Настройки

Укажите год
-

Небесная энциклопедия

Космические корабли и станции, автоматические КА и методы их проектирования, бортовые комплексы управления, системы и средства жизнеобеспечения, особенности технологии производства ракетно-космических систем

Подробнее
-

Мониторинг СМИ

Мониторинг СМИ и социальных сетей. Сканирование интернета, новостных сайтов, специализированных контентных площадок на базе мессенджеров. Гибкие настройки фильтров и первоначальных источников.

Подробнее

Форма поиска

Поддерживает ввод нескольких поисковых фраз (по одной на строку). При поиске обеспечивает поддержку морфологии русского и английского языка
Ведите корректный номера.
Ведите корректный номера.
Ведите корректный номера.
Ведите корректный номера.
Укажите год
Укажите год

Применить Всего найдено 15. Отображено 12.
14-01-2021 дата публикации

Power supply enable circuit

Номер: US20210011535A1
Принадлежит: Shenzhen Mental Flow Technology Co Ltd

Disclosed is a power supply enable circuit. The power supply enable circuit includes a multi-input NAND gate, input terminals of the multi-input NAND gate respectively connected to a plurality of activation signal sources; and a delay circuit, an input terminal of the delay circuit electrically connected to a shared activation signal source of the plurality of activation signal sources. An output terminal of the delay circuit is electrically connected to an enable input terminal of a power supply circuit after performing a logical AND with an output terminal of the multi-input NAND gate.

Подробнее
14-01-2021 дата публикации

TEACHING METHOD AND TEACHING DEVICE FOR IMPROVING ATTENTION, AND COMPUTER READABLE STORAGE MEDIUM

Номер: US20210012675A1

Disclosed are a teaching method and a teaching device for improving attention and a computer readable storage medium. The method includes the following operations: obtaining brainwave data of a user collected by an electroencephalograph (EEG) acquisition device, and calculating an attention value according to the brainwave data; switching to a training mode if the attention value is less than a first preset threshold; and obtaining an EEG feature of the user during training, and outputting and displaying an animation effect corresponding to the EEG feature to adjust the user's attention. 1. A teaching method for improving attention , comprising the following operations:obtaining brainwave data of a user collected by an electroencephalograph (EEG) acquisition device, and calculating an attention value according to the brainwave data;switching to a training mode if the attention value is less than a first preset threshold; andobtaining an EEG feature of the user during training, and outputting and displaying an animation effect corresponding to the EEG feature to adjust the user's attention.2. The teaching method for improving attention of claim 1 , wherein the operation of obtaining an EEG feature of the user during training claim 1 , and outputting and displaying an animation effect corresponding to the EEG feature to adjust the user's attention comprises:analyzing the EEG feature, and scoring the EEG feature according to a preset scoring rule to obtain a score;comparing the score with a second preset threshold to obtain a comparison result; andloading a file corresponding to the animation effect according to the comparison result, and playing a content of the file.3. The teaching method for improving attention of claim 1 , wherein the operation of analyzing the EEG feature claim 1 , and scoring the EEG feature according to a preset scoring rule to obtain a score comprises:obtaining an Alpha wave, a Beta wave, a Delta wave, a Gamma wave and a Theta wave ...

Подробнее
14-01-2021 дата публикации

Data transmission method, device and computer readable storage medium

Номер: US20210014342A1
Принадлежит: Shenzhen Mental Flow Technology Co Ltd

Disclosed is a data transmission method including the following operations: generating, by a transmitting terminal, a data packet according to a preset generation rule, and transmitting the data packet to a receiving terminal in a streaming transmission way, wherein the data packet at least comprises a header identification code, sub-packet quantity information, data packet byte sum quantity information, a check bit, at least one sub-packet and an end-of-packet identification code; parsing, by the receiving terminal, the received data packet according to a preset parsing rule to extract the at least one sub-packet in the data packet; creating, by the receiving terminal, a data packet object, and establishing an internal link to each extracted sub-packet. The present disclosure also discloses a data transmission device and a computer readable storage medium. With the present disclosure, a starting position and an ending position of data can be determined and confusion of a data structure can be avoided.

Подробнее
05-07-2018 дата публикации

SYSTEMS AND METHODS FOR NEURO-FEEDBACK TRAINING USING IOT DEVICES

Номер: US20180184935A1
Принадлежит: BrainCo Inc.

