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Небесная энциклопедия

Космические корабли и станции, автоматические КА и методы их проектирования, бортовые комплексы управления, системы и средства жизнеобеспечения, особенности технологии производства ракетно-космических систем

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Мониторинг СМИ

Мониторинг СМИ и социальных сетей. Сканирование интернета, новостных сайтов, специализированных контентных площадок на базе мессенджеров. Гибкие настройки фильтров и первоначальных источников.

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Применить Всего найдено 7214. Отображено 200.
27-03-2008 дата публикации

УСТРОЙСТВО, СИСТЕМА И СПОСОБ ПРОВЕДЕНИЯ ИГРЫ ПО БЕСПРОВОДНОЙ СВЯЗИ

Номер: RU2321067C2
Принадлежит: АйДжиТи (US)

Изобретение относится к механизмам управления и осуществления разделения функций между игровым сервером и беспроводным воспроизводящим игровым устройством для того, чтобы азартная игра с помощью беспроводной связи осуществлялась на беспроводном воспроизводящем игровом устройстве в контролируемой и беспроводной среде. Техническим результатом изобретения является создание способов и устройств, необходимых для расширения возможностей ведения игр на настраиваемой игровой машине. В одном из примеров осуществления беспроводное воспроизводящее игровое устройство является карманным мобильным устройством, связанным с помощью электроники с лицензированным игровым сервером через беспроводное соединение. Все события для генерации случайных чисел, результаты игр, измерительная информация, информация, относящаяся к играм, и все транзакции с наличностью поддерживаются на лицензированном (управляемом) игровом сервере, а не в беспроводном воспроизводящем игровом устройстве, который может использоваться ...

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20-06-2009 дата публикации

ЗАЩИЩЕННАЯ ВИРТУАЛЬНАЯ СЕТЬ В ИГРОВОЙ СРЕДЕ

Номер: RU2359330C2
Принадлежит: АйДжиТи (US)

Изобретение относится к услугам, связанным с ведением игр на игровых машинах, и созданию способов связи для игровых услуг, таких как лицензирование и бухгалтерский учет на игровых машинах. Техническим результатом является возможность предоставления сетевых игровых услуг и отслеживания эффективности работы всех игровых машин, находящихся под управлением одной организации, но распределенных во многих учреждениях различных типов по всему миру. Для этого описываемая игровая машина может устанавливать засекреченную связь с устройствами по сети общего пользования типа Internet. Игровая машина использует комбинацию симметричного и асимметричного шифрования, которая позволяет отдельной игровой машине устанавливать засекреченную связь с удаленным сервером, используя сеть общего пользования. Способы засекреченной связи могут быть использованы для передачи игрового программного обеспечения и игровой информации между двумя игровыми устройствами, например между игровым сервером и игровой машиной. В ...

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10-08-2007 дата публикации

СПОСОБ ДЛЯ НЕЗАВИСИМОЙ ПРОВЕРКИ РЕЗУЛЬТАТА ИГРЫ ИСПОСОБ ПОДТВЕРЖДЕНИЯ ХОДА ИГРЫ

Номер: RU2304011C2
Принадлежит: Ай Джи Ти (US)

Способ проверки результата игры, сыгранной на расположенном в казино игровом автомате казино, заключающийся в том что: собирают оплату с игрока посредством устройства ввода оплаты; собирают данные игры, относящиеся к событиям, происходящим в игровом автомате, связанным с представлением и с ходом игры, при этом данные игры включают в себя сведения одного или более ввода данных игроком, играющим в игру, сохраняют данные игры в отдельном запоминающем устройстве и связывают отдельное запоминающее устройство только с данными игры. Затем анализируют данные игры для определения, имело ли место событие запуска, и если событие запуска имело место, посылают данные игры к контроллеру станции управления для повторения игры на контроллере станции управления. События запуска включают в себя неисправности игрового автомата и выпадение очень больших джекпотов. В случае если событие запуска не имело место, используют данные для повторения игры в более позднее время на автомате в казино по запросу игрока ...

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10-07-2007 дата публикации

АУТЕНТИФИКАЦИЯ В ЗАЩИЩЕННОЙ КОМПЬЮТЕРИЗОВАННОЙ ИГРОВОЙ СИСТЕМЕ

Номер: RU2302276C2
Принадлежит: Ай Джи Ти (US)

Изобретение относится к использованию методов аутентификации с использованием доказательств с нулевым знанием в качестве базы для обеспечения защиты в компьютеризированной игровой системе для игры на ставки. Технический результат достигается за счет обеспечения архитектуры и способа игры на ставки путем защищенного хранения и верификации игрового кода и других данных, обеспечивая возможность защищенного обмена игрового кода в компьютеризированной игровой системе на ставки и/или сетевой системе. Изобретение обеспечивает возможность идентифицировать код игровой программы как сертифицированный или утвержденный Комиссией по регулированию игр штата или другими регулирующими агентствами. Изобретение также обеспечивает эти и другие функции с использованием шифрования, арифметических операций по модулю, хеш-функций и других криптографических методов. 6 н. и 32 з.п. ф-лы, 6 ил.

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10-04-2010 дата публикации

СИСТЕМА И СПОСОБ ДЛЯ УДОБНОГО ПРОВЕДЕНИЯ ИГР

Номер: RU2386170C2
Принадлежит: СФПХ, ЛЛК. (US)

Изобретение относится к средствам проведения игр с использованием средств беспроводной связи. Техническим результатом является обеспечение защиты данных при передаче игровой информации. Система обеспечивает пользователям доступ к прикладным программам через игровые коммуникационные устройства, соединенные с коммуникационной сетью, часть которой может быть беспроводной. Игорные спецификации включают финансовые, зрелищные услуги и иные типы операций. Система может включать компонент, обеспечивающий определение местонахождения пользователя с целью предотвращения проведения операций пользователем из несанкционированных зон, а также мобильное устройство пользователя обеспечено журналом, регистрирующим каждое нажатие клавиш, в том числе ставок, производимых пользователем при проведении игры. 2 н. и 18 з.п. ф-лы, 8 ил.

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27-04-2010 дата публикации

СПОСОБ, СИСТЕМА, КЛИЕНТСКИЙ ТЕРМИНАЛ И СЕРВЕР ДЛЯ ПРЕДОТВРАЩЕНИЯ ОБМАНА В СЕТЕВЫХ ИГРАХ

Номер: RU2388056C1
Автор: ЯН Цянь (CN)

Изобретение относится к технологиям сетевых игр и может быть использовано для предотвращения обмана в сетевой игре. Техническим результатом является обеспечение эффективности предотвращения обмана в сетевых играх. Способ для предотвращения обмана в сетевых играх включает определение игровым сервером партнера для игрока согласно информации, предоставленной игровым клиентским терминалом, используемым игроком, а также передачу игроку информации о партнере на игровой клиентский терминал, используемый игроком; и отказ игрового клиентского терминала, используемого игроком, от передачи сообщения партнеру игрока. Изобретение также раскрывает систему, клиентский терминал и сервер, соответствующие указанному способу. 6 н. и 13 з.п. ф-лы, 5 ил.

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27-06-2005 дата публикации

ЗАЩИЩЕННАЯ ВИРТУАЛЬНАЯ СЕТЬ В ИГРОВОЙ СРЕДЕ

Номер: RU2004129600A
Принадлежит:

... 1. Способ инициирования запроса на передачу игрового программного обеспечения от второго игрового устройства в первое игровое устройство, содержащий генерацию запроса на транзакцию с игровым программным обеспечением; пересылку запроса на транзакцию с игровым программным обеспечением агенту авторизации игрового программного обеспечения, который утверждает или отклоняет передачу игрового программного обеспечения с второго игрового устройства; и получение информации об игровой транзакции от агента авторизации игрового программного обеспечения, который используется для передачи игрового программного обеспечения с второго игрового устройства, отличающийся тем, что игровое программное обеспечение предназначено по меньшей мере для а) азартной игры, запускаемой на игровой машине, b) бонусной азартной игры, запускаемой на игровой машине, с) драйвера устройства для устройства, установленного на игровой машине d) услуги трекинга игрока на игровой машине или е) операционной системы, установленной на ...

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20-10-2005 дата публикации

БЕСПРВОДНЫЙ ИГРОВОЙ ПЛЕЙЕР

Номер: RU2004109515A
Принадлежит:

... 1. Карманный беспроводный игровой плейер для ведения азартной игры, содержащий интерфейс беспроводной связи; экран дисплея; один или более механизмов ввода; и микропроцессор сконфигурированный 1) для представления азартной игры на экране дисплея с помощью управляющих команд, принимаемых через интерфейс беспроводной связи от ведущего игрового контроллера, размещенного на игровой машине и 2) для обеспечения пересылки информации, полученной из входных сигналов, генерируемых одним или более механизмами ввода, в ведущий игровой контроллер через интерфейс беспроводной связи. 2. Беспроводный игровой плейер по п.1, отличающийся тем, что содержит также интерфейс периферийных устройств для соединения с периферийным игровым устройством. 3. Беспроводный игровой плейер по п.2, отличающийся тем, что интерфейс периферийных устройств представляет собой последовательный интерфейс, параллельный интерфейс, интерфейс USB, интерфейс FireWire, интерфейс IEEE 1394. 4. Беспроводный игровой плейер по п.2, отличающийся ...

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27-03-2006 дата публикации

ДИНАМИЧЕСКАЯ ЭНЕРГОНЕЗАВИСИМАЯ ПАМЯТЬ С ПРОИЗВОЛЬНЫМ ДОСТУПОМ

Номер: RU2005106847A
Принадлежит:

... 1. Система распределения энергонезависимой памяти в игровой машине, содержащая энергонезависимую память, имеющую область памяти, сконфигурированную для хранения данных; диспетчер энергонезависимой памяти, сконфигурированный для распределения и освобождения области памяти в энергонезависимой памяти для первых данных без изменения или модифицирования существующих вторых данных, также хранимых в энергонезависимой памяти; и файловую систему данных для выборки и организации данных, хранимых в энергонезависимой памяти. 2. Система по п.1, отличающаяся тем, что первые данные содержат критические данные. 3. Система по п.1, отличающаяся тем, что энергонезависимая память содержит память с батарейной поддержкой. 4. Система по п.1, отличающаяся тем, что диспетчер энергонезависимой памяти содержит машиночитаемый код. 5. Система по п.1, отличающаяся тем, что данные идентифицируются файлами с помощью файловой системы. 6. Система по п.5, отличающаяся тем, что дополнительно содержит прикладное инструментальное ...

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20-11-2009 дата публикации

ЗАЩИЩЕННАЯ ВИРТУАЛЬНАЯ СЕТЬ В ИГРОВОЙ СРЕДЕ

Номер: RU2359330C9
Принадлежит: АйДжиТи (US)

Изобретение относится к услугам, связанным с ведением игр на игровых машинах, и созданию способов связи для игровых услуг, таких как лицензирование и бухгалтерский учет на игровых машинах. Техническим результатом является возможность предоставления сетевых игровых услуг и отслеживания эффективности работы всех игровых машин, находящихся под управлением одной организации, но распределенных во многих учреждениях различных типов по всему миру. Для этого описываемая игровая машина может устанавливать засекреченную связь с устройствами по сети общего пользования типа Internet. Игровая машина использует комбинацию симметричного и асимметричного шифрования, которая позволяет отдельной игровой машине устанавливать засекреченную связь с удаленным сервером, используя сеть общего пользования. Способы засекреченной связи могут быть использованы для передачи игрового программного обеспечения и игровой информации между двумя игровыми устройствами, например между игровым сервером и игровой машиной. В ...

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11-10-2018 дата публикации

СПОСОБ И СИСТЕМА ДЛЯ ПРОВЕДЕНИЯ ИГР

Номер: RU2669518C1
Принадлежит: НОВОМАТИК АГ (AT)

Группа изобретений относится к средствам предоставления услуг в игровых системах. Технический результат заключается в расширении средств того же назначения. Игровая система содержит игровой сервер и множество пользовательских терминалов, при этом игровой сервер и игровые автоматы соединены посредством сети; игровой сервер обеспечивает базу данных для хранения множества записей, а каждая запись имеет номер счета в качестве ключевого значения; каждый из игровых автоматов содержит биометрический интерфейс для запрашивания биометрических данных пользователя с целью их сохранения со счетом и средства для управления информацией о наличности е-кошелька пользователя; при этом по меньшей мере один пользовательский терминал служит терминалом для обналичивания с целью обеспечения обналичивания е-кошелька пользователя после аутентификации пользователя посредством биометрического интерфейса и сохраняемых биометрических данных. 3 н. и 8 з.п. ф-лы, 8 ил.

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01-04-2010 дата публикации

Verfahren zur Auswertung von Betrugsverhalten bei Online-Spielen

Номер: DE602004025574D1
Принадлежит: BWIN GAMES AB

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07-12-2011 дата публикации

Improvements relating to multifunction authentication systems

Номер: GB0002480945A
Принадлежит:

A method of generating a personal authenticated transaction ticket with a registered-user redemption functionality is described. The method is implemented using a remote transaction information device and a central authentication server. The method comprises receiving data at the remote transaction information device from a user, the data including i. a symbol key comprising at least one symbol selected from a plurality of symbols, and ii. personal information identifying the user, the personal information including at least the user name, digitising and encrypting the symbol key and the personal information, transmitting the encrypted data to the central server, receiving a unique transaction number associated with the symbol key and personal information, and providing the unique transaction munber to the user as part of the transaction ticket, the unique transaction number confirming the registration of the user and the authentication of the transaction ticket with the central server.

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08-11-2000 дата публикации

A Gambling apparatus and method of monitoring a gambling event

Номер: GB0000023678D0
Автор:
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15-10-2003 дата публикации

Method and apparatus for independently verifying game outcome

Номер: GB0000321515D0
Автор:
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22-11-1995 дата публикации

Physical shock detector

Номер: GB0009519436D0
Автор:
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23-11-2016 дата публикации

A gaming system and an associated method

Номер: GB0201617296D0
Автор:
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29-08-2018 дата публикации

Apparatus and method for jackpot roulette

Номер: GB0201811683D0
Автор:
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09-05-2012 дата публикации

Improvements relating to security methods using mobile devices

Номер: GB0201205401D0
Автор:
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24-04-2019 дата публикации

Systems and methods for blockchain-based digital lottery ticket generation and distribution

Номер: GB0201903234D0
Автор:
Принадлежит:

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12-01-2011 дата публикации

System and methods for gaming data analysis

Номер: GB0201020229D0
Автор:
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20-03-2013 дата публикации

Apparatus and method for monitoring

Номер: GB0201301972D0
Автор:
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07-09-1994 дата публикации

Preventing accidental dispensation of items from coin-operated machines

Номер: GB0002250368B
Принадлежит: LEVY HAROLD JOHN, HAROLD JOHN * LEVY

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17-03-2010 дата публикации

A display system and method

Номер: GB0002463382A
Принадлежит:

A randomised display system, including i) a transmitter for generating a signal in response to user input; ii) a receiver for receiving said signal; iii) a processor that, in response to said receiver receiving said signal: a) generates seed data representing one or more randomly generated numbers; b) generates, based on said seed data, sequence data representing a sequence of numbers; c) generates, based on said seed data, graphics data representing one or more graphical display attributes corresponding to each number in said sequence; and iv) a display for displaying, based on said sequence data and said graphics data, said sequence of numbers in accordance with the corresponding said graphical display attributes.

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29-09-1982 дата публикации

Control circuitry for a gaming machine

Номер: GB0002095451A
Принадлежит:

Control circuitry for a gaming machine includes a plurality of lights for indicating play functions and other facilities connected to electrical supply wires which are arranged in a multi- plexing system. A switch in each wire is controlled by the presence of a pulse in the wire and is read at a predetermined time with respect to the edge of a pulse to avoid pulses of induced current. A central processing unit controls the multiplexing and the reading function.

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10-06-2015 дата публикации

Identification apparatus and method

Номер: GB0002513845B
Автор: GOH YEE WOON, YEE WOON GOH

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11-03-2009 дата публикации

Improvements relating to multifunction authentication systems

Номер: GB0000901589D0
Автор:
Принадлежит:

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13-11-2019 дата публикации

Systems and methods for blockchain-based digital lottery ticket generation and distribution

Номер: GB0002573622A
Принадлежит:

Systems for and methods of generating a digital lottery ticket includes receiving a ticket issuance request from a customer computing device 40. The request includes transaction data including a player entry and a first public key associated with the player entry. A first message is generated by an issuer server 10 including digital ticket information, TKD, relating to the player entry, a source field, such as issuer server public key, and a destination field, such as the public key of the player entry. A digital signature of the first message is generated using a private key of an issuer server 10. The first message and the digital signature is transmitted to a transaction certification authority (TCA) server 20 for storage on a publicly viewable transaction ledger 30, preferably a block chain, maintained by the TCA. A message from the TCA server is received by the issuer server 10 including a digital ticket number and an associated transaction ID. A third message including the transaction ...

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18-11-2015 дата публикации

Internet gambling device

Номер: GB0201517335D0
Автор:
Принадлежит:

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30-01-2008 дата публикации

Creating notable nonrandom patterns in games to encourage play

Номер: GB0000724145D0
Автор:
Принадлежит:

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08-01-2020 дата публикации

Intrusion detection system

Номер: GB0201917048D0
Автор:
Принадлежит:

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22-03-2023 дата публикации

Probabilistic real-time control system with mid-transaction inputs and proportional output

Номер: GB0002610800A
Принадлежит:

One or more processors: receive a first input for a base feature; determine that an enhanced feature has not been activated based upon the input and the state of a system; determine a first output of the base feature that is probabilistically proportional to the first input in accordance with a first ratio less than or equal to the overall ratio and provide the first output. The processor then receives a second input for the base feature; determines that the enhanced feature has been activated based upon the second input and the state of the system; provides one or more additional inputs for the enhanced feature; receives a selected input; determines a particular additional output for the enhanced feature that is probabilistically proportional to the selected input in accordance with the overall ratio; and provides the particular additional output. The invention may be embodied within a gaming system with additional wagering options for a bonus game, whilst ensuring maintenance of an overall ...

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31-07-2016 дата публикации

METHOD OF AND SYSTEM FOR GAMING

Номер: AP2016009332A0
Автор: LECH JANUSZ
Принадлежит:

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31-07-2016 дата публикации

METHOD OF AND SYSTEM FOR GAMING

Номер: AP0201609332A0
Автор: LECH JANUSZ
Принадлежит:

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31-07-2016 дата публикации

METHOD OF AND SYSTEM FOR GAMING

Номер: AP0201609332D0
Автор: LECH JANUSZ
Принадлежит:

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15-02-2008 дата публикации

PROCEDURE AND DEVICE FOR KEEPING AND READING FROM JETONS

Номер: AT0000385010T
Принадлежит:

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15-08-2006 дата публикации

GAME CONSOLE

Номер: AT0000500775B1
Автор:
Принадлежит:

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15-09-2018 дата публикации

Method for detecting at least one object counter

Номер: AT0000519722A1
Автор:
Принадлежит:

Verfahren zur Detektion zumindest eines, aus einem Jeton (1) oder mehreren aufeinander aufgestapelten Jetons (1) bestehenden Jetonobjekts (2, 3) in einem Detektionsbereich (4) auf einer Spieltischoberfläche (5) eines Spieltisches (6), wobei mit zumindest zwei, an unterschiedlichen Positionen über der Spieltischoberfläche (5) angeordneten Kameras (7, 8) zumindest einer Kameraeinheit (9) jeweils zumindest ein zweidimensionales Bild von dem Detektionsbereich (4) auf der Spieltischoberfläche (5) aufgenommen wird, wobei aus diesen zweidimensionalen Bildern zumindest ein Datensatz mit zumindest einer Punktwolke (10, 11) aus, das Jetonobjekt (2, 3) abbildenden, Datenpunkten (12, 13, 14) generiert wird, wobei jedem Datenpunkt (12, 13, 14) drei Raumkoordinaten zugeordnet werden. (Fig. 1) ...

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15-04-2006 дата публикации

SPIELKONSOLE

Номер: AT0000008226U2
Автор:
Принадлежит:

Eine Spielkonsole (1) zur Durchführung von Wett- oder Glücksspieltransaktionen, mit einer zentralen Recheneinheit (7) und daran angeschlossenen Ein-, Ausgabe- und Speichereinheiten (3, 4, 8, 9), wobei die Recheneinheit (7) jede Spieltransaktion in einer Speichereinheit (8, 9) protokolliert, zeichnet sich dadurch aus, daß die Recheneinheit (7) jede Spieltransaktion in zumindest zwei physisch voneinander getrennten Speichereinheiten (8, 9) protokolliert, von denen die eine (9) kryptographisch verschlüsselt ist.

