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Небесная энциклопедия

Космические корабли и станции, автоматические КА и методы их проектирования, бортовые комплексы управления, системы и средства жизнеобеспечения, особенности технологии производства ракетно-космических систем

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Мониторинг СМИ

Мониторинг СМИ и социальных сетей. Сканирование интернета, новостных сайтов, специализированных контентных площадок на базе мессенджеров. Гибкие настройки фильтров и первоначальных источников.

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Форма поиска

Поддерживает ввод нескольких поисковых фраз (по одной на строку). При поиске обеспечивает поддержку морфологии русского и английского языка
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Применить Всего найдено 1994. Отображено 100.
01-03-2012 дата публикации

board game with dynamic characteristic tracking

Номер: US20120052934A1
Принадлежит: TWEEDLETECH LLC

A board game comprises one or more game objects such as a game board and game pieces, at least one memory device and at least one controller. Each of the game objects comprise a globally unique identifier and dynamic characteristic values associated with the unique identifier, stored in the memory device, that define the characteristics/attributes of the corresponding game object when used in the game. A user is able to play the game by utilizing the game objects according to their characteristic values. During the course of game play, the events of the game are able to dynamically change the characteristic values of each game object affected by the event. Similarly, outside of game play, external events are also able to dynamically change the characteristic values of a game object. These characteristic values are able to be kept and updated during and in between games.

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26-07-2012 дата публикации

System and method for online-offline interactive experience

Номер: US20120190453A1
Принадлежит: Bossa Nova Robotics IP Inc

A game system is provided that is configured for providing a dynamic online and offline interactive experience. The game system includes two portions; an interactive apparatus and an interactive application. The interactive apparatus may be, but is not limited to, toys such as robots, dolls, vehicles, play sets, and board games. The game system is configured such that a user's interactions with one of the interactive apparatus and the interactive application may affect the continuation of the user's interactive experience with the other.

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02-08-2012 дата публикации

Interactive Toy System

Номер: US20120196502A1
Автор: Yu Zheng
Принадлежит: Patent Category Corp

Systems and methods for interactive play are provided, including a method of interacting with an action figure. The method includes the steps of providing a base unit having a processor, providing an action figure having a memory which stores data relating to the action figure, communicating the data in the form of communication signals to the processor, and presenting an activity instruction based on the communication signals received, with the activity instruction enacting a real-life activity that the action figure can engage in.

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20-09-2012 дата публикации

Robot Game for Multiple Players that is Remotely Controlled over a Network

Номер: US20120238366A1
Автор: Maurice Tedder
Принадлежит: Individual

An amusement system comprising a game field and a plurality of robots that are manipulated by a plurality of user interface controllers at a remote location relative to the game field. A network links each of the user interface controllers to one of the robots to cause the robot to perform at least one action. A video camera focuses on the game field to provide a streaming image of the game field through the network. A video display device at the remote location receives the streaming video image from the network and displays the streaming video image of the robots. A method of providing a game that involves controlling a plurality of electronically controlled mechanical robots over a communication network that provides streaming video from a streaming video system to the user interface controllers at a remote location.

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22-11-2012 дата публикации

Picture frame with recording function

Номер: US20120291323A1
Автор: Audrey Storch
Принадлежит: Individual

This invention is a huggable picture frame in the form of a person or doll, with an audio playback and recording unit. The shape of the invention is preferably a human shape in a soft sculpture, with a frame capable of holding a photograph. The audio playback and recording unit is activated by at least one remote button. The audio playback and recording unit contains a microphone or other audio input device and a speaker or other audio output device. The audio playback and recording unit and power supply are enclosed within the soft sculpture with sufficient cushioning that the presence of such relatively hard objects is not easily felt while the soft sculpture is hugged or squeezed. The overall impression of the picture frame is a huggable doll, which with a selected photograph, presents a reminder of a particular person to the user of the picture frame.

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07-03-2013 дата публикации

Interactive electronic toy and learning device system

Номер: US20130059284A1
Принадлежит: TEEGEE LLC

A device and system of information exchange for an educational toy is disclosed. Inside an external shell is placed a small computer. The Device interacts through auditory and visual responses, and accepts input through buttons, RFID accessories, smart cards and speech. The Device communicates with other like devices through a wireless Bluetooth connection. The Device receives information updates via a Bluetooth dongle that plugs into the end user's computer. When the Device is synchronized with the end user's computer, new information is pushed to (and stored in) the Device's internal computer. The end user's computer automatically downloads updates and configuration information from a central web server, via a background software application, which can be transferred during synchronization. Updates and configuration information are available via an online store hosted on the central server. The Device leverages the end user's smartphone to partially replace functionality performed by the internal computer.

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25-04-2013 дата публикации

Humanoid game-playing robot, method and system for using said robot

Номер: US20130103196A1
Принадлежит: Aldebaran Robotics SA

The invention relates to a player humanoid robot, a method and computer programs associated therewith. The prior art does not disclose any humanoid robot able to move on its lower limbs, to perform gestures, to communicate visual and/or audible signs, to receive same and interpret them so as to deduce therefrom appropriate behaviors for participating in a game in time as compere, questioner, questioned, investigator or mobile stake for the game. The hardware architectures, internal software and software for programming the robot of the invention make it possible to carry out these functions and to create new game experiences in which the boundaries between virtual world and real world are shifted once again.

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16-05-2013 дата публикации

Robotic system, robot control method and robot control program

Номер: US20130123987A1
Принадлежит: Panasonic Corp

A robotic system includes: a detection unit that detects at least one of a voice, light and an image of a content outputted by a content output device; a decision unit that assesses information detected by the detection unit on the basis of reference data so as to assess the content outputted by the content output device; and a control unit that controls a behavior or a state of the robotic system on the basis of the assessment made by the decision unit.

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24-10-2013 дата публикации

Bedtime toy

Номер: US20130280985A1
Автор: Peter Klein
Принадлежит: Individual

A toy, such as a teddy bear, that projects visual images, including moving images and that outputs an audio signal to lull a child to sleep is provided. The toy can project the images and provide the sound or can transmit data to peripheral devices for providing the visual images and the audio signal. A remote control for allowing a parent to monitor the progress of the playback is also provided.

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02-01-2014 дата публикации

Portable proprioceptive peripatetic polylinear video player

Номер: US20140002581A1
Принадлежит: MONKEYmedia Inc

Departing from one-way linear cinema played on a single rectangular screen, this multi-channel virtual environment involves a cinematic paradigm that undoes habitual ways of framing things, employing architectural concepts in a polylinear video/sound construction to create a type of experience that allows the world to reveal itself and permits discovery on the part of participants. Techniques are disclosed for peripatetic navigation through virtual space with a handheld computing device, leveraging human spatial memory to form a proprioceptive sense of location, allowing a participant to easily navigate amongst a plurality of simultaneously playing videos and to center in front of individual video panes in said space, making it comfortable for a participant to rest in a fixed posture and orientation while selectively viewing any one of the video streams, and providing spatialized 3D audio cues that invite awareness of other content unfolding simultaneously in the virtual environment.

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09-01-2014 дата публикации

Communication system, method and device for toys

Номер: US20140011423A1
Автор: Deborah Wong Simmons
Принадлежит: Uneeda Doll Co Ltd

A communication system, method, and device for a talking Doll using communication signals, including a Transmitter Cell Phone shaped to resemble a modern smartphone, a computer chip unit at the Doll, a computer chip unit at the Transmitter Cell Phone, a first transceiver at the Doll and a second transceiver at the Transmitter Cell Phone. The computer chip units in the Doll and Transmitter Cell Phone are programmed to recognize the lack of signal and to respond to signals received from the opposite device (i.e. the Doll or Transmitter Cell Phone), to exchange signals between the first transceiver and the second transceiver, and to respond to user-selected sequential operation signals from either the first transceiver or the second transceiver, which enables the Doll to verbally and/or physically react to each chosen sequential operation.

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30-01-2014 дата публикации

Method and system for determination of one or more limbs of one or more toy devices

Номер: US20140030955A1
Принадлежит: Individual

The invention relates to gaming devices, in particular to toys The device contains a body which moving parts are coupled with. Inductance coils are attached to the inside of the body and the moving parts. The device is equipped with a means of measurement of mutual induction between the coils connected with a computing means designed for determination of mutual position of the specified inductance coils based on mutual induction values, and the computing means is connected to a means designed for creating effects perceivable by the user based on information on mutual position of inductance coils. The gaming device in another variant is physically divided into a controlling part which includes the said body and moving parts in which coils and a means of measurement of mutual induction between coils are located, and a controlled part which includes a means designed for creation of effects perceivable by the user.

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06-02-2014 дата публикации

Interactive plush toy

Номер: US20140038489A1
Принадлежит: BBY Solutions Inc

A system is presented for controlling an interactive electronic plush toy using a macro computer program created on a mobile electronic device using a mobile application. The plush toy is provided with an electronic wireless network interface for communicating wirelessly with the smartphone via a network. The macro provides computer programming for instructing the plush toy to perform an Internet search query, receive results of the query, and perform predetermined actions based on the query results. The actions may include producing sound or motion to make the toy seem life-like.

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06-03-2014 дата публикации

Toys with a track adaptor and shells for a portable electronic device

Номер: US20140065921A1
Принадлежит: Guesswhat LLC

A universal track adaptor system having a shell including a portable device receiving surface arranged for receiving and detachably holding a portable electronic device, said shell further including a track facing surface, a plurality of track receiving guides which can be adapted to interface with a plurality of different sized tracks, as permitted by a specific range of motion.

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13-03-2014 дата публикации

Card-insertion remote-control talking doll

Номер: US20140073219A1
Автор: Daoshen Huang, Debao Huang

A card-insertion remote-control talking doll is disclosed, which includes a shell, eyes capable of winking and driving motors thereof, and further includes: a speaker, a remote control and a driving control circuit disposed inside the shell; wherein a card slot for inserting a card is disposed on a remote control shell, a plurality of keys of an input keyboard is disposed below the card slot; and push button bulges opposite the positions of the plurality of keys are disposed on at least one side of each card. The doll has the functions of voice interaction and learning.

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06-01-2022 дата публикации

PROGRAMMABLE TOY BUILDING BLOCKS SYSTEM

Номер: US20220001292A1
Автор: CHEN SAIFENG
Принадлежит:

A programmable assembly toy system, including: a multiplicity of first function modules, each of the first function module having a first surface to fit into one or more parameter modules, each parameter module having a memory for storage a computer program command forming a computer program with each parameter module; and a physical presentation object connected with a trigger module in a wireless connection or a wired connection and performing a preconfigured action; wherein the trigger module is jointed with one or more first function modules responsive to an external trigger action to trigger the preconfigured action. 1. A programmable assembly toy system , comprising:a multiplicity of first function modules, each of the first function module having a first surface to fit into one or more parameter modules, each parameter module having a memory for storage a computer program command forming a computer program with each parameter module; anda physical presentation object connected with a trigger module in a wireless connection or a wired connection and performing a preconfigured action; whereinthe trigger module is jointed with one or more first function modules and responsive to an external trigger action to trigger the preconfigured action.2. The programmable assembly toy system of claim 1 , further comprising a computer either in the trigger module or in the physical presentation object to execute the computer program.3. The programmable assembly toy system of claim 2 , wherein the preconfigured action performing by the physical presentation object is responsive to the corresponding computer program command.4. The programmable assembly toy system of claim 3 , wherein the first function modules comprises a direction module claim 3 , a move module claim 3 , a LED module claim 3 , a sound module claim 3 , and a loop module claim 3 , wherein each one of the first function modules is horizontally connected the other one or more first function modules in a side by ...

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06-01-2022 дата публикации

INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING METHOD, AND PROGRAM

Номер: US20220001547A1
Принадлежит:

An information processing device is provided including a recognition unit that executes recognition processing used to determine an action of an autonomous operating body on the basis of sensor information collected, in which the recognition unit includes a feedback recognizer that recognizes feedback from a user on behavior executed by the autonomous operating body, and the feedback recognizer recognizes a degree of the feedback on the basis of recognition results of a contact action and a non-contact action by the user for the autonomous operating body. 1. An information processing device comprisinga recognition unit that executes recognition processing used to determine an action of an autonomous operating body on a basis of sensor information collected, whereinthe recognition unit includes a feedback recognizer that recognizes feedback from a user on behavior executed by the autonomous operating body, andthe feedback recognizer recognizes a degree of the feedback on a basis of recognition results of a contact action and a non-contact action by the user for the autonomous operating body.2. The information processing device according to claim 1 , whereinthe recognition unit recognizes the non-contact action on a basis of utterance information of the user or image information in which the user is imaged.3. The information processing device according to claim 1 , whereinthe recognition unit determines a type of the feedback on the basis of the recognition results of the contact action and the non-contact action.4. The information processing device according to claim 1 , whereinthe recognition unit determines whether or not the non-contact action of the user is for the autonomous operating body, on the basis of the sensor information.5. The information processing device according to claim 1 , whereinin a case where a type of the feedback based on the recognition result of the contact action and a type of the feedback based on the recognition result of the non-contact ...

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07-01-2021 дата публикации

ROBOT

Номер: US20210001238A1
Автор: PARK Hyunkyoo, Woo Seyoung
Принадлежит: LG ELECTRONICS INC.

A pet robot in a shape of an animal is provided. The pet robot may include a body, a leg connected to the body, and a foot body configured to rotate around a connection portion horizontally connected to a lower end of the leg. The foot body may include a front portion positioned at a front of the lower end of the leg, a pair of side portions extending rearward from the front portion and connected to both sides of the leg, and an elastic piece connected to the front portion and positioned between the pair of side portions to provide an elastic force to the lower end of the leg. 1. A pet robot in a shape of an animal , the pet robot comprising:a torso member;a leg member connected to the torso member, the leg member having a lower end; and a front portion located at a front of the lower end of the leg member;', 'a pair of side portions extending rearward from the front portion and rotatably connected at opposite sides of the leg member such that the foot member is rotatable relative to the lower end of the leg member; and', 'an elastic piece located at the front portion, the elastic piece positioned between the pair of side portions to provide an elastic force to the lower end of the leg member., 'a foot member connected to the lower end of the leg member, the foot member including2. The pet robot of claim 1 , wherein the front portion includes:an opening portion at a bottom of the foot member; anda cutout portion located in a rear of the front portion and communicating with the opening portion to define a portion of the elastic piece.3. The pet robot of claim 2 , further comprising a paw pad in the opening portion claim 2 , the paw pad including an elastic material to support the elastic piece at a front of the elastic piece.4. The pet robot of claim 2 , wherein the elastic piece includes:a front piece located in the cutout portion, the front piece extending vertically;a rear piece spaced rearward from the front piece, the rear piece being configured to contact the ...

