Flying disc apparatus and methods of use
[0001] This application claims priority under 35 U.S.C. §119(e) to U.S. Provisional Application Serial No. 60/368,030, filed on Mar. 27, 2002. [0002] The present invention relates generally to a flying disc and particularly to a flying disc having indicia for defining various flying disc games. [0003] Flying discs of varying types are commonly known. Recently, a trend has begun to create various games using flying disc such as “Frisbee Golf” (a trademark), and other target games. In addition tournaments have been established that involve trick catch competitions and other flying disc competitions. Accordingly, a need exists for new and/or improved flying discs and/or games using such discs. [0004] In one embodiment, the present invention is a flying disc having indicia disposed at different radians about a center of the flying disc for defining a flying disc game. [0005] These and other features and advantages of the present invention will be better understood by reference to the following detailed description when considered in conjunction with the accompanying drawings wherein: [0006] [0007] [0008] [0009] [0010] [0011] [0012] [0013] [0014] As shown in FIGS. 1-7, embodiments of the present invention are directed to a flying disc 10 having indicia 12 disposed at different radians about a center thereof for defining one or more flying disc games. Indicia, as used herein, means numbers, letters, words, phrases, symbols, pictorial representations or any combination thereof. Indicia, as used herein, does not include colors, however, colors may be used in combination with any of the indicia defined above. [0015] The indicia 12 may be applied to the flying disc 10 by any one of a variety of means, such as engraving or painting among other means. Alternatively, the indicia 12 may be applied to a separate component, such as a sheet, plate, disc or sticker that is applied to the flying disc 10 by any one of a variety of means, such as adhering, screw fastening, snap-fitting or stitching among other means. The indicia 12 allows for a variety of games to be played in combination with traditional disc throwing or disc throwing and catching activities. [0016] The flying disc 10 can be composed of plastic, fabric or another material suitable for the indicia 12 to be applied to a surface, preferably an outer surface, of the flying disc 10, and as long as the disc will sail when thrown by a first user and can be caught by a second user. The profile shape of the flying disc 10 can take on several aerodynamic and different designs as discussed hereinafter. [0017] FIGS. 1-3 shows exemplary embodiments of the flying disc 10. In the embodiment of FIGS. 1-1A, the flying disc 10 is a round flat plate-shaped disc with parallel upper and lower sides and a circular edge therebetween having a diameter in a range of approximately 6 inches to approximately 18 inches and a thickness in a range of approximately ¼ inch to approximately ¾ inch. This embodiment is made out of a foam rubber mesh fabric material that provides a rough upper surface, allows for easy gripping by a user, and allows the indicia 12, which in this case is a separate component of the flying disc 10, to be stitched or glued onto the fabric. [0018] One example of this material is marketed as a “non-slip rug pad” and is manufactured by MSM Industries in Smyrna, Tenn. The “non-slip rug pad” is made from a high quality polyester fabric constructed in an open weave pattern, and coated with a high-grade vinyl compound, such that the material has the appearance and texture of Polyvinyl Acetate Foam (PVA) . For added stability and weight, a heavy gauge steel wire may be disposed within the fabric material. [0019] In the embodiment depicted in [0020] In the depicted embodiments of FIGS. 1-3, the indicia 12 is a number. The flying disc 10 of FIGS. 1-3 includes a plurality of scoring sections 14, wherein each scoring section 14 includes one of the indicia 12, in this case a number. As shown, each indicia 12 is disposed at a different radian about a center of each flying disc 10. [0021] In the depicted embodiments of FIGS. 1-3, each flying disc 10 includes four scoring sections 14, separately labeled with a different numeric value of “10”, “20”, “30” or “50”. However, it is not necessary that the numeric values of each scoring section 14 is different. In addition, the flying disc 10 may contain any number of scoring sections 14 and the scoring sections 14 may include any one or any combination of the indicia 12 defined above. [0022] In the embodiments of [0023] In the depicted embodiments of FIGS. 1-3, each scoring section 14 is separated by an unmarked area 16. However, in an alternative embodiment, such as that shown in [0024] The indicia or scoring sections or both may also be on a side edge or on a bottom surface of the disc, but in the embodiments shown are on a top surface of the disc. [0025] The flying discs 10 depicted in [0026] In one game, using the above rules, each player takes a turn attempting to catch the flying disc 10 and the player with the highest point total after a number of rounds, for example ten rounds, wins. In another game, the first player to reach a certain point