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15-06-1998 дата публикации

PLAY AUTOMAT AND PROCEDURE FOR SEIZING FRAUDS AT THE SAME

Номер: AT0000167321T
Автор: OKADA KAZUO, OKADA, KAZUO
Принадлежит:

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15-02-2006 дата публикации

ELECTRONIC SIGNATURE POSSIBILITY IN A PLAYING EQUIPMENT

Номер: AT0000315262T
Принадлежит:

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28-09-2017 дата публикации

TABLE GAME SYSTEM

Номер: AU2017225030A1

A table game system is provided capable of identifying shuffled playing cards used at the time of the occurrence of a problem in a card shoe apparatus, thereby enabling an investigation of the cause thereof or the taking of countermeasures therefor. A card shoe apparatus 2 of the table game system of the present invention includes a barcode reader 100 and RFID that reads a barcode 3 or RFID provided in a shuffled playing card set Is, thereby reading a shuffled card ID that uniquely identifies the shuffled playing card set Is. Also, The control unit 12 has further a function of identifying an exposition of the cut card by the card reading unit 8 and memorizing this information as that the shuffled playing card set Is now being used is will be or have changed to the new one. The information of the exposition of the cut card is at least used for identifying an end of the current game using the shuffled playing cards set Is currently set in the card shoe apparatus 2. A control unit 12 further ...

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19-07-2018 дата публикации

Management system of gaming chips and storage box

Номер: AU2017279819A1
Принадлежит: FB Rice Pty Ltd

A system that manages a package of shuffled playing cards and gaming chips includes a storage box and a control apparatus. The storage box is provided in association with a game table and stores a plurality of shuffled playing cards and a plurality of chip cases and also includes a card reader that reads playing card ID codes of the shuffled playing cards and a chip reader that reads case ID codes of the chip cases. The control apparatus outputs total numbers of the shuffled playing cards and the chip cases stored in the storage box and the playing card ID codes and case ID codes stored in the storage box by monitoring read playing card ID codes and case ID codes.

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18-07-2019 дата публикации

Management system for gaming currency and storage box

Номер: AU2017386775A1
Принадлежит: FB Rice Pty Ltd

This system (500) for managing a package (302) of shuffled playing cards (301S) and gaming currency (3) comprises a storage box (200) and a control device (204). The storage box (200) is provided connected to a game table (21), is used to store a plurality of shuffled playing cards (301S) and a plurality of chip cases (100), and is provided with a card reader (305) for reading the playing card ID codes of the shuffled playing cards (301S) and a chip reader (202) for reading the case ID codes (103) of the chip cases (100). The control device (204) monitors the read playing card ID codes and case ID codes and outputs the total number of shuffled playing cards and chip cases stored in the storage box (200) and the playing card ID codes and case ID codes stored in the storage box (200).

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13-08-2020 дата публикации

Shuffled playing card and method of manufacturing playing card

Номер: AU2018232972B2
Принадлежит: Davies Collison Cave Pty Ltd

There is provided a shuffled playing card, wherein a suit and a rank are printed on one surface of a card base sheet, and a back pattern is printed on another surface, different sheet IDs for one card base sheet or each of a plurality of card base sheets areprintedon the cardbase sheet, one deck or aplurality of decks are formed by individual cards cut by a cutting machine from the card base sheet, the one deck or the plurality of decks are shuffled by a shuffle machine to form a set of shuffled playing cards, different shuffled playing card IDs for each set are assigned to the shuffled playing card as ID codes, and the sheet ID of the playing card constituting the shuffled playing card and the shuffled playing card ID are associated with each other in a database.

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08-04-2021 дата публикации

Network architecture for gaming industry accounting

Номер: AU2019338402A1
Принадлежит:

A peripheral device is installed in a cabinet of an electronic gaming machine and configured to detect and communicate with a personal electronic device of a player of a casino game. The personal electronic device is configured to communicate identity information and/or account information to the peripheral device that, in turn, can be used to enable gameplay on the electronic gaming machine. Other embodiments described herein reference a network architecture facilitating cryptographically-secure and verifiable accounting of all point or real-money transactions in a casino environment.

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14-11-2019 дата публикации

Inspection system and management system

Номер: AU2019253861A1
Принадлежит: Davies Collison Cave Pty Ltd

... - 258 When an unfair gaming currency is delivered to a dealer from a player, the currency is detected as unfair. The inspection system 600 for inspecting the gaming currency, in which an RF tag is built, comprises: a gaming currency tray 617 for housing the gaming currencies C of the dealer in a casino game; an RF reader 6100 for reading the RF tags of the plural gaming currencies C housed in the gaming currency tray 617; plural photosensors 6173 for detecting at least the number of the plural gaming currencies C housed in the gaming currency tray 617 at a constant time interval or always in a method other than RFID; and an inspection/alarm part 6200 for generating alarms when the number of the gaming currencies C whose RF tags are read by the RF reader 6100 is not equal to the number of the gaming currencies C detected by the plural photosensors ...

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26-11-2020 дата публикации

Counting gaming chips

Номер: AU2019266284A1
Принадлежит: Davies Collison Cave Pty Ltd

An image can be captured from an imaging device. A gaming chip tube can be identified in a gaming chip tray. A first position can be determined that corresponds to a bottom of the gaming chip tube. A spacer can be identified by recognizing a predefined pattern on the spacer. A second position can be determined corresponding to the spacer. A count of gaming chips can be determined based at least in part on the first and second positions.

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16-01-2020 дата публикации

TABLE GAME SYSTEM

Номер: AU2019279960A1

A table game system is provided capable of identifying shuffled playing cards used at the time of the occurrence of a problem in a card shoe apparatus, thereby enabling an investigation of the cause thereof or the taking of countermeasures therefor. A card shoe apparatus 2 of the table game system of the present invention includes a barcode reader 100 and RFID that reads a barcode 3 or RFID provided in a shuffled playing card set Is, thereby reading a shuffled card ID that uniquely identifies the shuffled playing card set Is. Also, The control unit 12 has further a function of identifying an exposition of the cut card by the card reading unit 8 and memorizing this information as that the shuffled playing card set Is now being used is will be or have changed to the new one. The information of the exposition of the cut card is at least used for identifying an end of the current game using the shuffled playing cards set Is currently set in the card shoe apparatus 2. A control unit 12 further ...

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04-06-2020 дата публикации

Disposal box for used playing cards

Номер: AU2020203142A1
Принадлежит: Davies Collison Cave Pty Ltd

A disposal box for used playing cards has a cuboid shape provided with six surfaces, namely, front and back surfaces, left and right surfaces, and upper and lower surfaces in an assembled state. The disposal box includes a slit that is provided in at least one of the six surfaces and enables the used playing cards to be inserted into the disposal box, and further includes viewing windows that are provided with a plurality ofholes havinga size at which the playingcard cannot be taken out, and can allow the used playing cards contained in the disposal box to be visually recognized. The disposal boxis formed ofapaper orplasticmaterial, andcanbe discarded in a state in which the used playing cards are contained in the disposal box. Fig. 1 ...

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12-08-2021 дата публикации

Game token money, method of manufacturing game token money, and inspection system

Номер: AU2020205305B2
Принадлежит:

H:YnterwovenYNRPortblYDCCYDERY20427045_l.doc-7/16/2020 A game token money comprising: a plurality of plastic layers laminated through thermocompression bonding to form a strip pattern in a layering direction on a side face of the game token money, the plurality of plastic layers including at least a colored layer in a middle of the plurality of plastic layers to specify a value of the game token money and a pair of a first pale color layer and a second pale color layer laminated on both sides of the colored layer to interpose the colored layer; aradio-frequencyidentification (RFID) embeddedin alayer other than an outermost layer of the plurality of plastic layers; a first classification part filled in the first pale color layer to indicate the classification of the game token money; and a second classificationpart filledin the secondpale color layer to indicate the classification of the game token money, wherein one of the first and the second classification parts are recognizable from ...

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12-11-2020 дата публикации

A METHOD FOR ADMINISTERING A PACKAGE OF SHUFFLED PLAYING CARDS

Номер: AU2018229510B2

The present invention has been devised in view of an object of providing a method for administrating a package of shuffled playing cards to prevent fraud exchanges of cards in casinos. The administrating system 7 of this invention performs the administration as follows. 1) All of ID codes of the packages 2 which have been brought into the backyard 8 are registered to the data base 7b as a data and carton ID 30 or pallet ID 40 may be used for registering ID codes of the packages 2 which have been brought into the backyard 8, 2) then all existing packages 2 in casino 6 are monitored by reading each ID codes of all existing packages 2 of shuffled playing cards at predetermined places which are from the backyard 8 to pits 10 for playing tables and game tables 11 and all existing packages 2 even during deliveries of the packages 2 are monitored by capturing images of each barcodes 3, or cartons ID or pallets ID 40 by monitor cameras 12, and 3) calculating whether all of the registered ID codes ...

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15-08-2019 дата публикации

Table game management system, gaming table layout, and gaming table

Номер: AU2019200570A1
Принадлежит: Davies Collison Cave Pty Ltd

Anexcellentgaming table layout whichincludes abet area for a player, a bet area for a banker, a bet area for a tie, a bet area for a player pair, and a bet area for a banker pair which are arranged in a plurality of rows for each player position in a gaming table layout and is capable of evaluating whether or not a gaming table layout is excellent by photographing a game token with a camera device or the like, recognizingatype of the game tokenand thenumberofgame tokens, and further calculating a ratio of an amount of money bet on a side bet is provided.

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21-02-2019 дата публикации

CARD DISPOSAL SYSTEM FOR TABLE GAME

Номер: AU2019200787A1

A card disposal system comprises: a set of cards made up of a plurality of decks of cards that can be housed in a dealing shoe; a card disposal apparatus for disposing the cards collected; and a cut card for stopping a game is included in the set of cards. The card disposal apparatus includes: a discharge opening for receiving a card to be disposed of; and a disposed card stocker for receiving a card that has passed through the discharge opening. The discharge opening sequentially receives the cards that are used in each game and thereafter are collected therein, and is configured to be capable of receiving all cards left unused in the dealing shoe when the game is stopped at a predetermined time after the cut card is drawn from the dealing shoe. The disposed card stoker is provided with a bar code. WO 2013/172038 PCT/JP2013/003146 [Fig. 1] 8 decks cards cards after games 3c " cut card - 100 r1 406 200- The rest... after cut card ...

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06-03-1997 дата публикации

Method and apparatus for detecting fraud or theft in a gaming machine

Номер: AU0005628096A
Принадлежит:

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05-02-2001 дата публикации

Network enabled gaming kiosk

Номер: AU0006213400A
Принадлежит:

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23-12-2004 дата публикации

Gaming machine having hardware-accelerated software authentication

Номер: AU2004202447A1
Принадлежит:

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17-05-2012 дата публикации

Gaming machine peripheral control method

Номер: AU2007343607B2
Автор: DOAN THANG, DOAN, THANG
Принадлежит:

A request for authorization for use of one or more peripheral devices of a wager gaming machine may be transmitted to another device (e.g., a central server) via a network. The request may, for example, include a machine-specific identifier and a peripheral identifier. The request may be sent from the wager gaming machine or from another device. The request may be sent automatically in response to certain conditions, e.g., when a peripheral device has been replaced and/or when the wager gaming machine initializes. The central server may determine (inter alia) whether the peripheral is approved for use in the registered jurisdiction and then send the appropriate authorization (or denial). Software (e.g., driver software) may accompany an authorization.

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19-02-2009 дата публикации

Information processing device that verifies a computer program, and gaming machine

Номер: AU2008202899A1
Автор: HAISHIMA JUN, JUN HAISHIMA
Принадлежит:

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11-06-2009 дата публикации

Gaming security system

Номер: AU2007203243B2
Принадлежит:

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13-11-2008 дата публикации

A display system and method

Номер: AU2008247308A1
Автор: WAH JOO TAN, JOO TAN WAH
Принадлежит:

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31-01-2008 дата публикации

An electronic gaming machine

Номер: AU2007203244A1
Принадлежит:

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21-04-2016 дата публикации

Game information integration system

Номер: AU2011313386C1
Принадлежит:

Provided is a game information integration system enabling a game parlor to objectively perform selections and settings according to the preferences of game players, particularly of regular customers and enabling a game machine, which arouses the game players as users and the demand of a game parlor manager in a balanced manner, to be efficiently put into the market from the result of logically analyzing the game machine. The data are created, including: (a) the length of time per play, during which each player plays with a game machine unit; (b) the temporal change of the income and expenditure of the game player during the playing period; (c) the operation time of the game machine unit; and (d) the parlor side profit obtained from the game machine unit. Based on (a) and (b), the degree of satisfaction of the game player is calculated; based on (c) and (d), the degree of satisfaction on the parlor side is calculated.

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15-03-2007 дата публикации

Data pattern verification in a gaming machine environment

Номер: AU2006287715A1
Принадлежит:

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14-11-2013 дата публикации

Method and apparatus for employee access to a gaming system

Номер: AU2011200254B2
Принадлежит:

Certain embodiments of the present invention provide a radio frequency identification system and method for facilitating access to a gaming environment. Certain embodiments include an employee identification device transmitting an identification signal in response to an 5 interrogation signal, a gaming system including gaming functions and administrative functions, and a reader positioned with respect to the gaming system transmitting an interrogation signal and receiving the identification signal for access to the gaming system. The employee identification device may include a radio frequency identification (RFID) device, for example. The reader may include an RFID reader, for example. The gaming system may also prompt for 10 at least one of a pass code and biometric identification for access to the gaming machine. In an embodiment, the reader facilitates an end to access to the gaming system after an interval without receiving an identification signal.

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08-05-1995 дата публикации

A security system

Номер: AU0007942994A
Принадлежит:

Подробнее
18-08-2005 дата публикации

A gambling apparatus and method of monitoring a gambling event

Номер: AU2001290099B2
Принадлежит:

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04-03-2002 дата публикации

Method and apparatus for software authentication

Номер: AU0008512501A
Принадлежит:

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09-09-2004 дата публикации

Security system for bingo-type games

Номер: AU2002303896B2
Принадлежит:

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16-09-2003 дата публикации

GAMING MACHINE INCLUDING SECURITY DATA COLLECTION DEVICE

Номер: AU2002367533A1
Принадлежит:

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23-01-2004 дата публикации

GAMING MACHINE PRINTER

Номер: AU2003248926A1
Принадлежит:

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02-11-2017 дата публикации

Amusement machine and monitoring system

Номер: AU2014261649B2
Принадлежит: Spruson & Ferguson

The invention relates to an amusement machine comprising a housing (5) for receiving a computer-controlled game process control (12), connected to a display device (18) for depicting the game process, which is connected to an actuator allocated to the housing for signaling information sent by the game process control (12), wherein the signals of the actuator designed as an infrared light diode (25) can be perceived by a monitoring device designed as a monitoring camera (2).

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14-01-2016 дата публикации

A system for automating the detection of problem gambling behaviour and the inhibition and control of gaming machine and gambling device functionality

Номер: AU2013262439B2
Принадлежит:

There is provide a system for automating the detecting of problem gambling behavior, the system [200] comprising at least one of a player interface [105] adapted for receiving biometric data from a player; and in-game data source [135] adapted for generating in-game data, wherein, in use the system [200] is adapted for detecting problem gambling behavior in accordance with at least one of the one of the biometric data and the in-game data.

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05-07-2018 дата публикации

TABLE GAME SYSTEM

Номер: AU2016277757B2

Abstract A table game system is provided capable of identifying shuffled playing cards used at the time of the occurrence of a problem in a card shoe apparatus, thereby enabling an investigation of the cause thereof or the taking of countermeasures therefor. A card shoe apparatus 2 of the table game system of the present invention includes a barcode reader 100 that reads a barcode 3 provided in a shuffled playing card set 1s, thereby reading a shuffled card ID that uniquely identifies the shuffled playing card set 1s. Also, a lid 2f for enabling the entry/removal of the shuffled playing card set 1s is provided in an upper portion of the card shoe apparatus 2. A sensor S for detecting the opening/closing of the lid 2f is provided under the lid 2f to detect the opening/closing of the lid 2f, thereby detecting replacement of the shuffled playing card set 1s. A control unit 12 further includes a function of storing the following security items in connection with a shuffled card ID: (1) a reading ...

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30-03-2017 дата публикации

System for mapping and converting one or more matrices

Номер: AU2015319763A1
Принадлежит: PIPERS

Apparatus for mapping a matrix has a microcontroller 401 with RAM 402 and an EEPROM 403. The microcontroller 401 has inputs/outputs 404 to a touch sensitive display 405. A low resolution camera 406 is provided to allow a machine readable code to be scanned for optional input. The EEPROM includes a random, pseudo-random or logical number/symbol generator, and instructions 407 controlling the size of the cell matrix and ranking of the cell contents. to start a game in response to a barcode captured by camera 406 the microcontroller 401 decodes the captured image to produce a random sequence of symbols to populate the matrix displayed on the display 405 and to rank and display the ranking of the symbols. The microcontroller applies the instructions 407 to (a) determine the existence of any valid links between symbols in adjacent cells, (b) to calculate a result and (c) to display at least the result on the display means.

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19-03-2020 дата публикации

Encrypted electronic gaming ticket

Номер: AU2015267335B2
Принадлежит: Patent Attorney Services

An electronic ticket (30) is disclosed which includes a date of purchase (31), a ticket identifier (32), wager attributes (33), a draw identifier (35), a draw date (36), draw numbers (37), an authority authorized retail identifier (38), and an authority authorized retail terminal identifier (39). The electronic ticket (30) may be a displayed version of an image file, or other electronic file type, which is stored and displayed upon a mobile computer device (50). The image file creates a matrix of pixels which together form a picture including text which form the electronic ticket. The image pixels are manipulated by steganographic techniques, to encode various attributes, including the manipulation of the least significant digits of the numeric value of the pixel color.

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07-05-2015 дата публикации

Table game system

Номер: AU2013336122A1
Принадлежит:

A table game system is provided capable of identifying shuffled playing cards used at the time of the occurrence of a problem in a card shoe apparatus, thereby enabling an investigation of the cause thereof or the taking of countermeasures therefor. A card shoe apparatus 2 of the table game system of the present invention includes a barcode reader 100 and RFID that reads a barcode 3 or RFID provided in a shuffled playing card set 1s, thereby reading a shuffled card ID that uniquely identifies the shuffled playing card set 1s. Also, The control unit 12 has further a function of identifying an exposition of the cut card by the card reading unit 8 and memorizing this information as that the shuffled playing card set 1s now being used is will be or have changed to the new one. The information of the exposition of the cut card is at least used for identifying an end of the current game using the shuffled playing cards set 1s currently set in the card shoe apparatus 2. A control unit 12 further ...

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17-01-2013 дата публикации

Secured virtual network in a gaming environment

Номер: AU2011201280B2
Принадлежит:

A disclosed gaming machine may securely communicate with devices over a public network such as the Internet. The gaming machine utilizes a combination of symmetric and asymmetric encryption that allows a single gaming machine to securely communicate 5 with a remote server using a public network. The secure communication methods may be used to transfer gaming software and gaming information between two gaming devices, such as between a game server and a gaming machine. For regulatory and tracking purposes, the transfer of gaming software between the two gaming devices may be authorized and monitored by a software authorization agent.

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18-11-2010 дата публикации

A storage method for a gaming machine

Номер: AU2010238556A1
Принадлежит:

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03-08-2017 дата публикации

TABLE GAME SYSTEM

Номер: AU2017204824A1

A table game system is provided that includes a plurality of association tables, each of which makes it possible to obtain the correlation between codes attached to shuffled playing cards and the ranks thereof, and prevents the correlation between the codes of the shuffled playing cards and the ranks thereof from being known by a person who intends to commit cheating by changing the association table used as appropriate. A card shoe apparatus 2 of the table game system of the present invention includes a barcode reader 100 that reads a barcode 3 attached to a shuffled playing card set 1s, and thereby reads a shuffled card ID that can uniquely identify the shuffled playing card set Is. The shuffled card ID of the shuffled playing cards to be used is subjected to a process of association to identify one of association table numbers (Ti to T10) or database numbers , and the rank and the suit of a card 1 that are attached to the card I are identified based on a code C with an association table ...

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13-04-2017 дата публикации

Electronic Gaming Device

Номер: AU2017201826A1
Автор: CHUN JAY, Chun, Jay
Принадлежит: Ellis Terry

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23-05-2019 дата публикации

TABLE GAME SYSTEM

Номер: AU2017204824B2

A table game system is provided that includes a plurality of association tables, each of which makes it possible to obtain the correlation between codes attached to shuffled playing cards and the ranks thereof, and prevents the correlation between the codes of the shuffled playing cards and the ranks thereof from being known by a person who intends to commit cheating by changing the association table used as appropriate. A card shoe apparatus 2 of the table game system of the present invention includes a barcode reader 100 that reads a barcode 3 attached to a shuffled playing card set 1s, and thereby reads a shuffled card ID that can uniquely identify the shuffled playing card set Is. The shuffled card ID of the shuffled playing cards to be used is subjected to a process of association to identify one of association table numbers (Ti to T10) or database numbers , and the rank and the suit of a card 1 that are attached to the card I are identified based on a code C with an association table ...

