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Небесная энциклопедия

Космические корабли и станции, автоматические КА и методы их проектирования, бортовые комплексы управления, системы и средства жизнеобеспечения, особенности технологии производства ракетно-космических систем

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Мониторинг СМИ

Мониторинг СМИ и социальных сетей. Сканирование интернета, новостных сайтов, специализированных контентных площадок на базе мессенджеров. Гибкие настройки фильтров и первоначальных источников.

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Форма поиска

Поддерживает ввод нескольких поисковых фраз (по одной на строку). При поиске обеспечивает поддержку морфологии русского и английского языка
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Применить Всего найдено 5243. Отображено 100.
17-05-2012 дата публикации

Smart shell to a game controller

Номер: US20120122576A1
Автор: Xiaodong Mao
Принадлежит: Sony Computer Entertainment Inc

Devices, systems, and methods of use are presented for a smart shell that can be fitted by an end user to a video game controller that routes signals from various buttons or other sensors on the smart shell to a video game console. Signals can flow from the video game console back to the shell to operate tactile feedback motors, lights, or speakers. The smart shell can be clipped to the game controller by the end user and released after a game is played. The smart shell can be in the shape of a gun with sensors to determine which grips are being held and a sensor to determine if a player is holding the gun's scope to his face. Logic using the three sensors can robustly determine whether the user is holding the gun as a pistol, machine gun, or a sniper rifle, and can reflect the player's choice of style in the video game.

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05-07-2012 дата публикации

Gaming System, Method and Device for Generating Images Having a Parallax Effect Using Face Tracking

Номер: US20120172119A1
Принадлежит: Individual

Gaming devices and methods are set forth which provide for face or body tracking to provide gesture input and also to generate content displayed based upon the motion parallax of the player to create a 3D effect. In a community gaming environment gaming content may be superimposed over real time or recorded scenes to create a 3D effect between players of the community game.

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06-09-2012 дата публикации

Game apparatus

Номер: US20120225742A1
Автор: Brad Max, Jay Todd Max
Принадлежит: Individual

A portable game apparatus having two identical free-standing units that can be assembled and used independently or together in an opposing or side-by-side arrangement. The game apparatus is convertible to and from a use configuration and a storage configuration. In the storage configuration, the game apparatus is a single unit with a cavity formed therein to house all of the parts of the game apparatus.

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13-09-2012 дата публикации

Method for estimating light scattering

Номер: US20120229806A1
Принадлежит: Individual

The invention relates to a method for estimating the quantity of light scattered by a heterogeneous participating media. In order to optimise the display while minimising the required calculation time, the method comprises steps for selecting at least one level of spatial subdivision of said media from among a plurality of hierarchic levels of spatial subdivision according to at least one item of error information representative of an attenuation difference in said media according to at least one direction between two consecutive hierarchic levels, and estimating the quantity of light scattered by sampling of said media along at least one scattering direction, the sampling being a function of at least one selected spatial subdivision level.

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20-09-2012 дата публикации

Robot Game for Multiple Players that is Remotely Controlled over a Network

Номер: US20120238366A1
Автор: Maurice Tedder
Принадлежит: Individual

An amusement system comprising a game field and a plurality of robots that are manipulated by a plurality of user interface controllers at a remote location relative to the game field. A network links each of the user interface controllers to one of the robots to cause the robot to perform at least one action. A video camera focuses on the game field to provide a streaming image of the game field through the network. A video display device at the remote location receives the streaming video image from the network and displays the streaming video image of the robots. A method of providing a game that involves controlling a plurality of electronically controlled mechanical robots over a communication network that provides streaming video from a streaming video system to the user interface controllers at a remote location.

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01-11-2012 дата публикации

Table game system

Номер: US20120276969A1
Автор: Naoyuki Watanabe
Принадлежит: Kyoraku Industrial Co Ltd

A table game system includes a dealer's game table for performing a table game. A dealer terminal can input game result information of the table game performed on the dealer's game table. A plurality of valuable information reading devices are provided at a position distant from the dealer's game table, and can read at least valuable information stored in a recording medium. A plurality of player terminals are provided to correspond to the valuable information reading devices, and can input betting information through reading the valuable information by the valuable information reading devices. A value adjustment device adjusts a value based on the valuable information. An administrative server is connected to each of the dealer terminal, the valuable information reading devices, the player terminals, and the value adjustment device via a communication line.

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20-12-2012 дата публикации

Set of blocks and methods of play and diagnosis

Номер: US20120323084A1
Принадлежит: Individual

A set of blocks, for playing a game comprises a plurality of blocks, each block having one characteristic selected from the first category and one characteristic selected from the second category. At least some of the characteristics in the first category are different from one another and at least some of the characteristics in the second category are different from one another. Categories can include a degree of abstraction and may include shape, size, colour, texture, weight and surface finish. The blocks can be provided with a game board and a die, for playing a game or for diagnosis. The blocks can be used for play, and for diagnosis of children with autism or other individuals with other neurological disorders.

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28-03-2013 дата публикации

Bocce modifying game

Номер: US20130075972A1
Автор: Christopher M. Payer
Принадлежит: Individual

A bocce modifying game includes a gameplay setup, the gameplay setup including at least one target object and at least two movable objects, wherein the at least two moveable objects contain indicia thereon; assigning a plurality of players to at least two opposing teams, wherein at least one player on each team is assigned at least one of the moveable objects containing indicia; commencing gameplay, wherein teams attempt to project at least one of the corresponding assigned moveable objects containing indicia closest to the at least one target object; first scoring opportunity, wherein the moveable object of the corresponding team closest to the at least one target object determines a distribution of points; and modifying gameplay, wherein there is a second scoring opportunity, wherein further distribution of points during gameplay is effected by a display of a plurality of indicia corresponding to the at least two moveable objects.

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18-04-2013 дата публикации

Novelty device for communication between a human being and universal consciousness

Номер: US20130093137A1
Автор: Alexander Shvedov
Принадлежит: Individual

Novelty device for communication between a human being and universal consciousness (Universal Mind) is a mechanical device with a Central body, suspended on several substantially upright supports, so that the Central body can move (swing) in horizontal plane. The upright supports are attached to a stationary frame. A diagram is attached to the same stationary frame. The diagram displays symbols, numbers, pictures and the like. A clear transparent surface with a colored dot indicator is attached to the moving Central body. In communication, the user holds the frame in his or her hands, observes the movements of the dot indicator over the diagram and interprets the dialog.

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13-06-2013 дата публикации

Computer-readable storage medium storing program instructions for a wireless computer gaming system

Номер: US20130150155A1
Принадлежит: Creative Kingdoms LLC

A computer-readable storage medium storing program instructions for conducting a game on a gaming system having a wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. An optional display screen displays short text messages received through wireless communications with the wireless-compatible game console.

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20-06-2013 дата публикации

Toy figure, board game involving the use of a toy figure, and method of playing a board game involving the use of a toy figure

Номер: US20130154189A1
Автор: Peter Alan Fish
Принадлежит: Peter Alan Fish

A toy figure including one or more appendages each made of a coil spring and a magnet disposed at an end portion of each of the one or more appendages. A plurality of such toy figures may be used in a board game that requires players to position a respective one of the toy figures relative to a game board.

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12-09-2013 дата публикации

Strategy Game

Номер: US20130234390A1
Автор: Javier Pabon
Принадлежит: Tructo LLC

A game set and method for playing a strategy game on a playing surface by one or more persons including a plurality of playing pieces, each playing piece having a predetermined number of edges, wherein each edge is at least one of an exterior edge and a connecting edge; a plurality of playing cards, each playing card containing an indicia corresponding to the shape of one of the plurality of playing pieces; and a playing surface. Each player randomly selects a plurality of playing cards; exchanges each of the playing cards for a corresponding one of a plurality of playing pieces, and places each playing piece obtained by the exchange on a playing surface by (i) orienting an exterior edge according to a perimeter of the playing surface and (ii) orienting a connecting edge according to a corresponding connecting edge of an adjacent playing piece. The strategy game may be played in various configurations, including without playing cards, without playing pieces, without a game board, or with a timer.

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30-01-2014 дата публикации

Tiered beer pong device

Номер: US20140027983A1
Автор: David Phillip Keebler
Принадлежит: Individual

A tiered beer pong device is provided. The tiered beer pong device may include multiple leveled platforms to support beer pong cups. The device may include a base with at least a first platform and a second platform. The distance between the second platform and the base is greater than the distance between the first platform and the base. The platforms may include openings to fit beer pong cups.

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06-01-2022 дата публикации

METHOD AND APPARATUS FOR DETECTING A DEALING SEQUENCE, STORAGE MEDIUM AND ELECTRONIC DEVICE

Номер: US20220001266A1
Автор: Wu Jinyi, ZHAO HAIYU
Принадлежит:

The present disclosure provides a method and apparatus for detecting a dealing sequence, a storage medium, and an electronic device. The method includes: obtaining a video stream of a game desktop, and detecting a game card from multiple image frames included in the video stream; in response to detecting a newly added game card from at least one of the multiple image frames, determining whether the newly added game card is in a target state in which dealing ends; after it is determined that the newly added game card is in the target state in which dealing ends, determining game information corresponding to the newly added game card; and determining, based on the game information, whether a sequence of dealing the newly added game card conforms to a predetermined dealing sequence. 1. A method of detecting a dealing sequence , comprising:obtaining a video stream of a game desktop, and detecting a game card from multiple image frames included in the video stream;in response to detecting a newly added game card from at least one of the multiple image frames, determining whether the newly added game card is in a target state in which dealing ends;after it is determined that the newly added game card is in the target state in which dealing ends, determining game information corresponding to the newly added game card; anddetermining, based on the game information, whether a sequence of dealing the newly added game card conforms to a predetermined dealing sequence.2. The method according to claim 1 , wherein the detecting of the game card from the multiple image frames included in the video stream comprises:inputting each image frame in the video stream to an object detection neural network to obtain an object detection result output by the object detection neural network, wherein the object detection result at least indicates whether a game card is involved in the image frame of the video stream, and a location of the game card in the image frame with the game card ...

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07-01-2021 дата публикации

SYSTEMS AND TECHNIQUES FOR GENERATING SCENT

Номер: US20210001214A1
Принадлежит: OVR Tech, LLC

Described herein are systems and techniques for generating odor impressions of scents. Some embodiments provide odor impressions in an extended reality (XR) environment (e.g., virtual reality (VR) and/or augmented reality (AR)). The system determines spatial characteristics of an odor impression that is to be generated in the XR environment. The system generates one or more commands for generating the odor impression based on the spatial characteristics. The system transmits the command(s) to a controller for execution. The controller may control dispersal of scented media to generate the odor impression. 1. A system for generating odor impressions for a user in an extended reality (XR) environment , the system comprising:a processor; determine spatial characteristics of an odor impression that is to be generated in the XR environment;', 'generate at least one command for generating the odor impression based on the spatial characteristics; and', 'transmit the at least one command to a controller, wherein the at least one command, when executed by the controller, causes the controller to generate the odor impression for the user in the XR environment., 'a memory storing instructions that, when executed by the processor, cause the processor to perform a scent generating function comprising2. The system of claim 1 , wherein determining spatial characteristics of the odor impression comprises determining an odorant component in the XR environment.3. The system of claim 2 , wherein the odorant component comprises virtual geometry in the XR environment.4. The system of claim 3 , wherein the virtual geometry is invisible to the user in the XR environment.5. The system of claim 3 , wherein determining spatial characteristics of the odor impression comprises determining one or more dimensions of the virtual geometry; andgenerating the at least one command comprises determining a scent intensity based on the one or more dimensions of the virtual geometry.6. The system of ...

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01-01-2015 дата публикации

Pinball Machine with Modular Components

Номер: US20150001796A1
Принадлежит:

Pinball machines with modular components. In some cases, a method may include providing a cabinet having a first lateral portion and a second lateral portion; and assembling a pinball machine, at least in part, by sliding a physical object into or onto: (a) a support element of the first lateral portion, and (b) a support element of the second lateral portion. A pinball machine may include a cabinet having a first lateral portion and a second lateral portion, and a user-replaceable module coupled to an outside surface of the first or second lateral portions, where the user-replaceable module includes one or more controls or terminals configured to communicate with the machine via an interface. Moreover, the pinball machine may also include a user-replaceable magnetic decal coupled to a metallic outside surface of the first or second lateral portions. 1. A method , comprising:providing a cabinet having a first lateral portion and a second lateral portion; andassembling a pinball machine, at least in part, by sliding a physical object into or onto: (a) a support element of the first lateral portion, and (b) a support element of the second lateral portion.2. The method of claim 1 , wherein the support elements include one or more slots.3. The method of claim 2 , wherein the physical object includes two or more fasteners configured to be inserted into the one or more slots.4. The method of claim 1 , wherein the support elements include one or more platforms.5. The method of claim 1 , wherein the physical object is mounted on a plate and includes: a flipper claim 1 , a slingshot claim 1 , a kicker claim 1 , a bumper claim 1 , a target claim 1 , a plunger claim 1 , a hole claim 1 , a saucer claim 1 , a spinner claim 1 , a gate claim 1 , a switch claim 1 , a stopper claim 1 , a ramp claim 1 , or a magnet.6. The method of claim 1 , further comprising assembling the pinball machine claim 1 , at least in part claim 1 , by sliding an electronic screen into or onto: (a) another ...

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05-01-2017 дата публикации

SHOOTING SYSTEM, GUN, AND DATA PROCESSING DEVICE

Номер: US20170001101A1
Автор: TOKITA Yoshiki
Принадлежит:

A shooting system including a target, a gun, and a data processing device is provided. The target includes two or more infrared LEDs, the gun has image capturing means for capturing an image of the target via a visible light cutoff filter provided in its gun barrel while including a switch which operates in conjunction with movement of a trigger and transmission control means for transmitting image data acquired by the image capturing means when this switch operates, and the data processing device includes receiving means for receiving the image data sent from the transmission control means in the gun, calculation means for detecting a light spot position of each of the infrared LEDs from the image data and calculating a distance from the gun to the target and a bullet landing position on the target based on the light spot position, and display means for displaying a result of the calculation. 1. A shooting system comprising:a target including two or more infrared light emitting means;a gun having image capturing means for capturing an image of the target via a visible light cutoff filter provided in its gun barrel, and further including a switch which operates in conjunction with movement of a trigger and transmission control means for transmitting image data acquired by the image capturing means when the switch operates; anda data processing device including receiving means for receiving the image data sent from the transmission control means, calculation means for detecting a light spot position of each of the infrared light emitting means from the image data and calculating a distance from the gun to the target and a bullet landing position on the target based on the light spot position, and display means for displaying a result of the calculation.2. A shooting system comprising:a target including two or more infrared light emitting means;a gun having image capturing means for capturing an image of the target via a visible light cutoff filter provided in its gun ...

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03-01-2019 дата публикации

Rubik's cube

Номер: US20190001218A1
Автор: Ganyuan Jiang

A Rubik's cube includes a plurality of blocks. Each block is spliced from a splicing piece, a central shell and a mounting base, splicing piece is mounted at top of central shell, mounting base is mounted at bottom of central shell; an outer side of central shell forms a friction surface; central shell is provided with a first mating portion, splicing piece is provided with a second mating portion fixedly connected to first mating portion by snap-fitting; bottom of central shell is provided with a third mating portion, mounting base is provided with a fourth mating portion fixedly connected to third mating portion by snap-fitting; a colour piece is mounted on splicing piece, an outer side of colour piece forms an exhibition surface, colour piece is provided with a fifth mating portion, splicing piece is provided with a sixth mating portion fixedly connected to fifth mating portion by snap-fitting.

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03-01-2019 дата публикации

Game management system

Номер: US20190005767A1
Автор: Yasushi Shigeta
Принадлежит: Angel Playing Cards Co Ltd

A game management system manages a casino game performed in a plurality of tables in casino facilities. The game management system includes: a camera obtaining an image by capturing bet gaming tokens; a control device specifying a betting amount on the basis of the type and the number of gaming tokens in the image by specifying a betting target on the basis of a position of the gaming token in the image; a card distribution device determining a game result of the casino game; an arithmetic device calculating a profit of a casino manager for each table and each game of the plurality of tables, on the basis of the betting target, the betting amount, and the game result; and a recording apparatus recording the profit.

