:

... 1437883 Ticketing system INTERNATIONAL BUSINESS MACHINES CORP 17 April 1974 16749/74 Heading G4H A ticketing system comprises means for building up sets of data and means for printing a built-up set of data in the form of a ticket. As described, a railway ticketing system comprises a central processing unit 1, local contollers 5 (each with a store 8) and booking office units 9 &c. containing data entry and display units 11 and a printer 12. Unit 1 has a disc store 2 containing data "pages", including combinations of pairs of station names, routes, valid dates and fare tables, and a data input terminal 3 for updating store 2. Each controller contains a subset of the stored data, viz. that which will be most used by the attached units 9. The pages are arranged in a tree structure, selection of items in a page causing the selection of new pages in the next level of the tree; a displayed page at a unit 9 may be derived directly from the unit's controller, or it may be requested from unit 1.

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24-09-1998 дата публикации

Document verification system

Номер: AU0000696983B2
Принадлежит:

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12-01-1988 дата публикации

STAMP DISPENSER

Номер: CA0001231421A1
Автор: BROWN MICHAEL A
Принадлежит:

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17-09-1976 дата публикации

SYSTEM OF DELIVERY OF TICKETS AND ACCOUNTING

Номер: FR0002301883A1
Автор:
Принадлежит:

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10-05-1963 дата публикации

System of collecting and distribution of information

Номер: FR0001326724A
Автор:
Принадлежит:

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10-01-2020 дата публикации

Unmanned parking fee collection system

Номер: KR0102064522B1
Автор:
Принадлежит:

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17-06-1975 дата публикации

Номер: JP0050067898U
Автор:
Принадлежит:

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09-07-1985 дата публикации

Номер: JP0060029146B2
Принадлежит:

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01-04-1976 дата публикации

Номер: JP0051010080B2
Автор:
Принадлежит:

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10-01-1980 дата публикации

TICKET ISSUING DEVICE

Номер: JP0055003012A
Автор: SUGIMOTO NORIHIKO
Принадлежит:

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12-10-1983 дата публикации

TICKET-ISSUING MACHINES

Номер: GB0002072393B
Автор:
Принадлежит: ALMEX AB

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19-08-1993 дата публикации

TRANSIT OPERATORS REVENUE ACCOUNTING SYSTEM

Номер: AU0000640237B2
Принадлежит:

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13-07-1995 дата публикации

Smart card betting system

Номер: AUPN367795A0
Автор:
Принадлежит:

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24-08-2006 дата публикации

Baggage Check-In Using SMS

Номер: AU2006203323A1
Автор: MAK MICHAEL, MICHAEL MAK
Принадлежит:

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12-11-2001 дата публикации

Customizing forms based upon parameters in a template

Номер: AU0005935801A
Принадлежит:

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30-01-1990 дата публикации

LABEL PRINTER

Номер: CA0001264981A1
Автор: KOMORI YASUO
Принадлежит:

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03-07-1973 дата публикации

TICKET ISSUING MACHINES FOR TOTALISATOR SYSTEMS

Номер: CA0000929666A1
Автор: STREETS L
Принадлежит:

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09-01-1997 дата публикации

SMART CARD BETTING/BANKING SYSTEM

Номер: CA0002225281A1
Принадлежит:

A smart (IC) card betting system, which may utilise wireless or conventional communications channels, for on-course or off-course placement of bets. The system also preferably has an electronic banking interface. The system comprises a host device (3), a plurality of betting terminals (1) and the communications channel (2). An operator performs a betting sequence by placing a smart (IC) card and any other identifying information into a betting terminal (1), for communication via communications channel (2) to the host device (3). The host device (3) verifies the information, and the operator then supplies betting information into the betting terminal (1), which is also communicated to the host device (3). After the race result, the host device (3) determines any winning operators, such that, upon placement of that operator's smart (IC) card into the betting terminal (1), the smart (IC) card information is updated. The betting terminals may be embodied as handheld terminals (Fig. 5) or kiosk-style ...

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24-01-1975 дата публикации

DATA ACQUISITION EQUIMPMENT

Номер: FR0002235436A1
Автор:
Принадлежит:

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30-05-1975 дата публикации

Printing and issuing of two-part tickets - whereby only numbered goods identifier is of special material

Номер: FR0002250160A1
Автор:
Принадлежит:

Подробнее
04-02-1980 дата публикации

Номер: JP0055005143B2
Автор:
Принадлежит:

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14-07-1977 дата публикации

DATA TRANSMISSION SYSTEM IN AUTOMATIC TICKET EXAMINING APPARATUS

Номер: JP0052084800A
Принадлежит:

PURPOSE: The reduction in construction costs and the facilltation of addition of ticket examining machines are achieved by providing a relaying section between plural units of tickt examining machines and a data processing unit and connecting the relaying section to the data processing unit by means of common data cables without using data cables for every ticket examining machine. COPYRIGHT: (C)1977,JPO&Japio ...

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08-08-1980 дата публикации

Номер: JP0055033396Y2
Автор:
Принадлежит:

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31-05-1969 дата публикации

Номер: JP0044013131Y1
Автор:
Принадлежит:

Подробнее
28-09-1978 дата публикации

Номер: DE0002332912C3

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21-04-1977 дата публикации

DATA ACQUISITION EQUIMPMENT

Номер: GB0001470813A
Автор:
Принадлежит:

... 1470813 Data acquisition equipment LICENTIA PATENT-VERWALTUNGS GmbH 20 June 1974 [28 June 1973] 27481/74 Heading G4T Data relating to the issue of goods from sales machines VG is required by a portable apparatus DE which is served by a current source SV contained in each sales machine and which has means operable whereby it may be selectively coupled to each sales machine to transfer and record data contained therein. Data is read from the sales machine store SP which may be the core or semi-transistor type by interrogation means ST2 and passed via control pulses to the apparatus store DA. Data acquired by the apparatus DE is suitably classified by head data generator KD which enters head data, e.g. data acquisition number upon a carrier means (e.g. magnetic tape) which is then passed to recorder means (e.g. cassette apparatus) in the store DA where the carrier receives the acquired data.

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15-04-1971 дата публикации

Номер: GB0001228712A
Автор:
Принадлежит:

Подробнее
18-11-1996 дата публикации

Ticket systems for wagering on sports events

Номер: AU0005570496A
Принадлежит:

Подробнее
15-04-2002 дата публикации

Method and media for secured desktop printing

Номер: AU0001306302A
Принадлежит:

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15-04-1977 дата публикации

TICKETING SYSTEM

Номер: FR0002268309B1
Автор:
Принадлежит:

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11-09-1981 дата публикации

PROCEDE ET DISPOSITIF D'ASSIMILATION DE DONNEES DE COMPTEURS DE COMMODITES, ET ENSEMBLE UTILISANT UN TEL DISPOSITIF ET UN APPAREIL TELEPHONIQUE

Номер: FR0002477739A
Автор:
Принадлежит:

L'INVENTION CONCERNE UN SYSTEME PERMETTANT D'ASSIMILER SUR PLACE DES DONNEES CONCERNANT DES COMPTEURS DE COMMODITES. CE SYSTEME COMPREND UN CALCULATEUR PORTATIF 10 LOGE DANS UN BOITIER 12 ET RELIE PAR UN CABLE 16 A UN DISPOSITIF 14 DE COMMANDE QUI PEUT ETRE ACTIONNE AU MOYEN DE TOUCHES 20 ET QUI COMPREND UN TABLEAU 18 D'AFFICHAGE DE MESSAGES VISIBLES. UN RELEVEUR 13 PEUT INTRODUIRE DANS LE CALCULATEUR PORTATIF 10 DES INFORMATIONS CONCERNANT UN COMPTEUR PARTICULIER 60 ET LE CLIENT POSSEDANT CE COMPTEUR 60. LE CALCULATEUR PORTATIF 10 PEUT, D'APRES CES INFORMATIONS, IMPRIMER UNE FACTURE DESTINEE A CE CLIENT ET ETRE MIS EN COMMUNICATION A LA FIN DE LA TOURNEE AVEC UN CALCULATEUR CENTRAL AU MOYEN D'UNE LIGNE TELEPHONIQUE CLASSIQUE. DOMAINE D'APPLICATION: RELEVE DE COMPTEURS DE COMMODITES.

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26-10-1976 дата публикации

Controlled access and automatic revenue reporting system

Номер: US0003988570A
Автор:
Принадлежит:

A system for controlling access to a secure area under surveillance by a single ticket seller. A magnetically encoded ticket is sold by a ticket seller which is presented to a magnetic reader which verifies the ticket and allows passage through an electrically controlled turnstile. Verification of the ticket is automatically made and an electrical count, together with a mechanical count and a photocell count of all entries, is recorded. All detected information at a given location is recorded and controlled by a transaction terminal located on the premises. A remotely located central processing unit automatically and periodically communicates with each of a plurality of remotely located transaction terminals for causing all recorded information in each transaction terminal to be transmitted and recorded at a centrally located central processing unit.

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17-10-1990 дата публикации

Label printer

Номер: EP0000392643A3
Автор: Komori, Yasuo
Принадлежит:

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23-10-1996 дата публикации

Номер: JP0002547625B2
Автор:
Принадлежит:

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01-09-1977 дата публикации

CONTROL CIRCUIT FOR AUTOMATIC VENDING MACHINE

Номер: JP0052104298A
Автор: MASUZAWA TAKAHARU
Принадлежит:

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17-01-2001 дата публикации

Apparatus for dispensing tickets

Номер: GB0002352077A
Принадлежит:

An apparatus (10) for dispensing a selectable number of tickets (12) from a plurality or stock of serially joined tickets includes a platform (14) along which the tickets (12) travel in a forward direction (F) to a discharge opening in the apparatus (10). The tickets (12) are fed through interchangeable ticket guide (76) which leads to opposing rollers (36, 38). A controller controls a motor (28) to impart drive to the rollers (36, 38) for advancing tickets in the forward direction (F). Rotatable cutting disc (20) is mounted on a carriage (54) that can be slid laterally across the platform (14) along rails (50, 52) for cutting the joined tickets (12) along a cut line (22). Sensors (66, 68) are supported in the platform (14) on opposite sides of the cut line (22) for detecting the presence of markers (70) on adjacent joined tickets (12). Upon simultaneous detection of the markers (70) by the sensors (66, 68) a signal is sent by the sensors to the controller to provide a count of the number ...

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12-10-1983 дата публикации

TICKET MACHINES

Номер: GB0002072394B
Автор:
Принадлежит: ALMEX AB

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22-05-1991 дата публикации

TICKETING SYSTEM

Номер: GB0009107352D0
Автор:
Принадлежит:

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23-04-1998 дата публикации

Apparatus for dispensing tickets

Номер: AUPP250898A0
Автор:
Принадлежит:

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18-10-1979 дата публикации

BINGO OR TOMBOLA TICKET OR BOOKLET DISPENSERS

Номер: AU0004569279A
Принадлежит:

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21-02-1980 дата публикации

BETTING TICKETS SELLING AND COLLECTING SYSTEM

Номер: AU0004969179A
Принадлежит:

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28-12-1995 дата публикации

DOCUMENT VERIFICATION SYSTEM

Номер: CA0002192326A1
Принадлежит:

Determination of the authenticity and integrity of various types of documents such as lottery tickets is accomplished by using an electronic verification machine (242) to compare data contained in electronic circuits (100) printed on the document to document data printed on the document. The electronic circuits are printed on the document in conductive or semiconductive ink using, for example the gravure printing process, and the presence or status of the circuits can be used to verify or authenticate the document. Data can be represented in the electronic circuits by the electrical signature of the circuit which is measured by the electronic verification machine (242). In the case of lottery tickets, a ticket can be validated by having the electronic verification machine determine which play spots (98) have been removed from the ticket and comparing data on the ticket with the removed play spots to determine a play redemption value for the ticket. Document verification or lottery ticket ...

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20-11-2007 дата публикации

LOTTERY TICKET VERIFICATION SYSTEM

Номер: CA0002192326C
Принадлежит: SCIENTIFIC GAMES INC., SCIENT GAMES INC

Determination of the authenticity and integrity of lottery tickets is accomplished by using an electronic verification machine to compare data contained in electronic circuits printed on the ticket to document data printed on the ticket. The electronic circuits are printed on the ticket in conductive or semiconductive ink using , for example the gravure printing process, and the presence or status of the circuits can be used to verify or authenticate the ticket. Data can be represented in the electronic circuits by the electrical signature of the circuit which is measured by the electronic verification machine. A ticket can be validated by having the electronic verification machine determine which play spots have been removed from the ticket and comparing data on the ticket with the removed play spots to determine a play redemption value for the ticket. Lottery ticket validation can also be accomplished by transmitting signature data from the electronic circuits via the electronic verification ...

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08-11-2019 дата публикации

Segmented ticket selling method for train

Номер: CN0107680172B
Автор:
Принадлежит:

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27-03-1987 дата публикации

SYSTEME DE PARIS A GAINS FERMES

Номер: FR0002587818A
Автор: MICHAEL JOHN BELL
Принадлежит:

SYSTEME DE PARIS CONSTITUE D'UN CERTAIN NOMBRE DE TERMINAUX DE PRISE DE PARIS 3 ET D'AFFICHAGE 4 RELIES A UNE UNITE DE COMMANDE 1. LE SYSTEME ACCEPTE A LA FOIS LES PARIS A GAINS FERMES ET LES PARIS MUTUELS, EN RECALCULANT DE MANIERE PERMANENTE LES COTES ET LES ENGAGEMENTS RELATIFS A CHAQUE PARTICIPANT AUX EPREUVES ET EN VEILLANT A CE QUE LE TOTAL DES ENGAGEMENTS PRIS N'EXCEDE PAS LE TOTAL DES MISES ENREGISTREES. SEULS LES PARIS MUTUELS SONT AUTORISES EN DECA D'UN CERTAIN SEUIL DES MISES ENREGISTREES PROVENANT SOIT DES PARIEURS SE PRESENTANT AUX TERMINAUX 2, SOIT DE TRANSFERTS DE FONDS A PARTIR D'UN AUTRE ORGANISME. DES QUE LE SEUIL EST ATTEINT, LE SYSTEME ACCEPTE A LA FOIS LES PARIS A GAINS FERMES ET LES PARIS MUTUELS.

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27-03-1987 дата публикации

SYSTEM OF PARIS HAS FIRM PROFITS

Номер: FR0002587818A1
Принадлежит:

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01-04-2007 дата публикации

Mobile voucher issuing and using method

Номер: TW0200713105A
Принадлежит:

A mobile voucher issuing and using method is provided. Merchants can issue merchandises and put them on the website through an electronic voucher service center, so users can connect the website by telephone voice, internet or a built-in application in a mobile hand held communication device to process an electronic trade. After the trade finishes, the electronic voucher service center provides an execution file type electronic voucher for users to download to the mobile hand held communication device. After downloading, execute the file to produce an electronic voucher information and the information is shown on the screen of the mobile hand held communication device. When the execution file type electronic voucher doesn't't start using, the program will request to reply codes through wireless communication and to execute the program. When users want to use the electronic voucher, a check-in device is necessary to verify the validity of the electronic voucher.

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12-12-1995 дата публикации

Document verification system

Номер: US0005475205A
Автор:
Принадлежит:

Determination of the authenticity and integrity of various types of documents such as lottery tickets is accomplished by using an electronic verification machine to compare data contained in electronic circuits printed on the document to document data printed on the document. The electronic circuits are printed on the document in conductive or semiconductive ink using, for example the gravure printing process, and the presence or status of the circuits can be used to verify or authenticate the document. Data can be represented in the electronic circuits by the electrical signature of the circuit which is measured by the electronic verification machine. In the case of lottery tickets, a ticket can be validated by having the electronic verification machine determine which play spots have been removed from the ticket and comparing data on the ticket with the removed play spots to determine a play redemption value for the ticket. Document verification or lottery ticket validation can also be ...

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30-09-1981 дата публикации

An arrangement in semi-automatic ticket-issuing machines provided with a memory

Номер: EP0000036849A2
Автор: Agren, Anders
Принадлежит:

Semi-automatic ticket-issuing machines provided with a memory are intended to be operated e.g. on board buses during successive working periods by operators who receive cash to be accounted for later on as payment for ticket issued. In order to facilitate the operators' accounting work each ticket-issuing machine is adapted to register upon completion of each working period a cash balance record for the working period just completed on an accounting medium intended for the operator in question. This cash balance record is also stored in the memory of the ticket-issuing machine which memory is adapted to retain a first predetermined number of cash balance records relating to a corresponding number of successive working periods. According to the invention each ticket-issuing machine is adapted to register on said accounting medium intended for the operator besides said cash balance record to the working period just completed also a second predetermined number of said retained cash balance ...

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09-01-2014 дата публикации

PEER-TO-PEER BETTING SYSTEMS AND METHODS

Номер: US20140011575A1
Автор: Lahr Nils, Neubauer Jason
Принадлежит:

Systems, methods, means and computer program products for initiating, tracking, resolving, and reporting information pertaining to bets among two or more users over a communication network are disclosed. Certain systems, methods, means and computer program products may permit users to create and modify bet parameters, and may report bet parameters and results to other users. 1. A system for administering a bet over a network , the system comprising one or more computing devices operable to:receive parameters of a proposed bet sent from a first mobile device operated by a first user;receive an identifier of a second user sent from the first mobile device;cause the parameters of the proposed bet to be sent to a second mobile device operated by the second user;receive information indicating whether the second user agrees to the parameters from the second mobile device; andcause the information indicating whether the second user agrees to the parameters to be sent to the first mobile device.2. The system of claim 1 , wherein the parameters of the proposed bet include a proposed payment that depends on an outcome of an unsettled matter.3. The system of claim 2 , wherein upon receiving information indicating that the second user wants to change the parameters to include a modification to the proposed payment claim 2 , the one or more computing devices are operable to:cause the modification to the proposed payment to be sent to the first mobile device for approval; andreceive information indicating whether the first user agrees to the modification to the proposed payment from the first mobile device.4. The system of claim 2 , wherein upon receiving information indicating that the second user wants to change the parameters to replace the unsettled matter with an alternative unsettled matter claim 2 , the one or more computing devices are operable to:cause the alternative unsettled matter to be sent to the first mobile device for approval; andreceive information indicating ...

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05-01-2017 дата публикации

SYSTEM AND METHOD FOR GENERATING SPORT BETTING CONSENSUS BASED ONTHE ABILITY OF HANDICAPPERS

Номер: US20170004670A1
Автор: Klarman Michael
Принадлежит:

The present invention relates to a system and method for assessing the ability of sport bettors that are entering picks into a Handicapping Tracker Software and using these opinions to generate a general public consensus. The handicapper's ability is tagged in one hundred and twenty-seven different handicapping categories and the Handicapper gets tagged with one of the five different ability ranges. Bettors who view the general public consensus have the ability to use search, sort, and filter features, which allows them to separate the general public consensus of a game into fifteen sub-set consensuses called isolation consensuses. While viewing these sub-set consensuses the user adds certain weightage to the opinions contained within the general public consensus. Furthermore, the system calculates results for all opinion and conclusion picks made by the handicapper and display them side by side using the same set of one hundred and twenty-seven different handicapping categories. 1. A system for generating a sports betting consensus by determining the ability of at least one sports handicapper based upon the opinion entered into a Handicapping Tracker software , wherein the system is configured to:receive a plurality of opinions / plurality of records across a plurality of handicappers through the Handicapping tracker software;record the plurality of opinions / plurality of records in the Handicapping tracker software;tag said plurality of handicappers with the appropriate rating in each of the one hundred and twenty seven different categories provided in a web interface of the Handicapping tracker software;categorize said plurality of handicappers after tagging said plurality of handicappers with the appropriate rating; andisolate consensus for said plurality of handicappers based on the category determined for said plurality of handicappers.2. The system as claimed in claim 1 , wherein said system is configured to receive said plurality of opinions/plurality of ...

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03-01-2019 дата публикации

SKILL PROGRESSIVE WAGERING SYSTEM

Номер: US20190005772A1
Принадлежит:

A skill progressive wagering system is disclosed. The skill progressive wagering system includes an interactive controller constructed to determine a skill outcome for a skill-based proposition of a base game having the skill-based proposition and a chance-based proposition, a skill award controller constructed to determine a skill award based on the skill outcome, and a process controller constructed to communicate with the interactive controller and the skill award controller, wherein the process controller is constructed to determine combined award based on a chance-based wager outcome for the chance-based proposition and the skill award. 1. A skill progressive wagering system , comprising:an interactive controller constructed to determine a skill outcome for a skill-based proposition of a base game having the skill-based proposition and a chance-based proposition;a skill award controller constructed to determine a skill award based on the skill outcome; anda process controller constructed to communicate with the interactive controller and the skill award controller, wherein the process controller is constructed to determine combined award based on a chance-based wager outcome for the chance-based proposition and the skill award.2. The skill progressive wagering system of claim 1 , wherein the interactive controller claim 1 , the process controller claim 1 , and the skill award controller are constructed from the same device.3. The skill progressive wagering system of claim 1 , wherein the process controller is operatively connected to the interactive controller using a communication link.4. The skill progressive wagering system of claim 1 , further comprising: a user input device operatively connected to the interactive controller;', 'a user output device operatively connected to the interactive controller;', 'a credit input device operatively connected to the process controller; and', 'a credit output device operatively connected to the process controller, 'an ...

