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Небесная энциклопедия

Космические корабли и станции, автоматические КА и методы их проектирования, бортовые комплексы управления, системы и средства жизнеобеспечения, особенности технологии производства ракетно-космических систем

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Мониторинг СМИ

Мониторинг СМИ и социальных сетей. Сканирование интернета, новостных сайтов, специализированных контентных площадок на базе мессенджеров. Гибкие настройки фильтров и первоначальных источников.

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Форма поиска

Поддерживает ввод нескольких поисковых фраз (по одной на строку). При поиске обеспечивает поддержку морфологии русского и английского языка
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Применить Всего найдено 14103. Отображено 100.
08-12-2017 дата публикации

Лотерейный билет для моментальной лотереи

Номер: RU0000175559U1

Полезная модель относится к лотерейному оборудованию и средствам для проведения лотерей и может быть использована при изготовлении лотерейных билетов.Требуемый технический результат, заключающийся в повышении безопасности и защиты от мошенничества, достигается при использовании лотерейного билета, выполненного в виде листовой карточки прямоугольной формы, на лицевой стороне которой размещена игровая зона, включающая покрытую непрозрачным защитным слоем надпись о выигрыше или отсутствии выигрыша, и содержащий первую контрольную зону, размещенную на лицевой стороне листовой карточки и выполненную в виде покрытых непрозрачным защитным слоем изображений двумерного штрих-кода с информацией, идентифицирующей лотерейный билет, и с возможностью ее сканирования электронными средствами сканирования и передачи информации, а также вторую контрольную зону, выполненную аналогично первой контрольной зоне, причем лотерейный билет в предпродажном состоянии представляет собой листовую карточку, сложенную лицевой стороной внутрь и склеенную по краям, при этом вторая контрольная зона, выполненная аналогично первой контрольной зоне, размещена на внешнем участке сложенной лицевой стороной внутрь листовой карточки. 2 ил. Ц 1 175559 ко РОССИЙСКАЯ ФЕДЕРАЦИЯ (19) ФЕДЕРАЛЬНАЯ СЛУЖБА ПО ИНТЕЛЛЕКТУАЛЬНОЙ СОБСТВЕННОСТИ (1 1) з Хх < о ох 5“ $03) ВО чо С о. Цл (51) МПК АбЗЕ 3/06 (2006.0Т) (12) ОПИСАНИЕ ПОЛЕЗНОЙ МОДЕЛИ К ПАТЕНТУ (21)(22) Заявка: 2017116451, 12.05.2017 (24) Дата начала отсчета срока действия патента: 12.05.2017 Дата регистрации: 08.12.2017 Приоритет(ы): (22) Дата подачи заявки: 12.05.2017 (45) Опубликовано: 08.12.2017 Бюл. № 34 Адрес для переписки: 117405, Москва, М-405, Варшавское ш., 143, корп. 1, кв. 110, Борисову Э.В. (72) Автор(ы): Беликов Петр Анатольевич (КО) (73) Патентообладатель(и): Беликов Петр Анатольевич (КО) (56) Список документов, цитированных в отчете о поиске: КО 86108 01, 27.08.2009. ВО 8618 01, 16.12.1998. КО 57620 01, 27.10.2006. 0$ 6234477 В1, 22.05.2001. 9$ ...

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12-01-2012 дата публикации

Breathable blanket

Номер: US20120005831A1
Принадлежит: Breathablebaby LLC

A breathable blanket may be made from a breathable mesh material to improve airflow through the blanket. The breathable blanket may include a multi-layer material having a combination of light-weight liner fabric and a mesh fabric. The blanket may be have a shape similar to an animal and include attachments, such as a stuff polyfill head. Additionally, the blanket may include ornamental additions of satin to further convey the animal shape.

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12-01-2012 дата публикации

Apparatus and method for strategy games

Номер: US20120007309A1
Автор: John F. Stanoch
Принадлежит: Individual

A flight stand apparatus for use in playing a airplane combat game including a deck having a first attachment device and a deck top surface, a base having a first opening, and an altitude pole having a first end and an opposing second end. The altitude pole and the base may be configured so that the first end of the altitude pole is adapted to be inserted into the first opening of the base, and the altitude pole is thereby temporarily fixed to the base so that the altitude pole is substantially at a right angle with respect to the base. The first attachment device of the deck is configured to temporarily fix the deck on the altitude pole between the first end and the second end of the altitude pole, so that the deck top surface is substantially at a right angle with respect to the altitude pole and substantially parallel to the base.

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12-01-2012 дата публикации

Method of changing processor-generated individual characterizations presented on multiple interacting processor-controlled objects

Номер: US20120007870A1
Автор: Martin Owen
Принадлежит: Smalti Tech Ltd

Processor-controlled objects, such as inter-communicating processor-controlled blocks, are adapted to present changeable individual characterizations to a user. A user manipulating the objects can cause, over time, a designated object to inherit characterizations and properties from other interacting objects to permit scalability in a set of such objects. The communication of individual characterization between interacting objects allows generation of sensory responses (in a response generator of a specific object or otherwise in a response generator associated with at least one other similar objects) based on proximity, relative position and the individual characterization presented on and by those interacting objects at the time of interaction. In this way, a set of objects has vastly extended interactive capabilities since each object is capable of dynamically taking on different characterizations arising from a meaningful combination of properties from different conjoined objects.

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26-01-2012 дата публикации

Generating a supplemental output for a slot machine

Номер: US20120021819A1
Автор: Douglas M. Okuniewicz
Принадлежит: OKUNIEWICZ Douglas M

A method for generating supplemental slot machine output content has been developed. The method includes providing primary slot machine output content that has been tested by a gaming commission prior to offering the slot machine for public use. Additionally, the method includes providing slot machine output content that has not been tested by the gaming commission when providing the supplemental output content is approved by the gaming commission. This negates the requirement for the gaming commission to test the supplemental slot machine output content.

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09-02-2012 дата публикации

Adjustable electronic game piece

Номер: US20120032395A1
Автор: Jonathan E. Levine
Принадлежит: Levine Jonathan E

An electronic game piece is illustrated and described. The electronic game piece can include a light, a proximity sensor, and a proximity-sensor target. Activation of the proximity sensor can cause the light to illuminate. The electronic game piece can be configured to light up when arranged with other electronic game pieces. The proximity sensor, for example, can be configured to be activated by a proximity-sensor target substantially identical to the proximity-sensor target of the electronic game piece, but separate from the electronic game piece. In some versions of the electronic game piece illustrated and described, the proximity-sensor target is magnetic and the proximity sensor can be activated by a magnetic field. Separate electronic game pieces can be capable of interlocking, such as interlocking when a top major surface of one electronic game piece is adjacent to a bottom major surface of another electronic game piece.

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09-02-2012 дата публикации

Craps game

Номер: US20120034970A1
Автор: Bart Stephens
Принадлежит: Megaroll LLC

Certain inventive embodiments disclosed herein relate to an optional side bet in a game of Craps. Certain embodiments discussed herein provide a Craps player with the possibility of winning a large pay-out based upon the number of rolls a shooter makes before a seven-out. Conventional wagers in Craps are dependent on what number the shooter rolls. Some embodiments of the present invention provide a new method of wagering a side bet that is dependent on how many times a shooter rolls before a seven-out occurs.

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16-02-2012 дата публикации

Lottery game card and method for conducting a lottery game

Номер: US20120040732A1
Принадлежит: Walker Digital LLC

A lottery game card incorporates player direction in determining the outcome of the game and allows a player to reveal one or more elements on the card according to rules associated with the lottery game. According to one embodiment of the invention, a player may choose any of the elements as the first revealed element. The player's progression through a card is not predetermined such that the player has significant ability or flexibility to control or direct the play of the lottery game embodied by the card and to influence or direct the outcome of the lottery game embodied by the card.

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23-02-2012 дата публикации

Card game with new wild card randomly selected each round

Номер: US20120046086A1
Принадлежит: Individual

A casino wagering game dealt with a predetermined amount of cards where each round features one of the thirteen ranks randomly selected to be wild after the initial ante, dealing the hands and wagering on the hands as dealt prior to randomly selecting the new wild card for the round. Any player or dealer having a hand that contains the rank that is selected to be wild may use that card to improve their hand. A random number generator or random selection from a full deck of cards may be used to determine the new wild card for each round.

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23-02-2012 дата публикации

Method of mind influencing through subliminal messages

Номер: US20120046099A1
Автор: John Mraovic
Принадлежит: Individual

A computer-readable medium contains software code that, when executed on a computer causes the computer to implement a method for exposing subliminal messages. The method comprises creating a new object, covering a whole or a part of a subliminal message, and uncovering the whole or the part of the subliminal message.

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01-03-2012 дата публикации

board game with dynamic characteristic tracking

Номер: US20120052934A1
Принадлежит: TWEEDLETECH LLC

A board game comprises one or more game objects such as a game board and game pieces, at least one memory device and at least one controller. Each of the game objects comprise a globally unique identifier and dynamic characteristic values associated with the unique identifier, stored in the memory device, that define the characteristics/attributes of the corresponding game object when used in the game. A user is able to play the game by utilizing the game objects according to their characteristic values. During the course of game play, the events of the game are able to dynamically change the characteristic values of each game object affected by the event. Similarly, outside of game play, external events are also able to dynamically change the characteristic values of a game object. These characteristic values are able to be kept and updated during and in between games.

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22-03-2012 дата публикации

board game for enhancing mental skills through formation of shapes and patterns

Номер: US20120068407A1
Автор: Leonardo M. Yu
Принадлежит: Individual

A board game for two to four players comprising a playing board having twenty-five recessed square spaces arranged in a grid of five rows and five columns. One-hundred triangular chips in four colors consisting of twenty-five chips per color intended to removably fill said square spaces wherein four triangular chips capable of being snugly fitted within one square space. The objective is to fill the spaces with chips forming different forms or shapes as well as patterns corresponding to points or score wherein the first player that reached at least twenty-one points and calls “DEAL” wins. Players should therefore prevent each opponent from reaching the winning point. Any player, who calls “DEAL” whose combination of forms is below twenty-one points, commits “FALSE ALARM” and shall be penalized. In an event when no player has earned twenty-one points, the winner will be the player with the highest point.

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22-03-2012 дата публикации

System and Method for Puzzle Solving Utilizing Letter and Visual Representations

Номер: US20120071220A1
Принадлежит: Individual

A method and system for providing a puzzle game containing an answer category clue, a letter grid containing multiple letters, numbers or characters, an image, and an answer grid which contains blanks for each letter that will be used to fill-in the correct answer. The game allows a letters from the letter grid to be selected and automatically placed onto the answer grid. Points are awarded if the letter selected is the next available blank in the answer grid. As the player selects a letter from the letter grid, that letter disappears and a portion of an image appears. As additional letters are removed from the letter grid, additional portions of the image are displayed, which provides another clue for the solution to the puzzle.

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29-03-2012 дата публикации

Game ticket with a related web site

Номер: US20120077561A1
Принадлежит: Pollard Banknote LP

Lottery ticket games are enhanced by providing a web site related to the lottery game and by causing a purchaser or potential purchaser of a lottery ticket to take an image of a bar code related to the lottery game using a camera module of a personal communication device such as a cell phone for communication with the web site. Thus the bar code is analyzed to determine the web site and further data from the web site is communicated to the cell phone. The data may relate to the winning or losing status of the particular ticket, may include data for additional games or may be of a promotional nature. The data can also be provided on other material and may act as an incentive to the retailer rather than the purchaser.