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01-11-2018 дата публикации

A METHOD FOR ADMINISTRATING A PACKAGE OF SHUFFLED PLAYING CARDS

Номер: AU2018247231A1

The present invention has been devised in view of an object of providing a method for administrating a package of shuffled playing cards to prevent fraud exchanges of cards in casinos. The administrating system 7 is programmed to calculate places and a number of all packages 2 of shuffled playing cards at each places of the backyard 8, the places of playing tables 11, places of carriers 9 and the disposition place 10 by using information obtained by the loading step and unloading step and the administrating system 7 calculates by every ID codes bases 1) places of all packages registered by the registering step for registering to a data base of administrating system 7 and each number of packages place by place from the information obtained from both the loading step and the unloading step. And then the administrating system 7 is programmed to recognize whether or not there is a lost package by comparing the information of all ID cords registered in registering step with the ID cords at each ...

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12-11-2020 дата публикации

A METHOD FOR ADMINISTRATING A PACKAGE OF SHUFFLED PLAYING CARDS

Номер: AU2018247231B2

The present invention has been devised in view of an object of providing a method for administrating a package of shuffled playing cards to prevent fraud exchanges of cards in casinos. The administrating system 7 is programmed to calculate places and a number of all packages 2 of shuffled playing cards at each places of the backyard 8, the places of playing tables 11, places of carriers 9 and the disposition place 10 by using information obtained by the loading step and unloading step and the administrating system 7 calculates by every ID codes bases 1) places of all packages registered by the registering step for registering to a data base of administrating system 7 and each number of packages place by place from the information obtained from both the loading step and the unloading step. And then the administrating system 7 is programmed to recognize whether or not there is a lost package by comparing the information of all ID cords registered in registering step with the ID cords at each ...

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07-06-2018 дата публикации

Inspection system, inspecting device, and gaming chip

Номер: AU2017261611A1
Принадлежит: FB Rice Pty Ltd

An inspection system inspects gaming chips each having a color or a display indicating a value on an outer surface in a state where the gaming chips are stored in a case in which a maximum of the number of gaming chips to be stored is limited, and a radio tag storing gaming chip information is embedded in each of the gaming chips. The gaming chips are stored in the case capable of containing a row of gaming chips stacked in a thickness direction, and the inspection system includes a reading device that reads the radio tag of the gaming chip in the case and acquires gaming chip information of the gaming chip and a determining unit that compares the gaming chip information with a maximum of the number of gaming chips storable in the case and determines an abnormality of the gaming chip in the case when the number of gaming chips obtained from the gaming chip information is different from a maximum of the number of storable gaming chips. Fig. 2 m '2 5 - 5502 ...

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12-02-2004 дата публикации

Casino video security system

Номер: AU0000769980B2
Принадлежит:

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05-03-2020 дата публикации

Gaming chip and management system

Номер: AU2020201016A1
Принадлежит: FB Rice Pty Ltd

Amanagement systemincludes arecordingdevice recording an image of a gaming chip and an inspection device determining a type and authenticity of the gaming chip. The gaming chip has amultilayer structure in whichboth sides of a colored layer are sandwiched between light color layers, surface printing representing a type of the gaming chip is performed on outer sides of the light color layers, and an authenticity recognition mark is printed on the colored layer of an inside of the light color layers by aninfrared absorbingmaterial. Avisiblelight cameraphotographs avisible lightimage of the surface printing, and an infrared light camera photographs an infrared image of the internal printing. The inspection device determines the type and authenticity of the gaming chipusing the visible light image and the infrared image. Fig. 5 INTERNAL SURFACE PRINTING PRINTING SD EA INFORMATION INFORMATION 511 512 521 531 541 INFRARED VISIBLE LIGHT VISIBLE LIGHT RFREADER CAMERA CAMERA CAMERA 51 52 53 54 - ...

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23-02-2012 дата публикации

Systems and methods for enabling remote device users to wager on micro events of games in a data network accessible gaming environment

Номер: US20120046095A1

A method and system for micro-betting. One or more micro-bets can be electronically placed with respect to one or more micro-events associated with an event during a round of micro-betting. One or more wages with respect to the micro-bet(s) can be managed and controlled during the round of micro-betting. The wager(s) can be managed and controlled remotely from electronically placing the micro-bet(s) during the round of micro-betting. Additionally, a portion of a profit can be automatically obtained with respect to the round of micro-bets in exchange for the aforementioned managing and controlling of the wager(s) with respect to the micro-bet(s) during the round of micro-betting.

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08-03-2012 дата публикации

Apparatus and method for retrofitting candle devices on a gaming machine

Номер: US20120058816A1
Автор: William R. Wells
Принадлежит: Leap Forward Gaming Inc

A gaming peripheral for a gaming machine is described. The gaming peripheral can be configured to emulate the functions of a lighting device, such as a candle. The gaming peripheral can be configured to provide enhanced gaming features such as 1) enhanced networking capabilities, 2) enhanced peripheral device monitoring and upgrade capabilities, 3) enhanced player monitoring and security capabilities 4) enhanced gaming function capabilities and 5) enhanced player reward capabilities. The enhanced gaming features can be provided in a non-intrusive manner such that regulated software executed on a gaming machine does not have to be altered.

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17-05-2012 дата публикации

Login application for a wagering game portal

Номер: US20120122567A1
Принадлежит: Individual

Systems described herein include wagering game systems having a portal container with one or more portal applications running within the portal container. The portal container includes a login application that receives player credentials and logs into various servers using the login credentials. The login application serves as a proxy for the portal applications that communicate with the servers.

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17-05-2012 дата публикации

Peripheral Management Device for Virtual Game Interaction

Номер: US20120122585A1
Автор: Binh T. Nguyen
Принадлежит: Individual

In one embodiment, a peripheral management device may have a controller configured to communicate with a gaming machine and a portable electronic device. The controller may be configured to: (i) receive a peripheral data packet from a gaming machine processor, the peripheral data packet including at least one command; (ii) determine whether to process the peripheral data packet on at least one peripheral device of the gaming machine or at least one virtual peripheral device of the portable electronic device; (iii) generate an instructional data packet for the at least one virtual peripheral device if the peripheral data packet is determined to be processed on the at least one virtual peripheral device; and (iv) transmit the instructional data packet to the portable electronic device.

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15-11-2012 дата публикации

Method and apparatus for modifying gaming machines to provide supplemental or modified functionality

Номер: US20120289329A1
Автор: Stanley P. Dabrowski
Принадлежит: Dabrowski Stanley P

An apparatus and method for modifying the functionality of a legacy gaming device is disclosed. The apparatus uses a second processor communicatively coupled between a legacy display and audio device to modify interrupted display and audio signals and provide substitute signals to provide the modified functionality of the gaming device.

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14-02-2013 дата публикации

Gaming devices having player assigned random number generators and time share feature

Номер: US20130040728A1
Автор: Elia Rocco Tarantino
Принадлежит: Individual

Gaming machines utilize the output of random number generators (RNGs) in the presentation of games, wherein one or more of the RNGs is each assigned to a single player. Each uniquely assigned RNG is used to determine the outcome of the games played only by the assigned player, such as games presented by casino gaming machines or via remote or mobile devices. An RNG may also be stopped or paused and then restarted, whereby a sequence of random data remains continuous or contiguous relative to a number of games played, such as by the single player to which the RNG is assigned. Multiple players may also time-share a gaming machine in a manner whereby the gaming machine acts as a unique device to each player.

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04-04-2013 дата публикации

Lockdown button for gaming machines and devices

Номер: US20130084949A1
Автор: Jamison Frady
Принадлежит: INTERNATIONAL GAME TECHNOLOGY

Techniques providing lock down of a gaming machine by a wireless device associated with a user. A request from a wireless device to lock down the gaming machine is received at the gaming machine or a network server in communication with the gaming machine. The gaming machine or network server determines whether the user associated with the wireless device has access to lock down the gaming machine. Upon determining that the user has access, the user is allowed to lock down the gaming machine with the wireless device. Lock down may include placing the gaming machine in an unplayable state.

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04-04-2013 дата публикации

System and method for remote rendering of content on an electronic gaming machine

Номер: US20130084959A1
Принадлежит: INTERNATIONAL GAME TECHNOLOGY

A gaming system is described. The gaming system can include one or more host devices and EGM clients that communicate with one another over a network. Various non-gaming applications can be maintained on the host device. In response to a request received from an EGM client, a non-gaming application program can be executed on the host device. Content from the non-gaming application can be converted to a media stream that is sent to the EGM client for output. The media stream can be processed using a codec executed on the EGM. Input data associated with the content can be received at the EGM and sent to the host device. The content from the non-gaming application executed on the host can be adjusted in response to the input data received from the EGM.

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04-04-2013 дата публикации

Password Entry System

Номер: US20130084974A1
Автор: Stephen Byng
Принадлежит: Individual

The present invention relates to gaming apparatus ( 100 ) and methods ( 300 ) applicable to gaming apparatuses and systems. In particular a password entry method ( 300 ) and system ( 600 ) for authenticating a player's identity is disclosed in which a user's password can be defined using a set of elements ( 402 ) including a plurality of images ( 404 ) such as symbols or pictures.

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09-05-2013 дата публикации

Game of chance systems and methods

Номер: US20130116032A1
Автор: Howard W. Lutnick
Принадлежит: CFPH LLC

In various embodiments, players may wager regarding multiple outcomes.

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16-05-2013 дата публикации

AUTOMATIC DETECTION OF DEVIANT PLAYERS IN MASSIVELY MULTIPLAYER ONLINE ROLE PLAYING GAMES (MMOGS)

Номер: US20130123003A1
Принадлежит:

Gold farming refers to the illicit practice of gathering and selling virtual goods in online games for real money. Although around one million gold farmers engage in gold farming related activities, to date a systematic study of identifying gold farmers has not been done. Here data is used from the Massively Multiplayer Online Role Playing Game (MMOG) EverQuest II to identify gold farmers. This is posed as a binary classification problem and a set of features is identified for classification purposes. Given the cost associated with investigating gold farmers, criteria are also given for evaluating gold farming detection techniques, and suggestions provided for future testing and evaluation techniques. 1an input module configured to receive data containing information about players in the MMOG;an analysis module configured to analyze the data for the purpose of identifying players that appear likely to be gold farmers; anda reporting module configured to report the results of the analysis.. A system for automatically identifying gold farmers in a massively multiplayer role playing game (MMOG) comprising: This application is based upon and claims priority to U.S. provisional patent application No. 61/445,366, entitled “Automatic Gold Farmer Detection in Online Games,” filed Feb. 22, 2011, attorney docket number 028080-0624, the entire content of which is incorporated herein by reference.This invention was made with government support under Grant No. IIS-0729505, awarded by the National Science Foundation, and Grant No. W91WAW-08-C-0106, awarded by the Army Research Institute. The government has certain rights in the invention.1. Technical FieldThis disclosure relates to the detection of prohibited gold farming in massively multiplayer role playing games (MMOGs).As information communication technologies have grown more pervasive in social and cultural life, deviant and criminal uses have attracted increasing attention from scholars [16], [13]. Virtual communities in ...

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16-05-2013 дата публикации

Detecting and preventing bots and cheating in online gaming

Номер: US20130123011A1
Принадлежит: INTERNATIONAL GAME TECHNOLOGY

Methods and devices are provided for detecting and/or preventing cheating in online gaming. Some implementations provide gaming information in formats that are difficult for a bot to interpret, but which are preferably easy for humans to interpret. Some implementations of the invention involve the tracking and analysis of players' gaming activities. Some implementations of the invention provide a multi-tier approach to data analysis. Some analyses may be performed, for example, by a centralized computing device such as a server, whereas other analyses may be performed by a host device. In some implementations, “challenge and response” measures will be employed. Some implementations of the invention involve detection and prevention of collaboration between players.

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23-05-2013 дата публикации

Method and apparatus for conducting or facilitating a promotion

Номер: US20130130787A1
Принадлежит: Walker Digital LLC

A method and apparatus for conducting a promotion and for distributing promotions to potential users provide a merchant or promotion organizer flexibility in the way they conduct the promotion as well as an ability to change one or more aspects of the promotion during the operation of the promotion. One or more outcomes are generated by a controller and provided to a user. In addition, one or more codes which allow the outcomes to be revealed or unlocked are generated by the controller and provided to an intermediary. In exchange for completing or satisfying a qualifying action or criteria, the user may receive a code from the intermediary. The user can then unlock an outcome to reveal a prize, benefit, symbol, value, etc., associated with the unlocked outcome. The user may provide a redemption request to either the controller or the intermediary based on the unlocked outcome to receive a benefit or prize associated with the unlocked outcome.

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23-05-2013 дата публикации

GAMING DEVICE AND METHOD FOR WIRELESS GAMING SYSTEM PROVIDING NON-INTRUSIVE PROCESSES

Номер: US20130130790A1
Автор: WELLS William R.
Принадлежит: LEAP FORWARD GAMING

A gaming peripheral for a gaming machine is described. The gaming peripheral can be configured to emulate the functions of a lighting device, such as a candle. The gaming peripheral can be configured to provide enhanced gaming features such as 1) enhanced networking capabilities, 2) enhanced peripheral device monitoring and upgrade capabilities, 3) enhanced player monitoring and security capabilities 4) enhanced gaming function capabilities and 5) enhanced player reward capabilities. The enhanced gaming features can be provided in a non-intrusive manner such that regulated software executed on a gaming machine does not have to be altered. 1. A method in an electronic gaming machine including a secure gaming cabinet , first security circuitry configured to detect when an interior of the secure gaming cabinet is accessed , a game controller located within an interior of the secure gaming cabinet configured to monitor the first security circuitry and control a play of a wager-based game played on the gaming machine , a touch screen video display coupled to the secure gaming cabinet , a value input device coupled to the secure gaming cabinet , a value output device coupled to the secure gaming cabinet , a gaming enhancement module , added during a retrofit of the gaming machine , configured to operate in conjunction with existing software executed by the game controller prior to the retrofit such that modifications to the existing software are not required , the gaming enhancement module including a gaming enhancement module controller and second security circuitry separate from the first security circuitry , the second security circuitry monitored only by the gaming enhancement module controller , the method comprising:receiving in the gaming enhancement module controller via a first communication pathway added during the retrofit first data from the value input device wherein the game controller is configured to interact with the value input device using the existing ...

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30-05-2013 дата публикации

Communications to gaming machines using optically formatted data

Номер: US20130137509A1
Автор: Reid M. Weber
Принадлежит: INTERNATIONAL GAME TECHNOLOGY

A processor-based gaming machine running wager-based games can include an exterior housing, master gaming controller, display device, camera, and software applications adapted to facilitate communications between the gaming machine and a separate external mobile device. Such communications include the use of optically formatted encoded data provided on a display, captured by a camera or other capturing component and decoded by the receiving device. The gaming machine can be the displaying device, the image capturing device, or both. The optically formatted encoded data can be a barcode, QR code or other suitable code, can be encrypted, and/or can be embedded within another displayed image unrelated to the optically formatted code. Optical code data can include, for example, meter readings of the gaming machine, configuration settings to be adapted, game play history, or promotional or loyalty awards, among other items.

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06-06-2013 дата публикации

GAMING TERMINAL WITH ROTATABLE LEVER HANDLE

Номер: US20130143647A1
Принадлежит:

To provide a gaming terminal capable of effectively preventing breakage of a support mechanism of a lever-type operation device or the like and a method of providing notification, when a lever is rotated by a player during the running of a game, the angle of inclination is detected by an inclination detection mechanism , and history information is updated based on the detected angle of inclination. Then whether the updated history information satisfies a predetermined warning condition is determined. A warning is issued to the player and the number of warnings is updated if the predetermined warning condition is satisfied, and the game being run is invalidated when the number of warnings reaches a predetermined value. 1. A gaming terminal comprising:a notification unit configured to provide notification to a player;a lever-type operation device that is rotatably supported at one end and is configured to receive a rotational operation from the player;an inclination detection mechanism configured to detect an angle of inclination of the operation device;a history information storage unit configured to store history information based on the detected angle of inclination;a warning storage unit configured to store the number of warnings; anda controller programmed to execute the steps of:{'b': '1', '(a) detecting the angle of inclination of the operation device when the operation device is rotated by the player while a game is being run, and updating the history information in the history information storage unit based on the detected angle of inclination;'}{'b': 2', '1, '(a) determining whether the history information stored in the history information storage unit in the step (a) satisfies a predetermined warning condition;'}{'b': 3', '2, '(a) if in the step (a) the predetermined warning condition is satisfied, issuing a warning to the player by the notification unit and updating the number of warnings; and'}{'b': 4', '3, '(a) if in the step (a) the number of warnings ...

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27-06-2013 дата публикации

Biometric access sensitivity

Номер: US20130165213A1
Принадлежит: Individual

Methods and corresponding systems are provided for accessing services on a gaming device which, in certain embodiments, include the step(s) of receiving at least one item of identity verification data from a user of a gaming device; enabling at least one service, such as a wager-type game, on the gaming device based on a match between the at least one item of identity verification data received and at least one item of identity verification data obtained previously; displaying an interface screen comprising graphic objects associated with the wager-type game and at least one selectable element for the user to submit a gaming command and a wagering command during game play; obtaining at least one item of user change data from a user during game play; and prompting the user for identity verification data when a user change is suspected based on the at least one item of user change data.

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25-07-2013 дата публикации

Creation And Monitoring Of "Fair Play" Online Gaming

Номер: US20130190071A1
Автор: Cahn Robert S.
Принадлежит:

A “fair play” online gaming system comprises a deal server for generating an encrypted set of gaming elements (such as cards) and a play server for controlling a set of operations within a game. The play server is coupled to the deal server and receives encrypted gaming elements from the deal server in response to commands. The gaming system also includes an audit server that is coupled to the play server, where the audit server is used to send and receive information between the play server and one or more online players communicating via the internet. Importantly, the deal server and the play server cannot communicate with the internet and cannot be accessed by untoward individuals, thus providing fair play conditions for an online game. 1. An online gaming system comprisinga deal server for generating an encrypted set of randomized gaming elements;a play server for controlling a set of operations within a game, the play server coupled to the deal server for receiving encrypted gaming elements from the deal server in response to commands; andan audit server coupled to the play server, the audit server for sending and receiving information between the play server and one or more online players communicating with the audit server via the internet, wherein the deal server and the play server are disconnected from the internet and cannot be accessed, creating fair play conditions for an online game.2. The online gaming system as defined in wherein the gaming elements are selected from the group consisting of: a simulated deck of cards claim 1 , a set of dice throws and a set of wheel spins.3. The online gaming system as defined in wherein the gaming elements comprise a simulated deck of cards and the deal server is configured to create a random ordering of the simulated deck of cards and thereafter to encrypt the randomized deck.4. The online gaming system as defined in wherein the play server is configured to generate a set of commands for transmission to the deal ...

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25-07-2013 дата публикации

JURISDICTIONAL CONTROL IN A WAGERING GAME SYSTEM PLUGIN ARCHITECTURE

Номер: US20130190080A1
Принадлежит: WMS Gaming, Inc.

A wagering game system and operations for a wagering game system include a plugin architecture and framework in which wagering game system applications utilize plugins to provide functionality for an application or service. The plugins may be independently tested and verified by a jurisdictional testing agent to confirm that the operation of the plugin complies with the rules and regulations for a jurisdiction. If plugins are added or updated, a system vendor may submit only those plugins that require jurisdictional approval to a testing agent. An application or service may download plugins that are approved for use in the jurisdiction in which the application or service is operating. 1. A method comprising:determining a set of plugins associated with a host application;determining by one or more processors a first subset plugins of the set of plugins that have received jurisdictional approval;determining by the one or more processors a second subset of the set of plugins that have not received jurisdictional approval; andsubmitting the second subset of plugins to a jurisdictional testing agent, wherein the first subset of plugins is not submitted to the jurisdictional testing agent.2. The method of claim 1 , wherein determining a set of plugins that are associated with a host application comprises reading the set of plugins from a catalog associated with the application.3. The method of claim 1 , and further comprising determining that jurisdictional approval is required for the host application in response to detecting an update to a plugin associated with the host application.4. The method of claim 1 , wherein submitting the second subset of plugins to a jurisdictional testing agent includes submitting a change log identifying changes to the second subset of plugins.5. A method comprising:initiating by one or more processors execution of a host application of a wagering game system;receiving by the one or more processors a catalog identifying one or more plugins ...

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15-08-2013 дата публикации

SOCIAL GAMING

Номер: US20130210514A1
Автор: Nguyen Binh T.
Принадлежит:

In one embodiment, a system, apparatus, and method for social gaming includes at least one gaming machine configured to play a game of chance and produce game information and a social gaming server configured to: communicate with the at least one gaming machine; establish a remote gaming session between the gaming machine and at least one user device; and distribute at least a portion of the game information to the at least one user device. 1. A social gaming system , comprising:at least one gaming machine configured to play a game of chance and produce game information; and communicate with the at least one gaming machine;', 'establish a remote gaming session between the gaming machine and at least one user device; and', 'distribute at least a portion of the game information to the at least one user device., 'a social gaming server configured to2. The system of claim 1 , wherein the at least one user device is another gaming machine.3. The system of claim 1 , wherein the at least one user device is a computing device.4. The system of claim 1 , wherein the at least one user device is a portable electronic device.5. The system of claim 1 , wherein the social gaming server is configured to communicate with the at least one user device via a local casino network.6. The system of claim 1 , further comprising a third party server configured to:authenticate the at least one user device or a user; andreceive the at least a portion of the game information.7. The system of claim 1 , wherein the said social gaming server is further configured to:determine a location of the at least one user device; anddetermine eligibility of the at least one user device to receive the game information distribution based on the location of the at least one user device.8. A social gaming server claim 1 , comprising: establish a social game session between a gaming machine and at least one user device;', 'acquire gaming information from the gaming machine;', 'determine portions of gaming ...