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11-01-2018 дата публикации

A GOLF SCORING CARD AND SYSTEMS AND METHODS FOR USING THE SAME

Номер: US20180008880A1
Принадлежит:

A method for improving the experience of a participant of a sporting contest includes the steps of; offering to the participant a side bet in which there is a chance for the participant to receive a prize if the participant achieves or betters a target score In the sporting contest (Irrespective of the final Outcome—of the sporting contest), receiving acceptance of the offer by the participant who pays a wager for the side bet, assigning the participant a prize and a target score that needs to be achieved or bettered for the participant to be awarded the prize, and awarding the prize to the participant if the personal score Is equal to or better than the target score. 1. A method for improving the experience of a participant of a sporting contest , the method comprising the steps of:offering to the participant a side bet in which there is a chance for the participant to receive a prize if the participant achieves or betters a target score in the sporting contest, irrespective of the final outcome of the sporting contest;receiving an acceptance of the offer by the participant paying a wager for the side bet;assigning the participant a first prize and a target score that needs to be achieved or bettered for the participant to be awarded the prize;the participant engaging in the sporting contest and so recording a personal score; andawarding the first prize to the participant if the personal score is equal to or better than the target score.2. The method of wherein the participant is also provided a chance to be awarded a second prize claim 1 , irrespective of whether the participant achieved or bettered the target score to obtain the first prize.3. A sticker; ticket or score card for use in the method of and which is provided on a surface thereof with:revealable indicia that indicates the prize; andrevealable indicia that indicates the target score, which if achieved or bettered, entitles the player to redeem the sticker, ticket or score card for the prize.4. The ...

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27-01-2022 дата публикации

COMMUNITY BASED EVENT DRIVEN WAGERING PLATFORM

Номер: US20220028223A1
Принадлежит: AdrenalineIP

A system for wagering on individual events in a sporting event. In addition to allowing users to wager on individual events, the system allows the creation of communities of users based upon a number of different factors, including location, team affiliation, betting history, or other common factors. Users can view their standing among their own communities and specialty communities, such as celebrities or experts, on a leaderboard. Wagers can be based upon the user's standing on a leaderboard at the end of a predetermined number of game events. The system further allows users to message other members and propose wagers directly to other players. 1. A method for building a gaming community , comprising:providing a plurality of communities in a real time wagering platform, wherein the plurality of communities are configured as organizational groupings within the real time wagering platform for organizing a plurality of users of the real time wagering platform, and wherein one or more of the plurality of communities are restricted based on at least a geographical location and one or more of the plurality of communities are restricted based on at least a prescribed betting style;storing, in a user database, information regarding each of the plurality of users, wherein the information regarding each of the plurality of users comprises: received invitations to join one or more of the plurality of communities, membership with one or more of the plurality of communities, and a betting history;calculating odds of events within a live sporting event for real time play by play wagering;communicating the odds as available wagers to a mobile device of at least one of the plurality of users;receiving selected wagers from the mobile device of at least one of the plurality of users;receiving, by the wagering platform, a GPS location from the mobile device of at least one of the plurality of users;identifying, by the real time wagering platform and based on the GPS location ...

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12-01-2017 дата публикации

DUAL PREPAID/LOYALTY CARD FOR GAMING

Номер: US20170011594A1
Принадлежит:

Systems and methods are provided for associating wagering accounts with each of a stored value account and a loyalty account. The stored value account can be associated with a prepaid card and can be useable over an open system bankcard network. The prepaid card can allow funds in the stored value account to be used at any location capable of accepting payment through the open system bankcard network such as gas stations, grocery stations, outlets, and restaurants. A player transfer funds, back and forth between the stored value account and the wagering account. 1. A system , comprising:a general purpose reloadable (GPR) prepaid card, wherein the GPR prepaid card is associated with a stored value account holding funds of a player that are usable through an open system bankcard network;a loyalty card, wherein the loyalty card is associated with a casino loyalty account of the player; and associate the GPR prepaid card with the loyalty card; and', 'subsequent to the player providing the loyalty card to a gaming machine and based on the association between the loyalty card and the stored value account, transferring funds, back and forth, in real-time, upon a player request, between the stored value account and a wagering account of the player, wherein funds of the wagering account are usable for wagering at the gaming machine., 'one or more computing devices comprising instructions stored in memory which when executed by one or more processors of the one or more computing devices, cause the one or more computing devices to2. The system of claim 1 , wherein:the wagering account comprises any of a brick and mortar wagering account, a race and sports wagering account, and an Internet gaming and wagering account.3. The system of claim 1 , wherein the instructions further cause the one or more computing devices to:track gaming activity of the player as a function of at least funds expended the wagering account.4. The system of claim 3 , wherein the instructions further ...

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12-01-2017 дата публикации

VIRTUAL WORLD OF SPORTS COMPETITION EVENTS WITH INTEGRATED BETTING SYSTEM

Номер: US20170011598A1
Принадлежит: I-Race Ltd.

The present invention provides a system that creates virtual events within a virtual world. A virtual event may be akin to a real event, but is completely computer generated within a computer-generated world and is based on statistical measures, either real world or created. Numerous characteristics about the competitors and the competition location parameters are available before a competition event. Based on the known parameters about the location of an event and the characteristics of the participants and their historical past performances in similar events enable bettors to make informed wagers on an event that greatly enhances the satisfaction and involvement in a competition event. As such, histories of virtual events are maintained on actual virtual performance data of competitors in the virtual world. The histories can include all relevant virtual data about a competitor and the past events the competitor competed. Individuals throughout the real-world may place wagers (e.g., bets) on the outcome of either a pari-mutuel event or a fixed odds event, utilizing either pari-mutuel, exchange wagering or fixed odds wagering systems. The virtual event may be any type of sport, or skill based game that is usually between competitors. 1. A computer program recorded on computer-readable medium to emulate a non-interactive sports competition virtual world for the purpose of running real-time virtual events to be distributed as content for pari-mutuel , exchange , and fixed-odds betting , the method comprising:obtaining characteristics of participants and event factors from a gaming database that have been derived from various sub-systems that may include a breeding system, participant training algorithms, and other related sub-systems;using computer simulation techniques to create a virtual sporting event wherein the competitors compete against one another to win the event by incorporating participants' characteristics and event factors that may have stochastic or ...

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03-02-2022 дата публикации

SYSTEM FOR DETECTION OF MONEY LAUNDERING

Номер: US20220036362A1
Принадлежит:

A system for the detection of money laundering activities involving casino slot machines and Video Lottery Terminals (collectively “VLTs/Slot Machines”) using flash memory cards inserted individually at each participating VLT/Slot Machine. The flash memory deploys individual copies of security software that monitors cash in/plays/and cash out on all connected VLTs/Slot Machines. The security software contains an artificial intelligence module that flags “suspicious activity” at all connected VLTs/Slot Machines and keeps an audit trail. The security software will disable/track TITO serial numbers/barcodes of all TITOs printed from VLTs in “silent alarm mode”. TITO serial numbers/barcodes printed in “alarm mode” need to be redeemed at the cashier's cage and will not work in an automated redemption kiosk or Ticket Redemption Unit, and the cashiers are forewarned to require positive identification and complete a Suspicious Activity Report (SARC). 1. A system for the detection of money laundering activities within a casino environment including a host casino computer network , a cashier client station running cashier client software in communication with said host casino computer network , and a plurality of gambling terminals each running VLT client software in communication with said host casino computer network , the system comprising:an application service provider (ASP) running ASP security software, said ASP maintaining a database comprising a plurality of predetermined transaction types each associated with a predetermined transaction profile associated with that transaction type; anda plurality of flash memory cards each configured for insertion in a corresponding gambling terminal and each containing security software comprising executable program code for carrying out the steps of,identifying a transaction on one of said gambling terminals by predetermined transaction type;applying a predetermined ruleset configured for determining whether the transaction on ...

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19-01-2017 дата публикации

Method and System for Enhanced Lottery Ticket Accounting and Sales at a Retail Establishment Level

Номер: US20170018048A1
Принадлежит:

A system and associated method are provided for dispensing lottery tickets at retail establishments, the lottery tickets authorized for sale in a given jurisdiction by a lottery authority. The lottery tickets are formatted for sale at the retail establishment with a ticket purchase code and a separate ticket data code. For each ticket sale, the ticket purchase code is input into a point-of-sale (POS) system of the retail establishment such that purchase of the lottery ticket mimics purchase of a non-lottery product in the POS system. For each ticket sold, a ticket data packet is transmitted from the retail establishment to a host lottery system, the data packet identifying the particular lottery ticket sold from the ticket data code and the particular retail establishment at which the lottery ticket was sold. At the host lottery system, a data base is maintained of individual ticket sales at the retail establishment and data reports are generated that include number of tickets sold at the retail establishment during specified time periods. The data reports are transmitted to the lottery authority at specified time intervals. 1. A method for dispensing lottery tickets at a retail establishment , the lottery tickets authorized for sale in a given jurisdiction by a lottery authority , the method comprising:formatting the lottery tickets for sale at the retail establishment with a ticket purchase code and a separate ticket data code;for each sale of a lottery ticket at the retail establishment, inputting the ticket purchase code into a point-of-sale (POS) system of the retail establishment such that purchase of the lottery ticket mimics purchase of a non-lottery product in the POS system;for each lottery ticket sold at the retail establishment, electronically transmitting a ticket data packet from the retail establishment to a host lottery system, the ticket data packet identifying the particular lottery ticket sold from the ticket data code and the particular retail ...

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03-02-2022 дата публикации

DEMATERIALIZED INSTANT LOTTERY TICKET SYSTEM AND METHOD

Номер: US20220036690A1
Принадлежит:

A system and method for facilitating an instant lottery game with both physical and virtual instant lottery tickets, and more particularly to a system and method for facilitating virtual instant lottery ticket creation, virtual instant lottery ticket selling, virtual instant lottery ticket transferring, virtual instant lottery ticket scratching, and virtual instant lottery ticket redemption. The instant lottery ticket system and method of various embodiments provides the seamless integration with existing physical instant lottery game and ticket systems (and processes thereof), substantially the same overall player experience as provided with physical instant lottery tickets 1. A lottery ticket system comprising:a virtual instant ticket factory system operable to create a digital object representing a virtual instant lottery ticket for an instant lottery game;a virtual coating key factory system operable to provide an encryption key for a virtual scratch-off-coating for the digital object;a lottery owner system operable to issue the digital object; anda notary system operable to track and apply digital signatures to the digital object.2. The lottery ticket system of claim 1 , wherein the lottery owner system is operable to interface with a lottery player device for each of a plurality of different requests relating to the virtual instant lottery ticket.3. The lottery ticket system of claim 2 , wherein the lottery owner system is operable with a lottery player device to enable the lottery player device to purchase the virtual instant lottery ticket represented by the digital object.4. The lottery ticket system of claim 3 , wherein the lottery owner system is operable to apply an envelope to the digital object before issuing the virtual instant lottery ticket represented by the digital object to the requesting lottery player device.5. The lottery ticket system of claim 4 , wherein the lottery owner system is operable to receive a transfer request for the virtual ...

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03-02-2022 дата публикации

CONTEST SYSTEM AND METHOD BASED ON BRACKET TOURNAMENTS

Номер: US20220036703A1
Автор: Cripe Paul, Myers Marlin
Принадлежит:

A system and method for operating lottery-style or sweepstakes-style contests based on a bracket tournament involving multiple future events with winners of each event advancing to a next round and eventually a final competition with a winner thereof being the winner of the tournament or a fixed number of non-bracket events. The system and method involve distributing random tickets including all possible outcomes of a group of future events. In one version, all possible outcomes are distributed such that at least one contestant will hold a ticket with all winning outcomes. 1. A system comprising:at least one processor running executable instructions related to a group of future events, each future event having a winner and loser; and (i) randomly distributes to multiple contestants a plurality of tickets each comprising possible outcomes of each of said future events, each of said plurality of tickets being unique;', '(ii) tracks results of said future events;', '(iii) based on said tracked results of said future events, updates a status of each of said plurality of tickets held by said multiple contestants; and', '(iv) causes an award or prize to be provided to one or more contestants holding tickets identifying at least a threshold number of future events resulting in a winning outcome., 'wherein said at least one processor running said executable instructions2. The system of wherein said at least one processor running said executable instructions further: receives entry fees and generates a prize pool and pay table.3. The system of wherein said threshold number of future events resulting in a winning outcome is all future events.4. The system of wherein said group of future events are based on a bracket tournament comprising multiple rounds.5. The system of wherein said bracket tournament is the NCAA's Men Basketball Tournament.6. The system of wherein said tickets are tangible claim 1 , virtual and/or digital.7. The system of wherein said at least one processor ...

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18-01-2018 дата публикации

LICENSING AND TICKETING SYSTEM FOR TRAFFIC VIOLATION

Номер: US20180018831A1
Автор: Thorpe Charlena L.
Принадлежит:

Implementations of a licensing and ticketing system is provided. In some implementations, a computer-implemented method comprises receiving a request for licensing information at a first computing device. In some implementations, the computer-implemented method further comprises retrieving at the first computing device licensing information from storage on the first computing device wherein the retrieved licensing information includes a unique license number issued by a governmental entity, a name, and a pre-stored photograph. In some implementations, the computer-implemented method further comprises capturing a current photograph at the first computing device after receiving the request for licensing information. In some implementations, the computer-implemented method further comprises transmitting at the first computing device the retrieved licensing information including the pre-stored photograph and the current photograph over a network to the second computing device. In some implementations, the computer-implemented method further comprises receiving ticketing information at the first computing device wherein the ticketing information includes a law citation. 1. A computer-implemented method for issuing ticketing and licensing information , the method comprising:receiving a request for licensing information at a first computing device wherein the request is transmitted over a network from a second computing device;retrieving at the first computing device licensing information from storage on the first computing device wherein the retrieved licensing information includes a unique license number issued by a governmental entity, a name, and a pre-stored photograph;capturing a current photograph at the first computing device after receiving the request for licensing information;transmitting at the first computing device the retrieved licensing information including the pre-stored photograph and the current photograph over a network to the second computing device; ...

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16-01-2020 дата публикации

System and Method for Incorporating a Wagering Activity into an Electronic Commerce Transaction

Номер: US20200020065A1
Принадлежит:

A system and method is provided for incorporating a wagering activity into an electronic commerce transaction. The system preferably includes a host device in communication with at least a user device and a merchant device via the Internet. If the merchant does not offer the wagering activity, the user may shop for items offered by the merchant via the host's website. When an item is selected by the user, the item is placed in the host's shopping cart (i.e., the host's virtual shopping cart on the merchant's website). If the user decides to participate in a wagering activity, user payment information is used to transfer funds (e.g., a wagering amount) to the host. If the user wins, host payment information is provided to the merchant and used to purchase the item from the merchant. The item is then provided (shipped) to the user. 1. A method for incorporating at least one wager activity into an electronic commerce transaction , comprising:receiving by a host device operated by a host a selection from a user device operated by a user, said selection being received over a wide area network (WAN) and selecting an item from a plurality of items available for purchase from a merchant;providing by said host device a request to a merchant device operated by said merchant via said WAN to purchase said item, said request resulting in said item being placed into a virtual shopping cart on a website operated by said merchant, said virtual shopping cart being linked to a session opened by said host device on said website;receiving by said host device via said WAN a request from said user device to purchase said item for an amount of money;receiving by said host device purchase information from said user device via said WAN, said purchase information comprising (i) payment information, (ii) a wager amount, and (iii) a predictive outcome, wherein said payment information is used to transfer money from said user to said host;using by said host device said payment information to ...

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21-01-2021 дата публикации

GAMING SYSTEM AND METHOD FOR MODIFYING AWARDS BASED ON A SPORTING EVENT

Номер: US20210019995A1
Принадлежит:

Gaming systems and methods which utilize the results of a sporting event to determine a modification of an award, such as an increment of a progressive award. 1. A gaming system comprising:a processor; and cause a display, by a display device, of a progressive award,', 'as a result of a progressive award modification event occurring in association with an outcome associated with a sporting event, modify the progressive award, and', 'cause a display, by the display device, of the modified progressive award., 'a memory device that stores a plurality of instructions that, when executed by the processor, cause the processor to2. The gaming system of claim 1 , wherein the progressive award is associated with a designated sports team of the sporting event and the progressive award modification event occurs based on the outcome associated with the sporting event occurring in association with that designated sports team of the sporting event.3. The gaming system of claim 1 , wherein the progressive award is associated with a designated sporting event participant of the sporting event and the progressive award modification event occurs based on the outcome associated with the sporting event occurring in association with that designated sporting event participant of the sporting event.4. The gaming system of claim 1 , wherein the outcome associated with the sporting event comprises an outcome of a portion of the sporting event.5. The gaming system of claim 1 , wherein the sporting event is at least one of: a live sporting event claim 1 , a historic sporting event and an electronic sporting event.6. The gaming system of claim 1 , wherein when executed by the processor as a result of a sporting event display condition being satisfied in association with a placement of a wager claim 1 , the instructions cause the processor to cause a display of the sporting event.7. The gaming system of claim 1 , wherein an amount of the modification of the progressive award is based on the ...

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22-01-2015 дата публикации

METHOD, SYSTEM AND PROGRAM PRODUCT FOR CONTESTS INVOLVING PREDICTION OF DECIMALS

Номер: US20150024831A1
Автор: Paulson Rodney L.
Принадлежит:

A method, system and program product comprise entering at least one estimate of a decimal value of a parameter that is measurable from a predetermined event category. At least the estimate value is stored in a non-transitory computer-readable storage media. One or more computer processers combine the estimate with at least one determined entry allowance value to produce at least one winning range values. The determined entry allowance value and the winning range values are stored with the estimate value. The one or more computer processors receive the parameter, determine the decimal value, determine at least one winning estimate by, at least in part, calculation using the decimal value and the stored values, and communicate the determination of the winning estimate. The determination of the winning estimate is received wherein a winning estimate is awardable a prize. 1. A method comprising the steps of:entering at least one estimate of a decimal value of a parameter that is measurable from a predetermined event category, at least the estimate value being stored in a non-transitory computer-readable storage media, one or more computer processers combining the estimate with at least one determined entry allowance value to produce at least one winning range values, the determined entry allowance value and the winning range values being stored with the estimate value, the one or more computer processors receiving the parameter, determining the decimal value, determining at least one winning estimate by, at least in part, calculation using the decimal value and the stored values, and communicating the determination of the winning estimate; andreceiving the determination of the winning estimate wherein a winning estimate is awardable a prize.2. The method as recited in claim 1 , in which said step of entering further comprises entering a plurality of estimates claim 1 , the plurality of estimates being stored in a first grid like fashion along with a corresponding ...

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28-01-2016 дата публикации

Gaming machine having a community game with side wagering

Номер: US20160027140A9
Принадлежит:

According to one embodiment of the present invention, a system and method for conducting a wagering game on a plurality of gaming machines is disclosed. The method comprises the act of triggering a community event while conducting the wagering game on the plurality of gaming machines. Two or more gaming machines are selected to participate in the community event. The community event is selected from a plurality of independent community events. The gaming system comprises a plurality of gaming machines, at least one community display, and at least one controller. The controller is operative to select the two or more gaming machines to participate in the community event, and select the community event from the plurality of independent community events to display on the at least one community display. 1. A method for conducting a communal wagering game on a plurality of gaming machines , comprising:providing a community display for displaying a community event thereon;selecting two or more gaming machines from the plurality of gaming machines to participate in the community event;selecting, from a plurality of independent community events, the community event to be displayed on the community display; andproviding an award to each of the selected two or more gaming machines based on the outcome of the selected community event displayed on the community display.2. The method of claim 1 , wherein the selecting of the community event to be displayed on the community display is randomly selected from the plurality of independent community events.3. The method of claim 1 , wherein one or more of the plurality of independent community events are included as a special feature in another of the plurality of independent community events.4. The method of claim 1 , further comprising claim 1 , increasing the award credited to the two of more gaming machines based on a value-enhancement parameter earned on each of the two or more gaming machines.5. The method of claim 1 , the ...

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28-01-2021 дата публикации

SYSTEMS AND METHODS FOR MANAGING SUBJECTIVE PROBABILITY BETTING INCLUDING USER-PROVIDED HANDICAPS AND PAYOUT RATES

Номер: US20210027412A1
Автор: Mahasuverachai Sak
Принадлежит:

Systems and methods are provided for managing subjective probability bets, the method comprising: receiving a set of bets; calculating one or more possible outcomes of a competition; for each possible outcome, determining whether each of the bets would be a winning bet or a losing bet; performing an iterative bet analysis procedure comprising: calculating a payable amount, calculating a payout amount, and determining whether the sum of the payable amount and a system threshold (indicating a maximum amount allowed to be paid out beyond the payable amount for the possible outcome) is greater than or equal to the payout amount; if it is determined that said sum is greater than or equal to the payout amount, assigning the outcome a pass value, and if it is determined that said sum is not greater than or equal to the payout amount, assigning the outcome a fail value. 1. A method for managing subjective probability bets , the method comprising:receiving, by the processor of a computing device, (e.g, from a bettor computing device, from an operator computing device) a first set of bets including one or more bets associated with a competition, each of the bets in the first set of bets including at least a winner (e.g., pick, desired side of bet), a payout rate, and a bet amount;calculating, by the processor, one or more possible outcomes of the competition;for each of the possible outcomes of the competition, determining whether each of the bets in the first set of bets would be a winning bet or a losing bet;removing, by the processor, duplicate outcomes from the possible outcomes to arrive at a set of remaining possible outcomes; calculating, by the processor, a payable amount, the payable amount indicating incoming money from losing bets;', 'calculating, by the processor, a payout amount, the payout amount indicating outgoing money from winning bets;', 'determining, by the processor, whether the sum of the payable amount and a system threshold is greater than or equal to ...

