INFORMATION PROCESSING DEVICE, METHOD, AND COMPUTER PROGRAM
This application is a continuation of U.S. patent application Ser. No. 15/742,651 (filed on Jan. 8, 2018), which is a National Stage Patent Application of PCT International Patent Application No. PCT/JP2016/075581 (filed on Aug. 31, 2016) under 35 U.S.C. § 371, which claims priority to U.S. Provisional Patent Application No. 62/215,572 (filed on Sep. 8, 2015), which are all hereby incorporated by reference in their entirety. The present disclosure relates to an information processing device, a method, and a computer program. A controller used in a smartphone or a game includes a vibrating device for giving haptic feedback to a user. An input device for inputting characters is disclosed in Patent Literature 1, and the input device disclosed in Patent Literature 1 gives feedback of vibration corresponding to a manipulation of the user to the user. Patent Literature 1: JP 2011-59821A In the input device as disclosed in Patent Literature 1, since feedback of monotonic vibration is given to the user, the user is unable to receive haptic feedback with a sense of presence. In this regard, the present disclosure proposes an information processing device, a method, and a computer program, which are capable of enabling the user to receive haptic feedback with a more sense of presence. According to the present disclosure, there is provided an information processing device, including: a virtual space data generating unit configured to generate data related to a virtual space including a virtual object having an attribute; a listener placing unit configured to place a listener for detecting a contact with the virtual object; a virtual object in which the listener is placed; and a haptic data generating unit configured to generate haptic data for causing a haptic device to be operated on a basis of at least one of attribute information of the virtual object and attribute information of another virtual object when the virtual object comes into contact with the other virtual object. Further, according to the present disclosure, there is provided a method, including: generating data related to a virtual space including a virtual object having an attribute; placing a listener for detecting a contact with the virtual object; causing the listener to be placed in the virtual object; and generating haptic data for causing a haptic device to be operated on a basis of at least one of attribute information of the virtual object and attribute information of another virtual object when the virtual object comes into contact with the other virtual object. Further, according to the present disclosure, there is provided a computer program causing a processor to execute generating data related to a virtual space including a virtual object having an attribute, placing a listener for detecting a contact with the virtual object, causing the listener to be placed in the virtual object, and generating haptic data for causing a haptic device to be operated on a basis of at least one of attribute information of the virtual object and attribute information of another virtual object when the virtual object comes into contact with the other virtual object. As described above, according to the present disclosure, the user can receive the haptic feedback with a more sense of presence. Note that the effects described above are not necessarily limitative. With or in the place of the above effects, there may be achieved any one of the effects described in this specification or other effects that may be grasped from this specification. Hereinafter, (a) preferred embodiment(s) of the present disclosure will be described in detail with reference to the appended drawings. Note that, in this specification and the appended drawings, structural elements that have substantially the same function and structure are denoted with the same reference numerals, and repeated explanation of these structural elements is omitted. Further, the description will proceed in the following order.
