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Небесная энциклопедия

Космические корабли и станции, автоматические КА и методы их проектирования, бортовые комплексы управления, системы и средства жизнеобеспечения, особенности технологии производства ракетно-космических систем

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Мониторинг СМИ

Мониторинг СМИ и социальных сетей. Сканирование интернета, новостных сайтов, специализированных контентных площадок на базе мессенджеров. Гибкие настройки фильтров и первоначальных источников.

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Форма поиска

Поддерживает ввод нескольких поисковых фраз (по одной на строку). При поиске обеспечивает поддержку морфологии русского и английского языка
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Применить Всего найдено 2831. Отображено 199.
29-09-2021 дата публикации

ОБОРУДОВАНИЕ ДЛЯ РЕАБИЛИТАЦИИ ДВИЖЕНИЯ ВЕРХНИХ И НИЖНИХ КОНЕЧНОСТЕЙ

Номер: RU2756370C2

Изобретение относится к медицине, а именно к оборудованию для реабилитации движения верхних и нижних конечностей. Оборудование включает роботизированную руку, устройство для подключения, систему зубчатых колес, два двигателя, драйвер, программное обеспечение виртуальной или дополненной реальности, систему контроля и управления и экран. Роботизированная рука имеет проксимальный конец и оканчивается дистальным концом. Роботизированная рука включает больший стержень, имеющий длину в интервале от 1 см до 100 см, и меньший стержень, имеющий длину в интервале по существу от 5 см до 50 см. Устройство для подключения подключено к дистальному концу роботизированной руки и выполнено с возможностью присоединения к дистальному концу верхней или нижней конечности. Система зубчатых колес функционально связана с проксимальным концом роботизированной руки и включает две противоположные шестерни, шестерню-сателлит и соединительный элемент. Двигатели функционально связаны с системой зубчатых колес. Каждый ...

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25-04-2018 дата публикации

Apparatus for playing a game of tag

Номер: GB0002530251B

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11-11-2015 дата публикации

Apparatus and methods for providing tactile sensation

Номер: GB0201517114D0
Автор:
Принадлежит:

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27-10-2010 дата публикации

Game control apparatus

Номер: GB0201015377D0
Автор:
Принадлежит:

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24-07-2013 дата публикации

Head-Mountable apparatus and systems

Номер: GB0201310374D0
Автор:
Принадлежит:

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09-03-2005 дата публикации

Inflatable gaming chair in the form of a racing car cockpit

Номер: GB0002405579A
Принадлежит:

An inflatable single seat racing car cockpit for use with electronic driving games and simulations comprises a seat 1, an integral headrest 2, a mounting platform 3 for mounting gaming control devices, e.g. a joystick or steering wheel, cockpit sides, and a front nose section which houses a pedal mounting plate 4 for a pedal unit which may be accessed by a front panel 5. When not in use the inflatable cockpit can be deflated for storage. The inflatable cockpit may be provided with audio and tactile feedback, e.g. speakers and vibration causing units. The cockpit may be used with a monitor stand.

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21-11-2007 дата публикации

Electronic board game (the 'I' board)

Номер: GB0002415145B

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21-11-2012 дата публикации

A gaming apparatus

Номер: GB0002484759B

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20-03-2013 дата публикации

Simulated steering wheel housing for a video game controller

Номер: GB0002494669A
Принадлежит:

A housing 1 for operating a video game controller (10, figure 2) is adapted to receive or engage with the controller. The housing 1 comprises connecting elements (24, fig. 3; 41a,b, fig. 6) which engage with the input means of the controller, one or more user-actuated control elements 6, 9 and a transmission arrangement located between the connecting elements and the user-actuated control elements (see figures 3, 5 & 6), such that movement of the user-actuated control elements results in a corresponding movement of the respective input means of the controller. The transmission means may include mechanically generated resistance against movement of the controller input means, together with means for adjusting the resistance. Movement of the housing control elements may result in a non-linear and/or reduced ratio corresponding movement of the controller inputs. The housing may comprise a module to which the controller is releasably coupled, and a receptacle adapted to receive the module and ...

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14-09-2005 дата публикации

Gaming furniture

Номер: GB0002396295B

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21-09-2011 дата публикации

A game control system

Номер: GB0002478809A
Принадлежит:

A game control system that comprises a floor standing exercise frame 1 having one or more game control switches a motion sensing means for control of an external games system and a control interface having a processor that integrates the control signals from the game control switches with control signals from the motion sensing means synchronising/co-ordinating them with the external games system controls to control game play. Optionally the motion sensing means comprise one or more accelerometers or a camera of the external games system. The motion sensing unit can be a portable, remote unit of the external games system and the frame can have a dock that demountably holds the motion sensing unit in use. Alternatively game control apparatus including game control switches and a transmitter, games control systems with a dock and receptacle and an interactive exercise system wherein exercise-related health data signals from an exerciser or sensors worn by a user are used to control an exercise ...

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17-12-2008 дата публикации

First Persons Controller

Номер: GB0000820657D0
Автор:
Принадлежит:

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30-07-1980 дата публикации

TELEVISION GAME EQUIPMENT

Номер: GB0001572480A
Автор:
Принадлежит:

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15-10-1980 дата публикации

FREMDLICHTSPERRE FUER EINE LEUCHTFLECKSUCHGERAET FUER EIN FERNSEHSCHIESSSPIEL

Номер: ATA835977A
Автор:
Принадлежит:

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15-09-2005 дата публикации

SPIELGERÄT UND VERFAHREN ZUR DARSTELLUNG DES LAUFES DER KUGEL

Номер: ATA5932002A
Автор:
Принадлежит:

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15-08-2018 дата публикации

Controller for a computer application

Номер: AT0000519543A4
Принадлежит:

Bei einem Steuergerät für eine Computeranwendung, insbesondere Controller für Computerspiele, das im Wesentlichen eine Kugelform aufweist und wenigstens zwei Bedientasten an der Kugeloberfläche aufweist, die angeordnet sind, um von zwei Fingern einer die Kugel zumindest teilweise umfassenden Hand betätigt zu werden, weiters umfassend wenigstens einen Beschleunigungssensor zur Erfassung einer Beschleunigung des Steuergeräts, umfasst das Steuergerät eine Einrichtung zur Messung des elektrischen Leitungswiderstandes der Haut, die wenigstens zwei im Bereich der oder an den Bedientasten angeordnete Elektroden aufweist, und es ist ein Sensor zur berührungslosen Temperaturmessung, insbesondere ein IR-Temperatursensor, zur Messung der Temperatur der Handfläche der die Kugel zumindest teilweise umfassenden Hand vorgesehen.

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15-10-2015 дата публикации

Vorrichtung zum Aufnehmen einer Person und zur teilweisen Einschränkung ihrer Bewegungsfreiheit

Номер: AT514145B1
Автор:
Принадлежит:

The invention relates to a device (100) for accommodating a person (25) and for partially limiting the freedom of movement of the person (25) accommodated in the device (100), comprising a platform (7a) and a first annular part (13) arranged above the platform (7a) for surrounding the at least one person (25), wherein the annular part (13) can be rotated in relation to the platform (7a), wherein the annular part (13) can be moved up and down in relation to the platform (7a).

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15-08-2004 дата публикации

COMBINATION OF A COMPUTER MOUSE AND A CONTROL FOR PLAYS

Номер: AT0000271407T
Принадлежит:

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29-10-2020 дата публикации

VIRTUAL REALITY SIMULATION

Номер: AU2020244454A1
Принадлежит: AJ PARK

VIRTUAL REALITY SIMULATION The present disclosure generally relates to virtual reality simulation, and more specifically, in some implementations, to devices, systems, and methods for use in a virtual reality sports simulation. A system for virtual reality simulation may include an accessory (e.g., one or more of a bat, a glove, or a helmet) for interacting with a virtual reality environment. The accessory may provide the user with haptic feedback that emulates sensations that the user would experience when playing a live-action sport to provide the user with a more meaningful and realistic experience when playing a virtual reality game. Further, virtual reality simulations disclosed herein may include incorporating data from a live-action event (e.g., a live-action sporting event) into a virtual reality environment to provide a user with a realistic experience. WO 20181237256 PCTIUS2O18/038978 zo to <<01 ~~gI~ Z _ _ _ _ _ Lu Li ...

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15-05-2008 дата публикации

Interfacing with virtual reality

Номер: AU2007317538A1
Принадлежит:

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09-07-2004 дата публикации

GAMING FURNITURE

Номер: AU2003295128A1
Принадлежит:

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27-03-2014 дата публикации

System and method for visualizing synthetic objects withinreal-world video clip

Номер: AU2012306059A1
Принадлежит:

Embodiments of the present invention provide a system and a method for visualizing synthetic objects within a real-world video clip. The embodiments allow interactive, synthetic objects or characters to appear as if they are "embedded" inside or form part of a video clip. These objects move independently of the environment within the video clip and are controlled by a user. In one embodiment the video frames are set as textures in the furthermost layer in a 3D environment viewer or 3D "engine". In another embodiment separate layers of video frames are superimposed with the synthetic objects on an output screen and synchronizing the movements and the field of view settings to give the perception that only one camera is used.

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14-05-1990 дата публикации

STEERING GEAR OF GAME MACHINE

Номер: AU0002904189A
Принадлежит:

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09-04-1998 дата публикации

Game machine control module and game machine

Номер: AU0003930397A
Принадлежит:

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28-09-2000 дата публикации

Multi directional shift mechanism

Номер: AU0000724782B2
Принадлежит:

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30-10-2008 дата публикации

COLLABORATIVE VIRTUAL REALITY SYSTEM USING MULTIPLE MOTION CAPTURE SYSTEMS AND MULTIPLE INTERACTIVE CLIENTS

Номер: CA0002684487A1
Принадлежит:

A collaborative virtual reality system includes a first motion capture sy stem and a second motion capture system. The first motion capture system and the second motion capture system configured to interact over a network to p roduce a single virtual reality environment.

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05-11-2011 дата публикации

INFLATABLE VEHICLES FOR SIMULATING DRIVING FOR USE WITH VIDEO GAMES

Номер: CA0002739123A1
Принадлежит:

An inflatable vehicle for simulating a driving experience while playing realistic computer-video driving games such as the WII games. The vehicle is life-like in construction and allows a player to sit therein while playing driving game. A steering wheel or handle bar is configured to receive a game controller - which controls the video game when the steering wheel or handle bar is manipulated like a real life equivalent thereof.

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26-02-1985 дата публикации

EXERCISE CONTROL FOR VIDEO GAMES

Номер: CA1183180A

This invention relates to a control link-up between an exercise bike and a video game that translates exercise movements into game play thus making the exercise more enjoyable. The only modification necessary to the exercise bike is to the handlebars. They have inner and outer sleeves that are relatively rotatable and simulate the joystick movements of a video game.

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26-02-1985 дата публикации

EXERCISE CONTROL FOR VIDEO GAMES

Номер: CA0001183180A1
Автор: PANNEKOEK, WILLEM J.
Принадлежит: NA

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04-07-2019 дата публикации

CONTROLLER WITH HAPTIC FEEDBACK

Номер: CA0003082508A1
Принадлежит: SMART & BIGGAR LLP

A controller is provided that can provide haptic feedback to a user by controlling a separation of a stationary portion and a moveable portion, such as a moveable arm, which can include one or more mounts for one or more of a user's fingers. A sensor can be included on the stationary portion to sense whether the user's thumb is proximate a thumb rest. Different haptic interaction modes can be set depending on whether the user's thumb is not proximate the sensor, such as a touch mode, or is proximate the sensor, such as a grasping or trigger mode. When grasping and trigger modes are provided, they can be determined based on the nature of a virtual object grasped by a user. Additional haptic sensations can be provided, such as to a user's fingertip, such as by a vibratory component or a rotatable object of one or more haptic elements.

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22-12-2016 дата публикации

SNOWBOARD TRAINER

Номер: CA0003027994A1
Принадлежит:

A snowboard trainer (SBT) includes an SBT platform, a slide rail, slide supports, a central stand, and a front interface. The slide rail extends from a first end to a second end. The slide supports connect the slide rail to the SBT platform. The slide supports are configured to support the slide rail relative to the SBT platform. The central stand is positioned relative to the slide rail on the SBT platform and positioned between the first end and the second end of the slide rail. The central board receiver is connected to the central stand. The front interface is configured to be secured to a front portion of a snowboard. The front interface includes a roller bearing sized to be retained in the central board receiver such that when the roller bearing is received in the central board receiver, the front interface three-dimensionally rotates relative to the central stand.

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21-06-1991 дата публикации

EXERCISE AND VIDEO GAME DEVICE

Номер: CA0002071993A1
Принадлежит:

... 2071993 9109374 PCTABS00005 An exercise device, such as an exercise bicycle, is connected to a speed sensor indicating activity level, e.g. speed of the bicycle. The activity level signal, along with a heart rate signal, are provided to a video game, such as a Pac-man type video game. The game monitors the heart rate of the exerciser. If the heart rate falls outside preset minimum or maximum limits (steps 60, 62), a certain action occurs in the game, such as an increase in speed or skill level of the opposition (steps 64, 66). In the Pac-man type game for example, should the heart rate fall below the desired workout rate, the villain (the goblin) would move at a speed faster than the players' speed, putting the player at a disadvantage. The player would respond by increasing his level of physical activity, thereby increasing the heart rate until it exceeds the minimum aerobic level required, at which time the villain's speed would return to its normal level.

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02-02-1992 дата публикации

DRIVER TRAINING SYSTEM

Номер: CA0002067093A1
Принадлежит:

A driver training system (100) for a user (102) of a simulated vehicle. The system includes input devices (104, 106, 108, 110, 112) for controlling the simulated vehicle, a video display (122) having three-dimensional graphics, modeling software (116) for determining position information based on the input devices, and recursive training software (120) to display a previous route through an environment simultaneously with a present route (134) through the environment. The user then incrementally and recursively maximizes parameters associated with vehicle operation skill. The driver training system (100) may be embodied as an arcade game.

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14-08-1997 дата публикации

COMBINATION COMPUTER MOUSE AND GAME PLAY CONTROL

Номер: CA0002248138A1
Принадлежит:

A computer mouse supports a body configuration to replicate a miniature automotive vehicle (31). The vehicle body includes a pair of push buttons for right and left operation (32, 33). The mouse further includes a conventional track ball unit together with conventional right and left click switches. A selector switch (53) supported upon the vehicle body figures the game play control for operation as a conventional computer mouse or a game play control unit. In the game play control position, a vibrating motor and sound system (60, 61) are operative to provide vehicle sounds and vibrations.

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14-08-1981 дата публикации

TELEVISION PLAYING EQUIPMENT WITH VISOR EQUIPMENT FOR FIRING PLAYS.

Номер: CH0000624809A5
Автор: STEIGER KLAUS, WAHL PETER
Принадлежит: LOEWE OPTA GMBH

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14-08-2015 дата публикации

Operator interface for a touch screen.

Номер: CH0000709255A2
Автор: ADAM MICHAEL
Принадлежит:

Bei einer Bedienerschnittstelle (0) eines Computers zum lösbaren Aufsetzen auf eine Oberfläche (50) eines berührungsempfindlichen Bildschirms (5), umfassend einen Steuerhebel (1), einen Berührungskörper (2) und einen Saugnapf (31), soll realistischere joystickartige Steuerung von virtuellen Steuerbereichen diverser Anwendungen geschaffen werden. Dies wird dadurch erreicht, dass der Saugnapf (31) mittels einer Brücke (30) lateral vom Berührungskörper (2) und vom Steuerhebel (1) in einer Ebene senkrecht zur Längsachse (L) des Steuerhebels (1) beabstandet angeordnet ist und der Berührungskörper (2) eine konvex gewölbte Abrolloberfläche (21) an einer dem Steuerhebel (1) entgegengesetzten Seite aufweist, auf welcher der Berührungskörper (2) auf der Oberfläche (50) verschwenkbar lagerbar ist. Die Brücke (30) kann aus einem flexiblen Material hergestellt sein.

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14-05-2010 дата публикации

play controller for controlling a computer game.

Номер: CH0000699849A1
Принадлежит:

Die Erfindung betrifft eine Vorrichtung mit der Funktion eines Spielekontrollers, insbesondere eines Joysticks. Anstelle eines Joysticks wird als Eingabegerät ein Fahrrad auf einer Fahrradrolle genutzt. Dazu wird vom Fahrrad die Geschwindigkeit und die Lenkbewegung mittels Sensoren (1, 6) abgenommen und via USB-Schnittstelle (7) auf einen Computer übertragen. Mit dieser Erfindung kann ein Computerspiel, insbesondere ein Rennspiel, gesteuert und gespielt werden. Somit wird ein Heimtraining auf der Fahrradrolle um den wichtigen Faktor Spass erweitert.

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16-02-2011 дата публикации

Methods and apparatus for stringed controllers and/or instruments

Номер: CN0101977663A
Принадлежит:

Stringed instruments, game controllers, and related structures and methods are described. A game controller having one or more strings is described for a computer gaming application. Output signals may be sent from the controller to the gaming application indicative of fingering of the game controller and the time at which the strings of the game controller are struck. Multi-mode apparatus are also described. A stringed apparatus may be used as both a game controller and an instrument. Bracing structures and methods are also described for bracing stringed apparatus, such as stringed game controllers and instruments.

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10-10-2003 дата публикации

MOUSE Of COMPUTER FOR Video game

Номер: FR0002838065A1
Автор: MARSAC BERTRAND
Принадлежит:

L'invention concerne une souris d'ordinateur pour jeu vidéo comportant un boîtier (31), un premier et un second boutons d'action (42, 43), caractérisée en ce qu'elle comporte une arme de tir factice (39) surmontant le boîtier (31) et manipulée par un joueur de jeu vidéo et en ce que le premier bouton d'action (42) est situé sur l'arme, à l'endroit où se place l'index du joueur, et le second bouton d'action est situé sur l'arme, à l'endroit où se place le pouce du joueur. Application au domaine du jeu vidéo.

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18-04-1997 дата публикации

KEYBOARD FOR PLAYS ON MICROCOMPUTERS

Номер: FR0002731092B1
Автор:
Принадлежит:

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31-08-2018 дата публикации

ELECTRONIC PINBALL

Номер: FR0003020281B1
Принадлежит: E-CONCEPT

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22-07-1977 дата публикации

APPARATUS TO BE PLAYED ON SCREEN OF THE TELEVISION TYPE

Номер: FR0002336737A1
Автор:
Принадлежит:

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26-09-2014 дата публикации

TANGIBLE INTERFACES SYSTEM FOR CAPACITIVE TOUCH SCREEN APPARATUS

Номер: FR0003003661A1
Автор: MEROUZE MARIE
Принадлежит:

L'invention consiste en un système d'interfaces tangibles pour interfacer un objet physique avec un appareil (11) à écran tactile, ledit objet étant maintenu sur la surface de l'écran tactile (12) de l'appareil (11) par un utilisateur. Le système comporte au moins une interface tangible (31) ainsi que des moyens électroniques pour mettre en œuvre ladite interface tangible. Cette dernière comporte une zone de saisie (45) conductrice et une base plane (32) isolante destinée à être appliquée sur l'écran tactile (12) de l'appareil (11), sur la surface de laquelle sont disposés des éléments conducteurs (46-48) reliés électriquement à la zone de saisie (45) et formant des points de contact arrangés selon une disposition donnée propre à l'interface tangible (31) considérée. Les moyens électroniques sont configurés pour pouvoir, sitôt que des points de contact sont détectés à la surface de l'écran tactile, déterminer, à partir des positions relatives des différents points de contact détectés, si ...

