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Небесная энциклопедия

Космические корабли и станции, автоматические КА и методы их проектирования, бортовые комплексы управления, системы и средства жизнеобеспечения, особенности технологии производства ракетно-космических систем

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Мониторинг СМИ

Мониторинг СМИ и социальных сетей. Сканирование интернета, новостных сайтов, специализированных контентных площадок на базе мессенджеров. Гибкие настройки фильтров и первоначальных источников.

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Поддерживает ввод нескольких поисковых фраз (по одной на строку). При поиске обеспечивает поддержку морфологии русского и английского языка
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12-01-2012 дата публикации

SYSTEM FOR PROVIDING OFFERS USING A BILLING STATEMENT

Номер: US20120010934A1
Принадлежит: WALKER DIGITAL, LLC

A billing statement according to one aspect of the invention includes a description of a transaction and an offer pointer associated with the transaction, wherein the offer pointer includes information that may be used to review an offer. In one example of this aspect, a telephone number or a hyperlink is provided adjacent to a total amount owed listed on a statement (e.g., an electronically-displayed billing statement). The offers reviewed may be customized, for example, based on details of the transaction such as the product purchased or the amount of the purchase, the identity of the consumer, and/or on other data. 1. A method comprising: 'wherein the credit card issuing bank issued a credit card to the consumer;', 'receiving, via a credit card issuing bank device associated with an issuing bank, transaction information indicative of transactions between a consumer and at least one seller,'}determining, by the credit card issuing bank device, at least one offer pointer for use by the consumer to review an offer; and wherein the consumer conducted the transaction using the credit card issued to the consumer,', 'wherein the credit card issuing bank previously provided payment of an amount for the transaction to the seller,', 'wherein the description includes an indication of the amount owed by the consumer to the credit card issuing bank for the transaction, and', 'wherein the offer comprises a benefit for the consumer, the benefit comprising a reduction in the amount owed by the consumer to the credit card issuing bank., 'transmitting, by the credit card issuing bank to the consumer, a credit card billing statement that includes the at least one offer pointer and a description of a transaction between the consumer and a seller,'}2. The method of claim 1 , wherein the at least one offer pointer includes a Uniform Resources Locator (URL).3. The method of claim 2 , in which determining the offer pointer further comprises determining at least one code for submission ...

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02-02-2012 дата публикации

Methods and system for providing paper-based outcomes

Номер: US20120028695A1
Принадлежит: INTERNATIONAL GAME TECHNOLOGY

Gaming devices may generate outcomes to be sold in printed form. Representations of the outcomes, corresponding payouts, and other information are printed on sheets of paper. Multiple printed outcomes are assembled into books, wrapped, and sold to consumers. Consumers may purchase the books and browse through the printed outcomes at their leisure. When finished with a book, a consumer may submit a portion of the book to the casino that sold the outcomes. The casino may then pay the player based on the payouts associated with the outcomes in the book.

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02-02-2012 дата публикации

METHOD AND APPARATUS FOR EMPLOYING FLAT RATE PLAY

Номер: US20120028698A1
Принадлежит: IGT

Systems and methods are provided allowing a player to play a gaming device and receive a predetermined number of outcomes in exchange for a payment. The gaming device generates at least the predetermined number of outcomes, and adjusts a balance of the player device based on the outcomes. The player can continue playing regardless of whether the balance is less than zero. 1. A method of operating a gaming system , said method comprising:causing a processor to determine a quantity of available spins of a plurality of reels of a gaming device, wherein the quantity of available spins is greater than zero and distinct from a quantity of credits available to a player for wagering on the gaming device;enabling the player to elect to use at least one of the available spins to generate a single game outcome for a single play of a game;causing the processor to deduct the at least one spin from the determined quantity of available spins; and if a first quantity of at least one of the available spins is used for the single play of the game, said single play of the game is associated with a first paytable having a first average expected payout, and', 'if a second, different quantity of the available spins is used for the single play of the game, the single play of the game is associated with a second, different paytable having a second average expected payout, said second average expected payout being greater than the first average expected payout and said second quantity of the available spins used for the single play of the game being greater than the first quantity of available spins used for the single play of the game., 'for the single play of the game, causing the processor to initiate a spin of the plurality of reels of the gaming device, wherein2. The method of claim 1 , further comprising:causing the processor to deduct, upon initiation of the spin, at least a portion of at least one credit from a balance of credits available for wagering on the gaming device.3. The ...

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23-02-2012 дата публикации

METHOD AND APPARATUS FOR LINKED PLAY GAMING WITH COMBINED OUTCOMES AND SHARED INDICIA

Номер: US20120046111A1
Принадлежит: WALKER DIGITAL, LLC

The invention includes a system and method for providing linked play via gaming and other devices wherein players may share and combine outcomes or parts thereof. In some embodiments, a casino server registers a group for linked play and a group objective and format are established. The linked play commences according to the group format on the gaming devices while the casino server, or another device, concurrently facilitates interaction between the group members operating the gaming devices. During the interaction, players may combine outcomes in an attempt to win group prizes. The linked play is terminated according to the group format and a determination is made by the casino server whether the group objective has been achieved. Prizes are awarded via the gaming devices if the group objective was achieved. 1receiving a signal indicative of a desire to transfer a game indicium from a first gaming device to a second gaming device; andtransmitting, in response to the signal, an indication of the indicium to the second gaming device.. A method comprising: This application is a continuation of U.S. patent application Ser. No. 11/675,144 filed Feb. 15, 2007, entitled “Method and Apparatus For Linked Play Gaming With Combined Outcomes And Shared Indicia”, which is a continuation of U.S. patent application Ser. No. 10/414,934, filed Apr. 15, 2003, published as U.S. Patent Publication No. 2003/0224852 and now abandoned, which claims priority to U.S. Provisional Patent Application No. 60/374,342, filed Apr. 19, 2002, entitled “Gaming Device Methods And Apparatus Employing Combination Play”.This application is also a continuation-in-part of U.S. patent application Ser. No. 10/254,831, filed Sep. 25, 2002 and now abandoned, entitled “Method and Apparatus for Linked Play Gaming”, which claims priority to U.S. Provisional Patent Application No. 60/324,572, filed Sep. 25, 2001, entitled “Linked Play”.Each of the above-referenced applications is incorporated by reference herein ...

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01-03-2012 дата публикации

AUTOMATIC GAME PLAY

Номер: US20120052939A1
Принадлежит: CFPH, LLC

In various embodiments a gaming device may play games automatically without input from a player. 12-. (canceled)3. A method comprising:receiving a request from a player to engage in the play of a plurality of games on behalf of a player;determining a first intermediate outcome of a first game of the plurality of games;making, by a computing device, a first decision on behalf of the player in the first game without input from the player;determining a first final outcome of the first game based, at least in part, on the first intermediate outcome and the first decision;determining a second intermediate outcome of a second game of the plurality of games;determining that the second intermediate outcome satisfies one or more criteria, in which the one or more criteria includes an opportunity for a payout above a first threshold resulting from the second decision;in response to determining that the second intermediate outcome satisfies the one or more criteria, soliciting, by the computer system and from the player, a second decision to be made by the player in the second game;receiving the second decision from the player; anddetermining a second final outcome of the second game based on the second intermediate outcome and based on the second decision.4. The method of claim 3 , comprising:determining to use at least one of an optimal strategy and a non-optimal strategy to make the first decision.5. The method of claim 4 , in which determining to use the at least one of the optimal strategy and the non-optimal strategy includes making a random selection of at least one of the optimal strategy and the non-optimal strategy from a set of possible strategies.6. The method of claim 3 , in which at least one of the first intermediate outcome and the second intermediate outcome include a condition of a respective game of the plurality of games.7. The method of claim 6 , in which the condition includes at least one of a card dealt claim 6 , a dice value rolled claim 6 , a card ...

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08-03-2012 дата публикации

System for Image Analysis in a Network that is Structured with Multiple Layers and Differentially Weighted Neurons

Номер: US20120056742A1
Принадлежит:

Disclosed herein are systems and methods for facilitating the usage of an online workforce to remotely monitor security-sensitive sites and report potential security breaches. In some embodiments, cameras are configured to monitor critical civilian infrastructure, such as water supplies and nuclear reactors. The cameras are operatively connected to a central computer or series of computers, and images captured by the cameras are transmitted to the central computer. After initially registering with the central computer, Guardians “log on” to a central website hosted by the central computer and monitor the images, thereby earning compensation. Site owners compensate the operator of the computer system for this monitoring service, and the operator in turn compensates Guardians based on, for example, (i) the amount of time spent monitoring, and/or (ii) the degree of a given Guardian's responsiveness to real or fabricated security breaches. 1. A method comprising , by one or more computing systems:receiving an image to be reviewed at one or more servers associated with an image-distribution network;routing, using one or more processors associated with the one or more servers, the image to a first group of users, wherein each user in the first group has access to the image-distribution network;determining, using the one or more processors, that the image qualifies for escalation;routing, using the one or more processors, the image in accordance with a level for the escalation to a second group of users, wherein each user in the second group has access to the image-distribution network;assessing review information transmitted by one or more users in the second group of users; anddetermining a result based on the review information.2. The method of claim 1 , further comprising:assessing initial review information transmitted by one or more users in the first group of users;determining an initial result based on the initial review information; andwherein the determining that ...

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08-03-2012 дата публикации

GAMING SYSTEM, GAMING DEVICE AND METHOD EMPLOYING AUDIO/VIDEO PROGRAMMING OUTCOME PRESENTATIONS

Номер: US20120058812A1
Принадлежит: IGT

The present disclosure generally includes a gaming system which: (i) provides a gaming session and for each play of the primary game: (a) receives a selection from a plurality of different audiovisual categories, (b) receives a selection relating to audiovisual categories, (c) receives a primary game initiation signal caused by the selection, (d) in response to the primary game initiation signal, determines a random number, and uses the random number to determine a payout and an audiovisual clip to be displayed from the selected audiovisual category: the audiovisual clip being indicative of a magnitude of the determined payout, use of the determined audiovisual clip in the primary game causes the determined audiovisual clip to be disallowed for reuse in subsequent plays of the primary game of the gaming session. 1. A gaming system comprising:at least one input device;at least one display device;at least one processor; and (a) receive a selection from a plurality of different audiovisual categories,', '(b) receive a selection relating to the plurality of different audiovisual categories,', '(c) receive a primary game initiation signal caused by the selection,', (i) cause a random number generator to determine a random number, and', (A) the audiovisual clip is indicative of a magnitude of the determined payout,', '(B) content of the audiovisual clip is repurposed from its former use as an entertainment broadcast and adapted for use in association with the primary game, and', '(C) use of the determined audiovisual clip in the primary game causes the determined audiovisual clip to be disallowed for reuse in subsequent plays of the primary game of the gaming session,, '(ii) use the random number to determine a payout and an audiovisual clip to be displayed from the selected audiovisual category, wherein], '(d) in response to the primary game initiation signal, '(e) display the determined audiovisual clip, and', '(f) provide the determined payout., 'at least one memory ...

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08-03-2012 дата публикации

Game apparatus for displaying information about a game

Номер: US20120058814A1
Принадлежит: Individual

Various embodiments may include an apparatus operable to determine a value of a statistic describing cards that have been dealt from a deck.

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15-03-2012 дата публикации

METHOD AND APPARATUS FOR SETTING GAME PARAMETERS

Номер: US20120064963A1
Принадлежит: IGT

The present invention allows gaming devices to set or modify game parameters through the use of random events such as spinning slot machine reels or random number generators. In some embodiments, game parameters may be established with various initial values, and then, by spinning the gaming devices' reels, for example, random reel values lining up on the payline may be used as new game parameter values. Parameter values may be used to control or initialize almost any aspect of the gaming device play experience, ranging from the types of symbols seen on the reels, to the appearance or behavior of game characters, to the rate at which “complementary” points are awarded. 1. A gaming system comprising:at least one input device;at least one display device;at least one processor; and (a) determine a game parameter, the determined game parameter serving to control at least one element of a game such that it affects a manner in which a play of the game will be conducted,', '(b) determine a range of values associated with the determined game parameter,', '(c) display at least one of a plurality of symbols on a reel, each symbol representing a potential value within the range of values associated with the determined game parameter,', '(d) randomly select at least one of the symbols,', '(e) set an actual value of the determined game parameter based on the randomly selected symbol, and', '(f) control the at least one element of the game using the actual value such that the manner in which the play of the game is conducted subsequent to the setting of the actual value is affected by the actual value., 'at least one memory device which stores a plurality of instructions which when executed by the at least one processor, cause the at least one processor to operate with the at least one input device and the at least one display device to2. The gaming system of claim 1 , wherein when executed by the at least one processor claim 1 , the plurality of instructions cause the at least ...

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12-04-2012 дата публикации

SYSTEM TO DETERMINE CASINO OFFERS

Номер: US20120088574A1
Принадлежит: IGT

A system to determine a product to be offered to a casino player based on player data and on an approximate maximum price for which the product may be sold through a retail channel. Advantageously, a potential increase in a casino's profit due to a product offer can be determined using the player data, and an approximate maximum profit attainable through sale of the product through a retail channel can be determined based on the determined price. As a result, a product to offer can be determined in a manner which maximizes casino profit. 1. A method of operating a gaming device including a plurality of instructions , the method comprising:(a) causing an input device to enable a player to make an input corresponding to a wager for a play of a game;(b) causing a processor to execute the plurality of instructions to determine an outcome for the play of the game;(c) causing a display device to display the determined outcome;(d) causing the display device to display to the player any monetary award associated with the displayed determined outcome, wherein the monetary award is based on the wager made by the player for the play of the game;(e) causing the processor to execute the plurality of instructions to identify a product which may be offered to the player, the identification based on gaming activity of the player;(f) causing the processor to execute the plurality of instructions to determine an approximate maximum retail price among a plurality of different prices for which the identified product may be sold through a retail channel;(g) causing the processor to execute the plurality of instructions to determine whether or not to offer the identified product to the player based on: (i) prior gaming activity of the player including a plurality of wagers made by the player, and (ii) the determined approximate maximum retail price; and(h) if the determination is to offer the identified product to the player, causing the input device to enable the player to obtain the ...

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10-05-2012 дата публикации

METHODS AND APPARATUS FOR MANAGING AN ACCOUNT TO FUND BENEFITS FOR A PLAYER

Номер: US20120115587A1
Принадлежит: IGT

An account is established for a player of a gaming device. The balance of the account is increased if a predetermined condition is satisfied. Disbursements from the account may be made if a predetermined condition is satisfied. A disbursement may be in the form of a payout, bonus, or other benefit. 1. A gaming system comprising:at least one display device;at least one input device;at least one processor; and (a) maintain a balance of an account associated with a player,', '(b) upon an occurrence of an account contribution event, add a first amount to the balance of the account,', '(c) randomly generate one of a plurality of game outcomes in association with a play of a game,', '(d) display the randomly generated game outcome to the player,', '(e) determine whether to modify the displayed game outcome,', (i) determine if said displayed game outcome is associated with one of a plurality of award values, and', '(ii) provide any award value associated with the displayed game outcome, and, '(f) if the determination is not to modify the displayed game outcome, (i) reduce the balance of the account by a second amount,', '(ii) determine a modified game outcome, said modified game outcome based, at least in part, on the randomly generated game outcome,', '(iii) display the modified game outcome to the player,', '(iv) determine if said displayed modified game outcome is associated with one of the plurality of award values, and', '(v) provide any award value associated with the displayed modified game outcome., '(g) if the determination is to modify the displayed game outcome], 'at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to2. The gaming system of claim 1 , wherein the determination to modify the displayed game outcome is based claim 1 , at least in part claim 1 , on the balance of the ...

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10-05-2012 дата публикации

SYSTEMS AND METHODS FOR DETERMINING A LEVEL OF REWARD

Номер: US20120115604A1
Принадлежит: IGT

A gaming system and method which includes enabling a first player at a first gaming device to initiate at least one play of a first game, enabling a second player at a second gaming device to initiate at least one play of a second game, determining, based at least in part on at least one activity of the first player, a benefit, and providing the determined benefit to the second player. 1. A gaming system comprising: at least one first gaming device display device;', 'at least one first gaming device input device;', 'at least one first gaming device processor; and', (a) enable a first player to initiate at least one play of a first game,', (i) randomly generate a game outcome,', '(ii) display to the first player the randomly generated game outcome,', '(iii) determine any award associated with the displayed game outcome, and', '(iv) display to the first player any determined award, and, '(b) for each initiated play of the first game], 'at least one first gaming device memory device which stores a plurality of first gaming device instructions which when executed by the at least one first gaming device processor, cause the at least one first gaming device processor to operate with the at least one first gaming device display device and the at least one first gaming device input device to], 'a first gaming device including at least one second gaming device display device;', 'at least one second gaming device input device;', 'at least one second gaming device processor; and', (a) enable a second player to initiate at least one play of a second game,', (i) randomly generate a game outcome,', '(ii) display to the second player the randomly generated game outcome,', '(iii) determine any award associated with the displayed game outcome, and', '(iv) display to the second player any determined award,, '(b) for each initiated play of the second game, '(c) in addition to any determined awards displayed to the second player, determine, based at least in part on at least one ...