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28-01-2021 дата публикации

SELECTIVELY PROVIDING LIVE SPORTING EVENT VIDEO AT SPORTS GAMING DEVICES, AND RELATED SYSTEMS AND METHODS

Номер: US20210027576A1
Принадлежит:

Devices, systems and methods for selectively providing live sporting event video at sports gaming devices may include decrypting a first encrypted video signal is decrypted into a first decrypted video signal that includes a first encoded video stream of a first live sporting event. The first encoded video stream may be decoded into a first decoded video stream that includes a first video of the first live sporting event, which may be displayed by a display device along with first wager information to facilitate a user placing a wager on the first live sporting event. In response to receiving an instruction to display a second video of a second live sporting event, a second encrypted video signal may be decrypted into a second decrypted video signal that includes a second encoded video stream of the second live sporting event. The second encoded video stream may be decoded into a second decoded video stream that includes the second video of the second live sporting event. The display device may then display the second video of the second live sporting event, along with second wager information to facilitate a user placing a wager on the second live sporting event. 1. A gaming system comprising:a processor circuit; and receive an encrypted video signal;', 'decrypt the encrypted video signal into a decrypted video signal comprising a first encoded video stream of a first live sporting event and a second encoded video stream of a second live sporting event;', 'decode the first encoded video stream into a first decoded video stream of the first live sporting event, wherein the first decoded video stream comprises a first video of the first live sporting event;', display the first video of the first live sporting event; and', 'display first wager information to facilitate a user placing a wager on the first live sporting event;, 'cause a display device of an electronic gaming device to, 'receive an instruction to display a second video of the second live sporting event ...

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28-01-2021 дата публикации

PROVIDING LIVE SPORTING EVENT VIDEO AT SPORTS GAMING DEVICES, AND RELATED SYSTEMS AND METHODS

Номер: US20210027584A1
Принадлежит:

A gaming system may determine a player status of a player using the gaming device and, based on the determined player status of the player, may provide video of a live sporting event to a display device of the gaming device. The gaming system may select a set of wagers that are associated with defined events in the live sporting event and provide an indication of the set of wagers to the display device. The system may include a wager or other requirement for continuing providing the video. The system may determine whether the player has selected a wager from among the set of wagers which satisfies the wager requirement, and may suspend, continue, or resume providing the video of the live sporting event to the gaming device based on the determination. 1. A gaming system comprising:a processor circuit; determine a player status of a player using a gaming device in communication with the processor circuit;', 'based on the determined player status of the player, provide video of a live sporting event to a display device of the gaming device;', 'select a set of wagers that are associated with defined events in the live sporting event;', 'provide an indication of the set of wagers to the display device;', 'determine whether the player has selected a wager from among the set of wagers which satisfies a wager requirement for continuing providing the video within a predetermined time limit; and', 'in response to determining that the player has not satisfied the wager requirement for continuing providing the video within the predetermined time limit, suspend providing the video of the live sporting event to the display device., 'a memory coupled to the processor circuit, the memory comprising machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to2. The gaming system of claim 1 , wherein the machine-readable instructions further cause the processor circuit to:prior to suspending providing the video of the live sporting event ...

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31-01-2019 дата публикации

INDEPENDENT SKILL-WAGER ELEMENT WAGERING SYSTEM

Номер: US20190035229A1
Автор: Cire Bryce, Cire Frank
Принадлежит:

An independent skill-wager element wagering system is disclosed. The system includes an interactive controller constructed to generate an independent skill-wager element of an interactive application, present the independent skill-wager element to a player, detect the player's interactions with the independent skill-wager element, communicate the player's interactions to a process controller, receive a random component from a process controller, determine that the player has achieved an objective associated with the interactive element on the basis of the random component. The process controller is constructed to communicate with the interactive controller, receive the player's interactions from the interactive controller, generate the random component in response to receiving the player's interactions, and communicate the random component to the interactive controller.

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12-02-2015 дата публикации

METHOD AND SYSTEM FOR PROVIDING A LOTTERY TICKET USING A MOBILE PHONE

Номер: US20150046285A1
Автор: Baazov David
Принадлежит:

A method and a system are disclosed for providing a lottery ticket using a mobile phone, the method comprising receiving a ticket request sent by a user using the mobile phone, the ticket request comprising data associated with the lottery ticket and, if the user is allowed to purchase the lottery ticket, providing a lottery ticket comprising a first part and a second part, the first part for qualifying the user to an instant draw and the second part for qualifying the user to a scheduled draw wherein the scheduled draw is unrelated to the instant draw. 1. A method for providing a lottery ticket using a mobile phone , the method comprising:receiving a ticket request sent by a user using the mobile phone, the ticket request comprising data associated with the lottery ticket;checking if the user is allowed to purchase the lottery ticket; andif the user is allowed to purchase the lottery ticket, providing a lottery ticket comprising a first part and a second part, the first part for qualifying the user to an instant draw and the second part for qualifying the user to a scheduled draw, wherein the scheduled draw is unrelated to the instant draw.2. The method as claimed in claim 1 , wherein the ticket request comprises an SMS message.3. The method as claimed in claim 2 , wherein the data associated with the lottery ticket comprise a predetermined chain of characters indicative of the lottery game to play.4. The method as claimed in claim 2 , further comprising providing an instant feedback to the user claim 2 , the instant feedback being associated to the instant draw.5. The method as claimed in claim 4 , wherein the providing of an instant feedback to the user comprises sending an SMS message to the user claim 4 , the SMS comprising an indication of an outcome for the instant draw.6. The method as claimed in claim 1 , wherein the ticket request comprises a signal generated by an application running on the mobile phone.7. The method as claimed in claim 6 , wherein the ...

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06-02-2020 дата публикации

METHOD FOR DISCOUNTING A TARIFF THROUGH PARTICIPATION IN AN INTERACTIVE WAGERING SYSTEM

Номер: US20200043034A1
Автор: ARENSON Zachary Louis
Принадлежит:

Disclosed herein are systems and methods that allow a customer of a retail establishment to secure a discount for goods and/or services they are currently purchasing or may purchase in the future based on successful participation with an interactive wagering tool. 1. A wagering system comprising:a non-transitory memory comprising processor-executable instructions; and present a plurality of targets on an output interface of a network enabled device, wherein each of the plurality of targets is related to a consumer opportunity;', 'receive from an input interface of the network enabled device a selection of one of the plurality of targets;', 'present a plurality of betting zones on the output interface of the network: enabled device, wherein each of the plurality of betting zones is related to a predefined occurrence;', 'receive from the input interface of the network enabled device a wager, wherein the wager comprises a selection of at least one of the plurality of betting zones;', 'calculate a predicted discount amount useable at the target based on a favorable outcome of the at least one betting zone; and', 'present the predicted discount amount on the output interface of the network enabled device., 'a processor coupled to the non-transitory memory and configured to execute the processor-executable instructions, wherein the processor-executable instructions comprise instructions to2. The wagering system of claim 1 , wherein the processor-executable instructions further comprise instructions to:associate the wager with a user account.3. The wagering system of claim 1 , wherein the processor-executable instructions further comprise instructions to:associate a successful outcome for the wager with a coupon for the predicted discount amount usable at the selected target, wherein the coupon is associated with a user account.4. The wagering system of claim 3 , wherein the processor-executable instructions further comprise instructions to:present the coupon on the output ...

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06-02-2020 дата публикации

SYSTEM AND METHOD FOR HORSE RACE TIPPING

Номер: US20200043297A1
Автор: Foelsch Travis
Принадлежит:

A system for providing horse race tipping and bet ticketing is disclosed. The system comprises a provider submitting a plurality of tips corresponding to a sporting event and a content module publishing the tips on the user interface of a computing device. A ticket is then generated from user selections for a track, a race, a bet type, and a bet amount. 1. A system for providing horse race tipping and bet ticketing , the system comprising:a provider submitting a plurality of tips corresponding to a sporting event;a content module publishing, via a user interface on a computing device, the plurality of tips; anda user generating a ticket, via a ticket generation module, for the sporting event, the ticket indicating a bet selected by the user.2. The system of claim 1 , further comprising a trivia module to generate a trivia game and provide the trivia game to one or more of the users.3. The system of claim 2 , wherein the trivia module transmits the trivia game to the users in a predetermined geographic region.4. The system of claim 1 , wherein the ticket generation module generates the ticket from the user's selections for a track claim 1 , a race claim 1 , a bet type claim 1 , and a bet amount.5. The system of claim 4 , wherein the bet amount is a budget for a user-selected amount of time.6. The system of claim 4 , wherein the bet type is selected from the group consisting of: an exacta claim 4 , a trifecta claim 4 , a superfecta claim 4 , a rolling double claim 4 , a pick 3 claim 4 , a pick 4 claim 4 , a pick 5 claim 4 , a pick 6 claim 4 , a super hi-5 claim 4 , a win/show claim 4 , a win/place/show claim 4 , a win claim 4 , a show claim 4 , and a place.7. A system for providing horse race tipping and bet ticketing claim 4 , the system comprising:a provider submitting a plurality of tips corresponding to a sporting event;a content module publishing, via a user interface on a computing device, the plurality of tips;a user generating a ticket, via a ticket generation ...

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18-02-2021 дата публикации

SYSTEM, METHOD, AND PLATFORM FOR GENERATING REAL-TIME PORTFOLIO EXPECTED VALUE

Номер: US20210049726A1
Автор: Hood Daniel
Принадлежит:

A system, method, and electronic online platform provide an expected value of a portfolio of wagers in real-time as live in-game data is provided to a process for calculating a current probability. 1. A method for determining an expected value of a portfolio of wagers , the method comprising:determining, by a computer, a first wager data set corresponding to a first category of wagers on an event and a second wager data set corresponding to a second categories of wagers on the event;receiving, by the computer, a third data set comprising game data of the event;calculating, by the computer, a first win probability of the first wager data set based on a first win probability model and the third data set;calculating, by the computer, a second win probability of the second wager data set based on a second win probability model and the third data set;determining an expected value of the first and second wager data sets based on the first win probability and the second win probability.2. The method of claim 1 , wherein the data of the event comprises real-time data of one or more games.3. The method of claim 1 , further comprising:updating the third data set and calculating an updated first win probability of the first wager data set based on the updated third data set and an updated second win probability of the second wager data set based on the updated third data set; andupdating the expected value of the first and second wager data sets based on the updated first win probability and the updated second win probability.4. The method of claim 3 , wherein the third data set is updated in real-time with the event.5. The method of claim 3 , wherein the third data set is updated at a predetermined time interval.6. The method of claim 3 , further comprising:determining a predetermined event has occurred in the game based on the updated third data set; andwherein calculating the updated first win probability of the first wager data set and the updated second win probability of ...

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15-02-2018 дата публикации

SYSTEMS AND METHODS FOR WAGERING BETS

Номер: US20180047254A1
Автор: ACTON Mark Nolan
Принадлежит:

This invention relates to computer systems, and methods for facilitating wagering. In particular, the invention related to a computer system to facilitate in the placing of bets requiring multiple selections in a bet unit by enabling the gambler to complete a single bet slip, for the placing of wagers having multiple betting combinations by using groups and rules in the selection process, to control the number of times any of these betting combinations or bet units are taken and whether any betting combinations or bet units are placed as a fixed odds bet or as a pooled bet. The computer system further enables a gambler to develop or select a module of commands capable of producing wagers automatically and further provides a system to reward the gambler for the relative correctness of his wager. 1. A system for facilitating wagering , the system comprising:a database storing data; and receive, from a user, a selection of a bet type for one or more events having uncertain outcomes;', 'receive a selection, from the user, of bet elements associated with the one or more events having uncertain outcomes;', 'receive information indicative of an allocation of the received selection of bet elements to one or more groups;', 'receive a selection, from the user, of one or more criteria to apply to the one or more groups, wherein the one or more criteria comprise one or more rules for application to the one or more groups;', 'allocate the selected bet elements to one or more groups in accordance with the received information indicative of the allocation, and store the allocations in the database;', 'apply one or more selected criteria to the one or more groups to generate one or more bet units which conform substantially to the one or more criteria; and', 'generate a wager comprising at least some of the one or more conforming bet units., 'a processor configured to2. A system as claimed in claim 1 , wherein the processor is configured to:store the received rules in the database; ...

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20-02-2020 дата публикации

INSTANT GAME TICKET WITH STICKER ENHANCEMENT

Номер: US20200054935A1
Принадлежит:

An instant lottery scratch ticket and method of playing a lottery instant scratch ticket game comprises a plurality of physical tickets, wherein each ticket provides a removable sticker that may provide wins or enhanced wins. 1. An instant ticket and method of conducting a lottery instant scratch ticket game comprises:a) providing a plurality of physical scratch tickets that are printed on a card;b) providing an array of game symbols on the ticket card from a predetermined set of game symbols as play symbols;c) providing an array of game symbols on the ticket card from the predetermined set of game symbols as player symbols, wherein the player symbols may be provided within blank player spaces and wherein predetermined player symbols interact with predetermined play symbols;d) concealing the player spaces with an opaque removable film;e) providing at least one removable sticker on the ticket;f) providing at least one player symbol on the at least one removable sticker;g) concealing the at least one removable sticker with an opaque removable film;h) removing the opaque removable film concealing the player spaces to reveal either a player symbol or a blank player space;i) providing an explanation of a specific interaction between a revealed player symbol on the card and the play symbols;j) determining a prize if the said specific interaction between a revealed player symbol on the card and a play symbol is present;k) removing the opaque removable film concealing the at least one sticker to reveal the player symbol(s);l) placing the at least one sticker revealing a player symbol in any one revealed blank player space(s);m) providing an explanation of a specific interaction between a revealed player symbol on the sticker and the play symbols;n) determining a prize if the said specific interaction between a revealed player symbol on the sticker and a play symbol is present; ando) providing any prizes based on the specific interaction between a player symbol on the card ...

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04-03-2021 дата публикации

SYSTEMS AND METHODS FOR GENERATING PERSONALIZED WAGER OPPORTUNITIES BASED ON A FANTASY SPORTS CONTEST

Номер: US20210065516A1
Автор: WARREN Ryan C.
Принадлежит:

A gaming system and method of facilitating personalized wager opportunities based on a user-selected fantasy sports team is disclosed. Players may first select athletes for a fantasy sports team. Based on the projected team score for the fantasy sports team selected by the player, a set of wager opportunities may be generated for that player. The wager opportunities may include a set of benchmark point levels and associated odds for the respective levels. Players can place wagers based on whether the actual total score of the fantasy sports team they selected exceeds one or more benchmark point levels and specify the amount to be wagered for each benchmark point level. Thus, a player can make wagers that are won or lost based on the performance of the player's fantasy team compared to the benchmark point levels, regardless of how other players' fantasy sports teams perform. 1. A gaming machine configured to facilitate personalized wager opportunities based on a user-selected fantasy sports team , the gaming machine comprising:one or more physical processors; and generate a plurality of graphical user interfaces;', 'receive, via a first one or more graphical user interfaces of the plurality of graphical user interfaces, first user input comprising a selection of a fantasy sports team comprising a set of athletes, wherein the first one or more graphical user interfaces comprise a parameter selection menu via which one or more parameters for the fantasy sports team are selectable, the one or more parameters including at least one parameter that is unique to a type of sport associated with the fantasy sports team, and wherein the first one or more graphical user interfaces further comprise a plurality of selectable indicia capable of being populated with identifying information of the selected set of athletes, one or more of the selectable indicia having predefined associations with corresponding roles of one or more of the athletes on the fantasy sports team;', 'obtain ...

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28-02-2019 дата публикации

SYSTEM, APPARATUS AND METHOD FOR FACILITATING REMOTE LOTTERY WAGER COMMUNICATIONS

Номер: US20190066450A1
Принадлежит:

A system, apparatus and method are presented for facilitating remote wager communications using mobile communications devices while the devices are within range of an authorized lottery transaction device. In various embodiments, lottery transaction devices are equipped with multiple Bluetooth-enabled transceivers, a lottery server manages identifiers associated with the transceivers at each lottery transaction device, and issues an identifier of an available transceiver to a requesting mobile communications device at the time the mobile device desires to consummate a player's desired transaction. Portions of the desired transaction can be communicated to the lottery server separately from the Bluetooth network to limit the time spent by a mobile device communicating directly with the Bluetooth-enabled lottery transaction device. In various embodiments, the mobile device issues a disconnect call to the lottery transaction device directly after the desired lottery transaction has been communicated. 1. A lottery server , comprising:at least one processor; receiving, from at least one mobile device, a plurality of broadcast identifiers, wherein each of the plurality of broadcast identifiers corresponds to a respective one of a plurality of Bluetooth-enabled transceivers communicatively coupled to a lottery transaction device remote from the at least one mobile device;', 'receiving and storing at least one preliminary lottery game selection;', 'determining whether at least one of the plurality of Bluetooth-enabled transceivers corresponding to at least one of the plurality of broadcast identifiers is available to be communicatively coupled to the at least one mobile device;', 'upon at least one of the Bluetooth-enabled transceivers being available to be communicatively coupled to the at least one mobile device, issuing to the at least one mobile device an identification of a first of the plurality of broadcast identifiers corresponding to a first one of the at least one ...

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12-03-2015 дата публикации

Gaming Industry Risk Management Clearinghouse

Номер: US20150073861A1
Автор: Lawrence David
Принадлежит:

Systems, methods, apparatus, computer program code and means for gathering, organizing and presenting on a real time basis information pertinent to Risks associated with subjects related to the Gaming Industry. Risks associated with the Gaming Industry can be managed by gathering data relevant to the Gaming Industry from multiple sources and aggregating the gathered data according to one or more risk variables. An inquiry relating to a risk subject can be received and portions of the aggregated data can be associated with the risk subject. The associated portions of the aggregated data can be transmitted to an entity placing the inquiry or other designated destination. 1. A computer-implemented method for managing risk related to the Gaming Industry , the method comprising:indicating in a computer system that a risk subject is a Gaming Industry entity according to the entity's status comprising at least one of: a provider of gambling activities; a gambling facility; a gambling facility operator; an employee of a gambling facility operator; and a provider of services outsourced from a gambling facility operator;receiving into the computer system data descriptive of informational artifacts with content related to at least one of: reputational risk, legal risk, regulatory risk; and risk related to monetary costs to defend an adverse position and generally related to the Gaming Industry;receiving data into the computer system data descriptive of a Financial Transaction wherein the data received comprises identification data for at least one Gaming Industry entity associated with the Financial Transaction; reputational risk, legal risk, regulatory risk; and risk related to monetary costs to defend an adverse position with the at least one Gaming Industry entity associated with the Financial Transaction; and', 'generating a report comprising data descriptive of the informational artifacts associated with the at least one Gaming Industry entity associated with the ...

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27-02-2020 дата публикации

SYSTEMS AND METHODS FOR ENABLING REMOTE DEVICE USERS TO WAGER ON MICRO EVENTS OF GAMES IN A DATA NETWORK ACCESSIBLE GAMING ENVIRONMENT

Номер: US20200066105A9
Принадлежит:

A method and system for micro-betting. One or more micro-bets can be electronically placed with respect to one or more micro-events associated with an event during a round of micro-betting. One or more wages with respect to the micro-bet(s) can be managed and controlled during the round of micro-betting. The wager(s) can be managed and controlled remote from electronically placing the micro-bet(s) during the round of micro-betting. Additionally, a portion of a profit can be automatically obtained with respect to the round of micro-bets in exchange for the aforementioned managing and controlling of the wager(s) with respect to the micro-bet(s) during the round of micro-betting. 1. (canceled)2. (canceled)3. (canceled)4. (canceled)5. (canceled)6. (canceled)7. A method for wagering through a graphical user interface , said method comprising:identifying a macro event with more than one potential outcome at its conclusion;identifying a micro event within the macro event, the micro event having more than one potential outcome at its conclusion but not dependent on a conclusion of the macro event;presenting betting options and odds to a bettor through a graphical user interface based on the more than one potential outcome of the micro event;receiving a bet wagered on at least one betting option presented through the graphical interface; andafter the conclusion of the micro event, crediting the bettor if the bettor won the bet.8. A method for wagering on a mobile device through a graphical user interface , said method comprising:identifying through a graphical user interface on a display of a mobile device, a macro event with more than one potential outcome at a conclusion of the macro event;identifying on graphical user interface displayed in the display, a micro event within the macro event, the micro event having more than one potential outcome at a conclusion of the micro event, but not dependent on the conclusion of the macro event;receiving at the mobile device betting ...