Further, the game machine 100 transmits generated video data related to a virtual space of a game to the display device 300. Further, in an example illustrated in The controller 200 is used for the user to manipulate the virtual manipulation object 400 The overview of the system according to the present embodiment has been described above. An internal configuration of the system according to the present embodiment will be described below. The game machine 100 of the present embodiment includes a processing unit 102, a virtual space data generating unit 104, a listener placing unit 106, a physical engine 108, a haptic engine 110, and a communication unit 116. Further, the haptic engine 110 includes a vibration data generating unit 112 and an audio data generating unit 114. The processing unit 102 is connected to the respective units of the game machine 100 and processes various information received from the respective units and exchanges information with the respective units. The virtual space data generating unit 104 generates data related to the virtual space on the basis of information of game software or the like. The data related to the virtual space generated by the virtual space data generating unit 104 includes information related to the virtual object 400 placed in the virtual space. The listener placing unit 106 places a listener for detecting contact with the virtual manipulation object 400 The haptic engine 110 includes the vibration data generating unit 112 that generates vibration data on the basis of an operation result of the physical engine 108 and the audio data generating unit 114 that generates audio data. The vibration data generating unit 112 generates the vibration data for vibrating a vibrating device 208 of the controller 200 on the basis of the parameters processed by the physical engine 108. The audio data generating unit 114 generates the audio data on the basis of the parameters processed by the physical engine 108. Further, the vibration data generating unit 112 is an example of a haptic data generating unit. The communication unit 116 is used to perform transmission and reception of information with other devices such as the controller 200. The communication unit 116 may be a near field communication (NFC) interface such as Bluetooth (a registered trademark). Further, the communication unit 116 is not limited to the interface described above and may be an NFC interface such as ZigBee (a registered trademark). The configuration of game machine 100 has been described above. A configuration of the controller 200 will be described below. The controller 200 of the present embodiment includes a processing unit 202, an acceleration sensor 204, a gyro sensor 206, the vibrating device 208, and a communication unit 210. The processing unit 202 processes the information received from the game machine 100 and processes information provided from the acceleration sensor 204 and the gyro sensor 206 of the controller 200. For example, the processing unit 202 may process information acquired from the acceleration sensor 204 and the gyro sensor 206 and calculate a status of the controller 200 such as an acceleration or an inclination of the controller 200. Further, the processing unit 202 may simply transmit the information obtained from the acceleration sensor 204 and the gyro sensor 206 to the game machine 100, and the game machine 100 receiving the information may determine the status of the controller 200. The acceleration sensor 204 detects the acceleration of the controller 200 on the basis of the manipulation of the user. Further, the gyro sensor 206 detects an angular speed and an angular acceleration of the controller 200 on the basis of the manipulation of the user. The vibrating device 208 gives haptic feedback of vibration to the user by vibrating on the basis of the vibration data generated by the game machine 100. Further, the vibrating device is an example of a haptic device. The vibrating device 208 may be a device equipped with a vibrator such as an eccentric motor with a shape-biased weight attached to a rotation axis of a motor. Further, the vibrating device 208 may be a device equipped with a vibrator such as a voice coil motor, a piezo actuator, or an electromagnetic linear actuator. Since the voice coil motor can vibrate in a wide band and has a fast response speed, the voice coil motor can perform more various haptic feedback than the eccentric motor. Further, the voice coil motor can generate a sound of an audible band. Further, the communication unit 210 is used to perform transmission and reception of information with other devices such as the game machine 100. The configurations of game machine 100 and controller 200 according to the present embodiment have been described above. The listener placed in the virtual manipulation object 400 Further, in Further, the listener 500 may not only detect the contact with the virtual manipulation object 400 The listener 500 of detecting the contact with the virtual manipulation object 400 In In the system according to the present embodiment, each virtual object 400 has an attribute associated with the virtual object 400, and each virtual object 400 has the vibration data corresponding to the attribute. Further, the vibration data generating unit 112 may generate the vibration data on the basis of the vibration data of each virtual object 400. Further, as described above, the attribute of the virtual object 400 may include a mass, a degree of rigidity, a material, a size, a shape, and the like of the virtual object 400. When the user is playing a game or the like, the user may want to receive feedback based on an attribute of the virtual object 400 coming into contact with the virtual manipulation object 400 Thus, for example, the vibration that is fed back to the user may increases as the mass of another virtual object 400 Further, the