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24-05-2012 дата публикации

GAME AT CASH REGISTER

Номер: US20120129586A1
Принадлежит: CFPH, LLC

In various embodiments, a method may include receiving an indication of a price of an item to be purchased by a person from a merchant, receiving an indication of an amount tendered by the person, determining an amount of change due to the person based on the price and based on the amount tendered, determining the rules of a game, generating a first outcome of the game using a random number generator, determining based on the rules whether the first outcome is winning or losing, authorizing, if the first outcome is winning, that the amount tendered be returned to the person and that the person be allowed to keep the item, and authorizing, if the first outcome is losing, that the amount tendered be kept by the merchant. 2. The method of claim 1 , wherein if the amount that the person has to tender to use it as a bet in the game is determined to be greater than the amount of change due to the person by the difference claim 1 , deducting by the at least one server the amount from a bank account balance associated with the person and updating by the at least one server claim 1 , a display on the mobile gaming device of the bank account balance to reflect the reduced amount in the bank account balance.3. The method of claim 1 , wherein if the amount that the person has to tender to use it as a bet in the game is determined to be greater than the amount of change due to the person by the difference claim 1 , deducting by the at least one server the number of gaming credits from a credit balance associated with the person and updating by the at least one server claim 1 , a display on the mobile gaming device of the credit balance to reflect the reduced number of gaming credits in the credit balance.4. The method of claim 1 , wherein based on the outcome of the game comprising a winning outcome claim 1 , by the at least one server claim 1 , restoring the number of gaming credits to the credit balance associated with the person and updating claim 1 , by the at least one ...

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14-06-2012 дата публикации

METHOD AND APPARATUS FOR MANAGING SUBSCRIPTIONS

Номер: US20120150612A1
Принадлежит: WALKER DIGITAL, LLC

A subscription system allows a customer to establish a subscription to a product with one or more retailers (e.g., by establishing the subscription through a controller or central system). In one embodiment, a subscription may be established after receiving information that identifies a product. Terms of a subscription for the product are established, such as a frequency and a duration of the subscription. 1. A method comprising:receiving, by a controller device from a customer, via a web site, information that identifies a product; a subscription price of the product, and', 'a frequency of the subscription that indicates a period of time,', 'in which in order to comply with the frequency of the subscription the customer is required to purchase at least one unit of the product in each of a plurality of the periods of time;, 'establishing, by the controller device, a subscription of the customer for the product, in which terms of the subscription includedetermining, via the controller device, that the customer is in compliance with the frequency of the subscription;authorizing, by the controller device, purchase by the customer of a unit of the product at the subscription price; andtracking, by the controller device, fulfillment of the subscription.2. The method of claim 1 , wherein the controller device is operated by a retailer fulfilling the subscription.3. The method of claim 1 , wherein the controller device comprises a web server.4. The method of claim 1 , further comprising:prompting the customer to provide the information that identifies the product via the web site.5. The method of claim 1 , further comprising:prompting the customer to provide information about a desired frequency of the subscription via the web site.6. The method of claim 1 , further comprising:receiving, by the controller device via the web site, an identifier that identifies the customer.7. The method of claim 1 , further comprising:allowing the customer to modify one or more terms of the ...

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19-07-2012 дата публикации

SYSTEM TO FEATURE A POSTING

Номер: US20120185350A1
Принадлежит: eBay Inc.

Products and processes are provided in which information is received about a post relating to an item to be sold via a posting site. A posting payment award is determined. The posting award is provided in the form of a prominent feature of the post on the posting site. 1. Apparatus , comprising:a processor;a communication port coupled to the processor; and receive posting information for a post relating to an item to be sold via a posting site;', 'determine a posting award relating to the post; and', 'provide the posting award in the form of a prominent featuring of the posting on the posting site., 'a storage device operatively coupled to the processor and containing instructions configured to direct the processor to2. The apparatus of claim 1 , wherein the instructions configured to direct the processor to determine the posting award further comprises instructions configured to direct the processor to calculate a posting payment amount claim 1 , and wherein the instructions configured to direct the processor to provide the posting award comprises instructions configured to direct the processor to transfer the posting payment amount.3. The apparatus of claim 1 , wherein the posting information includes account information identifying an account with respect to which the posting payment amount is provided.4. The apparatus of claim 3 , including instructions configured to direct the processor to validate the account information.5. The apparatus of claim 3 , wherein the account information comprises at least one of the debit and credit card information.6. The apparatus of claim 3 , wherein the account information identifies an account of a seller of the item.7. The apparatus of claim 3 , wherein the account information identifies an account of a party other than a seller of the item.8. The apparatus of claim 3 , including instructions configured to direct the processor to provide the posting payment amount using the account information.9. The apparatus of claim 1 , ...

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19-07-2012 дата публикации

SYSTEM TO DETERMINE A POSTING PAYMENT AMOUNT BASED ON PREFERRED PAYMENT METSHOD

Номер: US20120185351A1
Принадлежит:

Products and processes are provided in which information is received about a post for an item to be sold. The received posting information identifies a preferred method of payment. Based on the preferred method of payment, a posting payment amount is determined. 1. Apparatus , comprising:a processor;a communication port coupled to the processor; and receive posting information relating to a post offering for sale an item, the posting information identifying a preferred method, of payment with respect to the sale of the item; and', 'determine a posting payment amount related to the post, the determining based on the preferred method of payment., 'a storage device operatively coupled to the processor and containing instructions configured to direct the processor to2. The apparatus of claim 1 , wherein the preferred method of payment is a particular brand of credit card.3. The apparatus of claim 1 , wherein the preferred method of payment is a funded account.4. The apparatus of claim 1 , wherein the posting information includes account information identifying an account to be credited or debited.5. The apparatus of claim 4 , including instructions configured to direct the processor to validate the account information.6. The apparatus of claim 4 , wherein the account information comprises at least one of debit and credit card information.7. The apparatus of claim 4 , wherein the account information identifies an account of a party other than a seller of the item.8. The apparatus of claim 4 , including instructions configured to direct the processor to transfer the posting payment amount using the account information.9. The apparatus of claim 1 , wherein the posting payment amount is provided when the post for the item is posted.10. The apparatus of claim 1 , wherein the posting payment amount is provided when the item is sold.11. The apparatus of claim 1 , wherein the posting payment amount is provided when a bid is received for the item.12. The apparatus of claim 1 , ...

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02-08-2012 дата публикации

SYSTEM TO SOLICIT COMMITMENT TO POST INFORMATION

Номер: US20120197694A1
Принадлежит: eBay Inc.

Products and processes are provided in which an award for a commitment from an entity to post information, via a posting site, at or before a subsequent time is offered to an entity. In response to receiving the commitment, the award is provided to the entity. 1. Apparatus , comprising:a processor;a communication port coupled to the processor; and offer an entity an award for a commitment, from an entity to post information, via a posting site, at or before a subsequent time; and', 'provide the award to the entity in response to receipt of the commitment., 'a storage device operatively coupled to the processor and containing instructions configured to direct the processor to2. The apparatus of claim 1 , including instructions configured to direct the processor to determine that the entity has posted the information at or before the subsequent time in fulfillment of the commitment.3. The apparatus of claim 1 , wherein the instructions configured to direct the processor to provide the award includes instructions configured to direct the processor to qualify the information for the award.4. The apparatus of claim 3 , wherein the instructions configured to direct the processor to qualify the information includes instructions configured to direct the processor to determine that the information identifies a minimum number of posts to be made via the posting site at or before the subsequent time.5. The apparatus of claim 3 , wherein the instructions configured to direct the processor to qualify the information includes instructions configured to direct the processor to determine that a value of an item identified in the information exceeds a threshold.6. The apparatus of claim 3 , wherein the instructions configured to direct the processor to qualify of the information includes instructions configured to direct the processor to determine that an item identified in the information is not of a restricted item type.7. The apparatus of claim 1 , wherein the instructions ...

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02-08-2012 дата публикации

SYSTEM TO SOLICIT INVENTORY INFORMATION

Номер: US20120197766A1
Принадлежит: eBay Inc.

Products and processes are provided in which an award is offered to an entity to provide inventory information concerning an item that the entity is in a position to offer for sale via a posting site. In response to receiving inventory information, the award is provided to the entity. 1. Apparatus , comprising:a processor;a communication port coupled to the processor; and offer an entity an award to provide inventory information concerning an item that the entity is in a position to offer for sale via a posting site; and', 'provide the award to the entity in response to receiving the inventory information., 'a storage device operatively coupled to the processor and containing instructions configured to direct the processor to2. The apparatus of claim 1 , wherein the inventory information is a list of items owned by the entity.3. The apparatus of claim 1 , including instructions configured to direct the processor to solicit the inventory information from the entity claim 1 , the instructions configured to direct the processor to solicit the inventory information including instructions configured to direct the processor to present a list of items to the entity claim 1 , and receive a selection of a subset of the list of items from the entity.4. The apparatus of claim 3 , wherein the instructions configured to direct the processor to present the list of items to the entity includes instructions configured to direct the processor to present a graphical control to enable the entity to indicate a selected item on the list as being at least one of similar or identical to the item that the entity is in a position to offer for sale via the posting site.5. The apparatus of claim 1 , wherein the instructions configured to direct the processor to provide the award includes instructions configured to direct the processor to qualify the inventory information for the award.6. The apparatus of claim 5 , wherein the instructions configured to direct the processor to qualify the ...

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23-08-2012 дата публикации

Systems and methods wherein a security deposit facilitates a transaction in which a benefit is applied in exchange for performance of a task

Номер: US20120215600A1
Принадлежит: Walker Digital LLC

Methods, computer readable media and systems are described wherein a security deposit is used to facilitate a transaction with a customer. In an embodiment, a process includes receiving an indication that a customer is interested in making a purchase during a transaction from a merchant, and transmitting an offer for a benefit to be applied to the transaction in exchange for a future performance of a task by the customer and a security deposit.

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20-09-2012 дата публикации

SYSTEM FOR PROVIDING OFFERS USING A BILLING STATEMENT

Номер: US20120239476A1
Принадлежит:

A billing statement according to one aspect of the invention includes a description of a transaction and an offer pointer associated with the transaction, wherein the offer pointer includes information that may be used to review an offer. In one example of this aspect, a telephone number or a hyperlink is provided adjacent to a total amount owed listed on a statement (e.g., an electronically-displayed billing statement). The offers reviewed may be customized, for example, based on details of the transaction such as the product purchased or the amount of the purchase, the identity of the consumer, and/or on other data. 1. A system , comprising:a memory storing information about customer accounts, wherein the information comprises transaction history and an account identifier; and receiving information about a', 'transaction between a consumer and a merchant;', 'generating an offer for the consumer, wherein the offer provides the consumer an option to extend a payment grace period for the transaction; and', 'transmitting the offer electronically to a consumer device., 'a processor configured for'}2. The system of claim 1 , wherein the offer is based on a location of the consumer and/or the merchant.3. The system of claim 1 , wherein the offer is based on characteristics or ratings of the consumer.4. The system of claim 1 , wherein the offer is based on the transaction.5. The system of claim 1 , wherein the offer is based on previously accepted offers or an acceptance percentage.6. The system of claim 1 , wherein the offer is based on a time or date of the transaction.7. The system of claim 1 , wherein the offer is a purchase history of the consumer.8. The system of claim 1 , wherein the offer is based on one or more relationships between the consumer and at least one other consumer.9. The system of claim 1 , wherein the offer is based on market conditions.10. The system of claim 1 , wherein the offer is presented on an electronic billing statement or invoice on a ...

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20-09-2012 дата публикации

System for providing offers using a billing statement

Номер: US20120239480A1
Принадлежит: Individual

A billing statement according to one aspect of the invention includes a description of a transaction and an offer pointer associated with the transaction, wherein the offer pointer includes information that may be used to review an offer. In one example of this aspect, a telephone number or a hyperlink is provided adjacent to a total amount owed listed on a statement (e.g., an electronically-displayed billing statement). The offers reviewed may be customized, for example, based on details of the transaction such as the product purchased or the amount of the purchase, the identity of the consumer, and/or on other data.

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20-09-2012 дата публикации

SYSTEM FOR PROVIDING OFFERS USING A BILLING STATEMENT

Номер: US20120240153A1
Принадлежит:

A billing statement according to one aspect of the invention includes a description of a transaction and an offer pointer associated with the transaction, wherein the offer pointer includes information that may be used to review an offer. In one example of this aspect, a telephone number or a hyperlink is provided adjacent to a total amount owed listed on a statement (e.g., an electronically-displayed billing statement). The offers reviewed may be customized, for example, based on details of the transaction such as the product purchased or the amount of the purchase, the identity of the consumer, and/or on other data. 1. A system , comprising:a memory storing information about customer accounts, wherein the information comprises transaction history and an account identifier; and receiving information about a transaction between a consumer and a merchant;', 'generating an offer for the consumer based, at least in part, on the transaction; and', 'transmitting the offer electronically to a consumer device., 'a processor configured for'}2. The system of claim 1 , wherein the offer is based on a location of the consumer and/or the merchant.3. The system of claim 1 , wherein the offer is based on characteristics or ratings of the consumer.4. The system of claim 1 , wherein the offer is based on consumer purchase history.5. The system of claim 1 , wherein the offer is based on previously accepted offers or an acceptance percentage.6. The system of claim 1 , wherein the offer is based on a time or date of the transaction.7. The system of claim 1 , wherein the offer is based on relationships of the consumer with other consumers.8. The system of claim 1 , wherein the offer is based on inventory.9. The system of claim 1 , wherein the offer is based on market conditions.10. The system of claim 1 , wherein the offer is presented on an electronic billing statement or invoice on a consumer device.11. The system of claim 1 , wherein the offer is reviewed or accepted by the consumer ...

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20-09-2012 дата публикации

SYSTEM FOR PROVIDING OFFERS USING A BILLING STATEMENT

Номер: US20120240154A1
Принадлежит:

A billing statement according to one aspect of the invention includes a description of a transaction and an offer pointer associated with the transaction, wherein the offer pointer includes information that may be used to review an offer. In one example of this aspect, a telephone number or a hyperlink is provided adjacent to a total amount owed listed on a statement (e.g., an electronically-displayed billing statement). The offers reviewed may be customized, for example, based on details of the transaction such as the product purchased or the amount of the purchase, the identity of the consumer, and/or on other data. 1. A system , comprising:a memory storing information about customer accounts, wherein the information comprises transaction history and an account identifier; and receiving information about a transaction between a consumer and a merchant;', 'generating an offer for the consumer based, at least in part, on a purchase history of the consumer; and', 'transmitting the offer electronically to a consumer device., 'a processor configured for'}2. The system of claim 1 , wherein the offer is based on a location of the consumer and/or the merchant.3. The system of claim 1 , wherein the offer is based on characteristics or ratings of the consumer.4. The system of claim 1 , wherein the offer is based on the transaction.5. The system of claim 1 , wherein the offer is based on previously accepted offers or an acceptance percentage.6. The system of claim 1 , wherein the offer is based on a time or date of the transaction.7. The system of claim 1 , wherein the offer is based on relationships of the consumer with other consumers.8. The system of claim 1 , wherein the offer is based on inventory.9. The system of claim 1 , wherein the offer is based on market conditions.10. The system of claim 1 , wherein the offer is presented on an electronic billing statement or invoice on a consumer device.11. The system of claim 1 , wherein the offer is reviewed or accepted by the ...

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20-09-2012 дата публикации

SYSTEM FOR PROVIDING OFFERS USING A BILLING STATEMENT

Номер: US20120240155A1
Принадлежит:

A billing statement according to one aspect of the invention includes a description of a transaction and an offer pointer associated with the transaction, wherein the offer pointer includes information that may be used to review an offer. In one example of this aspect, a telephone number or a hyperlink is provided adjacent to a total amount owed listed on a statement (e.g., an electronically-displayed billing statement). The offers reviewed may be customized, for example, based on details of the transaction such as the product purchased or the amount of the purchase, the identity of the consumer, and/or on other data. 1. A system , comprising:a memory storing information about customer accounts, wherein the information comprises transaction history and an account identifier; and receiving information about a transaction between a consumer and a merchant;', 'generating an offer for the consumer, wherein the offer requires the consumer to make a predetermined number of referrals for the merchant; and', 'transmitting the offer electronically to a consumer device., 'a processor configured for'}2. The system of claim 1 , wherein the offer is based on a location of the consumer and/or the merchant.3. The system of claim 1 , wherein the offer is based on characteristics or ratings of the consumer.4. The system of claim 1 , wherein the offer is based on the transaction.5. The system of claim 1 , wherein the offer is based on previously accepted offers or an acceptance percentage.6. The system of claim 1 , wherein the offer is based on a time or date of the transaction.7. The system of claim 1 , wherein the offer is a purchase history of the consumer.8. The system of claim 1 , wherein the offer is based on one or more relationships between the consumer and at least one other consumer.9. The system of claim 1 , wherein the offer is based on market conditions.10. The system of claim 1 , wherein the offer is presented on an electronic billing statement or invoice on a consumer ...

