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Небесная энциклопедия

Космические корабли и станции, автоматические КА и методы их проектирования, бортовые комплексы управления, системы и средства жизнеобеспечения, особенности технологии производства ракетно-космических систем

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Мониторинг СМИ

Мониторинг СМИ и социальных сетей. Сканирование интернета, новостных сайтов, специализированных контентных площадок на базе мессенджеров. Гибкие настройки фильтров и первоначальных источников.

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Применить Всего найдено 43. Отображено 40.
16-01-2018 дата публикации

Methods and systems for determining user interaction based data in a virtual environment transmitted by three dimensional assets

Номер: US0009870571B1
Принадлежит: Trivver, Inc., TRIVVER INC

In one embodiment, a plurality of 3D digital assets that can be associated with scripts to transmit user interaction, when displayed within a 3D environment in a client machine. The system includes a 3D digital asset processing system configured to receive user interaction data related to the 3D digital asset from the client machine and generate metrics related to user interaction with the 3D digital asset. In one embodiment, the metrics are generated by determining whether the 3D digital asset, comprising a collidable mesh, is drawn on a culling mask of a camera, and further using ray casting, drawing a line between the camera and the 3D digital asset. When the line collides with the collidable mesh of the 3D digital asset, using a screen bounding function of a 3D engine of the virtual environment, a proportion of the 3D digital asset on a user interface is determined to obtain a percentage of the user interface that is covered by the 3D digital asset. Thereafter, data related to user interaction with the 3D digital asset in the 3D environment is determined using the percentage.

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27-02-2018 дата публикации

Methods and systems for displaying information associated with a smart object

Номер: US0009904943B1
Принадлежит: Trivver, Inc., TRIVVER INC

Using various embodiments, methods and systems for displaying information associated with a smart object are described. In one embodiment, a system receives Smart Object Identification Data (SOI) and Smart Object Metric Data (SOMD) of a set of smart objects transmitted from a smart object manager in a three dimensional environment. The system determines that the user has requested Brand Related Detailed Information (BRDI) associated with at least one smart object and generate a list of smart object associated Brand Identification Data (BID) from the set of smart objects, and sort them based on the received SOMD related to each smart object within the set of smart objects. The system retrieves BRDI of a smart object with the highest quantifier of SOMD out of the set of smart objects and transmit the BRDI along with the sorted list of smart object BID to the user.

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18-01-2018 дата публикации

METHODS AND SYSTEMS FOR DISPLAYING DIGITAL SMART OBJECTS IN A THREE DIMENSIONAL ENVIRONMENT

Номер: US20180018696A1
Принадлежит:

Using various embodiments, methods and systems for displaying digital smart objects in D environments are described. In one embodiment, a system receives a request to present the D digital smart object in a game development environment of a game engine. The system can be configured to retrieve D digital smart object data from an asset repository, transmit the D digital smart object data to the game development environment of the game engine, receive a position location for the D digital smart object in the game, receive scaling information related to the D digital smart object, and store, into the asset repository, the position location, and scaling information related to the D digital smart object displayed in the game. Thereafter, the D digital smart object can be displayed at the position location when a player is interacting with the game at the game scene. 1. A method of displaying three-dimensional (3D) objects in a game development environment of a game engine during development of a 3D interactive environment , comprising:transmitting, by the game development environment of the game engine, a request to receive a 3D digital smart object, wherein the 3D digital smart object is enclosed in a 3D placeholder, and wherein the 3D smart object is further associated with event triggers configured to transmit user interaction or viewability information to a computing device by:determining a proportion of the 3D smart object on a graphical user interface of a 3D environment, andobtaining a percentage of the screen of the graphical user interface that the 3D smart object is covering, wherein the obtaining is performed using a screen bounding function of a 3D engine of the 3D environment;receiving, by the game development environment of the game engine, the 3D digital smart object and its associated 3D digital smart object data from the computing device, wherein the 3D digital smart object data is associated with an asset category and asset type, the 3D digital smart ...

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18-01-2018 дата публикации

METHODS AND SYSTEMS FOR DETERMINING USER INTERACTION BASED DATA IN A VIRTUAL ENVIRONMENT TRANSMITTED BY THREE DIMENSIONAL ASSETS

Номер: US20180018698A1
Принадлежит:

In one embodiment, a plurality of 3D digital assets that can be associated with scripts to transmit user interaction, when displayed within a 3D environment in a client machine. The system includes a 3D digital asset processing system configured to receive user interaction data related to the 3D digital asset from the client machine and generate metrics related to user interaction with the 3D digital asset. In one embodiment, the metrics are generated by determining whether the 3D digital asset, comprising a collidable mesh, is drawn on a culling mask of a camera, and further using ray casting, drawing a line between the camera and the 3D digital asset. When the line collides with the collidable mesh of the 3D digital asset, using a screen bounding function of a 3D engine of the virtual environment, a proportion of the 3D digital asset on a user interface is determined to obtain a percentage of the user interface that is covered by the 3D digital asset. Thereafter, data related to user interaction with the 3D digital asset in the 3D environment is determined using the percentage. 1. A system to determine and record user interaction in a virtual three dimensional (3D) environment , comprising:an asset repository comprising a plurality of 3D digital assets, wherein each of the plurality of 3D digital assets can be displayed within the virtual 3D environment;a 3D digital asset processing system, coupled to the asset repository, configured to:receive data related to user interaction with a 3D digital asset out of the plurality of 3D digital assets in the virtual 3D environment, andgenerate metrics related to user interaction, including tapping, touching, moving, time spent, viewing, requesting detailed description related to the 3D digital asset in the virtual 3D environment; anda client computer, coupled to the 3D digital asset processing system, configured to:display the 3D digital asset in the virtual 3D environment via a graphical user interface,determine whether ...