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03-05-2012 дата публикации

Bingo caddy

Номер: US20120104693A1
Автор: Moses Ayagalria
Принадлежит: Individual

A bingo caddy which comprises a bingo card having a plurality of groups of random numbers in vertical and horizontal rows. First and second superimposed panels are interconnected along three sides and open at a fourth side to form a sleeve, wherein the bingo card can be inserted between the first and second panels of the sleeve. The first panel has an array of holes therein to produce specific bingo game patterns over the groups of random numbers on the bingo card, thereby enabling a person to mark the numbers exposed in the holes on the first panel with a marker when playing multiple bingo games.

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03-05-2012 дата публикации

Word and money game

Номер: US20120104695A1
Автор: T. Ashok Shenoy
Принадлежит: Individual

One example embodiment includes a method of playing a word and money game. The method includes determining an order in which players will play and distributing a pre-determined amount of money to each player. The method also includes distributing a pre-determined number of letter tiles to each player and allowing a first player to create a word using the provided letter tiles. The method further includes allowing each player in turn to build words, using the player's tiles, that connect to pre-existing words and providing replacement letter tiles to each player based on the number of letter tiles used. The method also includes paying each player for any words produced.

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03-05-2012 дата публикации

Entertainment method involving playing cards and point award system

Номер: US20120104696A1
Автор: Andrew Sanderbeck
Принадлежит: Individual

A game playing method is provided that may be played with a card deck and includes dealing a first row of five cards with cards thereafter dealt individually. With each fresh card, a player makes a decision as to which one of the five columns will receive the fresh card with the goal of building the best possible “poker hand” in each respective column. Card dealing continues with each laying off of a card onto a respective column being non-reversible, even if subsequent card deals may show that a card may have been more productively laid off into a different column. Eventually, each column comprises five cards and a last card is dealt with the player having the discretion to lay off this card into the respective column that could best benefit from the card in terms of its “poker hand.”

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03-05-2012 дата публикации

Detecting Lag Switch Cheating in Game

Номер: US20120108327A1
Автор: Jake Devore, Vinod Tandon
Принадлежит: Sony Computer Entertainment America LLC

Detecting lag switch cheating in a gaming network is disclosed. Data packets are received from a client. The data packets have tracking data including at least one of a sequence number and a time stamp. The tracking data is monitored to determine that a cheat-detection event has occurred.

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17-05-2012 дата публикации

High card poker 60-card deck

Номер: US20120119443A1
Автор: Tofil Rutovic
Принадлежит: Individual

A deck of playing cards consists of a 60-card deck, with the deck consisting of 3 sets of Ace, King, Queen, Jack, and “10,” in each of the four suits: Spades, Hearts, Diamonds, and Clubs.

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17-05-2012 дата публикации

Scanning-printing integrated apparatus

Номер: US20120120433A1

A scanning-printing integrated apparatus is disclosed. The scanning-printing integrated apparatus comprises a first channel. The first channel comprises a scanning channel ( 11 ) which is provided with a scanning device ( 3 ) and a printing channel ( 12 ) which is provided with a first printing device ( 41 ). A paper input end of the scanning channel is communicated with a paper inlet ( 6 ) of the scanning-printing integrated apparatus, and a paper output end of the scanning channel is communicated with a paper input end of the printing channel. A paper output end of the printing channel is communicated with a first paper outlet ( 7 ) of the scanning-printing integrated apparatus. The scanning-printing integrated apparatus further comprises a paper accommodating device ( 5 ) and a second channel ( 21, 22 ) which is provided with a second printing device ( 4′1 ). A paper input end of the second channel is communicated with the paper accommodating device, and a paper output end of the second channel is communicated with a second paper outlet ( 7′ ) of the scanning-printing integrated apparatus. The scanning-printing integrated apparatus has a function of scanning mark, a function of printing a mark on a scanned medium, a function of printing and a function of copying, so that it is convenient to be used, and the use cost is comparatively reduced.

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17-05-2012 дата публикации

Game Apparatus for Enhanced Play Including Web Site Play

Номер: US20120122537A1
Принадлежит: Pollard Banknote LP

A game for a plurality of players includes a set of instant win tickets and a programmed computer system creating a web site associated with the tickets to be accessed by the player. The system provides additional game data elements arranged to cooperate with at least one game data element on the ticket such that the game played is dependent on both the data element on the ticket and the additional game data elements on the web site. This arrangement allows the ticket to be played as a probability ticket where the player can play the game using the game data on the ticket and by selecting one of a plurality of game data elements on the site where the selection is part of the determination as to whether the ticket is a winner.

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31-05-2012 дата публикации

Lottery game system and method of playing

Номер: US20120135793A1
Принадлежит: INTRALOT INTERNATIONAL Ltd

A lottery game system includes a number of lottery tickets, a playing area disposed on each lottery ticket, the playing area having a number of paths each traversing in the playing area. A starting point and a finishing point are disposed on the playing area. A first winning predetermined path begins at the starting point and ends at the finishing point and is initially concealed from a player prior to commencing play of the lottery game. A special point is disposed among the various paths and a second winning path, defined as a portion of the first winning path, begins at the starting point and ends at the special point. The special point is positioned before the finishing point. The second winning path results in a higher winning amount than the first winning path. The lottery game system may further include a lottery wand manipulated by a user wherein the lottery wand remains in contact with said lottery ticket along said winning path. Further, the lottery game system may include at least one lottery terminal which is operative to print at least one playing area and to dispense at least one lottery ticket.

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05-07-2012 дата публикации

System and Method for Returning a House Advantage in a Game of Chance

Номер: US20120169010A1
Автор: David S. Lee, Peter BLAINE
Принадлежит: BARRETT GAMING INTERNATIONAL

A form of play is disclosed that provides a house advantage in a blackjack side game.

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19-07-2012 дата публикации

Racing table game

Номер: US20120181748A1
Принадлежит: Individual

The present invention comprises a racing table game and method for playing. Game components include, but are not limited to: a table gaming surface having a plurality of lanes with start and finish lines; a plurality of racers; at least two dice; and a plurality of race tickets each corresponding to a racer. In one embodiment of a method of play, game setup and dealer selection occurs. The dealer then randomizes and distributes the race tickets. A player rolls the dice and acts either by paying chip(s) into a purse or moving a racer, as instructed by the dice. Play continues with each player rolling the dice and acting, until a winner is determined with a racer crossing the finish line. That race is over and the purse is divided into shares and distributed to winning ticket holders. When the role of the dealer is transferred, the next race commences.

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09-08-2012 дата публикации

Board Game

Номер: US20120200039A1
Автор: Jong Min Choi
Принадлежит: Individual

A board game comprises a grid-like game board having ten rows of nine squares and two sets of game pieces. Each of the set of game pieces includes nine pawns, two canons, two rooks, two elephants, two knights, two guards, and a king. Two players alternate moving one game piece from a corresponding one of the sets of game pieces until one of the players has force captured the opposing king.

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16-08-2012 дата публикации

System for playing board games

Номер: US20120205867A1
Автор: Craig Andrew Smith
Принадлежит: Individual

A system for playing board games in which a game piece moves unconstrained by any set path across a game board, comprising: a plurality of board panels, each board panel having at least one edge portion abutable with an edge portion of another board panel to form a game board; each said board panel having marked thereon a pattern comprising contiguous spaces for accommodating one or more game pieces during game play, said spaces bearing indicia which govern game play in conjunction with the rules of the game; wherein said board panels can be arranged in a plurality of different configurations, and wherein each configuration results in a workable path for movement in accordance with the rules of the game between said board panels.

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23-08-2012 дата публикации

System And Method For Enabling Lottery Game Entry

Номер: US20120214582A1
Автор: Alex Marek
Принадлежит: Individual

Systems and methods are disclosed for a player to enter a lottery game using a computing device from any location having an available connection to a data communication network. The systems and methods include a lottery entry service provider operating a networked platform that is accessible from the computing device connected to the data communication network for the player to submit a lottery ticket purchase request. A lottery agent prints an actual lottery slip from a virtual lottery slip generated by the lottery entry service provider in accordance with the player selected lottery numbers. The lottery agent submits the actual lottery slip to the lottery commission using a lottery terminal of the lottery commission and receives a printed official lottery ticket. The lottery agent retains the office lottery ticket for pickup by the player.

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06-09-2012 дата публикации

Blackjack variation with automatically burned cards

Номер: US20120223482A1
Автор: Geoff Hall
Принадлежит: Individual

A method to implement a blackjack variation. The dealer is dealt an up-card and a hole-card. If the up-card is a 10-valued card, then the dealer peeks at the hole-card, and if the hole-card is also a 10-valued card, then the dealer will burn both the up-card and the hole-card (which are both 10-valued cards), and deal two additional cards to the dealer which become the dealer's hand. The game then proceeds normally.

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13-09-2012 дата публикации

Method of playing a poker-type card game

Номер: US20120228826A1
Автор: Craig Lucius
Принадлежит: Individual

The present invention provides a method of playing a poker-type card game where one or more players place an initial wager, receive three cards, discard one card, place optional side bets and one additional required bet prior to a five-card community flop, with the outcome being resolved by a predetermined payout schedule. Another aspect of the present invention involves the dealer assessing a player's hole cards in combination with the community cards, allowing a player's hole cards to match rank with the community cards, and awarding payouts according to a predetermined payout schedule based on whether one or both of the player's hole cards are included in the highest-ranking five-card poker hand using standard poker hand rankings.

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13-09-2012 дата публикации

Methods and systems for conducting a game

Номер: US20120231867A1

In some embodiments, the instant invention provides a computer-implemented method to conduct a drawing game that at least includes: providing a first game piece, where the first game piece has a first game data of the drawing game; receiving the first game data of the drawing game; determining a second game data of the drawing game based at least in part on: the first game data, where the second data includes the first game data, and a predetermined rule; randomly generating a third game data of the drawing game; providing a second game piece having the second game data and the third game data of the drawing game to a player, where the second game piece is capable of enabling the player to determine, by comparing the second game data and the third game data of the drawing game, whether the player wins a prize of the drawing game.

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20-09-2012 дата публикации

Robot Game for Multiple Players that is Remotely Controlled over a Network

Номер: US20120238366A1
Автор: Maurice Tedder
Принадлежит: Individual

An amusement system comprising a game field and a plurality of robots that are manipulated by a plurality of user interface controllers at a remote location relative to the game field. A network links each of the user interface controllers to one of the robots to cause the robot to perform at least one action. A video camera focuses on the game field to provide a streaming image of the game field through the network. A video display device at the remote location receives the streaming video image from the network and displays the streaming video image of the robots. A method of providing a game that involves controlling a plurality of electronically controlled mechanical robots over a communication network that provides streaming video from a streaming video system to the user interface controllers at a remote location.