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11-01-2018 дата публикации

TRAINING AND STIMULATION DEVICE

Номер: US20180008886A1
Автор: Espensen Frank Nelson
Принадлежит: Pet-Pocket ApS

A device () for training and stimulation of dogs or children, which device () comprises a number of elements (′) configured to be locked and thereby fix and at least partly hide a number of tidbits (″), wherein the device () has activation members () for opening/detachment of the elements (′). The elements (′) prevent one or more of the other elements (′) from being opened/detached in such a manner that a first element (′) is required to be opened/detached in order to open/detach another element (). 115-. (canceled)16. A device for training and stimulation of dogs , comprising:a square plate-shaped member anda flat flexible first connection member, the first connection member comprising a central body portion and a first and second head portion connected to opposite ends of the central body portion,wherein the first connection member has a thickness; and wherein the first and second head portion each have widths larger than the width of the central body portion for the first connection member creating an overall shape resembling that of a dog bone;wherein both head portions and the square plate-shaped member have cooperating hook and loop fasteners for detachable attachment of both head portions to the square plate-shaped member;wherein a tidbit receiving space is provided between the first connection member and the square plate-shaped member for containing a tidbit, the tidbit being accessible only if the first head portion is detached from the square plate-shaped member by opening corresponding hook and loop fasteners.17. A device according to claim 16 , wherein a second connection member is provided which is identical to the first connection member and is arranged on the square plate-shaped member perpendicular to the first connection member; wherein the central portion of the first connection member is fixed on the square plate-shaped member by stitches claim 16 , and wherein a central portion of the second connection member is fixed onto the square plate-shaped ...

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11-01-2018 дата публикации

Permutation game

Номер: US20180008896A1
Автор: Selinger Peter
Принадлежит:

Among other things, in general, a permutation puzzle game is provided whose object is to arrange a set of tiles in a prescribed arrangement, starting from an initial arrangement or a series of initial arrangements, using permitted game moves. Such a puzzle game can be played using physical tiles, or virtually upon a computer. Methods, systems, and computer-readable media related to permutation puzzle games are also provided. 1. A puzzle gaming system for amusement of a user ,the system comprising computer-readable instructions that implement a game window upon a computer display,the game window having a set of locations corresponding to triple coordinates (x, y, z) and a set of tiles correspondingly placed such that each location is occupied by only one tile,the instructions further comprising a user-controllable action that when activated allows for a move selected from a horizontal move from (x, z) to (x′, z′) and a vertical move to (y, z) to (y′, z′),in which the horizontal move results in the game window swapping all m pairs of tiles corresponding to (x, b, z) and (x′, b, z′) where b=1 to m,and in which the vertical move results in the game window swapping all n pairs of tiles corresponding to (b, y, z) and (b, y′, z′) where b=1 to n.2. The system of in which the instructions further comprise one or more arrangements of tiles to be displayed at game start and a memory comprising one or more corresponding arrangements of tiles that connote the end condition claim 1 , the instructions providing for an indicium signifying a game win once the game window displays the arrangement of tiles found in the memory that connotes that end condition for the arrangement of tiles displayed at game start.3. The system of in which at least two of the tiles are identical in appearance.4. The system of in which the gaming system comprises a touch-screen and the user-controllable action is activated by the user through touch.5. The system of in which the tiles are represented using ...

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27-01-2022 дата публикации

Politicsophy

Номер: US20220023748A1
Автор: Burrell Sophia L.
Принадлежит:

Politicsophy is a clever and comical board-game of politics that questions the ideologies of both left and right side of politics in the US with a satirical and historical lens. Blue or left, red or right, both are ideological and comical. The game is strongly satirical, but the historical perspective gives it balance. Notwithstanding, the White house challenges give players the opportunity to campaign for the presidency and make decisions like real events. How much does anyone know about congress and the judiciary system is often evident in the answers provided. Consequently, players will get a history lesson while at the same time ascribe to a friendly competition showing no one wants to lose no matter their ideological differences. 1ELEMENT 1nine pictured presidents marked with their quotes to choose from at start of game;ELEMENT 2depending on the choice of president at start, players go left (blue) or right (red) on the board;ELEMENT 3a question about republicans or democrats on every block (blue, red & white) that must be answered to gain points;ELEMENT 4an option to buy an answer from any player if one gets stumped;ELEMENT 5an option to participate in congress and judiciary playing card challenges;ELEMENT 6an option to participate in four challenges that leads to winning the presidency;ELEMENT 7a Politicsophy Rap which is an opportunity to recite/perform/dramatize sited speeches and slogans;ELEMENT 8eight white blocks on the board are satirical questions that can be politically incorrect/opinionated views;ELEMENT 9all players will be given $150 at start, allowing the opportunity to buy an answer, pay when someone lands on their start/finish block, pay for political favors, pay to support a candidate;ELEMENT 10the winner is deemed a Politicsophy Master;ELEMENT 11titled sets of playing cards, white house cards, congress cards judiciary cards;ELEMENT 12three ways to win the game, completing all white house challenges, finish a complete lap around the board and ...

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14-01-2021 дата публикации

REPLACEABLE LIQUID SCENT CARTRIDGE

Номер: US20210008446A1
Принадлежит: OVR Tech, LLC

A convenient system with replacement hardware is provided for rendering scents within a computing environment. In some implementations, a scent cartridge unit is provided that is replaceable within a scent-rendering hardware unit that is computer-controlled to render one or more scents to be experienced by a user. The scent-rendering hardware unit includes one or more aerosol generators that are adapted to release individual scents. In some implementations, more than one scent may be released at the same time, rendering a complex scent. In some implementations, base scent material may be provided within multiple aerosol generators within an array, and the base scent material may be released in predetermined amounts, durations, and intensities depending on the desired scent. The array may be electronically driven by signals provided by driver circuitry. 1. A cartridge comprising:a plurality of chambers, each having a media delivery channel, each media channel being configured to be coupled to a respective aerosol generator within a scent-rendering hardware unit; anda plurality of scented media, each one assigned to a respective one of the plurality of chambers.2. The cartridge according to claim 1 , further comprising a coupling that attaches the cartridge to the scent-rendering hardware unit claim 1 , wherein the cartridge is a replaceable item and is adapted to be removable from the scent-rendering hardware unit.3. The cartridge according to claim 1 , wherein each of the media channels includes a respective capillary mechanism per respective chamber to its respective aerosol generator.4. The cartridge according to claim 3 , further comprising a component that provides a force to the capillary mechanism that maintains contact between the capillary mechanism and a portion of its respective aerosol generator.5. The cartridge according to claim 3 , wherein the component that provides force to the wick element includes a spring.6. The cartridge according to claim 4 , ...

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10-01-2019 дата публикации

BASEBALL BOARD GAME

Номер: US20190009166A1
Автор: Brauch Adam
Принадлежит:

A baseball board game and method for playing same, wherein the board game includes means for observing a field baseball game and the method includes watching a field baseball game and using the actions of the field baseball players to determine the movement of markers on the game board. 1. A baseball board game comprising: i) four base representations arranged as the four corners of a quadrangle;', 'ii) four base-path representations connecting the four base representations and forming, together with the four base representations, a closed circuit;', 'iii) a plurality of marker locations arranged in two tracks along the circuit such that each track comprises an equal number of marker locations, each track includes a marker location at each base representation, and each track includes a plurality of marker locations on each base-path representation;, 'a) a board having a representation of a baseball field thereon, wherein the representation includes'}b) two markers that are identifiably different;c) a chart indicating the number of locations a marker is to be moved based on the action of a field baseball team; andd) means for observing a field baseball game.2. The baseball board game of claim 1 , wherein the means for observing a field baseball game is a television set.3. The baseball board game of claim 1 , wherein the means for observing a field baseball game is a radio.4. (canceled)5. The baseball board game of claim 1 , wherein the chart indicates that the marker is moved one location if the team hits a foul ball out of play claim 1 , the marker is moved two locations if the team hits a ball into the infield but the batter does not safely reach first base claim 1 , the marker is moved two locations if the team hits a bunt out of play claim 1 , the marker is moved three locations if the team hits a single claim 1 , the marker is moved three locations if the team hits a bunt in play but the runner is tagged out claim 1 , the marker is moved four locations if the ...

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10-01-2019 дата публикации

INTERACTIVE MEDIA-BASED CREATIVITY GAME SYSTEM WITH A PLAYING ACTIVITY PROGRESS CONTROLLED BY A PROCESSOR

Номер: US20190009169A1
Автор: Kessler Nir
Принадлежит:

A game method includes receiving player preferences regarding a story represented as a digital media sequence. The story is chosen by the player, among a plurality of stories. The game method includes receiving a player's choice regarding a first digital media sequence comprising instruction for continuing the story, transmitting the first digital media sequence to a computerized device operated by the player, receiving a completion digital media sequence from an electronic device used by the player, indicating that the player has completed a mission, and transmitting another digital media sequence with another instruction to the computerized device operated by the player. 1. A method operated by a processor , comprising:receiving player preferences regarding a story represented as a digital media sequence, wherein the story is chosen by the player, among a plurality of stories;receiving a player's choice regarding a first digital media sequence comprising instructions for continuing the story;transmitting the first digital media sequence to a computerized device operated by the player;receiving a completion digital media sequence from an electronic device used by the player, wherein said completion digital media sequence indicates that the player has completed a mission;transmitting another digital media sequence to the computerized device operated by the player, said another digital media sequence comprises another instruction.2. The method of claim 1 , wherein the another digital media sequence is compatible with the progress of the playing activities of the player.3. The method of claim 1 , wherein the mission is to perform a task on a physical item claim 1 , and wherein the completion digital media sequence documents the physical item after the task is performed by the player.4. The method of claim 3 , wherein the completion digital media sequence is embedded in the digital media sequence transmitted to the computerized device.5. The method of claim 1 , further ...

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14-01-2021 дата публикации

FRAUD DETECTION SYSTEM IN A CASINO

Номер: US20210012612A1
Автор: SHIGETA Yasushi
Принадлежит:

A fraud detection system which detects fraud in a game of performing collection and redemption of chips in accordance with a win or lose result includes a camera which captures an image of chips contained in a chip tray of a dealer, an image analyzing apparatus which analyses the image captured by the camera to detect an amount of the chips contained in the chip tray, a card distribution device which determines a win or lose result of a game, and a control device which compares the win or lose result of the game and the amount of the chips contained in the chip tray before and after collection and redemption of the chips to detect fraud. 1. A management system of table game in casino having a plurality of gaming table , comprising:at least one game recording apparatus which records a progress of a game played in the gaming table as an image;an image analyzing apparatus which performs image analysis on the image of the recorded progress of the game;a control device which recognizes positions, types, and numbers of chips on the gaming table wagered by the player through the image analyzing apparatus, the control device further has function that is capable of recognizing positions, types, and amount of the chips wagered by player in each game using artificial intelligence technology or machine learning technology;', 'the at least one game recording apparatus has an offset viewing angle capturing a plurality of betting areas on which can be recognized the positions, types, and numbers of wagered chips by each player., 'wherein2. The management system according to claim 1 , wherein the image analysis recognizes both of the wagered chips in front and the wagered chips in the back.3. The management system according to claim 1 , wherein the image analysis recognizes the chips wagered by a plurality of players.4. The management system according to claim 1 , wherein the camera system has no light for illuminating the wagered chips.5. The management system according to claim 1 ...

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03-02-2022 дата публикации

Tabletop Drinking Game Apparatus

Номер: US20220032172A1
Автор: Sias David
Принадлежит:

A tabletop drinking game apparatus includes a base, a tower, a plurality of dispensing units, a reservoir, a microcontroller, and a power source. The tower is concentrically attached to the base as the reservoir is concentrically connected to the tower, opposite of the base. Each user is able to enter their input command through a pair of control buttons of the base. The plurality of dispensing units is radially mounted around the tower and is in fluid communication with the reservoir so that the stored beverage can be dispensed according to the outcomes of the game. The power source is electrically connected to control buttons, the plurality of dispensing units, and the microcontroller to initiate the game play. The microcontroller is electronically connected to the plurality of dispensing units as the microcontroller determines the outcome of the game play. 1. A tabletop drinking game apparatus comprising:a base;a tower;a plurality of dispensing units;a reservoir;a microcontroller;a power source;the tower being concentrically attached to the base;the reservoir being concentrically connected to the tower, opposite of the base;the plurality of dispensing units being radially mounted around the tower;the plurality of dispensing units being in fluid communication with the reservoir;the power source being electrically connected to the plurality of dispensing units and the microcontroller; andthe microcontroller being electronically connected to the plurality of dispensing units.2. The tabletop drinking game apparatus as claimed in comprising:the base comprising a top surface, a plurality of light-emitting diode (LED) lights, a central axis, and a plurality of paired control buttons;the central axis concentrically traversing normal to the top surface;the plurality of LED lights being radially positioned around the central axis;the plurality of LED lights being connected onto the top surface;the plurality of paired control buttons being radially positioned around the ...

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18-01-2018 дата публикации

CARD SHUFFLERS AND GAMING TABLES HAVING SHUFFLERS

Номер: US20180015357A1
Принадлежит:

A playing card shuffling device includes a visual display in information communication with the playing card shuffling device. At least one processor is programmed to provide displayable information to the visual display indicative of an amount of time remaining or time expired in a procedure performed by the playing card shuffling device. 1. A gaming table , comprising:a table body defining a top surface having an opening through the top surface; and a card receiving area recessed substantially flush with or beneath the top surface of the table body, the card receiving area configured to receive a set of cards to be randomized;', 'a card randomizing system comprising a plurality of card moving elements configured to change an order of the set of cards beneath the top surface of the table body; and', 'an elevator for raising the set of cards to a card delivery area substantially flush with the top surface of the table body., 'a card shuffler flush-mounted to the table body and occupying at least a portion of the opening through the top surface of the table body, the card shuffler comprising2. The gaming table of claim 1 , wherein the card shuffler further comprises a retractable handle configured to enable removal of the card shuffler from the table body through the opening.3. The gaming table of claim 2 , wherein the handle is flush-mounted to a top surface of the card shuffler.4. The gaming table of claim 2 , wherein the handle is retractable below a top surface of the card shuffler.5. The gaming table of claim 1 , further comprising a bracket having a support surface beneath the top surface of the table body claim 1 , the support surface configured to support the card shuffler.6. The gaming table of claim 1 , wherein the card randomizing system is surrounded by the table body.7. The gaming table of claim 1 , wherein the card shuffler further comprises a flange around an outer edge thereof claim 1 , wherein the flange rests on the top surface of the table body ...

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17-01-2019 дата публикации

Team Tracking Kits and Associated Methods

Номер: US20190015737A1
Автор: BROWN NICOLE
Принадлежит: NKB Creative Designs, Inc.

Team tracking kits, methods of using a team tracking kits, and methods or providing team tracking kits are described. An example embodiment of a team tracking kit includes an elongate member, a first token, and a first plurality of tokens. The first token includes a representation of a first team. Each token of the first plurality of tokens includes a representation of a rival team, a representation of an event within a postseason within which the first team can participate, or a representation of an event within a tournament within which the first team can participate. 1. A method of using a team tracking kit comprising: an elongate member;', 'a first token attachable to the elongate member and including a representation of a first team; and', 'a first plurality of beads, each bead of the first plurality of beads attachable to the elongate member and including a representation of a rival team that is different than the representation of the first team;, 'obtaining a team tracking kit, the team tracking kit comprisingattaching the first token to the elongate member;obtaining the results of a first event within which the first team was involved;attaching a first bead of the first plurality of beads to the elongate member if the first team won the first event;waiting for an interval of time to pass;obtaining the results of a second event within which the first team was involved; andattaching a second bead of the first plurality of beads to the elongate member if the first team won the second event.2. The method of claim 1 , further comprising placing the elongate member around a neck of an individual.3. The method of claim 2 , further comprising attaching the elongate member to the individual.4. The method of claim 1 , further comprising discarding the first bead of the first plurality of beads if the first team lost the first event.5. The method of claim 1 , further comprising discarding the second bead of the first plurality of beads if the first team lost the ...