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18-01-2018 дата публикации

SYSTEMS AND METHODS TO GENERATE USER INTERACTION BASED DATA IN A THREE DIMENSIONAL VIRTUAL ENVIRONMENT

Номер: US20180018811A1
Принадлежит:

Using various embodiments, methods and systems for generating user interaction based data in a 3D environment are described. In one embodiment, a system comprises a client computer that includes a 3D engine configured to determine whether the 3D digital asset, including a colliadable mesh, is drawn on a culling mask of a camera in the 3D environment. Thereafter, a line is drawn between the camera and the 3D digital asset using ray casting techniques to determine whether the line collides with the collidable mesh. When the line collides, a proportion of the 3D digital asset on a graphical user interface of the client computer is calculated to obtain a percentage of the graphical user interface, using a screen bounding function of the 3D engine, that is covered by the 3D digital asset. Thereafter, data, including a time period associated with the percentage covered by the graphical user interface, related to user interaction with the 3D digital asset is generated and transmitted to a server. 1. A system to generate data related to user interaction with a three dimensional (3D) digital asset in a 3D environment , comprising: determine whether the 3D digital asset is drawn on a culling mask of a camera in the 3D environment, the 3D digital asset comprising a collidable mesh,', 'draw a line between the camera and the 3D digital asset using a ray casting based technique,', 'determine that the line collides with the collidable mesh of the 3D digital asset,', 'using a screen bounding function of the 3D engine, determine a proportion of the 3D digital asset on a graphical user interface of the client computer when it is determined that the line collides with the collidable mesh,', 'obtain a percentage of the graphical user interface that is covered by the 3D digital asset based on the proportion, and', 'generate data related to user interaction with the 3D digital asset in the 3D environment based on the percentage of the graphical user interface covered by the 3D digital ...

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18-01-2018 дата публикации

METHODS AND SYSTEMS FOR GENERATING DIGITAL SMART OBJECTS FOR USE IN A THREE DIMENSIONAL ENVIRONMENT

Номер: US20180018828A1
Принадлежит:

Using various embodiments, methods and systems for generating three-dimensional (3D) digital smart objects for use in various 3D environments to collect data related to user interaction or viewability with the 3D digital smart object are described. In one embodiment, a system can generate a 3D digital smart object by presenting a 3D placeholder to a publisher or developer of the 3D environment, receive an asset, receive asset data including asset category and asset type associated to the asset and a minimum and maximum asset polygon count value. The system can also receive standard asset size information of the asset including an X-axis, Y-axis, and Z-axis dimension of the asset, and receive an asset positioning information, including an anchor location and an asset orientation of the asset. The data received can then be stored to generate the 3D digital smart object that can be placed within a 3D environment. 1. A method to generate a three-dimensional (3D) digital smart object in a development platform of a first 3D environment , comprising:receiving, by the development platform, a 3D placeholder, the development platform configured to receive the 3D placeholder via at least one of an Application Programming Interface (API) or a Software Development Kit (SDK);providing, by the development platform, an asset into the 3D placeholder;receiving, by the development platform, asset data associated with the asset, the asset data including asset category and asset type, and wherein the asset data further includes a minimum and maximum asset polygon count value;determining, by the development platform, standard asset size information of the asset, the standard asset size information including an X-axis, Y-axis, and Z-axis dimension of the asset;receiving, by the development platform, an asset positioning information, the asset positioning information including an anchor location and an asset orientation, wherein the anchor location being at least one of the X-axis, Y-axis, ...

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21-01-2021 дата публикации

SYSTEMS AND METHODS TO PRESENT INFORMATION USING THREE DIMENSIONAL RENDITIONS

Номер: US20210019818A1
Автор: LaMontagne Joel
Принадлежит:

Systems and methods for presenting information, related to products or services being shown on a second display device, on a first display device are disclosed. Exemplary implementations may: capturing a marker, by a first display device, displayed on a second display device, decoding information presented in the marker, receiving information related to the product or service being displayed on the second display device; and based on the information, displaying a three dimensional (3D) rendition of the product or service on the first display device. 2. The system of claim 1 , wherein the 3D rendition is in augmented reality.3. The system of claim 1 , wherein the 3D rendition is displayed as a virtual 3D object.4. The system of claim 1 , wherein the marker is identified at a location at which brightness of the real-time or near real-time image changes sharply or has discontinuities.5. The system of claim 1 , wherein the processing system is further configured to: transmit the decoded information to a server claim 1 , wherein the decoded information relates to a product or service being displayed on the second display in real-time or near real-time.6. The system of claim 5 , wherein the server transmits information related to the product or service being displayed on the second display to the first display.7. The system of claim 6 , wherein the information further includes metadata comprising a position and orientation of the 3D rendition in a coordinate system of the first display device using matrix transformation.8. A method comprising:capturing, using an image capturing system of a first display device, a marker displayed on a second display device;decoding information presented in the marker;receiving information related to the product or service being displayed on the second display device; andbased on the information, displaying a three dimensional (3D) rendition of the product or service on the first display device.9. The method of claim 8 , wherein the 3D ...

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23-01-2020 дата публикации

Systems and methods to display three dimensional digital assets in an online environment based on an objective

Номер: US20200027118A1
Принадлежит: Trivver Inc

In one embodiment, a system is configured to receive an objective related to a placement of at least one 3D digital asset, determine whether the objective has been achieved by the user of the client computer machine, the objective determined based on receiving engagement metric data from a client computer machine, and prevent display of the at least one 3D digital asset on the graphical user interface for a predetermined period of time, when it is determined that the objective has been achieved by the user.

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24-04-2014 дата публикации

SYSTEM AND METHOD FOR QUALIFYING EVENTS BASED ON BEHAVIORAL PATTERNS AND TRAITS IN DIGITAL ENVIRONMENTS

Номер: US20140114742A1
Принадлежит: LaMontagne Entertainment, Inc.

A device that analyzes advertising effectiveness can include an asset repository that stores a plurality of smart objects, an entertainment interface that accepts one or more smart objects from the plurality of smart objects, an event stream processor that receives information from the one or more smart objects and provides metrics based on the information from the one or more smart objects, and a BIND engine that receives information from the one or more smart objects and one or more databases and provides decisions and metrics based on the information from the one or more smart objects and one or more databases. 1. A device that analyzes advertising effectiveness , comprising:an asset repository that stores a plurality of smart objects;an interface that accepts one or more smart objects from the plurality of smart objects;an event stream processor that receives information from the one or more smart objects and provides metrics based on the information from the one or more smart objects to determine the advertising effectiveness; anda bind engine that receives information from the one or more smart objects and finds correlations between user behavior towards the one or more smart objects user traits, and identifies relationships to determine the advertising effectiveness.2. A method of analyzing advertising effectiveness , comprising:providing one or more smart objects with advertising;inserting the one or more smart objects into an interface;receiving information from the one or more smart objects;analyzing the information for particular predetermined combinations of user interactions, actions subsequent to the user interactions, or user interactions and actions subsequent to the user interactions;if any particular predetermined combinations of user interactions, actions subsequent to the user interactions, or user interactions and actions subsequent to the user interactions are found, providing metrics or analytics based on the found predetermined combinations ...

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15-02-2018 дата публикации

METHODS AND SYSTEMS FOR DISPLAYING INFORMATION ASSOCIATED WITH A SMART OBJECT

Номер: US20180047067A1
Принадлежит:

Using various embodiments, methods and systems for displaying information associated with a smart object are described. In one embodiment, a system receives Smart Object Identification Data (SOI) and Smart Object Metric Data (SOMD) of a set of smart objects transmitted from a smart object manager in a three dimensional environment. The system determines that the user has requested Brand Related Detailed Information (BRDI) associated with at least one smart object and generate a list of smart object associated Brand Identification Data (BID) from the set of smart objects, and sort them based on the received SOMD related to each smart object within the set of smart objects. The system retrieves BRDI of a smart object with the highest quantifier of SOMD out of the set of smart objects and transmit the BRDI along with the sorted list of smart object BID to the user. 1. A method of displaying brand related information on a user interface displaying a three dimensional (3D) environment of a digital processing device , comprising:receiving, by a computing device, Smart Object Identification Data (SOID) and Smart Object Metric Data (SOMD) of a set of smart objects displayed in the 3D environment, wherein the SOMD is based on user viewability or proximity to each smart object out of the set of smart objects, and wherein the SOMD of a smart object out of the set of smart objects is generated, by the digital processing device, using at least one event script, the at least one event script configured for:evaluating whether the smart object is drawn on a culling mask of a camera of the 3D environment,based on the evaluating, drawing, by ray casting, a line between the camera and the smart object,determining that the line collides with a collidable mesh of the smart object,calculating using a screen bound function, a proportion of the smart object on a user interface to obtain a percentage of the user interface that is covered by the smart object, andgenerating SOMD for the smart ...