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02-01-2020 дата публикации

WIRELESS INTERACTIVE GAME HAVING BOTH PHYSICAL AND VIRTUAL ELEMENTS

Номер: US20200001176A1
Принадлежит:

Embodiments of the invention provide a unique interactive game that connects both physical and virtual play environments and includes multiple dynamic layers in which a participant may complete a variety of challenges and/or tasks. For example, the participant may obtain a physical gaming item such as a toy from a retail phase that is usable in an interactive entertainment phase that provides virtual play via computer animation. The interactive entertainment phase may include multiple interrelated layers such that progress in one or more layers may affect the participant's experience in one or more other layers. The participant may also receive training on how to use and improve the physical gaming item to help achieve one or more special effects or complete one or more adventures and/or quests. During or following the interactive entertainment phase, the participant may use accumulated points and/or powers to redeem prizes and/or compete against other participants, such as in a duel or other face-off challenge. 110.-. (canceled)11. A gaming platform in which a virtual play environment associated with a game is represented through one or more computer-animated visual , aural or tactile effects , said gaming platform comprising: a processor and associated non-volatile programmable memory;', 'at least one first internal power source;', 'at least one first motion sensing element configured to generate motion data responsive to one or more sensed motions of said base component; and', 'at least one speaker configured to provide audible information to the user;', 'at least one wireless communication processor configured to wirelessly communicate with one or more auxiliary components; and, 'a base component comprising a housing, said housing configured to be manipulated by a hand of a user to play or operate said game, said housing comprising an internal cavity sized and configured to include at least one second internal power source;', 'at least one button configured to ...

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02-01-2020 дата публикации

SYSTEM AND METHOD FOR INTEGRATED REAL AND VIRTUAL GAME PLAY FOR MULTIPLE REMOTELY-CONTROLLED AIRCRAFT

Номер: US20200001188A1
Принадлежит:

Gaming systems and methods facilitate integrated real and virtual game play among multiple remote control objects, including multiple remotely-controlled aircraft, within a locally-defined, three-dimensional game space using gaming “apps” (i.e., applications) running on one or more mobile devices, such as tablets or smartphones, and/or a central game controller. The systems and methods permit game play among multiple remotely-controlled aircraft within the game space. Game play may be controlled and/or displayed by a gaming app running on one or more mobile devices and/or a central game controller that keeps track of multiple craft locations and orientations with reference to a locally-defined coordinate frame of reference associated with the game space. The gaming app running on one or more mobile devices and/or central game controller also determine game play among the various craft and objects within the game space in accordance with the rules and parameters for the game being played. 1. (canceled)2. A gaming system integrating three-dimensional real-world game play and virtual game play , the system comprising:at least two remote controllers;at least two remotely-controlled aircraft, wherein each aircraft is uniquely paired with and controlled by a corresponding one of the at least two remote controllers via a radio-frequency (RF) communication protocol and each aircraft is configured to determine a reference frame based on magnetic and gravitational vectors sensed by the aircraft and a set of data representing positional information of the aircraft relative to the reference frame based on accelerometer and magnetometer sensors in the aircraft, and wherein the RF communication protocol is configured to communicate identification information corresponding to each aircraft and remote controller and the set of data representing positional information of each aircraft;at least two fiducial elements placed relative to one another to define a physical game space; and ...

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14-01-2021 дата публикации

Prone Play Activity Center

Номер: US20210007630A1
Принадлежит:

An exemplary embodiment includes an instrumented play center. The play center is a rehabilitation device that 1) positively reinforces head lifting during prone (tummy) play in typically developing infants and children with developmental delays; 2) increases opportunities for prone play; and 3) provides early intervention, physical and occupational therapists a rehabilitation device that can be customized to provide the “just right” challenge promoting prone motor control through interactive play. The play center provides an child with positive reinforcement by activating a toy when the child in prone lifts his/her head over an adjustable threshold. 1. A method for training children with respect to motor control in prone , comprisingmonitoring head position of a child in prone; andactivating a positive reinforcement feedback device when the head position is detected as exceeding an adjustable activation threshold.2. The method of claim 1 , wherein the positive reinforcement feedback device is a toy.3. The method of claim 2 , wherein the activating step causes the toy to dance and/or sing.4. The method of claim 1 , further comprising setting the activation threshold by calculating an average height of head lifts using data collected during the monitoring step.5. The method of claim 1 , further comprisingstoring data collected during the monitoring step, anddetermining changes in child's prone activity over time using the stored data.6. The method of claim 1 , further comprising adjusting the adjustable activation threshold based on a specific child.7. The method of claim 1 , further comprising selectively deactivating the positive reinforcement feedback device after a predetermined time interval if during the time interval the head position has not fallen below the activation threshold and subsequently exceeded the activation threshold.8. The method of claim 7 , wherein the predetermined time interval is adjustable between 0 and 10 seconds.9. An instrumented play ...

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14-01-2016 дата публикации

Building block kit

Номер: US20160008727A1
Автор: Melvin Schindler
Принадлежит: Individual

Building units include at least one microporous structure which permits the building units to connect with other building units or to another nonporous structure, such as a window or a wall in order to build a three dimensional structure. In some configurations the building units include a body, at least one surface having a nonporous structure, and at least one surface having an exposed microporous suction structure. Some embodiments also include a computing device such as a computer or television including a display device having a nonporous surface. The computing device generates a user interface to interact with the user. The user interface guides the user in constructing a three dimensional structure for the building units on a nonporous surface of the display device.

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11-01-2018 дата публикации

SYSTEM FOR GAME PLAY WITH MULTIPLE REMOTE-CONTROL FLYING CRAFT WITH WIRELESS COMMUNICATION

Номер: US20180008890A1
Принадлежит:

A gaming system for enabling three-dimensional game play of remote-control craft controlled by a controller, each craft including a communication system with both radio frequency (RF) and infrared (IR) capabilities. The system can include a plurality of hovering remote-control flying craft each controlled by a handheld controller, and further may include at least one additional game accessory elements, such as a puck, a ground station or a gun. Each pairing of craft and controllers communicate via an RF protocol that transmits at least control communications between the controller and the craft based on pair identification information in an RF communication protocol. The craft and game-accessory elements also communicate via at least an IR protocol that communicates game-play information. Selectable pairs of craft and controllers may be assigned to different teams for playing multiplayer team games based on team identification information in the RF communication protocol. 1. A three-dimensional gaming system that enables game play among remote-control craft , the gaming system comprising:a game-control application configured to execute on a computing device having a radio-frequency (RF) communication channel for accessing an RF communication protocol, the game-control application being programmed to dynamically display information from the gaming system related to the multiplayer team games;a plurality of remote-control craft and a corresponding plurality of controllers, each craft selectively uniquely paired with and controlled by a different corresponding one of the plurality of controllers via the RF communication protocol implemented between the corresponding controller and the remote-control craft that transmits at least craft control communications between a particular selectable pair of the controller and the remote-control craft based on a pair identification information contained in the RF communication protocol;each of the plurality of controllers ...

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11-01-2018 дата публикации

REMOTE-CONTROL FLYING COPTER

Номер: US20180008891A1
Принадлежит:

A hovering remote-control flying craft having a molded frame assembly includes a plurality of arms extending from a center body with an electric motor and corresponding propeller on each arm. In various embodiments, the motor and propeller are mounted downward-facing at a distal portion of each arm with a motor cover over the motor. The center body can be formed of a two-piece molded structure that sandwiches a circuit board to provide structural support for the frame. The circuit board can include a plurality of tabs that facilitate mounting of wire connectors, and can also provide antennas and emitters for both IR and RF communications. In some embodiments, a removable safety ring protects the propellers from lateral contact. 1. A hovering flying craft adapted to be controlled by a handheld remote control , the craft comprising:a molded frame assembly including a center body formed of a top member having at least three arms integrally molded with and extending outwardly from the center body and a bottom member having at least three legs integrally molded with and extending downwardly from the center body;at least three motor assemblies that each include an electromechanical motor and at least one corresponding propeller operably mounted downwardly-facing, with at least one motor assembly operably mounted at a distal portion of each of the at least three arms;a circuit board assembly operably mounted to the center body and configured to control the craft in response to radio frequency signals from the handheld remote control, anda replaceable rechargeable battery insertable into a battery compartment defined by the top member and the bottom member and operably connectable to electrically power the circuit board assembly and the at least three motor assemblies.2. The craft of claim 1 , wherein the circuit board assembly is positioned and secured in the center body to provide structural support for the top member and the arms of the molded frame assembly.3. The craft ...

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14-01-2021 дата публикации

Virtual Puppeteering Using a Portable Device

Номер: US20210008461A1

A virtual puppeteering system includes a portable device including a camera, a display, a hardware processor, and a system memory storing an object animation software code. The hardware processor is configured to execute the object animation software code to, using the camera, generate an image in response to receiving an activation input, using the display, display the image, and receive a selection input selecting an object shown in the image. The hardware processor is further configured to execute the object animation software code to determine a distance separating the selected object from the portable device, receive an animation input, identify, based on the selected object and the received animation input, a movement for animating the selected object, generate an animation of the selected object using the determined distance and the identified movement, and render the animation of the selected object.

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10-01-2019 дата публикации

INTERACTIVE GAMING TOY

Номер: US20190009171A1
Принадлежит:

An interactive gaming toy is provided for playing a game having both physical and virtual gameplay elements. The gaming toy comprises a physical toy, such as a toy wand, doll or action figure, having an RFID tag pre-programmed with a unique identifier that identifies the toy within an associated computer-animated game. The RFID tag stores information describing certain attributes or abilities of a corresponding virtual character or object in the computer-animated game. Additional information may be stored on the RFID tag as the corresponding virtual character evolves or changes over time based on player performance and/or gameplay progression. The interactive gaming toy thus allows developed character attributes and the like to be stored and easily transported to other games and compatible gaming platforms. One or more optional auxiliary components may be attached to the gaming toy to selectively create a modified gaming toy having additional desired functionality and/or aesthetics. 16.-. (canceled)7. A gaming toy for playing a computer-animated game on a compatible gaming platform , said gaming toy comprising:a toy body corresponding to a character or object in said computer-animated game, said toy body having an internal cavity configured to house one or more electrical components and associated circuitry; (1) a first selection of information comprising a unique identifier that uniquely identifies said gaming toy, and', '(2) a second selection of information that identifies certain powers or abilities of said corresponding character or object in said computer-animated game;, 'a microprocessor and associated non-volatile memory disposed within said internal cavity, said non-volatile memory storinga motion sensing element that generates first sensor state data responsive to one or more sensed motions of said toy body;a touch sensing element that generates second sensor state data responsive to sensed touching of a user's finger thereon; anda radio frequency (RF) ...

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10-01-2019 дата публикации

ROBOT HAVING A CHANGEABLE CHARACTER

Номер: US20190009181A1
Принадлежит:

A character skin for a toy robot has an outer cover having an inner surface that is shaped to conform to an outer surface of a robot body housing of a self-propelled, toy robot. The outer cover can be fitted onto the robot body housing to cover an outer surface thereof and then removed from the housing, preferably with requiring a tool. The outer cover has an identification mechanism that provides an identification of a robot character software program, wherein the identification is electronically detected by the toy robot and in response the robot character software program is executed by the toy robot which changes behavior of the toy robot, whenever the outer cover is fitted onto the robot body housing. Other embodiments are also described and claimed. 1. An autonomous toy robot comprising:a self-propelled robot body having a housing in which an electrical power device, a sensor, primary electronics including a programmed processor, an audio playback sub-system that includes a speaker, and a propulsion sub-system are integrated and operate together so that the programmed processor detects an external stimulus using the sensor and in response automatically signals one of i) the propulsion sub-system to generate force so as to move the robot body, or ii) the audio playback sub-system to produce sound, without waiting for an external real-time user command to do so,wherein an outer surface of the housing of the robot body is shaped to conform to an inner surface of an outer cover, wherein the outer cover can be fitted onto the housing to cover the outer surface and then removed from the housing, andwherein the primary electronics is to detect an identification in response to an outer cover being fitted onto the housing, andwherein in response to the identification being detected, theprogrammed processor becomes re-configured in accordance with a robot character software program that is assigned said identification, to change behavior of the robot.2. The toy robot of ...

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19-01-2017 дата публикации

Wireless interactive game having both physical and virtual elements

Номер: US20170014714A1
Принадлежит: MQ Gaming LLC

Embodiments of the invention provide a unique interactive game that connects both physical and virtual play environments and includes multiple dynamic layers in which a participant may complete a variety of challenges and/or tasks. For example, the participant may obtain a physical gaming item such as a toy from a retail phase that is usable in an interactive entertainment phase that provides virtual play via computer animation. The interactive entertainment phase may include multiple interrelated layers such that progress in one or more layers may affect the participant's experience in one or more other layers. The participant may also receive training on how to use and improve the physical gaming item to help achieve one or more special effects or complete one or more adventures and/or quests. During or following the interactive entertainment phase, the participant may use accumulated points and/or powers to redeem prizes and/or compete against other participants, such as in a duel or other face-off challenge.

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18-01-2018 дата публикации

WIRELESS INTERACTIVE GAME HAVING BOTH PHYSICAL AND VIRTUAL ELEMENTS

Номер: US20180015364A1
Принадлежит:

Embodiments of the invention provide a unique interactive game that connects both physical and virtual play environments and includes multiple dynamic layers in which a participant may complete a variety of challenges and/or tasks. For example, the participant may obtain a physical gaming item such as a toy from a retail phase that is usable in an interactive entertainment phase that provides virtual play via computer animation. The interactive entertainment phase may include multiple interrelated layers such that progress in one or more layers may affect the participant's experience in one or more other layers. The participant may also receive training on how to use and improve the physical gaming item to help achieve one or more special effects or complete one or more adventures and/or quests. During or following the interactive entertainment phase, the participant may use accumulated points and/or powers to redeem prizes and/or compete against other participants, such as in a duel or other face-off challenge. 110.-. (canceled)11. A gaming toy for playing a game that combines elements of physical play and virtual play , said gaming toy comprising:a plurality of modular components configured to be selectively and detachably assembled by a game participant to form a doll or action figure;at least one of said modular components comprising a plastic body having an internal cavity formed therein; anda passive radiofrequency identification (RFID) tag disposed within said internal cavity, said RFID tag comprising: (i) a unique identifier; (ii) non-volatile memory storing a first selection of information identifying a virtual game character in a computer-animated game played by said game participant on a compatible gaming platform; (iii) a radiofrequency (RF) transceiver configured to provide two-way wireless communications with said compatible gaming platform over a limited wireless communication range of less than 60 cm; and (iv) an antenna electrically coupled to said ...

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03-02-2022 дата публикации

TOYS WITH CAPACITIVE TOUCH FEATURES

Номер: US20220035471A1
Принадлежит: KIDS II HAPE JOINT VENTURE LIMITED

A children's toy with capacitive touch interactivity. The children's toy generally includes a user input overlay panel and one or more capacitive touch sensors. The overlay panel may be formed from a capacitive touch conductive natural organic material such as wood. The toy can be shaped and ornamented to resemble a musical instrument and configured to play music in response to user input applied to the user input overlay panel and sensed by the capacitive touch sensors. 1. A children's toy comprising:a user interface panel comprising a plurality of separate user input areas arranged in an array, the user interface panel comprising a continuous unitary component incorporating the plurality of separate user input areas and continuous interconnecting webs of material extending between the separate user input areas;a capacitive touch sensor system comprising a plurality of separate capacitive touch sensors, each of the plurality of separate capacitive touch sensors being operatively associated with a corresponding one of the plurality of separate user input areas of the user interface panel; andan electronic input-output system configured to receive input signals from each of the plurality of capacitive touch sensors and to output different audible sounds responsive to input signals received from each of the capacitive touch sensors.2. The children's toy of claim 1 , comprising a simulated drum toy claim 1 , wherein each of the plurality of separate user input areas in the array is generally circular to simulate the appearance of a drum head.3. The children's toy of claim 2 , wherein at least one of the generally circular user input areas in the array is offset at an oblique angle from other generally circular user input areas in the array.4. The children's toy of claim 3 , wherein the array of separate user input areas comprises a generally trapezoidal array of four generally circular user input areas claim 3 , with continuous interconnecting webs of material ...