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05-09-1980 дата публикации

CIRCUIT FOR PLAY OF TELEVISION

Номер: FR0002371835B3
Автор:
Принадлежит:

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16-06-1978 дата публикации

CIRCUIT FOR PLAY OF TELEVISION

Номер: FR0002371835A1
Автор:
Принадлежит:

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11-09-2015 дата публикации

INTERACTIVE TOY FOR VIDEO GAMES

Номер: FR0003018198A1
Принадлежит:

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15-06-2002 дата публикации

MUSIC ACTION GAME MACHINE AND STORAGE DEVICE READABLE BY COMPUTER

Номер: KR0100340269B1
Автор:
Принадлежит:

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17-02-2016 дата публикации

감소된 홉을 이용해 두부 장착형 시스템 내에서 증강 가상 현실 장면을 생성하기 위한 시스템 및 방법

Номер: KR1020160018691A
Автор: 페리, 데이비드
Принадлежит:

... 감소된 홉을 이용해 두부 장착형 디스플레이 내에서 증강 가상 현실 장면을 생성하기 위한 시스템 및 방법. 게임 클라우드 시스템을 통한 게임 플레이를 위해 두부 장착형 디스플레이가 사용된다. 상기 두부 장착형 디스플레이는 네트워크를 통해 게임 프로그램과 연관된 실세계 미디어를 전송하기 위한 통신 회로를 포함한다. 실세계 미디어는 게임 클라우드 시스템에 의해 프로세싱되고 통신 회로로부터 게임 클라우드 시스템으로 직접 스트리밍된다. 상기 두부 장착형 디스플레이는 통신 회로에 연결된 게임 프로세싱 회로를 더 포함한다. 상기 게임 프로세싱 회로는 게임 클라우드 시스템으로부터 네트워크를 통해 수신된 컴퓨터 생성형 대화형 미디어를 디코딩하기 위해 사용된다. 상기 게임 프로세싱 회로는 컴퓨터 생성형 대화형 미디어를 실세계 미디어 상에 중첩시킴으로써 게임 프로그램과 연관된 상호대화의 일부분을 구동한다. 상기 컴퓨터 생성형 대화형 미디어는 실세계 미디어를 기초로 생성된다.

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24-06-2014 дата публикации

EQUESTRIAN GAME SYSTEM AND METHOD BASED ON RIDER

Номер: KR1020140077240A
Автор:
Принадлежит:

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07-05-2019 дата публикации

Accessory for virtual reality simulation

Номер: US0010279269B2
Принадлежит: Centurion VR, LLC, CENTURION VR LLC

The present disclosure generally relates to virtual reality simulation, and more specifically, in some implementations, to devices, systems, and methods for use in a virtual reality sports simulation. A system for virtual reality simulation may include an accessory (e.g., one or more of a bat, a glove, or a helmet) for interacting with a virtual reality environment. The accessory may provide the user with haptic feedback that emulates sensations that the user would experience when playing a live-action sport to provide the user with a more meaningful and realistic experience when playing a virtual reality game. Further, virtual reality simulations disclosed herein may include incorporating data from a live-action event (e.g., a live-action sporting event) into a virtual reality environment to provide a user with a realistic experience.

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08-06-2021 дата публикации

Two-environment game play system

Номер: US0011027193B2
Принадлежит: FLYINGTEE TECH, LLC, FLYINGTEE TECH LLC

A game-play environment includes a tee box, a range surface, and a monitor. The tee box is configured to permit a player to hit a golf ball onto the range surface. The range surface has a plurality of physical markers. The monitor depicts a virtual environment that includes a plurality of virtual components. Some of the virtual components are visual cues that correspond to the physical markers. A player is able to play the game by targeting the appropriate physical marker that corresponds to the desired visual cue.

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24-03-2022 дата публикации

GAME CONTROLLER AND FORM TRANSFORMATION METHOD THEREOF, AND GAME OPERATION MODE SWITCHING METHOD

Номер: US20220088473A1
Автор: Jinlong ZHAO
Принадлежит:

The present disclosure discloses a game controller, including a gun-shaped body, a mode switching mechanism, a gamepad, and a screen positioning device arranged on the gun-shaped body. The mode switching mechanism switches different game operation modes; and the gamepad is rotatably connected to the gun-shaped body. The present disclosure can adapt to most games in the market, which can not only enhance the vicarious feeling of a game, but also provide a more comprehensive operation experience for a user. 1. A game controller , comprising a gun-shaped body , a switching mechanism , a gamepad , and a screen positioning device arranged on the gun-shaped body , wherein the mode switching mechanism switches different game operation modes , and the gamepad is rotatably connected to the gun-shaped body.2. The game controller according to claim 1 , wherein the mode switching mechanism is controlled to realize switching by a rotation position of the gamepad.3. The game controller according to claim 1 , wherein the gamepad is connected with the gun-shaped body through the rotation part.4. game controller according to claim 3 , wherein the rotation part comprises a rotating shaft and a sleeve sleeved on the rotating shalt an outer wall of the rotating shaft is provided with a ring slot in a circumferential direction; an inner wall of the sleeve is snapped to a snap ring in the ring slot; and the rotating shaft and the sleeve are fixedly connected to the gamepad and the gun-shaped body respectively.5. The game controller according to claim 4 , wherein two first magnets are embedded into a surface of the snap ring; connecting lines between the two first magnets and the axis of the rotating shaft are perpendicular to each other; and second magnets matching the first magnets are embedded into an inner surface of the ring slot.6. The game controller according to claim 5 , wherein the mode switching mechanism is arranged between the snap ring and the ring slot; the mode switching ...

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19-10-1999 дата публикации

Tablet unit

Номер: US0005967898A
Автор:
Принадлежит:

A tablet unit 10 for a vehicle includes a dashboarded-shaped body 36, a handle 42, and a touch pen hold unit 50. The dashboard-shaped body 36 includes a receiving antenna 138 which is interlocked with an operation of the handle and is moved on a tablet opposed surface 52. The receiving antenna 138 inputs electromagnetic waves from a tablet 28 and transmits positional information corresponding to the electromagnetic waves to an antenna on the touch pen 32 holding the touch pen 32 through cables 160a, 160b. A drive game is played by operating the handle, which makes the drive game realistic in comparison with that played by operating the touch pen 32. Tablet units 10 for game devices using a keyboard musical instrument, clock, athletic museum, gun and a register are also provided for malting these games realistic in comparison with that played by operating the touch pen 32.

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11-10-2018 дата публикации

GOLF SYSTEM

Номер: US20180290040A1
Принадлежит:

A golf system includes a striking area; a target area including a plurality of physical targets positioned at different locations relative to the striking area; and at least one sensing device for sensing parameters regarding the travel of a physical golf ball. A processor is configured to: access a database including golf hole data, the golf hole data defining relative positions of a tee-off location and a pin location for a virtual golf hole; based on the one or more parameters regarding the travel of the physical golf ball struck from the striking area, update a virtual location of a virtual golf ball on the virtual golf hole; and generate signals to provide an indication of which of the plurality of physical targets represents a direction of the pin location based on the virtual location of the virtual golf ball and the locations of the physical targets.

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22-09-2011 дата публикации

Electronic Device and the Input and Output of Data

Номер: US20110227871A1
Автор: Bruce Cannon, CANNON BRUCE
Принадлежит: MATTEL, INC.

The present invention relates to an electronic device, and in particular, to the input and output of data from the electronic device. The present invention also relates to an object that is identifiable by an electronic device having a touch screen. The object includes contact members that can engage or be positioned proximate to the touch screen. The contact members create contact points that are sensed or detected by the touch screen. The object is at least partly conductive and includes at least a first contact member and a second contact member spaced from the first contact member. The first and second contact members define the pattern of contact points. An output is generated and displayed by the touch screen when the object engages or is proximate to the touch screen and is identified.

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11-04-2019 дата публикации

DRIVABLE VEHICLE AUGMENTED REALITY GAME

Номер: US20190105572A1
Принадлежит:

Drivable vehicles, such as electric go-karts, for driving in a controlled environment are equipped with a camera, a display, and a processor for controlling images on the display. In one embodiment, the camera and display are in a single smartphone, with the camera lens facing opposite to the display. The smartphone is affixed to a safety helmet, or other headgear, so that the driver can simultaneously view the display screen while seeing the real world using peripheral vision. Overlaid on the displayed real world image is any type of artificial reality image, such as obstacles, robot combatants, simulated vehicles, etc. The AR image may be independently controlled by the smartphone processor and interacts with the driver, such as by reacting to getting shot by the driver or shooting at the driver. The AR image is 3-D rendered so its perspective and size realistically changes as the vehicle is driven.

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09-09-2021 дата публикации

SMART ELECTRONIC WRIST DEVICE WORN BY HUMAN SUBJECTS FOR WIRELESS HEART RATE MONITORING IN REAL-TIME

Номер: US20210275889A1
Принадлежит:

Embodiments herein describe a wristband for securing a smart electronic wrist device to the human subject. A heart rate sensor, coupled to the wristband of one embodiment, attaches to the human subject, and to generate electronic signals responsive to the heart rate of the human subject. An analog to digital signal converting circuit (ADC), electronically coupled to the heart rate sensor, to receive electrical signals generated by the heart rate sensor. A digital signal encoding circuit, electronically coupled to the ADC, to convert the electrical signals to data signals. A wireless communication interface to transmit the digital signals wirelessly to a handheld phone call device. The handheld cellular device includes a physiological processor for analysis of the data signals concerning the heart rate of the human subject.

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07-01-2014 дата публикации

Network dart game system for competition participation and method thereof

Номер: US0008622794B2
Автор: Sang Uk Hong, HONG SANG UK

An apparatus and method for an electronic dart game using an internet communication network, which notifies users of various competitions and provides a method of participating in the various competitions using a plurality of electronic dart game apparatuses connected to an internet communication network without a separate homepage. A method of participating in a competition using a plurality of dart game apparatuses connected with a server through a network including inputting information on players who desire to participate in a competition and information on a competition in which players desire to participate, by using a dart game apparatus; transmitting information including player information and competition information to the server by the dart game apparatus; processing payment by registering that a competition entry fee corresponding to the competition information is paid, by the server; and registering a player as a player participating in the competition, by the server.

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15-06-2017 дата публикации

NETWORKED SENSOR SYSTEMS AND METHODS

Номер: US20170169695A1
Принадлежит:

Embodiments of a system and methods for using a sensing attached to footwear are generally described herein. A device may include an accelerometer to measure a force, a transceiver to: send information about the force to an external device, and receive a response from the external device, the response indicating whether the force exceeded a threshold and occurred within a specified timing window around a sensory output. The device may include feedback hardware to generate feedback when the response indicates that the force fell below the threshold or occurred outside the specified timing window.

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15-06-2017 дата публикации

LAUNCHING VIRTUAL OBJECTS USING A RAIL DEVICE

Номер: US20170168556A1
Принадлежит:

Embodiments herein describe a throwing apparatus that includes a projectile that slides on a rail. In one example, as the user makes a throwing action, the projectile slides along the rail and locks into place at an end of the rail. In response, the throwing apparatus launches a virtual object representing the projectile along a virtual path extending away from the throwing apparatus. The apparatus may include an emitter that transmits a signal indicative of the signal path of the virtual object. An external device receiving the signal can determine whether the device is on the path and whether it is struck by the virtual object. The apparatus may also include a speaker that outputs a sound simulating the projectile flying through free space. The speaker may change the volume of the sound depending on whether the virtual object is moving away or towards the throwing apparatus.

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18-08-2020 дата публикации

Apparatus and methods for providing tactile sensation

Номер: US0010747319B2

Apparatus and methods for providing tactile sensation are provided. In one disclosed arrangement, there is provided a first magnet module comprising one or more magnetic elements. A mounting arrangement mounts the first magnet module to a human or animal body. A controller controls a tactile sensation applied by the first magnet module to the human or animal body by controlling a magnetic field applied to the first magnet module. The one or more magnetic elements are rotatably mounted and the controller controls the applied tactile sensation by rotating one or more of the magnetic elements using the applied magnetic field.

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04-07-2017 дата публикации

Method and system for virtual hiking

Номер: US0009694235B2

A virtual biking system and a virtual hiking method by which a user can bike indoors while simulating actually being outdoors are provided. The virtual hiking system includes a Personal Computer (PC) configured to display a simulation screen, a motion platform configured to move corresponding to a state of a road of the simulation screen displayed on the PC, and a bicycle fixed onto the motion platform such that the simulation screen is changed corresponding to a movement and a speed of a handle.

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23-04-2014 дата публикации

Номер: JP0005481193B2
Автор:
Принадлежит:

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05-09-2019 дата публикации

Силовой джойстик

Номер: RU192186U1
Принадлежит: ООО "МЕРА-ТСП" (RU)

Заявленная полезная модель относится к устройствам ввода данных, которые применяются также для ручного управления виртуальными или реальными объектами, с различными целями, например, использование джойстика для управления компьютерными играми, для прямого или дистанционного управления приборами и механизмами. Силовой джойстик выполнен с возможностью крепления к силовой платформе, реализующей алгоритм выбранного тренинга с искусственной обратной связью по опорной реакции, состоит из вакуумной присоски, имеющий сферическую форму, в верхней центральной части которой размещен рычаг управления присоской, выполненный с выемками для размещения пальцев пользователя, на вакуумной присоске также размещена рукоять, имеющая насечки и выемки для пальцев рук пользователя, обеспечивающие равномерное распределение прикладываемой нагрузки на силовую платформу. Техническим результатом заявленной полезной модели является обеспечение равномерного распределения прикладываемой нагрузки на силовую платформу.

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07-04-2021 дата публикации

Номер: RU2019131371A3
Автор:
Принадлежит:

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13-12-2017 дата публикации

Система и способ моделирования поведения игровых элементов во время удаленной игры

Номер: RU2638518C1

Изобретение предназначено для визуализации моделирования физических процессов. Технический результат настоящего изобретения заключается в повышении точности моделирования поведения игровых элементов. Еще один технический результат настоящего изобретения заключается в улучшении точности визуализации на стороне пользователя поведения игровых элементов. Еще один технический результат настоящего изобретения заключается в увеличении точности обратной связи игрового манипулятора, имитирующего силовое воздействие на игровые элементы за счет формирования физического игрового поля и игровых элементов, оказания силовых воздействий на сформированные игровые элементы и изменения состояния игрового манипулятора на основании параметров поведения игровых элементов, на которые было осуществлено силовое воздействие. Еще один технический результат заключается в повышении точности передаваемой позиции игровых элементов в момент передачи хода игры во время удаленной игры по меньшей мере двух игроков, который ...

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05-11-2020 дата публикации

Номер: RU2017132495A3
Автор:
Принадлежит:

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14-01-2015 дата публикации

Wahlweise aktives oder passives Surf (Wellenreit-) Übungs- und Simulationsgerät mit Möglichkeit zum Anschluss an eine Spielkonsole

Номер: DE202014008815U1
Автор:

Das Surftrainingsgerät ist dadurch gekennzeichnet, daß das Surfbrett auf einer Spiralfeder befestigt ist, welches sich über einen Kugellagerblock um 360 Grad zum Aufnahmegestell verdrehen kann.

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09-11-2011 дата публикации

Gaming chairs

Номер: GB0002475402B
Принадлежит: HILL JASON D, HILL JASON D, JASON D HILL

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06-10-2021 дата публикации

Virtual reality simulation system

Номер: GB0002593849A
Принадлежит:

Virtual reality simulation systems and methods are described for use with a sensory feedback system. The systems and methods include a movement detection mechanism having at least one sensor attached to a mobility simulation device. The movement detection mechanism configured to collect movement and position data of a first reciprocating foot platform of the mobility simulation device in at least a first dimension and a second dimension, and generate movement and position data of the first reciprocating foot platform. A controller computer processor unit may receive the movement and position data and translate the data into a step metric.

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23-03-2005 дата публикации

Input device with sheet-like input sensor

Номер: GB0002406205A
Принадлежит:

An input device which outputs a signal by applying a beating input to a planar input area (30) in a predetermined region, ```wherein the input area includes a sheet-like input sensor (36) which is disposed over the almost entire surface of the input area, the input sensor being divided into a plurality of sections (36a, 36b). A simulated percussion instrument and a game machine using such a sensor are also disclosed.

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20-12-1989 дата публикации

Video game machine

Номер: GB0002219746A
Принадлежит:

A video game machine which functions as a simulator comprises a toy vehicle (5), a manual control unit (7) permitting a human player to remotely control the vehicle, an optical sensor mounted integrally with the vehicle (5), and a control means which controls the progress of a game according to information supplied from the sensor. The toy vehicle (5) is held so as to be movable along the viewing screen of a television set (1). The sensor is disposed opposite to the TV screen and monitors the emission of light from the screen portion which is opposite to the sensor. Means can be provided 10 make the control unit vibrate when the vehicle strays from a proper path. ...

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15-12-2004 дата публикации

Convertible single-turn to multi-turn gaming steering wheel with sliding stops

Номер: GB0002402728A
Принадлежит:

A control device 10 for a steering wheel, the control device 10 comprising a frame 12 including a left frame stop 14 and a right frame stop 16, a rotational shaft 20 including a timing member 22 and a multi turn slider 30 including a timing rack 32, a left multi-turn stop 34 and a right multi-turn stop 36, wherein the timing rack engages the timing member 22 of the rotational shaft 20 such that when the wheel is turned the timing rack 32 slides relative to the frame 12 and the left and right frame stops 14, 16 block the left and right multi-turn stops 34, 36 to limit rotation of the wheel to not more than 180{ in the clockwise direction and not more than 180{ in the anti-clockwise direction. The rotation of the wheel may be limited by the left and right multi-turn stops 34, 36 such that the wheel may not rotate more than 360{ in the clockwise direction and not more than 360{ in the anti-clockwise direction. There may be provided a single-turn control member 40 having a left single-turn ...

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24-03-2004 дата публикации

Input device, game machine, electronic drum and program

Номер: GB0002393316A
Принадлежит:

A high-precision input device which has less delay in signal transmission and can pick up a plurality of input signals is provided. This input device includes a planar first input area (30) in a predetermined region and a second input area (32) annularly formed around the periphery of the first input area (30). The input device outputs different signals when beating inputs are applied to the first and second input areas (30 and 32). The first input area (32) includes a sheet-like first input sensor (36) which is formed over the almost entire surface of the first input area. This first input sensor (36) is divided into left-side and fight-side first input sensors (36a and 36b). The second input area (32) includes a plurality of second input sensors (38) which are annularly arranged in the second input area (32). The plurality of second input sensors (38) are connected to a conductive section (40). The conductive section (40) is connected to a plurality of bypass members (42) provided for ...

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25-02-2009 дата публикации

Computer game controllers

Номер: GB2452175A
Принадлежит:

Described are controllers for a first person computer game to make it more realistic. One controller resembles a rifle with a reloadable magazine 1B, grenade launcher and a zoomable scope 1L. Another controller resembles a hand gun which also has a reloadable magazine (2B, fig 2). Foot controls (figs 3 & 4) control movement in the game.

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01-09-2021 дата публикации

Virtual reality simulation system

Номер: GB202110497D0
Автор:
Принадлежит:

Подробнее
21-04-2010 дата публикации

Abdominal cruncher multimedia gaming accessory

Номер: GB0201003875D0
Автор:
Принадлежит:

Подробнее
15-06-2011 дата публикации

Improvements relating to gaming accessories

Номер: GB0201107430D0
Автор:
Принадлежит:

Подробнее
17-11-2010 дата публикации

A game control apparatus

Номер: GB0002470254A
Принадлежит:

A game control apparatus for controlling computer game play that comprises: a floor standing rocking exercise frame having a base portion with a rocker section, the base portion of the frame being adapted to pass around behind a user from their left to right hand sides, the frame having an upstanding portion with hand hold that a user may grip to rock the frame and having a dock 8 that demountably holds in use a motion-sensing unit 11 of an external games system whereby the apparatus may control one or more aspects of game play on the games system by the sensing of motion by the motion-sensing unit. The motion-sensing unit is connected to an electronic interface in the frame, integrating the external motion sensing unit with the game controls of the frame. Optionally a battery compartment 14, or extra controls may be included in the frame.