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21-01-2021 дата публикации

HANDHELD TACTILE SIMULATOR SYSTEM FOR ENHANCING THE MOTION PICTURE VIEWING EXPERIENCE

Номер: US20210016165A1
Автор: Roehrig Joshua
Принадлежит:

A tactile simulation system according to the present invention configured to be used by a subject watching a motion picture. The tactile simulation system comprises a handgrip section, a recoil section, and a controller. The handgrip section configured to generate one or more vibration experienced by the subject holding the handgrip section. The recoil section generates one or more recoil simulation. The recoil section is removably attached to the handgrip section. Further, the controller is operably connected to the handgrip section and the recoil section. The controller is configured to operate the handgrip section and the recoil section based on the motion picture. 1. A tactile simulation system configured to be used by a subject watching a motion picture , the tactile simulation system comprising:a handgrip section configured to generate one or more vibration, wherein the one or more vibration is experienced by the subject holding the handgrip section;a recoil section configured to generate one or more recoil simulation, wherein the recoil section is removably attached to the handgrip section; anda controller operably connected to the handgrip section and the recoil section, wherein the controller is configured to operate the handgrip section and the recoil section based on the motion picture.2. The tactile simulation system according to claim 1 , wherein the recoil section comprises:an actuator;a wheel, operably connected to the actuator; anda piston section operably connected to the wheel such that the rotation of the wheel sets the piston in a linear motion.3. The tactile simulation system according to claim 2 , wherein the abrupt movement of the piston section within the recoil section generates the one or more recoil simulation to the subject holding the tactile simulation system.4. The tactile simulation system according to claim 3 , wherein the recoil section further comprises a shaft attached to a surface of the wheel facing the piston section; and ...

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21-01-2021 дата публикации

KIT OF PARTS FOR VERSATILE FUNCTIONAL TOYS

Номер: US20210016197A1
Принадлежит:

A kit of parts is provided for a functional toy, such as a children's walker or push along wagon. The kit includes one or more connector(s) having a first and second end, and a radially extending flange therebetween; and one or more foam element(s) with at least one essentially planar surface having at least one opening extending perpendicular to the surface for receiving at least the first end of the connector. The connector flange is configured as a stopper for the insertion of the first end into the foam element opening. When the first end is inserted into the foam element opening to the stopper position, and a further suitable amount of force is applied, the flange of the connector is countersunk into the surface of the foam element, and remains countersunk after the further force is removed due to the frictional force between the connector and the opening. 1. A kit of parts for a functional toy , comprising:one or more connector(s) each having a first end, a second end, and a radially extending flange placed between the two ends;one or more foam element(s) each with at least one essentially planar surface, said surface comprising at least one opening extending perpendicular to the planar surface for receiving at least the first end of the connector;wherein the connector flange is configured as a stopper for the insertion of the first end into the foam element opening; andwherein the kit of parts are configured such that when the first end is inserted into the foam element opening to the stopper position, and a further suitable amount of force is applied to the connector in the direction of insertion, the flange of the connector is countersunk into the surface of the foam element, and remains countersunk after the further force is removed due to the frictional force between the connector and the opening.2. The kit according to claim 1 , wherein the suitable force is configured to be below 80 N claim 1 , and/or wherein the connector is countersunk into the ...

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22-01-2015 дата публикации

Competitive Game with Spinning Game Wheel and Playing Pieces

Номер: US20150021855A1
Автор: Craig Joseph Bierly
Принадлежит: Individual

A competitive table game includes a rapidly spinning game wheel, an annular collection area, a base, and a plurality of rollable playing pieces. The game wheel is rotatably connected onto the base while the annular collection area is concentrically positioned around the game wheel. During each game, the players roll the plurality of rollable playing pieces on a smooth top surface of the game wheel as the plurality of rollable playing pieces is tangentially positioned on the smooth top surface and released attempting to match the linear velocity at the respective position on the game wheel. Then the plurality of rollable playing pieces moves across the smooth top surface and drops into the annular collection area, where the winner of each game is determined according to the game rules of each different game and the positioning of the plurality of rollable playing pieces. Other embodiments are described and shown.

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16-01-2020 дата публикации

RFID TAG DETECTION AND POSITION DIFFERENTIATION FOR DICE GAMING SYSTEM

Номер: US20200019741A1
Принадлежит:

Methods, systems, and devices are described herein for reading at least one dice. In one aspect, a method may include transmitting an RFID signal proximate to at least one dice, for example, which is contained within a dice gaming system. The method may also include receiving at least two RFID responses, with each of the RFID responses associated with different faces of at least one dice. A first RFID response may be associated with a first signal strength and the second RFID response associated with a second signal strength. The method may further include determining which side of the dice is facing upwards based on the first signal strength and the second signal strength using machine learning. 1. A method for reading at least one dice , the method comprising:transmitting at least one RFID signal proximate to the at least one dice, the at least one dice have a plurality of faces, a pip corresponding to each face among the plurality of faces, and a RFID tag corresponding to each pip, each RFID tag including a code uniquely identifying the at least one dice and the corresponding pip;receiving from the at least one dice in response to the at least one RFID signal two or more RFID tag response signals, each RFID tag response signal associated with a different code, wherein a first code is associated with a first RFID tag response signal and a second code is associated with a second RFID tag response signal; andreading the at least one dice by determining one pip corresponding to one face of the at least one dice based on the first RFID tag response signal and the second RFID tag response signal using machine learning.2. The method of claim 1 , wherein transmitting the at least one RFID signal proximate to the at least one dice comprises transmitting a plurality of RFID signals from a plurality of RFID readers.3. The method of claim 1 , wherein the at least one dice includes at least six faces claim 1 , and wherein reading includes:determining that the at least one ...

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24-01-2019 дата публикации

DEVICE TO PROVIDE NETWORK ACCESS TO ENTERTAINMENT MACHINE

Номер: US20190022519A1
Принадлежит:

A display signal associated with a pinball machine display is received. The display signal is interpreted. A network message is transmitted via a network interface based at least in part on the interpretation of the display signal. 1. A system , comprising:a network interface; receive a display signal associated with a pinball machine display;', 'interpret the display signal; and', 'transmit a network message via the network interface based at least in part on the interpretation of the display signal., 'a logic circuit coupled to the network interface and configured to2. The system recited in claim 1 , further comprisinga first communication interface coupled to a pinball machine display driver board and to the logic circuit; andwherein the first communication interface is configured to receive the display signal from the display driver board and provide the display signal to the logic circuit.3. The system recited in claim 1 , further comprising:a second communication interface coupled to a pinball machine coin door panel driver board and to the logic circuit; and receive a second network message; and', 'submit a maintenance signal via the second communication interface, wherein the maintenance signal is based at least in part on the second network message., 'wherein the logic circuit is further configured to4. A system claim 1 , comprising:a communication interface coupled to a pinball machine coin door panel driver board;a logic circuit coupled to the communication interface; and receive a network message; and', 'submit via the communication interface a maintenance signal associated with the network message., 'a network interface coupled to the logic circuit, wherein the logic circuit is configured to5. The system recited in claim 2 , wherein the first communication interface is a passive display probe.6. The system recited in claim 2 , wherein the first communication interface is an active display probe claim 2 , and wherein the first communication interface is ...

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24-01-2019 дата публикации

VIDEO GAME INCORPORATING SAFE LIVE-ACTION COMBAT

Номер: US20190022523A1
Автор: Schumacher Dean
Принадлежит:

Video games can be improved upon by combining traditional gameplay mechanics (e.g., a player's use of a controller) and live-action combat elements that may be measured and scored. For example, a player may fire projectiles at a target when prompted by a game, may have to dodge projectiles fired at the player as part of the game, may have to traverse the room to touch or move an object, and/or may have to strike a dummy or other object as instructed by the game. Such live-action combat aspects may be incorporated into a video game having otherwise traditional gameplay mechanics. 114-. (canceled)15. A system comprising:a physical projectile; and display a display-centric portion of a video game on a display for a user;', 'receive user instructions from the user for directing activity in the display-centric portion of the video game;', 'direct activity in the display-centric portion of the video game on the display according to the user instructions from the user;', 'calculate a first score portion based on the user-directed activity in the display-centric portion of the video game;', 'receive information regarding a strike of a target by the physical projectile;', 'calculate a second score portion, different from the first score portion, according to the received information; and', 'output the first and second score portions for the user., 'software configured to be executed by a video game computing system to16. The system of claim 15 , wherein the physical projectile comprises a radio frequency identification (RFID) chip claim 15 , global positioning system (GPS) antenna claim 15 , or a digital gyroscope.17. The system of claim 15 , wherein the physical projectile comprises a pressure sensor claim 15 , optical sensor claim 15 , or capacitive surface.18. The system of claim 15 , wherein the physical projectile comprises a light-reflective tag.19. The system of claim 15 , wherein the physical projectile is configured for electronic communication with the video game ...

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23-01-2020 дата публикации

Trigger Button For Haptic Controller

Номер: US20200023270A1
Принадлежит:

The present invention provides a controller that includes a housing, a communication interface to receive a haptic effect signal, a haptic actuator to generate a haptic effect based on the haptic effect signal, and a trigger. The haptic actuator is mechanically coupled to the housing and electrically coupled to the communication interface. The trigger is mechanically coupled to the housing and the haptic actuator, and includes a rotational coupling at a proximal end, a face, and an end effector at a distal end. The face is configured to engage a first surface of the finger during generation of the haptic effect, and the end effector configured to engage a second surface of the finger during generation of the haptic effect. The present invention effectively provides a haptic effect on the finger in two directions rather than a single direction. 1. A controller , comprising:a housing;a communication interface to receive a haptic effect signal;a haptic actuator, mechanically coupled to the housing and electrically coupled to the communication interface, to generate a haptic effect based on the haptic effect signal; anda trigger, mechanically coupled to the housing and the haptic actuator, including a proximal end, a face, and an end effector at a distal end, the face configured to engage a first surface of a finger during generation of the haptic effect, and the end effector configured to engage a second surface of the finger during generation of the haptic effect.2. The controller according to claim 1 , wherein the proximal end of the trigger is rotationally coupled to the housing using a hinge.3. The controller according to claim 1 , wherein the end effector is an arcuate surface claim 1 , opposing the face claim 1 , having an edge that defines a gap between the end effector and the face.4. The controller according to claim 3 , wherein the face engages the first surface of the finger when the haptic effect is generating movement of the trigger in a first direction ...

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24-01-2019 дата публикации

SEQUENTIALLY OPERATED MODULES

Номер: US20190027929A1
Автор: BINDER Yehuda
Принадлежит:

Method, modules and a system formed by connecting the modules for controlling payloads are disclosed. An activation signal is propagated in the system from a module to the modules connected to it. Upon receiving an activation signal, the module (after a pre-set or random delay) activates a payload associated with it, and transmits the activation signal (after another pre-set or random delay) to one or more modules connected to it. The system is initiated by a master module including a user activated switch producing the activation signal. The activation signal can be propagated in the system in one direction from the master to the last module, or carried bi-directionally allowing two way propagation, using a module which revert the direction of the activation signal propagation direction. A module may be individually powered by an internal power source such as a battery, or connected to external power source such as AC power. The system may use remote powering wherein few or all of the modules are powered from the same power source connected to the system in a single point. The power may be carried over dedicated wires or concurrently with the conductors carrying the activation signal. The payload may be a visual or an audible signaling device, and can be integrated within a module or external to it. The payload may be powered by a module or using a dedicated power source, and can involve randomness associated with its activation such as the delay, payload control or payload activation. 1. A game set for sensing , and responding to , a physical phenomenon using three or more mechanically attachable and electrically connectable devices , the game set comprising: a first connector for electrically connecting to, and for mechanically attaching to, another device;', 'a second connector capable of mating with the first connector, for electrically connecting to, and for mechanically attaching to, another device; and', 'a sensor having an output coupled to the first or ...

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29-01-2015 дата публикации

Games having biotechnological content

Номер: US20150031460A1

Systems and methods for use in playing biotic games having a biologically active material as a component. Various games that provide for one or more human players to interact with biologically active materials are disclosed. The game apparatus includes a replaceable cartridge having a chamber in which a biologically active component such as a single-celled organism or a biologically active compound is contained. A stimulus controller accepts instructions from a human user and provides a stimulus to the biologically active component. A response receiver accepts a signal indicative of a response of the biologically active component. A display is provided to display to the user information indicative of the response of the biologically active component, and a game score. A computer-based game controller includes a set of pre-defined rules of play that define a game and that comprise pre-defined rules of scoring for the game.

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01-02-2018 дата публикации

Aquatic Game Apparatus and Method of Playing Aquatic Game

Номер: US20180028887A1
Принадлежит: Individual

An apparatus for shape and color matching retrieval games to be played in a body of water, such as a swimming pool, includes base stations, cover panels, and retrieval objects that players retrieve from the body of water during play of the game. The base provides a support to which cover panels can be removably affixed. The base and the cover panels each have on their top surfaces a series of position markers in the nature of slots formed in various geometric shapes. Each base and cover panel has a subset of retrieval objects matched in shape and/or color to its respective position markers. A method is provided for playing different versions of retrieval games using the base and the cover panels.

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17-02-2022 дата публикации

Marble racing track

Номер: US20220047936A1
Автор: Thomas Schuberg
Принадлежит: Individual

A marble racing game including marbles, a racetrack having vertical loading slots, a release mechanism, vertical lanes, a plurality of diverters, and one or more dowels located at the bottom portion of the racetrack which serve to efficiently order each marble in the position in which they reach the bottom of the racetrack.

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17-02-2022 дата публикации

BUOYANCY ASSISTED TOY PACKAGING

Номер: US20220047957A1
Принадлежит:

A toy package is partially submerged in liquid to cause the toy package to move from a closed configuration to an open configuration. The toy package includes a first portion supported by a second portion. At least one of the first portion and the second portion being movable relative to the other one of the first portion and the second portion from the closed configuration to the open configuration. A toy is disposed in the toy package. A buoyancy system assists the toy package to move from the closed configuration to the open configuration when the buoyancy system is submerged in the liquid. The toy package can further include a water soluble film sealing the first portion to the second portions. 1. Toy packaging configured to be partially submerged in liquid to cause the toy packaging to move from a closed configuration to an open configuration , the toy packaging comprising:a first portion supported by a second portion, at least one of the first portion and the second portion being movable relative to the other one of the first portion and the second portion from the closed configuration to the open configuration, the first portion and the second portion defining a receptacle when in the closed configuration;a toy disposed in the receptacle at least when the toy packaging is in the closed configuration and at least partially submerged in the liquid; anda buoyancy system supported by at least one of the first portion and the second portion and configured to assist the toy packaging to move from the closed configuration to the open configuration when the buoyancy system is submerged in the liquid.2. The toy packaging of claim 1 , wherein the first portion and the second portion form a seam when in the closed configuration claim 1 , and wherein the toy packaging opens at the seam when the toy packaging moves from the closed configuration to the open configuration.3. The toy packaging of claim 2 , further comprising a film disposed across at least a portion of the ...