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04-10-2012 дата публикации

Convertible item for folding into a play field

Номер: US20120252304A1
Автор: Michael Lee Vaughan
Принадлежит: Individual

Described is a convertible item that is portable and that can be easily folded into a playing field through the use of one or more pop-up elements. For example, the convertible item is a substantially flat item that can transition between a first state, in which it is substantially flat, to a second state, in which the pop-up element is affixed in an upright position. In the second state, the convertible item operates as a playing field to allow users to play on its surface. For example, the playing field includes goals (in a soccer or hockey aspect) or can be formed to include a ramp (in a toy skateboard aspect). The convertible item is any suitably flat item, such as a folder for papers, or a greeting card. Thus, it can transition between a folder or card, to a playing field.

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04-10-2012 дата публикации

Methods and systems for facilitating table games

Номер: US20120252564A1
Принадлежит: Walker Digital Table Systems LLC

A gaming table provides for use of RFID technology to track chip movement on a table game and to infer an association between a wager and a player position based on a chip identifier of a chip placed on a particular position of the table. In some embodiments, previous position history of the chip is also taken into account in determining a player position associated with a wager.

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04-10-2012 дата публикации

Portable electronic device

Номер: US20120252577A1
Автор: David Webster
Принадлежит: Individual

A portable electronic device including: a memory for storing information including gaming information and location information; a display for displaying at least a portion of the information stored on the memory; a first data interface for communicating with a storage server and for transmitting gaming information to and receiving gaming information from the storage server; a second data interface for communicating with at least one other adjacent portable electronic device and for transmitting location information to and receiving location information from the at least one other portable electronic device wherein the information displayed on the display is dependent at least in part on the location information.

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11-10-2012 дата публикации

Methods for playing games

Номер: US20120256377A1
Принадлежит: Individual

The invention provides methods for playing games wherein players may select other players to make their playing decisions for them. The invention provides methods for playing games wherein primary players are playing a primary game, and derivative players are playing a derivative game, wherein the play of the game at said derivative table is identical to the play of the game at said primary table, and the players at the derivative table have selected a corresponding primary player to make their playing decisions for them. The present invention is especially well suited for playing the game of poker.

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01-11-2012 дата публикации

Table game system

Номер: US20120276969A1
Автор: Naoyuki Watanabe
Принадлежит: Kyoraku Industrial Co Ltd

A table game system includes a dealer's game table for performing a table game. A dealer terminal can input game result information of the table game performed on the dealer's game table. A plurality of valuable information reading devices are provided at a position distant from the dealer's game table, and can read at least valuable information stored in a recording medium. A plurality of player terminals are provided to correspond to the valuable information reading devices, and can input betting information through reading the valuable information by the valuable information reading devices. A value adjustment device adjusts a value based on the valuable information. An administrative server is connected to each of the dealer terminal, the valuable information reading devices, the player terminals, and the value adjustment device via a communication line.

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15-11-2012 дата публикации

Methods and systems for playing sic bo jackpot

Номер: US20120289300A1
Автор: Jay Chun
Принадлежит: Jay Chun

A method and system for playing casino jackpot games is provided.

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15-11-2012 дата публикации

System and method for providing and managing a competitive puzzle-based game having at least one risk element

Номер: US20120289324A1
Принадлежит: Blonde Lab LLC

A puzzle-based game system and method, having at least one risk element (e.g., wagering), is provided, enabling players to compete in a puzzle-based game of skill utilizing a system of risk-element-based rules, that are applied in a predetermined manner to: first partition a set of puzzles into a predefined plurality of puzzle elements, thereafter “dealing” the puzzle elements sequentially in a “round by round” sequence, and enabling, during at least a portion of the total game rounds, each player to selectively take one or more predefined risk-based actions (such as placing a wager), during a predefined time in each “risk” (e.g., wagering) round. The inventive system and method may also include an optional system and method enabling provision and management of dynamic online game environments and related infrastructures advantageously usable in plural multi-player online games having social interaction and competitive aspects, and utilizing virtual currency, with optional educational applications.

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29-11-2012 дата публикации

Lottery Game Apparatus Including the Accumulation of Player Points

Номер: US20120302309A1
Принадлежит: Pollard Banknote LP

A lottery game apparatus includes a set of lottery tickets each printed with an instant win game and information defining a number of points awarded to the player in addition to or as an alternative to a prize for the game together with a programmed computer providing access to a web site associated with the set of tickets. The computer program provides communication through the internet for the player, and program components for registration of details of the player entering the web site and for storing data identifying each player for entry by the registered player of a points entry number from a played ticket so as to define for each player an account of a points total held by that player and a plurality of games to be played by the player using the points.

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20-12-2012 дата публикации

Apparatus for table poker games

Номер: US20120322554A1
Автор: Tien-Shu Hsu
Принадлежит: Individual

An apparatus for table poker games aims to increase odds of the table poker games. The apparatus includes an electronic display panel which has at least one display zone to represent a corresponding betting zone and display a dynamic raising odds. Banker can pay player's bets according to the dynamic raising odds. Thus an expected value of the table poker games can be increased to give players extra award, thereby can increase the attraction of the table poker games and also enhance utilization of the poker tables.

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20-12-2012 дата публикации

Math Master - A Math Card Game

Номер: US20120322559A1
Автор: Jianfei Tang, Ying Liu
Принадлежит: Individual

A mathematical card game and a method of play are provided. The cards consist of a suit of numeric cards, a wild card and a set of non-numeric cards. The numeric cards and wild card are mixed well and divided evenly among players. Each player places two cards face up in the center. The players use common mathematical operations to make mathematical relationships of the value of the four cards that equals a number determined prior to the game. The first player who correctly explains the relationship of the cards using the non-numeric card pile collects the entire four cards. The wild card can be any numbers from one to thirteen. When no successful match occurs, each player takes their two cards back. At the end of the game the player who has most cards wins.

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20-12-2012 дата публикации

Set of blocks and methods of play and diagnosis

Номер: US20120323084A1
Принадлежит: Individual

A set of blocks, for playing a game comprises a plurality of blocks, each block having one characteristic selected from the first category and one characteristic selected from the second category. At least some of the characteristics in the first category are different from one another and at least some of the characteristics in the second category are different from one another. Categories can include a degree of abstraction and may include shape, size, colour, texture, weight and surface finish. The blocks can be provided with a game board and a die, for playing a game or for diagnosis. The blocks can be used for play, and for diagnosis of children with autism or other individuals with other neurological disorders.

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10-01-2013 дата публикации

Racing Table Game

Номер: US20130009361A1
Принадлежит: Pardo Leonard P, Ramona Pardo

The present invention comprises a racing table game and method for playing. Game components include, but are not limited to: a table gaming surface having a plurality of lanes with start and finish lines; a plurality of racers; at least two dice; and a plurality of race tickets each corresponding to a racer. In one embodiment of a method of play, game setup and dealer selection occurs. The dealer then randomizes and distributes the race tickets. A player rolls the dice and acts either by paying chip(s) into a purse or moving a racer, as instructed by the dice. Play continues with each player rolling the dice and acting, until a winner is determined with a racer crossing the finish line. That race is over and the purse is divided into shares and distributed to winning ticket holders. When the role of the dealer is transferred, the next race commences.

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24-01-2013 дата публикации

Personalized Game Board and Display Case

Номер: US20130020763A1
Принадлежит: Individual

A customizable game board adaptable for display on a horizontal or vertical surface, such that the customizable components remain in their appropriate locations on the game board regardless of the orientation with respect to the direction force of gravity.

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31-01-2013 дата публикации

Dice board game apparatus and method of play

Номер: US20130026710A1
Автор: Joseph Sambriski
Принадлежит: Individual

The present invention comprises a board game for teaching basic arithmetic and mathematical operations (such as addition, subtraction and multiplication) along with the order of operations to children in need of such skills. The game board includes a continuous playing path having a series of playing positions there along, with each of the positions requiring a player to roll combinations of polyhedral dice and using mathematical operations to achieve a score for each turn along the playing path. Play proceeds as described above until a predetermined total amount of points is achieved.

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07-02-2013 дата публикации

Game of Craps

Номер: US20130033001A1
Принадлежит: Individual

A method for a game played by at least one player and a pair of dice, which method may include the steps of providing a first area to provide a winning combination including at least three preselected numbers based upon a roll of the dice; rolling only once said pair of dice by said shooter, determining winners and losers based upon the single roll of the dice, and providing a 1-to-1 payout to the winners based upon the combination from the dice being at least one of the preselected numbers. A method for a game played by at least one player and a pair of dice, which method may include the steps of providing a second area and a third area to provide a winning combination including at least three preselected numbers based upon a roll of the dice; rolling only once said pair of dice by said shooter, determining winners and losers based upon the single roll of the dice, and providing a 2-to-1 payout to the winners based upon the combination from the dice being at least one of the preselected numbers.

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07-02-2013 дата публикации

Pattern building game assembly with launching apparatus and methods

Номер: US20130033004A1
Автор: Craig Steven Van Ness
Принадлежит: Hasbro Inc

A game apparatus and a method using trays as the game board with vertical support columns, two sets of playing pieces and two launching devices. The one or more vertical support columns attach to the one or more trays to support the trays horizontally above a support surface. On the surface of each of the trays is a matrix and each element of the matrix has a recessed compartment orthogonal to the surface of the tray. Each recessed compartment is sized to hold a multiplicity of both types of playing pieces in a stacked manner. The recessed compartments may also be created so that the order and the number of the playing pieces in each recessed compartment are observable for additional variety in game play.

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07-02-2013 дата публикации

Gaming machine with enhanced rf-shielding enclosure

Номер: US20130035159A1
Принадлежит: WMS Gaming Inc

A gaming terminal includes a housing defining an exterior of the gaming terminal. The gaming terminal includes one or more displays disposed along the housing. The one or more displays are adapted to display, in response to a wager, a wagering game. The gaming terminal also includes a substantially closed interior enclosure disposed within the housing. The interior enclosure includes walls formed from electrically conductive material. The interior enclosure can be substantially closed. The gaming terminal further includes one or more signal-emitting components disposed within the interior enclosure and emitting a level of electromagnetic signals. A transmission of electromagnetic signals from the substantially closed interior enclosure is less than the level of electromagnetic signals emitted from the one or more signal-emitting components.

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21-02-2013 дата публикации

Building Base Plates Assembled to Build Blocks Set in Cube Dimensional Configurations

Номер: US20130043654A1
Автор: Ming-Hsien Cheng
Принадлежит: LonPos Braintelligent Co Ltd

A set of overturn building block cube, including building block and flat for overturn, which is characterized in that: Said building block is consisted of two to eight cubes, including at least eight corners and twelve ridges; said ridges is designed with balls outside and every balls has the same diameter outside; said flat has the same distance with said hole, which is a dimple, and the distance between two holes equals to the side length of cube ball; thus balls of the building block can function with hole and makes building block stands on the flat after the ball is inserted into the hole; said building block can work with any two balls as rotate axis to rotate 90 degrees of front, back, right and left side on the flat; through many times of overturn, the building block can go from beginning place to the end and reach the effect of fun competition and brain exercise.