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24-01-2019 дата публикации

IDENTIFICATION CARRIER FOR A TOY FOR REPRODUCING MUSIC OR AN AUDIO STORY

Номер: US20190022546A1
Принадлежит:

An identification carrier for a toy for replaying music or a spoken story, includes a standing surface, a magnet and an identification, wherein the identification changes a property of an external magnetic field when it enters the magnetic field, and the magnet is arranged closer than the identification to the standing surface and/or at least one surface normal to the standing surface passes only through the magnet or only through the identification. 2. The identification carrier according to claim 1 , characterized in that the standing surface lies within one plane.3. The identification carrier according to claim 1 , characterized in that the standing surface is composed of a plurality of partial surfaces that are not interconnected.4. The identification carrier according to claim 1 , characterized in that the identification has an antenna and/or a receiver and/or transmitter for a modulated electromagnetic wave claim 1 , in particular an RFID transponder.5. The identification carrier according to claim 1 , characterized in that the magnet is a disk magnet or a rod magnet.6. The identification carrier according to claim 1 , characterized by an external shape in the form of a figure.8. The identification carrier according to claim 7 , characterized in that the magnet is arranged in the first part of the body and the identification is arranged in the second part of the body.9. The identification carrier according to claim 1 , characterized by a body in which the magnet and the identification are arranged claim 1 , wherein the body consists of at least one first part and one second part.1016-. (canceled)17. A system composed of an identification carrier for a toy for replaying music or a spoken story claim 1 , comprisinga standing surface,a magnet andan identification, wherein the identification changes a property of an external magnetic field when it enters the magnetic field, wherein the magnet is positioned closer to the standing surface anda toy for replaying ...

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23-01-2020 дата публикации

GAME SYSTEM

Номер: US20200023269A1
Принадлежит:

A game system, comprising: a plurality of game tokens, an image capturing device and a processor; the image capturing device being operable to capture one or more images of one or more event tokens placed within a field of view of the image capturing device, the plurality of game tokens comprising a plurality of event tokens; wherein the processor is configured to: execute a digital game, the digital game comprising computer executable code configured to cause the processor to associate one or more individual game events with each of the plurality of event tokens; and to associate one or more further game events with each of a plurality of sets of event tokens, each set comprising two or more event tokens chosen from said plurality of event tokens; receive one or more images captured by said image capturing device; recognise one or more game tokens of the plurality of game tokens within the one or more images, the recognised one or more game tokens including one or more event token; responsive to recognising a single event token of the plurality of event tokens in the one or more images, cause the one or more individual game events associated with the recognised event token; responsive to recognising one of the plurality of sets of event tokens in the one or more images, where the event tokens of the recognised set are positioned in a predetermined spatial configuration relative to each other, cause the one or more further game events associated with the recognised set. 1. A game system , comprising: a plurality of game tokens , an image capturing device and a processor; the image capturing device being operable to capture one or more images of one or more game tokens placed within a field of view of the image capturing device , the plurality of game tokens comprising a plurality of event tokens , wherein the processor is configured to:execute a digital game, the digital game comprising computer executable code configured to cause the processor to associate one or ...

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28-01-2021 дата публикации

ASSEMBLY WITH OBJECT IN HOUSING AND MECHANISM TO OPEN HOUSING

Номер: US20210023466A1
Принадлежит:

In an aspect, a toy assembly is provided and includes a housing and an inner object inside the housing. The inner object includes a breakout mechanism that is operable to break the housing to expose the inner object. A pushbutton that is provided on the inner object can be pressed by pressing a correct spot on the housing. The pushbutton controls operation of an LED in the inner object, wherein the LED, when illuminated, is visible through the housing. 1. A toy assembly , comprising:a housing;an inner object inside the housing and is removable from the housing;a breakout mechanism that is associated with the housing and that is operable to break the housing to expose the inner object; anda pushbutton on the inner object that is pressed by pressing a correct spot on the housing, wherein the pushbutton controls operation of an LED in the inner object, wherein the LED, when illuminated, is visible through the housing.2. A toy assembly as claimed in claim 1 , wherein the housing is in the form of an egg.3. A toy assembly as claimed in claim 2 , wherein the inner object is in the form of bird.4. A toy assembly as claimed in claim 1 , wherein the inner object includes a microphone to receive audio input through the housing claim 1 , and a speaker.5. A toy assembly as claimed in claim 1 , wherein the inner object is not visible through the housing in ambient lighting.6. A toy assembly as claimed in claim 1 , further comprising a controller configured to determine whether a selected condition has been met based on at least one interaction with the user claim 1 , and to operate the breakout mechanism to break the housing to expose the inner object if the selected condition is met.7. A toy assembly as claimed in claim 1 , wherein the controller is inside the inner object. This application is a Continuation of U.S. patent application Ser. No. 16/364,997, filed on Mar. 26, 2019, which is a Continuation of U.S. patent application Ser. No. 15/935,280 filed Mar. 26, 2018, which is ...

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28-01-2021 дата публикации

TOY ASSEMBLY WITH CHARACTER IN HOUSING AND MECHANISM TO OPEN HOUSING WITH TETHER

Номер: US20210023467A1
Принадлежит:

In an aspect, a toy assembly is provided, and includes a housing, an inner object (which may, in some embodiments, represent a character) inside the housing, a tether, and a motor. The tether is driven by the motor to pull at least one removable housing portion from the housing. 1. A toy assembly is provided , comprising:a housing that is positionable on a support surface;an inner object inside the housing and is removable from the housing;an opening member that is positioned in the housing and is positioned to open the housing to expose the inner object;a motor that is connected to drive the opening member to open the housing; andan impactor member that is separate from the opening member and that is connected to the motor to be driven by the motor between an impact position in which the impactor member impacts at least one of the housing and the support surface to cause the housing to move on the support surface and a non-impact position in which the impactor member is spaced from the at least one of the housing and the support surface.2. A toy assembly as claimed in claim 1 , wherein in the impact position claim 1 , the impactor member impacts said at least one of the housing and the support surface with sufficient force to lift at least a portion of the housing off the support surface.3. A toy assembly as claimed in claim 1 , wherein the toy assembly further includes a foot driver wheel that is rotatable by the motor and which has a plurality of projections thereon claim 1 , which are spaced non-uniformly about a periphery of the foot driver wheel claim 1 , wherein rotation of the foot driver wheel by the motor drives the projections to sequentially engage the impactor member to drive the impactor member to the impact position.4. A toy assembly as claimed in claim 3 , wherein the impactor member is pivotable between the impact position and the non-impact position.5. A toy assembly as claimed in claim 1 , further comprising an impactor biasing member that urges ...

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01-02-2018 дата публикации

MULTI SOURCED POINT ACCUMULATION INTERACTIVE GAME

Номер: US20180028920A1
Принадлежит:

Gaming systems and methods for integrated computer-related and physical game play interactions between a game player, a physical game piece and an electronic device are defined. The physical game piece measures motion quantity and transmits motion data using a signal emitter when the signal emitter is actuated. The electronic device receives the transmitted signal, which a game application inputs along with user input. The game application uses the user input and the transmitted signal to tally game player score data in an accumulator. 1. A gaming system for integrated computer-related and physical game play interactions comprising: a motion detector that measures motion quantity based on a pattern of an user input;', 'a signal emitter in communication with the motion detector and configured to emit one or more signals wherein each signal relates to a measured motion quantity; and', 'an actuator coupled to the signal emitter and configured to actuate the signal emitter; and, 'a physical game piece comprising a smart phone or a tablet computer;', 'a receiver configured to receive signals emitted from the signal emitter;', 'a user input interface; and', an accumulator for the pattern of user input;', 'a first program module stored on the smart phone or tablet computer with the game application responsive to the user input interface and in communication with the accumulator that receives user input based on the pattern of user input; and, 'a game application stored on the smart phone or tablet computer comprising], 'an electronic device comprisinga second program module stored on the smart phone or tablet computer with the game application in communication with the receiver that inputs the signals emitted from the signal emitter.2. The gaming system recited in claim 1 , the game application further comprising:the first program module further comprising a plurality of sequentially accessible gaming program modules wherein a game player may accumulate a game tally and ...

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01-02-2018 дата публикации

PSEUDO-SENTIENT DOLL OVERRIDE SYSTEM, METHOD, AND RECORDING MEDIUM FOR PSEUDO-SENTIENT DOLL OVERRIDE

Номер: US20180028926A1
Принадлежит:

A pseudo-sentient doll override method, system, and non-transitory computer readable medium for a doll, include an interaction level determining circuit configured to determine an interaction level between a user and the doll and a reminder triggering circuit configured to trigger a reminder to the user that the doll is not sentient based on the interaction level associated with a set of rules 1. A pseudo-sentient doll override system for a doll , the system comprising:an interaction level determining circuit configured to determine an interaction level between a user and the doll; anda reminder triggering circuit configured to trigger a reminder to the user that the doll is not sentient based on the interaction level associated with a set of rules.2. The system of claim 1 , wherein the interaction level between the user and the doll is based on behavior of the user towards the doll indicating that the user is too engaged with the doll such that the user believes the doll is sentient.3. The system of claim 1 , wherein the doll comprises artificial intelligence characteristics.4. The system of claim 1 , wherein the reminder comprises at least one of:an audio output;a gestural output;a visual output;a cessation of audio; anda cessation of movement.5. The system of claim 1 , wherein the reminder triggering circuit includes a doll control section configured to control the doll to perform the reminder.6. The system of claim 4 , wherein the reminder triggering circuit includes a doll control section configured to control the doll to perform the reminder to reduce separation anxiety of the user to the doll caused when the user believes that the doll is sentient.7. The system of claim 1 , wherein the set of rules comprises a rule to trigger the reminder at a predetermined temporal interval claim 1 , said rule selected from a group consisting of:a predetermined temporal interval; anda determination that the interaction level of the user is greater than a predetermined ...

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01-02-2018 дата публикации

Throw-and-catch based toy with free fall sensing, impact sensing, and speaker output

Номер: US20180028928A1
Принадлежит: Skwrl Design Inc

A throw-and-catch based toy with free fall sensing, impact sensing, and speaker output which includes a system, method and device for detecting a pre-determined motion from an accelerometer, comparing a sensed accelerometer information to a pre-determined accelerometer signature information, producing a sound based on the comparison of sensed accelerometer information to a pre-determined accelerometer signature information.

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01-02-2018 дата публикации

Remote controlled vehicle with augmented reality overlay

Номер: US20180028931A1
Принадлежит: MONKEYmedia Inc

In some embodiments, extemporaneous control of remote objects can be made more natural using the invention, enabling a participant to pivot, tip and aim a head-mounted display apparatus to control a remote-controlled toy or full-sized vehicle, for example, hands-free. If the vehicle is outfitted with a camera, then the participant may see the remote location from first-person proprioceptive perspective.

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17-02-2022 дата публикации

Systems and Methods for Interactive Communication Between an Object and a Smart Device

Номер: US20220047956A1
Автор: Wong To Sun
Принадлежит: Future of Play Global Limited

Methods for interactive communication between an object and a smart device are provided. Signals can be transmitted from the smart device to the object to control movement of a movable part at the object. Signals can also be transmitted from the smart device to the object to broadcast words and/or songs at a speaker at the object. In addition, in response to a user's touching the object, the object's speaker can broadcast words and/or songs. The signals transmitted from the smart device to the object transceiver can be audio signals so as to create a two-way interactive and live communication. In addition, voice instructions can be spoken into the microphone of the object, and then transmitted from the object to the smart device to initiate an activity at the smart device. 18-. (canceled)9. A method of providing an interactive communication between a first object and a second object which is at a distant location from the first object , comprising:providing a first smart device and a second smart device, each smart device having a microphone, a speaker, a display and a transceiver;providing a first object and a second object, each object having a microphone, a speaker, and communications module that is operationally coupled to the speaker of the corresponding object, the communications module having an object transceiver;positioning the first object and the first smart device at a first location;positioning the second object and the second smart device at a second location that is distant from the first location;providing audio signals to the first object via the microphone of the first object, wherein the first object communicates the audio signals to the first smart device;transmitting the audio signals from the first smart device via a communication link to the second smart device;communicating the audio signals from the second smart device to the second object; andbroadcasting the audio signals at the speaker of the second object.10. The method of claim 9 , ...

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31-01-2019 дата публикации

Toy

Номер: US20190030452A1
Принадлежит: BOXINE GMBH

A toy for replaying music or a spoken story, includes a loudspeaker or a loudspeaker terminal, a sensor which within a region of its surroundings can detect a property or a change in a property of said surroundings, and a control unit that can drive the loudspeaker or the loudspeaker terminal to replay music or a spoken story if the sensor senses, within a region of its surroundings, a specific property or a specific change in a property of the surroundings or when the control unit detects a specific change in the property detected by the sensor. The toy also includes a toy identification and a mechanism for transmitting a signal that is dependent on the toy identification. 1. A toy for replaying music or a spoken story witha loudspeaker or a loudspeaker connection,a sensor, which can detect within a region of its surroundings a property or a change in a property of said surroundings,a control unit, which can drive the loudspeaker or the loudspeaker connection to replay music or a spoken story if the sensor detects in a region within its surroundings a specific property or a specific change in a property of said surroundings or if the control unit detects a specific change in the property detected by the sensor,characterized bya device identifier of the toy and a mechanism for transmitting a signal dependent upon the device identifier.2. (canceled)3. A device for replaying image , video or 3D information witha display for image, video or 3D information or a connection for such a display,a sensor, which can detect within a region of its surroundings a property or a change in a property of said surroundings,a control unit, which can drive the display or a connection for a display for replaying image, video or 3D information if the sensor detects in a region within its surroundings a specific property or a specific change in a property of said surroundings or if the control unit detects a specific change in the property detected by the sensor,characterized bya device ...

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04-02-2016 дата публикации

Multi sourced point accumulation interactive game

Номер: US20160035178A1
Принадлежит: Hasbro Inc

Gaming systems and methods for integrated computer-related and physical game play interactions between a game player, a physical game piece and an electronic device are defined. The physical game piece measures motion quantity and transmits motion data using a signal emitter when the signal emitter is actuated. The electronic device receives the transmitted signal, which a game application inputs along with user input. The game application uses the user input and the transmitted signal to tally game player score data in an accumulator.