vibration that is fed back to the user may change in accordance with a relative speed or a contact position at which the virtual manipulation object 400 The feedback of the vibration according to the present embodiment will be described in further detail with reference to Further, in a case in which the corner of the virtual object 400 The example in which the virtual object 400 to contact has the attribute of wood has been described with reference to In other words, in a case in which the virtual object 400 to contact has the attribute of metal, the controller 200 may initially vibrate with sharp and large vibration and then vibrate such that smaller vibration than the first vibration continues for a while. Further, in a case in which the virtual object 400 to contact has the attribute of rubber, the controller 200 may initially vibrate with dully and large vibration and then not vibrate. As described above, the controller 200 vibrates on the basis of the attribute information of the virtual object 400 coming into contact with the virtual manipulation object 400 Note that, in the above example, the vibration data is generated on the basis of the attribute of the virtual object 400 coming into contact with the virtual manipulation object 400 Further, a configuration of the vibration feedback may be divided into two or more. For example, the vibration feedback may be divided into two phases of “collision” and “reverberation.” At this time, in the collision phase, the controller 200 may vibrate in accordance with the attribute of the virtual manipulation object 400 Further, as described above, the listener 500 may detect a sound together with the contact of the virtual object 400. As described above, in The feedback of the vibration to the user in the system according to the present embodiment has been described above. A process performed by the components of the system according to the present embodiment will be described below. First, in S100, the haptic engine 110 recognizes the attribute of the virtual manipulation object 400 Then, in S104, the processing unit 102 determines whether or not a detection mode in which the listener 500 detects a contact is a mode in which the vibration is fed back on the basis of the attribute of the virtual manipulation object 400 In S106, the haptic engine 110 acquires the vibration data associated with the virtual manipulation object 400 Then, in S112, the processing unit 102 transmits information related to the relative speed, the contact position, and the like calculated by the physical engine 108 and information related to the mode determined in S104 to the haptic engine 110, and the vibration data generating unit 112 of the haptic engine 110 generates the vibration data to be output on the basis of the acquired information. Here, the vibration data generating unit 112 generates the vibration data to be output on the basis of the vibration data based on the attribute of the virtual manipulation object 400 If the processing unit 102 determines that the detection mode in which the listener 500 detects the contact is not a mode in which the vibration is fed back on the basis of the attribute of the virtual manipulation object 400 Then, similarly to the process described above, in S110, the physical engine 108 calculates the relative speed, the contact position, and the like. Then, in S112, the vibration data generating unit 112 of the haptic engine 110 generates the vibration data to be output on the basis of the vibration data based on the attribute of the virtual object 400 colliding with the virtual manipulation object 400 The example in which the feedback of the vibration is given when another virtual object 400 comes into contact with the virtual manipulation object 400 In the example of For example, the feedback of the vibration in a case in which the medium is air and the feedback of the vibration in a case in which the medium is water may differ in a strength of the vibration. At this time, in a case in which the medium is water, the vibration may be weaker than the vibration in a case in which the medium is air. This is because a propagation characteristic of the simulated shock wave 802 differs depending on a medium. Accordingly, the user can feel that the virtual manipulation object 400 Further, the vibration data may be generated simply in accordance with a distance between the shock wave generation source 800 and the virtual manipulation object 400 The example in which the feedback of the vibration is given on the basis of the shock wave 802 has been described above. The feedback of the vibration based on a shape and a material of the virtual object 400 will be described below in further detail. As illustrated in As described above, the vibration having the short vibration time is presented to the user at a timing at which the shape of the surface with which the virtual manipulation object 400 Further, in a case in which the virtual manipulation object 400 Further, in a case in which the virtual manipulation object 400 The example in which the feedback of the vibration is given by the device grasped by the user such as the controller 200 have been described above. A jacket type wearable terminal having a plurality of vibrating devices 208 will be described below. As illustrated in The propagation of the vibration is simulated in accordance with the coupling element 502, and the vibration caused by the contact occurring in one listener 500 is propagated to the surrounding listeners 500. For example, in a case in which another virtual object 400 comes into contact with the listener 500 Further, as the coupling element 502 is the time delay element, the surrounding listeners 500 vibrate at a timing later than the listener 500 in which a collision occurs. For example, in a case in which another virtual object 400 comes into contact with the listener 500 Further, when