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Небесная энциклопедия

Космические корабли и станции, автоматические КА и методы их проектирования, бортовые комплексы управления, системы и средства жизнеобеспечения, особенности технологии производства ракетно-космических систем

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Мониторинг СМИ

Мониторинг СМИ и социальных сетей. Сканирование интернета, новостных сайтов, специализированных контентных площадок на базе мессенджеров. Гибкие настройки фильтров и первоначальных источников.

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Форма поиска

Поддерживает ввод нескольких поисковых фраз (по одной на строку). При поиске обеспечивает поддержку морфологии русского и английского языка
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Применить Всего найдено 343. Отображено 100.
16-02-2012 дата публикации

Lottery game card and method for conducting a lottery game

Номер: US20120040732A1
Принадлежит: Walker Digital LLC

A lottery game card incorporates player direction in determining the outcome of the game and allows a player to reveal one or more elements on the card according to rules associated with the lottery game. According to one embodiment of the invention, a player may choose any of the elements as the first revealed element. The player's progression through a card is not predetermined such that the player has significant ability or flexibility to control or direct the play of the lottery game embodied by the card and to influence or direct the outcome of the lottery game embodied by the card.

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31-05-2012 дата публикации

Lottery game system and method of playing

Номер: US20120135793A1
Принадлежит: INTRALOT INTERNATIONAL Ltd

A lottery game system includes a number of lottery tickets, a playing area disposed on each lottery ticket, the playing area having a number of paths each traversing in the playing area. A starting point and a finishing point are disposed on the playing area. A first winning predetermined path begins at the starting point and ends at the finishing point and is initially concealed from a player prior to commencing play of the lottery game. A special point is disposed among the various paths and a second winning path, defined as a portion of the first winning path, begins at the starting point and ends at the special point. The special point is positioned before the finishing point. The second winning path results in a higher winning amount than the first winning path. The lottery game system may further include a lottery wand manipulated by a user wherein the lottery wand remains in contact with said lottery ticket along said winning path. Further, the lottery game system may include at least one lottery terminal which is operative to print at least one playing area and to dispense at least one lottery ticket.

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07-02-2013 дата публикации

Pattern building game assembly with launching apparatus and methods

Номер: US20130033004A1
Автор: Craig Steven Van Ness
Принадлежит: Hasbro Inc

A game apparatus and a method using trays as the game board with vertical support columns, two sets of playing pieces and two launching devices. The one or more vertical support columns attach to the one or more trays to support the trays horizontally above a support surface. On the surface of each of the trays is a matrix and each element of the matrix has a recessed compartment orthogonal to the surface of the tray. Each recessed compartment is sized to hold a multiplicity of both types of playing pieces in a stacked manner. The recessed compartments may also be created so that the order and the number of the playing pieces in each recessed compartment are observable for additional variety in game play.

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28-03-2013 дата публикации

Bocce modifying game

Номер: US20130075972A1
Автор: Christopher M. Payer
Принадлежит: Individual

A bocce modifying game includes a gameplay setup, the gameplay setup including at least one target object and at least two movable objects, wherein the at least two moveable objects contain indicia thereon; assigning a plurality of players to at least two opposing teams, wherein at least one player on each team is assigned at least one of the moveable objects containing indicia; commencing gameplay, wherein teams attempt to project at least one of the corresponding assigned moveable objects containing indicia closest to the at least one target object; first scoring opportunity, wherein the moveable object of the corresponding team closest to the at least one target object determines a distribution of points; and modifying gameplay, wherein there is a second scoring opportunity, wherein further distribution of points during gameplay is effected by a display of a plurality of indicia corresponding to the at least two moveable objects.

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11-07-2013 дата публикации

Storytelling Strategy Board Game Method of Playing and Apparatus

Номер: US20130175760A1
Автор: Halasz Steven Jon
Принадлежит:

A storytelling strategy board game, method of playing and apparatus, of placing tokens printed with alphabetic characters, numbers, symbols or images on groups of colored squares that occur pseudo-randomly on one of a large number of possible game boards assembled from game board segments, with the players telling a story based on the tokens they play. 1. A method of playing a game , comprising the steps of ,providing a number of flat game board segments printed with a pseudo-random arrangement of squares of different colors on one or both sides;providing a number of game tokens;assigning a color to each player by some random means such as shuffling flat tokens face down that have different colors on one side and the players drawing from them;determining the order of play by some means such as according to the color drawn by the player;arranging the game board segments into a game board by selecting, flipping and/or rotating the game board segments and laying them side by side;providing a certain number of game tokens for each player;taking turns placing game tokens on groups of adjacent unoccupied colored squares of the player's color adjacent to occupied squares, or passing the turn if no such squares are available; or on any unoccupied group of the player's color if no players have any unoccupied squares adjacent to occupied squares;continuing until one player has used all his/her tokens, which player is the winner.2. A game apparatus consisting of ,a number of flat game board segments printed on one or both sides with a pseudo-random arrangement of squares of different colors such that they can be arranged in various orientations producing a number of possible game boards consisting of groups of adjacent squares of the same color;a number of game tokens that may be played to groups of colored squares of the player's assigned color.3. A method of playing a game , comprising the steps of ,providing a number of flat game board segments printed with a pseudo-random ...

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10-10-2013 дата публикации

SpaceStones

Номер: US20130267294A1
Принадлежит: Individual

SpaceStones is a board game. Any number of players, including a computer media, place their numbered stones in turn on a game board. Each stone scores the number of spaces it bears on Based on a castle in a chess game, though the stones do not capture; rather they score the number of spaces that they bear on like the squares a castle would threaten in a chess game. Different from Sidoku, though all stones are blocking, including one's own, the goal of the game is to capture squares, which are totaled at the end of each round, when all players have played. The number of rounds is based on half the size of the game board divided by the number of players. At the end of the number of rounds a winner is announced.

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02-01-2020 дата публикации

Shower shade for covering hot and cold shower knobs and for providing intellectual engagement

Номер: US20200000289A1
Принадлежит: Individual

A shower shade includes a curtain support and a curtain coupled to and hanging from the curtain support. The curtain may be made of a water impermeable material. A connector is coupled to the curtain support and is configured to releasably couple the curtain support to a shower head, a shower arm, or a shower caddy of a shower so that the curtain covers at least one hot and cold water knob in the shower. The shower shade further provides intellectual engagement.

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04-01-2018 дата публикации

System and Methods for Generating a Game Board and Playing Games Therewith

Номер: US20180001186A1
Принадлежит:

The present disclosure relates to a system and methods for a board game in which boards, each containing multiple letters are combined in numerous combinations and configurations in order to generate and play different board games on different game boards. The object of the board game is for a player or team to place that team's colored translucent chips or tokens on letters and adjacent letters to create words, thereby creating a line or path of chips. By using this line of chips and adding to the line at each turn, the player or team can meet certain objectives, such as connecting various locations or ends on the game board, or racing from one end of the game board to the other, and other objectives as necessary to play each game. 1. A board game that incorporates a game board for generating words during game play , comprising a plurality of boards , each of said plurality of boards comprising a plurality of letters , said game board created by placing at least a first of said plurality of boards adjacent to at least a second of said plurality of boards such that some of said plurality of letters on said first board are adjacent to some of the plurality of letters on said second board , and such that words can be generated by connecting at least three letters on the first board by using the plurality of letters on the first board , words can be generated by connecting at least three letters on the second board by using the plurality of letters on the second board , and words can be generated by connecting at least three letters on both the first and second boards by using the plurality of letters on both the first and second boards , wherein during the game play , a player places a plurality of translucent colored chips on top of the plurality of letters on said first board , said second board or both said first and said second boards to create words and a path , said path being generated by the connection of the words , with the objective of the board game to be ...

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29-01-2015 дата публикации

STRATEGY GAME WITH TWO- OR THREE-DIMENSIONAL MATRIX AND DISCS OR BALLS AND METHOD OF PLAYING THEREOF

Номер: US20150031424A1
Принадлежит:

A strategy game, and a method of playing said strategy game, comprising a board including a matrix, a first set of pieces, and a second set of pieces differing from the first set of pieces by an attribute such as color, wherein, a first plurality of the first set of pieces are placed in the matrix, the first plurality of the second set of pieces are placed in the matrix, and a winning position is determined when a second plurality of the first or second set of pieces are placed in a continuous line in the matrix, with the second plurality greater than the first plurality. The pieces may be placed in adjacent or non-adjacent positions in the matrix. In a particular embodiment, the second plurality is greater than the first plurality by at least three. 1. A strategy game , comprising:a board including a matrix;a first set of pieces; anda second set of pieces, differing from the first set of pieces by an attribute; a first plurality of the first set of pieces are placed in the matrix;', 'the first plurality of the second set of pieces are placed in the matrix, and', 'a winning position is determined when a second plurality of the first set of pieces are placed in a continuous line in the matrix; and', 'the second plurality is greater than the first plurality., 'wherein2. The game of claim 1 , wherein the second plurality is greater than the first plurality by at least three.3. The game of claim 2 , wherein after the first plurality of the first set of pieces and the first plurality of the second set of pieces are placed in the matrix claim 2 , and before the winning position is determined claim 2 , the first plurality of the first set of pieces are placed in the matrix claim 2 , and the first plurality of the second set of pieces are placed in the matrix.4. The game of claim 3 , wherein:the pieces are placed at the lowest available position in a column in the matrix.the board including the matrix is a Connect Four game; andthe continuous line is one of horizontal, ...

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18-02-2016 дата публикации

Puzzle game apparatus, kit, method, and computer readable medium

Номер: US20160045820A1
Принадлежит: Individual

A computer readable storage medium, method, gaming board apparatus, and kit is provided to implement aspects of a puzzle game played on a gaming board arranged into a 4 by 4 matrix of cells, the player being required to place gaming tokens (or tiles) each having an indicia thereon in each of the matrix of cells such that no two tokens comprising a common tile indicia may be placed in a same column, row, or diagonal in the four by four matrix of cells. The puzzle game is solved when no remaining unplaced tokens exists that may be placed in any cell of the four by four matrix of cells. The game may be played by one player, or by a plurality of players. Points may be awarded to a respective player for successfully placing a token, or for completing various arrangements of tokens on the gaming board.