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15-08-2013 дата публикации

SECURE GAME DOWNLOAD

Номер: US20130210519A1
Принадлежит: IGT

A method for gaming terminals, gaming kiosks and lottery terminals to ensure that the code-signing verification process of downloaded game software can be trusted. Drivers independently developed from the operating system supplier are embedded within the operating system kernel to verify that the micro-coded hardware components, the BIOS (), the operating system components and the downloaded game software can be trusted. 1. A method for verifying gaming terminal software , comprising:installing at least one driver into the gaming machine;blocking execution of an operating system of the gaming machine;taking complete control of the gaming machine with the at least one driver;verifying a legitimacy of all software and memory content in the gaming machine using the at least one driver;relinquishing control of the gaming machine back to the operating system; andauthorizing the gaming machine to execute software that is successfully verified.2. The method of claim 1 , whereby the at least one driver is configured to execute at a highest machine permission level.3. The method of claim 1 , wherein the taking step includes a step of freezing an operation of the operating system.4. The method of claim 1 , wherein the taking step includes a step of disabling interrupts on the gaming machine.5. The method of claim 1 , wherein the verifying step includes verifying a downloadable micro-code of smart hardware within the gaming machine.6. The method of claim 1 , further comprising auditing a source code of the at least one driver by a third party.7. The method of claim 1 , further comprising certifying the at least one driver by a third party.8. The method of claim 1 , wherein the gaming machine further includes a hard disk drive that includes at least one partition formatted for simple file access and wherein the method further includes a step of accessing code-signed downloaded software from the at least one simple file access partitioned hard disk drive.9. A gaming machine ...

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22-08-2013 дата публикации

Systems and Methods for Regulated Hybrid Gaming

Номер: US20130217485A1

Systems and methods that regulate a hybrid game to detect and/or defeat unauthorized use of the hybrid game. One embodiment includes a method of detecting unauthorized operation of a hybrid gaming system that includes a gambling game and an entertainment game. In addition, the method can include collecting first game operating performance data (GOPD) from the entertainment game while the hybrid game is being played by a first player, generating a reference profile using the first GOPD, collecting second GOPD from the entertainment game while the hybrid game is being played by a second player, comparing the second GOPD to the reference profile to determine whether the second player is operating the hybrid game in an unauthorized manner, and generating a notification to an operator upon determination that the second player is operating the hybrid game in an unauthorized manner. 1. A method of detecting unauthorized operation of a hybrid gaming system that comprises a gambling game and an entertainment game , comprising:collecting first game operating performance data (GOPD) from the hybrid game while the hybrid game is being played by a first player, the first GOPD comprising first game world credit information for first game world credit acquired by the first player in the entertainment game, and first real credit information for first real credit committed by the first player to the gambling game as triggered by the first player's consumption of an enabling element in the entertainment game while acquiring the first game world credit;generating a reference profile using the first GOPD;collecting second GOPD from the hybrid game while the hybrid game is being played by a second player, the second GOPD comprising second game world credit information for second game world credit acquired by the second player in the entertainment game, and second real credit information for second real credit committed by the second player to the gambling game as triggered by the second ...

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29-08-2013 дата публикации

Method for Verifying the Age or Location of a Player before Initiating Play of an Internet-Based Game

Номер: US20130225255A1
Принадлежит: SCIENTIFIC GAMES INTERNATIONAL, INC.

A method for verifying the age or location of a player of an Internet-based lottery game entails providing lottery tickets for purchase by players at an authorized retail location, the lottery tickets having a game authorization code that is entered by the initiate play of the Internet-based lottery game on an internet enabled device. The age of the player is verified at the retail location and a separate verification password is entered via a terminal that is in communication with to the lottery system central computer, with the password linked to the game authorization code. Upon initiating play of the game via a web site, the player enters the verification password separately from the game authorization code. An Internet game server communicates with the lottery system central computer to ensure that the entered verification password corresponds to the linked verification password prior to permitting play of the Internet-based lottery game. 1. A server implemented method for verifying the age or location of a player of an Internet-based lottery game , comprising:providing lottery tickets for purchase by a player at an authorized retail location, the lottery tickets having a game authorization code wherein the player enters the game authorization code via an Internet enabled device to initiate play of the Internet-based lottery game;the retail location having a terminal in communication with a lottery system central computer that is in further communication with an Internet game server for implementing the Internet-based lottery game via a web site;verifying the age of the player at the retail location and, for verified players, entering a separate verification password via the terminal to the lottery system central computer, the verification password linked to the game authorization code;providing the verification password to the player;upon the player initiating play of the game via the web site, requiring the player to enter the verification password separately ...

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05-09-2013 дата публикации

NETWORKED GAMING SYSTEM INCLUDING ANONYMOUS PLAYER BIOMETRIC IDENTIFICATION AND TRACKING

Номер: US20130231180A1
Принадлежит: Bally Gaming, Inc.

A system and method are set forth which provides for biometric identification at a first server of an identified user and an established anonymous user and a device such as a gaming device and for using a second device such as a cellular telephone interfacing with the device to also access a second server which may also store biometric information as well as chargeable account information. If a user cannot be identified the first server establishes a new anonymous player account. Location determination may also be used where use of the device is subject to area use restrictions, such as remote gaming, to enable or disable the restricted use. 1. A system for uses of first devices communicating over a network to at least one remote first server where said first devices are configured to interface through electronic communication with a second device , said second device enabling access to a second server with data associated with one or more of chargeable account , password and biometric information; said system comprising:said at least one remote first server storing user account data including (i) biometric image data for identified users and unidentified, established anonymous users and (ii) data associated with one or more of chargeable account, password and biometric information associated with said second server;one or more biometric sensors associated with said first devices to acquire biometric image data of a substantially unique biometric feature of a user, one of said sensors or first devices configured to provide the biometric image data to the first server through said network;one of said first or second devices configured for determination of the geographic location of the device and providing data corresponding to said location to said first server;said first server configured to receive from said first devices (i) account information from said second server via said electronic communication between said first device and said second device, (ii) match ...

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19-09-2013 дата публикации

Game Ticket Selection Apparatus And Method

Номер: US20130244745A1
Принадлежит: Alchemy3, LLC

A method and system for a player to select numbers for a game ticket for play of a random draw game by displaying available game tokens on a display screen of a mobile computer device, selecting a pre-determined number of the available game tokens, and communicating the selected game ticket to a controller for the random draw game. 120.-. (canceled)21. A method for selecting by a player a game ticket for a random draw game having tokens for play during play of the random draw game that selects tokens randomly as winning tokens so that the player in possession of a ticket having tokens that match at least some of the winning tokens wins a prize , comprising the steps of:(a) selecting a random draw game for which a game ticket for play in the random draw game is to be selected;(b) selecting a pre-determined number of game tokens from a plurality of available game tokens displayed on the screen of the mobile computer device, which selected game tokens are for associating with the game ticket for the player;(c) communicating the game tokens selected for play of the game ticket during the random draw game to a random draw game controller having a database of tickets authorized for play during the random draw game to authorize the game ticket for the player; and(d) verifying to the player the authorization of the game ticket for the player.22. The method as recited in claim 21 , wherein step (a) the player selects the random draw game from a display on a screen of a mobile computer device.23. The method as recited in claim 21 , further comprising the step of generating an encapsulated code representative of the game tokens; and step (c) comprises communicating the encapsulated code.24. The method as recited in claim 23 , wherein the encapsulated code communicates as a digital representation thereof.25. The method as recited in claim 21 , wherein the random draw game has at least two criteria options for at least one criteria for the random draw game claim 21 , which ...

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19-09-2013 дата публикации

System and Method To Impose Activity Limitations on a User With Biometrical Enforcement

Номер: US20130244781A1
Автор: Lyons Martin
Принадлежит: Bally Gaming, Inc.

A system and method are disclosed by which, in one embodiment, a user of a user terminal may select or be subject to one or more imposed limitations on their activities over a period of time. The commitment and data corresponding to an identifying biometric feature of the user are stored. When the user uses a user terminal the system and method compares a capture biometrical image of the user with the stored image and if there is a match the one or more limitations is/are enforced. Biometrical data for files where the temporal period of the limitation has passed are ignored to reduce the number of files with which the comparison must be made reducing the number of false matches 1. A system for enforcing limitation criteria related to a user's commercial activities at a terminal in a network comprising:a device for generating data corresponding to a biometric feature of a terminal user;a processor in communication with said terminal over said network;apparatus to enter data corresponding to restriction criterion related to a user's commercial activities at said terminal, said restriction criterion having a defined temporal enforcement period;a data structure storing said restriction criterion in association with corresponding user biometric data in an associated user file;said processor configured to, if said biometric data matches stored biometric data in a user's file in said data structure, enforce said restriction criterion upon the user; andsaid processor is configured to disregard said biometrical data from said user files in said data structure when said corresponding enforcement period has expired.2. The system of comprising said apparatus is a data input device at said terminal.3. The system of comprising said apparatus is a touch screen input device at a display on said terminal.4. The system of comprising apparatus to enter data corresponding to one or more restriction criterion selected from the group consisting of consumption activities claim 1 , ...

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03-10-2013 дата публикации

System and Method for Connecting Gaming Devices to a Network for Remote Play

Номер: US20130260878A1
Принадлежит:

A gaming system receives a password over a network from a user of a remote device for a gaming system for a gambling game. The gaming system authenticates the user using the password. The gaming system receives an age from the user and determines that the user is of age to gamble on the gambling game, based on data stored in a database for the gaming system. The gaming system determines a location of the remote device. Then the gaming system verifies that the location of the remote device is within a jurisdiction that allows use of the gaming system by persons of age to gamble. 1. A method , which is computer-implemented , comprising operations of:receiving a password over a network from a user of a remote device for a gaming system for a gambling game;authenticating the user using the password;receiving an age from the user and determining that the user is of age to gamble on the gambling game, based on data stored in a database for the gaming system;determining a location of the remote device; andverifying that the location of the remote device is within a jurisdiction that allows use of the gaming system by persons of age to gamble.2. The method of claim 1 , wherein the determination of location is based at least in part on a logical segment of the network.3. The method of claim 1 , wherein the determination of location is based at least in part on a global positioning system (GPS) device.4. The method of claim 1 , wherein the determination of location is based at least in part on a logical segment of the network and a global positioning system (GPS) device.5. The method of claim 1 , wherein the gaming system includes a central gaming controller and a random number generator.6. The method of claim 1 , wherein the network includes the Internet.7. The method of claim 1 , wherein the remote device is a mobile or wireless telephone handset.8. The method of claim 1 , wherein the remote device is a handheld computer.9. The method of claim 1 , wherein the remote device ...

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03-10-2013 дата публикации

System and Method for Connecting Gaming Devices to a Network for Remote Play

Номер: US20130260879A1
Принадлежит:

A gaming system authenticates over a network a user of a remote player device for a gaming system for a gambling game. The gaming system provides software to the remote player device. The software, when executed, interactively presents the gambling game through a remote player interface and causes media associated with the gambling game to be presented on the remote player device. Then the gaming system causes the remote player device to present a customized promotional message. 1. A method , which is computer-implemented , comprising operations of:authenticating over a network a user of a remote player device for a gaming system for a gambling game;providing software to the remote player device, wherein the software, when executed, interactively presents the gambling game through a remote player interface and causes media associated with the gambling game to be presented on the remote player device; andcausing the remote player device to present a customized promotional message.2. The method of claim 1 , wherein the customized promotional message is based at least in part on a profile of the user stored by the gaming system3. The method of claim 1 , wherein the gaming system includes a central gaming controller and a random number generator.4. The method of claim 1 , wherein the customized promotional message is an instant message.5. The method of claim 1 , wherein the media includes an animation or video.6. The method of claim 1 , wherein the media includes music.7. The method of claim 1 , wherein the remote player device is a mobile or wireless telephone handset.8. The method of claim 1 , wherein the remote player device is a handheld computer.9. The method of claim 1 , wherein the remote player device is a personal computer.10. The method of claim 1 , wherein the customized promotional message includes jackpot or bonus information.11. One or more computer-readable media claim 1 , that are non-transitory claim 1 , storing a program which when executed claim 1 , ...

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03-10-2013 дата публикации

System and Method for Connecting Gaming Devices to a Network for Remote Play

Номер: US20130260880A1
Принадлежит: Individual

A gaming system receives a password over a network from a user of a remote player device for a gaming system for a gambling game. The gaming system authenticates the user using the password. The gaming system receives an age from the user and determining that the user is of age to gamble on the gambling game, based on data stored in a database for the gaming system. Then gaming system provides software to the remote player device, wherein the software, when executed, interactively presents the gambling game through a remote player interface and causes media associated with the gambling game to be presented on the remote player device.

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10-10-2013 дата публикации

Image Capture and Identification System and Process

Номер: US20130265435A1
Принадлежит: NANT HOLDINGS IP LLC

A digital image of the object is captured and the object is recognized from plurality of objects in a database. An information address corresponding to the object is then used to access information and initiate communication pertinent to the object.

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10-10-2013 дата публикации

System and Method for Connecting Gaming Devices to a Network for Remote Play

Номер: US20130267304A1
Принадлежит:

A gaming system authenticates over a network a user of a remote device for a gaming system for a gambling game. The gaming system determines a location of the remote device. The gaming system verifies that the location of the remote device is within a jurisdiction that allows use of the gaming system by persons of age to gamble. Then the gaming system provides software to the remote device, wherein the software, when executed, causes media associated with the gambling game to be presented on the remote device. 1. A method , which is computer-implemented , comprising operations of:authenticating over a network a user of a remote device for a gaming system for a gambling game;determining a location of the remote device;verifying that the location of the remote device is within a jurisdiction that allows use of the gaming system by persons of age to gamble; andtransmitting software to the remote device, wherein the software, when executed, causes media associated with the gambling game to be presented on the remote device.2. The method of claim 1 , wherein the gaming system includes a central gaming controller and a random number generator.3. The method of claim 1 , wherein the determination of location is based at least in part on a logical segment of the network.4. The method of claim 1 , wherein the determination of location is based at least in part on a global positioning system (GPS) device.5. The method of claim 1 , wherein the determination of location is based at least in part on a logical segment of the network and a global positioning system (GPS) device.6. The method of claim 1 , further comprising an operation of receiving a wager from the user and executing a play in the gambling game.7. The method of claim 1 , wherein the media includes an animation or video.8. The method of claim 1 , wherein the media includes music.9. The method of claim 1 , wherein the remote device is a mobile or wireless telephone handset.10. The method of claim 1 , wherein the ...

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10-10-2013 дата публикации

Remote gaming system using separate terminal to set up remote play with a gaming terminal

Номер: US20130267326A1
Принадлежит: Spielo International Canada ULC

A mobile gaming device may be a player's own personal tablet, smartphone, PDA, etc., with an application program installed via the internet for carrying out a remote gaming session. All gaming functions are carried out by a stationary gaming terminal communicating with the mobile device, such as by using WiFi. The mobile device operates as a user interface. Registration for the mobile device may be via a registration terminal connected in a network with a plurality of gaming terminals. The mobile device may communicate wirelessly with the registration terminal, and the registration terminal then communicates with the played gaming terminal via the network. The mobile device may select to play games offered by any available gaming terminal. The gaming terminals may be gaming machines. The registration terminal may also be a cashing out terminal and print a ticket.

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24-10-2013 дата публикации

Image Capture and Identification System and Process

Номер: US20130279754A1
Принадлежит: NANT HOLDINGS IP LLC

A digital image of the object is captured and the object is recognized from plurality of objects in a database. An information address corresponding to the object is then used to access information and initiate communication pertinent to the object.

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24-10-2013 дата публикации

Anti-sandbagging in head-to-head gaming for enriched game play environment

Номер: US20130281193A1
Принадлежит: Gamblit Gaming LLC

Systems and methods in accordance with embodiments of the invention operate an anti-sandbagging hybrid game. One embodiment includes an anti-sandbagging hybrid game, including: a gambling game; an entertainment game; a game world engine constructed to manage the entertainment game and communicate gameplay gambling event occurrences based upon a player's skillful execution of the entertainment game that trigger randomly generated payouts for the gambling game to the gambling game; and an anti-sandbagging module constructed to: receive player performance measurements for at least one player from the game world engine; assign an anti-sandbagging provision to the at least one player based at least in part upon the performance measurements for the at least one player from the game world engine; and send information concerning the anti-sandbagging provision to the game world engine that configures the game world engine to implement the assigned anti-sandbagging provision within the anti-sandbagging hybrid game.

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24-10-2013 дата публикации

Methods for Processing Online Gaming Using Electronic Devices

Номер: US20130281203A1
Принадлежит:

Methods for processing online gaming operations. One method includes determining that a player has completed a game of chance. The game is accessible from a plurality of devices having online access. Completing the game includes a requirement that a player of the game must play from more than one of the devices. The requirement that the player must play from more than one of the devices includes a requirement that the player must present an identifier at each of the more than one of the devices during completion of the game. A requirement is provided that the player needs to collect specific outcomes when playing from the devices. The method further includes providing a reward to the player in response to determining that the player has completed the game. The method is executable by a processor. 1. A method , comprising:determining that a player has completed a game of chance, the game being accessible from a plurality of devices having online access;wherein completing the game includes a requirement that a player of the game must play from more than one of the devices, and further,wherein the requirement that the player must play from more than one of the devices comprises a requirement that the player must present an identifier at each of the more than one of the devices during completion of the game, and a requirement that the player needs to collect specific outcomes when playing from the devices; andproviding a reward to the player in response to determining that the player has completed the game, wherein the method is executable by a processor.2. The method of claim 1 , further comprising determining that the player has registered for the game before completing the game.3. The method of claim 2 , wherein determining that the player has completed the game includes determining whether the player has received a favorable outcome in the game; andwherein the reward is only provided to the player if the player has received a favorable outcome in the game.4. The ...

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24-10-2013 дата публикации

EVENT BASED PUBLISHING/SUBSCRIBING IN A WAGERING GAME NETWORK

Номер: US20130281204A1
Принадлежит:

A publisher-subscriber architecture with standardized and/or dynamic event/message look up can be implemented on wagering game establishment networks to establish a robust and flexible reporting and reacting mechanism. Processes that operate in accordance with the publisher-subscriber architecture can coordinate operations across multiple devices in a wagering game establishment, and even across multiple wagering game establishments, in response to an event occurring. Processes can operate as publishers and/or subscribers, and can reside on a WGM (e.g., standalone, portable, etc.) or a server. Processes operating as publishers on a WGM can publish information about events that occur on the WGM. Processes operating as subscribers can interpret published event information from different vendors and use published event information in a number of different ways. 1. A method comprising:in response to receiving a request to register a first process as a publisher in a wagering game network, determining one or more event types to be published by the process based, at least in part, on one or more event identifiers indicated by the request; storing an indication of information to be published by the first process when an event corresponding to the event identifier occurs and an indication of the first process;', 'determining how the information will be published;, 'for each of the one or more event identifiers,'} 'for each event type indicated in the request, registering the second process as a subscriber and indicating to the second process how to access the published information for the event type.', 'in response to receiving a request to register a second process as a subscriber in the wagering game network,'}2. The method of claim 1 , wherein said determining how the information will be published comprises determining whether the information will be published to at least one of a specified location and a multicast address.3. The method of claim 2 , wherein said ...

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31-10-2013 дата публикации

Gaming machines with player reservation feature

Номер: US20130288778A1
Автор: Sam Johnson
Принадлежит: Individual

A player reservation feature is provided for a casino gaming machine by a secondary controller of the casino gaming machine. The player reservation feature may be accessed at the gaming machine or remotely at another gaming machine or other device, e.g., a smart phone, tablet, personal computer, and the like. The gaming machine is locked and unavailable for play except by the player that made the reservation. Reserving a gaming machine may be free, or a fee may be accessed for a reservation. Where a fee is assessed, the fee may be waived for a reserving player. Where the reservation feature is being accessed remotely, a casino floor map may be displayed at the device that is being used, such as another casino machine, smart phone, tablet, personal computer, and the like, along with information about each gaming machine on the casino floor.