A method and system for neuro-feedback training are disclosed. According to certain embodiments, the method may include receiving, by a processor via a communication network, a brainwave signal measured by at least one sensor attached to a user. The method may also include determining, by the processor, a frequency distribution of the brainwave signal. The method may also include determining, by the processor, a first value indicative of an amount of the brainwave signal within a first frequency band. The method may also include generating, by the processor based on the first value, a first control signal to actuate a target device wirelessly connected to the processor. The method may further include transmitting, by the processor via the communication network, the first control signal to the target device. 1. A processor-implemented method for neuro-feedback training , the method comprising:receiving, by a processor via a communication network, a brainwave signal measured by at least one sensor attached to a user;determining, by the processor, a frequency distribution of the brainwave signal;determining, by the processor, a first value indicative of an amount of the brainwave signal within a first frequency band;generating, by the processor based on the first value, a first control signal to actuate a target device wirelessly connected to the processor; andtransmitting, by the processor via the communication network, the first control signal to the target device.2. The method of claim 1 , wherein the first value is a first percentage of the brainwave signal within the first frequency band.3. The method of claim 1 , wherein the first control signal is configured to actuate the target device based on the first value staying above a first threshold for an amount of time.4. The method of claim 3 , further comprising:adaptively adjusting at least one of the first threshold or the amount of time based on performance of the user in actuating the target device.5. The ...

Подробнее
05-07-2018 дата публикации

SYSTEMS AND METHODS FOR NEURO-FEEDBACK TRAINING USING VIDEO GAMES

Номер: US20180184936A1
Принадлежит: BrainCo Inc.

A method and system for neuro-feedback training are disclosed. According to certain embodiments, the method may include receiving, by a processor via a communication network, a brainwave signal measured by at least one sensor attached to a user. The method may also include determining, by the processor, a frequency distribution of the brainwave signal. The method may also include determining, by the processor, a reward in a video game when at least one first value indicative of an amount of the brainwave signal within a first frequency band meets a first criterion. The method may further include providing, to the user, a first feedback signal indicative of the reward. 1. A processor-implemented method for neuro-feedback training , the method comprising:receiving, by a processor via a communication network, a brainwave signal measured by at least one sensor attached to a user;determining, by the processor, a frequency distribution of the brainwave signal;determining, by the processor, a reward in a video game when at least a first value indicative of an amount of the brainwave signal within a first frequency band meets a first criterion; andproviding, to the user, a first feedback signal indicative of the reward.2. The method of claim 1 , wherein the first value is a percentage of the brainwave signal within the first frequency band and the first criterion is a predetermined range.3. The method of claim 1 , wherein the first feedback signal includes at least one of a visual cue claim 1 , an audio cue claim 1 , or a tactile cue.4. The method of claim 1 , wherein providing the first feedback signal indicative of the reward comprises:displaying a status bar which fills at a speed proportional to a progress of the user in achieving the reward.5. The method of claim 1 , wherein:the reward has a plurality of reward levels; and determining a reward level corresponding to the first value; and', 'generating the first feedback signal based on the determined reward level., ' ...

Подробнее
28-10-2021 дата публикации

Method and device for attention training, and computer readable storage medium

Номер: US20210330229A1

Disclosed is a method for attention training, which includes: acquiring a first electroencephalogram (EEG) data that is currently detected through an EEG headband worn by a user; determining an attention level of the user, based on the first EEG data; and in response that the attention level is lower than a preset attention level, controlling to execute a first program based on the attention level, wherein the first program corresponds to a training plan. A device for attention training and a computer readable storage medium are further disclosed.

Подробнее
03-12-2020 дата публикации

SYSTEM AND METHOD FOR MANIPULATING ROBOTIC DEVICE

Номер: US20200376649A1
Принадлежит:

The present disclosure provides a system and a method for manipulating a robotic device. The system includes a human interface device for obtaining information associated with a position and/or movement of a user's finger using the human interface device; and a robotic device for simulating the position and/or movement of the user's finger in real time. The robotic device is in communication with the human interface device. The operating system of the robotic device of the present disclosure can accurately simulate the functions of human hand. 1. A system for manipulating a robotic device , comprising:a human interface device for obtaining information associated with a position and/or a movement of a user's finger using the human interface device; anda robotic device for simulating the position and/or movement of the user's finger in real time, wherein the robotic device is in communication with the human interface device.2. The system of claim 1 , wherein the human interface device comprises a glove sleeved on the robotic device.3. The system of claim 2 , wherein the glove comprises a plurality of sensors for obtaining the information associated with the position and/or movement of the user's finger.4. The system of claim 2 , wherein the glove comprises a first processor; the robotic device comprises a second processor in communication with the first processor of the glove.5. The system of claim 4 , wherein the robotic device comprises a robotic arm having a plurality of components similar to the user's fingers.6. The system of claim 5 , wherein the robotic device further comprises a movement control mechanism configured to control movements of the plurality of components in response to a signal generated by the second processor.7. The system of claim 6 , wherein:the movement control mechanism comprises a plurality of swing arms, a plurality of motors for driving the swing arms, and a plurality of traction lines connected to the swing arms; andeach traction line, ...