the coupling element 502 is a spring element, the user can have a sense of touch such as a collision of an object having repulsive force (for example, an object such as a ball having gas therein). Further, when the coupling element 502 is a damper element, the user can have a sense of touch as if the user were wearing clothes capable of absorbing shocks. As described above, since the feedback of the vibration is given on the basis of the coupling relation of a plurality of listeners 500, the user can feel the feedback of more various vibrations. Further, the number of listener 500 for detecting a collision may change depending on the size of the colliding virtual object 400. For example, as illustrated in Further, the number of listeners 500 for detecting a collision may change depending on the mass or the speed of the colliding virtual object 400 or the magnitude of kinetic energy of the virtual object 400 obtained from the mass or the speed. Further, the strength of vibration to be provided may change at the same time. In other words, as the mass, the speed, or the kinetic energy of the colliding virtual object 400 increases, the number of listeners 500 for detecting a collision may increase, or the strength of vibration may increase. Further, the number of listener 500 for detecting a collision and the strength of vibration may change on the basis of the attribute of the virtual manipulation object 400 The example in which a plurality of listeners 500 for a plurality of vibrating devices 208 are placed in the virtual manipulation object 400 In this regard, in the present embodiment, a plurality of modes that differ in the range in which the listener 500 detects the contact are provided. A plurality of modes include a “mode in which the listener 500 does not detect vibration at all.” a “mode in which the listener 500 detects vibration when the virtual object 400 comes into contact with the listener 500,” and a “mode in which the listener 500 detects all vibrations.” Here, a different point between the “mode in which the listener 500 detects the vibration when the virtual object 400 comes into contact with the listener 500” and the “mode in which the listener 500 detects all vibration” may be, for example, whether or not the shock wave 802 generated by the shock wave generation source 800 is detected or may be whether or not the vibration caused by a contact with the virtual object 400 having a specific attribute is detected. Further, the listener 500 detects a sound as well as described above. Accordingly, similarly, a plurality of modes in which the range in which the listener 500 detects the sound may be set. For example, a plurality of modes related to the sound include a “mode in which the listener 500 does not detect any sound,” a “mode in which the listener 500 detects a certain range of sound,” and a “mode in which the listener 500 detects all sounds.” Since a plurality of modes related to the range in which the listener 500 detects the vibration and the sound are set as described above, the user can select the mode suitable for his/her preference. Further, within the virtual space, the virtual manipulation object 400 In this regard, in the present embodiment, in addition to the mode related to the range in which the listener 500 detects the vibration and the sound, a mode in which the listener 500 detects the vibration and the sound on the basis of information provided from a line-of-sight detecting device may be set. The line-of-sight detecting device 600 may be, for example, a device attached to the head of the user (for example, a device such as a headgear). In this case, the line-of-sight detecting unit 602 may include an imaging unit and detect the line of sight of the user on the basis of an image captured by the imaging unit. Further, the line-of-sight detecting unit 602 may be a gyro sensor and/or an acceleration sensor and detect the line of sight of the user on the basis of an angular speed, an angular acceleration, or an acceleration detected by the sensor. In a case in which the system according to the present embodiment has the configuration described above, the listener 500 may detect a contact between the virtual manipulation object 400 When the information related to the field of view of the user in the virtual space based on the information provided from the line-of-sight detecting device 600 is used as described above, the vibration is prevented from frequently occurring at a timing that the user does not expect, and the feedback of the vibration is obtained when the user pays attention to a certain virtual object 400. Further, in the above embodiment, the line-of-sight detecting device 600 is used to detect the field of view of the user in the virtual space. However, in the case of a normal display, a range drawn in the display may be the range of the field of view of the user. The example of the system including the line-of-sight detecting device 600 has been described above. An operation of the jacket type wearable terminal 700 including a speaker will be described below. The vibration and the sound are separately provided to the user by the jacket type wearable terminal 700 including the vibrating device 208 capable of outputting the sound such as the voice coil motor and the speaker 212 illustrated in For example, since a person perceives a direction of a sound generation source on the basis of a volume difference and a phase difference of the left and right ears, the direction of the sound generation source is expressed by the sound output from the speaker 212. Further, since a distance to the sound generation source is mainly perceived on the basis of the magnitude of the sound, the position at which the virtual object 400 comes into contact with in the virtual space can be expressed by changing the magnitude of the sound output from the vibrating device 208 such as the