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31-10-2013 дата публикации

ANTI-CHEATING HYBRID GAME

Номер: US20130288785A1
Принадлежит:

Systems and methods in accordance with embodiments operate an anti-cheating hybrid game. One embodiment includes an anti-cheating hybrid game constructed to communicate occurrences based upon a player's skillful execution of an entertainment game that triggers a randomly generated payout to a gambling game; where the anti-cheating hybrid game incorporates an anti-cheating module constructed to: receive player data for a player, where the player data is indicative of the player's current gameplay performance at the entertainment game; analyze the player data to determine whether cheating is occurring by comparing the player's current gameplay performance with historical gameplay data to evaluate whether the player's current gameplay performance is beyond the statistical limits of the randomness inherent in the anti-cheating hybrid game; and send a command to penalize the player during play of the entertainment game based upon a determination that cheating has occurred from the analyzed player data. 1. An anti-cheating hybrid game , comprising:a gambling game comprising a real world engine constructed to provide a randomly generated payout of real world credits for a wager of an amount of real world credits in the gambling game; ["a game world engine constructed to manage the entertainment software engine and communicate gameplay gambling event occurrences based upon the player's skillful execution of the entertainment game that trigger the wager of the amount of real world credits and the randomly generated payout for the gambling game to the gambling game; and", ["receive player performance information for the player, where the player performance information is indicative of the player's current gameplay performance at the hybrid game and includes the amount of game world credit accrued in the entertainment game of the hybrid game and the amount of real world credit committed in the gambling game of the hybrid game;", "analyze the player performance information to ...

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21-11-2013 дата публикации

GAMING-RELATED USE AND MODIFICATION OF PROFILES

Номер: US20130310163A1
Принадлежит: WMS Gaming, Inc.

A wagering game system and its operations are described herein. In some embodiments, the operations can include obtaining gaming information associated with wagering games, wagering game machines, etc. In some embodiments, the gaming information is obtained via a communication link between a gaming device and a mobile device. The operations can further include selecting, loading, and/or accessing a profile for the mobile device in response to obtaining the gaming information. The operations can further include modifying, and/or suggesting modifications for, the profile for the mobile device based on the gaming information. In some embodiments, the operations include modifying a profile for a gaming device or a wagering game based on information obtained from the mobile device. 1. A computer-implemented method comprising:establishing a communication link between a mobile device and a wagering game machine;obtaining, by one or more processors, gaming information associated with a wagering game presented via the wagering game machine;accessing, by at least one of the one or more processors, a profile for the mobile device, wherein the profile specifies one or more settings of the mobile device; andmodifying, by at least one of the one or more processors, the profile for the mobile device based on the gaming information.2. The computer-implemented method of wherein the gaming information is selected from a group consisting of one or more of events claim 1 , messages claim 1 , content claim 1 , outcomes claim 1 , funds claim 1 , credit balances claim 1 , and account data for the one or more of the wagering game and the wagering game machine.3. The computer-implemented method of claim 1 , wherein the modifying the profile for the mobile device based on the gaming information comprises:modifying the one or more settings of the profile for the mobile device based on one or more of gaming history and player input of a player account associated with a wagering game session ...

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28-11-2013 дата публикации

METHOD AND SYSTEM FOR ONLINE WAGERING COMPLIANCE

Номер: US20130316809A1
Принадлежит: CAMS, LLC

Techniques for facilitating online wagering or service compliance are disclosed herein. In one example, there is provided a central account management system having at least one entity configured to access user information for a user, the user information comprising identification information and/or payment information. The entity may be configured to monitor account activity of the user across at least one online service, and obtain account restrictions for the user from a database based on the user information. The entity may be configured to facilitate compliance with the account restrictions based on the account activity. 1. A method operable by a network entity for managing an online service account , comprising:accessing user information for a user, the user information comprising identification information or payment information;monitoring account activity of the user across at least one online service;obtaining account restrictions for the user from a database based on the user information; andfacilitating compliance with the account restrictions based on the account activity.2. The method of claim 1 , wherein the network entity comprises at least one server that comprises a multi-tenant Software as a Service (SaaS) component for performing at least one of the accessing claim 1 , the monitoring claim 1 , the obtaining claim 1 , or the facilitating.3. The method of claim 1 , wherein the user information is locally stored at the network entity.4. The method of claim 3 , further comprising gathering the user information to setup or update the online service account.5. The method of claim 1 , wherein the user information is stored on at least one remotely located server.6. The method of claim 1 , wherein the identification information comprises at least one of social security number claim 1 , driver's license number claim 1 , government ID claim 1 , passport number claim 1 , credit score data claim 1 , tax return data claim 1 , background check data claim 1 , ...

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05-12-2013 дата публикации

UTILITY HOOK AND SENSOR ASSEMBLY FOR WAGERING GAME TERMINALS AND GAMING SYSTEMS

Номер: US20130324206A1
Принадлежит: WMS Gaming Inc.

Gaming terminals, gaming machines, gaming systems and utility hook and sensor assemblies are presented. A gaming terminal for playing a wagering game is disclosed. The gaming terminal includes a cabinet, at least one display device configured to display aspects of the wagering game, and at least one input device configured to receive an input from a player to play the wagering game. The gaming terminal also includes a support mechanism that is attached to the cabinet and is configured to support a personal belonging of the player. An alert system is configured to detect the presence or absence, or both, of the personal belonging and/or the player at the gaming terminal, and generate an alert signal in response to the detected presence or absence. 1. A gaming terminal for playing a wagering game , the gaming terminal comprising:a cabinet;at least one display device configured to display aspects of the wagering game;at least one input device configured to receive a wager input from a player to play the wagering game;a support mechanism attached to the cabinet and configured to support a personal belonging of the player; andan alert system configured to detect a presence or absence, or both, of the personal belonging or the player, or both, at the gaming terminal, and generate an alert signal in response to the detected presence or absence.2. The gaming terminal of claim 1 , wherein the alert system includes a first sensor operable to detect the presence or absence claim 1 , or both claim 1 , of the personal belonging on the support mechanism and output a signal indicative thereof claim 1 , the alert system also including a second sensor operable to detect the presence or absence claim 1 , or both claim 1 , of the player at the gaming terminal and output a signal indicative thereof.3. (canceled)4. The gaming terminal of claim 1 , wherein the at least one display device is further configured to display a visual alert in response to the alert signal generated by the ...

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19-12-2013 дата публикации

COMBINATION CASINO KIOSK AND NOTIFICATION RESULT RESPONDER DEVICE AND METHOD THEREFOR

Номер: US20130337905A1
Автор: Brown Vincent
Принадлежит:

A gaming system has a gaming machine. The gaming machine transmits a signal to a remote device indicating a winning round. 120-. (canceled)21. A method for voting using a gaming system comprising:a kiosk, wherein the kiosk comprises:an input device for selecting a casino game to be played via the gaming kiosk, gaming rounds to be played, and game criteria; anda dispenser for distributing a result responder;a transmitter device for transmitting game notification signals to at least the result responder to indicate at least one of a winning or losing round by a player, the gaming system having software stored on a computer-readable medium which, when loaded and run by the processor, causes the processor to perform the steps of:qualifying at least one voter to vote using the gaming system;enabling the at least one voter to enter at least one initiative on at least one ballot;providing more than one confirmation of the at least one voter.22. The method of further comprising registering the at least one voter to vote using the gaming system.23. The method of wherein the confirmation comprises enabling the at least one voter to enter an identifier.24. The method of wherein the confirmation further comprises confirming at least one voter identification and a ballot.25. The method of wherein the confirmation further comprises the at least one voter providing their name to affirm a vote made.26. The method of further comprising providing the ballot in an electronic format at the kiosk.27. The method of further comprising enabling the voter to download an app enabling the voter to monitor voting results in real time.28. A method for voting using a gaming system comprising:a kiosk, wherein the kiosk comprises:an input device for selecting a casino game to be played via the gaming kiosk, gaming rounds to be played, and game criteria; anda dispenser for distributing a result responder;a transmitter device for transmitting game notification signals to at least the result ...

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26-12-2013 дата публикации

PLAYER TRACKING METHOD AND A PLAYER TRACKING SYSTEM

Номер: US20130344951A1
Автор: Stewart Scott Monroe
Принадлежит:

A method of player tracking for gaming, the method including: receiving a player identifier at a player identifier input device associated with a gaming terminal; monitoring play of the gaming terminal in response to receipt of the player identifier, the monitoring being performed to determine whether to take any action in respect of a player record of a player tracking module corresponding to the player identifier, the monitoring being carried out such that if the player identifier was received by being read from a player tracking device by the player identifier input device and the player tracking device is removed from a position at which the player tracking device can be read, the monitoring continues after the player tracking device is removed; and stopping monitoring of play of the gaming terminal automatically in response to at least one end condition occurring. 1. A method of player tracking for gaming , the method comprising:receiving a player identifier at a player identifier input device associated with a gaming terminal;monitoring play of the gaming terminal in response to receipt of the player identifier, the monitoring being performed to determine whether to take any action in respect of a player record of a player tracking module corresponding to the player identifier, the monitoring being carried out such that if the player identifier was received by being read from a player tracking device by the player identifier input device and the player tracking device is removed from a position at which the player tracking device can be read, the monitoring continues after the player tracking device is removed; andstopping monitoring of play of the gaming terminal automatically in response to at least one end condition occurring.2. A method of gaming as claimed in claim 1 , wherein the end condition comprises receiving the same player identifier at a different gaming terminal.3. A method of gaming as claimed in claim 1 , wherein the end condition comprises a ...

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02-01-2014 дата публикации

PROVIDING AND CONTROLLING EMBEDDABLE GAMING CONTENT

Номер: US20140004938A1
Принадлежит: WMS Gaming, Inc.

A wagering game system and its operations are described herein. In some embodiments, the operations can include logging in a first user account based on login information received via a gaming widget, wherein the gaming widget is configured to communicate with a server that provides non-wagering game content. The operations can further include detecting wagering game activity for a second user account associated with the first user account. The operations can further include providing the non-wagering game content for presentation via the gaming widget based on the wagering game activity for the second user account. 1. A method comprising:logging in a first user account based on login information received via a gaming widget, wherein the gaming widget is configured to communicate with a server that provides non-wagering game content;detecting, via at least one of one or more processors, wagering game activity for a second user account associated with the first user account; andproviding, via at least one of the one or more processors, the non-wagering game content for presentation via the gaming widget based on the wagering game activity for the second user account.2. The method of further comprising:storing non-wagering game history for the first user account based on play of the non-wagering game content;generating marketing content based on one or more of the wagering game activity and the non-wagering game history; andproviding the marketing content for presentation via the gaming widget.3. The method of claim 1 , wherein the detecting the wagering game activity for the second user account associated with the first user account comprises:detecting a threshold statistic for a wagering game previously played via the second user account; andauthorizing the first user account to access the non-wagering game via the gaming widget in response to detecting the threshold statistic.4. The method of claim 3 , wherein the threshold statistic comprises of one or more of a ...

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23-01-2014 дата публикации

SYSTEM FOR RANDOMLY AND DYNAMICALLY CHECKING CONFIGURATION INTEGRITY OF A GAMING SYSTEM

Номер: US20140024446A1
Принадлежит:

A gaming system for performing integrity checks of a gaming machine is described. The gaming system includes a host server comprising having a processor, an interface for communicating with a plurality of gaming machines, an oversight module, and a database of expected gaming machine configurations. The gaming system further includes the plurality of gaming machines configured to present game play of a wager-based game. Each gaming machine includes a cabinet, a display coupled to the cabinet, and a processor coupled to the cabinet. The gaming system is configured to perform an integrity check of the plurality of gaming machines through the host server. 1. A gaming system comprising: a processor,', 'an interface for communicating with a plurality of gaming machines,', 'an oversight module, and', 'a database of expected gaming machine configurations;, 'a host server comprising a cabinet,', 'a display coupled to the cabinet, and', 'a processor coupled to the cabinet;, 'the plurality of gaming machines configured to present game play of a wager-based game, each gaming machine comprising randomly and dynamically generating, at the host server, an executable module containing one or more algorithms that are configured to generate a unique signature of a state of a system configuration of a particular gaming machine of the plurality of gaming machines, wherein the one or more algorithms are randomly selected from an algorithm database containing a plurality of hashing and verification functions,', 'sending the executable module from the host server to the particular gaming machine,', 'executing, in the particular gaming machine, the executable module so as to generate the unique signature of the state of the system configuration of the particular gaming machine,', 'returning the unique signature to the host server and deleting the executable module from the particular gaming machine,', 'generating a unique signature, in the host server, of the state of the expected system ...

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30-01-2014 дата публикации

Gaming Machines And Gaming Systems Having Impact Detection And Deterrence Responses

Номер: US20140031108A1
Автор: Kelly Sean, Popovic Goran
Принадлежит: WMS Gaming Inc.

According to one aspect of the present invention, a gaming terminal includes one or more output devices, one or more sensors, and one or more processors in communication with the one or more output devices and the one or more sensors. The one or more sensor devices are configured to measure an impact on the gaming terminal and generate an impact signal indicative of the measured impact. The one or more processors being operable to receive the impact signal from the one or more sensors, determine a response from a plurality of potential responses based on the impact signal, and cause the one or more output devices to provide at least one of an audio output and a visual output according to the determined response. 1. A gaming terminal , comprising:one or more output devices configured to provide at least one of an audio output and a visual output to a user of the gaming terminal;one or more sensor devices configured to measure an impact on the gaming terminal and generate an impact signal indicative of the measured impact; and receive the impact signal from the one or more sensors;', 'determine a response from a plurality of potential responses based on the impact signal; and', 'cause the one or more output devices to provide at least one of the audio output and the visual output according to the determined response., 'one or more processors in communication with the one or more output devices and the one or more sensor devices, the one or more processors being operable to2. The gaming terminal according to claim 1 , wherein the one or more output devices comprise a display and the sensor is configured to measure the impact on the display.3. The gaming terminal according to claim 1 , wherein the one more processors are operable to determine the response from the plurality of potential responses based on the impact signal by being operable to:determine one or more characteristics of the impact signal; andcompare the one or more characteristics of the impact signal to ...

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20-02-2014 дата публикации

METHOD AND SYSTEM FOR PROVIDING GAMBLING GAMES

Номер: US20140051497A1
Принадлежит:

Methods and systems for providing gambling games to users wherein the games are not tied to a particular gaming operator. Specifically, a third party gaming system provides central access to a library of gambling games offered by multiple gaming operators. Players connect to the third party gaming system and select a game from the library of gambling games. Once a player has selected a game, the third party gaming system provides the player with a game client for the selected game and operator configuration parameters for a suitable gaming operator system. The game client then dynamically reconfigures itself using the configuration parameters to connect to the gaming operator system to play the game. In some cases after the user has selected a game they are provided with a list of gaming operators that offer the selected game and the player can select which operator that they wish to play with. 1. A system to provide a plurality of gambling games to a player , the system comprising:a plurality of operator systems, each operator system configured to facilitate play of at least one of the gambling games; and receive a request from an end-user device associated with the player to play a selected gambling game of the plurality of gambling games;', 'obtain a game client for the selected gambling game, the game client enabling the player to play the selected game;', 'provide the game client to the end-user device;', 'generate operator configuration parameters for the game client, the operator configuration parameters comprising connection information for a selected operator system of the plurality of operator systems; and', 'provide the operator configuration parameters to the end-user device to enable the game client to be dynamically configured to communicate with the selected operator system., 'a third party gaming system remotely located from the plurality of operator systems, the third party gaming system configured to2. The system according to wherein the third ...

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27-02-2014 дата публикации

METHODS AND APPARATUS FOR A COMPETITIVE BONUS GAME WITH VARIABLE ODDS

Номер: US20140057712A1
Автор: Cannon Lee E.
Принадлежит: IGT

A bonus controller for generating a competitive bonus game in a gaming system, the bonus controller having a processor and a memory coupled to the processor. The bonus controller being programmed to: receive wagering data corresponding to a casino game, enter a first player associated with a first gaming apparatus into the competitive bonus game when the first player obtains a qualifying win at the casino game, determine odds for the first player to win the competitive bonus game, vary odds of winning the competitive bonus game for at least a second player after entering the first player into the competitive bonus game, the second player having been previously entered into the competitive bonus game, determine an outcome of the competitive bonus game, and transmit data corresponding to the outcome of the competitive bonus game to a display unit. 1. A gaming system comprising: at least one display unit configured to display a primary game and a bonus game, and', 'at least one input device; and, 'a plurality of gaming apparatuses, each gaming apparatus including a) determine if a qualifying event occurs in association with one of said gaming apparatuses;', '(b) if the qualifying event occurs in association with one of said gaming apparatuses and said gaming apparatus is associated with none of a plurality of bonus game entries, associate at least one of the plurality of bonus game entries with said gaming apparatus, wherein each bonus game entry is associated with a probability of winning the bonus game;', (i) cause said gaming apparatus to enable a player to elect to obtain another one of said plurality of bonus game entries or increase the probability of winning the bonus game associated with at least one of said bonus game entries associated with said gaming apparatus,', '(ii) if the player makes an input to elect to obtain another one of said plurality of bonus game entries, associate at least one of the plurality of bonus game entries with said gaming apparatus, ...

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06-03-2014 дата публикации

PRESENTING AUTOSTEREOSCOPIC GAMING CONTENT ACCORDING TO VIEWER POSITION

Номер: US20140066178A1
Автор: Kelly Sean P.
Принадлежит: WMS Gaming, Inc.

A wagering game system and its operations are described herein. In some embodiments, the operations can include determining a position of a player in physical world space (“player's position”) in front of an autostereoscopic display (“display”). The display includes optical units configured to project views of wagering game content with an autostereoscopic, three-dimensional effect. The operations can further include performing a repeating subroutine for each of the optical units associated with the wagering game content. The repeating subroutine, for each one of the optical units, determines that one of the views has a viewing angle that corresponds to the player's position, configures a virtual camera in virtual world space according to the viewing angle and renders, based on configuration of the virtual camera, a portion of the wagering game content that corresponds to pixels of the autostereoscopic display associated with the one of the optical units. 1. A computer-implemented method comprising:determining, via one or more processors, a position of a player in physical world space relative to a viewing surface of an autostereoscopic display, wherein the autostereoscopic display includes optical units on the viewing surface configured to project views of wagering game content with an autostereoscopic three-dimensional effect;determining, via at least one of the one or more processors, that one of the views projected by one of the optical units has a viewing angle that corresponds to the position of the player in the physical world space;configuring, via at least one of the one or more processors, a virtual camera in virtual world space according to the position of the player in the physical world space and according to the viewing angle; andaccording to the configuring of the virtual camera, rendering, via at least one of the one or more processors, a portion of the wagering game content that corresponds to pixels of the autostereoscopic display associated with ...

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06-03-2014 дата публикации

SYSTEMS AND METHODS FOR CREATING AND MAINTAINING AN INVENTORY LIST AND VERIFYING COMPONENTS OF GAMING EQUIPMENT

Номер: US20140066192A1
Принадлежит: GAMING LABORATORIES INTERNATIONAL, LLC

Systems and methods for authenticating an inventory list of the components installed on electronic gaming devices, including receiving, from an input device, an input signal indicating the identity and location of a gambling device, and an electronic signature of each installed component, receiving the electronic signature and software components which should be installed on the gambling device, comparing electronic signature of the components. If the electronic signature of the components do not match the received electronic signature of the what should be installed on the gambling device, and sending a confirmation to the inventory database component indicating the correct software is not installed. 1. A method of authenticating an inventory list of the components installed on casino and Internet gambling devices , the method comprising:receiving, from an input device, an input signal indicating the identity and location of a gambling device, and an electronic signature of each installed component;receiving, by an electronic circuit in communication with the input device, the electronic signature and software components which should be installed on the gambling device;if the electronic signature of the components match the received electronic signature of the what should be installed on the gambling device, sending a confirmation to an inventory database indicating the installed software is authenticated;else if the electronic signature of the components do not match the received electronic signature of the what should be installed on the gambling device, sending a message to an operator indicating the correct software is not installed.2. The method according to claim 1 , wherein the electronic signature is generated using a customized seed.3. The method according to claim 1 , further comprising:generating by the electronic circuit a record of all activities regarding a gambling device; and,sending the record to an inventory database.4. The method according to ...

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06-03-2014 дата публикации

SYSTEMS AND METHODS FOR CREATING AND MAINTAINING AN INVENTORY LIST AND VERIFYING COMPONENTS OF GAMING EQUIPMENT

Номер: US20140066193A1
Принадлежит: GAMING LABORATORIES INTERNATIONAL, LLC

Systems and methods for authenticating an inventory list of the components installed on electronic gaming machines, including receiving, from an input device, an input signal indicating the identity and location of a gaming machine, an electronic signature of each installed component, receiving the electronic signature and software components which should be installed on the gaming machine, and comparing electronic signature of the components. If the electronic signature of the components does not match the received electronic signature of what should be installed on the gaming machine, and sending a confirmation to the inventory database component indicating the correct software is not installed. 1. A method of authenticating components installed on a gaming machine , the method comprising:receiving, from an input device, an input signal indicating the identity and location of said gaming machine, said input signal includes an inventory list of components installed on said gaming machine;storing, in an inventory database, a table that includes the inventory list of components installed on said gaming machine; and retrieving a first electronic signature stored in a submissions database;', 'receiving, from the gaming machine, a second electronic signature of a component installed on the gaming machine;', 'if the first electronic signature matches the second electronic signature, storing, in the inventory database, an indication indicating the component is authenticated; and', 'if the first electronic signature does not match the second electronic signature, storing, in the inventory database, an indication indicating that the component is not authenticated and sending a message to an operator indicating the correct software is not installed., 'for each component listed in the table2. The method according to claim 1 , further comprising:synchronizing the inventory database and the submissions database with a local copy on a computing device;connecting the computing ...