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30-01-2020 дата публикации

Shield for Tabletop Protection of Gambling Chips

Номер: US20200030689A1
Автор: Caputo Jacqueline
Принадлежит:

A gambling chip shield comprising an attachment section configured to removably attach to an outer rim of a gambling chip rack, and a shield section configured to extend from the attachment section in the direction of a chip storage section of the gambling chip rack and upward from an upper surface of the attachment section. 1. A gambling chip shield comprising:an attachment section configured to removably attach to an outer rim of a gambling chip rack; anda shield section configured to extend from the attachment section in the direction of a chip storage section of the gambling chip rack and upward from an upper surface of the attachment section.2. The gambling chip shield of wherein the shield section has a curvature.3. The gambling chip shield of wherein the curvature of the shield section defines a concavity on a lower surface thereof.4. The gambling chip shield of wherein the shield section is attached to a portion of the attachment section that is proximate to the chip storage section of the gambling chip rack.5. The gambling chip shield of wherein the shield section is attached to a portion of the attachment section that is distant from the chip storage section of the gambling chip rack.6. The gambling chip shield of wherein the attachment section and the shield section are integrally formed as a single member.7. The gambling chip shield of wherein the shield section is transparent.8. The gambling chip shield of wherein the shield section is configured to extend such that it vertically overlies a chip cover of the gambling chip rack.9. The gambling chip shield of wherein the gambling chip shield has a length that is less than a length of the chip storage section of the gambling chip rack.10. The gambling chip shield of wherein:the attachment section comprises an interfacing surface configured to interface with the outer rim of the gambling chip rack; andthe interfacing surface is configured to interface with the outer rim of the gambling chip rack to prevent ...

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11-02-2016 дата публикации

BEER PONG ARCADE GAME METHOD AND APPARATUS

Номер: US20160038808A1
Автор: Lombardi Michael
Принадлежит:

A beer pong arcade game apparatus and methods of operation are described. Initially, a new round is started and out limit is set. For each shot, it is determined whether the player has successfully made the ball into one of the plurality of cups. If the user makes the ball into one of the cups, a mechanism is used to indicate that the user has made the ball into one of the cups. Alternatively, if the user fails to make the ball into one of the cups, the out limit is decremented. The game ends if the out limit reaches zero before the player manages to make all of the cups. However, if the player manages to make all cups before exceeding the out limit, then a new round is started with a new out limit and a new set of cups. 1. A method for playing a single-player beer pong game , comprising the steps of:setting an out limit which represents a maximum number of times a player may unsuccessfully toss or bounce a ball into one of a plurality of cups situated above a surface;determining whether the player has successfully made the ball into one of the plurality of cups each time the player tosses or bounces the ball;indicating that the player has successfully tossed the ball into one of the plurality of cups; anddecrementing the out limit each time the player fails to make the ball into one of the plurality of cups.2. The method of claim 1 , further comprising the step of determining whether the player has successfully made the ball into each of the plurality of cups before the out limit has reached zero.3. The method of claim 2 , wherein the determination as to whether the player has successfully made the ball into one of the plurality of cups is made by at least one of:a first sensing mechanism located in or beneath the plurality of cups;a second sensing mechanism located on the surface; oran expiration of a timer mechanism.4. The method of claim 2 , further comprising the step of establishing a new round if it is determined that the player has successfully made the ball ...

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09-02-2017 дата публикации

Wireless entertainment device, system, and method

Номер: US20170036105A1
Принадлежит: MQ Gaming LLC

A wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. An optional display screen displays short text messages received through wireless communications with the wireless-compatible game console.

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31-01-2019 дата публикации

System and Method for Securing Commercial Retail Tenants

Номер: US20190035045A1
Автор: Spiro Yuri
Принадлежит:

A system and method for use by commercial landlords seeking to lease retail space to commercial tenants utilizing a contest whereby potential lessees compete in a series of challenges designed to reveal the most desirable tenant. 1. A method for selecting a tenant for a commercial space comprising the steps of: interviewing prospective tenants regarding their proposed commercial operation; selecting prospective tenants to compete as contestants in a series of challenges; providing each said contestant with a series of challenges; evaluating each said contestant's performance regarding the said series of challenges; selecting a winning tenant for the said commercial space from among the said contestants based on said evaluation of said performance; and leasing said commercial space to said winning tenant.2. The method of wherein the said challenges include: requiring said contestants to provide a marketing plan for the said proposed commercial operation; to provide a proposed design for the said commercial space; and to conduct a trial retail-sales operation in the said commercial space.3. The method of further comprising the step of: recording the steps of said method for selecting tenants for broadcast as a reality-based television program.4. The method of wherein the selection of the winning tenant is made by at least one person.5. The method of further comprising the step of: forming a partnership with said winning tenant for said use of the commercial space. This Application claims the benefit of priority under 35 U.S.C. 119(e) of Provisional Application No. 62/537,666, filed Jul. 27, 2017. The provisional application is incorporated by reference herein in its entirety.The present invention generally pertains to methods for securing commercial lease tenants—primarily in the retail store category—by landlords seeking to choose among potential tenants those tenants and businesses that are most likely to succeed in the commercial space available.Previously, ...

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09-02-2017 дата публикации

Computer-implemented method for marketing and selling fantasy sports and/or stock market teams

Номер: US20170036121A1
Автор: Jay Wolgin
Принадлежит: FANTASY INNOVATIONS LLC

A computer-implemented method for marketing fantasy sports and/or stock market teams to potential investors, where an investor in a fantasy team shares in the winnings of that team. An owner of a fantasy sports team or a fantasy stock market portfolio offers his/her team up for sale or investment. The team can be sold in its entirety, or only a partial stake in the team can be sold, at the discretion of the owner. Potential investors view teams which are up for sale or investment, research team background and performance, and if desired, make an offer to buy a share of a team. Offers to sell and buy can be handled as either fixed price transactions or as auction-style bidding. Team owners split profits with investors according to ownership percentage. Investor pools and partnerships are possible, and many other features for facilitating investment transactions are disclosed.

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31-01-2019 дата публикации

EDUCATIONAL TOY SYSTEM

Номер: US20190035292A1
Автор: Palmer Clifton
Принадлежит:

An educational toy system includes a plurality of flexible fabric sheets having indicia arranged in combination on at least one surface structured and arranged to promote child recognition and for educational purposes. Each of the flexible fabric sheets comprises a unique color, shape, at least one letter, at least one number, words, symbols or a combination thereof for child recognition and learning. 1. An educational toy system comprising:a plurality of flexible fabric sheets having indicia arranged in combination on at least one surface structured and arranged to promote child recognition and for educational purposes;wherein each of said flexible fabric sheets comprises a recognizable shape, each of said flexible fabric sheets comprising a front-surface and a back-surface and at least one side; andwherein said educational toy system is configured for modular use of said plurality of flexible fabric sheets such that each of said flexible fabric sheets, when strategically placed, can provide a child-based-query to provoke thought to form and relay an answer as to said child-based-query.2. The educational toy system of claim 1 , wherein said flexible fabric sheets comprise said indicia including at least one letter.3. The educational toy system of claim 1 , wherein said flexible fabric sheets comprise said indicia including at least one number.4. The educational toy system of claim 1 , wherein said flexible fabric sheets comprise a unique color for said child recognition and said educational purposes.5. The educational toy system of claim 1 , wherein said flexible fabric sheets comprise a unique shape for said child recognition and said educational purposes.6. The educational toy system of claim 5 , wherein said unique shape is selected from a group consisting of a square claim 5 , a circle claim 5 , an oval claim 5 , a parallelogram claim 5 , a triangle claim 5 , a trapezoid claim 5 , a pentagon claim 5 , a hexagon claim 5 , an octagon claim 5 , and a diamond.7. ...

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08-02-2018 дата публикации

Playing Card Cups

Номер: US20180037368A1
Автор: Hart Mike
Принадлежит: Sierra Industrial Group, LLC

An apparatus includes a set of playing card cups, wherein at least one of the playing card cups comprises an image of a specific playing card configured to elegantly and easily identify the cup's user. 1. An apparatus , comprising:a set of playing card cups, wherein each playing card cup comprises exactly one image of a specific playing card selected from one of a standard deck of 52 playing cards, a first joker playing card cup, and a second joker playing card cup, wherein the second joker is different from the first joker, so as to elegantly and easily identify the cup's user, wherein at least one playing card image is usable in a playing card game.2. The apparatus of claim 1 , the apparatus configured to elegantly and easily identify the cup's user without need for a writing implement.3. The apparatus of claim 1 , wherein the apparatus does not comprise a writing implement.4. The apparatus of claim 1 , wherein the apparatus is configured to elegantly and easily identify a user of a cup for a group of up to 54 persons.5. (canceled)6. (canceled)7. (canceled)8. The apparatus of claim 1 , wherein the first joker card comprises a big joker.9. The apparatus of claim 8 , wherein the second joker card comprises a small joker claim 8 , and wherein the big joker has larger dimensions than the small joker.10. (canceled)11. The apparatus of claim 1 , wherein a first claim 1 , image side of the cup comprises the image of the specific playing card claim 1 , and a second claim 1 , opposite side of the cup does not comprise the image of the specific playing card.12. The apparatus of claim 11 , wherein the image side of the cup is on an opposite side of the cup from the opposite side of the cup.13. The apparatus of claim 12 , wherein the image side of the cup and the opposite side of the cup are approximately 180 degrees apart.14. The apparatus of claim 13 , wherein the cup is configured so that an opposing player's card may be concealed from other players by facing the opposite ...

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12-02-2015 дата публикации

Method for administrating a package of shuffled playing cards

Номер: US20150042042A1
Автор: Yasushi Shigeta
Принадлежит: Angel Playing Cards Co Ltd

Administrating a package of shuffled playing cards to prevent fraudulent card exchanges. The administrating system is configured to calculate places and a number of packages of shuffled playing cards at places of the backyard, the places of playing tables, places of carriers and the disposition place using information obtained by the loading step and unloading step and the administrating system calculates by every ID codes bases 1) places of packages registered by the registering step for registering to a data base of administrating system and a number of packages place by place from information obtained from the loading step and the unloading step. The administrating system is configured to recognize whether there is a lost package by comparing the information of all ID codes registered in registering steps with the ID codes at places of packages obtained at the calculating step from the loading step and the unloading step.

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09-02-2017 дата публикации

Gaming Machine

Номер: US20170039809A1
Принадлежит:

A gaming machine having a display that displays a determined screen including a character, during execution of a game, a touch panel sensor, disposed above the display, that is capable of detecting the contact position, the position of the character contacted by a player, and a CPU that determines the contact position of the character as well as the contact mode, and that displays an image on the display, that is changed based on the result of this determination. 1. A method for controlling the depiction of a character on the touch-sensitive display screen of an electronic device , comprising:selecting one of a plurality of predefined regions of the character by bringing a selecting member next to a to-be-selected region of the character on the touch-sensitive display screen; andmoving the selecting member in one of a plurality of predefined movement modes relative to the touch-sensitive display screen to cause the appearance of the character to vary as a function of the selected region and the utilized movement mode.2. The method of claim 1 , wherein the selecting member is a finger claim 1 , which is used to select said one of the plurality of predefined regions of the character and which is moved in said one of the plurality of predefined movement modes.3. The method of claim 1 , wherein at least one of the predefined movement modes is defined in terms of a movement trajectory of the selecting member across the touch-sensitive display screen.4. The method of claim 1 , wherein at least one of the predefined movement modes is defined in terms of a frequency with which the selecting member is brought next to the touch-sensitive display screen.5. The method of claim 1 , wherein at least one of the predefined movement modes is defined in terms of length of time over which the selecting member is held next to the touch-sensitive display screen.6. The method of claim 1 , wherein at least one of the predefined movement modes is defined in terms of speed with which the ...

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07-02-2019 дата публикации

PINBALL MACHINE AND REDEMPTION SYSTEM

Номер: US20190038962A1
Автор: Guarnieri Jack
Принадлежит:

In one embodiment there is provided an arcade machine having a plurality of different achievable objects, a plurality of different reward cards, each reward card associated with one of the achievable objects and capable of being dispensed by a card dispenser in response to the achieving of its associated achievable object, and wherein at least one reward card is dispensed by the card dispenser during or after game play upon at least one of the achievable objects being achieved, and wherein a different reward card is dispensed depending on the achievable object that is achieved. In one embodiment, a networked redemption system is associated with the game and the game further enables connectivity with social media and/or other publishing avenues for communicating information about the player and/or game play. 1. An arcade game redemption system comprising:a) an arcade game including at least one achievable object and at least one reward associated with the achievable object; andb) a redemption center associated with the arcade game;c) wherein the at least one reward is awarded upon the achieving of the achievable object;d) wherein the reward is provided in the form of a code printed on a dispensed object prior to or during the dispensing of the reward; ande) wherein the code is redeemable through the redemption center during or after game play.2. The arcade game redemption system of claim 1 , wherein the arcade game is a pinball machine.3. The arcade game redemption system of claim 1 , wherein the at least one achievable object is a plurality of different achievable objects claim 1 , and wherein the at least one reward is a plurality of different rewards associated with the plurality of different achievable objects claim 1 , and wherein the code provided reflects which of the plurality of different achievable objects are achieved.4. The arcade game redemption system of claim 1 , wherein the arcade game further comprises a card dispenser claim 1 , and wherein the card ...

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06-02-2020 дата публикации

MULTI-DECK AUTOMATIC CARD SHUFFLER CONFIGURED TO SHUFFLE CARDS FOR A CASINO TABLE GAME CARD GAME SUCH AS BACCARAT

Номер: US20200038739A1

An automatic card shuffler to shuffle eight decks of cards (or less) and deal a round of Baccarat. The automatic shuffler comprises two pre-shuffle bins, each receiving approximately four decks of cards wherein the pre-shuffle bins are spaced apart from one another with card slides directing to a card-receiving area. Cards are randomly selected from the cards in each of the pre-shuffle bins and propelled onto the card slides directing the cards to the card-receiving area. Once a sufficient number of buffer cards (e.g., seven) have been deposited into the card-receiving area, a card flipper moves the seven cards against a face plate of an integral dealing shoe. A buffer-holder member maintains the buffer cards against the face plate for dealing as the card flipper returns to a home position to receive more shuffled cards while buffer cards are being dealt in a round of Baccarat. 1. An automatic card shuffler for shuffling one or two decks of cards comprising:a processor running executable instructions;a pre-shuffle bin having a base, said pre-shuffle bin configured to receive one or two decks of cards;a sensor to detect whether one or two decks of cards are present in said pre-shuffle bin;a device configured to raise and lower said base and said one or two decks of cards;said processor configured to: cause a card between 1 and 52 to be randomly identified if one deck of cards is present in said pre-shuffle bin and cause a card between 1 and 104 to be randomly identified if two decks of cards are present in said pre-shuffle bin;a card-selector assembly having an upper body and stationary lower body, said upper body movable horizontally relative to said stationary lower body, said card-selector assembly configured to separate said one or more decks of cards into an upper group of cards and an offset lower group of cards such that a bottom card of said upper group of cards is exposed, said bottom card corresponding to said card between 1 and 52 randomly identified if ...

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09-02-2017 дата публикации

Preprinting method and system of secured information for gaming system

Номер: US20170041476A1
Принадлежит: Albiceleste Maritime Inc

Disclosed is a preprinting system of secured information connected to a game host device. The preprinting system includes a controller, a printer, a plurality of printer detectors, a housing, a plurality of housing detectors. The controller is configured to communicate with the game host device, and to receive a game information signal and a status checking request signal. The printer is electronically connected to the controller, which is configured to print a game draw of the game program on printable medium, and the printed printable medium is partially revealed to the player while the game result draw thereon is unknown to the player. By preprint game draw of the game program, the possibility of adulteration from the game system is eliminated, the preprinting system also provides reliability, and the verification mechanism provides information security of digital chance games to the players. An preprinting method of secured information is also disclosed.

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18-02-2016 дата публикации

System and method for playing a game

Номер: US20160045818A1
Автор: Brett Medway
Принадлежит: Individual

The present invention is a method of playing a game including providing at least three cups, whereby said cups are constructed and arranged to have an exterior surface, an interior surface, and an interior cavity; at least one releasing ridge within said interior cavity; a grasping ridge formed about the circumferal lip of the outer surface said cup; and a finger grip positioned on an exterior surface of said cup next to said grasping ridge; providing a receiving cup to each player, said receiving cups included in the at least three cups; designating one of said three cups as a launching cup; placing a quantity of water in the interior cavity of said launching cup; placing said launching cup in a single receiving cup; launching said water cup from said receiving cup; catching said launching cup.