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19-03-2015 дата публикации

SECURITY FOR ELECTRONIC WAGER TRANSACTIONS

Номер: US20150080114A1
Принадлежит:

A method is provided for detecting when tampering has occurred on a wager or transaction by using a digital signature created using the transaction details while including one or more previous transactions and an optional control or marker transaction. The pattern of selecting previous transactions can be static or dynamically modifiable and control transactions may occur in a random or pre-determined scheme to create a known baseline for previous and future transactions. 1. The method of identifying tampering in a pool of transactions , comprising the steps of:receiving a plurality of transactions from a plurality of transaction points to a computer system having a processor, an algorithm, and a data storage system via an electronic network;creating an identifier tag for each of the plurality of transactions using the algorithm and based upon a current transaction and information from a plurality of preceding transactions;assigning the identifying tag to the current transaction using the processor and storing the identifier tag and the current transaction in at least one data storage system; andverifying a specific transaction by creating a reference tag for a specific transaction using the computer system wherein the processor compares the reference tag with the stored identifier tag to determine if there is a match.2. The method of wherein the tag is encrypted from a group consisting of a one way hash function claim 1 , a digital signature claim 1 , a symmetric algorithm claim 1 , an asymmetric algorithm claim 1 , and cryptographic primitive.3. The method of further comprising the step of adding marker transactions within the plurality of transactions.4. The method of wherein the marker transaction is provided from a group consisting of a time stamp claim 3 , data about contents claim 3 , and a benchmark.5. The method of wherein the marker transaction is created at the beginning and an end of a sales period. This application claims the benefit of U.S. Provisional ...

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15-03-2018 дата публикации

METHOD FOR GENERATING PREDICTABLE WINNING NUMBER RANGE

Номер: US20180075683A1
Автор: INJUN Kang
Принадлежит:

The present invention relates to a method for generating a predictable winning number range and, more preferably, to a predictable winning number range generation for analyzing and extracting, by sections and in stages, a number range formed from a portion of every time-predictable winning numbers in a group of number ranges in which winning numbers are delimited to six out of forty-five numbers, generating image format data, having a rule, from the number range so as to provide the data to a user, and enabling the user to extract and directly determine six predictable winning numbers including odd numbers and even numbers according to the rule determined in the image format data. 1. A method of generating a predicted winning number range , comprising:a downloading step of downloading a winning number prediction application that provides a predicted winning number range to a smartphone via the Internet, the predicted winning number range including a combination of X-axis number arrays (X) in which numbers 1 to 45 are sequentially or randomly described horizontally along horizontal arrays of nine numbers and vertical arrays of five numbers and a combination of Y-axis number arrays (Y) in which numbers 1 to 45 are sequentially or randomly described vertically along horizontal arrays of nine numbers and vertical arrays of five numbers;a step of accessing the winning number prediction application, registering as a member, and logging on to the winning number prediction application;a step of transmitting a request for predicted winning number range data in which the predicted winning number range is combined from the winning number prediction application to a management server;a step of transmitting the requested predicted winning number range data from the management server to the winning number prediction application;a step of sequentially or randomly inputting X-axis and Y-axis section number array sets X(A, B, C) and Y(A, B, C) and a group of individual number array ...

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14-03-2019 дата публикации

WATER INGRESS PROTECTION FOR TICKET ENTRY SLOT

Номер: US20190080522A1
Принадлежит: Cubic Corporation

A ticket validation device that is protected from debris ingression includes a validator housing defining a ticket entry bezel. The ticket entry bezel defines a first and second major sides and shorter connecting regions that connect the two major sides. The device includes an acceptor assembly that transports a ticket to a ticket reader device and at least one flap positioned between the acceptor assembly and the ticket entry bezel. The flap is biased against one of the first major side or the second major side of the entry bezel. A ticket-side of the flap is pushed away from the one of the major sides by the ticket when inserted into the ticket entry bezel such that the ticket scrapes between a distal end of the flap and the one of the major sides to remove any loose debris from the ticket prior to the ticket reaching the acceptor assembly. 1. A ticket validation device that is protected from debris ingression , comprising:a validator housing defining a ticket entry bezel, the ticket entry bezel defining a first major side, a second major side positioned opposite the first major side, and shorter connecting regions that extend between the first major side and the second major side;an acceptor assembly configured to transport a ticket to a ticket reader device; and the at least one flap is biased against one of the first major side or the second major side of the ticket entry bezel; and', 'a ticket-side of the at least one flap is configured to be pushed away from the one of the first major side and the second major side by the ticket when inserted into the ticket entry bezel such that the ticket scrapes between a distal end of the at least one flap and the one of the first major side and the second major side to remove any loose debris from the ticket prior to the ticket reaching the acceptor assembly., 'at least one flap positioned between the acceptor assembly and the ticket entry bezel, wherein2. The ticket validation device that is protected from debris ...

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14-03-2019 дата публикации

AUXILLARY OBJECTIVE INTERACTIVE WAGERING SYSTEM

Номер: US20190080556A1
Принадлежит:

An auxiliary objective interactive wagering system is disclosed. The auxiliary objective interactive wagering system includes an interactive controller that receives an interactive objective having one or more interactive subobjectives for an interactive wagering game from a process controller, generates a player presentation based on the interactive objective, detects player interactions of a player with the player presentation, detects one or more interactive subobjective achievements based on the player interactions and the interactive objective, and communicates the interactive subobjective achievements to the process controller. The process controller operatively connected to the interactive controller, wherein the process controller is constructed to generate a random component using a random number generator, generate an interactive objective of the interactive objective based on the random component, communicate the interactive objective to the interactive controller; and receive an interactive objective achievement for the interactive objective from the interactive controller. 1. An auxiliary objective wagering electronic gaming machine , comprising: present to a player an interactive objective having one or more interactive subobjectives;', 'detect player interactions of the player with the presentation of the interactive objective;', 'detect one or more interactive subobjective achievements based on the player interactions and the interactive subobjectives;', 'generate one or more auxiliary interactive objectives based on the one or more interactive subobjective achievements;', 'present the one or more auxiliary interactive objectives to the player;', 'detect achievement of the one or more auxiliary interactive objectives by the player; and', 'communicate the achievement of the one or more auxiliary interactive objectives to a process controller;, 'an interactive controller constructed to generate a random component using a random number generator;', ' ...

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29-03-2018 дата публикации

COMPUTER-IMPLEMENTED METHODS AND SYSTEMS ENABLING FAN PARTICIPATION IN CALLING PLAYS AT SPORTING AND OTHER EVENTS

Номер: US20180085652A1
Принадлежит:

Systems and methods are disclosed for determining a score for a user of a gaming platform such that the score reflects the user's success rate in calling plays in a sporting event. A computing device receives a user profile including a coach score and initiates a sequence of states, which include a poll creation state, a first notification state, a coach pick state, a fan voting state, a second notification state, and a play in action state. The computing device calculates a field score associated with the real-time play based on an on-field result. The computing device updates a coach score and outputs content to the registered user computing device related to the coach score. The computerized method and system is not limited to football, and may also be applied to other live events such as soccer, baseball, golf, hockey, or basketball. 1. A computerized method of determining a score for a user of a gaming platform such that the score reflects the user's success rate in calling plays in a sporting event , the method comprising:receiving, by a computing device, a user profile, the user profile corresponding to a user registered to vote in a real-time game, the user profile comprising a user vote performance score; a poll creation state, the poll creation state comprising receiving, by the computing device, a set of plays from a coordinator computing device at a time corresponding to a time prior to an execution of a play in the real-time event,', 'a first notification state, the first notification state comprising sending, by the computing device, the set of plays to a registered user computing device and the coordinator computing device in a format such that the sets of plays automatically displays on the registered user computing device and the coordinator computing device,', 'a coordinator pick state, the coordinator pick state comprising receiving, by the computing device, a coordinator pick from the coordinator computing device, the coordinator pick ...

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31-03-2016 дата публикации

SYSTEM AND METHOD FOR WIRELESS CARD-IN/CARD-OUT

Номер: US20160093166A1
Принадлежит: Bally Gaming, Inc.

A system configured to pair a mobile device with a terminal device, track interactions between the mobile device and the terminal device while paired, and un-pair the mobile device from the terminal device. The terminal device includes a touch screen terminal display and communication interface that communicates with a host server through a communication network. The host server has access to a database storing user accounts. The user mobile device includes a touch screen display and a wireless transceiver. 1. A system configured to pair a mobile device with a terminal device , track interactions between the mobile device and the terminal device while paired , and un-pair the mobile device from the terminal device , wherein the terminal device includes a touch screen terminal display and communication interface that communicates with a host server through a communication network , wherein the host server has access to database storing user accounts , and wherein the user mobile device includes a touch screen display and a wireless transceiver , the system comprising:a terminal device transceiver associated with each terminal device, at least one of the terminal device transceiver and the mobile device transceiver configured to broadcast a beacon signal to acquire a response and establish a wireless communication link between the mobile device and the terminal device, and at least one of the terminal device transceiver and the mobile device transceiver configured to determine the signal strength of the wireless communication link established between the mobile device and terminal device;a processor and associated memory device with each terminal device, the processor and associated memory configured to determine from the signal strength: a first range between the terminal device and mobile device indicative of a user mobile device pairing with the terminal device and upon successful pairing, a second range outside of the first range indicative of continued user ...

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05-05-2022 дата публикации

METHOD FOR INDIRECT ODDS MAKING

Номер: US20220139151A1
Принадлежит: AdrenalineIP

The present disclosure provides a method for indirect odds making by using predictions from similar wagers placed by users by calculating the wager odds for an upcoming play by play wager, determining the active users on a wagering network, determining the user's historical tendencies from similar types of wagers, performing correlations between the active user's historical wager data and the wager odds, determining the selected wager and the amount to be wagered for each user, determining the total amount wagered for each side of the wager, determining if there is even action for the wager and if there is not even action updating or altering the wager odds to ensure even action from the users when the wager odds are made available on the wagering network.

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05-05-2022 дата публикации

MARKETPLACE OF ODDS

Номер: US20220139155A1
Принадлежит: AdrenalineIP

A system for a user to choose from a number of odds offered by multiple wagering networks. The user can select one of the odds options. In an embodiment, the user has a GUI process (such as a scroll) to select the option of the odds. A user is provided two or more odds for a bet on one or more platforms. The user can select one of the odds options. In an additional embodiment, the user can receive one or more odds for a bet of one or more platforms and the user has the ability to respond to the one or more bets by offering an alternative odds for the bet. If a platform is accepted, then the bet will be concluded between the user and the platform.

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05-05-2022 дата публикации

IN-PLAY WAGERING FOR POOLED PRIZES BY WINS

Номер: US20220139162A1
Принадлежит: AdrenalineIP

The present disclosure provides a method of in-play wagering for pooled or contest prizes by wins in which users are placed in various cohorts based on skill and then allowed to compete against one another in a contest for a prize that is won by the user with the highest total amount of wins during the contest. This method provides grouping the users of a wagering network into cohorts and allowing them to join a contest based on the cohort and compete for a prize which is won by the user with the most wins during the length of the contest.

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05-05-2022 дата публикации

METHOD OF CONSTANTLY DISPLAYING THE PROGRESS OF A GAME GOAL TO INCREASE USER ENGAGEMENT

Номер: US20220139163A1
Автор: Cronin John
Принадлежит: AdrenalineIP

A system for a progressive game that allows users of a wagering app to recoup losses in the form of an individual progressive jackpot that will increase user engagement. The progressive jackpot contributions are displayed on the wagering app to increase user engagement. Each player who has lost money or points will have some percentage to go into an individual jackpot. Once the player or user has passed a predetermined threshold, the jackpot will be won by the individual player allowing the user or player to recoup some of their losses.

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05-05-2022 дата публикации

IN-PLAY WAGERING FOR POOLED PRIZES BY POINTS

Номер: US20220139164A1
Принадлежит: AdrenalineIP

The present disclosure provides a method of in-play wagering for pooled or contest prizes by points in which users are placed in various cohorts based on skill and then allowed to compete against one another in a contest for a prize that is won by the user with the total amount of points earned during a contest. This method provides grouping the users of a wagering network into cohorts and allowing the users to join a contest based on the cohort to compete for a prize that the user with the most points wins during the length of the contest.

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30-03-2017 дата публикации

CHARITY KIOSK THAT RECEIVES CASINO GAMING VOUCHERS

Номер: US20170091836A1
Автор: JR. Robert A., Luciano
Принадлежит:

A charity kiosk system and method that receives a plurality of casino gaming vouchers is described. The charity kiosk system includes a charity kiosk client and a slot accounting system that are communicatively coupled to one another. The charity kiosk client includes a voucher scanner that reads a casino gaming voucher having a monetary value and an identification module that determines a player identity associated with a particular patron. Additionally, the charity kiosk client includes a display that presents a variety of selectable charities. The charity kiosk client associates the monetary value from the casino gaming voucher with the particular patron and the charity selection input. The slot accounting system tracks the casino gaming voucher and transfers the monetary value from the casino gaming voucher to the charity kiosk client. Subsequently, the charity kiosk client transfers the received monetary value to the selected charity. 1. A charity kiosk system that receives a plurality of casino gaming vouchers comprising: a voucher scanner configured to read a casino gaming voucher having a monetary value;', 'an identification module that determines a player identity associated with a particular patron;', 'a display that presents a plurality of charities;', 'a charity selection module that receives a charity selection input associated with a selected charity from the plurality of charities;', 'wherein the charity kiosk client associates the monetary value from the casino gaming voucher with the particular patron and the charity selection input;, 'a charity kiosk client that includes,'}a slot accounting system communicatively coupled to the charity kiosk client, wherein the slot accounting system tracks the casino gaming voucher and transfers the monetary value from the casino gaming voucher to the charity kiosk client; andwherein the charity kiosk client then transfers the received monetary value to the selected charity.2. The charity kiosk system of further ...

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19-03-2020 дата публикации

UPRIGHT GAMING MACHINE LOWER AND CASH DOORS

Номер: US20200090461A1
Принадлежит: AGS LLC

An upright gaming machine includes a game determination component that facilitates a wager-based game result, input/output devices coupled to the game determination component, a gaming machine cabinet housing various gaming machine components, and lower and cash access doors located about the gaming machine cabinet. The lower door can be fully removable from the gaming machine, can facilitate access to an internal belly region, and can include a tethered locking arrangement having rotary latches, stationary pins, and a tether. The cash door includes a virtual pivot hinge opening arrangement that moves the cash door in a swivel motion from a closed position to an open position, where the swivel motion of the cash door is about a virtual axis having a center of rotation for which no physical component passes therethrough. 1. An upright gaming machine , comprising:a game determination component that facilitates the result of a wager-based game played at the upright gaming machine;one or more input devices coupled to the game determination component that accept input from a player regarding the play of the wager-based game;one or more output devices coupled to the game determination component that present output to the player regarding the result of the wager-based game;a gaming machine cabinet suitable for the upright gaming machine being located at a physical gaming establishment, the gaming machine cabinet housing one or more of the game determination component, the one or more input devices, and the one or more output devices;a first access door located about the gaming machine cabinet that facilitates access to a first internal region of the upright gaming machine, wherein the first access door is readily removable from the gaming machine cabinet; rotary latches installed within the upright gaming machine;', 'stationary pins attached to the first access door that lock within the rotary latches when the first access door is properly installed onto the upright gaming ...

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01-04-2021 дата публикации

Wagering Services Systems and Methods

Номер: US20210097819A1
Автор: Bilzerian Adam
Принадлежит:

A system and method for providing wagering services that includes analysis and valuation of wagers after they are placed and communication of the value of the wager to the user. The wagering services offered by the operator can include leveraged wagers, including leveraged wagers on a single bet in a single game. The system and method allow for liquidation of certain wagers when the value of the wager decreases, which allows for the mitigation of risk to the wagering services operator. 1. A system for providing wagering services comprising: transmit at least one leveraged wagering option related to an event to a user over a network,', 'receive a selection of a leveraged wagering option from the user over the network,', 'continuously analyze the selected leveraged wager from the user using a plurality of factors until the event associated with the leveraged wager ends or the leveraged wager is otherwise ended, and', 'transmit a value of the leveraged wager to the user over the network based on the continuous analysis., 'at least one server adapted to2. (canceled)3. (canceled)4. The system of wherein the selected wager received by the server is a leveraged wager for a single bet on a single sporting event.5. The system of wherein the server is adapted to send a request for an additional deposit from the user when the value of the wager decreases.6. The system of wherein the server is adapted to liquidate the leveraged wager based on the analysis of the server and the failure of the server to receive the additional deposit from the user.7. The system of wherein the server is adapted to receive the selection from the user to sell the selected wager.8. (canceled)9. The system of wherein the event is not a sporting event.10. A method for providing wagering services using a data processing system claim 1 , said data processing system performs the operations comprising:transmitting at least one leveraged wagering option related to an event to a user over a network,receiving ...

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05-04-2018 дата публикации

GAME RANDOM NUMBER GENERATION AND AUDITING SYSTEMS AND METHODS

Номер: US20180096560A1
Автор: Lee Joseph Y.
Принадлежит:

For a game of chance, a selected game value is generated. The selected game value is used to determine whether the player is a winner or a loser. An historical value for a financial asset used to generate the selected game value is displayed. The historical value is generated after the input, receives the game input from, the player and before the display displays the selected game value. The historical value is generated by a financial exchange independent of the gaming table. The historical value generated by the financial exchange is verifiable by an internet query to an information server. An amount of detail displayed for the historical value is based on the selection received from the player. 1. A method for auditing compliance of use of financial data used in a game that derives random or almost random numbers from the financial data , comprising:providing, through a communication network that implements communication between computers, the financial data to a licensee of the financial data, the financial data being provided by a licensor of the financial data;using the financial data, by the licensee of the financial data, to derive the random or almost random numbers;making the financial data and an audit code accessible to a game client through a communication network that implements communication between computers;requesting the licensor to change the code, the requesting being made by the game client to the licensor; and,monitoring the audit code made accessible by the licensor to the game client to detect whether the audit code reflects the audit code change requested by the game client.2. A method as in wherein the game client is an auditor that has initiated a game session.3. A method as in wherein the licensor provides to the licensee the audit code which is made accessible to the game client.4. A method as in wherein the game client obtains contact information for the licensor from a trusted source.5. A method as in claim 1 , wherein requesting the ...

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12-05-2022 дата публикации

METHOD OF MANAGING WAGER MICRO-MARKETS WITH ARTIFICIAL INTELLIGENCE USING HUMAN TRADERS

Номер: US20220148368A1
Принадлежит: AdrenalineIP

The present disclosure provides a method of managing wagering micro-markets using artificial intelligence with human skilled game operators or human traders in which a wagering network contains a historical odds database, as well as a historical database containing the inputs or adjusted odds from skilled game operators, SGOs, that are filtered by the situational data from the live event and correlations, are performed to extract the wagering odds that are correlated allowing the SGO to review the wagering odds and either accept or adjust the wagering odds which are presented to the users through the wagering network. 1. A method of having skilled game operators (SGOs) review automatically generated odds comprising;collecting situational data from a live sporting event;filtering an odds database for a first set of odds based on the received situational data;performing correlations on the first set of odds;filtering an SGO database for a second set of odds based on the received situational data;performing correlations on the second set of odds;selecting, if the correlation coefficient of the correlated data from the SGO database exceeds a predetermined threshold, the second set of odds; andselecting, if the correlation coefficient of the correlated data from the SGO database does not exceed a predetermined threshold, the first set of odds.2. The method of having SGOs review automatically generated odds of claim 1 , further comprising:displaying the selected odds to an SGO; andsending, by the SGO, the selected odds to a wagering application.3. The method of having SGOs review automatically generated odds of claim 2 , further comprising modifying claim 2 , by the SGO claim 2 , the selected odds before sending them on to the wagering application.4. The method of having SGOs review automatically generated odds of claim 3 , further comprising adding the modified odds to the SGO database.5. The method of having SGOs review automatically generated odds of claim 1 , further ...

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12-05-2022 дата публикации

METHOD OF PROVIDING A USER WITH BET-RELATED INFORMATION PRIOR TO PLACING A REAL-TIME BET

Номер: US20220148369A1
Принадлежит: AdrenalineIP

A method of providing usable data to a user of a play-by-play sports wagering network about the factors that may be impacting the odds in a currently open wagering market. Before betting, additional information about circumstances related to the current bet is provided to the user. 1. A method for informing a user of characteristics of a live event that impact wager odds on a sports wagering network , comprising:collecting real-time data from the live sporting event;receiving odds that are offered on at least one outcome of a current play in the live event based on the real-time data from a wagering device communicatively coupled to the wagering network;calculating expected odds of the at least one outcome of the current play using historical plays data;determining one or more characteristics of the live event that impact the odds being offered using the real-time data;comparing the offered odds and the expected odds to determine a level of discrepancy between the offered odds and the expected odds; anddetermining which one or more characteristics of the live event contribute to the level of discrepancy between the offered odds and the expected odds.2. The method for informing the user of characteristics of the live event that impact wager odds on the sports wagering network of claim 1 , further comprising notifying the user of at least one of the characteristics that contributes to the level of discrepancy between the offered odds and the expected odds.3. The method for informing the user of characteristics of the live event that impact wager odds on the sports wagering network of claim 2 , further comprising notifying the user of the level of discrepancy contributed by the at least one of the characteristics that contributes to the level of discrepancy between the offered odds and the expected odds.4. The method for informing the user of characteristics of the live event that impact wager odds on the sports wagering network of claim 1 , further comprising ...

