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Небесная энциклопедия

Космические корабли и станции, автоматические КА и методы их проектирования, бортовые комплексы управления, системы и средства жизнеобеспечения, особенности технологии производства ракетно-космических систем

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Мониторинг СМИ

Мониторинг СМИ и социальных сетей. Сканирование интернета, новостных сайтов, специализированных контентных площадок на базе мессенджеров. Гибкие настройки фильтров и первоначальных источников.

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Форма поиска

Поддерживает ввод нескольких поисковых фраз (по одной на строку). При поиске обеспечивает поддержку морфологии русского и английского языка
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Применить Всего найдено 12. Отображено 12.
25-07-2013 дата публикации

INITIALIZATION OF GPU USING ROM-BASED INITIALIZATION UNIT AND PROGRAMMABLE MICROCONTROLLER

Номер: US20130191692A1
Принадлежит:

An approach is disclosed for performing initialization operations for a graphics processing unit (GPU). The approach includes detecting errors while performing one or more initialization operations. Further, the approach includes releasing a holdoff on a communication link that couples the GPU to a memory bridge and causing debug output to be displayed to a user that indicates the error. 1. A computer-implemented method for performing initialization operations for a graphics processing unit (GPU) , the method comprising:detecting an error while performing one or more initialization operations;releasing a holdoff on a communication link that couples the GPU to a memory bridge; andcausing debug output to be displayed to a user that indicates the error.2. The method of claim 1 , wherein the communication link comprises a Peripheral Component Interconnect Express (PCIe) link.3. The method of claim 1 , wherein releasing the holdoff comprises terminating a first initialization unit claim 1 , unless releasing the holdoff on the communication link has been assigned to a second initialization unit.4. The method of claim 1 , wherein the error comprises at least one of a read-only memory (ROM) that includes initialization instructions not being found claim 1 , a signature of the ROM not matching a predefined signature claim 1 , a total size of the ROM not matching a predefined size claim 1 , a checksum value based on a plurality of bits included in the ROM not matching a predefined value claim 1 , a parity value based on a plurality of bits included in the ROM not matching a predefined value claim 1 , a size of instructions having been read exceeding the total size of the ROM claim 1 , or the size of instructions having been read plus a size of any required last instruction or instructions exceeding the total size of the ROM.5. The method of claim 1 , wherein the error comprises at least one of a parity value associated with an instruction read from a ROM that includes ...

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01-08-2013 дата публикации

Apparatuses and methods for registering transmission capacities in a broadband access network

Номер: US20130194917A1
Принадлежит: Telefonaktiebolaget LM Ericsson AB

An access node, resource database, network gateway node, methods, and computer program product for use in a broadband access network is described. According to an embodiment of the invention, an access node is configured to determine at least one characteristic in the access node pertaining to the uplink capacity of a logical link between the access node and an aggregation network node in the broadband access network, determine the uplink capacity of the logical link based on the at least one determined characteristic in the access node, and provide a network gateway node in the broadband access network with access to the determined uplink capacity of the logical link.

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03-10-2013 дата публикации

KNOWN GOOD LAYOUT

Номер: US20130262482A1
Принадлежит: Intellectual Ventures Fund 83 LLC

A computer implemented method for preserving preferred customer digital collage layouts is disclosed. A group of digital images is received from a customer. A compatibility score is calculated for a plurality of the digital collage layouts, where each of the digital collage layouts has a plurality of openings and the openings are populated with some or all of the group of digital images. The customer selects one of the populated digital collage layouts. These steps are repeated with subsequent customers and the selection of the digital collage layouts is tracked. The digital collage layouts are stored and ranked based on how often they are selected by customers. 1. A computer implemented method for preserving preferred customer digital collage layouts comprising the steps of:a) receiving a group of digital images from a customer;b) calculating a compatibility score for a plurality of the digital collage layouts, each of the digital collage layouts comprising a plurality of openings, including populating the openings with some or all of the group of digital images; tracking which of the digital collage layouts are selected most often; and', 'storing the digital collage layouts and ranking them based on how often they are selected by customers., 'c) receiving a selection from the customer for one of the populated digital collage layouts;'}2. The method of wherein a subsequently received group of digital images matches a stored digital collage layout claim 1 , including calculating a compatibility score for the matching digital collage layout.3. The method of wherein a subsequently received group of digital images from a subsequent customer are used to populate a highest ranking one of the digital collage layouts for presentation to the subsequent customer.4. The method of wherein a new received group of digital images does not match a digital collage layout claim 1 , including generating a new digital collage layout in response to the dimensions of the digital images ...

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23-01-2014 дата публикации

RING STICKS GAME SYSTEM

Номер: US20140021684A1
Автор: MUELLER STEVEN T.
Принадлежит:

Four swords and at least one ring. Each sword has integrally formed handle, blade, and intermediate sections, and top and bottom surfaces with interior and exterior edges. Each generally oval handle section has grasping and shielding regions. Each thin, elongated and curved blade section has upper and lower ends with a convex interior edge and a concave exterior edge and slots extending between the top and bottom surfaces along its length. Each intermediate section has at least one projection extending from one of the edges. Each ring has an outer edge in a circular configuration, an inner edge with circumferential arcs which receives the exterior edges of blade sections of two crossed swords. The blade sections when aimed and rapidly uncrossed project the ring toward the upper ends of the blade sections and beyond for receipt by the sword of another player for subsequent projecting. 1. A ring sticks game sword having top and bottom surfaces with interior and exterior edges comprising:a handle section in a generally oval configuration with grasping and shielding regionsa blade section being thin and elongated in a curved configuration with the interior edge being convex and with the exterior edge being concave, the blade section having a plurality of slots extending between the top and bottom surfaces along the length of the blade section; andan intermediate section having upper and lower ends formed integrally with the blade and handle sections and with at least one projection extending from one of the edges.2. The sword as set forth in wherein the at least one projection includes a generally triangular large projection extending from the interior edge between the blade and handle sections claim 1 , the intermediate section also having a generally triangular small projection for ring limiting purposes extending from the exterior edge between the large projection and the handle section.3. The sword as set forth in and further including:a major recess formed in the ...