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17-03-2022 дата публикации

ADAPTIVE TIC TAC TOE BOARD

Номер: US20220080295A1
Принадлежит:

An improved tic tac toe game is herein disclosed. The game pieces include X-pieces or O-pieces that are coupled to hollow cylinder pieces, resulting in large pieces that are shaped and sized to easily grip and operate. In use, these game pieces are placed over pegs the project upwardly from a game board base to play tic tac toe. 1. A tic tac toe game comprising:a game board comprising a base board and a plurality of pegs extending vertically upwardly from the base board;a plurality of first game pieces, each first game piece comprising a cylinder piece and an O-piece coupled thereto; anda plurality of second game pieces, each second game piece comprising the cylinder piece and an X-piece coupled thereto,wherein each cylinder piece defines a cavity therein and, in use, the first game pieces and the second game pieces are placed over the plurality of pegs, with the plurality of pegs being received within the cavities of the cylinder pieces.2. The tic tac toe game of claim 1 , wherein claim 1 , when the first game pieces and the second game pieces are placed over the plurality of pegs claim 1 , the plurality of first game pieces and the plurality of second game pieces are configured to substantially cover the plurality of pegs.3. The tic tac toe game of claim 2 , wherein claim 2 , when the first game pieces and the second game pieces are placed over the plurality of pegs claim 2 , the plurality of first game pieces and the plurality of second game pieces are freely rotatable about the peg.4. The tic tac toe game of claim 3 , wherein the cavity of each cylinder piece is substantially cylindrical in shape.5. The tic tac toe game of claim 4 , wherein the cavity of each cylinder piece defines a first diameter and each peg of the plurality of pegs defines a second diameter claim 4 , with the first diameter being greater than the second diameter.6. The tic tac toe game of claim 5 , wherein the plurality of pegs are detachable from the base board.7. The tic tac toe game of ...

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15-03-2018 дата публикации

Board Game Using Indicator Cube Having Hierarchical Symbols

Номер: US20180071614A1
Автор: Van Havermaet Gary
Принадлежит:

A board game is described that is playable with a game board, game pieces, and one or more indicator cubes configured with three hierarchical symbols. An example method for playing the game may include players taking turns as attackers and defenders where an attacker rolls an indicator cube to indicate a hierarchical symbol used to determine a direction of movement of an attacker game piece. A defender rolls an indicator cube to indicate a hierarchical symbol that determines a hierarchical strength of a defender game piece when the attacker game piece is within a specified proximity of the defender game piece. And the attacker rolls an indicator cube to indicate a hierarchical symbol that determines a hierarchical strength of the attacker game piece. The defender game piece is captured when the hierarchical strength of the attacker game piece is stronger than the hierarchical strength of the defender game piece. 1. A game comprising:a game board having a plurality of hexagonally shaped spaces arranged in rows and columns on a surface of the game board indicating a first side and an opposing side;a plurality of game pieces configured for placement on the hexagonally shaped spaces of the game board, the plurality of game pieces comprising two groups of game pieces that are distinguishably different from one another, and the two groups of game pieces containing a same number of game pieces;at least one indicator cube having one of three hierarchical symbols on each face of the at least one indicator cube, where the hierarchical symbol on a face corresponds to the hierarchical symbol on an opposing face of the at least one indicator cube; andwherein the plurality of game pieces are arranged on the game board on the first side and the opposing side where each game piece included in one of the two groups of game pieces occupies a hexagonally shaped space on the first side or the opposing side, movement of the game pieces is determined by the hierarchical symbol of the ...

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05-03-2020 дата публикации

Device for Pattern-Building with Projectiles

Номер: US20200070042A1
Автор: Peel John
Принадлежит: Peel Enterprises Inc.

A device is provided for receiving projectiles and creating a pattern. The device includes a plurality of hoops arranged in parallel and configured to receive the projectiles. A two-dimensional grid could be provided—across a plurality of channels of the device, or on a display of the device—in order to display the projectiles received by the plurality of hoops. In some examples, projectiles may be received by a plurality of channels, and the pattern is created within the channels and is viewable through apertures across the channels. In other examples, sensors may be used to determine when a projectile has passed through one of the hoops, and indicators may be displayed in corresponding vertical columns of a two-dimensional grid on a display. 1. A device comprising:a plurality of substantially vertical longitudinal channels arranged in parallel and configured to receive projectiles, each of the plurality of channels respectively having a front end, a back end, two side ends, a top end and a bottom end, and wherein each of the plurality of channels have openings at their respective top and bottom endsone or more plates positioned over the front ends of the plurality of longitudinal channels, the one or more plates containing a plurality of apertures located such that the apertures form a two-dimensional grid across the channels;a plurality of hoops disposed vertically above each of the top ends of the channels, each hoop corresponding to a different channel;a funnel vertically positioned between the plurality of hoops and the plurality of channels, and arranged to guide any projectiles passing through any one of the hoops directly into the corresponding channel, wherein a front end of the funnel is vertically aligned with the front ends of the plurality of channels, and wherein a back end of the funnel is vertically aligned with the back ends of the plurality of channels;a releasable blocking mechanism coupled to the bottom ends of the channels, the releasable ...

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12-04-2018 дата публикации

NUMERICAL SEQUENCE BOARD GAME

Номер: US20180099214A1
Автор: YAMAMOTO Takeshi
Принадлежит:

A numerical sequence board game. The numerical sequence board game includes a gridded board and corresponding playing pieces. The hexagonal-shaped playing pieces may be placed on corresponding hexagonal grids on the gridded board during game play. Each playing piece may include numerical indicia that can be used to form numerical sequences with other playing pieces, wherein the numerical sequences may be formed in one or more directions on the gridded board. 1. A board game comprising:a gridded board having a plurality of grids, each one of the plurality of grids having a hexagonal shape;a plurality of playing pieces or tiles that are place-able on the plurality of grids, each one of the plurality of playing pieces having a hexagonal shape that corresponds to and that is no larger than the hexagonal shape of the plurality of grids on the gridded board,wherein each one of the plurality of playing pieces includes a numerical indicia on at least one face of the playing piece; and wherein each one of said plurality of playing pieces is place-able adjacent to one another on the gridded board to form a numerical sequence of numbers based on the numerical indicia on the at least one face of each playing piece, wherein the numerical sequence of numbers is formed in at least one of a horizontal direction, a diagonal up direction and a diagonal down direction,wherein for each numerical sequence, a numerical difference that is determined by the user, exists between a first playing piece in the numerical sequence and a second playing piece that is adjacent to the first playing piece, wherein the same numerical difference also exists between the second playing piece and a third playing piece that is placed adjacent to the second playing piece.2. The board game of wherein the numerical indicia is a single digit that is displayed on the at least one face of the playing piece.3. The board game of wherein the numerical indicia is a double digit claim 1 , wherein a first digit of ...

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03-05-2018 дата публикации

Assembly for Toy Block, Toy Vehicle, and Toy Roadway Play

Номер: US20180117481A1
Автор: Rick Shuck
Принадлежит: Individual

An assembly and method for play upon a flat surface including a multiplicity of channeled road segments including cross intersection road segments, “T” intersection road segments, “L” road segments, straight road segments, and dead-end road segments; a plurality of blocks having a multiplicity of sides, each side bearing one of the road segments; and a toy road formed by, upon a horizontally abutting or side-to-side arrangement of the blocks upon the flat surface, an upturned plurality of the road segments; and including steps of providing a toy vehicle, placing the toy vehicle upon the toy toad, and moving the toy vehicle along the toy road.

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30-04-2020 дата публикации

CHOOSE YOUR OWN PATH GAME

Номер: US20200129853A1
Принадлежит:

A game using cards or virtual cards that are used by players during game play to dynamically create a board representing a territorial expanse. Game play takes place within the context of a narrative or story line for the characters playing the game wherein the narrative develops and unfolds according to explicit choices the player makes at multiple opportunities to choose among several options. The player choices that direct the game play and narrative are intended to ultimately resolve a goal-oriented quest or attain an objective assigned to the player's character. The game play and the assembly of the cards or virtual cards to form the territory arise from the characters' exploration of territory represented by a plurality of numbered cards and by the characters' interaction with other features of the cards and with the features of non-numbered cards. 1. A game comprising: the deck comprising a plurality of numbered cards with indicia representing a territorial expanse and also non-territorial indicia, wherein the numbers order the cards consecutively,', 'a board dynamically assembled during game play comprising the numbered cards and forming a contiguous territorial expanse comprising the portions of the board made up of the numbered cards with indicia of territorial expanse,', "one or more tokens, each representing a player's character, placed on the territorial expanse."], 'numbered cards arranged in a deck,'}2. The game of wherein the numbers that order the cards are on a back of the cards claim 1 , and wherein a front of the cards include a number or numbers with an arrow pointing in a direction claim 1 , top claim 1 , bottom claim 1 , left or right claim 1 , that indicates where to place other numbered cards on the board.3. The game of wherein the numbered cards showing indicia representing a territorial expanse may be either permanently or temporarily placed in the board.4. The game of wherein the non-territorial indicia comprise a narrative.5. The game of ...

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24-05-2018 дата публикации

ELECTRONIC GAME BOARD

Номер: US20180140936A1
Автор: Hovey Brian
Принадлежит:

An electronic table top game board that includes: an interface area, where the interface area adapts to a predetermined configuration based on user input; player informational displays surrounding the interface area; and a plurality of user interactive devices. The interface area and the plurality of user interactive devices preferably include touch interactive protocol. The electronic table top game board may also include an alternative controller, where the alternative controller includes a joystick and a plurality of control buttons. 1. An electronic table top game board comprising:a. an interface area, where the interface area adapts a predetermined configuration based on user input;b. player informational displays surrounding the interface area; andc. a plurality of user interactive devices.2. The electronic table top game board according to claim 1 , where the interface area includes touch interactive protocol.3. The electronic table top game board according to claim 1 , where the plurality of user interactive devices includes touch interactive protocol.4. The electronic table top game board according to claim 1 , further including an alternative controller claim 1 , where the alternative controller includes a joystick and a plurality of control buttons.1. An electronic table top game board comprising:a. an interface area, where the interface area adapts a predetermined configuration based on user input;b. player informational displays surrounding the interface area; andc. a plurality of user interactive devices; andd. an alternative controller, where the alternative controller includes a joystick and a plurality of control buttons.2. The electronic table top game board according to claim 1 , where the interface area includes touch interactive protocol.3. The electronic table top game board according to claim 1 , where the plurality of user interactive devices includes touch interactive protocol.4. (canceled) The present invention relates to an electronic ...

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31-05-2018 дата публикации

CARD-BASED THREE-IN-A-ROW GAME

Номер: US20180147480A1
Автор: Krause Lucy, Zima Greg
Принадлежит:

Card-based method of playing a k-in-a-row game using a draw pile of cards bearing binary marking elements. The draw pile deck is shuffled and may be distributed, some cards going into a preformed grid and others to players or retained as a draw pile in a face down orientation. Play proceeds in turns, each player selecting a card from the initial draw pile or his dealt draw pile and playing the card either onto an open space on an actual or developing grid, or on a card not bearing the same face up symbol. Points are scored by a player who achieves a k-in-a-row configuration of cards bearing identical face up symbols and wherein multiple points can be scored in a single turn if multiple k-in-a-row configurations are achieved. 1providing a plurality of identically sized cards bearing identical indicia on a first side and either an “X” or an “O” on a second side so as to be denominated either an “X” or an “O” card;consolidating the “X” and “O” cards into a deck;shuffling the deck so as to form an initial draw pile with the game cards in a face down orientation;either distributing the initial draw pile to game players so as to form player draw piles or leaving the initial draw pile singular and intact;wherein play proceeds in turns and each player begins a turn by selecting a card from the initial draw pile or his or her player draw pile and plays the card either onto a preformed tic-tac-toe 3×3 or greater grid on a game board or onto a playing surface so as to begin a forming 3×3 or greater grid independently of a preformed grid;wherein play proceeds by each player laying down cards selected from a draw pile either onto open squares in the preformed grid or forming 3×3 or greater grid or onto previously played cards at his or her election; andwherein a point is scored by a player who achieves a conventional k-in-a-row configuration of either “X” or “O” cards and wherein multiple points can be scored in a single turn if multiple three-in-a-row configurations are ...