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20-09-2012 дата публикации

SYSTEM FOR PROVIDING OFFERS USING A BILLING STATEMENT

Номер: US20120240156A1
Принадлежит:

A billing statement according to one aspect of the invention includes a description of a transaction and an offer pointer associated with the transaction, wherein the offer pointer includes information that may be used to review an offer. In one example of this aspect, a telephone number or a hyperlink is provided adjacent to a total amount owed listed on a statement (e.g., an electronically-displayed billing statement). The offers reviewed may be customized, for example, based on details of the transaction such as the product purchased or the amount of the purchase, the identity of the consumer, and/or on other data. 1. A system , comprising:a memory storing information about customer accounts, wherein the information comprises transaction history and an account identifier; and receiving information about a transaction between a consumer and a merchant;', 'generating an offer for the consumer based, at least in part, on one or more relationships between the consumer and at least one other consumer; and', 'transmitting the offer electronically to a consumer device., 'a processor configured for'}2. The system of claim 1 , wherein the offer is based on a location of the consumer and/or the merchant.3. The system of claim 1 , wherein the offer is based on characteristics or ratings of the consumer.4. The system of claim 1 , wherein the offer is based on the transaction.5. The system of claim 1 , wherein the offer is based on previously accepted offers or an acceptance percentage.6. The system of claim 1 , wherein the offer is based on a time or date of the transaction.7. The system of claim 1 , wherein the offer is a purchase history of the consumer.8. The system of claim 1 , wherein the offer is based on inventory.9. The system of claim 1 , wherein the offer is based on market conditions.10. The system of claim 1 , wherein the offer is presented on an electronic billing statement or invoice on a consumer device.11. The system of claim 1 , wherein the offer is reviewed ...

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20-09-2012 дата публикации

System for providing offers using a billing statement

Номер: US20120240160A1
Принадлежит: Individual

A billing statement according to one aspect of the invention includes a description of a transaction and an offer pointer associated with the transaction, wherein the offer pointer includes information that may be used to review an offer. In one example of this aspect, a telephone number or a hyperlink is provided adjacent to a total amount owed listed on a statement (e.g., an electronically-displayed billing statement). The offers reviewed may be customized, for example, based on details of the transaction such as the product purchased or the amount of the purchase, the identity of the consumer, and/or on other data.

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25-10-2012 дата публикации

Cooperative Group Play Formats

Номер: US20120270623A1
Принадлежит:

Methods for facilitating cooperative group play of an online casino game are provided. One method includes initiating a group session of the online casino game over the Internet, the group session defined to include a plurality of players, and defining at least one group objective for the group session. The method then combines outcomes from gameplay of the online casino game of each of the plurality of players during the group session and compares the combined outcomes against the group objective. If the combined outcomes meet the group objective, then the method administers a prize associated with the group objective. The methods further facilitate game play in a social online environment, where the social interactions assist in advancing game play. 1. A method for facilitating cooperative group play of an online casino game , comprising:initiating a group session of the online casino game over the Internet, the group session defined to include a plurality of players;defining at least one group objective for the group session;combining outcomes from gameplay of the online casino game of each of the plurality of players during the group session; andcomparing the combined outcomes against the group objective, and if the combined outcomes meet the group objective, then administering a prize associated with the group objective.2. The method of claim 1 , wherein combining outcomes includes combining winnings or losses from the gameplay of the online casino game of each of the plurality of players.3. The method of claim 1 , wherein the group objective defines a requirement of two or more of the plurality of players achieving simultaneous or proximate winning outcomes.4. The method of claim 1 , wherein the group objective defines a requirement of one or more of the plurality of players achieving a particular outcome during a predefined time period.5. The method of claim 1 , wherein the prize is defined based on an amount of group play.6. The method of claim 5 , wherein ...

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25-10-2012 дата публикации

Card picks for progressive prize

Номер: US20120270637A1
Принадлежит: CFPH LLC

In various embodiments, players around the casino may predict cards to be dealt in a game of blackjack.

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25-10-2012 дата публикации

Display of Notifications to Members of a Gaming Group

Номер: US20120270646A1
Принадлежит: Individual

Methods for providing notification during an online casino game is provided. One method includes detecting a first gameplay session of the online casino game, the first gameplay session associated with a first user. The method then detects a second gameplay session of the online casino game. The second gameplay session is associated with a second user, and at least part of the second gameplay session occurring simultaneously with the first gameplay session. The method then determines whether the first user and the second user are members of a common group. If so, then the method displays a message to the first user during the first gameplay session. The message to the first user identifying the second user. The methods provided herein provide for social interaction during online game play and social friend interactions that facilitate or advance game play in an online environment.

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25-10-2012 дата публикации

Play Chat During Casino Gaming

Номер: US20120270660A1
Принадлежит:

Methods for handling communication between players of an online casino game are provided. One method includes initiating a group session for the online casino game and assigning a first user and a second user to the group session. The method further includes hosting a group session of the online casino game, the group session defined by linked gameplay of the casino game by each of the first user and the second user. Then, during the group session, activating an instant messaging protocol to define a chat session between the first user and the second user. The method facilitates game play in a social environment and enables coordination of social game activity during game play. 1. A method for handling communication between players of an online casino game , comprising:initiating a group session for the online casino game;assigning a first user and a second user to the group session;hosting a group session of the online casino game, the group session defined by linked gameplay of the casino game by each of the first user and the second user; andduring the group session, activating an instant messaging protocol to define a chat session between the first user and the second user.2. The method of claim 1 , wherein the chat session defines a chat room associated with the group session.3. The method of claim 2 , wherein the chat room is private and made available to members of the group session.4. The method of claim 1 ,wherein the first user is represented by a first avatar on a display associated with the second user; andwherein the second user is represented by a second avatar on a display associated with the first user.5. The method of claim 1 ,wherein the casino game is one of a slots game, a poker game, a blackjack game, or a roulette game.6. The method of claim 1 , wherein the chat session defines a presentation to the second user of a video feed associated with the first user.7. The method of claim 1 , wherein the video feed associated with the first user ...

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01-11-2012 дата публикации

Methods and Systems for Facilitating the Provision of Opinions to a Shopper from a Panel of Peers

Номер: US20120278420A1
Принадлежит:

In particular embodiments, a request for at least one opinion is received from one or more participants regarding an image of the user's appearance. An image of the user's appearance is determined, wherein the image showing how the user's appearance is changed by a product or changed after a service has been performed. The one or more participants from whom to obtain the at least one opinion are then selected. Each of the one or more participants may have a rating above a certain level. At least one response to the request is received from at least one of the one or more participants, each response comprising an opinion of the respective participant. An indication of at least one opinion of at least one participant from whom a response was received is then provided, the indication being based on the received responses regarding the user's appearance. 119.-. (canceled)20. A method comprising:receiving, from a mobile device associated with a user, a request for at least one opinion from one or more participants regarding an image of the user's appearance;determining, by one or more processors, the image of the user's appearance, the image showing how the user's appearance is changed by a product or changed after a service has been performed;selecting, by the one or more processors, the one or more participants from whom to obtain the at least one opinion, each of the one or more participants having a rating above a certain level;receiving responses to the request from at least one of the one or more participants, each response comprising an opinion of the respective participant; andproviding, to the mobile device, an indication of the at least one opinion of the at least one of the one or more participants regarding the user's appearance, the indication being based on the received responses.21. The method of claim 20 , wherein the providing of the indication of the at least one opinion is performed within a period of time that enables the user to make a decision ...

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29-11-2012 дата публикации

METHODS AND APPARATUS FOR MANAGING NETWORK LINKED GAMBLING VIDEO GAMES

Номер: US20120302328A1
Принадлежит:

Methods and apparatus for team play in video games is provided. One method includes receiving a request to initiate a gambling game for a player of a first networked machine and joining a second player of a second networked machine to a team. The method further enables transfer of currency between the first and second players of the team using the networked machines during play of the gambling game. The method debits an account of a player using the networked machine that transferred the currency and credits an account of a player that that received the currency. The method further enables wagers in the gambling game using the credited currency, and the method is executed by at least one processor. 1. A method for team play in video games , comprising:receiving a request to initiate a gambling game for a player of a first networked machine;joining a second player of a second networked machine to a team;enabling transfer of currency between the first and second players of the team using the networked machines during play of the gambling game;debiting an account of a player using the networked machine that transferred the currency and crediting an account of a player that that received the currency; andenabling wagers in the gambling game using the credited currency, the method being executed by at least one processor.2. The method of claim 1 , further comprising claim 1 ,assigning the team to compete with another team of players;monitoring win progress of each of the teams; andassigning a prize to the team that accumulates a higher win total.3. The method of claim 1 , wherein the gambling game is a poker game managed by at least one networked server.4. The method of claim 1 , further comprising claim 1 ,displaying an avatar of the first player on a display of the second networked machine;displaying an avatar of the second player on a display of the first networked machine;wherein the avatars of the first player and the second player provide hints regarding game ...

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06-12-2012 дата публикации

SYSTEM FOR PROVIDING OFFERS USING A BILLING STATEMENT

Номер: US20120311617A1
Принадлежит:

A billing statement according to one aspect of the invention includes a description of a transaction and an offer pointer associated with the transaction, wherein the offer pointer includes information that may be used to review an offer. In one example of this aspect, a telephone number or a hyperlink is provided adjacent to a total amount owed listed on a statement (e.g., an electronically-displayed billing statement). The offers reviewed may be customized, for example, based on details of the transaction such as the product purchased or the amount of the purchase, the identity of the consumer, and/or on other data. 1. A system , comprising:a memory storing information about customer accounts, wherein the information comprises transaction history and an account identifier; and receiving information about a transaction between a consumer and a merchant;', 'generating an offer for the consumer, wherein the offer provides the consumer an option to postpone a payment due date for the transaction; and', 'transmitting the offer electronically to a consumer device., 'a processor configured for'}2. The system of claim 1 , wherein the offer is based on a location of the consumer and/or the merchant.3. The system of claim 1 , wherein the offer is based on characteristics or ratings of the consumer.4. The system of claim 1 , wherein the offer is based on the transaction.5. The system of claim 1 , wherein the offer is based on previously accepted offers or an acceptance percentage.6. The system of claim 1 , wherein the offer is based on a time or date of the transaction.7. The system of claim 1 , wherein the offer is a purchase history of the consumer.8. The system of claim 1 , wherein the offer is based on one or more relationships between the consumer and at least one other consumer.9. The system of claim 1 , wherein the offer is based on market conditions.10. The system of claim 1 , wherein the offer is presented on an electronic billing statement or invoice on a consumer ...

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03-01-2013 дата публикации

METHOD AND APPARATUS FOR ADVERTISING ON A MOBILE GAMING DEVICE

Номер: US20130005447A1
Принадлежит:

In various embodiments, promotions are featured on mobile gaming devices. 1. A method comprising:determining, by a computing device, a promotion to be presented based on a wager result in a game played through a mobile device being greater than a non-zero monetary amount and a location of the mobile device being in a desired maximum distance from a merchant;in response to determining the promotion, determining, by the computing device, a stationary device to use in presenting the promotion; andin response to determining the stationary device, transmitting content of the promotion to the stationary device for presentation of the promotion.2. The method of claim 1 , in which the content is transmitted and the promotion is determined without receiving a request for such transmission and determination from a player of the game.3. The method of claim 1 , in which the content is transmitted from the mobile device to the stationary device.4. The method of claim 3 , in which transmitting the content includes transmitted the content to the mobile device for transmission to the stationary device.5. The method of claim 1 , in which the content is transmitted by the computing device to the stationary device.6. The method of claim 1 , in which determining the stationary device includes determining the stationary device based on the stationary device being in a desired distance from the mobile device.7. The method of claim 1 , in which determining the stationary device includes determining the stationary device based on the stationary device being in a line of sight of the mobile device.8. The method of claim 1 , in which determining the stationary device includes determining the stationary device based on the stationary device being in a same room as the mobile device.9. The method of claim 1 , in which determining the stationary device includes determining the stationary device based on the stationary device being in a signal range of the mobile device claim 1 , in which the ...

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14-03-2013 дата публикации

GAME ACCESS DEVICE WITH TIME VARYING SIGNAL

Номер: US20130065672A1
Принадлежит:

Systems and methods for controlling access to wireless gaming devices and networks are provided. For example, access is controlled through one or more levels of security checks, such as a hard security check instead of or in addition to a soft security check. In a hard security check, the user employs an apparatus such as a card or other physical token that can be used to access the wireless gaming device. Such an apparatus may communicate information that identifies the user to the device or may simply be used to produce a signal without which the device is locked to users. The apparatus may further emit a time varying signal to enhance security. 1. A method comprising:receiving a first signal at a first time;determining a first period based on the first time;comparing the first signal to a second signal that is associated with the first period;permitting the placement of a first bet and the generation of a first game outcome if the first signal matches the second signal;receiving a third signal at a second time, in which the third signal is different from the first signal;determining a second period based on the second time;comparing the third signal to a fourth signal that is associated with the second period;permitting the placement of a second bet and the generation of a second game outcome if the third signal matches the fourth signal.21. The method of in which the first signal is received from a bracelet comprising a wristband and an RFID tag.32. The method of in which the third signal is received from the bracelet.41. The method of in which the second signal is stored in a table in association with the first period , and the fourth signal is stored in the table in association with the second period.54. The method of in which the second signal is stored in the table in further association with a player identifier , and in which the fourth signal is stored in the table in further association with the player identifier.61. The method of in which the first ...

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14-03-2013 дата публикации

Game account access device

Номер: US20130065679A1
Принадлежит: Individual

Verifying eligibility of players attempting to participate in gaming events is disclosed. Communication objects having RFID tags and closed circuits are worn by players within a verification system. A casino desk, hotel concierge, or other entity can administer the system. These RFID tags are adapted to communicate with associated tracking units attached to gaming machines and other devices via radio waves. Each communication object is adapted to alter its communication pattern responsive to any break of its closed circuit. Communication objects may be bracelets, wristwatches or collars, such that object removal results in the closed circuit breaking, thereby disabling or de-authenticating the device. A communication object may emit a signal which can be tied to one of two or more accounts. One of the two accounts may be charged for a player transaction depending on the transaction nature. A server having a verification program and database may also be used.

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18-04-2013 дата публикации

METHOD AND APPARATUS FOR PROVIDING A TIME BASED AWARD

Номер: US20130095912A1
Принадлежит: IGT

A method is provided for providing payments at a gaming device, where the payments may occur at predictable times and are of predictable amounts. In one or more embodiments, a gaming device may provide a guaranteed payment every hour on the hour, so long as a player meets one or more criteria. Criteria may include a total amount wagered, a total number of handle pulls completed, or a total amount of time spent at a gaming device. One or more embodiments provide a method for withholding value from a player in order that the value may delivered later in the form of a guaranteed payment. One or more embodiments provide a method whereby multiple gaming devices may provide payments simultaneously, thereby creating mutually reinforcing sounds and visual displays. 1. A gaming system comprising: [ (i) a current time, and', '(ii) a reference time, wherein at the first point in time, the reference time is different than the current time and the determined reference time is independent of any randomly generated outcome for any play of any game;, '(a) at a first point in time, determine, (i) the quantity of credits has a value greater than zero,', '(ii) the quantity of credits is guaranteed to be available to be collected by the player upon the then current time having the predetermined relationship to the determined reference time, and', '(iii) the determination to designate the quantity of credits as available to be collected by the player is independent on any randomly generated outcome for any play of any game; and, '(b) at a second, subsequent point in time, when the then current time has a predetermined relationship to the determined reference time, designate a quantity of credits as available to be collected by a player, wherein, '(c) display the quantity of credits designated as available to be collected by the player., 'at least one server configured to communicate with at least one device, said at least one server and said at least one device configured to operate to2 ...

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25-04-2013 дата публикации

GAME OF CHANCE SYSTEMS AND METHODS

Номер: US20130102372A1
Принадлежит: CFPH, LLC

In various embodiments, players may compete in a gaming context. 1. An apparatus comprising: receiving a first wager by a first player on an outcome of a first poker game;', 'determining a first set of hold cards for the first poker game;', 'presenting the first set of hold cards to the first player;', 'receiving a second wager by the first player on only the flop of the first poker game, in which the second wager may be won and lost independently of the first wager, in which the second wager includes a wager that the flop will include at least one characteristic;', 'determining the flop of the first poker game;', 'presenting the flop to the first player;', 'determining whether the second wager is a winning wager based on whether the flop includes the characteristic;', 'presenting an indication of whether the second wager is a winning wager;', 'determining whether the first wager is a winning wager; and', 'presenting an indication of whether the first wager is a winning wager., 'a machine readable medium having stored thereon a plurality of instructions that when executed causes a computing device to perform a method comprising2. The apparatus of claim 1 , in which the characteristic includes an appearance of at least one card.3. The apparatus of claim 1 , in which the characteristic includes an ordered appearance of at least two cards.4. The apparatus of claim 1 , in which the characteristic includes an appearance of a card with at least one rank.5. The apparatus of claim 1 , in which the characteristic includes an appearance of a card with at least one suit.6. The apparatus of claim 1 , in which the method further comprises: determining an enhancement to a payout based on a frequency of inclusion of the characteristic.7. The apparatus of claim 1 , in which the poker game includes a Texas Hold 'Em game.8. The apparatus of claim 1 , in which the method further comprises: determining an odds for the wager based on a state of the deck.9. The apparatus of claim 8 , in ...