voice coil motor. At this time, for example, in a case in which a contact with the virtual object 400 occurs at the chest of the user in the virtual space, in the descending order of the distances from the chest of the user, a large sound is output from the vibrating devices 208 Further, since it is preferable that the user does not hear a vibration sound generated when the vibrating device 208 vibrates, the speaker 212 or another vibrating device 208 may be controlled such that the vibration sound of the vibrating device 208 is negated. At this time, in the jacket type wearable terminal 700, since a relative position of the speaker 212 to the ear of the user is fixed, the speaker 212 may be controlled on the basis of a waveform input to the vibrating device 208 such that the vibration sound of the vibrating device 208 is negated without using a microphone. Further, it is possible to negate the vibration sound of the vibrating device 208 with a high degree of accuracy and negate ambient sounds by placing a microphone near the speaker 212, detecting a sound supposed to reach the ear of the user through the microphone, and reproducing a sound of a reverse phase in real time. The operation of the jacket type wearable terminal 700 including the speaker 212 has been described above. A vibration data generation method used in the system according to the present embodiment will be described below. A left diagram of As described above, the vibration data used in the system according to the present embodiment is generated by applying the equalizer to the pink noise on the basis of the waveform obtained from the real object. Then, the “equalized pink noise” is reproduced in accordance with the speed of the virtual manipulation object 400 The preferred embodiment(s) of the present disclosure has/have been described above with reference to the accompanying drawings, whilst the present disclosure is not limited to the above examples. A person skilled in the art may find various alterations and modifications within the scope of the appended claims, and it should be understood that they will naturally come under the technical scope of the present disclosure. For example, in the above example, the vibration data has been described as an example of haptic data. However, the haptic data is not limited to the vibration data. For example, the haptic data may be haptic data related to an electric stimulus or may be haptic data related to heat. At this time, the listener 500 may detect heat or an electric stimulus. Further, similarly to the vibration data described above, the haptic data related to heat or an electric stimulus may be generated on the basis of the attribute of the virtual object 400. For example, when the virtual manipulation object 400 Further, the example in which the listener 500 detects the shock wave 802 generated from the shock wave generation source 800 at a position away from the virtual manipulation object 400 Further, the physical engine 108 and the haptic engine 110 may be implemented using a general-purpose processor. Further, a computer program for operating the processor as described above may be provided. Further, a storage medium having the program stored therein may be provided. As described above, in the system according to the present disclosure, the vibration data is generated in accordance with the attribute information associated with the virtual object 400. Further, in the system according to the present disclosure, the vibration data is generated on the basis of the relative speed or contact position when the virtual manipulation object 400 Further, in the system according to the present disclosure, the vibration data is generated on the basis of the attribute information associated with another virtual object 400 coming into contact with the virtual manipulation object 400 Further, in the system according to the present disclosure, the virtual object 400 has the vibration data corresponding to the attribute information, and thus the vibration data is generated in real time. Further, since the vibration data is mapped with each virtual object 400, it is possible to easily provide the vibration data to each virtual object 400. Further, in the system according to the present disclosure, the feedback of the vibration is given on the basis of the coupling relation of a plurality of listeners 500, and thus the user can feel the feedback of various vibrations. Additionally, the present technology may also be configured as below. (1) An information processing device, including: a virtual space data generating unit configured to generate data related to a virtual space including a virtual object having an attribute; a listener placing unit configured to place a listener for detecting a contact with the virtual object; a virtual object in which the listener is placed; and a haptic data generating unit configured to generate haptic data for causing a haptic device to be operated on a basis of at least one of attribute information of the virtual object and attribute information of another virtual object when the virtual object comes into contact with the other virtual object. (2) The information processing device according to (1), in which the virtual object in which the listener is placed is the virtual object manipulated by a user. (3) The information processing device according to (1) or (2), in which the haptic data is data related to vibration. (4) The information processing device according to any one of (1) to (3), in which the virtual space data generating unit forms the virtual object so that an attribute is associated with the virtual object. (5) The information processing device according to (4), in which the attribute information of the virtual object includes at least one of a mass, a degree of rigidity, a material, a size, a shape, a position, and a speed of the virtual object. (6) The