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22-01-2003 дата публикации

Gaming furniture

Номер: GB0000229428D0
Автор:
Принадлежит:

Подробнее
15-08-2012 дата публикации

Video Game Driving Simulator

Номер: GB0002488025A
Принадлежит:

A driving simulator capable of producing pitch and roll movements includes a longitudinal base 1 and a pitch frame 2 which is connected to the base by a first pivotal connection which forms a pitch axis extending transverse to the base. The pitch axis can be adjusted longitudinally to change the balance point. A roll frame 3 carries a seat 4, a steering wheel 5, and foot pedals 6 and 7. The roll frame 3 is connected to the pitch frame 2 by a second pivotal connection which forms a roll axis. Roll control may be achieved by push rods, gears, or by means of control cables which are connected to opposite sides of the pitch frame and wound around a rotatable drum operated by the steering wheel 5. Pitch control is achieved by a further flexible cable which is connected to the base 1 and operated by the foot pedals 6, 7 to move the roll frame 3 and the pitch frame 2 about the pitch axis.

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12-09-2018 дата публикации

Games

Номер: GB0002560416A
Принадлежит:

Apparatus for use in a game of tag, wherein the apparatus determines the length of period a player's avatar 60 is tagged (or a value dependent upon this length) for each of a plurality of such periods, preferably aggregating these periods (or values) for avatars and/or for teams and displaying results centrally. A corresponding computer game and computer program is also disclosed.

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17-05-1989 дата публикации

VIDEO GAME MACHINE

Номер: GB0008907597D0
Автор:
Принадлежит:

Подробнее
20-05-1981 дата публикации

TEAM PLAYER VIDEO GAME

Номер: GB0001589647A
Автор:
Принадлежит:

Подробнее
15-06-1996 дата публикации

EXERCISE SYSTEM FOR DRIVERS

Номер: AT0000138486T
Принадлежит:

Подробнее
15-12-1998 дата публикации

DEVICE FOR PRODUCING A REACTION FORCE

Номер: AT0000174455T
Автор: KURITA KOJI, KURITA, KOJI
Принадлежит:

Подробнее
01-03-2012 дата публикации

board game with dynamic characteristic tracking

Номер: US20120052934A1
Принадлежит: TWEEDLETECH LLC

A board game comprises one or more game objects such as a game board and game pieces, at least one memory device and at least one controller. Each of the game objects comprise a globally unique identifier and dynamic characteristic values associated with the unique identifier, stored in the memory device, that define the characteristics/attributes of the corresponding game object when used in the game. A user is able to play the game by utilizing the game objects according to their characteristic values. During the course of game play, the events of the game are able to dynamically change the characteristic values of each game object affected by the event. Similarly, outside of game play, external events are also able to dynamically change the characteristic values of a game object. These characteristic values are able to be kept and updated during and in between games.

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19-04-2012 дата публикации

Holder and user interface structure for handheld mobile device

Номер: US20120091313A1
Автор: Barrett Cohn
Принадлежит: JUNO BABY Inc

Various embodiments of user interface structures for handheld mobile devices are disclosed. In some embodiments, the user interface structure can include a frame surrounding a carrier portion which secures a mobile device. The shape of the frame can be related to an intended use or application of the mobile device. For example, in embodiments wherein the mobile device is used to play a driving-type video game, the frame can be in the shape of a steering wheel. The structure can be configured to allow the user to grasp and move the frame so as to simultaneously move the handheld mobile device. The structure can further serve as a protective enclosure that can prevent the mobile device from being damaged.

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03-05-2012 дата публикации

Device support system and support device

Номер: US20120106042A1
Принадлежит: Nintendo Co Ltd

A terminal device 7 includes a housing 50 , and a first terminal (charging terminal). The housing 50 is generally plate-shaped and includes an engagement hole formed therein. The first terminal is provided on a surface (bottom surface) of the housing 50 on which the engagement hole is formed. A stand 210 , which is a support device, includes a support member 211 , a second terminal (charging terminal) 212 , and guide members 213 a and 213 b which are rotating members. The second terminal 212 can be connected to a terminal of the terminal device 7 . The support member 211 supports a predetermined surface (back surface) of the housing 50 when the first terminal and the second terminal 212 are connected to each other. Each of the guide members 213 a and 213 b can rotate in a predetermined direction and is provided at such a position that it is inserted into the engagement hole when the first terminal and the second terminal 212 are connected to each other.

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17-05-2012 дата публикации

Smart shell to a game controller

Номер: US20120122576A1
Автор: Xiaodong Mao
Принадлежит: Sony Computer Entertainment Inc

Devices, systems, and methods of use are presented for a smart shell that can be fitted by an end user to a video game controller that routes signals from various buttons or other sensors on the smart shell to a video game console. Signals can flow from the video game console back to the shell to operate tactile feedback motors, lights, or speakers. The smart shell can be clipped to the game controller by the end user and released after a game is played. The smart shell can be in the shape of a gun with sensors to determine which grips are being held and a sensor to determine if a player is holding the gun's scope to his face. Logic using the three sensors can robustly determine whether the user is holding the gun as a pistol, machine gun, or a sniper rifle, and can reflect the player's choice of style in the video game.

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07-06-2012 дата публикации

Racing Car Wheel and Controls for Use in a Multimedia Interactive Environment

Номер: US20120142417A1
Принадлежит: IGNITE GAME TECHNOLOGIES Inc

A racing car steering wheel assembly provides an input/output interface for a participant in a multimedia interactive electronic game. Two primary paddles on the underside of the wheel control throttle and braking functions, respectively. Secondary paddles or buttons may be included on either the side of the wheel for optionally controlling gear selection. Integral accelerometers are included for determining wheel rotation. Steering inputs are caused either by rotation about a fixed point to which the wheel may be affixed or by rotation in free air. A wired or wireless interface to a PC or game console provides communication with game software and optional wired or wireless communication between the user and other individuals. Switches and buttons may be included to emulate controls on real race cars and for inputting game information. A panel display and/or a decorative logo plate may be included on the wheel.

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28-06-2012 дата публикации

Interactive guitar game designed for learning to play the guitar

Номер: US20120165087A1
Принадлежит: Individual

An interactive game designed for learning to play a guitar. A guitar may be connected to a computer or other platform, capable of loading music and displaying notes and chords and other feedback and visual learning aids on a display screen, allowing a user to read music and play along. The goal of the software or interactive game engine is for players to learn how to play a guitar. Users may operate the game in a number of modes with different goals, playing mini-games throughout the levels of the game. The game provides feedback and statistics to help users learn how to play the guitar.

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25-10-2012 дата публикации

Inflatable Vehicles for Simulating Driving for use with Handheld Video Games

Номер: US20120270663A1
Автор: Leo Markowitz
Принадлежит: Individual

An inflatable vehicle for simulating a driving experience while playing realistic computer-video driving games such as the WII games and handheld game players. The vehicle is life-like in construction and allows a player to sit therein while playing driving game. A steering wheel or handle bar is configured to receive a game controller or a motion-sensitive handheld game player. Movement of the steering wheel, thus, correspondingly controls images on a video game screen.

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20-12-2012 дата публикации

Methods and systems for enabling depth and direction detection when interfacing with a computer program

Номер: US20120319950A1
Принадлежит: Sony Computer Entertainment Inc

One or more images can be captured with a depth camera having a capture location in a coordinate space. First and second objects in the one or more images can be identified and assigned corresponding first and second object locations in the coordinate space. A relative position can be identified in the coordinate space between the first object location and the second object location when viewed from the capture location by computing an azimuth angle and an altitude angle between the first object location and the object location in relation to the capture location. The relative position includes a dimension of depth with respect to the coordinate space. The dimension of depth is determined from analysis of the one or more images. A state of a computer program is changed based on the relative position.

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13-06-2013 дата публикации

Computer-readable storage medium storing program instructions for a wireless computer gaming system

Номер: US20130150155A1
Принадлежит: Creative Kingdoms LLC

A computer-readable storage medium storing program instructions for conducting a game on a gaming system having a wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. An optional display screen displays short text messages received through wireless communications with the wireless-compatible game console.

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10-10-2013 дата публикации

Advanced video gaming methods for education and play using camera based inputs

Номер: US20130267318A1
Принадлежит: MOTION GAMES LLC

This application discloses active movement based and other video games which may be played over the internet as well in the home or elsewhere. One or two or more persons can play, generally using one or more cameras to determine the relation of an object or a part of a person to a video display on which game related graphics are displayed. Determination of object position and orientation in up to 6 degrees of freedom is disclosed, at data rates sufficient to make game play rewarding.

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07-11-2013 дата публикации

Video game controller for multiple users

Номер: US20130296056A1
Автор: Brad Kaldahl
Принадлежит: Individual

The present invention provides a video game controller and apparatus that may be used by two or more players. The users physically manipulate the control device cooperatively to the kinesthetic feedback of the other player(s) to control the events of the video game. By working together through orientation of the controller, the players can jointly move the video game object on the screen and/or govern the play of the game.

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28-11-2013 дата публикации

Curved Track Simulation Device

Номер: US20130316827A1
Автор: Too Hwan Kang
Принадлежит: Individual

Disclosed is a curved track simulation device. The curved track simulation device is configured such that a base board can rotate and tilt to the left or right and embody left or right cornering motion on an upper surface of a track belt that is rotating and circulating forward and rearward, thus making it possible for a user to feel a sensation as if he/she is enjoying a driving-based or sliding-based leisure activity or sport, and which can appropriately use a combination of frictional force and slippage which are created when the track wheel rotates to the left or right on the track belt, thereby satisfying the dual function of providing both amusement and exercise.

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02-01-2014 дата публикации

Game object control using pointing inputs to rotate a displayed virtual object control device

Номер: US20140004946A1
Принадлежит: Nintendo Co Ltd

A vehicle simulation such as for example a driving game can be provided by displaying an image of a steering wheel on a touch sensitive screen. Touch inputs are used to control the rotational orientation of displayed steering wheel. The rotational orientation of the displayed steering wheel is used to apply course correction effects to a simulated vehicle. Selective application of driver assist and different scaling of touch inputs may be provided.

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06-03-2014 дата публикации

Network dart game system for participating a tournament and method thereof

Номер: US20140066151A1
Автор: Sang Uk Hong
Принадлежит: Hong International Corp

The present invention relates to an electronic dart gaming apparatus using an Internet communication network and to a method for same, and more particularly, to an electronic dart gaming apparatus using an Internet communication network and to a method for same which notify of various contests and provide ways of directly participating in the contests using a plurality of electronic dart gaming apparatus uses connected through an Internet communication network without additional notification means such as a homepage or the like.

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02-01-2020 дата публикации

WIRELESS INTERACTIVE GAME HAVING BOTH PHYSICAL AND VIRTUAL ELEMENTS

Номер: US20200001176A1
Принадлежит:

Embodiments of the invention provide a unique interactive game that connects both physical and virtual play environments and includes multiple dynamic layers in which a participant may complete a variety of challenges and/or tasks. For example, the participant may obtain a physical gaming item such as a toy from a retail phase that is usable in an interactive entertainment phase that provides virtual play via computer animation. The interactive entertainment phase may include multiple interrelated layers such that progress in one or more layers may affect the participant's experience in one or more other layers. The participant may also receive training on how to use and improve the physical gaming item to help achieve one or more special effects or complete one or more adventures and/or quests. During or following the interactive entertainment phase, the participant may use accumulated points and/or powers to redeem prizes and/or compete against other participants, such as in a duel or other face-off challenge. 110.-. (canceled)11. A gaming platform in which a virtual play environment associated with a game is represented through one or more computer-animated visual , aural or tactile effects , said gaming platform comprising: a processor and associated non-volatile programmable memory;', 'at least one first internal power source;', 'at least one first motion sensing element configured to generate motion data responsive to one or more sensed motions of said base component; and', 'at least one speaker configured to provide audible information to the user;', 'at least one wireless communication processor configured to wirelessly communicate with one or more auxiliary components; and, 'a base component comprising a housing, said housing configured to be manipulated by a hand of a user to play or operate said game, said housing comprising an internal cavity sized and configured to include at least one second internal power source;', 'at least one button configured to ...

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11-01-2018 дата публикации

SYSTEM FOR GAME PLAY WITH MULTIPLE REMOTE-CONTROL FLYING CRAFT WITH WIRELESS COMMUNICATION

Номер: US20180008890A1
Принадлежит:

A gaming system for enabling three-dimensional game play of remote-control craft controlled by a controller, each craft including a communication system with both radio frequency (RF) and infrared (IR) capabilities. The system can include a plurality of hovering remote-control flying craft each controlled by a handheld controller, and further may include at least one additional game accessory elements, such as a puck, a ground station or a gun. Each pairing of craft and controllers communicate via an RF protocol that transmits at least control communications between the controller and the craft based on pair identification information in an RF communication protocol. The craft and game-accessory elements also communicate via at least an IR protocol that communicates game-play information. Selectable pairs of craft and controllers may be assigned to different teams for playing multiplayer team games based on team identification information in the RF communication protocol. 1. A three-dimensional gaming system that enables game play among remote-control craft , the gaming system comprising:a game-control application configured to execute on a computing device having a radio-frequency (RF) communication channel for accessing an RF communication protocol, the game-control application being programmed to dynamically display information from the gaming system related to the multiplayer team games;a plurality of remote-control craft and a corresponding plurality of controllers, each craft selectively uniquely paired with and controlled by a different corresponding one of the plurality of controllers via the RF communication protocol implemented between the corresponding controller and the remote-control craft that transmits at least craft control communications between a particular selectable pair of the controller and the remote-control craft based on a pair identification information contained in the RF communication protocol;each of the plurality of controllers ...

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11-01-2018 дата публикации

REMOTE-CONTROL FLYING COPTER

Номер: US20180008891A1
Принадлежит:

A hovering remote-control flying craft having a molded frame assembly includes a plurality of arms extending from a center body with an electric motor and corresponding propeller on each arm. In various embodiments, the motor and propeller are mounted downward-facing at a distal portion of each arm with a motor cover over the motor. The center body can be formed of a two-piece molded structure that sandwiches a circuit board to provide structural support for the frame. The circuit board can include a plurality of tabs that facilitate mounting of wire connectors, and can also provide antennas and emitters for both IR and RF communications. In some embodiments, a removable safety ring protects the propellers from lateral contact. 1. A hovering flying craft adapted to be controlled by a handheld remote control , the craft comprising:a molded frame assembly including a center body formed of a top member having at least three arms integrally molded with and extending outwardly from the center body and a bottom member having at least three legs integrally molded with and extending downwardly from the center body;at least three motor assemblies that each include an electromechanical motor and at least one corresponding propeller operably mounted downwardly-facing, with at least one motor assembly operably mounted at a distal portion of each of the at least three arms;a circuit board assembly operably mounted to the center body and configured to control the craft in response to radio frequency signals from the handheld remote control, anda replaceable rechargeable battery insertable into a battery compartment defined by the top member and the bottom member and operably connectable to electrically power the circuit board assembly and the at least three motor assemblies.2. The craft of claim 1 , wherein the circuit board assembly is positioned and secured in the center body to provide structural support for the top member and the arms of the molded frame assembly.3. The craft ...

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27-01-2022 дата публикации

VIRTUAL-PROJECTILE DELIVERY IN AN EXPANSIVE ENVIRONMENT

Номер: US20220023752A1
Принадлежит: Microsoft Technology Licensing, LLC

One method comprises receiving a hit signal from a device worn by a first player, receiving a position of the device, receiving an orientation of a launch axis of a virtual-projectile launcher, receiving a position of a second player, and outputting a hit assignment on determining, pursuant to receiving the hit signal, that a recognized object and the second player are coincident at an indicated launch of a virtual projectile. Another method comprises receiving an indication of launch of a virtual projectile by a virtual-projectile launcher of a first player, receiving an image aligned to a launch axis of the virtual-projectile launcher, outputting a hit signal to a server on determining, pursuant to receiving the indication of launch, that a recognized object is imaged in a projectile-delivery area of the image, and outputting a position of the device and an orientation of the launch axis to the server. 1. Enacted on a device worn by a first player , a method comprising:receiving an indication of launch of a virtual projectile by a virtual-projectile launcher of the first player;receiving an image aligned to a launch axis of the virtual-projectile launcher;outputting a hit signal to a server on determining, pursuant to receiving the indication of launch, that a recognized object is imaged in a projectile-delivery area of the image;outputting a position of the device to the server; andoutputting an orientation of the launch axis to the server, the server being configured to receive a position of a second player and output a hit assignment if the recognized object and the second player are coincident at the indicated launch of the virtual projectile.2. The method of wherein the device includes a head-worn display device.3. The method of wherein the first and second players are among a plurality of players participating in a game.4. The method of wherein the virtual-projectile launcher is communicatively coupled to the device and includes a rigidly mounted camera.5. ...

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09-01-2020 дата публикации

IMAGE DISPLAY SYSTEM, IMAGE DISPLAY METHOD, AND PROGRAM

Номер: US20200009009A1
Автор: Nishida Makoto
Принадлежит:

In an exemplary embodiment, an image display system includes an input unit and an information processing unit ; wherein an input unit has a massaging apparatus for massaging a human body part, and a microphone placed inside or outside the massaging apparatus to detect sounds near the massaging apparatus; and the information processing unit has a sound volume determination means for determining whether or not the sound volume of the sounds detected by the microphone exceeds a pre-determined threshold, and a display means for displaying content constituted by a combination of image data and sound data, by modifying them according to the determination result as determined by the sound volume determination means. The image display system can augment massaging. 1. An image display system that includes an input unit and an information processing unit , wherein:the input unit has:a massaging apparatus for massaging a human body part; anda microphone placed inside or outside the massaging apparatus to detect sounds near the massaging apparatus; andthe information processing unit has:a sound volume determination means for determining whether or not a sound volume of the sounds detected by the microphone exceeds a pre-determined threshold; anda display means for displaying content constituted by a combination of image data and sound data, by modifying them according to a determination result as determined by the sound volume determination means.2. The image display system according to claim 1 , wherein:the human body part is an external genitalia;a portion of the massaging apparatus that comes in contact with the human body part to be massaged is formed by a soft material;the microphone detects sounds generated from a rubbing of the external genitalia against the massaging apparatus; andthe display means modifies a content to be displayed according to the sound volume of the sounds generated from the rubbing of the external genitalia against the massaging apparatus and ...

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10-01-2019 дата публикации

OPERATION APPARATUS

Номер: US20190009172A1
Принадлежит: Sony Interactive Entertainment Inc.

An operation apparatus mountable to one hand of a user includes: a first operation section that is located on a front surface side and that can be operated by the thumb of the one hand; a second operation section that is located on a back surface side and that can be operated by a finger other than the thumb; and a first contact surface with which the palm of the one hand makes contact. At least one of the first contact surface and an extension plane of the first contact surface is inclined relative to a virtual plane in such a direction as to be spaced more therefrom in going in a first direction, the virtual plane being defined by the first direction from the front surface side toward the back surface side and a second direction being orthogonal to the first direction and directed from a bottom surface side toward a top surface side. 1. An operation apparatus mountable to one hand of a user , the operation apparatus comprising:a casing;an operation section that is provided on the casing and that can be operated by the one hand; anda mounting member by which the casing is mounted to the one hand,wherein the mounting member includesan attachment member attached to the casing, anda band member that is attached to the attachment member and that is wound along a palm and a back of the one hand, andthe band member includesa main body member,a belt-shaped member that is connected to the main body member at one end thereof and that is wound around the one hand,a sliding mechanism to which the main body member and an other end of the belt-shaped member are connected, and which slides relative to the main body member to extend or contract an inside circumference size of the band member, anda locking member that locks the sliding mechanism in a state in which the inside circumference size has been contracted by sliding of the sliding mechanism.2. The operation apparatus according to claim 1 ,wherein the operation section includesa first operation section that is located on a ...

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08-01-2015 дата публикации

Method and system for virtual hiking

Номер: US20150011362A1
Принадлежит: SAMSUNG ELECTRONICS CO LTD

A virtual biking system and a virtual hiking method by which a user can bike indoors while simulating actually being outdoors are provided. The virtual hiking system includes a Personal Computer (PC) configured to display a simulation screen, a motion platform configured to move corresponding to a state of a road of the simulation screen displayed on the PC, and a bicycle fixed onto the motion platform such that the simulation screen is changed corresponding to a movement and a speed of a handle.