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09-05-2013 дата публикации

GAME WITH CHANCE ELEMENT AND TAX INDICATOR

Номер: US20130116038A1
Принадлежит: CFPH, LLC

In various embodiments a player of a gaming device or mobile gaming device is presented with an indication of a payout amount less any taxes that would be owed for the payout. 1. A method comprising:determining a potential outcome of a game;determining a first payout corresponding to the outcome;determining a tax rate;determining a second payout corresponding to the outcome, in which the second payout is determined based on the first payout and the tax rate;displaying the first payout at a particular location at a first time; anddisplaying the second payout at the particular location at a second time.21. The method of in which determining a potential outcome of a game includes determining three symbols that may line up across a pay-line of a gaming device.31. The method of in which determining a first payout corresponding to the outcome includes determining a first amount that will be owed by a casino should the outcome arise in the game.41. The method of in which determining a tax rate includes determining a percentage of the first payout that will be owed to a governmental authority should the outcome arise in the game.51. The method of in which determining a second payout includes determining a second payout corresponding to the outcome , in which the second payout is determined as the difference between the first payout and the product of the first payout and the tax rate.61. The method of in which the second payout represents an amount that a player will actually receive should the outcome arise in the game.71. The method of in which displaying the second payout at the particular location at a second time includes displaying the second payout at the particular location at a time other than at the first time.81. The method of further including:receiving, after displaying the first payout, an instruction from a player to display the second payout; anddisplaying, in response to the received instruction, the second payout at the particular location at the second ...

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16-05-2013 дата публикации

Sorting Games of Chance

Номер: US20130122996A1
Принадлежит:

In various embodiments a display may allow a secondary player to select a game of an appropriate primary player. 19-. (canceled)10. A method comprising:determining, by a computing device, at least one criterion for a gaming device;determining, by the computing device, at a first point in time a first gaming device that meets the at least one criterion;determining, by the computing device, at a second point in time after the first point in time a second gaming device that meets the at least one criterion;determining, by the computing device, at a third point in time after the second point in time a third gaming device that meets the at least one criterion; andfacilitating, by the computing device, presentation of an image which includes visual representations of the first, second, and third gaming devices, the image further including a first arrow pointing from the first gaming device to the second gaming device and a second arrow pointing from the second gaming device to the third gaming device.1110. The method of in which the at least one criterion can be met by only a single gaming device at any one time.12. The method of further including receiving an indication of at least one of: (a) an outcome generated at the first gaming device; (b) an outcome generated at the second gaming device; (c) an outcome generated at the third gaming device; (d) a payout made at the first gaming device; (e) a payout made at the second gaming device; and (f) a payout made at the third gaming device.1310. The method of in which determining at least one criterion for a gaming device includes determining that a gaming device must have made the highest payout of any gaming device in a casino in the last hour.1410. The method of in which determining at least one criterion for a gaming device includes determining that a gaming device must have had the longest streak of consecutive outcomes that were winning for a player of any gaming device in a casino in the last hour.1510. The method of ...

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23-05-2013 дата публикации

CARD GAME

Номер: US20130127114A1
Принадлежит:

A card game includes a deck of cards used, for example, to play craps, poker, or any combination thereof. 118-. (canceled)19. A method comprising:receiving a first wager from a first player in a game of competitive craps;receiving a second wager from a second player in the game of competitive craps;generating a first random number by summing a first two integers together, in which the first random number is assigned as a first initial roll to the first player in the game of competitive craps and in which the first random number establishes a first point for the first player;generating a second random number by summing a second two integers together, in which the second random number is assigned as a second initial toll to the second player in the game of competitive craps and in which the second random number establishes a second point for the second player;generating subsequent random numbers for each of the first and second player until one of the two players achieves either a reroll of a respective established point or a craps roll; anddetermining one of the first player and the second player to be the winner of the competitive game of craps such that the winner is the player that at least one of a) first achieved a reroll of the respective established point in a subsequent random number generation and b) did not achieve a craps roll in a subsequent random number generation.20. The method of claim 19 , in which the first two integers are generated by drawing a first two cards from a deck of cards and in which the second two integers are generated by drawing a second two cards from the deck of cards.21. The method of claim 19 , in which the deck of cards consists of cards that display indicia indicative of an integer of the set {1 claim 19 , 2 claim 19 , 3 claim 19 , 4 claim 19 , 5 claim 19 , 6}.22. The method of claim 19 , including: providing a payment to the winner of the competitive game of craps from the first wager and second wager.23. The method of claim 19 ...

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23-05-2013 дата публикации

Method and apparatus for conducting or facilitating a promotion

Номер: US20130130787A1
Принадлежит: Walker Digital LLC

A method and apparatus for conducting a promotion and for distributing promotions to potential users provide a merchant or promotion organizer flexibility in the way they conduct the promotion as well as an ability to change one or more aspects of the promotion during the operation of the promotion. One or more outcomes are generated by a controller and provided to a user. In addition, one or more codes which allow the outcomes to be revealed or unlocked are generated by the controller and provided to an intermediary. In exchange for completing or satisfying a qualifying action or criteria, the user may receive a code from the intermediary. The user can then unlock an outcome to reveal a prize, benefit, symbol, value, etc., associated with the unlocked outcome. The user may provide a redemption request to either the controller or the intermediary based on the unlocked outcome to receive a benefit or prize associated with the unlocked outcome.

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06-06-2013 дата публикации

System for Image Analysis in a Network that is Structured with Multiple Layers and Differentially Weighted Neurons

Номер: US20130144976A1
Принадлежит:

Disclosed herein are systems and methods for facilitating the usage of an online workforce to remotely monitor security-sensitive sites and report potential security breaches. In some embodiments, cameras are configured to monitor critical civilian infrastructure, such as water supplies and nuclear reactors. The cameras are operatively connected to a central computer or series of computers, and images captured by the cameras are transmitted to the central computer. After initially registering with the central computer, Guardians “log on” to a central website hosted by the central computer and monitor the images, thereby earning compensation. Site owners compensate the operator of the computer system for this monitoring service, and the operator in turn compensates Guardians based on, for example, (i) the amount of time spent monitoring, and/or (ii) the degree of a given Guardian's responsiveness to real or fabricated security breaches. 1. A method comprising , by one or more computing systems:selecting one or more users registered with a content distribution network to monitor images, wherein each registered user is associated with a user profile including unique identification data and an image review accuracy score;receiving, at one or more servers associated with the content distribution network, one or more images to be reviewed, wherein the one or more images are associated with an escalation level;sending, using one or more processors associated with the one or more servers, the one or more images to at least one registered user;receiving, using the one or more processors, instructions from the at least one registered user; andexecuting, using the one or more processors, an action based on the received instructions.2. The method of claim 1 , wherein the received instructions comprise confirmation of a security breach.3. The method of claim 1 , wherein the received instructions comprise instructions to stand down image escalation.4. The method of claim 1 , ...

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18-07-2013 дата публикации

TOP PERFORMERS

Номер: US20130184042A1
Принадлежит:

In various embodiments, a player may participate in a game of a top performing player. 1. A method comprising:providing, by a computing device, a first set of cards to a human player in a game of poker;providing, by the computing device, a second set of cards to a computer opponent to the human player in the game of poker;receiving, by the computing device, a first wager of a first amount of money from the human player in the game of poker;determining, by the computing device, a plurality of expected winnings by the computed opponent for each of a plurality of possible wagers by the computer opponent based on a current state of the poker game;determining, by the computing device, a second wager of a second amount of money to be placed by the computer opponent to the human player in the game of poker, in which the second wager is determined based on the determined plurality of expected winnings;receiving, by the computing device, a first action by the human player in the game of poker;determining, by the computing device, a second action to be taken by the computer opponent in the game of poker;determining, by the computing device, an outcome of the poker game; andproviding, by the computing device, an indication of the outcome to the human player.2. The method of claim 1 , in which the second action is a non-optimal action determined based on an emotional appeal to human players.3. The method of claim 2 , in which the second action includes a choice to pursue a high paying outcome in the game of poker even though winnings by the computer opponent would be optimized by not pursuing the high paying outcome.4. The method of claim 1 , in which the plurality of possible wagers include different amounts of money.5. The method of claim 1 , in which determining the second wager includes determining the second wager so that the second wager is expected to yield the highest of the plurality of expected winnings.6. The method of claim 1 , in which the second action includes at ...

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25-07-2013 дата публикации

GAME SIMULATION

Номер: US20130190084A1
Принадлежит: CFPH, LLC

In various embodiments, a player may play a simulation of a mobile gaming device over the Internet using a personal computer. 1. A method comprising:displaying by at least one processor via a network on a screen of a computing device in use by a user an image of a mobile device, wherein the image of the mobile device includes a screen;displaying by the at least one processor via a network on the screen of the computing device to the user a plurality of graphics, wherein the plurality of graphics are displayed on the screen of the mobile device, and wherein the graphics are of a game;prompting by the at least one processor the user via the computing device to provide identifying information of the user; andresponsive to the prompting, receiving by the at least one processor from the user via the computing device identifying information of the user.2. The method of claim 1 , further comprising:responsive to receiving the identifying information, providing the user with a unique identifier.3. The method of claim 1 , wherein the identifying information received from the user includes at least one of the user's name claim 1 , the user's social security number claim 1 , and a handle.4. The method of claim 1 , wherein the graphics of the game are a simulation of graphics used in a real gaming environment.5. The method of claim 4 , wherein the game claim 4 , in the real gaming environment claim 4 , is played with real money.6. The method of claim 1 , further comprising enabling the user to play the game via the computing device.7. The method of claim 6 , wherein the game is a simulation of a game that is similar to a game played in a real gaming environment.8. The method of claim 7 , wherein the game is played in the real gaming environment using real money.9. The method of claim 8 , wherein the user is enabled to play the game via the computing device without using real money.10. The method of claim 9 , wherein the user can win the game and receive points claim 9 , ...

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08-08-2013 дата публикации

LOT-TO-LOT ROULETTE COMBINATION

Номер: US20130203477A1
Принадлежит:

In various embodiments a single reel on a gaming device contains multiple symbols. 1. An apparatus comprising:a plurality of roulette wheels arranged to be spun together to provide roulette numbers to be used together to determine the outcome of wagers, each of the roulette numbers having a color and a number; anda wager input interface to receive wagers from bettors, the betting interface designed to receive indications from bettors of bets and to communicate the bets to an operator of the roulette wheels, winning or losing of the bets to be determined under betting rules of the operator based on the roulette numbers generated by the plurality of roulette wheels.2. The apparatus of claim 1 , wherein the plurality of roulette wheels are mechanical roulette wheels claim 1 , each having physical pockets to receive a physical ball.3. The apparatus of claim 1 , further comprising a touch screen interface to receive the wagers.4. The apparatus of claim 1 , wherein the plurality of roulette wheels are computer simulated roulette wheels.5. A method comprising the steps of:receiving wagers from bettors at a casino, the wagers to be determined by the outcome of a plurality of roulette wheels to be spun together;spinning the roulette wheels together to generate an outcome comprising a plurality of roulette numbers, each of the roulette numbers having a color and a number;when the plurality of spins end to generate the plurality of roulette numbers, paying to the bettors payouts for winning wagers that cover the generated roulette numbers according to betting rules of the casino.6. The method of claim 5 , wherein the plurality of roulette wheels are mechanical roulette wheels claim 5 , each having physical pockets to receive a physical ball.7. The method of claim 6 , wherein the wagers are received at a touch screen interface.8. The method of claim 5 , wherein the plurality of roulette wheels are computer simulated roulette wheels.9. The method of claim 5 , wherein betting ...

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08-08-2013 дата публикации

Method and apparatus for conducting focus groups using networked gaming devices

Номер: US20130203485A1
Принадлежит: INTERNATIONAL GAME TECHNOLOGY

The invention includes a system and method for conducting a focus group via networked gaming devices. A slot server or a third party server in communication with gaming devices provides access to players operating the gaming devices. A topic for the focus group's discussion is received from a marketer via a marketer terminal in communication with the slot server. The system identifies players currently operating gaming devices who also are suitable potential participants in the focus group based on a focus group pool definition received from the marketer. Those players that accept an invitation to participate, become participants. The topic is communicated to the participants and the participants comments are relayed back to a moderator who controls the focus group discussion via a moderator terminal (and a graphical user interface) also in communication with the slot server. The moderator (and/or the system) verifies that each of the participants is in fact participating in the focus group and compensation is provided to the participants via the gaming devices.

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05-09-2013 дата публикации

GAMING SYSTEM AND METHOD OF PROVIDING A GAMING SESSION

Номер: US20130231176A1
Принадлежит: IGT

A method and apparatus for operating a gaming device having a flat rate play session costing a flat rate price. The flat rate play session spans multiple plays on the gaming device over a pre-established duration. The gaming device identifies price parameters and determines the flat rate price of playing the gaming device based on those price parameters. In one embodiment, identifying price parameters includes receiving player selected price parameters. Once the player initiates play, the gaming device tracks the duration remaining in the flat rate play session and stops the play when the given period has elapsed. During the play, payouts are made either directly to the player in the form of coins or indirectly in the form of credits to the player's credit account. 1. A gaming system comprising:at least one display device;at least one input device;at least one processor; and (a) enable a player to select at least one of a plurality of different gaming session features, and', (i) enable the player to place a wager,', '(ii) randomly generate a game outcome,', '(iii) display the generated game outcome,', '(iv) determine any award associated with the generated game outcome, and', '(v) display any determined award, wherein at least one of: the randomly generated game outcome, the displayed game outcome, any determined award associated with the generated game outcome and any displayed award associated with the generated game outcome is based, at least in part, on the at least one player selected gaming session feature., '(b) for each of a plurality of distinct plays of a wagering game of a gaming session], 'at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to2. The gaming system of claim 1 , wherein when executed by the at least one processor claim 1 , the plurality of instructions cause ...

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10-10-2013 дата публикации

METHODS AND SYSTEM FOR PROVIDING OUTCOMES

Номер: US20130267296A1
Принадлежит:

Gaming devices may generate outcomes to be sold in printed form. Representations of the outcomes, corresponding payouts, and other information are printed on sheets of paper. Multiple printed outcomes are assembled into books, wrapped, and sold to consumers. Consumers may purchase the books and browse through the printed outcomes at their leisure. When finished with a book, a consumer may submit a portion of the book to the casino that sold the outcomes. The casino may then pay the player based on the payouts associated with the outcomes in the book. 1. A gaming system comprising:at least one input device;at least one display device;at least one processor; and (a) enable a player to enter a code associated with a medium, wherein the medium is associated with data representing a graphical display of a determined wagering game outcome, and', (i) access the data associated with the medium,', '(ii) display to the player the graphical display of the determined wagering game outcome, wherein prior to being displayed to the player, said graphical display of the determined wagering game outcome has not been displayed to any players, and', '(iii) display a wagering game award associated with the determined wagering game outcome., '(b) when the player enters the code associated with the medium], 'at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one input device and the at least one display device to2. The gaming system of claim 1 , wherein the medium stores the data representing the graphical display of the determined wagering game outcome in an electronic form.3. The gaming system of claim 1 , wherein the medium is associated with data representing a graphical display of each of a plurality of determined wagering game outcomes.4. The gaming system of claim 1 , wherein the medium is available to be acquired by the player after the data is ...

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10-10-2013 дата публикации

METHOD AND APPARATUS FOR PROVIDING A BONUS TO A PLAYER BASED ON A CREDIT BALANCE

Номер: US20130267308A1
Принадлежит:

An apparatus and method allow a value of a credit balance on a gaming device to be determined. if the value is not less than a predetermined threshold, a benefit is provided to the player of the gaming device. In various embodiments, the benefit may be, e.g., an increase in the player's credit balance. 1. A gaming system comprising:at least one input device;at least one display device;at least one processor; and (a) determine an amount of a credit balance,', (i) enable a player to place a wager amount on a play of a first game,', '(ii) reduce the determined amount of the credit balance by the placed wager amount, and', (A) determine a first game outcome,', '(B) display the determined first game outcome,', '(C) determine any first game award associated with the determined first game outcome, and', '(D) display any determined first game award, and, '(iii) for the play of the first game], '(b) if the determined amount of the credit balance is at least a threshold amount, (i) enable the player to play a second, different game, and', (A) determine a second game outcome,', '(B) display the determined second game outcome,', '(C) determine if the determined second game outcome is a winning second game outcome, and', '(D) if the determined second game outcome is a winning second game outcome, add a supplemental amount to the credit balance wherein a sum of the supplemental amount and the determined amount of the credit balance is within a predefined range of the threshold amount., '(ii) for the play of the second, different game], '(c) if the determined amount of the credit balance is less than the threshold amount], 'at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to2. The gaming system of claim 1 , wherein when executed by the at least one processor claim 1 , the plurality of instructions ...

