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Self Configuring Progressive Jackpot Award Systems

Номер патента: US20120004027A1. Автор: Larsen Joshua D.. Владелец: Bally Gaming, Inc. Дата публикации: 05-01-2012.
A self configuring progressive jackpot award system includes a plurality of electronic gaming machines (EGMs). The plurality of EGMs respectively include a plurality of EGM configuration options, and operate in accordance with the EGM configuration options. A subset of the plurality of EGM configuration options relates to participating in a progressive jackpot award game. A progressive controller is coupled to the plurality of EGMs and controls the operation of a progressive jackpot award game. The progressive controller includes a plurality of progressive jackpot award game configuration options. A subset of these progressive jackpot award game configuration options correspond to the subset of EGM configuration options related to participating in the progressive jackpot award game. The progressive controller automatically sends data representing this subset of progressive jackpot award game configuration options to the plurality of EGMs. The plurality of EGMs receives the progressive jackpot award game configuration option representative data from the progressive controller, stores the subset of EGM configuration options related to participating in the progressive jackpot award game represented by the data, and participates in the progressive jackpot award game in accordance with the EGM progressive jackpot award game configuration options. 1. A self configuring progressive jackpot award system , comprising:a plurality of electronic gaming machines (EGMs), respectively comprising a plurality of EGM configuration options, and operating in accordance with the EGM configuration options, wherein a subset of the plurality of EGM configuration options relates to participating in a progressive jackpot award game; a subset of the progressive jackpot award game configuration options correspond to the subset of EGM configuration options related to participating in the progressive jackpot award game, and', 'the progressive controller automatically sends data representing the ...

PROGRESSIVE JACKPOT ALERTS IN A GAMING SYSTEM

Номер патента: US20120004028A1. Автор: . Владелец: Bally Gaming, Inc.. Дата публикации: 05-01-2012.
Various embodiments are directed to a gaming system capable of providing progressive level alerts or promotions when a progressive jackpot reaches a predetermined value. In one embodiment, the user is able to register for a progressive level alert. In another embodiment, the progressive level alert is presented on an affiliated or third party website. By providing progressive jackpot amount information, the user, who may not otherwise patronize a casino, is encouraged to visit the particular casino offering games capable of awarding a progressive jackpot prize of a predetermined amount. 1. A progressive gaming system , comprising:a progressive gaming system including a progressive server for managing a progressive jackpot for a plurality of gaming devices networked with the progressive server;a data warehouse coupled to the progressive gaming system, wherein the data warehouse contains jackpot amount data and jackpot location data; anda notification server in communication with the data warehouse, wherein the notification server issues a progressive level alert to at least one patron when the progressive jackpot reaches a predetermined amount.2. The progressive gaming system of claim 1 , further comprising a player tracking system in communication with the notification server claim 1 , wherein the player tracking system provides patron data regarding the least one patron requesting the progressive level alert.3. The progressive gaming system of claim 1 , further comprising a web portal or a casino club desk for receiving patron information and a patron request for the progressive level alert.4. The progressive gaming system of claim 1 , further comprising an affiliated third party website in communication with the notification server claim 1 , wherein the affiliated third party website receives and presents a progressive level alert.5. The progressive gaming system of claim 1 , wherein the predetermined amount is set by the at least one patron.6. The progressive ...