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10-01-2019 дата публикации

Methods, Devices, and Methods for Creating Control Signals

Номер: US20190011987A1
Автор: Young Joshua Michael
Принадлежит:

A interface comprising a hand operated input device with a series of activation points activated by the digits (fingers and/or thumb) of a user; a sensor component measuring a current motion, orientation, and/or position of the input device and a output component interconnected to the activation points and the sensor component for outputting in a series the currently active activation points and the current motion, orientation, and/or position of the input device. 1. An interface comprising:a hand operated input device with a plurality of activation points configured to be activated by the digits of the user;at least one sensor for measuring a current rotational motion, translational motion, position, or orientation value of the input device; andan output component interconnected to the activation points and said sensor for outputting a series of currently active activation points and at least one rotational motion, translational motion, position, or orientation value of the input device;2. The interface as claimed in wherein the device comprises components that attach the device to the user's hand.3. The interface as claimed in wherein claim 1 , when the device is in a fixed position relative to the user's hand claim 1 , said device includes at least one activation point capable of being actuated by contact with the distal phalanx of one of the user's digits and at least one more activation point capable of being actuated by contact with a segment of the same digit other than its distal phalanx.4. The interface as claimed in wherein the device's activation points are mapped to musical notes.5. The interface as claimed in wherein the number of activation points per digit on the device is at least 1.6. The interface as claimed in wherein the number of activation points per digit on the device is at least 2.7. The interface as claimed in wherein the number of activation points per digit on the device is at least 3.8. The interface as claimed in wherein the output of ...

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03-02-2022 дата публикации

Electromagnetic game board

Номер: US20220032167A1
Автор: Charles McCoy, True Xiong

An electromagnetic game board includes a configurable grid of electromagnets under a game board to move game pieces on the board. Alternative to electromagnets is acoustic levitation through soundwave. In an oscillating electric field (four sides), a magnet can create excite ultrasound that quickly contract and rebound its original shape to push out pulses of air.

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19-01-2017 дата публикации

Wireless interactive game having both physical and virtual elements

Номер: US20170014714A1
Принадлежит: MQ Gaming LLC

Embodiments of the invention provide a unique interactive game that connects both physical and virtual play environments and includes multiple dynamic layers in which a participant may complete a variety of challenges and/or tasks. For example, the participant may obtain a physical gaming item such as a toy from a retail phase that is usable in an interactive entertainment phase that provides virtual play via computer animation. The interactive entertainment phase may include multiple interrelated layers such that progress in one or more layers may affect the participant's experience in one or more other layers. The participant may also receive training on how to use and improve the physical gaming item to help achieve one or more special effects or complete one or more adventures and/or quests. During or following the interactive entertainment phase, the participant may use accumulated points and/or powers to redeem prizes and/or compete against other participants, such as in a duel or other face-off challenge.

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18-01-2018 дата публикации

WIRELESS INTERACTIVE GAME HAVING BOTH PHYSICAL AND VIRTUAL ELEMENTS

Номер: US20180015364A1
Принадлежит:

Embodiments of the invention provide a unique interactive game that connects both physical and virtual play environments and includes multiple dynamic layers in which a participant may complete a variety of challenges and/or tasks. For example, the participant may obtain a physical gaming item such as a toy from a retail phase that is usable in an interactive entertainment phase that provides virtual play via computer animation. The interactive entertainment phase may include multiple interrelated layers such that progress in one or more layers may affect the participant's experience in one or more other layers. The participant may also receive training on how to use and improve the physical gaming item to help achieve one or more special effects or complete one or more adventures and/or quests. During or following the interactive entertainment phase, the participant may use accumulated points and/or powers to redeem prizes and/or compete against other participants, such as in a duel or other face-off challenge. 110.-. (canceled)11. A gaming toy for playing a game that combines elements of physical play and virtual play , said gaming toy comprising:a plurality of modular components configured to be selectively and detachably assembled by a game participant to form a doll or action figure;at least one of said modular components comprising a plastic body having an internal cavity formed therein; anda passive radiofrequency identification (RFID) tag disposed within said internal cavity, said RFID tag comprising: (i) a unique identifier; (ii) non-volatile memory storing a first selection of information identifying a virtual game character in a computer-animated game played by said game participant on a compatible gaming platform; (iii) a radiofrequency (RF) transceiver configured to provide two-way wireless communications with said compatible gaming platform over a limited wireless communication range of less than 60 cm; and (iv) an antenna electrically coupled to said ...

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15-01-2015 дата публикации

DYNAMIC MAGNETOMETER CALIBRATION

Номер: US20150018099A1
Автор: Russo David
Принадлежит:

Embodiments related to calibrating a mobile device including a magnetometer during application usage are disclosed. One embodiment provides a method comprising sampling magnetic information received from the magnetometer, and recognizing an initial controller orientation signal derived from a first sample of a plurality of samples of the magnetic information and from directional offset data. The method further comprises calculating updated directional offset data based on the plurality of samples of the magnetic information and on the directional offset data, and deriving a calibrated controller orientation signal from a second sample of the plurality of samples of the magnetic information and the updated directional offset data. 1. A method of calibrating a mobile device including a magnetometer during application usage , comprising:sampling magnetic information received from the magnetometer, each sample of the magnetic information including a vector component of an ambient magnetic field along each of a first axis, a second axis, and a third axis, the first axis, the second axis, and the third axis being orthogonal to each other;recognizing an initial controller orientation signal derived from a first sample of a plurality of samples of the magnetic information and from directional offset data including a first directional offset along the first axis, a second directional offset along the second axis, and a third directional offset along the third axis;calculating updated directional offset data by filtering unfiltered directional offset data with the directional offset data; andderiving a calibrated controller orientation signal from a second sample of the plurality of samples of the magnetic information and the updated directional offset data.2. The method of claim 1 , wherein calculating the updated directional offset data further comprises:identifying a first set of samples of the plurality of samples of the magnetic information;identifying a second set of ...

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03-02-2022 дата публикации

DEVICE, METHOD AND COMPUTER PROGRAM

Номер: US20220035752A1
Автор: FREY Matthias
Принадлежит: Sony Group Corporation

An electronic device comprising circuitry configured to detect and read commands of a x-by-wire system (ECU, ECU) from a communication bus (FLR) and to use the commands of the x-by-wire system (ECU, ECU) as an input for an electronic gaming or simulation device (). 1. An electronic device comprising circuitry configured to detect and read commands of a x-by-wire system from a communication bus and to use the commands of the x-by-wire system as an input for an electronic gaming or simulation device.2. The electronic device of claim 1 , wherein the circuitry provides a non-driving mode in which the commands of the by-wire systems are detected and read by the bus connector claim 1 , and at the same time the vehicle components which are conventionally the recipients of these commands are inhibited from interpreting and executing the commands.3. The electronic device of claim 1 , wherein the commands of the x-by-wire system are used as input for a simulation or gaming environment.4. The electronic device of claim 1 , wherein the circuitry comprises a bus connector configured to detect and read the commands of the x-by-wire system from the communication bus.5. The electronic device of claim 1 , wherein the commands of the x-by-wire system are used as an input for a computing environment comprising a AR/VR headset for visual and auditory output.6. The electronic device of claim 1 , wherein the commands of the x-by-wire system are used as an input for a computing environment comprising a monitor positioned next to the driver for visual output.7. The electronic device of claim 1 , wherein the commands of the x-by-wire system are used as an input for a computing environment comprising a windscreen projector for visual output.834. The electronic device of claim 1 , wherein the commands of the x-by-wire system are used as an input for a computing environment comprising dashboard screens for visual output and/or an in-car sound system () for auditory output.9. The electronic ...

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21-01-2021 дата публикации

INFORMATION PROCESSING SYSTEM, STORAGE MEDIUM STORING INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING APPARATUS, AND INFORMATION PROCESSING METHOD

Номер: US20210016160A1
Принадлежит:

A first sensor detects a movement of a first apparatus attached to a lower body of a user, and a second sensor detects a movement of a second apparatus attached to an upper body of the user or held by a hand of the user. Then, a virtual object is caused to continue a first action in a virtual space while received outputs from the first sensor and the second sensor both satisfy a condition. 1. An information processing system comprising a first apparatus , a second apparatus and an information processing apparatus , wherein: a first sensor configured to detect a movement of the first apparatus attached to a lower body of a user; and', 'a first transmitter configured to transmit an output of the first sensor;, 'the first apparatus includes a second sensor configured to detect a movement of the second apparatus attached to an upper body of the user or held by a hand of the user; and', 'a second transmitter configured to transmit an output of the second sensor, wherein:, 'the second apparatus includes receive the outputs transmitted from the first sensor and the second sensor; and', 'cause a virtual object to continue to perform a first action in a virtual space while the received outputs from the first sensor and the second sensor both satisfy a condition., 'the information processing apparatus includes a computer configured to2. The information processing system according to claim 1 , wherein the first action of the virtual object is a movement of the virtual object in the virtual space.3. The information processing system according to claim 2 , wherein for the continuation of the first action claim 2 , the movement of the virtual object is continued while the output transmitted from the first sensor indicates that the first apparatus is moving and the output transmitted from the second sensor indicates that the second apparatus is moving.4. The information processing system according to claim 2 , wherein for the continuation of the first action claim 2 , in a state ...

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25-01-2018 дата публикации

APPARATUS, SYSTEM AND METHOD FOR ENHANCING A GAMING EXPERIENCE

Номер: US20180021675A1
Принадлежит:

An apparatus comprises a housing configured to be added to a body associated with a software application implemented by a computer. The apparatus also comprises a sensor, a transceiver, a power supply, a memory, and a processor inside the housing. The processor is communicatively coupled with the sensor, the transceiver, the power supply, and the memory. The processor is configured to be communicatively coupled with the computer by way of the transceiver based, at least in part, on a determination that the housing is added to the body. The processor is also configured to cause the computer to generate a virtual representation of the body in a virtual reality viewable by way of a display associated with the computer. The processor is further configured to cause the computer to orient the virtual representation of the body in the virtual reality based on data collected by the sensor. 1. An apparatus comprising:a housing configured to be added to a body associated with a software application implemented by a computer;a sensor;a transceiver;a power supply;a memory including computer program code for one or more programs; anda processor inside the housing, the processor being communicatively coupled with the sensor, the transceiver, the power supply, and the memory, cause the processor to be communicatively coupled with the computer by way of the transceiver based, at least in part, on a determination that the housing is added to the body;', 'cause the computer to generate a virtual representation of the body in a virtual reality viewable by way of a display associated with the computer; and', 'cause the computer to orient the virtual representation of the body in the virtual reality based on data collected by the sensor., 'the processor is configured to execute an instruction from the memory to, 'wherein'}2. The apparatus of claim 1 , wherein the processor is configured to determine the housing is added to the body based claim 1 , at least in part claim 1 , on an ...

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28-01-2021 дата публикации

PC BLASTER GAME CONSOLE

Номер: US20210023442A1
Принадлежит: ARKADE, INC.

A portable gaming device includes a game console housing including a handle, a trigger, a screen holder, and a display device coupled to the screen holder. The display device includes a display. The portable gaming device also comprises a processing circuit internally coupled to the game console housing including a processor, a memory, and a network interface, wherein the processing circuit is in communication with the display device. The processing circuit generates a user interface to be displayed on the display, determines a position of the game console housing, and updates the user interface based on the determined position of the game console housing. 1. A portable gaming device , the portable gaming device comprising:a game console housing including a handle, a trigger, and a screen holder;a position sensor within the game console housing; and generates a user interface to be displayed on the display;', 'transmits, via the first network interface, the user interface to the second network interface of the display device;', 'determines a position of the game console housing based on data generated by the position sensor;', 'generates an updated user interface based on the determined position of the game console housing; and', 'transmits, via the first network interface, the updated user interface to the second network interface of the display device, causing the display device to update the display with the updated user interface., 'a processing circuit within the game console housing, the processing circuit including a processor, a memory, and a first network interface, wherein the processing circuit is in communication with a display device coupled to the screen holder, the display device comprising a display and a second network interface, and the position sensor, and wherein the processing circuit2. The portable gaming device of claim 1 , wherein the game console housing further includes a barrel claim 1 , and wherein the screen holder is coupled to the ...

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28-01-2021 дата публикации

INTERACTIVE COMPUTING DEVICES AND ACCESSORIES

Номер: US20210023443A1
Принадлежит: ARKADE, INC.

A human interface device (HID)-compatible portable gaming device includes a display; a position sensor; a joystick; and a processor in communication with the display, the joystick, and the position sensor. The processor has programmed instructions that, when executed, cause the processor to receive a first signal from the position sensor indicating a change in orientation of the portable gaming device, receive a second signal from the joystick indicating a change in position of the joystick, assign a first weight to the first signal and a second weight to the second signal; aggregate the first signal with the second signal based on a weighted sum of the weighted first signal and the weighted second signal to obtain a third signal, and update a user interface on the display according to the third signal. 1. A portable gaming device , the portable gaming device comprising:a game console housing including a handle, a trigger, and a screen holder;a display device coupled to the screen holder, the display device including a display and a first network interface;a position sensor within the game console housing; and generates a user interface to be displayed on the display;', 'transmits, via the second network interface, the user interface to the first network interface of the display device;', 'determines a position of the game console housing based on data generated by the position sensor;', 'generates an updated user interface based on the determined position of the game console housing; and', 'transmits, via the second network interface, the updated user interface to the first network interface of the display device., 'a processing circuit within the game console housing, the processing circuit including a processor, a memory, and a second network interface, wherein the processing circuit is in communication with the display device and the position sensor and2. The portable gaming device of claim 1 , wherein the game console housing further includes a barrel claim 1 , ...

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28-01-2021 дата публикации

Interactive Computing Devices and Accessories

Номер: US20210023444A1
Принадлежит: ARKADE, INC.

A human interface device (HID)-compatible portable gaming device includes a display; a position sensor; a joystick; and a processor in communication with the display, the joystick, and the position sensor. The processor has programmed instructions that, when executed, cause the processor to receive a first signal from the position sensor indicating a change in orientation of the portable gaming device, receive a second signal from the joystick indicating a change in position of the joystick, assign a first weight to the first signal and a second weight to the second signal; aggregate the first signal with the second signal based on a weighted sum of the weighted first signal and the weighted second signal to obtain a third signal, and update a user interface on the display according to the third signal. 130-. (canceled)31. A portable gaming device , comprising:a processor within a housing and in communication with a display, a joystick, and a position sensor, the processor having programmed instructions that, when executed, cause the processor to:receive a first signal from the position sensor indicating a change in orientation of the housing;receive a second signal from the joystick indicating a change in position of the joystick;assign a first weight to the first signal and a second weight to the second signal;aggregate the first signal with the second signal based on a weighted sum of the weighted first signal and the weighted second signal to obtain a third signal; andupdate a user interface on the display according to the third signal.32. The portable gaming device of claim 31 , wherein the programmed instructions claim 31 , when executed claim 31 , further cause the processor to:determine a type of content being displayed on the user interface of the display based on objects being displayed on the display or based on a current state of an application being executed by one of the processor or a second device in communication with the processor; andassign the ...

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28-01-2021 дата публикации

SYSTEM AND METHOD OF SOFT DECOUPLING AN INPUT

Номер: US20210023450A1
Принадлежит: Virtuix Holdings Inc.

In a virtual reality environment a user's movements are coupled, meaning the user cannot walk and look in different directions. Discloses are methods and systems for soft decoupling the movements of the user in a virtual reality environment, enabling the user to look and walk in different directions simulating real-world interactions. The soft decoupling is performed by receiving acceleration and orientation data from sensors attached to the user. A heading and a heading delta based on a ratio are calculated. The calculated heading and a velocity are translated into soft decoupling inputs for the virtual reality environment. 1. A computer-implemented method comprising:determining, based on motion within a platform, a velocity from movement data and a heading from heading data collected from at least a first sensor of a plurality of sensors;calculating a heading delta from the heading data and orientation data collected from at least a second sensor of the plurality of sensors;combining the heading delta and the heading; andproviding the combined heading as input into an application.2. The method of claim 1 , wherein the heading delta is multiplied by a ratio.3. The method of claim 2 , wherein the ratio is between 0 and 1.4. The method of claim 2 , wherein the combining further comprising:adding the heading delta to the heading, wherein the heading delta and the heading are directional vectors.5. The method of claim 1 , wherein the at least one first sensor is an optical tracking sensor.6. The method of claim 1 , wherein the at least one first sensor is an inertial sensor.7. The method of claim 1 , wherein the at least one first sensor is a proximity sensor.8. The method of claim 1 , wherein the at least one second sensor is an optical tracking sensor.9. The method of claim 1 , wherein the at least one second sensor is an inertial sensor and is located on an upper portion of a user within the platform.10. The method of claim 1 , wherein the movement data is collected ...

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01-02-2018 дата публикации

Locking device for recumbent stepper

Номер: US20180028859A1
Принадлежит: Nustep LLC

A locking device for an exercise system may include a locking member having a contact portion and configured to move between a first position and a second position. When in the first position, the contact portion of the locking member is not in contact with the resistance mechanism of the exercise system, thereby allowing movement of the at least one moveable assembly. When in the second position, the contact portion of the locking member is in contact with the resistance mechanism of the exercise system, thereby preventing movement of the at least one moveable assembly. The device may also include an electrical actuating device having an actuator for selectively engaging the locking device and moving the locking device between a first position and a second position.

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09-02-2017 дата публикации

Wireless entertainment device, system, and method

Номер: US20170036105A1
Принадлежит: MQ Gaming LLC

A wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. An optional display screen displays short text messages received through wireless communications with the wireless-compatible game console.

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07-02-2019 дата публикации

SYSTEM AND METHOD FOR PLAYING AN INTERACTIVE GAME

Номер: US20190038970A1
Принадлежит:

An interactive treasure hunt game is provided. Game participants receive a card, map and/or identification badge configured with an RFID tag, bar-code or a magnetic “swipe” strip or the like. The RFID tag or other identifying device is used to store certain information identifying each play participant and/or describing certain powers or abilities possessed by an imaginary character that the card may represent. Players advance in the game by finding clues and solving various puzzles presented by the game. Players may also gain (or lose) certain attributes, such as magic skills, magic strength, fighting ability, various spell-casting abilities, etc. All of this information is preferably stored on the RFID tag or card so that the character attributes may be easily and conveniently transported to other similarly-equipped play facilities, computer games, video games, home game consoles, hand-held game units, and the like. In this manner, the game can seamlessly transcend from one play environment and/or entertainment medium to the next. 120.-. (canceled)21. A gaming item for accessing selected features or portions of a game carried out on a compatible gaming platform , said gaming item comprising:a passive radio frequency identification (RFID) tag that provides two-way wireless communications with a compatible RFID reader device over a limited wireless communication range of less than 60 cm;non-volatile memory having stored therein a selection of information uniquely associated with said gaming item;said selection of information comprising at least one item of encrypted information that can be decrypted or authenticated using a first encryption key, and wherein said encrypted information, when decrypted or authenticated and communicated to said compatible gaming platform, enables a game participant to access one or more features or portions of said game that cannot otherwise be accessed by said game participant; andwherein said first encryption key is uniquely ...

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07-02-2019 дата публикации

HAPTIC FEEDBACK DEVICE FOR STEERING SIMULATION

Номер: US20190038971A1
Принадлежит:

A haptic feedback device for steering simulation comprises a base unit and a rolling unit. The base unit includes a base, a base supporting body, a first rolling component, and a second rolling component. A roll center line is formed by the first and the second rolling components. The rolling unit includes a rolling base and a rolling supporting body. One part of the rolling base is pivotally connected to the first rolling component, and one part of the rolling supporting body is pivotally connected to the second rolling component, so that the rolling base can rotate around the roll center line and a cone rotation can be performed. A length-adjustable actuator is disposed on the rolling supporting body, so that rectilinear motion with orthogonal direction can be performed by the rolling base on the radius tangent of cone rotation. 1. A haptic feedback device for steering simulation , comprising:a base unit including a base, a base supporting body extended upward from the base, a first rolling component located on the base, a second rolling component located on top of the base supporting body, and a roll center line formed by the first and the second rolling components; anda rolling unit including a rolling base being capable of carrying at least one person, and a rolling supporting body connected to the rolling base,wherein the rolling base has a first end and a second end opposite from the first end, the rolling supporting body has a third end and a fourth end opposite from the third end, the first end of the rolling base is pivotally connected to the first rolling component, the second end of the rolling base is connected to the third end of the rolling supporting body, and the fourth end of the rolling supporting body is pivotally connected to the second rolling component, so that the rolling base rotates around the roll center line and a cone rotation is performed, andwherein the rolling supporting body is provided with a length-adjustable actuation component to ...