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24-10-2013 дата публикации

SYSTEM AND METHODS TO DETERMINE A VALUE RELATING TO A POST

Номер: US20130282456A1
Принадлежит:

Products and processes are provided in which an award for a commitment from an entity to post information, via a posting site, at or before a subsequent time is offered to an entity. In response to receiving the commitment, the award is provided to the entity. 1. (canceled)2. An apparatus , comprising:a processor; and receive information for a post relating to personal characteristics associated with a person;', 'determine a value in exchange for receiving the information; and', 'provide the value in exchange for receiving the information., 'a storage device operatively coupled to the processor and containing instructions configured to direct the processor to3. The apparatus of claim 2 , wherein the value is provided as at least one of a credit usable for a purchase claim 2 , a coupon redeemable for merchandise or a service from a merchant claim 2 , a discount on a purchase claim 2 , a deposit into an account usable for a purchase claim 2 , or a monetary value.4. The apparatus of claim 2 , wherein the instructions are further configured to direct the processor to verify the information.5. The apparatus of claim 4 , wherein the instructions are further configured to direct the processor to withhold or reduce the value in response to a determination that the information is not verified.6. The apparatus of claim 4 , wherein the instructions are further configured to direct the processor to solicit feedback from an entity regarding the information.7. The apparatus of claim 2 , wherein the information includes account information identifying an account usable for conducting transactions.8. The apparatus of claim 2 , wherein the information includes a personal profile associated with the person.9. The apparatus of claim 2 , wherein the information includes at least one of an income of the person or a marital status of the person.10. The apparatus of claim 2 , wherein the information is received from a mobile device.11. The apparatus of claim 2 , wherein the value provided ...

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24-10-2013 дата публикации

SYSTEMS AND METHODS TO DETERMINE A VALUE RELATING TO A POST

Номер: US20130282457A1
Принадлежит:

Products and processes are provided in which an award for a commitment from an entity to post information, via a posting site, at or before a subsequent time is offered to an entity. In response to receiving the commitment, the award is provided to the entity. 1. (canceled)2. An apparatus , comprising:a processor; and receive information for a post relating to personal characteristics associated with a person;', 'determine a value based on the information;', 'verify the information; and', 'provide the value in response to the information being verified., 'a storage device operatively coupled to the processor and containing instructions configured to direct the processor to3. The apparatus of claim 2 , wherein the value is provided as at least one of a credit usable for a purchase claim 2 , a coupon redeemable for merchandise or a service from a merchant claim 2 , a discount on a purchase claim 2 , a deposit into an account usable for a purchase claim 2 , or a monetary value.4. The apparatus of claim 2 , wherein the information is received from a mobile device.5. The apparatus of claim 2 , wherein the instructions are further configured to direct the processor to withhold or reduce the value in response to a determination that the information is not verified.6. The apparatus of claim 2 , wherein the instructions are further configured to direct the processor to solicit feedback from an entity regarding the information.7. The apparatus of claim 2 , wherein the information includes account information identifying an account usable for conducting transactions.8. The apparatus of claim 2 , wherein the information includes a personal profile associated with the person.9. The apparatus of claim 2 , wherein the information includes an income of the person.10. The apparatus of claim 2 , wherein the information includes a marital status of the person.11. The apparatus of claim 2 , wherein the value provided is responsive to the post relating to the personal characteristics ...

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31-10-2013 дата публикации

SYSTEMS AND METHODS TO DETERMINE A VALUE RELATING TO A POST

Номер: US20130290085A1
Принадлежит:

Products and processes are provided in which an award for a commitment from an entity to post information, via a posting site, at or before a subsequent time is offered to an entity. In response to receiving the commitment, the award is provided to the entity. 1. (canceled)2. An apparatus , comprising:a processor; and receive information for a post relating to an item to be sold via a posting site;', 'determine a value in exchange for receiving the information for the post; and', 'provide the value in exchange for receiving the information., 'a storage device operatively coupled to the processor and containing instructions configured to direct the processor to3. The apparatus of claim 2 , wherein the value is provided as at least one of a credit usable for a purchase claim 2 , a coupon redeemable for merchandise or a service from a merchant claim 2 , a discount on a purchase claim 2 , a deposit into an account usable for conducting transactions claim 2 , or a monetary value.4. The apparatus of claim 2 , wherein the value is provided when the information is posted.5. The apparatus of claim 2 , wherein the value is provided when the information is received.6. The apparatus of claim 2 , wherein the information is received from a mobile device.7. The apparatus of claim 2 , wherein the information includes account information identifying an account usable for conducting transactions via the posting site.8. The apparatus of claim 7 , wherein the account information identifies an account of a seller of the item.9. The apparatus of claim 7 , wherein the account information identifies an account of a party other than a seller of the item.10. The apparatus of claim 2 , wherein the information is received from a seller of the item and wherein the value is provided to the seller when the item is sold.11. The apparatus of claim 2 , wherein the value provided is responsive to the post for the item being posted.12. The apparatus of claim 2 , wherein the value provided is ...

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31-10-2013 дата публикации

Systems and methods to determine a value relating to a post

Номер: US20130290086A1
Принадлежит:

Products and processes are provided in which an award for a commitment from an entity to post information, via a posting site, at or before a subsequent time is offered to an entity. In response to receiving the commitment, the award is provided to the entity. 1. (canceled)2. An apparatus , comprising:a processor; and receive information for a post relating to a service to be offered via a posting site;', 'determine a value in exchange for receiving the information; and', 'provide the value in exchange for receiving the information., 'a storage device operatively coupled to the processor and containing instructions configured to direct the processor to3. The apparatus of claim 2 , wherein the value is provided as a credit usable for a purchase.4. The apparatus of claim 2 , wherein the value is provided as at least one of a coupon redeemable for merchandise claim 2 , a service from a merchant or as a discount on a purchase claim 2 , or a monetary value.5. The apparatus of claim 2 , wherein the information is received from a mobile device.6. The apparatus of claim 2 , wherein the service one of is a car rental service claim 2 , a dating service claim 2 , and a travel service.7. The apparatus of claim 2 , wherein the information includes account information identifying an account usable for conducting transactions via the posting site.8. The apparatus of claim 7 , wherein the account information identifies an account of a provider of the service.9. The apparatus of claim 7 , wherein the account information identifies an account of a party other than a provider of the service.10. The apparatus of claim 2 , wherein the information is received from a provider of the service and wherein the value is provided to the provider when the service is sold.11. The apparatus of claim 2 , wherein the value provided is responsive to the post for the service being posted.12. The apparatus of claim 2 , wherein the value provided is responsive to the service being sold.13. The apparatus ...

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07-11-2013 дата публикации

METHOD AND APPARATUS FOR PROVIDING A BONUS TO A PLAYER BASED ON A CREDIT BALANCE

Номер: US20130296032A1
Принадлежит:

An apparatus and method allow a value of a credit balance on a gaming device to be determined. If the value is not less than a predetermined threshold, a benefit is provided to the player of the gaming device. In various embodiments, the benefit may be, e.g., an increase in the player's credit balance. 1. A gaming system comprising:at least one input device;at least one display device;at least one processor; and (a) determine an amount of a credit balance,', (i) enable a player to place a wager amount on a play of a first game, said first game being associated with a first paytable, and', (A) determine a game outcome,', '(B) display the determined game outcome,', '(C) determine any game award associated with the determined game outcome, and', '(D) display any determined game award, and, '(ii) for the play of the first game], '(b) if the determined amount of the credit balance is at least a threshold amount, (i) enable the player to place the wager amount on a play of a second game, said second game being associated with a second, different paytable, and', (A) determine a game outcome,', '(B) display the determined game outcome,', '(C) determine any game award associated with the determined game outcome, and', '(D) display any determined game award., '(ii) for the play of the second game], '(c) if the determined amount of the credit balance is less than the threshold amount], 'at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to2. The gaming system of claim 1 , wherein the first paytable has a first average expected payback percentage and the second paytable has the first average expected payback percentage.3. The gaming system of claim 1 , wherein the first paytable is associated with a first range of award values and the second paytable is associated with the first range of award ...

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07-11-2013 дата публикации

METHOD AND APPARATUS FOR PROVIDING A BONUS TO A PLAYER BASED ON A CREDIT BALANCE

Номер: US20130296033A1
Принадлежит:

An apparatus and method allow a value of a credit balance on a gaming device to be determined. If the value is not less than a predetermined threshold, a benefit is provided to the player of the gaming device. In various embodiments, the benefit may be, e.g., an increase in the player's credit balance. 1. A gaming system comprising:at least one input device;a display device;at least one processor; andat least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the display device and the at least one input device to:(a) determine an amount of a credit balance, (i) enable a player to play a first game, and', (A) determine a first game outcome,', '(B) cause a first portion of the display device to display the determined first game outcome,', '(C) determine any first game award associated with the determined first game outcome, and', '(D) cause the first portion of the display device to display any determined first game award, and, '(ii) for the play of the first game], '(b) if the determined amount of the credit balance is at least a threshold amount (i) enable the player to place a wager amount on a play of a second game,', '(ii) reduce the determined amount of the credit balance by the placed wager amount, and', (A) determine a second game outcome,', '(B) cause a second portion of the display device to display the determined second game outcome,', '(C) determine any second game award associated with the determined second game outcome, and', '(C) cause the second portion of the display device to display any determined second game award., '(iii) for the play of the second game], '(c) regardless of the determined amount of the credit balance relative to the threshold amount2. The gaming system of claim 1 , wherein the first portion of the display device is selected from the group consisting of: a header window claim 1 , a footer window claim 1 , a sidebar window ...

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14-11-2013 дата публикации

Systems and methods to determine a value relating to a post

Номер: US20130304552A1
Принадлежит: eBay Inc.

Products and processes are provided in which an award for a commitment from an entity to post information, via a posting site, at or before a subsequent time is offered to an entity. In response to receiving the commitment, the award is provided to the entity. 1. (canceled)2. An apparatus , comprising:a processor; and receive information about an event to be posted in a post via a posting site;', 'determine a value in exchange for receiving the information to be posted in the post; and', 'provide the value in exchange for receiving the information., 'a storage device operatively coupled to the processor and containing instructions configured to direct the processor to3. The apparatus of claim 2 , wherein the information about the event to be posted in the post comprises information associated with an event ticket to be sold via the posting site.4. The apparatus of claim 3 , wherein the information identifies an account of a seller of the event ticket.5. The apparatus of claim 3 , wherein the information identifies an account of a party other than a seller of the event ticket.6. The apparatus of claim 3 , wherein the information is received from a seller of the event ticket and wherein the value is provided to the seller when the event ticket is sold.7. The apparatus of claim 3 , wherein the value provided is responsive to the post for the event ticket being posted.8. The apparatus of claim 3 , wherein the value provided is responsive to the event ticket being sold.9. The apparatus of claim 3 , wherein the value provided is responsive to a bid being received for the event ticket.10. The apparatus of claim 2 , wherein the value is provided as a credit usable for a purchase.11. The apparatus of claim 2 , wherein the value is provided as at least one of a coupon redeemable for merchandise or a service from a merchant claim 2 , a discount on a purchase claim 2 , or a monetary value.12. The apparatus of claim 2 , wherein the information is received from a mobile device.13 ...

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21-11-2013 дата публикации

METHOD AND APPARATUS FOR PLANNING AND CUSTOMIZING A GAMING EXPERIENCE

Номер: US20130310158A1
Принадлежит: IGT

The invention includes a system and method for planning and customizing a gaming vacation. Initially, a central controller receives preference and configuration data from a user at a user terminal. A preparation code is then determined and associated with the configuration data. The configuration data and the associated preparation code are transmitted from the central controller to a casino server. The central controller provides feedback regarding the user's requests. The feedback may include, for example, marketing offers for the user and/or configuring a gaming device according to the configuration data associated with a preparation code received from a user at the gaming device. 1. A gaming system server comprising:at least one processor; and (a) enable a player to log onto a gaming establishment website,', '(b) after the player is logged onto the gaming establishment website, enable the player to place a wager on a play of a game, and', (i) determine a game outcome,', '(ii) cause a first display device to display the determined game outcome,', '(iii) determine an award amount associated with the displayed game outcome,', '(iv) cause the first display device to display the determined award amount associated with the displayed game outcome, and', '(v) if the displayed award amount associated with the displayed game outcome is at least equal to a designated award amount, cause a message associated with the displayed award amount to be published, said publication occurring separate from the gaming establishment website., '(c) if the wager is placed on the play of the game], 'at least one memory device which stores a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to2. The gaming system server of claim 1 , wherein when executed by the at least one processor claim 1 , the plurality of instructions cause the at least one processor to enable the player to identify a group of at least one friend to contact ...

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28-11-2013 дата публикации

GAME WITH CHANCE ELEMENT AND STRATEGY COMPONENT THAT CAN BE COPIED

Номер: US20130316774A1
Принадлежит: CFPH, LLC

In various embodiments, a first player may follow the same pattern of betting used by a second player. 2. The apparatus of claim 1 , in which determining a first performance metric includes:tracking decisions made in a third set of games by a first set of human players;determining a plurality of players who have followed the first set of rules, in which the plurality of players is a subset of the first set of human players; anddetermining an amount of money that the second set of players has won as a result of risking money in the third set of games.3. The apparatus of claim 1 , in which presenting the first information includes:assigning a first text identifier to the first set of rules;assigning a second text identifier to the second set of rules; anddisplaying a list that includes the first text identifier and the second text identifier, in which the list is ordered based on a ranking.4. The apparatus of claim 1 , in which the instructions cause the computing device to:receive, from the second player, a fourth instruction to risk money on behalf of the second player in accordance with a set of rules that is ranked the highest among a plurality of sets of rules that includes the first set of rules and the second set of rules;place, at the first time and in response to determining a first ranking, a first risk of money on behalf of the second player that is made in accordance with the first set of rules; andplace, at the second time and in response to determining a second ranking, a second risk of money on behalf of the second player that is made in accordance with the second set of rules.5. The apparatus of claim 4 , in which the instructions cause the apparatus to:determine that the first player is making decisions in another set of games that do not follow the first set of rules; andin response to determining that the first player is making decision in another set of games that do not follow the first set of rules, ceasing to follow the first set of rules when ...

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28-11-2013 дата публикации

CARD GAME WITH FIXED RULES

Номер: US20130316777A1
Принадлежит: CFPH, LLC

Some embodiments include a game of poker in which player actions are fixed by game rules. 1. A method comprising:determining, by a computing device, a fixed raise amount for a game, in which an outcome of the game is determined according to rules of at least one of a poker game and a blackjack game;determining, by the computing device, a first set of cards for a human player in a game;determining, by the computing device, whether the human player is required to raise to continue play of the game based on game rules and at least one of i) a first poker characteristic of the first set of cards, and ii) a first blackjack characteristic of the first set of cards, in which the game rules associate each of a plurality of possible circumstances with a respective action;in response to determining that the human player is required to raise, facilitating, by the computing device, a first raise in the game of the fixed raise amount by the human player; anddetermining, by the computing device, whether the human player is a winning player in the game based on at least one of i) a first poker ranking that is based on at least one of the first set of cards, and ii) a first blackjack ranking that is based on the at least one of the first set of cards.2. The method of claim 1 , comprising:determining, by the computing device, a second set of cards for an opponent of the human player in the game;determining, by the computing device, whether the opponent is required to raise to continue play of the game based on the game rules and at least one of i) the second poker characteristic of the second set of cards, and ii) the second blackjack characteristic of the second set of cards;in response to determining that the opponent is required to raise, facilitating, by the computing device, a second raise in the game of the fixed raise amount by the opponent.3. The method of claim 1 , comprising:facilitating, by the computing device, an award to the winning player.4. The method of claim 1 , in ...

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28-11-2013 дата публикации

METHOD AND APPARATUS FOR DIRECTING A GAME IN ACCORDANCE WITH SPEED OF PLAY

Номер: US20130316807A1
Принадлежит: IGT

In accordance with the present invention, a gaming device such as a slot machine calculates a speed of game play, and in turn determines a pay schedule based on the speed of game play. The pay schedule for higher speeds of game play typically provides a higher payout percentage, which attracts players and provides an incentive to play faster and for longer periods of time. The greater speed of play and time period of playing may actually increase revenues derived from the gaming device, even though the payout percentage is higher. Speed of game play may be calculated by measuring the number of games played in a predetermined time period, or the time elapsed between games. The gaming device may select a payout table from a plurality of payout tables based on this speed. 1. A method of operating a gaming system , said method comprising:causing at least one processor to execute a plurality of instructions stored in at least one memory device to determine a rate of play of a wagering game based on at least one time interval between two events associated with plays of the wagering game by a player, said wagering game having a plurality of outcomes including a plurality of winning outcomes and a plurality of non-winning outcomes, each event being associated with one of the outcomes; andcausing the at least one processor to execute the plurality of instructions to, based on the determined rate of play, cause a change of a condition of the wagering game so that at least one of the non-winning outcomes is an additional winning outcome for at least one play of the wagering game.2. The method of claim 1 , which includes claim 1 , after said change claim 1 , retroactively providing a payout to the player based on the additional winning outcome for a prior play of the wagering game.3. The method of claim 1 , which includes claim 1 , after said change claim 1 , providing a payout to the player based on the additional winning outcome for a subsequent play of the wagering game.4. ...

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05-12-2013 дата публикации

Secondary game

Номер: US20130324221A1
Принадлежит: CFPH LLC

In various embodiments, a secondary player may make a bet that pays based on aggregate data from multiple games of primary players.

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05-12-2013 дата публикации

Methods and Apparatus for Managing Network Linked Gambling Video Games

Номер: US20130324224A1
Принадлежит: Zynga Inc.