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17-02-2022 дата публикации

INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING METHOD, AND PROGRAM

Номер: US20220051672A1
Принадлежит:

An information processing apparatus that includes a control unit () controlling an action of an autonomous operation unit, and in which the control unit controls transition of plural states relating to speech recognition processing through the autonomous operation unit based on a detected trigger, and the states include a first active state in which an action of the autonomous operation unit is restricted, and a second active state in which the speech recognition processing is performed is provided. Moreover, an information processing method in which a processor controls an action of an autonomous operation unit, the controlling includes controlling transition of plural states relating to speech recognition processing through the autonomous operation unit based on a detected trigger, and the states include a first active state in which an action of the autonomous operation unit is restricted, and a second active state in which the speech recognition processing is performed is provided. 1. An information processing apparatus comprisinga control unit that controls an action of an autonomous operation unit, whereinthe control unit controls transition of a plurality of states relating to speech recognition processing through the autonomous operation unit based on a detected trigger, andthe states include a first active state in which an action of the autonomous operation unit is restricted, and a second active state in which the speech recognition processing is performed.2. The information processing apparatus according to claim 1 , whereinthe states further include a normal state in which an action of the autonomous operation unit is not restricted.3. The information processing apparatus according to claim 2 , whereinthe control unit controls the action of the autonomous operation unit such that a volume of an operating noise is lower than a threshold in the first active state.4. The information processing apparatus according to claim 3 , whereinthe control unit causes ...

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11-02-2016 дата публикации

Interactive Toy Systems and Methods

Номер: US20160038842A1
Автор: Zheng Yu Brian
Принадлежит: PATENT CATEGORY CORP.

An entertainment system, methods and computer software product are provided. In an exemplary embodiment, an entertainment system comprises at least one hand held controller with a plurality of accelerometers and a touch screen interface. The system further includes a base station and an accessory box. The base station routs signals containing data and information from the hand held controllers and the accessory box to a computing apparatus that is in communication with a game portal residing on a server on a network. Game play is enabled by the server on the entertainment system. This Abstract is provided for the sole purpose of complying with the Abstract requirement rules that allow a reader to quickly ascertain the subject matter of the disclosure contained herein. This Abstract is submitted with the explicit understanding that it will not be used to interpret or to limit the scope or the meaning of the claims. 151-. (canceled)52. A method of initiating a game activity , comprising:providing a first base station and a first hand-held device that is configured to communicate directly with the first base station;providing a second base station and a second hand-held device that is configured to communicate directly with the second base station, wherein each of the first and secondhand-held units have a processor and a screen;providing a server that houses a game;providing access for the first hand-held device to the game on the server via the first base station;providing access for the second hand-held device to the game on the server via the second base station; anddisplaying the game activity on the screens of the first and second hand-held devices.53. The method of claim 52 , further including providing a network which allows the first and second base stations to communicate with the server.54. The method of claim 53 , further including providing a separate computing apparatus for each corresponding pair of hand-held devices and base stations claim 53 , with ...

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09-02-2017 дата публикации

PLAY AND LEARNING PLATFORM AND CONNECTOR SYSTEM

Номер: US20170036133A1
Принадлежит:

The present invention relates to a play and learning platform and, more particularly, to a collection of multi-use cardboard box structures that can be connected to form a variety of play or room configurations that, in conjunction with various content, technology applications and, interactive communities, provide a multi-use play and learning platform for children. Also described is a grommet and connector system for connecting a plurality of play structures with one another. 1. A personalized play and learning platform , comprising:one or more box structure components, the box structure components formed to be connected with one another to form a personalized play box structure.2. The personalized play and learning platform as set forth in claim 1 , further comprising a plurality of grommets.3. The personalized play and learning platform as set forth in claim 2 , wherein the plurality of grommets are connected with the box structure components.4. The personalized play and learning platform as set forth in claim 3 , further comprising a plurality of connectors claim 3 , the connectors being formed to engage with and connect a plurality of grommets with one another to connect two or more box structure components with one another and form a play box structure.5. The personalized play and learning platform as set forth in claim 4 , wherein the connectors include a retaining handle having a threaded portion extending therefrom.6. The personalized play and learning platform as set forth in claim 5 , wherein the connectors include a threadless portion claim 5 , such that the threadless portion resides between the retaining handle and the threaded portion.7. The personalized play and learning platform as set forth in claim 6 , wherein the box structure components are formed of folding planar materials that can be folded into a substantially flat form.8. The personalized play and learning platform as set forth in claim 7 , wherein the box structure components include one ...

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09-02-2017 дата публикации

System and method for reinforcing programming education through robotic feedback

Номер: US20170036344A1
Автор: Saurabh Gupta, Vikas Gupta
Принадлежит: Play-i Inc

A method for toy robot programming, the toy robot including a set of sensors, the method including, at a user device remote from the toy robot: receiving sensor measurements from the toy robot during physical robot manipulation; in response to detecting a programming trigger event, automatically converting the sensor measurements into a series of puppeted programming inputs; and displaying graphical representations of the set of puppeted programming inputs on a programming interface application on the user device.

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24-02-2022 дата публикации

INTERACTIVE ANIMATRONIC GAME/DEVICE PARTNER AND METHOD FOR USING SAME

Номер: US20220054941A1
Принадлежит:

A gaming partner can include a body having a head shaped portion and at least one display unit configured to resemble an eye of the character. At least one motor can be located in the body and configured to move a portion of the head shaped portion. A speaker and a microphone can also be associated with the gaming partner. A processor located adjacent the body can be configured to receive trigger information from a gaming/streaming device and/or a separate server. The processor can also be configured to output a signal to at least one of the display unit, the motor, the speaker, and the microphone in coordination with the trigger information such that a user receives information, such as a critique, related to the game in real time based on the signal to the at least one of the display unit, motor, speaker, and microphone. 1. An interactive animatronic character gaming partner , comprising:a body including a head shaped portion;at least one display unit located at the head shaped portion and configured to resemble an eye of the character;at least one motor located in the body and configured to move a portion of the head shaped portion to change a structural configuration of the head shaped portion in order to emulate an emotional characteristic for the character;at least one speaker located adjacent the body;at least one microphone located adjacent the body;a processor located adjacent the body and configured to receive trigger information from a gaming device on which a user is playing a game, the processor also configured to output a signal to at least one of the display unit, the motor, the speaker, and the microphone in coordination with the trigger information such that a user receives information related to the game in real time based on the signal to the at least one of the display unit, the motor, the speaker, and the microphone.2. The interactive animatronic character gaming partner of claim 1 , wherein the processor is configured to cause the display unit ...

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07-02-2019 дата публикации

COMBINATION ARTICLES OF ENTERTAINMENT COMPRISING COMPLEMENTARY ACTION FIGURE AND RECONFIGURABLE CASE THEREFOR

Номер: US20190038983A1
Автор: Matos Eduardo
Принадлежит:

Articles combining an action figure and complementary reconfigurable case therefore. Examples include low profile action figures and complementary low profile cases which include connected panels which are designed to permit reconfiguration from a closed configuration to at least one open configuration. In various embodiments aspect, the cases and action figures include surfaces configured for engagement of complementary accessories. 1. An article of entertainment comprising an action figure and a case therefor , wherein the case comprises a mount for attachment of the action figure , and wherein the case is adapted , while the action figure is attached to the mount , to stably assume and reversibly transform between a closed configuration in which the action figure is enclosed within the case and at least one open display configuration in which the action figure is unenclosed by and displayed upon the case.2. The article of claim 1 , wherein claim 1 , in the open display configuration claim 1 , the case comprises a standing surface and the action figure is generally perpendicular to the standing surface.3. The article of claim 2 , wherein the case comprises a plurality of panel connectors are adapted to permit relative rotation and/or translation of the panels connected thereby.4. The article of claim 3 , wherein the case has the shape of a rectangular prism in the closed configuration and wherein the panels are generally rectangular.5. The article of claim 4 , further comprising an action figure accessory claim 4 , wherein the action figure accessory and at least one surface of the action figure and/or the case are adapted for complementary engagement.6. The article of claim 5 , wherein the action figure comprises a plurality of elements connected by possible joints and wherein the action figure is adapted to be reversibly detached from and attached to the mount.7. The article of claim 6 , wherein the action figure comprises a stand adapted to be reversibly ...

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06-02-2020 дата публикации

INTERACTIVE ELECTRONIC DEVICE

Номер: US20200042757A1
Принадлежит:

An interactive electronic device includes an image capture module, a response module and a processing module. The image capture module is for capturing images. The processing module is for generating a first or second command set according to the image and output a control signal. The response module is for driving the interactive electronic device to perform a first continuous reaction corresponding to a specific pattern contained in the image according to the first command set or drive the interactive electronic device to perform a second continuous reaction according to the second command set. The processing module is further for replacing, adding or deleting at least a command in the first command set in a random manner thereby randomly obtaining a new command set. 1. An interactive electronic device , comprising:at least one sensor;a response module configured to drive the interactive electronic device to perform a specific action according to each command in a first command set; anda processing module electrically connected to the at least one sensor and the response module, and configured to replace, add or delete at least one command in the first command set in a random manner thereby obtaining a second command set different from the first command set according to a sensing value of the at least one sensor, whereinthe response module is configured to drive the interactive electronic device to perform a first continuous reaction when the second command set is not selected and drive the interactive electronic device to perform a second continuous reaction to cause unexpected reactions when the second command set is selected, and perform the unexpected reactions according to the second command set within only a part of the period of time, and', 'perform the first continuous reaction according to the first command set in the rest of the period of time., 'in a period of time during which the second continuous reaction randomly appears, the interactive electronic ...

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08-05-2014 дата публикации

Construction toy comprising a plurality of interconnectable building elements, set of a plurality of interconnectable building elements, and method to control and/or monitor a construction toy

Номер: US20140127965A1
Автор: Ruediger Adam
Принадлежит: DEUTSCHE TELEKOM AG

A construction includes a plurality of interconnectable building elements, the plurality of interconnectable building elements including a first building element and a second building element, the first and second building elements including a first and second coupling devices for releasably interconnecting the first and second building elements. The first building element is a Public Land Mobile Network (PLMN) functional building element. The PLMN functional building element includes: at least one of the first and second coupling devices; a radiofrequency transceiver module; and an identification module including or configured to receive at least one of a Subscriber Identity Module (SIM) card or a Universal Subscriber Identity Module (USIM) card. The radiofrequency transceiver module and the identification module are configured to attach the PLMN functional building element to a PLMN as a mobile device.

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26-02-2015 дата публикации

Kicking Tee Stuffed Toy

Номер: US20150056885A1
Принадлежит:

A stuffed toy resembling an animal figure holds a kicking tee. The toy is optionally equipped with an electronic feedback system that senses activity on the tee and responds with feedback for the user. 1. A tee and stuffed toy combination comprising:(a) a stuffed toy;(b) a tee;(c) said stuffed toy being affixed to said tee;(d) a ball; and(e) said tee being adapted to support said ball when said ball is placed on said tee.2. The tee and stuffed toy combination of wherein said stuffed toy is shaped to have one or more arms claim 1 , and wherein said arms are positioned to appear to hold said ball when said ball is placed on said tee.3. The tee and stuffed toy combination of wherein said stuffed toy resembles a bear.4. The tee and stuffed toy combination of wherein said ball is an American football.5. The tee and stuffed toy combination of wherein said ball is an American football.6. The tee and stuffed toy combination of wherein said stuffed toy resembles a bear.7. The tee and stuffed toy combination of wherein said ball is an American football.8. The tee and stuffed toy combination of wherein said ball is an American football.9. The tee and stuffed toy combination of wherein said stuffed toy contains an internally affixed electronic feedback component comprising:(a) a power source;(b) a microprocessor;(c) a computer memory;(d) a digital storage medium;(e) one or more sensors;(f) one or more feedback devices;(g) said power source, said microprocessor, said computer memory, said digital storage medium, said one or more sensors, and said one or more feedback devices being in electronic communication with one another;(h) a software program;(i) said software program being stored on said digital storage medium and executed by said microprocessor; and(j) said software program having the capability to receive input signals from said one or more sensors, to send output signals to said one or more feedback devices, and to relate particular input signals received from said one ...

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26-02-2015 дата публикации

Robotic activity system using color patterns

Номер: US20150057802A1
Принадлежит: Evollve Inc

A robotic activity system, which includes a board and an autonomous robotic device, is described herein. The board may display a line and one or more color patterns. The robotic device may traverse the line using one or more integrated sensors. For example, sensor data may include light intensity data for visible light reflected or emitted by the board. The sensor data may be analyzed to 1) ensure the robotic device follows the line and/or 2) detect color sequences associated with color patterns shown on the board. Upon detection of a color sequence, the robotic device may attempt to match the color sequence with a known color pattern definition. The color pattern definition may be associated with a function to be performed by the robotic device. Using multiple sets of color patterns and associated functions allows the robotic device to move in a variable and potentially unpredictable fashion.

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26-02-2015 дата публикации

ROBOTIC ACTIVITY SYSTEM USING POSITION SENSING

Номер: US20150057805A1
Принадлежит:

The robotic activity system described herein provides for efficient communications between the robotic device and the board without the establishment of a wired or radio-frequency connection. In particular, through the simulation of touch events by the robotic device on the touch display of the board using capacitive elements on the robotic device, information/data may be communicated from the robotic device to the board, including the location of the robotic device relative to the touch display, the orientation of the robotic device relative to the touch display, status information of the robotic device (e.g., battery level, motor voltages, or wheel speed), and/or other similar pieces of information. Since this information is communicated using the conductive elements, a dedicated data connection, including separate radios and/or interfaces, is not needed. This communicated information may be used for conducting an interactive game involving the robotic device and the board or another activity. 1. An autonomous robotic device for communicating with a touch computing device , comprising:one or more conductive elements coupled to a bottom side of the autonomous robotic device;circuitry electrically coupled to the one or more conductive elements to draw current from electrodes of a touch panel of the touch computing device via the one or more conductive elements when the conductive elements are in proximity to the electrodes, wherein drawing current from the electrodes causes a touch event to be detected by the touch panel; andan electro-mechanical system to propel the autonomous robotic device across the touch panel while the one or more conductive elements are in proximity to the electrodes.2. The autonomous robotic device of claim 1 , further comprising:one or more modulating circuits to open and close the electrical coupling between the one or more conductive elements and the circuitry, wherein in a closed position current is drawn from the electrodes when in ...

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10-03-2022 дата публикации

Programming building block

Номер: US20220072441A1
Принадлежит: Shanghai Bloks Technology Group Co Ltd

A programming building block includes an instruction reading building block and an instruction building block. The instruction reading building block reads command instructions in the instruction building block. The command instructions include an instruction for setting a mode, an instruction for setting a behavior in the mode, an instruction for setting a behavior, or an upgrade instruction. A priority is set between the plurality of instructions for setting the mode. Compared with the prior art, the present invention has the advantage that programming can be performed without an electronic display device.

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03-03-2016 дата публикации

Interactive smart doll

Номер: US20160059142A1
Принадлежит: Individual

An interactive child's doll may include: an electronic circuit housed in a body, the electronic circuit including a microcontroller, a motion/position/orientation determining module coupled to the microcontroller, a sensor module coupled to the microcontroller for providing data related to the environment in which the body is located, a sound generating module coupled to the microcontroller for generating audio signals for interacting with the child, a memory module coupled to the microcontroller for storing instructions and data received from the wireless device and for storing preprogrammed instructions and data for controlling interactivity with the wireless device, and a power supply for providing power to the electronic circuit. A wireless remote control device that commands and interacts with the doll and may receive wirelessly instructions for commanding the interactive doll is also described.