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14-06-2018 дата публикации

BOARD LOGIC GAME ASSEMBLY AND METHOD

Номер: US20180161667A1
Автор: SONNENFELD Yossef
Принадлежит:

A board logic game having a plurality of challenges for at least one player, the game comprising: a game board having game squares and at least one object square; at least one playing piece having a shape to fit within a game square, the at least one playing piece configured to be displaced between game squares; a challenge card specifying a maze structure, an initial game square position of the at least one game piece, and the at least one object square location; the maze structure having a maze template, the maze template including at least one maze piece, the at least one maze piece configured to be positioned within the maze template, the maze structure configured to be moved on the game board; wherein one of the plurality of challenges is solved by moving the maze structure on the game board and by thereby progressively biasing the playing piece to the at least one object square. 1. A board logic game having a plurality of challenges for at least one player , said game comprising:a game board comprising game squares wherein said game squares comprise at least one object square marked by a symbol, said at least one marked object square representing the object of the game;a maze structure comprising a maze template placed over said game board, said maze template having an array of support position openings corresponding to said game squares, said maze structure further comprising at least one maze piece being positioned in any location within said maze template as specified by a challenge card, said at least one maze piece being suspended and extending vertically downward as an interconnected combination from at least two position openings of said maze template towards said game board, providing a wall; andat least one game piece shaped to fit within said game square, and being configured to be displaced between game squares, said maze structure configured to be movable in sliding fashion along the game board, one game square at a time with said maze piece wall ...

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29-09-2022 дата публикации

GAME SYSTEM

Номер: US20220305370A1
Автор: Fechser Ted J.
Принадлежит:

A game system may comprise a board comprising a plurality of pegs extending from the board, wherein the pegs may be disposed in rows; at least one deflector configured to be coupled to at least two pegs aligned with one another; at least one ball configured to move on the board between and/or along the pegs and deflector(s) from a start end to a goal end of the board; at least one goal configured to be coupled to at least two pegs in a goal row of the rows of pegs, wherein the goal is configured to receive a ball; and a plurality of play selectors which determine a play for each player during a turn of a game. The goal of the game may be to get a ball into a goal by navigating across the board having the pegs and deflectors as obstacles to movement of the ball. 1. (canceled)2. A game system , comprising:a board comprising a plurality of pegs positioned substantially perpendicular to a board plane of the board, wherein the plurality of pegs are disposed in a plurality of rows spanning between outer edges of the board plane, wherein the plurality of pegs in the plurality of rows are aligned such that the plurality of pegs are disposed in a plurality of cross rows spanning between a start end and a goal end of the board plane, with pathways between the cross rows, and wherein a minimum of one and a maximum of four of the plurality of rows are offset rows, wherein an offset row comprises a plurality of offset pegs each disposed within a respective pathway of the pathways between the cross rows;at least one deflector coupled to at least two pegs of the plurality of pegs aligned with one another, wherein the at least one deflector comprises at least one deflector peg void disposed in the at least one deflector, wherein the at least one deflector peg void is disposed about at least one of the at least two pegs;at least one goal coupled to at least two other pegs of the plurality of pegs, wherein the goal comprises at least one goal peg void, wherein the at least one goal ...

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21-06-2018 дата публикации

GAME SYSTEM

Номер: US20180169509A1
Автор: Fechser Ted J.
Принадлежит:

A game system may comprise a board comprising a plurality of pegs extending from the board, wherein the pegs may be disposed in rows; at least one deflector configured to be coupled to at least two pegs aligned with one another; at least one ball configured to move on the board between and/or along the pegs and deflector(s) from a start end to a goal end of the board; at least one goal configured to be coupled to at least two pegs in a goal row of the rows of pegs, wherein the goal is configured to receive a ball; and a plurality of play selectors which determine a play for each player during a turn of a game. The goal of the game may be to get a ball into a goal by navigating across the board having the pegs and deflectors as obstacles to movement of the ball. 1. A game system , comprising:a board comprising a plurality of pegs positioned substantially perpendicular to a board plane of the board, wherein the plurality of pegs are disposed in a plurality of rows spanning between outer edges of the board plane, wherein the plurality of pegs in the plurality of rows are aligned such that the plurality of pegs form cross rows spanning between a start end and a goal end of the board plane, with pathways between the cross rows, and wherein a maximum of two of the plurality of rows are offset rows, wherein an offset row comprises a plurality of offset pegs each disposed within a respective pathway of the pathways between the cross rows;at least one deflector coupled to at least two pegs of the plurality of pegs aligned with one another, wherein the at least one deflector comprises at least two deflector peg voids disposed through the at least one deflector, wherein each deflector peg void is disposed about a peg of the least two pegs, wherein the at least two deflector peg voids comprise a deflector peg void shape that is complementary to a cross-sectional shape of the at least two pegs;at least one ball contacting the board plane at a preselected yet undetermined ...

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22-07-2021 дата публикации

Shower shade for covering hot and cold shower knobs and for providing intellectual engagement

Номер: US20210219788A1
Принадлежит: Individual

A shower shade includes a curtain support and a curtain coupled to and hanging from the curtain support. The curtain may be made of a water impermeable material. A connector is coupled to the curtain support and is configured to releasably couple the curtain support to a shower head, a shower arm, or a shower caddy of a shower so that the curtain covers at least one hot and cold water knob in the shower. The shower shade further provides intellectual engagement.

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13-07-2017 дата публикации

SYSTEMS AND METHODS FOR DYNAMIC BLOCKS FORMING A PASSAGEWAY

Номер: US20170197138A1
Принадлежит:

Embodiments disclosed herein describe systems and methods for games with individual and independent pieces that are configured to move to create new routes and boards. Embodiments may include a series of symmetrical or asymmetrical blocks that can be dynamically moved or repositioned to for a maze with shifting channels or patterns. 1. A board game system comprising:a plurality of blocks configured to form a changing passageway based in part in the orientation of the plurality of blocks with respect to each other; the plurality of blocks including;a base with planar sidewalls and a level bottom surface,projections extending away from an upper surface of the base;a channel positioned between the projections, the channel extending from a first corner of the block to a second corner of the block, wherein sidewalls of the projections define the channel;grooves positioned at a third corner of the block and a fourth corner of the block, wherein upper surface grooves are positioned at the same vertical offset of an upper surface of the channel.2. The system of claim 1 , wherein a distance from the first corner of the block to a first end of a first sidewall of a first projection is the same distance from the third corner of the block to a second sidewall of the first projection.3. The board game system of claim 1 , wherein the plurality of blocks includes nine blocks with nine independent channels claim 1 , wherein each of the nine independent channels is part of the passageway.4. The board game system of claim 3 , wherein each of the plurality of blocks is configured to be independently rotated and reinserted into the system.5. The board game system of claim 4 , wherein responsive to rotating a first block of the plurality of blocks claim 4 , a first channel extending across the first block changes a layout of the passageway.6. The board game system of claim 1 , wherein the plurality of blocks includes a first block claim 1 , a second block claim 1 , third block claim 1 , ...

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04-07-2019 дата публикации

System and Methods for Generating a Game Board and Playing Games Therewith

Номер: US20190201781A1
Принадлежит:

The present disclosure relates to a system and methods for a board game in which boards, each containing multiple letters are combined in numerous combinations and configurations in order to generate and play different board games on different game boards. The object of the board game is for a player or team to place that team's colored translucent chips or tokens on letters and adjacent letters to create words, thereby creating a line or path of chips. By using this line of chips and adding to the line at each turn, the player or team can meet certain objectives, such as connecting various locations or ends on the game board, or racing from one end of the game board to the other, and other objectives as necessary to play each game. 1. A board game that incorporates a game board for generating words during game play , comprising a plurality of boards , each of said plurality of boards comprising a plurality of letters , said game board created by placing at least a first of said plurality of boards adjacent to at least a second of said plurality of boards such that some of said plurality of letters on said first board are adjacent to some of the plurality of letters on said second board , and such that words can be generated by connecting at least three letters on the first board by using the plurality of letters on the first board , words can be generated by connecting at least three letters on the second board by using the plurality of letters on the second board , and words can be generated by connecting at least three letters on both the first and second boards by using the plurality of letters on both the first and second boards , wherein during the game play , a player places a plurality of translucent colored chips on top of the plurality of letters on said first board , said second board or both said first and said second boards to create words and a path , said path being generated by the connection of the words , with the objective of the board game to be ...

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05-08-2021 дата публикации

Maze game and method for playing

Номер: US20210236913A1
Автор: Walter Jermaine Grant
Принадлежит: Individual

A board game kit comprising a gameboard with markings that define a maze for a player to escape to win the game. The markings define a plurality of enclosed areas, a plurality of walls, a plurality of first directional arrows on the spaces, at least one passageway directing the player to skip at least one adjacent space, a plurality of different first graphical characters disposed on spaces within the maze, and a second graphical character on at least one space of the maze. The board game kit further includes at least one game piece assigned to each player to be moved within the maze, at least one die for each player to roll to provide a first instruction for each player to move within the maze, and a deck of a plurality of playing cards to provide a second instruction for each player to move within the maze.

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18-08-2016 дата публикации

Game of Strategy, Memory, and Chance

Номер: US20160236069A1
Автор: Chiarolanzio John
Принадлежит:

A game is disclosed having two or more players, each player has a set of game pieces with the same front, and the back having an indication of rock, paper, or scissors. A game board has pre-designated positions for initial positioning of each player's game pieces such that each player may see the back of their respective game pieces and only the front of any other players', one of the positions being the winning position. In turn, each player moves any of their game pieces to an adjacent open position or may challenge another player to a position occupied by that player, the challenge being resolved in the traditional manner The losing piece is removed from the board or, if a tie, the game pieces are left unchanged. Play ends upon one player occupying the winning position without being able to be challenged by any remaining player. 1. A game of strategy , memory and chance comprising:two or more players, each player having a set of game pieces;the set of game pieces being the same for each player in all respects except in some distinguishing characteristic so that each player can distinguish one player's game pieces from the one or more other player's game pieces;each set of game pieces having the same front appearance, and each game piece having at least three types of back appearances, the first type winning over the second type, the second type winning over the third type and the third type winning over the first type;a game board having a plurality of positions;pre-designated game board positions are set for initial positioning of each player's game pieces such that each player may see the back of their respective game pieces and only the front of any other player's game pieces;one of the game board positions being the winning position;in turn, each player may move any one of their game pieces to an adjacent open board position or may challenge another player to a board position occupied by that other player;in the event of a challenge, each player reveals to ...