SYSTEM GAMING

Номер патента: US20120004746A1. Автор: Crowder, JR. Robert A., JR. Robert W., Kelly Bryan M., Lockard Dennis W., Luciano, Tallcott Jeffrey C.. Владелец: Bally Gaming, Inc.. Дата публикации: 05-01-2012.
A system provides a player tracking system and system gaming apparatus for playing non-base games by funding the credit side of a gaming cycle. The system further includes at least one gaming device having a base game. The player tracking system and system gaming apparatus includes a player tracking user interface. The player tracking user interface provides a player with an opportunity to select and play a non-base game that may be promotional-funded or player-funded. 1. A system for providing entry into multiple overlapping tournaments , comprising:a casino-based plurality of gaming machines;a communication link connecting the plurality of gaming machines, wherein each gaming machine is capable of participating in a tournament,wherein the system enables each eligible player to participate in more than one tournament, and wherein the more than one tournaments overlap.2. A system for displaying real-time pushed data of tournament scores , comprising:a plurality of gaming machines;at least a first and a second of the gaming machines each having a display,a chat server connected to the network, wherein the chat sever pushes real-time tournament data to the first and second gaming machine for presenting tournament data and on the display facilitate competition between the first and second gaming machines. This application is a divisional of U.S. patent application Ser. No. 11/470,606, filed Sep. 6, 2006, entitled SYSTEM GAMING, which is a continuation-in-part of U.S. patent application Ser. No. 11/225,770 filed Sep. 12, 2005, now abandoned, entitled SYSTEM AND METHOD FOR GAMING-CONTENT CONFIGURATION AND MANAGEMENT SYSTEM, which is hereby incorporated herein by reference. This application also claims the benefit of U.S. provisional patent application No. 60/714,754, filed Sep. 7, 2005, entitled SYSTEM GAMING APPARATUS AND METHOD, which is hereby incorporated by reference in its entirety. This application is also related to co-pending U.S. patent application Ser. No. 11/ ...

SYSTEM GAMING

Номер патента: US20120004747A1. Автор: Crowder, JR. Robert A., JR. Robert W., Kelly Bryan M., Lockard Dennis W., Luciano, Tallcott Jeffrey C.. Владелец: Bally Gaming, Inc.. Дата публикации: 05-01-2012.
A method provides a player tracking system and system gaming apparatus for playing non-base games by funding the credit side of a gaming cycle. The system further includes at least one gaming device having a base game. The player tracking system and system gaming apparatus includes a player tracking user interface. The player tracking user interface provides a player with an opportunity to select and play a non-base game that may be promotional-funded or player-funded. 1. A method of operating a gaming system comprising:enabling play of a first game on a gaming machine;enabling play of a second game on a player tracking user interface that is operatively coupled to the gaming machine, wherein the gaming system enables a player to activate the second game displayed on the player tracking user interface, wherein the player tracking user interface includes a display screen capable of rending a plurality of overlapping web browser interface frames; andenabling a frame manager to coordinates frame requests for viewing priority on the display screen, thereby ensuring proper priority to a topmost visible frame, wherein the gaming system enables a player to activate the second game displayed on the player tracking user interface; andfunding the activation of the second game is using player funds and promotional funds.2. The method of claim 1 , wherein the frame manager uses XML template files that contain business rules to ensure proper priority of the frames.3. The method of claim 1 , wherein the frame manager uses a frame manager business rule engine that determines to proper time for presenting information or frames to the user.4. The method of claim 1 , wherein frames that are not the topmost visible frame are buffered by the frame manager.5. The method of claim 1 , wherein frames that are not the topmost visible frame are relayed as secondary non-visible frames by the frame manager.6. The method of claim 1 , wherein the frame manager enables use of a floating topmost ...

ALPHA II LICENSE MANAGEMENT SYSTEM

Номер патента: US20120005049A1. Автор: Harvey Nathan K., Larsen Joshua D., Patel Pravinkumar. Владелец: Bally Gaming, Inc.. Дата публикации: 05-01-2012.
The Alpha II installation architecture requires extra management of per-seat installations to ensure the games are only installed with as many instances as were sold to the site. The License Management method manages and enforces proper per-license activation since a mechanism is present on the gaming machines to copy the software which is sold on compact flashes and installed onto hard drives. A method for providing license management using an activation application to manage and enforce proper per-license activation is disclosed. The method includes: adding purchased game titles to an active license database; requesting activation installations for game titles that are desired to be activated on associated gaming machines; creating activation installations on a portable memory device that associates the activation installations with associated gaming machines; enabling software to be installed onto each machine which the software is inserted using the portable memory device; enabling return of the portable memory device to the activation application where the portable memory device is read, after completion of the gaming machines being updated; and passing the current snapshot and confirmation data to a central licensing host to confirm the activation installations and free any uninstalled software licenses. 1. A method for providing license management using an activation application to manage and enforce proper per-license activation , the method comprising:adding each purchased game title to an active license database;requesting activation installations for game titles that are desired to be activated on gaming machines on which the game titles are desired to be associated;creating an install compact flash that associates activation installations to particular gaming machines;installing software that is chosen by an operator, and destined by a license, for each machine into which the software is inserted using the compact flash;returning the compact flash to the ...