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16-02-2017 дата публикации

Automatic playing card shuffler and other card-handling devices configured to detect marked cards and method of using the same

Номер: US20170043242A1

An automatic playing card shuffler incorporating means for detecting marked cards. One or more light spectrum emitters or variable light spectrum illuminators transmit light at frequencies/wavelengths which is reflected off card backs through one or more spectrum filters causing invisible markings to become visible. A camera may capture images of the now visible markings. A camera and software collaborate to capture images and analyze the same for markings on the card backs such as smudges, nicks and scuffs and edge demarcations. The automatic playing card shufflers are configured to not only detect marked cards but to detect patterns relative to the card markings. The automatic card shufflers are communicatively linked with a casino management system and/or security system such that casino personnel may be alerted in real time to the discovery of marked cards.

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15-02-2018 дата публикации

GAME BOARD ASSEMBLY MADE OF COMPOSITE CORN BOARDS

Номер: US20180043227A1
Автор: Segerstrom Lane
Принадлежит:

A bag toss game platform easy to assemble and store is disclosed. Traditional bag toss game platforms are two pre-assembled boxes taking up to 48 inches by 24 inches by 15 inches in total and cannot be dissembled by players after use. But the platforms described herein take (for two sets), in certain embodiments, no more than 48 inches by 13 inches by 3.5 inches (i.e., about ⅛ of the traditional volume) and can easily be assembled for gameplay and disassembled after use. The platform may include a top surface, at least two side supports, and at least two cross bars connecting the at least two side supports. Because cross lap joints between the side supports and cross bars, and groove joints between the top surface and the side supports and cross bars may be used, the platform is easily assembled for use and disassembled for transportation and storage. 1. A structural assembly for use in a bag toss game , the assembly comprising:at least two side supports having a lower end and an upper end;a first cross bar connecting the at least two side supports nearer the lower ends than the upper ends;a second cross bar connecting the at least two side supports nearer the upper ends than the lower ends, wherein the at least two side supports have pre-cut slots for receiving the first and the second cross bars such that the connections between the first and second cross bars and the at least two side supports are at least partially achieved using friction; anda top surface positioned above the at least two side supports and the first and second cross bars.2. The structural assembly of claim 1 , further comprising a third cross bar positioned between the first and the second cross bars and connecting the side supports claim 1 , wherein the at least two side supports have pre-cut slots for receiving the third cross bar for a press-fit connection.3. The structural assembly of claim 1 , wherein the top surface further comprises an opening formed therein for receiving a bag in a bag ...

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03-03-2022 дата публикации

System and Method for Advertising Via Electronic Gaming

Номер: US20220062769A1
Принадлежит: Ngage Sportek Ltd

A computer implemented method comprises: displaying an input interface that prompts a user for tournament data; receiving tournament data; displaying an input interface that prompts the user for scoreboard data; receiving scoreboard data; operating a computerized game tournament according to the tournament data; generating a customized tournament scoreboard, customized for the tournament being operated, according to the scoreboard data and data generated by the operation of the tournament; and dis playing player information on the customized tournament scoreboard.

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15-02-2018 дата публикации

Method for administrating a package of shuffled playing cards

Номер: US20180047256A1
Автор: Yasushi Shigeta
Принадлежит: Angel Playing Cards Co Ltd

Administrating a package of shuffled playing cards to prevent fraudulent card exchanges. The administrating system is configured to calculate places and a number of packages of shuffled playing cards at places of the backyard, the places of playing tables, places of carriers and the disposition place using information obtained by the loading step and unloading step and the administrating system calculates by every ID codes bases 1) places of packages registered by the registering step for registering to a data base of administrating system and a number of packages place by place from information obtained from the loading step and the unloading step. The administrating system is configured to recognize whether there is a lost package by comparing the information of all ID codes registered in registering steps with the ID codes at places of packages obtained at the calculating step from the loading step and the unloading step.

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14-02-2019 дата публикации

TABLE GAME SYSTEM

Номер: US20190046862A1
Автор: SHIGETA Yasushi
Принадлежит:

A table game system is provided capable of identifying shuffled playing cards used at the time of the occurrence of a problem in a card shoe apparatus, thereby enabling an investigation of the cause thereof or the taking of countermeasures therefor. A card shoe apparatus of the table game system of the present invention includes a barcode reader that reads a barcode provided in a shuffled playing card set, thereby reading a shuffled card ID that uniquely identifies the shuffled playing card set. A sensor for detecting the opening/closing of the lid is provided under the lid to detect the opening/closing of the lid, thereby detecting replacement of the shuffled playing card set. A control unit further includes a function of storing security items in connection with a shuffled card ID. 1. A table game system , comprising:a plurality of shuffled playing cards made up of a plurality of number of decks shuffled to have a unique arrangement order;a shuffled card ID given to the shuffled playing cards as an ID code;a shuffled-card-ID-obtaining means capable of obtaining the shuffled card ID;a control unit for storing the shuffled card ID obtained by the shuffled-card-ID-obtaining means; a card housing unit for housing the shuffled playing cards,', 'an opening through which allows the shuffled playing cards being drawn from the housing unit one by one,', 'a card reading unit for reading information on rank from each of the cards drawn from the card housing unit onto the game table, and', 'a display unit for outputting a result of a winner/loser determination by a winner/loser determination unit; and, 'a card shoe apparatus for holding the shuffled playing cards such that the held shuffled playing cards are manually dealt one by one onto a game table, the card shoe apparatus comprising,'} the control unit identifies a card set which is used in a current game with the shuffled card ID,', 'the database contains game table information which indicates one of the game tables on ...

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25-02-2021 дата публикации

SOMATOSENSORY ELECTRONIC PUZZLE

Номер: US20210052973A1
Автор: CHEN Meifen, Wu Bo
Принадлежит:

A somatosensory electronic puzzle comprises a puzzle base and puzzle blocks. The puzzle blocks are detachably connected to the puzzle base. The puzzle base comprises a bottom plate and a frame. The frame is disposed with a control module and a storage module for storing a graphic code, and an outer surface of the frame is disposed with a function selection switch. The function selection switch is connected to an input terminal of the control module. The puzzle blocks comprise a combination of one or more light-emitting puzzle blocks, a wind generating puzzle block, a smell generating puzzle block, a rain generating puzzle block, a tree puzzle block, a lightning and thunder generating puzzle block, a person puzzle block, or an animal puzzle block. The one or more light-emitting puzzle blocks comprise a puzzle block comprising a constant color and a puzzle block comprising variable colors. 1. A somatosensory electronic puzzle , comprising:a puzzle base, and the plurality of puzzle blocks are detachably connected to the puzzle base,', 'the puzzle base comprises a bottom plate and a frame,', 'an inner side of the frame is disposed with a control module and a storage module for storing a graphic code,', 'an outer surface of the frame is disposed with a function selection switch,', 'the function selection switch is connected to an input terminal of the control module,', 'the plurality of puzzle blocks comprise a combination of one or more light-emitting puzzle blocks, a wind generating puzzle block, a smell generating puzzle block, a rain generating puzzle block, a tree puzzle block, a lightning and thunder generating puzzle block, a person puzzle block, or an animal puzzle block,', 'the one or more light-emitting puzzle blocks comprise a puzzle block comprising a constant color and a puzzle block comprising variable colors,', 'the puzzle block comprising the constant color comprises a first light emitting diode (LED) lamp,', 'the puzzle block comprising variable colors ...

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13-02-2020 дата публикации

CUSTOMIZABLE PLAYING CARDS WITH INTERCHANGEABLE COMPONENTS

Номер: US20200047059A1
Автор: Paul Gregory Donald
Принадлежит:

A customizable playing card having: a plurality of connectable surfaces, wherein each surface is capable of being removably adhered to each other surface via static electricity; a first card component having: a front first card component face; and a back first card component face; and a second card component that joins with the first card component via the static electricity; the second card component having: a front second card component face; and a back second card component face; wherein the first card component connects to the second card component such that the front first component face is the front card face; and such that the front second component face is opposite to the front first component face and is the back card face. 1. A customizable playing card comprising:a front card face;a back card face;a top card end;a bottom card end;a plurality of connectable surfaces, wherein each surface of the plurality of connectable surfaces is capable of being removably adhered to each other surface of the plurality of connectable surfaces via static electricity;a first card component; anda second card component that joins with the first card component via the static electricity to form the customizable playing card; a front first card component face;', 'a back first card component face; and', 'a first set of dimensions;, 'the first card component having a front second card component face;', 'a back second card component face;', 'an interlocking means having a first interlocking section, and a second interlocking section;', 'a first portion, wherein the first interlocking section is on the first portion; and', 'a second portion that joins with the first portion to form the second card component, wherein the second interlocking section is on the section portion, and wherein the first portion and the second portion are joined together via the interlocking means;, 'the second card component havingwherein the first portion together with the second portion have the first ...

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22-02-2018 дата публикации

TARGET GAME AND METHOD OF PLAYING A TARGET GAME

Номер: US20180050261A1
Автор: SHEA Thomas M.
Принадлежит: T.M. SHEA PRODUCTS, INC.

A target game including at least one target and at least one projectile. The at least one target is constructed of a flexible and self-supporting material. The at least one target is able to be configured in a first orientation and a second orientation. In the first orientation, the at least one target is generally planar. In the second orientation, the at least one target is generally conical. 1. A target game comprising:at least one target, the at least one target constructed of a flexible and self-supporting material, the at least one target able to be configured in a first orientation and a second orientation, the at least one target being generally planar in the first orientation and generally conical in the second orientation, the at least one target have a first diameter in the second orientation; andat least one projectile to be received within the target.2. The target game of claim 1 , wherein the at least one target includes a plurality of targets.3. The target game of claim 2 , wherein the plurality of targets may be stacked in the first orientation and collectively rolled to a second diameter claim 2 , the second diameter being smaller than the first diameter.4. The target game of claim 1 , wherein the at least on target is pre-printed with graphics.5. The target game of claim 2 , wherein the plurality of targets are concentrically oriented relative to one another.6. The target game of claim 5 , wherein the reflective concentric positions of the targets are fixed.7. The target game of claim 6 , including at least one securing member passing through each of the targets and adapted to secure the relative concentric positions.8. The target game of claim 7 , wherein the at least one securing member includes a pair of nylon cords.9. The target game of claim 8 , wherein the pair of securing members cooperate to define an x-shape.10. The target game of claim 7 , further including at least one buoyant member claim 7 , the at least one securing member passing ...

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22-02-2018 дата публикации

MANAGEMENT SYSTEM AND MANAGEMENT METHOD FOR PACKAGES OF SHUFFLED PLAYING CARDS

Номер: US20180050262A1
Автор: SHIGETA Yasushi
Принадлежит: ANGEL PLAYING CARDS CO., LTD.

To prevent a loss or replacement of card packages while operating casinos using packages of multiple cards in the casinos or other card game facilities using card game tables, a management system for managing packages of shuffled playing cards is provided. The management system including a management control device () stores ID codes () attached to a plurality of packages () brought into a management/storage box (), constructs a database, reads the ID codes () of the plurality of packages () brought into the management/storage box () at predetermined time intervals, confirms existence of each ID code () registered in the database in the management/storage box (), and manages the ID codes () of the packages () before use and the ID codes () of the drawn packages (). 1. A management system for managing packages of shuffled playing cards , the management system comprising:packages of shuffled playing cards in which playing cards configuring a predetermined number of decks are shuffled in random order and are packed individually as one package and to which unique ID codes are attached;a game table on which a game is played using the shuffled playing cards;a card shooter device which is arranged on the game table, receives the shuffled playing cards in the packages, enables the shuffled playing cards to be manually fed one by one at the game table, and reads at least ranks of the playing cards;a storage box which is installed on the game table, stores the plurality of packages, and includes an opening/closing cover which allows the packages to be taken out one by one;one or more ID code readers which read ID codes of all of the packages stored in the storage box as ID codes of packages before use;a registration device of an ID code which registers ID codes of the packages being taken out or having been taken out from the storage box, as taken out packages; anda management control device which includes a memory storing ID codes of the plurality of packages brought into ...

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15-05-2014 дата публикации

Word Game and Method of Play

Номер: US20140131946A1
Автор: Rena Nathanson
Принадлежит: Bananagrams Inc

A method of game play comprising forming crossword grids out of gaming pieces which depict one or more letters of the alphabet. The gaming pieces are dimensioned, configured, and constructed such that the game may be played in a variety of settings, including, for example, swimming pools, lawns, beaches, parks, gymnasiums, classrooms, throughout a house, campgrounds, and the like.

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10-03-2022 дата публикации

SMART SPINDLE WITH REPLACEABLE BATTERY, AND SMART RUBIK'S CUBE

Номер: US20220072414A1
Автор: LI Changping, SU Ziming
Принадлежит:

Disclosed are a smart spindle with a replaceable battery, and a smart Rubik's cube. The smart spindle comprises a core, a sensor and a main control module, wherein the core comprises a housing with a cavity; the main control module is mounted inside the cavity; the sensor is electrically connected to the main control module; the sensor is mounted at the core; the cavity is also used for mounting a battery, the housing is provided with a notch for having access to the battery, and the notch is in communication with the cavity; or, the exterior of the housing is used for mounting the battery, and the housing is provided with a through hole, such that the cavity is in communication with the exterior of the housing via the through hole. When the power for the smart Rubik's cube is insufficient, a player can remove the used battery and replace same with a fresh battery, such that the smart Rubik's cube can continue to be used immediately, without the need to perform charging and the need to stop use for a period of time, thereby facilitating the use by the player. 1. A battery-replaceable smart center shaft , comprising:a core;a sensor; anda main control module,wherein the core comprises a housing with a cavity, the main control module is mounted in the cavity, the sensor is electrically connected to the main control module, and the sensor is mounted at the core, andwherein a battery is further mounted in the cavity, the housing is provided with a notch for the battery to pass in and out, and the notch is in communication with the cavity; or the battery is mounted on an exterior of the housing, the housing is provided with a through hole through which the cavity is in communication with the exterior of the housing.2. The battery-replaceable smart center shaft of claim 1 , further comprising:a conductive member, wherein the conductive member is electrically connected to the battery and the main control module respectively, and the battery supplies electrical energy to the ...

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01-03-2018 дата публикации

STRUCTURES AND KITS FOR DISPLAYING TWO-DIMENSIONAL IMAGES IN THREE DIMENSIONS

Номер: US20180056174A1
Автор: Douglass, II Myrl Rae
Принадлежит:

A three dimensional structures, which may be formed as a three-dimensional jigsaw puzzle, are described. The structure has one or more viewing directions along which different images are viewable. An image to be presented is divided into image portions that are applied to primary surfaces, where the structure has the primary surfaces arranged to present the image when viewed along an axis. The structure may also have secondary surfaces that are hidden from view along a viewing direction, and which become viewable when the structure is rotated relative the viewer. The structure may also be in a puzzle, which may be in the form of a kit. 1. A three-dimensional structure comprising: one or more primary surfaces each including a portion of said first image, where said portion of said first image on each of said one or more primary surfaces is visible when said three-dimensional structure is viewed along said first viewing direction, and', 'one or more secondary surfaces each disposed behind an opaque portion of said one or more primary surfaces when said three-dimensional structure is viewed along said first viewing direction, where each of said one or more secondary surfaces includes a portion of said first image; and, 'a plurality of first pieces each having a corresponding surface of a plurality of first surfaces, where said plurality of first surfaces are adapted for viewing a first image along a first viewing direction of the three-dimensional structure, and where said plurality of first surfaces includes'} one or more primary surfaces each including a portion of said second image, where said portion of said second image on each of said one or more primary surfaces is visible when said three-dimensional structure is viewed along said second viewing direction, and', 'one or more secondary surfaces each disposed behind an opaque portion of said one or more primary surfaces when said three-dimensional structure is viewed along said second viewing direction, where each ...