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18-08-2016 дата публикации

Game apparatus and method

Номер: US20160236070A1
Автор: Pablo Reyes Valdés
Принадлежит: Individual

This disclosure is directed to a game apparatus and method comprising a square board, four sets of playing pieces, a plurality of dice, a set of bonus cards, a set of trap cards, and a set of defense cards. Players place their playing pieces in the corresponding home area and attempt to race all of the playing pieces to the opposite home area, known as the landing area. Players throw the dice to determine the amount of playing pieces and squares that each playing piece may move. Squares in the gaming board provide opportunities for the players to receive bonus, trap, and defense cards. The game provides means for creating new configurations of the elements of the gaming board. The method and apparatus provided herein may be computer-implemented.

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16-08-2018 дата публикации

STADIUM FOR ROBOTIC GAMES

Номер: US20180229141A1
Автор: Miller Kenneth C.
Принадлежит:

A user configurable playing surface and stadium venue includes interlocking floor parts that form a playing surface. Each of the interlocking floor parts has a series of openings. A set of wall elements are provided that each have insertion tabs configured to mate with the interlocking floor parts using the series of openings to form said stadium venue with a perimeter boundary. 1. A user configurable playing surface and stadium venue comprising:a plurality of interlocking floor parts that form a playing surface, each of the of said interlocking floor parts having a series of openings; anda set of wall elements, each wall element having insertion tabs configured to mate with said interlocking floor parts using said series of openings to form said stadium venue with a perimeter boundary.2. The user configurable playing surface and stadium venue of wherein said plurality of interlocking floor parts and said set of wall elements are formed of at least one of wood claim 1 , plastic claim 1 , or composite materials.3. The user configurable playing surface and stadium venue of wherein said plurality of interlocking floor parts and said set of wall elements are formed out of a foam-based material.4. The user configurable playing surface and stadium venue of wherein said plurality of interlocking floor parts and said set of wall elements are die-cut from said foam-based material.5. The user configurable playing surface and stadium venue of wherein said plurality of interlocking floor parts and said set of wall elements use the same thickness or different thickness of foam than said interlocking floor parts claim 3 , or said set of wall elements are formed of a different material and have a different thickness than the floor parts.6. The user configurable playing surface and stadium venue of wherein said interlocking floor parts are shaped as squares claim 1 , rectangles claim 1 , triangles claim 1 , and/or other shapes.7. The user configurable playing surface and stadium ...

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17-08-2017 дата публикации

Hunting Board Game

Номер: US20170232330A1
Принадлежит:

A hunting board game that includes: 12-sided die, a plurality of playing tokens, a deck of Supply cards, a deck of Hunt cards, a box, a tray, and a substantial supply of play money in various denominations comprises a hunting board game. Users roll the die (once per player per turn), draw cards, and move their tokens around the playing board according to rules provided in the rulebook. The first player or team to complete a predetermined number of hunts is the winner. 1. A hunting board game comprising:a. a game board, where the game board includes a plurality of spaces and each space is one of an event space or a rest space, wherein each event space includes labeling designating a particular event;b. game pieces, where the game pieces are used by game players;c. a first path of spaces around the perimeter of the game board, where the first path creates a four-sided game board;d. a series of branching paths, where the branching paths extend from the first path and intersect within an interior of the game board, said series of branching paths multiple paths within the interior of the game board and entry into the interior is available from each side of the four sided game board;e. a found money space on the game board, where the found money space is separated from the first path of spaces and the series of branching paths;f. a die, where the die is used by game players to determine movement over the game board;g. a plurality of tokens, where the game players select and use a single token for movement around the game board;h. a deck of hunt cards, where each hunt card describes a unique hunt associated with the game, where each hunt card designates an animal to be hunted, supplies required for the hunt, tags needed for the animal and costs of tags;i. a deck of supply cards, where each supply card describes a supply for use by a game player, where the game board includes a first square for supply cards and a second square for the hunt cards and said first square and ...

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25-08-2016 дата публикации

CONNECTION GAME

Номер: US20160243431A1
Автор: Peterson Gary
Принадлежит:

A game includes a playing area including a grid arrangement of nine playing positions, each playing position including three concentric playing locations within the playing position, each playing location having an associated cylindrical receiving shape; and four sets of game pieces, each set of game pieces including three subsets of game pieces, each subset of game pieces including game pieces having a form corresponding to one of the playing location receiving shapes, including a solid cylinder having a first diameter, a hollow cylinder having a second diameter larger than the first diameter, and a hollow cylinder having a third diameter larger than the second diameter. 1. A game comprising:a playing area including an arrangement of playing positions, each playing position including two or more playing locations within the playing position, each playing location having an associated receiving shape; andtwo or more sets of game pieces, each set of game pieces including two or more subsets of game pieces, each subset of game pieces including two or more game pieces having a form corresponding to one of the playing location receiving shapes.2. The game of wherein the playing locations within each playing position are concentric.3. The game of wherein the playing area is a three by three grid of playing positions.4. The game of wherein the playing area is a four by four grid of playing positions.5. The game of wherein the playing area is a five by five grid of playing positions.6. The game of wherein the playing area is provided on a board.7. The game of wherein the playing area is provided on a display of an electronic device.8. The game of wherein there are four sets of game pieces and each set of game pieces include three subsets of game pieces.9. The game of wherein the three subsets of game pieces include game pieces in three concentric shapes.10. The game of wherein the three concentric shapes include a solid cylinder having a first diameter claim 9 , a hollow ...

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24-09-2015 дата публикации

USER-INITIATED FILLING OF GAME BOARD

Номер: US20150265910A1
Принадлежит: BIG FISH GAMES, INC.

A game board associated with a game and that includes one or more tiles and one or more hazards may be presented to a user. The user may select or match one or more tiles, which may cause a hazard in close proximity to the one or more tiles and the selected one or more tiles to be removed from the game board. During gameplay, the user may cause the game board to be filled, thereby causing additional tiles and/or hazards to be introduced onto the game board. Upon detecting a user selection to fill the game board, it may determined whether the user has one or more remaining fills. If so, the user may be authorized to fill the game board with one or more hazards and/or tiles. 1. A method comprising:presenting, by one or more computing devices, a game board associated with a game, the game board including one or more hazards and a plurality of tiles;removing at least one of a hazard of the one or more hazards or a tile of the plurality of tiles from the game board based at least partly on user interaction with one or more tiles of the plurality of tiles;detecting a user selection to initiate a fill of the game board; andbased at least partly on the user selection, filling the game board with at least one of one or more additional hazards or one or more additional tiles.2. The method as recited in claim 1 , further comprising:receiving a selection of two or more matching tiles of the plurality of tiles, the two or more matching tiles including the tile;determining that the tile is in proximity to the hazard; andremoving the two or more matching tiles and the hazard from the game board in response to determining that the tile is in proximity to the hazard.3. The method as recited in claim 1 , further comprising claim 1 , at least partly in response to removing the hazard or the tile from the game board claim 1 , dynamically presenting an updated version of the game board that does not include the hazard or the tile.4. The method as recited in claim 1 , further comprising: ...

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24-09-2015 дата публикации

Electronic Tic Tac Toe Game With Extended Play And A Winner In Every Game

Номер: US20150265911A1
Автор: Taft Andrew Aspee
Принадлежит:

An electronic Tic Tac Toe game designed to be played on mobile devices such as smartphones or tablets, or on a computer. It is normally played by two players who may be physically at the same location, or who may be at different locations and playing the game with each other while connected through the internet or a cellular connection or other type of network. The players take turns selecting positions on a three by three grid, and the game proceeds. A winner is declared when any player has achieved three of their markers in a row, with a row being any direction to include horizontal or vertical or diagonal. Thus, on the three by three grid, there are a total of eight rows that can accommodate three markers in a row for a winner to be declared. To insure that the game will continue until a winner is achieved for every game, the grid will be evaluated when any player has placed their fourth marker on the grid, and at every successive play after that—and if a winner has not yet been achieved, then one of that player's markers will be removed from the grid, to allow play to continue until one player has achieved three in a row, allowing a winner to be declared. 1. An electronic Tic Tac Toe game , comprising:an electronic device with a microprocessor or CPU;said electronic device capable of presenting a game to be played by one or more players;said game to be displayed as a three by three grid with nine spaces;said three by three grid capable of displaying one marker per grid;said markers typically consisting of an “X” and an “O;”said markers placed by the players on their alternating successive moves of the game with one of said marker placed on any open grid per player per move;said electronic device capable of monitoring the successive moves of each player;said electronic device capable of tracking said markers placed by each player, so that said electronic device will always have a tabulation of the sequential order of each of said markers as placed by each player; ...

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14-09-2017 дата публикации

Process for creating multiple-in-one jigsaw puzzles and for creating artwork from single images

Номер: US20170259165A1
Принадлежит: Individual

In a method for taking an image or a portion of an image and replicating the image within an array, the images within the array are manipulated, such as by rotating or flipping the images or creating mirror-images of the original image or portion of the image, to create symmetrical images which relate to the original image but have a different appearance. Such modified images can be used in creating jigsaw puzzles, fabric designs, clothing patterns and the like.

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06-08-2020 дата публикации

GAME SYSTEM

Номер: US20200246683A1
Автор: Fechser Ted J.
Принадлежит:

A game system may comprise a board comprising a plurality of pegs extending from the board, wherein the pegs may be disposed in rows; at least one deflector configured to be coupled to at least two pegs aligned with one another; at least one ball configured to move on the board between and/or along the pegs and deflector(s) from a start end to a goal end of the board; at least one goal configured to be coupled to at least two pegs in a goal row of the rows of pegs, wherein the goal is configured to receive a ball; and a plurality of play selectors which determine a play for each player during a turn of a game. The goal of the game may be to get a ball into a goal by navigating across the board having the pegs and deflectors as obstacles to movement of the ball. 1. A game system , comprising:a board comprising a plurality of pegs positioned substantially perpendicular to a board plane of the board, wherein the plurality of pegs are disposed in a plurality of equidistant rows spanning between outer edges of the board plane, wherein the plurality of pegs in the plurality of rows are aligned such that the plurality of pegs are disposed in a plurality of cross rows spanning between a start end and a goal end of the board plane, with pathways between the cross rows, and wherein a minimum of one and a maximum of four of the plurality of rows are offset rows, wherein an offset row comprises a plurality of offset pegs each disposed within a respective pathway of the pathways between the cross rows, wherein the plurality of pegs are arranged such that a ball may pass between them;at least one removably mountable upright deflector wall piece coupled to at least two pegs of the plurality of pegs aligned with one another, wherein the at least one deflector comprises at least one deflector peg void disposed in the at least one deflector, wherein the deflector peg void is disposed about at least one of the least two pegs;at least one removably mountable upright goal wall piece ...