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21-02-2019 дата публикации

Toy Gun

Номер: US20190054384A1
Автор: Brownie Johnson
Принадлежит: ALEX BRANDS BUZZ BEE TOYS (HK) Ltd

The invention relates to a toy gun. The toy gun comprises a microphone module for receiving an incoming sound signal and converting said incoming sound signal to an outgoing audio signal, and a speaker module for receiving an incoming audio signal and converting said incoming audio signal to an outgoing sound signal; the microphone module and the speaker module being electronically connected with a processing module for processing the incoming and outgoing audio signals; and a communications module for communicating the audio signals between the toy gun and one or more other toy guns or portable audio devices distant to the toy gun; wherein the microphone module and the speaker module are positioned at or near a rear end of the toy gun, such that a user is able to hold and operate the toy gun whilst being able to operate the microphone module without a need to substantially reposition a hand of the user holding the toy gun.

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15-05-2014 дата публикации

Smart toy driving system for mobile terminal

Номер: US20140134918A1
Принадлежит: Hysonic Co Ltd

A smart toy driving system for a mobile terminal connected to the mobile terminal such that a reaction generated by an interaction between a certain character and a mobile terminal user upon the execution of an application installed in the mobile terminal is expressed in a motion of the character. The smart toy driving system includes a mobile terminal provided with an audio signal generating part which generates an audio signal having a predetermined pattern and then outputs it through a terminal part for outputting a sound; and a character which is detachably coupled to the terminal part of the mobile terminal so as to receive the audio signal, wherein the character comprises a signal converting part which converts the received audio signal into a driving signal preset according to a predetermined patterned waveform, and a mechanism part which takes a predetermined mechanical action according to the converted driving signal.

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02-03-2017 дата публикации

System for Obtaining Authentic Reflection of a Real-Time Playing Scene of a Connected Toy Device and Method of Use

Номер: US20170056783A1
Принадлежит: Seebo Interactive, Ltd.

The invention is directed to a connected toy device comprising at least one sensing element configured to provide a complementary data to a limited visual recognition data obtained from a camera, so as to obtain an accurate reflection of a real-time playing scene of a player with said connected toy device and allow production of a suitable response to the player on a smart device connected to said toy according to processing of the combined data obtained from said camera and the at least one sensing element. The invention is further directed to a connected toy system for obtaining an accurate reflection of a real-time playing scene of a player with a connected toy device, the system comprising: at least one connected toy devise having at least one sensing element configured to provide a complementary data to a limited visual recognition data obtained from a camera; and a smart device having at least a camera, a processing device and a dedicated software library, said smart device is configured to capture images of said playing scene by said camera process the data and combine the image data with data received from said at least one sensing element, and produce a suitable response on the smart device according to the data obtained from the camera and the sensing element reflecting a real time occurrence at the playing scene. 1. A connected toy device comprising at least one sensing element configured to provide a complementary data to a limited visual recognition data obtained from a camera , so as to obtain an accurate reflection of a real-time playing scene of a player with said connected toy device and allow production of a suitable response to the player on a smart device connected to said toy according to processing of the combined data obtained from said camera and the at least one sensing element.2. A connected toy device according to claim 1 , wherein said sensing element is configured to provide a complementary data about the real-time playing scene for ...

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20-02-2020 дата публикации

METHOD AND SYSTEM FOR CONTROLLING ROBOTS WITHIN IN AN INTERACTIVE ARENA AND GENERATING A VIRTUAL OVERLAYED

Номер: US20200057435A1
Автор: Isakov Michael
Принадлежит:

A program for operating a robot, comprising providing, a user interface for controlling a robot, wherein the user interface is from the perspective of a recording device, applying, an overlay over the robot, wherein the overlay is visible through the user interface, enabling, a user to control the position and orientation of a robot, connecting a user device with a robot, converting a request from a user to alter the position and orientation of the robot, where the request is processed based on the requested position and orientation of the robot based on a target location determined by the recording device, detecting, the updated robot position and orientation through the recording device, and altering, the robot position and orientation based on a request from the user and the preserved overlay of the robot based on the new position and orientation based on the recording device perspective of the robot. 1. A computer program for operating at least one robot remotely , the method comprising:providing, by one or more processors, a user interface for controlling a robot, wherein the user interface is from the perspective of a recording device;applying, by one or more processors, an overlay over the robot, wherein the overlay is visible through the user interface;enabling, by one or more processors, a user to control the position and orientation of a robot;connecting, by one or more processors, a user device with a robot;converting, by one or more processors, a request from a user to alter the position and orientation of the robot, where the request is processed based on the requested position and orientation of the robot based on a target location determined by the recording device;detecting, by one or more processors, the updated robot position and orientation through the recording device; andaltering, by one or more processors, the robot position and orientation based on a request from the user and the preserved overlay of the robot based on the new position and ...

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03-03-2016 дата публикации

Storytelling Device

Номер: US20160063876A1
Принадлежит: Google LLC

This document describes a storytelling device. The storytelling device includes electronic output components, such as light sources, speakers, a video projector, or a display. The storytelling device is configured to establish an electronic connection with an interactive book, and to receive book data and sensor data from the interactive book via the electronic connection. Then, based on the sensor data and the book data, the storytelling device controls electronic output components, at the storytelling device and/or the interactive book, to provide story enhancement effects that are correlated to the interactive book.

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27-02-2020 дата публикации

PIÑATA INTERACTION DEVICE, SYSTEM, AND METHOD

Номер: US20200061431A1
Автор: GARCIA TOLOSA Rodolfo
Принадлежит:

Aspects of the present disclosure generally pertain to a piñata interaction device, system, and method. Aspects of the present disclosure more specifically are directed toward an electronic device for a piñata that includes a housing, a power supply, a speaker, an impact sensor, an user interface, and a controller module configured to store a plurality of piñata communications to emit at least one of the plurality of piñata communications in response to the piñata being hit. The electronic device is removably coupleable with at least one of the piñata and the hitting stick. The electronic device may be reconfigured to output customized responses or from a wide library of audio is stored which can be selected from music, voice, instructions or sounds of various kinds. The electronic device may interact with third party devices via hosted application. 110010121416. An electronic device () for a piñata () , the piñata including a piñata wall () defining an exterior () and an interior cavity () , the electronic device comprising:{'b': 110', '112', '114, 'a housing () configured to removably attach to the piñata, the housing having an insertion profile and being at least partially insertable into the interior cavity of the piñata via the insertion profile, the housing including an interior retainer () and an exterior retainer (), said interior retainer configured to inhibit the housing from being removed from the piñata when attached to the piñata, said exterior retainer configured to inhibit the housing from traveling further into the interior cavity of the piñata when attached to the piñata;'}{'b': '120', 'a power supply () affixed to the housing and configured to power the electronic device;'}{'b': '130', 'a speaker () affixed to the housing and arranged to face away from the piñata when the housing is attached to the piñata;'}{'b': '140', 'an impact sensor () affixed to the to the housing, the impact sensor configured to sense an impact to the piñata, and to ...

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08-03-2018 дата публикации

Dialog simulation

Номер: US20180065054A1
Автор: Isaac Davenport
Принадлежит: Individual

A method of producing simulated dialog outputs selected phrases in a sequence defined by a selected dialog model. When a state change is recorded one or more of dialog models which have non-zero state change type weights corresponding to the recorded state change type are identified and one of the identified dialog models is selected probabilistically with influence from the non-zero state change type weights. One or more unique characters are mapped to character indices of the selected dialog model and one or more phrases defined in the one or more mapped unique characters are identified which have non-zero phrase type weights corresponding to the phrase types of the selected dialog model. For each phrase type defined in the selected dialog model, at least one of the phrases are selected probabilistically with influence from the non-zero phrase type weights.

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09-03-2017 дата публикации

THROW-AND-CATCH BASED TOY WITH FREE FALL SENSING, IMPACT SENSING, AND SPEAKER OUTPUT

Номер: US20170065898A1
Принадлежит:

A throw-and-catch based toy with free fall sensing, impact sensing, and speaker output which includes a system, method and device for detecting a pre-determined motion from an accelerometer, comparing a sensed accelerometer information to a pre-determined accelerometer signature information, producing a sound based on the comparison of sensed accelerometer information to a pre-determined accelerometer signature information. 1. A device including:a processor;a speaker coupled to the processor;an accelerometer coupled to the processor; detecting a pre-determined motion from the accelerometer,', 'comparing a sensed accelerometer information to a pre-determined accelerometer signature information,', 'producing a sound based on the comparison of sensed accelerometer information to a pre-determined accelerometer signature information., 'a non-transitory memory coupled to the processor, said memory including processor instructions directing the processor to perform a method comprising3. A method comprising the steps of:detecting a first sensed accelerometer information from the accelerometer based on a first predetermined motion; and,comparing the first sensed accelerometer information to a first accelerometer signature information.54. The method of claim further including the steps of:determining if the second sensed accelerometer information does not approximate the second accelerometer signature information; and,producing a first output indicating failure in response to said determining.64. The method of claim wherein the first output is further related to encouraging a user to perform a second predetermined motion.7. The method of further including the steps of: wherein the second predetermined motion is related to catching,', 'wherein the second sensed accelerometer information is related to catching;, 'detecting a second sensed accelerometer information from the accelerometer based on a second predetermined motion,'}recording the time at which the second ...

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17-03-2022 дата публикации

SCREENLESS SMART LEARNING TOY AND SYSTEM

Номер: US20220084423A1
Принадлежит:

A screenless smart toy device may be a block made of natural or wooden material and may include a transparent or semi-transparent panel allowing one or more LEDs, from within the smart toy device, to be visible when illuminated. The smart toy device may read RFID values from various objects, such as tiles having objects depicted thereupon and RFID tags embedded within, and play different sounds and/or illuminate its LEDs with different colors based on the RFID tag that was read. The smart toy device may operate in a variety of modes, such as in a play/explore mode, quiz mode, definition mode, etc. The smart toy device may be configured into different modes and/or language settings by use of a mode card or separate application. 1. A smart toy device comprising:one or more processors;a speaker device;one or more light emitting diodes (LEDs);a sensor component; and selecting, based on a first value detected by the sensor component, a color from a plurality of candidate colors that the one or more LEDs support;', 'selecting a first audio file based on the first value and further based on a current language value; and', 'causing the speaker device to play at least the first audio file and the one or more LEDs to illuminate according to the selected color., 'a memory storing instructions that when executed by the one or more processors cause the smart toy device to perform operations comprising2. The smart toy device of claim 1 , wherein the smart toy device comprises a body at least partially made of a natural or wood material and having at least four sidewalls claim 1 , wherein the one or more processors claim 1 , the speaker device claim 1 , the one or more LEDs claim 1 , the sensor component claim 1 , and the memory are each either positioned within the body or attached to the body.3. The smart toy device of claim 2 , wherein a first sidewall of the at least four sidewalls includes a transparent or semitransparent panel that allows light from the one or more LEDs ...

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17-03-2016 дата публикации

Interactive Animal Communications Apparatus Accessory Device

Номер: US20160074760A1
Автор: Christopher Parker
Принадлежит: Individual

An interactive animal communications apparatus accessory device conceals a communications apparatus within a stuffed animal and functionally attaches the communications apparatus to a microphone and speaker allowing a person to interact with another person through the stuffed animal as if the stuffed animal was hearing and speaking. The device includes a stuffed animal and a camera substantially concealed in the stuffed animal and includes a lens exposed to an exterior of the stuffed animal to monitor an area adjacent to the stuffed animal. A speaker is concealed in the stuffed animal. A plug is operationally coupled to each of the camera and the speaker and concealed in the stuffed animal. A transceiver is positionable in the stuffed animal. The plug couples to the transceiver such that the speaker broadcasts sound from an extrinsic device through the transceiver and the transceiver transmits video from the camera to the extrinsic device.

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15-03-2018 дата публикации

BOARD GAME WITH DYNAMIC CHARACTERISTIC TRACKING

Номер: US20180071615A1
Принадлежит:

A board game comprises one or more game objects such as a game board and game pieces, at least one memory device and at least one controller. Each of the game objects comprise a globally unique identifier and dynamic characteristic values associated with the unique identifier, stored in the memory device, that define the characteristics/attributes of the corresponding game object when used in the game. A user is able to play the game by utilizing the game objects according to their characteristic values. During the course of game play, the events of the game are able to dynamically change the characteristic values of each game object affected by the event. Similarly, outside of game play, external events are also able to dynamically change the characteristic values of a game object. These characteristic values are able to be kept and updated during and in between games. 2. The system of wherein the game objects are selected from a group consisting of a game piece claim 1 , a terrain piece and a game board.3. The system of wherein the trait data defines current traits or abilities of the associated game object and the history data relates to past game events that occurred during game play with the associated game object.4. The system of wherein the first memory device is a part of the associated game object and the trait data is stored in the first database and further wherein the history data is stored on one or more second memory devices separate from the associated game object.5. The system of further comprising a controller that adjusts the history data of the characteristic values via the wireless adapter based on game events that occur while playing the board game with the game objects.6. The system of wherein the controller adjusts the trait data of the characteristic values via the wireless adapter based on external events that occur separate from the playing of the board game with the game objects.7. The system of wherein the adjustment of the characteristic ...

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15-03-2018 дата публикации

Wirelessly Communicative Cuddly Toy

Номер: US20180071644A1
Автор: Jiencke Laura
Принадлежит:

A wirelessly communicative cuddly toy including a stuffed animal toy having a motorized, articulated robotic interior member disposed therein surrounded by flocculent stuffing material. The robotic interior member includes a transceiver wirelessly communicable by NFC protocol with any appropriate peripheral device. An articulated head member is disposed upon the robotic interior member and configured to animate a mouth of the stuffed animal toy when a speaker, disposed to play audio signals relayed by the transceiver, is activated. Audio executed on the peripheral device is thus playable through the speaker on the robotic interior member and the articulated head member animates the stuffed animal toy in simulation of verbal communication with a user. 1. (canceled)2. A wirelessly communicative cuddly toy comprising: a transceiver, said transceiver wirelessly communicable by NFC protocol with an existing peripheral device;', 'an articulated head member disposed to animate a mouth of the stuffed animal toy;', 'a speaker disposed to play audio signals relayed by the transceiver;', 'a hollow elongate central portion having an uppermost end and a lowermost end;', 'a spherical member disposed at the lowermost end; and', 'a base member disposed to rotatably house the spherical member, said base member accommodative of rotation of the spherical member therein;, 'a stuffed animal toy having a motorized, articulated robotic interior member disposed therein surrounded by flocculent stuffing material, said robotic interior member includingwherein audio executed on the peripheral device is playable through the speaker on the robotic interior member and the articulated head member animates the stuffed animal toy in simulation of verbal communication with a user and wherein movement of the spherical member effected interior to the base member communicates motion along the elongate central portion of the robotic interior member whereby a torso of the stuffed animal toy is caused to ...