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07-03-2013 дата публикации

Device for removing a protective film off a shet

Номер: US20130056157A1
Автор: Marco Laghi
Принадлежит: BRAIN PROVIDER Srl

A device for removing a protective film off a sheet such as tickets or the like is described. The device has at least one removal or scraping roll of the protective film and at least one drawing or pulling roll of the sheet opposite the scraping roll and between which the sheet passes. The device also has a base and a roll unit mobile or removable with respect to the base and including the scraping roll and the drawing roll.

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07-03-2013 дата публикации

No dealer hand "21" with parlaying propositions

Номер: US20130059636A1
Принадлежит: Individual

The Applicants' provide a process for playing “No Dealer Hand” Twenty-One. Their inventive processes utilize both; Standard decks of Fifty-two (52) cards or any of several types of acceptably configured decks. This process is inclusive to either an encompassing video gaming apparatus or a live action table gaming environment, as accommodated for. In play action, the Dealer's hand is replaced, with the application of Trigger Numbers, ranging anywhere from Twelve (12) up to Twenty (20), and other similarly creative options. Through their designs, the Applicants' present Housemasters with uniquely exploitable degrees of volatility, wherein providing for a malleable core margin variance, meaning a tolerable player vigorish is in play, one that players won't quickly shy away from. In so doing, the Applicants' methods of replacing the Dealer's hand in play, establishes an entirely new frontier for the “Twenty-One” gaming procedure moving forward.

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07-03-2013 дата публикации

Gaming Method and System

Номер: US20130059639A1

Disclosed herein are a method and system for distributing funds associated with a game. The method receives a plurality of requests to enter the game and processes each request to issue a corresponding ticket in the game. Each ticket is associated with a donation to a selected charity and a pledge amount. The method determines a total pool of funds derived from the tickets and determines a winning ticket of the game from the plurality of tickets issued in response to the requests. The method then distributes the total pool of funds between a charity pool and a prize pool, dependent upon the donations and the pledge amount associated with the winning ticket.

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21-03-2013 дата публикации

Board game

Номер: US20130069308A1
Автор: Mimi Kingsley
Принадлежит: Individual

A board game that combines the traditional Asian counting system of tally marks; basic addition skills; vertical and horizontal tracking of tally numeral combinations; and strategic sequential placement of same-color Game Tiles is disclosed. Generally, the goal is to place five same-color game tiles in a sequential row or column—and have their collective tally sum equal to the white tally numeral on the black tiles that flank both ends of the sequential row or column. The first person or team to place five same-color game tiles in a sequential row or column—and have their collective tally sum equal to the white tally numeral on the black tiles that flank both ends of the sequential row or column—is the winner of the game. The winner is the first person or team to win three games.

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21-03-2013 дата публикации

Board game

Номер: US20130072272A1
Автор: Mimi Kingsley
Принадлежит: Individual

A board game that combines the traditional Asian counting system of tally marks; basic addition skills; vertical and horizontal tracking of tally numeral combinations; and strategic sequential placement of same-color Game Tiles is disclosed. Generally, the goal is to place five same-color game tiles in a sequential row or column—and have their collective tally sum equal to the while tally numeral on the black tiles that flank both ends of the sequential row or column. The first person or team to place five same-color game tiles in a sequential row or column—and have their collective tally sum equal to the white tally numeral on the black tiles that flank both ends of the sequential row or column—is the winner of the game. The winner is the first person or team to win three games.

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21-03-2013 дата публикации

MULTI PLAYER MATERIAL FIGURE / ELECTRONIC GAMES BOARD INTERACTIVE ASSEMBLY WITH AUTOMATIC FIGURE AUTHENTIFICATION

Номер: US20130072303A1
Принадлежит:

The present invention relates to an authentication signature recognised by a capacitive screen, characterised in that it is achieved by a zone of dots () that are meshed () with one another printed in conductive ink, the signature zone being pressed against the capacitive screen by conductive means () by the user on the capacitive screen. 1616080. An authentication signature recognised by a capacitive screen , characterised in that it is achieved by a signature zone comprising a conductive mesh () of dots () , the signature zone being pressed against the capacitive screen by conductive means () by the user on the capacitive screen.2202. A multi-player material figure ()/electronic games board interactive assembly run by game software which represents the games board plan on a screen claim 1 , characterised in that the conductive figures move on a touchscreen () and include a pad with an authentication signature according to claim 1 , which is an authentication grid which can be identified by moving them on the reading grid of the board's touchscreen.320. The multi-player material figure ()/electronic games board interactive assembly according to claim 2 , characterised in that the authentication grid is a pinhole grid.4202030414243. The multi-player material figure ()/electronic games board interactive assembly according to claim 2 , characterised in that the figure () is a car robot that rests on its pad () which is recognised by the grid of the screen but is likewise navigated by the control chip () of the controlling board claim 2 , issued by the board's light-emitting layer () claim 2 , the emission of light rays () according to specific encoded characteristics. The present invention relates to a signature imprint made up of a mesh of pinholes which is recognisable on a capacitive screen. The invention is particularly suited to a multi-player figure/electronic games board interactive assembly. The invention is likewise applicable to “solo” applications which ...

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28-03-2013 дата публикации

Bocce modifying game

Номер: US20130075972A1
Автор: Christopher M. Payer
Принадлежит: Individual

A bocce modifying game includes a gameplay setup, the gameplay setup including at least one target object and at least two movable objects, wherein the at least two moveable objects contain indicia thereon; assigning a plurality of players to at least two opposing teams, wherein at least one player on each team is assigned at least one of the moveable objects containing indicia; commencing gameplay, wherein teams attempt to project at least one of the corresponding assigned moveable objects containing indicia closest to the at least one target object; first scoring opportunity, wherein the moveable object of the corresponding team closest to the at least one target object determines a distribution of points; and modifying gameplay, wherein there is a second scoring opportunity, wherein further distribution of points during gameplay is effected by a display of a plurality of indicia corresponding to the at least two moveable objects.

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04-04-2013 дата публикации

ELECTRONIC GAME MACHINE AND ITS PROGRAM

Номер: US20130084928A1
Автор: KASAI Kazuhiko
Принадлежит:

An electronic game machine including a central processing unit, a storing device, a display, and an inputting device. The central processing unit serves as a game board displaying unit to display a game board on a display, a game piece deploy controlling unit to initially deploy game pieces, and a game piece movement permitting unit to permit the movement of the game pieces. 17-. (canceled)8. An electronic game machine comprising a CPU (Central Processing Unit) , a storing device , a display , and an inputting device , wherein the CPU functions as:a game board displaying unit to display a game board, on a display, having a plurality of intersection points at which vertical/horizontal and left-slanted and right-slanted ruled lines intersect are formed based on data stored in the storing device according to operations of the inputting device wherein, at each of the intersection points, different numbers of ruled lines intersect and so devised as to be able to provide a different score using the number of intersected lines as a basic score;a game piece deploy controlling unit to initially deploy game pieces each having a color being different for every game player wherein game pieces each having any one of two colors, are devised so that different combinations of graphics are able to be written on a plurality of and same number of both front and rear sides of each of game pieces at an intersection point on the game board displayed on the display by the game board displaying unit based on data stored in the storing device according to operations of the inputting device, wherein the game piece comprises a combination of a plurality of solid game pieces being able to be reversed to front and rear sides having a same shape provided with writing space on both front and rear sides and a plurality of hollow game pieces being able to be reversed to front and rear sides and being able to be united with each of the solid game pieces having a same shape provided with writing ...

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02-05-2013 дата публикации

Magnetic piece for play board and magnetic play board

Номер: US20130106055A1
Автор: Scott Knox
Принадлежит: Individual

A magnetic piece for a display board is disclosed. The magnetic piece includes a housing, a chamber defined by the housing and a magnet disposed within the chamber. A magnetic display board incorporating such as magnetic piece is also disclosed. The magnetic display board incorporates a base, a ferrous surface engaged with the base, a sheet disposed above the ferrous surface and a brace. The magnetic piece is disposed within a void defined by the ferrous surface and the sheet. The magnetic display board also includes a magnetic stylus for moving the at least one magnetic piece.

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02-05-2013 дата публикации

Mathamatical Board Game

Номер: US20130106056A1
Автор: King Ishmael
Принадлежит:

A game is provided where players create expressions which are evaluated and scored based upon how close they are to the number twenty. Players remove five game tiles () from the game bag. The tiles are labeled 1-9 () or labeled with an operation () (time, minus, plus, over), the tiles () are approximately ⅘ in. squares and ¼ in. thick. The first player uses three or more game pieces () to form an expression. The second player then builds an expression using tiles he has and tiles () already on the board. Game play alternates between the two players for the duration of the game. Game-play ends when: all tiles have been played, either player runs out of tiles () or when neither player can play tiles. The player with the lowest score wins. 1. A game comprising in combination , a square playing board having a grid pattern consisting of playing position squares , numbered game pieces , game pieces with mathematical functions printed upon them , whereby it is necessary for players to complete the left side of mathematical equations.2. A game according to claim 1 , wherein said mathematical equations are calculated to arrive at a predefined value.3. A game according to claim 1 , wherein said the difference between the result value of mathematical calculations and a predefined value are added to players respective scores.4. A game according to claim 1 , wherein said the sum of the values calculated in are totaled to arrive at a score. This application claims the benefit of PPA Ser. Nr. 61/548,552, filed on Oct. 18, 2011 by Ishmael and Pauline King, which is incorporated by reference.The following is a tabulation of some prior arts that presently appears relevant:Many board games exist in the market place today. Many of these board game advertize themselves as competitive or educational but few can claim both qualities.Board games that advertise themselves as educational often lack the competitive qualities to hold the interest of players. These games are used as teaching ...

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09-05-2013 дата публикации

Dry-Erasable Game Board

Номер: US20130116035A1
Автор: Skinner Craig
Принадлежит: Crayola LLC

A travel game-board activity kit is provided. The activity kit includes a plurality of dry-erase marking instruments, a plurality of magnetic game pieces, and a plurality of pages having game-board images printed thereon. The plurality of pages includes one or more magnetic sections, and a surface configured to accept markings from the plurality of dry-erase marking instruments and to allow erasure of the markings. The surface of the plurality of pages that accepts dry-erase markings may also include one or more dry-erase sections configured to aid players in tracking game progress, such as on a dry-erase scoreboard. The activity kit may also include a storage container attached to the plurality of pages, which holds the dry-erase marking instruments and/or the magnetic game pieces. In some embodiments, the activity kit includes an electronic component coupled to the plurality of pages for providing desired information, lights, and/or sounds usable for play. 1. A travel game-board activity kit comprising:a plurality of dry-erase marking instruments;a plurality of magnetic game pieces; anda plurality of pages having one or more game-board images printed thereon, one or more magnetic sections, and a surface configured to accept markings from the plurality of dry-erase marking instruments and to allow erasure of the markings.2. The travel game-board activity kit of claim 1 , wherein the marking instruments are one or more of dry-erase markers and dry-erase crayons.3. The travel game-board activity kit of claim 1 , wherein at least one of the marking instruments comprises a light source claim 1 , and further wherein at least one of the plurality of pages is configured with one or more of photoluminescent and photochromic properties.4. The travel game-board activity kit of claim 1 , wherein the plurality of magnetic game pieces comprises one or more of a token claim 1 , a medallion claim 1 , and a miniature figurine.5. The travel game-board activity kit of claim 1 , ...