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06-03-2014 дата публикации

READ AND WRITE PLAYING CARD SYSTEM AND METHOD

Номер: US20140066212A1
Автор: French John B.
Принадлежит:

A read and write playing card system and method are described. The playing card includes a unique card identification that uniquely identifies the playing card from other cards in the deck of playing cards. Additionally, the read and write playing card includes at least one playing card electronic component that receives data regarding game play. Furthermore, the read and write playing card includes at least one of the playing card electronic components that stores data regarding game play. Further still, the read and write playing card includes at least one of the playing card electronic components that transmits the unique card identification data, when activated by the electronic system. 1. A read and write playing card system , comprising:a transponder configured to read and write to a plurality of playing cards;each playing card including a unique card identification that uniquely identifies each playing card from the other playing cards, wherein the transponder is configured to read the unique card identification;each playing card including at least one playing card electronic component configured to receive data regarding game play from the transponder, wherein the transponder is configured to write to each playing card during game play; andthe transponder configured to read the game play data for each playing card.2. The playing card system of further comprising an optical pattern on the playing card that is configured to be read by an optical reader.3. The playing card system of wherein the optical pattern further comprises at least one of a visible pattern and a human invisible optical pattern.4. The playing card system of wherein the electronic components are able to have data stored thereon are able to store the unique card identification that claim 1 , when read by the transponder claim 1 , uniquely identifies the playing card from other playing cards having the same suit and value.5. The playing card system of wherein the electronic components that ...

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13-03-2014 дата публикации

INITIALIZING AND AUTHENTICATING WAGERING GAME MACHINES

Номер: US20140073422A1
Принадлежит: WMS Gaming, Inc.

Methods and apparatus for initializing and authenticating wagering game machines are described herein. In one embodiment, the method includes receiving a digital certificate from a mobile wagering game machine. The method can also include determining that the digital certificate is authentic and selecting wagering game content and services that are available to the mobile wagering game machine. The method can also include transmitting some of the available wagering game content to the mobile wagering game machine. 1. A method comprising:receiving, from a mobile wagering game machine, a digital certificate including authentication information, wherein the digital certificate also includes an available content field including access information identifying wagering game content that the mobile wagering game machine has permission to access;authenticating the mobile wagering game machine based, at least in part, on the authentication information;determining, from a library of wagering game content, the wagering game content that the mobile wagering game machine has permission to access, wherein the determining is based, at least in part, on the access information included in the available content field; andenabling the mobile wagering game machine to access the wagering game content that the mobile wagering game machine has permission to access.2. The method of claim 1 , wherein the digital certificate conforms to an X.509 standard.3. The method of claim 1 , wherein the library includes content for a plurality of different wagering games.4. The method of claim 1 , further comprising:transmitting, via a communications network to the mobile wagering game machine, a boot record and the digital certificate.5. The method of claim 1 , wherein the available content field also includes information identifying services that the mobile wagering game machine has permission to access.6. The method of claim 1 , wherein the digital certificate includes a public encryption key.7. The ...

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27-03-2014 дата публикации

Networked gaming system communication protocols and methods

Номер: US20140087846A1
Принадлежит: Bally Gaming, Inc.

A system, method and apparatus for a gaming system is provided. The gaming system includes a rewards server and a separate gaming or slot accounting server. The system may further include a separate player tracking server. The system further includes one or more game machines. The game machines may include a base game, rewards tracking module, and a game management module. Further details will be apparent from the description, drawings and claims. 2. The networked gaming system as recited in wherein bonus qualification results from meeting a threshold winning level.3. The networked gaming system as recited in wherein bonus qualification results from meeting a threshold rewards points level.4. The networked gaming system as recited in wherein bonus qualification requires sufficient funds in the user account at the rewards server.5. The networked gaming system as recited in wherein the bonus game is played at the one or more gaming machines.6. The networked gaming system as recited in wherein results of the bonus game played at the one or more gaming machines are sent from the one or more gaming machines to the rewards server with the game history ID.7. The networked gaming system as recited in wherein the identification is accomplished via a magnetic stripe reader.8. The networked gaming system as recited in wherein the identification is accomplished via fingerprint identification.9. The networked gaming system as recited in wherein the identification is accomplished via a combination of a magnetic stripe reader and entry of a keypad code.11. The networked gaming system as recited in wherein the authorization and the game history ID is sent to the one of the one or more gaming machines from the rewards server when the bonus mode is initiated.12. The networked gaming system as recited in wherein bonus qualification results from meeting a threshold winning level.13. The networked gaming system as recited in wherein bonus qualification results from meeting a threshold ...

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27-03-2014 дата публикации

Virtual players card

Номер: US20140087849A1
Принадлежит: Leap Forward Gaming Inc

A gaming machine including a secondary processor coupled to a player tracking system for tracking game play of a patron using a virtual player loyalty card is described. A virtual player loyalty card can be created by associating an existing physical player loyalty card with a newly created mobile loyalty card account. The mobile card can be virtually inserted into an electronic gaming machine when a portable electronic device with an associated mobile application is in the vicinity of an electronic gaming machine. Once the mobile card is virtually inserted into the gaming machine, the patron's game play at the gaming machine can be tracked.

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27-03-2014 дата публикации

Electronic Gaming Machine Configuration using an Impromptu Configuration Channel

Номер: US20140087863A1
Принадлежит: WMS Gaming, Inc.

An electronic gaming machine (EGM) may use a temporary network to perform configuration updates upon determining that a maintenance mode is active and that normal gaming operation is suspended. The temporary network may use cryptographically paired wireless devices that prevent man-in-the-middle attacks or eavesdropping. Alternatively, the temporary network may use an existing network that is utilized during normal gaming operation for accessories and/or loyalty data. Once the temporary, or ad hoc, network is established, a host electronic gaming machine or a standalone device may be used as a repository from which configuration information may be propagated to other electronic gaming machines, even if the other electronic gaming machines have a different games or configurations from that of the host. This capability may be particularly helpful in jurisdictions where EGM networking is prohibited during game play operation. 1. A gaming system comprising: a processor;', 'a non-volatile memory;', 'a first electronic module that senses a physical state of the electronic gaming machine and places the electronic gaming machine in a first mode for normal operation when in a first physical state or places the electronic gaming machine in a second mode for update operation when in a second physical state;', 'a second electronic module that senses a logical state of the electronic gaming machine and enables update operation of the electronic gaming machine when an update logical state of the electronic gaming machine is active; and', 'a network interface that communicates update information only when the electronic gaming machine is operating in the second mode and is enabled for update operation;, 'a first electronic gaming machine includinga second electronic gaming machine communicatively connected to the first electronic gaming machine, wherein the second electronic gaming machine communicates update information with the first electronic gaming machine when the first ...

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03-04-2014 дата публикации

Systems and methods for tracking of non-wagering account associated with gaming environment

Номер: US20140094285A1
Принадлежит: Worldpay LLC

A transaction facilitation system is disclosed that is configured to affect substantially real-time crediting and debiting of a gaming accounts maintained within a gaming environment and structured to communicate by a private restricted communication link with an issuing financial institution of a stored value account to effect real-time crediting and debiting of the stored value account. Financial transactions using the stored value account can be and used customer relationship purposes.

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03-04-2014 дата публикации

INFORMATION PROCESSING DEVICE, METHOD, AND COMPUTER READABLE MEDIUM

Номер: US20140094297A1
Принадлежит: Omron Corporation

A biological information recognizer sequentially supplies a notification of a new person detection to a DB registration update unit, and the DB registration update unit registers a behavior history of each player in a customer management DB while correlating the behavior history with a camera ID identifying a camera that has captured an image of the player. At this point, a first candidate determination unit registers an area, where a model with which the player wants to play exists, as a first candidate area. An operating rate calculator calculates the operating rate of each area using only customer management information on the player for whom the area where the operating rate is calculated is registered as the first candidate area. The present invention can be applied to a technology for properly calculating the operating rate in discussing the model of an amusement machine to be replaced. 1. An information processing device comprising:an amusement machine image capturing unit configured to capture an image of a player, who plays with an amusement machine, at each amusement machine installed in an amusement shop;an area image capturing unit configured to capture the image of the player, who enters or exits an area where a plurality of amusement machines is provided or an island facility, in units of areas or island facilities;a matching unit configured to match the player with a registrant, the player being captured in the images by the amusement machine image capturing unit and the area image capturing unit;an entry management unit configured to manage an entry clock time of each area for each player who is matched by the matching unit;a first candidate determination unit configured to, when the player entering the area who is managed by the entry management unit and matched by the matching unit takes a predetermined behavior, determine a model of the amusement machine installed in the area as a first candidate model with which the player most wants to play;a ...

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10-04-2014 дата публикации

MANAGING GAME METRICS AND AUTHORIZATIONS

Номер: US20140100027A1
Принадлежит: Sony Computer Entertainment America LLC

Various metrics as may be deployed in an active, passive, or hybrid validation architecture are disclosed. A computing device configured to monitor network game activity may identify an inconsistency between user game data and a particular game metric governing a particular aspect of the network gaming environment. Upon identification of an inconsistency between game data and a game metric, which may indicative of illicit game play, a validation process (e.g., active, passive, and/or hybrid) may be implemented to further confirm the existence of illicit game. Alternatively, an action to maintain integrity of the gaming community may be executed without further confirmation whereby a purportedly illicit game device may be ejected from the network. 1storing a library of game metrics in memory, wherein each stored game metric defines a rule of a game title in the gaming network;receiving over a communication network data regarding game play of the game title by a user device in the gaming network; identifies at least one aspect of the received game play data that does not correspond to a game metric from a library of game metrics,', 'determines that the at least one aspect of the received game play data that does not correspond to the game metric is authorized, and', 'validates the user device for continued game play in the gaming network based on the determination that the at least one aspect of the received game play data that does not correspond to the game metric is authorized., 'executing instructions stored in memory, wherein execution of the instructions by a processor. A method for validating devices in a gaming network, the method comprising: The present application is a continuation and claims the priority benefit of U.S. patent application Ser. No. 11/449,141 filed Jun. 7, 2006, which is a continuation-in-part and claims the priority benefit of U.S. patent application Ser. No. 11/415,881 filed May 1, 2006, which is a continuation-in-part and claims the ...

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07-01-2021 дата публикации

METHOD OF AND SYSTEM FOR CONDUCTING MULTIPLE CONTESTS OF SKILL WITH A SINGLE PERFORMANCE

Номер: US20210001203A1
Автор: Lockton David B.
Принадлежит:

A method of and system for conducting multiple competitions of skill for a single performance are described herein. User generated competition groups and system generated competition groups allow users to participate in multiple competitions at once based on answering the same questions or making the same selections related to a single event. The users are informed of each competition either via email, text message or when logging into the network via a website. The users select which competitions groups to join. After joining the desired groups, the users then make their selections related to the event which are transmitted to the network where results are tabulated and transmitted back to the users. The results are separated based on each competition group, so that users can continually know where they stand in each separate competition. With multiple competition groups, users are able to have varying success from the same performance in multiple competitions. 1. A method programmed in a server device , the method comprising:a. providing to a user device from the server device a set of competitive participant groups to join, wherein the set of competitive participant groups to join is based on a user's physical location;b. receiving user input including a selection of a plurality of competitive participant groups to join, wherein the plurality of competitive participant groups correspond to one or more events;c. sending a communication confirming entry to the plurality of competitive participant groups;d. receiving additional user input including a set of event selections related to the one or more events, wherein the set of event selections comprises predictions available before the one or more events of occurrences happening during the one or more events and enables simultaneously participating with the plurality of competitive participant groups; ande. triggering a lockout signal at the server device to prevent further additional user input.266-. (canceled)67. ...

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07-01-2021 дата публикации

Method of and system for conducting multiuple contests of skill with a single performance

Номер: US20210001204A1
Автор: David B. Lockton
Принадлежит: Winview Inc

A method of and system for conducting multiple competitions of skill for a single performance are described herein. User generated competition groups and system generated competition groups allow users to participate in multiple competitions at once based on answering the same questions or making the same selections related to a single event. The users are informed of each competition either via email, text message or when logging into the network via a website. The users select which competitions groups to join. After joining the desired groups, the users then make their selections related to the event which are transmitted to the network where results are tabulated and transmitted back to the users. The results are separated based on each competition group, so that users can continually know where they stand in each separate competition. With multiple competition groups, users are able to have varying success from the same performance in multiple competitions.

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02-01-2020 дата публикации

System and method for determining type of player in online game

Номер: US20200001186A1
Принадлежит: Huuuge Global Ltd

A system for determining a type of a player associated with an online game, wherein the system includes at least one player device having one or more sensing modules; a server arrangement communicably coupled with the at least one player device, wherein the server arrangement is configured to transmit a first set of information to the at least one player device; receive a second set of information from the at least one player device, wherein the second set of information comprises a game information and a sensor information; analyse the second set of information to calculate a reliability factor of the associated player; and determine the type of the associated player based on the calculated reliability factor.

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04-01-2018 дата публикации

Systems and Methods for Reducing Fraud in Electronic Games Having Virtual Currency

Номер: US20180001207A1
Принадлежит: Peerless Media Ltd.

Reducing fraud and collusion in an online multiplayer game having a virtual currency, such as poker chips, may include managing the distribution of virtual currency giveaways and limiting collusion among players likely to be using virtual currency obtain by the giveaways. In some embodiments, free chip distribution pools may be established to limit the amount of free chips distributed via (1) a particular distribution method, (2) to a particular player, (3) a combination of player and distribution method, and the like. Players also may be automatically assigned to a particular table and/or seat at the table based on a variety of factors that may indicate a likelihood that the player is using free chips, such as the player's level, the age of the player's account, the buy-in for a given table requested by the user, and the like. Other implementations also are described. 1. A system for reducing fraud , hacking and other exploitive behavior in an electronic game , comprising:a first software module for use on a first device comprising one or more processors and one or more memories, the first software module including instructions stored on a non-transitory computer readable medium that:provide a user interface to a user, the user interface including controls that allow a user to request a reward of an amount of a virtual currency via one or more reward distribution methods;transmit, to a server computer, a request for the reward via a first of the one or more reward distribution methods;and a second software module for use on the server computer comprising one or more processors and one or more memories, the second software module including instructions stored on a non-transitory computer readable medium that:establish a reward allotments for each of said one or more reward distribution methods;receive the request from the first device;determine a reward amount to distribute to the user in response to the received request; andif the reward allotment for the first of ...

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06-01-2022 дата публикации

CARD GAME MONITORING SYSTEM

Номер: US20220005308A1
Автор: SHIGETA Yasushi
Принадлежит:

The present disclosure is related to a table game monitoring system to enable stoppage of an ongoing game when something unexpected happens by administrating the whole game from the start to the end of the game and during payoffs. A card game monitoring system includes a game table with betting areas for betters to put wagers, a card shooter apparatus configured to read and record the number (rank) and suit of cards. A control unit is configured to determine a winning hand according to table game rules based on information of the cards read by the card shooter apparatus. A video camera system is configured to capture positions of cards and identify wagers on each betting area at the game table. The control unit is further configured to check whether wagers with payoff move to a pool of the winner of the bettors determined by the card shooter apparatus. 1. A management system of a table game for Black Jack , comprising:a table on which game participants make wagers by putting substitute currency for gaming on betting areas;a card shooter apparatus that is put on the table and has a card reading unit that reads a rank of a card;a camera unit for imaging and recording substitute currency for gaming put on each betting area and the cards drawn from the card shooter apparatus and distributed on the table; and 1) a number of people who are bettors,', '2) whether or not each bettor gets more than two cards from the card shooter apparatus,', '3) contents of each hand of the bettors and a dealer according to the information of the rank of the cards read by the card reading unit, and', '4) winner(s) having the winning hand(s) according to a game rule based on the contents of each hand of the bettors and the dealer., 'a control unit that determines, from a position of substitute currency for gaming that has been bet and information of distribution destinations of the cards understood on the basis of images imaged by the camera unit2. The management system of a table game ...

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06-01-2022 дата публикации

BLOCKCHAIN-BASED SMART CONTRACT INSTANT LOTTERY TICKET

Номер: US20220005316A1
Принадлежит:

A ticket issuer server provides a digital instant lottery ticket, such as a smart contract instant lottery ticket (SILT) on a digital ledger, such as a blockchain infrastructure that supports execution of smart contracts. The ticket issuer server obtains an encryption key from a key issuer, encrypts a prize code with the encryption key to provide an encrypted prize code, creates an object, such as a smart contract representing the SILT, wherein the smart contract includes a ticket owner address attribute, a ticket issuer address attribute, a key issuer address attribute and the encrypted prize code, and stores the object on the digital ledger. 121-. (canceled)22. A key issuer server comprising a processor circuit and a memory coupled to the processor circuit , wherein the memory comprises computer program instructions that , when executed by the processor circuit , cause the key issuer server to perform operations comprising:receiving a request for an encryption key from a ticket issuer;generating a public key (PubKeyKI) and a private key (PrivKeyKI) associated with the public key PubKeyKI;transmitting public key PubKeyKI to the ticket issuer;receiving a request to confirm scratching of a digital instant lottery ticket associated with the public key PubKeyKI;receiving an encrypted prize code that was encrypted using the public key PubKeyKI;decrypting the encrypted prize code using the private key PrivKeyKI to obtain a decrypted prize code; andstoring the decrypted prize code in a smart contract associated with the digital instant lottery ticket on a computing system including a digital ledger.23. The key issuer server of claim 22 , wherein the digital ledger comprises a blockchain infrastructure that supports execution of smart contracts claim 22 , and wherein the digital instant lottery ticket comprises a smart contract instant lottery ticket (SILT).24. The key issuer server of claim 23 , wherein storing the decrypted prize code on the blockchain infrastructure ...

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01-01-2015 дата публикации

Image Capture and Identification System and Process

Номер: US20150003747A1
Принадлежит: NANT HOLDINGS IP LLC

A digital image of the object is captured and the object is recognized from plurality of objects in a database. An information address corresponding to the object is then used to access information and initiate communication pertinent to the object.

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01-01-2015 дата публикации

METHOD AND APPARATUS FOR PROVIDING SECURE AND ANONYMOUS CASH-OUT AND CASH-IN VALUES IN A GAMING SYSTEM

Номер: US20150005058A1
Автор: Dabrowski Stanley P.
Принадлежит:

A method, apparatus, article of manufacture, and a memory structure for providing a payout to a player is disclosed. An ATM or ATM-like device is used to cash out of and cash into gaming devices with the player's fingerprint used to securely transfer the cash-in or cash-out data between the gaming device and the ATM. An embodiment is disclosed in which the information is passed between the ATM and the gaming device via a token. 1. A method of providing a payout to a player , comprising the steps of:accepting a cash-out command in a gaming station having a first fingerprint sensor, the cash-out command associated with a payout value;sensing a fingerprint of the player with the first fingerprint sensor;generating first fingerprint data from the fingerprint sensed by the first fingerprint sensor;accepting a payout command in a payout station, the payout station comprising a payout device, the payout device communicatively coupled to the gaming station;sensing the fingerprint of the player with a second fingerprint sensor at the payout station;generating second fingerprint data from the fingerprint sensed by the second fingerprint sensor;after accepting the payout command in the payout station, transmitting the first fingerprint data from the gaming station for comparison with the second fingerprint data; andpaying out at least a portion of the payout value with the payout device based at least in part upon a comparison between the first fingerprint data and the second fingerprint data.2. The method of claim 1 , wherein the payout device is a remote transaction device (RTD) or another gaming station.3. The method of claim 2 , wherein the RTD is an ATM machine or check cashing machine communicatively coupled to a financial institution.4. The method of claim 3 , wherein the ATM is a legacy ATM modified to operate with the second fingerprint sensor and the gaming station5. The method of claim 3 , wherein after the payout command is accepted in the payout station claim 3 , ...

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07-01-2016 дата публикации

Gaming machine

Номер: US20160004370A1

A gaming machine includes a motherboard unit having a substrate on which a semiconductor device is mounted, the semiconductor device being a single package sealing therein a main processor having a CPU function for executing a game processing and sub processor capable of executing video processing, wherein the motherboard unit is connected to a power supply unit, the main processor and the sub processor are connected to each other via a bus of a certain communication protocol, and the main processor, at a time of powering on by the power supply unit, preferentially activates the sub processor as a GPU for executing graphics processing which is a part of the game processing, before a connection destination of a bus of a communication protocol other than the certain communication protocol.

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05-01-2017 дата публикации

Interactive Gaming Among A Plurality Of Players Systems and Methods

Номер: US20170004677A1
Принадлежит: AG 18 LLC

A system for interactive gaming among a plurality of players includes a host computer system and a plurality of player terminals communicably coupled to the host computer system or gaming platform via a network. The plurality of player terminals may be located at a plurality of licensed gaming locations. The plurality of player terminals may be configured to engage the plurality of players in a common interactive game operated by the host computer system. The plurality of player terminals can include means for dispensing player winnings from the player terminal.