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07-03-2019 дата публикации

Digitally-Interactive Toy System and Method

Номер: US20190070517A1
Автор: Armando X. Zuniga
Принадлежит: CREATA (USA) Inc

An interactive toy system and associated methodology provides entertaining stimuli based on real time audio content input sourced to a series of toys from an entertainment provider. The interactive toy system may be said to include a series of toy figures usable in combination with an audio-visual apparatus or device. The toy figures each include an ornamental housing and internal circuitry. The internal circuitry include a microphone for detecting audio input and software to govern certain computer functionality including audio file trigger identification, comparison, matching and audio file selection and delivery for playback at the toy figure in synchrony with the audio content sourced from the entertainment programming. The consumer may thus consume the entertainment programming while the toy figures simultaneously sing along in unison with certain audio content provided during the entertainment program. The toy figures may include animation to enhance the entertainment experience.

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16-03-2017 дата публикации

A Dynamic Notification System Via A Product

Номер: US20170072329A1
Принадлежит: Seebo Interactive, Ltd.

The invention is directed to a dynamic notification system configured to allow a product to send one or more notifications to a user in a dynamic and programmable manner, without having a constant connection to a smart device, and without being constantly in an operation mode, said system comprising: a product configured to be synchronized with a smart device of said user for obtaining at least one notification to be executed by at least one output element comprised in said product, wherein said product is configured to power itself on at a time point a notification should be executed, and to turn itself off upon completing to execute said notification instructions until another notification time point arrives to be executed, so as to consume minimal energy between executions of subsequent notifications; and a smart device comprising a dedicated software configured to allow recognition and connectivity of the smart device with said product so as to transmit notifications to said product to be executed according to a predefined manner. 1. A dynamic notification system configured to allow a product to send one or more notifications to a user in a dynamic and programmable manner , without having a constant connection to a smart device , and without being constantly in an operation mode , said system comprising:a. a product configured to be synchronized with a smart device of said user for obtaining at least one notification to be executed by at least one output element comprised in said product, wherein said product is configured to power itself on at a time point a notification should be executed, and to turn itself off upon completing to execute said notification instructions until another notification time point arrives to be executed, so as to consume minimal energy between executions of subsequent notifications; andb. a smart device comprising a dedicated software configured to allow recognition and connectivity of the smart device with said product so as to ...

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16-03-2017 дата публикации

Responsive Construction Toy

Номер: US20170072330A1
Принадлежит: UNIVERSITY OF ROCHESTER

A responsive construction toy is disclosed. The responsive construction toy, also known as LumenLinks™, comprises at least one active rod and at least one connector. The active rod has an optics end and a push-pull transducer. The active rod illuminates with varying intensity and color to signify magnitude and direction of force on the active rod. Three dimensional structures such as trusses, buildings, and towers can be built by connecting active rods and connectors. When a structure is built, the forces on each active rod can be visually interpreted, thus providing an educational toy that has both tangible and concrete elements as well as responsiveness and feedback. 1. A responsive construction toy comprising:An active rod comprising a generally elongated member having a first end and a second end, a first plug mechanically coupled to the first end of the generally elongated member, a second plug mechanically coupled to the second end of the generally elongated member, an optics end component electrically and mechanically coupled to the generally elongated member, and a push-pull transducer end mechanically coupled to the generally elongated member; andan X-Y connector comprising a first conductive ring, a second, conductive ring concentric with the first conductive ring and electrically separated from the first conductive ring by an insulator, and a third conductive ring concentric with the second conductive ring and electrically separated from the second, conductive ring by an insulator, a plurality of X-Y sockets arranged circumferentially about the X-Y connector and passing radially inward, and a Z socket concentric with the conductive rings.2. The responsive construction toy of claim 1 , further comprising a Z connector comprising a first conductive arc claim 1 , a second conductive arc concentric with the first conductive arc and electrically separated from the first conductive arc by an insulator claim 1 , and a third conductive arc concentric with the ...

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18-03-2021 дата публикации

HYPNOTHERAPY SYSTEM UTILIZING AN INTERACTIVE DOLL AND METHOD OF HYPNOTHERAPY FOR CHILDREN

Номер: US20210077770A1
Принадлежит:

The present invention relates in general to the field of hypnotherapy, and more specifically, to a hypnotherapy system for children that utilizes an interactive doll connected to a website and/or downloadable computer software application (“app”), and a method of hypnotherapy for children using the system. One aspect of the present disclosure includes an interactive doll that is configured to play a variety of hypnosis scripts to the child through an audio playback device. The hypnosis scripts may be downloaded to the audio playback device through the connected website/app, wherein the hypnosis scripts are directed to address particular behavioral or emotional issues in the child. The purpose of the invention is to provide a hypnotherapy system and method of hypnotherapy for children that may be conveniently administered to the child in a safe and familiar environment, such as in the child's home or bedroom, without requiring the presence of a hypnotherapist. An additional purpose of the invention is to provide a hypnotherapy system and method of hypnotherapy for children that utilizes an interactive doll that is comforting to the child and that helps retain the attention and focus of the child during a hypnosis session. 1: A hypnotherapy system for a child , comprising:an interactive doll configured to be visually appealing to the child;a website and/or downloadable computer software application (“website/app”) on a desktop computer, mobile device, portable media player, handheld computer or tablet;a plurality of hypnosis scripts on the website/app;the website/app connected to an audio playback device via wires or wirelessly;the audio playback device removably concealed inside the interactive doll; a) memory;', 'b) an audio input means configured to connect the website/app to the audio playback device for transferring the plurality of hypnosis scripts from the website/app and storing the plurality of hypnosis scripts in the memory;', 'c) an audio output means ...

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18-03-2021 дата публикации

TOY ROBOT

Номер: US20210077915A1
Принадлежит:

A programmable robot includes a body, a pair of drive wheels rotatably coupled to the body, a pair of electric motors in the body for driving the drive wheels, a receiver unit configured to receive at least one wireless command from a programming device, a sensor configured to sense a surrounding environment of the programmable robot, and a controller operably connected to the receiver unit and the sensor, the controller configured to control operation of the electric motors in response to the at least one wireless command received from the receiver unit and a data signal received from the sensor. 1. A programmable robot comprising:a body;a pair of drive wheels rotatably coupled to the body;a pair of electric motors in the body for driving the drive wheels;a receiver unit configured to receive at least one wireless command from a programming device;a sensor configured to sense a surrounding environment of the programmable robot; anda controller operably connected to the receiver unit and the sensor, the controller configured to control operation of the electric motors in response to the at least one wireless command received from the receiver unit and a data signal received from the sensor.2. The programmable robot of claim 1 , wherein the at least one wireless command includes a move instruction to control direction of movement of the programmable robot and a conditional command to control movement of the programmable robot in response to the data signal received from the sensor.3. The programmable robot of claim 1 , wherein each motor is configured to separately drive one of the drive wheels.4. A system comprising: a drive assembly configured to move the programmable robot;', 'a receiver unit configured to receive at least one wireless command from a programming device;', 'a sensor configured to sense a surrounding environment of the programmable robot; and', 'a controller operably connected to the receiver unit and the sensor, the controller configured to control ...

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18-03-2021 дата публикации

CHILDREN'S TOYS WITH CAPACITIVE TOUCH INTERACTIVITY

Номер: US20210081062A1
Принадлежит: KIDS II HAPE JOINT VENTURE LIMITED

A children's toy with capacitive touch interactivity. The children's toy generally includes a user input overlay panel and one or more capacitive touch sensors. The overlay panel may be formed from a capacitive touch conductive natural organic material such as wood. The toy can be shaped and ornamented to resemble a musical instrument and configured to play music in response to user input applied to the user input overlay panel and sensed by the capacitive touch sensors. 1. A children's toy comprising:a user input panel in the form of a simulated keyboard, the user input panel comprising a wood material and having a first surface and an opposite second surface, wherein the simulated keyboard comprises a plurality of user input areas on the first surface configured to resemble piano keys, and wherein at least one recess is formed in the second surface beneath the plurality of user input areas whereby the user input panel has a first material thickness in the plurality of user input areas and a second material thickness outside of the plurality of user input areas, the second material thickness being substantially greater than the first material thickness;at least one capacitive touch sensor associated with the plurality of user input areas and positioned within the at least one recess formed in the second surface of the user input panel;at least one song card sensor configured for interaction with an interchangeable song card; anda sound output device for generating a first sound output responsive to user contact with the user input areas and generating a second sound output responsive to interaction between the interchangeable song card and the at least one song card sensor.2. The children's toy of claim 1 , wherein the user input panel comprises a unitary integral piece of natural wood material.3. The children's toy of claim 2 , wherein the natural wood material comprises a plywood material.4. The children's toy of claim 1 , wherein the user input panel is smooth ...

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25-03-2021 дата публикации

ACTION ROBOT

Номер: US20210086092A1
Автор: Lee Jongwook
Принадлежит:

An action robot according to an embodiment of the present disclosure may include a figure configured to have a plurality of joints, a figure base configured to support the figure from below, a plurality of seesaw levers configured to be embedded in the figure base, the plurality of seesaw levers being configured to be disposed to be long in a radial direction of the figure base, the plurality of seesaw levers being configured to be spaced apart from each other in a circumferential direction of the figure base, a wire configured to be connected to an inner end portion of the seesaw lever to pivot the joint, a plurality of rods configured to be disposed vertically, the plurality of rods being configured to press an outer end portion of the seesaw lever upward, at least one lifter configured to raise the rod, and a revolution mechanism configured to revolve the lifter about a virtual vertical axis passing through a center of the figure base. The number of the lifters may be less than the number of rods. 1. An action robot comprising;a figure configured to have a plurality of joints;a figure base configured to support the figure from below;a plurality of seesaw levers configured to be embedded in the figure base, the plurality of seesaw levers being configured to be disposed to be long in a radial direction of the figure base, the plurality of seesaw levers being configured to be spaced apart from each other in a circumferential direction of the figure base;a wire configured to be connected to an inner end portion of the seesaw lever to pivot the joint;a plurality of rods configured to be disposed vertically, the plurality of rods being configured to press an outer end portion of the seesaw lever upward;at least one lifter configured to raise the rod; anda revolution mechanism configured to revolve the lifter about a virtual vertical axis passing through a center of the figure base,wherein the number of the lifters is less than the number of rods.2. The action robot of ...

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02-04-2015 дата публикации

Mobile Device Controllable With User Hand Gestures

Номер: US20150091694A1
Принадлежит: Mattel Inc

A mobile device includes a body, at least one drive wheel coupled with the body, a control structure configured to automatically control rotational movements of the at least one drive wheel so as to selectively control movement of the body, and a motion detection system coupled with the control structure and configured to detect a plurality of different movements of a user. the control structure controls rotational movements of the at least one drive wheel to effect different movements of the body based upon different detected movements of the user.

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12-05-2022 дата публикации

SYSTEM AND METHOD FOR INTERACTIVE DRONE EXPERIENCE

Номер: US20220143523A1
Автор: Melo Anthony, Ng Melinda
Принадлежит:

An entertainment system includes a drone configured to be maneuvered across a plurality of zones, an interactive toy device configured to be actuated to cause a plurality of toy reactions, one or more processors, and one or more non-transitory, computer readable media having instructions stored thereon. The instructions, when executed by the one or more processors, cause the one or more processors to determine a correlation between the drone and the interactive toy device, where the correlation is based on a proximity between the drone and the interactive toy device and at least one of: a location of the drone within a zone of the plurality of zones, an additional location of the interactive toy device within the zone or an additional zone of the plurality of zones, a non-position based physical attribute of the drone, or an additional non-position based physical attribute of the interactive toy device. The instructions, when executed by the one or more processors, cause the one or more processors to activate, based on the correlation, a toy reaction of the plurality of toy reactions. 1. An entertainment system , comprising:a drone configured to be maneuvered across a plurality of zones;an interactive toy device configured to be actuated to cause a plurality of toy reactions;one or more processors; and [ a location of the drone within a zone of the plurality of zones;', 'an additional location of the interactive toy device within the zone or an additional zone of the plurality of zones;', 'a non-position based physical attribute of the drone; or', 'an additional non-position based physical attribute of the interactive toy device; and, 'determine a correlation between the drone and the interactive toy device, wherein the correlation is based on a proximity between the drone and the interactive toy device and at least one of, 'activate, based on the correlation, a toy reaction of the plurality of toy reactions., 'one or more non-transitory, computer readable media ...

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12-05-2022 дата публикации

Rechargeable Interactive Toy

Номер: US20220143524A1
Принадлежит: Lego As

An interactive toy, system, and method of controlling the same. The interactive toy includes a toy housing comprising therein a function device performing user-perceptible, controllable functions; a control circuit controlling the function device; a rechargeable power source providing operating power to the function device and the control circuit; and a charging circuit for contactless receipt of electrical energy and for charging the rechargeable power source when the interactive toy is positioned in a charging zone of a contactless charging device. The control circuit receives a primary signal indicative of an interaction stimulus; a secondary signal indicative of a position of the interactive toy with respect to the charging zone; and, responsive to the primary signal, controls the function device to perform a user-perceptible function selected based on the secondary signal. The interactive toy system includes an interactive toy and a contactless charging device defining one or more charging zones.

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28-03-2019 дата публикации

PHYSICAL DEVICE SIMULATING THE APPEARANCE AND MOVEMENT OF A TWO-LEGGED CREATURE

Номер: US20190091592A1
Принадлежит:

A robot with locomotive capability is described here. In some embodiments, the robot has a frontal body connected to a rear body via a middle body. In some embodiments, the frontal body to rotate with respect to the rear body. In some embodiments, a first frontal limb and a second fontal limb are pivotally secured to the frontal body. In some embodiments, a first leg with a first foot is connected to a first side of the rear body. In some embodiments, a second leg with a second foot is connected to a second side of the rear body. In some embodiments, the first frontal limb, the second frontal limb, and either the first foot or the second foot form a triangular alignment encompassing the robot's center of gravity as the first leg and the second leg alternately move between a forward position and a rearward position. 1. A robot with locomotive capability , comprising:a frontal body;a rear body;a middle body (1) having a first end coupled to the frontal body, (2) having a second end that is opposite to the first end of the middle body and coupled to the rear body, and (3) configured to cause the frontal body to rotate with respect to the rear body;a first frontal limb pivotally secured to the frontal body and having a first distal end;a second frontal limb pivotally secured to the frontal body and having a second distal end;a first leg pivotally secured to a first side of the rear body and having a third distal end;a first foot pivotally secured to the third distal end;a second leg pivotally secured to a second side of the rear body and having a fourth distal end, wherein the second side of the rear body is opposite to the first side of the rear body; anda second foot pivotally secured to the fourth distal end,wherein the first distal end of the first frontal limb, the second distal end of the second frontal limb, and either the first foot or the second foot are configured to support the robot by forming a triangular alignment encompassing a center of mass of the robot ...