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09-06-2022 дата публикации

GAME NET AND SHUTTLECOCK FOR YOUR THEREWITH

Номер: US20220176217A1
Принадлежит:

A game system having a net and a shuttlecock for playing a game involving hitting the shuttlecock back-and-forth between players located on opposite sides of the net. The net is supported above a ground surface and has an opening formed therethrough to provide passage of the shuttlecock through the net when hit by one or more players located on opposite sides of the net. The shuttlecock has a plurality of flexible feather fins that are specifically configured and arranged to provide airspeed braking of the shuttlecock when in flight to control the speed and the distance that the shuttlecock may be hit. 1. A shuttlecock , comprising:a nose cone having a striking end, an attachment end, and a nose cone axis extending between the striking and attachment ends;a plurality of flexible feather fins attached to and extending from the attachment end;wherein the plurality of flexible feather fins are arranged and configured to impart a spin in the shuttlecock about the nose cone axis during flight of the shuttlecock through air when struck on the striking end; andwherein the plurality of flexible feather fins are further arranged and configured to bend outwardly in a direction away from the nose cone axis by centrifugal forces acting on the flexible feather fins created by the spin of the shuttlecock, and wherein the bending of the plurality of flexible feather fins causes an airspeed braking on the shuttlecock.2. The shuttlecock of claim 1 , wherein each flexible feather fins has a length between 10 and 18 cm.3. The shuttlecock of claim 1 , wherein the plurality of flexible feather fins are equally circumferentially spaced around the attachment end and at the same radial distance from the nose cone axis.4. The shuttlecock of claim 1 , wherein:each flexible feather fin has a shaft, an inner vane attached to the shaft, and an outer vane attached to the shaft, the inner and outer vanes each having a convex curvature; andeach flexible feather fin is arranged such that the convex ...

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25-07-2013 дата публикации

Initialisierung von GPU unter Benutzung einer ROM-basierten Initialisierungs-Einheit und programmierbarer Mikro-Steuerung

Номер: DE102013200795A1
Принадлежит: Nvidia Corp

Eine Zugangsweise ist offenbart zum Durchführen von Initialisierungs-Operationen für eine Grafik-Verarbeitungs-Einheit (GPU). Die Zugangsweise umfasst Detektieren von Fehlern, während eine oder mehrere Initialisierungs-Operationen durchgeführt werden. Ferner umfasst die Zugangsweise ein Freigeben eines Wartens auf einem Kommunikations-Link, welcher die GPU mit einer Speicherbrücke koppelt, und Veranlassen, dass einem Benutzer Debug-Ausgabe angezeigt wird, welche den Fehler anzeigt.

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01-02-2014 дата публикации

使用基於唯讀記憶體啟始單元的圖形處理單元啟始技術和可程式化微控制器

Номер: TW201405302A
Принадлежит: Nvidia Corp

本發明揭示一種用於執行一圖形處理單元(GPU)的啟始作業之方法。該方法包括在執行一或多項啟始作業時可偵測錯誤。另外,該方法包括釋放在耦合該GPU至一記憶體橋接器的一通訊鏈路上的一持斷,並使得偵錯輸出被顯示給一使用者來指明該錯誤。

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20-12-2011 дата публикации

Game sword

Номер: USD650867S1
Автор: Steven T. Mueller
Принадлежит: Individual

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04-07-2024 дата публикации

System For Maintaining A Computer In An Active State

Номер: US20240219989A1
Автор: Steven Mueller
Принадлежит: Individual

A peripheral stimulus system for maintaining an active state computer includes a peripheral input/output device connected to the computer, a peripheral stimulus device connected to the peripheral input/output device, the peripheral stimulus device generating a stimulus received by the computer to maintain the computer in an active state.

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12-09-2024 дата публикации

Improved Shuttlecock

Номер: US20240299818A1
Принадлежит: Individual

An improved shuttlecock for playing a game involving hitting the shuttlecock back-and-forth between players includes a base having a number of stems, each stem extending outwardly from a central axis of the improved shuttlecock by a non-zero angle (e.g., from 2 to 30 degrees). Each stem has a receptor. The base has a cylindrical surface at an end distal from the plurality of stems and an indentation between the cylindrical surface and the plurality of stems. A nose has a striking end and a lip that is distal from the striking end. The nose is connected to the base over the cylindrical surface such that the lip rests in the indentation of the base. Several feathers are included (equal number as the number of stems), each has a quill end. The quill end of each feather is inserted into and affixed within a corresponding one of the receptors.

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25-04-2017 дата публикации

Ring sticks game system

Номер: US09630078B2
Автор: Steven T. Mueller
Принадлежит: Individual

Four swords and at least one ring. Each sword has integrally formed handle, blade, and intermediate sections, and top and bottom surfaces with interior and exterior edges. Each generally oval handle section has grasping and shielding regions. Each thin, elongated and curved blade section has upper and lower ends with a convex interior edge and a concave exterior edge and slots extending between the top and bottom surfaces along its length. Each intermediate section has at least one projection extending from one of the edges. Each ring has an outer edge in a circular configuration, an inner edge with circumferential arcs which receives the exterior edges of blade sections of two crossed swords. The blade sections when aimed and rapidly uncrossed project the ring toward the upper ends of the blade sections and beyond for receipt by the sword of another player for subsequent projecting.

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