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07-02-2019 дата публикации

SYSTEM FOR STORING DISPLAY SPATIAL DATA TEMPLATE CREATED DURING APPLICATION PROGRAM OPERATION

Номер: US20190038976A1
Принадлежит:

A system includes a visual display ecosystem and a smart device communicating with each other through a short-range wireless bidirectional communication link. The system enables user creation of a display spatial data template in the visual display ecosystem and storage of the display spatial data template in the smart device located outside the visual display ecosystem. The user creates the display spatial data template in real time during application program operation by manipulating an input device connected to a command processing device on which the application program is operating. The user can retrieve the stored display spatial data template during application program operation at a later time. The system is advantageous in that the storage and retrieval of the display spatial data template makes minimal use of the ecosystem resources, including processing power, bandwidth capacity, and display screen real estate. 1. A system for delivering to and storing in a smart device , in real time , a display spatial data template developed in response to action by a user during application program operation in a visual display ecosystem and for making the stored display spatial data template accessible for subsequent retrieval by the user or another user for application program operation in the same or another visual display ecosystem , comprising:a visual display ecosystem including an input device operatively connected to a command processing device and a display device operatively connected to the command processing device, the input device having a set of input actuators, the command processing device implemented with a command processing device main MPU on which an application program operates to produce a set of display spatial data in response to a set of commands produced by user actuation of input actuators in the set of input actuators, and the display device producing visual images corresponding to the set of display spatial data;a user-operable actuator ...

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08-05-2014 дата публикации

Method of facilitating user preference in creative design of a manual controller

Номер: US20140125009A1
Автор: Aaron B. Sternberg
Принадлежит: IPPASA LLC

A configurable manual controller for manipulating images or symbols on a display is adapted for construction with matable building elements arranged by a user. The user forms the manual controller to exhibit a customized ornamental appearance reflecting the user's creative design preferences.

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25-02-2021 дата публикации

SYSTEM AND METHOD FOR OPERATING MATCH-UP GAME

Номер: US20210052979A1
Автор: Park No Sun
Принадлежит:

The system for operating a match-up game includes a display unit having a plurality of player screen regions configured to display game screens a first input unit configured to receive an input from a first player a second input unit configured to receive an input from a second player a first air outlet configured to discharge air to the first player a second air outlet configured to discharge air to the second player; a control unit configured to control the display unit to count a game time and change the game screens displayed on the player screen regions for each counted game time, and when receiving an input to the first input unit from the first player, control the second air outlet so as to discharge air corresponding to the received input. The system for operating a match-up game may increase a player's sense of immersion. 1. A system for operating a match-up game comprising:a display unit which has a plurality of player screen regions configured to display game screens;a first input unit configured to receive an input from a first player;a second input unit configured to receive an input from a second player;a first air outlet configured to discharge air to the first player;a second air outlet configured to discharge air to the second player; anda control unit configured to control the display unit to count a game time and change the game screens displayed on the player screen regions for each counted game time, and when receiving an input to the first input unit from the first player, control the second air outlet so as to discharge air corresponding to the received input.2. The system for operating a match-up game according to claim 1 , wherein the control unit is further configured to increase a size of an area in which an opponent player is displayed on game scree of the player screen region as the counted game time elapses.3. The system for operating a match-up game according to claim 1 , wherein the control unit is further configured to change one or ...

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26-02-2015 дата публикации

GAMING MACHINE AND GAMING SYSTEM HAVING CONTROL LEVER

Номер: US20150057080A1
Принадлежит:

A gaming machine includes a control lever that is gripped by a player, a display configured to display an effect image, and a controller programmed to execute a predetermined process. The control lever includes a rotation axis, a reel handle configured to rotate the rotation axis, a rotation sensor configured to detect the number of rotation of the rotation axis, and a rotation resistance imparting unit configured to impart resistance to the rotation axis such that the torque increases in accordance with the rotational speed in one direction of the rotation axis. In accordance with the game status of the game, the controller causes the rotation sensor to detect the number of rotation of the rotation axis which is rotated as the reel handle of the control lever is rotated, and changes the content of the effect image displayed on the display in accordance with the detected number of rotation. 1. A gaming machine comprising:a display configured to display an effect image;a storage device configured to store the effect image displayed on the display;an operation unit configured to allow a player to rotate a rotation axis in one or both directions; anda controller,the operation unit including a rotation sensor configured to detect a unit number of rotation of the rotation axis when the rotation axis is rotated in one or both directions, and (a1) in accordance with a status of a game, causing the rotation sensor to detect the unit number of rotation of the rotation axis, when the rotation axis is rotated in one or both directions; and', '(a2) in accordance with the unit number of rotation of the rotation axis detected in the process (a1), changing an effect content which is based on the effect image stored in the storage device., 'the controller being programmed to execute the processes of2. The gaming machine according to claim 1 , wherein the operation unit includes an effect sound generator which is configured to generate sound by causing a gear attached to the ...

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23-02-2017 дата публикации

SYSTEM AND METHOD FOR PRESENTING AN OBJECT

Номер: US20170052677A1
Автор: Rieger Derek
Принадлежит: BUBBLE LLC

Method, system for presenting an object on a computing device. A metaphor application on a computing device organizes a user interface based upon a metaphor. The metaphor organizes a document, file, application, or combination thereof based on geospheric direction, geolocation, or both. The metaphor may also organize a document, file, application, data, or a combination thereof based on a solid geometrical figure in three-dimensional Euclidean space. A document, file, application, or any combination thereof may be associated with geophysical direction, a geolocation, or both. The document, file, application, data, or any combination thereof may further be associated with a solid geometrical figure. A presentation object containing data on the document, file, application, data, or combination thereof, and the geospheric direction, geolocation, or both is formatted into data blocks for rendering on a display. The display may be the display screen of the computing device. The metaphor application causes the presentation object to be rendered on the display when the computing device is pointing in the geospheric direction, in the geolocation or both associated with the presentation object. 1. A method of presenting an object on a display comprising the steps of:providing a metaphor application for installation on a computing device, the metaphor application configured to organize at least one user interface based upon a metaphor, the metaphor organizing a document, a file, an application, data, or any combination thereof based upon geospheric direction;receiving a document, a file, an application, data, or any combination thereof from a data source;associating the document, the file, the application, the data, or any combination thereof with a geospheric direction setting of the display;generating a presentation object for the data, the file, the application, the data, or any combination thereof, the presentation object containing the document, the file, the application ...

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02-03-2017 дата публикации

DEVICE FOR CONTROLLING A VIDEO GAME

Номер: US20170056763A1
Автор: SMIT Fernando
Принадлежит:

The invention relates to a device for controlling a video game, comprising a seat, at least one operating member connected to the video game, means for displacing the seat and the at least one operating member relative to each other and means for fixing the seat and the at least one operating member in a number of different positions relative to each other. According to an aspect of the invention, the fixation means are form-fitting. The fixatin means can here comprise a gear rack and a toothed block for placing into engagement therewith. The toothed block and the gear rack can be movable toward and away from each other in the direction of their toothing or be pivotable relative to each other parrallel to the toothing. According to another aspect of the invention, the displacing means comprise a pair of mutually parallel rails and a pair of bearing blocks slidable therealong. Each rail can have a substantially round, optionally solid cross-section and each bearing block can have a substantially round opening through which the corresponding rail protrudes. 1. Device for controlling a video game , comprising:a seat,at least one operating member connected to the video game,means for displacing the seat and the at least one operating member relative to each other, andmeans for fixing the seat and the at least one operating member in a number of different positions relative to each other,wherein the fixation means are form-fitting.2. Control device as claimed in claim 1 , wherein the fixation means comprise a gear rack and a toothed block for placing into engagement therewith.3. Control device as claimed in claim 2 , wherein the gear rack is connected to the seat and the toothed block is connected to the at least one operating member.4. Control device as claimed in claim 2 , wherein the toothed block is connected to the seat and the gear rack is connected to the at least one operating member.5. Control device as claimed in claim 2 , wherein the toothed block and the gear ...

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08-03-2018 дата публикации

VIDEO GAMING SYSTEM AND METHOD OF OPERATION

Номер: US20180065034A1
Принадлежит:

A video game system can include a console, a camera and a light targeting peripheral (LTP), where the LPT can direct non-visible light (e.g., infrared (IR) light) onto a display screen. The camera is positioned so that is can view the display screen, and can locate a non-visible light dot on the display screen during video game play. The system can be used with any size or type of electronic display (e.g., any type of television, computer screen, etc.), or any type of non-electronic display (e.g., projector screen) on which the video game can be projected. The LTP has one or more sensors that sense when an accessory is attached thereto and to communicate a signal to the video game console of said attachment to adjust a parameter of the video game operated by the video game console. 1. A video game system , comprising:a camera positionable so that it can view a display screen, the camera configured to communicate with a video game console; and a housing,', 'a non-visible light source at least partially disposed in the housing,', 'a trigger actuatable by a user relative to the housing to actuate the non-visible light source,', 'a switch disposed at least partially in the housing and in communication with the trigger and configured to generate a trigger signal when the trigger is depressed by the user,', 'circuitry housed in the housing and electrically connected to the switch and configured to receive the trigger signal from the switch,', 'one or more sensors disposed on or in the housing and configured to sense when an accessory is coupled to the housing and to communicate an accessory signal indicative of said accessory coupling to the circuitry, and', 'a communication module housed in the housing and configured to communicate with the circuitry and with the video game console,', 'wherein the circuitry is configured to transmit a first signal to the video game console via the communication module corresponding to the trigger signal, the circuitry further configured ...

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28-02-2019 дата публикации

METHOD AND APPARATUS FOR GENERATING A HAPTIC EFFECT IN RESPONSE TO FLEX GESTURING

Номер: US20190064996A1
Автор: Heubel Robert W.
Принадлежит:

An electronic interactive device having a user interface with a flexible surface, a sensor configured to sense a flex gesture applied to the flexible surface, a haptic device configured to generate a haptic effect in response to the flex gesture, and a controller in signal communication with the sensor and the haptic device. The controller is configured to trigger the haptic device to provide haptic confirmation of the flex gesture and to trigger an application action associated with the flex gesture. 120-. (canceled)21. An electronic interactive device comprising:a user interface comprising a flexible surface;a sensor configured to sense a first flex gesture applied to the flexible surface, and to sense a second flex gesture that is applied to the flexible surface while the flexible surface is still deformed from the first flex gesture;a haptic output device configured to generate a haptic effect; anda controller in signal communication with the sensor and the haptic output device, wherein the controller is configured, in response to the sensor sensing the second flex gesture being applied to the flexible surface while the flexible surface is still deformed from the first flex gesture, to trigger an application action associated with the first flex gesture and the second flex gesture, and to control the haptic output device to generate the haptic effect.22. The electronic interactive device of claim 21 , wherein the first flex gesture is a bend gesture claim 21 , and the second flex gesture is a twist gesture claim 21 , such that the controller is configured to control the haptic output device to generate the haptic effect in response to the twist gesture being applied to the flexible surface while the flexible surface is still bent from the bend gesture.23. The electronic interactive device of claim 21 , wherein the electronic interactive device is a phone claim 21 , and the flexible surface has a flexible OLED screen.24. The electronic interactive device of claim ...

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12-03-2015 дата публикации

GAMING ACCESSORY

Номер: US20150072790A1
Автор: KOTKIN DAVID
Принадлежит:

A gaming accessory is provided herein to enhance the playability of video games. A motion actuated controller is provided wherein the controller provides for enhanced realism and simplicity in interacting with the game. Additionally, a proximity sensor may be provided wherein the motion actuated controller actuates a feature of the video game based on the proximity of a player relative to the proximity sensor. 1. A video game controller for playing a video game interactively on a video game console , comprising:video game controller circuitry;a weapon shaped housing fully encapsulating said video game controller circuitry, said weapon shaped housing having a proximal end and a distal end;said video game controller circuitry including a processor and a motion sensor configured to provide an input to said processor;said motion sensor disposed in said housing at or near said distal end; andsaid processor configured to receive movement signals from said motion sensor and provide them for updating game play of a video game.2. The video game controller of claim 1 , wherein the motion sensor senses motion along multiple axes.3. The video game controller of claim 2 , wherein signals from said motion sensor are translated into joystick coordinates in the video game4. The video game controller of claim 3 , wherein the weapon is a gun.5. The video game controller of claim 4 , wherein the gun includes a stock and the stock includes a sensor for detecting a body part of a user on the stock or moving relative to the stock.6. The video game controller of claim 5 , wherein the sensor is a sensitivity sensor detecting a body part of the user touching the stock or applying pressure to the stock.7. The video game controller of claim 6 , wherein the sensor causes a display of the video game to ZOOM in response to a detection of a body part touching or applying pressure to the stock.8. The video game controller of claim 5 , wherein the sensor is a proximity sensor detecting the ...

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15-03-2018 дата публикации

BOARD GAME WITH DYNAMIC CHARACTERISTIC TRACKING

Номер: US20180071615A1
Принадлежит:

A board game comprises one or more game objects such as a game board and game pieces, at least one memory device and at least one controller. Each of the game objects comprise a globally unique identifier and dynamic characteristic values associated with the unique identifier, stored in the memory device, that define the characteristics/attributes of the corresponding game object when used in the game. A user is able to play the game by utilizing the game objects according to their characteristic values. During the course of game play, the events of the game are able to dynamically change the characteristic values of each game object affected by the event. Similarly, outside of game play, external events are also able to dynamically change the characteristic values of a game object. These characteristic values are able to be kept and updated during and in between games. 2. The system of wherein the game objects are selected from a group consisting of a game piece claim 1 , a terrain piece and a game board.3. The system of wherein the trait data defines current traits or abilities of the associated game object and the history data relates to past game events that occurred during game play with the associated game object.4. The system of wherein the first memory device is a part of the associated game object and the trait data is stored in the first database and further wherein the history data is stored on one or more second memory devices separate from the associated game object.5. The system of further comprising a controller that adjusts the history data of the characteristic values via the wireless adapter based on game events that occur while playing the board game with the game objects.6. The system of wherein the controller adjusts the trait data of the characteristic values via the wireless adapter based on external events that occur separate from the playing of the board game with the game objects.7. The system of wherein the adjustment of the characteristic ...

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15-03-2018 дата публикации

TAG READER AND SYSTEM COMPRISING A TAG READER

Номер: US20180071626A1
Принадлежит:

A detection device for detecting the presence of an identification element within a detection area of the reader, the detection device defining at least a first a second and a third detection area each configured to receive one or more identification elements and the detection device being configured to detect which detection area an identification element is positioned in, wherein the detection device comprises a first sensor for detecting a presence of an identification element; wherein the first sensor is configured to detect a presence of an identification element in the first and third detection areas and the second sensor is configured to detect a presence of an identification element in the second and third detection areas. 1. A detection device for detecting the presence of an identification element within a detection area of a reader , the detection device defining at least a first , a second , and a third detection areas each configured to receive one or more identification elements and the detection device being configured to detect which detection area an identification element is positioned in , wherein the detection device comprises a first sensor for detecting a presence of an identification element; wherein the first sensor is configured to detect a presence of an identification element in the first and third detection areas and the second sensor is configured to detect a presence of an identification element in the second and third detection areas.2. A detection device according to claim 1 , wherein the first sensor is configured to detect a presence of an identification element positioned within one of the first claim 1 , second and third detection areas only if the identification element is positioned within the first or third detection areas.3. A detection device according to claim 1 , wherein the first sensor is configured to detect a presence of an identification element within a first detection range of the first sensor claim 1 , and the ...

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18-03-2021 дата публикации

TRAINING INSTRUMENT AND INPUT DEVICE

Номер: US20210077859A1
Принадлежит:

A non-limiting example training instrument comprises a hollow main body formed of an aluminum alloy. The main body is constituted by two gripping portions opposite to each other with a space therebetween and a coupling portion coupling the two gripping portions. A load sensor is arranged in the coupling portion inside the main body. The load sensor is a load cell, a strain gauge affixed to an interior of the main body, and a part of the main body to which the strain gauge is affixed functions as a strain body. Therefore, if a user applies a force so as to bring the two gripping portions close to each other or a force so as to move the two gripping portions away from each other, a load thereof is detected by the load sensor. 1. A game system comprising a training instrument and a game machine , wherein:the training instrument comprises:a ring-shaped main body;two gripping portions provided in opposite positions on the ring-shaped main body so as to be distinguishable from each other; anda strain gauge provided to the ring-shaped main body between the two gripping portions and configured to detect a load applied to the ring-shaped main body;the game machine comprises at least one processor, the game machine being configured to acquire load data corresponding to the load detected by the strain gauge and executes game processing for a game using the training instrument; andthe game processing is controlled in different manners in dependence on how the acquired load data indicates that the training instrument is deformed.2. The game system according to claim 1 , wherein the game processing is controlled such that a first control is provided in the game when the acquired load indicates that the two gripping portions are brought closer together claim 1 , and a second control is provided in the game when the acquired load indicates that the two gripping portions are brought farther away from each other claim 1 , the first and second controls being different from one another ...

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18-03-2021 дата публикации

Accessory device

Номер: US20210077901A1
Принадлежит: Nintendo Co Ltd

The first operation portion is configured to be pressed by one hand of a user holding a grip portion. The first button depression portion is configured to move toward a first button of a game controller secured in a compartment, thereby pressing the first button of the game controller secured in the compartment, in response to the pressing operation on the first operation portion. The second operation portion is configured to be pressed by the other hand of the user holding the grip portion. The second button depression portion is configured to move toward a second button of the game controller secured in the compartment, thereby pressing the second button of the game controller secured in the compartment, in response to the pressing operation on the second operation portion.

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22-03-2018 дата публикации

INTERACTIVE ENTERTAINMENT SYSTEM

Номер: US20180078853A1
Принадлежит:

A computer-readable storage medium storing program instructions for conducting a game on a gaming system having a wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. An optional display screen displays short text messages received through wireless communications with the wireless-compatible game console. 1. (canceled)2. An interactive entertainment system for tracking and entertaining multiple participants as part of an interactive game carried out within an entertainment facility , said interactive entertainment system comprising:a portable token configured to be held and manipulated by a participant to selectively actuate one or more entertainment effects provided within an entertainment facility, said portable token comprising a radio frequency (RF) transceiver configured to wirelessly transmit to one or more wireless-compatible devices a unique token identifier;a first wireless-compatible interactive play element configured to produce a first participant-actuated entertainment effect associated with a first game objective;a second wireless-compatible interactive play element configured to produce a second participant-actuated entertainment effect associated with a second game objective;a game control system ...

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31-03-2022 дата публикации

APPARATUS AND METHOD

Номер: US20220096924A1
Принадлежит:

An example of an apparatus includes a ring-shaped portion, a detector and a main portion. At least a part of the ring-shaped portion is elastically deformable. The detector detects deformation of the ring-shaped portion. The main portion is secured to the ring-shaped portion. The main portion includes an attachment portion, a terminal and a transmitter. A game controller can be attached to the attachment portion. The terminal is for electrical connection with the game controller. The transmitter transmits data regarding a detection result of the detector to the game controller through the terminal. 1. An extension apparatus to which a controller is attached , the controller including an analog stick at a position on a front surface of the controller , and at least one button below the analog stick on the front surface , the extension apparatus comprising:a pocket having an opening on an upper side of the pocket, wherein the pocket is dimensioned and configured so that, in a case where the controller is accommodated in the pocket from a lower side of the controller, the button is accommodated inside the pocket, and the analog stick is exposed above the pocket; anda band in a left-right-direction of the pocket, the band being configured to be fastened to a user.2. The extension apparatus according to claim 1 , whereinthe pocket is shaped so that a lower left corner of the pocket is more rounded than a lower right corner of the pocket so as to accommodate a lower left corner on the front surface of the controller that is more rounded than a lower right corner on the front surface of the controller.3. The extension apparatus according to claim 1 , whereina through hole is at a position where the pocket is between the band and the through hole, andthe band is configured to be passed through the through hole.4. The extension apparatus according to claim 3 , further comprising:a first surface fastener on a surface of the band; anda second surface fastener on the surface, ...