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12-05-2022 дата публикации

Head-mounted display for navigating virtual and augmented reality

Номер: US20220146841A1
Принадлежит: MONKEYmedia Inc

Locomotion-based motion sickness has long been a complaint amongst virtual reality gamers and drone pilots. Traditional head-mounted display experiences require a handheld controller (e.g. thumbstick, touchpad, gamepad, keyboard, etc.) for locomotion. Teleportation compromises immersive presence and smooth navigation leads to sensory imbalances that can cause dizziness and nausea (even when using room-scale sensor systems). Designers have therefore had to choose between comfort and immersion. The invention is a hands-free, body-based navigation technology that puts the participant's body in direct control of movement through virtual space. Participants lean forward to advance in space; lean back to reverse; tip left or right to strafe/sidestep; and rotate to look around. In some embodiments, the more a participant leans, the faster they go. Because the interactions were designed to respond to natural bearing and balancing instincts, movement coordination is intuitive and vection-based cybersickness is reduced.

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26-06-2014 дата публикации

Connected Multi Functional System and Method of Use

Номер: US20140178847A1
Автор: Lior AKAVIA, Liran AKAVIA
Принадлежит: Seebo Interactive Ltd

The present invention relates to dynamic connected multifunctional system adapted to provide a user at least one of a learning experience, an entertaining experience, a social experience, and combinations thereof, the system comprising: a multi elements base comprising at least a base structure, at least one sensor, and a plurality of detachable elements, a communication manager, and an external supporting subsystem comprising at least a smart device and a server, wherein an action performed by the user on said multi element base via a specific detachable element or a sensor, or both, creates at least one signal containing at least information related to identification of the specific detachable element involved in the action and the relative position over said multi elements base that the action was performed, and at least one signal indicating the sensor in use, said signals are delivered through the communication manager to the external supporting system and activates at least one response to be perform by the external supporting system. The signals produced or consequent signals may further be delivered to a server to allow processing of the signals by dedicated software for creating either one of a learning experience, an entertainment experience, a social experience, and combinations thereof, to the user.

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12-04-2018 дата публикации

Educational Toy

Номер: US20180099227A1
Автор: Broderick Kimberly
Принадлежит:

This invention is directed toward a plush toy with a number of educational features that are either manufactured into it or removable attachable as accessories. The toy is to be used for teaching mindfulness, and has particular applicability for children who will be better able to learn and express themselves through a toy that can serve as a sort of alter ego as they grow. 1. An educational toy , consisting of a body , a furry exterior , two arms , four paws , where the four paws comprise two upper paws and two bottom paws , a tail , two eyes , a snout , two ears , and a cap , where the cap additionally comprises a removable patch.2. The educational toy of claim 1 , where at least one of the two upper paws and at least one of the two bottom paws additionally comprises a paw note.3. The educational toy of claim 2 , where the paw note is permanent.4. The educational toy of claim 2 , where at least one of the upper paws and at least one of the bottom paws additionally comprises an attachment surface claim 2 , and additionally comprising at least two removable patches claim 2 , where the at least two removable patches additionally comprise and feedback item claim 2 , where a teacher can apply a certain feedback item to the attachment surface to provide feedback to a child using the educational toy.5. The educational toy of claim 4 , where the feedback item is selected from the group consisting of two or more colors claim 4 , motivational messages claim 4 , symbols and two or more scents.6. The educational toy of claim 5 , additionally comprising at least one weight and at least one zippered pouch claim 5 , where at least one weight is capable of fitting in the at least one zippered pouch.7. The educational toy of claim 6 , where there is at least one zippered pouch on a side of the invention and where there are at least two different weights claim 6 , each of which is capable of fitting in the at least one zippered pouch.8. The educational toy of claim 7 , additionally ...

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04-04-2019 дата публикации

Toy Interactive Method and Device

Номер: US20190099666A1
Автор: CHU Zhenquan, LI Zhiqian
Принадлежит:

Disclosed is a toy interactive method and device. The method comprises: a medium sample is collected and reference sample information of the medium sample is generated; a playing content of a medium being played is collected; characteristic information of the collected playing content is extracted; the extracted characteristic information is matched with the reference sample information to obtain a matching result; according to the obtained matching result, a to-be-played content that is to be played after a predetermined time period in the medium being played is predicted; and according to the predicted to-be-played content, a toy is driven to synchronously execute an interactive content corresponding to the to-be-played content at a corresponding time point after the predetermined time period. Through the toy interactive method and device, the technical problem is solved. 1. A toy interactive method , comprising:collecting a medium sample and generating reference sample information of the medium sample;collecting a playing content of a medium being played, wherein collecting the playing content of the medium being played comprises: collecting the playing content of the medium being played in a manner of voice recording or image recording on the playing content;extracting characteristic information of the collected playing content;matching the extracted characteristic information with the reference sample information to obtain a matching result;predicting, according to the obtained matching result, a to-be-played content that is to be played after a predetermined time period in the medium being played; anddriving, according to the predicted to-be-played content, a toy at a corresponding time point after the predetermined time period to synchronously execute an interactive content corresponding to the to-be-played content.2. The method as claimed in claim 1 , wherein collecting the medium sample and generating the reference sample information of the medium sample ...

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19-04-2018 дата публикации

TOY WITH PROXIMITY-BASED INTERACTIVE FEATURES

Номер: US20180104605A1
Принадлежит:

Presented herein are techniques in which the proximity of an object to a toy is determined using a photosensor (photo sensor) circuit. The proximity is classified/categorized as falling into one of a plurality of different proximity ranges. The proximity range in which the object is located is mapped to one or more audible or visual outputs, where the audible or visual outputs are adjusted/varied as the relative proximity of the object to the toy changes. 1. A toy comprising:a photosensor;a memory comprising at least one mapping of a plurality of sequential ranges of input states to a plurality of discrete output states;at least one input signal pathway operably connected to the photosensor; receive an input signal from the photosensor through the at least one input signal pathway,', 'determine that the input signal falls within one of the ranges of input states;', 'use the mapping to correlate the input state range in which the input signal falls with a selected one of the plurality of discrete output states, and', 'produce an output signal corresponding to the selected output state, and, 'a microprocessor operably connected to the photosensor through the at least one input signal pathway, the microprocessor operable toan output mechanism configured to receive the output signal from the microprocessor and to generate an output corresponding to the selected output state.2. The toy of claim 1 , wherein the at least one input signal pathway comprises a plurality of input signal pathways claim 1 , and wherein the microprocessor is operable to:select one of input signal pathways as an active signal pathway; andreceive the input signal from the photosensor through only the active signal pathway.3. The toy of claim 2 , wherein the microprocessor is operable to select one of the input signal pathways as an active signal pathway based on an ambient light in a vicinity of the toy.4. The toy of claim 2 , wherein each of the input signal pathways has an associated capacitance ...

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19-04-2018 дата публикации

Information processing system, method, and system

Номер: US20180104607A1
Принадлежит: Tencent Technology Shenzhen Co Ltd

The present disclosure discloses an information processing system. The system includes at least two toy battle devices and control devices corresponding to the toy battle devices. A first control device is configured to send attack information to a first toy battle device. The first toy battle device is configured to modulate the attack information into a laser signal, and emit the laser signal. A second toy battle device is configured to receive the laser signal by using a laser receiving component, and obtain the attack information by demodulating the laser signal by using a demodulation circuit; and send the attack information to a second control device; determine an attacked status of the second toy battle device according to the attack information; and send a feedback instruction to the second toy battle device, the feedback instruction indicating the attacked status of the second toy battle device.

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20-04-2017 дата публикации

Method for Providing an Interactive Toy Response to a Received Input

Номер: US20170105389A1
Принадлежит:

A method for providing an interactive toy response to a received input enables an electronic toy such as a pet toy to react to interaction with the electronic toy. The electronic toy includes at least one input detection device and at least one interactive output device. A control unit is communicably coupled to the input detection device and to the interactive output device. The surrounding areas of the electronic toy are continuously monitored with the input detection device and an interactive input is received with the input detection device. The interactive input may be a bite, movement, or similar interaction with the electronic toy. The interactive input is sent to the control unit and is processed. An interactive output is executed with the interactive output device. The interactive output may be a sound, a light, a vibration, or movement of the electronic toy. 1. A method for providing an interactive toy response to a received input , the method comprises the steps of:(A) providing an electronic toy, wherein the electronic toy comprises a toy body, at least one input detection device, and at least one interactive output device;(B) providing a control unit, wherein the control unit is communicably coupled to the input detection device and to the interactive output device;(C) continuously monitoring surrounding areas of the electronic toy with the input detection device;(D) receiving an interactive input with the input detection device;(E) sending the interactive input from the input detection device to the control unit;(F) processing the interactive input with the control unit in order to determine an interactive output; and(G) executing the interactive output with the interactive output device.2. The method for providing an interactive toy response to a received input as claimed in claim 1 , the method comprises the steps of:providing a computing device, wherein the computing device is associated to the input detection device and to the control unit; ...

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20-04-2017 дата публикации

ASSEMBLY WITH OBJECT IN HOUSING AND MECHANISM TO OPEN HOUSING

Номер: US20170106298A1
Принадлежит:

In an aspect, a toy assembly is provided, and includes a housing, an inner object, at least one sensor and a controller. The inner object is positioned inside the housing and includes a breakout mechanism that is operable to break the housing to expose the inner object. The at least one sensor detects interaction with a user. The controller is configured to determine whether a selected condition has been met based on at least one interaction with the user, and to operate the breakout mechanism to break the housing to expose the inner object if the condition is met. Optionally, the condition is met based upon having a selected number of interactions with the user. 1. A toy assembly , comprising:a housing;an inner object inside the housing, wherein the inner object includes a breakout mechanism that is operable to break the housing to expose the inner object;at least one sensor that detects interaction with a user; anda controller configured to determine whether a selected condition has been met based on at least one interaction with the user, and to operate the breakout mechanism to break the housing to expose the inner object if the condition is met.2. A toy assembly as claimed in claim 1 , wherein the condition is met based upon having a selected number of interactions with the user.3. A toy assembly as claimed in claim 1 , wherein the housing is in the form of an egg.4. A toy assembly as claimed in claim 3 , wherein the inner object is in the form of bird.5. A toy assembly as claimed in claim 1 , wherein the inner object contains an LED that claim 1 , when illuminated claim 1 , is visible through the housing.6. A toy assembly as claimed in claim 1 , wherein the at least one sensor includes a capacitive sensor on the housing that is configured to detect contact with skin.7. A toy assembly as claimed in claim 1 , wherein the at least one sensor includes a microphone.8. A toy assembly as claimed in claim 1 , wherein the housing has a plurality of irregular fracture ...

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20-04-2017 дата публикации

ASSEMBLY WITH TOY CHARACTER IN HOUSING

Номер: US20170106299A1
Принадлежит:

In an aspect, a toy character assembly is provided, and includes a housing, a toy character, at least one sensor and a controller. The toy character is positioned inside the housing and includes a breakout mechanism that is operable to break the housing to expose the toy character. The at least one sensor detects interaction with a user. The controller is configured to determine whether a selected condition has been met based on at least one interaction with the user, and to operate the breakout mechanism to break the housing to expose the toy character if the condition is met. Optionally, the condition is met based upon having a selected number of interactions with the user. 1. A polymer composition comprising:about 15-25 weight-% base polymer;about 1-5 weight-% organic acid metal salt; andabout 75-85 weight-% inorganic/particulate filler.2. A polymer composition as claimed in claim 1 , wherein the base polymer is an elastomeric polymer.3. A polymer composition as claimed in claim 2 , wherein the elastomeric polymer is ethylene-vinyl acetate.4. A polymer composition as claimed in claim 1 , wherein the organic acid metal salt is zinc stearate.5. A polymer composition as claimed in claim 1 , wherein the inorganic/particulate filler is a mineral filler.6. A polymer composition as claimed in claim 5 , wherein the mineral filler is calcium carbonate.7. A polymer composition as claimed in claim 1 , wherein the base polymer is ethylene-vinyl acetate claim 1 , the organic acid metal is zinc stearate claim 1 , and the inorganic/particulate filler is calcium carbonate.8. A polymer composition as claimed in claim 1 , wherein the polymer composition is formed into an article.9. A polymer composition as claimed in claim 8 , wherein the article is a housing for a toy.10. A polymer composition as claimed in claim 8 , wherein the article is a form of consumer packaging.11. A toy character assembly claim 8 , comprising:a housing;a toy character inside the housing, wherein the toy ...

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20-04-2017 дата публикации

ASSEMBLY WITH OBJECT IN HOUSING AND MECHANISM TO OPEN HOUSING

Номер: US20170106300A1
Принадлежит:

In an aspect, a toy assembly is provided, and includes a housing, an inner object, at least one sensor and a controller. The inner object is positioned inside the housing and includes a breakout mechanism that is operable to break the housing to expose the inner object. The at least one sensor detects interaction with a user. The controller is configured to determine whether a selected condition has been met based on at least one interaction with the user, and to operate the breakout mechanism to break the housing to expose the inner object if the condition is met. Optionally, the condition is met based upon having a selected number of interactions with the user. 1. A toy assembly , comprising:a housing;an inner object inside the housing, wherein the inner object includes a breakout mechanism that is operable to break the housing to expose the inner object; anda switch that is actuatable from outside the housing to cause operation of the breakout mechanism,a rotation mechanism configured to rotate the inner object in the housing; anda controller configured to operate the rotation mechanism during at least a portion of the operation of the breakout mechanism.2. (canceled)3. A toy assembly as claimed in claim 1 , wherein the housing is in the form of an egg.4. A toy assembly as claimed in claim 3 , wherein the inner object is in the form of a bird.5. A toy assembly as claimed in claim 1 , wherein the inner object contains an LED that claim 1 , when illuminated claim 1 , is visible through the housing.6. (canceled)7. (canceled)8. A toy assembly as claimed in claim 1 , wherein the housing has a plurality of irregular fracture paths.9. (canceled)10. A toy assembly as claimed in claim 1 , wherein the breakout mechanism includes a hammer and a breakout mechanism power source claim 1 , wherein the inner object includes at least one release member that can be moved from a pre-breakout position in which the breakout mechanism power source is operatively connected to the ...

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29-04-2021 дата публикации

TOY SYSTEM

Номер: US20210121782A1
Принадлежит:

The invention relates to a toy system including a plurality of toy construction elements, an image capturing device and a processor. The image capturing device is operable to capture one or more images of a toy construction model constructed from the toy construction elements. The processor is configured to: execute a digital game having computer executable code causing the processor to provide a digital play experience; receive an unlock code indicative of one or more virtual objects; unlock the one or more virtual objects for use in the digital play experience, each virtual object being associated with one of the respective toy construction elements or with a respective toy construction model; receive one or more images captured by said image capturing device; recognize one or more toy construction elements and/or toy construction models within the one or more images; provide a digital play experience involving said first unlocked virtual object. 1. A toy system , comprising: a plurality of toy construction elements , an image capturing device and a processor , wherein the image capturing device is operable to capture one or more images of a toy construction model constructed from the toy construction elements; wherein the processor is configured to:execute a digital game, the digital game comprising computer executable code configured to cause the processor to provide a digital play experience;receive an unlock code indicative of one or more virtual objects;responsive to receiving the unlock code, unlock the one or more virtual objects associated with said received unlock code for use in the digital play experience, each virtual object being associated with a respective one of said toy construction elements or with a respective toy construction model constructed from the toy construction elements;receive one or more images captured by said image capturing device;recognize one or more toy construction elements and/or toy construction models within the one or more ...