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09-05-2013 дата публикации

Method and layout for a craps game

Номер: US20130116036A1
Принадлежит: Individual

The invention includes methods of playing craps. Wagering area(s) are provided. Bets are placed on the areas. A come out roll is performed. Subsequent rolls are performed if the come out roll does not terminate the round, and a payout is awarded to players who placed Point 7 wagers if the come out roll is a point and the subsequent roll is a 7. An embodiment includes a 7 roll followed by a point roll. A payout is made to players who placed a 7 Point 7 wager if the come out roll is a 7. If the come out roll does not terminate the round, a payout is awarded to players who participated in the 7 Point 7 wager if the next come out roll is a point and the subsequent roll is a 7.

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16-05-2013 дата публикации

BALL OR ROUNDED SURFACE PLAYING PIECE SUPPORTED ROTATING DEVICE FOR BOARD GAMES

Номер: US20130119607A1
Автор: NEUVIRTH TAMÁS
Принадлежит:

Ball or rounded surface playing piece supported rotating device for board games to move simultaneously even more than one playing pieces easily. Fields are configured on game board for storing playing pieces. Fields constitute a pattern. Any playing piece on the game board may serve as rotation support for rotating device. The ball operating as rotation axis and support is fitted in at least one of the openings, e.g. in the centre of rotating device. There formed openings in rotating device arranged in a pattern corresponding to the pattern of fields. The rotated playing pieces are fitted in openings of rotating device and playing piece moves from one field to another field by the rotation of rotating device. For convenient rotation, rotating device comprises a rotating knob. Fields are configured so that balls or rounded surface playing pieces take a centre position in a field by themselves. 121226224848323636. Rotating device for board games , which board game has fields () on the surface of its game board () , fields () form pattern and some of fields () contain balls or rounded surface playing pieces () to be relocated from one field () to another () characterized in that rotating device () has a plate () covering a plurality of fields () , plate () contains openings () arranged in a pattern corresponding with the pattern of fields () , openings () have a dimension letting balls or rounded surface playing pieces () pass through , and the bottom surface of at least one of the openings () matches and sits on the surface of ball or rounded surface playing piece ().2983896. The rotating device according to characterized in that a rotating knob () is fastened onto plate () above at least one of openings () claim 1 , where the bottom surface of the plate () and the rotating knob () have a rounding of a radius equal to or greater than the radius of the balls or rounded surface playing pieces ().39. The rotating device according to characterized in that rotating knob () ...

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30-05-2013 дата публикации

BALL LOTTERY APPARATUS

Номер: US20130134672A1
Принадлежит: Konami Digital Entertainment Co., Ltd.

A ball lottery apparatus include a discharger adapted for discharging individually multiple lottery balls, a lottery field including multiple holes in which the discharged lottery balls can enter, a host controller for executing various controls, a retrieval mechanism adapted for retrieving the lottery balls. When a bingo game is played, the host controller can set the ball lottery apparatus to a normal mode in which an input time point at which each of the lottery balls discharged from the discharger is input to the lottery field depends on a predetermined rule, and to a dealer mode in which the input time point depends on human action. 1. A ball lottery apparatus comprising:a discharger adapted for discharging individually multiple lottery balls that are used for a lottery;a lottery field including multiple holes in which the lottery balls discharged from the discharger can enter;a lottery result decider adapted for deciding a lottery result depending on which lottery holes the lottery balls have entered;a retrieval mechanism adapted for retrieving the lottery balls that have entered the holes; anda mode setter adapted for setting the ball lottery apparatus to a first mode in which an input time point at which each of the lottery balls discharged from the discharger is input to the lottery field depends on a predetermined rule, and to a second mode in which the input time point depends on human action.2. The ball lottery apparatus according to claim 1 , further comprising:a rail configured to guide the lottery balls discharged from the discharger to the lottery field;a blocking member configured to be set to a first status in which the lottery balls passing through the rail are permitted to be guided to the lottery field, and to a second status in which the lottery balls passing through the rail are blocked and are prevented from being guided to the lottery field; anda discharge controller adapted for controlling a discharge time point at which each of the lottery ...

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06-06-2013 дата публикации

System and Methods for Generating a Game Board and Playing Games Therewith

Номер: US20130140771A1
Принадлежит: Word Winder, Inc.

The present disclosure relates to a system and methods for a board game in which boards, each containing multiple letters are combined in numerous combinations and configurations in order to generate and play different board games on different game boards. The object of the board game is for a player or team to place that team's colored translucent chips or tokens on letters and adjacent letters to create words, thereby creating a line or path of chips. By using this line of chips and adding to the line at each turn, the player or team can meet certain objectives, such as connecting various locations or ends on the game board, or racing from one end of the game board to the other, and other objectives as necessary to play each game. 1. A board game that incorporates a game board for generating words during game play , comprising a plurality of boards , each of said plurality of boards comprising a plurality of letters , said game board created by placing at least a first of said plurality of boards adjacent to at least a second of said plurality of boards such that some of said plurality of letters on said first board are adjacent to some of the plurality of letters on said second board , and such that words can be generated by connecting at least three letters on the first board by using the plurality of letters on the first board , words can be generated by connecting at least three letters on the second board by using the plurality of letters on the second board , and words can be generated by connecting at least three letters on both the first and second boards by using the plurality of letters on both the first and second boards , wherein during the game play , a player places a plurality of translucent colored chips on top of the plurality of letters on said first board , said second board or both said first and said second boards to create words and a path , said path being generated by the connection of the words , with the objective of the board game to be ...

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06-06-2013 дата публикации

Three Dice Game

Номер: US20130140772A1
Автор: John A. Chewoian
Принадлежит: Individual

An apparatus and method for a three dice game of chance. A game surface is provided having discrete sections, each section including a plurality of numbers, e.g., four numbers from 3 to 18 obtained by the sum of a roll of three dice. The numbers have various payout odds, each section also having payout odds. A wager placed on a number in a particular section is paid off in accordance with the payout odds associated with that number. If the rolled sum does not correspond to that number but does correspond to another number in that section, wager is paid off in accordance with the payout odds of that section. In a particular embodiment, increased odds are given for rolling a hard way number wherein all three dice have the same number.

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06-06-2013 дата публикации

System, Method, and Apparatus for the Electronic Operation, Management, Sponsorship, Advertising, Promotion, Marketing, and Regulation of Games of Chance on a Network

Номер: US20130143634A1
Автор: Fotevski David
Принадлежит: NEMISYS NETWORKS, LLC

A computer network system allows a user to register for games of chances in accordance with national, state and local laws and ordinances. This system analyses the geographical location and residency information of a user in relation to the geographical access and participation areas. If the user is not located within a permitted area or falls within an excluded or restricted area, the user will not be allowed to access or participate in the game of chance. 120-. (canceled)21. A method of using an access filter comprising a central server having or interconnected to(A) an input/display device (i) operated by a first user to allow the first user to enter the first user's age and the first user's residence to the central server, and (ii) provides the input/display device's location to the central server;(B) a government regulated, jurisdictional activity interface having a government regulated, jurisdictional activity database, the government regulated, jurisdictional activity database has at least one government regulated, jurisdictional activity thereon that is subject to a government entity's control;(C) an access database created by an administrator user that further limits which (i) municipality or municipalities, county or counties, state or states, or country or countries that the first user, having a residence and location, can access the specific government regulated, jurisdictional activity, and (ii) age that the first user can access the specific government regulated, jurisdictional activity;the central server:(I) confirms the governmental entity's laws, rules and regulations regarding the government's age, residence and location requirements for each government regulated, jurisdictional activity on the government regulated, jurisdictional activity database and the administrator user's rules and regulations regarding the age and location requirements for each government regulated, jurisdictional activity on the access database; [ ["(i) the governmental ...

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13-06-2013 дата публикации

RoX METHOD OF PLAYING ROCK, PAPER, SCISSORS AS A BOARD GAME

Номер: US20130150137A1
Принадлежит:

A board game for at least two opposing players that is designed to incorporate the competitive game concept of rock-paper-scissors. The board game includes a game board with a plurality of rows and columns that form a checkered grid pattern with a plurality of grid cells formed by the rows and columns. The opposing players use game pieces designated with at least one identifying characteristic for each opposing player, and place them, in alternating moves, in the grid cells. The goal of the game is to use the game pieces, in a single game, to form the pattern of game elements representing rock, paper and scissors, and with the rock game element beating the scissors or no game element, the paper game element beating the rock or no game element, and the scissors game element beating the paper or no game element. Other game elements can also be used. The board game can include a wild card. In addition, the board game can be played in such a manner that players accumulate points for various types of game play. 1. A board game for at least two opposing players , the game designed to incorporate the competitive game concept of rock-paper-scissors , and the game comprising:a game board having a plurality of rows and columns that form a checkered grid pattern with a plurality of grid cells formed by the rows and columns;a plurality of game pieces designated with at least one identifying characteristic for each opposing player, the game pieces being played, in alternating moves, in the grid cells by opposing players with a goal of using the game pieces, in a single game, to form the pattern of game elements representing rock, paper and scissors, and with the rock game element beating the scissors or no game element, the paper game element beating the rock or no game element, and the scissors game element beating the paper or no game element.2. A board game claim 1 , as in claim 1 , wherein the checkered grid pattern is a physical game board.3. A board game claim 1 , as in ...

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20-06-2013 дата публикации

Toy figure, board game involving the use of a toy figure, and method of playing a board game involving the use of a toy figure

Номер: US20130154189A1
Автор: Peter Alan Fish
Принадлежит: Peter Alan Fish

A toy figure including one or more appendages each made of a coil spring and a magnet disposed at an end portion of each of the one or more appendages. A plurality of such toy figures may be used in a board game that requires players to position a respective one of the toy figures relative to a game board.

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20-06-2013 дата публикации

Online Political Prediction Game

Номер: US20130157737A1
Автор: Patrick D. Daly
Принадлежит: Individual

This is a method and system for a computerized online apparatus allowing users to engage in political prediction games based on contemporary American elections at the presidential, congressional, state, and local level, assigning points based on the results from the actual political election contests, the user's predictive accuracy relative to the actual outcomes and results of those aforementioned elections, and by comparing the user's predictive success relative to other users.

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27-06-2013 дата публикации

50 state roulette

Номер: US20130161904A1
Автор: Yung Ju Choi
Принадлежит: Individual

A 50 state roulette game provides unique U.S. State related wagering opportunities while also enticing players with increased payouts. The 50 state roulette game may present the 50 U.S. States to players to allow related wagers to be placed. A corresponding roulette wheel may having roulette ball landing areas identifying U.S. States may also be provided. Winning and losing wagers may be determined based on an association between the U.S. State(s) on which a wager was placed and the U.S. State or other identifier on the landing area within which the roulette ball comes to rest.