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05-04-2018 дата публикации

OBJECTIVE BASED ADVERTISEMENT PLACEMENT PLATFORM

Номер: US20180096380A1
Автор: LaMontagne Joel
Принадлежит:

Using various embodiment, methods and systems to implement an objective based advertisement placement platform are described. In one embodiment, a method and system to display advertisements in three dimensional (3D) online environment based on an objective of an advertiser is disclosed. A computing device receives the objective of the advertiser. In one embodiment, the advertiser objective includes determining when to stop displaying a branded smart object (BSO) to a user in the 3D online environment, the objective including an engagement rule. The computing device can further determine whether the advertiser's objective has been achieved by a user, the determining including evaluating a user engagement score (UES) and comparing the UES with an advertiser's engagement rule. If the advertiser's objective is achieved (or met) by the user, the BSO is not displayed to the user for a predetermined period of time. 148-. (canceled)49. A method to display advertisements in three dimensional (3D) online environment based on an objective of an advertiser , comprising:receiving, by a computing device, the objective of the advertiser, wherein the objective determines when to stop displaying a branded 3D digital asset to a user in the 3D online environment, the objective including an engagement rule, wherein the branded 3D digital asset is displayed on a client machine, and wherein the client machine is configured to transmit data related to user interaction or viewability with the branded 3D digital asset to the computing device using event scripts, the client machine further performing:displaying the branded 3D digital asset in the 3D online environment,determining a proportion of the branded 3D digital asset on screen of a graphical user interface,obtaining a percentage of the screen of the graphical user interface that the branded 3D digital asset is covering using a screen bounding function of a 3D engine of the 3D online environment to generate the data related to user ...

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05-04-2018 дата публикации

SYSTEMS AND METHODS TO DISPLAY THREE DIMENSIONAL DIGITAL ASSETS IN AN ONLINE ENVIRONMENT BASED ON AN OBJECTIVE

Номер: US20180096383A1
Принадлежит:

In one embodiment, a computer data store comprises a plurality of branded 3D digital assets that can be displayed in an online environment, where a branded 3D digital asset can transmit engagement metric data based on user interaction or viewability with the branded 3D digital asset, displayed on a client machine. The client machine is configured to determine a proportion of the branded 3D digital asset displayed on screen of a graphical user interface of the client machine, and obtain a percentage of the screen of the graphical user interface that the branded 3D digital asset is covering using a screen bounding function of a 3D engine of the online environment to generate engagement metric data. A computer server is configured to receive an objective related to a placement of the branded 3D digital asset, the objective determining when to display the branded 3D digital asset. The objective further including an engagement rule. The branded 3D digital asset is retrieved from the computer data store and displayed in the online environment. The server then determines whether the objective has been achieved by the user, and if so, prevents display of the branded 3D digital asset for a predetermined period of time. In another embodiment, the client computer system can be further configured to determine whether the 3D digital asset is drawn on a culling mask of a camera in the online environment, the 3D digital asset comprising a collidable mesh, draw a line between the camera and the 3D digital asset using a ray casting based technique, and determine that the line collides with the collidable mesh of the 3D digital asset. The client computer machine obtains the percentage of the screen of the graphical user interface when it is determined that the line collides with the collidable mesh of the 3D branded digital asset. 1. A system for providing periodic display of branded three dimensional (3D) digital assets on in an online environment , comprising: determine a ...

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26-04-2018 дата публикации

METHODS AND SYSTEMS FOR DETERMINING USER INTERACTION BASED DATA IN A VIRTUAL ENVIRONMENT TRANSMITTED BY THREE DIMENSIONAL ASSETS

Номер: US20180114247A1
Принадлежит:

In one embodiment, a plurality of 3D digital assets that can be associated with scripts to transmit user interaction, when displayed within a 3D environment in a client machine. The system includes a 3D digital asset processing system configured to receive user interaction data related to the 3D digital asset from the client machine and generate metrics related to user interaction with the 3D digital asset. In one embodiment, the metrics are generated by determining whether the 3D digital asset, comprising a collidable mesh, is drawn on a culling mask of a camera, and further using ray casting, drawing a line between the camera and the 3D digital asset. When the line collides with the collidable mesh of the 3D digital asset, using a screen bounding function of a 3D engine of the virtual environment, a proportion of the 3D digital asset on a user interface is determined to obtain a percentage of the user interface that is covered by the 3D digital asset. Thereafter, data related to user interaction with the 3D digital asset in the 3D environment is determined using the percentage. 120-. (canceled)21. A system to generate data related to user interaction in a virtual environment , comprising:a memory subsystem;a processing subsystem coupled to the memory subsystem, wherein the processing subsystem includes at least one hardware processing core configured to:determine whether a 3D digital asset is rendered by a camera in the virtual environment using a ray casting based technique,determine a proportion of the 3D digital asset that is drawn on a graphical user interface using a screen bounding function to obtain a percentage of the graphical user interface that is covered by the 3D digital asset, andgenerate data related to user interaction with the 3D digital asset in the virtual environment based on the percentage of the graphical user interface covered by the 3D digital asset.22. The system of claim 21 , wherein to determine whether the 3D digital asset is rendered ...