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13-01-2022 дата публикации

LOCATION-BASED MOBILE GAMING SYSTEM AND METHOD

Номер: US20220012982A1
Принадлежит:

Embodiments disclosed herein concern mobile gaming environments. Portable electronic devices can be supported by the mobile gaming environments. The locations of the portable electronic device can influence how the portable electronic devices operate or what services or features are available to the portable electronic device or their users. According to one embodiment, a mobile gaming system can concern gaming/betting opportunities that can be secured using a portable electronic device even when an individual is located in a location where betting or games of chance are not permitted. According to another embodiment, a mobile gaming system can concern an application program operating on a portable electronic device that supports multiple modes of operation depending upon whether the portable electronic device is in a location where betting or games of chance are permitted. 1. A method for facilitating gaming on a portable electronic device , comprising:determining whether the portable electronic device is in a wagering authorized location or a wagering unauthorized location;operating a software program in a non-wagering mode if the determining determines that the location of the portable electronic device is located in a wagering unauthorized location, and wherein, when the software program is operated in the non-wagering mode, the software program supports operation of a non-wagering game and a player of the non-wagering game is able to earn a reward or advantage from its play of the non-wagering game; andoperating the software program in a wagering mode if the determining determines that the location of the portable electronic device is located in a wagering authorized location, and wherein, when the software program is operated in the wagering mode, the software program supports operation of a wagering game and the player of the wagering game is able to utilize the reward or advantage that the player previously earned from its play of the non-wagering game.2. A ...

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04-01-2018 дата публикации

CASINO OPERATIONS MANAGEMENT SYSTEM WITH PLAYER CAGE AND MULTI-TRANSACTION LOG

Номер: US20180005486A1
Принадлежит:

A system and computer program for managing casino operations. The system includes a player cage module configured to manage financial transactions between the player and casino, including cash transactions for each player. The player cage module includes a cashier interface that stores information regarding all transactions performed by a cashier during a time period. The system further includes a multi transaction log module configured to store multiple transactions for an individual player and to merge transactions for each said individual player, the multi transaction log being further configured to identify unknown players based on at least one image received of each unknown player. The system permits tracking and reporting of suspicious transactions. The system further permits tracking and reporting when a player's transactions exceed a reporting threshold. 1. A casino operations management system , comprising:a player cage module configured to manage financial transactions between the player and casino entity, including cash transactions for each player, the player cage module including a cashier interface that has information regarding transactions performed by a cashier during a time period; anda multi transaction log module configured to store multiple transactions for an individual player and to merge transactions for each said individual player, the multi transaction log being further configured to identify unknown players based on at least one image received of each unknown player;wherein the multi transaction log is further configured to track total transactions for known and unknown players and determine when transactions for each said individual player exceed a reportable threshold total for a predetermined period;wherein the multi transaction log module includes a tax reporting module, said tax reporting module being configured to generate a report, for transmission to a taxing authority, when said transactions for each said individual player exceed ...

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04-01-2018 дата публикации

Systems and Methods for Securing Virtual Currencies and Enhancing Electronic Products

Номер: US20180005488A1
Принадлежит: Jun Fu Limited

Maintaining the integrity of a virtual currency and by reducing the impact of hacking and otherwise fraudulent manipulation of an electronic game, and thereby encouraging end users to use freemium model software, may include managing the distribution of virtual currency giveaways. In some embodiments, virtual currency may be distributed in a secure manner by a server. In addition, user interest also may be maintained by providing unique features such as a double-up mini-game that allows a user to wager an amount won on a winning slot reel spin. The user may select one of two options and either win or lose the amount wagered. In some embodiments, a user may wager more or less virtual currency by applying a multiplier to the amount won on the winning slot reel spin. In addition, user interest may be maintained by integrating story elements into the one or more themed slot games. 1. A system for reducing fraud , hacking and other exploitive behavior in an electronic slot game , comprising:a first software module for use on a first device comprising one or more processors and one or more memories, the first software module including instructions stored on a non-transitory computer readable medium that:provide a user interface to a user, the user interface including a reel spin controls that allows a user to spin a virtual slot reel;transmit, to a server computer in response to a selection of the reel spin control, a request for a reel configuration;receive a reel spin configuration and payout amount from the server;determine if the reel spin configuration includes at least one winning combination, the payout amount is greater than zero, or both, and, if so, provide an option to play a reward mini-game in which the user may wager an amount of virtual currency based on the payout amount;and a second software module for use on the server computer comprising one or more processors and one or more memories, the second software module including instructions stored on a non- ...

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04-01-2018 дата публикации

SYSTEMS AND METHODS FOR PROVIDING SECURE DATA FOR WAGERING FOR LIVE SPORTS EVENTS

Номер: US20180005492A1
Автор: Hall Gerard J.
Принадлежит: SportsMEDIA Technology Corporation

Systems and methods for live sporting event wagering with data security and integrity are disclosed. At least one input capture device and at least one user device are constructed and configured in network communication with at least one computing platform. The at least one input capture device is configured to transmit live input data relating to a live sporting event to the at least one computing platform in real time or near real time. The at least one computing platform is configured to aggregate and analyze the live input data, thereby creating analyzed data. The at least one computing platform is further configured to set odds for wagering in the live sporting event based on the analyzed data in real time or near real time. The at least one user device is configured to display the odds, receive bets, and transmit the bets to the at least one computing platform. 1. A system for live sporting event wagering , comprising:at least one input capture device, at least one user device, and at least one computing platform;wherein the at least one input capture device and the at least one user device are constructed and configured in network communication with the at least one computing platform;wherein the at least one input capture device is configured to transmit live input data relating to a live sporting event to the at least one computing platform in real time or near real time;wherein the at least one computing platform is configured to aggregate and analyze the live input data, thereby creating analyzed data;wherein the at least one computing platform is configured to set odds for wagering in the live sporting event based on the analyzed data in real time or near real time;wherein the at least one user device is configured to display the odds, receive bets, and transmit the bets to the at least one computing platform.2. The system of claim 1 , wherein the live input data comprises video data claim 1 , location data claim 1 , distance data claim 1 , trajectory ...

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02-01-2020 дата публикации

SYSTEMS AND METHODS FOR A HYBRID ENTERTAINMENT AND GAMBLING GAME USING AN OBJECT ALIGNMENT GAME

Номер: US20200005586A1
Автор: Arnone Miles, Ross Caitlyn
Принадлежит:

A gambling hybrid game that provides an object alignment game in which a player attempts to form an alignment of a plurality of matching objects in a specified configuration as an entertainment game are disclosed. The entertainment engine provides the game in which a player takes an action. The entertainment engine generates status updates based on the game play of the object alignment game. The status of the game play is provided to a game world engine that determines when gambling events should be provided based on the status of game play and a real world engine resolves the gambling event and associated wagers. 1. An electronic gaming machine for an object alignment hybrid game , comprising:a display;a random number generator;at least one processor; and provide an entertainment game and present the entertainment game to a player using the display, wherein the entertainment game is the object alignment hybrid game in which the player attempts to form an alignment of a plurality of matching objects in a specified configuration;', 'receive an input from the player indicating an action in the entertainment game;', 'determine a result of the action in the entertainment game;', 'determine a status update regarding play of the entertainment game;', 'determine whether a gambling event is to be executed based upon the status update;', 'determine a result of the gambling event; and', 'present the result of the gambling event to the player using the display., 'a memory operatively connected to the at least one processor, wherein the memory stores executable instructions that when executed by the at least one processor cause the at least one processor to2. The electronic gaming machine for an object alignment hybrid game of claim 1 , wherein the executable instructions when executed by the at least one processor further cause the at least one processor to determine an amount of an intermediate value item to award the player based on the result of the gambling event.3. The ...

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02-01-2020 дата публикации

METHOD FOR INTEGRITY MONITORING OF WAFERING INFORMATION AND A SYSTEM THEREFOR

Номер: US20200005593A1
Принадлежит: FSB Technology (UK) Ltd.

The present invention provides an integrity monitoring method and/or system for collecting and monitoring wagering information on at least one selected event, e.g., the actual stakes, odds and potential payouts, and accordingly determine the probability of suspicious betting behavior. The integrity monitoring method and/or system collects wagering information via a communication link from bookmaker operators. The collected wagering information is normalized and converted to a standardized format and subsequently is aggregated and stored in a centralized database, where it is subjected to statistical analysis to determine suspicious betting behavior. 2. The integrity monitoring system of claim 1 , wherein the analysis engine is configured for reporting results of the analysis to at least one authorized user via the communication network.3. The integrity monitoring system of claim 1 , wherein the analysis engine comprises a front-end module comprising a Graphic User Interface (GUI) for visualizing results of the analysis into a selected format.4. The integrity monitoring system of claim 3 , wherein the front-end module is configured for interacting with at least one authorised user via the communication network.5. The integrity monitoring system of claim 1 , wherein assessing the integrity of each wager involves comparing the aggregated wager data associated with each event to a corresponding set of reference wager integrity data stored in a reference wager database.6. The integrity monitoring system of claim 5 , wherein the analysis engine comprises a statistical module for calculating claim 5 , based on the results of the comparison claim 5 , an integrity score for each event indicating a probability of corrupt betting behavior.7. The integrity monitoring system of claim 1 , wherein the analysis engine comprises a big data engine capable of performing big data analytics on the at least one wager data-set to identify patterns of suspicious betting behavior across the ...

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03-01-2019 дата публикации

Game management system

Номер: US20190005767A1
Автор: Yasushi Shigeta
Принадлежит: Angel Playing Cards Co Ltd

A game management system manages a casino game performed in a plurality of tables in casino facilities. The game management system includes: a camera obtaining an image by capturing bet gaming tokens; a control device specifying a betting amount on the basis of the type and the number of gaming tokens in the image by specifying a betting target on the basis of a position of the gaming token in the image; a card distribution device determining a game result of the casino game; an arithmetic device calculating a profit of a casino manager for each table and each game of the plurality of tables, on the basis of the betting target, the betting amount, and the game result; and a recording apparatus recording the profit.

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03-01-2019 дата публикации

PROGRESSIVE PAYTABLE DISCOUNTS

Номер: US20190005770A1
Принадлежит: AGS LLC

Wager-based video slot reel games are described where prizes are awarded based upon the appearance of scatter symbols. The games can allow a player to select the number of scatter symbols needed to win prizes. Also, the game logic can be configured to select the number of scatter symbols needed to win prizes. In one embodiment, a bonus game including free spins and scatter symbols is generated. Prior to beginning the bonus game, a player can select a combination of free spins and scatter symbols needed to win prizes, such as progressive prizes. Although the scatter symbols and/or free spins needed to win prizes can be varied within a video slot reel game, the probability of winning the prizes can be maintained approximately the same for each variation. 1. A gaming machine comprising:a cabinet including an entry that provides access to an interior of the cabinet, a locking mechanism coupled to the entry and a plurality of security sensors wherein at least one of the plurality of security sensors is used to detect access to the interior of the cabinet;a power supply, disposed within the interior of the cabinet, configured to receive power from an external power source;a power-off security device disposed within the interior of the cabinet coupled to one or more of the plurality security sensors configured to monitor access to the cabinet when the power supply is unpowered;a display, coupled to the cabinet, configured to output content associated with play of a wager-based game;an input source configured to i) receive a selection from among a plurality of selectable prize structures output to the display wherein each prize structure specifies a first number of scatter symbols needed to win a first progressive prize and a second number of scatter symbols needed to win a second progressive prize during the play of the wager-based game wherein the first progressive prize is greater in value than the second progressive prize and wherein the first number of scatter symbols ...

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03-01-2019 дата публикации

System for game play in an electronic environment

Номер: US20190005771A1
Принадлежит: Milestone Entertainment LLC

The inventions herein relate to novel games of chance and apparatus, systems and methods for their play. In certain embodiments, the existing lottery infrastructure is used in conjunction with electronic remote game play. A player receives a ticket identification number (TIN), optionally via lottery game play, and then plays an electronic game based upon the TIN. The remote system contains information associated with the TIN, for example, identification of which game will be played, and in a predetermined context, whether the player is to win or lose, and if they win, the form of the prize.

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10-01-2019 дата публикации

Image Capture and Identification System and Process

Номер: US20190008684A1
Принадлежит:

A digital image depicting a digital representation of a scene is captured by an image sensor of a vehicle. An identification system recognizes a real-world object from the digital image as a target object based on derived image characteristics and identifies object information about the target object based on the recognition. The identification provides the object information to the vehicle data system of the vehicle so that the vehicle data system can execute a control function of the vehicle based on the received object information. 1. A method for vehicle-based object recognition , comprising:obtaining, by an identification system, image data captured by an image sensor of a vehicle, the image data containing a digital representation of a real-world object within a scene;deriving, by the identification system, image characteristics of the real-world object from the digital representation of the real-world object in the image data;recognizing, by the identification system, the real-world object as a target object based on the derived image characteristics;identifying, by the identification system, object information about the target object based on the recognition;providing, by the identification system and to a vehicle data system of the vehicle, the object information; andexecuting, by the vehicle data system, a control function of the vehicle based on the object information.2. The method of claim 1 , wherein the control function comprises at least one of guidance claim 1 , navigation or maneuvering of the vehicle relative to the real-world object.3. The method of claim 1 , wherein the control function comprises planning claim 1 , by the vehicle data system claim 1 , a trajectory relative to the real-world object.4. The method of claim 1 , wherein the object information comprises at least one of location or orientation of the real-world object relative to the vehicle.5. The method of claim 1 , wherein the real-world object is a street sign.6. The method of claim ...

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09-01-2020 дата публикации

IMAGE CAPTURE AND IDENTIFICATION SYSTEM AND PROCESS

Номер: US20200008978A1
Принадлежит:

A computing platform that analyzes a captured video stream to identify a document depicted in the video stream, validates identification information corresponding to the document to display an information address associated with the document, and that initiates a transaction based on the validation of the identification information associated with the document. 1. A method of conducting a financial transaction , the method comprising:analyzing, via at least one computing device processor, a video stream;identifying, via the at least one computing device processor, a document in the video stream;validating, via the at least one computing device processor, identification information pertinent to the document based on the video stream;displaying, via the at least one computing device processor, an information address where the information address is related to the document; andinitiating, via the at least one computing device processor and based on validation of the identification information, a financial transaction related to the document.2. The method of claim 1 , further comprising capturing claim 1 , by a mobile device claim 1 , the video stream.3. The method of claim 1 , wherein identifying the document comprises automatically capturing an image of the document from the video stream.4. The method of claim 3 , wherein identifying the document includes recognizing and decoding symbols according symbol type based on location in the image.5. The method of claim 1 , further comprising displaying a visual indicator with the video stream.6. The method of claim 1 , wherein the information address is associated with the financial transaction.7. The method of claim 1 , wherein the information address is associated with a bank account.8. The method of claim 1 , wherein the document is related to an individual who is a user of a mobile device.9. The method of claim 1 , further comprising allowing a user to perform ongoing interactions related to the financial transaction.10. ...

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10-01-2019 дата публикации

TABLE GAME SYSTEM

Номер: US20190009165A1
Автор: SHIGETA Yasushi
Принадлежит:

A table game system is provided that includes a plurality of association tables, each of which makes it possible to obtain the correlation between codes attached to shuffled playing cards and the ranks thereof, and prevents the correlation between the codes of the shuffled playing cards and the ranks thereof from being known by a person who intends to commit cheating by changing the association table used as appropriate. A card shoe apparatus of the table game system of the present invention includes a barcode reader that reads a barcode attached to a shuffled playing card set, and thereby reads a shuffled card ID that can uniquely identify the shuffled playing card set. The shuffled card ID of the shuffled playing cards to be used is subjected to a process of association to identify one of association table numbers or database numbers, and the rank and the suit of a card that are attached to the card are identified based on a code with an association table. If the code does not match a code defined in the association table, an error occurs and it is determined that cheating may be committed. 1shuffle playing cards composed of playing cards made up of a plurality of number of decks shuffled to have a unique arrangement order, a uniquely identifiable shuffled card ID being attached to the shuffled playing cards as an ID code;a card shoe apparatus that houses the shuffled playing cards such that the said shuffled playing cards can be manually dealt one by one onto a game table and reads from the card a code printed on the card concerning the rank thereof;a means capable of identifying the shuffled card ID; anda control unit that includes a memory for storing a plurality of association tables or a plurality of databases, each of which makes it possible to obtain the rank of each card based on the code of each card,wherein each association table or database is recorded in association with the shuffled card ID, and one of the plurality of association tables or databases ...

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12-01-2017 дата публикации

SYSTEMS AND METHODS FOR BALANCE TRANSFERS ASSOCIATED WITH GAMING ENVIRONMENTS

Номер: US20170011372A1
Принадлежит:

Systems and methods are disclosed for selectively increasing and decreasing the balances of gaming accounts and stored value accounts. Each of the gaming account and the stored value account are associated with a player. Instructions for balance transfers can be provided by the player to a remote computing device. 1. A computer-based method of electronic fund transfer between a stored value account and a gaming account , the method performed by one or more computing devices comprising instructions stored in a memory , which when executed by one or more processors of the one or more computing devices , cause the one or more computing devices to perform the method comprising:based at least partially on the player credentials for a player entered into a remote computing device, identifying a stored value account associated with the player credentials, wherein the stored value account is associated with the player and the stored value account maintains a balance of funds available to the player for open loop transactions;responsive to receiving a funding instruction entered into the remote computing device and via closed-loop transactions, causing by the one or more computing devices a decrease of the balance of funds of the stored value account and an increase of the balance of a gaming account.2. The computer-based method of claim 1 , wherein the gaming account is any of a wagering account claim 1 , a casino level player account claim 1 , and a metered gaming credit account.3. The computer-based method of claim 1 , wherein the causing of the increase of the balance of the gaming account responsive to receiving the funding instruction occurs subsequent to a funding delay.4. The computer-based method of claim 1 , wherein the causing of the decrease of the balance of the stored value account and the increase of the balance of the gaming account occurs in substantially real-time.5. The computer-based method of claim 1 , wherein the remote computing device is any of a ...

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12-01-2017 дата публикации

GAME DEVICE HAVING VARIABLE SPEED OF PLAY

Номер: US20170011584A1
Автор: Acres John F.
Принадлежит:

This concept is directed to gaming devices configured to vary the speed of game play, as well as method of operating gaming devices to vary the speed of play. In some examples of this concept, a gaming device may be configured to include a game initiating button that when pressed by a player triggers a game processor to ascertain and display a first game outcome, determine if the first game outcome is a winning outcome, and automatically ascertain and display a second game outcome if the first game outcome is not a winning outcome. If the first game outcome is a winning outcome the gaming device may pause to allow the player to appreciate the win before retriggering the processor to ascertain and display subsequent gaming event outcomes, or the gaming device may wait to receive further player input. 1. A method of operating a gaming device comprising:providing game play credits to a player of the gaming device in response to receipt of value from the player via at least one of a currency acceptor, a ticket acceptor, an electronic account, and a coin acceptor;displaying credits on a credit meter associated with the gaming device;receiving an amount wagered from at least some of the game play credits on the credit meter for wagering on the gaming device in response to a player input at the gaming device;receiving a player input to activate a first gaming event on the gaming device;determining an outcome of the first gaming event responsive to the player input;displaying the first gaming event for a first predetermined time when the outcome associated with the first gaming event results in an award and for a second predetermined time when the outcome associated with the first gaming event does not result in an award, the second predetermined time being shorter than the first predetermined time;automatically determining an outcome of a second gaming event when the outcome associated with the first gaming event does not result in an award; andautomatically displaying the ...

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12-01-2017 дата публикации

Gaming systems and methods for use in creating random rewards

Номер: US20170011587A1
Принадлежит: Video Gaming Technologies Inc

Servers and method for use in creating a random reward are disclosed. One exemplary method includes receiving a request for a random reward from an organizer, establishing a random reward in response to the request, transmitting a credential associated with the random reward to a player, and crediting gaming activity associated with the credential to the random reward. Access to the random reward is limited to players presenting the credential.

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12-01-2017 дата публикации

GAMING DEVICE DOCKING STATION FOR AUTHORIZED GAME PLAY

Номер: US20170011589A1
Автор: Nguyen Binh T.
Принадлежит:

In one embodiment, a system to authorize a mobile electronic device to play games of chance includes a gaming system manager and a docking station, The docking station can be configured to: (i) detect whether the mobile electronic device is connected to a receiver of the docking station; (ii) receive device information from the mobile electronic device if it is detected that the mobile electronic device is connected to the receiver; (iii) determine whether a game of chance can be played on the mobile electronic device based on the received device information; (iv) authorize the mobile electronic device to play the game of chance; and (v) transmit gaming data to the mobile electronic device if it is determined that the game of chance can be played on the mobile electronic device and if the mobile electronic device is authorized. 1. A system to authorize a mobile electronic device to play games of chance , comprising:a gaming system manager providing management of games of chance at a gaming establishment; and detect whether the mobile electronic device is coupled to the docking station;', 'receive device information from the mobile electronic device after it is detected that the mobile electronic device is connected to the receiver;', 'determine, after the device information is received, whether at least one game of chance is permitted to be played on the mobile electronic device based on the received device information;', 'authorize the mobile electronic device to play the at least one game of chance after it is determined that the at least one game of chance is permitted to be played on the mobile electronic device; and', 'transmit gaming data pertaining to the at least one game of chance to the mobile electronic device after it is determined that the mobile electronic device is authorized play the at least one game of chance,, 'a docking station configured to communicate with the gaming system manager and the mobile electronic device, the docking station ...

