Настройки

Укажите год
-

Небесная энциклопедия

Космические корабли и станции, автоматические КА и методы их проектирования, бортовые комплексы управления, системы и средства жизнеобеспечения, особенности технологии производства ракетно-космических систем

Подробнее
-

Мониторинг СМИ

Мониторинг СМИ и социальных сетей. Сканирование интернета, новостных сайтов, специализированных контентных площадок на базе мессенджеров. Гибкие настройки фильтров и первоначальных источников.

Подробнее

Форма поиска

Поддерживает ввод нескольких поисковых фраз (по одной на строку). При поиске обеспечивает поддержку морфологии русского и английского языка
Ведите корректный номера.
Ведите корректный номера.
Ведите корректный номера.
Ведите корректный номера.
Укажите год
Укажите год

Применить Всего найдено 20. Отображено 19.
09-05-2017 дата публикации

Game clip popularity based control

Номер: US0009643093B2

Example apparatus and methods concern managing the encoding and storing of game clips that are automatically generated to record video game highlights. Encoding game clips for smooth streaming using adaptive bit rates requires significant processing resources and storing the multiple bit rate encodings consumes significant storage. Therefore, example apparatus and methods compute a predicted popularity for a game clip based on user factors (e.g., status), video game factors (e.g., popularity), game clip factors (e.g., importance of event, uniqueness of event), or other factors. Predicted popularity may differ from actual popularity, therefore the popularity score may be recomputed using actual observations (e.g., number of views of the game clip). Additionally, actual observations may identify correlations between the factors used to predict popularity and the factors that actually determine popularity. Therefore, the prediction function may be dynamically updated to improve the prediction function and thus to improve the user experience.

Подробнее
22-01-2015 дата публикации

Game Clip Popularity Based Control

Номер: US20150024839A1
Принадлежит:

Example apparatus and methods concern managing the encoding and storing of game clips that are automatically generated to record video game highlights. Encoding game clips for smooth streaming using adaptive bit rates requires significant processing resources and storing the multiple bit rate encodings consumes significant storage. Therefore, example apparatus and methods compute a predicted popularity for a game clip based on user factors (e.g., status), video game factors (e.g., popularity), game clip factors (e.g., importance of event, uniqueness of event), or other factors. Predicted popularity may differ from actual popularity, therefore the popularity score may be recomputed using actual observations (e.g., number of views of the game clip). Additionally, actual observations may identify correlations between the factors used to predict popularity and the factors that actually determine popularity. Therefore, the prediction function may be dynamically updated to improve the prediction function and thus to improve the user experience. 1. A method , comprising:accessing an electronic video recording that was automatically generated in response to a video game action performed by a user of a video game;preparing the electronic video recording for progressive download;computing a first electronic score that represents a predicted popularity of the electronic video recording, where the first electronic score is computed as a function of one or more factors including a first factor associated with the user, a second factor associated with the video game, or a third factor associated with the electronic video recording;and encoding the electronic video recording into an encoded electronic video recording suitable for smooth streaming via adaptive bit rate streaming, and', 'storing the encoded electronic video recording in a content delivery network available to users of the online video game environment., 'upon determining that the first electronic score exceeds a ...

Подробнее
01-02-2018 дата публикации

PRIVATE COMMUNICATION WITH GAZING

Номер: US20180034867A1
Принадлежит:

Content from a user computing device may be transmitted to at least one recipient computing device. A plurality of avatars is displayed that each represent different recipients associated with recipient computing devices. A group communication session is established among the user computing device and the recipient computing devices. During the group communication session: initial content is transmitted from the user computing device to each recipient computing device; based on determining that the user id gazing at a selected avatar, a private communication session is established between the user computing device and the recipient computing device associated with the selected avatar. During the private communication session, subsequent content is transmitted from the user computing device to such recipient computing device, and is not transmitted to the other recipient computing devices. 1. A method for transmitting content from a user computing device to at least one recipient computing device , the method comprising:displaying to a user of the user computing device a plurality of avatars, wherein each of the avatars represents a different recipient, and each of the different recipients is associated with a different recipient computing device;establishing a group communication session among the user computing device and each of the different recipient computing devices; and transmitting initial content from the user computing device to each of the different recipient computing devices;', 'determining that the user of the user computing device is gazing at a selected avatar of the plurality of avatars;', 'based on determining that the user is gazing at the selected avatar, establishing a private communication session between the user computing device and the recipient computing device that is associated with the selected avatar; and', 'during the private communication session, transmitting subsequent content from the user computing device to the recipient ...