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21-09-2017 дата публикации

Marble Game Board and Method of Play

Номер: US20170266540A1
Автор: Cluck Thomas
Принадлежит:

A game board and method of play. The game board and method of play include a board having indentations that can each support a marble. The indentations form starting groups, diagonal groups, sets, and home groups, which allows a player to move the marbles along several paths. The first player to move all of their respective marbles from the starting group to the home group, wins the game. Each player has the option of attempting to traverse the diagonal groups to shorten the pathway. However, rolling a certain number of the dice is required to pass through. A first color marked indentation indicates the position the marbles leave the starting groups, and also provides protection from killing by other player's marbles when they attempt to occupy the same indentation.

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06-10-2016 дата публикации

Game System

Номер: US20160287978A1
Автор: JR. Wilmer David, Walker
Принадлежит:

A game system is disclosed that can be played using gross motor skills. The game system is mountable on a portion of a user's body and includes a track along which a playing figure can be propelled by movement of the player's body. The game system can include detachable templates that include tracks of varying difficulty. 1. A game system comprising:a game platform comprising a base, a light mounted to base, and a template connected to the base, wherein the template comprises a track, and wherein the template is translucent to make visible the light;a body connector connected to the base, wherein the body connector is capable of engaging a portion of a player's body to mount the game system on the player's body;a playing figure; and,a retainer connected to the playing figure, wherein the retainer is movably connected to the track, wherein the playing figure is movable along the track via gravity when the game platform is mounted on the player's body and the orientation of the game platform is altered during game play.2. (canceled)3. The game system of claim 1 , further comprising a sensor operably aligned with a predetermined portion of the track claim 1 , wherein the sensor activates when the playing figure is aligned at the predetermined portion.4. The game system of claim 3 , wherein the light is operably connected to the sensor claim 3 , wherein the light is activated when the sensor is activated.5. The game system of claim 1 , wherein the template comprises a plurality of pieces claim 1 , wherein the plurality of pieces cooperates to define the track.6. The game system of claim 1 , wherein the track comprises a start seat claim 1 , whereby the start seat engages the retainer to maintain the retainer in a temporary stationary position.712-. (canceled)13. The game system of claim 1 , wherein the track comprises a channel claim 1 , and wherein at least a portion of the retainer is movably disposed within the channel.14. The game system of claim 1 , wherein the ...

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23-12-2021 дата публикации

DYNAMIC GAMEBOARD

Номер: US20210394043A1
Принадлежит:

A dynamic gameboard comprising an electronic control system and a board having a plurality of dynamic board pieces, wherein the electronic control system includes a server, lift control board and a user interface, the server having a first processor, a first memory, and a first communication device, wherein instructions are stored on the first memory to cause the first processor to direct the lift control board to instruct the plurality of dynamic board pieces to move between a first position and a second position, and between the second position and the first position, where the first position is a fully extended up position and the second position is a fully recessed down position; the lift control board having a second processor, a second memory, and a second communication device, and the user interface having a third processor, a third memory, and a third communication device. 1. A dynamic gameboard comprising:an electronic control system; anda board having a plurality of dynamic board pieces;wherein the electronic control system includes a server, lift control board and a user interface, the server having a first processor, a first memory, and a first communication device, wherein instructions are stored on the first memory to cause the first processor to direct the lift control board to instruct the plurality of dynamic board pieces to move between a first position and a second position, and between the second position and the first position, where the first position is a fully extended up position and the second position is a fully recessed down position; the lift control board having a second processor, a second memory, and a second communication device, and the user interface having a third processor, a third memory, and a third communication device.2. The dynamic gameboard of wherein the plurality of dynamic board pieces includes a plurality of tiles and a respective lift mechanism that raises and lowers each tile.3. The dynamic gameboard of wherein the ...

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19-10-2017 дата публикации

TABLE TOP GAME BOARD SYSTEM AND COOPERATING COMPONENTS

Номер: US20170296910A1
Принадлежит:

The present invention comprises a chance and strategy game system wherein pawns race to home through a continuously changing maze. The movement of the maze barrier members and the pawns, which occurs with each player's turn, has the surprising benefit of continually rebalancing the likelihood of winning. Because of this characteristic, the game works well for a mixture all ages and experience levels. It is a very family friendly game since all players experience many little wins throughout the game. The game works for 2 or more players as individuals or as teams. In addition, it is one of the few board games that can end in a tie. 1. A game board system comprising in combination:a. a substantially flat equal-sided polygonal playing surface of predetermined thickness that is sub-divided into a plurality of reticulated equal-sided polygonal pads with contiguous sides and an interposing border means disposed continuously at all said contiguous sides,b. a plurality of home position indicium that are unique for each said equal-side of said equal-sided polygonal playing surface wherein said indicium are disposed on said polygonal pads that are further disposed on the periphery of said equal-sided polygonal playing surface,c. a plurality of pawns each having a means for releasable placement on said polygonal pads generally mesial to said border means, each said pawn having at least one indicium that provides assignment to one of a plurality of pawn sets thereby providing a means for identifying each player's pawns and differentiating each player's game progress,d. a plurality of barrier member structures each having a means for releasable placement at said border means thereby providing for pathway designation for said pawns to move toward said home position,e. a random selection generator means with substantially equal opportunity for any one of a plurality of consecutive numbers wherein the lowest number is one and the greatest number equals the fewest number of said ...

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26-11-2015 дата публикации

Board game- 2 players. 7 Movable Squares, w/4 holes each, on a 3 x 3 grid. To win, make a square, taking turns dropping one marble at a time onto the Movable Squares. Squares can be made on 1, 2 or 4 of the Movable Squares. Players are allowed 2 Movable Square moves in addition to placing one of 14 (each) marbles into the holes

Номер: US20150335990A1
Автор: Gary M. Grill
Принадлежит: Individual

Board Game for 2 players. The exact size of the board and its pieces are not crucial to what is unique about this invention. This unique game includes 7 Movable Squares. There are 4 holes on each square. All holes are equally spaced. The board is a 3×3 grid. The nine spaces on the grid comprise the 7 movable squares and 2 blank spaces. Each player starts with 14 marbles. To win, the players must make a square shape with the marbles, taking turns dropping one marble at a time into the holes on the Movable Squares. Square shape can be made on 1, 2 or 4 of the Movable Squares. For each turn, players are allowed 2 Movable Square moves, in addition to placing one marbles into any available hole.

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26-11-2015 дата публикации

Chess Game and Method of Playing Chess Game

Номер: US20150335991A1
Автор: Lien Chin-Hsiung
Принадлежит:

A method of playing a chess game includes the steps of: providing at least two different configurations of markers and a plurality of playing platforms; providing at least two different player chesses, which match with the configuration of the markers respectively, for players respectively; without an inference of the players, randomly forming the markers on the playing platforms respectively to initially form a chess board in a grid manner; the players alternatively placing the player chesses on the playing platforms to cover on the markers thereon; and determining a winner of the game who delineates the longest link formed by the player chesses and the same configurations of the makers at the playing platforms next to each other. 1. A chess game for two or more players , comprising:a chess board which defines a plurality of playing platforms aligned in a planar manner and has at least two different configurations of markers randomly formed on said playing platforms respectively; andat least two different player chesses matching with said configurations of said markers respectively, wherein all of said playing chesses are alternatively placed on said playing platforms to cover on said markers thereon in order to delineate the longest link formed by said player chesses and said same configurations of said makers at said playing platforms next to each other.2. The chess game claim 1 , as recited in claim 1 , wherein said chess board comprises a plurality of board units each having a top side defining said playing platform thereon claim 1 , and a bottom side claim 1 , wherein said board units are shuffled to randomly display said markers and to form a grid with predetermined rows and columns.3. The chess game claim 1 , as recited in claim 1 , wherein said chess board further comprises a chess holder formed on each of said playing platforms to retain said player chess thereon.4. The chess game claim 2 , as recited in claim 2 , wherein said chess board further comprises ...

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16-11-2017 дата публикации

GAMES

Номер: US20170326440A1
Автор: Kris Kris
Принадлежит:

A game comprises a matrix that includes a central core and a plurality of stems emanating from the central core, with the lengths of the stems and the orientations of the stems such that the outer ends (or terminals) of the stems are on the surface of a cube, and playing pieces for attachment to the outer ends (or terminals) of the stems. 1. A game comprising a matrix that includes a central core and a plurality of stems emanating from the central core , with lengths of the stems and orientations of the stems such that outer ends or terminals of the stems are on a surface of a cube , and playing pieces for attachment to the outer ends or terminals of the stems.2. The game as claimed in claim 1 , in which there are twenty six stems emanating from the central core with the stems symmetrically disposed so that claim 1 , on each square face of the cube claim 1 , there are nine stem terminals claim 1 , with three stem terminals on each side of the square and one terminal at the centre of the square.3. The game as claimed in claim 2 , in which each person playing the game has a plurality of playing pieces that are of a different colour from those of the other players.4. The game as claimed in claim 3 , in which the playing pieces are in the form of cylinders that are closed at one end.5. The game as claimed in claim 1 , in which each person playing the game has a plurality of playing pieces that are of a different colour from those of the other players.6. The game as claimed in claim 2 , in which the playing pieces are in the form of cylinders that are closed at one end.7. The game as claimed in claim 1 , in which the playing pieces are in the form of cylinders that are closed at one end.8. A method of playing a game which includes providing a matrix that includes a central core and a plurality of stems emanating from the central core claim 1 , with lengths of the stems and orientations of the stems such that outer ends or terminals of the stems are on a surface of a cube ...

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06-12-2018 дата публикации

GAME SYSTEM

Номер: US20180345124A1
Автор: Fechser Ted J.
Принадлежит:

A game system may comprise a board comprising a plurality of pegs extending from the board, wherein the pegs may be disposed in rows; at least one deflector configured to be coupled to at least two pegs aligned with one another; at least one ball configured to move on the board between and/or along the pegs and deflector(s) from a start end to a goal end of the board; at least one goal configured to be coupled to at least two pegs in a goal row of the rows of pegs, wherein the goal is configured to receive a ball; and a plurality of play selectors which determine a play for each player during a turn of a game. The goal of the game may be to get a ball into a goal by navigating across the board having the pegs and deflectors as obstacles to movement of the ball. 1. (canceled)2. A system , comprising: a digital board comprising a plurality of digital pegs disposed on a board plane of the digital board, wherein the plurality of digital pegs are disposed in a plurality of equidistant rows and cross rows spanning between outer edges of the board plane, wherein the plurality of digital pegs in the plurality of rows are aligned such that the plurality of digital pegs form the cross rows spanning between a start end and a goal end of the board plane, with pathways between the cross rows, and wherein a minimum of one and a maximum of four of the plurality of rows are offset rows, wherein an offset row comprises a plurality of offset digital pegs each disposed within a respective pathway of the pathways between the cross rows;', 'at least one digital deflector coupled to at least two digital pegs of the plurality of digital pegs aligned with one another; and', 'at least one digital goal spanning between at least two other digital pegs of the plurality of digital pegs., 'displaying, by the processor and on a display screen of a device, a digital game system comprising, 'a tangible, non-transitory memory configured to communicate with the processor, the tangible, non-transitory ...