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04-03-2021 дата публикации

APPARATUS AND METHOD FOR DETECTING AND REACTING TO THE PRESENCE OF A FLUID

Номер: US20210063122A1
Принадлежит:

A fluid detection and reaction apparatus that physically responds to fluid contact. An open-ended chamber with a hinged cover holds a compressed springy material. The cover/lid is subjected to pressure by the compressed springy material to open the chamber end. A latch is formed between the chamber cover and the rim of the chamber end to generate a holding force that keeps the cover in place. The latch is formed by a water-reactive material that is adapted to will fail or sever under stress when wet. When water contacts the water-reactive material, the material tears, allowing the cover to open the chamber and release the springy material. 1. A toy apparatus for reacting to the presence of fluid , the apparatus comprising:a chamber having an interior cavity and at least one open end surrounded by a rim;a cover attached to the rim of the chamber at a cover mounting location, the cover having a closed position wherein the cover covers the open end for closing off the interior cavity and an open position wherein the cover does not completely close off the open end;a spring force applied to the cover by a component for urging the cover into its open position, the spring force component being at least one of (i) a reusable, waterproof spring mounted between the cover and the chamber and which biases the cover into an open position, or (ii) a reusable, waterproof material compressed in the interior cavity of the chamber and held in place by the cover when the cover is in its closed position, the compressible material configured to decompress so as to project out of the open end of the chamber when the cover is in its open position;a first attachment mount located on the rim of the chamber adjacent to the open end, the first attachment mount located at a first rim location on the rim which is on an opposite side of the open end from the cover mounting location and a second attachment mount on the cover at a second location which is on an opposite side of the cover from the ...

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28-02-2019 дата публикации

WORD-LINKING BOARD GAME APPARATUS AND METHOD OF USE

Номер: US20190060740A1
Автор: Harris Jim
Принадлежит:

A multi-player word linking board game apparatus configured to provide a turn style word-linking game wherein a winner is declared by not reaching a pre-determined “final grid.” The apparatus includes a foldable game board have a plurality of successively numbered grids and superimposed over a background containing a variety of associating words. The apparatus further enables each participating player to challenge another's word-link and if successful forfeit a turn play. 1. A word-linking board game apparatus , the apparatus comprising:a game board including a plurality of consecutively labeled spaces arranged thereon, the consecutively labeled spaces having a start space and an end space;a plurality of distinguishable game pawns, each game pawn being assigned to at least one player and positionable in a space and moveable from one space to another as the game progresses;a timer;a plurality of playing cards, each playing card having at least one associating word on a first side; and a first player attempts to suggest a word-link associated with an associating word on a card drawn by the first player or associated with a previous word-link suggested by a previous player;', 'responsive to the first player failing to suggest a word-link before expiration of the timer without a supported challenge, a game pawn of the first player is advanced toward the end space and a next player takes a turn to suggest a another word-link; and', "the above steps are repeated until all but one player's game pawn has advanced to the end space, at which time the player whose game pawn has not advanced to the end space is declared the winner."], 'a set of instructions to guide the players to play in turn according to at least the following steps2. The apparatus of claim 1 , wherein the board includes a background containing a plurality of potential associating words.3. The apparatus of claim 1 , wherein the board further includes a specialty grid at a center of the board which is ...

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28-02-2019 дата публикации

GAMING PERIPHERAL WITH INTELLIGENT AUDIO CONTROL

Номер: US20190060751A1
Автор: Strahle Brad
Принадлежит:

A gaming controller can include a housing; a plurality of input components; a processor; a wired or wireless interface communicatively couplable with a headset; a wired or wireless interface communicatively couplable with a gaming console, the gaming console communicatively couplable with an audiovisual system; an audio headset detection circuit that detects if a headset is coupled with the gaming controller; a transmitter that transmits an audio control signal causing the audio of the audiovisual system to be adjusted if the audio headset detection circuit detects (automatically or on command) that no audio headset is coupled with the gaming controller; and a transmitter that transmits an audio control signal causing the audio of the headset to be adjusted if the audio headset detection circuit detects (automatically or on command) that an audio headset is coupled with the gaming controller. 1. A gaming controller , comprising:a housing coupled with a plurality of input components;a processor;an audio jack for receiving an audio connector of an audio headset, the audio jack communicatively coupled with the processor;a communications circuit communicatively coupled to the processor, wherein the communications circuit is to establish a connection to a gaming console, the gaming console configured to be communicatively coupled to an audiovisual system using a cable;an audio headset detection circuit communicatively coupled to the processor, the audio headset detection circuit comprising a switch coupled to the audio jack, the switch caused to be in a first state when an audio connector has been plugged into the audio jack, the switch caused to be in a second state when no audio connector has been plugged into the jack; anda transmitter that transmits an audio control signal, responsive to actuation of one or more of the plurality of input components corresponding to an audio control operation, causing the audiovisual system to adjust an audio attribute of sound ...

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17-03-2022 дата публикации

SHUFFLED PLAYING CARD AND METHOD OF MANUFACTURING PLAYING CARD

Номер: US20220080293A1
Автор: SHIGETA Yasushi
Принадлежит:

There is provided a shuffled playing card, wherein a suit and a rank are printed on one surface of a card base sheet, and a back pattern is printed on another surface, different sheet IDs for one card base sheet or each of a plurality of card base sheets are printed on the card base sheet, one deck or a plurality of decks are formed by individual cards cut by a cutting machine from the card base sheet, the one deck or the plurality of decks are shuffled by a shuffle machine to form a set of shuffled playing cards, different shuffled playing card IDs for each set are assigned to the shuffled playing card as ID codes, and the sheet ID of the playing card constituting the shuffled playing card and the shuffled playing card ID are associated with each other in a database. 1. A playing card set of playing cards constituting one or more decks shuffled and to be used , wherein:the playing card set is assigned a playing card ID for distinguishing the playing card set from other playing card sets,a card on which no pair of suit and rank is printed, which is other than the playing cards constituting the decks, is assigned a card ID different from any card ID assigned to cards of other playing card sets,the card ID and the playing card ID of the playing card set are associated with each other in a database, and the playing card set is uniquely specifiable from the card ID.2. The playing card set according to claim 1 , wherein the card on which no pair of suit and rank is printed is manufactured at the same time as at least a part of a plurality of playing cards constituting the playing card set.3. The playing card set according to claim 1 , wherein the card on which no pair of suit and rank is printed is not shuffled with the playing cards constituting the one or more decks.4. The playing card set according to claim 1 , wherein the playing cards constituting the decks are also assigned the card ID.5. The playing card set according to claim 1 , wherein the card ID is printed ...

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17-03-2022 дата публикации

SMART CENTER SHAFT, SMART RUBIK'S CUBE, AND TIMING METHOD THERFOR

Номер: US20220080297A1
Автор: SU Ziming
Принадлежит:

A smart center shaft, a smart Rubik's Cube, and a timing method therefor. The smart center shaft comprises a core, a sensor, and a master control module. The core comprises a housing having a cavity. The sensor is mounted on the core. The sensor comprises a stator and a rotor. The stator is fixed on the housing. The rotor is configured to be connected and rotate simultaneously with a Rubik's Cube layer of the smart Rubik's Cube, thus allowing the rotor to rotate with the Rubik's Cube layer relative to the stator. The master control module is mounted within the cavity. The master control module is electrically connected to the sensor. The master control module acquires a rotation signal of the Rubik's Cube layer on the basis of the relative rotation between the rotor and the stator. The sensor and the core form one integral body, the degree of integration is high, and the consideration of complex assembly relations between the stator and a center block or an intermediate connecting block is avoided. 1. A smart center shaft used in a smart magic cube , comprising:a core comprising a housing with a cavity;a sensor mounted on the core, and comprising a stator and a rotor, and the stator being fixed to the housing, the rotor being configured to be able to be connected to and rotated synchronously with a cube layer of the smart magic cube, so that the rotor is capable of being rotated relative to the stator following the cube layer; anda main control module mounted in the cavity, and the main control module being electrically connected to the sensor, the main control module obtaining a rotation signal of the cube layer according to a relative rotation between the rotor and the stator.2. The smart center shaft of claim 1 , further comprising a connecting rod claim 1 , wherein a center block or an intermediate connecting block is mounted on the connecting rod claim 1 , the rotor is rotatably mounted on the housing claim 1 , and the connecting rod is fixedly connected to the ...

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11-03-2021 дата публикации

Methods, Devices, Systems, and Computer Program Products for Creating Three-Dimensional Puzzles

Номер: US20210069580A1
Принадлежит:

The method of creating a three-dimensional (D) puzzle of an object includes receiving a D model of the object; sequentially extracting a plurality of preliminary segments from the D model, and generating a plurality of two-dimensional (D) printable segments corresponding to the plurality of preliminary segments. The plurality of printable segments may be configured to be printed to create a plurality of printed segments that may be configured to be selectively coupled together to form a D representation of the object. 1. A method of creating a three-dimensional (3D) puzzle of an object , the method comprising:receiving a 3D model of the object;sequentially extracting a plurality of preliminary segments from the 3D model; andgenerating a plurality of two-dimensional (2D) printable segments corresponding to the plurality of preliminary segments,wherein the 3D model comprises a polygon mesh,sequentially extracting a plurality of preliminary segments from the 3D model comprises, for each preliminary segment, selecting a random polygon from the polygon mesh that has not been selected for another one of the plurality of preliminary segments as an initial polygon, andthe initial polygon is included as part of the preliminary segment.2. The method of wherein the plurality of printable segments are configured to be printed to create a plurality of printed segments that are configured to be selectively coupled together to form a 3D representation of the object.3. (canceled)4. (canceled)5. The method of wherein sequentially extracting a plurality of preliminary segments from the 3D model comprises sequentially extracting the plurality of preliminary segments from the polygon mesh until each one of the polygons of the polygon mesh has been selected for one of the plurality of preliminary segments.6. The method of wherein the polygon mesh is a triangle mesh claim 1 , wherein the initial polygon is an initial triangle claim 1 , and wherein sequentially extracting a plurality of ...

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11-03-2021 дата публикации

CROWN CAP GAME DEVICE

Номер: US20210069581A1
Автор: ORYL Radoslaw
Принадлежит:

A crown cap game device characterized in that a measurement device consisting of electronic board the battery covered by the casing clings to the wall is installed inside below the teeth All electronic elements on measurement device like sensors, button, led diode are located on electronic board and covered by the casing The battery provides power to the electronic board and casing covers electronic board to protect electronic board against the influence of external factors. Casing as well as crown bottle cap may be in the any other form of small item enabling to perform fast tricks in the air and on the surface like coin shape. 1. A crown cap game device using a crown cap or other similar small object remaining a cap shape , comprisinga measurement device configured with a Bluetooth module installed in a bottom of a crown cap, wherein the measurement device clings to a wall and the Bluetooth module provides a connection with a mobile device equipped with a mobile application which analyzes and displays data from the measurement device equipped with accelerometer and gyroscope.2. The crown cap game device according to claim 1 , wherein the crown cap comprises a measurement device configured accelerometer and gyroscope to evaluate spinning performance on the surface and tossing performance in the air.3. The crown cap game device according to claim 1 , wherein the crown cap performs fast tricks in the air or on the surface claim 1 , comprising a measurement device that clings to the wall of the crown bottle cap via casing that protect electronics board from physical damages.4. The crown cap game device according to claim 1 , wherein the crown cap performs fast tricks in the air or on the surface claim 1 , comprising a measurement device configured with a battery that can be removable and charged wirelessly.5. The crown cap game device according to claim 1 , wherein the crown cap performs fast tricks in the air or on the surface claim 1 , comprising a measurement ...

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15-03-2018 дата публикации

MANAGEMENT SYSTEM FOR TABLE GAMES AND SUBSTITUTE CURRENCY FOR GAMING

Номер: US20180070687A1
Автор: SHIGETA Yasushi
Принадлежит:

A detection system according to the present invention includes a control device that detects fraud conducted on a game table by using the image analysis result obtained by an image analysis device. In addition, each game token used in this detection system has a multilayer structure having plastic layers with a plurality of different colors stacked on each other, with a colored layer being provided at least intermediately, and white layers or light-colored layers (not illustrated, but may be any layers lighter in color than the colored layer) being stacked on two sides of the intermediate colored layer. As described above, this game token has a multi-layer structure including the colored layer, with the white layers or light-colored layers (not illustrated, but may be any layers lighter in color than the colored layer) being stacked on the two sides of the intermediate colored layer. 1. A table game management system comprising:a card distributor that determines and displays a win-loss result on each game on a game table;a measurement device that measures types and number of game tokens placed on the game table; anda management control device that identifies and stores positions, types, and number of game tokens placed on the game table by a game participant by using a measurement result obtained by the measurement device in each game, the game token has a multilayer structure having plastic layers with a plurality of different colors stacked on each other, with a colored layer being provided at least intermediately, and white layers or light-colored layers being stacked on two sides of the intermediate colored layer, so as to be configured to form a striped pattern on a side surface in a stacking direction and allow identification of the type of game token according to the colored layer, and', 'the management control device has a calculation function of determining participants in each game as a winner and a loser by using a win-loss result obtained from the card ...

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24-03-2022 дата публикации

Aint been sunny lawn care

Номер: US20220087857A1
Принадлежит:

Invention is related to water used in combination with outdoor activity; which can include, recreation activities, therapeutic activities, exercise activities. Outdoor activity can be utilized by a user, or more than one user. Recreation activities can provide multiple user interface in a game format. Therapeutic activity can include, a smoking cessation modality, an improved immune system modality, a virus fighting modality which may include covid or related. Exercise activities can include, calorie burning, flexibility, strength, breathwork. Method can use a siphon water delivery. Invention can be used as a lawn watering device. Method can be supported with an app or other related technology, social media interface 1. I claim , an outdoor water therapy method , comprising ,A, providing a water supply which is means for a water delivery to said methodB, providing a bucket which is means for the water holdingC, providing a siphon which is means for said water transferD, providing a user which is a person with means to use said methodWhereas the siphon the bucket the water supply can be a constructed so the user can direct said water supply into said bucket towards said siphon said water supply can fill said bucket until said water supply can move thru said siphon directing said water supply from said bucket thru said siphon said user can locate in a position to the method receive any benefit usefulness from method.2. The Water supply of wherein can be construction of any source of water that provide useful including and not limited to a indirect said water source claim 1 , a direct said water source claim 1 , a hand drawn said water source claim 1 , a rain said water source claim 1 , a hot said water source claim 1 , a cold said water source claim 1 , a thermostatically mixed said water source claim 1 , any said useful water source.3. The Bucket of further including can be a purpose built device whereas any water holding device with means for holding water can be ...

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15-03-2018 дата публикации

Gaming System, Kit, and Method for Enabling Interactive Play

Номер: US20180071622A1
Принадлежит:

A gaming system, kit and attendant methodology provide users with overlapping real-virtual world interactive play. The gaming kit enables a user's smart phone or tablet type computer to enable virtual gaming upon the visual display thereof. A user-operable control device separate from the computer includes externally ornamental circuitry housing and signal-transmitting circuitry. The user-operable control device generates and transmits virtual object control signals enabled via the signal-transmitting circuitry. A signal-communicating mechanism receives virtual object control signals from the control device and communicates the virtual object control signals to the user's computer. A computer-implementable gaming application is deployable via the computer for providing a controllable and visually displayed virtual object upon the electronic visual display. The virtual object is virtually controllable in a gaming environment by way of the control signals sent from the user-operable control device and communicated to the computer via the signal-communicating mechanism. 1. A gaming system for providing overlapping real-virtual world interactive play , the gaming system comprising:a computer, the computer comprising a processor and an electronic visual display for enabling visualized gaming;at least one user-operable control device separate from the computer, the at least one user-operable control device comprising an externally ornamental housing and signal-transmitting circuitry, the at least one user-operable control device for generating and transmitting virtual object control signals enabled via the signal-transmitting circuitry;a signal-communicating mechanism communicable with the signal-transmitting circuitry for communicating the virtual object control signals to the processor; anda computer-implementable gaming application made operable via the processor of the computer, the gaming application being deployable via the computer for providing at least one ...