Подробнее
03-03-2016 дата публикации

Game Clip Popularity Based Control

Номер: US20160059137A1
Принадлежит:

Example apparatus and methods concern managing the encoding and storing of game clips that are automatically generated to record video game highlights. Encoding game clips for smooth streaming using adaptive bit rates requires significant processing resources and storing the multiple bit rate encodings consumes significant storage. Therefore, example apparatus and methods compute a predicted popularity for a game clip based on user factors (e.g., status), video game factors (e.g., popularity), game clip factors (e.g., importance of event, uniqueness of event), or other factors. Predicted popularity may differ from actual popularity, therefore the popularity score may be recomputed using actual observations (e.g., number of views of the game clip). Additionally, actual observations may identify correlations between the factors used to predict popularity and the factors that actually determine popularity. Therefore, the prediction function may be dynamically updated to improve the prediction function and thus to improve the user experience. 1620-. (canceled)21. An apparatus , comprising:a processor;a memory;a set of logics configured to control selective encoding for smooth streaming via adaptive bit rate streaming of automatically generated video game highlight clips; andan interface to connect the processor, the memory, and the set of logics; [ a property of a user whose action caused the automatically generated video game highlight clip to be generated;', 'a property of a video game for which the automatically generated video game highlight clip was generated, or', 'a property of the automatically generated video game highlight game clip;', 'and, 'a first logic configured to compute a predicted popularity of an automatically generated video game highlight clip using a weighted, adaptive function of, upon determining that the predicted popularity is less than a popularity threshold, prepares the automatically generated video game highlight clip for progressive ...

Подробнее
05-07-2018 дата публикации

Video stream delimiter for combined frame

Номер: US20180191963A1
Принадлежит: Microsoft Technology Licensing LLC

According to one aspect of the present disclosure, a server is provided, comprising a processor configured to produce a combined frame from two or more video streams. The combined frame may include two or more panels, wherein each panel includes one of the two or more video streams. The combined frame may further include panel metadata indicating a set of coordinates for each panel. The coordinates of each panel may indicate a height, width, and position of that panel. The combined frame may further include at least one delimiter region of pixels formed between the panels. The processor may be further configured to transmit the combined frame over a network for output on a display device.

Подробнее
18-12-2014 дата публикации

Using Metadata to Enhance Videogame-Generated Videos

Номер: US20140370979A1
Принадлежит:

One or more aspects of the subject disclosure are directed towards providing video content that was generated during the playing of a video game to subsequent game players. Event metadata is generated during game play, while video content (e.g., a clip or clips) of that game play is generated. The event metadata is associated with the video content. Thereafter, the video content may be located by a search based upon the associated metadata. 1. A computer-implemented method , comprising , receiving event metadata corresponding to game play for which a video is generated , locating video-related metadata of the video , and associating at least some of the event metadata with the video-related metadata of the video.2. The method of further comprising claim 1 , logging the event metadata and receiving en event indicating that the video is done claim 1 , and wherein locating the video-related metadata of the video and associating at least some of the event metadata with the video-related metadata comprises inserting at least some of the logged event metadata into a database of video identifiers and metadata.3. The method of wherein inserting the logged event metadata into the database comprises adding at least some of the event metadata to existing metadata associated with that video.4. The method of further comprising claim 1 , receiving a request for one or more videos claim 1 , and querying for the one or more videos based upon the event metadata associated with the videos.5. The method of further comprising claim 4 , formulating a query corresponding to a format of the event metadata.6. The method of further comprising claim 4 , receiving data corresponding to one or more videos in response to the querying claim 4 , and returning the data in response the request.7. The method of further comprising claim 6 , returning at least some metadata in response the request.8. The method of further comprising claim 6 , sorting a plurality of video identifiers received in ...

Подробнее
28-12-2017 дата публикации

RELATIONAL RENDERING OF HOLOGRAPHIC OBJECTS

Номер: US20170372518A1
Принадлежит:

Computer systems, methods, and storage media for rendering a holographic object in accordance with a physical relationship between the holographic object and an identified physical object. Virtual properties are assigned to a physical object, and in response to detecting a change to the physical relationship between the holographic object and the physical object, the holographic object is rendered according to a modification defined, at least in part, by the change to the physical relationship and by the properties assigned to the physical object. 1. A computer system configured for reconfiguring a hologram according to a physical relationship between the hologram and one or more physical objects , the computer system comprising:one or more processors; and identify a physical object, the physical object being associated with one or more hologram objects according to a physical relationship between the physical object and the one or more hologram objects;', 'identify a hologram object associated with the physical object, the hologram object being configured to be reactive to the physical object according to one or more aspects of a physical relationship between the identified hologram object and the physical object;', 'detect a change to the physical relationship between the physical object and the hologram object;', 'modify one or more properties of the hologram object in accordance with the detected change to the physical relationship; and', 'store the modified hologram object., 'one or more hardware storage devices having stored thereon computer-executable instructions which are executable by the one or more processors to cause the computer system to perform at least the following2. The computer system of claim 1 , wherein the computer-executable instructions are also executable to cause the computer system to assign one or more virtual properties to the identified physical object claim 1 , the one or more virtual properties defining at least in part one or more ...