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14-11-2019 дата публикации

GAME BOARD MECHANISM

Номер: US20190344158A1
Автор: Bennett Russell
Принадлежит:

Systems, methods, and devices implement game units that have reduced power consumption. Game units include housings and game boards coupled to the housings and configured to receive and hold a plurality of game pieces. The game units further include insert assemblies coupled to the housings and configured to receive payment from a user. The game units also include gating devices coupled to the game boards and configured to hold game pieces in the game boards when in a first position, and further configured to release game pieces from the game boards when in a second position. The game units also include mechanical devices configured to return the gating device to the first position from the second position after a designated period of time, and catches configured to receive game pieces from the game board through the gating device. 1. A game unit comprising:a housing;a game board coupled to the housing and configured to receive and hold a plurality of game pieces;an insert assembly coupled to the housing and configured to receive payment from a user;a gating device coupled to the game board and configured to hold game pieces in the game board when in a first position, and further configured to release game pieces from the game board when in a second position;a mechanical device configured to return the gating device to the first position from the second position after a designated period of time; anda catch configured to receive game pieces from the game board through the gating device.2. The game unit of further comprising:a pivot;a first linkage bar coupled between the insert assembly and the pivot; anda second linkage bar coupled between the gating device and the pivot.3. The game unit of claim 2 , wherein the insert assembly is further configured to receive a force from the user claim 2 , wherein the first linkage bar is configured to transfer at least some of the force to the pivot claim 2 , and wherein the transferring of the at least some of the force to the ...

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06-11-1979 дата публикации

Game board and pieces having removable indicia

Номер: US4173347A
Автор: II Ernest R. Field
Принадлежит: Individual

A game for two or more players wherein there is a relationship between the playing pieces and the spots and pathways of the playing surface, all of which are made up of an index or an arrangement of indicia, with this said relationship being between the indicia and governed by predetermined rules. On certain of the playing surface spots, there may be placed a plurality of removable and interchangeable elements with each element carrying an indicium different from the other elements. Each playing piece may carry one or more indicium differing from other of the playing pieces and corresponding to an indicium on a removable element. Each playing piece may also removably carry an indicium indicative of ownership by one of the players. The playing pieces are strategically moved from spot to spot, and the game rules may provide for capture of a playing piece by an opponent's piece if it carries an indicium having a higher value in a predetermined hierarchy of indicia.

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12-10-1983 дата публикации

Three-dimensional geometric puzzle

Номер: EP0090806A1
Автор: Noel M. Torres
Принадлежит: TORRES, Noel M.

Jeu de patience du type "cube de Rubrik" bien connu, dans lequel à la place de définir un cube à surfaces plates, on crée une surface sculptée définissant une tête (Fig. 6), un globe (Fig. 7), ou toute autre forme, la forme elle-même déterminant le positionnement correct des éléments individuels de cube au lieu d'utiliser simplement les couleurs des faces d'un cube pour déterminer la suite correcte. Une nouvelle structure d'actionnement est également décrite dans ce jeu de patience, n'utilisant aucun connecteur intérieur à croisillon comme c'est le cas pour le cube de Rubbick, chaque élément s'emboîtant plutôt avec les éléments adjacents au moyen d'une structure à languette et rainure (23 et 20, 30 et 32) qui maintient de manière positive tous les éléments le long d'une surface sphérique imaginaire. Well-known patience game of the "Rubrik cube" type, in which instead of defining a cube with flat surfaces, we create a sculpted surface defining a head (Fig. 6), a globe (Fig. 7), or any Another shape, the shape itself determining the correct positioning of the individual cube elements instead of simply using the colors of the faces of a cube to determine the correct sequence. A new actuation structure is also described in this patience game, using no internal connector with a cross as is the case for the Rubbick cube, each element interlocking rather with the adjacent elements by means of a tongue and groove structure (23 and 20, 30 and 32) which positively holds all elements along an imaginary spherical surface.

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18-07-1995 дата публикации

Three-dimensional tic-tac-toe game

Номер: US5433448A
Принадлежит: Individual

A three-dimensional tic-tac-toe game which includes a lattice having cubicles for receiving X or O mating pieces therein. The pieces are held in the cubicles by Velcro patches on the pieces that cooperate with mating patches in the cubicles.

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08-09-1981 дата публикации

Game apparatus

Номер: US4288078A
Автор: Julio I. Lugo
Принадлежит: Individual

The disclosure is of a game apparatus in which two players manually move counters on a board having specific figures. The object of the game is to have five of a player's pieces placed colinearly along a diameter of the figure.

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09-01-1987 дата публикации

Independent game board, for various games

Номер: FR2584301A1
Автор: [UNK]
Принадлежит: Poullain Francis

Independent game board, for various games such as, for example, intellectual games, games of chance and mixed games, characterised in that it comprises a plane area 2 comprising a plurality of aligned movable playing pieces 3 which are attached to the stationary structure 1-1c-1e of the said board and each equipped with at least two distinct surfaces f1, f2 capable of being placed, separately or otherwise, in a position in which they can be seen or concealed, the playing area 2 of the said board preferably being divided into a plurality of boxes or subdivisions A-a, A-b, A-c, A-d, ..., B-a, B-b, B-c, B-d, ..., etc., each of which comprises at least one movable piece 3 equipped with distinct surfaces.

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18-10-1991 дата публикации

Device for permitting the development of strategy games inside a volume

Номер: FR2660872A1
Принадлежит: ARIAS GIL LUIS

Device for representing in space the pieces or the components of several opposing camps in order to permit the development of strategy games inside a volume. It consists of a casing (1) including control panels (2) and a game volume (6), inside which are distributed homogeneously electric wires travelling in cables with a rigid sheath (8). These wires supply bulbs concealed by screens (9) and diodes placed on these same screens (9). From the control panels (2), the user can switch the bulbs (12) and/or the diodes of his choice on or off. The device according to the invention is intended particular for three-dimensional strategy games.

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12-07-1963 дата публикации

New board game

Номер: FR1332435A
Принадлежит:

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14-08-1992 дата публикации

Patent FR2640885B1

Номер: FR2640885B1
Автор: [UNK]
Принадлежит: Salvadori Dominique

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29-03-2001 дата публикации

Board game

Номер: CA2321477A1
Автор: Vanessa Ellen Grundy
Принадлежит: Vanessa Ellen Grundy

A board game comprising: a board having marked thereon a plurality of positions representing features in a real and/or imaginary region of space and with paths between said positions; a number of playing pieces for use by respective players of the game for movement along said paths in accordance with rules of the game; randomly operable indicating means for determining moves which may be made by said playing pieces; and randomly selectable indicating means associated with at least some of said positions on the board for determining further factors associated with movement of said playing pieces.

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15-05-1957 дата публикации

Board game

Номер: FR1136567A
Автор: Andre Podolinsky
Принадлежит:

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15-10-2010 дата публикации

Device for playing jigsaw puzzle type game, has set of moving parts or pins defining closed line when entire moving parts are placed on set of different colored juxtaposed boxes of flat support, respectively

Номер: FR2944213A1
Автор: Pascal Miraglia
Принадлежит: Pascal Miraglia

The device has a flat support (1) forming a polygon (2) that is divided into a set of different colored juxtaposed boxes (3). The polygon comprises an external limit (4) defined by external sides of external boxes forming an edge of the polygon. A track (8) is formed on an upper face of a frame (5). A set of moving parts (7) or pins defines a closed line (9) when entire moving parts are placed on the boxes of the flat support, respectively.

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07-07-2015 дата публикации

Lottery game system and method of playing

Номер: US9072963B2
Принадлежит: INTRALOT INTERNATIONAL Ltd

A lottery game system includes a number of lottery tickets, a playing area disposed on each lottery ticket, the playing area having a number of paths each traversing in the playing area. A starting point and an end point are disposed on the playing area. A winning predetermined path begins at the starting point and ends at the end point and is initially concealed from a player prior to commencing play of the lottery game. A special point is disposed among the various paths is positioned before the end point. The lottery game system may further include a lottery wand manipulated by a user wherein the lottery wand remains in contact with said lottery ticket along said winning path. Further, the lottery game system may include at least one lottery terminal which is operative to print at least one playing area and to dispense at least one lottery ticket.

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17-09-1991 дата публикации

Games apparatus

Номер: CA2038308A1
Принадлежит: Maximillian G. Wolfgramm

ABSTRACT A games apparatus is provided for two or more participants arranged into opposing sides. The apparatus comprises a playing surface and playing pieces wherein the playing surface is in cross-section irregular and provides participants with a fixed three-dimensional terrain, the playing pieces are movable across the playing surface in a substantially horizontal or substantially vertical direction and the outcome of the game is determined by one side successfully directing its playing pieces against those of the opposing side subject to any obstacles created by the terrain and in accordance with the rules of the game. A method of playing a game, is also provided, the method being such that two or more participants or opposing sides play a game of skill or a game of chance or a game combining the two.

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25-09-2013 дата публикации

Game apparatus

Номер: GB2479575C
Принадлежит: Individual

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10-07-1900 дата публикации

Game.

Номер: US653303A
Автор: Annie C B Macdonald
Принадлежит: Individual

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07-01-1998 дата публикации

Game

Номер: GB9723449D0
Автор: [UNK]
Принадлежит: Dunne Stephen T

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20-05-1975 дата публикации

Multi-tiered game board for three-dimensional tic-tac-toe games

Номер: US3884474A
Автор: James W Harper
Принадлежит: Individual

A multi-tiered game board for three-dimensional games of tictac-toe and its derivatives is provided with an odd number of playing surfaces in parallel, vertically spaced relationship. Each surface is subdivided into playing squares in mutually orthogonal ranks and files with the surfaces above and below the central one having one rank and file less than the immediately adjacent surface in the direction of the central one. The several playing surfaces are centered on a common vertical axis and the vertices of any surface are parallel to the vertices of all other surfaces. Markers of two, or more, colors or patterns are used with the multi-tiered game board, each player being supplied with a quantity of markers of a given color. The game is played by placing markers on unoccupied squares of the playing surfaces to produce linear rows of the same color. A winning combination requires the alignment of as many markers in a row as there are files and rows in the central surface.

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23-06-2011 дата публикации

Perceptual motor development system

Номер: US20110151413A1
Автор: Toni Schulken
Принадлежит: Meadwestvaco Corp

A system is disclosed for developing perceptual motor skills, and more particularly, a system for developing perceptual motor skills through a variety of activities.

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25-02-2010 дата публикации

Lottery game card and method for conducting a lottery game

Номер: US20100048278A1
Принадлежит: Walker Digital LLC

A lottery game incorporates player direction in determining the outcome of the game and allows a player to reveal one or more elements in a lottery game area according to rules associated with the lottery game. According to one embodiment of the invention, the player may expose initially any element of the lottery game area, and every exposable element includes an indication of at least two other exposable adjacent elements that may next be selected. The player's progression through the lottery game is not predetermined such that the player has significant ability or flexibility to control or direct the play of the lottery game and to influence or direct the outcome of the lottery game (e.g., embodied by the card).