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03-05-2018 дата публикации

METHODS AND SYSTEMS FOR DISPLAYING INFORMATION ASSOCIATED WITH A THREE DIMENSIONAL DIGITAL ASSET ON A GRAPHICAL USER INTERFACE

Номер: US20180121968A1
Принадлежит:

Using various embodiments, methods and systems for displaying information associated with a three dimensional (3D) digital asset on a graphical user interface are disclosed. In one embodiment, a system receives metric data related to user interaction or viewability of a set of 3D digital assets in the 3D environment. The system generates a list of 3D digital assets sorted based on the metric data of at least one 3D digital asset out of the set of 3D digital assets, and transmits information of the at least one 3D digital asset and the sorted list of 3D digital assets to the user interface. The information that is related to a 3D digital asset with the highest metric data value is displayed first on the user interface, and wherein information related to the set of 3D digital assets is ordered based on the sorted list. 1. A method of displaying information on a user interface displaying a three dimensional (3D) environment , comprising:receiving, by a computing device, user interaction or viewability related metric data of a set of 3D digital assets in the 3D environment;generating, by the computing device, a list of 3D digital assets sorted based on the metric data of at least one 3D digital asset out of the set of 3D digital assets; andtransmitting, by the computing device, information related to the at least one 3D digital asset and the sorted list to the user interface;wherein the information related to the 3D digital asset with the highest metric data value is displayed first on the user interface, and wherein information related to the set of 3D digital assets is ordered based on the sorted list.2. The method of claim 1 , wherein the metric data is generated by a client machine using ray casting techniques to determine a percentage of the at least one 3D digital asset displayed on the user interface.3. The method of claim 2 , wherein the percentage of the at least one 3D digital asset displayed on the user interface is further determined by:determining whether a ...

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09-09-2021 дата публикации

Multidimensional object viewability data generation

Номер: US20210279946A1
Принадлежит: Trivver Inc

Using various embodiments, methods and systems to determine viewability metrics of a multidimensional object in a multidimensional digital environment are described. In one embodiment, a system is configured to render a viewport of a multidimensional digital environment displayed on a graphical user interface to determine a screen coverage metric of an object of interest on the viewport. Thereafter, the system is configured to render the viewport of the multidimensional digital environment displayed on the graphical user interface to determine a metric of visibility of the object of interest on the viewport.

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30-07-2020 дата публикации

Viewability metrics of a multidimensional object in a multidimensional digital environment

Номер: US20200242831A1
Принадлежит: Trivver Inc

Using various embodiments, methods and systems to determine viewability metrics of a multidimensional object in a multidimensional digital environment are described. In one embodiment, a system is configured to render a viewport of the multidimensional digital environment displayed on the graphical user interface. The viewport includes the object of interest. The object of interest includes a multidimensional digital object. The object of interest is rendered with a first set of colors. The system is further configured to determine a first number of pixels representing a total number of pixels in the first set of colors and to determine a second number of pixels in the viewport representing a total number of pixels of the viewport. Thereafter, a ratio is calculated by dividing the first number of pixels by the second number of pixels. The metric of viewability is then derived by the calculated ratio.

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22-08-2019 дата публикации

SYSTEMS AND METHODS FOR FACILITATING A TIME VARYING CRYPTOCURRENCY TRANSFER OVER A DECENTRALIZED NETWORK THROUGH SMART CONTRACTS ASSOCIATED WITH CRYPTOCURRENCY BLOCKCHAIN TECHNOLOGY

Номер: US20190259007A1
Автор: LaMontagne Joel
Принадлежит:

Systems and methods for facilitating a time varying cryptocurrency transfer over a decentralized network through smart contracts associated with cryptocurrency blockchain technology are disclosed. Exemplary implementations can: receive, at a network interface, a first electronic request for cryptocurrency transfer from a first account associated with a first cryptocurrency public key to a second account associated with a second cryptocurrency public key; transmit a second electronic request for a time varying cryptocurrency transfer from the second account to a third account associated with a third cryptocurrency public key; and upon completion of the second smart contract, fulfill the first set of conditions, thereby completing the first smart contract. 1. A system comprising: receive a first electronic request based on a first smart contract for cryptocurrency transfer from a first account associated with a first cryptocurrency public key to a second account associated with a second cryptocurrency public key, wherein at least one computer system in the decentralized network, using the first smart contract, transfers a first determined value of cryptocurrency to the second account upon fulfillment of a first set of conditions that are provided within the first smart contract, wherein the first smart contract includes a first set of data including at least one of a product identifier or a maximum amount value,', 'transmit a second electronic request based on a second smart contract for cryptocurrency transfer from the second account to a third account associated with a third cryptocurrency public key, wherein the second smart contract is generated using a second cryptocurrency private key associated with the second public key, and wherein the at least one computer system in the decentralized network, using the second smart contract, transfers a second determined value of cryptocurrency to the third account upon fulfillment of a second set of conditions that are ...