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12-03-2020 дата публикации

VIDEO GAME CONTROLLER ADAPTER FOR HOLDING A DISPLAY OF A PORTABLE VIDEO GAME SYSTEM

Номер: US20200078691A1
Автор: Stark Austin
Принадлежит:

A video game controller adapter for holding a display of a portable video game system is provided. The base easily snaps on to a controller using a controller attachment device, thereby holding the display the portable gaming system above the controller in handheld mode. The bottom of the base is flat and designed to balance on a level surface to allow for a tabletop mode. This is especially useful for multiplayer gaming. In tabletop mode, the adapter allows plenty of space beneath the charging port to allow the user to plug in their device during game play. 1. An adapter for use with a controller and a display of a portable video game system , the adapter comprising:a controller attachment device configured to couple to the controller;a display attachment device configured to couple to the display of the portable video game system; anda support member rotatably coupled between the controller attachment device and the display attachment device, wherein the support member rotates with respect to the controller attachment device and the display attachment device to orient the display of the portable video game system in a user defined position.2. The adapter of claim 1 , wherein the display of the portable video game system can be placed in a user defined position with a center of mass of the display of the portable video game system over a center of mass of the controller to reduce torque on the wrist and hands of the user holding the controller creating increased comfort for the user.3. The adapter of claim 1 , wherein controller attachment device retains a controller with protrusions that clip around the controller for a snap-in fit.4. The adapter of claim 1 , wherein the portable video game system is a Nintendo Switch where the display and the portable video game system are a single unit.5. The adapter of claim 4 , wherein the controller is a Nintendo Switch Pro Controller.6. The adapter of claim 4 , wherein display attachment device includes a base member ...

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29-03-2018 дата публикации

DRIVING GAME STEERING WHEEL SIMULATION METHOD AND APPARATUS

Номер: US20180085664A1
Принадлежит:

A vehicle simulation such as for example a driving game can be provided by displaying an image of a steering wheel on a touch sensitive screen. Touch inputs are used to control the rotational orientation of displayed steering wheel. The rotational orientation of the displayed steering wheel is used to apply course correction effects to a simulated vehicle. Selective application of driver assist and different scaling of touch inputs may be provided. 1. A method of simulating a vehicle control comprising:displaying an image of a vehicle control device on a touch screen;detecting positional changes in a touch input provided to the touch screen; androtating the displayed device image by an amount and in a direction determined at least in part in response to the detected touch input positional changes,wherein said rotation amount and direction is used to change the course of a simulated vehicle displayed on a further screen.2. The method of wherein said touch input is used to define an initial vector and a final vector relative to a predetermined point claim 1 , and wherein said rotating comprises rotating said device image by an amount responsive to the angle between said initial vector and final vector.3. The method of further including applying selectively the user assist in response to detection of said touch input within a predetermined zone on said touch screen.4. The method of further including contacting the touch screen with a stylus to provide said touch input.5. The method of further including contacting said touch screen with a wearable thumb pad to provide said touch input.6. The method of further including simulating vibration of said displayed device.7. The method of further including changing the scaling of said touch input depending at least in part on type of input device used to contact said touch screen.8. The method of wherein said device comprises a steering wheel.9. A method of providing a simulated vehicle control input comprising:contacting a ...

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21-03-2019 дата публикации

GAME CONTROLLER WITH REMOVABLE PADDLE ACCESSORY

Номер: US20190083883A1
Принадлежит: Microsoft Technology Licensing, LLC

A game controller includes a grip, one or more finger-actuatable controls on the grip, and a rim located on the grip. The rim defines an aperture. The game controller further includes a paddle-actuatable sensor accessible through the aperture and a pivot spaced apart from the aperture. The pivot is configured to removably affix a selected paddle accessory to the game controller and to translate a touch applied to the selected paddle accessory outside of the aperture to an actuation of the paddle-actuatable sensor inside the aperture. 1. A game controller comprising:a grip;a rim located on the grip, the rim defining an aperture;a paddle-actuatable sensor accessible through the aperture; anda mounting platform spaced apart from the aperture, the mounting platform being configured to rigidly, removably affix a selected paddle accessory to the game controller such that the selected paddle accessory flexes to translate a touch applied to the selected paddle accessory outside of the aperture to an actuation of the paddle-actuatable sensor inside the aperture.2. The game controller of claim 1 , wherein the grip includes a thumb-side and a finger-side opposite the thumb-side claim 1 , and wherein one or more finger-actuatable controls is positioned on the thumb-side and the selected paddle accessory is removably affixable to the finger-side.3. The game controller of claim 1 , wherein the grip includes a hand portion configured to be gripped by a hand claim 1 , and wherein the paddle-actuatable sensor is positioned closer to the hand portion than the mounting platform.4. The game controller of claim 1 , wherein the grip includes a hand portion configured to be gripped by a hand claim 1 , and wherein the mounting platform is positioned closer to the hand portion than the paddle-actuatable sensor.5. The game controller of claim 1 , wherein the mounting platform includes a magnet claim 1 , and the selected paddle accessory is made at least partially of ferromagnetic material ...

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12-03-2020 дата публикации

SIGNAL ACTIVATED LIQUID RELEASE FOR VIRTUAL, MIXED AND AUGMENTED REALITY

Номер: US20200082636A1
Автор: Rudell Elliot A.
Принадлежит:

The present application describes liquid release of fluid, preferably water, onto the head or heads of a player or players of an electronic interactive game, which may incorporate virtual reality, mixed reality or augmented reality. In most embodiments, the gameset includes headgear that includes a liquid reservoir for dispensing a liquid on a player. The gameset may also include an electronic display to visually present imagery to the player, and a receiver that transmits a signal to a receiver coupled to the headgear to dispense liquid from the liquid reservoir onto a player. 2. The gameset of wherein the electronic display is coupled to a processor and visually presents to the player virtual reality imagery claim 1 , augmented reality imagery claim 1 , or mixed reality imagery.3. The gameset of wherein the headgear further comprises a microphone and a speaker.4. The gameset of wherein the headgear comprises a mobile phone comprising the electronic display claim 1 , a speaker claim 1 , a camera and a microphone.5. The gameset of wherein said mobile phone is configured to be located above the player's eyes and further wherein the headgear comprises a transparent or semi-transparent plate configured to be angled and located below the mobile phone in the line of sight to the player so that a reflected image from said mobile phone to said plate can be viewed by the player as the player looks through said transparent or semi-transparent plate claim 4 , the result being a combined visual presentation of augmented reality.6. The gameset of wherein the mobile phone is located in front of the player's eyes.7. The gameset of wherein the mobile phone is removably attached to the headgear.8. The gameset of wherein the headgear comprises eyewear comprising the electronic display and a hat comprising the liquid reservoir.9. The gameset of wherein the gameset further comprises a motion sensor claim 1 , an attitude sensor or an accelerometer.10. The gameset of wherein the motion ...

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30-03-2017 дата публикации

DRIVING GAME STEERING WHEEL SIMULATION METHOD AND APPARATUS

Номер: US20170087451A1
Принадлежит:

A vehicle simulation such as for example a driving game can be provided by displaying an image of a steering wheel on a touch sensitive screen. Touch inputs are used to control the rotational orientation of displayed steering wheel. The rotational orientation of the displayed steering wheel is used to apply course correction effects to a simulated vehicle. Selective application of driver assist and different scaling of touch inputs may be provided. 1. A method of simulating a vehicle control comprising:displaying an image of a vehicle control device on a touch screen;detecting positional changes in a touch input provided to the touch screen; androtating the displayed device image by an amount and in a direction determined at least in part in response to the detected touch input positional changes,wherein said rotation amount and direction is used to change he course of a simulated vehicle displayed on a further screen.2. The method of wherein said touch input is used to define an initial vector and a final vector relative to a predetermined point claim 1 , and wherein said rotating comprises rotating said device image by an amount responsive to the angle between said initial vector and final vector.3. The method of further including applying selectively the user assist in response to detection of said touch input within a predetermined zone on said touch screen.4. The method of further including contacting the touch screen with a stylus to provide said touch input.5. The method of further including contacting said touch screen with a wearable thumb pad to provide said touch input.6. The method of further including simulating vibration of said displayed device.7. The method of further including changing the scaling of said touch input depending at least in part on type of input device used to contact said touch screen.8. The method of wherein said device comprises a steering wheel.9. A method of providing a simulated vehicle control input comprising:contacting a ...

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19-03-2020 дата публикации

Easy-to-store Combined Wireless Gun-shaped Simulation Game Controller

Номер: US20200086212A1
Автор: WONG Ka Yan
Принадлежит:

The invention relates to an easy-to-store combined wireless gun-shaped simulation game controller of the present invention which includes a gun-shaped body, a recoil simulation device, a barrel device, a reloading device, an aiming device and a controller. The gun-shaped body is provided with a bolt, a first distance sensor, a second distance sensor, a trigger and a rotary switch. The rotary switch includes a rotating wheel, a circular bracket, a marking recognition device and a position identifier. The recoil simulation device includes an electrical cylinder dispose in the buttstock, a support plate, a pair of guiding rods and a tension spring. The gun-shaped body is connected to the barrel device. The reloading device includes a pressure plate, a pressure sensor, a lithium battery and a second button. The easy-to-store combined wireless gun-shaped simulation game controller has a reasonable and simple structure, convenient to use, unlimited player activity range, and strong participation sense and high degree of intelligence, etc., which effectively solve the problem that the traditional gun-shaped game controller is not easy to store. 11234561121111221113. An easy-to-store combined wireless gun-shaped simulation game controller , comprising: a gun-shaped body , a recoil simulation device , a barrel device , a reloading device , an aiming device and a controller , wherein the gun-shaped body is provided with a bolt , a first distance sensor , a second distance sensor , a trigger and a rotary switch ,{'b': 11', '1', '111', '112', '11', '12', '121', '1', '121', '12', '1', '122', '12', '1', '16', '17', '16, 'wherein the trigger is hinged on the gun-shaped body ; the first distance sensor and a first return spring are respectively disposed on both sides of the trigger ; one end of the bolt is provided with a second return spring and is slidably connected with the gun-shaped body ; two ends of the second return spring are respectively abutted with the bolt and the gun- ...

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05-05-2022 дата публикации

METHOD AND SYSTEM FOR HAPTIC BEAMFORMING AND HAPTIC EFFECTS IN A HANDHELD CONTROLLER

Номер: US20220137709A1
Автор: Woods Michael Janusz
Принадлежит: Magic Leap, Inc.

A handheld controller includes a housing and a first vibration source disposed in the housing and characterized by a first phase. The handheld controller also includes a second vibration source disposed in the housing and characterized by a second phase different than the first phase and a controller disposed in the housing, coupled to the first vibration source and the second vibration source, and configured to vary at least one of the first phase or the second phase.

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12-05-2022 дата публикации

Extended Reality Arm Stabilizer System and Method

Номер: US20220143517A1
Автор: Monikowski Aaron
Принадлежит:

A system includes a third point contact frame comprising a vertical frame and a horizontal frame connected with mounting hardware, the third point contact frame having a positional lever connected to one end of the horizontal frame closest to the vertical frame, a user arm interface having a first end and a second end opposite one another and connected with a middle bar, the user arm interface connected to the third point contact frame, and a user attachment system configured to be worn by a user comprising a strap mounting bracket that is attached to the vertical frame of the third point contact frame, a strap pathed through a strap adjuster, the strap mounting bracket, and the positional lever. 1. A system comprising:a third point contact frame comprising a vertical frame and a horizontal frame connected with mounting hardware, the third point contact frame having a positional lever connected to one end of the horizontal frame closest to the vertical frame;a user arm interface having a first end and a second end opposite one another and connected with a middle bar, the user arm interface mounted to the third point contact frame; anda user attachment system configured to be worn by a user comprising a strap mounting bracket that is attached to the vertical frame of the third point contact frame, a strap pathed through a strap adjuster, the strap mounting bracket, and the positional lever.2. The system of claim 1 , further comprising:user arm interface padding and that encloses the user arm interface and strap padding attached to the strap.3. The system of claim 1 , wherein the horizontal frame comprises aluminum and the positional lever comprises polylactic acid plastic.4. The system of claim 1 , wherein the third point of contact frame is configured to contact at least one of a bicep of the user claim 1 , a shoulder of the user claim 1 , a torso of the user claim 1 , a core of the user claim 1 , a hip of the user claim 1 , a back of the user claim 1 , and a leg of ...

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16-04-2015 дата публикации

GAME CONTROLLER LUMBAR SUPPORT BOARD

Номер: US20150105157A1
Автор: Meldeau William Brent
Принадлежит:

An active game controller includes a plurality of load sensors for detecting a load applied on an exercise support apparatus having a seat support area attached thereto a lumbar support portion that supports the lumbar region of a person's body on which a player performs abdominal sit-ups, push-ups, poses or stretches upon. The active game controller wirelessly transmits a load value detected as manipulation data by the load sensors to a game machine or smart device. The game machine or smart device determines a necessary quantity of load values, and the game machine or smart device computes the necessary quantity of load values based on the detected load value from the active game controller. Subsequently, game processing is performed based on the necessary quantity of computed load values received from both the seat support area and lumbar support portion. 1. A active game controller used in a game machine or smart device , comprising both a seat support area and lumbar support portion formed with a front wall angling upwards and joining a top curved portion which is in turn connected to a downwardly sloping wall on which a player performs abdominal sit-ups , push-ups , poses or stretches upon; a plurality of load sensors disposed at predetermined spaced intervals below said active game controller for sensing said exercises; and a communication means for transmitting a load value as manipulation data detected from each of said load sensors to said game machine or smart device as the player exercises upon each spaced load sensor.2. The active game controller according to claim 1 , further comprising:a power supply unit that supplies electric power to said load sensors; anda power supply control means for controlling power supply from said power supply unit to said load sensor, wherein said communication means includes a reception determining means for determining whether or not a load obtaining command is received from said game machine or smart device , said power ...

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12-04-2018 дата публикации

Input device and game machine using same

Номер: US20180099220A1
Принадлежит: Konami Digital Entertainment Co Ltd

An input device is provided with: an operation member having an operation part, the intended operations thereof being pressing and rotation, and a shaft part that extends from the operation part in the direction of the pressing operation; a support structure having a bearing part that is attached in such a manner as to allow the shaft part to move back and forth along the axis thereof as well as to rotate about said axis; a spring member that provides the operation member with a restoring force against pressing operations; a pressing operation detecting switch that outputs a signal corresponding to the displacement of the operation member that occurs due to a pressing operation; and a rotation operation detecting mechanism that outputs a signal corresponding to the displacement of the operation member that occurs due to a rotation operation.

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13-04-2017 дата публикации

Method and system for cooling an electric motor of a simulation or video game controller

Номер: US20170100665A1
Принадлежит: Guillemot Corp SA

A method and system for cooling an electric motor of a simulation or video game controller that comprises a rotor arranged in a casing, wherein the method comprises a forced air ventilation from the outside of the casing to the inside of the casing by a fan arranged on the rotor and kinetically decoupled from the rotor. As such, cold outside air is recovered and circulates through the coils which constitute the heat source and expulsed to the other end of the motor. There is therefore a homogeneous extraction of the heat from the coils. As the fan is kinetically decoupled from the rotor, the cooling system therefore operates independently of the speed of rotation of the main shaft of the motor.

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03-07-2014 дата публикации

Instructor-lead training environment and interfaces therewith

Номер: US20140186801A1
Принадлежит: Dynamic Animation Systems Inc

An infantry training simulation system comprising at least one firing lane, with at least one display arranged substantially near the end of the firing lane. A trainee experiencing the simulation can carry at least one physical or virtual weapon, which is typically similar to a traditional infantry weapon. To facilitate navigation and other interaction with the simulation, the weapon is preferably outfitted with at least one controller. At least one computer is communicatively coupled to the display and the weapon. The computer can monitor input from the at least one controller, and modifies the training simulation displayed on the display based on the input.

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19-04-2018 дата публикации

EXERCISE APPARATUS

Номер: US20180104564A1
Принадлежит:

An improved exercise apparatus is a stationary bicycle or a treadmill with an attached video screen and controllers that enable the user to exercise while engaging in the playing of video games or other entertainment activities that utilize a video screen and controllers. 1. An improved exercise apparatus comprising: [ 'wherein said base portion is adapted to be placed upon a supporting surface;', 'a base portion;'}, 'wherein said vertical support member is attached to said base portion and extends vertically upwards therefrom;', 'a vertical support member;'}, 'wherein said rotational member is rotationally attached to said base portion and is adapted to be rotated by an extremity of a user when in use during exercise;', 'a rotational member;'}, wherein said motor member is attached to said base portion and mechanically attached to said rotational member;', 'wherein said motor member is adapted to controllably resist movement of said rotational member; and', 'wherein said motor member is adapted to controllably assist movement of said rotational member;, 'a motor member;'}], 'a main frame including [ 'wherein said main body forms an interior volume;', 'a main body;'}, 'wherein said main screen is located on an outer surface of said main body and is adapted to face toward and be accessible by said user;', 'a main screen;'}, 'wherein said computer member is located within said interior volume and is electrically connected to said main screen;', 'a computer member;'}, 'wherein said plurality of control members are located upon said main screen, are electrically connected to said computer member, and are adapted to allow said user to control said computer member;', 'a plurality of control members;'}, 'wherein said control panel is attached to an upper portion of said vertical support member and adapted to be accessible by said user for controlling said motor member and thereby said rotational member for choosing between a plurality of exercise modes;, 'a control panel ...

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19-04-2018 дата публикации

Game system, and storage medium used in same

Номер: US20180104577A1
Принадлежит: Konami Digital Entertainment Co Ltd

Provided is a game system capable of imposing restriction upon the beneficial effects of the characteristics of a character that has been selected. This game system is provided with control panels having individual rotational buttons. The game system provides a music game in which operation timings at which the individual rotational buttons are to be operated are guided in accordance with the rhythm of a musical piece selected from a musical piece group. Furthermore, the game system awards card selection opportunities for selecting character cards to be used in play, from a plurality of character cards prepared so as to have a plurality of skills which are different to each other, and which respectively correspond to changes. In a special mode, the game system sequentially implements, in a prescribed order every time the special mode is offered, the changes corresponding to the skills of the respective selected character cards.

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19-04-2018 дата публикации

COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM HAVING STORED THEREIN GAME PROGRAM, GAME PROCESSING METHOD, GAME SYSTEM, AND GAME APPARATUS

Номер: US20180104584A1
Автор: UTSUGI Shun
Принадлежит:

In an example game processing of moving a predetermined object in a predetermined course in a virtual space on the basis of an operation performed by a player, first, an input amount according to an input for controlling a moving direction of the predetermined object based on the operation performed by the player is obtained. Next, the input amount according to the input for controlling the moving direction is corrected so as to cause the moving direction of the predetermined object to be close to a direction along a travelling direction as a direction toward a destination, by increasing/decreasing a predetermined correction value which is added to the input amount, on the basis of relationship between a current moving direction of the predetermined object and the travelling direction of the course. Then, movement of the predetermined object is controlled on the basis of the corrected input amount. 1. A computer-readable non-transitory storage medium having stored therein a game program to be executed by a computer of a game apparatus configured to perform game processing of moving , on the basis of an operation performed by a player , a predetermined object in a predetermined course in a virtual space , the game program causing the computer to perform:obtaining an input amount according to an input for controlling a moving direction of the predetermined object based on the operation performed by the player;performing correction control of the input amount according to the input for controlling the moving direction, so as to cause the moving direction of the predetermined object to be close to a direction along a travelling direction which is a direction toward a destination in the predetermined course, by increasing/decreasing a predetermined correction value which is added to the input amount, on the basis of relationship between a current moving direction of the predetermined object and the travelling direction of the course; andcontrolling movement of the ...