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12-01-2017 дата публикации

METHODS AND APPARATUS FOR PROVIDING SECURE LOGON TO A GAMING MACHINE USING A MOBILE DEVICE

Номер: US20170011590A1
Принадлежит:

A gaming system compatible with patron-controlled portable electronic devices, such as smart phones or tablet computers, is described. When a transaction is initiated on an EGM that requires the input of Sensitive Information data, such data can be input directly from the Player/Patrons Portable Electronic Device. Hence, such input of their Sensitive Information data is more discrete, and generally out of plain view from the other Player/Patrons. 1. A gaming system comprising:a housing;at least one display device supported by the housing;at least one input device supported by the housing;at least one processor; and (a) detect if a mobile device is within a designated range of a designated area of the housing, wherein said mobile device stores authentication information associated with a player,', (i) generate a logon code,', '(ii) cause the generated logon code to be wirelessly transmitted to the mobile device, wherein a determination occurs whether to automatically log in the player based on the generated logon code and the stored authentication information, and, '(b) if the mobile device is detected to be within the designated range of the designated area of the housing, (i) randomly determine a game outcome,', '(ii) display the randomly determined game outcome,', '(iii) determine any award associated with the randomly determined game outcome, and', '(iv) display any determined award associated with the randomly determined game outcome., '(c) upon receipt of a wager placed on a play of a game], 'at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to2. The gaming system of claim 1 , wherein the player is automatically logged in if a server determines that a logon code wirelessly transmitted from the mobile device to the server matches the logon code wirelessly transmitted to the mobile ...

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12-01-2017 дата публикации

MULTI-MODE MULTI-JURISDICTION SKILL WAGERING INTERLEAVED GAME

Номер: US20170011591A1
Принадлежит:

Methods and apparatus for a gaming system are provided. The gaming system enables a player to engage in various types of gaming depending on the jurisdiction in which the player is located. For example, depending on the jurisdiction of a player's device, the gaming system may allow the player to wager using real world currency, or virtual currency. If the player's device is located in a jurisdiction that allows gambling using real world currency, the gaming system may allow the player to place wagers using real world currency. Alternatively, if the player's device is located in a jurisdiction that does not allow gambling using real world currency, the gaming system may limit the player to placing wagers using virtual currency. 1. A system for gaming machines in a casino comprising: ["transmit to the SWig system server via the network, a request for a gaming session, the request including location information of the player's device;", 'transmit to the SWig system server via the network, a request to conduct a real currency wager; and, "a player's device connected to a skill wagering interleaved game (SWig) system server by a network, wherein the player's device is configured to:"} [ ["receive real currency from the player's device;", 'conduct the real currency wager;', 'provide a real currency wager outcome of the real currency wager,, 'instantiate a regulated real world operating system (RC.OS) configured to, 'communicate the real currency wager outcome to a regulated game world operating system (GW.OS);', 'wherein the real currency wager outcome is generated by a random number generator; and'}, ["receive the request from the player's device via the network to conduct the real currency wager;", 'instruct the regulated RC.OS to conduct the real currency wager;', 'receive the real currency wager outcome of the real currency wager from the regulated RC.OS; and', 'allocate game world resources to the gaming session based on the real currency wager outcome;', "receive ...

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12-01-2017 дата публикации

DUAL PREPAID/LOYALTY CARD FOR GAMING

Номер: US20170011594A1
Принадлежит:

Systems and methods are provided for associating wagering accounts with each of a stored value account and a loyalty account. The stored value account can be associated with a prepaid card and can be useable over an open system bankcard network. The prepaid card can allow funds in the stored value account to be used at any location capable of accepting payment through the open system bankcard network such as gas stations, grocery stations, outlets, and restaurants. A player transfer funds, back and forth between the stored value account and the wagering account. 1. A system , comprising:a general purpose reloadable (GPR) prepaid card, wherein the GPR prepaid card is associated with a stored value account holding funds of a player that are usable through an open system bankcard network;a loyalty card, wherein the loyalty card is associated with a casino loyalty account of the player; and associate the GPR prepaid card with the loyalty card; and', 'subsequent to the player providing the loyalty card to a gaming machine and based on the association between the loyalty card and the stored value account, transferring funds, back and forth, in real-time, upon a player request, between the stored value account and a wagering account of the player, wherein funds of the wagering account are usable for wagering at the gaming machine., 'one or more computing devices comprising instructions stored in memory which when executed by one or more processors of the one or more computing devices, cause the one or more computing devices to2. The system of claim 1 , wherein:the wagering account comprises any of a brick and mortar wagering account, a race and sports wagering account, and an Internet gaming and wagering account.3. The system of claim 1 , wherein the instructions further cause the one or more computing devices to:track gaming activity of the player as a function of at least funds expended the wagering account.4. The system of claim 3 , wherein the instructions further ...

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14-01-2016 дата публикации

SYSTEMS AND METHODS FOR INTELLIGENT GAMING FILTERS

Номер: US20160012676A1
Принадлежит:

Systems, methods, and articles of manufacture provide for intelligent gaming filters. 1. A method , comprising:determining, by a processing device, a player gaming restriction;determining, by the processing device and based on the player gaming restriction, a subset of available gaming sessions that satisfy the player gaming restriction; andindicating, by the processing device and to the a device of the player, the subset of available gaming sessions that satisfy the player gaming restriction.2. The method of claim 1 , further comprising:receiving, by the processing device and from the device of the player, player login credentials; andverifying, by the processing device, that the player login credentials match an existing player account.3. The method of claim 2 , wherein the determining of the player gaming restriction comprises:accessing a stored data record associated with the player account.4. The method of claim 1 , further comprising:receiving, by the processing device and from the device of the player, an indication of the player gaming restriction.5. The method of claim 4 , wherein the indication of the player gaming restriction comprises a definition of the player gaming restriction.6. The method of claim 1 , wherein the determining of the player gaming restriction comprises:providing, by the processing device and to a device of a gaming control entity, an indication of an identifier of the player; andreceiving, by the processing device and from the device of the gaming control entity, and in response to the providing of the indication of the identifier of the player to the device of the gaming control entity, an indication of the player gaming restriction.7. The method of claim 6 , wherein the indication of the player gaming restriction comprises a definition of the player gaming restriction.8. The method of claim 1 , wherein the determining of the player gaming restriction comprises:querying, by the processing device and utilizing an identifier of the ...

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14-01-2016 дата публикации

COIN OPERATED ENTERTAINMENT SYSTEM

Номер: US20160012677A1
Принадлежит: TouchTunes Music Corporation

This invention in certain example instances relates generally to coin-operated video entertainment systems. More particularly, certain exemplary aspects of the invention provide methods and/or systems for controlling access to a portable coin-operated interactive entertainment device that may be used to play video games and access other forms of entertainment as well as providing features via such portable coin-operated interactive entertainment devices. 1. A security system comprising a plurality of portable interactive entertainment devices , each said device comprising a transceiver configured to emit a signal indicative of its location , the security system further comprising:a transceiver located proximate to an entryway/exit of a location at which the portable interactive entertainment device is to be operated, the transceiver being configured to detect signals emitted by the portable interactive entertainment device;distance determining programmed logic circuitry configured to determine a distance between the portable interactive entertainment device and the entryway/exit of the location in dependence on the signal; andalarm programmed logic circuitry configured to raise an alarm in dependence on the distance,wherein at least one characteristic of the alarm is determined by the alarm programmed logic circuitry in dependence on the distance.2. The security system of claim 1 , further comprising a timer configured to determine an amount of time the portable interactive entertainment device is within a predetermined distance from the entryway/exit of the location.3. The security system of claim 2 , wherein the alarm programmed logic circuitry is configured to wait a predetermined amount of time before raising an alarm.4. The security system of claim 1 , further comprising a speaker configured to emit a noise at one of a plurality of intensities in dependence on a signal received from the alarm programmed logic circuitry.5. The security system of claim 4 , ...

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14-01-2016 дата публикации

REGULATED HYBRID GAMING SYSTEM

Номер: US20160012678A1
Принадлежит:

Systems of detecting unauthorized operation of a hybrid game are disclosed, including a hybrid game associated with a player, the hybrid game constructed to: communicate game operating performance data (GOPD); and the a regulatory scanning and screening audit (RSSA) module connected to the hybrid game via a communication link, the RSSA module constructed to: receive GOPD comprising game world credit information for game world credit accrued by the player, and real credit information for real credit committed by the player; determine a rate of accrual of the game world credit and a rate of commitment of the real credit; determine whether the player is operating the hybrid game in an unauthorized manner; and communicate a notification causing the hybrid game to suspend operation. 1. A system of detecting unauthorized operation , comprising: 'communicate, to a regulatory scanning and screening audit (RSSA) module, game operating performance data (GOPD); and', 'a hybrid game associated with a player, the hybrid game comprising an entertainment game and a gambling game, the hybrid game constructed to ["receive, from the hybrid game, GOPD comprising game world credit information for game world credit accrued by the player as a function of the player's demonstrated skill at the entertainment game of the hybrid game, and real credit information for real credit committed by the player to the gambling game of the hybrid game as triggered by the player's skillful play of the entertainment game to accrue the game world credit;", 'determine a rate of accrual of the game world credit by the player and a rate of commitment of the real credit by the player based on the GOPD;', 'determine whether the player is operating the hybrid game in an unauthorized manner by comparing a reference profile to the rate of accrual of the game world credit by the player and the rate of commitment of the real credit by the player; and', 'upon determination that the player is operating the hybrid ...

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14-01-2016 дата публикации

METHOD AND APPARATUS FOR MODIFYING GAMING MACHINES TO PROVIDE SUPPLEMENTAL OR MODIFIED FUNCTIONALITY

Номер: US20160012681A1
Автор: Dabrowski Stanley P.
Принадлежит: WESTERN GAMING PROPERTIES

A method, apparatus, and article of manufacture for transferring credits from one gaming device to another via the use of coded scrip is disclosed. The method comprises the steps of accepting a cash-out command in the gaming device, scanning a magnetically manifested code uniquely identifying a scrip stored in the gaming device, transmitting a cash-out message comprising the code to a remote processor having access to a database configured to store and retrieve codes from a plurality of gaming devices, receiving a scrip dispense message from the remote processor, and dispensing the scrip. The apparatus comprises a scrip storage unit, a scrip dispensing unit having a scrip transducer for reading and recording a magnetically manifested code on a scrip retrieved from the scrip storage unit, and a processor, communicatively coupled to the scrip transducer and a remote computer having access to a database for storing and retrieving code information from the plurality of gaming devices. 1. A system comprising:a remote server configured to communicate with a plurality of electronic gaming machines including sending second data to each of the plurality of electronic gaming machine; a gaming processor configured to generate a play of a wager-based game on the electronic gaming machine;', 'a cash acceptor communicatively coupled to the gaming processor configured to verify whether inserted cash is genuine and send a signal to the gaming processor indicating the cash is genuine;', 'a display, communicatively coupled to the gaming processor and a second processor, configured to output the wager-based game;', 'an input mechanism, communicatively coupled to the gaming processor, configured to accept input associated with the play of the wager-based game;', 'a first communication interface, communicatively coupled to the second processor, configured to receive, from the gaming processor, first data associated with the play of the wager-based game generated by the gaming processor ...

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11-01-2018 дата публикации

Interactive Gaming Among A Plurality Of Players Systems And Methods

Номер: US20180012448A1
Автор: Brian Frenkel
Принадлежит: AG 18 LLC

A system for interactive gaming among a plurality of players includes a host computer system and a plurality of player terminals communicably coupled to the host computer system via a network. The plurality of player terminals are located at a plurality of licensed gaming locations. The plurality of player terminals are configured to engage the plurality of players in a common interactive game operated by the host computer system. The plurality of player terminals include means for dispensing player winnings from the player terminal.

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11-01-2018 дата публикации

Interactive Gaming Among A Plurality Of Players Systems And Methods

Номер: US20180012449A1
Автор: Frenkel Brian
Принадлежит: AG 18, LLC

A system for interactive gaming among a plurality of players includes a host computer system and a plurality of player terminals communicably coupled to the host computer system via a network. The plurality of player terminals are located at a plurality of licensed gaming locations. The plurality of player terminals are configured to engage the plurality of players in a common interactive game operated by the host computer system. The plurality of player terminals include means for dispensing player winnings from the player terminal. 1. A method comprising:initiating an interactive gaming session of an interactive game;monitoring a cash and credit interaction area for value supplied by a player;generating, in response to detection of the value supplied by the player, a credit in exchange for the value received via the cash and credit interaction area;monitoring a player interaction area for a bet having a betting value;deducting, upon detecting the bet received via the player interaction area, the betting value from the credit;displaying, on a display, action from an interactive game;monitoring the player interaction area for interactions from the player to control gaming action of an interactive game,dynamically changing, during the interactive game, interactive controls displayed on the player interaction area based, at least in part, on a state of the interactive game created by the gaming action;evaluating, using a collusion detection system, players participating in the interactive gaming session to determine a frequency of common play between two or more of the players;barring, upon detection of collusion, one or more of the players from the interactive gaming session;holding, upon detection of collusion, the value received from the player until resolution; andawarding, in response to no detection of collusion, value to the player.2. The method of claim 1 , wherein awarding value to the player includes transmitting claim 1 , in response to detecting completion ...

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10-01-2019 дата публикации

CASINO DATA MANAGEMENT SYSTEMS AND METHODS OF OPERATING SAME

Номер: US20190012875A1
Принадлежит:

A casino management system is described herein. The system includes an API server computer coupled to a plurality of business service systems and a plurality of gaming machines. The API server computer receives an HTTP request from a gaming machine including a URL including a resource request including a business service identifier and a resource object. The API server computer identifies a business service system associated with the business service identifier and transmits an API call to the identified business service system. The API server computer receives resource object data from the identified business service system in response to the transmitted API call and generates and transmits a return response including the received resource object data to the gaming machine that causes the gaming machine to generate HTML code to a webpage including the resource object data. 1. A casino data management system , comprising:a plurality of business service systems, each business service system including a business service server computer coupled to a resource database; andan API server computer coupled to each of the plurality of business service systems and to a plurality of gaming machines, each gaming machine including a processor coupled to memory device having a web browser program installed thereon, the API server computer including a processor coupled to a memory device including a data library stored thereon, the data library including a plurality of API calls associated with data resources stored in the plurality of business service systems, the API server computer configured to:receive an HTTP request from at least one gaming machine, the HTTP request including a URL including a resource request including a business service identifier and a resource object;identify a business service system associated with the business service identifier included in the URL and transmit an API call to the identified business service system as a function of the resource object; ...

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10-01-2019 дата публикации

Roulette wheel bias tracking

Номер: US20190012877A1
Принадлежит: Evolution Malta Ltd

Image processing unit (3), and method (300), for detecting event data during a game round of a roulette wheel (1) via a camera (2), thereby enabling detection of a roulette wheel bias. The roulette wheel (1) comprises a ball track (11A), upon which a roulette ball (14) is brought into rotation around the roulette wheel (1), and a sloping lower ball track (11B) comprising ball deflectors (13, 15), encircling a rotor (7). The image processing unit (3) is configured for: receiving a captured image of the roulette ball (14) from the camera (2); detecting that the roulette ball (14), under influence of gravity, reaches an imaginary circle (17) encircling the ball deflectors (13, 15) of the lower ball track (11B); and determining a position where it is detected that the roulette ball (14) reaches the imaginary circle (17); and storing the determined position in a database (6).

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14-01-2021 дата публикации

CASINO FLOOR SERVICE MANAGEMENT SYSTEM AND METHOD

Номер: US20210012611A1
Принадлежит:

Various embodiments of the present disclosure provide a casino floor service management system and method that integrates with a casino management system of a casino and leverages the knowledge and experience of casino floor service management system users, such as technicians, floor attendants, and hostesses, to efficiently resolve service floor events in a timely manner. Generally, the casino floor service management system of the present disclosure is configured to: (1) receive notifications from the casino management system when floor events occur, (2) automatically distinguish between service floor events and non-service floor events, (3) automatically generate work items representing the service floor events and aggregate the work items into a dynamically-updated backlog, and (4) enable casino floor service management system users to interface with the casino floor service management system to personally choose which particular work items from the backlog the casino floor service management system users will resolve. 1: A method of operating a casino floor service management system , said method comprising:receiving, by a casino floor service management system messaging gateway, an indication of an occurrence of one of a plurality of different floor events at an electronic gaming machine;causing at least one messaging gateway processor of the casino floor service management system messaging gateway to determine if said floor event is one of a plurality of different service floor events;responsive to a determination that said floor event is one of the plurality of different service floor events, transmitting, by the casino floor service management system messaging gateway, an indication of said floor event to a casino floor service management system application server;receiving, by the casino floor service management system application server, the indication of said floor event;causing at least one application server processor of the casino floor service ...

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14-01-2021 дата публикации

FRAUD DETECTION SYSTEM IN A CASINO

Номер: US20210012612A1
Автор: SHIGETA Yasushi
Принадлежит:

A fraud detection system which detects fraud in a game of performing collection and redemption of chips in accordance with a win or lose result includes a camera which captures an image of chips contained in a chip tray of a dealer, an image analyzing apparatus which analyses the image captured by the camera to detect an amount of the chips contained in the chip tray, a card distribution device which determines a win or lose result of a game, and a control device which compares the win or lose result of the game and the amount of the chips contained in the chip tray before and after collection and redemption of the chips to detect fraud. 1. A management system of table game in casino having a plurality of gaming table , comprising:at least one game recording apparatus which records a progress of a game played in the gaming table as an image;an image analyzing apparatus which performs image analysis on the image of the recorded progress of the game;a control device which recognizes positions, types, and numbers of chips on the gaming table wagered by the player through the image analyzing apparatus, the control device further has function that is capable of recognizing positions, types, and amount of the chips wagered by player in each game using artificial intelligence technology or machine learning technology;', 'the at least one game recording apparatus has an offset viewing angle capturing a plurality of betting areas on which can be recognized the positions, types, and numbers of wagered chips by each player., 'wherein2. The management system according to claim 1 , wherein the image analysis recognizes both of the wagered chips in front and the wagered chips in the back.3. The management system according to claim 1 , wherein the image analysis recognizes the chips wagered by a plurality of players.4. The management system according to claim 1 , wherein the camera system has no light for illuminating the wagered chips.5. The management system according to claim 1 ...

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14-01-2021 дата публикации

Distributed side wagering methods and systems

Номер: US20210012613A1
Принадлежит: INTERNATIONAL GAME TECHNOLOGY

Various techniques are disclosed for facilitating side wagering activities conducted at a casino which includes a casino gaming network. In at least one embodiment, the gaming network includes a plurality of gaming devices, including a first gaming device. A side wager request may be received for placing a first side wager relating to a first target. An identity of a first player associated with generating the first side wager request may be determined. A first side wager session may be automatically initiated. In at least one embodiment, the placing of the first side wager includes placing first wager on a game play-related event or activity associated with the second person, wherein an outcome of the game play-related event or activity is influenced by a decision or action of the second person. In one embodiment, the first side wager includes first side wager criteria specifying that an outcome of the first side wager is related to at least one event associated with a different player's game play which is associated with the first target.

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14-01-2021 дата публикации

GAMING SYSTEM AND METHOD FOR DETERMINING AWARDS BASED ON MATCHING SYMBOLS

Номер: US20210012618A1
Автор: Caputo Scott
Принадлежит:

In various embodiments, the present disclosure relates generally to gaming systems and methods for providing an award based on matching symbols. 1. A gaming system comprising:a processor; and cause a display device to display a plurality of symbols at a plurality of symbol display positions, the plurality of symbols selected from a set of available symbols,', 'receive an input to form a symbol match,', determine an award associated with the symbols of the formed symbol match, and', 'cause the display device to display the determined award associated with the symbols of the formed symbol match,, 'for each formed symbol match comprising at least a first quantity of the displayed symbols, 'responsive to the formed symbol match comprising a second quantity of the displayed symbols, modify the set of available symbols by removing a symbol from the set of available symbols and adding a different symbol to the set of available symbols, wherein the second quantity of the displayed symbols is greater than the first quantity of the displayed symbols, and', receive an input of a selection of one of the displayed symbols at one of the symbol display positions,', 'select another one of the displayed symbols at another one of the symbol display positions which is related to the symbol display position of the selected symbol,', 'independent of any symbol match formed from the selected symbols, determine an award associated with the selected symbols, and', 'cause the display device to display the determined award associated with the selected symbols., 'responsive to the formed symbol match comprising a third quantity of the displayed symbols, the third quantity of the displayed symbols being greater than the second quantity of the displayed symbols], 'a memory device which stores a plurality of instructions, which when executed by the processor, cause the processor to2. The gaming system of claim 1 , wherein when executed by the processor claim 1 , the instructions cause the ...

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