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17-10-2019 дата публикации

Systems and methods for presenting information related to products or services being shown on a second display device on a first display device using augmented reality technology

Номер: US20190318404A1
Автор: Joel Lamontagne
Принадлежит: Trivver Inc

Systems and methods for presenting information, related to products or services being shown on a second display device, on a first display device using augmented reality technology are disclosed. Exemplary implementations may: receive a request, by a server, from a processing system coupled to the first display device, to display information related to a product or service on an augmented reality marker present in a real-time or near real-time image generated or captured in a viewpoint of an image capturing system; determine the product or service being shown on the second display device; and transmit information related to the product or service.

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24-12-2020 дата публикации

Systems and methods to display three dimensional digital assets in an online environment based on an objective

Номер: US20200402094A9
Принадлежит: Trivver Inc

In one embodiment, a system is configured to receive an objective related to a placement of at least one 3D digital asset, determine whether the objective has been achieved by the user of the client computer machine, the objective determined based on receiving engagement metric data from a client computer machine, and prevent display of the at least one 3D digital asset on the graphical user interface for a predetermined period of time, when it is determined that the objective has been achieved by the user.

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05-04-2018 дата публикации

Objective based advertisement placement platform

Номер: CA3031718A1
Принадлежит: Trivver Inc

Using various embodiment, methods and systems to implement an objective based advertisement placement platform are described. In one embodiment, a method and system to display advertisements in three dimensional (3D) online environment based on an objective of an advertiser is disclosed. A computing device receives the objective of the advertiser. In one embodiment, the advertiser objective includes determining when to stop displaying a branded smart object (BSO) to a user in the 3D online environment, the objective including an engagement rule. The computing device can further determine whether the advertiser's objective has been achieved by a user, the determining including evaluating a user engagement score (UES) and comparing the UES with an advertiser's engagement rule. If the advertiser's objective is achieved (or met) by the user, the BSO is not displayed to the user for a predetermined period of time.

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15-02-2018 дата публикации

Methods and systems for displaying three dimensional digital asset information

Номер: CA3031714A1
Принадлежит: Trivver Inc

Using various embodiments, methods and systems for displaying information associated with a smart object are described. In one embodiment, a system receives Smart Object Identification Data (SOI) and Smart Object Metric Data (SOMD) of a set of smart objects transmitted from a smart object manager in a three dimensional environment. The system determines that the user has requested Brand Related Detailed Information (BRDI) associated with at least one smart object and generate a list of smart object associated Brand Identification Data (BID) from the set of smart objects, and sort them based on the received SOMD related to each smart object within the set of smart objects. The system retrieves BRDI of a smart object with the highest quantifier of SOMD out of the set of smart objects and transmit the BRDI along with the sorted list of smart object BID to the user.

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20-12-2018 дата публикации

Methods and systems for generating and displaying three dimensional digital assets for use in an online environment

Номер: AU2017295984A1
Принадлежит: Trivver Inc

Using various embodiments, methods and systems for generating and displaying three-dimensional (3D) digital smart objects for use in various 3D environments to collect data related to user interaction or viewability with the 3D digital smart object are described. In one embodiment, a system can generate a 3D digital smart object by presenting a 3D placeholder to a publisher or developer of the 3D environment, receive an asset, receive asset data including asset category and asset type associated to the asset and a minimum and maximum asset polygon count value. The system can also receive standard asset size information of the asset including an X-axis, Y-axis, and Z-axis dimension of the asset, and receive an asset positioning information, including an anchor location and an asset orientation of the asset. The data received can then be stored to generate the 3D digital smart object that can be placed within a 3D environment.

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22-05-2019 дата публикации

Methods and systems for generating and displaying three dimensional digital assets for use in an online environment

Номер: EP3485466A1
Принадлежит: Trivver Inc

Using various embodiments, methods and systems for generating and displaying three-dimensional (3D) digital smart objects for use in various 3D environments to collect data related to user interaction or viewability with the 3D digital smart object are described. In one embodiment, a system can generate a 3D digital smart object by presenting a 3D placeholder to a publisher or developer of the 3D environment, receive an asset, receive asset data including asset category and asset type associated to the asset and a minimum and maximum asset polygon count value. The system can also receive standard asset size information of the asset including an X-axis, Y-axis, and Z-axis dimension of the asset, and receive an asset positioning information, including an anchor location and an asset orientation of the asset. The data received can then be stored to generate the 3D digital smart object that can be placed within a 3D environment.

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03-07-2018 дата публикации

Objective based advertisement placement platform

Номер: US10013703B2
Автор: Joel Lamontagne
Принадлежит: Trivver Inc

Using various embodiment, methods and systems to implement an objective based advertisement placement platform are described. In one embodiment, a method and system to display advertisements in three dimensional (3D) online environment based on an objective of an advertiser is disclosed. A computing device receives the objective of the advertiser. In one embodiment, the advertiser objective includes determining when to stop displaying a branded smart object (BSO) to a user in the 3D online environment, the objective including an engagement rule. The computing device can further determine whether the advertiser's objective has been achieved by a user, the determining including evaluating a user engagement score (UES) and comparing the UES with an advertiser's engagement rule. If the advertiser's objective is achieved (or met) by the user, the BSO is not displayed to the user for a predetermined period of time.