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23-04-2015 дата публикации

Simulating musical instruments

Номер: US20150111645A1
Принадлежит: Harmonix Music Systems Inc

The invention provides scoring a performance of a guitar part in a rhythm-action game. It operates in the context of a video game platform in communication with a display and a controller and involves receiving an input performance from the controller including at least one input chord note, each input chord note including an input string value corresponding to a struck string and an input fret value associated with the input string value. Then, a reference performance is provided, which includes at least two reference chord notes to be input at a target time, each reference chord note including a reference string value and a reference fret value associated with the reference string value. Then, a degree of matching is determined between the input performance and the reference performance, and a score is assigned to the input performance based on the degree of matching.

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03-07-2014 дата публикации

Sensing ball game machine

Номер: US20140187299A1
Принадлежит: Individual

A sensing baseball game apparatus ( 10 ) has a game machine ( 12 ) connected to a television monitor ( 18 ). A bat input device ( 32 ) is provided with an acceleration sensor. An acceleration signal is transmitted by an infrared-ray LED ( 34 ) to an infrared-ray receiving part of the game machine ( 12 ) whereby the game machine ( 12 ) determines a moving speed of the bat input device ( 32 ) to calculate a moving parameter of a ball to be batted. Accordingly, a batted ball is moved in the game scene according to the parameter.

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02-06-2022 дата публикации

COMBINING ELECTROPERMANENT MAGNETS AND MAGNETORHEOLOGICAL FLUID TO MODIFY AN OPERATION OF AN INPUT DEVICE

Номер: US20220171470A1
Принадлежит:

Aspects of the invention include a computer peripheral device comprising an input element that operates based on a performance characteristic, an electropermanent magnet (EPM) assembly including a permanent magnet configured to generate a magnetic field and a magnetizing assembly configured to set an intensity of the magnetic field generated by the permanent magnet, and a magnetorheological (MR) material coupled to the input element. The MR material has a viscosity that changes based on the magnetic field and affects the performance characteristic of the input element. 1. A key for an input device , the key comprising:a key frame;a key plunger configured to linearly traverse along a travel path within the key frame with one degree-of-freedom of movement; a permanent magnet configured to generate a magnetic field; and', 'a magnetizing assembly configured to set the magnetic field generated by the permanent magnet;, 'an electropermanent magnet (EPM) assembly coupled to the key frame, the EPM assembly includinga magnetorheological (MR) material disposed within the key frame and coupled to the key plunger, the MR material having a viscosity that changes based on the magnetic field,wherein the MR material is configured to provide a resistance to the linear traversal of the key plunger along the travel path within the key frame, the resistance based on the viscosity of the MR material.2. The key of wherein the key frame is comprised of ferrite and is configured to conduct and couple the magnetic field generated by the permanent magnet to the MR material.3. The key of wherein the key plunger is comprised of ferrite and is configured to conduct and couple the magnetic field generated by the permanent magnet to the MR material.4. The key of further comprising a biasing mechanism claim 1 , a first position corresponding to the key plunger being in an undepressed state; and', 'a second position corresponding to the key plunger being in a fully depressed state, and, 'wherein ...

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02-04-2020 дата публикации

Modular Simulator System and Apparatus

Номер: US20200101374A1
Автор: Michael Buchheister
Принадлежит: Individual

A modular multi-axis simulator system for use in concert with a graphical display, gaming console/computer at an affordable scale is described. The simulator is equipped with at least one modular seat, which may be easily interchanged by the owner for differing seats which correspond to the programmed experience. The seat is disposed within a set of rings, which are configured to rotate, facilitating shift and rotation of the seat(s) about multiple axes. The shifting, rotating, and vibrating of the seat(s) occurs such that the movements correspond to visual stimuli presented via the computer/console and graphical display. Additional features such as wind simulation, a odor emission, a solenoid-equipped body suit, and a VR headset may be added to further enhance the experience, providing enhanced realistic simulation within one's home.

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20-04-2017 дата публикации

Input device and method, entertainment system and control method

Номер: US20170108942A1
Принадлежит: Sony Interactive Entertainment Inc

An input device for use with a processing apparatus, the input device comprising a transmitter operable to transmit user inputs to the processing apparatus, a receiver operable to receive control signalling from the processing apparatus, and a torque generating unit operable to generate torque responsive to the control signalling so as to increase the apparent mass of the input device when moved by a user.

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09-06-2022 дата публикации

Removable modular attachment system for accessories

Номер: US20220175144A1
Автор: Strosin Marek
Принадлежит:

A modular attachment system may be provided with the ability to rapidly interchange different peripherals and accessories at different points where modular receivers have been installed. One or more modular receivers may include one or more quick-connect receptacles adapted to receive corresponding one or more quick connectors of one or more peripheral adapters to quickly connect and disconnect the modular peripheral adapters to facilitate rapid reconfiguration of chairs, desks, tables, or other furniture for different applications. A variety of peripherals and accessories can be attached to one or more modular peripheral adapters to create peripheral assemblies that can be rapidly interchanged by rapid connection to or disconnection from any installed modular housings to reconfigure furniture for different applications. The modular receivers may be attached to a desk, table, or other furnishings or manufactured as a part of office, computer, or gaming chairs, desks, tables, or other furnishings. 1. A method of removably attaching one or more peripherals to a piece of furniture comprising a first modular receiver comprising a first one or more quick-connect receptacles , the method comprising: a first one or more quick connectors for engaging the first one or more quick-connect receptacles to removably attach the first modular peripheral adapter to the piece of furniture; and', 'a first platform for attaching a peripheral; and, 'providing a first modular peripheral adapter, comprising;'}removably attaching the first modular peripheral adapter to the first modular receiver by removably connecting the first one or more quick connectors to the first one or more quick-connect receptacles.2. The method of claim 1 , wherein the step of removably attaching the first modular peripheral adapter further comprises:attaching a peripheral to the first platform of the first modular peripheral adapter to form a first adapted peripheral assembly; andremovably attaching the first ...

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26-04-2018 дата публикации

SYSTEMS AND METHODS FOR ENHANCED INTERACTIVITY BETWEEN PHYSICAL TOYS, GAMING CONSOLES, AND/OR SMART DEVICES PARTICIPATING IN A GAMING ENVIRONMENT

Номер: US20180111046A1
Принадлежит:

An interactive toy having a housing in the shape of a videogame character and equipped with electronic components including a sensor to detect the toy's orientation and position relative to a gaming zone, and to generate a first signal indicative of the position or orientation. The toy is equipped with a processing engine to receive the first signal and cause a transceiver to transmit a second signal indicative of the orientation or position, and a feedback component to provide an audible sound responsive to the occurrence of a videogame event. The transceiver receives a third signal from the gaming console responsive to a second event occurring in the videogame. The processing engine causes the feedback component to generate an audible sound indicative of an effect of the second event on the videogame character associated with the toy. 1. A toy , comprising: a sensor to detect a housing orientation and a housing position relative to a gaming zone, and to generate a first signal indicative of the housing orientation and the housing position relative to the gaming zone;', 'a processor to receive the first signal and cause a transceiver to transmit a second signal indicative of the housing orientation and the housing position;', 'a memory;', 'a feedback component to provide an audible sound responsive to the occurrence of a videogame event;', 'a power source to supply power to the sensor, the processor, the transceiver, the electronic storage medium, and the feedback component;, 'a housing in the shape of a videogame character, the housing having an internal cavity enclosing electronic circuitry, the electronic circuitry comprisingwherein transmission of the second signal causes a first event to occur in a videogame running on the gaming console;wherein the transceiver is arranged to receive a third signal from the gaming console, the third signal generated by the gaming console responsive to a second event occurring in the videogame, the second event caused by an ...

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26-04-2018 дата публикации

SYSTEM FOR STORING DISPLAY SPATIAL DATA TEMPLATE CREATED DURING VIDEO GAME PLAY

Номер: US20180111049A1
Принадлежит:

A system () includes a video game play ecosystem () and a smart device () communicating with each other through a short-range wireless bidirectional communication link (). The system enables user creation of a display spatial data template in the video game play ecosystem and storage of the display spatial data template in the smart device located outside the video game play ecosystem. The user creates the display spatial data template in real time during game play by manipulating an input device () connected to a command processing device () on which the video game is operating. The user can retrieve the stored display spatial data template during game play at a later time. The system is advantageous in that the storage and retrieval of the display spatial data template makes minimal use of the ecosystem resources, including processing power, bandwidth capacity, and display screen real estate. 1. A system for delivering to and storing in a smart device , in real time , a display spatial data template developed during video game play by a user playing in a video game play ecosystem and for making the stored display spatial data template accessible for subsequent retrieval by the user or another user for video game play in the same or another video game play ecosystem , comprising:a video game play ecosystem including an input device operatively connected to a command processing device and a display device operatively connected to the command processing device, the input device having a set of input actuators, the command processing device implemented with a command processing device main MPU on which a video game program operates to produce a set of display spatial data in response to a set of commands produced by user actuation of input actuators in the set of input actuators, and the display device producing visual images corresponding to the set of display spatial data;a user-operable actuator producing signals representing display spatial data marking commands, ...

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09-06-2022 дата публикации

CYCLING OR MOTORCYCLING SIMULATOR FOR RECREATION AND PHYSICAL EXERCISE

Номер: US20220176197A1
Принадлежит:

The present invention discloses a cycling or motorcycling simulator for recreation and physical exercise characterized by allowing left, right, and backward movements and tilts that can be controlled with the handlebars or body thrust. Structurally, the device of the present invention is divided mainly into six parts interconnected to get the device to function optimally. Thus, the simulator consists of i) a base that supports the other systems of the invention, ii) a mounting base that allows coupling the lifting system, the lower coupling system, and the lateral tilt system, iii) a frame giving a bicycle-shaped structure to the simulator, iv) a lifting system, v) a lateral tilt system, and vi) a lower coupling system; wherein the said systems control the turns and the tilt of the simulator. Because the present invention allows a greater range and variety of movements, the monotony of the exercise is reduced, and the user can exercise a greater number of muscles. 1. A simulator for recreation and physical exercise that allows lateral and backward movements and inclinations , where the simulator is characterized by including:{'b': 1', '2, 'a. the base () which supports all the parts of the invention and is formed by profiles coupled under the mounting base ();'}{'b': 2', '1', '2', '3', '5', '6, 'b. the mounting base () is arranged on the base () and comprises profiles set in such a way as to create an inclined box shape, wherein the said mounting base () has holes and openings that allow coupling the lifting system (), the central shaft (), and the lateral tilting system ();'}{'b': 3', '3', '3', '3', '3', '3, 'i': a', 'b', 'c', 'g', 'b, 'c. the removable lifting system () comprising a lifting profile () attached to a rotating shaft () and bushings or bearings () positioned within housings or bearings () located at the ends of the rotating shaft ();'}{'b': 4', '11', '4', '4, 'i': a', 'b, 'd. the frame () consisting of a handle () and connecting profiles, wherein two ...

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09-06-2022 дата публикации

Foot-Operated Robot Interface

Номер: US20220176238A1
Принадлежит: CARDINAL GIBBONS HIGH SCHOOL

Disclosed is a system for controlling a robot via a foot-operable controller. The foot-operable controller includes a grid of large pressure-sensitive tiles that are responsive to being stepped on. Signals from the pressure-sensitive tiles are provided to a controller interface that converts the signals to control messages compatible with existing robot control interfaces, such as a universal serial bus. The foot-operable controller may be used to control various robots, including for example a robot equipped with a claw arm or a robot equipped with a ring launcher.

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09-06-2022 дата публикации

FRAME FOR A SIMULATOR

Номер: US20220176257A1
Автор: SMIT Fernando
Принадлежит: F. SMIT HOLDING B.V.

A frame for a simulator includes a support for pedals, a support for a manual control unit and a support for a seat, and at least two elongate frame parts extending on either side of the supports and connected thereto. The support for the manual control unit and the seat support are displaceable in longitudinal direction of the frame. The support for the manual control unit and the seat support can here be displaceable in opposite directions in order to form a space therebetween. A simulator comprising such a frame, where a seat is mounted on the seat support, a manual control unit is mounted on the support for the manual control unit, and pedals are mounted on the pedal support. 1. A frame for a simulator , comprising:a support for pedals,a support for a manual control unit,a support for a seat, andat least two elongate and upright frame parts extending on either side of the supports and connected thereto,wherein the support for the manual control unit and the seat support are displaceable in a longitudinal direction of the frame.2. The frame according to claim 1 , wherein the support for the manual control unit and the seat support are displaceable in opposite directions in order to form a space therebetween when in their spaced apart positions.3. The frame according to claim 1 , wherein the support for the manual control unit and the seat support are displaceable such that when moved together a manual control unit mounted on the relevant support extends above a seat mounted on the seat support.4. The frame according to claim 1 , wherein the support for the manual control unit and the seat support are slidable substantially horizontally in the frame.5. The frame according to claim 4 , wherein the support for the manual control unit and the seat support are slidable over guides incorporated in the elongate and upright frame parts on either side of the supports.6. The frame according to claim 1 , wherein the support for the manual control unit and the seat support ...

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30-04-2015 дата публикации

Method and System for Improving Bodily Dexterity

Номер: US20150119122A1
Автор: Søren Holme
Принадлежит: Embodify ApS

According to an embodiment of the invention, a system for improving bodily dexterity is disclosed. The system includes a plurality of wearable sensor units and a processing unit. The plurality of wearable sensor units, in each of its sensor unit includes a sensor adapted to sensing a user action, a generating module adapted to generating an action signal that includes information about the user action performed on at least one of the plurality of sensor units, and a sensor transmitter adapted to transmitting the action signal. The processing unit includes a processing unit receiver adapted to receiving the action signal, an interpretation module adapted to interpreting the action signal in accordance with a set of pre-assigned criteria, and an output signal generator adapted to generating an output signal based on the interpreted action signal.

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30-04-2015 дата публикации

DIRECTIONAL GAME CONTROLLER

Номер: US20150119145A1
Автор: Jaouen Jean-Yves
Принадлежит:

The invention has for object a game controller having an actuator () mobile in rotation in relation to a fixed part (), in such a way as to simulate a control of the rotation of a steering column of a simulated vehicle. 121023103. Game controller having an actuator ( , ) mobile in rotation in relation to a fixed part ( , ) , in such a way as to simulate a control of the rotation of a steering column of a simulated vehicle ,{'b': 2', '102', '24', '124, 'characterised in that it implements means for detecting the displacement in rotation of said actuator (, ) comprising at least one Hall effect or magnetoresistive effect detecting unit, constituted of at least two elements, of which a permanent magnet and a magnetic sensor (, ),'}{'b': 2', '102', '2', '102', '3', '103, 'and in that, at least during the rotation of said actuator (, ), a first of said elements is integral in rotation with said actuator (, ) and a second of said elements is integral in rotation with said fixed part (, ).'}22. Game controller according to claim 1 , characterised in that at least two of said elements are substantially aligned according to the axis of rotation of said actuator ().33. Game controller according to claim 1 , characterised in that said magnet is integral with said fixed part ().433632. Game controller according to claim 3 , characterised in that said magnet is integral with said fixed part () by the intermediary of a first fixed shaft () in relation to said fixed part () extending according to the axis of rotation of said actuator () and carrying this magnet.53637. Game controller according to claim 4 , characterised in that said first shaft () is a cylindrical magnet carrier rod and in that said magnet is a round magnet () mounted at the end of said rod.63224. Game controller according to claim 4 , characterised in that a second shaft mobile in rotation in relation to said fixed part () according to the axis of rotation of said actuator () claim 4 , provides the guiding of ...

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27-04-2017 дата публикации

System and method for playing an interactive game

Номер: US20170113133A1
Принадлежит: MQ Gaming LLC

An interactive treasure hunt game is provided. Game participants receive a card, map and/or identification badge configured with an RFID tag, bar-code or a magnetic “swipe” strip or the like. The RFID tag or other identifying device is used to store certain information identifying each play participant and/or describing certain powers or abilities possessed by an imaginary character that the card may represent. Players advance in the game by finding clues and solving various puzzles presented by the game. Players may also gain (or lose) certain attributes, such as magic skills, magic strength, fighting ability, various spell-casting abilities, etc. All of this information is preferably stored on the RFID tag or card so that the character attributes may be easily and conveniently transported to other similarly-equipped play facilities, computer games, video games, home game consoles, hand-held game units, and the like. In this manner, the game can seamlessly transcend from one play environment and/or entertainment medium to the next.

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27-04-2017 дата публикации

INTERACTIVE ENTERTAINMENT SYSTEM

Номер: US20170113134A1
Принадлежит:

A computer-readable storage medium storing program instructions for conducting a game on a gaming system having a wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. An optional display screen displays short text messages received through wireless communications with the wireless-compatible game console. 1. (canceled)2. An interactive entertainment system for entertaining one or more guests as part of an entertainment experience , said interactive entertainment system comprising:a wireless tracking device carried or worn by a corresponding guest while visiting different locations within an entertainment facility, said wireless tracking device comprising a portable token configured to send and receive radio frequency (RF) signals to and from one or more wireless-compatible transceivers and wherein said wireless tracking device comprises a unique token identifier uniquely identifying said wireless tracking device;a first activation zone provided at a first location within said entertainment facility, comprising: i) a first entertainment effect, and ii) a first RF transceiver that (a) transmits to said portable token a first token activation signal when said portable token is within said first activation zone and (b) ...

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18-04-2019 дата публикации

MODULAR PROPS FOR A GRID-BASED VIRTUAL REALITY ATTRACTION

Номер: US20190111336A1
Принадлежит:

A virtual reality system includes a stage kit, a motion tracking system, and a VR engine. The kit corresponds to plans associated with VR representations, and includes fixed and moveable props that are represented in one or more of the representations. The kit has a stage including a marked platform with accessory mounts to affix the fixed props to the platform, and stage sections that are interconnected according to the markings to form said platform. The platform is configurable according to differently dimensioned plans. The motion tracking system generates tracking information corresponding to the props and a VR participant on the stage. The VR simulation engine receives the tracking information, and employs that tracking information to generate the VR representations that simulate a virtual environment with virtually represented objects corresponding to the props, where the props are arranged according to a corresponding stage plan. 1. A grid-based virtual reality (VR) attraction system , comprising: smart props, comprising fixed smart props and moveable smart props, wherein one or more of said smart props are simultaneously represented in one or more of said plurality of VR representations experienced by a VR participant;', 'a stage comprising a platform having a pattern of markings along at least two dimensions, wherein said stage is configured with accessory mounts arranged on said platform, for affixing said fixed smart props to said platform, and wherein said pattern identifies coordinates corresponding to a location of said accessory mounts; and', 'a plurality of stage sections that are configured to be interconnected according to said pattern to form said platform, wherein said platform is configurable according to said plurality of stage plans comprising at least A×B and C×D, wherein A, B, C, and D are different from each other;, 'a grid aligned stage kit that corresponds to a plurality of stage plans associated with plurality of VR representations, ...

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18-04-2019 дата публикации

FOLDABLE COCKPIT SYSTEM FOR SWIVEL CHAIRS

Номер: US20190111337A1
Автор: ERGEN Alper
Принадлежит:

A foldable cockpit system has upper and lower control interfaces thereon connected to computers, game consoles and similar devices in a wired/wireless manner. The foldable cockpit system is used for gaming, entertainment, and simulation purposes, and is connected to swivel chairs and occupies no space thanks to the foldable nature thereof. 1. A foldable cockpit system which comprises thereon such control interfaces as an upper control interface and a lower control interface , said control interfaces being connected to computers , game consoles and similar devices in a wired/wireless manner; which is used for gaming , entertainment , training , and simulation purposes; and which is attached to a swivel chairs and does not occupy any space owing to the foldable nature thereof , characterized in comprising:at least one side construction constituting a basic structure,a secondary beam engaged with the at least one side construction by a moveable secondary joint,a primary beam fixed in the side construction by the moveable primary joint,an upper control interface arm which is engaged with the secondary beam in a fixed manner and on which the upper control interface is located,a clamp which is connected to the primary beam in a fixed manner and permits mounting in the chair leg,a channel formed on the side construction,a lifting arm moving on the channel and connected to the upper control interface arm from the middle portion thereof by means of the moveable arm connection, andat least one lower control interface arm which moves on said channel and on which the lower control interface is located.2. The foldable cockpit system as defined in claim 1 , characterized in comprising a spring mechanism which is located on said primary beam and drawn with the rotational movement of the side construction with respect to the primary beam and returns its potential energy with the reverse movement thereof.3. The foldable cockpit system as defined in claim 1 , characterized in ...