information processing device according to (5), in which the haptic data generating unit generates the haptic data on a basis of the attribute of the virtual object manipulated by the user. (7) The information processing device according to (5), in which the haptic data generating unit generates the haptic data on a basis of the attribute of the other virtual object different from the virtual object manipulated by the user. (8) The information processing device according to (5), in which the haptic data generating unit generates the haptic data on a basis of both the attribute of the virtual object manipulated by the user and the attribute of the other virtual object different from the virtual object manipulated by the user. (9) The information processing device according to any one of (1) to (8), in which the haptic data generating unit further generates the haptic data in accordance with a relative speed or a contact position between the virtual object in which the listener is placed and another virtual object. (10) The information processing device according to any one of (1) to (9), in which the haptic data generating unit generates the haptic data based on a shock generation source that exists at a position away from the virtual object in which the listener is placed. (11) The information processing device according to (10), in which the haptic data generating unit generates the haptic data on a basis of a medium between the virtual object in which the listener is placed and the shock generation source. (12) The information processing device according to any one of (1) to (11), in which the listener placing unit places a plurality of the listeners in the virtual object, and the haptic data generating unit generates the haptic data for the haptic device corresponding to another listener among the plurality of listeners on a basis of the haptic data for the haptic device corresponding to at least one of the plurality of listeners and a coupling relation between the plurality of listeners. (13) The information processing device according to (12), in which the coupling relation relates to a propagation characteristic. (14) The information processing device according to (13), in which the propagation characteristic relates to a propagation speed or attenuation of propagation. (15) The information processing device according to any one of (1) to (14), in which the haptic data generating unit further generates the haptic data on a basis of information provided from a line-of-sight detecting unit configured to detect a line of sight of a user. (16) The information processing device according to (15), in which the haptic data generating unit generates the haptic data on a basis of a contact between the virtual object in a field of view of the user in the virtual space and the virtual object manipulated by the user. (17) The information processing device according to any one of (1) to (16), in which the haptic data is data related to an electric stimulus or heat. (18) A method, including: generating data related to a virtual space including a virtual object having an attribute; placing a listener for detecting a contact with the virtual object: causing the listener to be placed in the virtual object; and generating haptic data for causing a haptic device to be operated on a basis of at least one of attribute information of the virtual object and attribute information of another virtual object when the virtual object comes into contact with the other virtual object. (19) A computer program causing a processor to execute generating data related to a virtual space including a virtual object having an attribute, placing a listener for detecting a contact with the virtual object, causing the listener to be placed in the virtual object, and generating haptic data for causing a haptic device to be operated on a basis of at least one of attribute information of the virtual object and attribute information of another virtual object when the virtual object comes into contact with the other virtual object. There is provided an information processing device to allow a user to receive haptic feedback with a more sense of presence, the information processing device including: a virtual space data generating unit configured to generate data related to a virtual space including a virtual object having an attribute; a listener placing unit configured to place a listener for detecting a contact with the virtual object; a virtual object in which the listener is placed; and a haptic data generating unit configured to generate haptic data for causing a haptic device to be operated on a basis of at least one of attribute information of the virtual object and attribute information of another virtual object when the virtual object comes into contact with the other virtual object. 1. An information processing device, comprising:
a virtual space data generating unit configured to generate data related to a virtual space including a first virtual object manipulated by a user, the first virtual object having a plurality of areas for detecting a contact with a second virtual object; and a haptic data generating unit configured to generate haptic data for causing one or more haptic devices among a plurality of haptic devices corresponding to the plurality of areas to be operated based on at least one of attribute information associated with the first virtual object or attribute information associated with the second virtual object when the second virtual object comes into contact with at least one of the plurality of areas of the first virtual object, wherein the haptic data is generated based on the at least one of the plurality of areas of the first virtual object, and wherein the virtual space data generating unit and the haptic data generating unit are each implemented via at least one processor. 