Methods and apparatus for team play in video games is provided. One method includes receiving a request to initiate a gambling game for a player of a first network connected device, and joining a second player from a second networked connected device to a team. The method enables transfer of currency between the first and second players of the team using the networked during play of the gambling game. The method enables debiting an account of a player that transferred the currency and crediting an account of a player that that received the currency, and enabling wagers in the gambling game using the credited currency. The method enables displaying an avatar of the first player on a display of the second networked connected device; and displaying an avatar of the second player on a display of the first networked connected device, the method being executed by at least one processor. 1. A method for team play in video games played in a networked environment , comprising:receiving a request to initiate a gambling game for a player of a first network connected device;joining a second player from a second networked connected device to a team;enabling transfer of currency between the first and second players of the team using the networked during play of the gambling game;debiting an account of a player that transferred the currency and crediting an account of a player that that received the currency;enabling wagers in the gambling game using the credited currency;displaying an avatar of the first player on a display of the second networked connected device; anddisplaying an avatar of the second player on a display of the first networked connected device, the method being executed by at least one processor.2. The method of claim 1 , further comprising claim 1 ,assigning the team to compete with another team of players;monitoring win progress of each of the teams; andassigning a prize to the team that accumulates a higher win total.3. The method of claim 1 , wherein the ...

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12-12-2013 дата публикации

METHOD AND APPARATUS FOR MANAGING VENDING MACHINE OFFERS

Номер: US20130331984A1
Принадлежит: WALKER DIGITAL, LLC

Systems, methods, and articles of manufacture for providing promotions at vending machines, such as by providing vending machine subscriptions to a category of products, are disclosed. 1. A vending machine , comprising:a peripheral device configured to receive a wireless payment signal from a portable electronic device of a customer;a communication device configured to receive an indication of the wireless payment signal from the peripheral device, transmit the indication of the wireless payment signal to a remote server device, and receive from the remote server device a payment authorization for a unit of product offered for sale by the vending machine; andan inventory device configured to provide, in response to the payment authorization, the unit of product to the customer.2. The vending machine of claim 1 , further comprising:a processing device; and receiving, by the peripheral device, the wireless payment signal from the portable electronic device of the customer;', 'receiving, by the communication device and from the peripheral device, the indication of the wireless payment signal;', 'transmitting, by the communication device and to the remote server device, the indication of the wireless payment signal;', 'receiving, by the communication device and from the remote server device, the payment authorization for the unit of product offered for sale by the vending machine; and', 'providing, by the inventory device and in response to the payment authorization, the unit of product to the customer., 'a memory device in communication with the processing device, the memory device storing instructions that when executed by the processor result in3. The method of claim 2 , wherein the providing of the unit of the product to the customer comprises:dispensing, by the inventory device of the vending machine, the unit of the product to the customer.4. The vending machine of claim 2 , wherein the instructions claim 2 , when executed by the processing device claim 2 , ...

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09-01-2014 дата публикации

GAME OF CHANCE SYSTEMS AND METHODS

Номер: US20140011561A1
Принадлежит: CFPH, LLC

In various embodiments, players may compete in a gaming context. 125-. (canceled)26. A method comprising:presenting, through a first presentation platform, a first roulette spin;presenting, through a second presentation platform, a second roulette spin;receiving, by a computing device, a first wager on the first roulette spin from a first mobile device;determining, by the computing device, an outcome of the first wager based on an outcome of the first roulette spin;receiving, by the computing device, a second wager that a pattern of outcomes of roulette spins will occur from a second mobile device;determining, by the computing device, an outcome of the second wager based on whether the pattern of outcomes occurs in the first roulette spin and the second roulette spin;receiving, by the computing device, a third wager on an aggregate of outcomes from a plurality of roulette spins over a period from a third mobile device; anddetermining an outcome of the third wager based on the outcome of the first roulette spin and an outcome of the second roulette spin.27. The method of claim 26 , in which each of the mobile devices includes a respective handheld portable gaming device having a touch screen interface and wireless communication abilities.28. The method of claim 26 , in which the pattern includes at least one of a pattern of colors and a pattern of numbers.29. The method of claim 26 , in which the aggregate includes a count of red outcomes compared to a count of black outcomes over the period.30. The method of claim 26 , in which the period includes at least one of a time period and a number of spins.31. The method of claim 26 , in which the aggregate includes a statistic regarding results of the plurality of spins.32. The method of claim 26 , comprising presenting an indication of the outcome of the first roulette spin and the outcome of the second roulette spin.33. The method of claim 26 , in which the first roulette spin and the second roulette spin are initiated ...

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09-01-2014 дата публикации

Method and apparatus for gaming with alternate value payouts

Номер: US20140011580A1
Принадлежит: INTERNATIONAL GAME TECHNOLOGY

Systems and methods are provided for permitting a player to play a game at a gaming device. The gaming device provides a payout for the game. The payout is redeemable for one of a plurality of values, and at least two of the plurality of values are different from each other. The values typically have different corresponding forms of payout, such as cash or merchandise credits.

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09-01-2014 дата публикации

METHOD AND APPARATUS FOR MANAGING SUBSCRIPTIONS

Номер: US20140012755A1
Принадлежит: WALKER DIGITAL, LLC

A subscription system allows a customer to establish a subscription to a product with one or more retailers (e.g., by establishing the subscription through a controller or central system). In one embodiment, a subscription may be established after receiving information that identifies a product. Terms of a subscription for the product are established, such as a frequency and a duration of the subscription. 1. A method comprising:receiving, by a controller device from a customer, via a web site, information that identifies a product selected by the customer; a first subscription price of the product,', 'a first frequency of the subscription that indicates a first period of time,', 'wherein the customer is required to purchase a unit of the product in the first period of time;, 'establishing, by the controller device, a subscription of the customer for the product, wherein terms of the subscription includeauthorizing, by the controller device, purchase by the customer of a unit of the product at the first subscription price;tracking, by the controller device, a fulfillment of the subscription;determining, by the controller device, that the customer did not comply with the first frequency that indicates the first period of time; a second subscription price of the product,', 'a second frequency of the subscription that indicates a second period of time,', 'wherein the customer is required to purchase a unit of the product in the second period of time;, 'determining, by the controller device, a modified subscription of the customer for the product, in which terms of the modified subscription includeauthorizing, by the controller device, purchase by the customer of a unit of the product at the second subscription price; andtracking, by the controller device, a fulfillment of the modified subscription.2. The method of claim 1 , wherein the controller device is operated by a retailer fulfilling the subscription.3. The method of claim 1 , wherein the controller device ...

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20-03-2014 дата публикации

SYSTEMS AND METHODS FOR DETERMINING A LEVEL OF REWARD

Номер: US20140080587A1
Принадлежит: IGT

A gaming system and method which includes enabling a player to initiate a play of a game, for the initiated play of the game: (i) randomly generating a game outcome, (ii) displaying to the player the randomly generated game outcome, (iii) determining any award associated with the displayed game outcome, and (iv) displaying to the player any determined award, enabling the player to invite a quantity of other players to each initiate a play of at least one game, the quantity of other players being greater than zero, and if the player invited the quantity of other players, providing the player a benefit, an amount of the benefit being based on the quantity of other players invited. 1. A gaming system comprising:at least one display device;at least one input device;at least one processor; and (a) enable a player to initiate a play of a game,', (i) randomly generate a game outcome,', '(ii) display to the player the randomly generated game outcome,', '(iii) determine any award associated with the displayed game outcome, and', '(iv) display to the player any determined award,, '(b) for the initiated play of the game, '(c) enable the player to invite a quantity of other players to each participate in an activity, the quantity of other players being greater than zero, and', '(d) if the player invited the quantity of other players, provide the player a benefit, said player provided the benefit regardless of if any of the quantity of other players invited initiate any plays of any games and an amount of the benefit being based on the quantity of other players invited., 'at least one memory device which stores a plurality of instructions which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to2. The gaming system of claim 1 , wherein the benefit is a rate of earning reward points.3. The gaming system of claim 1 , wherein the activity includes a play of a game selected ...

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20-03-2014 дата публикации

METHOD AND APPARATUS FOR PROVIDING A BENEFIT DURING A TRANSACTION FOR USE DURING A LATER TRANSACTION

Номер: US20140081730A1
Принадлежит: Inventor Holdings, LLC

A method and apparatus for allowing a customer to purchase or otherwise receive a benefit during a first transaction that will be redeemed by the customer or provided to the customer at a later time or during a future transaction for the purchase, rental, lease, etc. of one or more products and/or services. The price to the customer for the benefit may be a monetary amount, a non-monetary amount, a commitment by the customer to complete or perform some obligation or qualifying action. The value of the benefit to the customer may be based on one or more aspects or characteristics of the first transaction. 1determining, by a processing device, a product being purchased by a customer during a first transaction;determining, by the processing device, a product price associated with the customer's purchase of the product during the first transaction;providing, by the processing device, a benefit to the customer during the first transaction, wherein the benefit allows the customer to purchase the product during a second transaction for a second price that is equivalent to the first price;determining, by the processing device and during the second transaction and on behalf of the customer, that a current price of the product is less then or equal to the second price; andproviding, by the processing device, an indication, based on the determining that the current price of the product is less then or equal to the second price, that the benefit should be saved for a future transaction.. A method, comprising: The present application is a continuation of U.S. patent application Ser. No. 12/108,826 entitled METHOD AND APPARATUS FOR PROVIDING A BENEFIT DURING A TRANSACTION FOR USE DURING A LATER TRANSACTION filed Apr. 24, 2008, which claims priority and benefit under 35 U.S.C. §120 to U.S. patent application Ser. No. 09/592,618 filed Jun. 13, 2000 and issued as U.S. Pat. No. 7,376,580 on May 20, 2008, which claims benefit to U.S. Provisional Patent Application No. 60/183,897 ...

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27-03-2014 дата публикации

Method and apparatus for gaming with alternate value payouts

Номер: US20140087852A1
Принадлежит: INTERNATIONAL GAME TECHNOLOGY

Systems and methods are provided for permitting a player to play a game at a gaming device. The gaming device provides a payout for the game. The payout is redeemable for one of a plurality of values, and at least two of the plurality of values are different from each other. The values typically have different corresponding forms of payout, such as cash or merchandise credits.

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10-04-2014 дата публикации

Method and apparatus for generating directives for personnel

Номер: US20140100033A1
Принадлежит: INTERNATIONAL GAME TECHNOLOGY

A system and method include determining a recipient of an offer; and determining an offer which includes an activity and a benefit. The system and method further include transmitting, to a representative, instructions to provide the offer to the recipient. The system and method further include determining whether the recipient has performed the activity, and if so providing the benefit to the recipient.

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08-01-2015 дата публикации

METHOD AND APPARATUS FOR ADVERTISING ON A MOBILE GAMING DEVICE

Номер: US20150012359A1
Принадлежит: CFPH, LLC

In various embodiments, promotions are featured on mobile gaming devices. Data based on which a first promotion associated with a first advertiser may be displayed on a mobile gaming device. The data may include a first set of criteria identifying when the first promotion should be displayed. 2. The method of claim 1 , in which the first and second set of criteria include at least one of:an event happening on the mobile gaming device, demographic information about a player of the mobile gaming device, and a location of the mobile gaming device.3. The method of claim 1 , further comprising receiving an indication from the first advertiser that the second advertiser is a competitor.4. The method of claim 1 , further comprising receiving an indication from the second advertiser that the first advertiser is a competitor.6. The apparatus of claim 5 , in which the first and second set of criteria include at least one of:an event happening on the mobile gaming device, demographic information about a player of the mobile gaming device, and a location of the mobile gaming device.7. The apparatus of claim 5 , in which the memory stores instructions which claim 5 , when executed by the processor claim 5 , direct the processor to:receive an indication from the first advertiser that the second advertiser is a competitor.8. The apparatus of claim 5 , in which the memory stores instructions which claim 5 , when executed by the processor claim 5 , direct the processor to:receive an indication from the second advertiser that the first advertiser is a competitor. This patent application is a continuation of Ser. No. 12/147,005 filed Feb. 13, 2009, the disclosure of which is hereby incorporated by reference herein in its entirety.shows a system according to some embodiments.shows a mobile gaming device according to some embodiments.shows a gaming device according to some embodiments.shows a casino server according to some embodiments.shows a point of sale terminal according to some ...

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15-01-2015 дата публикации

Method and apparatus for conducting or facilitating a promotion

Номер: US20150018090A1
Принадлежит: Inventor Holdings LLC

In accordance with some embodiments, a method provides for facilitating play of a game on a mobile device by recognizing inputs provided by a user, at least one of the inputs causing progress in the game. In accordance with one embodiment, a code is received at the mobile device, in response to which code access to an outcome is provided. Upon an outcome redemption request being received, a benefit associated with the outcome may be provided. The benefit may, in some embodiments, be capable of changing play of the game by the user.

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18-01-2018 дата публикации

GAME WITH HAND MOTION CONTROL

Номер: US20180018014A1
Принадлежит:

In various embodiments, the motion of a wristband is used to control games. 120- (canceled)21. An apparatus comprising:a band having a closure designed to allow the band to be affixed in the form of a loop to an arm of a human body and thus carried on the human body, the band having affixed thereto for consolidated unitary motion with the arm of the human body on which the band is carried:a power source;a motion sensor;an electromagnetic transmitter/receiver;at least one of an audio speaker and/or a haptics transducer; and direct the electromagnetic transmitter to transmit to a gaming device a signal that encodes an identifier that is unique to the band, wherein reception of the signal by the gaming device causes the gaming device to display a message to a user;', 'responsive to a confirmation action by the user at the gaming device, configure the band to control games at the gaming device through a transmission of game control signals to the gaming device, wherein the gaming device is operable to receive game control signals from a plurality of devices, and wherein the configuring of the band causes the gaming device to only react to game control signals received from the band;', 'receive signals from the motion sensor that indicate a motion of the band, to encode the motion information, and to issue signals that encode the motion information over the electromagnetic transmitter to the gaming device, wherein the gaming device interprets the motion information as commands to a game;', "drive the audio speaker and/or haptics transducer to provide information to a human to which the band is affixed, the information regarding the game's response to the commands;", 'receive a first electronic signal from the motion sensor, wherein the first electronic signal indicates at least one motion of the band;', 'encode the at least one motion as a first command for the game;', 'transmit the first command to the electromagnetic transmitter; and', 'direct the electromagnetic ...

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17-04-2014 дата публикации

ROULETTE GAME

Номер: US20140106841A1
Принадлежит: CFPH, LLC

According to various embodiments, an apparatus may laser project a customized ordering of numbers onto a roulette wheel. 120-. (canceled)21. An apparatus comprising:a roulette wheel with a plurality of slots;an input device configured to receive an ordering of numbers to be displayed on the roulette wheel; anda computing device configured to, in response to receiving the ordering of numbers from the input device, cause the numbers to be displayed on the roulette wheel in accordance with the ordering.22. The apparatus of claim 21 , in which to receive the ordering claim 21 , the input device is configured to receive an indication of one of the plurality of slots and receive an indication of a number; and in which the computing device to cause the numbers to be displayed is configured to cause the n number to be displayed adjacent to the slot.23. The apparatus of claim 21 , in which to receive the ordering claim 21 , the input device is configured to receive a first number associated with a first slot of the roulette wheel and receive a second number associated with a second slot of the roulette wheel; and in which the computing device is configured to: cause the first number to be displayed adjacent to the first slot and the second number to be displayed adjacent to the second slot.24. The apparatus of claim 21 , in which the apparatus further comprising one or more lasers and in which causing the numbers to be displayed includes causing the one or more lasers to project the numbers.25. The apparatus of claim 21 , in which the computing device is configured toreceive an indication of a geometrical pattern;determine a set of the numbers which define points of the geometrical pattern in accordance with the ordering;receive an indication of a first bet that has been made on the geometrical pattern;receive an indication of an amount of the first bet;determine a first number that occurs as an outcome of a roulette game;determine if the first number is one of the set of ...

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17-04-2014 дата публикации

SYSTEM AND METHOD FOR SECURING ELECTRONIC GAMES

Номер: US20140106873A1
Принадлежит: Inventor Holdings, LLC

According to some embodiments, a method, apparatus and computer readable medium are provided for facilitating play of a game utilizing an encoded player number and a decoding key for decoding the encoded player number. 1. An apparatus , comprising:a processor; and transmit, to a game server, a player number that is encoded, the encoded player number associated with a random component of a game;', 'receive, from the game server, a game server random number;', 'after receiving the game server random number from the game server, transmit, to the game server, a decoding key for decoding the encoded player number; and', 'after transmitting the decoding key to the game server, receive, from the game server, at least one result value corresponding to the random component of the game, in which the at least one result value was generated by the game server based on the player number and the game server random number., 'a storage device operatively coupled to the processor and storing instructions adapted to be executed by the processor to2. A non-transitory computer readable medium storing instructions configured to direct a processor to:transmit, from a player terminal to a game server, a player number that is encoded, the encoded player number associated with a random component of a game;receive, by the player terminal from the game server, a game server random number;after receiving the game server random number by the player terminal from the game server, transmit, from the player terminal to the game server, a decoding key for decoding the encoded player number; andafter transmitting the decoding key by the player terminal to the game server, receive, by the player terminal from the game server, at least one result value corresponding to the random component of the game, in which the at least one result value was generated by the game server based on the player number and the game server random number.3. The computer readable medium of claim 2 , which further comprises ...