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12-05-2022 дата публикации

AT-BAT/PER DRIVE WAGERING

Номер: US20220148389A1
Принадлежит: AdrenalineIP

A micro market focused on which batters will bat in an inning, for example, a very high price on the ninth man due up in an inning, but a low price for the fourth batter. This approach is a variation of betting on the number of plays in a football drive. 1. A method for offering play count wagers in a play-by-play sports betting network , comprising:collecting real-time sensor data from a live sporting event;extracting historical data similar to the real-time sensor data from a historical database;calculating the probability of at least one sub-event occurring during at least one play in the live event based off the historical data and real-time sensor data; andoutputting a wager on a wagering device that is communicatively coupled to a wagering network, wherein the wager outputted on the wagering device is a wager on whether one or more of the at least one sub-events will occur during the at least one play in the live event.2. The method for offering play count wagers in a play-by-play sports betting network of claim 1 , further comprising determining that the at least one sub-event will occur during the at least one play in the live event;generating a simulated play for each outcome that does not result in at least one sub-event occurring during the live event; andpredicting which players may be part of the next play using the simulated play and data from a player lineup database.3. The method for offering play count wagers in a play-by-play sports betting network of claim 2 , further comprising calculating cumulative odds of whether one or more of the at least one sub-events will occur two or more plays in the future in the live event.4. The method for offering play count wagers in a play-by-play sports betting network of claim 3 , wherein the wager placed on the wagering device is a wager on whether at least one sub-event will occur within a specified number of plays.5. The method for offering play count wagers in a play-by-play sports betting network of claim 2 ...

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14-04-2016 дата публикации

SYSTEMS AND METHODS FOR FACILITATING TRANSACTIONS IN OPEN LOOP AND CLOSED LOOP NETWORKS

Номер: US20160104149A1
Принадлежит:

Systems and methods for facilitating e-commerce transactions by providing systems and methods for executing transactions in both an open loop and closed loop networks. 1. A system for facilitating e-commerce transactions , comprising:a) an application module configured to receive user data and an electronic signature on relevant tax forms, the receipt of user data facilitating the issuance of at least one member financial account to a user, wherein the member financial account is accessible for the transfer of funds to a plurality of members within a closed loop network of members and linked to a user debit card, wherein the debit card is enabled for use in an open loop network;b) a transaction processing module configured to receive transaction instructions relating to the transfer of funds from a member financial account to one or more different member financial accounts of members of the plurality of members; andc) a reporting module for providing notification of transactions to members, wherein the transaction information is stored in memory.2. The system as recited in claim 1 , wherein the application module provides a graphical user interface accessible through a global communication network.3. The system as recited in claim 1 , wherein the transaction processing module provides a graphical user interface accessible through a global communication network.4. The system as recited in claim 1 , further comprising a data communication device configured to communicate notification of transactions.5. The system as recited in claim 1 , further comprising a processing device configured to facilitate the transfer of funds from the member financial account pursuant to the instructions received.6. A system for facilitating e-commerce transactions claim 1 , comprising:a) an application module configured to receive user data, the receipt of user data facilitating the issuance an open loop member financial account and a closed loop member financial account to a user, the ...

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26-03-2020 дата публикации

SYSTEM AND METHOD FOR COLLECTING AND USING FILTERED FACIAL BIOMETRIC DATA

Номер: US20200098223A1
Принадлежит:

Disclosed are a system and method for the application of filtering in the collection and application of facial biometrics to a number of problems common to the vending and gaming environments. A succession of video frames of a scene are analyzed to determine if one or more faces are present. If so, the face most relevant to the application based in its position in the scene is selected. The selected face in each of the succession of video frames is then quality rated according to certain criteria to select the best frame for computing a biometric value of the selected face. One the biometric value has been computed, the value may be compared against a database to determine if a biometric value for a matching face was previously stored. If so, the quality rating of the new image and a quality rating previously stored with the stored biometric are compared. If the new image has a higher quality rating than the stored quality rating, the new biometric replaces the stored biometric and its quality rating replaces the associated quality rating in storage. The biometric may then be applied to solving problems of patron analytics, patron loyalty, security and the like. 1. A method of operating a vending device comprising a processor , a memory and a camera for providing a video stream of images to the processor , the method comprising:providing at least one video stream of images from the camera to a facial recognition unit;detecting with the facial recognition unit at least one face from a plurality of faces in the video stream of images;selecting the one face from the plurality of faces; determining with the processor a distance of the selected face to the camera and rejecting the selected face if the distance exceeds a predetermined distance;', 'receiving from the camera a succession of images of the selected face from the video stream and determining with the processor, by analysis of the succession of images, whether the selected face is present for more than a ...

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02-06-2022 дата публикации

LOCATION-BASED USER INTERFACE

Номер: US20220172562A1
Принадлежит: AdrenalineIP

The present invention provides a system for updating a wagering application interface to a customized interface with additional functionality based upon the user's physical location, such as a sports arena or stadium, restaurant, or bar. The updated wagering application interface provides the user with a customized appearance that incorporates the home team's colors if located at a stadium or arena or provides signage or advertisements on the interface if the user is located at a sports bar or restaurant. Also, additional functionality can be provided through the wagering application, such as ordering food or providing promotions being offered at the location to allow the user to enjoy a customized wagering experience through the wagering application interface based on the user's physical location 1. A system for providing a location-based interface on a wagering network , comprising:at least one user device having a display;at least one third party service provider, the at least one third party service provider having a defined location; anda wagering network communicatively coupled to the at least one user device and the at least one third party service provider, wherein the wagering network alters the display on the at least one user device when the at least one user device and the at least one third party service provider are both connected to the wagering network and are in the defined location of the third party service provider.2. The system for providing a location-based interface on a wagering network of claim 1 , wherein the defined location of the third party service provider is determined claim 1 , by the at least one user device claim 1 , using one or more sensors.3. The system for providing a location-based interface on a wagering network of claim 1 , wherein the defined location of the third party service provider is determined claim 1 , by the at least one user device claim 1 , using GPS.4. The system for providing a location-based interface on a ...

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02-06-2022 дата публикации

POOL USERS WITH PROGRESSIVE JACKPOT

Номер: US20220172565A1
Принадлежит: AdrenalineIP

The present disclosure provides a method of offering a pooled progressive jackpot in a play-by-play wagering network in which groups of users have a portion of their losses assigned to a progressive jackpot. One or more plays in a live sporting event have the progressive jackpot assigned to one or more wagers. When a user wins the wager that the progressive jackpot has been randomly assigned to, and the wager and user meet the eligibility requirements, the progressive jackpot is awarded. 1. A method of offering a group jackpot on a betting network , comprising:storing wagers made during a live event on the betting network;identifying users based on wagering devices used by the users to make the wagers on the betting network;storing user identification information of the identified users in a group database;grouping at least two users together into a betting group on the betting network wherein a group join module facilitates the at least two users to join the betting group by polling a wagering device of the at least two users for a group ID and searching a group database for a group ID of a betting group that matches the group ID received from the wagering device of the at least two users;determining wager wins and losses for the betting group;adding a portion of wager losses for each user in the betting group to the group jackpot;dynamically determining an amount of the group jackpot; andawarding the group jackpot or a portion of the group jackpot to one or more of the users in the betting group.2. The method of offering the group jackpot on the betting network of claim 1 , further comprising:assigning the group jackpot to a random wager placed by the at least two users in the betting group, wherein the group jackpot or portion of the group jackpot is awarded to one or more of the at least two users in the betting group who wins the random wager.3. The method of offering the group jackpot on the betting network of claim 2 , wherein when two or more users win the ...

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02-06-2022 дата публикации

VIDEO ANALYSIS FOR VISUAL INDICATOR OF MARKET SUSPENSION

Номер: US20220172572A1
Автор: DANDREA Michael
Принадлежит: AdrenalineIP

A system for suspending a micro-market through a visual indicator, such as the offense breaking the huddle or the referee removing his hand from the ball after the spot when the offensive line is at the line of scrimmage waiting to run the play. 1. A method of suspending a wager market in a play-by-play sports betting application , comprising:providing a wager market in a sport betting application;receiving and storing one or more wagers in a database, the wagers having been placed on an action in a live sporting event;receiving and storing data collected by at least one sensor associated with the live sporting event;identifying a plurality of market suspension indicators, wherein each market suspension indicator is evaluated for accuracy and stored in a market suspension database with a respective accuracy evaluation;comparing the data collected by the at least one sensor with the database of market suspension indicators;determining a confidence interval for each market suspension indicator based on both the respective accuracy evaluation and a correlation of the collected data from the at least one sensor; andsuspending the wager market from receiving wagers based on the interpreted data collected by the at least one sensor and an identification of at least one market suspension indicator with a confidence interval that meets or exceeds a predetermined threshold.2. (canceled)3. The method of suspending a wager market in a play-by-play sports betting application of claim 1 , wherein the at least one sensor comprises an optical sensor.4. The method of suspending a wager market in a play-by-play sports betting application of claim 1 , further comprising:polling the market suspension database for times when the wager market has been suspended;comparing the times when the wager market has been suspended with the collected sensor data; anddetermining that the collected sensor data that matched suspensions of the wager market provide a new market suspension indicator.58 ...

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02-06-2022 дата публикации

METHOD, SYSTEM, AND APPARATUS FOR A HEDGING ASSISTANT

Номер: US20220172574A1
Принадлежит: AdrenalineIP

The present disclosure provides a method to allow the user to hedge their wagers through a hedging assistant that may determine if the user is engaged in a recognizable betting pattern from analyzing the user's wagering history, determining the types of wagers the user has made on the current recognizable betting pattern to determine the user's preferred wager, finding similar wagers that are available in other events, and increasing the odds for the user and allowing the user to wager on the similar wager in another event with increased odds to hedge their current wagers. 1. A method for providing hedging options on a sport wagering network , comprising:determining at least one wager pattern within user wagering behavior;determining if the wager pattern is recognizable;extracting and sending user data from a user database to a hedge module;receiving user data from a user streak module;determining at least one preferred wager during the wager pattern;comparing the preferred wager to an odds database and extracting at least one similar wager; andadjusting odds for the similar wager based on a predetermined odds percentage.2. The method for providing hedging options on a sport wagering network of claim 1 , further comprising sending at least one wager or list of wagers to a mobile application.3. The method for providing hedging options on a sport wagering network of claim 1 , wherein determining the wager pattern comprises counting at least two wagers until a wager is won.4. The method for providing hedging options on a sport wagering network of claim 1 , wherein determining if the wager pattern is recognizable comprises comparing the pattern to a predetermined pattern threshold which is a pre-set consecutive amount of losses or wins.5. The method for providing hedging options on a sport wagering network of claim 1 , wherein user data comprises at least one of a user ID claim 1 , an event claim 1 , a wagering market claim 1 , a wager claim 1 , a total dollar amount ...

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02-06-2022 дата публикации

SYSTEMS AND METHODS FOR WAGERING GAMES CONTINGENT ON LIVE SPORTING EVENTS

Номер: US20220172575A1
Автор: Sapienza Thomas
Принадлежит:

Methods and systems for managing a live wagering system are described. The method of live wagering uses a set of defined, event-dependent possible outcomes that are established after the placement of a wager and recur in order for the wager to win. Embodiments of the invention include a wagering system using a physical table game layout, an electronic gaming device, or a mobile application, and include a wide array of live events, especially sports games. 1. A system for managing wagering games corresponding to a live sporting event in real time , wherein a wagering game corresponding to a live sporting event in real time is presented to a user , further wherein the initiating wager event is contingent upon occurrence of a set play action in the live sporting event , wherein the set play action is subject to recurrence , further wherein the continuing live sporting event and contingent wagering game events and outcomes are presented , recorded , monitored , managed , resolved and communicated to the user.2. The system of claim 1 , wherein the wagering game is presented via a live casino-type gaming table.3. The system of claim 1 , wherein the wagering game further comprises pooled contests among users. the wagering game outcomes and payouts is presented simultaneously with an independent live craps game.4. The system of claim 3 , wherein the pooled contests among users further comprise the formation of user groups or leagues for peer-to peer game play.5. The system of claim 1 , wherein the wagering game rules claim 1 , odds claim 1 , outcomes and payouts are contingent upon the play actions of a live baseball game.6. The system of claim 1 , wherein the wagering game rules claim 1 , odds claim 1 , outcomes and payouts are contingent upon the play actions of a live football game.7. The system of claim 1 , wherein the wagering game rules claim 1 , odds claim 1 , outcomes and payouts are contingent upon the play actions of a live basketball game.8. The system of claim 1 ...

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09-06-2022 дата публикации

METHOD OF USING MULTIPLE DATA TYPES TO CALCULATE ODDS

Номер: US20220180699A1
Принадлежит: AdrenalineIP

The present disclosure provides a method for using multiple data types to calculate odds on a wagering network which collects a plurality of data sources from a live event from a game or a match and determines if the data source meets the requirements of the wagering network by comparing the parameters of the data source to the requirements of the wagering network to determine if the data source contains the necessary information to calculate odds for the wagering network. 1. A method of utilizing multiple data sources to calculate odds on a wagering network , comprising:collecting the multiple data sources from a plurality of sensors at a live event;connecting the multiple data sources to data source database, wherein the data source database stores respective data parameters for each data source of the multiple data sources corresponding to at least a type of the live event;extracting, with the data threshold database, each data source from the data source database, wherein the data threshold database stores threshold requirements that respectively correspond to each type of the live event;comparing, with the source threshold module, data source parameters from each data source to threshold requirements matching the type of live event in the data threshold database;determining a subset of data sources to send to an odds calculation module, wherein each data source having data source parameters not matching the threshold requirements is excluded from the subset, each data source having data source parameters meeting or exceeding the threshold requirements is included in the subset, and the odds calculation module uses real-time analysis of the subset of data sources to provide a real-time change in the calculated odds.2. The method of claim 1 , wherein the plurality of sensors further comprise at least one of a motion sensor claim 1 , a temperature sensor claim 1 , a humidity sensor claim 1 , an optical sensor claim 1 , a camera claim 1 , a microphone claim 1 , a ...

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07-05-2015 дата публикации

Loyalty Points Wagering System and Method of Operation

Номер: US20150126271A1

The invention relates to systems and methods of gaming on Internet connected devices, such as computers and mobile devices. In particular, the invention relates to a novel method of playing games, such as slots, keno, poker and variations of games of chance or skill, where the player is able to wager loyalty points from one or more loyalty providers. The resulting wins or losses in the games will be added or subtracted as loyalty rewards points or as points multipliers on future purchases to the player's account. The system and method are particularly suited for deployment on Internet websites and Internet applications (accessible by Internet connected devices such as Desktop computers, laptops, tablets, mobile devices), computer gaming systems, gaming consoles, or Internet connected gaming terminals (a video lottery terminal slot machine). 1. A system enabling one or more users to utilize loyalty points (LPs) of a loyalty points program (LPP) for credits within a gaming system and wherein each user has an LPP account with the LPP , the system comprising:a points wagering system (PWS) operatively connected to a loyalty points program (LPP) server, the PWS having an interface and software enabling users to access the LPs within the LPP account and to transfer the LPs to the gaming system.2. The system as in wherein the gaming system includes a game server (GS) operatively connected to the PWS claim 1 , the GS having software supporting a user interface to enable users to game with the LPs.3. The system as in wherein the GS has software enabling wagering with the LPs and game outcomes claim 2 , the game outcomes including a user winning additional LPs from gaming and a user losing LPs from gaming.4. The system as in wherein the PWS further comprises software and an interface enabling a user to transfer LPs from the gaming system to their LPP account.5. The system as in further comprising a GS back end having software for reconciling LPs won or lost during gaming with ...

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13-05-2021 дата публикации

REAL-TIME PEER-TO-PEER SPORTS PREDICTION PLATFORM

Номер: US20210142625A1
Автор: FRECHTER Yiftah
Принадлежит: Simple Magic Software, LLC..

A system and a method for pairing sports predictions in real-time or near-real-time. The method includes receiving a plurality of sports predictions submitted by a plurality of independent participants; pairing pairs of participants of the plurality of independent participants based on their respective sports predictions, wherein only one prediction of each pair of participants is true; monitoring data sources providing information on the sports predictions; and determining which prediction of each of the paired participants is true. 1. A method for managing peer-to-peer sports predictions , comprising:receiving a plurality of sports predictions submitted by a plurality of independent participants;pairing pairs of participants of the plurality of independent participants based on their respective sports predictions, wherein only one prediction of each pair of participants is true;monitoring data sources providing information on the sports predictions; anddetermining which prediction of each of the paired participants is true.2. The method of claim 1 , wherein pairing the pairs of participants further comprises:sorting sports predictions into queues;assessing risk and reward metrics for predictions received;ranking the predictions based on risk and reward; andpairing participants with similarly-ranked predictions for opposite outcomes of an event.3. The method of claim 2 , wherein each sports prediction designates at least an event claim 2 , an entity claim 2 , a figure claim 2 , an investment amount claim 2 , and a reward amount.4. The method of claim 2 , wherein sorting the sports predictions into queues further comprises:separating predictions into ordered queues based on the predictions' positions, investment amounts, and reward amounts.5. The method of claim 2 , wherein assessing risk and reward metrics further comprises: dividing of an investment amount by a reward amount to obtain a reward score.6. The method of claim 5 , wherein assessing the risk and reward ...

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05-05-2016 дата публикации

ELECTRONIC ACCESS AUTHORIZATION AND METHOD FOR ITS USE

Номер: US20160125661A1
Принадлежит:

An electronic access authorization system maintains location-dependent and/or time-dependent validity data which can be read out wirelessly by an access control device (), which data can be acquired online or, in the case of an accreditation, can be requested online as a special form of access authorization, and which can be transferred following successful issuance in electronic form to an electronic terminal () of a user. Changes, on the part of the issuer of the access authorization, to the validity data of the access authorization can be transferred via a data communication connection between a server () of the issuer of the access authorization and the electronic terminal () to the electronic access authorization stored in the electronic terminal () and displayed on a display device () of the electronic terminal. 1. In an electronic access authorization method that maintains at least one of location-dependent and time-dependent validity data that is read out wirelessly by an access control device , which access authorization can be acquired online , or requested online , in the case of an accreditation , as a special form of access authorization , and transferred following successful issuance in electronic form to an electronic terminal of a user , the improvement wherein changes , on the part of the issuer of the access authorization , to the validity data of the access authorization , are transferred by means of a data communication connection between a server of the issuer of the access authorization and the electronic terminal of the user to the electronic access authorization stored in the electronic terminal , and are displayed on a display device of the electronic terminal.2. The electronic access authorization method according to claim 1 , wherein claim 1 , in the case of changes to the at least one location-dependent and -dependent validity data on the part of the issuer of the access authorization claim 1 , the user is notified during or after receipt ...

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25-04-2019 дата публикации

GAMING MACHINE AND METHOD COMPRISING MULTIPLE JACKPOTS

Номер: US20190122498A1
Принадлежит:

Embodiments generally relate to a gaming machine, comprising at least one processor; memory storing executable program code; at least one display to display game-related images; and input components to receive player input. The at least one processor is configured to execute the program code to implement and display at least two denomination-specific jackpots and at least one shared jackpot to a user on a first area of the at least one display; display at least two bet denominations to the user, each bet denomination corresponding to at least one of the at least two denomination-specific jackpots; in response to receiving first input from the user, determine one bet denomination to be a selected bet denomination; determine at least one denomination specific-jackpot corresponding to the one bet denomination to be a first selected jackpot; in response to receiving second input from the user, display a game of chance on a second area of the at least one display while simultaneously displaying the at least two denomination-specific jackpots and the at least one shared jackpot to a user on the first area of the at least one display; in response to determining a denomination-specific jackpot-winning game outcome, award the user the selected jackpot; and in response to determining a shared jackpot-winning game outcome, award the user at least one shared jackpot. 1. A gaming machine , comprising:at least one processor;memory storing executable program code;at least one display to display game-related images; andinput components to receive player input; implement and display at least two denomination-specific jackpots and at least one shared jackpot to a user on a first area of the at least one display;', 'display at least two bet denominations to the user, each bet denomination corresponding to at least one of the at least two denomination-specific jackpots;', 'in response to receiving first input from the user, determine one bet denomination to be a selected bet ...