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27-06-2013 дата публикации

SOCIAL INTERACTIVE CARD-GAME WITH BOARD GAME VARIANT

Номер: US20130161906A1
Автор: Myers John
Принадлежит:

A socially interactive card game with a board game variant providing for competitive play-action between a plurality of players by which to provide creative submissions. The method of playing including providing a particular setting for a conversation between a male and a female, each of the players submitting a creative written statement concerning the conversation between the selected male and female nouns in the particular setting, and the guessing player guessing which player submitted each of the creative written statements. Points may be awarded to the players based upon whether or not the guessing player determined each player submission and the submission the guessing player chooses to be the best. The steps may be repeated until a predetermined number of points accumulated, rounds completed, or in a board game variant the playing piece being advanced from the start space to the finish space. 1. A method of playing a socially interactive card game providing for competitive play-action between a plurality of players by which to provide creative submissions , the method comprising:providing a first playing card inscribed with one or more male based noun terms, pictographic icons, or phrases;providing a second playing card inscribed with one or more female based terms, pictographic icons, or phrases;providing a particular setting wherein the male from the first playing card and the female from the second playing cards would interact and have a conversation;choosing a player to be the guessing player;the guessing player selecting the male form the first playing card and the female from the second playing card and providing to each of the other players the particular setting for an interactive conversation between the selected male from the first playing card and the selected female from the second playing card;each player submitting to the guessing player a creative written statement concerning the interactive conversation between the male and female in the ...

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27-06-2013 дата публикации

Board Game

Номер: US20130161908A1
Автор: Jeffrey Grossman
Принадлежит: Individual

The present invention provides a game for two or more players, and a method for playing the game. The game includes a game board having a plurality of spaces defining a continuous course of travel between a start space and a finish space. Each player starts on the starting space and each player takes turns using a chance device, preferably a spinner, to randomly select which one of eight arcade-style games to play to generate a number that is the number of spaces that the player must move the player's playing piece along the course of travel. The winner is the first player whose playing piece reaches the finish space.

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04-07-2013 дата публикации

Methods and Devices for On-The-Roll Sports Games

Номер: US20130168924A1
Автор: Poulos Jeff
Принадлежит:

A realistic professional team sports board game, including an On-The-Roll mechanism where, once play begins, real time play continues, generally against a clock, opposing teams continue to roll dice continuing sub-play actions or elements, until a play is completed, as by a touchdown, tackle and a series of rules and charts, based on statistical compilation that maps various combinations of offensive and defensive strategies and dice rolls into realistic game situations and the progression among them. Both teams: secretly choose a strategy, generally by selecting a card placed face down; roll dice; reveal strategy choices by turning cards face up; determine a situation chart to consult, and further determine which result is selected from within the chart, based on some combination of which cards were played and the results of the dice rolls. A variety of play cards affect the overall game momentum of either team. 1. A football board game , comprising: 'the field markings comprising opposing sidelines, opposing goal lines, opposing end zones, opposing end lines, a plurality of substantially parallel yard lines that cross the depicted traditional football field between the opposing sidelines, and a plurality of hash marks;', 'a game board depicting a traditional football field comprising field markings,'} 'the opposing combination football team tokens and football team markers and each comprising opposing football team tokens removably mounted on opposing football team markers,', 'opposing combination football team tokens and football team markers and,'} [ 'the traditional team formations selected by each of the players from a plurality of traditional offense team formations and a plurality of traditional defense team formations,', 'the opposing football team tokens comprising offensive football team tokens and defensive football team tokens,'}, the offensive football team tokens removably mounted on the offensive football team marker,', the offensive football team ...

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11-07-2013 дата публикации

Game Board Apparatus and Method of Using Thereof

Номер: US20130175758A1
Автор: LEWIS Timothy T.
Принадлежит:

The board game apparatus for recreational play includes a game board, a privacy board, and a plurality of shot glasses. The privacy board is angularly attached to the game board where a protrude section of the privacy board is traversed into a cavity of the game board. The game board includes a plurality of indentations where the plurality of indentations concentrically holds the plurality of shot glasses. The plurality of shot glasses is filled with an alcoholic beverage and arranged according to the rules of the board game apparatus so that the board game apparatus can be played against another board game apparatus. 1. A board game apparatus for recreational play comprises ,a game board;a privacy board;a plurality of shot glasses;the game board comprises a front panel, a top panel, a plurality of indentations, a back panel, and a cavity;the privacy board comprises an instruction section, a grid section, and a protrude section;the privacy board being angularly positioned with the game board; andthe plurality of shot glasses being positioned with the game board.2. The board game apparatus for recreational play as claimed in comprises claim 1 ,the front panel and the back panel being oppositely positioned from each other, wherein the front panel faces toward a user;the top panel being perpendicularly positioned in between the front panel and the back panel;the cavity being positioned on the top panel adjacent to the back panel; andthe plurality of indentations being positioned on the top panel in between the cavity and the front panel.3. The board game apparatus for recreational play as claimed in comprises claim 2 ,the plurality of indentations comprises a plurality of numerical rows and a plurality of alphabetical columns;the plurality of alphabetical rows being extends from the cavity to the front panel;the plurality of alphabetical columns being equally spaced from each other;the plurality of numerical rows being perpendicularly positioned with the plurality of ...

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11-07-2013 дата публикации

Storytelling Strategy Board Game Method of Playing and Apparatus

Номер: US20130175760A1
Автор: Halasz Steven Jon
Принадлежит:

A storytelling strategy board game, method of playing and apparatus, of placing tokens printed with alphabetic characters, numbers, symbols or images on groups of colored squares that occur pseudo-randomly on one of a large number of possible game boards assembled from game board segments, with the players telling a story based on the tokens they play. 1. A method of playing a game , comprising the steps of ,providing a number of flat game board segments printed with a pseudo-random arrangement of squares of different colors on one or both sides;providing a number of game tokens;assigning a color to each player by some random means such as shuffling flat tokens face down that have different colors on one side and the players drawing from them;determining the order of play by some means such as according to the color drawn by the player;arranging the game board segments into a game board by selecting, flipping and/or rotating the game board segments and laying them side by side;providing a certain number of game tokens for each player;taking turns placing game tokens on groups of adjacent unoccupied colored squares of the player's color adjacent to occupied squares, or passing the turn if no such squares are available; or on any unoccupied group of the player's color if no players have any unoccupied squares adjacent to occupied squares;continuing until one player has used all his/her tokens, which player is the winner.2. A game apparatus consisting of ,a number of flat game board segments printed on one or both sides with a pseudo-random arrangement of squares of different colors such that they can be arranged in various orientations producing a number of possible game boards consisting of groups of adjacent squares of the same color;a number of game tokens that may be played to groups of colored squares of the player's assigned color.3. A method of playing a game , comprising the steps of ,providing a number of flat game board segments printed with a pseudo-random ...

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18-07-2013 дата публикации

Game

Номер: US20130181403A1
Принадлежит: Palo Alto Institute

A game is disclosed. The game includes two or more tiers or levels in which a player must achieve certain benchmarks or goals at each tier to advance to the next tier, whereby each tier of the game represents a certain phase or definable segment in a person's life based upon one or more of the following: career goals; personal goals; educational goals or geographic location.

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18-07-2013 дата публикации

Baccarat Game With Insurance Side Bet

Номер: US20130181404A1
Автор: Legenza Richard
Принадлежит:

A method of playing a baccarat game having an additional insurance offering step providing an opportunity to place an insurance wager before a player hand and a banker hand are dealt. Any insurance wager placed by a participant is resolved according to a plurality of insurance side bet rules including: paying out any insurance wager in response to a primary wager being placed on a player win and an ultimate banker victory resulting from the banker hand score of nine, paying out any insurance wager in response to the primary wager being placed on a banker win and an ultimate player victory resulting from the player hand score of nine, and a push of any insurance wager in response to a tie resulting from the player hand score and the banker hand score of nine. 1. A method of playing a baccarat game having at least one participant comprising;a primary wagering step wherein the at least one participant places a primary wager on a player win or a banker win,an insurance offering step providing the at least one participant with an opportunity to place an insurance wager provided the at least one participant places a primary wager,dealing a plurality of playing cards into a player hand and a banker hand according to baccarat dealer rules in response to completion of said primary wagering step and said insurance offering step,scoring the player hand and the banker hand according to baccarat scoring rules to determine player victory or banker victory or tie,resolving the primary wager placed by the at least one participant according to baccarat payout rules, andresolving any insurance wager placed by the at least one participant according to a plurality of insurance side bet rules,said plurality of insurance side bet rules including paying out any insurance wager placed by the at least one participant at predetermined odds in response to the primary wager being placed by the at least one participant on the player win and in response to a banker victory resulting from the ...

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18-07-2013 дата публикации

METHOD AND SYSTEM FOR CREATING A MULTIPLICATION AND DIVISION PUZZLE

Номер: US20130184041A1
Автор: Barton Lyndon O.
Принадлежит:

A multiplication and division puzzle and method of making thereof include a main table having a plurality of cells in rows and columns, the cells being filled with products and multipliers. A template having a plurality of cells that correspond to the plurality of cells in the main table has selected cells removed to form openings therein to reveal a set of product clues in the main table when the template is superimposed or laid thereon. The product clues include the products in the cells of the main table. The non-selected cells that remain in the template, concealing the multiplier answer and non-selected product answers in the main table. The main table and template are used to form a puzzle blank having a plurality of cells containing the set of product clues and empty cells for the user to fill in missing product answers. The main table contains all of the product and multiplier answers. 1. A method of making a multiplication and division puzzle , the method comprising:formulating a main table having a plurality of cells arranged in rows and columns, the cells of the first row and first column being filled with multipliers and the remaining cells being filled with products at the intersection of respective multipliers;constructing a template having a plurality of cells that correspond in form to the plurality of cells in the main table, the template having selected cells removed to form openings, and non-selected cells that remain in the template; andgenerating a puzzle blank by superimposing the template over the main table to reveal selected product cells containing puzzle clues in the main table through the openings, and conceal multipliers and non-selected product cells containing puzzle answers.215.-. (canceled)16. A computer program product , comprising:a computer executable code for a user to play a multiplication and division puzzle,the computer executable code having executable instructions for calculating a numerical data which is displayed to the ...

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18-07-2013 дата публикации

Table games and related methods

Номер: US20130184044A1
Автор: Brian Frost, Jason Choo

A gaming table in which the outcome of the game is determined manually, and in which players place bets electronically and wins or losses are calculated electronically. The gaming system is applicable to any suitable game including roulette.

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01-08-2013 дата публикации

Board Game

Номер: US20130193643A1
Принадлежит:

A game, including a game board having a path between homelessness and having a home, the path having a plurality of spaces; and a game piece for showing a player's position on said path. A method of playing a game, including: providing a game board having a path between homelessness and having a home, the path having a plurality of spaces; and a game piece for showing a player's position on said path; and moving said piece along said path. 1. A game comprising: a game board comprising a path between homelessness and having a home , the path comprising a plurality of spaces; and a game piece for showing a player's position on said path.2. The game described in claim 1 , the game board further comprising a starting area at a midpoint on said path.3. The game described in claim 1 , the spaces comprising an identifying indicia and an instruction.4. The game described in claim 3 , the instruction in the spaces comprising one of: a blank; an instruction that causes the player to move his piece on the path towards having a home; an instruction that causes the player to move his piece on the path towards homelessness; an instruction to draw an opportunity card; an instruction to draw a challenge card; an instruction to draw a question card; or an instruction to roll a die.5. The game described in claim 1 , further comprising a plurality of opportunity cards that contain instructions that cause the player to move his piece on the path towards having a home.6. The game described in claim 1 , further comprising a plurality of challenge cards that contain instructions that cause the player to move his piece on the path towards homelessness.7. The game described in claim 1 , further comprising a plurality of question cards that contain questions for the player to answer.8. The game described in claim 1 , further comprising a plurality of credential cards that credentials that a player must collect to complete the game.9. A method of playing a game claim 1 , comprising: providing ...