Подробнее
30-04-2020 дата публикации

Systems and methods for personalized learning and attention evaluation through neuro-feedback training

Номер: WO2020037332A3

A method and system for neuro-feedback training are disclosed. The method may include detecting a brainwave signal associated with an electrical activity of a brain of a learner; analyzing a characteristic of the brainwave signal; generating an attention score indicative of a level of engagement of the learner; determining a performance score of the learner; adjusting the stimulus based on a combination of the attention score and the performance score to personalize the educational experience of the learner. An attention evaluation method and system are disclosed. The method comprises obtaining answer data when a user performs a preset attention game and may acquire corresponding EEG data through a wearable device. The answer data and the EEG data may be processed, so that corresponding answer scores and EEG scores can be obtained. The answer scores and the EEG scores may be substituted into an equation to obtain attention scores.

Подробнее
07-12-2023 дата публикации

Hydraulic damper and intelligent prosthetics

Номер: US20230390083A1
Автор: Bicheng HAN
Принадлежит: Shenzhen Mental Flow Technology Co Ltd

A hydraulic damper and an intelligent prosthetics. The hydraulic damper includes a housing, a piston, a piston rod, and a damping adjustment component; an energy storage chamber and a damping chamber loaded with hydraulic fluid are arranged inside the housing; the piston is movably provided in the damping chamber and separates the damping chamber into first chamber and second chamber, the energy storage chamber is closer to the second chamber; the piston rod is inserted into the first chamber, one end of the piston rod is connected to the piston, another end of the piston rod penetrates through one end of the housing away from the energy storage chamber; and the damping adjustment component is connected to the first chamber, the second chamber, and the energy storage chamber, respectively, to adjust resistance of movement of the piston, thereby reducing sealing difficulty and weight of the hydraulic damper.

Подробнее
12-07-2018 дата публикации

Systems and methods for neuro-feedback training using video games

Номер: WO2018127087A1

A method and system for neuro-feedback training are disclosed. According to certain embodiments, the method may include receiving, by a processor via a communication network, a brainwave signal measured by at least one sensor attached to a user. The method may also include determining, by the processor, a frequency distribution of the brainwave signal. The method may also include determining, by the processor, a reward in a video game when at least one first value indicative of an amount of the brainwave signal within a first frequency band meets a first criterion. The method may further include providing, to the user, a first feedback signal indicative of the reward.

Подробнее
13-08-2024 дата публикации

Hydraulic damper and intelligent prosthetics

Номер: US12059363B2
Автор: Bicheng HAN
Принадлежит: Shenzhen Mental Flow Technology Co Ltd

A hydraulic damper and an intelligent prosthetics. The hydraulic damper includes a housing, a piston, a piston rod, and a damping adjustment component; an energy storage chamber and a damping chamber loaded with hydraulic fluid are arranged inside the housing; the piston is movably provided in the damping chamber and separates the damping chamber into a first chamber and a second chamber, the energy storage chamber is closer to the second chamber; the piston rod is inserted into the first chamber, one end of the piston rod is connected to the piston, another end of the piston rod penetrates through one end of the housing away from the energy storage chamber; and the damping adjustment component is connected to the first chamber, the second chamber, and the energy storage chamber, respectively, to adjust resistance of movement of the piston, thereby reducing sealing difficulty and weight of the hydraulic damper.

Подробнее
12-09-2023 дата публикации

Systems and methods for neuro-feedback training using video games

Номер: US11751796B2
Принадлежит: Brainco Inc

A method and system for neuro-feedback training are disclosed. According to certain embodiments, the method may include receiving, by a processor via a communication network, a brainwave signal measured by at least one sensor attached to a user. The method may also include determining, by the processor, a frequency distribution of the brainwave signal. The method may also include determining, by the processor, a reward in a video game when at least one first value indicative of an amount of the brainwave signal within a first frequency band meets a first criterion. The method may further include providing, to the user, a first feedback signal indicative of the reward.

Подробнее