23-04-2020 дата публикации
Номер: US20200125031A1
The immersive, interactive system according to the present disclosure employs interconnected hardware, firmware, software, and mixed technology comprising projection systems, smart entertainment technologies, tracking systems, sound, light, visual displays, and other physical and/or special effect displays to create an entertainment experience that brings people together to enjoy a common story, theme, music, or game. In one embodiment, the system takes the form of a magical campfire that interacts with members of the audience to present an interactive and customized visual and audio display and story. The system may connect and interact with other technological platforms and smart devices to supplement the processing and experience, and may be updated to maintain relevant and timely content, and add additional features. The system may exist in a large scale environment, such as a theatre, theme park, or museum, or may be condensed to a smaller-scale version for home use. 1. A system comprising:An interactive environment comprising one or more sensors, microphones, computer system, processors, and/or transceivers,A simulated campfire unit comprising one or more simulated log structures, projection systems, lights, speakers, and/or communication interfaces,Wherein the simulated campfire unit projects visual and/or holographic displays and/or audio to execute performance of a pre-programmed story or game,Wherein the sensors and/or microphones of the interactive environment are capable of detecting the presence of an individual or object,Wherein once an individual or object is detected by the sensors, a processor may determine an appropriate response to be produced.2. The system of claim 1 , wherein the appropriate response includes the augmentation or modification of the pre-programmed story or game according to the pre-determined preferences of the individual.3. The system of claim 1 , wherein the associated object consists of a simulated log structure claim 1 , ...
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