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28-01-2016 дата публикации

METHOD AND APPARATUS FOR GAMING WITH ALTERNATE VALUE PAYOUTS

Номер: US20160027242A1
Принадлежит:

Systems and methods are provided for permitting a player to play a game at a gaming device. The gaming device provides a payout for the game. The payout is redeemable for one of a plurality of values, and at least two of the plurality of values are different from each other. The values typically have different corresponding forms of payout, such as cash or merchandise credits. 1. A gaming system comprising:a housing; (i) an acceptor, and', '(ii) a cashout device;, 'a plurality of input devices supported by the housing, said plurality of input devices includingat least one output device supported by the housing;at least one display device supported by the housing;at least one processor; and (a) if a physical item is received via the acceptor, establish a credit meter balance based, at least in part, on a monetary value associated with the received physical item;', '(b) receive a placement of a wager in association with a play of a first game, said play of the first game occurring at a gaming establishment;', (i) determine a game outcome,', '(ii) display the determined game outcome,', '(iii) determine any award associated with the determined game outcome,', '(iv) display any determined award associated with the determined game outcome, and', '(v) modify the credit meter balance based on any determined award associated with the determined game outcome, and, '(c) for the play of the first game at the gaming establishment, (i) at least partially based on the credit meter balance, and', '(ii) associated with a play of a second game through a data network, said play of the second game occurring remote from the gaming establishment., '(d) if a cashout input is received via the cashout device, output a ticket to the player, said ticket being associated with information, wherein the information is], 'at least one memory device which stores a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to operate with the ...

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28-01-2016 дата публикации

METHOD AND APPARATUS FOR GAMING WITH ALTERNATE VALUE PAYOUTS

Номер: US20160027255A1
Принадлежит:

Systems and methods are provided for permitting a player to play a game at a gaming device. The gaming device provides a payout for the game. The payout is redeemable for one of a plurality of values, and at least two of the plurality of values are different from each other. The values typically have different corresponding forms of payout, such as cash or merchandise credits. 1. A gaming system comprising:a housing; (i) an acceptor, and', '(ii) a cashout device;, 'a plurality of input devices supported by the housing, said plurality of input devices includingat least one display device supported by the housing;at least one processor; and (a) if a physical item is received via the acceptor, establish a credit meter balance based, at least in part, on a monetary value associated with the received physical item;', '(b) receive a placement of a wager in association with a play of a first game, said play of the first game occurring at a gaming establishment,', (i) determine a game outcome,', '(ii) display the determined outcome,', '(iii) determine any award associated with the determined game outcome,', '(iv) display any determined award associated with the determined game outcome, and', '(v) modify the credit meter balance based on any determined award associated with the determined game outcome, and, '(c) for the play of the first game at the gaming establishment, '(d) if a cashout input is received via the cashout device, transmit information to a cellular phone, said transmitted information being associated with a play of a second game, said play of the second game occurring remote from the gaming establishment., 'at least one memory device which stores a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to operate with the plurality of input devices, and the at least one display device to2. The gaming system of claim 1 , wherein said play of the second game occurs through a data network.3. The gaming ...

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23-01-2020 дата публикации

Game at cash register

Номер: US20200027107A1
Принадлежит: CFPH LLC

In various embodiments, a method may include receiving an indication of a price of an item to be purchased by a person from a merchant, receiving an indication of an amount tendered by the person, determining an amount of change due to the person based on the price and based on the amount tendered, determining the rules of a game, generating a first outcome of the game using a random number generator, determining based on the rules whether the first outcome is winning or losing, authorizing, if the first outcome is winning, that the amount tendered be returned to the person and that the person be allowed to keep the item, and authorizing, if the first outcome is losing, that the amount tendered be kept by the merchant.

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24-04-2014 дата публикации

GAME ACCESS DEVICE WITH PRIVILEGES

Номер: US20140113707A1
Принадлежит: CFPH, LLC

A gaming system that includes communication objects adapted to be worn by players wherein at least one of said communication objects comprises an RFID tag and an associated closed electrical circuit and is adapted to alter its communication pattern in response to any break of said closed electrical circuit. The system includes player tracking devices adapted to obtain information regarding a specific player from said communication objects, wherein at least one of said player tracking devices is adapted to grant priority seating at a restaurant to the specific player. The system includes a computer server having a player verification program adapted to verify whether obtained information regarding said specific player is adequate according to one or more set criteria, said computer server is adapted to deny the initiation or continuation of a particular gaming event when said player verification program determines that obtained information is unacceptable or insufficient. 1. A gaming player verification system for use in conjunction with one or more gaming machines adapted for accepting wagers , presenting gaming events thereupon and granting monetary awards , the gaming player verification system comprising: one or more communication objects adapted to be worn by players within said gaming player verification system , wherein at least one of said one or more communication objects comprises an RFID tag and an associated closed electrical circuit , is adapted to communicate via radio frequency waves , and is adapted to alter its communication pattern in response to any break of said closed electrical circuit; one or more player tracking devices adapted to obtain information regarding a specific player from one or more of said one or more communication objects , wherein at least one of said player tracking devices is adapted to grant priority seating at a restaurant to the specific player upon receipt of the information; at least one computer server having a player ...

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24-04-2014 дата публикации

System to determine casino offers

Номер: US20140113709A1
Принадлежит: INTERNATIONAL GAME TECHNOLOGY

A system to determine a product to be offered to a casino player based on player data and on an approximate maximum price for which the product may be sod through a retail channel. Advantageously, a potential increase in a casino's profit due to a product offer can be determined using the player data, and an approximate maximum profit attainable through sale of the product through a retail channel can be determined based on the determined price. As a result, a product to offer can be determined in a manner which maximizes casino profit.

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29-01-2015 дата публикации

METHODS AND SYSTEMS FOR GENERATING GAMNG DRAWING TICKETS AT A GAMING DEVICE

Номер: US20150031441A1
Принадлежит:

One embodiment of the gaming system disclosed herein enables a player to place at least one wager on at least one play of a wagering game, determines if a cash out request by the player occurs and in response to determining the occurrence of the cash out request by the player, if a credit meter balance associated with the player is at least equal to a designated value, enables the player to accept or reject an offer for the purchase of an entry into a gaming drawing at the designated value. If the player accepts the offer, the gaming system generates: (i) a gaming ticket confirming the entry into the gaming drawing, and (ii) a payout ticket. 1. (canceled)2. A gaming system comprising:at least one display device;at least one input device;at least one processor; and (a) identify a player in association with a player tracking system,', (i) randomly determine a wagering game outcome,', '(ii) display the randomly determined wagering game outcome,', '(iii) determine any wagering game award associated with the randomly determined wagering game outcome, and', '(iv) display any determined wagering game award associated with the randomly determined wagering game outcome,, '(b) upon receipt of a placement of a wager of a quantity of wagering units, '(c) upon receipt of an input to redeem a quantity of non-wagering units, generate, in association with the identified player, an entry into a gaming drawing., 'at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to3. The gaming system of claim 2 , wherein when executed by the at least one processor claim 2 , the plurality of instructions cause the at least one processor to display the randomly determined wagering game outcome on a first screen and display information associated with the generated entry into the gaming drawing on a second claim 2 , ...

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28-01-2021 дата публикации

APPARATUS FOR PARI-MUTUEL RACING GAME WITH FINISH ORDER BETTING

Номер: US20210027569A1
Принадлежит:

In various embodiments, a device may test the health of race participants in order to ensure the fairness of a bet on an order of finish. 1. (canceled)2. A scale comprisinga plurality of weight sensors;a communications port;a display device; detect a plurality of weight readings from the plurality of weight sensors, each weight sensor being arranged to accommodate a foot of a horse;', 'compute an average weight based on the plurality of weight readings;', 'identify whether the average weight meets a predetermined threshold;', 'render on the display device an indication of an injury of the horse, in response to determining that the average weight does not meet the predetermined threshold; and', 'transmit, via the communication port, the indication of the injury to a server enabled to compute horse racing odds based at least partially on the injury indication., 'at least one processor to3. The scale of claim 2 , wherein a given weight sensor is configured to transmit a weight reading to the at least one processor periodically.4. The scale of claim 2 , wherein a given weight sensor is configured to transmit a weight reading to the at least one processor every sixty seconds.5. The scale of claim 2 , wherein the predetermine threshold is ten percent.6. The scale of claim 2 , wherein the at least one processor is configured to render weight determinations and a percentage of difference between the weight determinations on the display device.7. The scale of claim 2 , wherein a weight reading from a given weight sensor is a function of time.8. A method comprisingdetecting, by at least one processor, a plurality of weight readings from a plurality of weight sensors, each weight sensor being arranged to accommodate a foot of a horse;computing, by the at least one processor, an average weight based on the plurality of weight readings;identifying, by the at least one processor, whether the average weight meets a predetermined threshold;rendering, by the at least one processor, ...

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01-02-2018 дата публикации

SYSTEMS AND METHODS FOR DETERMINING A LEVEL OF REWARD

Номер: US20180033245A1
Принадлежит:

A gaming system and method which includes enabling a player to initiate a play of a game, for the initiated play of the game: (i) randomly generating a game outcome, (ii) displaying to the player the randomly generated game outcome, (iii) determining any award associated with the displayed game outcome, and (iv) displaying to the player any determined award, enabling the player to invite a quantity of other players to each initiate a play of at least one game, the quantity of other players being greater than zero, and if the player invited the quantity of other players, providing the player a benefit, an amount of the benefit being based on the quantity of other players invited. 1. A gaming system comprising:a processor; and [ determine a first game outcome,', 'communicate data which results in a display device displaying the determined first game outcome,', 'determine any award associated with the displayed first game outcome,', 'communicate data which results in the display device displaying any determined award associated with the displayed first game outcome, and', 'determine based, at least in part, on the first rate of earning loyalty points, any loyalty points to accumulate, and, 'for a first play of a game which occurs when a player is associated with a first rate of earning loyalty points, determine a second game outcome,', 'communicate data which results in the display device displaying the determined second game outcome,', 'determine any award associated with the displayed second game outcome,', 'communicate data which results in the display device displaying any determined award associated with the displayed second game outcome, and', 'determine based, at least in part, on the second, different rate of earning loyalty points, any loyalty points to accumulate., 'for a second play of the game which occurs when the player is associated with the second, different rate of earning loyalty points, 'responsive to the player purchasing a second, different rate of ...

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01-02-2018 дата публикации

METHOD AND APPARATUS FOR PROVIDING A TIME BASED AWARD

Номер: US20180033247A1
Принадлежит:

A method is provided for providing payments at a gaming device, where the payments may occur at predictable times and are of predictable amounts. In one or more embodiments, a gaming device may provide a guaranteed payment every hour on the hour, so long as a player meets one or more criteria. Criteria may include a total amount wagered, a total number of handle pulls completed, or a total amount of time spent at a gaming device. One or more embodiments provide a method for withholding value from a player in order that the value may delivered later in the form of a guaranteed payment. One or more embodiments provide a method whereby multiple gaming devices may provide payments simultaneously, thereby creating mutually reinforcing sounds and visual displays. 1. A gaming system comprising:a processor; and at a first point in time, determine a reference time, wherein at the first point in time, the reference time is different than the first point in time and the determined reference time is independent of any randomly determined outcome for any play of any game, and', 'at a second, subsequent point in time having a predetermined relationship to the determined reference time, select one of a plurality of gaming devices to provide a guaranteed award, wherein the guaranteed award is available upon the second point in time having the predetermined relationship to the determined reference time, and the selection of one of the plurality of gaming devices is independent of any randomly determined outcome for any play of any game., 'a memory device which stores a plurality of instructions, which when executed by the processor, cause the processor to2. The gaming system of claim 1 , wherein an amount of the guaranteed award is based on a total amount wagered at the plurality of gaming devices within a period of time prior to the second point in time.3. The gaming system of claim 1 , wherein when executed by the processor claim 1 , the plurality of instructions cause the ...

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30-01-2020 дата публикации

GAME WITH HAND MOTION CONTROL

Номер: US20200033938A1
Принадлежит:

In various embodiments, the motion of a wristband is used to control games. 1. (canceled)2. An apparatus comprising at least one processor , and a memory to store instructions which , when executed by the at least one processor , direct the at least one processor to:direct an electromagnetic transmitter to transmit to an electronic device a signal that encodes an identifier that is unique to the apparatus, wherein reception of the signal by the electronic device causes the electronic device to display a message;responsive to a confirmation action by the device, configure the apparatus to control application at the electronic device through a transmission of control signals to the electronic device, wherein the electronic device is operable to receive control signals from a plurality of other apparatus, and wherein the configuring of the apparatus causes the electronic device to react to control signals received from the apparatus;receive a signal from a motion sensor, wherein the signal indicates at least one motion of the apparatus;transform the received motion sensor signal to a command to control activity of an application associated with the electronic device;direct the electromagnetic transmitter to transmit the command to the electronic device;receive from the electromagnetic receiver instructions that have been received wirelessly by the electromagnetic receiver from the electronic device; andresponsive to the instructions, provide information to an output of the apparatus.3. The apparatus of claim 2 , wherein the apparatus further includes a switch attached to the apparatus claim 2 , in which the switch has two stable positions claim 2 , and wherein the at least one processor further to:detect the position of the switch and directing the electromagnetic transmitter to transmit signals only if the switch is in a first of the two stable positions.4. The apparatus of claim 2 , wherein the apparatus comprises at least one of a wristwatch and a wristband.5. The ...

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04-02-2021 дата публикации

GAME SIMULATION

Номер: US20210035406A1
Принадлежит:

In various embodiments, a player may play a simulation of a mobile gaming device over the Internet using a personal computer. 1. (canceled)2. A method executed by at least one processor , the method comprising:transmitting to a player device, data which encodes a graphic that depicts a particular type of mobile gaming device;receiving an indication of a first bet from via the player device;transmitting first data to the player device, the first data encoding a first graphic used in a first game, wherein the first graphic is presented on a screen of the graphic that depicts the particular type of mobile gaming device;generating a first outcome of the first game;transmitting to the player device an indication of the first outcome of the first game, wherein the indication of the first outcome is presented on the screen of the graphic that depicts the particular type of mobile gaming device;determining a first payout for the first game based on the first bet and based on the first outcome;transmitting to the player device an indication of the first payout, wherein the indication of the first payout is presented on the screen of the graphic that depicts the particular type of mobile gaming device;receiving player identifier from a casino device;receiving an indication of an actual mobile gaming device, wherein the actual mobile gaming device has a similar appearance to or matches an appearance of the graphic that depicts the particular type of mobile gaming device;transmitting third data to the actual mobile gaming device, the third data encoding a third graphic having an appearance that is based on the appearance of the first graphic;receiving an indication of a second bet from the actual mobile gaming device;generating a second outcome of a second game, wherein the second game uses the third graphic;transmitting to actual mobile gaming device an indication of the second outcome of the second game;determining a second payout based on the second outcome and the second ...

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01-05-2014 дата публикации

SYSTEM FOR PROVIDING OFFERS USING A BILLING STATEMENT

Номер: US20140122236A1
Принадлежит: eBay Inc.

A billing statement according to one aspect of the invention includes a description of a transaction and an offer pointer associated with the transaction, wherein the offer pointer includes information that may be used to review an offer. In one example of this aspect, a telephone number or a hyperlink is provided adjacent to a total amount owed listed on a statement (e.g., an electronically-displayed billing statement). The offers reviewed may be customized, for example, based on details of the transaction such as the product purchased or the amount of the purchase, the identity of the consumer, and/or on other data. 1. A system , comprising:a memory storing information about customer accounts; and determining an offer based on the location information;', 'transmitting the offer electronically to the consumer mobile device;', 'receiving a counteroffer from the consumer mobile device; and', 'processing the counteroffer., 'one or more processors in communication with the memory and configured for receiving location information of a consumer mobile device;'}2. The system of claim 1 , wherein the processing comprises rejecting the counteroffer.3. The system of claim 1 , wherein the processing comprises accepting the counteroffer.4. The system of claim 1 , wherein the processing comprises presenting a second offer based on the first offer electronically on the consumer mobile device.5. The system of claim 1 , wherein the one or more processors is configured for further transmitting a plurality of offers to the consumer mobile device for a consumer to select from.6. The system of claim 1 , wherein the offer is presented on an electronic billing statement or invoice on the consumer mobile device.7. The system of claim 4 , wherein the second offer is presented on an electronic billing statement or invoice on the consumer mobile device.8. A non-transitory machine-readable medium comprising a plurality of machine-readable instructions which when executed by one or more ...

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01-05-2014 дата публикации

ENTERTAINMENT LAYER OVERLAID ON ONLINE TRANSACTIONS

Номер: US20140122303A1
Принадлежит: Inventor Holdings, LLC

A method and apparatus for allowing a customer to conduct or initiate a transaction for purchasing, renting, leasing, etc. a product or a service during which the customer will provide one or more transaction inputs. One or more transaction outcomes or outputs will be determined, based at least in part on or using one or more transaction inputs. The transaction outcomes are provided to the customer via an entertainment interface into which one or more of the transaction outputs are integrated. 1a memory;a communication port; and arrange the providing of a transaction interface;', 'receive at least one transaction input;', 'determine at least one transaction output; and', 'arrange the providing of at least one of said at least one transaction outputs integrated with an entertainment interface., 'a processor connected to said memory and said communication port, said processor being operative to. An apparatus for conducting a transaction, comprising: The present application claims benefit under 35 U.S.C. §120 to, and is a continuation of, U.S. patent application Ser. No. 09/538,773 filed Mar. 30, 2000 and titled “ENTERTAINMENT LAYER OVERLAID ON ONLINE TRANSACTIONS”, which issues as U.S. Pat. No. 8,626,519 on Jan. 7, 2014, and which is hereby incorporated by reference herein in its entirety.1. Field of the InventionThis invention relates generally to a method and apparatus for conducting a transaction for products or services and more particularly, to a method and apparatus for presenting, delivering, displaying or otherwise providing a transaction outcome to a customer via an entertainment interface.2. Description of the Prior ArtTransactions for products or services often may involve receiving one or more transaction inputs or entries from a customer, customer device, etc. and then computing one or more transaction outputs based on the transaction inputs. For example, for each item presented at a point-of-sale terminal at a grocery store, the point-of-sale terminal ...