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11-04-2019 дата публикации

CUSTOMIZATION OF ROBOT

Номер: US20190105783A1
Принадлежит: Furhat Robotics AB

The present invention relates to a robot () configured to exhibit a robot identity and/or a robot personality at least partly through execution of computer-readable program code. The robot comprises a robot head () configured for connection to a face part (A, B) including a display surface, the robot being configured to cause the display of a face image depicting a face of said robot on said display surface. The robot head () is configured for detachable connection to said face part to allow detachable connection of different face parts (A, B) to the robot head, and the robot () is configured to automatically adapt said robot identity and/or said robot personality based on the face part currently being connected to the robot head (). This allows a user of the robot to change character of the robot, i.e. to change the robot identity and/or personality, by connection of different face parts to the robot head. 121-. (canceled)22. A robot configured to:exhibit a robot personality at least partly through execution of computer-readable program code, the robot comprising a robot head configured for connection to a face part including a display surface, the robot being configured to cause the display of a face image depicting a face of the robot on the display surface, the robot head being configured for detachable connection to the face part to allow detachable connection of different face parts to the robot head, the robot being configured to automatically adapt the robot personality based on the face part currently being connected to the robot head,wherein the robot further comprises a data receiving unit configured to receive, from the face part being brought in the proximity of, or currently connected to, the robot head, a program code sequence stored on a data carrier of the face part, and the robot is configured to automatically adapt the robot personality through execution of the program code sequence received from the face part being brought in the proximity of, or ...

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02-04-2020 дата публикации

INTERACTIVE ELECTRONIC APPARATUS AND INTERACTIVE METHOD THEREOF

Номер: US20200103984A1
Принадлежит: COMPAL ELECTRONICS, INC.

An interactive electronic apparatus and an interactive method thereof are provided. The interactive electronic apparatus includes a main device and a casing. The main device is installed in a containing space of the casing. After the main device establishes a connection with the casing, the casing sends at least one of a first distance between the casing and an object to be sensed by a first distance sensor and a second distance between a bottom portion of the casing and a plane detected by a second distance sensor to the main device. The main device determines an interactive state of interaction with the interactive electronic apparatus based on at least one of a movement information sensed by a gravity sensor, the first distance and the second distance, and sends an interactive signal corresponding to the interactive state. 1. An interactive electronic apparatus , comprising:a main device, comprising a first communication unit, a gravity sensor, and a first processor, wherein the first processor is coupled to the first communication unit and the gravity sensor, and the gravity sensor is configured to sense a movement information of the main device; a second communication unit, establishing a connection with the first communication unit;', 'a first distance sensor, detecting a first distance between the casing and an object to be sensed;', 'a second distance sensor, detecting a second distance between a bottom portion of the casing and a plane, wherein the plane is located on an opposite side of the bottom portion;', 'a second processor, coupled to the second communication unit, the first distance sensor, and the second distance sensor,, 'a casing, having a containing space, the main device is installed in the containing space, the casing comprisingwherein, after the casing establishes the connection with the first communication unit of the main device through the second communication unit, the second processor transmits at least one of the first distance and the ...

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27-04-2017 дата публикации

Interactive therapy figure integrated with an interaction module

Номер: US20170113151A1
Автор: Gary W. Smith
Принадлежит: Individual

An interactive figure comprises an interaction module to interact with users and remotely interact with other communications devices and persons remote from the interactive figure. A module is provided having a housing for circuitry, processors, transducers, and communications devices. The module communicates with an exterior surface of the body. An outer perimeter adjacent one axial end of the housing is maintained in a mounting ring projecting through a surface of the toy. A locking ring secures the mounting ring in engagement with the surface. The module has a housing disposed inside of a body. The module can be updated or repurposed without having to take apart the interactive figure.

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27-04-2017 дата публикации

TOY INCORPORATING RFID TAG

Номер: US20170113152A1
Автор: Weston Denise Chapman
Принадлежит:

A playmate toy or similar children's toy is provided having associated wireless, batteryless ID tag that can be read from and/or written to using a radio-frequency communication protocol. The tag is mounted internally within a cavity of the toy and thereby provides wireless communication of stored information without requiring removal and reinsertion of the tag. In this manner, a stuffed animal or other toy can be quickly and easily identified non-invasively, without damaging the toy. Additional information (e.g., unique personality traits, special powers, skill levels, etc.) can also be stored on the ID tag, thus providing further personality enhancement, input/output programming, simulated intelligence and/or interactive gaming possibilities. 110-. (canceled)11. A wireless interactive toy comprising:a body having an inner portion and an outer portion; anda wirelessly-powered radio frequency identification device (RFID) tag located within the inner portion of said body,wherein the wirelessly-powered RFID tag comprises:a unique identifier;a processor; andnon-volatile programmable memory; anda radio frequency (RF) transceiver adapted to facilitate two-way wireless communication with one or more compatible RFID reader devices.12. The toy of claim 11 , wherein the RFID tag comprises a passive RFID tag.13. The toy of claim 11 , wherein the RFID tag is disposed on a support structure.14. The toy of claim 13 , wherein the support structure comprises a plastic sheet substrate.15. The toy of claim 11 , wherein the outer portion comprises a fabric material and wherein the inner portion comprises a stuffing material.16. The toy of claim 15 , wherein the body comprises a form representing an animal.17. The toy of claim 11 , wherein the outer portion comprises a plastic material.18. The toy of claim 11 , wherein the body comprises a form representing an action figure.19. The toy of claim 11 , wherein the inner portion comprises a cavity.20. A wireless interactive toy comprising ...

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17-07-2014 дата публикации

Low powered activation arrangement and method thereof

Номер: US20140197697A1
Автор: Jack Chu
Принадлежит: Individual

A fabric product includes a body having a skin made by interweaving a plurality of textile fabrics and a low powered activation arrangement which includes an electronic unit and one or more conductive threads extended underneath the skin of the body. The electronic unit includes a power source, an activation circuit which is a low powered activation circuit, and an operator. Each of the conductive threads has a proximal end portion electrically coupled with the activation circuit and a distal end portion which is extended to an outer surface of the skin of the body at a predetermined location thereof and is arranged in such a manner that when the distal end portion of the conductive thread is being contacted, the activation circuit is activated to actuate the operator.

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03-05-2018 дата публикации

INTERACTIVE VIDEOGAME USING GAME-RELATED PHYSICAL OBJECTS

Номер: US20180117461A1
Принадлежит:

A videogame includes a peripheral device that senses the presence and identity of toys near or on the peripheral. Each of the toys includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The toys include touchpoints that can be used to affect and navigate gameplay. Further, the toys include programmable payloads that can be programmed in response to gameplay. 17.-. (canceled)8. A computer-implemented method for a videogame executing on a game device , comprising:detecting, by the videogame executing on the game device, the presence of a physical toy that is in communication the game device, the physical toy being capable of being represented as an in-game item and having a plurality of capacitive touch sensors;detecting, by the videogame executing on the game device, a user input received by at least one of the plurality of capacitive touch sensors of the physical toy;presenting, by the videogame executing on the game device, a virtual representation of the toy, the virtual representation comprising a plurality of virtual parts with each of the plurality of virtual parts corresponding to at least one of the plurality of capacitive touch sensors of the toy; andin response to detecting the user input received by the at least one of the plurality of capacitive touch sensors, presenting, by the videogame executing on the game device, a user interface for customizing a virtual representation of the one of the plurality of virtual parts corresponding to the at least one of the plurality of capacitive touch sensors that received the user input.9. The computer-implemented method of claim 8 , wherein the presenting of the user interface comprises:determining at least one parameter relating to the user input received by the at least one of the plurality of capacitive touch sensors;determining the one of the plurality of virtual parts corresponding to the at least one of the plurality of ...

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03-05-2018 дата публикации

Voice-Enabled Connected Smart Toy

Номер: US20180117479A1
Принадлежит: Elemental Path Inc

A smart toy is provided. The smart toy includes a housing forming a zoomorphic shell for housing internal components. The smart toy also includes a microphone for receiving an audio signal from a child and a speaker for playing a responsive audio signal to the child. The smart toy further includes an actuator button and a microprocessor for establishing a voice call with a remote server when the actuator button is pressed. The microprocessor processes the audio signal received from the child and sends the audio signal to the remote server. The remote server processes the audio signal using a dialog engine and a knowledge database to generate the responsive audio signal which is tailored to the child and responsive to the audio signal. The remote server sends the responsive audio signal to the microprocessor to be played to the child.

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03-05-2018 дата публикации

INTERACTIVE PIÑATA WITH ELECTRONIC DEVICE

Номер: US20180117490A1
Автор: GARCIA TOLOSA Rodolfo
Принадлежит:

The present invention relates to the manufacturing industry in general, in particular relates to the production of piñatas with various materials, and more specifically relates to an interactive piñata with integrated electronic device formed by a piñata body adapted to receive an electronic device with an electronic card where a microprocessor and a vibration sensor is provided, said microprocessor is electronically connected to a loudspeaker with an on/off switch therebetween and is powered by a power supply; Said microprocessor may include a USB connection port and may be configured to read information from a USB memory in which a wide library of audio is stored which can be selected from music, voice, instructions or sounds of various kinds and which can be reproduced by programming the microprocessor at random or through a predetermined schedule to make parties and meetings more fun. 1. An interactive piñata comprising:a piñata body having an internal face and an external face; and a power supply configured to power the electronic device,', 'a vibration sensor configured to sense an impact to the piñata body, and communicate an impact signal,', 'a memory,', 'a loudspeaker,', 'a processor configured to receive the impact signal from the vibration sensor, to communicate with the memory and select a sound from the memory, and to command the loudspeaker to emit said sound in response to receiving the impact signal., 'an electronic device affixable to at least one of the internal face and the external face of the piñata body, the electronic device including'}2. The interactive piñata of claim 1 , further comprising a USB port configured to communicably couple with a USB memory; andwherein the memory includes the USB memory, the USB memory having electronically stored the sound to be emitted by the loudspeaker; andwherein the processor is further configured to select said sound to be emitted by the loudspeaker from the USB memory.3. The interactive piñata of claim 2 ...

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25-08-2022 дата публикации

INTERACTIVE MUSIC PLAY SYSTEM

Номер: US20220266159A1
Принадлежит:

An interactive music play system, comprising a plurality of toy elements, an image capturing device, a processing unit and a music rendering device; wherein the image capturing device is configured to capture one or more images of a user-selected subset of said toy elements arranged in a field of view of the image capturing device; wherein the processing unit is configured to: recognise the user-selected subset of toy elements in the one or more captured images; create a musical presentation based on one or more of the recognised toy elements; cause the music rendering device to present the created musical presentation to the user. 1. An interactive music play system , comprising: a plurality of toy elements , an image capturing device , a processing unit and a music rendering device; wherein the processing unit is configured to:recognise a user-selected subset of toy elements in one or more captured images, captured by the image capturing device, of the user-selected subset of said toy elements arranged in a field of view of the image capturing device;create a musical presentation and cause the music rendering device to present the created musical presentation to the user;cause the music rendering device to provide, responsive to one or more of the recognized toy elements, one or more user-activatable user-interface elements, andcause the music rendering device to alter, responsive to a user-activation of one or more of the user-interface elements, the presented musical presentation.2. A system according to ; wherein the plurality of toy elements comprises a plurality of tokens configured to be individually recognizable and distinguishable from each other by the processing unit in an image depicting at least one or more of the tokens; and wherein the processing unit is adapted to:cause the music rendering device to provide, responsive to recognizing one or more of the tokens in the one or more captured images, one or more user-activatable user-interface elements, ...

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24-07-2014 дата публикации

Interactive device with sound-based action synchronization

Номер: US20140206254A1
Принадлежит: Individual

An interactive amusement device and a method therefor are disclosed. The device plays a musical soundtrack in a first game iteration corresponding to a learning mode. A sequence of user input actions received during this learning mode is detected, and timestamps for each is stored into memory. In a second game iteration corresponding to a playback mode, the musical soundtrack is replayed. Additionally, an output signal is generated on at least one interval of the user input actions based on the stored timestamps, and is coordinated with the replaying of the musical soundtrack.

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10-05-2018 дата публикации

Interactive Play Device and Method

Номер: US20180126292A1
Автор: Ghaly Nabil N.
Принадлежит:

An interactive play device, method and apparatus, is disclosed that includes means for generating a plurality of interactions, input control mechanisms, means for storing responses to interactions, and control means to select the next interaction based on memorized responses. This invention provides a new class of interactive play devices, which is founded on personalizing a play device so that its current functionality is based on how the player has interacted with it in prior playing sessions. The invention also discloses a doll device and a car device, which operate in a plurality of states that mimic human behavior. Further, the specification describes a game during which the player is challenged to transform a play device from an initial state to a desired state by providing appropriate responses to interactions initiated by the device. 1. A mobile interactive play device for interacting with a user comprising:a housing;a motor;a plurality of input control mechanisms, including at least one of a switch, a touch control, a remote control, a sensor, a voice activated module, a voice recognition module, or a speech recognition module, permitting the user to interact with the device;a computer memory; anda microprocessor with a non-transitory computer-readable medium encoded with a computer control program;wherein said device stores interaction data to said computer memory, including data relating to user input from at least one of said plurality of input control mechanisms, learns from a previous interaction with said user, and further interacts with the user based on said learning.2. A mobile interactive play device as recited in claim 1 , wherein said device moves on one or more of wheels based upon activation of said motor by said microprocessor.3. A mobile interactive play device as recited in claim 1 , wherein said device operates in a manner that is different from the operation of a similar device having different interaction data.4. A mobile interactive ...

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02-05-2019 дата публикации

Light-up Toy With Motion Sensing Capabilities

Номер: US20190126155A1
Автор: Evazians Ramseen E.
Принадлежит:

A toy for use in an environment, such as a bedroom of a child that has a horizontal floor or shelf, includes an enclosure, such as a plush toy, that has an outside surface defining an interior volume. An internal circuit is electrically connected to a battery, a timer function, a transducer such as an LED, a user input switch, and at least one environmental sensor such as a motion sensor. The circuit includes an off mode, a guard mode wherein the circuit actuates the at least one transducer for a first active time interval upon detection of an environmental change, and optionally a companion mode wherein the circuit activates the at least one transducer for a second active time interval upon detection of an environmental change by the at least one environmental sensor. Thereafter the circuit deactivates the at least one transducer after a second all-quite time interval. 1. A toy for use with a child in a sleeping environment that includes a horizontal surface , comprising:an enclosure having an outside surface defining an interior volume therein, a sensor portion of the enclosure configured for facing a first direction when the enclosure is rested on the horizontal surface;a circuit disposed at least partially in the interior volume of the enclosure, the circuit electrically connected with a power source, a timer function, at least one transducer, at least one user input switch accessible at the outside surface of the enclosure, and at least one environmental sensor disposed in the sensor portion of the enclosure and configured to detect motion in the first direction of the environment; an off mode wherein power is disconnected from the at least one transducer and the at least one environmental sensor;', 'a guard mode wherein the circuit actuates the at least one transducer for a first active time interval upon detection of an environmental change by the at least one environmental sensor, thereafter the circuit deactivates the at least one transducer after a first ...

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