GAME MACHINE AUDIO CONTROL USING A BACKEND SERVER

Номер патента: US20120009995A1. Автор: . Владелец: BALLY GAMING INTERNATIONAL, INC.. Дата публикации: 12-01-2012.
A system and method for providing centralized control of the audio output for one or more gaming machines in a casino gaming network are disclosed herein. The system comprises one or more microphone interfaces positioned in a casino gaming floor environment to obtain noise level data. The system also includes a system server connected to the one or more microphone interfaces to receive the obtained noise level data and to determine the appropriate audio output for one or more gaming machines. The system also includes an audio hub positioned within each gaming machine and connected to the system server, wherein each audio hub receives audio instructions from the system server and adjusts the audio output for one or more gaming machines. 1. A system for providing centralized control of the audio output for one or more gaming machines in a casino gaming network , the system comprising:one or more microphone interfaces positioned in a casino gaming floor environment to obtain noise level data, wherein the microphone interfaces monitor the casino noise levels, collect noise level data, and analyze the collected data;an ambient interface connected to the microphone interface, wherein the ambient interface monitors, analyzes, and averages the ambient casino noise level by applying normalizing techniques to collected ambient noise level data to average the ambient noise level data;a system server connected to the microphone interface and the ambient interface, wherein the system server receives the obtained noise level data and determines the appropriate audio output for one or more gaming machines, wherein the appropriate audio output for the one or more gaming machines is determined with respect to the monitored casino noise level, and wherein the system server controls the audio level of the gaming machines using factors that include gaming machine placement, patron traffic, and machine usage; andan audio hub positioned within each gaming machine and connected to the ...

GAMING MACHINES HAVING RHYTHMIC REELS

Номер патента: US20120028699A1. Автор: Isaac Benjamin, Kearns John K., McAllister Lawrence. Владелец: Bally Gaming, Inc.. Дата публикации: 02-02-2012.
A gaming machine and methods for independently controlling the movement of each mechanical reel are disclosed. The gaming machine includes a plurality of mechanical reels each having indicia provided on an outer surface of each of the reels. A game controller generates a game outcome and determines a spin duration for each of the plurality of reels. One or more stepper motors are operatively coupled to the mechanical reels to independently spin each reel. A reel control unit is in communication with one or more stepper motors and the game controller. The reel control unit determines an appropriate spin profile for each reel based upon the game outcome and the spin duration to cause the reels to spin and stop in a rhythmic manner. 1. A method for independently controlling the movement of each of a plurality of mechanical reels in a gaming machine , the method comprising:activating a game on a gaming machine, the game machine having at least a first reel, a second reel, and a third reel, wherein each of the reels includes an outer edge having indicia displayed thereon;generating a game outcome, wherein the game outcome dictates a particular final position for the first reel, second reel and third reel;receiving player input selecting an overall duration of the game;determining a spin profile for each of the plurality of reels based upon the game outcome and spin duration, wherein the spin profile causes each of the plurality of reels to stop such that a first time interval interposed between a first stopping reel and a second stopping reel is shorter than a second time interval interposed between the second stopping reel and a third stopping reel when the game outcome is a winning outcome;initiating spinning of the first reel, second reel, and third reel substantially at a same time, wherein the first reel, second reel, and the third reel are spun according to the corresponding spin profile; andstopping each of the reels at the final position according to the spin ...

Wagering Game with Hot Pick Bonus

Номер патента: US20120034966A1. Автор: Novero Ricco, SOONG KENNETH SHAWN, Stacey Michael. Владелец: Bally Gaming, Inc.. Дата публикации: 09-02-2012.
Disclosed are games, gaming machines, gaming systems and methods including a hot pick bonus. A player selects one of a number of indicia/symbols and initiates a primary slot machine game spin. If a predetermined number of the selected symbols appear as the result of the spin, a bonus feature is initiated. Because the symbols selectable by the player occur with different frequency on the reels, the symbol chosen by the player affects the likelihood of triggering a bonus game. In general, the amount won in a bonus game is correlated to the frequency with which the selected triggering symbol combination may occur. 1. A gaming system for playing a base game and a bonus game having a plurality of symbol indicia that are selectable prior to play of the base game and are associated with the bonus game , the system comprising:an interactive display screen for displaying the plurality of selectable symbol indicia to a player and for receiving player input, wherein prior to play of the base game, the player selects one of the plurality of symbol indicia, wherein each of the plurality of symbol indicia is associated with a bonus game having a different bonus hit frequency and bonus prize pay range, enabling the player to select a bonus hit frequency and bonus prize pay range by selecting the associated symbol indicia;a plurality of reel indicia, wherein the plurality of reel indicia are spun during the play of the base game;one or more player-activated buttons for receiving player input; anda processor, wherein the processor executes game software and processes input from the player-activated buttons;wherein activation of the base game includes rotating of the plurality of reel indicia, and wherein display of a particular symbol indicia on one or more of the reels after the rotation has stopped determines whether a winning game outcome has occurred;wherein a bonus game that has a higher bonus hit frequency has a lower bonus prize pay range and a bonus game that has a lower ...