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01-08-2013 дата публикации

GAME APPARATUS AND METHOD OF CONDUCTING A GAME

Номер: US20130196735A1
Автор: Shortino Michael J.
Принадлежит: SINGO BINGO, INC.

Various embodiments of a game apparatus are described that include a digital memory storage apparatus configured to store a plurality of musical recordings, wherein each musical recording includes a portion of a recording of a song wherein such song includes an identifiable and publicly-known title, a sound generation apparatus for broadcasting at least a portion of the plurality of musical recordings as mechanical waves, a controller controlling the broadcasting of the at least a portion of the plurality of musical recordings as mechanical waves, and a plurality of playing cards for game participants, each playing card including a matrix of song titles, each playing card including a different selection and orientation of the song titles, where the song titles included on the whole of the plurality of playing cards are the same as the publicly-known titles of the professional released recordings of songs defining the plurality of musical recordings. 1. A game apparatus comprising:a. a digital memory storage apparatus configured to store a plurality of musical recordings, wherein each musical recording includes a portion of a professional released recording of a song wherein such song includes an identifiable and publicly-known title;b. a sound generation apparatus for broadcasting at least a portion of the plurality of musical recordings as mechanical waves;c. a controller controlling the broadcasting of the at least a portion of the plurality of musical recordings as mechanical waves; andd. a plurality of playing cards for game participants, each playing card including a matrix of song titles, each playing card including a different selection and orientation of the song titles, where the song titles included on the whole of the plurality of playing cards are the same as the identifiable and publicly-known titles of the professional released recordings of songs defining the plurality of musical recordings.2. The game apparatus of further comprising a printer in ...

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01-08-2013 дата публикации

Online Gaming with Real-World Data

Номер: US20130196777A1
Автор: Otho Dale Hill
Принадлежит: Internet Gaming Services International

Online gaming integrating sensory data and/or gameplay data from a real-world environment is provided within an environment incorporating playback of a recorded instance of an original, live card game played in a real-world environment delayed or in real-time. Data from a live card game in a real-world environment can be recorded for delayed playback or streamed live and a remote player can participate on-line in the game as if the remote player had been present at the original, live card game. The remote player may play in the online game at the position/seat occupied by areal-world player. In games where a player is dealt his or her own hand of cards, the remote player will receive cards as they were dealt to the original, real-world player that occupied the same position/seat and may make strategic decisions during gameplay that differ from those of the original, real-world player.

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08-08-2013 дата публикации

Games having bingo and poker like elements and methods of playing therefor

Номер: US20130200568A1
Автор: David W. Mahon
Принадлежит: Individual

A method and system for providing a plurality of game elements to a participating player to form a player hand, wherein each game element is associated with a plurality of features, each feature of the plurality of features being selected from a discrete category of features, and each game element includes a feature from each discrete category of features; comparing the game elements forming the player hand with predefined criteria, wherein the predefined criteria relates to assigning a player hand ranking based on the features associated with the game elements forming the player hand and identifies a penalty condition associated with at least one feature of the plurality of features for which the player hand is automatically assigned a losing ranking; and determining whether the player hand satisfies the predefined criteria relating to the penalty condition.

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08-08-2013 дата публикации

LUCKY 38 BACCARAT SIDE BET

Номер: US20130203476A1
Автор: Kenny James Thomas
Принадлежит:

A method of a baccarat game, in which, in addition to a normal play of the game, a Customer will be given the option to make an additional side bet. Any time a Customer has made a valid side bet wager and a “38” hit/stand game rule is implemented, then the Customer wins according to the posted pay scale payoffs. 1. A method of a wagering game , the method comprising:receiving into a memory from a dealer a representation of a selected hand that is one of a Player hand and a Banker hand;receiving into the memory from the dealer a representation of a base game bet on the selected hand to participate in a base card game;receiving into the memory from the dealer a representation of a selected optional side bet to participate in a bonus game;transmitting from the memory to the Customer a representation of at least one Player hand and at least one Banker hand according to a first set of game rules;transmitting from the memory to the Customer a representation of additional cards to either the Player hand or the Banker hand according to the first set of game rules;resolving the base card game according to the first set of game rules;determining if the base game has met requirements of a hit/stand rule to qualify for a bonus payout; andresolving the bonus payout according to a makeup of the cards in a qualifying hand as displayed in a second set of rules.2. The method of claim 1 , wherein the first set of game rules comprises baccarat.3. The method of claim 1 , wherein the second set of game rules comprises baccarat.4. The method of claim 1 , wherein the first set of game rules and the second set of game rules are the same.5. The method of claim 1 , wherein the base game is mandatory.6. The method of claim 1 , wherein the base game is optional.7. The method of claim 1 , wherein the bonus game is mandatory.8. The method of claim 1 , wherein the bonus game is optional.9. The method of claim 1 , wherein the base and bonus games are resolved according to the rules of baccarat and ...

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22-08-2013 дата публикации

Victory - The Journey of Life Board Game and Method of Play

Номер: US20130214487A1
Автор: Howard Michael
Принадлежит:

A board game is disclosed that mimics real life situations as one embarks on their journey of life encountering times of peace, temptation, trials and tribulations; and ultimately achieving the greatest gift called, Eternal Life. Generally, players move repeatedly from Peace sections to Trouble sections as they make their way towards the goal of Eternal Life on their individual game card. Every time a player moves onto a Trouble space they must select a Trouble card on the game board and announce their decision or action taken towards the card from the information provided to the other players. Jesus cards are available to every player at any time throughout the entire game. The first player to reach the Eternal Life section is the winner. 1. A board game , comprising:a game board;a plurality of game cards divided into peace, trouble, and eternal life sections;a plurality of Jesus cards;a plurality of trouble cards;a plurality of game pieces;a pair of dice; anda supply of simulated money;wherein a player rolls the pair of dice to randomly determine movement of the plurality of game pieces sequentially through the peace and trouble sections, and then to the eternal life section to be eligible to win the game.2. The board game of claim 1 , wherein the game board comprises placement slots for holding the plurality of Jesus cards and the plurality of trouble cards.3. The board game of claim 1 , wherein the trouble cards comprise temptation cards and trial and tribulations cards.4. The board game of claim 3 , wherein the plurality of trouble cards provides instructions and situations to be followed and discussed by players.5. The board game of claim 4 , wherein the instructions and situations on the trouble cards are directed to religious and biblical references and spiritual symbolisms.6. The board game of claim 1 , wherein the plurality of Jesus cards provides instructions and bible verses to be followed and discussed by the players.7. The board game of claim 1 , ...

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22-08-2013 дата публикации

Ticket with data hidden by scrapable paint and with integrated scratching portion

Номер: US20130214525A1
Автор: Ugo Nevi
Принадлежит: Individual

A ticket with data hidden by paint that can be scraped with an integrated scratching portion includes a solid substrate on which an area is made which bears, impressed thereon, some data to be concealed and hidden from view by a paint which is removable by means of scraping operated by the person who must acquire the aforesaid data. The aforesaid scraping of said removable paint preferably occurs by means of the integrated scratching portion, detachable from the aforesaid substrate via the user carrying out, with his fingers, several circular oscillation movements along at least one perforated axis delimiting the integrated scratching portion.

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22-08-2013 дата публикации

Camera based sensing in handheld, mobile, gaming, or other devices

Номер: US20130215014A1
Автор: Timothy R. Pryor
Принадлежит: GESTURE TECHNOLOGY PARTNERS LLC

Method and apparatus are disclosed to enable rapid TV camera and computer based sensing in many practical applications, including, but not limited to, handheld devices, cars, and video games. Several unique forms of social video games are disclosed.

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22-08-2013 дата публикации

Modified blackjack wagering game methods and systems

Номер: US20130217456A1
Автор: Greg Jaffa, Paul Jaffa
Принадлежит: Greg Jaffa, Paul Jaffa

Systems and methods for providing, conducting and hosting wagering games in which players may place wagers and receive player hands including providing three randomly-drawn playing cards for each of the one or more participating players, receiving a selection of the shared card from each player, wherein the shared card is one of the three playing cards and assigning the remaining two cards from the three playing cards to a first Blackjack hand and a second Blackjack hand, respectively, and continuing with the Blackjack game until the game is resolved for the first and second Blackjack hands, wherein each of the first and second Blackjack hands include the shared card.

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22-08-2013 дата публикации

Dynamic Game System And Associated Methods

Номер: US20130217496A1
Принадлежит:

Dynamic game system and associated methods provide a three dimensional dynamic environment for a game or simulation. The dynamic game system includes a controller for generating a dynamic image for the dynamic environment and a flexible game board, in communication with the controller, for displaying the dynamic image. The game board is flexible and provides depth to the three dimensional environment. The controller automatically zooms the dynamic image in and out between detail levels of the game. 1. A dynamic game system for providing a three dimensional dynamic environment for a game , comprising:a controller for generating a dynamic image for the dynamic environment; anda game board, in communication with the controller, having a display surface, deformable in depth, for displaying the dynamic image.2. The system of claim 1 , further comprising a dynamic game piece in communication with the controller claim 1 , wherein the dynamic game piece moves itself on the game board under control of the controller.3. The system of claim 1 , further comprising an actuated game piece in communication with the controller claim 1 , wherein the actuated game piece includes an actuated feature that moves relative to the game piece under control of the controller.4. The system of claim 1 , the controller comprising an interface for communicating with one or more additional dynamic game systems claim 1 , wherein the controller and the one or more additional dynamic game systems cooperate to form a single environment for a game or simulation.5. The system of claim 4 , wherein a portion of the shared environment is displayed substantially the same on each of the system and the one or more additional dynamic game systems.6. The system of claim 1 , further comprising a server in communication with the controller via the Internet claim 1 , wherein the server comprises an online store for selling and downloading one or both of games and simulations to the controller.7. The system of ...

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29-08-2013 дата публикации

Chiralkine

Номер: US20130221616A1
Автор: Hay Martin Alexander
Принадлежит:

A game in which the moves players can make simulate both the symmetric and antisymmetric couplings of muscle pairs that accompany co-ordinated movement of the two sides of the human body, and in which each player's move comprises two components, one beneficial to the player and the other beneficial to the player(s) opponents (herein called chiralkines); a kit for playing the game; an electronic gaming device for use in playing the game; left- and right handed money and left- and right-handed property rights for use in a game or commerce; and apparatuses adapted for use with these. 1. A method for one or more players to pursue a game objective using a game apparatus , wherein: at least two sets of first tokens, one for each player, each set consisting of two kinds of first token (A) and (C) each representing a function that in relation to the players is the antisymmetric opposite of the other;', 'a set of second tokens (D) and (L) each representing a function that in relation to the players is the symmetric opposite of the other; and', 'a game field provided with a plurality of token spaces;, '(a) said game apparatus comprises(b) said game objective is for a player to achieve an arrangement of one or more tokens in the token spaces of the game field that represents a particular function; and C+A>L; A+C>D;', 'L+C>C; L+A>A;', 'D+C>C; and D+A>A;, '(c) said method comprises a sequence of steps in which each player in turn identifies a first token (C) and a first token (A) to be placed in (+) different token spaces so as to effect a change in function (>) in each of these token spaces selected fromthen moves to change the tokens in each token space accordingly.2. A method as claimed in claim 1 , in which (C) represents a function beneficial to a player claim 1 , (A) represents the antisymmetric opposite function beneficial to all other players claim 1 , (L) represents a function beneficial to all players and (D) represents a function beneficial to none of the players.3. A ...