total, for example one hundred points, wins. In another game, the first player to catch the flying disc 10 in each of the different scoring sections 14 wins. In another game, the thrower rather than the catcher scores the points. Players can play these games either individually or in teams. [0027] In another embodiment, the indicia 12 is a word or phrase. The word or phrase may include a prediction, such as “definitely yes”, “my sources say no”, or “ask again later” such that the flying disc 10 becomes a flying magic 8 ball. Alternatively, the word or phrase may include a fortune, such as “you will succeed” or “you find great happiness”, or a comedic phrase such as “born loser” or “eat my shorts”, among other types of words or phrases. [0028] [0029] In the depicted embodiment, the flying disc 10 includes eight numeric scoring sections 26A that each have a different numeric value 26 from “1” through “8”, although in other embodiments any number of numeric scoring sections 26A and numeric values 26 may be used. In this example, the numeric values 26 are not consecutively disposed about the flying disc 10. Instead, the low numeric values 26 (“1” through “4”) and the high numeric values 26 (“5” through “8”) are scattered about the flying disc 10 similar to the scattering of numeric values on a dart board. [0030] For example, the numeric values 26 may be scattered about the flying disc 10 such that each high numeric value 26 is adjacent to a low numeric value 26 and vice versa. This creates a more challenging scoring system wherein a catcher trying to make a high scoring catch by catching the flying disc 10 in a numeric scoring sections 26A that has a high numeric value 26 risks catching the flying disc 10 in an adjacent numeric scoring sections 26A that has a low numeric value 26 [0031] The numeric scoring sections 26A, pictorial representations 28 and the colored sections 30 may overlap. In the depicted embodiment, each colored section 30 overlaps two numeric scoring sections 26A and facilitates distinguishing the numeric scoring sections 26A. In this embodiment, the flying disc 10 includes four colored sections 30 colored red, green, blue and yellow (in the illustrations each color is denoted by a different line or cross-hatching pattern), although in other embodiments any number of colored sections 30 and any colors and/or patterns may be used. [0032] In one example, each colored section 30 includes adjacent light and dark shades of the same color (in the illustrations different shades of the same color have the same line or crosshatching pattern but a different line thickness), wherein the border of the light and dark shades of the same color defines one border 20 of each numeric scoring section 26A and a border of a first colored section and a second colored scoring section defines another border 18 of the numeric scoring section 26A. [0033] In the depicted embodiment, the pictorial representations 28 include four flying disc stunts: catching the flying disc 10 behind the back, catching the flying disc 10 between the legs, simultaneously jumping and catching the flying disc 10 between the legs, and spinning the flying disc 10 on a finger, although in other embodiments any number of pictorial representations 28 and any flying disc stunt may be used. [0034] Using the flying disc 10 of [0035] For example, in the descending flying disc darts game, a player begins by attempting to catch the flying disc 10 nearest to the highest numeric value 26 or nearest to the numeric scoring section 26A that includes the highest numeric value 26, which in the depicted embodiment is “8”. During each turn the player attempts to catch the flying disc 10 nearest to the highest numeric value 26 or nearest to the numeric scoring section 26A that includes the highest numeric value 26 until the player is successful. After successful, during the player's next turn, the player attempts to grab the flying disc 10 nearest to the next highest numeric value 26 or nearest to the numeric scoring section 26A that includes the next highest numeric value 26, which in the depicted embodiment is “7”. The player continues in this manner until the player has successfully grabbed the flying disc 10 nearest to the lowest numeric value 26 or nearest to the numeric scoring section 26A that includes the lowest numeric value 26, which in the depicted embodiment is “1”. The first player to successfully catch the flying disc 10 nearest to the lowest numeric value 26 or nearest to the numeric scoring section 26A that includes the lowest numeric value 26 wins. The ascending flying disc darts game is as described for the descending darts game, but played in the reverse numeric order. [0036] The flying disc 10 of [0037] An exemplary game is “full house flying disc”. This game is similar to poker, wherein each player makes a number of initial catches, for example five. These five catches constitute the player's “dealt hand” or initial hand. Each player then shows the player's hand. Hands include for example, “2 or more of a kind”, “a flush” or “a straight” among others. The player with the best poker hand wins. In an alternative, after the “dealt hand” each player can “discard” unwanted cards and make an additional