GAMING MACHINE HAVING A DISPLAY AND SPEAKER SYSTEM WITH LIGHT PIPING MATERIAL

Номер патента: US20120040738A1. Автор: Bernard, II Vernon H., Lanning Brian, Wudtke Karl E.. Владелец: Bally Gaming, Inc.. Дата публикации: 16-02-2012.
Gaming machines having video depictions of one or more mechanical reels projected onto a curved display are disclosed herein. In one embodiment, the gaming machine includes a curved transparent material having an outer surface, an inner surface, and a radius of curvature similar to a mechanical reel. The gaming machine also includes a light emitting diode projector for projecting video images of one or more reels onto the inner surface of the curved transparent material. The gaming machine also includes a light piping material positioned in front of the curved transparent material for illumination of the display. The gaming machine further includes light piping material placed in front of speakers associated with the gaming machine for illumination of the speakers. The illumination of the display or speakers may be synchronized with sound. 1. A gaming machine , comprising:a curved transparent material having an outer surface, an inner surface, and a radius of curvature similar to a mechanical reel;a flat transparent material positioned around the perimeter of the curved transparent material, the flat transparent material presenting game information;a light emitting diode projector for projecting video images of one or more reels onto the inner surface of the curved transparent material, and the light emitting diode projector projecting game information onto the flat transparent material; anda light piping material positioned in front of the curved transparent material, wherein the light piping material has one or more grooves that glow when illuminated.2. The gaming machine of claim 1 , further comprising a touch screen positioned in front of the curved transparent material claim 1 , the touch screen producing touch data when activated.3. The gaming machine of claim 2 , wherein the touch screen is in communication with a touch screen system including a touch panel controller for controlling and interpreting touch data claim 2 , and touch panel software for ...

GAMING SYSTEM HAVING DYNAMICALLY CHANGING IMAGE REEL SYMBOLS

Номер патента: US20120046092A1. Автор: Iverson Mark N., Patton Stephen E., Stragey Michael W.. Владелец: Bally Gaming, Inc.. Дата публикации: 23-02-2012.
A system for dynamically changing the graphical content on slot machine reels is disclosed herein. The system includes reel displays and data transmission techniques which provide for dynamically updating or changing the graphics on the reel displays in a slot machine. In one system for dynamically changing graphical reel content, new image content is placed on the reel displays at any time, even while the reel displays are spinning. The system may even be used to give the appearance of rotation to a stationary reel display. 1. A gaming machine for playing games employing dynamically changing image symbols on reel displays , the gaming machine comprising:a gaming machine cabinet housing a plurality of reel displays, wherein the reel displays present dynamically changing image symbols at symbol positions on each reel display;a power and data transmission system, wherein the power and data transmission system transmits power and video data for the reel displays from a stationary portion of the gaming machine cabinet to the rotating reel displays; anda touch screen system associated with a primary display, the touch screen system comprising a touch sensor assembly having a substantially transparent touch panel that produces touch data when activated, a touch panel controller for controlling and interpreting the touch data, and touch panel software for controlling and interpreting touch data, wherein the touch screen system provides viewing of the reel displays through the touch panel, wherein different types of touch control are enabled in correspondence with the direction or speed in which the touch panel is touched by a user.2. The gaming machine of claim 1 , wherein the media storage device and video processor are located on the rotating reel displays.3. The gaming machine of claim 1 , wherein the media storage device and video processor are located on a stationary portion of the gaming machine cabinet.4. The gaming machine of claim 1 , further comprising one or ...