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22-03-2021 дата публикации

Maze puzzle teaching aid

Номер: KR102230675B1
Автор: 이인우
Принадлежит: 이인우

A maze puzzle teaching aid comprises: an outer tube having a hollow cylindrical structure; an inner tube disposed in the outer tube to be separated with one width and having a first extending portion and a second extending portion that protrude from both end portions of the outer tube; a plurality of maze sheets stored in the inner tube; a first lid fastened to the first extending portion; a second lid fastened to the second extending portion; a moving unit stored in at least one of the first lid and the second lid; a first sensor disposed on one side of the first extending portion and detecting the movement of the moving unit; and a second sensor disposed on one side of the second extending portion and detecting the movement of the moving unit. Those selected out of the plurality of maze sheets are inserted between the outer tube and the inner tube. The moving unit moves the maze sheets inserted between the outer tube and the inner tube.

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04-02-2009 дата публикации

Play equipment using a disk plate

Номер: KR200443232Y1
Автор: 노영일
Принадлежит: (주) 아이붐, 예건산업 주식회사

본 고안은 회전플레이트를 이용한 유희기구에 관한 것으로서, 보다 상세하게는 상부에 비정형 미로가 형성되고 상기 미로 내에 비드가 내입되며 하단에 지지판을 구비한 회전플레이트; 하단이 지면에 매설되고 상단 플레이트 상에 상단홀이 형성되며 상기 상단홀 하부에 볼 소켓이 구비된 지지포스트; 상기 회전플레이트와 지지포스트를 매개하여 회전플레이트가 경사 및 회전 가능하게 연결된 연결 구조부;로 이루어지되, 상기 연결 구조부는, 상기 상단홀을 관통하는 연결봉의 상단이 지지판 저부에 고정되고, 하단에 형성된 지지볼이 볼소켓에 내입되어 회전플레이트가 상단홀의 범위 내에서 지지볼을 중심으로 회전 및 경사지게 된 것을 특징으로 하는 회전플레이트를 이용한 유희기구가 개시된다. The present invention relates to a play mechanism using a rotating plate, and more specifically, an atypical labyrinth is formed at the top, a bead is embedded in the labyrinth, and a rotating plate having a support plate at the bottom; A support post having a lower end embedded in the ground and having an upper hole formed on the upper plate, and having a ball socket under the upper hole; A connection structure in which the rotation plate is inclined and rotatably connected through the rotation plate and the support post; wherein the connection structure is fixed to the bottom of the support plate at an upper end of the connection rod passing through the upper hole, and formed at the bottom of the support structure. The play mechanism using the rotating plate is characterized in that the ball is embedded in the ball socket so that the rotating plate is rotated and inclined about the support ball within the range of the upper hole.

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26-12-1978 дата публикации

Board game apparatus

Номер: US4131282A
Принадлежит: Individual

A game apparatus is useable by at least a first and a second player and includes a master matrix. The master matrix is subdivided into an array of n submatrices and the n submatrices are further subdivided into n subdivisions each. An identifying number, letter, or color is attached to each submatrix in order to identify each submatrix. A number, letter or color corresponding to the numbers, letters or colors used to identify the submatrices is attached to each subdivision within each submatrix to identify each of the subdivisions. Each player utilizes a plurality of colored playing pegs which are positionable within each subdivision to identify subdivisions previously occupied by that player. Each player is also supplied with a pair of marker pegs to permit the identification of his previous move.

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10-02-2011 дата публикации

Puzzle game

Номер: US20110031688A1
Автор: Palmer C. Mebane
Принадлежит: Individual

A puzzle game includes a Playing Grid and a plurality of Playing Pieces. The Playing Grid contains an array of Nodes, and a subset of said Nodes are designated as Anchors. Also included in the Playing Grid are a network of Branches interconnecting said nodes. A Playing Piece is a single geometric arrangement that corresponds to a contiguous pattern of Nodes. The object of the game is to place the Playing Pieces upon the Playing Grid without intersecting each other, the Anchors, or the edge of the Playing Grid, in such a way as to create a connected path from one Anchor to any other.

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21-06-1989 дата публикации

Decorative or display device

Номер: GB8909978D0
Автор: [UNK]
Принадлежит: Klein Benjamino P L

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13-10-1970 дата публикации

Space travel board game apparatus

Номер: US3533628A
Автор: Bruce T Fisher
Принадлежит: Bruce T Fisher

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17-01-2013 дата публикации

Method and apparatus for playing board game

Номер: WO2013009611A1
Принадлежит: Blanchard Peter Floodstrand

A game of skill and strategy wherein at least two players alternate turns and place at least one game token in at least one open border slot surrounding one or more playing zones. Each player can then claim one or more zones by placing at least one game token within one or more of the zones when one of said players converts the last open border slot to a closed border slot, thereby completely surrounding said one or more of the zones. A winner is determined by evaluating the number of zones claimed by each player, and there are various ways to win.

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26-02-1998 дата публикации

Game-playing apparatus

Номер: WO1998007483A2
Автор: Mark Henry Stanley
Принадлежит: Showcase Projects Limited

Apparatus for playing air-hockey is modified by providing an aperture-barrier (1) on the playing surface (12). A panel (P) on each side of the barrier is divided into portions (B) which are illuminated in response to a player sending a puck from his end of the table through an aperture (2), such passage being detected by two-way sensors (9).

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02-11-1953 дата публикации

Board game

Номер: FR1042543A
Принадлежит:

Подробнее
04-07-1972 дата публикации

Magnetic board game apparatus

Номер: US3674272A
Автор: Ferdinand J Wszalek
Принадлежит: Individual

A game is disclosed including a transparent game board and magnetized playing pieces. The game board is mounted vertically for play with a tic-tac-toe design visible on the two opposite faces of the transparent board. Supports are provided on both board surfaces within the pattern to receive the magnetized pieces and winning and losing combinations of the pieces are arranged by the players on these supports with the players'' skill plus a random choice of the magnetic polarity of the pieces as played determining the outcome of the game.

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11-09-1991 дата публикации

Slot machine.

Номер: GB2213624B
Автор: Ryutaro Kishishita
Принадлежит: Individual

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31-05-2012 дата публикации

Method and apparatus for playing a game

Номер: CA2835038A1
Автор: Martin Alexander Hay
Принадлежит: Individual

A game in which the moves players can make simulate both the symmetric and antisymmetric couplings of muscle pairs that accompany co-ordinated movement of the two sides of the human body, and in which each player's move comprises two components, one beneficial to the player and the other beneficial to the player(s) opponents (herein called chiralkines); a kit for playing the game; an electronic gaming device for use in playing the game; left-and right handed money and left- and right-handed property rights for use in a game or commerce; and apparatuses adapted for use with these.

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28-08-1984 дата публикации

Board game apparatus

Номер: US4468036A
Принадлежит: Individual

A board game apparatus comprises a pair of flat plain plates in spaced parallel configuration between which are mounted a number of counters in rows and columns defining a surface pattern. Flexible laminate strips adjacent the edges of the pattern define the extreme positions of the counters and maintain them in position between the plates. The strips are divided into separate portions which can be depressed manually for the insertion of an additional counter into a row or column and the ejection of the last counter in the opposite end of the row or column. The plates are connected flexibly by leaf springs to maintain pressure on the counters while allowing some flexibility for the ejection and insertion movements.

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06-11-1973 дата публикации

Tethered ball tic tac toe

Номер: US3770273A
Автор: L Reiner
Принадлежит: Individual

A game of skill which in one form simulates tic-tac-toe. The game includes a self-supporting frame for removably lodging a plurality of indicia-bearing playing cubes above a playing surface. A tethered striker ball is mounted above the playing surface and is adjustable in height with respect thereto for dislodging the playing cubes from the frame by impact-transfer between the striker ball and the playing cubes. Players, in turn, use the tethered ball to dislodge the playing cubes which are then reinserted into the frame, the object being the formation of a row or pattern of player-chosen indicia.

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22-06-2012 дата публикации

Digital media universal elementary stream

Номер: KR101159315B1
Принадлежит: 마이크로소프트 코포레이션

개시된 기술 및 도구는 주어진 포맷의 디지털 미디어 데이터(예를 들어, 오디오, 비디오, 정지 화상 및/또는 텍스트 등)를 디지털 비디오 디스크(DVD)와 같은 광 디스크 상의 데이터를 인코딩하는 데 유용한 전송 또는 파일 컨테이너에 맵핑하는 기술 및 도구를 포함한다. 디지털 미디어 유니버설 기본 스트림은 디지털 미디어 스트림(예를 들어, 오디오 스트림, 비디오 스트림 또는 화상)을, 광 디스크 포맷, 및 브로드캐스트 스트림, 무선 전송 등과 같은 다른 전송을 포함하는 임의의 전송 또는 파일 컨테이너에 맵핑하는 데 사용될 수 있다. 스트림 내의 디지털 미디어의 임의의 주어진 프레임을 디코딩하는 정보는 각각의 코딩된 프레임 내에 포함될 수 있다. 디지털 미디어 유니버설 기본 스트림은 청크라고 불리우는 스트림 컴포넌트를 포함한다. 디지털 미디어 유니버설 기본 스트림의 구현예는 미디어 스트림에 대한 데이터를 하나 이상의 청크를 갖는 프레임에 배열한다. Disclosed techniques and tools are transport or file containers useful for encoding digital media data (eg, audio, video, still pictures and / or text, etc.) in a given format on data on an optical disc, such as a digital video disc (DVD). Includes techniques and tools to map to. The digital media universal elementary stream maps digital media streams (eg, audio streams, video streams, or pictures) to any transport or file container, including optical disc formats, and other transports such as broadcast streams, wireless transmissions, and the like. Can be used to Information that decodes any given frame of digital media in the stream may be included in each coded frame. The digital media universal elementary stream includes a stream component called a chunk. Implementations of the digital media universal elementary stream arrange the data for the media stream into frames with one or more chunks. 디지털 미디어 데이터, 디지털 미디어 스트림, 기본 스트림 Digital media data, digital media streams, elementary streams

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22-07-1980 дата публикации

Four-in-a-row board game

Номер: US4213616A
Автор: Thomas E. Dickey
Принадлежит: Individual

A board game comprising a gameboard divided into sixteen units arranged in four vertical and four transverse rows, each of said units having indicia thereon randomly arranged on the board selected from four sets of indicia. There are also sixteen cards having indicia thereon corresponding to the indicia on the sixteen units of the gameboard. At least two sets of markers are provided for placing on the sixteen units of the gameboard. In play each player sequentially picks a card from the sixteen cards and places a marker on a unit of the gameboard corresponding to the indicia on the card. The object of the game is for a player to have four markers in a row on the gameboard. The game is easy to play, can be completed in a short period of time, and provides for a good combination of luck and skill.