grab for each discarded card. Each player show the player's hand and a winner can be determined as described above. [0038] A game of solitaire can be played with a player both throwing and catching the flying disc 10. Alternatively, solitaire can be played with two players, a thrower and a catcher. [0039] The flying disc 10 of [0040] [0041] A number of flying disc games can be played using the flying disc 10 of [0042] In one game, using the above rules, each player takes a turn attempting to catch the flying disc 10 and the player with the lowest point total after a number of rounds, for example ten rounds, wins. In another game, the first player to reach a certain point total, for example twenty two, loses. [0043] [0044] For this game, when a player catches the flying disc 10 that player must answer a trivia question from the category corresponding to the trivia category indicators 34 that is nearest to the catcher's fingers where the catcher catches the flying disc 10 or corresponding to the trivia category indicator 34 that is within the trivia sections 36 where the catcher catches the flying disc 10. If the trivia question is answered correctly, then the player receives another turn. If the trivia question is answered incorrectly, then the player's turn is over. When a player answers a question from each category, that player wins. [0045] Alternatively, when a player answers a question correctly that player must then answer a question from an adjacent category and consecutively answer a question from each adjacent category until that player reached the initial grabbed category. If the player answers incorrectly in any category before that player reaches the initially grabbed category, then that player's turn is over and that player must start over when that player's turn comes up again. When a player answers a question from each category, consecutively, that player wins. [0046] [0047] A variety of games may be played with the depicted flying disc 10, such as “flying disc bocci”. “Flying disc bocci” is played with the depicted flying disc 10 and a target ball 22 that has a plurality of colored sections 23, that have the same colors as the flying disc 10. For example, in the depicted embodiment target ball 22 includes four colored sections 23A-23D, red, green, blue and yellow (in the illustrations each color is denoted by a different line or cross-hatching pattern). [0048] To begin the game, the target ball 22 is thrown or placed on the ground. Each player then throws the flying disc 10 at the target ball 22 attempting to land the flying disc 10 on or near the target ball 22. The object is to have the colored section 30 of the flying disc 10 that is pointing to the target ball 22 match the color of the colored section 23 of the target ball 22 that is pointing to the flying disc 10. If this occurs, the player has a color match. If both players obtain color matches, the player whose flying disc 10 is closest to the target ball 22 wins. If neither player has a color match, then the player whose flying disc 10 is closest to the target ball 22 wins. [0049] The preceding description has been presented with reference to presently preferred embodiments of the invention. Persons skilled in the art and technology to which this invention pertains will appreciate that alterations and changes in the described structures and methods of operation can be practiced without meaningfully departing from the principle, spirit and scope of this invention. Accordingly, the foregoing description should not be read as pertaining only to the precise structures described and shown in the accompanying drawings, but rather should be read as consistent with and as support for the following claims, which are to have their fullest and fairest scope. A flying disc is provided that includes indicia disposed at different radians about a center of the flying disc for defining a flying disc game. A method of playing a game with a flying disc. 1. A flying disc comprising:
indicia disposed at different radians about a center of the flying disc for defining a flying disc game. 2. The flying disc of 3. The flying disc of 4. The flying disc of 5. The flying disc of 6. The flying disc of 7. The flying disc of 8. The flying disc of 9. The flying disc of 10. The flying disc of 11. The flying disc of 12. The flying disc of 13. The flying disc of 14. The flying disc of 15. A game comprising:
a flying disc having a plurality of trivia category indicators that each indicate one of a plurality of trivia categories; and a plurality of trivia cards having a trivia question and answer, wherein each trivia card is designated as being in one of the plurality of trivia categories. 16. The game of 17. The game of 18. The flying disc of 19. The game of 20. A game comprising:
a flying disc having a plurality of colored sections, wherein each of the plurality of colored sections comprises one of a plurality of different colors; and a target ball having a plurality of colored sections, wherein each of the plurality of colored sections of the target ball comprises a different one of the plurality of different colors. 21. A method of at least two players playing a flying disc game, wherein the game includes a flying disc comprising a plurality of scoring sections, with each such scoring section comprising a numeric value, the method comprising:
each player catching a throw of said disc; and scoring points when each of the players catch the disc in one of the scoring sections according to the numeric value of the scoring section in which the disc is caught. 22. The method of 23. The method of 24. A method of at least two players playing a flying disc game, the game comprising a flying disc comprising a plurality of scoring sections, with each such scoring section comprising a different numeric value, the method comprising:
each player catching a throw of said disc; and assigning a win to one of the players when that player either consecutively or non-consecutively catches the disc in each scoring section in a sequence of values of the numeric value in the scoring sections from the highest numerically valued scoring section to the lowest numerically valued scoring section or vice versa. 25. The method of 26. A method of at least two players playing a flying disc game, wherein the game comprises a flying disc comprising a plurality of scoring sections, with each such scoring section including a numeric value and a suit indicator chosen from the group consisting of colors, patterns, letters, words and symbols, the method comprising:
each player catching a throw of the disc, wherein the player that catches the disc receives a score corresponding to the numeric value and suit indicator on the disc in the scoring section where the player catches the disc; accumulating, for each player, an initial hand of cards having numeric values and suit indicators corresponding to scoring sections of the disc where the disc is caught; and assigning a win to one of the players having an initial hand of cards with the highest poker value. 27. The method of 28. The method of 29. A method of at least two players playing a flying disc game, wherein the game comprises a flying disc comprising a plurality of scoring sections, with each such scoring section comprises one of a plurality of pictorial representations of a flying disc stunt, the method comprising:
one of the at least two players selecting a stunt to perform from among the plurality of pictorial representations of flying disc stunts and attempting to perform the selected stunt, wherein if the player is successful in performing the selected stunt each player must attempt the stunt until either each player performs the stunt successfully or one player performs the stunt unsuccessfully; each player receiving a successive letter in a predetermined word each time that player unsuccessfully completes a stunt immediately after a previous player successfully completes an identical stunt; and assigning a win to one of the players when each of the other players spells the predetermined word. 30. A method of at least two players playing a flying disc game, wherein the game comprises a flying disc comprising a plurality of scoring sections, with each such scoring section comprising a different color, the method comprising:
a catcher receiving a throw of said disc; a thrower predetermining one of the colors of the scoring sections where the catcher must catch the disc, wherein if the catcher catches the thrown disc in the scoring section that contains the predetermined color, the thrower receives an amount of points that is designated for that color and wherein if the catcher does not catch the thrown disc in the scoring section that contains the predetermined color, the catcher receives the amount of points that is designated for that color. 31. The method of 32. The method of 33. A method of at least two players playing a flying disc game, wherein the game comprises a flying disc comprising a plurality of scoring sections, with each such scoring section comprising a word or phrase that designates a trivia category, the method comprising:
each player catching the thrown disc in one of the scoring sections; and that player answering a trivia question from the trivia category based on where the player catches the disc in one of the scoring sections. 34. The method of 35. The method of 36. A method of at least two players playing a flying disc game, wherein the game comprises a flying disc and a target ball, with the flying disc comprising a plurality of scoring sections, with each such scoring section comprising a different one of a plurality of different colors, and wherein the target ball comprises a plurality of colored sections each having a different one of the plurality of different colors, the method comprising:
each player throwing the flying disc at the target ball; each player scoring a color match when that player's thrown disc has a colored section pointing to one of the sections of the target ball that is of the same color; and assigning a win to one of the players when that player has a color match and that player's thrown disc is closest to the target ball or that player's thrown disc is closest to the target ball in the case where no player has a color match.CROSS-REFERENCE TO RELATED APPLICATION(S)
FIELD OF THE INVENTION
BACKGROUND
SUMMARY
BRIEF DESCRIPTION OF THE DRAWINGS
DETAILED DESCRIPTION OF EMBODIMENTS OF THE INVENTION