2. The information processing device according to wherein the haptic data comprises data related to vibration. 3. The information processing device according to wherein the attribute information associated with the first virtual object includes at least one of a mass, a degree of rigidity, a material, a size, a shape, a position, or a speed of the first virtual object, and wherein the attribute information associated with the second virtual object includes at least one of a mass, a degree of rigidity, a material, a size, a shape, a position, or a speed of the second virtual object. 4. The information processing device according to wherein the haptic data generating unit generates the haptic data based on the attribute information associated with the first virtual object manipulated by the user. 5. The information processing device according to wherein the haptic data generating unit generates the haptic data based on the attribute information associated with the second virtual object different from the first virtual object manipulated by the user. 6. The information processing device according to wherein the haptic data generating unit generates the haptic data based on both the attribute information associated with the first virtual object manipulated by the user and the attribute information associated with the second virtual object different from the first virtual object manipulated by the user. 7. The information processing device according to wherein the haptic data generating unit further generates the haptic data in accordance with a relative speed or a contact position between the first virtual object and the second virtual object. 8. The information processing device according to wherein the haptic data generating unit generates the haptic data based on a shock generation source that exists at a position away from the first virtual object. 9. The information processing device according to wherein the haptic data generating unit generates the haptic data based on a medium between the first virtual object and the shock generation source. 10. The information processing device according to wherein the haptic data generating unit generates the haptic data for the one or more haptic devices corresponding to one or more areas among the plurality of areas based on a coupling relation between the plurality of areas. 11. The information processing device according to wherein the coupling relation relates to a propagation characteristic. 12. The information processing device according to wherein the propagation characteristic relates to a propagation speed or attenuation of propagation. 13. The information processing device according to wherein the haptic data generating unit further generates the haptic data based on information provided from a line-of-sight detecting unit configured to detect a line of sight of the user. 14. The information processing device according to wherein the haptic data generating unit generates the haptic data based on the contact between the second virtual object and the first virtual object manipulated by the user when the second virtual object is determined to be in a field of view of the user based on the detected line of sight of the user. 15. The information processing device according to wherein the haptic data comprises data related to an electric stimulus or heat. 16. A method, implemented via at least one processor, the method comprising:
generating data related to a virtual space including a first virtual object manipulated by a user, the first virtual object having a plurality of areas for detecting a contact with a second virtual object; and generating haptic data for causing one or more haptic devices among a plurality of haptic devices corresponding to the plurality of areas to be operated based on at least one of attribute information associated with the first virtual object or attribute information associated with the second virtual object when the second virtual object comes into contact with at least one of the plurality of areas of the first virtual object, wherein the haptic data is generated based on the at least one of the plurality of areas of the first virtual object. 17. A non-transitory computer-readable medium having embodied thereon a program, which when executed by a processor causes the processor to execute a method, the method comprising:
generating data related to a virtual space including a first virtual object manipulated by a user, the first virtual object having a plurality of areas for detecting a contact with a second virtual object; and generating haptic data for causing one or more haptic devices among a plurality of haptic devices corresponding to the plurality of areas to be operated based on at least one of attribute information associated with the first virtual object or attribute information associated with the second virtual object when the second virtual object comes into contact with at least one of the plurality of areas of the first virtual object, wherein the haptic data is generated based on the at least one of the plurality of areas of the first virtual object.CROSS REFERENCE TO PRIOR APPLICATION
TECHNICAL FIELD
BACKGROUND ART
CITATION LIST
Patent Literature
DISCLOSURE OF INVENTION
Technical Problem
Solution to Problem
Advantageous Effects of Invention
BRIEF DESCRIPTION OF DRAWINGS
MODE(S) FOR CARRYING OUT THE INVENTION
1. Configuration of System of Present Embodiment
2. Listener of Detecting Contact with Virtual Object
3. Feedback of Vibration to User
4. Process in System of Present Embodiment
5. Feedback Caused by Non-Contact Event on Virtual Manipulation Object
6. Feedback of Vibration Based on Shape and Material of Virtual Object
7. Wearable Terminal with Plurality of Vibrating Devices
8. Detection Mode in which Listener Detects Contact
9. Wearable Terminal with Speaker
10. Vibration Data Generation Method
11. Supplement
12. Conclusion
REFERENCE SIGNS LIST




