Подробнее
19-06-2012 дата публикации

Configuring television broadcast signals

Номер: US8203654B2
Принадлежит: Microsoft Corp

A system and methods for configuring a television signal SourceType received by one or more tuners. Each of the tuners in the system are initially identified. The signal type is detected, and based on the signal type, a recorder thread is populated with compatible scanners. A weighted scanning order is established within each recorder thread. In one embodiment, the weighted scanning order is based in part on the region where the tuners receive a signal. Once the recorder threads are established, the tuners are scanned in parallel. Based on the scanning results, the television signal SourceType for each tuner is reported.

Подробнее
28-01-2016 дата публикации

Game clip popularity based control

Номер: AU2014290246A1
Принадлежит: Microsoft Technology Licensing LLC

Managing the encoding and storing of game clips that are automatically generated to record video game highlights. Encoding game clips for smooth streaming using adaptive bit rates requires significant processing resources and storing the multiple bit rate encodings consumes significant storage. Therefore, example apparatus and methods compute a predicted popularity for a game clip based on user factors (e.g., status), video game factors (e.g., popularity), game clip factors (e.g., importance of event, uniqueness of event), or other factors. Predicted popularity may differ from actual popularity, therefore the popularity score may be recomputed using actual observations (e.g., number of views of the game clip). Additionally, actual observations may identify correlations between the factors used to predict popularity and the factors that actually determine popularity. Therefore, the prediction function may be dynamically updated to improve the prediction function and thus to improve the user experience.

Подробнее
22-01-2015 дата публикации

Game clip popularity based control

Номер: CA2917594A1
Принадлежит: Microsoft Technology Licensing LLC

Managing the encoding and storing of game clips that are automatically generated to record video game highlights. Encoding game clips for smooth streaming using adaptive bit rates requires significant processing resources and storing the multiple bit rate encodings consumes significant storage. Therefore, example apparatus and methods compute a predicted popularity for a game clip based on user factors (e.g., status), video game factors (e.g., popularity), game clip factors (e.g., importance of event, uniqueness of event), or other factors. Predicted popularity may differ from actual popularity, therefore the popularity score may be recomputed using actual observations (e.g., number of views of the game clip). Additionally, actual observations may identify correlations between the factors used to predict popularity and the factors that actually determine popularity. Therefore, the prediction function may be dynamically updated to improve the prediction function and thus to improve the user experience.

Подробнее
06-03-2019 дата публикации

Relational rendering of holographic objects.

Номер: MX2018015622A
Принадлежит: Microsoft Technology Licensing LLC

Se describen sistemas de computadora, métodos y medios de almacenamiento para representar un objeto holográfico de acuerdo con una relación física entre el objeto holográfico y un objeto físico identificado. Se asignan propiedades virtuales a un objeto físico y en respuesta a detectar un cambio en la relación física entre el objeto holográfico y el objeto físico, el objeto holográfico es representado de acuerdo con una modificación definida, al menos en parte, por el cambio en la relación física y por las propiedades asignadas al objeto físico.

Подробнее
31-01-2023 дата публикации

METHOD IMPLEMENTED BY A COMPUTER SYSTEM, COMPUTER SYSTEM CONFIGURED TO GENERATE A NEW HOLOGRAM OR MODIFY A HOLOGRAM AND HARDWARE STORAGE DEVICE

Номер: BR112018074601A8
Принадлежит: Microsoft Technology Licensing LLC

A presente invenção refere-se a sistemas de computador, métodos e meios de armazenamento para a renderização de um objeto holográfico de acordo com a relação física entre um objeto holográfico e um objeto físico identificado. As propriedades virtuais são atribuídas a um objeto físico, e em resposta à detecção de uma mudança na relação física entre o objeto holográfico e o objeto físico, o objeto holográfico é renderizado de acordo com a modificação definida, pelo menos em parte, pela mudança na relação física e pelas propriedades atribuídas ao objeto físico. The present invention relates to computer systems, methods and storage media for rendering a holographic object according to the physical relationship between a holographic object and an identified physical object. Virtual properties are assigned to a physical object, and in response to detection of a change in the physical relationship between the holographic object and the physical object, the holographic object is rendered according to the modification defined, at least in part, by the change in physical relationship and by the properties attributed to the physical object.