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18-02-2021 дата публикации

METHOD AND APPARATUS FOR ADVERTISING ON A MOBILE GAMING DEVICE

Номер: US20210049644A1
Принадлежит:

In various embodiments, promotions are featured on mobile gaming devices. Data based on which a first promotion associated with a first advertiser may be displayed on a mobile gaming device. The data may include a first set of criteria identifying when the first promotion should be displayed. 1. (canceled)2. A method comprising:sending, by at least one processor, location information of a device;receiving, by at least one processor, data associated with a promotion displayable on a mobile gaming device, in response to sending the location information;identifying, by the at least one processor, a similarity metric between an image in the data associated with the promotion and an image associated with a game executable in the mobile gaming device;displaying, by the at least one processor, the game in a first area of a screen of the mobile device;identifying, by the at least one processor, a second area of the screen, different from the first area, and displaying the promotion in the second area, in response to determining that the similarity metric meets a threshold; anddisplaying, by the at least one processor, the promotion in the first area of the screen, in response to determining that the similarity metric does not meet the threshold.3. The method of claim 2 , in which identifying the similarity metric comprises comparing claim 2 , by the at least one processor claim 2 , a border of a first graphic within the image in the data associated with the promotion with a second graphic within the image associated with the game.4. The method of claim 3 , in which identifying the similarity metric further comprises measuring claim 3 , by the at least one processor claim 3 , a distance between the border of the first graphic and the border of the second graphic.5. The method of claim 3 , further comprising formatting claim 3 , by the at least one processor claim 3 , the data associated with the promotion such that the promotion is displayable on the screen.6. The method of ...

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08-05-2014 дата публикации

SYSTEMS AND METHODS WHEREIN A SECURITY DEPOSIT FACILITATES A TRANSACTION IN WHICH A BENEFIT IS APPLIED IN EXCHANGE FOR PERFORMANCE OF A TASK

Номер: US20140129384A1
Принадлежит: Inventor Holdings, LLC

Methods, computer readable media and systems are described wherein a security deposit is used to facilitate a transaction with a customer. In an embodiment, a process includes receiving an indication that a customer is interested in making a purchase during a transaction from a merchant, and transmitting an offer for a benefit to be applied to the transaction in exchange for a future performance of a task by the customer and a security deposit. The task is associated with a subsidy provider other than the merchant. The method also includes providing the offer to the customer, receiving the security deposit, applying the benefit to the transaction before performance of the task, and returning at least a portion of the security deposit to the customer based on the performance of the task. For example, a subsidy provider may offer to apply a subsidy amount to a transaction involving the purchase of a lawn mower in exchange for a future performance of a task by the customer such as test driving a new car. It is also arranged for the customer to provide a security deposit. When the customer performs the task by test driving the car, arrangements are then made to return at least a portion of the security deposit to the customer. 1. A system , comprising:a controller device; and receiving an indication that a customer is interested in making a purchase during a transaction from a merchant; and', 'transmitting, based on the indication from the customer, an offer for a benefit to be applied to the transaction in exchange for a future performance of a task by the customer and a security deposit, wherein the task is associated with a subsidy provider other than the merchant., 'a memory device in communication with the controller device, the memory device storing instructions that when executed by the controller device result in2. A non-transitory computer-readable medium storing instructions that when executed by a controller device result in:receiving an indication that a ...

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08-05-2014 дата публикации

SYSTEMS AND METHODS TO DETERMINE A VALUE RELATING TO A POST

Номер: US20140129427A1
Принадлежит: eBay Inc.

Products and processes are provided in which information is received about a post for an item to be sold. The information may include type data identifying the item for sale as being a specific type of item. Based on the received type data, a posting payment amount is determined. 1. An apparatus , comprising:a processor; and offer a posting award for personal description data of a person:', 'receive the personal description data from a client device;', 'post at least a portion of personal description data on a posting site; and', 'in response to receiving the personal description data, cause the at least a portion of the personal description data to be featured prominently on the posting site, wherein the posting award includes the prominent featuring., 'a storage device operatively coupled to the processor and containing instructions configured to direct the processor to2. The apparatus of claim 1 , wherein the personal description data is received via a Web page.3. The apparatus of claim 1 , wherein the personal description data comprises a resume.4. The apparatus of claim 1 , wherein the personal description data comprises at least one of a particular job skill or particular job experience.5. The apparatus of claim 1 , wherein the personal description data comprises a dating profile.6. The apparatus of claim 1 , wherein the personal description data comprises at least one of income data or marital status data.7. The apparatus of claim 1 , wherein posting at least a portion of the personal description data includes generating a Web page indicating personal description data and snaking the Web page accessible for display.8. The apparatus of claim 1 , wherein the instructions are further configured to direct the processor to determine that the personal description data is accurate.9. The apparatus of claim 8 , wherein determining that the personal description data is accurate includes receiving feedback data concerning the personal data from a plurality of users and ...

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23-02-2017 дата публикации

LOT-TO-LOT ROULETTE COMBINATION

Номер: US20170053479A1
Принадлежит:

In various embodiments a single reel on a gaming device contains multiple symbols. 120-. (canceled)21. An apparatus comprising:a display device; render an interior of a casino on the display device;', 'render on the display device an icon associated with a certain location within the casino;', 'in response to detection of a click on the icon, render images on the display device of a live game occurring at the certain location within the casino; and', 'transmit and receive commands to the terminal located at the certain location so as to interact with the live game., 'at least one processor configured to22. The apparatus of claim 21 , wherein the at least one processor is further configured to receive streaming audio associated with the live game.23. The apparatus of claim 21 , wherein the at least one processor is further configured to establish network communication with a terminal located at the certain location claim 21 , in response to the detection of the click on the icon.24. The apparatus of claim 21 , wherein the live game comprises a slot machine;25. The apparatus of claim 21 , wherein the live game comprises roulette.26. The apparatus of claim 21 , wherein the at least one processor is further configured to receive streaming video of the live game.27. The apparatus of claim 26 , wherein the at least one processor is further configured to render images of the live game on the display device.28. A non-transitory computer readable medium with instructions stored therein which upon execution cause at least one processor to:render an interior of a casino on a display device;render on the display device an icon associated with a certain location within the casino;in response to detection of a click on the icon, render images on the display device of a live game occurring at the certain location within the casino; andtransmit and receive commands to the terminal located at the certain location so as to interact with the live game.29. The non-transitory computer ...

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13-02-2020 дата публикации

GAME WITH CHANCE ELEMENT OR EVENT SIMULATION

Номер: US20200051376A1
Принадлежит:

In various embodiments, a player may view a list of popular games. 1. (canceled)2. A method comprising:storing in memory of a computing device data describing play of a first game by a player, the data indicating at least one of an amount of time that the first game was played by the player and a number of times that the first game was played by the player;determining, by a computer processor, whether the player played the first game for longer than a pre-determined period of time or played the first game more than a pre-determined number of times based at least in part on the stored data;based at least in part on determining that the player played the first game for longer than the pre-determined period of time or played the first game more than the pre-determined number of times, providing on an electronic display at least one recommendation to play a second game based at least in part on a determination that the second game has a characteristic in common with a characteristic of the game; andbased on receipt of location information of a mobile device of a player, determining whether to enable or disable play of the second game on the mobile device of the player based on the location of the mobile device of the player.3. The method of claim 2 , further comprising:storing in the memory of the computing device data describing the play of a third game by the player, the data indicating at least one of an amount of time that the third game was played by the player and a number of times that the third game was played by the player; andbased at least in part on determining that the player has played the first game for longer than the pre-determined period of time or more than the pre-determined number of times and that the player has played the third game for longer than the second pre-determined period of time or more than the second pre-determined number of times, providing on an electronic display a recommendation to play the third game.4. The method of claim 2 , ...

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13-02-2020 дата публикации

SPORTING GAME OF CHANCE

Номер: US20200051398A1
Принадлежит:

In various embodiments a display may allow a secondary player to select a game of an appropriate primary player. 1. An apparatus comprising:a computing device;a communications link; anda non-transitory medium having stored thereon a plurality of instructions that when executed by the computing device cause the apparatus to:receive, from a client device of a remote secondary player, a criterion for selecting a game;receive, from a plurality of remote devices and through the communication link, first data describing a first plurality of games;in response to receiving the criterion, process the first data to determine a first game of the plurality of games that matches the criterion, in which the first game is to be played at a first gaming table by a first primary player;determine odds for wagers that a first event will occur in the first game;present, to the remote secondary player through the client device, the odds;receive, from the client device, a first bet by the secondary player, in which the first bet includes a bet that the first event will occur during the first game and is based at least in part on the odds;receive, from a remote device of the plurality of remote devices and through the communication link, second indicating events in the first game;in response to receiving the second data and the first bet, determine whether the first event occurs during the first game;in response to determining whether the first event occurs during the first game, determine whether to provide a first payout to the remote secondary player;receive, from the plurality of remote devices and through the communication link, third data describing a second plurality of games;process the second data to determine that a second game to be played at the first gaming table does not match the criterion; andin response to determining that the second game does not match the at least one criterion, present, to the secondary player through the client device, an indication that the second ...

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15-05-2014 дата публикации

AUTOMATIC GAME PLAY

Номер: US20140135091A1
Принадлежит: CFPH, LLC

In various embodiments a gaming device may play games automatically without input from a player. 1. A method comprising:in response to receiving a request to play a series of games on behalf of a player, making, by a computing device, a plurality of respective decisions at respective intermediate points in each of a plurality of games in the series of games for the player without input from the player;determining, by the computing device, respective final outcomes of each of the plurality of games based on a respective intermediate point and a respective decision;in response to determining that a second intermediate point of a second game in the series of games satisfies one or more criteria, soliciting, by the computing device and from the player, a second decision to be made by the player in the second game; anddetermining, by the computing device, a second final outcome of the second game based on a result of soliciting the second intermediate point from the player.2. The method of claim 1 , comprising receiving claim 1 , by the computing device claim 1 , the request to play the series of games.3. The method of claim 1 , comprising determining claim 1 , by the computing device claim 1 , that the second intermediate point satisfies the one or more criteria.4. The method of claim 1 , comprising receiving claim 1 , by the computing device claim 1 , a decision from the player in response to soliciting the player and using the decision to determine the second final outcome.5. The method of claim 1 , comprising determining to use at least one of an optimal strategy and a non-optimal strategy during the plurality of games.6. The method of claim 5 , in which determining to use the at least one of the optimal strategy and the non-optimal strategy includes making a random selection of at least one of the optimal strategy and the non-optimal strategy from a set of possible strategies.7. The method of claim 1 , in which the second intermediate outcome include a condition of ...

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15-05-2014 дата публикации

GENERAL GAMING ENGINE

Номер: US20140135092A1
Автор: GELMAN Geoffrey M.
Принадлежит: CFPH, LLC

An apparatus for implementing a game having a deterministic component and a non-deterministic component wherein a player uses the game through at least one player interface unit. Each player interface unit generates a player record indicating player-initiated events. A random number generator provides a series of pseudo-random numbers and a rules library stores indexed rules for one or more games. An interface registry stores mapping records where the mapping records are used to associate the player-initiated events to pre-selected rules in the rules library. A control means is coupled to the player interface to receive the output of the player interface unit, coupled to the interface registry, the rules library, and the random number generator. The control means processes the player record and returns an output record to the player interface unit where the output record is determined by executing the game's rules with reference to the pseudo-random numbers and predefined combinatorial algorithms for selecting sets of the pseudo-random numbers. In various embodiments, random numbers may be generated for use in a particular game or set of games, but not for use in all games. 1. A method for playing a plurality of different games at a player interface unit comprising the steps of:receiving a player record of information from the player interface unit when a player playing a selected one of the plurality of different games initiates a game event;determining game rules for the selected one game corresponding to the delivered player record of information;generating a first set of random numbers for use in a first subset of the plurality of different games;generating a second set of random numbers for use in a second subset of the plurality of different games;determining that the selected one game is one of the first subset of the plurality of different games;obtaining random numbers from the first set of generated random numbers when required by the determined game rules ...

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03-03-2016 дата публикации

SYSTEMS AND METHODS FOR DETERMINING AN AMOUNT OF TIME AN OBJECT IS WORN

Номер: US20160063571A1
Принадлежит:

Systems and methods for verifying the eligibility of players attempting to participate in gaming events are disclosed. Communication objects having RFID tags and closed electrical circuits are individually assigned to and worn by players within a gaming player verification system, which can be administered by a casino desk, hotel concierge, or other operating entity. These RFID tags are adapted to communicate with associated player tracking units attached to gaming machines and other devices via radio frequency waves, and each communication object is adapted to alter its communication pattern in response to any break of its closed electrical circuit. Bracelets, wristwatches or collars can be used as communication objects, such that the removal of such an object from a player cannot be accomplished without breaking the closed electrical circuit contained therein, thereby disabling or de-authenticating the device. Communication objects, such as bracelets, may further include patterns, colors, designs, or other markings to indicate a player status. A computer server having a player verification program and database may also be used. 1. An apparatus comprising:at least one processor; and [ (i) wherein the communication object comprises an RFID tag, is adapted to communicate via radio frequency waves, and is adapted to set its communication pattern based on whether it is or is not being worn by the user, the communication object having one communication pattern when it is being worn by the user and having a different communication pattern when it is not being worn by the user,', '(ii) wherein the communication object further comprises a visible advertisement,', '(iii) wherein the user is paid an amount to wear the communication object,', '(iv) wherein the amount the user is paid is based on an amount of time the communication object is worn by the user, and', '(v) wherein to determine the time is based on detecting the one communication pattern of the communication ...

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03-03-2016 дата публикации

SYSTEMS AND METHODS FOR DETERMINING A LEVEL OF REWARD

Номер: US20160063815A1
Принадлежит:

A gaming system and method which includes enabling a player to initiate a play of a game, for the initiated play of the game: (i) randomly generating a game outcome, (ii) displaying to the player the randomly generated game outcome, (iii) determining any award associated with the displayed game outcome, and (iv) displaying to the player any determined award, enabling the player to invite a quantity of other players to each initiate a play of at least one game, the quantity of other players being greater than zero, and if the player invited the quantity of other players, providing the player a benefit, an amount of the benefit being based on the quantity of other players invited. 1. A gaming system comprising:a housing;at least one display device supported by the housing; (i) an acceptor, and', '(ii) a cashout device;, 'a plurality of input devices supported by the housing, said plurality of input devices includingat least one processor; and (a) if a physical item is received via the acceptor, establish a credit balance based, at least in part, on a monetary value associated with the received physical item,', '(b) enable a player to initiate a play of a game,', (i) determine a game outcome,', '(ii) display to the player the determined game outcome,', '(iii) determine any award associated with the displayed game outcome, and', '(iv) display to the player any determined award,, '(c) for the initiated play of the game, '(d) enable the player to invite a quantity of other players to each initiate a play of at least one game, the quantity of other players being greater than zero,', '(e) if the player invited the quantity of other players, provide the player a benefit, wherein the player is provided the benefit regardless of if any of the quantity of other players invited initiate any plays of any games and an amount of the benefit is based on the quantity of other players invited, and', '(f) if a cashout input is received via the cashout device, cause an initiation of any ...

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05-03-2015 дата публикации

METHOD AND APPARATUS FOR MANAGING SUBSCRIPTIONS

Номер: US20150066767A1
Принадлежит:

A subscription system allows a customer to establish a subscription to a product with one or more retailers (e.g., by establishing the subscription through a controller or central system). In one embodiment, a subscription may be established after receiving information that identifies a product. Terms of a subscription for the product are established, such as a frequency and a duration of the subscription. 1a processor; and prompt a customer to provide information that identifies a product selected by the customer;', 'receive from the customer, via a web site, information that identifies the product selected by the customer;', a first subscription price of the product,', 'a first frequency of the subscription that indicates a first period of time,', 'wherein the customer is required to purchase a unit of the product in the first period of time,', 'wherein the first subscription price is less than a retail price of a unit of the product;, 'establish a subscription of the customer for the product, wherein terms of the subscription include, 'authorize purchase by the customer of a unit of the product at the first subscription price;', 'track a fulfillment of the subscription;', 'determine that the customer did not comply with the first frequency that indicates the first period of time;', a second subscription price of the product,', 'a second frequency of the subscription that indicates a second period of time,', 'wherein the customer is required to purchase a unit of the product in the second period of time;, 'determine a modified subscription of the customer for the product, in which terms of the modified subscription include, 'authorize purchase by the customer of a unit of the product at the second subscription price; and', 'track a fulfillment of the modified subscription., 'a storage device in communication with the processor, the storage device storing instructions configured such that when executed by the processor the instructions direct the processor to. A ...

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