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09-04-2020 дата публикации

Trampoline for Use as an Input Device for an Electronic Game

Номер: US20200108293A1
Принадлежит:

A trampoline as a controller or an input device for playing games, comprising a frame having a flexible mat divided into input zones and one or more neutral zones, a sensor arrangement to detect activity on the flexible mat, a controller configured to determine the bounce location and bounce zone of the activity and provide this information to a feedback generator for playing games on the trampoline, such that a user uses the trampoline to play games by jumping on the input and neutral zones. 1. A trampoline for use as an input device for an electronic game , the trampoline comprising:a flexible bouncing mat comprising a mat surface area comprising a neutral zone located in the middle of the mat and input zones closer to a periphery of the mat than the neutral zone,a sensor arrangement comprising at least one sensor configured to provide output indicating bouncing of a user on the mat, determine a zone location of the user on the mat based on output from the sensor arrangement, and', 'provide an input to an electronic game based on the determined zone location, an actuating input when a user bounces in the input zone and a non-actuating input when a user bounces in the neutral zone, and', 'provide visual or audio feedback to the user including visual or audio feedback to the user indicating when the user bounces on the neutral zone., 'an electronic device configured to2. A trampoline as claimed in wherein the input zones are spaced around the neutral zone.3. A trampoline as claimed in comprising four input zones.4. A trampoline as claimed in wherein the actuating input comprises directional input.5. A trampoline as claimed in wherein the actuating input comprises object selection input.6. A trampoline as claimed in wherein said four input zones are indicative of four different directional inputs to the electronic game.7. A trampoline as claimed in wherein the input zones comprise all of the surface area of the mat other than the neutral zone.8. A trampoline as ...

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13-05-2021 дата публикации

CONTROLLER FOR FINGER GESTURE RECOGNITION AND METHOD FOR RECOGNIZING FINGER GESTURE

Номер: US20210141461A1
Принадлежит:

A method for recognizing finger gesture, operating by receiving a signal of finger movement from a controller, wherein the controller includes a plurality of finger sensors, and the signal of finger movement is generated by at least one of the finger sensors sensing that at least one of fingers of a user touches or approaches the controller, defining a range of the controller that is touched by the fingers according to the signal of finger movement, and suspending operation of the finger sensors outside of the range, and determining a finger gesture constituted by the fingers according to the signal of finger movement to generate a signal of finger gesture corresponding to the finger gesture. 1. A method for recognizing finger gesture , comprising:receiving a signal of finger movement from a controller, wherein the controller includes a plurality of finger sensors, and the signal of finger movement is generated by at least one of the finger sensors sensing that at least one of fingers of a user touches or approaches the controller;defining a range of the controller that is touched by the fingers according to the signal of finger movement, and suspending operation of the finger sensors outside of the range; anddetermining a finger gesture constituted by the fingers according to the signal of finger movement to generate a signal of finger gesture corresponding to the finger gesture.2. The method according to claim 1 , further comprising:receiving a signal from a controller, wherein the signal is generated by the hand rotation and movement of a user.3. The method according to claim 1 , further comprising:transmitting the signal of finger gesture to an external VR providing device in a wired or wireless way.4. The method according to claim 3 , wherein the wireless way comprises an infrared communication way claim 3 , a wireless radio frequency (RF) communication way claim 3 , a GPRS/CDMA communication way claim 3 , or a Wi-Fi communication way.5. The method according to ...

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07-05-2015 дата публикации

SYSTEM AND METHOD FOR PROXIMITY AND MOTION DETECTION FOR INTERACTIVE ACTIVITY

Номер: US20150126260A1
Автор: Lynch David Michael
Принадлежит:

A portable sword-type gaming device and method of using. The device including; a sword blade; a sensor system; a communications system; and a strike determiner receiving input from one or more of the sensor system and communications system to determine when the sword blade has made contact with another item; the strike determiner operable to determine whether the received input regarding blade contact is indicative of contact with another portable sword-type gaming device. 1. A portable sword-type gaming device including;a sword blade;a sensor system;a communications system; anda strike determiner receiving input from one or more of the sensor system and communications system to determine when the sword blade has made contact with another item; the strike determiner operable to determine whether the received input regarding blade contact is indicative of contact with another portable sword-type gaming device.2. The device of claim 1 , wherein the communications system is operable to emit a first communication indicative of input from the sensor system indicating that the sword blade has made contact with another item.3. The device of claim 2 , wherein the communications system listens for first communications emitted from other sword-type gaming devices.4. The device of claim 2 , wherein the strike determiner determines that input regarding blade contact is indicative of contact with another portable sword-type gaming device when a first condition is satisfied claim 2 , the first condition being selected from: 1) receiving a first communication from another gaming device within a predefined period of time of receiving input from the sensor system indicating blade contact claim 2 , 2) determining that a second sword is within a pre-defined proximity of the first sword claim 2 , and 3) a direct high-impedance electrical connection with only a single conductor indicates contact with another sword-type gaming device.5. The device of claim 1 , further including a battery ...

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25-04-2019 дата публикации

Location-based games and augmented reality systems

Номер: US20190118076A1
Автор: Jeffrey David Mullen
Принадлежит: Individual

Augmented Reality (AR) systems are provided in which video game indicia are overlaid onto .a user's physical environment. A landscape detector is provided that may obtain information about the user's landscape, in addition to the user's location, in order to provide overlaying information to an AR head-mounted display and control information to non-user controlled video game characters.

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16-04-2020 дата публикации

CHIP STRUCTURE OF VR SELF-SERVICE GAME JOY STICK

Номер: US20200114257A1
Автор: CHEN Xiuchao
Принадлежит:

An improved VR self-service game joy stick chip assembly comprising a controller, a power source converter, a sensor and interfaces/links, the power to operate the assembly being provided by an external, hard-wired power source. The sensor senses movement thereof and through two-way connections to the controller and a computer interface turns on the joy stick and connected devices. 1. (canceled) The present application relates to a joy stick for a Virtual Reality (VR) game device and in particular to a joy stick chip structure capable of providing self-service when the VR joy stick is used in an offline commercial environment.VR game equipment as used herein is a device that can provide VR games. It is usually placed in subways, shopping malls and other places, and allows game players to play games by themselves without assistance from a service staff.A joy stick for such a VR game device is a device typically held in a player's hand. A sensor provided in the joy stick is capable of sensing changes in a certain part of the player's body to operate as desired in various games.The currently available VR game joy sticks have the following deficiencies:1. Problems with the data connection method of a VR joy stick: the data connection method of a VR joy stick typically uses a Bluetooth wireless connection. As a result, during its operating process, a joy stick is susceptible to interference from the surrounding environment, which may cause unstable data transmission interruption and other issues.2. Problems with the battery-powered mode of a VR joy stick: the current method of power supply for a VR joy stick is as follows: opening a battery compartment cover on a joy stick, and then placing two AA batteries therein for power supply. As a result, during its operating process, a joy stick is susceptible to signal interruption and data transmission failure due to insufficient power from the batteries.3. Problems with the manner in which a main menu key of a VR joy stick can ...

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25-08-2022 дата публикации

METHODS AND APPARATUSES FOR HAPTIC SYSTEMS

Номер: US20220268547A1
Автор: Monti Kyle
Принадлежит:

Methods and apparatuses are provided that include linear motors and controllers configured to simulate haptic feedback for gaming devices and simulations systems, including gaming firearms and other peripheral devices used in various gaming environments. 1. An actuator system , comprising:a body;a linear motor attached to the body, the linear motor having a sliding mass and at least two independently controllable magnetic coils which are magnetically coupled to the sliding mass; anda wireless communications module that is configured to communicate with at least one of a controller that provides control signals for the linear motor and a controller of a gaming or simulator system.2. The system of claim 1 , wherein the wireless communications module is functionally coupled to the linear motor and wherein the wireless communications module receives linear motor control signals from a controller and provides those linear motor control signals to the linear motor.3. The system of claim 2 , wherein the body is configured as a firearm body and the linear motor control signals provided to the linear motor cause the linear motor to generate forces on the firearm body to simulate a recoil pattern of an actual firearm.4. The system of claim 2 , wherein the linear motor control signals provided to the linear motor cause the linear motor to generate specific predetermined haptic feedback to a user of the system to simulate an effect as part of a simulation or game play.5. The system of claim 1 , wherein the wireless communications module communicates information to a controller of a gaming or simulator system that the gaming or simulator system uses to display a virtual or augmented reality view to a user of the system.6. The system of claim 5 , wherein the wireless communications module is functionally coupled to the linear motor and wherein the wireless communications module sends information received from the linear motor to the gaming or simulator system.7. The system of ...

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10-05-2018 дата публикации

Game Pieces for Use with Touch Screen Devices and Related Methods

Номер: US20180126261A1
Принадлежит: Disney Enterprises Inc

There is provided a system and method for communicating with a first peripheral device, of a plurality of peripheral devices, using a touch-sensitive system that has a processor and a touch surface. According to an exemplary embodiment, a method includes detecting, using the processor, a plurality of touches on the touch surface of the touch-sensitive system that are made by the first peripheral device. The method further includes identifying, using the processor, the first peripheral device based on the plurality of touches on the touch surface of the touch-sensitive system that are made by the first peripheral device. The method additionally includes communicating data, using the processor, to a receptive circuit of the first peripheral device in response to the identifying of the first peripheral device.

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01-09-2022 дата публикации

Removable modular attachment system for accessories

Номер: US20220273104A1
Автор: Strosin Marek
Принадлежит: Tecicity, LLC

A modular attachment system may be provided with the ability to rapidly interchange different peripherals and accessories at different points where modular receivers have been installed. One or more modular receivers may include one or more quick-connect receptacles adapted to receive corresponding one or more quick connectors of one or more peripheral adapters to quickly connect and disconnect the modular peripheral adapters to facilitate rapid reconfiguration of chairs, desks, tables, or other furniture for different applications. A variety of peripherals and accessories can be attached to one or more modular peripheral adapters to create peripheral assemblies that can be rapidly interchanged by rapid connection to or disconnection from any installed modular housings to reconfigure furniture for different applications. The modular receivers may be attached to a desk, table, or other furnishings or manufactured as a part of office, computer, or gaming chairs, desks, tables, or other furnishings. 1. A method of quickly and toollessly connecting one or more peripherals to a piece of furniture comprising a first modular receiver comprising a first one or more quick-connect receptacles , the method comprising: a first one or more quick connectors for toollessly engaging the first one or more quick-connect receptacles to toollessly connect the first modular peripheral adapter to the piece of furniture; and', 'a first platform for attaching a peripheral; and, 'providing a first modular peripheral adapter, comprising;'}toollessly connecting the first modular peripheral adapter to the first modular receiver by removably connecting the first one or more quick connectors to the first one or more quick-connect receptacles without the use of tools.2. The method of claim 1 , wherein the step of toollessly connecting the first modular peripheral adapter further comprises:attaching a peripheral to the first platform of the first modular peripheral adapter to form a first adapted ...

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02-05-2019 дата публикации

INFORMATION PROCESSING DEVICE, SIGNAL CONVERSION METHOD AND PROGRAM

Номер: US20190126144A1
Принадлежит:

Disclosed herein is an information processing device that provides an operation signal of an analog stick to a game, including: a conversion processing unit configured to convert a detection value obtained by detection of a movement of a controller into an analog stick signal; and an output processing unit configured to provide the analog stick signal obtained by the conversion to the game. The conversion processing unit includes a first calculation unit configured to calculate a first signal from a detected angular velocity, a second calculation unit configured to calculate a second signal according to a deviation amount between a direction in which the controller is directed and a reference direction, an addition unit configured to add the first signal and the second signal to generate a motion operation signal, and an analog stick signal generation unit configured to generate an analog stick signal from the motion operation signal. 1. An information processing device that provides an operation signal of an analog stick to a game , comprising:a conversion processing unit configured to convert a detection value obtained by detection of a movement of a controller into an analog stick signal; andan output processing unit configured to provide the analog stick signal obtained by the conversion to the game; wherein a first calculation unit configured to calculate a first signal from a detected angular velocity,', 'a second calculation unit configured to calculate a second signal according to a deviation amount between a direction in which the controller is directed and a reference direction,', 'an addition unit configured to add the first signal and the second signal to generate a motion operation signal, and', 'an analog stick signal generation unit configured to generate an analog stick signal from the motion operation signal., 'the conversion processing unit includes'}2. The information processing device according to claim 1 , wherein claim 1 ,when the deviation ...

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21-05-2015 дата публикации

Video game steering wheel mount

Номер: US20150141157A1
Принадлежит:

The present invention relates to a video game steering wheel mount for mounting video games steering wheels. The invention comprise of a base where the user sits, a mounting plate to mount the video game steering wheel, an extension post connecting the base as well as the mounting plate. Weight of the user is utilized to stabilize the device. The invention bears adjustable angles which can be flexibly adjusted as per the user's preference. 1. A video game steering wheel mount , comprising:a mounting plate on which the steering wheel is mounted or fastened;an extension post connecting the base to the mounting plate;an ergonomic base supporting the extension post;a clamping mechanism to clamp the invention to a desk.2. A video game steering wheel mount according to claim 1 , wherein the user sits on the base claim 1 , thus causing the overall weight of the player to hold the device's platform stable with little or no effort on part of the player to externally stabilize the device.3. A video game steering wheel mount according to claim 1 , wherein a variety of fastening methods are used to fasten mounting plate claim 1 , extension post and base.4. A video game steering wheel mount according to claim 3 , wherein the mounting plate claim 3 , extension post and base are fastened together through welding or reversible means like screws claim 3 , rivets or manufactured as a single consolidated unit through a process such as injection molding.5. A video game steering wheel mount according to claim 1 , wherein the device itself comes as a consolidated single unit or segmented three piece design format. The three segments i.e. base claim 1 , extension post and mounting plate can be conveniently fastened with screws claim 1 , rivets and bolts at the user end.6. A video game steering wheel mount according to claim 1 , wherein the angle between extension post and mounting plate is adjustable claim 1 , depending upon the driving preference of the player.7. A video game steering ...

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17-05-2018 дата публикации

CLAMPING TYPE GAME OPERATING HANDLE

Номер: US20180133594A1
Автор: GUO SIMING
Принадлежит:

The present application relates to a clamping type game operating handle. The clamping type game operating handle comprises a left handgrip, a right handgrip and a bearing balance seat, the right handgrip and the left handgrip are mutually complementary in structure; and the left handgrip () utilizing the front tension spring () and the right handgrip () utilizing the back tension spring () perform telescopic movement in the left-right direction corresponding to the bearing balance seat (). According to the clamping type game operating handle, a user can stably fix an electronic device by gripping the handgrips, thereby preventing palms or fingers from excessively occupying a limited screen space of the electronic device, not only ensuring the experience effect of a game, but also fully releasing the palms or the fingers. 11020301020. A clamping type game operating handle , comprising: a left a left handgrip () and a right handgrip () that are distributed mutually in mirror image , and a bearing balance seat () arranged between the left handgrip () and the right handgrip (); wherein ,{'b': 11', '12', '10', '11', '12', '30', '13', '11', '14', '11', '12', '15', '13', '11', '40', '15', '40', '30', '40', '15, 'a left main sliding plate () and a left guide plate () are distributed mutually forth and back in parallel and are formed on the right side wall of the left handgrip (), the right end of the left main sliding plate () and the right end of the left guide plate () are placed in the bearing balance seat (), a left locating plate () is formed on the right side wall of the left main sliding plate (), a back guide sliding slot () is formed between the left main sliding plate () and the left guide plate (), a front limit slot () that is distributed in left-right directions and extends to the left locating plate () is opened in the left main sliding plate (), a front tension spring () that is distributed in the left-right directions is mounted in the front limit slot (), ...

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17-05-2018 дата публикации

Control stick of motion simulator

Номер: US20180136687A1
Автор: Jong Chan Lee
Принадлежит: MOTION DEVICE Inc

Provided is a control stick capable of measuring rotation angles thereof and automatically returning to an original point after the rotational movements. The control stick includes a rotating rod rotated in a yawing direction and a pitching direction, a first spring which returns the rotating rod to an original point when the rotating rod rotates in the yawing direction, a first rotation angle measurement portion which measures a rotation angle of the rotating rod in the yawing direction and transmits the measured rotation angle to a controller of the motion simulator, a second spring which returns the rotating rod to an original point when the rotating rod rotates in the pitching direction, and a second rotation angle measurement portion which measures a rotation angle of the rotating rod in the pitching direction and transmits the measured rotation angle to the controller of the motion simulator.

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30-04-2020 дата публикации

DIAL ASSEMBLY, REMOTE CONTROL, AND METHOD FOR CONTROLLING AN UNMANNED AERIAL VEHICLE

Номер: US20200129852A1
Автор: Gui Guozhu, Tang Yin, Zhao Tao
Принадлежит:

A dial assembly comprises a dial base, a rolling wheel, a dial handle, a reset elastic member, and a sensor. The dial base includes a first rotation channel and a second rotation channel. The rolling wheel is seated on the first rotation channel and rotatable along the first rotation channel. The dial handle is rotatably connected with the dial base and rotatable along the second rotation channel. The dial handle is connected with the rolling wheel and configured to rotate along with the rolling wheel. The reset elastic member is connected with the dial handle and configured to provide a restoring force to the dial handle. The sensor is connected with the dial handle and configured to obtain a rotation angle of the rolling wheel by sensing a rotation of the dial handle and convert the rotation angle into a control signal to transmit. 120.-. (canceled)21. A dial assembly , comprising:a rolling wheel;a dial handle connected with the rolling wheel and configured to rotate along with the rolling wheel; and obtain a rotation angle of the rolling wheel by sensing a rotation of the dial handle,', 'convert the rotation angle into a control signal, wherein the control signal includes one of: a signal for controlling an attitude angle of a carrier or a signal for controlling an operating parameter of an imaging device; and', 'transmit the control signal., 'a sensor connected with the dial handle and configured to22. The dial assembly of claim 21 , further comprising:a dial base including a first rotation channel and a second rotation channel,wherein the rolling wheel is seated on the first rotation channel and rotatable along the first rotation channel; the dial handle rotatably rotates along the second rotation channel, the dial handle being connected with the rolling wheel and configured to rotate along with the rolling wheel, and the dial base further comprises:a chassis comprising a first vertical wall provided at an edge of the chassis; anda boss provided on the chassis, ...

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30-04-2020 дата публикации

Input surface system

Номер: US20200133386A1
Автор: Ondy Song Qi Ma
Принадлежит: Koofy Innovation Ltd

An input surface system is provided. The input surface system includes a chassis, and an array of balls rotatably supported by the chassis. The array of balls define a foot surface. At least one sensor is positioned within the chassis to measure rotation of each of the array of balls about two axes.

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24-05-2018 дата публикации

Programmable game-based haptic enabled gun controller

Номер: US20180140945A1
Принадлежит: Immersion Corp

Various systems, game controllers, and methods for simulating various objects such as weapons are provided. For example, a game controller may include a trigger, a processor within the body that receives a trigger signal when the trigger is activated by the user. The processor may communicate with a computer running a software program such as a gaming application, and an actuator coupled to the trigger, the actuator configured to output a haptic effect to the trigger in response to receiving a control signal from the processor. The game controller may simulate a gun and generate a recoil effect. In some embodiments, the recoil effect may be generated by impacting a moving mass from a discharge end of the gun to a handle end of the gun. In some embodiments, the recoil effect may be generated by using a body part of a user as a tether.

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