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07-03-2019 дата публикации

Puzzles including element fragments

Номер: US20190070489A1
Принадлежит: Individual

An example puzzle in accordance with an aspect of the present disclosure includes a substrate and at least one element fragment dispersed over the substrate. A solvable element is solvable by arranging the substrate to unify at least a portion of the element fragments to form the solvable element.

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16-03-2017 дата публикации

AUTOMATIC PLAYING CARD SHUFFLER AND OTHER CARD-HANDLING DEVICES CONFIGURED TO DETECT MARKED CARDS AND METHOD OF USING THE SAME

Номер: US20170072295A1
Принадлежит:

An automatic playing card shuffler incorporating means for detecting marked cards. One or more light spectrum emitters or variable light spectrum illuminators transmit light at frequencies/wavelengths which is reflected off card backs through one or more spectrum filters causing invisible markings to become visible. A camera may capture images of the now visible markings. A camera and software collaborate to capture images and analyze the same for markings on the card backs such as smudges, nicks and scuffs and edge demarcations. The automatic playing card shufflers are configured to not only detect marked cards but to detect patterns relative to the card markings. The automatic card shufflers are communicatively linked with a casino management system and/or security system such that casino personnel may be alerted in real time to the discovery of marked cards. 1. A device comprising:one or more mechanisms for automatically moving playing cards from a first group of playing cards;one or more illuminators configured to transmit light off of playing card backs as said one or more mechanisms move said playing cards from said first group of playing cards, said one or more illuminators further configured to incrementally transmit light between near IR to UV wavelengths; andone or more contact image sensors configured to capture images of said card backs based on intensity of light reflected off of said card backs.2. The device of wherein said one or more illuminators are further configured to incrementally transmit light between 350 nanometers and 1100 nanometers.3. The device of wherein said one or more illuminators are further configured to incrementally transmit light between 350 nanometers and 1100 nanometers in 75 nanometer increments.4. The device of wherein said mechanism is further configured to randomly organize said group of playing cards.5. The device of wherein said mechanism is further configured to sort said group of playing cards.6. The device of wherein ...

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05-03-2020 дата публикации

System and Method for Remote Display of Scratch-Off Lottery Tickets Prior to Sale

Номер: US20200070563A1
Автор: Martineck, SR. Jeffrey D.
Принадлежит:

A method for providing scratch-off lottery tickets for sale remote from a POS location in a retail establishment includes configuring the tickets with a game play area having play characters covered by a scratch-off coating. A print characteristic is provided in the game play area that is optically scannable but not reproducible when photocopying the game play area. In a database, identification of the printed characteristic is linked to a computer file associated with the lottery ticket at a central lottery computer. An optically scannable random identifier is also provided in the game play area and is linked to the computer file. Upon presentation of the lottery ticket for purchase, the ticket or a scanned image of the ticket is analyzed to verify that the print characteristic is present in the game play area. The scanned image of the ticket is analyzed to verify that the random identifier assigned to the lottery ticket is present in the game play area of the scanned image. 1. A method for providing scratch-off lottery tickets for sale remote from a point-of-sale (POS) location in a retail establishment , the method comprising:configuring the scratch-off lottery tickets with a game play area having play characters covered by a scratch-off coating;in the game play area, providing a print characteristic that is optically scannable but not reproducible when photocopying the game play area;in a database, linking an identification of the printed characteristic in a computer file associated with the scratch-off lottery ticket at a central lottery computer;in the game play area, providing an optically scanable random identifier that is assigned to the scratch-off lottery ticket, and linking the random identifier to the scratch-off lottery ticket in the computer file; analyzing the scratch-off lottery ticket or a scanned image of the scratch-off lottery ticket and verifying that the print characteristic is present in the game play area; and', 'analyzing the scanned image ...

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19-03-2015 дата публикации

Strategy game

Номер: US20150080078A1
Автор: Javier Pabon
Принадлежит: Tructo LLC

A game set and method for playing a strategy game on a playing surface by one or more persons including a plurality of playing pieces, each playing piece having a predetermined number of edges, wherein each edge is at least one of an exterior edge and a connecting edge; a plurality of playing cards, each playing card containing an indicia corresponding to the shape of one of the plurality of playing pieces; and a playing surface. Each player randomly selects a plurality of playing cards; exchanges each of the playing cards for a corresponding one of a plurality of playing pieces, and places each playing piece obtained by the exchange on a playing surface by (i) orienting an exterior edge according to a perimeter of the playing surface and (ii) orienting a connecting edge according to a corresponding connecting edge of an adjacent playing piece. The strategy game may be played in various configurations, including without playing cards, without playing pieces, without a game board, or with a timer.

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19-03-2015 дата публикации

Shuffled playing cards and manufacturing method thereof

Номер: US20150081063A1
Автор: Yasushi Shigeta
Принадлежит: Angel Playing Cards Co Ltd

The present invention provides shuffled playing cards which eliminate the need for a game host to shuffle cards before games by taking a lot of time as well as eliminate the possibility of cheating. A shuffled playing cards ( 1 ) obtained by shuffling a predetermined number of decks of playing cards ( 12 ) using a shuffling machine is packaged as an individual pack. The shuffled playing cards ( 1 ) is individually packaged and sealed with an adhesive label ( 13 ). A bar code ( 13 a ) which represents a unique shuffled card ID has been printed on the adhesive label ( 13 ). The shuffled card ID is registered in a database by being associated with information which allows identification of a shuffling machine used to shuffle the playing card set.

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24-03-2016 дата публикации

TABLETOP GAME AND GAME PIECE THEREFOR

Номер: US20160082333A1
Автор: Tappin Daniel Edward
Принадлежит:

A tabletop drinking game includes a game piece having a main body, a plurality of drinking cups held by the game piece and at least one ping pong ball. The main body of the game piece includes a central opening and four outer openings situated radially outwardly from the central opening, each of the openings being formed through the thickness of the main body of the game piece. The central opening is provided so that the game piece may be mounted on and supported by the neck of a beverage bottle, and the four outer openings are provided to removably receive drinking cups. 1. A game piece for the facilitation of a drinking game , which comprises:a main body, the main body having a central opening formed therethrough, the central opening being dimensioned to receive the neck of a beverage bottle, the main body further having at least one outer opening formed therethrough, the at least one outer opening being situated radially outwardly from the central opening on the main body and being dimensioned to at least partially receive and support a game play cup therein.2. A game piece for the facilitation of a drinking game as defined by claim 1 , wherein the at least one outer opening includes a first outer opening and a second outer opening claim 1 , each of the first outer opening and the second outer opening being formed through the main body and being dimensioned to at least partially receive and support a respective game play cup therein claim 1 , the first outer opening and the second outer opening being symmetrically oriented on the main body of the game piece.3. A game piece for the facilitation of a drinking game as defined by claim 1 , wherein the at least one outer opening includes a first outer opening claim 1 , a second outer opening claim 1 , a third outer opening and a fourth outer opening claim 1 , each of the first outer opening claim 1 , the second outer opening claim 1 , the third outer opening and the fourth outer opening being formed through the main ...

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24-03-2016 дата публикации

Toy Apparatus

Номер: US20160082346A1
Принадлежит: Mattel Inc

A toy apparatus includes a base piece and a plurality of elongated members. The base piece is configured to slide on a surface. Each elongated member has a first end and a second end, with the elongated members being movably coupled to the base piece near the first ends. A tether is coupled to the first ends of the elongated members, and tension applied to the tether moves the elongated members from a first position to a second position. In the first position, the second ends of the elongated members are expanded apart from each other. In the second position, the second ends of the elongated members are contracted toward each other and are capable of surrounding a target piece.

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23-03-2017 дата публикации

Game apparatus with matched outer and inner vessels and method of playing

Номер: US20170080328A1
Автор: Robert Rodems
Принадлежит: Individual

The invention provides a game apparatus having matched inner and outer vessels and a set of cards that can be used to play a game. Each vessel of the game apparatus is configured to hold a liquid such as water or beer, which can be dispensed into the vessel body through the open top. The outer vessel is larger than the inner vessel and configured to hold the inner vessel in a substantially upright position and rotatable in its hollow interior. The matched inner and outer vessels can be used to play a game in which two or more players take turn adding at least a drop of water to an inner vessel placed in a fluid-filled outer vessel until a player loses by causing the inner vessel to sink by adding more fluid than the inner vessel can hold. The invention also provides a plurality of karma cards that are content matched to a two-vessel game apparatus. A karma card can stipulate one or more actions to be taken when a player causes the inner cup to sink to a position identified by an outcome element on the outer cup. The invention methods for playing games using the matched two-vessel game apparatus, as well as score cards.

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12-03-2020 дата публикации

FLUID FILM GAME TOY

Номер: US20200078664A1
Автор: CHEN Chia-En, LIN Shau-Chi
Принадлежит:

A fluid film game toyu includes a racket including an open frame, a handle connected to the outer perimeter of the open frame and a film-forming face located on the inner perimeter of the open frame for creating a fluid film within the open frame, and a game component to be placed on the fluid film and moved on the fluid film by the player who manipulates the handle to move and/or tilt the open frame. 1. A fluid film game toy , comprising:a racket comprising an open frame defining an inner perimeter and an opposing outer perimeter, a handle connected to the outer perimeter of said open frame, a film-forming face located on the inner perimeter of said open frame, and a plurality of stop rods downwardly extended from a bottom wall of said open frame and equiangularly spaced around said film-forming face; anda game component in a flat round shape;wherein when playing the game, dip said open frame of said racket in a fluid, and then lift said open frame from said fluid for enabling said fluid to form a fluid film on said film-forming face within said open frame, and then place said game component on said fluid film and then manipulate said handle to move and/or tilt said open frame, causing said game component to move on said fluid film where said stop rods prohibit said game component from sliding out of said open frame.2. The fluid film game toy as claimed in claim 1 , wherein said racket further comprises a plurality of partition members arranged within said open frame claim 1 , a fluid film connection face located on a top side of each said partition member in a coplanar relationship with said film-forming face claim 1 , and a plurality of auxiliary stop rods downwardly extended from an opposing bottom side of each said partition member.3. The fluid film game toy as claimed in claim 2 , wherein said racket further comprises a plurality of connection members connecting said partition members to said open frame.4. A fluid film game toy claim 2 , comprising:a racket ...

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25-03-2021 дата публикации

Puzzle Book

Номер: US20210086065A1
Автор: Whitney Brady
Принадлежит:

A linked sequence of mechanically encoded puzzle pages is disclosed. Each page is comprised of multiple planar layers interconnected to implement the puzzle design of the page. The puzzle of each page must be solved to disengage a latching mechanism enabling the player to turn the page and begin solving the puzzle in the next page. Similarly for the next page, and each succeeding page until the last page, solution to the puzzle by the player will disengage a latching mechanism. The latching mechanism holds the active page being solved by the player to the next page. In the implementation of the invention described in this disclosure the latching mechanism comprises a hooking piece protruding in a perpendicular direction from the planar front surface of the next page, where the hooking piece fits into an opening on the planar back surface of the active page and a blocking piece on the active page is aligned between the hook portion and the exit to the opening, thereby preventing the hooking piece on the next page from disengaging from the active page. 1. A mechanical puzzle book , comprising:a plurality of puzzle pages, including a first puzzle page and a last puzzle page and one or more intermediate puzzle pages, each puzzle page forming a plane comprised of one or more parallel planar layers and containing a puzzle to be solved by mechanical movement of puzzle pieces within said plane;one or more locking mechanisms for locking each puzzle page to a next puzzle page;wherein solving a puzzle disengages the locking mechanism of a current puzzle page, allowing the unlocked puzzle page to be turned, thereby exposing the next puzzle page for solution.2. A mechanical puzzle book as in claim 1 , wherein said locking mechanism further comprises a hook portion fixed to the next puzzle page and a moveable latching portion within the current puzzle page claim 1 , wherein solving the puzzle causes the latching portion to move thereby disengaging from the hook portion.3. A ...

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31-03-2022 дата публикации

GESTURE RECOGNITION DEVICE WITH MINIMAL WAND FORM FACTOR

Номер: US20220100280A1
Принадлежит:

Provided is a gesture-recognition (GR) device that includes a printed circuit board (PCB) and a controller. The circuit board has an aspect ratio exceeding a threshold value that corresponds to at least a 70 percent difference between length and width of the PCB. The PCB includes a first unit and a second unit. The first unit corresponds to a base unit to be grasped by hand of a user. The second unit corresponds to an elongate unit that extends outward from the first unit. The second unit is characterized by a minimal wand form factor. A rigid strength of the second unit is based on at least a shape of an outer shell and a structural attribute of the second unit. The controller controls illumination of a plurality of light sources mounted on the second unit of the circuit board based on assertion signals. 1. A gesture recognition (GR) device , comprising:a memory for storing instructions; and{'claim-text': {'claim-text': ['wherein the circuit board comprises a first unit and the second unit,', 'wherein the circuit board has an aspect ratio exceeding a threshold value,', {'b': '70', '#text': 'wherein the threshold value corresponds to at least percent difference between length and width of the circuit board,'}, 'wherein the first unit corresponds to a base unit configured to be grasped by hand of a user,', 'wherein the second unit corresponds to an elongate unit that extends outward from the first unit,', 'wherein the second unit is configured to have a minimal wand form factor, and', 'wherein rigid strength of the second unit is based on at least a shape of an outer shell and a structural attribute of the second unit.'], '#text': 'controlling illumination of a plurality of light sources mounted on a second unit of a circuit board based on assertion signals,'}, '#text': 'a processor for executing the instructions to perform a method, the method comprising:'}2. The GR device according to claim 1 , wherein the outer shell mounted on the second unit illuminates based on ...

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31-03-2022 дата публикации

MANAGING STATES OF A GESTURE RECOGNITION DEVICE AND AN INTERACTIVE CASING

Номер: US20220100281A1
Принадлежит:

Provided is a system that includes an interactive casing and a GR device. The interactive casing receives a first signal based on activation of a masked electrical switch by release of a magnetic assertion when a lid member of an interactive casing is disengaged from a base member of the interactive casing. A first system state of the interactive casing is converted to a second system state. Audio-visual feedback is generated and a second signal is communicated to the GR device based on the conversion. Based on the received second signal, a first device state of the GR device is converted to a second device state. Power levels of a first power storage device of the interactive casing and a second power storage device of the GR device are maintained during the first system state and the first device state, respectively. 1. A system , comprising:a memory for storing instructions; and receiving a first signal based on an activation of a masked electrical switch by release of a magnetic assertion when a lid member of an interactive casing is disengaged from a base member of the interactive casing;', 'converting a first system state of the interactive casing to a second system state upon the receipt of the first signal;', 'generating audio-visual feedback to provide first-time user experience based on the conversion to the second system state from the first system state; and', wherein, based on the received second signal, a first device state of the GR device is converted to a second device state, and', 'wherein power levels of a first power storage device of the interactive casing and a second power storage device of the GR device are maintained during the first system state and the first device state, respectively., 'communicating a second signal to a GR device based on the conversion to the second system state from the first system state,'}], 'a first processor for executing the instructions to perform a method, the method comprising2. The system according to claim 1 ...