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08-09-2020 дата публикации

Methods and systems for displaying digital smart objects in a three dimensional environment

Номер: US10769859B2
Принадлежит: Trivver Inc

Using various embodiments, methods and systems for displaying digital smart objects in 3D environments are described. In one embodiment, a system receives a request to present the 3D digital smart object in a game development environment of a game engine. The system can be configured to retrieve 3D digital smart object data from an asset repository, transmit the 3D digital smart object data to the game development environment of the game engine, receive a position location for the 3D digital smart object in the game, receive scaling information related to the 3D digital smart object, and store, into the asset repository, the position location, and scaling information related to the 3D digital smart object displayed in the game. Thereafter, the 3D digital smart object can be displayed at the position location when a player is interacting with the game at the game scene.

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14-05-2009 дата публикации

Method and system for randomly altering information and content within web pages to create a new and unique website and online game

Номер: US20090124386A1
Автор: Joel David LaMontagne
Принадлежит: LAMONTAGNE Joel David

A method, system and software designed to alter information and content, much like shuffling a deck of cards, in web pages creating multiple unique scenarios and information for a website, thus allow participants to interact with the same basic website or play the same basic online game(s) multiple times without the users ever having the same exact experience twice, thus, preventing advantages over single online participants, creating an equal playing field for all users. Unique web pages for a specific website and individual Log-On Codes are created by the system each time a participant registers online. The system will assign a unique serial number for each individual website and will create a personal data file that automatically stores the user's progress, time, movements and interaction they have with the website. This data will be used to unlock or allow access to additional web pages and information within the website, and to inform the system if a user is cheating and/or sharing information.

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07-08-2019 дата публикации

Objective based advertisement placement platform

Номер: EP3519930A1
Принадлежит: Trivver Inc

Using various embodiment, methods and systems to implement an objective based advertisement placement platform are described. In one embodiment, a method and system to display advertisements in three dimensional (3D) online environment based on an objective of an advertiser is disclosed. A computing device receives the objective of the advertiser. In one embodiment, the advertiser objective includes determining when to stop displaying a branded smart object (BSO) to a user in the 3D online environment, the objective including an engagement rule. The computing device can further determine whether the advertiser's objective has been achieved by a user, the determining including evaluating a user engagement score (UES) and comparing the UES with an advertiser's engagement rule. If the advertiser's objective is achieved (or met) by the user, the BSO is not displayed to the user for a predetermined period of time.

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28-05-2009 дата публикации

System and method for providing an objective to a user

Номер: US20090138813A1
Автор: Joel David LaMontagne
Принадлежит: LaMontagne Entertainment LLC

A system and method for providing an objective to a user comprises a user registration unit, a build unit, a user interface unit, and an objective determination unit. The user registration unit is configured to receive a user request to operate the system. The build unit is configured to select a plurality of variable components for the system. The user interface unit is configured to receive user requests to interact with the variable components and to provide information to the user in response to the user requests. The objective determination unit is configured to determine whether the user has achieved the objective based at least in part on the user interactions.

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29-10-2019 дата публикации

Systems and methods to generate user interaction based data in a three dimensional virtual environment

Номер: US10460526B2
Принадлежит: Trivver Ine

Using various embodiments, methods and systems for generating user interaction based data in a 3D environment are described. In one embodiment, a system comprises a client computer that includes a 3D engine configured to determine whether the 3D digital asset, including a colliadable mesh, is drawn on a culling mask of a camera in the 3D environment. Thereafter, a line is drawn between the camera and the 3D digital asset using ray casting techniques to determine whether the line collides with the collidable mesh. When the line collides, a proportion of the 3D digital asset on a graphical user interface of the client computer is calculated to obtain a percentage of the graphical user interface, using a screen bounding function of the 3D engine, that is covered by the 3D digital asset. Thereafter, data, including a time period associated with the percentage covered by the graphical user interface, related to user interaction with the 3D digital asset is generated and transmitted to a server.

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06-02-2024 дата публикации

Systems and methods for asset owner verification in a digital environment

Номер: US11893093B2
Автор: Joel Lamontagne
Принадлежит: Trivver Inc

Using various embodiments, methods and systems for verification of a digital asset owner in a digital environment are described. In one embodiment, a system is configured to receive a non-fungible token (NFT) associated with a digital asset, the NFT providing proof of ownership of the digital asset through a cryptographic public key and retrieve the digital asset. The system then retrieves a secret pattern from the digital asset, wherein the secret pattern was previously embedded into the digital asset, the secret pattern associated with the cryptographic public key and computes a first identification hash value using a hash function, the hash function receiving a parameter value derived from the secret pattern. The system then receives a second identification hash value and compares the first identification hash value to the second identification hash value. If the first and second identification hash values are identical, then the digital asset is determined to be authentic.