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27-05-2021 дата публикации

GAMING SYSTEM WITH MULTIPLE SPORTING EVENT WAGERING INTERFACES FOR MULTIPLE DIFFERENT USERS

Номер: US20210158659A1
Принадлежит:

A gaming system and method that offers different sporting event wagering interfaces for different users based on each user's respective expertise with placing wagers on outcomes of sporting events. 1. A gaming terminal comprising:a display device;a processor; and when operating in a novice sporting event wagering mode, cause the display device to display a first wager available to be placed on an outcome associated with a first sporting event without displaying a second, different wager available to be placed on an outcome associated with a second sporting event, and', 'when operating in a mode different from the novice sporting event wagering mode, cause the display device to display the first wager available to be placed on the outcome associated with the first sporting event and the second, different wager available to be placed on the outcome associated with the second sporting event., 'a memory device that stores a plurality of instructions that, when executed by the processor, cause the processor to2. The gaming terminal of claim 1 , wherein when executed by the processor claim 1 , the instructions cause the processor to operate in the novice sporting event wagering mode responsive to receipt of a promotional ticket associated with the notice sporting event wagering mode.3. The gaming terminal of claim 2 , wherein the promotional ticket comprises a virtual promotional ticket stored in association with a mobile device.4. The gaming terminal of claim 2 , wherein the promotional ticket is associated with a quantity of promotional credits redeemable to place the first wager.5. The gaming terminal of claim 1 , wherein when executed by the processor claim 1 , the instructions cause the processor to operate in the novice sporting event wagering mode responsive to an identification of a player associated with the notice sporting event wagering mode.6. The gaming terminal of claim 1 , wherein when executed by the processor when operating in the novice sporting event ...

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02-05-2019 дата публикации

COUNTER RECEPTION SYSTEM AND SERVICE ROBOT

Номер: US20190130173A1
Принадлежит:

A service robot is capable of communicating with a reception device that assigns at least a reception number. The service robot includes: an image information acquirer that acquires image information including an image of a customer; a reception number acquirer that acquires a reception number from the reception device, in response to a reception operation performed by the customer; and a storage unit that stores the acquired reception number and the acquired image information in association with each other. 1. A counter reception system comprising:a reception device that assigns at least a reception number; anda service robot that is capable of communicating with the reception device,wherein the service robot comprises:an image information acquirer that acquires first image information including an image of a customer;a reception number acquirer that acquires a first reception number from the reception device, in response to a reception operation performed by the customer;a storage unit that stores each reception number including the first reception number, each image information including the first image information, and at least one of number of visits and frequency of visits, in association with each other;the service robot causes the image information acquirer to newly acquire image information including an image of the customer, the service robot searches for the first image information indicating the same customer as a customer indicated by the newly acquired image information in the storage unit, by determining whether the newly acquired image information matches each image information sequentially in order of the at least one of the number of visits and the frequency of visits that is associated with each image information, andthe service robot performs a service to the customer based on the first reception number that is associated with the searched first image information.2. The counter reception system according to claim 1 , wherein the service robot ...

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21-05-2015 дата публикации

GAMING INFORMATION PROVIDING DEVICE, GAMING INFORMATION PROVIDING SYSTEM, GAMING INFORMATION PROVIDING METHOD, PROGRAM, AND RECORDING MEDIUM

Номер: US20150142522A1
Принадлежит:

A gaming information providing device has an information acquisition unit that acquires gaming machine information, customer identification information, and preference information from a plurality of gaining machines, a storage device, and a provided information producing unit. In each of the game machines, a game medium is paid in or paid out from in a game, wherein the gaming machine information includes paying-out information indicating a paying-out status of the game medium in each of the gaming machines. The customer identification information identifies a plurality of customers who play the game with the plurality of gaming machines. The preference information indicates a preference for the game of the gaming machine in each customer. 1. A gaming information providing device comprising: wherein, in each of the game machines, a game medium is paid in or paid out from in a game,', 'wherein the gaming machine information comprises paying-out information indicating a paying-out status of the game medium in each of the gaming machines,', 'wherein the customer identification information identifies a plurality of customers who play the game with the plurality of gaming machines, and', 'wherein the preference information indicates a preference for the game of the gaming machine in each customer;, 'an information acquisition unit that acquires gaming machine information, customer identification information, and preference information from a plurality of gaming machine,'}a storage device in which the pieces of information acquired by the information acquisition unit are stored;an information management unit that classifies the plurality of customers into a plurality of customer types based on the preference information while classifying the plurality of gaming machines into a plurality of gaming machine types based on the gaming machine information; anda provided information producing unit that produces recommended gaming machine information indicating a recommended ...

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23-04-2020 дата публикации

SYSTEMS FOR MULTIPLE LEGAL GAME PROVIDERS AND MULTIPLE JURISDICTIONS WITH ASYNCHRONOUS META GAMES

Номер: US20200126353A1
Автор: Ovalle Gregory
Принадлежит: Lottery Now, Inc.

A wireless communications system is provided. A computer system runs on at least one platform on which a plurality of different lottery transactions for different jurisdictions are supported and run from the at least one platform. The system allows for play of a lottery transaction by a pool of at least two participants. At least one computer readable storage medium stores computer executable instructions that, when executed by the at least one network processor in the workflow server residing in the mobile communications network, implement components including: a workflow module comprising sets of workflow instructions for processing different types of lottery game packets from a plurality of different jurisdictions; and a deep packet inspection module for inspecting a received lottery game packet and providing information about the lottery game packet to the workflow module. 1. A wireless communication system comprising:a computer system run on at least one platform on which a plurality of lottery games for a plurality of jurisdictions are supported;wherein the at least one platform is operable to run the plurality of lottery games;wherein the plurality of lottery games are operable to be played in a group of players; create the group of players, wherein one of the players in the group of players is a group leader;', 'identify a location of the player computing device;', 'receive a purchase request from a player computing device for at least one lottery ticket for at least one of the plurality of lottery games;'}, 'verify compliance with a set of jurisdictional requirements for the at least one of the plurality of lottery games, wherein the set of jurisdictional requirements is based on the location of the player computing device;', 'send an indication of the at least one lottery ticket, wherein a player is operable to contribute the at least one lottery ticket to the group of players;', 'identify the at least one lottery ticket as a winning ticket or a non- ...

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08-09-2022 дата публикации

METHOD OF VERIFYING THAT A WAGER WAS PLACED BEFORE MARKET CLOSE

Номер: US20220284776A1
Принадлежит: AdrenalineIP

The present disclosure provides a method to determine if a user had placed a wager and verify that the wager was placed before the wagering market closed in a play-by-play wagering network. This method provides the ability to receive a wager from a user and allows the wagering network to receive a timestamp from the user's device to determine if the wager was placed before the market closing. Also, this method provides the ability to verify that there is no fraud, malicious activity, or cheating from the user by verifying that through a 3rd party network, such as the user's network connecting the user to the internet, that the timestamps provided by the network are correct and allowing the user to confirm their wager if received a few moments after the market has closed. 1. A method comprising:receiving at least one wager which includes a wager timestamp of when the at least one wager was placed;storing the wager timestamp of the at least one wager in a wager time database; andverifying the placement of the at least one wager by determining whether the wager timestamp of the at least one wager was before a time associated with a close of a wager market;comparing at least one network timestamp with the wager timestamp stored in the wager time database; anddetermining whether the at least one network timestamp and the wager timestamp are within a predetermined margin of error.2. The method of claim 1 , wherein the predetermined margin of error further comprises a time value less than 10 seconds.3. The method of claim 1 , further comprising:utilizing a notification to inform the user of the status of the at least one wager.4. The method of claim 1 , further comprising:accepting placement of the at least one wager when the wager timestamp is within the predetermined margin of error.5. The method of claim 1 , further comprising:displaying a message that the at least one wager was accepted, confirmed, rejected, or canceled to the user.6. The method of claim 1 , wherein ...

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30-04-2020 дата публикации

SYSTEM AND METHOD FOR MANAGING SELECT FIVE HORSERACING BETS

Номер: US20200134977A1
Автор: Miller Kenneth L.
Принадлежит:

A method for managing horseracing bets is provided. The method includes receiving one or more bets. Each bet comprises a selection of five horse races selected from a plurality of horse races scheduled to be run at a track in a day, a selection of a respective horse for each of the five horse races selected and a bet amount. The method also includes combining each bet amount to form a betting pool and determining an amount of a total payout for the day based at least in part on the betting pool. 1 a selection of five horse races selected from a plurality of horse races scheduled to be run at a track in a day;', 'a selection of a respective horse for each of the five horse races selected; and', 'a bet amount;, 'receiving one or more bets, each bet comprisingcombining each bet amount to form a betting pool; anddetermining an amount of a total payout for the day based at least in part on the betting pool.. A method for managing horseracing bets, comprising: This patent application is a continuation application of U.S. patent application Ser. No. 14/164,410 filed Jan. 27, 2014, which is a continuation of U.S. patent application Ser. No. 10/771,221 filed Feb. 3, 2004 (now U.S. Pat. No. 8,636,571 issued on Jan. 28, 2014), the disclosures of which are hereby incorporated by reference herein in their entireties.This invention relates in general to wagering and, more particularly, to wagering on horse races.Wagering on horse races is a large and growing industry in many parts of the world. Various types of horse race bets are available at horseracing tracks. For example, many tracks provide one or more “Daily Double” bets in which a bettor may bet on the winners of two consecutive races chosen by the track (e.g., the first two or last two races of the day). Some tracks also provide a “Pick Three,” where bettors select the winners of three consecutive races chosen by the track, a “Pick Four,” where bettors select the winners of four consecutive races chosen by the track, and/ ...

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24-05-2018 дата публикации

ENHANCED ON-DEMAND SERVICE FUNCTIONALITY IMPLEMENTED IN CASINO GAMING NETWORKS

Номер: US20180144395A1
Принадлежит: SYNERGY BLUE, LLC

Various aspects described or referenced herein are directed to different methods, systems, and computer program products for implementing On Demand Services in Casino gaming establishments utilizing a Communications Network. 1. A computer implemented system , deployed at a casino establishment , for providing On Demand Services via a casino gaming network , the casino establishment including a first electronic gaming device (“first EGD”) and a second electronic gaming device (“second EGD”) , the first and second electronic gaming devices being communicatively coupled to the casino gaming network , the first electronic gaming device being configured to enable a first patron to engage in first wager-based game at the first electronic gaming device , the first electronic gaming device including a first display and a first input interface , the second electronic gaming device being configured to enable a second patron to engage in second wager-based game at the second electronic gaming device , the second electronic gaming device including a second display and a second input interface , the system comprising:at least one processor;memory;an ODS database configured to store menu item data relating to a plurality of ODS menu items, including a first menu item and a second menu item;the at least one processor being operable to execute a plurality of instructions stored in the memory to:detect that the first patron is engaged in a wager-based gaming activities at the first EGD;track wagering activities performed by the first patron during a first time interval;display a first ODS Menu GUI at the first display of the first EGD, the first ODS Menu GUI being configurable to display selected menu item content representing products and/or services which are available to be ordered via interaction with the first ODS Menu GUI;analyze the first patron's tracked wagering activities to determine if the first patron's tracked wagering activities satisfy a first set of criteria;if it ...

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09-06-2016 дата публикации

METHOD AND SYSTEM FOR DETERMINING A WINNER OF A LOTTERY

Номер: US20160163151A1
Принадлежит: WON IN A MILLION PTY LTD

There is disclosed a computer-implemented method of determining a winner of a lottery, including: (i) generating data representing tickets purchased by users, said data including, for each ticket, a value for each of one or more variables and a status indicator indicating whether the ticket is live or dead; (ii) selecting a group of live tickets on the basis of a value or range of values for at least one of the one or more variables; (iii) setting the status indicator to dead for each ticket within the selected group; and (iv) iterating over steps (ii) and (iii) to progressively reduce the number of live tickets in groups until one or more threshold numbers of live tickets is reached and/or until a single live ticket remains. 1. A computer-implemented method of determining a winner of a lottery , including:(i) generating data representing tickets purchased by users, said data including, for each ticket, a value for each of one or more variables and a status indicator indicating whether the ticket is live or dead;(ii) selecting a group of live tickets on the basis of a value or range of values for at least one of the one or more variables;(iii) setting the status indicator to dead for each ticket within the selected group; and(iv) iterating over steps (ii) and (iii) to progressively reduce the number of live tickets in groups until one or more threshold numbers of live tickets is reached and/or until a single live ticket remains.2. The computer-implemented method according to claim 1 , wherein the variables include categorical variables.3. The computer-implemented method according to claim 1 , including generating claim 1 , for each ticket claim 1 , a structured ticket number from the values of said variables.4. The computer-implemented method according to claim 1 , including transmitting claim 1 , to one or more user devices claim 1 , data representing the group of live tickets selected in step (ii).5. The computer-implemented method according to claim 4 , including ...

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24-06-2021 дата публикации

TIERED GAMING

Номер: US20210192900A1
Принадлежит:

Some embodiments include a fantasy sports wagering game. A gaming operator may assign real life sporting players into brackets based on their expected performance so that players with similar expected performance are in a same bracket as each other. Participants in a fantasy sports wagering game may be required to select a player from each of a plurality of brackets to form a fantasy sports team for the fantasy sports wagering game. 1. (canceled)2. An apparatus comprising:at least one processor configured to control:receiving, for each player of a plurality of players that will play in a plurality of sporting events, a respective expected fantasy sports score based on past performance of the respective player, in which each expected fantasy sports scores identifies a respective expected number of fantasy sports points that a respective player will earn when selected for a team in a fantasy sports game;based on the expected fantasy sports scores, assigning at least some of the plurality of players to one of a plurality of player tiers, in which each player tier includes players determined to have similar expected fantasy sports scores;displaying, over a communication network, at a graphical user interface of a computing device of each participant of a plurality of participants in the fantasy sports game, the plurality of player tiers respectively with the players thereof and indicia indicating a requirement for the each participant to select one respective player from each of the plurality of tiers to form a respective fantasy sports team for the fantasy sports game;receiving, over the communication network, selection information from each of the computing devices, in which the selection information indicates selection operations by the each participant, on the graphical user interface of the corresponding computing device, selecting one respective player from each of the plurality of tiers; anddetermining an outcome of the fantasy sports game based on performance of ...

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29-09-2022 дата публикации

METHOD AND SYSTEM FOR A SPORTS WAGERING GAME

Номер: US20220309879A1
Автор: Candiff David
Принадлежит:

A method and system for operating a wagering game. The example wagering game may be based on selecting different players in a sport such as baseball via a user device. The selected players are assigned parts of an achievement, such as the Cycle, in baseball. A bettor wins the wagering game by selecting four players and assigning the correct hits of a cycle (single, double, triple, and home run). The bettor receives a payout for successfully predicting the players and the selected hits of the Cycle. 1. A computer implemented method for playing a wagering game based on players in a sports league , the method comprising:receiving, by a user device, selections from a user including a set of players and assignments for parts of an achievement in at least one sports contest;receiving, by a user device, a wager input by the user, the user device communicating the selections and wager input to a server via the internet;accepting, by the server, the selections and wager input from the user;determining, by the server, whether the set of players have achieved all parts of the achievement; andawarding, by the server, a payout based on the wager input if the set of players has achieved parts of the achievement.2. The method of claim 1 , wherein the sports league is a baseball league.3. The method of claim 2 , wherein the achievement is a cycle of a home run claim 2 , a triple claim 2 , a double and a single.4. The method of claim 1 , further comprising limiting a pool of players available for the set of players.5. The method of claim 4 , wherein the limiting is one of players on a team claim 4 , in a game claim 4 , or in a division.6. The method of claim 1 , further comprising displaying a listing of players for selection for the set of players on the user device claim 1 , the listing of players provided by the server.7. The method of claim 6 , wherein the listing of players includes listing of player data related to the achievement.8. The method of claim 1 , further comprising ...

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21-06-2018 дата публикации

Lottery Game System, Product and Method

Номер: US20180169513A1
Принадлежит:

A lottery game system, product and method employs multiple connected crossword grids, where players can employ a set of player letters to form words within the crossword grids. In various embodiments of the present invention, a total number of potentially winnable prizes is provided, with a first subset of the potentially winnable prizes associated with the first crossword grid, a second subset of the potentially winnable prizes associated with the second crossword grid, and a third subset of the potentially winnable prizes associated with the first and second crossword grids together. In various embodiments, at least one game play element is not in either the first or second grids and is not player indicia. 1. A system for use by lottery game players , the system comprising:a set of physical game tickets for playing a first game, wherein each physical game ticket of the set of physical game tickets includes a substrate having printed thereon, in one or more areas, one or more player indicia and first and second grids, each of the grids containing at least one independent indicia combination therein, the substrate further including at least one indicia combination partially within the first grid and partially within the second grid;a first subset of the game tickets having player indicia that indicates the ticket is a winner of a first prize for matching the player indicia to the at least one indicia combination in the first grid;a second subset of the game tickets having player indicia that indicates the ticket is a winner of a second prize for matching the player indicia to the at least one indicia combination in the second grid; anda third subset of the game tickets having player indicia that indicates the ticket is a winner of a third prize for matching the player indicia to the at least one indicia combination that is partially within the first grid and partially within the second grid.2. The system of claim 1 , wherein the at least one indicia combination ...

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21-06-2018 дата публикации

Lottery Game System, Product and Method with Encrypted Planar Displays

Номер: US20180169514A1
Принадлежит:

A lottery system, ticket product and method incorporate a lottery ticket product having encrypted planar displays, wherein results are revealed through malforming the ticket, such as by manipulating the ticket to decrypt information contained on the ticket. 1. A system for use by lottery game players , the system comprising:a set of physical game tickets for playing a first game, wherein each physical game ticket of the set of physical game tickets includes a substrate having first and second planar surfaces, wherein each of the first and second planar surfaces includes a top edge, a bottom edge, and at least one side edge, wherein each physical game ticket has applied thereon a primary encrypted symbolization along the at least one side edge of the first planar surface of the physical game ticket and a secondary encrypted symbolization along the top or bottom edge of the second planar surface of the physical game ticket;a first subset of the set of physical game tickets forming a completed winning symbolization comprising the primary encrypted symbolization and the secondary encrypted symbolization when the physical game ticket is twisted to align the primary encrypted symbolization from the at least one side edge of the first planar surface of the physical game ticket with the secondary encrypted symbolization from the top or bottom edge of the second planar surface of the physical game ticket; anda second subset of the set of physical game tickets forming a non-winning incompatible combination comprising the primary encrypted symbolization and the secondary encrypted symbolization when the physical game ticket is physically twisted to align the primary encrypted symbolization from the at least one side edge of the first planar surface of the physical game ticket with the secondary encrypted symbolization from the top or bottom edge of the second planar surface of the physical game ticket.2. The system of claim 1 , further including a second game on each physical ...

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06-06-2019 дата публикации

MANAGING BETS THAT SELECT EVENTS AND PARTICIPANTS

Номер: US20190172308A1
Принадлежит:

A method of managing bets is provided. The method includes receiving one or more bets. Each bet comprises a selection of a first number of events selected from a group of events, a selection of a respective participant for each of the first number of events selected and a bet amount. The method also includes combining each bet amount to form a betting pool and determining an amount of a total payout based at least in part on the betting pool. 1. (canceled)2. A non-tangible machine-readable medium to have instructions stored thereon which are configured to , when executed by at least one processor of at least one computer in electronic communication with at least one other computer via an electronic communications network , direct the at least one processor to: plurality of events selected from among a group of events offered by a sponsor of the group bets, each event having a plurality of participants;', 'a respective participant selected for each of the plurality of events selected for the group bet; and', 'a bet amount;, 'receive at least one electronic message comprising a plurality of group bets from a plurality of bettors, each group bet being received from one of the plurality of bettors via a computing device in networked communication with the at least one processor, each group bet comprisingcombine the amounts of the group bets of the plurality to form a betting pool, in which the act of combining the amounts of the group bets comprises combining amounts of different bets having different selected combinations of events and different selected participants from each other that are pooled together in the betting pool, in which the act of combining the amounts to form a betting pool comprises causing data representing the combined amounts to be stored in a database in electronic communication with the at least one processor; andcompute an amount of a payout for one or more winning group bets of the plurality based at least in part on the combined amounts of ...

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28-05-2020 дата публикации

METHOD AND SYSTEM FOR WAGERING ON SPORTING EVENTS

Номер: US20200168052A1
Автор: Cummings Bradford T.
Принадлежит:

In a method and system for wagering on sporting events, a ticket is generated at a point-of-purchase terminal that includes a series of numbers (or symbols), with each number (or symbol) corresponding to a selected outcome of one or more sporting events. A first portion of the purchase price of the ticket is treated as a wager, which is placed with a sportsbook. Another portion of the purchase price is allocated to a progressive pool. After occurrence of the one or more sporting events results in a series of winning outcomes, a determination is made as to whether the series of numbers (or symbols) on the ticket matches the series of winning outcomes, and if so, a determination is made as to an amount of a payout from the wager. Furthermore, a determination is also made as to whether the player qualifies for a progressive payout from the progressive pool. 1. A system for wagering on one or more sporting events , comprising:multiple point-of-purchase terminals, each such point-of-purchase terminal for generating tickets, each ticket including a series of player-selected symbols, each symbol corresponding to a selected outcome associated with the one or more sporting events, wherein each ticket is acquired by a player for a purchase price;a first computer server in communication with the multiple point-of-purchase terminals for recording the generation of each ticket, the first computer server allocating a first portion of the purchase price of each ticket to one or more wagers on the selected outcomes, the first computer server allocating a second portion of the purchase price of each ticket to a secondary payout pool, and the first computer server allocating a third portion of the purchase price of each ticket to a progressive pool; anda second computer server administered by a sportsbook for managing the one or more wagers, the second computer server in communication with the first computer server, and the second computer server receiving and recording the one or ...