Подробнее
15-04-2016 дата публикации

Game clip popularity based control.

Номер: MX2016000686A
Принадлежит: Microsoft Technology Licensing LLC

Gestión de la codificación y almacenamiento de videoclips de videojuegos que se generan automáticamente para grabar los aspectos sobresalientes de videojuego. La codificación de videoclips de videojuegos para transmisión por secuencias suave que utiliza velocidades de bits adaptativas requiere recursos de procesamiento significativos y el almacenamiento de las múltiples codificaciones de velocidad de bits adaptativa consume almacenamiento significativo. Por lo tanto, métodos y aparatos de ejemplo calculan una popularidad predicha para un videoclip de videojuego con base en factores de usuario (por ejemplo, estado), factores de videojuego (por ejemplo, popularidad), factores de videoclip de videojuego (por ejemplo, importancia de evento, unicidad de evento), u otros factores. La popularidad predicha puede diferir de la popularidad real, por lo tanto la puntuación de popularidad se puede re-calcular utilizando observaciones reales (por ejemplo, número de vistas del videoclip de videojuego). De forma adicional, las observaciones reales pueden identificar correlaciones entre los factores usados para predecir la popularidad y los factores que realmente determinan la popularidad. Por lo tanto, la función de predicción se puede actualizar de forma dinámica para mejorar la función de predicción y de este modo mejorar la experiencia de usuario.

Подробнее
25-05-2016 дата публикации

Game clip popularity based control

Номер: EP3022936A1
Принадлежит: Microsoft Technology Licensing LLC

Managing the encoding and storing of game clips that are automatically generated to record video game highlights. Encoding game clips for smooth streaming using adaptive bit rates requires significant processing resources and storing the multiple bit rate encodings consumes significant storage. Therefore, example apparatus and methods compute a predicted popularity for a game clip based on user factors (e.g., status), video game factors (e.g., popularity), game clip factors (e.g., importance of event, uniqueness of event), or other factors. Predicted popularity may differ from actual popularity, therefore the popularity score may be recomputed using actual observations (e.g., number of views of the game clip). Additionally, actual observations may identify correlations between the factors used to predict popularity and the factors that actually determine popularity. Therefore, the prediction function may be dynamically updated to improve the prediction function and thus to improve the user experience.

Подробнее
14-12-2016 дата публикации

Game clip popularity based control

Номер: EP3022936B1
Принадлежит: Microsoft Technology Licensing LLC

Подробнее
02-01-2024 дата публикации

Relational rendering of holographic objects

Номер: CA3023502C
Принадлежит: Microsoft Technology Licensing LLC

Computer systems, methods, and storage media for rendering a holographic object in accordance with a physical relationship between the holographic object and an identified physical object. Virtual properties are assigned to a physical object, and in response to detecting a change to the physical relationship between the holographic object and the physical object, the holographic object is rendered according to a modification defined, at least in part, by the change to the physical relationship and by the properties assigned to the physical object.

Подробнее
26-12-2023 дата публикации

Sistema de computador e método implementado por computador para gerar um novo holograma ou modificar um holograma

Номер: BR112018074601B1
Принадлежит: Microsoft Technology Licensing, LLC

a presente invenção refere-se a sistemas de computador, métodos e meios de armazenamento para a renderização de um objeto holográfico de acordo com a relação física entre um objeto holográfico e um objeto físico identificado. as propriedades virtuais são atribuídas a um objeto físico, e em resposta à detecção de uma mudança na relação física entre o objeto holográfico e o objeto físico, o objeto holográfico é renderizado de acordo com a modificação definida, pelo menos em parte, pela mudança na relação física e pelas propriedades atribuídas ao objeto físico.

Подробнее
03-09-2009 дата публикации

Resolving recording conflicts

Номер: US20090220208A1
Принадлежит: Microsoft Corp

A system and methods of incrementally updating a recording schedule in response to changes in user requests and changes in availability of requested content. Changes to the recording schedule may be prompted by a user request to record new content, a change in the parameters of an existing request, removal of a request, and the like. Before changing the recording schedule, an algorithm generates new possible recording schedules by combining recording assignments for a given program with the existing recording schedule. In one embodiment, the algorithm reduces the new possible recording schedules to a final recording schedule and applies the final recording schedule to a digital recording device. In another embodiment, the final recording schedule is presented to a user for approval before the schedule is applied to the digital recording device.

Подробнее