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05-09-2013 дата публикации

Strategic slide mechanic for replacing tiles in word games

Номер: US20130231167A1
Автор: Christopher D. Patnoe
Принадлежит: Disney Enterprises Inc

A word game with a sliding mechanic. A game board includes a play area including a plurality of tiles and at least two bench areas, each including a set of tiles. Each of the bench areas is arranged as a column or a row adjacent to the play area. Each tile in the plurality of tiles and the second plurality of tiles specifies a letter and a point value. At least one round of the word game is played. A round includes a turn for each player. A turn includes receiving an ordered selection of tiles within the play area that form a word, removing the tiles in the ordered selection of tiles from the play area, and receiving a selection of one of the at least two bench areas. Empty tiles within the play area are replaced by sliding tiles from the selected bench area onto the play area.

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12-09-2013 дата публикации

OPTIONAL BLACKJACK BET AND TABLE FOR MAKING THE SAME

Номер: US20130234389A1
Принадлежит:

A method for playing blackjack and a table adapted for playing a blackjack game includes an optional side bet. This side bet lasts from the start to the end of a shoe and, if all of a certain card value are dealt prior to a shuffle, or cushion card is dealt, then the side bet pays off. If the shuffle card is dealt prior to all of a certain value of card being dealt, then the house keeps the side bets. For example, with a two deck shoe, there are eight 5-value cards (two five of clubs, two five of spades, two five of hearts, and two five of diamonds). If these eight cards are dealt before the shuffle card is dealt, the players win the side bet. The position of the shuffle card can vary the odds. 1. A method for wagering in a blackjack game , comprising:placing an optional side bet during a side bet open period;placing a cushion card in a shoe of cards;dealing blackjack hands to players;tracking a certain valued card whenever the certain valued card is dealt;paying players that placed the optional side bet if all of the certain valued cards in the shoe of cards are dealt before the cushion card is dealt; andkeeping the optional side bet if the cushion card is dealt before all of the certain valued cards in the shoe of cards are dealt.2. The method of claim 1 , wherein the bet open period is before dealing a first blackjack hand to players from the shoe of cards.3. The method of claim 1 , wherein the cushion card is placed about 25% from the bottom of the shoe of cards.4. The method of claim 1 , wherein the certain valued card has a low card value.5. The method of claim 1 , wherein the certain valued card is a five-card.6. The method of claim 1 , further comprising starting a new shoe of cards if all of the certain valued cards in the shoe of cards are dealt before the cushion card is dealt claim 1 , regardless of whether the cushion card has or has not been dealt.7. A method for wagering in a blackjack game claim 1 , comprising:placing an optional side bet during a ...

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12-09-2013 дата публикации

Strategy Game

Номер: US20130234390A1
Автор: Javier Pabon
Принадлежит: Tructo LLC

A game set and method for playing a strategy game on a playing surface by one or more persons including a plurality of playing pieces, each playing piece having a predetermined number of edges, wherein each edge is at least one of an exterior edge and a connecting edge; a plurality of playing cards, each playing card containing an indicia corresponding to the shape of one of the plurality of playing pieces; and a playing surface. Each player randomly selects a plurality of playing cards; exchanges each of the playing cards for a corresponding one of a plurality of playing pieces, and places each playing piece obtained by the exchange on a playing surface by (i) orienting an exterior edge according to a perimeter of the playing surface and (ii) orienting a connecting edge according to a corresponding connecting edge of an adjacent playing piece. The strategy game may be played in various configurations, including without playing cards, without playing pieces, without a game board, or with a timer.

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12-09-2013 дата публикации

Multi-action poker game and method of conducting multiple hands substantially simultaneously

Номер: US20130234391A1
Автор: Timothy M. FRAZIN
Принадлежит: PAC GAMING LLC

Simultaneous poker hands played on an elliptical, table incorporating two dealer stations with each dealer station including one or more of the following: automatic shuffler; chip rack and chips; poker cards; and drop box. Using the table facilitates the play of a game comprising broadly: positioning two dealers about a table at two independent dealer stations, each dealer station including one or more of the following: (i) automatic card shuffler; (ii) chip rack and chips; (iii) poker cards; and (iv) drop box; utilizing said two dealers to deal independent poker hands substantially simultaneously; and providing players with two distinctive chip sets to play said independent poker hands substantially simultaneously.

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12-09-2013 дата публикации

Haptic device with multitouch display

Номер: US20130234972A1
Принадлежит: International Business Machines Corp

A method, apparatus, and/or computer program product integrates one or more haptic devices with a multi-touch display. One or more haptic devices are placed upon a multi-touch display surface to form a set of identified haptic devices. The set of identified haptic devices is calibrated upon the multi-touch display surface, where calibration provides localized haptic interaction over subsets of the multi-touch display surface, thus enabling feedback to the identified haptic devices.

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12-09-2013 дата публикации

System and method for providing and managing a competitive puzzle-based game having at least one risk element and at least one advertising element

Номер: US20130237299A1
Принадлежит: Blonde Lab LLC

A puzzle-based game system and method, having at least one risk element (e.g., wagering), is provided, enabling players to compete in a puzzle-based game of skill utilizing a system of risk-element-based rules, that are applied in a predetermined manner to: first partition a set of puzzles into a predefined plurality of puzzle elements, thereafter “dealing” the puzzle elements sequentially in a “round by round” sequence, and enabling, during at least a portion of the total game rounds, each player to selectively take one or more predefined risk-based actions (e.g., wagering), during a predefined time in each “risk” (e.g., wagering) round. The inventive system and method may also include an optional system and method enabling provision and management of dynamic online game environments and related infrastructures advantageously usable in plural multi-player online games having social interaction and competitive aspects, and utilizing virtual currency, with optional educational applications and/or advertising elements.

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19-09-2013 дата публикации

UNIQUE BOARD GAME SIMULATING PUTTING MAKE-UP ON GIRLS SKETCH PADS

Номер: US20130241148A1
Автор: Decker Debbie, Enyart Lynn
Принадлежит:

The board game that allows girls be the first one to complete the makeover of their chosen girl on the sketch pad. Players move around the board trying to land on the designated spots to color or apply make-up to their girl. The first one to finish (brows, eye shadow, blush, lips and earrings), and get tiara without having the facemask on wins the game. 1. A board game comprising:(a) a plurality of playing pieces, each representing one girl player;(b) a plurality of sketch pads with different art work depicting girl's face to math corresponding playing pieces;(c) a plurality of make up items, colored pencils;(d) a tiara;(e) a face mask;(f) playing cards;(c) a game board having a continuous path around its perimeter divided into consecutive spaces, in which three of the spaces are a starting position for said playing pieces, other space is a tiara, another space is a face mask, while the other spaces bear instructions indicate what part of the girl's face depicted on the sketch pad to color in;(d) means for producing random numeric designations representing travel movements for each said playing piece along the continuous path of the spaces, so that when each said playing piece lands on one space the instructions will be followed, until the first player completes her makeover, and captures the pretty hear tiara, without having the facemask on.2. The board game as recited in claim 1 , wherein said random numeric producing means is a die.3. The board game as recited in claim 1 , wherein the plurality of make-up items include blush claim 1 , lipstick and eyeshadow.4. The board game as recited in claim 3 , wherein said game board is circle and the continuous path of the spaces forms a further inner circle within the perimeter of said board game.5. The board game as recited in claim 4 , wherein said game board further includes two fold lines there across so the said board can be folded in quarters. This application is a non-provisional application of U.S. Provisional ...

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19-09-2013 дата публикации

Educational Board Game For Words

Номер: US20130241149A1
Автор: Mary Lee Cloud
Принадлежит: Individual

An educational board game and methods of playing said educational game are disclosed in the present invention. The said educational board game comprises game boards; movement spaces embedded with words or phrases or obstacles or tasks; game pieces; and means of randomly generating a number. Words are Sight words selected from the Dolch Word List and phrases contains such words. Said game is played by up to five players by moving game pieces certain number of movement spaces. The number of spaces is determined by a randomly generated number. The players also face obstacles and tasks. The player first arriving at the end point space wins the game.

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19-09-2013 дата публикации

Method of Simultaneous Multidirectional Word Construction Gameplay for Multiple Players

Номер: US20130241150A1
Автор: Saleem Ahmed
Принадлежит: Individual

A method of simultaneous multidirectional word construction gameplay for multiple users provides a process by which users construct a plurality of word formations connecting with an initial word formation to gain points. A game layout comprises a plurality of bounded spaces, forming a uniform grid. Character tiles are placed within the bounded spaces to form words. All users create word formations using the same set of letters. Each user creates word formations on a personal user board simultaneously with the other users. Gameplay proceeds in rounds. The word formations of the highest scoring user in a round are transferred to the game layout, and are used as the initial word formation for the subsequent round. A plurality of scoring methods include fixed point values for character tiles and creating word formations in specific manners relative to special score modification tiles placed around the game layout.

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19-09-2013 дата публикации

MYSTERY-BINGO JACKPOT WITH INCREASED PAYOUT FREQUENCY

Номер: US20130244747A1
Автор: Olsen Eric B.
Принадлежит:

A mystery-bingo jackpot having increased payout opportunities provides a dynamic bonus game where achievement of a secondary winning outcome initiates an award payout without resetting the jackpot's amount. The secondary winning outcome will typically be configured to have a higher likelihood of occurrence as compared to other winning outcomes of the mystery-bingo jackpot. In this way, the mystery-bingo jackpot provides payouts relatively often while preserving the value of the jackpot. 1. A mystery-bingo jackpot controller comprising: a plurality of primary winning outcomes associated with a primary award amount and comprising at least a number of bingo balls, wherein one of the primary winning outcomes is identified as a particular primary winning outcome;', 'a secondary winning outcome associated with a secondary award amount and having fewer than the number of bingo balls; and', 'a range having a lower limit and an upper limit;, 'one or more storage devices storingone or more random number generators configured to generate a plurality of trigger values within the range; and increment the primary award amounts a particular amount;', 'update a global bingo card with a random bingo ball number when at least one primary award amount meets or exceeds one of the plurality of trigger values;', 'compare the updated global bingo card to the plurality of primary winning outcomes including the particular primary winning outcome, and to the secondary winning outcome;', 'initiate a payout when the updated global bingo card contains at least one of the plurality of primary winning outcomes or the secondary winning outcome; and', 'adjust the range upward only when the updated global bingo card contains the secondary winning outcome; and', 'reset the plurality of primary award amounts to a base value only when the updated global bingo card contains at least one of the plurality of particular primary winning outcomes;, 'one or more processors configured towherein one or more new ...

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