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30-06-2016 дата публикации

APPARATUS, SYSTEMS AND METHODS FOR PROMOTING AND PLACING PARI-MUTUEL WAGERS

Номер: US20160189483A1
Автор: BALLMAN Glenn Stacey
Принадлежит:

Methods and apparatus are provided for placing pari-mutuel wagers. One such method comprises: providing a user with an opportunity to place a pari-mutuel wager in which one or more criteria associated with the pari-mutuel wager are selected on behalf of the user; generating a ranking of events from among a plurality of potential events based on one or more ranking criteria associated with each event; presenting to the user one or more potential wagers based on one or more outcomes of the one or more top-ranked events from the ranking, a number of the one or more top-ranked events less than a number of the plurality of potential events; and permitting the user to place the pari-mutuel wager based at least in part on an outcome of one of only the one or more top-ranked events. 1. A method for placing pari-mutuel wagers , the method comprising:providing a user with an opportunity to place a pari-mutuel wager in which one or more criteria associated with the pari-mutuel wager are selected on behalf of the user;generating a ranking of events from among a plurality of potential events based on one or more ranking criteria associated with each event;presenting to the user one or more potential wagers based on one or more outcomes of one or more top-ranked events from the ranking, a number of the one or more top-ranked events less than a number of the plurality of potential events; andpermitting the user to place the pari-mutuel wager based at least in part on an outcome of one of only the one or more top-ranked events;wherein the one or more ranking criteria associated with each event comprise a ranking criterion based on a net takeout rate associated with the event.2. A method according to wherein the one or more ranking criteria associated with each event comprise a ranking criterion based on a time claim 1 , relative to a current time claim 1 , at which the event is scheduled to take place.3. A method according to wherein the one or more ranking criteria associated with ...

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09-07-2015 дата публикации

ORDERING LOTTERY TICKETS USING MOBILE DEVICES

Номер: US20150194008A1
Принадлежит:

A mobile application or mobile website allows a user of a mobile device to make player selections associated with the order of a lottery ticket. The mobile device then displays a machine-readable code image. When a lottery retailer scans the image, the code conveys the lottery ticket order to the retail system, allowing the retailer to sell lottery tickets corresponding with the order. The mobile application or website may record player selections for reuse, record purchased tickets to report lottery status to the player, and assist the player in locating a lottery retailer. Further, a lottery image ticket may be transmitted to the user's mobile device or to an account which can be accessed through the user's mobile device. The lottery image ticket can then be presented to the retailer equipment for winnings check and redemption. 1. A method of filling an order for a lottery image ticket , comprising:wirelessly communicating between a mobile device of a user and a lottery retailer to identify a code, the code representing an order for a lottery ticket including at least one player selection; andselling a lottery image ticket having player selections matching the player selections included in the order.2. The method of claim 1 , wherein the wirelessly communicating step is accomplished via a Bluetooth protocol or other known protocol for use with a mobile device.3. The method of claim 1 , wherein the lottery ticket image is displayed on a mobile device.4. The method of claim 1 , further comprising:generating a machine-readable code image produced by the mobile device in response to selections made on the mobile device by the purchaser of the image ticket.5. The method of claim 1 , further comprising:transmitting a lottery image ticket consistent with the order to at least one of the purchaser's mobile device and an online account which can be accessed through the purchaser's mobile device.6. The method of claim 1 , further comprising:communicating with a lottery ...

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18-09-2014 дата публикации

WAGERING ACCOUNTING AND REPORTING

Номер: US20140279317A1
Автор: Flaherty Phillip
Принадлежит:

A computer gaming system receives a specification of rules for revenue recognition, reporting, or allocation of proceeds of gaming activities among a plurality of entities having claims to proceeds in conjunction with bettors of the gaming activity. The specification may have a form that can be specified and/or amended by a human being to describe and reflect changes in inter-jurisdiction tax treaties or compacts, or agreements among commercial operators. During or at conclusion of gaming activities by players through the gaming system, amounts of revenue, tax payable, or tax withholding, relating to the gaming activities are computed from the specification, for a plurality of horizontally-related tax jurisdictions, players and operators of the gaming activity having taxable contacts with the horizontally-related tax jurisdictions. The computation may reflect a tax compact or treaty among the horizontally-related jurisdictions to specify interjurisdictional treatment of the revenue, tax payable, or withholding. Proceeds of the gaming activities of the players are reported and/or allocated to operators and/or jurisdictions as specified by the computation. 1. A method , comprising the steps of: the entities having claims to proceeds in conjunction with bettors of the gaming activity,', 'the computer system being programmed to accept the specification in a form that can be specified and/or amended by a human being,', 'the specification in a form that can be specified and/or amended to describe and reflect changes in inter-jurisdiction tax treaties or compacts, or agreements among commercial operators,', 'players and operators of the gaming activity having taxable contacts with a plurality of tax jurisdictions,', 'the tax jurisdictions being horizontally-related to each other;, 'receiving into a memory of a computer gaming system, a specification of rules for revenue recognition, reporting, or allocation of proceeds of gaming activities among a plurality of entities,'} ...

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15-07-2021 дата публикации

SMART-VENUE WAGERING SYSTEM AND METHOD FOR LIVE EVENTS

Номер: US20210217126A1
Автор: HAYON Tal
Принадлежит:

A system for providing a computer based wagering game during a live event, comprising: one or more sensors for obtaining in-venue data, at least one source for providing statistical information relative to the live event, and a processing unit, configured to receive data from the at least one source and in-venue data from the one or more sensors, to calculate, in accordance with the real-time situation/development of the live event, the occurrence probability of one or more outcomes of evolving situations and their corresponding odds in a specific period of time during the progress of the live event, and to generate one or more betting events, wherein each of the betting events is based on the probability calculation and corresponding odds. 1. A method for providing a smart-venue based wagering game during a live event , comprising:a) receiving, in real-time from one or more sensors, in-venue data;b) receiving data relative to statistical information relative to said live event;c) utilizing said received data and in-venue data in accordance with the real-time situation/development of the live event for calculating the occurrence probability of one or more outcomes of evolving situations and their corresponding odds in a specific period of time during the progress of said live event; andd) generating one or more betting events, by a game server, for a real-time condition, wherein each of said betting event is based on said probability calculation and corresponding odds.2. The method according to claim 1 , wherein the one or more sensors are selected from the group consisting of: wearable sensors that are configured to provide real-time data relative to physical performance of the wearer claim 1 , motion tracking sensors claim 1 , “in-field” sensors claim 1 , and cameras.3. The method according to claim 2 , wherein the wearable sensors are miniature magneto-inertial sensors or other types of sensors suitable to provide data relative to activities that occur in real- ...

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15-07-2021 дата публикации

GAMING SYSTEMS AND METHODS FOR DISPLAY FLICKER REDUCTION

Номер: US20210217271A1
Автор: Loose Timothy C.
Принадлежит:

A gaming machine includes an auxiliary lighting assembly including at least one light-emitting device, a display device, and a display controller in communication with the display device and the auxiliary lighting assembly. The display controller transmits a display pulse signal and display data to the display device to cause the display device to present display content by selectively emitting light based on the display pulse signal that defines an active period of light emission and an inactive period without light emission, generates an auxiliary lighting pulse signal based on one or more signal characteristics of the display pulse signal, synchronizes the auxiliary lighting pulse signal at a phase offset from the display pulse signal, and transmits the synchronized auxiliary lighting pulse signal to the auxiliary lighting assembly to cause the auxiliary lighting assembly to selectively emit light based on the synchronized auxiliary lighting pulse signal. 1. A gaming machine comprising:a cabinet;an auxiliary lighting assembly coupled to the cabinet, the auxiliary lighting assembly comprising at least one light-emitting device;a display device coupled to the cabinet; and transmit a display pulse signal and display data to the display device to cause the display device to present display content associated with one or more casino wagering games by selectively emitting light based on the display pulse signal, the display pulse signal defining an active period of light emission and an inactive period without light emission;', 'generate an auxiliary lighting pulse signal based at least partially on one or more signal characteristics of the display pulse signal;', 'synchronize the auxiliary lighting pulse signal with the display pulse signal, the synchronized lighting pulse signal being phase offset from the display pulse signal; and', 'transmit the synchronized auxiliary lighting pulse signal to the auxiliary lighting assembly to cause the auxiliary lighting assembly ...

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05-07-2018 дата публикации

DEALER AND GAMING APPARATUS CONTROL SYSTEM FOR GAMING ESTABLISHMENTS

Номер: US20180189921A1
Автор: Feng Frank, KIELY Daryn
Принадлежит:

Embodiments disclosed herein concern dealer control for gaming establishments, such as casinos. Using an electronic management system, authentication and authorization of dealers can be provided in a controlled manner that complies with predetermined rules. The predetermined rules can implement business or governmental restrictions on dealers, gaming apparatus or gaming. Gaming devices that are operated by dealers can also be controlled by an electronic management system. Through such electronic control, gaming apparatus can be controlled to be placed in a locked or unlocked condition. The electronic control system can also provide or facilitate monitoring of dealer status and actions and/or gaming apparatus status and events. Further, the electronic control system can provide notification, such as alerts, to dealers, managers and/or players. 1. A management system for management of dealers in a gaming establishment , the gaming establishment hosting a plurality of gaming apparatus , each of the gaming apparatus being configured to perform or facilitate a wager based game , and each of the gaming apparatus including or being proximate to a gaming support appliance having an electronic lock integral or proximate thereto , the management system comprising:a management rules database configured to store a plurality of management rules applicable to a dealer of the gaming apparatus at the gaming establishment; and identify a set of dealer management rules applicable to the dealer;', 'determine when operation of the gaming apparatus by the dealer should cease based on at least one or more of the configured dealer management rules in the set of dealer management rules; and', 'initiate activation of the electronic lock of the gaming support appliance of the gaming apparatus being operated by the dealer when it is determined that operation of the gaming apparatus by the dealer should cease., 'a dealer management server configured to control the electronic lock of the gaming ...

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20-06-2019 дата публикации

Lottery Method

Номер: US20190188945A1
Автор: HERNANDEZ Federico
Принадлежит:

A method for conducting lotteries includes distributing the payout to a larger group of participants and creating more interest by directing payouts to smaller geographical areas. For example; a current payout of $1,000,000 maybe converted to, for example, 10 payouts of $100,000 or 100 payouts of $10,000 to produce more winners. The history of lottery winners has shown that many winners of very large payouts ultimately receive little long-term benefit, so a smaller payout to a larger number of participants is likely to show much greater positive results and generate great enthusiasm for purchasing lottery tickets. Further, the zip code lottery may be reduced to one or a small number of zip codes to produce local winners, and motivate participant enthusiasm. The method may be incorporated into the PowerBall® or Mega Millions® lottery games or as a new lottery game, e.g. Guaranteed 100K, or Lottery Guaranteed $100K. 1. A method for conducting a lottery , comprising:determining a total payout;selecting a reduced payout size;determining a number of reduced payouts;determining sub-areas for each payout; andselecting winners to receive the reduced payouts.2. The method of claim 1 , wherein the sub-areas a geographic area claim 1 , of either a ticket purchaser claim 1 , or a ticket seller.3. The method of claim 2 , wherein the geographic area is based on zip codes claim 2 , area codes claim 2 , cities claim 2 , or counties claim 2 , of either the ticket purchaser claim 2 , or the ticket seller.4. The method of claim 2 , wherein the geographic area is based on the ticket seller.5. The method of claim 2 , wherein the sub-areas are determined to exceed a minimum number of ticket sales in each sub-area.6. The method of claim 5 , wherein the sub-areas are determined using the steps:a) finding the zip code with the greatest number of ticket sales to start a group;b) determining if the number of ticket sales in the group exceeds a minimum number of ticket sales to support the ...

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23-07-2015 дата публикации

GLOBAL LOTTERY

Номер: US20150206376A1
Принадлежит:

A computerised lottery system which allows a promoter to run a master lottery and a plurality of sub-lotteries (such as a multi-country lottery with entries from a number of different countries) at the same time. In the case of a multi-country lottery it is possible to allocate a master prize for the multi-country winner as well as a prize for the first ranked entry within a particular country. The system involves ranking all or substantially all entries by computer so that the first ranked entry in the world can be identified as well as the first ranked entry from each country or region having a plurality of entries. The advantage of this system is that the entry price is divided between a country prize pool and a multi-country prize pool, and the percentage allocated to each country's government can vary from country to country. 110-. (canceled)11. A computerized lottery which allows the promoter to run a master lottery and a plurality of sub-lotteries each of which has a sub-lottery identifier , comprising a plurality of entries with each entry being unique; recording each unique entry and optionally recording at least the identity or contact details associated with each entry; and recording the identifier of the sub-lottery or sub-lotteries associated with that unique entry; processing the entries to rank at least sufficient of the entries in a randomized list , with each ranked entry having a ranking , to allow the allocation of prizes; allocating prizes from the master lottery based on the ranking of ranked entries regardless of which sub-lottery the entries are associated with; and allocating prizes to one or more entries from each sub-lottery based on the ranking of ranked entries within each sub-lottery.12. A computerized lottery as claimed in claim 11 , wherein all or substantially all of the entries are ranked.13. A computerized lottery as claimed in claim 12 , wherein a random number generator is used to process the entries into the randomized list.14. A ...

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13-07-2017 дата публикации

MULTI-PLATFORM ELECTRONIC PAYMENT TRANSACTION RISK PROFILING

Номер: US20170200142A1
Автор: Pappano Joseph A.
Принадлежит:

Technologies for enhancing payment transactions include a payment gateway computing system. The payment gateway computing system receives authorization request messages from point of sale systems of one or more betting-related merchants. The transactional information for each of the plurality of authorization requests is cataloged into a repository as historical payment data. A risk profile based on the historical payment data associated with a cardholder is generated. The risk profile can be correlated to transactional velocity or other parameter. The risk profile is transmitted to one of a plurality of payment vehicle issuers that can utilize the risk profile for authorization decisioning. Therefore, the payment vehicle issuer can make authorization decisioning with expanding insight into the cardholder's gaming-related purchase activity. 1. A computer-implemented method of cardholder risk profile generation based on monitored electronic payment transaction activity processed over electronic payment networks , comprising:receiving, by a payment gateway computing system, a plurality of authorization request messages from one or more point-of-sale systems of one or more merchants, wherein each of the plurality of authorization request messages comprises transactional information, wherein the transactional information comprises a cardholder identifier and a merchant identifier;cataloging, by the payment gateway computing system, the transactional information for each of the plurality of authorization requests into a repository to define historical payment data;for each of the plurality of authorization request messages, electronically communicating with one or a plurality of payment processors to receive authorization instructions for transmission to the requesting merchant;receiving, by the payment gateway computing system, a new authorization request message from a point-of-sale system of a particular merchant, wherein the authorization request message comprises ...

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21-07-2016 дата публикации

LOCATION-TRIGGERED REMOTE DISPENSING DEVICE ACTIVATION SYSTEMS AND METHODS

Номер: US20160210712A1
Автор: Jamieson Nick
Принадлежит:

Systems, methods, and articles of manufacture provide for location-triggered remote dispensing device activation. Various types of dispensing devices as described herein, for example, may be triggered to provide output goods or services based upon location-based data of a user of a centralized system. In some embodiments, such remote dispensing device activation may be conducted in a manner that is less taxing on memory, data processing, and/or network communications bandwidth than previously known or practicable. In some cases, the dispensed goods/services may be provided via remote dispensing in response to location-specific data pursuant to variable game results. 1. A system for location-triggered remote dispensing device activation , comprising:a central server device comprising a plurality of data processing units;a transceiver device in communication with the central server device and a plurality of remote location devices, each location device being associated with a different remote user;a plurality of non-transitory data storage devices in communication with the central server and the transceiver device; and receive, by the transceiver device and from each of remote location device of the plurality of remote location devices, an indication of a monetary amount, the monetary amounts being summed to define a combined monetary amount, each remote location device being associated with a different particular location and a different one of the remote users;', 'allocate, by the central server device, a portion of the combined monetary amount to a monetary pool;', 'determine, by the central server device and for a plurality of undisclosed shares of the monetary pool, a value for each of the undisclosed shares of the monetary pool;', 'allocate, by the central server device, at least one of the plurality of undisclosed shares of the prize pool to each of the different particular locations;', 'determine, by the central server device and based on one or more data ...

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02-10-2014 дата публикации

SYSTEM AND METHOD FOR RETAILER RISK PROFILING

Номер: US20140297360A1
Принадлежит:

The lottery administration entity typically maintains a retail network of terminals that can be used to purchase tickets as well as validate tickets. Each transaction at the retail locations, whether it is purchasing tickets or validating tickets, may be stored in a database or other data store. The data store may be used to search for ticket information, such as when or where a particular ticket was purchased. The stored data may processed in order to generate a risk profile of retailers. 1. A method for generating a risk profile of a retailer for a lottery organization , the method comprising:accessing risk assessment information associated with a retailer identifier (ID) of a lottery retailer, the risk assessment information providing an indication of one or more risk infractions assessed against the lottery retailer, each of the one or more assessed risk infractions associated with a respective unique assessment type identifier (ID) of a plurality of predetermined assessment type IDs;accessing a retailer risk model defining a respective weighting value to apply to each one of the plurality of predetermined assessment type IDs; anddetermining a risk profile for the lottery retailer from the one or more assessed risk infractions and the weightings determined from the accessed retailer risk model.2. The method of claim 1 , wherein determining the risk profile comprises:determining a number of occurrences of each type of risk infraction in the risk assessment information;determining values for each type of risk infraction in the risk assessment information, each respective value determined based on the number of occurrences of the respective type of risk infraction and the weighting of the type of risk infraction in the risk profile; anddetermining an overall risk number as a summation of the individual values for each type of risk infraction in the risk assessment information.3. The method of claim 2 , wherein the risk profile defines a respective first weighting ...

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26-07-2018 дата публикации

SYSTEMS AND METHODS FOR MANAGING SUBJECTIVE PROBABILITY BETTING INCLUDING USER-PROVIDED HANDICAPS AND PAYOUT RATES

Номер: US20180211353A1
Автор: Mahasuverachai Sak
Принадлежит:

Systems and methods are provided for managing subjective probability bets, the method comprising: receiving a set of bets; calculating one or more possible outcomes of a competition; for each possible outcome, determining whether each of the bets would be a winning bet or a losing bet; performing an iterative bet analysis procedure comprising: calculating a payable amount, calculating a payout amount, and determining whether the sum of the payable amount and a system threshold (indicating a maximum amount allowed to be paid out beyond the payable amount for the possible outcome) is greater than or equal to the payout amount; if it is determined that said sum is greater than or equal to the payout amount, assigning the outcome a pass value, and if it is determined that said sum is not greater than or equal to the payout amount, assigning the outcome a fail value. 1. A method for managing subjective probability bets , the method comprising:receiving, by the processor of a computing device, (e.g., from a bettor computing device, from an operator computing device) a first set of bets including one or more bets associated with a competition, each of the bets in the first set of bets including at least a winner (e.g., pick, desired side of bet), a payout rate, and a bet amount;calculating, by the processor, one or more possible outcomes of the competition;for each of the possible outcomes of the competition, determining whether each of the bets in the first set of bets would be a winning bet or a losing bet;removing, by the processor, duplicate outcomes from the possible outcomes to arrive at a set of remaining possible outcomes; calculating, by the processor, a payable amount, the payable amount indicating incoming money from losing bets;', 'calculating, by the processor, a payout amount, the payout amount indicating outgoing money from winning bets;', 'determining, by the processor, whether the sum of the payable amount and a system threshold is greater than or equal to ...

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04-07-2019 дата публикации

ONLINE MARKETING LOTTERY SCRATCH-OFF SYSTEM

Номер: US20190206012A1
Принадлежит:

The embodiments disclose a method including creating an online marketing lottery scratch-off method for at least one marketing opportunity for companies, creating an online marketing lottery scratch-off website, displaying online virtual scratch-off tickets to offer prizes to a user for gathering user marketing information, recording user marketing information in an online marketing lottery scratch-off website database, and analyzing online marketing lottery scratch-off method database customer data collected for targeted purposes. 1. A method , comprising:creating an online marketing lottery scratch-off method for at least one marketing opportunity for companies;creating an online marketing lottery scratch-off website;displaying online virtual scratch-off tickets to offer prizes to a user for gathering user marketing information;recording user marketing information in an online marketing lottery scratch-off website database; andanalyzing online marketing lottery scratch-off method database customer data collected for targeted purposes.2. The method of claim 1 , wherein the gathering user marketing information includes a marketing series of questions including marital status claim 1 , income level and how many vacations the user takes per year and a user location using a mobile application GPS recognition.3. The method of claim 1 , wherein the displaying online virtual scratch-off tickets to offer prizes to a user includes online marketing lottery scratch-off prizes including vacation online marketing lottery scratch-off prizes including Hawaiian vacations claim 1 , pickup truck online marketing lottery scratch-off prizes claim 1 , car online marketing lottery scratch-off prizes claim 1 , boat online marketing lottery scratch-off prizes claim 1 , cruise vacation online marketing lottery scratch-off prizes and time-share vacation online marketing lottery scratch-off prizes.4. The method of claim 1 , wherein the displaying online virtual scratch-off tickets to offer ...