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17-01-1984 дата публикации

Electronic maze game

Номер: CA1160747A
Принадлежит: Mattel Inc

Abstract of the Disclosure An electronic maze game having a housing containing con-trol circuitry and supporting a matrix of position keys. When energized, the control circuitry generates a unique, invisible maze through which the players are required to proceed. In a preferred embodiment of the invention, the control circuitry positions a treasure to be captured by the players within the maze and controls the movements of a monster which hunts the players during their progress through the maze.

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28-04-1998 дата публикации

Electronic game

Номер: US5743796A
Автор: Dan Klitsner, Zeki Orak
Принадлежит: Tiger Electronics Inc

A game having a housing with a plurality of spaces on the exterior of the housing. Each of the spaces has an input device and an indicator corresponding to the space, and each indicator has an off state and a plurality of distinct player states. Inside the housing is a controller which communicates with each of the input devices and indicators. The controller limits the number of indicators indicating each one of said distinct player states to a predetermined number. The predetermined number is less than half of the number of spaces on the exterior of the housing.

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07-08-1962 дата публикации

Instructional amusement device

Номер: US3048403A
Автор: Jr Clayton Du Bosque
Принадлежит: Individual

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08-06-1920 дата публикации

Game apparatus

Номер: US1342884A
Автор: George W Anderson
Принадлежит: Individual

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20-05-1999 дата публикации

Three-dimensional noughts and crosses type of game

Номер: CA2309259A1
Автор: Stephen Terence Dunne
Принадлежит: Individual

The present invention relates to a three-dimensional noughts and crosses game in which games pieces are placed in attachment means located at the apexes, lines of intersection and upon the generally planar surfaces of a body member, notably a solid or hollow cube, so as to create lines of games pieces which extend in three dimensions across the junction of at least two of the surfaces of the cube.

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23-01-2002 дата публикации

Apparatus for playing a game

Номер: EP1174166A2
Автор: Allan FAULKNER
Принадлежит: Hasbro International Inc

Apparatus for playing a game is provided having a number of game pieces (40) and a support structure (1), the support structure having a number of channels (23) and non-return elements (26) located along the channels. The channels (23) are arranged to co-operate with parts (41) of the game pieces (40), such that the game pieces may be guided along the channels in a first direction (28). The non-return elements (26) are located along the channels (23) at non-return positions and are arranged to prevent the movement of the game pieces (40) past the non-return positions only in a direction opposed to the first direction (28).

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16-08-1989 дата публикации

Slot machine

Номер: GB2213624A
Автор: Ryutaro Kishishita
Принадлежит: Individual

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03-10-1972 дата публикации

Board game apparatus

Номер: US3695615A
Автор: Philip L Shoptaugh
Принадлежит: Individual

A game apparatus having a number of octagonal playing pieces which two or more players can alternately place on a premarked game board having a plurality of parallel starting lines on each side and end thereof. Four such octagonal pieces when placed together will leave a square at the center thereof. Each of the playing pieces has at least one line across the piece in different configurations. The squares at the centers of the octagonal pieces also may have lines across them in different configurations. The object of the game is to lien up the pieces in such a way that a continuous line is formed across the board from one starting line to another and making use of both the lines on the octagonal playing pieces and on the squares, and the first player to complete a line wins.

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05-03-2013 дата публикации

Pattern building game assembly with launching apparatus and methods

Номер: US8387988B2
Автор: Craig Steven Van Ness
Принадлежит: Hasbro Inc

A game apparatus and a method using trays as the game board with vertical support columns, two sets of playing pieces and two launching devices. The one or more vertical support columns attach to the one or more trays to support the trays horizontally above a support surface. On the surface of each of the trays is a matrix and each element of the matrix has a recessed compartment orthogonal to the surface of the tray. Each recessed compartment is sized to hold a multiplicity of both types of playing pieces in a stacked manner. The launching devices are used to launch the playing pieces from the launching devices into the recessed compartments on the trays. Games are played with two or more players and the object of the game is for one player to be the first to build a predetermined pattern.

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06-07-2000 дата публикации

Strategy game

Номер: CA2333425A1
Принадлежит: Individual

The invention concerns a strategy game consisting of at least two lots of game pieces (4), each lot to be allocated to a player, and a vertical game grid (1) formed by juxtaposed parallel chutes (3). Said game comprises means for turning the game grid (1) upside down so as to reverse the position of its top and bottom edges, and said grid (1) comprises means (23, 24) enabling the two ends of the juxtaposed chutes (3) to be removably blocked. In one particular embodiment, the game grid (1) is articulated on its support frame (2) about a horizontal axis (8) so that it can be turned upside down by pivoting at 180·; and it comprises means (12, 14) for locking it in vertical position on the support frame (2). The game enables the players each in turn to insert a game piece (4) in the juxtaposed chutes (3), so as to try and form a predetermined geometric figure. Moreover, each player may turn the game grid upside down, according to predefined rules, to modify the positioning of the game pieces.

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25-08-1964 дата публикации

Electrically operated solitaire ticktacktoe game

Номер: US3145993A
Автор: Andrew M Archer
Принадлежит: Individual

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13-02-1990 дата публикации

Game board

Номер: CA1265827A
Автор: Bohumil Sypal
Принадлежит: Individual

ABSTRACT A game board apparatus for two or more players, having a central token movement area of adjacent vertically and horizontally aligned rows of spaces, which spaces may be in any form and/or shape, as desired, with a plurality of spaced groupings of spaces forming pairings of token start and token finish areas. A plurality of distinctive game tokens are provided, representing individual players, for movement between the pairs of start and finish areas through the central token area. The game is played using a die, numbered cards or a spinner to determine the distance of movement of a player's tokens for each player's turn, game reward units associated with predetermined spaces on the central token movement area of the board and chance taking apparatus for determining the movement of tokens of the players or the disposition of game reward units. This basic game format permits a multitude of different themes and game variations.

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22-02-2022 дата публикации

Game system

Номер: US11253774B2
Автор: Ted J. Fechser
Принадлежит: Individual

A game system may comprise a board comprising a plurality of pegs extending from the board, wherein the pegs may be disposed in rows; at least one deflector configured to be coupled to at least two pegs aligned with one another; at least one ball configured to move on the board between and/or along the pegs and deflector(s) from a start end to a goal end of the board; at least one goal configured to be coupled to at least two pegs in a goal row of the rows of pegs, wherein the goal is configured to receive a ball; and a plurality of play selectors which determine a play for each player during a turn of a game. The goal of the game may be to get a ball into a goal by navigating across the board having the pegs and deflectors as obstacles to movement of the ball.

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07-12-1976 дата публикации

Three-dimensional mathematical game

Номер: US3995862A
Автор: George Bertin
Принадлежит: Individual

A three-dimensional mathematical game comprises a stacked array of rotatable transparent or translucent plates, each plate being rotatable about a common vertical axis, the plates carrying indicia thereon such that when the plates are viewed through one of the top or bottom plates, there will appear to be a plurality of vertical rows of indicia. The indicia are arranged to represent a field of numbers in some numbers system to the base 2 or higher, and the game is played by rotating the plates to go from one number configuration to another.

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15-10-2009 дата публикации

System and method for a two dimensional to three dimensional game transformation

Номер: CA2721050A1
Автор: Eyal Amitzur
Принадлежит: Individual

The present invention relates to a system and a method for generating three dimensional games or puzzles and in particular, to such a system ans method in which two dimensional games or puzzle are converted into three dimensional versions of the games or puzzle.

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30-07-2003 дата публикации

Strategy game devices

Номер: CN1116085C
Принадлежит: Individual

本发明涉及一种战略游戏器具,包括至少两组游戏棋子(4)以及由并置的平行槽(3)形成的竖直游戏格架(1),每组棋子分配给一个游戏者。所述游戏器具包括用于使游戏格架(1)翻转倒置从而转变其顶部边缘和底部边缘位置的装置,所述格架(1)包括使并置的槽(3)的两端能够可动地阻挡的装置(23,24)。在一具体实施例中,游戏格架(1)围绕横轴(8)铰接在其支撑框架(2)上,从而它可以通过枢转180°而翻转倒置;其包括用于将其锁定在支撑框架(2)的竖直位置上的装置(12,14)。该游戏器具使游戏者能够依次将游戏棋子(4)插入并置的槽(3)中,从而试着形成预定的几何图形。此外,每个游戏者可以将游戏格架翻转倒置;根据预定的规则来变更游戏棋子的定位。

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30-12-1998 дата публикации

Game

Номер: GB9824147D0
Автор: [UNK]
Принадлежит: Dunne Stephen T

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23-04-1974 дата публикации

Space station board game apparatus

Номер: US3806126A
Автор: B Gilbert
Принадлежит: Individual

A space station game includes a three-sided length of solid material having a triangular cross section which is formed so that its ends are joined to provide an endless loop configuration similar to a Mobius ring. The length of solid material is twisted prior to joining so that one end of a first side or plane joins one end of a second side or plane, the other end of the second side joins one end of a third side or plane and the other end of the third side joins the other end of the first side. The thusly formed loop provides a continuous, endless path having holes formed therein for receiving player pieces which are moved by players of the game in response to chance instructions such as the roll of dice. The player piece represent space vehicles which ''''orbit'''' the endless loop and are capable of ''''destroying'''' an opponent''s space vehicle. Further, the pieces can receive an attachment to form a two-stage vehicle capable of moving laterally from plane to plane.

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09-03-2004 дата публикации

Board game

Номер: CA2057718C
Автор: Stewart M. Lamle
Принадлежит: Individual

A game apparatus includes fourteen playing pieces and a playing surface divided into sixteen squares. The players try to arrange their own pieces and two wild pieces into a winning configuration of four in a row, the four corner squares of the playing surface, or four adjacent squares which form a solid square. The playing surface may be formed into a pouch to contain the playing pieces.

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26-03-1998 дата публикации

Game-playing apparatus

Номер: WO1998007483A3
Автор: Mark Henry Stanley

Apparatus for playing air-hockey is modified by providing an aperture-barrier (1) on the playing surface (12). A panel (P) on each side of the barrier is divided into portions (B) which are illuminated in response to a player sending a puck from his end of the table through an aperture (2), such passage being detected by two-way sensors (9).

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30-07-1957 дата публикации

Three-dimension tic-tac-toe apparatus

Номер: US2801107A
Автор: Jr Carl S Greer
Принадлежит: Individual

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09-03-2004 дата публикации

War strategy game

Номер: US6702286B1
Автор: Varian Darak
Принадлежит: Varian Darak

The present invention pertains to a war strategy game played on an octagon shaped polar matrix of eight radial paths and four latitudinal paths. Each radial path intersects each latitudinal path to define an array of playable positions. Each player is given nine pieces to place on the matrix at the start of the game. Each player moves one piece during each turn. Pieces move from one position to another along one radial or one latitudinal path. Players capture an opposing piece by occupying two opposed adjacent positions of that opposing piece. The matrix is combined with one or more other like-shaped matrixes to form a variety of city or battlefield settings. Two radial paths of each matrix join two corresponding radial paths of an abutting matrix. The city battlefield settings provide elongated radial paths or roadways along which the pieces move from one matrix to another.

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