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02-04-2015 дата публикации

Trainer

Номер: US20150091253A1
Автор: Snyder Scott
Принадлежит:

A trainer is disclosed which is useful for developing skill in sports of coordination including for instance beer-pong. 1. A game system comprising; a plurality of tubes co-planar apertures disposed at the dorsal ends thereof thereby defining entrances , with the interior volume of the tubes in communication with a tray; wherein a distal-end portion of the tray is elevated relative to a proximal-end portion of the tray such that a ball entering one of the entrances will fall and roll eventually to the proximal-end portion of the tray.2. The game system of claim 1 , wherein the tubes are removable from the tray by means of magnets claim 1 , hook and loop fasteners claim 1 , press fitting claim 1 , a bayonet mount claim 1 , or a thread.3. The game system of claim 1 , wherein the tray is disposed within a hollow volume claim 1 , thereby defining a base.4. The game system of claim 3 , wherein there is an aperture disposed upon the surface of the base in communication with the tray and apertures at the dorsal ends of the tubes thereby defining an exit such that a ball released in an entrance will eventually fall and roll to the exit.5. The game system of claim 4 , wherein the exit is disposed centrally to the proximal-end portion of the base.6. The game system of claim 4 , wherein the exit is disposed upon opposing claim 4 , lateral sides of the base.7. The game system of claim 1 , wherein the color of the tubes is selected to approximate the clear claim 1 , red claim 1 , blue claim 1 , or white of Solo Plastic Party Cold® drinking cups.8. The game system of claim 1 , wherein the tubes have an inverse frustoconical taper claim 1 , with the taper being selected from the range of 1 and 30 degrees from long axis of each tube.9. The game system of claim 1 , wherein the smaller diameter of a given tube is between the range of 1 and 4 inches.10. The game system of claim 1 , wherein the diameter of a given tube is selected to approximate that of a 20 ounce claim 1 , 16 ounce ...

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29-03-2018 дата публикации

CARD HANDLING DEVICES AND RELATED ASSEMBLIES AND COMPONENTS

Номер: US20180085658A1
Принадлежит:

Card handling devices may include one or more features for detecting a deficiency relating to at least one card. Methods of operating a card handling device may include detecting a deficiency relating to at least one card. 112-. (canceled)13. A card handling device , comprising:a card shuffling apparatus for shuffling playing cards;a card intake area; anda card feed system configured for moving the playing cards between the card intake area and the card shuffling apparatus, wherein the card handling device is configured to return at least one card of the playing cards to the card intake area before the at least one card is placed in the card shuffling apparatus when at least one defect relating to the at least one card is detected with the card handling device.14. The card handling device of claim 13 , further comprising a card inspection area positioned between the card intake area and the card shuffling apparatus claim 13 , the card inspection area comprising at least one card reading device for detecting at least one indicia of the at least one card of the playing cards claim 13 , wherein the card handling device is configured to return the at least one card from the card inspection area to the card intake area when the at least one card reading device detects the at least one defect relating to the at least one indicia of the at least one card.15. The card handling device of claim 13 , wherein the card handling device is configured to return the at least one card to the card intake area when the at least one defect comprises damage to the at least one card.16. The card handling device of claim 13 , further comprising a display configured to display a message to a user in response to the detection of the at least one defect.17. The card handling device of claim 13 , wherein the card handling device is configured to return the at least one card to the card intake area when the at least one defect comprises an improper orientation of the at least one card.18. The ...

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29-03-2018 дата публикации

THREE-DIMENSIONAL PUZZLE HAVING C-SHAPED MEMBERS

Номер: US20180085662A1
Автор: Esterle Richard
Принадлежит:

Exemplary embodiments of a three-dimensional puzzle having C-shaped members are provided. For example, a three-dimensional puzzle can be provided including a first, second and third C-shaped member each having a first end and an opposing second end, and a first bulbous portion provided on the first end and a second bulbous portion provided on the second end of each C-shaped member, the first and second bulbous portions of the third C-shaped member are each configured to be in contact with and secured against the first and second bulbous portions of the first and second C-shaped members such that the first, second and third C-shaped members are held together independently. 1. A three-dimensional puzzle , comprising:a first C-shaped member having a first end and an opposing second end, the first C-shaped member having a first bulbous portion provided on the first end and a second bulbous portion provided on the second end of the first C-shaped member;a second C-shaped member having a first end and an opposing second end, the second C-shaped member having a first bulbous portion provided on the first end and a second bulbous portion provided on the second end of the second C-shaped member; anda third C-shaped member having a first end and an opposing second end, the third C-shaped member having a first bulbous portion provided on the first end and a second bulbous portion provided on the second end of the third C-shaped member, the first and second bulbous portions of the third C-shaped member are each configured to be in contact with and secured against the first and second bulbous portions of the first and second C-shaped members such that the first, second and third C-shaped members are held together independently.2. The three-dimensional puzzle according to claim 1 , wherein the first and second bulbous portions of the first claim 1 , second and third C-shaped members have a spherical shape.3. The three-dimensional puzzle according to claim 1 , wherein the first ...

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31-03-2022 дата публикации

FRAUD DETECTION SYSTEM IN A CASINO

Номер: US20220101686A1
Автор: SHIGETA Yasushi
Принадлежит:

A fraud detection system which detects fraud in a game of performing collection and redemption of chips in accordance with a win or lose result includes a camera which captures an image of chips contained in a chip tray of a dealer, an image analyzing apparatus which analyses the image captured by the camera to detect an amount of the chips contained in the chip tray, a card distribution device which determines a win or lose result of a game, and a control device which compares the win or lose result of the game and the amount of the chips contained in the chip tray before and after collection and redemption of the chips to detect fraud. 1. A system used for a game table for playing a game , comprising:a chip determination system configured to determine an amount and number of gaming chips on the game table to determine a total amount of the gaming chips; anda controller, [ (1) a camera configured to capture the gaming chips on the game table and generates images; and', '(2) an image analysis device configured to recognize the amount and number of gaming chips on the game table by analyzing the images generated by the camera using artificial intelligence or machine learning; and/or, '(a) an image recognizing system comprising, '(b) a reading device configured to obtain amount information by reading an RFID tag embedded in the gaming chip that stores information that enables the amount to be determined,, 'wherein the chip determination system is equipped withthe chip determination system is configured to determine a total amount of player gaming chips placed on the game table by the player and a total amount of paid gaming chips paid for the player gaming chips from the chip tray by the dealer,the controller is configured to determine whether the total amount of paid gaming chips corresponds to the total amount of the player gaming chips,the system further comprises a player identification system configured to identify the player.2. The system according to claim 1 , ...

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31-03-2022 дата публикации

FRAUD DETECTION SYSTEM IN A CASINO

Номер: US20220101687A1
Автор: SHIGETA Yasushi
Принадлежит:

A fraud detection system which detects fraud in a game of performing collection and redemption of chips in accordance with a win or lose result includes a camera which captures an image of chips contained in a chip tray of a dealer, an image analyzing apparatus which analyses the image captured by the camera to detect an amount of the chips contained in the chip tray, a card distribution device which determines a win or lose result of a game, and a control device which compares the win or lose result of the game and the amount of the chips contained in the chip tray before and after collection and redemption of the chips to detect fraud. 1. A system comprising:a camera; and{'claim-text': ['the camera is configured to generate an image of a predetermined area of a gaming table that includes a chip placement area;', {'claim-text': ['use a deep learning convolutional neural network to perform image recognition, that includes extracting features in the image based on color information or a pattern, to identify as processing targets representations in the image of chips stacked in the chip placement area and captured by the camera from a horizontal direction or obliquely from above the chips; and', 'identify, even when the chips stacked in the chip placement area include one or more chips that are at least partially concealed from view by using image recognition processing of the deep learning convolutional neural network based on the color information or pattern in the image, one or more types and one or more numbers of the chips including the one or more chips that are at least partially concealed from view, the identification of at least one of (a) the one or more types, and (b) the one or more numbers being of the identified processing targets in the image; and'], '#text': 'the control device is configured to:'}, 'the convolutional neural network used by the control device is a neural network that performed learning on learning images with labels at targets ...

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30-03-2017 дата публикации

Modular Holographic Game Assembly

Номер: US20170087454A1
Автор: Gregory R. Reichmuth
Принадлежит: Individual

A modular gaming apparatus allows for board games such as chess to be played on one or more levels. A base structure include a drawer and a fixed game board, with one or more playing units being provided for stacking atop the base structure. Each playing unit includes a game board, legs, and a track mechanism that allows the game board to slide out for easier player access. A virtual game piece generating unit is also provided, the virtual game piece generating unit allowing for non-physical representations of game pieces to be created. A computing system allows for pairing of electronic devices and processing by means of a processing module and a communications module. The electronic components control the virtual game piece generating unit and also allow for remote play.

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29-03-2018 дата публикации

RFID TAG DETECTION AND POSITION DIFFERENTIATION FOR DICE GAMING

Номер: US20180089477A1
Принадлежит:

Methods, systems, and devices are described herein for reading at least one dice. In one aspect, a method may include transmitting an RFID signal proximate to at least one dice, for example, which is contained within a dice gaming system. The method may also include receiving at least two RFID responses, with each of the RFID responses associated with different faces of at least one dice. A first RFID response may be associated with a first signal strength and the second RFID response associated with a second signal strength. The method may further include determining which side of the dice is facing upwards based on the first signal strength and the second signal strength using machine learning. 1. A method for reading at least one dice , the method comprising:transmitting at least one RFID signal proximate to the at least one dice, the at least one dice have a plurality of faces, a pip corresponding to each face among the plurality of faces, and a RFID tag corresponding to each pip, each RFID tag including a code identifying the at least one dice and the corresponding pip;receiving two or more RFID tag responses from the at least one dice, wherein the one or more RFID tag responses are associated with different RFID tags of the at least one dice, and wherein a first RFID tag response is associated with a first signal and a second RFID tag response is associated with a second signal; andreading the at least one dice by determining one pip corresponding to one face of the at least one dice based on the first signal and the second signal using machine learning.2. The method of claim 1 , wherein transmitting the at least one RFID signal proximate to the at least one dice comprises transmitting a plurality of RFID signals from a plurality of RFID readers.3. The method of claim 1 , wherein the at least one dice includes six faces claim 1 , and wherein reading includes:determining that the at least one dice is resting without the one face facing upwards;vibrating or ...

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31-03-2016 дата публикации

Game Ticket Sets and System and Method for Producing Same

Номер: US20160093137A1
Автор: Walter Gaddy
Принадлежит: GTECH Corp, IGT Global Solutions Corp

A printed game card, sheet or ticket set can incorporate multiple individual tickets separated by perforation, scoring or folds, for example. In various embodiments, the game card or sheet is printed with at least one playable game on each individual ticket, wherein the games can be instant win games with game indicia and one or more layers of varnish or rubber-based material that is removable to reveal the indicia. Each ticket on the game card, sheet or ticket set can include individual validation and/or activation indicia. The indicia can be human-readable and/or computer readable. Further, the entire game card, sheet or ticket set can include game or sheet activation indicia, such that when the entire sheet is sold, the entirety of individual game tickets can be activated simultaneously. When the individual game ticket validation codes are read, embodiments of the present invention can operate to individually assess whether the ticket is a winner, as well as whether the ticket has previously been redeemed.

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21-03-2019 дата публикации

Gaming machines using holographic imaging

Номер: US20190088073A1
Принадлежит: INTERNATIONAL GAME TECHNOLOGY

A gaming device includes a gesture detection device that includes a gesture detector that is operable to detect a gesture of a player and a gesture interpreter that is configured to generate gesture data corresponding to the gesture, a housing that includes an interior that is defined by a plurality of opaque surfaces and a front surface that includes a portion that is a semi-transparent window that is configured to reflect, to the player, a reflected image of at least a portion of the player that is an object distance away from the semi-transparent window. The gaming device includes a display device that is arranged within the housing and that includes a display surface that faces the semi-transparent window, that is spaced apart from the semi-transparent window by about the object distance and that is configured to display a supplemental image that is visible through the semi-transparent window.

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21-03-2019 дата публикации

SEQUENTIALLY OPERATED MODULES

Номер: US20190089151A1
Автор: BINDER Yehuda
Принадлежит:

Method, modules and a system formed by connecting the modules for controlling payloads are disclosed. An activation signal is propagated in the system from a module to the modules connected to it. Upon receiving an activation signal, the module (after a pre-set or random delay) activates a payload associated with it, and transmits the activation signal (after another pre-set or random delay) to one or more modules connected to it. The system is initiated by a master module including a user activated switch producing the activation signal. The activation signal can be propagated in the system in one direction from the master to the last module, or carried bi-directionally allowing two way propagation, using a module which revert the direction of the activation signal propagation direction. A module may be individually powered by an internal power source such as a battery, or connected to external power source such as AC power. The system may use remote powering wherein few or all of the modules are powered from the same power source connected to the system in a single point. The power may be carried over dedicated wires or concurrently with the conductors carrying the activation signal. The payload may be a visual or an audible signaling device, and can be integrated within a module or external to it. The payload may be powered by a module or using a dedicated power source, and can involve randomness associated with its activation such as the delay, payload control or payload activation. 1. A game set for activating multiple payloads associated with first , second , and third mechanically attachable and electrically connectable modules , the game set comprising: a battery couplable for supplying DC power;', 'a battery compartment for housing the battery;', 'first software and a first processor for executing the first software, the first processor is coupled to the battery for being powered by the DC power; and', 'a first connector for electrically connecting to, and ...

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21-03-2019 дата публикации

SEQUENTIALLY OPERATED MODULES

Номер: US20190089152A1
Автор: BINDER Yehuda
Принадлежит:

Method, modules and a system formed by connecting the modules for controlling payloads are disclosed. An activation signal is propagated in the system from a module to the modules connected to it. Upon receiving an activation signal, the module (after a pre-set or random delay) activates a payload associated with it, and transmits the activation signal (after another pre-set or random delay) to one or more modules connected to it. The system is initiated by a master module including a user activated switch producing the activation signal. The activation signal can be propagated in the system in one direction from the master to the last module, or carried bi-directionally allowing two way propagation, using a module which revert the direction of the activation signal propagation direction. A module may be individually powered by an internal power source such as a battery, or connected to external power source such as AC power. The system may use remote powering wherein few or all of the modules are powered from the same power source connected to the system in a single point. The power may be carried over dedicated wires or concurrently with the conductors carrying the activation signal. The payload may be a visual or an audible signaling device, and can be integrated within a module or external to it. The payload may be powered by a module or using a dedicated power source, and can involve randomness associated with its activation such as the delay, payload control or payload activation. 1. A game set for activating a payload in response to sensing a first physical phenomenon and for over-the-air wireless communication with a device , the game set comprising: a sensor for producing an output signal responsive to the first physical phenomenon;', 'a first connector coupled for transmitting the output signal; and', 'a first enclosure housing the sensor and the first connector,, 'a first module comprising a first payload for affecting a second physical phenomenon ...

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01-04-2021 дата публикации

Indicating means to identify points of impact on a target

Номер: US20210093946A1
Автор: Lorentz Claudiu
Принадлежит:

Disclosed is an indicating means that may be worn by a player or attached to a target when playing with non lethal projectiles to indicate when a player or a target has been struck by a projectile. The disclosed indicating means comprises a fabric containing sequins followed by a layer of padding beneath the fabric. Sequins are brushed into a first position at the start of game play. During game play, impact of a projectile onto the indicating means will be absorbed by the padding creating undulations radiating outwards from the point of impact causing the sequins to flip to a second position indicating that the player or target has been struck. The disclosed indicating means will work with any projectile, does not require an electrical charge to operate, is low cost, reusable, and durable. 1. An article of clothing constructed with an indicating means to indicate when the wearer of the article of clothing has been impacted by an object during during game play or sporting event , the construction of the article of clothing comprising: a first surface,', 'a second surface opposite the first surface, and', 'an aperture proximate to its periphery and extending between the first and second surfaces;, 'a plurality of sequins arranged in the fashion of a matrix having'}a layer of fabric;one or more threads to secure the sequins to the fabric by way of the aperture so that the sequin may flip between its first and second surface; anda layer of padding secured to the layer of fabric on the side opposite the sequins;so that when the fabric is impacted by an object during game play the padding will undulate and cause the sequins to flip between its surfaces about the point of impact.2. The indicating means of wherein the article of clothing is a vest claim 1 , tank top claim 1 , short sleeve t-shirt claim 1 , or long sleeve t-shirt.3. The indicating means of wherein the first surface and the second surface are of contrasting colors.4. The indicating means of wherein the ...

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