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05-08-2021 дата публикации

WAGER ODDS ON PLAYER SENSOR DATA

Номер: US20210241565A1
Принадлежит: AdrenalineIP

A system involving analytics and collecting sensor data in real time. This system allows players to predict and wager on players actions during the course of a play that has yet to occur by collecting sensor data on the players to create a historical database. Utilizing an algorithm, the wagering odds may be provided to the users of the platform to place wagers on the upcoming play betting on the player's sensor data that is collected during the play. The algorithm may determine the probability of the outcome of the player's sensor data and these probabilities of the outcome allow users to determine if the player will exceed or not reach the potential outcome. 1. A system for live sporting event wagering , comprising:a plurality of sensors,an automatic content recognition (ACR) system communicatively coupled with an ACR database and configured to compare a plurality of data and/or media files from live events to a plurality of reference fingerprints in the database, and the ACR system is configured to identify at least one matching reference fingerprint from an action in the live events;a platform, anda user device,wherein the plurality of sensors capture sensor data from a live event,the platform receives and stores the captured data from the plurality of sensors, filters a historical database containing data related to similar situations in the live event and the at least one matching reference fingerprint from the ACR system, and determines a most likely outcome associated with sensor data, anda probability of the most likely outcome is identified based on the matching reference fingerprint from the ACR system and the sensor data and is sent to the user device to receive a wager.2. The system of claim 1 , wherein the plurality of sensors collect data from at least one of a player and an object used in the live event.3. The system of claim 1 , wherein the plurality of sensors collect physiological data from at least one player in the live event.4. The system of ...

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12-08-2021 дата публикации

SYSTEM FOR CONCESSION, MERCHANDISE, AND SPONSORED WAGERS

Номер: US20210248708A1
Принадлежит: AdrenalineIP

An exemplary embodiment includes a data management and analytic statistical software system/wagering platform in which users can place wagers in order to win prizes from game day sponsors such as swag, merchandise, or items from the concessions. In addition, the sponsor can sweeten the deal on a bet by paying the “vig” or house take, improving the odds, matching an amount wagered, and the like. Advertisers may condition these improvements on viewing an ad or engaging with sponsored content. Deals between the sponsor and the offeror of the bet may take the form of affiliate advertising. Advertisers can show bettors how much more they made or how much less they had to wager due to the advertiser's influence. Swag or merchandise may also include coupons. 1. A method for wagering on an action in real time , comprising:identifying a macro event with more than one potential outcome;identifying a micro event within the macro event, the micro event having more than one potential outcome;presenting betting options and odds based on the more than one potential outcome of the micro event;allowing one or more sponsors to alter at least one betting option; andreceiving a bet wagered on the at least one altered betting option.2. The method of claim 1 , wherein claim 1 , if the reward comprises both a monetary and a non-monetary reward claim 1 , a monetary value of the non-monetary reward is subtracted from the monetary reward.3. The method of claim 1 , wherein the one or more of the sponsors pays for the bet.4. The method of claim 1 , further comprising identifying a plurality of available non-monetary rewards claim 1 , wherein a non-monetary reward is selected from the plurality of available non-monetary rewards.5. The method of claim 1 , further comprising receiving an outcome of the micro event; andcrediting a bet based on the outcome of the micro event if the bet is successful with a reward.6. A system for wagering claim 1 , comprising:a bet database, a prize database, and a ...

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12-08-2021 дата публикации

SENSOR DATA IMPROVING WAGERING ODDS

Номер: US20210248875A1
Принадлежит: AdrenalineIP

A system involving analytics and collecting sensor data in real time. This system allows players to predict and wager on players actions during the course of a play that has yet to occur by collecting sensor data on the players to create a historical database. Utilizing an algorithm, the wagering odds may be improved using the various sensor data collected using artificial intelligence or machine learning. The algorithm may determine the probability of the outcome of the play through player's sensor data and these probabilities of the outcome provide additional data for a wagering platform to provide improved wagering odds to its users. 1. A wagering odds improvement system , comprising:a plurality of sensors,an in-play sports gaming platform, and wherein the plurality of sensors capture sensor data from a live event, and the in-play sports gaming platform receives and stores the sensor data, filters a historical sensor database on similar event data, determines if there is a correlation between the sensor data and the similar event data, determines a probability of the occurrence of a play, and updates wagering odds offered by the in-play sports gaming platform, and further wherein the correlation is determined when a correlation coefficient from the captured sensor data, the sensor data in the historical sensor database, and the wager data associated with a wager ID is above a predetermined threshold, and', 'further comprising a determination that a play associated with the wager ID is a reoccurring play based on the correlation being above the predetermined threshold., 'a user device,'}2. The wagering odds improvement system of claim 1 , further comprising a wagering interface that accepts wagers based on the updated wagering odds.3. The wagering odds improvement system of claim 2 , further comprising a wager ID that identifies individual wagers placed on the wagering interface and a wager database that stores all wagers placed on the wagering interface.45.-. ( ...

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23-10-2014 дата публикации

SYSTEM FOR EXCHANGING A TICKET WITH CHIPS AND VICE VERSA AT A GAMING TABLE IN A CASINO

Номер: US20140316980A1
Автор: Seyer Rainer
Принадлежит:

The invention concerns a system for exchanging a ticket with chips and vice versa, applies a ticket or voucher system to a gaming table in a casino and comprises an accounting system. 1. A system for exchanging and accounting of tickets comprising: a. a receptacle configured to receive at least one ticket;', 'b. a detector configured to recognize the ticket;', 'c. a screen configured to display a value of the ticket; and', 'd. an input unit configured to subtract or add a value to the displayed value of the ticket; and, 'i. a first unit comprising printer;', 'and', 'a processor; and, 'ii. a second unit comprisingiii. a wired or wireless connection that connects the first and second units.2. A system according to claim 1 , wherein one or more of the detector claim 1 , screen claim 1 , input unit and/or wired or wireless connection comprise a mobile device.3. A system according to claims 1 , wherein the first unit is installed above a table and the second unit is installed below a table.4. A system according to claim 1 , wherein the first unit comprises a processor.5. A system according to claim 1 , wherein the detector unit comprises a camera or a scanner configured to photograph or scan the ticket.6. A system according to claim 1 , wherein the screen of the first unit configured to display the value of the ticket is a touch screen.7. A system according to claim 1 , wherein the ticket is a print product or a mobile device.8. A system according to claim 1 , wherein the displayed value of the ticket is displayed in cash.9. A system according to claim 1 , wherein claim 1 , after subtracting a value with the input unit from the value of the ticket claim 1 , the subtracted value is handed out as chips.10. A system according to claim 1 , wherein claim 1 , after adding a value with the input unit to the value of the ticket claim 1 , a ticket with the new value is printed.11. A system according to claim 1 , wherein a ticket is printed by the second unit.12. (canceled)13. A ...

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19-08-2021 дата публикации

ARTIFICIAL INTELLIGENCE/MACHINE LEARNING ENHANCED BETTING ODDS

Номер: US20210256650A1
Принадлежит: AdrenalineIP

A software system capable of utilizing artificial intelligence and/or machine learning to produce sports analytics based on historical score data for specific teams, players, events, or other relevant data. In the embodiments, machine learning can be applied to the historical data in order to improve the betting odds. Correlations between event outcomes and available parameters can be analyzed in advance and in real time by an “Odds Module” to give accurate and up-to-date odds. 1. A method for generating and adjusting odds , comprising:receiving, on a wagering network configured to host in-play wagering on a live sporting event, statistical information from a game play data source and of a non-gameplay data source comprising one or more sensors located at the live sporting event that are communicatively coupled with the wagering network and configured to obtain sensor data and transmit the sensor data to the wagering network, based upon changes at the live sporting event related to the live sporting event in real time following a first action, the game play data source and the non-gameplay data source comprising a live event module,storing the results of an action in the live event in a historic database,processing, with a processor communicatively coupled to the wagering network, the sensor data, detecting at least one change at the live event, and filtering the historic database on situational data that matches upcoming action in the live sporting event based upon changes at the live event related to the non-gameplay data source,performing correlations on similar historical data,determining the difference of the correlated data,comparing the difference to a recommendations database, andadjusting wager odds on the wagering network based on the recommendations database.2. The method for generating and adjusting odds of claim 1 , wherein the non-gameplay data is weather data.3. The method for generating and adjusting odds of claim 1 , wherein the non-gameplay data is ...

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19-08-2021 дата публикации

CREDIT WAGERING SYSTEM AND METHOD OF USE WITH LOAN AND WARRANTYING

Номер: US20210256809A1
Принадлежит:

A system and method providing, in some embodiments, at least partially automated processing for warrantying, settling, requesting, approving, processing, advancing, collecting, and/or managing of credit provided for use in wager gaming and related activities, including, in some instances, one or more of loan transactions, loan warrantying services, operator receivable participation interest, receivable purchase associate with patron's repayment of the receivable, third-party provision of advances to an operator patron limited for use within the operator property or properties for designated gaming activities, associated fees, activity tracking, activity reporting, credit approval throttling, fund advancement throttling, credit account packaging and transfer, automated collections, and responsible wager gaming. 1. An automated casino wager gaming credit management system providing for a third party casino operator , in combination:in association with one or more wager games provide by the casino operator: by a computer system, providing a plurality of individual virtual player wagering credit accounts; by the computer system, consolidating into a single win/loss aggregate game period settlement pool all virtual player wagering account credit used by the plurality of players net of winnings during a predetermined time game period; and by the computer system, after the completion of a game period, having acquired from the third party casino operator at least a participation interest in at least a portion of one or more receivables associated with the single win/loss aggregate game period settlement pool; anda credit management app in electronic communication with the computer system through a mobile device.2. The automated casino wager gaming credit management system of and further comprising claim 1 , by the computer system through the credit management app claim 1 , displaying a credit limit to a player.3. The automated casino wager gaming credit management system of ...

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18-08-2016 дата публикации

ENHANCED ON-DEMAND SERVICE FUNCTIONALITY IMPLEMENTED IN CASINO GAMING NETWORKS

Номер: US20160239904A1
Принадлежит: SYNERGY BLUE, LLC

Various aspects described or referenced herein are directed to different methods, systems, and computer program products for implementing On Demand Services in Casino gaming establishments utilizing a Communications Network. 1. A computer implemented system for implementing On Demand Services in a casino gaming network , the casino gaming network including a first electronic gaming device communicatively coupled to the casino gaming network , the first electronic gaming being configured to enable a first patron to engage in first wager-based game at the first electronic gaming device , the first electronic gaming device including a first display and a first input interface , the system comprising:an On-Demand Services System (“ODS System”) communicatively coupled to the first electronic gaming device via the casino gaming network, the ODS System including at least one processor, and a memory storing a plurality of instructions, the ODS System being operable to cause the at least one processor to execute the plurality of instructions stored in the memory for:causing a first On-Demand Services graphical user interface (“ODS GUI”) to be displayed at the first display of the first EGM;the first ODS GUI being configured or designed to enable the first patron to interact with the first ODS GUI via the first input interface;the first ODS GUI being configured or designed to enable the first patron to access a first set of On Demand Services via interaction with the first ODS GUI;the first ODS GUI being configured or designed to enable the first patron to submit to the ODS System, via interaction with the first ODS GUI, a first ODS order relating to a first On Demand Service;causing at least one component of the ODS System to generate and send a first set of information relating to the first OD S order to a first casino entity for handling fulfillment of the first ODS order;causing at least one component of the ODS System to automatically track a current status of the first ...

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16-08-2018 дата публикации

METHOD AND SYSTEM FOR WAGERING ON SPORTING EVENTS

Номер: US20180232998A1
Автор: Cummings Bradford T.
Принадлежит:

In a method and system for wagering on sporting events, a ticket is generated at a point-of-purchase terminal that includes a series of numbers (or symbols), with each number (or symbol) corresponding to a selected outcome of one or more sporting events. A first portion of the purchase price of the ticket is treated as a wager, which is placed with a sportsbook. Another portion of the purchase price is allocated to a progressive pool. After occurrence of the one or more sporting events results in a series of winning outcomes, a determination is made as to whether the series of numbers (or symbols) on the ticket matches the series of winning outcomes, and if so, a determination is made as to an amount of a payout from the wager. Furthermore, a determination is also made as to whether the player qualifies for a progressive payout from the progressive pool. 1. A method for wagering on one or more sporting events , comprising the steps of:generating a ticket at a point-of-purchase terminal for a player that includes a series of player-selected symbols, each symbol corresponding to a selected outcome associated with each of the one or more sporting events, wherein the ticket is acquired for a purchase price;recording the generation of the ticket at a first computer server in communication with the point-of-purchase terminal;allocating a first portion of the purchase price to a wager on the selected outcomes and placing the wager in the amount of the first portion of the purchase price with a sportsbook via communication between the first computer server and a second computer server hosted by the sportsbook;allocating another of the purchase price to a progressive pool;determining, after occurrence of the one or more sporting events results in a series of winning outcomes, and using the first computer server, whether the series of player-selected symbols on the ticket matches the series of winning outcomes, and if so, determining, using the first computer server, an ...

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17-08-2017 дата публикации

Method and System to Conduct a Multi-Jurisdictional Lottery Rewards Program

Номер: US20170236236A1
Принадлежит:

A computer-implemented method implements a loyalty program across multiple lottery jurisdictions, wherein each jurisdiction issues lottery tickets with one or more barcode formats. A database is created that includes a library of the different lottery ticket barcode formats issued by each lottery jurisdiction, and is updated at defined time intervals with the current barcode formats used in the different jurisdictions. For entry into the loyalty program, an interface allows consumers from the various lottery jurisdictions to scan a barcode from a lottery ticket purchased in one of the lottery jurisdictions and transmit the scanned barcode image to a processor. The processor compares format of the scanned barcode in the transmitted image to a library of barcode formats. The processor credits an account in the loyalty program assigned to the consumer with credit for the scanned lottery ticket only if the format of the scanned barcode matches one of the barcode formats saved in the database. 1. A computer-implemented method for implementing a loyalty program across multiple lottery jurisdictions , wherein each jurisdiction issues lottery tickets with one or more barcode formats , the method comprising:creating a database that includes a library of the different lottery ticket barcode formats issued by each lottery jurisdiction;at defined time intervals, updating the database with the current barcode formats used in the different jurisdictions;for entry into the loyalty program, providing an interface for consumers from the various lottery jurisdictions to scan a barcode from a lottery ticket purchased in one of the lottery jurisdictions and transmit the scanned barcode image to a processor;with the processor, comparing format of the scanned barcode in the transmitted image to the library of barcode formats; andwith the processor, crediting an account in the loyalty program assigned to the consumer with credit for the scanned lottery ticket only if the format of the ...

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17-08-2017 дата публикации

METHOD OF SCORING

Номер: US20170236237A1
Автор: SMUTS Leon Jurgens
Принадлежит:

A method of arranging participants' event predictions in a participation event in which multiple participants participate to predict an outcome of the participation event, which method includes receiving a first participant identity registration associated with a first participant, linking the first participant's identity registration with at least one other participant identity registration associated with at least one other participant, receiving event predictions from the first participant and the at least one other participant and collating the event predictions from the first participant with the event predictions from the at least one other participant. 148-. (canceled)49. A method of ranking a participants' level of expertise in a participation event in which multiple participants participate to predict an outcome of the participation event , which method includesreceiving outcomes from multiple previous events;calculating for each event an average outcome amongst all participants;calculating for each event for a participant a deviation between the participant's predicted outcome and the average outcome of the other participants;obtaining for the participant an average of the total deviations between the participant's predicted outcome and the average outcome of the other participants of all competitive events.50. A method as claimed in claim 49 , which includes permitting any one of an administrator claim 49 , game host claim 49 , betting operator to select only certain events in a series of events for calculating the average amongst all participants.51. A method as claimed in claim 49 , in which a participant's level of expertise is expressed as a calculated ability factor for use as an ability allowance in the method.52. A method as claimed in claim 51 , which includes ranking the participants in a particular group according to the accuracy of their event predictions.53. A method as claimed in claim 52 , in which the ranking is valid for a predefined ...

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17-08-2017 дата публикации

SYSTEMS FOR MULTIPLE LEGAL GAME PROVIDERS AND MULTIPLE JURISIDTIONS WITH FULL WAGERING

Номер: US20170236368A1
Автор: Ovalle Gregory
Принадлежит:

A wireless communications system is provided. A computer system runs on at least one platform on which a plurality of different lottery games for different jurisdictions are supported. The at least one platform is configured to enable a person physically present at a retail establishment in a jurisdiction, that sells at least one of lottery tickets, lottery services and lottery products to the general public, to purchase at least one of lottery tickets, lottery services and lottery products at the retail establishment, and also to purchase at least one of lottery tickets, lottery service and lottery products anywhere in the jurisdiction. At least one computer readable storage medium stores computer executable instructions that, when executed by the at least one network processor in the workflow server residing in the mobile communications network, implement components including: a workflow module comprising sets of workflow instructions for processing different types of lottery game packets from a plurality of different jurisdictions; and a deep packet inspection module for inspecting a received lottery game packet and providing information about the lottery game packet to the workflow module. 1. A wireless communications system comprising:a computer system run on at least one platform on which a plurality of different lottery games for different jurisdictions are supported and run from the at least one platform;at least one computer readable storage medium storing computer executable instructions that, when executed by the at least one network processor in the workflow server residing in the mobile communications network, implement components including:a workflow module comprising sets of workflow instructions for processing different types of lottery game packets from a plurality of different jurisdictions;a deep packet inspection module for inspecting a received lottery game packet and providing information about the lottery game packet to the workflow module; ...

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26-08-2021 дата публикации

SPORTS BETTING APPARATUS AND METHOD

Номер: US20210264735A1
Автор: Joao Raymond Anthony
Принадлежит:

An apparatus, including a processor specially programmed to provide, to a plurality of users, an electronic forum capable of providing a video or audio broadcast or transmission of a sporting event, esports sporting event or competition, entertainment event, educational content, or instructional content, and a user profile of a participant in same, and is capable of allowing at least some of the plurality of users to communicate with one another before, during, or after, the sporting event, the entertainment event, the educational content, or the instructional content, to place a bet, or to receive information regarding bets available, betting odds, changes in betting odds, or analytics information; a transmitter which transmits the electronic forum to a user communication device associated with a user of the plurality of users; and a receiver which receives information transmitted from the user communication device associated with the user of the plurality of users. 1. An apparatus , comprising:a processor, wherein the processor is specially programmed to provide, to a plurality of users, an electronic forum capable of providing a video or audio broadcast or transmission of a sporting event, an esports sporting event or competition, an entertainment event, educational content, or instructional content, and a user profile of a participant in, or of a person depicted in, the video or audio broadcast or transmission of the sporting event, the entertainment event, the educational content, or the instructional content, wherein the electronic forum is capable of allowing at least some of the plurality of users to communicate with one another before, during, or after, the sporting event, the entertainment event, the educational content, or the instructional content, via text messaging or via video conferencing or audio conferencing, post comments or messages in the electronic forum before, during, or after, the video or audio broadcast or transmission, place a bet or any ...

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23-07-2020 дата публикации

ELECTRONIC GAMING MACHINE HAVING A WHEEL ASSEMBLY HAVING A DISPLAY HUB

Номер: US20200234392A1
Автор: Edick Brien
Принадлежит:

A gaming system including a housing and a wheel assembly supported by the housing, the wheel assembly including a frame, a rotatable wheel supported by the frame, and a hub supported by the frame and positioned in a central opening defined by the rotatable wheel. 1. An electronic gaming machine comprising:a housing;a wheel assembly supported by the housing, the wheel assembly comprising a physical wheel rotatable about an axis and a display hub positioned along the axis;a processor; and cause the wheel to rotate about the axis and to stop rotating to indicate one of a plurality of different symbols on the wheel, and', 'selectively cause the display hub to display different video images at different points in time., 'a memory device that stores a plurality of instructions, which when executed by the processor, cause the processor to2. The electronic gaming machine of claim 1 , wherein the display hub is not rotatable.3. The electronic gaming machine of claim 1 , wherein the display hub is cylindrical.4. The electronic gaming machine of claim 1 , wherein the wheel assembly comprises a first physical pointer claim 1 , and the plurality of instructions claim 1 , when executed by the processor claim 1 , cause the processor to cause the display hub to display a second pointer as one of the video images.5. The electronic gaming machine of claim 1 , wherein the display hub comprises a rectangular video display device and a bezel that defines a circular opening through which the video display device is visible.6. The electronic gaming machine of claim 1 , wherein the display hub comprises a cylindrical video display device.7. The electronic gaming machine of claim 1 , wherein the wheel comprises a plurality of sections extending from an outer circumference toward and under part of the display hub.8. The electronic gaming machine of claim 1 , wherein the display hub comprises a hub support member and a power cable extending through the physical wheel.9. An electronic gaming ...

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