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04-10-2022 дата публикации

Systems and methods for asset owner verification in a digital environment

Номер: US11461437B1
Автор: Joel Lamontagne
Принадлежит: Trivver Inc

Using various embodiments, methods and systems for verification of a digital asset owner in a digital environment are described. In one embodiment, a system can be configured to receive a digital asset where the digital asset is configured to be displayed in a multi-dimensional environment. Thereafter, the system retrieves a secret pattern within the digital asset and computes a first identification hash value using a hash function. In one embodiment, the hash function receives a parameter value derived from the secret pattern. The system then compares the first identification hash value to a second identification hash value, where the second identification hash value is provided by the owner of the digital asset. The system then determines the digital asset as authentic when the first and second identification hash values are identical.

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14-09-2023 дата публикации

Object viewability data generation

Номер: US20230290044A1
Принадлежит: Trivver Inc

Using various embodiments, methods and systems to determine viewability metrics of a multidimensional object in a multidimensional digital environment are described. In one embodiment, a system is configured to render a viewport of a digital environment displayed on a graphical user interface using a first camera, wherein the viewport includes an object of interest. Thereafter the system is configured to determine a metric of visibility of the object of interest.

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23-01-2024 дата публикации

Methods and systems for generating digital smart objects for use in a three dimensional environment

Номер: US11880954B2
Принадлежит: Trivver Inc

Using various embodiments, methods and systems for generating three-dimensional (3D) digital smart objects for use in various 3D environments to collect data related to user interaction or viewability with the 3D digital smart object are described. In one embodiment, a system can generate a 3D digital smart object by presenting a 3D placeholder to a publisher or developer of the 3D environment, receive an asset, receive asset data including asset category and asset type associated to the asset and a minimum and maximum asset polygon count value. The system can also receive standard asset size information of the asset including an X-axis, Y-axis, and Z-axis dimension of the asset, and receive an asset positioning information, including an anchor location and an asset orientation of the asset. The data received can then be stored to generate the 3D digital smart object that can be placed within a 3D environment.

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11-10-2023 дата публикации

Objective based advertisement placement platform

Номер: EP3519930C0
Принадлежит: Trivver Inc

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15-12-2022 дата публикации

Secure wearable lens apparatus

Номер: US20220398302A1
Автор: Joel Lamontagne
Принадлежит: Trivver Inc

Using various embodiments, systems and devices to access secure data using a wearable lens device are described. In one embodiment, the wearable lens device comprises at least one optical lens, a processing system, and, a display system, coupled to the processing system. The display system can be configured to present at least one of an augmented reality, virtual reality, and/or mixed reality artifact on the at least one optical lens. The augmented reality, virtual reality artifact, and/or mixed reality artifact can be related to secure data whose access is intended to be controlled and/or limited.

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02-05-2024 дата публикации

Methods and systems for generating digital objects for collecting data in a three-dimensional environment

Номер: US20240144628A1
Принадлежит: Trivver Inc

Using various embodiments, methods and systems for generating three-dimensional (3D) digital objects that can collect data are described. In one embodiment, a system can receive a 3D placeholder in a development platform of a 3D environment, receive an asset into the 3D placeholder, and associate the 3D placeholder with scripts that determine user interaction with the asset or viewability thereof, thereby generating a 3D digital object in the development platform of the 3D environment.

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11-10-2023 дата публикации

Objective based advertisement placement platform

Номер: EP3519930B1
Принадлежит: Trivver Inc

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14-09-2023 дата публикации

Secure geofencing wearable lens apparatus

Номер: US20230289421A1
Автор: Joel Lamontagne
Принадлежит: Trivver Inc

Using various embodiments, systems and devices to access secure data using a wearable lens device are described. In one embodiment, the wearable lens device comprises at least one optical lens, a processing system, and, a display system, coupled to the processing system. The display system can be configured to present at least one of an augmented reality, virtual reality, and/or mixed reality artifact on the at least one optical lens. The augmented reality, virtual reality artifact, and/or mixed reality artifact can be related to secure data whose access is intended to be controlled and/or limited.

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18-06-2024 дата публикации

Systems and methods to present information using three dimensional renditions

Номер: US12014414B2
Автор: Joel Lamontagne
Принадлежит: Trivver Inc

Systems and methods for presenting information, related to products or services being shown on a second display device, on a first display device are disclosed. Exemplary implementations may: capturing a marker, by a first display device, displayed on a second display device, decoding information presented in the marker, receiving information related to the product or service being displayed on the second display device; and based on the information, displaying a three dimensional (3D) rendition of the product or service on the first display device.

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21-09-2023 дата публикации

Methods and systems for displaying digital smart objects in a three dimensional environment

Номер: AU2022218465B2
Принадлежит: Trivver Inc

Using various embodiments, methods and systems for displaying digital smart objects in 3D environments are described. In one embodiment, a system receives a request to present the 3D digital smart object in a game development environment of a game engine. The system can be configured to retrieve 3D digital smart object data from an asset repository, transmit the 3D digital smart object data to the game development environment of the game engine, receive a position location for the 3D digital smart object in the game, receive scaling information related to the 3D digital smart object, and store, into the asset repository, the position location, and scaling information related to the 3D digital smart object displayed in the game. Thereafter, the 3D digital smart object can be displayed at the position location when a player is interacting with the game at the game scene.

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